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Log for #openttd on 24th April 2006:
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06:55:13  <pasky> would people mind if in the station info window the ratings box would have by default the same height as the accepts box and stretch on demand?
06:58:07  <peter1138> i wouldn't
06:58:23  <peter1138> but that's only me
07:00:03  <Tron> monday... it must be some kind of conspiracy that monday follows after sunday *yawn*
07:00:15  <hector3d> LOL
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08:44:28  <Darkvater> fucking great.
08:44:32  <Darkvater> lost the elections :S
08:46:25  <peter1138> what elections?
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08:47:46  <Darkvater> Hungary
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09:04:54  <peter1138> trying to take over hungary, were you?
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09:06:58  <Darkvater> would've been nice, yes ;)
09:07:14  <peter1138> then you'd have no time for ottd
09:07:38  <Darkvater> on a completely different note...I only realized that my whole foot was covered in blood after a blister 'broke' yesterday
09:07:42  <Darkvater> brr
09:08:01  <hector3d> Someone already tried to compile openttd for an ARM processor?
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09:18:42  <Darkvater> hector3d: don't think so
09:18:47  <Darkvater> you can try :)
09:19:16  <peter1138> well someone made a RISC OS version, so...
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09:21:45  <hector3d> Ok I'll try it after work. Would surely look great on an Poket PC :)
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09:22:10  <peter1138> assuming the screen's big enough
09:22:43  <peter1138> resolution wise, heh
09:27:32  <CIA-3> tron * r4563 /branch/bridge/tunnelbridge_cmd.c: GB() -> appropriate function
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11:50:40  <Darkvater> is everybody at work today? or have a day off (eg peter1138)?
11:50:47  <Darkvater> very, very dead today...
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12:08:33  <MeusH> hello
12:09:12  <Darkvater> 'hi
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12:17:52  <MeusH> Celestar: Have you seen "advanced city management" patch?
12:17:52  <MeusH> http://tt-forums.net/viewtopic.php?t=24759
12:18:07  <MeusH> a possible candidate for your re-balancing process
12:20:44  <peter1138> Darkvater: yeah, i've got the day off
12:20:48  <peter1138> we just looked at more houses
12:21:11  <Jango> there's several patches around for better cities
12:21:23  <Jango> it looks interesting
12:21:34  <Darkvater> peter1138: hehe, I figured :P
12:21:43  <Darkvater> peter1138: found any interesting ones?
12:21:49  <peter1138> yeah
12:21:58  <peter1138> needs a bit of work as the garden is all gravel
12:22:11  <peter1138> but it's fairly near the pool and shops, etc
12:22:35  <peter1138> now i just have to find £185,000...
12:23:51  <Darkvater> is that a mid-range in England?
12:23:53  <black_Nightmare> me is just busy in mulitplayer now anyhow :p
12:24:43  <peter1138> yeah
12:24:48  <peter1138> in this area, anyway
12:28:36  <Darkvater> why even have a garden if it's all gravel? totally strikes me as odd
12:28:48  <peter1138> "low maintenance"
12:28:58  <peter1138> we'd rip that up, somehow
12:30:04  <Darkvater> :)
12:30:12  <Darkvater> hurray for manual labour, eh? ;p
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12:39:35  <Jango> peter1138: whereabouts in uk would that be?
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12:45:48  <peter1138> buckinghamshire
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12:55:47  <gass> can you say to me if your webtranslator is opensource?
12:55:53  <Jango> i imagine things aren't cheap there...mind you, i expect the only place you can buy a house for < 150k is up north somewhere
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13:01:39  <black_Nightmare> can the airplanes carry foods?
13:02:19  <MeusH> why not?
13:02:22  <MeusH> s/foods/food
13:02:59  <MeusH> check the planeset newgrf, I think there are some planes refitable to carry food
13:03:36  <black_Nightmare> well wanted check before I level to build a large airport for nothing so ... :P
13:04:00  <MeusH> allright I'll check it
13:04:04  <MeusH> with no planeset
13:04:32  <black_Nightmare> heh thanks a lot anyhow
13:05:21  <MeusH> 57 tones
13:05:35  <MeusH> The first truck carries 17 tonnes
13:05:38  <MeusH> I checked...
13:05:50  <MeusH> Bakewell Costwald LB-8
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13:06:10  <MeusH> real: McDonnel Douglas DC-8
13:06:25  <black_Nightmare> thanks :-D
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13:06:43  <MeusH[away]> np
13:06:58  <black_Nightmare> truck wheat&livestock to processing plant then fly the foods out to another city via a small plane :-)
13:07:10  <black_Nightmare> should be fun....already working on building 2nd airport now
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13:08:31  <Sacro> afternoon all
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13:11:01  <peter1138> but airports require no work to build
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13:16:45  <Sacro> hehehe, rewrite of OTTD in QBasic
13:17:23  <peter1138> ...
13:17:47  <Sacro> http://www.tt-forums.net/viewtopic.php?t=24738
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13:18:57  <peter1138> heh
13:19:48  <guru3> mmm QB
13:19:51  <guru3> haven't seen that in ages
13:21:01  <Sacro> me neither
13:22:52  <Qball> who the hell
13:23:01  <Qball> in qbasic
13:23:08  <guru3> lol
13:23:26  <black_Nightmare> qbasic? does that mean it'll run well in dos? :-)
13:23:44  <Sacro> it depends whether they compile it, or just run it through the translator
13:24:05  <guru3> there's a c->qb translator?
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13:30:21  <Sacro> is there?
13:30:24  <guru3> i don't know
13:30:27  <guru3> i thought you knew
13:33:26  <Sacro> nah, i think theres one from qb -> c though
13:34:22  <guru3> heh
13:34:49  <guru3> would be funky to have ottd in qb tho
13:36:25  <guru3> and scary come to think of it
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13:38:21  <Sacro> yeah, cant see it running very fast
13:44:01  <guru3> would be hell incarnate
13:44:06  <guru3> and not very cross platform :/
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13:52:50  <black_Nightmare> was there a 2000+mph plane?
13:53:22  <black_Nightmare> I'm sure I thought I saw one before but can't recall now... its year 2031 now and only have two 1448mph planes
13:56:40  <MeusH> 2034 - three supersonic planes
13:58:17  <MeusH> but no > 2000mph
14:00:51  <MeusH> Devs: STR_TRANSLATED_BY is in the strings but it is not being used in the code
14:01:09  <MeusH> maybye it was deleted by accident... but I think its place is in the about box
14:04:03  <Darkvater> it was not an accident. Not one of the translators used it even after repeated requests so I dropped it
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14:17:46  <peter1138> hmm
14:21:34  <Darkvater> goddammit fucking excel just crashed...
14:21:39  <Darkvater> wasting at least an hour of work
14:22:53  <Darkvater> hmm, make that 2
14:22:57  <guru3> and that's why excel is an oxymoron
14:23:02  <guru3> along with microsoft works
14:24:17  <Sacro> Darkvater: open excel on its own, ie not your save, and see if autosave grabbed it
14:25:48  <Darkvater> Sacro: yeah right...
14:25:56  <Darkvater> unfortunately excel2000 is too stupid for this
14:30:54  * Darkvater saves like a madman now; after every typed character
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14:32:57  <Patrick`> how does openttd set the svn revision number inside the game?
14:32:59  <Patrick`> as the main title
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14:35:13  <Sacro> hmm
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14:42:40  <meeps> hello there does anybody know the var that changes the mapsize in openttd.cfg ?
14:42:55  <meeps> or a comprehensive guide would do, so i could stop asking you guys :D
14:43:13  <Tron> j
14:43:22  <Sacro> map_x and map_y
14:43:41  <meeps> thx
14:43:58  <Sacro> and wiki.openttd.org has a bit of info
14:44:12  <meeps> thx :)
14:44:22  <meeps> going to run 16x16 then :D
14:45:15  <Darkvater> meeps: won't work, minimal is 64x64
14:45:28  <meeps> heh
14:45:35  <meeps> map_x and map_y appear to be set to 8 each
14:45:42  <meeps> so i figured id be doubling it by setting both to 16
14:45:43  <meeps> :)
14:45:54  <meeps> this is in openttd.cfg yes
14:45:55  <Tron> it
14:45:59  <Tron> it's logarithmic
14:46:12  <meeps> heh , so its ok set to 16x16 :P
14:46:17  <Tron> no
14:46:20  <meeps> hmm
14:46:24  <Tron> 12 is max
14:46:24  <meeps> it was set to 8 x 8
14:46:28  <meeps> ohh :>
14:46:31  <meeps> beg your pardon sir.
14:46:38  <meeps> so i am right, for the wrong reasons :P lol
14:47:09  <Tron> uh, no
14:48:01  <[Shaman]> hmf, maybe a small suggestion for 0.5 .. the chat thingie bigger :P
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14:48:38  <meeps> thanks again.
14:48:46  <[Shaman]> or maybe turn it into a movable/sizable window or summat
14:57:27  <black_Nightmare> shaman...use the console
14:57:38  <black_Nightmare> it let you see almost the rest of the chat (except it seem to have limited buffer)
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15:09:03  <Brianetta> Holy throbbing haemorrhoids, Batman!
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15:14:08  <Sacro> you ok?
15:14:35  <hylje> no
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15:20:50  <UnderBuilder> recently I joined #opentt lol
15:21:06  <UnderBuilder> there was only I, and as operator lol
15:23:22  <Patrick`> yep, that's IRC.
15:25:51  <UnderBuilder> ah, and hi
15:30:57  <Pixelz> oh my god
15:31:06  <Pixelz> secunia released an advisory on openttd
15:31:11  <hylje> :D
15:31:14  <Pixelz> http://secunia.com/advisories/19768/
15:31:23  <Pixelz> "OpenTTD Error Number Handling Denial of Service"
15:31:30  <Patrick`> hahahahahahaha
15:31:31  <Patrick`> FIX IT
15:31:59  <Patrick`> oh, it has
15:32:06  <Patrick`> fixed in the cvs repositories
15:32:09  <Patrick`> hahahahah, cvs
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15:33:09  <Mukke> jae
15:33:18  <Mukke> (wrong window :)
15:34:58  <meeps> lol
15:35:00  <meeps> uh oh :|
15:35:10  <meeps> hey UnderBuilder :)
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15:38:40  <Brianetta> Note: It has also been reported that an error exists in the client within the handling of the packet size field in a received UDP. This can cause the client to return immediately to the main menu via replies sent from a malicious server.
15:38:48  <Brianetta> What a load of piffle
15:38:58  <Brianetta> All a malicious server has to do is kick the player
15:39:28  <Pixelz> heh
15:39:42  <Brianetta> Who'd want to remain connected to a malicious server anyway?
15:43:32  <black_Nightmare> was just trying plow track through middle of city then thought about this.......
15:43:44  <black_Nightmare> why can't roadcrossing barrier come down when the train is further away?
15:43:58  <black_Nightmare> I mean 1 tile far away is way too "close" for maglevs :p
15:44:29  <hylje> you shouldnt have road crossings for maglevs anyway
15:44:52  <black_Nightmare> well there's almost no space to bridge inside the city.....too many streets lol
15:44:53  <UnderBuilder> is there a xbox version of ottd?
15:45:08  <black_Nightmare> and the patch for deleting more road tiles is.... off (its not my server btw)
15:45:12  <black_Nightmare> ^_^
15:45:25  <Brianetta> It's not 1 tile
15:45:27  <Brianetta> It's 0.5 tile
15:46:05  <black_Nightmare> meh
15:46:09  <black_Nightmare> I mean...why? lol
15:46:11  <Brianetta> (:
15:46:24  <black_Nightmare> for early rail engines its ok but for later fast rail engines and any monorail/maglev this is way too close
15:46:26  <black_Nightmare> :p
15:46:39  <Brianetta> http://www.tt-forums.net/viewtopic.php?t=22734&
15:46:41  <Brianetta> http://www.tt-forums.net/viewtopic.php?t=22734
15:46:45  <Brianetta> Read and agree
15:47:09  <C-Otto> *read*
15:47:17  <C-Otto> *too much text*
15:48:02  <Brianetta> Stick with it (:
15:48:05  <black_Nightmare> lol c-otto :)) heheheh
15:49:23  <C-Otto> i totally agree to the second post :))
15:49:44  <Brianetta> That's a completely different problem.
15:49:50  <C-Otto> it's very funny to build roads up and down trough a friend's tracks to make him mad :))
15:50:00  <C-Otto> i also agree to the first post, but only partially
15:50:08  <Brianetta> It makes me mad - can't build signals.
15:50:16  <Brianetta> Partially?
15:50:20  <Brianetta> Which part, specifically?
15:50:24  <C-Otto> instead of the signal solution i'd use an automatic calculation of the closing time
15:50:37  <Brianetta> Signals are what's used in real lif.e
15:50:40  <Brianetta> Try this
15:50:46  <Brianetta> Go to a level crossing with a jump lead
15:50:52  <Brianetta> Connect the two rails with the lead
15:50:52  <C-Otto> what is a jump lead?
15:51:02  <Brianetta> Watch in awe as the barriers fall, and yet no train arrives
15:51:12  <Brianetta> It's a long electric cable with clips on the ends
15:51:20  <C-Otto> ah, okay
15:51:22  <C-Otto> for cars
15:51:26  <Brianetta> Yes
15:51:29  <Brianetta> Borrow one (:
15:51:32  <C-Otto> like mine... which is standing at the train station and has no power .(
15:52:23  <C-Otto> i still like the idea of automatic calculation
15:52:43  <C-Otto> this is what the real life building guys do when determining the place of the signal that triggers the crossing
15:52:56  <C-Otto> so take into account the speed of trains and cars and combine that
15:53:14  <C-Otto> additionally it would be very annoying to replace the signal with every new train generation
15:53:22  <Brianetta> erm
15:53:38  <C-Otto> and perhaps two trains should follow directly after another, which is blocked by a too high signal distance (for the crossing)
15:53:47  <Brianetta> in real life, as I said, crossings are controlled by the track circuit, which also controls the signals
15:53:59  <Brianetta> Not some guy
15:54:03  <C-Otto> yes, sure
15:54:04  <Brianetta> not some trigger
15:54:18  <C-Otto> but before this signal is built someone calculates where it should be built
15:54:30  <C-Otto> build?
15:54:43  <C-Otto> no, built.
15:54:44  <C-Otto> or so :)
15:54:51  <UnderBuilder> is there a xbox version of ottd?
15:55:03  <Brianetta> UnderBuilder: Never heard of one
15:55:26  <UnderBuilder> will be cool one no?
15:55:35  <Brianetta> Nope
15:56:02  <Brianetta> You'd have to either use the xbox controller, or bu overpriced peripherals
15:56:22  <Brianetta> Not to mention the fact that you'd have to play on a low-res telly
15:56:22  <hylje> and xbox is not friendly to homebrew stuff
15:56:45  <UnderBuilder> and the binaries can't be distributed
15:56:47  <hylje> it got kinda better with xboxlinux but xbox360 is afaik still standing
16:04:36  <black_Nightmare> heh me like this idea http://www.tt-forums.net/viewtopic.php?t=21827 :)
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16:24:28  <Patrick`> fracking AI
16:24:37  <Patrick`> made some cities grow huge right where I want to build
16:25:00  <Sacro> maybe OTTD on ps3 will be nice, with HD output and ps2 mouse
16:25:04  <Sacro> s/ps2/usb
16:25:20  <Brianetta> consoles, in general, suck.
16:25:32  <Brianetta> You can't alt-tab and chat about your game on IRC or anything
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16:33:56  <XeryusTC> <Brianetta> You can't alt-tab and chat about your game on IRC or anything <- most modern consoles support headsets to talk to eachother with (like xbox live)
16:34:30  <Brianetta> It's not the people in the game I want to chat to
16:34:45  <Brianetta> I can talk to them in-game, assuming it's multiplayer
16:35:07  <Sacro> inbuilt IRC client
16:35:24  <Brianetta> I have an IRC client, which I am quite attached to. (:
16:35:31  <Sacro> ssh into it
16:35:38  <Brianetta> From a console?
16:35:41  <Sacro> yeah
16:35:45  <Brianetta> yuck
16:35:50  <Brianetta> does it have X forwarding?
16:35:51  <XeryusTC> get a laptop :)
16:36:09  <Brianetta> XeryusTC: I have one.  I can play OpenTTD on that.
16:36:11  * Sacro hits PHP with a large stick
16:37:06  <[Shaman]> [black_Nightmare]: it let you see almost the rest of the chat (except it seem to have limited buffer) << Was more thinking of allowing a chat-input of more than 100-ish characters, and chat-display on screen that's the same size
16:37:18  <[Shaman]> if you now say something of maximum chat length the last few letters get cut off
16:37:22  <XeryusTC> Brianetta: now get a console, an ottd port and put your favorite irc client on the laptop ;)
16:37:26  <[Shaman]> (plus the limit is -way- to short for my likings :P )
16:38:26  <Patrick`> orry?
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16:42:09  <MiHaMeK> Tron: are you here?
16:43:24  <Tron> yes
16:44:19  <FauxFaux> You could use that crazy in-game irc client that crazy guy called "FauxFaux" wrote!
16:45:38  <MiHaMeK> Tron: ok, will tell you next time, since I have to go now :)
16:45:45  <Tron> *sigh*
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17:00:04  * Brianetta fails to see why he should get a console in addition to the laptop, when the laptop does OpenTTD already
17:01:52  <FauxFaux> Laptops have the same probelm as consoles, you can't upgrade them much :)
17:09:20  <Brianetta> FauxFaux: Irrelevant.
17:10:05  <Brianetta> When was the last time you needed to upgrade hardware to run OpenTTD?
17:11:09  <Brianetta> I have to go home
17:11:13  <Brianetta> back soon
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17:25:41  <Patrick`> torro! torro!
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17:32:13  <CIA-3> belugas * r4564 /trunk/table/ (landscape_const.h sprites.h): CodeChange : Constify the sprites of _cargo_types_base_values
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18:01:04  <CIA-3> tron * r4565 /branch/bridge/ (bridge_map.c openttd.c): Bit fiddling -> appropriate functions
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18:03:48  <webfreakz> what is gonna happen to /branch/bridge/ ?
18:03:55  <webfreakz> what is tron going to rewrite?
18:04:08  <Tron> read the svn log
18:04:10  <webfreakz> okay, something with bridges... but what?
18:04:12  <webfreakz> ok
18:04:43  <Darkvater> if you donnu keep silent, pray a lot, and wait :)
18:04:52  <webfreakz> \o/
18:06:29  <webfreakz> "Make a branch for experimental changes to bridges, which allow arbitrary stuff under them." such as diagonal tracks?
18:06:37  <hylje> yes
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19:15:43  <Celestar> ssh -L sombox.somedomain:someport -l me anotherbox -N
19:15:44  <Celestar> ?
19:16:10  <Darkvater> use putty? :)
19:16:19  <Tron> -L port:host:hostport
19:16:46  <Celestar> hm .
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19:17:08  <Celestar> I cannot specify the hostport
19:17:11  <Celestar> er.
19:17:12  <Celestar> localport
19:17:16  <Tron> localhost:port gets forwarded to host:hostport
19:17:23  <Tron> there's also -R
19:17:56  <Belugas> pasky : Only real interesting reference I have found : window.c:1544 function InvalideWidget
19:18:24  <Celestar> Tron: I dunno where this damn connection will "start"
19:18:42  <Tron> pm
19:20:27  <TL|Away> I want to mute 'lilo' :(
19:20:32  <TL|Away> Idiotic spamming
19:20:56  <hylje> irssi: /ignore *!*@freenode/staff* notices
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19:21:15  <TL|Away> really idiotic to spam over and over about SOC
19:21:21  <TL|Away> what is this, one big commercial IRC?
19:21:23  <TL|Away> :s
19:21:27  * TL|Away shots FreeNode
19:21:32  <TL|Away> annoys me more and more every day
19:21:43  <hylje> just use the above ignore mask and youre fine
19:22:00  <TL|Away> It is not about that, sometimes he does talk useful things
19:22:06  <TL|Away> just this SOC is just plain spam
19:22:09  <TL|Away> no other words for it
19:22:23  <TL|Away> one time, acceptable
19:22:30  <hylje> and what is this soc
19:22:32  <TL|Away> but this already is the second time, and I am sure many more to come
19:22:39  <TL|Away> Summer of Code, google blabla
19:22:45  <hylje> ah
19:24:14  <gass> TL|Away: it is a good chance for opensource push
19:24:36  <TL|Away> But I hate it when people spam me
19:24:44  <TL|Away> I don't like it in my mailbox, not on MSN, not on ICQ
19:24:50  <TL|Away> and also not on IRC :(
19:25:00  <TL|Away> but okay, I will stop bitching
19:25:05  <TL|Away> told lilo wha tI thought of it
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19:25:29  <Darkvater> I think he has you on ignore by now ;)
19:25:48  <TL|Away> Would not supprise me :p
19:26:53  <ln-> let's invite lilo here and Tron can kick him.
19:27:04  <TL|Away> hehe
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19:35:06  <black_Nightmare> just wondering but if you could pick your own settings for the server play..would you have liked relastic accerlation to be on or off?
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19:49:03  <peter1138> on
19:49:09  <RichK67> hi all
19:49:50  <black_Nightmare> me too....really helps a lot with doing long slopes rather than.....long tunnel or very expensive landscape-flattening (not to mention all these trees killed hurting nearby city ratings too)
19:49:56  <black_Nightmare> :-)
19:51:11  <MeusH> hi RichK67
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19:51:27  <MeusH> black_Nightmare... and what are you talking about?
19:51:41  <MeusH> "[what?] really helps a lot...."
19:51:46  <peter1138> realistic acceleration
19:51:54  <peter1138> (as opposed to ttd's)
19:53:14  <RichK67> hi meush - any ideas about the patch website... what would be a good feature to add? should I try to keep an updated copy of each patch, or just link to the forum page? etc...    http://ottd.rkhosting.co.uk/
19:53:34  <peter1138> keep an updated copy
19:53:42  <peter1138> or even different versions
19:54:12  <MeusH> if you do have enough webspace
19:54:17  <MeusH> and if you have enough time
19:54:20  <MeusH> it would be nice
19:54:23  <RichK67> peter: we are talking *all* patches... i have 6Gb and 50Gb/month
19:54:45  <MeusH> hmm
19:54:50  <peter1138> patches aren't that big
19:54:53  <Darkvater> hmm, perhaps we could ask TrueLight to host it there? On your userpage if you get one?
19:55:19  <MeusH> if you do a well working patch mainteance system, you won't have much problem with it
19:55:32  <MeusH> especially if you allow patch authors to update their patches
19:55:38  <RichK67> it may be a big initial job creating all the pages/links, but once over the initial hump, i hope it wont be too bad
19:55:39  <TL|Away> Darkvater: he has one
19:55:47  <RichK67> yeah - that would be goal, meush
19:55:51  <MeusH> but if you're going to make a .htm for each patch, don't do that
19:56:04  <hylje> mod_rewrite
19:56:17  <RichK67> i was planning on a page per author, as shown with mine
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19:56:47  <MeusH> but you're going to make it in php and use the DB, aren't you?
19:56:48  <Darkvater> ah, so did TL|Away object against putting it there or RichK67 doesn't want to?
19:56:53  <MeusH> "Refitt to nothing" <- s/tt/t
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19:57:13  <RichK67> then i can get the authors to write their own text, then add easily
19:57:15  <peter1138> there isn't a "none" cargo type
19:57:28  <RichK67> yes, some in php, some direct
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19:58:11  <Born_Acorn> mudernate lilo
19:58:13  <vondel> i'm running svn-version, and it is throwing IsSteepSlope assertions now and then
19:58:15  <Born_Acorn> mudernate!
19:58:21  <Darkvater> ah, php..that wont' work then on userpages :)
19:58:34  <RichK67> DV: what is "it"? i am talking about my newish Patch Master List website... for all patches to be a central source
19:58:36  <vondel> should i report something about those assertions?
19:58:52  <Tron> "svn-version"
19:58:59  <Darkvater> RichK67: I was thinking of 'it' being on your openttd userpage so you don't have to worry about traffic
19:59:00  <vondel> r4543
19:59:03  <Tron> WHICH OF THE 4565 VERSIONS?
19:59:10  <vondel> sorry ;)
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19:59:26  <RichK67> i dont mind traffic :)   ive tons available... i dont think ill get near 50Gb/month!
19:59:29  <Tron> update to at least 4547
19:59:30  * vondel does svn up
20:00:30  <peter1138> Tron: i guess versions don't matter with some software... "i have a problem with windows" is all you need to know, usually...
20:00:42  <RichK67> LOL
20:00:56  <vondel> here it does matter, i might try to report a fixed "bug", which takes my time, and dev-time
20:01:45  <RichK67> ah... i just noticed - we have DV and TL in the room :)    any chance of a chat about getting the MiniIN pages working within the openttd.org site?
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20:11:49  <CIA-3> miham * r4566 /trunk/lang/ (9 files in 2 dirs):
20:11:49  <CIA-3> WebTranslator2 commit
20:11:49  <CIA-3> (Commitlog lost, sorry!)
20:11:49  <CIA-3> (Blame PEAR::VersionController::SVN!)
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20:15:12  <Tron> MiHaMeK: ?
20:15:19  <MiHaMeK> Tron: yes?
20:15:31  <Tron> [18:45:38] <MiHaMeK> Tron: ok, will tell you next time, since I have to go now :)
20:15:55  <MiHaMeK> Tron: ahh, I just wanted to say that next time if you want to remove a string globally please do contact me :)
20:16:14  <Tron> any particular reason?
20:16:26  <MeusH> it messes in the DB
20:16:32  <MeusH> WebTranslator2 uses the database
20:16:34  <MiHaMeK> Tron: WT2 can remove the strings for you, you just need to remove the string from english.txt
20:16:35  <MeusH> to store changes
20:16:45  <MiHaMeK> MeusH: it doesn't mess up the DB
20:16:47  <hylje> anyone had issues with php/str_replace not functioning
20:16:51  * MeusH hides
20:16:52  <Tron> my shell script removes strings for me (:
20:17:02  <MiHaMeK> MeusH: please, don't try to speak instead of me :)
20:17:09  <MiHaMeK> Tron: ok, as you wish :)
20:17:18  <MiHaMeK> Tron: it was just a proposal
20:17:18  <Tron> if i don't remove them from all languages at once you get dozens of very annoying warnings
20:17:44  <MiHaMeK> Tron: well, the nightlies are generated after the language commit usually
20:17:57  <MeusH> MiHaMeK: once you said manual editing, without use of WT2 can cause seriouos problems with the database
20:18:02  <MiHaMeK> Tron: so this won't cause problem to you :)
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20:18:12  <Tron> oh, i don't minde the nigthlies
20:18:25  <Tron> _I_ get those warnings
20:18:30  <MiHaMeK> Tron: lol :D
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20:20:44  <Tron> is there a way to get detailed information about a translation without having a translator account?
20:21:04  <MiHaMeK> Tron: what detailed information do you mean?
20:22:09  <Tron> pending strings for example
20:22:33  <MiHaMeK> Tron: no. without some authentication you won't get that information
20:22:44  <Tron> why not?
20:22:51  <MiHaMeK> Tron: but I'm planning to create this administration command
20:24:03  <MiHaMeK> Tron: I meant 'not yet'
20:26:45  <Tron> ok
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20:42:15  <Tron> xrandr -s 0
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20:56:30  <CIA-3> tron * r4567 /branch/bridge/ (bridge_map.c bridge_map.h openttd.c tunnelbridge_cmd.c):
20:56:30  <CIA-3> Calculate the bridge piece to display on the fly instead of storing it in the map
20:56:30  <CIA-3> Note: This breaks savegames saved earlier with this branch
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21:08:23  <MiHaMeK> wow, r4567
21:09:25  * valhallasw pokes MiHaMeK
21:10:19  <valhallasw> I suppose there is no real need for another dutch translator? :p
21:10:27  <[Shaman]> oh, note
21:10:38  <[Shaman]> when making a 'big' screenshot in a 2048x2048
21:10:38  * valhallasw slaps [Shaman]
21:10:42  <[Shaman]> it can be considdered a BAD thing :P
21:10:45  <valhallasw> yes.
21:10:49  <valhallasw> 100MB jpegs etc
21:10:55  <[Shaman]> 218mb png and counting
21:10:58  <CIA-3> belugas * r4568 /trunk/ (8 files in 2 dirs): CodeChange : Bring definitions and uses of DrawTypesStructures toguether.
21:11:15  <Tron> [Shaman]: kill the Process
21:11:29  *** Belugas is now known as Belugas_Gone
21:11:35  <[Shaman]> Tron: That bad? :P
21:11:44  <Belugas_Gone> Good night
21:11:50  <[Shaman]> nn
21:13:09  <MiHaMeK> valhallasw: there are already 3 of them, so currently not needed any more dutch
21:13:13  <valhallasw> k
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21:17:08  <XeryusTC> <[Shaman]> when making a 'big' screenshot in a 2048x2048 <-> <[Shaman]> 218mb png and counting <- you *shouldn't* use png for such high res images
21:17:34  <Zahl> use bmp instead :)
21:17:41  <XeryusTC> omfg 8)7
21:17:48  <Zahl> heh
21:19:12  <[Shaman]> XeryusTC: no shit :P
21:19:18  * Qball made a huge screenshot once...   realy realy big..
21:19:20  <CIA-3> tron * r4569 /branch/bridge/ (29 files in 4 dirs): Sync with trunk up to r4568
21:19:22  <[Shaman]> I pressed the wrong button.. wanted small screenshot :P
21:19:22  <Qball> killed many windows pc.
21:19:35  <XeryusTC> [Shaman]: press ctrl+s then
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21:20:11  <[Shaman]> ever tried that in the dark? :P
21:20:17  <XeryusTC> yes
21:20:19  <[Shaman]> you might just end up pressing ctrl-g.. like me :P
21:20:23  <XeryusTC> i succeed most of the times :P
21:20:33  <XeryusTC> i know my keyboard :)
21:20:43  <Zahl> i hope you didnt kill the process so you can tell us the final filesize :P
21:20:47  <[Shaman]> i don't.. i'm used to my keyboard glowing n shit, but coudln't be arsed to turn the lighting on :P
21:20:56  <XeryusTC> it seems that photoshop doesn't like a 10k*10k image in its web saver :s
21:20:57  <[Shaman]> Zahl: 700m+ when i killed it
21:21:09  <Zahl> nice
21:21:15  <XeryusTC> lol
21:21:26  <XeryusTC> windows is swapping really bad :)
21:21:59  <XeryusTC> yay, my swap file is too small :'D
21:22:27  <peter1138> Tron: damn you, i just finished compiling the last revision ;(
21:22:47  <peter1138> hmm
21:22:54  <peter1138> should we, uh, limit the giant screenshot?
21:22:54  <RichK67> i have a single photo that is a 440Mb psd :)
21:23:01  <peter1138> it's not really useful...
21:23:43  <XeryusTC> RichK67: psd doesn't count, that format is huge
21:23:44  <RichK67> giant screenshot was good for 256x256... even my graphics optimised PC (2Gb RAM) cannot handle the giant
21:24:04  <RichK67> on anything larger
21:24:20  <[Shaman]> [peter1138]: it's not really useful... << "block" it when the game is bigger than 512x512 size
21:24:29  <XeryusTC> maybe it should make seperate files of 256x256 tiles
21:24:39  <stillunknown> should (experimental) branch specific bug reports go onto flyspray?
21:24:52  <peter1138> stillunknown: yes
21:25:00  <peter1138> although
21:25:03  <Zahl> would be cool if you could mark two points on the map and the giant screenshot will show whats in the rect between them
21:25:04  <peter1138> i shall add it as a version
21:25:11  <XeryusTC> peter1138: how is the newstations progress going?
21:25:44  <MeusH> Zahl: IIRC Luca has made a patch like that
21:25:57  <MeusH> lucaspiller on the forum
21:26:38  <Zahl> oh great, i love requesting stuff that someone already made :)
21:27:19  <Zahl> you dont have to wait until you can use it ;)
21:27:29  <MeusH> you can request, however, doing _something_ with that patch
21:27:39  <MeusH> it sits somewhere in the dust
21:27:48  * peter1138 adds yapf and bridge versions to flyspray
21:28:09  <peter1138> hmm, and 32bpp
21:28:36  <peter1138> stillunknown: better?
21:29:44  *** You're now known as SpComb
21:29:48  <Born_Acorn> peter1138! newstations!
21:31:40  <peter1138> hmm, must fix terraforming under bridges
21:34:16  *** mode/#openttd [+o orudge] by ChanServ
21:34:24  <orudge> \o/
21:34:49  <peter1138> http://195.112.37.102/ottd/terra.png o_O
21:35:11  <XeryusTC> peter1138: lol
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21:36:04  <Born_Acorn> peter1138! Additional text! woo!
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21:36:39  <Born_Acorn> orudge! operator!
21:36:56  <orudge> :p
21:37:31  * peter1138 mutters at stamp duty
21:37:44  <peter1138> 1% !
21:37:46  <ln-> http://aia.yi.org/fun/linus-speedo-mach.jpg
21:37:47  <peter1138> robbery i tell you
21:38:05  <RichK67> hi orudge... any chance of you updating the music patch to current nightly... if you do, i will add it to MiniIN and give it the audience it deserves :)
21:38:44  <Born_Acorn> This is orudge! orudge never does work.
21:38:56  <orudge> Probably not anytime soon due to severe busyness ("business" seems grammatically correct but wrong) and lots of uni and other work
21:38:59  * orudge does work, Born_Acorn
21:39:09  <Born_Acorn> He had his basement filled with immigrant kids working on that patch for 2 years!
21:39:34  <Born_Acorn> No you don't work. I broke you.
21:39:39  <orudge> Oh.
21:39:41  <orudge> That'd be it.
21:39:42  <peter1138> Born_Acorn: draw
21:40:02  <Born_Acorn> bang
21:40:05  <peter1138> damn
21:40:06  <peter1138> not again
21:40:06  <Born_Acorn> I win again.
21:40:26  <peter1138> no, i do
21:40:32  <peter1138> because i have newstations
21:40:38  <orudge> newindustries!
21:40:38  <orudge> :p
21:41:05  <Born_Acorn> Not released you don't, so the Government wins
21:41:11  <RichK67> newindustries would be cool - need/want any help?
21:42:07  <Born_Acorn> All the industries are coded in grf format, we just need OTTD to load em!
21:42:37  <Born_Acorn> Like ECS and Michael Blunck's industries, my own, the Czech ones.
21:42:51  <RichK67> nah - need to expand/correct cargo scheme for full any-industry-any-climate (what i would want to create)
21:48:15  <peter1138> belugas is working on newhouses/industries
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21:49:00  <Born_Acorn> newindustries is a newgrf feature like.
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21:49:59  <RichK67> i know, why limit yourself to newgrf limits... newgrf industries could be a subset of what OTTD is capable of
21:51:14  <MeusH> peter1138 new*!
21:51:29  <MeusH> you're the cool developer who makes all new* things :D
21:51:49  * MeusH looks at RichK67
21:51:50  <peter1138> i'm the developer who goes to bed
21:51:53  <MeusH> besides newairports
21:51:55  <RichK67> lol
21:51:58  <MeusH> then have a good sleep
21:52:08  <MeusH> so you can work harder tommorow >:]
21:52:15  <RichK67> cya peter
21:52:17  <MeusH> nevermind, that was a bad joke
21:52:18  <MeusH> cya
21:52:22  <XeryusTC> gn peter1138
21:52:54  * MeusH goes sleep too
21:53:00  <MeusH> but I'll play UT first
21:53:03  <MeusH> cya
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22:20:35  <RichK67> sacro png
22:20:40  <RichK67> ping even ;)
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22:34:06  <Sacro> RichK67: pong
22:34:20  <RichK67> hi sacro
22:34:29  <Sacro> hi, whats up?
22:34:41  <RichK67> i was just working through the list of patches, and got to siggui
22:34:55  <RichK67> do you have anything more recent than 0.4.5??
22:35:27  <Sacro> nope, but i can have a look at it tommorow, see what i can do
22:36:11  * Vornicus reads the stuff on mini-in.
22:36:14  <Vornicus> Hmn
22:36:21  <RichK67> ty... that would be great... could you look at doing a pbs version as well (so i can add more cleanly to miniIN)
22:36:36  <Sacro> hmm, im not sure what that would entail, but i can see what i can do
22:36:48  <Vornicus> Evidently even patch(1) can screw that up
22:36:51  <Sacro> i will see about the day-length patch too if you'd like, i know it was used in older IN's
22:37:05  <RichK67> ooo... that would be superb!
22:37:19  <Sacro> yeah, it would, its brilliant on larger maps
22:38:06  <RichK67> vornicus: what do you mean?
22:38:16  <Vornicus> For some reason, applying a patch that would create a file doesn't check to see that the file is empty...
22:38:38  <Sacro> nn all, ill do some deving tommorow
22:38:40  *** Sacro [n=Sacro@adsl-83-100-172-42.karoo.KCOM.COM] has quit [" Try HydraIRC -> http://www.hydrairc.com <-"]
22:38:53  <RichK67> that is the behaviour of tortoise/other SVN handlers
22:39:06  <Vornicus> but reversing that patch and applying it to a file that got double-patched checks to see if the file is empty afterwards
22:39:25  <Vornicus> but I'm not using an SVN handler; I'm using the unix util 'patch'
22:39:49  <RichK67> yeah - i suffer the same with TortoiseSVN... its a pain
22:41:14  <Vornicus> and SVN doesn't delete non-repository files created since the last checkout when you revert
22:42:42  <RichK67> patching is hard enough for newbies without this sort of unexplained and unexpected behaviour
22:42:56  <Vornicus> indeed not.
22:43:39  * Vornicus fiddles.
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22:48:35  * Vornicus tries to figure out if he can build a release version of the IN for Mac.
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22:50:13  <RichK67> there are a few conflicts since I posted the MiniIN 4562 last night... try to download an SVN of 4562. it should work on OSX
22:50:42  <Vornicus> okay.
22:51:07  <RichK67> when we get it sorted, the MiniIN will have a web page like the nightly page; rebuilt with all opsys and dedicated server versions too
22:51:12  <Brianetta> Source code confuzzles newbies in general.
22:51:31  <RichK67> Truelight has modified the compile farm to specifically support it
22:51:35  <Brianetta> People used to windows are used to add-on packs, not patches.
22:52:12  <RichK67> problem is the .exe that applies changes to a game on a PC has always been known as a patch... its  a confusion of terms
22:53:07  <RichK67> brianetta: do you want to try a dedicated version of miniIN?
22:54:37  <RichK67> its a bit old (4426 - ie. 9 days ago!) but the other versions that have been tested work
22:54:51  <RichK67> http://nightly.openttd.org/mini_IN/files/
23:00:49  <Vornicus> by the way, I very much like the subsidiaries gui.  It feels sane.  Who did that?
23:01:16  *** Hinrik [i=hinrik@ns.hax.is] has quit [Read error: 110 (Connection timed out)]
23:01:21  <RichK67> Thief^
23:02:59  * Vornicus runs make release.
23:03:33  <Vornicus> RichK67: I have created a release of mini_IN 4562.
23:03:39  <Vornicus> for OS X.
23:04:10  <Vornicus> What would you like me to do with it?
23:04:32  <Vornicus> (it doesn't have triple binaries or any of that fancy stuff though)
23:04:53  <RichK67> cool - email it to me :   richk@businessimaging.co.uk   and i will add it to the original post
23:05:04  <RichK67> zip it first!! :)
23:05:27  <Vornicus> ...zipping does not reduce the size.
23:05:29  *** Hinrik [i=hinrik@ns.hax.is] has joined #openttd
23:05:30  <Vornicus> It's 1.8MB
23:05:46  <Vornicus> (make release builds a DMG, which is a compressed disk image)
23:06:02  *** tokai [n=tokai@p54B80857.dip0.t-ipconnect.de] has quit ["It's like, wah."]
23:06:11  <RichK67> ok - it does sometimes for me - ah ok... macs are a different world to me
23:06:21  <RichK67> email away :)
23:06:30  *** Born_Acorn [n=bornacor@AC8D6533.ipt.aol.com] has quit []
23:08:20  <Vornicus> Sent.  Mail is from vorn@nightstar.net
23:16:15  <RichK67> ah - here it comes
23:16:43  *** gass [n=any@81.84.150.30] has quit ["Leaving"]
23:17:09  <RichK67> will there be a problem uploading a mac .dmg from a windows box?? does it change endians??
23:19:51  *** taeli [i=taeli@host-84-9-208-147.bulldogdsl.com] has joined #openttd
23:20:16  <Brianetta> in
23:20:18  <Brianetta> hmm
23:21:07  <Brianetta> mini_in = Mini Integrated Nightly Isn't Nightly
23:21:32  <RichK67> it is on my home PC :)
23:21:39  <Brianetta> (:
23:21:44  <RichK67> currently 4568
23:24:08  <RichK67> it doesnt work to be auto-nightlied, as there are almost guaranteed conflicts every day... most are a doddle to resolve, but still need that human touch
23:25:01  <RichK67> vornicus: ive added the dmg in a .zip - can you check it downloads, opens, and works
23:28:32  <glx> RichK67: I think there's no need to put dmg in zip
23:28:51  <RichK67> forums wont accept .dmg as an upload type
23:52:35  <RichK67> gn
23:52:38  *** RichK67 [n=RichK67@194.164.100.143] has quit []

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