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Log for #coopetition on 24th August 2012:
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17:45:08  <Webster> Latest update from h2h: Fix: several crash bugs <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/d42046eda394e9223b0f365cc6440625cb16ce82> || Sync with trunk (to r24496) <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/44b21d4e2526a3b5a20d056d3d02d648e1501c08> || (svn r24496) -Fix [FS#5276]: Make sure all template functions are instantiated by at least one compilation unit. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/724301425b5e20a66ccefbe7de80b4d96d9bcb53> || (svn r24495) -Update from WebTranslator v3.0: <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/7693ffe63bdd4e16ae2fe62b8bd493d417188ebd> || (svn r24494) -Update: Some documentation. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/c28b17a1411319848ee0f2e9753a276dee6ecfed> || (svn r24493) -Doc: Update GS changelog. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/a2e28edcc9cc191be88e50238a305950410fe822> || (svn r24492) -Add: [NoGo] Useful behaviour for GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/1fc295b0ed6d1bf813b69577cb42afb4ce2fc06d> || (svn r24491) -Fix: compilation error with networking disabled <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/4e0684387a69d2f892d647f15794b5e1174373f8> || (svn r24490) -Fix (r24487): forgot to run script/api/squirrel_export.sh <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/ff988bb334fcd818981709d380ef47e595c696f1> || (svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/92ea11e57c9b16c6b4192f26f4f84b9a851977fc>
19:51:40  <Webster> Latest update from h2h: Fix: tile processing loop <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/d4414c482dc89e717b671bd609dc0933aa6a517b>
20:55:54  <Webster> Latest update from h2h: Fix: make stations have proper head_to_head value to vehicle orders actually work <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/e7ddee94c8c958d3bf2af60316f2424c64d7bf8b> || Change: make town names differnt for each area <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/bc89f962cac4a2db1df3eede44843513d7098bb9> || Fix: save issues <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/7783cac38a7801b85e611276137ac86b3dd7afc5>
21:42:21  <Webster> Latest update from h2h: Fix obg files so original baseset works again <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/21f8ae4b34640ff70087e78c67dd5d9d0f253ce1> || Fix TileAddWrap to stay within same area <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/1aa6861c246e78a1ae5cc207f7e61ce605a978f2>
21:58:06  <Webster> Latest update from h2h: Fix: make sure AIs only know about their own area <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/9cc609e1fd5cd3b75825d6554367291c6420fa42>

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