Config
Log for #openttd on 25th June 2006:
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00:41:44  <bulio> anyone wanna tutor me ingame?
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00:42:39  <Sacro> bulio: what kinda stuff u want help with?
00:43:10  <Sacro> my word, ubuntu torrent downloads fast :|
00:43:39  <bulio> heh
00:43:49  <bulio> building a successful mainline
00:43:54  <bulio> and some backbone hubs
00:45:13  <Sacro> ahh, thats #openttdcoop
00:45:29  <Sacro> why not pay a visit to their sandbox server
00:45:31  <bulio> no one is on
00:45:32  <bulio> :/
00:45:40  <bulio> I have been on there
00:45:52  <bulio> but the place has altready been built, so I can't learn
00:46:46  <Sacro> hmm, well i dont tend to do things that way
00:47:12  <bulio> what way?
00:47:31  <Sacro> using backbones and massive hubs
00:47:46  <bulio> what do you do?
00:48:12  <bulio> if you could just teach me how to do a mainline and link stations to it
00:48:16  <Sacro> well, it depends on what the line demans
00:48:18  <Sacro> *demands
00:48:29  <bulio> I could host the game
00:49:17  <Sacro> can do yeah, what version?
00:49:34  <bulio> .47
00:50:25  <Sacro> cool
00:50:40  <bulio> ok game name is buliotutorial
00:50:53  <Sacro> right
00:51:43  <bulio> tell me when you get on
00:52:12  <CIA-3> belugas * r5354 /branch/newgrf_lab/ (34 files in 6 dirs): [newgrf_lab] Synch with trunk up to 5352
00:52:19  <Sacro> yeah
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00:52:24  <Sacro> wont be on for long im afraid though, got to go to bed
00:52:42  <bulio> ok
00:53:43  <bulio> find it yet?
00:57:30  <bulio> ...
00:58:33  <Belugas_Gone> I repeat myself when understress I repeat myself when understress I repeat myself when understress I repeat myself when understress...
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00:58:44  <Belugas_Gone> the more I look at it, the more I like it
01:01:09  <Sacro> bulio: sorry, mother came around
01:03:18  <Sacro> bulio: i dont see it
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01:51:11  <bulio> ok I'm back
01:51:15  <bulio> whos alive in here?
01:51:24  <lws1984> me
01:51:58  <bulio> wanna play online?
01:52:03  <lws1984> nah
01:52:04  <bulio> I need someone to teach m mainlines
01:52:05  <lws1984> can't
01:52:18  <lws1984> i'm worried about my cell connection down here
01:52:25  <bulio> cell?
01:52:27  <Sacro> im just about to go to bed, sorry :(
01:52:41  <Sacro> yes, his jailmate will come and get him in a minute :P
01:52:41  <lws1984> cellphone, GPRS, using as modem down in the subway
01:52:49  <bulio> oh
01:52:56  <bulio> your in a subway right now?
01:53:01  <lws1984> yep
01:53:05  <lws1984> it's odd
01:53:11  <bulio> what time is it over there?
01:53:12  <lws1984> usually i can't get service down her
01:53:17  <bulio> 10 pm over here
01:53:18  <lws1984> 9:53 PM
01:53:20  <lws1984> Boston, MA
01:54:20  <lws1984> where are you at?
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01:58:35  <bulio> Montreal, Canada
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02:43:09  <independence> Is it possible to use "fast forward" in networking games?
02:43:17  <lws1984> no
02:45:49  <independence> May I ask why not?
02:46:08  <lws1984> idk
02:46:11  <lws1984> ask the devs
02:46:24  <independence> Where can I find them?
02:56:12  <lws1984> idk
02:56:21  <lws1984> i'm mainly a TTD person myself
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06:46:31  <CIA-3> miham * r5355 /trunk/lang/ (4 files in 2 dirs):
06:46:31  <CIA-3> WebTranslator2 update to 2006-06-25 08:46:11
06:46:31  <CIA-3> afrikaans - 462 fixed, 5 changed by TrueTenacity (467)
06:46:31  <CIA-3> american - 13 fixed by WhiteRabbit (13)
06:46:31  <CIA-3> portuguese - 14 fixed by supra90 (14)
06:46:32  <CIA-3> ukrainian - 13 fixed by znikoz (13)
06:46:38  *** MiHaMiX [n=miham@xenon.bibl.u-szeged.hu] has joined #openttd
06:46:53  <MiHaMiX> morning
06:47:16  <Tron> MiHaMiX: your server is (was?) dead
06:47:25  <MiHaMiX> Tron: was.
06:47:45  <MiHaMiX> Tron: do you have any hint, why apache2 goes into zombie sometimes?
06:48:04  <Tron> what do you mean by "zombie"?
06:48:12  <MiHaMiX> Tron: in fact, pretty often.. once in every few days
06:48:41  <MiHaMiX> Tron: zombie in this case is not a process flag, it means that apache quits and a php process took over tcp/80
06:49:04  <MiHaMiX> Tron: it looks like apache exited _during_ serving a request
06:49:09  <Tron> this sounds a bit strange
06:49:40  <MiHaMiX> i'm doing an STFW right now
06:49:41  <Tron> but i guess it's a problem at your side, because if it happens that often somebody else would have noticed
06:50:57  <MiHaMiX> Tron: yes, i guess also, but what is the problem? :) it both occurs on my notebook
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06:54:07  <Tron> well, the PHP process hanging at port 80 isn't too unusual, it probably has it as stdout and writes the content of page into it
06:55:25  <MiHaMiX> yes, most probably
06:55:49  <MiHaMiX> Tron: but why does apache2 processes exit without any sign (no log, etc)
06:56:26  <MiHaMiX> Tron: I failed to mention yet that the server is amd64 arch
06:56:38  <Tron> *sigh* apache 2 uses threads
06:56:47  <Tron> so there is just one apache process, right?
06:57:05  <MiHaMiX> no
06:57:10  <peter1138> morning
06:57:20  <MiHaMiX> 80/tcp               root      11344 f....  apache2 root      11361 f....  apache2 root      11362 f....  apache2 root      11364 f....  apache2 www-data  13668 f....  php
06:57:24  <MiHaMiX> morning
06:57:28  <peter1138> apache2 can use different pooling methods
06:57:37  <MiHaMiX> grr, c'n'p really drives me crazy
06:57:46  <peter1138> threads, processes, probably other stuff
06:58:17  <Tron> i strongly prefer processes. it might be a tad slower, but it's safer
06:58:18  <peter1138> Tron, nice work on the foundations :D
06:58:24  <Tron> thanks
06:58:36  <Tron> i couldn't stand the glitches any longer
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07:08:42  <Tron> peter1138: are there any further foundation related problems you know of?
07:08:58  <Tron> except the selects-wrong-tile-problem you already mentioned
07:09:03  <peter1138> not that i can think of at the moment
07:09:42  <Tron> this problem is a bit more tricky though, because foundations make the ground non-continuous
07:10:10  <Tron> so the cheap newton-iteration does $STUFF
07:19:53  <MiHaMiX> aaaaaaaaaaaaaaaaa.....
07:20:04  <MiHaMiX> found the root cause of the problem?
07:20:15  <MiHaMiX> logrotate
07:20:30  <peter1138> umn
07:21:52  <MiHaMiX> if there is a process which serving a request when the apache is to be shut down, then apache has been shut down and the php process remains
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07:24:11  <MiHaMiX> hmm.. quick and not so dirty solution: fix apache2 initscript :)
07:27:56  <MiHaMiX>         ## Quick hack to made it stop completely
07:28:03  <MiHaMiX>         fuser -vk 80/tcp
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08:12:19  <Gorre`> morning ...
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08:20:59  <Gorre`> After half a hour of trying hard I realized that me - one of the _greatest_ and most _appreciated_ blender artist EVER - dont have rights, to edit and add my trully brilliant ... whatever to Enhanced GFX replacement part of openttd wikipedia ... and i feel terribly ashamed by all of this.
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08:27:19  <Gorre`> Ok, as it seems that nobody is interested ... im gonna tell mom ...
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08:30:32  <MiHaMiX> Gorre`: hmm
08:30:48  <MiHaMiX> Gorre`: you should be able to upload images
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08:33:18  <Gorre`> Well, I have always found mediawiki messy, so maybe its my fault, but I always get "view source" instead of "edit"
08:33:33  <MiHaMiX> Gorre`: what browser?
08:33:41  <Bjarni> hi people
08:33:45  <MiHaMiX> Gorre`: did you registered yourself?
08:33:49  <MiHaMiX> Bjarni: morning
08:34:06  <Gorre`> opera 9, registred for months, but i think the page is blocked to be edited.
08:34:31  <[Shaman]> lo Bjarni
08:34:33  <Gorre`> Shame on me ... This page has been locked to prevent editing; there are a number of reasons why this may be so
08:34:35  <Gorre`> hi bjarni
08:34:50  <MiHaMiX> Gorre`: which page?
08:34:58  <Gorre`> http://wiki.openttd.org/index.php/Enhanced_GFX_replacement
08:35:33  <MiHaMiX> Gorre`: that page is a category summarize page
08:35:43  <MiHaMiX> Gorre`: you should've edit a subcategory page instead.
08:36:12  <Gorre`> ok
08:36:29  <Gorre`> thanks
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08:36:54  <Gorre`> thats because i'v run out of tea :/
08:37:26  <MiHaMiX> Gorre`: most probably...
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08:41:01  <MiHaMiX> lol: http://www.handras.hu/stuff/zzz.mov
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08:45:50  <Gorre`> MiHaMiX: If I wanted to post original size of building there, it would completely mess the page (well its messed already). Is it allowed to use imageshacks thumbnails?
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08:50:15  <MiHaMiX> Gorre`: upload the image to the wiki if possible
08:50:39  <MiHaMiX> Gorre`: we'd like to avoid external images, as they generally slow down the loading of the page, if not even made that impossible
08:51:04  <MiHaMiX> Gorre`: since if the external source of images is down then noone will be able to see the image
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08:51:24  <MiHaMiX> Gorre`: you should generate two version of the image, a smaller and a bigger one
08:52:47  <Gorre`> Ok, i will try how mediawiki will manage 1536x1536 image ...
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08:59:25  <ln-> "Translators must use the charater set "Windows latin-1", also known as ISO 8859-1. Otherwise, some characters will not display correctly in the game."
08:59:49  <ln-> Windows latin-1 is exactly not known as ISO 8859-1.
09:01:25  <MiHaMiX> ln-: where did you read that?
09:01:51  <MiHaMiX> ln-: nope, found.
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09:05:07  <MiHaMiX> ln-: ok, fixed
09:07:53  <CIA-3> tron * r5356 /branch/0.4/ (tile.h town_cmd.c tunnelbridge_cmd.c): Move the inclusion of slope.h to reduce diff to trunk
09:08:26  <Gorre`> MiHaMiX: One last question. I havent found any example or anything I could follow about thumbnails use on our wiki. Is there any consensus about the size of thumbnails or anyone can just use the size he wants?
09:09:27  <MiHaMiX> Gorre`: well, you shouldn't use bigger than the average unless you have a real reason to do it.
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09:11:00  <Gorre`> You should have been a lawgiver MiHaMix :/
09:12:19  <MiHaMiX> Gorre`: ok, let me tell you a typical th size
09:13:40  <MiHaMiX> Gorre`: say, 200x400 should be more than enough as a thumbnail.
09:14:00  <MiHaMiX> Gorre`: sorry, 200x320
09:14:49  <Gorre`> Ok, ok, thanks.
09:16:44  <Gorre`> I will remake the page to fit these standarts then
09:16:47  <peter1138> for a thumbnail?
09:17:31  <peter1138> a thumbnail shouldn't be bigger than 100x100
09:17:42  <peter1138> else it's verging on not being a thumbnail any more
09:18:00  <Gorre`> There are some pictures with 500px in width which are making the page looking not very professional.
09:18:31  <Gorre`> And I want to make them to fit one style (read: to have the same size in width)
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09:18:55  <Wolf01> hi all
09:19:25  <Wolf01> hey anboni, i thought about another way to show cargo stats: http://www.tt-forums.net/files/cargostats_114.png
09:20:18  <MiHaMiX> peter1138: My advise was for the newgraphics tables, not actually thumbnails, even though I used the expression thumbnail
09:21:05  <anboni> Wolf01, do you have that actually coded already? or is that a mockup? :)
09:21:23  <Wolf01> paint artwork :P
09:22:33  <anboni> looks interesting.. what's the produced column?
09:22:56  <Wolf01> is what the station accepts from industries
09:23:25  <anboni> ah ok
09:23:42  <[Shaman]> Wolf01: where's the lower-right corner to 'expand' the window gone to? :o
09:24:01  <anboni> and what about the statistics button? :)
09:24:06  <[Shaman]> yar
09:24:32  <Wolf01> uhm... you have to put it in statistic panel XD
09:24:50  <Wolf01> i used the first panel that i found
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09:25:26  <Bjarni> brb
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09:28:31  <Wolf01> you can resize it anyway, i made it as you see because i'm too lazy to do more artwork :P
09:29:10  <anboni> hehe
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09:39:06  <CIA-3> KUDr * r5357 /branch/TGP/industry_cmd.c: [TGP]: Fixed crash when TileHeight() called for invalid tile
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10:36:54  <Bjarni> it
10:37:09  <Bjarni> damn, that enter key should not be next to ' :P
10:37:44  <Gorre`> amen.
10:38:00  <Gorre`> i still cant get used to this new keyboard as well ...
10:38:04  <Bjarni> anyway, what I was about to say was:
10:38:20  <Bjarni> it's good that I returned.... I would have missed a lot
10:38:57  <KUDr> and we would have missed you
10:38:59  <Bjarni> I mean, it's good to see all the people joining and leaving
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10:52:54  <anboni> when setting vehicle orders, was there any special behaviour in ttdpatch when ctrl-clicking on a station? i find myself wanting to press ctrl quite often while setting orders :)
10:53:12  <Gorre`> MiHaMiX: http://wiki.openttd.org/index.php/City_Buildings_(New_Graphics) You may take a look (at the bottom mainly) on the thumbnails. Looks good with 1280x1024, but it should be less the 200px.
10:53:36  <Bjarni> anboni: well, there is the shared order thing
10:53:49  <anboni> yeah, but that's ctrl-click on another train:)
10:53:55  <anboni> (or other vehicle)
10:54:04  <KUDr> train can be in station
10:54:05  <Nubian> when will be all new graphics inplemented in ottd rlse?
10:55:04  <Bjarni> Nubian: for a start, not as long as you invent your own words like rlse
10:55:20  <anboni> ouch.. that's going to be a problem...
10:55:33  <Nubian> rlse=release
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11:00:09  <MiHaMiX> Gorre`: I'm using 1024x768 on my notebook, and it looks good here
11:00:37  <Gorre`> Better then I expected
11:00:38  <MiHaMiX> Gorre`: however, if you want, you can make the thumbnails smaller :-)
11:01:17  <Gorre`> If peter wants ... I find this size
11:01:24  <Gorre`> ... good
11:03:49  <Bjarni> it's nice to see that we got so many new sprites, but it makes me wonder... how is progress on an engine to use them in the game?
11:03:56  <MiHaMiX> ok, then :)
11:03:56  <Bjarni> did anything happen there at all?
11:04:15  <anboni> Bjarni, isn't that what newgrf_lab is for?
11:04:40  <Bjarni> not displaying 32 bit graphics
11:05:13  <Bjarni> newgrf_lab is for improving support for newgrf files, not altering the graphic engine
11:05:39  <anboni> ah ok, guess that would be the 32bpp branch then.. haven't seen much progress there lately
11:09:36  <Gorre`> <Bjarni> how is progress on an engine to use them in the game?
11:09:42  <Gorre`> That, detective, is the right question
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11:17:41  <ln-> "Translators must use the charater set ISO 8859-11, otherwise, some characters will not display correctly in the game."
11:18:10  <ln-> "ISO 8859-11 is an 8-bit character encoding, part of the ISO 8859 standard. It covers the characters used for the Thai language." [Wikipedia]
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11:20:40  <hylje> thai?
11:20:41  <hylje> :<
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11:21:54  <anboni> how long is a game day, in seconds?
11:22:13  <hylje> i recall its 5
11:22:36  <anboni> no, it's much less.. visually i'm guesstimating it between 1 and 2 seconds
11:25:23  <anboni> hmm.. #define DAY_TICKS 74
11:25:49  <anboni> assuming a tick is still 18ms,. that means a day is 1332ms or 1.3 seconds
11:26:45  <anboni> that means openttd is taking somewhere around 11-13 seconds to save my game :/
11:26:54  <Rubidium> a tick is about 27 milliseconds (openttd.h:42)
11:27:11  <Rubidium> and 1 day thus about 2 seconds
11:28:16  <anboni> guess these are different ticks than what i was thinking of :)
11:28:30  <anboni> but that then means that openttd takes about 18 seconds to save my game :(
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11:31:27  <MiHaMiX> ok, bbl, bye for now :-)
11:32:46  <Gorre`> Well, its time, after ... 6 months of vacation to start Blender again ...
11:32:49  <Gorre`> *sigh*
11:33:01  <Gorre`> (actually, my mmorpg server is down ...)
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11:43:45  <black_Nightmare> any of you ever been in the place where you're barely trying start up (with large loan too) and jad just landscaping a lot of $$$ into water>land at edge of a city and suddenly someone else builds right on that flat land rendering you useless?
11:45:18  <black_Nightmare> or am I the only one to have just gotten into that hole now?
11:45:42  <anboni> i tend to do limited (if any) landscaping when i'm just starting
11:46:18  <black_Nightmare> anboni..how would you feel if you did one and suddenly you can't use the land you had made anymore? :-/
11:47:54  <Frostregen> just try to talk
11:47:58  <anboni> i probably wouldn't be amused
11:48:09  <black_Nightmare> go figure
11:48:24  <black_Nightmare> frostregen...its one of these usual deaf-and-never-talks player
11:48:26  <anboni> but then, i dont play multiplayer games, so i dont generally run into that kind of trouble
11:48:35  <black_Nightmare> and he just quitted connection a few minutes ago too :-/
11:48:59  <anboni> see if his company is passworded and if not, return the favor :)
11:49:07  <Frostregen> exactly
11:49:11  <black_Nightmare> I wish I wish..lol...it -is- passworded tho
11:49:18  <anboni> bummer
11:49:26  <anboni> only other option i can think of is to talk to the server admin
11:49:28  <black_Nightmare> I already thought of that as soon as he did that..anyhow ;)
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11:54:21  <Trenskow> Richlv, ping ?
11:54:28  <_bitwise> Why is the highest rated tube bridge is something like 611kph but the fastest road vehicle is 112?
11:55:15  <anboni> because the bridges are universal between road and rail
11:55:19  <Gorre`> Because its shared
11:55:21  <Gorre`> right.
11:55:22  <Wolf01> because the same bridge is used for maglev
11:55:45  <anboni> and that same bridge isn't even fast enough for the fastest maglev :
11:55:46  <anboni> :)
11:56:08  <Gorre`> Then the right question would be: Why does the fastest maglev runs at 643kph (?) while the fastest bridge is only 611
11:56:16  <Wolf01> that's correct, you shouldn't run too fast on bridges
11:56:17  <Gorre`> anboni: I hate you.
11:56:18  <Gorre`> :)
11:56:30  <anboni> Gorre`, type faster :)
11:56:35  <Wolf01> lol
11:56:54  <Gorre`> :-/
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11:57:52  <Gorre`> Thats because I havent been there for ages, thus I have forgotten to type fast.
11:57:59  <Gorre`> ... in english
11:59:42  <black_Nightmare> :p
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12:00:32  <Wolf01> anyone wants to help me to made a massive "stretched time + show catchement areas + enhanced terraforming (this to break darkvater's terraforming patch)"
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12:01:19  <Darkvater> 'ello :)
12:01:30  <KUDr> 'ello my master
12:01:36  <Wolf01> you talk about devil...
12:01:44  <hylje> hah, Wolf01
12:02:08  <Darkvater> Wolf01: he's talking about me
12:02:11  <Darkvater> hi KUDr
12:02:33  <Gorre`> Wolf01 has summoned you Darkvater ...
12:02:36  <Gorre`> Hello anyway
12:03:17  <Wolf01> Darkvater, was your the terraforming unwanted tiles patch, wasn't?
12:03:28  <Darkvater> eh?
12:03:29  <Bjarni> <Gorre`>	Wolf01 has summoned you Darkvater ... <-- well those Italians started with Mussolini and now Darkvater... I fear for their next step
12:03:45  <Darkvater> terraforming unwanted tiles?
12:03:54  <Wolf01> yes, tiles under tracks
12:04:13  <Darkvater> ?
12:04:18  <Darkvater> those with foundations?
12:04:23  <Wolf01> yes them
12:04:30  <Darkvater> es, that was me
12:04:40  <Gorre`> Bjarni: Behold! Benito Darkvater!
12:04:47  <Wolf01> i want to break your patch by allowing it like ttdp :P
12:05:05  <hylje> yes lets break all dv's stuff
12:05:10  <Gorre`> blasphemy
12:05:30  <Darkvater> well my patch fixed the broken method until now where you could terraform certain foundationed tiles and others not
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12:06:44  <Ammler> help
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12:07:13  <black_Nightmare> hey brianetta :)
12:07:23  <Wolf01> [14:06:45] <Ammler> help <- some infos about your problem?
12:07:24  <Brianetta> hi
12:07:31  <Wolf01> hi Brianetta
12:07:38  <anboni> nothing like a good intro.. "help"
12:08:21  <black_Nightmare> brianetta...is your server still up?
12:08:26  <black_Nightmare> (not the deathmatch one)
12:08:43  <Frostregen> http://ppcis.org/nightly/
12:09:04  <CIA-3> Darkvater * r5358 /branch/yapf/: - Remove the now finished and merged YAPF branch
12:09:09  <Ammler> sorry, was mistake (helpone)
12:09:38  <Gorre`> I'm afraid i have completely forgotten everything in blender :/
12:10:49  <black_Nightmare> ohh nightly build..that explains why I wasn't seeing it
12:10:56  <black_Nightmare> how often do nightly build come out?
12:11:02  <Darkvater> nightly?
12:11:29  <_bitwise> It would be nice if coop multiplay had some indicator for which client was doing building etc
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12:13:11  <Frostregen> maybe a sign over the "last build tile"?
12:14:53  <Frostregen> hmm, could be annyoing
12:15:27  <black_Nightmare> frostregen..know anything about my above question? (and re that sign being annoying..I could agree)
12:15:57  <Frostregen> i think there is a variable which stores the "last build tile" already
12:16:18  <Wolf01> Darkvater, have you some suggestions for me, like what i have to change to allow "wanted" terraforming under things?
12:16:54  <Frostregen> darkvater said it already: nightly....every night
12:17:26  <Darkvater> Wolf01: look in clear_cmd.c for cmdterraform/terraformproc..pretty nasty stuff :P
12:18:12  <Wolf01> ok, i'll try it
12:18:49  <Darkvater> is tron gone missing? :)
12:19:48  <black_Nightmare> frostregen..oh... :-/
12:19:54  * black_Nightmare isn't sure I want to bother much then
12:20:50  <Frostregen> why?
12:20:53  <Frostregen> too much?
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12:21:30  <Frostregen> to*
12:21:36  <black_Nightmare> one of the few reason I think I recall quitted was that its too tiring to have to keep update every single day
12:21:57  <black_Nightmare> give me something that only needs weekly/monthly updates :p
12:22:14  <Frostregen> then just stick to the official release ;)
12:22:21  <Brianetta> black_Nightmare: You aren't obliged to update to each nightly
12:22:40  <Brianetta> Most nightly servers are a few revisions out of date
12:23:01  <Brianetta> http://www.openttd.org/servers.php
12:23:03  <Brianetta> check it out
12:23:12  <Brianetta> Only one is up to date, and that's because I'm a nut
12:23:37  <Frostregen> yeah, I keep my code in sync with your servers revision =)
12:24:01  <Brianetta> I manually update it
12:24:16  <Brianetta> I could automate it, but I like to archive games off etc
12:24:23  <Frostregen> thought so...as last weeke there were 2-3 days without an update
12:24:48  <Frostregen> confused me =)
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12:26:51  <Frostregen> best of all your patch settings are the same as mine, so I don't have to change my style of play
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12:27:52  <CIA-3> Darkvater * r5359 /trunk/settings.c:
12:27:52  <CIA-3> - Setting a patch value through the console would show the old value as a
12:27:52  <CIA-3> confirmation. This was caused by the actual action being executed a tick later
12:27:52  <CIA-3> in multiplayer mode. Simply work around it by not showing the new value. If
12:27:52  <CIA-3> someone really must now it, just query again.
12:28:43  <CIA-3> Darkvater * r5360 /trunk/settings.c: - Fix (r5359): *sigh*, compile before you commit...
12:28:58  <hylje> busted
12:29:53  * Darkvater smacks hylje
12:29:56  <Darkvater> shut up you :)
12:30:42  <Darkvater> peter1138: sind Sie hier?
12:32:17  <Darkvater> hmm
12:32:25  * Darkvater ponders of committing terraform fix
12:32:27  <Darkvater> try #4
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12:33:40  <Eddi|zuHause> arggh... filenames ending with spaces are nasty :p
12:33:56  <Triffid_Hunter> Eddi|zuHause: that's what tab completion is for ;)
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12:35:15  <hylje> ffs, the town im servicing actually shrinks and ceases accepting goods
12:35:17  <Eddi|zuHause> well... using the files manually worked fine, but some program stripped the spaces and then did not find the file anymore
12:39:11  <Darkvater> anyone around with a compiler and wanna test terraforming?
12:39:22  <Darkvater> in its most stupid and outrageous forms?
12:39:43  <hylje> :D
12:39:55  <Darkvater> http://darkvater.openttd.org/terraform_final.diff
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12:43:13  <anboni> Darkvater, any specifics to look out for?
12:43:48  <Darkvater> everything
12:43:55  <Darkvater> mainly terraforming with rail-tiles
12:44:09  <anboni> does that include AI terraforming?
12:44:11  <Darkvater> up/down/bridge/tunnel where there is a rail-tile nearby
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12:44:42  <Darkvater> the AI doesn't normally terraform tiles with rails on them (only sporadically)
12:44:51  <Darkvater> but that as well
12:45:09  <Darkvater> the problem with AI is, is that you can't really check what it terraformed and if that was allowed or not ;p
12:45:16  <Bjarni> Darkvater: you moron.... now you wasted a revision... now we are one commit closer to the hard limit :(
12:45:30  <Darkvater> idiot
12:45:38  <Bjarni> hehe
12:45:42  <Darkvater> :)
12:45:52  <Wolf01> there is an hard limit?
12:45:54  <Bjarni> it's true.... but we are still so far from any hard limits that I don't care
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12:46:01  <hylje> and besides
12:46:05  <hylje> when you get to the hard limit
12:46:11  <hylje> just archive the old and start fresh
12:46:12  <Bjarni> I think it's 2^32 or 2^64 revisions
12:46:52  <Bjarni> or something else that is so high that we will not reach it in a very long time
12:47:06  <Bjarni> maybe our grand children might reach it
12:47:08  <CIA-3> Darkvater * r5361 / (branch/ branches/): - Conform more closely to SVN specs. Rename 'branch' to 'branches'
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12:48:36  <Bjarni> actually the bad part is that it takes room in the log... we got too many "fixed issue added in last commit" messages :|
12:52:42  <anboni> Darkvater, terraforming surrounding rail seems to be fine.. but i did notice an issue with road.. when there's a piece of road on one half of the tile, and you raise the land on one of the far corners, that piece of road gets removed
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12:53:55  <Darkvater> hmm lemme check anboni
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12:54:17  <anboni> not related to your patch though, it does that in my r5258-bridge game too
12:54:49  <Darkvater> hmm indeed
12:56:27  <Wolf01> that's an old bug
12:57:05  <Wolf01> you can also buy the tile when there is a half tile roadpiece
12:57:58  <Wolf01> i used this alot to reserve tiles to make square cities
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13:09:40  <Tron> it's actually not a bug
13:10:03  <Sacro> its a feature?
13:10:06  <Tron> there's a special case, which specifically allows this
13:10:06  <_bitwise> What sort of things classify as "other" in Expenditures column of the finance report?
13:10:27  <Sacro> _bitwise: biscuits, cups of tea
13:10:30  <Darkvater> I wonder what this special case is good for...
13:10:44  <Brianetta> Darkvater: Town expansion
13:10:59  <_bitwise> Sacro: those little rubber mats outside HQ's dorrs?
13:11:05  <_bitwise> s/dorr/door
13:11:06  <Darkvater> hmm been there since rev1
13:11:12  <Sacro> _bitwise: yep, that kinda thing
13:11:21  <Tron> Darkvater: been there since 0.1.0.1
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13:11:34  <Tron> (oldest complete source i could find on the net)
13:11:50  <Sacro> i have r290 ish somewhere
13:19:20  <anboni> Darkvater, you said a while ago that saving a game wouldn't take more than 2-4 seconds or so, right? well, my current game takes 8-9 game days, so 16 seconds or so :)
13:20:00  <Darkvater> to anyone who has a checkout of a branch and does an 'svn update': it will break. You need to 'svn switch to branches/' and then update. Sorry for all the trouble :(
13:20:12  <Darkvater> anboni: which saving? While it is pausing or while it is busy?
13:20:18  <anboni> while it's busy
13:20:38  <Darkvater> anboni: anyways it depends on 1) your pc 2) mapsize 3) load on your OS
13:20:47  <Darkvater> 4) if the game is in FF or not
13:20:59  <anboni> what's FF?
13:21:03  <Darkvater> fast forward
13:21:06  <anboni> ah
13:21:46  <Frostregen> darkvater: thx for the "switch" info
13:21:52  <Darkvater> 16 seconds is possible on a big map and not-a-so-fast pc
13:22:07  <Darkvater> Frostregen: I created a lot of trouble for some peeps :(
13:22:07  <anboni> well.. 1) athlon64 4000+, 2) 2048x2048, 3) openttd running with 44% cpu util and X running with 23%
13:22:21  <Darkvater> 2) < there you go
13:22:44  <Triffid_Hunter> anboni: what kind of screen has a 1:1 w/h ratio?
13:22:44  <Darkvater> 3) < also relevant, just game uses 44%, saving will need to compete with that
13:23:11  <anboni> Triffid_Hunter, we're talking mapsize here
13:23:34  <Triffid_Hunter> ah
13:23:51  <anboni> so i guess we'd need to figure out why the game is using 44% cpu :)
13:24:03  <Darkvater> big map, lots of vehicles?
13:24:11  <Darkvater> and SDL is ...
13:24:13  <anboni> 405 trains
13:24:21  <Darkvater> ships and pathfinder
13:24:30  <anboni> only using trains
13:24:42  <anboni> with yapf enabled
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13:25:06  <Darkvater> you can test what the impact is of the gameplay if you pause the game, then save it manually
13:26:09  <anboni> counting manually, ~5 seconds
13:27:10  <anboni> and the biggest chunk of that is probably coping the entire data area to the snapshot area in memory (or doesnt it do that when the game's paused?)
13:27:28  <Darkvater> biggest chunk is probably zlib
13:27:46  <Darkvater> you can test it if you save the game uncompressed
13:28:07  <anboni> is that a setting somewhere, or do i need to recompile?
13:28:12  <Darkvater> openttd.cfg
13:28:25  <Darkvater> savegame_format =
13:28:42  <anboni> is empty now
13:29:07  <Darkvater> lzo, none or zlib
13:29:24  <Darkvater> so that would be 'none' :)
13:29:32  <glx> but none with 2048x2048 takes a lot of space
13:30:08  <anboni> well.. game paused and format set to none, game really saves in the blink of an eye
13:30:30  <anboni> and what's 34M on today's harddrive...
13:30:50  <Darkvater> zlib it is
13:31:00  <Sacro> 34M save :|
13:31:00  <anboni> clearly
13:31:07  <Darkvater> 34M is a lot if you save it every month :)
13:31:11  <Darkvater> (autosave)
13:31:27  <anboni> yup, with game running, autosave still completes in the blink of an eye
13:31:47  <Darkvater> you can recompile openttd to take the fastest compression
13:31:52  <Darkvater> it's a setting from 0 to 9
13:32:04  <anboni> that's worth a try
13:32:23  <Darkvater> saveload.c:1108 in trunk/
13:32:49  <anboni> 9=best, 0=fastest?
13:32:49  <Darkvater> 'default	(-1)
13:32:49  <Darkvater> 'bestspeed	(1)
13:32:49  <Darkvater> 'bestcompression	(9)
13:32:50  <Darkvater> 'nocompression	(0)
13:32:53  <Darkvater> it's at 6 now
13:32:55  <anboni> :)
13:33:54  <Darkvater> < food
13:35:24  <anboni> still a noticable delay with it set to 1... (but definately less).. and diskspace usage difference isn't spectacular... 7.5M for default, 8.7M for bestspeed
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13:42:12  <Wolf01> a friend of mine has a problem compiling zlib and libpng when setting up mingw... solutions?
13:42:40  <CIA-3> richk * r5362 /trunk/ (5 files in 3 dirs):
13:42:40  <CIA-3> - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf
13:42:40  <CIA-3> graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new
13:42:40  <CIA-3> sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental
13:42:40  <CIA-3> airport.
13:42:55  <Frostregen> on windows?
13:42:57  <glx> Wolf01: works well with mingw + msys
13:43:06  <Wolf01> yes that
13:43:30  <Frostregen> the scripts wont work, because wget is missing in msys
13:43:55  <glx> I used configure, make and make install
13:44:01  <Frostregen> i had to download the packages manually, put them into my tmp folder, the the script worked
13:44:20  <Frostregen> this didn't work for me on win
13:45:53  <Frostregen> i think you could use the stuff from the useful.zip too
13:46:02  <Frostregen> without compiling anything
13:47:13  <Sacro> Wolf01: linux?
13:47:18  <Wolf01> no, winxp
13:47:29  <Sacro> Wolf01: that was a suggestion, not a question :P
13:47:34  <Frostregen> lol
13:47:44  <Wolf01> ...XD
13:48:25  <Frostregen> cya later
13:55:05  <Sacro> http://blog.sykosopp.com/wp-content/rulethemall.txt :|
13:56:36  <hylje> rofl :|
13:57:00  <Sacro> now THATS cross platform
13:57:27  <hylje> cross language
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13:57:52  <hylje> i assume that does compile/run on all compilers/interpreters
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13:59:05  <Sacro> yeah, can you spot the bottom one?
13:59:16  <hylje> brainfuck and python
13:59:41  <Sacro> yep
14:00:38  <hylje> bf is sheer geniu
14:00:39  <hylje> s
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14:00:55  <Sacro> yeah ive just been reading about it
14:01:22  <Qball> I like the if 0
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14:02:14  <hylje> theres not much to be written about bf
14:02:24  <hylje> its not like its _that_ complex language
14:02:34  <Sacro> Qball: im trying to follow it :S
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14:21:50  <SimonRC> Guys/gals, it you are interested in bf you should head over to #brainfuck
14:23:49  <hylje> :o
14:24:04  <hylje> ##brainfuck you mean
14:25:15  <Brianetta> wtf is it?
14:28:12  <anboni> Brianetta, http://en.wikipedia.org/wiki/Brainfuck
14:28:14  <SimonRC> oh, yeah
14:28:22  <anboni> i was just reading up on it :)
14:28:23  <SimonRC> I meant ##brainfuck
14:30:22  <Brianetta> Oh, the language
14:30:24  <Brianetta> meh
14:30:29  <Brianetta> I never was interested in it
14:31:52  <anboni> rulethemall.txt missed a language that could've easily been included :) http://en.wikipedia.org/wiki/Whitespace_programming_language
14:34:07  <hylje> syntax highlighting rules with whitespace
14:34:25  <anboni> yeah
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14:47:56  <peter1138> Darkvater: pong?
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14:53:39  <Darkvater> pong
14:53:41  <Darkvater> peter1138: nvm
14:54:04  <peter1138> oh
14:54:30  <peter1138> unwanted, eh? ;p
14:55:00  <Darkvater> yes ;p
14:58:12  <Darkvater> Richlv:
14:58:13  <Darkvater> ping
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15:02:29  <Darkvater> hmm does perl have a function to convert a string to a timestamp?
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15:06:04  <Rens2Sea> \o/
15:08:28  <Born_Acorn> lies.
15:10:00  <peter1138> ?
15:17:31  <Wolf01> ok, my friend now can compile OTTD
15:17:41  <Wolf01> i sent him the whole msys folder XD
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16:03:15  <Zavior> http://it.slashdot.org/article.pl?sid=06/06/25/1440236
16:04:08  <anboni> eww
16:04:18  *** bulio is now known as bulio|out
16:04:19  <Zavior> Yes
16:05:36  <anboni> guess it's time to go through a bunch of sites and change my password :/
16:06:52  <Born_Acorn> You use the same password everywhere? Thats silly.
16:07:16  <anboni> not everywhere, but yes there's a bunch of not-so-important sites where i use the same password
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16:08:54  <Zavior> Well
16:09:03  <Zavior> Atleast I didn't have to time to register yet
16:09:24  <Zavior> -to
16:09:36  <peter1138> heh, i don't automatically register
16:10:02  <peter1138> and i use a throw-away-i-don't-actually-give-a-shit password for freenode
16:10:04  <hylje> good that i have a uniq passwd here
16:10:20  <peter1138> i only registered because of the stupid private message restriction, heh
16:10:49  <Darkvater> yeah, that's pretty dumb
16:11:08  <anboni> yeah, same here.. but i grabbed the password i use for a few other irc sites and some forums as well... gonna be way too many different passwords to remember otherwise:)
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16:25:35  <Wolf01> yumm stretched the day time to 8 secs and the industries have quadruple production XD
16:26:55  <peter1138> heh
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16:27:41  <Wolf01> that is correct, a month take the quadruple as before
16:29:14  <Zavior> ;P
16:34:28  <Ihmemies> ahahaha I said
16:34:30  <Ihmemies> to these coop guys
16:34:44  <Ihmemies> at lesat 4 rails to each direction if they are going to convert to maglevs
16:34:54  <Ihmemies> well, they made 2 (while i wasn't around) and converted :F
16:34:57  <Ihmemies> now it's jammed to hell
16:35:27  <Zavior> k
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16:45:06  <black_Nightmare> anyone want take over an online co?  just wondering (I'm wanting to quit soon and that I'll be out for several hours etc so :p)
16:45:38  <Sacro> version? newgrfs?
16:45:48  <black_Nightmare> just plain 0.4.7 :p
16:46:25  <Sacro> hmm, i would but the f1 is about to start
16:46:36  <black_Nightmare> heh its ok
16:46:54  <black_Nightmare> nothing major....can always let the server lasp my co into nothing .... I mean its just a game
16:47:00  <Sacro> hmm
16:47:06  * Sacro listens to Oh Canada
16:48:31  <black_Nightmare> how often you play anyhow sacro?
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17:06:49  * Ihmemies needs diagonal tunnels
17:07:27  * Ihmemies needs faster bridges
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17:15:23  <SimonRC> anboni: I know the guy who invented Whitespace.
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17:15:32  <Sacro> as in " "?
17:15:51  <anboni> cool
17:16:01  <SimonRC> Sacro: the programming language
17:16:59  <Sacro> SimonRC: ah
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17:22:09  <anboni> hmm.. 20 days to unload and load...
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17:39:22  <CIA-3> tron * r5363 /trunk/ (clear_cmd.c rail_cmd.c tile.c tile.h):
17:39:22  <CIA-3> Revert 5312, 5288, 5248, 3992, 3249, 3228
17:39:22  <CIA-3> They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
17:39:42  <[Shaman]> rofl.. freenode highjacked: http://it.slashdot.org/article.pl?sid=06/06/25/1440236&from=rss
17:40:44  <Wolf01> i see hijacked
17:41:11  <[Shaman]> yar, my typing sucks
17:42:17  <hylje> olde
17:42:27  <hylje> too bad i got disconnected while that happened
17:42:45  *** bulio|out is now known as bulio
17:44:23  <Wolf01> uhm, changing the #define DAY_TICKS 74 to something higher may have unwanted effects or only stretches the time?
17:44:59  <anboni> from the comments i read around that #define, i understand that the 74 was picked to prevent some value from wrapping
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17:46:07  <Wolf01> if i use multiples of 74 i think that not changes soo much
17:46:18  <anboni> still will make that value wrap
17:46:27  <anboni> which could cause a lot of other things to mess up
17:46:42  <Sacro> Wolf01: you doing another daylength patch?
17:46:48  <Wolf01> yes :P
17:46:50  * Sacro quickly considers updating his
17:47:23  * peter1138 mutters at r5361
17:47:50  * Darkvater hides
17:48:15  <Darkvater> peter1138: svn switch from inside your branch to branches/
17:48:42  <Sacro> Wolf01: theres "Sacros daylength patch" somewhere...
17:49:11  <Wolf01> i want to make the day longer so when i'll want to add an alpha layer for day-night cycle i can see it not flashing all the time
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17:50:09  <anboni> sure... trains are loading/unloading for 20 days straight (ok, 5 in your modified daylength), but at least we have day/night cycles :)
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17:51:25  <CIA-3> tron * r5364 /trunk/clear_cmd.c: Clean up r5363
17:51:41  <Wolf01> have you ever seen a train loading for 20 days? (in real world i mean)
17:52:00  <anboni> nope
17:52:16  <anboni> that's why i dont really see the need for an attempt at adding realism in day/night cycles :)
17:52:18  <Wolf01> have you ever seen a train taking 2 monts to drive for 500 km?
17:52:33  <Wolf01> so, daylenght patch make it more realistic
17:52:46  <Wolf01> i like realism
17:53:03  <peter1138> Darkvater: can't
17:53:52  <Sacro> Wolf01: im looking for mine
17:53:57  <Wolf01> http://www.tt-forums.net//files/daylength_405.diff
17:54:04  <Wolf01> here is it XD
17:54:12  <peter1138> guess i'll have to do another load of checkouts ;p
17:54:27  <Sacro> hmm, yep :)
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17:56:54  <peter1138> yay, original bridge terraform bug back :D
17:57:25  <Sacro> hehe
17:57:41  <peter1138> errr
17:57:44  <peter1138> s/bridge/tunnel/ o_O
17:57:57  <hylje> .>
17:59:52  <Tron> peter1138: yes, and my shiny new solution proofed faulty, too, in the last test before commit
17:59:53  <Tron> /:
18:00:26  <peter1138> :(
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18:00:58  <peter1138> i wonder why it appears so hard to get right...
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18:11:47  <Darkvater> peter1138: what do you mean you can't?
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18:13:28  <peter1138> eh, worked now
18:14:06  <Darkvater> :)
18:14:57  <hylje> eheh
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18:16:18  <scia> STAY!
18:16:21  <scia> :p
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18:24:31  <scia> michi_cc: having trouble?
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18:25:47  <Wolf01> ok sacro, i think i have updated your patch to trunk, now i compile and try it
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18:27:26  <Sacro> Wolf01: nice
18:27:49  <Wolf01> uhm options don't appear on configure patches..
18:27:59  <Sacro> oh dear
18:28:24  <Wolf01> oh i found it
18:28:29  <Sacro> lol
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18:28:35  <Wolf01> is under another tab
18:28:35  <Wolf01> XD
18:29:25  <Wolf01> ok, it works
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18:29:32  <_bitwise> Well this is encouraging http://tgmandry.blogspot.com/2006/06/worlds-largest-foss-irc-network.html
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18:30:04  <[Shaman]> _bitwise: -19:41:44- [[Shaman]]: rofl.. freenode highjacked: http://it.slashdot.org/article.pl?sid=06/06/25/1440236&from=rss
18:30:08  <[Shaman]> yer.. an hour behind :P
18:30:22  <_bitwise> mea culpa
18:30:23  <[Shaman]> and yes I did typo there.
18:30:25  <_bitwise> :)
18:31:23  <Wolf01> good, the day length is about 70 seconds :D
18:31:44  <Wolf01> 16x
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18:31:54  <hylje> actually
18:31:55  <hylje> > 18:58:32  Zavior> http://it.slashdot.org/article.pl?sid=06/06/25/1440236
18:32:16  <hylje> and im a hour later than shammy
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18:34:22  <Wolf01> how i can set up tortoise to make patches of only what i changed in the last change?
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18:35:17  <[Shaman]> hylje: more than an hour :P
18:35:43  <hylje> your clock might be more wrong than mine
18:36:36  <[Shaman]> nah
18:36:50  <Wolf01> only if your clocks have different multiplier XD
18:36:53  <[Shaman]> -18:05:17- [Zavior]: http://it.slashdot.org/article.pl?sid=06/06/25/1440236 on my clock
18:37:34  <anboni> does anyone happen to have a game with an example of a working 2 to 1 line merger?
18:37:58  <Wolf01> maybe i, but i don't remember
18:38:28  <Wolf01> i have about 60 savegames
18:38:33  <anboni> heh
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18:39:16  <Wolf01> :O in the max day-length the coal mine produces about 6,000 tonnes at month
18:39:35  <hylje> :D
18:39:39  <hylje> realistic much
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18:39:54  <Wolf01> is realistic when a day takes a real day XD
18:40:45  <hylje> yes
18:40:48  <hylje> lets bring it all to scale
18:41:05  <hylje> but let the user speed up the time up to current daylength in ottd
18:41:17  <Wolf01> yes you can configure it
18:41:23  <Wolf01> from 1x to 8x
18:41:41  <hylje> then what we need is realistic building time w/ rail
18:42:02  <hylje> and daytime / nighttime distinction
18:42:10  <Wolf01> yes that is the next step
18:42:32  <hylje> so it would be ideal to do revising at night
18:42:47  <hylje> and take passenger trains to depots at night
18:43:00  <hylje> since theres not many people going around at that time
18:43:03  <Wolf01> more passenger at day, less passengers at night
18:43:19  <Wolf01> more mail at night and less mail at day
18:43:20  <hylje> little to no at night
18:43:32  <hylje> maybe enough for one or two night trains
18:43:38  <hylje> but nothing like commuters
18:43:48  <Wolf01> i thought about 10% and 90%
18:44:00  <hylje> multiplayer would likely be harder to do with mass realism
18:44:26  <hylje> or -- at least -- less convenient
18:44:27  <Wolf01> i think i'll make it disableable
18:44:57  <Sacro> ooh, u discussing daylength?
18:44:58  <Wolf01> or if you want, you can set the multiplier to 1x so it don't changes too much from now
18:45:03  <Wolf01> yes
18:45:12  <Sacro> my patch work?
18:45:22  <hylje> bringing it all to scale would be possible with 3d gfx
18:45:25  <Wolf01> yes, and it is cool
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18:46:22  <Wolf01> http://rafb.net/paste/results/HGtMJ792.html
18:46:23  <Wolf01> the changes are mixed with my transparency patch, so if you want to extract it you have to do it by hand :P
18:46:47  <Sacro> hmmm
18:50:16  <Wolf01> yeah, i played for 10 minutes and the year isn't finished yet
18:51:10  <Wolf01> now i can upgrade rail to monorail and maglev doesn't appear when i'm at half of the work
18:51:26  <hylje> im usually done monorail when maglev comes available
18:52:18  <Wolf01> and so 2090 is not so close, i can play for half a year to reach it
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18:55:26  <Sacro> get RichK to add it to MiniIN, start  a 2048x2048 game, and play for months :D
18:55:39  <Wolf01> XD
18:55:53  <Wolf01> now i'll try to make a clean patch
18:55:55  <Sacro> im serious :P
18:56:03  <[Shaman]> yar
18:56:08  <Sacro> why are there so many distros :(
18:56:08  <[Shaman]> that patch would be the BOMB
18:56:10  <hylje> SRSLY
18:56:10  <Sacro> yar?
18:56:15  <[Shaman]> YARRRRRRRRRRRRRRRRRRRRRRRRR
18:56:15  <Sacro> YA RLY
18:56:31  <Sacro> Wolf01: but if u do it...it'll get a new name :(
18:56:48  <Wolf01> i only updated yours
18:57:02  <Wolf01> so is still your invention
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18:58:49  <CIA-3> tron * r5365 /trunk/clear_cmd.c:
18:58:49  <CIA-3> -Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
18:58:49  <CIA-3> (Hopefully this time it works for real)
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19:01:27  <Wolf01> what was the command to diff 2 folders with msys?
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19:01:46  <Wolf01> i tried diff from to > file
19:01:56  <Wolf01> but writes if files differs
19:02:02  <Wolf01> not in what differ XD
19:04:28  <Wolf01> oh, the -u parameter
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19:07:30  <Sacro> Wolf01: i dont mind
19:07:37  <Sacro> diff -u from to
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19:08:34  <Wolf01> http://rafb.net/paste/results/bIqyWy55.html here is the diff made from msys
19:08:47  <Wolf01> enjoy :P
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19:09:55  <Sacro> that doesnt look to be a valid diff
19:10:02  <Sacro> you dont need to show matching files/folders
19:10:04  <Wolf01|AFK> is not a valid diff
19:10:16  <Sacro> eh?
19:10:46  <Sacro> also you appear to have crossed versions :S
19:10:54  <Wolf01|AFK> i made it with diff -u trunk my > file.diff
19:11:16  <Wolf01|AFK> because tortoise cannot diff folders
19:11:20  <Sacro> ahh, just use svn diff
19:11:58  <Wolf01|AFK> i'm going eating, i'll made a valid diff later
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19:21:20  <Sacro> lol, ok
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19:21:54  * peter1138 boggles at the signal post guy
19:22:12  <SimonRC> where?
19:22:18  <Sacro> peter1138: the one i just replied to?
19:22:40  <peter1138> ea
19:22:43  <peter1138> +yh
19:23:54  <Sacro> lol
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19:45:01  <bulio> anyone wanna tutor me ingame?
19:45:07  <bulio> I need some help building mainlines
19:47:03  <SpComb> lay track.
19:47:17  <hylje> yes lay more track
19:47:37  <hylje> and then use magic on tracks too stuck
19:47:39  <Brianetta> dbg: [NET] Trying to execute a packet in the past!
19:47:39  <Brianetta> openttd: network.c:1158: NetworkHandleLocalQueue: Assertion `0' failed.
19:47:58  <Brianetta> Happens when you try to join a server that's full.
19:48:02  <hylje> :o
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19:48:13  <Brianetta> If there's a space, the clienbt attempts it.  If there'a a queue, it fails and asserts.
19:48:23  *** egladil_ibook [n=egladil@h31n3fls301o1035.telia.com] has joined #openttd
19:48:31  <hylje> could use some exception handling
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19:50:09  <Ihmemies> http://www.kotiposti.net/ihmemies/roina/massive_gridlock.png
19:50:29  <Ihmemies> hilarious
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19:52:36  <hylje> :o
19:52:43  <hylje> elaborate
19:53:24  <anboni> is there a limit to the number of combo signals in a row that'll take their status from each other?
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20:06:13  <Sacro> anboni: dont think so
20:07:14  <anboni> you're probably right, turns out that after checking and doublechecking twice, i had one exit signal in the lot... those things are way too hard to distinguish :/
20:08:10  <Sacro> hehe
20:09:21  <anboni> i need to merge one low traffic line into a high traffic line.. cant really afford having any trains on the high traffic line come to a full stop.. but that's pretty hard to get done reliably :/
20:09:51  <Sacro> no it aint
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20:11:51  <anboni> Sacro, got any working examples? currently i have a priority block of 6 combo signals, which works okish, but every once in a while a train from the merging line sneaks in too early making the prio line come to a halt
20:12:09  <Sacro> anboni: no, best to check the co-op wiki
20:12:30  *** fusey [i=fusion@220.142.171.66.subscriber.vzavenue.net] has joined #openttd
20:15:55  <Wolf01> sacro, i made a valid diff
20:15:58  <Sacro> bulio: evening
20:16:02  <Sacro> Wolf01: ah good :)
20:16:45  <Wolf01> if you want to try it: http://rafb.net/paste/results/Sy7Dd080.html
20:17:47  <Sacro> it needs someting in saveload.c i think
20:18:01  <Sacro> i dunno, have to speak to some other devs, find out about network game handling
20:18:04  <Wolf01> no, it doesn't break savegames
20:18:51  <Sacro> i know it doesnt, but i dont thnk it works with network games, causes desyncs
20:19:06  <Wolf01> that's true
20:20:56  <Sacro> and thats what needs fixing mainly before its good for MiniIN
20:21:22  *** Walle [n=Walle@cust-247-56.dsl.versateladsl.be] has joined #openttd
20:21:27  <Walle> yay
20:21:43  <Wolf01> do you plan to fix it? i did the hard work by updating it to r6535 :P
20:22:54  *** Walle [n=Walle@cust-247-56.dsl.versateladsl.be] has left #openttd []
20:22:54  <valhallazzzw> Walle: #openttdcoop, not #openttd :P
20:22:57  <valhallazzzw> argh
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20:23:41  <Sacro> Wolf01: yeah, i did plan on fixing it
20:23:45  <Sacro> 6535 :|?
20:24:13  <Wolf01> maybe is 5364
20:24:29  <Wolf01> i don't know what i had into my mind
20:24:53  <Wolf01> i was reading bash.org XD
20:25:04  <Wolf01> maybe 6535 is from there XD
20:25:08  <Sacro> hehe
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20:27:20  <Sacro> Wolf01: what needs doign then?
20:27:38  <Wolf01> the multyplayer thingy
20:28:03  <Sacro> ah yeah, hmm
20:28:07  <Sacro> ANY PATCH DEVS IN HERE :D
20:30:38  <Sacro> Wolf01: maybe best to read a few other patch's, see how they do it
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20:34:22  <Sacro> egladil: hey
20:36:02  <egladil> hello
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20:36:44  <Sacro> you do patches dont you?
20:37:48  <egladil> sometimes, but not much lately (school and broken computer and stuff)
20:38:32  <Sacro> oh right, cos me and Wolf01 are trying to get the daylength patch to work on network games
20:39:17  <egladil> ok
20:41:05  <Wolf01> i think that the best solution is to lock the control in multyplayer and use the server's setting
20:41:10  <Wolf01> as other patches
20:42:40  <Sacro> Wolf01: yeah, but im not sure how to do that...
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20:45:45  <Sacro> hmm, just looking for a relevant patch to use
20:49:54  <Wolf01> what is the S or N or whatelse in SDT_VAR(Patches, day_length,         SLE_UINT8, S, 0,  1, 1,16, STR_CONFIG_PATCHES_DAY_LENGTH,            NULL), ???
20:50:10  <Wolf01> after SLE_UINT8
20:50:33  <Sacro> did i right that line?
20:50:37  <Sacro> *write
20:50:44  <Wolf01> no
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20:50:54  <Wolf01> is a line that i updated
20:51:12  <Wolf01> because is changed a lot since your patch
20:51:37  <Sacro> yeah i know
20:52:06  <Wolf01> in the header seems to be a flag, but what it does?
20:52:33  <Sacro> which file?
20:52:49  <Wolf01> settings.c/.h
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20:53:16  <Sacro> i didnt touch settings.h
20:53:39  *** Nubian [n=nubian@193.93.73.116] has joined #openttd
20:53:50  <Wolf01> no i'm looking in settings.h to know what are the various arguments
20:55:05  <Wolf01> 1,1,16 are the values i choose to set in the gui: std,min,max
20:55:22  <Sacro> i had 1,1,32
20:56:00  <Brianetta> #openttdcoop sandbox now has an advanced rolling password system
20:56:21  <peter1138> nice
20:56:47  <Brianetta> A new password every 5 minutes
20:56:57  <Brianetta> forcing players to visit the Wiki to get it
20:57:26  <Wolf01> somebody knows how to handle server side patches in multiplayer?
20:57:27  <Sacro> cool
20:58:38  <Sacro> http://www.datatek.net/Humor/How%20to%20write%20good
20:59:18  <Darkvater> OMG OMG
20:59:23  <Sacro> Darkvater: ?
20:59:26  <Darkvater> you have NOT seen such a football-game before
21:00:10  <Darkvater> totally insane, they were almost fighting. 4 red cards and 20!! yellow
21:00:13  <Darkvater> o_O
21:00:19  <Sacro> Darkvater: not for many years... i dont like football
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21:01:03  <fusey> what game was this??
21:01:11  <Darkvater> Netherlands - Portugal
21:01:15  <anboni> so is the nonsense over yet? or did "we" make it to the next round?
21:01:26  <fusey> 20 yellow jesus
21:01:29  <fusey> im gonna have to download that one
21:01:37  <Darkvater> anboni: we just got kicked
21:01:38  <Sacro> ooh, so are england against netherlands?
21:01:43  <Sacro> ah, portugal
21:02:17  <Darkvater> i can't get how retarded dutch players can play. Bunch of assholes
21:02:25  *** zeme1 [n=zemei@dsl5400E8EF.pool.t-online.hu] has quit ["Leaving."]
21:02:36  <Darkvater> and that faggot of a Kuyt can't even score a single goal...asshole
21:02:44  *** Frostregen_ [i=SADDAM@dslb-084-058-135-232.pools.arcor-ip.net] has joined #openttd
21:03:43  <Darkvater> just insane, totally insane
21:04:05  *** |Jeroen| [n=jeroen@dD5E03EB1.access.telenet.be] has quit ["Whoopsy"]
21:04:20  <glx> Sacro: england played against equador
21:05:06  <valhallazzzw> Darkvater: yes, we suck
21:05:38  <Wolf01> ehm sacro... /* Shortcuts for macros below. Logically if we don't save the value we also don't sync it in a network game */
21:05:39  <Wolf01> #define S SLF_SAVE_NO | SLF_NETWORK_NO
21:06:18  <Sacro> Wolf01: ah, right
21:06:55  <Sacro> well then maybe it has to be saved
21:07:08  <peter1138> yay, spy who shagged me on C4
21:07:46  <Sacro> yeah i just put that on
21:07:56  <Wolf01> i'm trying on network game... the day is not sync'ed but the games not de-sync
21:08:37  <Sacro> hmm, well how to sync the day?
21:08:47  <Wolf01> i don't know :P
21:09:05  <Wolf01> but i know that the patch option is not disabled
21:09:35  <Wolf01> ok, it desynced
21:09:38  <Sacro> hmmm
21:09:42  <Wolf01> after 5 server's days
21:10:07  <Sacro> try pause, then connect, then unpause
21:10:07  <Wolf01> and as i can see, all thingyes are in day, not in ticks
21:11:06  <Wolf01> yes, the date is synched on connect
21:11:14  <Sacro> right
21:12:10  <Wolf01> is synched also if i use the same multiplier for the day_length
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21:12:44  <Sacro> right
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21:14:13  <RichK67> Darkvater ping
21:14:59  <Darkvater> WHAT
21:15:03  <Darkvater> dammit
21:15:06  * Darkvater is irritated
21:15:12  <[Shaman]> lol
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21:15:34  <RichK67> so is RichK  - your change to "branches" has broken the revision history
21:17:12  <glx> RichK67: what do you mean?
21:17:25  <Wolf01> sacro, we need also to use ticks for popups... otherwise we get the newspaper stay for 5 minutes on the screen, and chat strings too
21:17:58  <RichK67> when i do "show log" for an individual file, it just errors with "File not found : revision 5360, path '....
21:18:18  <glx> did you 'switch' before?
21:18:21  <RichK67> yes
21:18:27  <Sacro> Wolf01: just divide it by _patches.daylength
21:18:40  <Wolf01> but is not good
21:18:41  <Darkvater> RichK67: you need to switch it to branches/ then it works
21:18:54  <Darkvater> RichK67: I know because I did so and it works perfectly
21:19:15  <Wolf01> A*B/B = A... use A directly
21:19:17  <RichK67> well, ive switched my TGP and MiniIN branches and both fail
21:19:32  <Darkvater> RichK67: then you did something wrong
21:19:48  <RichK67> try selecting one file, and do a show log... then do "show all" revisions
21:19:54  <RichK67> bombs every time
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21:20:43  <Darkvater> weird it works
21:20:47  <Zr40> works fine here
21:20:50  <Darkvater> or it's not weird?
21:20:52  *** Frostregen_ is now known as Frostregen
21:21:19  <RichK67> have you actually tried to show a history previous to r5361 on a branch?
21:21:26  <Darkvater> yes
21:21:30  <Darkvater> didn't I just say so?
21:21:50  *** Osai is now known as Osai^zZz
21:21:59  <RichK67> well, its not working here, on all my 8 checkouts of branches
21:22:14  <Zr40> RichK67: assuming you're on windows, what do properties -> subversion tab -> URL say for such a file?
21:22:34  <RichK67> im doing a fresh checkout now of the MiniIN branch, and will confirm whether its SNAFU
21:22:46  <Sacro> do i make you horny baby :P
21:23:25  <peter1138> works for me, with a switched branch
21:23:29  <RichK67> Zr40: svn://svn.openttd.org/branches/MiniIN/airport_movement.h
21:24:10  <Zr40> that looks correct
21:24:11  <RichK67> show all just lists the 5361 snafu
21:24:27  <RichK67> yes, i know it does... i wouldnt complain if it was trivial
21:24:28  <Zr40> try unchecking 'stop on copy/rename'
21:25:12  <RichK67> ah.... yup, that got it, thanks.... as i said, not trivial
21:25:20  <Darkvater> so can I get an excuse now?
21:25:41  <RichK67> apols - but its a daft change IMO anyway
21:26:05  <RichK67> its not as tho someone will misunderstand "branch" for "branches"
21:26:21  <Darkvater> ...
21:26:55  <Zr40> if you notice a typo, you (try to) fix it
21:27:02  <Zr40> I assume Darkvater's reasoning was similar :)
21:27:40  <RichK67> its not a typo, and affects everybodies configs... its like a savegame version change squared ;)
21:28:00  <glx> RichK67: it affects only tortoise users :)
21:28:03  <Zr40> are savegame version changes fixed by svn switch?
21:28:35  <RichK67> glx: ah, of course, its "punish the windows users... ha ha" time ;)
21:28:53  <Darkvater> it's not svn's fault tortoisesvn is unable to cope with this
21:28:53  *** TL|Away [n=trueligh@truelight.xs4all.nl] has joined #openttd
21:29:07  <Darkvater> you know now how to fix it, so do it and stop complaining :)
21:29:07  <glx> I'm a "windows user", but I use svn cli
21:29:19  <RichK67> DV: :)
21:31:59  <RichK67> yeah, its a real problem now... before when i did "show log" for my MiniIN branch, it showed the MiniIN branch since creation... it now shows all revisions back to r1
21:32:43  <Darkvater> why do you use 'show all'?
21:32:48  <Darkvater> there is no use in that
21:33:06  <RichK67> i said show log
21:33:10  <Darkvater> you're much better off using http://svn.openttd.org/ :)
21:33:19  <Darkvater> show log only shows a maximum of 100 revisions
21:33:37  *** _Red is now known as Red
21:33:42  <RichK67> and you hassle me for not using an IDE... tortoise/showlog is in my IDE
21:33:43  <Darkvater> hi TL|Away
21:34:02  <TL|Away> hi Darkvater, and bye, if you have nothing to ask ;)
21:34:05  <Darkvater> I don't particularly like it for show log, too slow :)
21:34:10  <Darkvater> TL|Away: good night :)
21:34:47  <TL|Away> night :)
21:35:21  <RichK67> ah well... ill just have to live with it
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21:37:23  <Darkvater> < going to bed
21:37:24  <Darkvater> gn all
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21:39:44  <SpComb> hmm
21:40:06  * SpComb pokes Born_Acorn
21:41:15  <Sacro> id wash your hands now
21:43:44  <hylje> so wash them
21:49:02  <Wolf01> i can't understand why the option is not deactivated
21:49:06  <Sacro> ?
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21:49:44  <Wolf01> i cloned another option that is deactivated in multy
21:49:55  <Wolf01> but doesn't work
21:50:04  <Sacro> oh right
21:52:54  <SpComb> Sacro: I'd preferr it if I could wash my own hands myself
21:53:46  <Sacro> SpComb: hmm
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22:29:53  <ln-> http://ksenos.eu/~lauri/redarrows/
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22:33:12  <Wolf01> 'night
22:33:22  *** Wolf01 [n=wolf01@host235-235.pool874.interbusiness.it] has quit ["e ricordate, per la legge di avogadro non esiste cazzo quadro"]
22:34:14  <[Shaman]> ln-: nice
22:34:20  <[Shaman]> slow connection tho :P
22:34:38  <ln-> yeah, i know :/
22:35:13  <RichK67> http://www.photosig.com/go/photos/view?id=1308778&forward=viewportfolio
22:35:20  <ln-> right now i'm replacing those files with scaled-down versions that are smaller in size.
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22:54:03  <Eddi|zuHause> wtf means prudent?
22:54:23  <Triffid_Hunter> careful and sensible; marked by sound judgment; "a prudent manager"; "prudent rulers"; "prudent hesitation"; "more prudent to hide than to fight"
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22:56:08  <Sacro> !dict prudent
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23:05:54  *** MeusH [n=poiutre@host-ip18-138.crowley.pl] has joined #openttd
23:05:57  <MeusH> hi
23:06:20  <Sacro> hi MeusH
23:06:47  <MeusH> does any of you here use mIRC?
23:07:07  *** christooss [n=matic@153.5.32.83] has quit ["Leaving."]
23:07:10  <Triffid_Hunter> MeusH: used to a bit back
23:07:28  <Triffid_Hunter> learnt pretty much all i could find about it, then moved on
23:07:58  <MeusH> Triffid_Hunter: a server window pops up at mIRC startup, but there is no freenode
23:07:58  <Sacro> MeusH: i used to
23:08:19  <MeusH> neither I can connect to freenode using /connect irc.freenode.net
23:08:31  <Triffid_Hunter> MeusH: why not?
23:08:38  <MeusH> I don't know why
23:08:52  <Triffid_Hunter> it tells you in the status window...
23:08:53  *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has quit [Read error: 104 (Connection reset by peer)]
23:09:10  <MeusH> so how can I make mIRC connect a server on startup, then join several channels?
23:09:31  *** Trippledence [n=Trippled@cust183-dsl52.idnet.net] has joined #openttd
23:09:55  <Triffid_Hunter> MeusH: write a script. google will provide you with millions of tutorials
23:10:12  *** PAStheLoD [n=pas@catv-56656d26.catv.broadband.hu] has quit ["( www.nnscript.de :: NoNameScript 4.01 :: www.XLhost.de )"]
23:10:18  <MeusH> okay, but how to set it a startup script for mIRC?
23:10:29  <Sacro> i cant remember, i switched to HydraIRC
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23:11:15  <Triffid_Hunter> MeusH: you can just set mirc to auto connect to a server at startup, then you just need your script to join your channels when you successfully connect
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23:13:32  <Sacro> MeusH: any luck?
23:14:17  <MeusH> I had to type a "new server" data
23:14:32  <MeusH> IRC Server: irc.freenode.net
23:14:44  <MeusH> I clicked "ok" here, "join" there and I'm here :)
23:15:23  <valhallazzzw> MeusH: why use mirc? :X
23:15:36  <Sacro> that is true
23:16:21  <MeusH> dunno, valhallazzzw, what do you suggest?
23:16:44  <MeusH> I just had a keygen for mIRC from Belugas :)
23:16:50  <valhallazzzw> it has been a long time since I used a windows client
23:16:54  <valhallazzzw> but xchat is available
23:16:54  <Triffid_Hunter> MeusH: if you must use mirc, see what you think of http://triffid.funkmunch.net/mIRC/mircvision%20v1.3.mrc
23:16:59  <valhallazzzw> (and better scriptable)
23:17:09  <valhallazzzw> klient (non-free), also better scriptable
23:17:10  <valhallazzzw> kvirc
23:17:13  <MeusH> oh yes, xchat is amazing
23:17:19  <MeusH> but now I'm on windows
23:17:19  <valhallazzzw> (should have good scripting)
23:17:21  <valhallazzzw> yes
23:17:27  <valhallazzzw> then use xchat for windows
23:17:27  <glx> kvirc works well
23:17:31  <valhallazzzw> a non-official build
23:17:47  <glx> yeah official x-chat is not free
23:17:53  <MeusH> valhallazzzw: doesn't xchat for windows cost $$?
23:17:59  <valhallazzzw> it is open-source
23:17:59  <MeusH> oh okay
23:18:03  <valhallazzzw> so there are free builds ;)
23:19:44  <Sacro> i use HydraIRC under windows
23:21:07  <MeusH> Triffid_Hunter, that's a big nice script
23:21:20  <MeusH> but seems I'll go x-chat
23:21:27  <MeusH> mIRC isn't me-friendly
23:21:27  <Triffid_Hunter> MeusH: yeah i wrote it back in 2002 when i was still using windows
23:21:55  <Triffid_Hunter> there's a web server, file server and package manager in that directory too btw.. kinda why i got over mirc ;)
23:23:18  <Triffid_Hunter> I still use the debugging proxy (portforwardlog) from time to time
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23:27:19  <MeusH> hmm 13 new strings
23:27:34  <MeusH> gotta check who merged something cool :)
23:27:56  <RichK67> :)
23:28:30  <MeusH> wow
23:28:35  <MeusH> RichK67 :)
23:28:55  <RichK67> miracles do happen eh!
23:29:33  <Sacro> ?
23:32:18  <RichK67> new airports made trunk friday night
23:32:57  <Sacro> ah yes, openttd fell over due to a missing grf
23:33:55  <MeusH> RichK67: was it you who invented the airport group names?
23:33:57  <RichK67> hmm... i included it in the upload... did it need adding to the build script manually?
23:34:09  <MeusH> can you give me a... thesaurus(?) for "Hub airport"?
23:34:11  <RichK67> MeusH: nope - that is celestar's
23:34:12  <Sacro> i dont have a build script...
23:34:47  <Sacro> make && cp openttd ../Nightly && cp lang/english.lng ../Nightly && cd ../Nightly && openttd
23:34:49  <MeusH> anyway, does the Hub mean something like queue or ro-ro?
23:34:51  <Sacro> is aobut all i have
23:34:52  <RichK67> sacro: the file was in the commit, but the compile-build scripts probably needed to add it - a manual operation
23:35:02  <Sacro> RichK67: i build myself from svn
23:35:12  <RichK67> its in the SVN
23:35:29  <Sacro> i know, i just didnt notice it
23:35:33  <RichK67> check the commit log - airports.grf listed ;)
23:36:19  <RichK67> Hub - a central point about which things rotate  - in airport terms, a big airport serving many major routes
23:36:21  <Sacro> hehe, i know
23:36:26  <SimonRC> MeusH: A hub airport is a major one in an air network.
23:36:36  <RichK67> i thought celestar's terms were good
23:36:42  <MeusH> thanks
23:36:55  <MeusH> these are good
23:37:07  <MeusH> I just need more info to translate them well
23:37:47  <MeusH> you see, english has one word "commuter", while there is "czlowiek dojezdzajacy do pracy (srodkami publicznego transportu)" in polish
23:38:00  <RichK67> lol
23:38:09  <MeusH> we just don't see some words
23:38:28  <MeusH> and vice-versa, we have some nice words that simply don't exist in some other langs :)
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23:39:20  <RichK67> the idea for the commuter airport is that it is like Docklands in London - a small inner city modern airport
23:39:44  <RichK67> so "inner city" may be better
23:42:02  <Eddi|zuHause> or just call it 'modern small airport' :)
23:42:23  <Sacro> hmm, my battery seems to be stuck at 8% and not charging
23:42:48  <Sacro> but then when i remove the plug, it says 3hours and 38 mins remaining
23:42:49  <Eddi|zuHause> throw it away, buy new one
23:44:24  <Sacro> ic ant afford it
23:44:29  <Sacro> im not sure how to tell if its borked or not
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23:46:07  <Eddi|zuHause> well, then simply test it ;)
23:46:30  <RichK67> well, if you get 3hr38min out of it, its only the recharge reporting thats dodgy
23:47:01  <Eddi|zuHause> several times full load and full unload can 'revive' an akku
23:47:25  <Eddi|zuHause> (is 'akku' an english word?)
23:47:52  <Eddi|zuHause> seems not
23:48:36  <Eddi|zuHause> in german, 'Akku' is short for 'Akkumulator', which means rechargable battery
23:48:38  <MeusH> Sacro: like Eddi said, use your mobile as long as possible, so the battery gets empty
23:48:46  <MeusH> then full load it
23:49:09  <Sacro> hmm, but then i fear it'll just die and take linux out with it
23:49:26  <Sacro> oh well, i guess thats what fsck is for
23:49:48  <Sacro> 0mins, 8% and yellow light on
23:50:00  <Eddi|zuHause> well, try not to have anything 'important' open
23:50:13  <Sacro> hmm, only XChat and gaim i think
23:50:41  <Eddi|zuHause> preferably nothing that has write access (like log files)
23:50:56  <Sacro> ooh, errm, hmm
23:51:00  <Sacro> im guessing syslog is running
23:51:04  <Sacro> and GNOME...
23:53:19  <MeusH> lang changes committed
23:53:24  <MeusH> but some are totally different
23:53:30  <MeusH> especially the helipad ones
23:53:40  <Sacro> hehe
23:53:44  <MeusH> I'm wondering how will polish tycoons react
23:54:52  <MeusH> brb, gotta check x-chat
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23:55:52  <MeusH> hey
23:56:16  *** lws1984 [n=lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd
23:57:21  <Sacro> hey MeusH

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