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00:00:25 <Sacro__> hey XeryusTC 00:00:29 *** Sacro__ is now known as Sacro 00:00:36 <XeryusTC> sup? 00:01:12 <Sacro> XeryusTC: just playing some nightly, you? 00:01:48 <XeryusTC> i just got out of a coop game and am now managing some online text based games 00:01:55 *** tokai [n=tokai@p54B84C95.dip0.t-ipconnect.de] has quit ["icebears... take care of them!"] 00:03:30 <Sacro> cool 00:04:10 *** RichK67 [n=RichK67@194.164.100.143] has quit [] 00:04:40 *** tokai|3 [n=tokai@p54B80E1D.dip0.t-ipconnect.de] has quit [Connection timed out] 00:08:07 *** Ha11o [n=me@i251.fem.tu-ilmenau.de] has quit [] 00:08:20 <XeryusTC> well, it's actually quite boring atm 00:12:25 <Sacro> aww 00:25:24 *** fusee [i=fusion@220.142.171.66.subscriber.vzavenue.net] has joined #openttd 00:28:06 *** XeryusTC is now known as Xeryus|bed 00:30:40 *** valhallasw is now known as valhallazzzw 00:39:25 *** fusey [i=fusion@220.142.171.66.subscriber.vzavenue.net] has quit [Read error: 110 (Connection timed out)] 00:39:26 *** fusee is now known as fusey 00:42:27 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.1/2006040505]"] 00:44:53 *** Magus_X [i=t7DS@201-40-177-110.paebv700.dsl.brasiltelecom.net.br] has quit [Read error: 104 (Connection reset by peer)] 00:45:55 *** KritiK [i=Maxim@ppp85-140-82-138.pppoe.mtu-net.ru] has quit ["Miranda IM! Smaller, Faster, Easier. http://miranda-im.org"] 00:51:23 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 00:51:24 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 00:53:24 *** Mackensen [n=cfulton@wikipedia/Mackensen] has quit [Remote closed the connection] 00:54:03 *** TheMask97 [i=martijn@sirius-r4.ne2000.nl] has joined #openttd 00:54:08 *** TheMask96 [i=martijn@sirius-r4.ne2000.nl] has quit [Read error: 104 (Connection reset by peer)] 00:57:32 *** Mackensen [n=cfulton@carbon.deepthought.org] has joined #openttd 00:58:11 <Sacro> happy towel day people 01:10:44 <gradator> happy towel ;) 01:12:28 <Sacro> night gradator :) 01:12:30 *** Sacro [n=Sacro@87.102.23.160] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 01:12:56 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit ["Bye!"] 01:24:19 *** shintah [i=bebble@bebble.olf.sgsnet.se] has quit [] 01:46:49 *** Zahl [n=SENFGURK@dslb-082-083-214-038.pools.arcor-ip.net] has quit ["YOU! It was you wasn't it!?"] 02:07:06 *** BJH [n=chatzill@e176115017.adsl.alicedsl.de] has quit ["ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]"] 03:07:09 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has quit [Read error: 104 (Connection reset by peer)] 03:15:53 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Read error: 104 (Connection reset by peer)] 03:35:40 *** Smoky555 [i=sjq6znd7@sagitta.internal.vlink.ru] has joined #openttd 03:48:26 *** jong [n=jong@flipflip.student.utwente.nl] has quit [Remote closed the connection] 04:11:02 *** Belugas_Wakes [n=Jfranc@216.191.111.226] has joined #openttd 04:20:46 *** Belugas_Gone [n=Jfranc@216.191.111.226] has quit [Read error: 110 (Connection timed out)] 04:52:00 *** jmp_ghli [i=rezso@catv-506284ed.catv.broadband.hu] has joined #openttd 05:09:21 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 05:20:39 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 05:21:02 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 05:28:10 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 05:30:10 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has joined #openttd 05:56:36 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Remote closed the connection] 05:56:40 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 06:13:04 <Celestar> hm 06:19:09 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has joined #openttd 06:31:52 <peter1138> hi 06:59:43 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has joined #openttd 07:05:06 *** Osai^2_ [n=Osai@p54B36FF1.dip.t-dialin.net] has joined #openttd 07:15:02 <Celestar> morning 07:17:23 *** Aankhen`` [n=pockled@203.101.3.202] has joined #openttd 07:23:17 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 07:26:34 <roboman> hello 07:27:04 <Celestar> what's goin? 07:41:02 <Darkvater> 00:29 < glx> NTP is CPU friendly but not accurate < NTP is accurate! It uses the same algorithm as NPF (A*), just behaves slightly differently 07:42:51 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has joined #openttd 07:50:24 <peter1138> why was i thinking of time servers then? 07:50:57 *** SchAmane [n=schamane@p5498F6E8.dip.t-dialin.net] has quit ["Ciao"] 07:55:33 *** mikl [n=mikl@pdpc/supporter/active/mikl] has joined #openttd 07:57:02 <Celestar> Darkvater: yes, like doesn't always find the best path .. 07:58:46 *** Dred_furst [i=nn@user-3365.lns2-c7.dsl.pol.co.uk] has joined #openttd 08:03:38 *** Nubian [n=nubian@193.93.73.116] has quit [Remote closed the connection] 08:03:41 * roboman dinner 08:04:18 *** |Jeroen| [n=jeroen@dD57729D4.access.telenet.be] has joined #openttd 08:05:31 *** Nubian [n=nubian@193.93.73.116] has joined #openttd 08:08:05 *** Nubian [n=nubian@193.93.73.116] has quit [Remote closed the connection] 08:08:48 *** Nubian [n=nubian@193.93.73.116] has joined #openttd 08:15:19 <peter1138> Oh dear, my boss is out all day. 08:16:17 <KUDr> happy man! 08:16:55 *** ^Cartman^ [n=Eric_Car@ti100710a081-5882.bb.online.no] has joined #openttd 08:18:32 *** Osai^2_ [n=Osai@p54B36FF1.dip.t-dialin.net] has quit [] 08:30:42 *** Xaroth [n=shaman@ip503c1f52.speed.planet.nl] has joined #openttd 08:31:59 *** RoySmeding [n=Roy@c514451cb.cable.wanadoo.nl] has quit ["kthxbye"] 08:34:58 *** MatryxWrk [n=cs99gcs@host-212-158-193-190.bulldogdsl.com] has joined #openttd 08:37:20 *** Osai^2 [n=Osai@p54B36FF1.dip.t-dialin.net] has joined #openttd 08:37:42 <roboman> stuoid rvs 08:42:03 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 08:42:47 <Celestar> peter1138: goood ;) 08:43:18 <anboni> morning 08:44:02 <anboni> hmmm.. after updating to yapf r4974, loading a savegame from 4950 throws an assert... 08:45:20 <KUDr> anboni: yes. it is OK 08:45:37 <KUDr> it was not compatible - was step aside 08:45:43 <KUDr> my mistake 08:45:48 <anboni> oh 08:45:56 <anboni> so, should i wait for 4974? 08:45:59 <anboni> erm.. 4975 08:46:03 <KUDr> no 08:46:11 <KUDr> it will not be compatible 08:46:57 <anboni> and if i'd load the 4950 savegame into 4973, then save it and load into 4974? 08:47:13 *** Xeryus|bed is now known as XeryusTC 08:47:27 *** tokai [n=tokai@p54B8363B.dip0.t-ipconnect.de] has joined #openttd 08:47:38 <anboni> btw, thanks for fixing another bug this fast, KUDr :) 08:47:51 <KUDr> 4948 to 4956 had incompatible format 08:48:19 <anboni> but loading 4950 into 4973 worked fine 08:48:43 <KUDr> heh, i am glad to have good testers - team work is fine - thanks for report 08:49:11 <KUDr> <anboni> but loading 4950 into 4973 worked fine <- dunno why - it shouldn't 08:49:17 <anboni> lol 08:49:21 <anboni> that's a comforting thought :) 08:49:32 <KUDr> but if it works, use 4973 as bridge 08:49:37 <anboni> yeah, compiling it now 08:49:43 <KUDr> ok 08:49:47 <KUDr> enjoy 08:49:56 <KUDr> i must go to work 08:49:59 <anboni> but maybe i changed something in my game last night that made it incompatible 08:50:07 <anboni> ok, have a good day 08:50:15 <KUDr> you too 08:57:50 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 08:58:19 <Celestar> samegames in branches are not needed to be compatible 08:58:30 <Celestar> 100% savegame compatiblity is only in trunk 08:59:09 <peter1138> even then, not guaranteed 08:59:18 <anboni> yeah, i realize that.. looks like worst case, i'll loose a few hours of changes to my network that i made last night 08:59:19 *** Joz- [n=joz@a80-186-176-164.elisa-laajakaista.fi] has joined #openttd 08:59:41 <Celestar> peter1138: it should be, at least for the releases 08:59:41 <peter1138> only save games from releases *must* load, right? 09:01:08 <anboni> crap, last night's 4950 savegame doesnt load into 4973 either.. bummer 09:01:13 *** Leissi [n=NNSCRIPT@pc6.htk.fi] has joined #openttd 09:02:05 *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit ["In the end, all that matters is your relation with God..."] 09:04:25 <Leissi> moarning 09:05:55 <Celestar> peter1138: savegames from release most load always 09:06:01 <Celestar> peter1138: savegames from trunk/ should load 09:07:23 *** mikl [n=mikl@pdpc/supporter/active/mikl] has joined #openttd 09:07:53 <anboni> hmm.. wonder if i could strap the loading part of 4950 to 4974 and convert my savegame that way :) 09:10:11 *** Bjarni [n=Bjarni@0x50c79a0e.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 09:10:14 *** mode/#openttd [+o Bjarni] by ChanServ 09:10:57 *** Joz [n=joz@a80-186-176-164.elisa-laajakaista.fi] has quit [Read error: 110 (Connection timed out)] 09:11:47 <roboman> bye 09:14:36 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has joined #openttd 09:14:55 <peter1138> Celestar: yeah, should. 09:16:24 <Bjarni> I just did some profiling on one of those savegames from the forum, that people said was running slowly. It appears that the most CPU demanding part of our code in this case is DistanceManhattan(TileIndex t0, TileIndex t1) 09:16:58 <Bjarni> where dy uses like 7 times as much CPU as dx 09:17:05 <Bjarni> don't ask me why 09:18:34 <Bjarni> another one to eat a lot of CPU is Town *ClosestTownFromTile(TileIndex tile, uint threshold) 09:20:07 <anboni> if that function does what i think the name says it does, i'd think that's something that could be easily cached and just refresh it every so many cycles 09:21:40 <peter1138> Bjarni: you don't know why dy takes longer than dx? 09:21:45 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has quit ["Leaving"] 09:22:12 <Bjarni> 6.1% 132 const uint dx = abs(TileX(t0) - TileX(t1)); 09:22:13 <Bjarni> 6.1% 132 const uint dx = abs(TileX(t0) - TileX(t1)); 09:22:16 <Bjarni> oops 09:22:24 <peter1138> Bjarni: hint, one x change is 1, one y change is maxx 09:22:24 <Bjarni> 40.9% 133 const uint dy = abs(TileY(t0) - TileY(t1)); 09:22:42 <Celestar> bah 09:22:45 <Celestar> we need PBS 09:23:10 <Bjarni> ahh, so dx is usually in the same block in the map array, while dy can easily be in another one 09:23:13 <Bjarni> that makes sense 09:23:42 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 09:23:43 <peter1138> is that a debug or release build, btw? 09:23:47 <Bjarni> yet, those two functions use like 1/3 of the total CPU time 09:23:53 <Bjarni> release 09:24:09 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 09:24:28 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Client Quit] 09:24:40 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 09:24:49 <peter1138> Bjarni: a more important question is, what is calling DistanceManhattan() so often? 09:25:11 <peter1138> because DistanceManhattan is the simplest distance calculation we've got 09:25:28 <Bjarni> yeah, that's a good question 09:26:53 <Celestar> what are we talking about? 09:27:32 <Xaroth> PF 09:27:39 <Bjarni> but I think we could gain the most from optimising town_cmd.c:1754. That loop takes up a whole lot of CPU time (even if I exclude the call to DistanceManhatten()) 09:28:44 <peter1138> it shouldn't do 09:28:45 <Bjarni> Celestar: I just did some profiling and it turns out that distanceManhatten and *ClosestTownFromTile() uses like 1/3 of the total CPU time in a savegame somebody reported as running slowly 09:28:55 <peter1138> hmm 09:29:07 <peter1138> i suppose on a ginormous map there'll be a lot of towns 09:29:35 <Xaroth> oh yeh, an idea/suggestion 09:29:42 <Xaroth> with the editor 09:29:51 <Xaroth> once you click 'generate random towns 09:29:58 <Xaroth> it generates a fuckload of towns 09:29:59 <Bjarni> http://www.tt-forums.net/viewtopic.php?t=25212#447141 <--- it's the wolf1 one (the last one) 09:30:17 *** |Jurgen| [n=jurgen@d51A43FD0.access.telenet.be] has quit ["Leaving"] 09:30:31 *** |VillageIdiot| [n=jurgen@d51A43FD0.access.telenet.be] has joined #openttd 09:30:36 <Xaroth> maybe add something to limit that.. now the density of towns in big maps is quite high 09:30:54 <MatryxWrk> The same with industries - it'd be nice to be able to select, even just vaguely, an amount to generate 09:31:05 <MatryxWrk> many random industries seems to try and make one of each industry for each town ;) 09:31:09 <MatryxWrk> at least, that's my impression :) 09:31:11 <Bjarni> yeah, it's a pretty big map with a lot of towns 09:32:16 <peter1138> clearly a better computer is required :D 09:32:20 <Bjarni> the random map generator should place industries completely random now that we can place more than one of each type near each town 09:32:52 <Bjarni> maybe placing them in groups, like this is the area with coal in the underground and so on (for natural resources only) 09:33:08 <peter1138> that's only a patch option of course 09:33:34 <Bjarni> yeah, but we could make a new map generator, that relies on such a patch option 09:33:42 <Bjarni> and btw, why are they called patch options? 09:33:53 <MatryxWrk> optional patches :D 09:34:08 <Bjarni> I meant, why patches 09:34:16 <MatryxWrk> so you don't *have* to play with it 09:34:24 <Bjarni> it's not like we are patching the source with those features. They are a part of the source 09:34:32 <Prof_Frink> You don't *have* to play with anything 09:34:44 <MatryxWrk> patches can be switched on or off, but aren't part of the core game, I guess. 09:34:56 <Bjarni> you are aiming at the optional part of the name. I meant why patches? 09:35:08 <MatryxWrk> because they aren't part of the core game ^^ 09:35:10 <Prof_Frink> I think it was because originally that window had only TTDPatch-like features 09:35:38 <Bjarni> I think we should rename it. We don't use patches at all 09:36:08 <Prof_Frink> Bjarni: you should merge patch opts, game opts and diff. settings into one dialogue 09:36:35 <Prof_Frink> Have them as tabs on what is now the "Patch opts" dialogue 09:36:55 <peter1138> we should strip out a lot of useless patch options, imho 09:37:07 <peter1138> of course, then we'll be accused of restricting choice 09:37:11 <Bjarni> and mark those, who affect network games, and those, who don't. You can use whatever language you want in MP, while drive on left/right have to be the same 09:37:18 *** shintah [i=bebble@bebble.olf.sgsnet.se] has joined #openttd 09:37:21 <MatryxWrk> peter1138: it's a win win scenario ;) 09:37:29 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Connection timed out] 09:37:46 <Bjarni> <peter1138> we should strip out a lot of useless patch options, imho <-- we have talked about doing that for a long time, but nobody have done it 09:37:46 <anboni> Bjarni: how about a tickbox to simply hide all the options that shouldn't be available in a network game? 09:37:47 <Prof_Frink> Bjarni: And maybe another tab on it: Player defaults 09:38:04 <MatryxWrk> but don't forget, you guys are the developers, it is your call to remove superflous stuff, if someone wants it back, they can always patch it themselves. 09:38:25 <peter1138> Bjarni: i know 09:38:31 <Prof_Frink> Rather than at the start of every game telling it "I want to be called *this*, I want company name *that* and I want to be Red" 09:39:08 <peter1138> er 09:39:10 <Bjarni> hey, I'm the red company, so you get to select another one 09:39:12 <peter1138> i never set those anyway :) 09:39:19 <Bjarni> I'm a dev, so I decide 09:39:26 <Bjarni> I was just told that ;) 09:39:37 <MatryxWrk> =D 09:40:04 <Prof_Frink> Bjarni: It would have to be first-come first-served in network games 09:40:16 <Prof_Frink> If your default is taken, choose at random 09:40:20 *** TheMask97 is now known as TheMask96 09:40:33 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 09:40:42 <Bjarni> we need accounts in the central server, so we can give ourselves admin accounts 09:41:01 <Xaroth> <@Bjarni> <peter1138>Iwe should strip out a lot of useless patch options, imho <-- we have talked about doing that for 09:41:09 <Xaroth> Bjarni 09:41:12 <Xaroth> how about a config setting 09:41:18 <Xaroth> Advanced_Settings = 0 09:41:19 <peter1138> no 09:41:21 <peter1138> no no no :P 09:41:23 <MatryxWrk> a config setting to hide config settings? 09:41:26 <MatryxWrk> tsk tsk Xaroth 09:41:27 <hylje> :X 09:41:40 <Bjarni> well, the problem will go away once peter1138 finishes those two colours thing. Then we can select way more colour combos, so odds of having the same will be way less 09:42:05 <Prof_Frink> Bjarni: Shotgun Red/Yellow 09:42:14 <Xaroth> MatryxWrk: That's used quite often btw.. take a look at eve for instance 09:42:36 <Bjarni> Prof_Frink: you mean like shooting a Chinese with a shotgun?... that's doable, but why? 09:42:40 <Prof_Frink> It's used quite often, but is evil 09:43:13 <Celestar> there's hardly any way to build a decent load balancer .. 09:43:19 <peter1138> i need to limit 2cc colour choices 09:43:39 <Bjarni> one of the settings, we might as well set to always on is non-uniform stations 09:43:45 <peter1138> yeah 09:43:50 <Bjarni> only freaks would turn them off 09:44:05 <hylje> nostalgists 09:44:06 <peter1138> there's bound to be some 09:44:33 <Prof_Frink> OK than, how about one master setting: TTD-Compatible 09:44:38 <Bjarni> like the guy, who complained about a bug, that was only triggered when mammoth trains are turned off 09:44:39 <Prof_Frink> turns *everything* off 09:44:49 <peter1138> Prof_Frink: even the gui changes? :) 09:44:54 <Prof_Frink> yup 09:44:59 <peter1138> heeaaahaa 09:45:08 <Bjarni> "my train is too long, so it fails"... when mammoth trains are off... go figure :p 09:45:17 <Bjarni> but it actually didn't tell him that, but that is what happened 09:45:18 <peter1138> Bjarni: it was the *method* of failure 09:45:31 <peter1138> it should just fail to replace, not leave an empty engine running around 09:46:01 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 09:46:04 <Bjarni> it should replace, but we still need to convince DV, that it's ok to make multiheaded engines count as one 09:46:10 *** Hallo [n=me@i251.fem.tu-ilmenau.de] has joined #openttd 09:48:30 * Celestar hates crappy NTP 09:49:30 * peter1138 loves it 09:49:30 <MatryxWrk> I have a suggestion: do you think it would be a good idea to allow XML based vehicle definition files to be imported? Either automatically at game-load if present, or as part of a configurable patch. The idea being that people could create their own vehicle details ad-hoc, and the XML only needs to supply the vital statistics of the vehicle in question, and which graphics file(s) are needed. 09:49:33 <peter1138> NPF's too slow for me ;p 09:50:05 <Prof_Frink> MatryxWrk: That sound like the New Graphic spec 09:50:11 <Celestar> peter1138: yes. 09:50:15 <Celestar> any NTP finds bad paths 09:50:22 <peter1138> it mostly works 09:50:22 *** Leissi [n=NNSCRIPT@pc6.htk.fi] has quit ["http://ftw.generation.no/img/ceilingcat9xd.jpg"] 09:50:26 <peter1138> with a few waypoints :) 09:50:35 <peter1138> and it gives you a reason to actually have waypoints, hehe 09:51:09 <Celestar> I don't feel like working around NTP's inabilities 09:51:13 <MatryxWrk> Prof_Frink: well, it's not just graphics, but rather the whole thing :) so if you wanted to add older trains quickly, it's easy to just enter the details and re-use an existing graphic... or adding more intermediary options, or other things and so forth :) 09:51:16 <peter1138> Celestar: don't then 09:51:40 <MatryxWrk> I thought that the new graphic spec was just options for replacement graphics to be used, rather than whole vehicle statistics. 09:51:47 * MatryxWrk might need to re-read that though. 09:51:55 <peter1138> depends what you mean by "new graphic spec", heh 09:52:04 <peter1138> newgrf does it all 09:52:08 <anboni> i like using yapf, and finding new ways to break it :) (too bad it now broke my savegame in turn :( ) 09:54:08 <Celestar> anboni: how well does it work IRL? 09:54:43 <peter1138> IRL? 09:54:53 * peter1138 wonders if YAPF will find the best route from work to home 09:55:03 <Xaroth> lol 09:55:26 <anboni> most of the time it seems to work just as well as NPF. cpu usage hasn't been an issue for me so far with either npf or yapf, but my network only has 180 trains or so 09:55:41 <anboni> (well.. 150, if my latest savegame wont import into the latest revision) 09:55:47 *** Dred_furst` [i=nn@user-3365.lns2-c7.dsl.pol.co.uk] has joined #openttd 09:57:15 *** Dred_furst [i=nn@user-3365.lns2-c7.dsl.pol.co.uk] has quit [Read error: 104 (Connection reset by peer)] 09:57:31 <CIA-3> peter1138 * r4975 /trunk/ (fileio.c sound.c): - Codechange: increase the number of file handles from 32 to 64 (arbitrary powers of 2!) to allow more GRF files to be loaded. 09:57:50 <Xaroth> e// 09:58:41 *** www2 [n=www2@cd4400448.cable.wanadoo.nl] has joined #openttd 10:01:03 <MatryxWrk> woot 10:03:15 <MatryxWrk> really looking forward to the bridges changes in the future :) 10:10:25 <peter1138> KUDr: what does all the ascii-art output of unit_test mean? 10:10:25 <Xaroth> maybe I can convince rick to put the bridge changes to mini_IN :o 10:10:43 <KUDr_wrk> the path picture 10:10:48 <MatryxWrk> Xaroth: I was under the impression they weren't finished yet :) 10:10:52 *** Belugas_Wakes is now known as Belugas_Gone 10:10:52 <MatryxWrk> well, not quite 10:11:28 <KUDr_wrk> peter1138: i didn't know how to draw better pictures 10:11:33 *** Hinrik [i=hinrik@ns.hax.is] has quit [Read error: 110 (Connection timed out)] 10:12:01 <Xaroth> MatryxWrk: They probably aren't, but if it works it's worth a test shuffle ;) 10:12:08 <MatryxWrk> oh definitely 10:14:28 *** www2 [n=www2@cd4400448.cable.wanadoo.nl] has left #openttd [] 10:21:54 <peter1138> gha, idiot 10:22:14 <peter1138> http://www.tt-forums.net/viewtopic.php?t=25318 10:23:13 <anboni> lol 10:23:58 <Xaroth> lol 10:24:17 <MatryxWrk> *rolleyes* 10:24:47 <anboni> why's that option even there? 10:24:52 <MatryxWrk> I vote for a "use a different savegame for your sawmills" reply 10:25:21 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 10:27:21 <Celestar> this game kinda rocks :) 10:27:35 <MatryxWrk> s/kinda/really/ :) 10:29:02 <Celestar> haven't really played it for years :P 10:29:13 <MatryxWrk> likewise, until a few weeks ago 10:29:35 <Celestar> well I'm busy coding all the time :P 10:29:46 <Xaroth> Celestar: Less gaming more coding! :P 10:29:52 <MatryxWrk> lol 10:30:01 <Xaroth> <3 10:30:12 <peter1138> Celestar: why did that cheat addition you made *not* fuck up savegames? 10:30:45 <peter1138> ah 10:30:56 <peter1138> i see. hmm. 10:30:58 <Celestar> peter1138: because I didn't change any vehicle information ;) 10:31:22 <peter1138> no, it's because it saves it all as one field 10:31:32 <peter1138> s/field/entry/ 10:31:35 <Celestar> hm? 10:31:39 <peter1138> hmm 10:32:02 <peter1138> this climate cheat is fucking retarded 10:32:27 <Celestar> yes 10:33:03 <MatryxWrk> why on earth would anyone use it? 10:33:15 <peter1138> because of the way cheats are saved, we can't just drop it, heh 10:33:27 <MatryxWrk> only reason I can think is if you've just spent days creating a scenario and want to port it to other climates quickly 10:33:32 <anboni> can't you at least remove the option from the ctrl-alt-c menu? 10:35:12 <anboni> KUDr: is there any chance at all of getting a 4950 savegame loading in 4974? Would it be possible to change the save function from 4950 to be compatible? 10:35:40 <Celestar> I kind of like this bridge stuff ;) 10:35:53 <KUDr_wrk> anboni: probably yes, let me check 10:38:22 <peter1138> anboni: might be able to 10:38:29 <Celestar> peter1138: newstats ROCK 10:38:50 *** BJH [n=chatzill@e176111139.adsl.alicedsl.de] has joined #openttd 10:38:50 <MatryxWrk> newstations is indeed the bomb :) 10:39:13 <peter1138> Celestar: do they? (and what prompted that?) 10:39:40 <Celestar> peter1138: I'm just playing newstatsw and DBsetXL 10:39:46 <peter1138> ah 10:40:50 <Celestar> peter1138: do we have that feature that the cargo at the station is displayed on the station? 10:41:23 <peter1138> partially 10:41:33 <Celestar> i.e.? 10:41:42 <peter1138> it only uses the default, and thus adds the cargo quantity together 10:42:07 <peter1138> so yes, you see passengers waiting at a station 10:42:25 <Celestar> what about wood, coal etc? 10:42:34 <peter1138> yup 10:42:53 <Celestar> what stations do support that? 10:42:57 <MatryxWrk> mmm I noticed it was enabled the other day when playing with Xaroth 10:42:58 <peter1138> most of newstatsw 10:43:06 <MatryxWrk> we went \o/ (virtually) 10:43:15 <Celestar> hm ... 10:43:15 <peter1138> the wood loading station in jcindstaw shows wood 10:43:25 <peter1138> the steel mill station shows steel, heh 10:43:44 <Celestar> I don't have that working with coal it seems 10:43:49 <Celestar> but I'll dig into this later 10:44:02 <peter1138> the coal one doesn't vary 10:44:03 <peter1138> afaik 10:44:27 <MatryxWrk> I assume (though I haven't checked) that it just varies based on the number of cargo waiting, rather than type-checking the cargo? 10:44:44 <peter1138> MatryxWrk: correct 10:44:49 <MatryxWrk> but then, I haven't made 'passenger' look stations at my forests ;) 10:45:06 <peter1138> support is partially there, but not yet 10:45:10 <MatryxWrk> *nod* 10:45:12 <peter1138> but mostly it works 10:45:14 <Celestar> peter1138: I see 10:45:16 <Celestar> great ;) 10:45:28 <Celestar> so why did I start hauling coal? :P 10:45:28 <peter1138> i've also not written trigger support yet 10:48:11 <peter1138> (all that does is re-randomize stuff) 10:50:20 <Celestar> the code generates too many trees :S 10:50:28 <KUDr_wrk> agree 10:50:29 *** Wolfy [n=wolf@a61229.upc-a.chello.nl] has quit [Read error: 104 (Connection reset by peer)] 10:50:39 <peter1138> they're pretty! 10:51:13 <Xaroth> random-generated things in the editor is usually 'too many':o 10:51:48 <MatryxWrk> mmmm. 10:51:59 <Xaroth> might need some option in the windows which generate to specify an amount as in: "Just a few" "Quite a few" "Fucktons" 10:52:14 <MatryxWrk> I'd rather have to click the button 5 or 6 times to get the same amount that we get from one click at the moment 10:54:02 <Xaroth> yar but then people go cry that they have to click hundreds of times to get a load of industries :P 10:56:07 <Celestar> BAH 10:56:23 <peter1138> HUMBUG 10:56:24 <Celestar> "Copy to viewport" / "Paste from viewport" <= we need better strings for this :S 10:57:17 <MatryxWrk> mmmm humbug mints :9 10:57:47 <Xaroth> "Go to location", "View current location", Celestar ? 11:00:02 <Xaroth> that sounds better to me at least, then again, I'm dutch.. so it might just be the opposite. 11:00:51 <MatryxWrk> what does it do? set the main view to the viewport, and vice-verca? 11:01:22 <Xaroth> yes 11:01:38 <Xaroth> allowing you to 'spy' on things (like your favourite opponent) 11:01:55 <Xaroth> or quickly drag a line from point A to B by dragging from the viewport to the main port. 11:02:29 <MatryxWrk> Why not just simply Set Viewport Here, and Jump to Viewport 11:02:45 <Xaroth> or that. 11:02:49 <MatryxWrk> =) 11:02:57 <Xaroth> but you can't jump to a viewport ;) 11:03:37 <Xaroth> s/Viewport/Viewport location 11:07:45 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 11:11:30 <Celestar> he 50 trains already ... 11:11:31 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 11:11:35 <Celestar> Xaroth: that's be much better .. 11:12:27 <Xaroth> Celestar: :) 11:12:29 *** Jpl [i=jpl@dsl-86-60-135-203-DynIP.ssp.fi] has quit [Read error: 110 (Connection timed out)] 11:14:46 <ledow> Remember and Recall location? 11:14:54 <ledow> or Store and Recall? 11:17:11 <KUDr_wrk> anboni: ping 11:17:20 <anboni> KUDr: pong :) 11:17:26 <KUDr_wrk> go PM 11:22:08 *** Jpl [i=jpl@dsl-86-60-135-203-DynIP.ssp.fi] has joined #openttd 11:35:17 <anboni> hmm.. is it normal for factories, steel mills and sawmills to all close down if they aren't serviced? i currently have 1 factory and one steel mill, both of which i built myself (and i believe both disappeared again shortly after i built them, while i was still working on the tracks).. and there's no sawmill at all 11:39:46 <Celestar> http://www.fvfischer.de/ottd/game.png 11:39:47 <Celestar> nice :) 11:40:23 <anboni> sweet! 11:41:08 <anboni> does anyone else find themselves right-click dragging in ttd images loaded in a browser?:) 11:41:12 <Celestar> WHERE is tron 11:41:16 <Celestar> anboni: yeah :) 11:41:21 <Celestar> anboni: want the savegame? :P 11:41:33 <anboni> hehe 11:41:40 <anboni> i want the stuff to make those bridges :) 11:41:40 <Celestar> but it doesn't load in trunk, only branch/bridge/ 11:41:45 <anboni> doh 11:41:53 <Celestar> anboni: svn co svn://svn.openttd.org/branch/bridge 11:42:08 <anboni> i dont supposed it'll merge easily with the yapf branch?:) 11:42:24 <Celestar> it should merge with YAPF easily because it will be done soon 11:42:33 <anboni> cool :) 11:42:46 <Celestar> I'm 15 years into the game without any problems 11:42:57 <Celestar> and I've run three 100-year 7-AI games without any problems 11:43:14 <anboni> and the AI's actually use those bridges? 11:43:21 <Celestar> anboni: unfortunately 11:43:23 <Celestar> .. 11:43:25 <anboni> hehehe 11:43:55 <ledow> So not only does the AI use bridges to take itself miles out of it's way on a simple route, it can now form loops, spirals and crossovers as well! :-) 11:43:56 <anboni> i can imagine the nightmare networks the AI's would build with that :) 11:44:17 <Celestar> anboni: http://www.fvfischer.de/fun_ai/ 11:44:55 <Celestar> (last image is not yet in svn) :) 11:45:13 <ledow> lol@last image's bridges on the left 11:45:27 *** |VillageIdiot| [n=jurgen@d51A43FD0.access.telenet.be] has quit ["Leaving"] 11:45:39 <Celestar> but the crossing bridges are not yet supported 11:45:45 <Celestar> ledow: hr hr, very efficient 11:45:47 <anboni> ugh.. 0.png took me a bit to notice what's wrong with it... that's kinda sad :) 11:46:15 <ledow> http://www.fvfischer.de/fun_ai/3.png looks like it could be very useful though, how it goes over that overtaking point with ease. 11:46:30 *** Osai^2 [n=Osai@p54B36FF1.dip.t-dialin.net] has quit [] 11:46:35 <ledow> Could get some interesting junctions with these I should think 11:46:50 <ledow> Signals under bridges alone is worth the effort. 11:47:13 <anboni> does this mean that diagonal tunnels will be possible in the near future as well? or is that a compeltely different beast? 11:47:25 <Celestar> that is something completely different 11:47:40 <Celestar> I want that bridge stuff and YAPF in the nightlies soon 11:47:51 <Celestar> but now ... food 11:48:09 <anboni> that would be awesome.. from what i'm seeing so far, yapf works pretty good 11:48:13 <Celestar> Darkvater: try your luck and e-mail Tron ... (merge) 11:48:27 <Celestar> well it'll take some time to marry those two branches, but ok 11:48:42 <anboni> all good work takes time :) 11:48:49 <anboni> but it'll be worth it, for sure:) 11:52:39 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 11:54:16 *** Wolfensteijn [n=wolf@a61229.upc-a.chello.nl] has joined #openttd 11:55:51 <roboman> hello 11:56:45 *** glx [i=glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 11:56:53 <roboman> in brianettas nightly server, the coastar centuary's are producing electric sparcks on elrails even though they are fuel cell powered 12:03:08 <peter1138> iirc they produce sparks on non-elrails too 12:03:11 <peter1138> but i could be wrong 12:03:42 <roboman> ok, just thought id let you know 12:06:37 *** Born_Acorn [n=bornacor@ACD87454.ipt.aol.com] has joined #openttd 12:07:06 *** zemei [n=zemei@dsl5400E946.pool.t-online.hu] has joined #openttd 12:08:04 <peter1138> Born_Acorn: NEW GRAPHICS 12:09:00 <Born_Acorn> Where? 12:14:28 <peter1138> IN YOUR HEAD 12:15:49 *** zemei [n=zemei@dsl5400E946.pool.t-online.hu] has quit [Read error: 104 (Connection reset by peer)] 12:16:23 *** zemei [n=zemei@dsl5400E946.pool.t-online.hu] has joined #openttd 12:17:07 * Celestar goes resuming his game 12:19:22 <Born_Acorn> I have no dead. 12:19:24 <Born_Acorn> head. 12:19:27 <Born_Acorn> I lost it in the war. 12:19:59 <peter1138> oic 12:21:27 <roboman> gnight 12:23:10 <Born_Acorn> The enemy had set up tea cosy booby traps. I went to get one of the tea cosies, knowing my teapot would be cosier at night, and then the mine went off. 12:27:16 *** TPK [n=thepizza@c211-28-149-245.eburwd2.vic.optusnet.com.au] has joined #openttd 12:27:26 *** ThePizzaKing [n=thepizza@c211-28-155-182.eburwd2.vic.optusnet.com.au] has quit [Nick collision from services.] 12:27:40 *** TPK is now known as ThePizzaKing 12:32:46 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 12:33:49 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 104 (Connection reset by peer)] 12:33:49 *** ProfFrink is now known as Prof_Frink 12:44:13 *** Sacro [n=Sacro@adsl-83-100-211-198.karoo.KCOM.COM] has joined #openttd 12:44:51 <Sacro> afternoon all 12:45:01 <Xaroth> lo 12:45:31 <anboni> hi 12:45:34 <Sacro> have i missed much? 12:45:39 <ThePizzaKing> hey Sacro 12:46:02 <Sacro> hey ThePizzaKing, long time no see 12:46:16 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 12:46:19 *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k136.webspeed.dk] has joined #openttd 12:46:19 <ThePizzaKing> yeah, I've stopped talking a lot 12:46:44 <Sacro> ah right 12:46:50 <Sacro> Happy towel day anyway people 12:47:18 <ThePizzaKing> Am I meant to be wearing a towel all day or something? 12:47:26 <anboni> ah yes, happy towel day 12:48:14 <Sacro> ThePizzaKing: yes 12:48:30 <ThePizzaKing> eh, too bad today's like already over 12:49:18 <ThePizzaKing> I might have actually participated if I knew before hand 12:50:13 <Sacro> its only 13:50 here 12:51:10 <ThePizzaKing> 22:51 12:51:57 <ThePizzaKing> heh, there's even a wikipedia entry for Towel day 12:52:05 <Sacro> yeah :) course 12:52:07 <anboni> http://www.towelday.kojv.net/ 12:52:15 <anboni> there's a whole website :) 12:52:25 <Sacro> i got it in my sig too 12:54:55 *** Belugas_Gone is now known as Belugas 12:57:38 <ThePizzaKing> eh, time for bed 12:57:41 <ThePizzaKing> night all 12:57:54 *** ThePizzaKing [n=thepizza@c211-28-149-245.eburwd2.vic.optusnet.com.au] has quit ["And he disappears, like a fox, in the night."] 12:58:13 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 13:01:59 *** Alltaken [n=chatzill@blender/artist/allTaken] has joined #openttd 13:04:10 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Read error: 110 (Connection timed out)] 13:05:05 *** Scia [n=sciapode@AveloN.xs4all.nl] has joined #openttd 13:07:22 *** Smoky555 [i=sjq6znd7@sagitta.internal.vlink.ru] has left #openttd [] 13:09:44 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 13:09:44 *** ProfFrink is now known as Prof_Frink 13:13:16 <Sacro> well its all quiet in here 13:13:46 <anboni> no time for chat, too busy playing :) 13:15:11 <Sacro> playing eh? 13:15:20 <Celestar> me too 13:15:23 <Celestar> but g2g now 13:15:25 <Celestar> cu later 13:15:29 <anboni> cya 13:16:04 <Sacro> see you later Celestar 13:20:05 <Belugas> Work pumps up all my chatting energy, not to mention gaming 13:21:00 <Sacro> hey Belugas 13:24:39 *** Alltaken [n=chatzill@blender/artist/allTaken] has quit ["Chatzilla 0.9.73 [Firefox 1.5.0.3/2006042618]"] 13:25:10 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has quit ["It's a new quit message!"] 13:25:41 <Sacro> hmmm 13:33:22 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 13:38:26 <Celestar> is it me or does the world kind of suck? 13:38:47 <anboni> i dont think it's just you 13:39:26 <Celestar> good to know 13:39:52 <Scia> it's called gravitation I think... 13:40:32 <anboni> i believe it's Sir Isaac Newton we have to blame for that 13:43:39 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.1/2006040505]"] 13:45:04 <Belugas> Hello Sacro :) 13:45:32 <Belugas> As I just told, not much energy (rather time) for chatting 13:46:51 <Sacro> Belugas: thats ok, im going out now anyway, got to sign on at job centre, and go see my phsyciatrist 13:47:31 <Sacro> be back later all 13:47:33 <Belugas> have a nice promenade, my friend 13:47:35 *** Sacro [n=Sacro@adsl-83-100-211-198.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 13:47:35 <Belugas> byte 13:51:57 <Celestar> hm .. 13:52:05 <Celestar> something is wrong with the "up/down" computation ... 13:53:19 <anboni> how so? 13:58:56 *** tokai|noir [n=tokai@p54B8363B.dip0.t-ipconnect.de] has joined #openttd 14:01:52 <Celestar> ... 14:01:55 <Celestar> one little mistake 14:02:01 <Celestar> and it takes months for the network to clear 14:06:38 <XeryusTC> KUDr? 14:10:46 <Celestar> man 14:10:51 <Celestar> 1024x1024 is FRIGGEN large 14:12:31 <XeryusTC> the latest yapf is broken :( 14:13:00 <glx> what are the symptoms? 14:13:10 <XeryusTC> trains going the wrong directions 14:13:23 <XeryusTC> like dead end tracks that i just build 14:13:26 *** Eddi|zuHause2 [i=johekr@p54B760DD.dip.t-dialin.net] has quit [] 14:13:41 <glx> I though he fixed that last night 14:14:21 * XeryusTC updates again 14:16:21 <XeryusTC> that seemed to fix it :) 14:16:25 <Noldo> :) 14:19:54 <Xaroth> Celestar: No it's not. 14:22:51 <Celestar> for single player? I think so 14:23:04 <Xaroth> naw man, try the editor, random towns random industries 14:23:16 <Xaroth> there'll be 500 industries and 50 towns you can choose from :P 14:24:26 <Celestar> :P 14:24:40 <Xaroth> and the other 1500 industries and towns generated are decorational 14:24:55 <Xaroth> i mean.. the eye wants candy as well ;) 14:30:04 <Celestar> grow them ;) 14:30:19 <Xaroth> heh 14:34:56 *** Andrew67 [i=andrew67@206.248.80.224] has joined #openttd 14:35:42 <Celestar> damnit 14:35:52 <Celestar> I need to restart 80 % of this network 14:37:39 <Xaroth> restart? 14:37:52 <Xaroth> networks = bad xD 14:37:53 <XeryusTC> KUDr: ping 14:37:55 <CIA-3> celestar * r4976 /branch/bridge/tunnelbridge_cmd.c: [bridge] -Fix: Clear the up/down flags for vehicles when entering a bridge middle 14:37:57 <Celestar> lol 14:38:07 <Celestar> I need someone to join my game ... 14:38:15 <Xaroth> I can join it 14:38:21 <Xaroth> active play might be something differenttho 14:38:23 <XeryusTC> i need to give KUDr a savegame 14:38:33 *** rain```` [n=rain@24-183-26-9.dhcp.fdul.wi.charter.com] has joined #openttd 14:39:03 <Xaroth> though i might need to install the latest ottd here, since i only got mini_IN here atm :P 14:39:03 <Celestar> Xaroth: but I have newgrfs loaded ... 14:39:17 <Celestar> plus you need svn checkouts ;) 14:39:21 <Xaroth> >_< 14:39:36 <Celestar> Thu May 25 16:43:25 CEST 2006 14:39:40 <Celestar> holy f*ck 14:39:47 <Celestar> ok cancel game request 14:39:47 <Celestar> g2g 14:39:53 <Xaroth> heh 14:39:54 <Xaroth> same time as here 14:39:55 <Xaroth> later 14:40:30 <Celestar> c ya 14:42:51 *** christooss [n=matic@clj20-83.dial-up.arnes.si] has joined #openttd 14:50:31 *** RichK67 [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd 14:51:09 <RichK67> hi all 14:51:47 <XeryusTC> hi RichK67 14:52:20 <RichK67> Celestar ping 14:53:00 <glx> [16:40:42] <Celestar> c ya 14:53:00 <glx> [16:50:43] RichK67 [n=RichK67@talk-210-66.talkadsl.com] has joined #openttd 14:53:24 <RichK67> dang 14:53:46 <RichK67> Darkvater ping then ;) 14:55:11 *** rain``` [i=rain@24-183-26-9.dhcp.fdul.wi.charter.com] has quit [Connection timed out] 15:02:10 <Xaroth> RichK67: Celestar went out 10 mins before you came 15:02:57 <RichK67> yeah, glx said 15:04:12 * Xaroth should stop using irssi in mini-mode >_< 15:04:46 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has quit ["It's a new quit message!"] 15:10:52 <Xaroth> RichK67: If you need help testing mini_IN etc, lemme know :) 15:10:57 * Xaroth heads home to [Shaman] 15:11:18 <hylje> what is this mini-mode 15:11:46 <Xaroth> hylje: http://tt-forums.net/viewtopic.php?t=24423 15:11:48 * Xaroth off 15:12:19 <RichK67> i would guess its an IRC window that is only 1-2 lines high... minimal space, but you may miss stuff 15:13:57 <hylje> k 15:16:13 <peter1138> www.tt-forums.net! 15:19:31 *** Belugas [n=Jfranc@216.191.111.226] has quit [Read error: 113 (No route to host)] 15:28:58 *** Belugas_Wakes [n=Jfranc@216.191.111.226] has joined #openttd 15:29:27 *** Belugas_Wakes is now known as Belugas 15:30:26 <[Shaman]> [RichK67]: i would guess its an IRC window that is only 1-2 lines high... minimal space, but you may miss stuff << Irssi set to tiny mode == ssh terminal with only 7 lines of text 15:30:34 <MatryxWrk> that was fast shams 15:30:37 <[Shaman]> leaving only the last 4 lines of said text visible 15:30:47 <[Shaman]> MatryxWrk: I spent 10 minutes waiting on my dad :P 15:30:55 <[Shaman]> it takes 2 minutes by car to get home xD 15:30:59 <MatryxWrk> do you work next door to your house then? :P 15:30:59 <MatryxWrk> oh 15:31:00 <MatryxWrk> :) 15:31:15 <[Shaman]> eh 15:31:17 <[Shaman]> near to at least 15:33:06 *** oxygen-addict [i=elmar@i577B9EFC.versanet.de] has joined #openttd 15:36:25 <hylje> looks rather small with 7 lines.. 15:36:45 <hylje> luckily i got more than this w/ my mobile phone 15:37:13 <[Shaman]> hylje: it's small so it doesn't get noticed by people ;) 15:37:32 <[Shaman]> saves the constant alt-tab need when people walk in etc 15:43:10 *** ^Cartman^ [n=Eric_Car@ti100710a081-5882.bb.online.no] has quit ["Bunchie!"] 15:44:40 <hylje> theres better solutions 15:44:41 <[Shaman]> RichK67: 4917 was the 'last' release of mini_IN right? 15:44:47 <hylje> the Eclipse integration? ;> 15:44:58 <[Shaman]> eh? 15:45:09 <MatryxWrk> last as in most recent of course :) 15:46:46 <hylje> well, irssi themed to look like java code 15:47:24 <[Shaman]> ah 15:47:43 <[Shaman]> I tend to leave my irssi at one piece.. I tend to fuck it over if i start fiddling with it 15:47:46 <[Shaman]> which isn't usefull :P 15:48:09 <MatryxWrk> Shaman: Master* Tinkerer 15:49:35 <[Shaman]> heh 15:50:12 <[Shaman]> [Shaman]: [_] Brainiac | [_] Smart person , tick whichever applies 15:50:14 * [Shaman] food 15:50:35 <MatryxWrk> [X]Brainiac | [_] Smart 15:51:15 <Prof_Frink> [_] Brainiac | [_] Smart person | [X] Crazy 15:51:18 <hylje> [ ] Interesting [ ] Not interesting [x] Not interesting but sign me up anyway. 15:55:06 <RichK67> [Shaman]yes, 4917, but i have a new one to upload soon 15:59:14 <MatryxWrk> \o/ 15:59:26 <MatryxWrk> any chance you can cram the bridges trunk thing into it? ;) 16:00:14 <MatryxWrk> not being certain what state the code is in though, I'm not sure it'd follow your criteria for inclusion. 16:03:02 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 16:06:57 *** TL|Away [n=kvirc@truelight.xs4all.nl] has quit [Remote closed the connection] 16:07:12 <anboni> KUDr: ping? 16:10:01 *** mikl [n=mikl@pdpc/supporter/active/mikl] has quit [Connection timed out] 16:11:34 *** Sacro [n=Sacro@adsl-83-100-195-145.karoo.KCOM.COM] has joined #openttd 16:12:02 <Sacro> afternoon all 16:12:06 <anboni> hi 16:14:21 <Belugas> wb Sacro (thanks to peter1138 for educating me^^) 16:14:35 <Sacro> Belugas: thanks, educating you about what? 16:15:39 <glx> about what means wb :) 16:16:17 <anboni> is there a way to make an image from the world map? 16:16:42 <[Shaman]> [RichK67]: [Shaman]yes, 4917, but i have a new one to upload soon << Sweetness \e/ 16:18:13 <Belugas> hehehe.. thanks glx :) I have a little knowledge of IRC abbreviations. So, i'm getting knowledge where and when I can 16:20:04 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 16:20:04 *** ProfFrink is now known as Prof_Frink 16:21:17 *** MrRexxie [n=rexxars@ti131310a080-4890.bb.online.no] has joined #openttd 16:25:31 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 16:25:48 <Sacro> i fancy some programming 16:26:43 <[Shaman]> Then help RichK67 with mini_IN ;) 16:27:00 <ProfFrink> No! Help peter1138! with NewFeature! 16:27:03 *** Joz [n=joz@a80-186-176-164.elisa-laajakaista.fi] has joined #openttd 16:27:17 <anboni> build something to export a savegame to a full worldmap (similar to the ingame map window) :) 16:27:19 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit ["Reconnecting"] 16:27:19 *** ProfFrink is now known as Prof_Frink 16:27:32 <Prof_Frink> ...reconnecting? 16:27:41 <Prof_Frink> What up wit' that? 16:27:43 <MatryxWrk> build a conversion tool for savegames/scenarios between all the builds 16:27:44 <MatryxWrk> :) 16:29:51 <RichK67> [shaman] mini IN is fine - its all the darn patches that are the problems ;) ... oh, and the users ;) 16:30:11 <MatryxWrk> pesky users :) 16:30:32 <RichK67> multiplayer works great without any users ;) 16:30:40 <MatryxWrk> \o/ 16:30:46 <[Shaman]> RichK67: heh 16:31:05 <[Shaman]> Well if you need help with things, lemme know :) 16:31:12 <MatryxWrk> oddly - it only seems to be Shaman who has problems (out of the 3 of us that play together) 16:31:20 <[Shaman]> I'm known for breaking unbreakable things :P 16:31:31 <[Shaman]> MatryxWrk: That's what you get when you compile the server yourself :P 16:31:32 <MatryxWrk> if you make it idiot proof...... 16:31:34 <RichK67> generally im ok - ive got it pretty stable at the moment, with some minor known bugs 16:32:01 <RichK67> priority is preparing TGP and New Airports for 0.5.0 inclusion... if i can pass :) 16:32:13 <[Shaman]> that be sweet 16:32:16 * MatryxWrk points at the bridge trunk again 16:33:10 <MatryxWrk> yarr - time to leave the office and bugger off home :) 16:33:15 <MatryxWrk> cya in a bit shams 16:33:18 <[Shaman]> about bloody time :P 16:33:19 <[Shaman]> later greg 16:36:53 *** Rexxie [n=rexxars@ti131310a080-6906.bb.online.no] has quit [Read error: 110 (Connection timed out)] 16:37:13 *** Andrew67 [i=andrew67@206.248.80.224] has quit [Read error: 104 (Connection reset by peer)] 16:38:24 <Sacro> the language in here is getting worse 16:41:05 <peter1138> argh 16:41:10 <peter1138> vim 7.0 has been installed 16:41:16 <peter1138> it's not set up the same way :( 16:41:20 <peter1138> it's in lame-mode 16:41:37 <peter1138> hmm 16:41:38 <Sacro> hehe 16:41:46 * Sacro cant use vim 16:42:05 <peter1138> hmmmmmm 16:42:16 <RichK67> try Cif instead ;) 16:42:24 <XeryusTC> vim is weird 16:42:29 <peter1138> ok, if i start it as vi it's in lame-mode 16:42:38 <peter1138> it's good if i start it as vim 16:42:59 <[Shaman]> hm, there's even a cheat menu 16:43:02 <[Shaman]> now to find how to summon it 16:43:06 <peter1138> where good means things like multiple undo levels, backspace actually deletes... 16:43:57 *** Joz- [n=joz@a80-186-176-164.elisa-laajakaista.fi] has quit [Read error: 110 (Connection timed out)] 16:44:25 *** Joz- [n=joz@a80-186-176-164.elisa-laajakaista.fi] has joined #openttd 16:44:48 <Sacro> [Shaman]: in OpenTTD or vim? 16:47:11 <[Shaman]> I.. don't use vim 16:48:48 <Sacro> [Shaman]: CTRL+ALT+C :) 16:49:58 * [Shaman] goes try 16:50:21 <[Shaman]> no effect O_O 16:50:33 *** Joz [n=joz@a80-186-176-164.elisa-laajakaista.fi] has quit [Read error: 110 (Connection timed out)] 16:50:39 <XeryusTC> ctrl+alt+win key+c? 16:50:50 <[Shaman]> ah yeh 16:54:03 <anboni> cool, yapf is doing a better job at finding paths than npf :) 16:55:18 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 16:55:31 *** zemei [n=zemei@dsl5400E946.pool.t-online.hu] has quit ["Leaving."] 16:56:26 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 104 (Connection reset by peer)] 16:56:26 *** ProfFrink is now known as Prof_Frink 17:01:18 *** TL|Away [n=kvirc@truelight.xs4all.nl] has joined #openttd 17:03:13 *** MrRexxie [n=rexxars@ti131310a080-4890.bb.online.no] has quit [Read error: 110 (Connection timed out)] 17:03:26 *** Rexxie [n=rexxars@ti131310a080-9969.bb.online.no] has joined #openttd 17:09:46 *** tokai|noir [n=tokai@p54B8363B.dip0.t-ipconnect.de] has quit ["It's like, wah."] 17:16:02 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 17:16:59 * SimonRC notices a broken tunnel image in http://www.fvfischer.de/ottd/game.png (near the top) 17:17:32 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit ["My BNC will keep you warm, vist #teamlag, #hexus.cs"] 17:25:13 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 17:33:54 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has joined #openttd 17:34:59 *** Myst0z [i=FS2@c-7e7970d5.024-3-6b6c7810.cust.bredbandsbolaget.se] has joined #openttd 17:37:34 *** dp__ [n=dp@p54B2FD72.dip.t-dialin.net] has joined #openttd 17:40:20 *** Matryx_ [n=cs99gcs@horus.matryx.org.uk] has joined #openttd 17:40:33 *** Matryx_ is now known as Matryx 17:47:21 <anboni> sigh.. i need PBS :/ 17:52:04 <KUDr> [16:39:55] <XeryusTC> KUDr: ping <- pong 17:52:04 <KUDr> [18:09:14] <anboni> KUDr: ping? <- pong 17:52:20 <XeryusTC> KUDr: i encountered a problem with yapf 17:52:32 <XeryusTC> i'll give you a savegame, it will occure after a few minutes 17:52:40 <KUDr> XeryusTC: what bug report number 17:52:42 <KUDr> ? 17:52:54 <XeryusTC> KUDr: i dont use flyspray... 17:52:59 <KUDr> aha 17:53:07 <KUDr> do you have better system? 17:53:15 <KUDr> forum? 17:53:17 <XeryusTC> no 17:53:22 <KUDr> so DCC 17:53:29 <XeryusTC> yes 17:53:39 *** dp-- [n=dp@p54B2EB40.dip.t-dialin.net] has quit [Read error: 110 (Connection timed out)] 17:53:39 *** dp__ is now known as dp-- 17:53:50 <anboni> KUDr: was wondering if you wanted to know about unwanted behaviour of yapf when the network's faulty.. then i started to look for more details, and noticed i didn't have yapf enabled.. so it really was NPF messing up, while yapf was working fine :) 17:54:10 <XeryusTC> KUDr: accept please :) 17:54:21 <anboni> XeryusTC: did you try with build 4974 or higher? your report sounds like the exact problem i reported last night, which KUDr fixed almost instantly 17:54:37 <XeryusTC> i use the latest version afaik 17:54:42 <XeryusTC> i updated a few hours ago 17:54:44 <KUDr> XeryusTC: there is nothing to accept 17:55:29 <XeryusTC> KUDr: http://xeryustc.cjb.net/openttd/autosave2.sav 17:55:48 *** RichK67 [n=RichK67@talk-210-66.talkadsl.com] has quit [Read error: 110 (Connection timed out)] 17:56:09 <KUDr> saving... 17:57:55 <KUDr> XeryusTC: what should i do with that savegame 17:58:05 <XeryusTC> KUDr: just wait 17:58:13 <XeryusTC> it should happen after a few minutes 18:00:27 <KUDr> i think it happened already 18:00:37 <KUDr> never saw such thing 18:00:45 <KUDr> any idea? 18:00:55 <XeryusTC> no 18:01:08 <KUDr> is it related only to yapf? 18:01:28 <XeryusTC> didnt test that, but it looked like it did 18:01:58 <KUDr> now i switched off yapf and it does the same 18:02:18 <KUDr> something is very broken 18:05:00 <anboni> wow.. that's one tiny map, now that i've grown used to 1024x1024 maps :) 18:10:06 *** Sacro [n=Sacro@adsl-83-100-195-145.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 18:10:39 *** Sacro [n=Sacro@adsl-83-100-195-145.karoo.KCOM.COM] has joined #openttd 18:10:56 *** Born_Acorn [n=bornacor@ACD87454.ipt.aol.com] has quit [] 18:14:19 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 18:24:09 *** Mizipzor [n=mizipzor@h71n2fls32o812.telia.com] has joined #openttd 18:27:00 *** KritiK [i=Maxim@ppp85-140-20-87.pppoe.mtu-net.ru] has joined #openttd 18:30:46 <Matryx> I really need to stop right-click-dragging on screenshots of ttd 18:31:49 <anboni> i keep doing that :/ 18:31:59 *** Patrick` [n=pitt2@i-195-137-14-213.freedom2surf.net] has joined #openttd 18:32:06 <Patrick`> sup (izzle) 18:32:14 <Matryx> someone needs to tell them to expand the PNG format to support it :) 18:32:21 <anboni> yeah, that would be a grand idea 18:32:40 <Patrick`> lossy? 18:32:43 <Patrick`> Pff 18:33:05 <Patrick`> just use UDP, plenty of lossyness there 18:33:07 *** Patrick` [n=pitt2@i-195-137-14-213.freedom2surf.net] has left #openttd ["This channel has been garbage collected"] 18:33:32 <anboni> very interesting comments there.... 18:33:44 <Sacro> lol 18:34:35 <Sacro> it keeps putting my tank engines in reverse :'( crys 18:36:27 *** Mucht|zZz [n=Mucht@chello080109200215.3.sc-graz.chello.at] has quit ["I'll be back!"] 18:36:32 *** Zahl [n=SENFGURK@dslb-082-083-243-153.pools.arcor-ip.net] has joined #openttd 18:38:45 <anboni> whee! just broke 10 billion cash.. 18:39:26 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit [Remote closed the connection] 18:39:57 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 18:40:21 <anboni> sigh.. i need to redesign this station.. exit is seriously jammed :( 18:40:32 <Sacro> brianettas nightly is quiet :( 18:40:37 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has joined #openttd 18:41:36 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 18:46:45 <KUDr> XeryusTC: ping 18:48:32 <KUDr> XeryusTC: the savegame is totally invalid - did you use any newgrf? All your trains lost engines (have only wagons) 18:54:11 *** ProfFrink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit [Read error: 110 (Connection timed out)] 18:56:49 *** Osai^2 [n=Osai@p54B36FF1.dip.t-dialin.net] has joined #openttd 18:58:14 *** Cipri [n=cipri@a47034.upc-a.chello.nl] has quit [Read error: 113 (No route to host)] 18:59:37 <XeryusTC> KUDr: yes, i use UKRS 18:59:54 <KUDr> so then i can't help you 19:00:03 <KUDr> it has nothing to do with yapf 19:00:16 <KUDr> i see there no engines 19:00:35 <KUDr> and therefore it is ok what it does 19:00:40 <KUDr> but how it happened? 19:01:02 <XeryusTC> uhm, the error always happens at the same moment 19:01:15 <KUDr> i have from beginning 19:01:28 <KUDr> maybe you are talking about another problem 19:01:33 <XeryusTC> ow wait, you're talking about the missing engines, im getting an assert 19:01:45 <KUDr> i have no assert 19:01:56 <KUDr> as trains don't move 19:02:29 <KUDr> and yapf can't find any way 19:02:38 <KUDr> there is no compatible rail 19:02:41 <XeryusTC> let me try to recreate again 19:02:43 <KUDr> as there is no engine 19:02:56 <KUDr> try it without newgrf 19:03:34 *** ^Cartman^ [n=Eric_Car@ti100710a081-5882.bb.online.no] has joined #openttd 19:05:09 <XeryusTC> ill let it run and type the assert here 19:05:48 <KUDr> dunno if it can help without debugger 19:05:58 <KUDr> and reproducing it inside 19:06:05 <KUDr> lets try 19:06:53 <KUDr> i wonder why it didn't tell me that i have missing some newgrf 19:08:55 <KUDr> look around tile 129x285 19:09:10 <KUDr> there will be disaster 19:09:20 <KUDr> it can be related somehow 19:13:44 <XeryusTC> i got the assert, took me a while because i loaded the wrong save, it was a resave and the error didnt occure somehow 19:14:32 <XeryusTC> the assert says this: yapf/yapf_destrail.hpp:123 expression: nm.m_estimate >= n.m_parent->m_estimate 19:15:33 *** Sacro [n=Sacro@adsl-83-100-195-145.karoo.KCOM.COM] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 19:16:26 <KUDr> in order to find it i must reproduce it 19:16:48 <KUDr> so i'll need to learn how to get and run ukrs 19:17:55 <XeryusTC> http://www.pikkarail.com/ttdp/ukrs/download.htm 19:17:59 <XeryusTC> you can download ukrs there 19:18:30 <KUDr> ok 19:30:01 <anboni> i seem to remember there being a way to reset a station's service ratings.. was that ttdpatch only, or does openttd have something similar? 19:30:20 <Matryx> fairly certain a large advertising campaign would do it 19:30:34 <XeryusTC> anboni: there is a very old patch for that out there somewhere 19:31:59 <anboni> i'm afraid that local advertising campaign doesn't do the trick, so looks like i'm screwed 19:32:07 *** Osai^2 is now known as Osai 19:32:36 <anboni> i had a few goods trains accidentally stop at my factory dropoff station.. so now there's 3200 crates of goods waiting there, with no new trains servicing it (so rating already is down to 43%) 19:35:23 <hylje> :> 19:35:26 <hylje> :< 19:36:26 <KUDr> XeryusTC:what exactly i must download there? 19:36:48 <XeryusTC> UKRS for Windows TTDP v2.31 13th of February 2006 19:37:06 <glx> XeryusTC: give your openttd.cfg too, it will be easier 19:37:15 <KUDr> thanks 19:37:23 <KUDr> yes 19:37:32 <glx> because grf order is important 19:38:01 <KUDr> into /data/ ? 19:38:13 <Scia> only pb_ukrs was needed to destroy the game for me :p 19:38:31 <XeryusTC> KUDr: yes 19:41:46 <KUDr> XeryusTC: how to activate it? 19:42:26 <XeryusTC> KUDr: put [newgrf] \n pb_ukrs.grf in your openttd.cfg 19:42:32 <XeryusTC> and then load my game 19:42:42 <KUDr> ok 19:43:06 *** Mizipzor [n=mizipzor@h71n2fls32o812.telia.com] has quit [Remote closed the connection] 19:43:50 <KUDr> wow! i have engines there 19:44:17 <XeryusTC> :) 19:44:19 <XeryusTC> good 19:44:26 <KUDr> never had 19:44:29 <XeryusTC> you will get an assert on 9 december IIRC 19:44:35 <KUDr> it is new toy for me 19:45:01 * XeryusTC thinks that KUDr should play more :) 19:45:12 <Prof_Frink> No! He should dev more! 19:45:20 <KUDr> i play enough 19:45:31 <KUDr> but i am old conservative father 19:46:08 <KUDr> Prof_Frink: i am not a dev. I am stupid mouse clicking user only 19:48:58 <KUDr> assert 8th aug 2031 19:53:07 <anboni> hmm.. this is somewhat annoying.. every once in a while, all my resources drop production by quite a bit.. messes up a lot of things if the train coverage was calculated for the original high production 19:54:03 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 20:07:09 *** Sacro [n=Sacro@87.102.20.82] has joined #openttd 20:08:19 <Sacro> evening all 20:11:42 <Belugas> wb Sacro. On off you are today :) 20:13:45 *** Aankhen`` [n=pockled@203.101.3.202] has quit ["Look ma, no script!"] 20:18:28 <KUDr> XeryusTC: what OS do you use? 20:18:58 <XeryusTC> w2k 20:19:18 <Sacro> Belugas: yeah, have things to do 20:19:39 <KUDr> i send you new src - one file 20:20:22 <XeryusTC> uhm, im going to watch tv 20:20:36 <KUDr> accept file 20:20:53 <XeryusTC> ok 20:20:58 <KUDr> run it 20:21:04 <KUDr> and go watch tv 20:21:14 <KUDr> then report assert if any 20:22:20 *** Mukke [n=Mukke@x1-6-00-13-8f-3d-00-a9.k146.webspeed.dk] has quit [] 20:26:05 <Belugas> Sacro : Sorry to hear that ;) 20:26:11 <anboni> KUDr: is load balancing something that yapf should handle automatically? or should the network encourage that through proper signalling? 20:26:19 <Sacro> Belugas: got really bad heat rash 20:26:34 <Belugas> I have WAY TOO MANY things to do, on my side 20:26:41 <Belugas> come here, there is no heat! 20:26:58 <Belugas> Well.. kinda 20:27:13 <Belugas> it is 18 or 20 celcius 20:28:27 *** Sacro [n=Sacro@87.102.20.82] has quit ["using sirc version 2.211+KSIRC/1.3.12"] 20:28:31 <KUDr> anboni: hmm, there is very simple algo that can help sometimes 20:28:54 <KUDr> anboni: it add penalty for first 10 signals if any is red 20:29:07 <KUDr> it is not any intelligence 20:30:27 <anboni> KUDr: i'm having a bit of a feeling that mechanism isn't working too well then... looks like my trains always favor one specific mainline track, even if there's a queue just to get onto that track 20:33:35 <KUDr> anboni: need savegame, can look and possibly explain 20:33:43 <anboni> KUDr: i just took a screenshot of a situation where one mainline track was pretty much stuck, but all trains were queueing up for that specific track, even though the other track was free 20:34:24 <KUDr> if the other was significantly longer then it is possible 20:34:51 <KUDr> you mus make them logically equivalent 20:35:03 <anboni> i'll put up a savegame and that screenshot, hang on 20:35:11 <KUDr> ok 20:35:30 <anboni> perfect! i have an autosave seconds before it happens 20:35:40 <KUDr> well 20:35:43 <KUDr> dcc 20:37:04 <anboni> the game is looking at the place it happens at, you'll see a goods train coming from the bottom right corner of the screen, followed by a livestock/grain train 20:37:19 *** Scia [n=sciapode@AveloN.xs4all.nl] has quit [Remote closed the connection] 20:37:35 <KUDr> hmm game load failed 20:37:36 <anboni> the livestock train could've taken the outer mainline track, which is completely free, but instead it takes the inner 20:37:40 <anboni> uhm 20:37:52 <anboni> are you sure it was finished already when you tried loading it? 20:37:54 <anboni> :) 20:38:07 <KUDr> can try again 20:38:32 <KUDr> aha 20:38:40 <KUDr> you are right 20:38:43 <anboni> :) 20:39:07 <anboni> glad too, i was kinda worried for a moment that i did that saveload.c hack on the wrong version earlier:) 20:39:19 *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"] 20:39:22 <KUDr> heh 20:39:24 <KUDr> good 20:39:29 <KUDr> it loads now 20:39:58 *** GoneWacko [n=gonewack@c18041.upc-c.chello.nl] has joined #openttd 20:40:10 <anboni> both goods train and livestock train are heading for the same factory a bit to the southwest 20:40:48 <anboni> outer mainline track probably is a few tiles longer, but not too much 20:41:38 <anboni> although i think for goods, the outer track might actually be shorter 20:41:51 <KUDr> wait please, phone - boss 20:41:55 <anboni> ok, np 20:52:59 *** Sacro [n=Sacro@87.102.20.82] has joined #openttd 20:54:43 *** sw4y [n=sw4y@snat2.arachne.czfree.net] has quit ["Odletam do paralelniho vesmiru..."] 20:57:26 <Sacro> quiet in here again 20:58:27 <CIA-3> miham * r4977 /trunk/lang/ (estonian.txt polish.txt unfinished/ukrainian.txt): 20:58:27 <CIA-3> WebTranslator2 update to 2006-05-25 22:58:12 20:58:27 <CIA-3> estonian - 1 fixed, 341 changed by vermon (342) 20:58:27 <CIA-3> polish - 1 fixed by meush (1) 20:58:27 <CIA-3> ukrainian - 1 fixed by znikoz (1) 20:59:08 <anboni> sacro: looks like CIA-3 heard you :) 20:59:22 <Sacro> yeah 21:00:38 <peter1138> morning sacro 21:00:52 * peter1138 plays on brianetta's nightly 21:02:19 <Sacro> morning peter1138 21:02:42 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 21:06:08 <KUDr> anboni: bak (sorry, they wake up afternoon and are working whole night) 21:06:20 <anboni> KUDr: noworries 21:07:56 <KUDr> ok, train 128 already passed choice 21:08:00 <KUDr> so 199 21:08:23 <KUDr> are that right trains? 21:08:32 <anboni> yup 21:08:47 <KUDr> so i am looking for route 21:10:21 <anboni> both leave the mainline again at the next split, then split to their respective destinations (frundston woods for 199, lower frundston for 128) 21:10:56 <KUDr> looking at frundston woods (199) 21:11:01 *** Belugas is now known as Belugas_Gone 21:11:15 <KUDr> tile 441x294 21:11:17 <Belugas_Gone> Whouhou! Home at last :) 21:11:23 <KUDr> there is missing track? 21:11:25 <Belugas_Gone> Bye guys, have fun 21:11:31 <KUDr> bye 21:11:43 <peter1138> Belugas_Gone: OI 21:11:52 <peter1138> newindustries! 21:11:55 <peter1138> wait 21:11:59 <Belugas_Gone> ? 21:12:02 <peter1138> i sound like born_acorn 21:12:35 <Belugas_Gone> peter1138 : NewsSounds 21:12:38 <Sacro> peter1138: you do 21:12:40 <anboni> KUDr: no, that track isn't missing.. that was me switching those two tracks around to see if that would make a different... 448x294 is the split they'll take 21:12:40 <Belugas_Gone> shit... 21:12:47 <Belugas_Gone> peter1138 : newsounds 21:12:50 <Belugas_Gone> haaa! 21:13:13 <Belugas_Gone> peter1138 : FeatureChangeInfo in Delphi! 21:13:16 <Belugas_Gone> gione 21:13:38 <anboni> KUDr: all of 448x294, 444x295 and 441x294 would eventually lead to the same destinations 21:14:17 <KUDr> if you add track into 441x294 then it works 21:14:27 <KUDr> 199 chooses the other way 21:15:00 <anboni> yeah, but from that moment on, it seems all trains start taking that way 21:15:40 <anboni> i'm thinking the real problem might not be where 128 is when you load that game.. also not at that missing piece of track... 21:15:48 <KUDr> lets wait how it will develop 21:16:11 <anboni> if you look around 483x287, you'll see where the track splits into woods and lower destinations 21:16:41 <anboni> it seems most trains favor the track going through 487x292 21:17:39 <KUDr> since it is much shorter 21:18:01 <KUDr> ok, i can try to play with the balancing constants 21:18:11 <anboni> cool :) 21:18:12 <KUDr> it will take me few minutes 21:18:16 <KUDr> wait 21:19:28 * XeryusTC is back 21:21:44 *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd 21:21:59 <RichK67> hi all 21:22:07 <RichK67> Celestar ping 21:22:30 <anboni> hi 21:23:01 <RichK67> any sign of Celestar this evening? 21:23:13 <anboni> nope, haven't seen him since somewhere this afternoon 21:23:16 <XeryusTC> KUDr: the problem seems to be fixed :) 21:23:33 <KUDr> XeryusTC: ok, thanks for report 21:23:45 <XeryusTC> np, that's why i'm testing :) 21:28:22 *** Jenkz [n=nobody@80-192-44-21.cable.ubr05.dund.blueyonder.co.uk] has quit [Read error: 104 (Connection reset by peer)] 21:29:08 <KUDr> anb 21:29:18 <KUDr> anboni: new values 21:29:18 <KUDr> rail_look_ahead_signal_p0 = 3000 21:29:19 <KUDr> rail_look_ahead_signal_p1 = -400 21:29:19 <KUDr> rail_look_ahead_signal_p2 = 15 21:29:32 <KUDr> but it is overriden by savegame 21:29:35 <anboni> those go in openttd.cfg? 21:29:38 <anboni> oh 21:29:46 <KUDr> i must find out how to rewrite it 21:29:51 <KUDr> yes 21:29:56 <KUDr> .cfg 21:30:05 <KUDr> but they are used for new games 21:30:19 <KUDr> hopefully there is some console command for it 21:30:43 <anboni> that'd be cool.. would probably be a lot easier than pulling it through a debugger :) 21:31:08 <KUDr> yes, with debugger it works 21:31:18 <KUDr> i tried it so 21:31:28 <KUDr> but i dunno console commands 21:31:44 <anboni> well.. i have gdb available.. but no real experience with it :/ 21:32:00 <KUDr> i can send you savegame 21:32:23 *** Zr40_ is now known as Zr40 21:35:05 <KUDr> anboni: ok, try it now 21:36:05 <anboni> running it 21:38:20 <anboni> looks like the trains still favor that one track 21:39:11 <KUDr> hmm in my case not 21:39:25 <anboni> KUDr: i did manage to attach gdb to the running openttd, so i might be able to check/change some stuff at runtime 21:39:38 <RichK67> does anyone know what happened to the win32 nightly?? 21:39:40 <KUDr> ok, try to check it 21:39:45 <KUDr> if it is there 21:40:12 <anboni> is it normal for openttd to freeze when i attach the debugger? 21:40:40 <anboni> ah, i can make it continue easily enough :) 21:40:50 <KUDr> :) 21:41:40 <KUDr> you can change it by console too: patch yapf.rail_look_ahead_signal_p0 <value> 21:41:51 <anboni> ugh... looks like on linux at least, it's somewhat multithreaded (or some support libraries used are).. it just barfed with a segfault :) 21:42:06 *** PROOOO [n=http@80.240.215.104] has joined #openttd 21:42:06 <KUDr> hmm 21:42:18 <KUDr> so try console 21:42:33 <KUDr> patch yapf.rail_look_ahead_signal_p0 21:42:42 <KUDr> should give you 3000 21:43:07 <anboni> it does 21:43:25 <KUDr> then train 199 must go right 21:44:06 <anboni> yeah, it did (your patched savegame was right after it made the choice) 21:44:06 <KUDr> and then 134 too 21:44:31 <glx> RichK67: http://nightly.openttd.org/devs/files/OTTD-win32-nightly-r4975.zip <-- nightly is here but the web site don't say it :) 21:44:40 <KUDr> so then it is ok or not? 21:45:13 <KUDr> look for train 134 21:45:20 <anboni> KUDr: yeah, that part is looking ok 21:45:35 <KUDr> 130 too 21:45:43 <KUDr> so what is wrong? 21:45:49 <RichK67> glx: ty 21:45:53 <anboni> but trains are stil piling up for the first bunch of tracks toward the factory dropoff station 21:46:13 <KUDr> what train for example? 21:46:23 <anboni> 197 21:46:39 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has quit ["Reconnecting"] 21:46:41 *** Prof_Frink [n=proffrin@cpc1-shep3-0-0-cust920.leic.cable.ntl.com] has joined #openttd 21:46:52 <anboni> 196, 263, 261, 181 21:47:23 <Celestar> hi 21:47:27 <anboni> but maybe those contants just need a little more tweaking 21:48:04 <anboni> if you could explain to me which constants to modify and what they do, i might be able to fiddle around some and tell you the results :) 21:48:06 <KUDr> it must be something else 21:48:28 <KUDr> ok, go pm, it is longer 21:48:50 <Celestar> KUDr: probs? 21:49:04 <KUDr> probs? 21:49:15 <KUDr> aha 21:49:20 <Celestar> "problems" 21:49:20 <anboni> Celestar: i just built a network that isn't working, and i'm blaming yapf for it :) :) 21:49:25 <anboni> hmm 21:49:32 <Celestar> lol anboni 21:49:41 <KUDr> yes, some load balancing issues 21:49:45 <anboni> KUDr: i just got an assert.. looks similar to the one XeryusTC got earlier 21:50:08 <KUDr> anboni: ok, wait i'll commit the fix 21:50:19 <anboni> pasted the assert into pm, so you can verify it is indeed the same 21:50:29 <KUDr> yes it is the same 21:50:56 <Celestar> KUDr: I've been playing with merges a bit more 21:51:04 <Celestar> it is indeed no problem at all to merge yapf 21:51:11 <Celestar> (from a source point of view) 21:51:31 <Celestar> me goes to bed 21:51:31 <KUDr> good 21:51:36 <anboni> night celestar 21:51:36 <KUDr> ok, gn 21:51:40 <Celestar> good night 21:51:42 <Celestar> dobru noc 21:51:49 * Sacro has registered #throughthetube if anyones interested in the idea 21:51:57 <RichK67> celestar 21:52:00 <Celestar> yes RichK67 ? 21:52:13 <anboni> ooh, that looked like czech :) 21:52:21 <Celestar> anboni: kind of 21:52:22 <RichK67> please can i have a branch for mini in set up this w/e? 21:52:39 <Celestar> yes RichK67 unless Darkvater or peter1138 object 21:52:40 <Celestar> ;) 21:52:53 <Celestar> I think they wont 21:52:56 <RichK67> great - it needs some controlling ;) 21:53:11 <Celestar> gotta talk to TL|Away about it anyway, he manages the server.. 21:53:13 <Celestar> nite 21:53:15 *** Joz [n=joz@a80-186-176-164.elisa-laajakaista.fi] has joined #openttd 21:53:17 <RichK67> gn 21:53:20 <RichK67> ty 21:53:34 <CIA-3> KUDr * r4978 /branch/yapf/yapf/yapf_costrail.hpp: [YAPF] Fix: assert "n.m_estimate >= n.m_parent->m_estimate" when previous segment ends at the tunnel entry due to r4974 changes (thanks XeryusTC) 21:53:45 <XeryusTC> :) 21:53:56 <KUDr> complicated explanaton 21:54:01 <KUDr> but it is so 21:54:25 <RichK67> nice to see one trunk commit change tonite from a bug found by a mini IN player :) 21:54:32 <TL|Away> Celestar: what have I to do with SVN branches? 21:54:48 <RichK67> hi TL 21:55:03 <RichK67> its for my Mini IN 21:55:14 <KUDr> haaaa TL visited us! people celebrate! 21:55:21 <TL|Away> but I have nothing to do what goes inside SVN 21:55:34 <anboni> KUDr: ok, running the 4978 now :) 21:55:52 <TL|Away> if one of you wants an account to SVN, one of the devs has to request that to me, that is all 21:55:59 <TL|Away> or Darkvater btw, he can control it too :p 21:56:10 <TL|Away> (but most likely he doesn't know that :p) 21:57:07 <RichK67> how do i go about correctly creating a branch for committing, or is it purely server-side and i just checkout once created? 21:59:26 <TL|Away> that is my whole point :) Has nothing to do with server-side 21:59:34 <TL|Away> just someone who has full commit rights 21:59:40 <TL|Away> creates a dir in the dir branch 21:59:41 <TL|Away> and commits it 21:59:44 <TL|Away> ;) 21:59:47 <RichK67> ah, but that means i have to create my side correctly 22:00:20 <TL|Away> and if you make a branch, normally that is something like: svn copy svn://svn.openttd.org/trunk svn://svn.openttd.org/branch/my_branch 22:00:25 <TL|Away> but, youneed commitrights for that 22:00:33 <TL|Away> read the svn redbook ;) 22:00:48 <RichK67> okies, so it will be a full copy of the trunk, not a diff 22:00:58 <TL|Away> depends on what you want 22:01:03 <TL|Away> I just give suggestions and hints 22:01:31 <RichK67> its for mini IN, which would probably be best as a full trunk 22:01:41 <Sacro> TL|Away: we want 0.6.0 22:01:42 <Sacro> :) 22:01:51 <RichK67> patch is already 540Kb 22:01:54 <TL|Away> Sacro: I want a million 22:01:56 <TL|Away> your point here? 22:02:09 <Sacro> TL|Away: errm, none really 22:02:14 <TL|Away> ;) 22:02:27 <RichK67> im trying to understand what i need to do, so i dont mess it up for anyone else 22:02:56 <RichK67> how do i keep my branch in sync with trunk? 22:02:58 <Sacro> ive just realised i can create my own channel and spend all night kicking myself out it 22:03:36 <TL|Away> Sacro: should be fun ;) 22:03:51 <TL|Away> RichK67: svn merge -r1:2 trunk branch1 22:03:57 <Sacro> TL|Away: i need some light entertainment after today 22:04:02 <TL|Away> merges the diff from version 1 and 2 to branch1 22:04:10 <TL|Away> be careful that it doesn't meerg version 1 22:04:25 <TL|Away> (so merge -r1500:1600 and -r1601:1700, doens't merge 1600!) 22:04:30 <TL|Away> Sacro: why? 22:04:49 <Sacro> TL|Away: not well, girl i love is with someone else, hate my mum 22:05:07 <TL|Away> ... 22:05:08 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 22:05:13 <TL|Away> poor thing! Want a hug? 22:05:18 <TL|Away> let's give him a channel-hug guys! 22:05:27 * Sacro is scared what this could end up as 22:05:28 * XeryusTC hugs Sacro 22:05:31 <RichK67> okies - ty, ill RTFM :) 22:05:34 <TL|Away> Sacro: the girl I love was with someone else too... now she is with me :) 22:05:40 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 22:05:47 *** Joz- [n=joz@a80-186-176-164.elisa-laajakaista.fi] has quit [Read error: 110 (Connection timed out)] 22:05:54 <Sacro> TL|Away: well, im kinda hoping that she'll come back to me 22:05:59 <TL|Away> ah 22:06:00 <TL|Away> :s 22:06:22 * RichK67 thinks: did TL steal Sacro's girl? 22:06:32 <TL|Away> nah, I stole her from someone else (A) 22:06:51 <TL|Away> but sorry to hear Sacro 22:06:54 <TL|Away> I hope it turns out well for you 22:07:19 <Sacro> TL|Away: yeah, im just trying to get back into work, but jobs round here are rubbish 22:19:42 *** Borgz [n=cipri@a47034.upc-a.chello.nl] has joined #openttd 22:30:26 *** e1ko [n=31k0@a02-0432c.kn.vutbr.cz] has quit ["Chatzilla 0.9.67+ [SeaMonkey 1.0.1/2006040400]"] 22:30:30 *** morbidi [n=morbidi@84.90.73.153] has joined #openttd 22:30:33 <morbidi> hello 22:31:17 <morbidi> where can I get grf's ? 22:32:10 <Prof_Frink> grfcrawler.tt-forums.net 22:32:13 <XeryusTC> http://grfcrawler.tt-forums.net 22:32:17 <XeryusTC> hmm 22:32:18 <morbidi> ohh 22:32:19 <morbidi> :) 22:32:20 <morbidi> thanks 22:32:21 <XeryusTC> Prof_Frink was faster 22:32:33 <morbidi> true :) 22:32:36 <Prof_Frink> That's because I rule 22:33:05 <Sacro> anyone here interested in through the tube? 22:33:25 <Sacro> yeah but XeryusTC's link is clickable 22:33:52 <Prof_Frink> That depends on your terminal emulator 22:34:28 <XeryusTC> most clients only fetch links starting with http:// (or any other registered protocol) or www 22:34:34 <Prof_Frink> In Konsole they're both equally doubleclick-hilight-point at command bar-middleclick openable 22:35:09 <Sacro> hmm 22:36:26 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 22:37:25 <morbidi> do I have to have sample.cat ? 22:37:37 <morbidi> or I can just create a file named sample.cat ? 22:38:10 *** wonea [n=wonea@wonea.demon.co.uk] has joined #openttd 22:38:11 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Success] 22:39:23 *** Borgz [n=cipri@a47034.upc-a.chello.nl] has left #openttd [] 22:39:33 <RichK67> glx: ping 22:39:35 *** Borgz [n=cipri@a47034.upc-a.chello.nl] has joined #openttd 22:39:45 <glx> RichK67: pong 22:39:48 <RichK67> hi 22:39:51 <Sacro> morbidi: you need it 22:39:55 <Sacro> glx: RichK67 : pang 22:40:05 <glx> aaaaarrrrrg 22:40:07 <glx> :) 22:40:13 * Sacro loves that game 22:40:16 <morbidi> Sacro: hhmmm, how do I get it ? 22:40:22 *** Borgz is now known as Cipri 22:40:26 <morbidi> great game 22:40:28 <RichK67> i was wondering if svn has a function that lets me take a patch file and *remove* it from code? 22:40:29 *** Cipri [n=cipri@a47034.upc-a.chello.nl] has quit [Client Quit] 22:40:32 <Sacro> morbidi: you purchase Transport Tycoon deluxe 22:40:33 *** Cipri [n=cipri@a47034.upc-a.chello.nl] has joined #openttd 22:40:39 <morbidi> Sacro: ohh :) 22:40:50 <Sacro> RichK67: yeah, grab the patch the other way around 22:40:53 <morbidi> so I cant play openttd unless I purchase ttd ? 22:41:10 <Sacro> RichK67: instead of before -> after , do after-> before 22:41:24 <glx> or patch -R 22:41:25 <RichK67> not what i mean 22:41:50 *** wonea [n=wonea@wonea.demon.co.uk] has left #openttd ["Leaving"] 22:42:20 <RichK67> eg. i have siggui in MiniIN, and a patch of siggui; can i extract siggui from MiniIN based on the patch, leaving a siggui-free MiniIN? 22:42:54 <Sacro> [23:42:02] <glx> or patch -R 22:43:27 <RichK67> im on windows, so i use tortoise, and can use svn... not patch... 22:44:07 *** PROOOO [n=http@80.240.215.104] has quit [Connection timed out] 22:47:33 <Sacro> RichK67: why not use cygwin/mingw? 22:48:07 <glx> patch is available on http://gnuwin32.sf.net 22:48:10 <RichK67> i have mingw... what can i use with that then? 22:48:16 <RichK67> glx: is it win32? 22:48:22 <glx> yes 22:48:24 <RichK67> doh 22:48:46 <Sacro> RichK67: i think you can probably dump patch straight into your mingw folder 22:50:02 <RichK67> okies 22:50:07 <glx> I just renamed patch to ppatch, because windows has it's own patch but not the on I want :) 22:52:18 <Sacro> lol 23:02:50 *** shintah [i=bebble@bebble.olf.sgsnet.se] has quit [] 23:04:37 *** Dred_furst` [i=nn@user-3365.lns2-c7.dsl.pol.co.uk] has quit ["( www.nnscript.de :: NoNameScript 4.0 :: www.XLhost.de )"] 23:14:58 *** Trippledence_ [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)] 23:15:26 *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd 23:24:25 <Sacro> anyone home? 23:24:36 <XeryusTC> i am 23:24:43 * glx too 23:25:59 *** Mucht [n=Mucht@chello080109200215.3.sc-graz.chello.at] has joined #openttd 23:26:23 *** Mucht is now known as Mucht|zZz 23:39:20 *** Sacro [n=Sacro@87.102.20.82] has quit [Read error: 104 (Connection reset by peer)] 23:39:24 *** Sacro__ [n=Sacro@87.102.20.82] has joined #openttd 23:41:32 *** Sacro__ is now known as Sacro 23:42:23 <Sacro> helloooooooooooo 23:42:36 <glx> again? 23:44:04 <Sacro> :) 23:44:09 <Sacro> yeah, i killed linux 23:44:42 <glx> how did you do that? 23:45:35 *** Born_Acorn [n=bornacor@ACD6D423.ipt.aol.com] has joined #openttd 23:50:24 <Sacro> errm, tried to open a 6MB PDF with Azureus running 23:50:46 <glx> he he 23:52:08 <Sacro> i think i might do some GRF making 23:52:36 <Sacro> maybe try and get my head around the coding side of things