Config
Log for #openttd on 2nd July 2006:
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01:04:54  <Pixie3G> give me a P, give me an O, give me a R, give me a T, give me an U, give me a G, give me an A, give me a L... goooooo portugal!
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01:17:44  * Sacro is gonna regret this is in the morning
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02:07:26  <trogdorx> what is Advanced Town Handling?
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07:12:53  <k-man> how does one clear a crashed train?
07:13:33  <lws1984> wait.
07:13:40  <k-man> oh
07:13:40  <lws1984> wait for it, it'll go soon
07:13:46  <k-man> they just go away after a while?
07:14:46  <lws1984> aye
07:20:06  <k-man> ok, thanks
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07:20:35  <MeusH> hey
07:20:37  <MeusH> http://tt-forums.net/viewtopic.php?t=25967&highlight= <- congrats people!
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08:04:48  <Sian^_^> ... how to get a r5431 to work?
08:04:59  <[Shaman]> compile it?
08:05:16  * [Shaman] points at the topic
08:06:19  <Sian^_^> how?
08:06:54  <MeusH> or download a nightly
08:07:06  <MeusH> unpack the .zip
08:07:13  <MeusH> add needed data files
08:07:14  <MeusH> and play
08:07:22  <[Shaman]> there's a thing called a 'wiki' with a link in the topic
08:07:36  <[Shaman]> might be worth while checking that out.
08:08:33  <Sian^_^> hmm ... were does i get an older nightly
08:08:51  <[Shaman]> again, link is in the topic.
08:09:15  <MeusH> were does I get?
08:09:18  <MeusH> where do I get?
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08:09:30  <[Shaman]> MeusH: grammarnazi alarm.
08:09:33  <MeusH> http://nightly.openttd.org
08:09:51  <MeusH> http://nightly.openttd.org/win32/
08:10:56  <MeusH> http://nightly.openttd.org/win32/OTTD-win32-nightly-r5431.zip
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08:20:38  <MiHaMiX> heh
08:20:39  <CIA-3> miham * r5443 /trunk/lang/unfinished/simplified_chinese.txt: [Translations] Added new language-torso (not even the headers are complete, but hey, it's in unfinished)
08:22:07  <Zr40> MiHaMiX: any news on the 'debug' language? ;)
08:22:20  <MiHaMiX> Zr40: ask MeusH, he works on that
08:22:46  * Zr40 asks MeusH
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08:25:31  <anboni> isn't the default daylength from the daylength patch supposed to get saved?
08:30:08  <MeusH> Zr40: possible
08:30:12  <MeusH> do you want a .txt?
08:30:29  <Zr40> well, I just wanted to know the progress on it ;)
08:30:38  <MeusH> the progress is good
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08:30:59  <MeusH> I'll just distinguish unuseful things like {CURRENCY} from more useful like {TINYFONT}
08:31:05  <MeusH> so "more useful" won't be skipped
08:31:15  <MeusH> provided they are right after :
08:31:21  <MeusH> but now I'm off
08:31:21  <MeusH> bye
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08:43:20  <MeusH[away]> only {SETX nn} and {SETXY nn mm} left
08:43:29  <MeusH[away]> cya
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09:04:49  <Wolf01> yo
09:04:55  <anboni> hi
09:05:22  <anboni> repeated question from a while ago :) :isn't the default daylength from the daylength patch supposed to get saved?
09:06:01  <Wolf01> is saved in the openttd.cfg file
09:06:18  <Wolf01> but not in the savegames
09:06:54  <anboni> hmm.. that doesnt seem to be working too well then... i loaded a savegame earlier, in the exact same installation i started it in, and daylength was back to 1
09:07:42  <Wolf01> i don't have this problem, i save the game with 16x, then i change to 32x and when i re load the savegame is 32x
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09:08:16  <anboni> odd
09:08:45  <MiHaMiX> even
09:08:46  <MiHaMiX> :D
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09:09:09  <anboni> for me it doesnt even remember it when i save and instantly load a game without shutting down ottd
09:10:19  <peter1138> MiHaMiX: new languages
09:10:26  <MiHaMiX> peter1138: where? :D
09:10:31  <peter1138> MiHaMiX: i'm guessing changing ##name will upset wt2
09:10:38  <peter1138> so
09:10:51  <Wolf01> uhm it does remember also for me, maybe is not updated
09:10:55  <MiHaMiX> peter1138: let's move our conversation to #openttd.wt2
09:10:56  <peter1138> can you please fix them? :)
09:11:09  <TrueLight> how is the release going? :p
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09:12:33  <anboni> Wolf01, i'm running miniin r5432 currently.. that doesnt have the latest daylength patch?
09:13:04  <Wolf01> i think yes, but somethink broke it
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09:16:27  <Wolf01> SDT_CONDVAR(Patches, day_length,  SLE_UINT8, 34, SL_MAX_VERSION, NS, 0,     1,   1,   32, STR_CONFIG_PATCHES_DAY_LENGTH,       NULL),
09:16:27  <Wolf01> it has the NS flag so it doesn't have to be saved, only synchronized with the server, it does?
09:17:17  <anboni> playing single player.. couldn't tell you if it's getting synced
09:19:44  <Wolf01> as i said, something has broken the patch
09:19:46  <Wolf01> SDT_VAR(Patches, day_length,      SLE_UINT8,NS, 0,     1,   1,   32, STR_CONFIG_PATCHES_DAY_LENGTH,       NULL),
09:19:51  <Wolf01> the correct line was this
09:20:56  <anboni> doesnt even look close :)
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09:56:06  <TrueLight> Wolf01|AFK: it in fact is exactly the same line, just one has (and they both should have had) version-check in it
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10:59:10  <eQualizer> Is there any fancy and automated way to replace e.g. monorail train with maglev train?
11:00:55  <[Shaman]> there's a track converter.. but afaik not a train converter :o
11:00:59  <eQualizer> Atm I renew them by selling the train, upgrading the railroaddepot and building a new train.
11:01:16  <CIA-3> richk * r5444 /branches/MiniIN/main_gui.c: [MiniIN]: [Subsidiaries]: Fix. Corrected width of scroll area in status bar. Moved red dot a few pixels right to centre it in the subsidiaries button.
11:01:56  <anboni> wtf.. why is richk commiting while he isn't even here...
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11:05:17  <[Shaman]> anboni: why do you care? :P
11:05:42  <anboni> cuz i have an updated patch for him :)
11:10:11  <Brianetta> PM him
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11:14:12  <hylje> anboni: whats the status with desyncs in the miniin coop
11:14:57  <anboni> hylje, havent really done anything much anymore, but i didn't have any more desyncs for the half hour i kept playing after you left
11:15:06  <hylje> oh k
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11:24:25  <CIA-3> richk * r5445 /branches/MiniIN/ (6 files in 3 dirs): [MiniIN]: [TransparencyOptions]: Updated to latest version of patch. Transparency option state is now memorised if the option is enabled.
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11:28:18  <Belugas> TrueLight : still around?
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11:30:02  <TrueLight> Belugas: eating, but yeah
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11:30:27  <Belugas> ho... i'll let you sustain yourself then :)
11:30:32  <Sacro> whoa
11:30:37  <Belugas> When you'll be back : http://openttd.belugasmasques.org/NoMoreMusicLoop.patch
11:30:49  <Belugas> what do you think of it?
11:31:19  <Belugas> it will prevent the system to keep searching for gm files when there is none
11:31:27  <Belugas> hey Sacro
11:31:34  <Sacro> hey Belugas
11:31:48  <Sacro> my system seems completly different...im not sure what i did
11:32:05  <TrueLight> Belugas: as you might know, I am no longer active as OpenTTD developer :)
11:32:08  <TrueLight> so really wrong person :)
11:32:17  <Sacro> X-Chat seems to be using a different font, and also is spell checking...
11:33:25  *** Wolf01|AFK is now known as Wolf01
11:34:15  <Belugas> TrueLight: ho well... i was merely trying to enrole you back in ;)
11:34:24  <TrueLight> you failed, sorry :)
11:34:29  <Belugas> but ok, fair enough :)
11:34:51  <Belugas> opendune?
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11:36:22  <TrueLight> currently nothing
11:36:29  <Sacro> opendune?
11:36:45  <Belugas> nothingness is fun... resourcing :)
11:36:56  <Belugas> Enjoy it and Dance!
11:36:59  <Belugas> ok... time for starting the day by a fresh shower...
11:37:06  <Belugas> see you soon
11:37:10  <TrueLight> Dancing is cool :)
11:37:11  <TrueLight> enjoy :)
11:37:12  *** Belugas is now known as Belugas_Gone
11:37:30  <Belugas_Gone> bye
11:39:22  <Sacro> TrueLight: http://tt-forums.net/viewtopic.php?t=25973 :D
11:39:40  <Sacro> its like a daily caption contest
11:40:26  <TrueLight> yeah
11:40:34  <TrueLight> I have to remember the policy of TTForums for thisone...
11:41:03  *** MeusH [n=MeusH@host-ip18-138.crowley.pl] has joined #openttd
11:41:11  <MeusH> hi
11:41:18  <TrueLight> k, locked topic
11:41:29  <MeusH> Debug language .txt is ready
11:42:21  <MeusH> how to compile strgen?
11:42:25  <MeusH> make strgen?
11:44:44  <MeusH> allright seems I compiled it
11:45:01  <MeusH> how to create a .lng file out of .txt?
11:45:06  <TrueLight> Sacro: and yes, opendune :p
11:45:07  <MeusH> is there any strgen documentation?
11:45:12  <MeusH> brb
11:45:15  <TrueLight> MeusH: yes, wiki
11:47:25  <Sacro> ive never played dune
11:47:59  <TrueLight> it is SO COOL! :) Dune2 that is
11:49:36  <Triffid_Hunter> lol @ dune2.. i pull that one out in dosbox every so often
11:49:44  <Sacro> hehe "The bowlers Holding, the batsmens Willey"
11:49:53  <Sacro> what kinda game is it?
11:50:43  <TrueLight> The founder of the C&C game-type
11:50:50  <TrueLight> (You do know C&C, right?)
11:51:21  <Sacro> yeah, course
11:51:46  <Kjetil> dune2 <3
11:52:33  <Noldo> oh the memories
11:56:38  <Wolf01> somebody has C&C first decade?
11:59:59  <hylje> yes
12:00:42  <Kjetil> first decade ?
12:01:00  <Wolf01> yes great game pack :Q__
12:01:14  <Wolf01> i bought it yesterday
12:01:33  <Sacro> nice
12:02:02  <Kjetil> ok
12:02:38  <Wolf01> is possible to play the games without the DVD?
12:04:02  <Sacro> most probably
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12:14:15  <Sacro> [13:16] <bony> are there any tools which will convert vb code to php?
12:15:48  <Kjetil> haha
12:16:21  <Sacro> n00bs in ##php :)
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12:18:45  <MeusH> nice one :)
12:20:20  <MiHaMiX> lol
12:20:50  <Sacro> [13:23] * MiHaMiX (n=miham@xenon.bibl.u-szeged.hu) has joined ##php <-- STALKER :o
12:21:01  <MiHaMiX> ...
12:21:58  <MeusH> they have like 0 ops there
12:22:10  <TrueLight> can be good channel management
12:22:18  *** mode/#openttd [-o MiHaMiX] by ChanServ
12:22:21  <TrueLight> Now we hav e0 ops here too
12:22:22  <MiHaMiX> MeusH: as on all about channel
12:22:26  <MiHaMiX> hmm
12:22:31  <TrueLight> :p
12:22:52  *** mode/#openttd [+o MiHaMiX] by ChanServ
12:23:19  <TrueLight> mwhahahahahahha :p
12:23:23  <MiHaMiX> ... :P
12:23:42  <MeusH> oh yeah :)
12:23:51  *** mode/#openttd [+o TrueLight] by MiHaMiX
12:24:11  <TrueLight> tnx :)
12:24:23  <MiHaMiX> bbl, lunch
12:24:30  <MeusH> bon apetit
12:25:48  * Sacro wants to be an op
12:26:21  * MeusH too
12:26:33  <MeusH> so does /me  <-- :P
12:26:55  <Kjetil> eeek.. opbegging
12:27:04  <Sacro> N
12:27:10  <Sacro> Kjetil: yes... :)
12:27:25  <Sacro> Chanserv says no :(
12:27:37  *** mode/#openttd [+v Sacro] by ChanServ
12:27:37  <TrueLight> you can get that
12:27:42  <Sacro> :D
12:27:54  <Sacro> a nice shiny yellow dot
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12:30:17  <TrueLight> LETS KICK SOME ASS!
12:30:18  <TrueLight> YEAH!
12:30:20  <TrueLight> llalalalalaaa
12:30:27  <MeusH> YEAH
12:30:31  <MeusH> let's fry their balls
12:30:33  <MeusH> go go go
12:30:45  * MeusH runs to kick some asses and fry some balls
12:32:17  <TrueLight> crazy boy
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12:32:28  <Sacro> :O its him
12:32:36  <MeusH> hopefully jointy didn't see what happened
12:32:45  <Sacro> he can be the 1st...
12:33:19  *** hapoM [i=hapo@KCCLXXIV.gprs.saunalahti.fi] has joined #openttd
12:34:01  <hapoM> after using some cheats, most of my vehicles seem to lose their reliability *extremely* quickly... is this a known bug?
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12:34:21  <hapoM> for example, a train may get to 0% in just a year!
12:34:56  <MeusH> do you sent trains to depots regularry (s/l/r :P  )
12:35:00  <MeusH> ?
12:35:16  <hapoM> regularly, that is :)
12:35:24  <hapoM> nope, I just use the normal service intervals
12:35:29  <hapoM> that have worked before using the cheats
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12:35:33  <anboni> what kind of word is regurarry?
12:35:44  <MeusH> irregurrar? :)
12:35:51  <Sacro> engrish?
12:35:58  <hapoM> I don't actually know if the bug has appeared because of using cheats but it did at least appear almost at the same time with that
12:35:59  <MeusH> hapoM: aren't the vehicles too old?
12:36:19  <MeusH> try plaing a savegame from before using a cheat
12:36:23  <anboni> RichK67, !
12:36:27  <RichK67> hi
12:36:41  <RichK67> Truelight ping
12:36:45  <TrueLight> RichK67: pong
12:36:56  <hapoM> MeusH: no, just some one of two years
12:36:58  <RichK67> hi - private chat?
12:37:00  <hapoM> that's why I'm wondering
12:37:02  <Sacro> Everyone: pang :D
12:37:14  <TrueLight> that is up to you not? :p
12:37:39  <hapoM> does owen rudge frequent this channel, btw?
12:37:49  <anboni> RichK67, i noticed the MiniIN still has an old version of my loadingindicators.. this one doesnt properly refresh.. possible problem though, the new patch is significantly different code from the old one
12:38:36  <MeusH> yes hapoM
12:38:44  <MeusH> but he's gone on his holidays right now
12:38:53  <hapoM> ok
12:39:21  <hapoM> me too, but holidays are the best time for hanging up online :P
12:39:35  <hapoM> or hanging around
12:39:44  <hapoM> whatever that is in correct english
12:40:23  <Sacro> around
12:40:34  <hapoM> yep
12:40:39  <hapoM> as I thoght
12:40:40  <hapoM> *thought
12:41:18  <hapoM> something that I wonder is why there are so damn many finns here :P
12:41:32  <hapoM> maybe we're just a people addicted to transport tycoon games
12:41:58  <MeusH> http://delart.pl/meusz/stuff/debug.txt
12:42:01  <MeusH> http://delart.pl/meusz/stuff/debug.lng
12:42:10  <RichK67> anboni - well, if you can download the absolute latest MiniIN, then apply the update to that, then post me the diff, ill update it today
12:43:28  <anboni> ok
12:46:05  <CIA-3> richk * r5446 /branches/MiniIN/ (6 files in 2 dirs):
12:46:05  <CIA-3> [MiniIN]: [SignalAutocomplete]: Updated with latest changes from Hazelrah.
12:46:05  <CIA-3> Settings continue to be saved as before, to maintain compatability.
12:47:13  <Sacro> hmm, how do i get beagle to index my whole system
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12:47:24  <tank_> Sacro: edit the beagle config file
12:47:49  <tank_> Sacro: i tried beagle some time ago, i had to enter the paths, which it had to index, into a config file
12:47:54  <Sacro> i went on an install spree at 2:30 am, im just trying to figure out what happened...
12:50:59  <hapoM> is OpenTTD written entirely in C?
12:51:04  <Sacro> hapoM: no
12:51:09  <TrueLight> hapoM: sadly enough, not anymore :(
12:51:14  <hapoM> I can code C to some extent but I'm totally helpless with C++
12:51:18  <Sacro> there are bits of C++ and bits of asm
12:51:42  <RichK67> but 80%+ is C AFAIK
12:51:42  <anboni> hapoM, with just C knowledge, you'll probably do just fine
12:51:55  <TrueLight> just don't try to touch the yapf dir :p
12:52:06  *** mode/#openttd [-o TrueLight] by TrueLight
12:52:17  <anboni> i think the biggest chunk of C++ code is yapf.. and there's some coding styles derived from C++ throughout the rest of the code
12:53:35  <hapoM> ?
12:54:32  <hapoM> RichK67: well, that's enough for me :)
12:55:09  <hapoM> I can some OOP and have coded in Java quite a lot
12:55:20  <hapoM> but C++ is an unclimbable fence for me
12:55:31  <hapoM> its syntax is something I neither like or master
12:55:53  <TrueLight> hapoM: which in fact is a good thing :)
12:55:58  <hapoM> well, I have never had a real course in that language...
12:56:11  <hapoM> I wouldn't even have learned java if only had self-studied it
12:56:26  <TrueLight> I Wouldn't have known any language if I hadn't self-studied it, your point? :)
12:56:29  <hapoM> since as a linguist I'm not _that_ of a genius in programming
12:56:39  <hapoM> yep :) that's true
12:56:50  <hapoM> maybe C++ isn't that hard when you have a good teacher
12:56:54  <hapoM> explaining the things
12:56:59  <Sacro> wheres good for self studying java/c?
12:57:00  <TrueLight> you don't want to learn C++
12:57:02  <TrueLight> really, don't :p
12:57:05  <Sacro> i know a fair bit of PHP
12:57:19  <TrueLight> Sacro: for C, use 'man' :p
12:57:20  <TrueLight> mwhahahahaha :)
12:57:26  <hapoM> but well, since openttd is mostly C, I can contribute to it immediately :)
12:57:35  <hapoM> or not entirely "immediately" since I'm at my subber cabin right now
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12:57:43  <hapoM> and don't have a compiler
12:57:48  <Sacro> TrueLight: heh
12:57:56  <hapoM> or a good Internet connection :P
12:57:57  <Sacro> subber?
12:58:04  <hapoM> summer, that is
12:58:11  <hapoM> typo day for me
12:59:04  <hapoM> with GPRS it's quite much impossible to get a compiler downloaded... this is flat rate but it would take half a day to download anything big
12:59:20  <hapoM> in case the connection even works all the time
12:59:24  <Sacro> hmm
12:59:41  <hapoM> but at home it's a whole different ballgame :)
13:00:57  <hapoM> I'm btw the person who "ported" simutrans to BeOS (technically speaking, ported the gfx engine to SDL)
13:01:36  <anboni> RichK67, here's the patch to get r5445 from old loadingindicators patch to new: http://ivory.xs4all.nl/anboni/loadingindicators_MiniIN_r5445.diff
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13:02:43  <anboni> RichK67,  the actual patch is at http://ivory.xs4all.nl/anboni/loadingindicators.diff for inclusion into MiniINpatches.zip (applies unmodified to recent trunks)
13:03:20  <RichK67> thanks
13:06:26  <TrueLight> RichK67: you receive more patches then OpenTTD itself did I believe :p
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13:07:19  <anboni> TrueLight, if some dev would stand up and say he'd want to include my loadingindicators in trunk, i'd be happy to supply him with a patch :)
13:07:21  <RichK67> lol
13:07:31  <TrueLight> anboni: I am sure you would :)
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13:12:12  <RichK67> looks to work :)
13:12:19  <anboni> :)
13:13:45  <CIA-3> richk * r5447 /branches/MiniIN/ (8 files in 2 dirs):
13:13:45  <CIA-3> [MiniIN]: [LoadingIndicators]: Updated to latest version.
13:13:45  <CIA-3> Many thanks to anboni for MiniIN version.
13:14:28  <RichK67> thats how i like them... nice and clean apply - no conflicts... compile it, test it, commit it :)
13:14:36  <anboni> hehe
13:15:14  <RichK67> had to reject the powerful economy patch today... lots of problems
13:15:19  <anboni> i've been considering doing the same for my station statistics.. but that one seriously conflicts with a few other patches (most notably the one that gives station options)
13:15:35  <Eddi|zuHause2> what does a powerful economy patch do?
13:15:52  <RichK67> allows enormous production quantities
13:16:09  <Eddi|zuHause2> yeah... i'd really like that :)
13:16:16  <RichK67> basically increases the growth rate for a well serviced station
13:16:36  <Eddi|zuHause2> huge map with very few cities, lots of villages, few industries, but very high production
13:16:56  <Eddi|zuHause2> when miniIN is at that point, please tell me :)
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13:17:06  <RichK67> problem was he had combined it with another unrelated patch, included general code cleanup for lines not related to his patch, and not considered what to do in multiplayer
13:17:18  <anboni> ouch
13:17:34  <RichK67> other than that it was perfect ;)
13:18:04  <Eddi|zuHause2> is there meanwhile a patch that prevents villages from turning into megalopolis as soon as you place a station?
13:18:31  <RichK67> in fact, i think his "stealth" patch that he tried to sneak in is more likely to make it straight into MiniIN than the main patch!
13:19:08  <RichK67> eddi: sure - dont service your stations... works a treat ;)
13:19:25  <anboni> RichK67, what was the stealth patch?
13:19:55  <RichK67> it allowed conversion of track from normal to electrified even with a train under it... makes total sense to me
13:20:06  <anboni> ooh, that's nice
13:20:13  <anboni> but what the fuck is the relation with powerful economy? :)
13:20:24  <MeusH> there is no relation
13:20:27  <MeusH> and that's what's wrong
13:20:32  <RichK67> precisely... none... hence why i rejected both
13:20:51  <RichK67> if i needed to pull one patch at a later date, i would lose the other
13:21:24  <anboni> and i bet, if done properly, the conversion patch would stand a good chance of getting included in trunk pretty soon too
13:21:35  <RichK67> yup - i would recommend it
13:21:59  <MeusH> RichK67: are there any suggestions to make a patch?
13:22:11  <Rens2Sea> help! my maglev trains are suddently extremely slow :/
13:22:11  <MeusH> you know, I'll have some free time
13:22:24  <gradator> Rens2Sea: too old ?
13:22:25  <MeusH> Rens2Sea: Push them
13:22:28  <Rens2Sea> no
13:22:31  <Rens2Sea> only 3 years
13:22:38  <gradator> then push them :p
13:22:42  <MeusH> Rens2Sea: breakdown? hills? curves?
13:22:42  <Rens2Sea> :/
13:22:45  <Rens2Sea> none
13:22:51  <MeusH> signals? stations? depots?
13:22:54  <Rens2Sea> and a filled coal train is even older
13:22:56  <Rens2Sea> er
13:22:57  <Rens2Sea> slower
13:23:02  <MeusH> waypoints?
13:23:05  <Rens2Sea> nope
13:23:21  <MeusH> does it accelerate slowly or it can't go faster than some fixed speed?
13:23:36  <Rens2Sea> 230 km/s is fastest
13:23:43  <Rens2Sea> or 80
13:24:02  <Rens2Sea> even if the coal train isn't filled it goes 80
13:24:14  <Rens2Sea> jeez
13:24:17  <Rens2Sea> should go like 600
13:26:09  <Rens2Sea> two trains, both the same
13:26:11  <Rens2Sea> one going 80
13:26:15  <Rens2Sea> other going 230
13:26:28  <Rens2Sea> ah i get it
13:26:35  <Rens2Sea> it's a grf :/
13:26:52  <Rens2Sea> wich grf is the one with those BR trains?
13:27:24  <RichK67> ukrs has knackered maglev
13:27:51  <RichK67> makes it slower, and passenger/mail/goods only... unless he's updated it again ;)
13:27:55  <Rens2Sea> dont have that one
13:28:39  <Rens2Sea> ah found it
13:28:47  <Rens2Sea> dbsetxlw.grf
13:28:54  <Rens2Sea> evil
13:29:34  <anboni> hmm.. that option "multiply weight of freight to simulate heavy train" makes for some interesting effects... some of those trains go so slowly up the slopes.. if they'd go any slower, they'd go backwards...
13:30:22  <RichK67> yup ;)    i think the weight multiplier should be limited
13:30:55  <anboni> yeah.. i didn't see it doing anything initially.. guess it only gets applied while loading
13:31:22  <anboni> so now i have a bunch of trains crawling around over the mainline... weighing 7836t... vs 556t normal :)
13:34:45  <anboni> i also noticed that multiplier jumps from 1 to 6 to 11.. those intervals seem a bit strange to me
13:35:50  <peter1138> yeah, i said it should be changed, heh
13:35:59  <peter1138> 1-20 is probably a sane range
13:38:03  <RichK67> lol - shall i bring sanity then? ;)
13:38:49  <RichK67> peter - 1..20 ... sure?
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14:13:13  <RichK67> peter1138: ping
14:20:57  <RichK67> http://www.tt-forums.net/viewtopic.php?p=461631#461631   <-- can you consider raising limit to 32767 or 65535?? 16383 is a bit limiting with all the newgrf goodies people have available now
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14:23:14  <RichK67> bbl
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14:29:17  <TrueLight> It is HOT HOT HOT
14:32:16  <MeusH> haha, you shouldn't have tried to fry your ballz
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14:50:34  <MeusH> good progress on tile measurement :)
14:50:42  <MeusH> now height difference is being displayed properly
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15:09:04  <MeusH> http://tt-forums.net/viewtopic.php?p=461641#461641
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15:23:22  <MeusH> http://tt-forums.net/viewtopic.php?p=461648#461648
15:23:27  <MeusH> can you guys help him?
15:23:37  <MeusH> his compiler can't generate "object file"
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15:27:33  <Eddi|zuHause2> i would look at the "obvious" places first
15:27:43  <Eddi|zuHause2> writing rights?
15:27:48  <Eddi|zuHause2> enough space?
15:28:33  <Eddi|zuHause2> other than that, it is far too few information
15:29:51  <MeusH> thanks
15:30:59  <MeusH> peter1138: did you commit your canals on sea level patch?
15:31:46  <MeusH> It would be great because bad guys won't be able to bury rivers (after they are converted to canals (for free?)) to stop good guys' ships
15:33:59  <peter1138> yes
15:37:07  <MeusH> could you drasticly lower the costs of building canals on sea level?
15:37:29  <MeusH> currently it is cost of demolishing water tile (a lot) plus cost of building a canal (way too much)?
15:37:42  <MeusH> and there is no visual effect
15:40:22  <peter1138> that would come as part of rebalancing costs
15:40:41  <peter1138> you can build a canal piece over a normal water tile
15:41:08  <peter1138> and you get edges, but only if its adjacent to land
15:49:09  <MeusH> but you see, edges are purely cosmetic
15:49:38  <MeusH> I'd say these canals are more like "buy water" tool - "buy land" for water
15:50:10  <peter1138> what are you suggesting? heh
15:51:39  <MeusH> I'm suggesting that it should cost as much as "buy land" tool
15:51:49  <MeusH> as it simply prevents other from obstructing your ship route
15:54:05  <MeusH> anyway, there is something strange either with MSVC2005 or webfreakz.nl
15:54:09  <MeusH> you're a good coder
15:54:25  <MeusH> perhaps you could take a look at http://tt-forums.net/viewtopic.php?p=461648#461648 ?
15:55:06  <MeusH> You see, I'll be away for almost two weeks and he is the only one (yet) who can test my patch
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15:59:28  <peter1138> GetStringPtr() is internal to strings.c
15:59:43  <peter1138> you've removed the static, but not put a definition in a header
15:59:47  <peter1138> so it's undefined
16:00:15  <MeusH> so the definition should go to string.h?
16:00:53  <peter1138> whether it needs to be
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16:02:38  <MeusH> I'm wondering why some functions are marked as const in .c file, while their definitions are not marked with const in a header file
16:02:50  <MeusH> it's const char in .c, but char in .h
16:03:12  <peter1138> which?
16:04:55  <MeusH> ohyeah, it's me blind stupid
16:05:00  <MeusH> sorry
16:05:02  <MeusH> nvm
16:12:42  <TrueLight> it has gotton so hot here, that even standing still makes me sweat
16:13:15  <MeusH> hmm... const char *GetStringPtr(StringID string); in strings.h returns an error during compilation
16:13:23  <_bitwise> its not really hot until your teeth sweats
16:13:29  <MeusH> strings.h:14: error: syntax error before "string"
16:13:29  <MeusH> strings.h:14: warning: function declaration isn't a prototype
16:13:49  <MeusH> maybye it is StringID?
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16:27:58  <MeusH> _bitwise: teeth? how is that possible?
16:28:15  <MeusH> peter1138: anyway, why is that GetStringPtr a constans?
16:28:18  <_bitwise> MeusH: has to be really hot :P
16:30:41  <MeusH> too bad if one must constantly expectorate :D
16:31:41  <peter1138> it is to enforce constness
16:32:14  <peter1138> so you can't change the lang files
16:34:04  <MeusH> do you have any proposal why does "const char *GetStringPtr(StringID string);" produce an error during compilation?
16:34:14  <MeusH> strings.h:14: error: syntax error before "string"
16:34:15  <MeusH> strings.h:14: warning: function declaration isn't a prototype
16:36:10  <MeusH> and by the way, what's char*?
16:36:19  <MeusH> I know that * before sth means it's a pointer
16:36:22  <MeusH> but after?
16:40:47  <peter1138> ...
16:40:54  <peter1138> it's before
16:41:01  <peter1138> char *foo
16:41:05  <peter1138> char *GetStringPtr
16:41:16  <MeusH> no
16:41:17  <MeusH> char* buf
16:41:23  <peter1138> no difference
16:41:29  <MeusH> strings.h line 6
16:41:32  <peter1138> we used char *buf
16:41:32  <MeusH> ohyeah, allright
16:41:33  <peter1138> except tron
16:41:40  <MeusH> I see
16:41:44  <peter1138> tron has his own rules there
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16:44:30  <MeusH> but I still don't know how to fix that error :(
16:44:37  <MeusH> I have completly no idea
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16:47:22  <Maedhros> MeusH: i think it means that the compiler has no idea what a StringID is, so you'll have to include the typedef in the header as well
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16:53:57  <MeusH> hmm bridge.h somehow knows what StringID is
16:55:32  <MeusH> so does industry.h
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16:56:35  <anboni> MeusH, looking for this one? openttd.h:71:typedef uint16 StringID;
16:57:30  <Eddi|zuHause2> <MeusH> and there is no visual effect <- how about lines of buoys (similar to railway fences)
16:57:56  <MeusH> lines of buoys? I haven't seem them
16:58:03  <MeusH> I saw some kind of small wall
16:58:06  <MeusH> anyway, anboni
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16:58:14  <MeusH> #include "strings.h" is after #include "openttd.h"
17:01:04  <peter1138> not in all files
17:01:41  <Eddi|zuHause2> i meant that as a suggestion ;)
17:02:05  <Eddi|zuHause2> someone would have to draw them first ;)
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17:03:01  <MeusH> peter1138: I see, so I should reorganize it so openttd.h is higher?
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17:03:49  <Eddi|zuHause2> i would include openttd.h in string.h
17:04:01  <Eddi|zuHause2> +s
17:05:11  <MeusH> the name is ????? :D
17:05:30  <MeusH> okay
17:06:05  <moebius_> MeusH: that was in Unicode?
17:06:37  <peter1138> doesn't look like it
17:07:11  <MeusH> http://translator2.openttd.org/charset.php
17:07:20  <MeusH> Arabian + Hebrew, methinks
17:12:10  <MeusH> perhaps a new OpenTTD logo?
17:12:11  <MeusH> ???  ????
17:13:59  <moebius_> I thought it was utf-8 because xchat showed the characters correctly
17:14:12  <moebius_> but I never had seen complex character sets being used in irc
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17:14:50  <Hendikins> ooo RTL too
17:14:50  <MeusH> I saw it two days ago
17:15:05  <MeusH> someone was typing it and my xchat was crashing :?
17:15:09  <MeusH> now it doesn't
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17:19:45  <Brianetta> chat had a UTF8 bug
17:19:50  <Brianetta> xchat
17:20:08  <CIA-3> miham * r5448 /trunk/lang/ (catalan.txt norwegian.txt romanian.txt swedish.txt):
17:20:08  <CIA-3> WebTranslator2 update to 2006-07-02 19:18:16
17:20:08  <CIA-3> catalan - 19 fixed by jecaro (19)
17:20:08  <CIA-3> norwegian - 11 fixed by oletk (5), brygge_2 (6)
17:20:08  <CIA-3> romanian - 22 fixed by kneekoo (22)
17:20:09  <CIA-3> swedish - 23 fixed, 1 deleted, 30 changed by cjw (54)
17:21:36  <Eddi|zuHause2> hm... i see utf8 characters all the time...
17:21:52  <Eddi|zuHause2> starting with äöü
17:22:01  <Eddi|zuHause2> up to greek letters occasionally
17:22:09  <MiHaMiX> Total I18N status: 94% - 4310 bad strings out of 73528 strings (2626 strings / language)
17:22:51  <MiHaMiX> Eddi|zuHause2: slavic chars stars with D
17:23:09  <MiHaMiX> Eddi|zuHause2: not a literal D, but with something which resembles me to a D letter :)
17:23:45  <Eddi|zuHause2> i have never seen those
17:23:57  <Wolf01> where is richk? i have to tell him that i get asserts when i open the configure patches window
17:24:01  <MiHaMiX> Eddi|zuHause2: take a look at lang/unfinished/ukrainain.txt :-D
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17:24:17  <anboni> Wolf01, i just ran into that too, was also looking for him :)
17:24:18  <MiHaMiX> ukrainian :)
17:24:18  <Eddi|zuHause2> at least not before i had mirc 6.17 which understood utf8 correctly ;)
17:24:53  <Eddi|zuHause2> all people talking with slavic characters did not use utf8 until then, but some east european encoding
17:25:03  <MiHaMiX> Eddi|zuHause2: visualise a hex D0 char :)
17:25:22  <Eddi|zuHause2> which was just aeiiieooiei with strange accents in western encoding
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17:28:44  <Wolf01> anboni, we summoned him!!!!
17:28:54  <anboni> RichK67, openttd: settings_gui.c:730: PatchesSelectionWndProc: Assertion `sd != ((void *)0)' failed.
17:29:16  <anboni> Wolf01, :)
17:29:17  <Eddi|zuHause2> wtf is a (void *)0?
17:29:19  <Wolf01> i get Assertion `sd != null' instead
17:29:30  <RichK67> damn
17:29:32  <anboni> might be difference between windows and linux?
17:30:04  <RichK67> its the error you get when youve got the sequence of the parts of a condvar out of step
17:30:13  <anboni> RichK67, it isn't my loadingindicators.. already reverted back to just before your commit :)
17:30:32  <anboni> RichK67, it happens when you open the patches window (doesnt matter if its from main screen or within a game)
17:30:49  <Eddi|zuHause2> it's a compiler thing, if the compiler expands such things before applying the macro, or afterwards
17:30:54  <RichK67> yup - thats where it appears
17:31:06  <RichK67> nope ... trust me, ive seen this before
17:31:15  <anboni> it started with r5446.. r5445 doesnt have the problem yet
17:31:22  <Eddi|zuHause2> i mean the difference between 'null' and '(void
17:31:26  <Eddi|zuHause2> *)0'
17:32:17  <TrueLight> NULL is a 0-pointer, so it is a nice way to describe NULL :p
17:32:31  <Eddi|zuHause2> it's probably semantically identical, but one compiler expanded the null to (void *)0 before putting it in the string for the assert macro
17:32:42  <Eddi|zuHause2> and the other compiler does it afterwards
17:32:51  <TrueLight> or not at all
17:32:58  <Eddi|zuHause2> so you end up with different outputs
17:33:29  <RichK67> lines 1262 & 1263 of settings.c causes it... the SLE_INT8 should come *before* the version rang
17:33:31  <RichK67> range
17:35:37  <RichK67> fixed .. uploading
17:35:43  <anboni> :)
17:36:11  <peter1138> RichK67: sprite limit, no chance
17:36:31  <Wolf01> ok, was that, i was scared that the day_length patch has broke something
17:38:52  <CIA-3> richk * r5449 /branches/MiniIN/settings.c:
17:38:52  <CIA-3> [MiniIN]: - Fix. Parameter order was incorrect on CONDVARs I changed for latest Signal Completion update. Oops :)
17:38:52  <CIA-3> Thanks to anboni and Wolf01 for heads up on this.
17:39:55  <RichK67> i keep finding i follow the pattern for CONDBOOL when doing a CONDVAR... done this one too often ;)
17:40:33  <anboni> at least that makes for easy fixing :)
17:40:38  <anboni> looking good now
17:40:46  <Wolf01> uhm, RichK67, there is an update for daylength
17:41:07  <RichK67> yeah - as soon as you said the error, i knew *exactly* what and where.... as i said, seen it before
17:41:12  <Wolf01> signal wait times, running costs and something else
17:41:18  <RichK67> Wolf01: link?
17:41:25  <Wolf01> wait a sec
17:42:00  <Wolf01> http://www.tt-forums.net//files/daylength_miniin_fixed_most_986.diff
17:42:30  <Wolf01> i don't know if you can merge it, if not i'll make an updated diff in some minutes
17:43:25  <Wolf01> ok, no problems, you can merge it
17:44:03  <Wolf01> there are only some little changes on single lines
17:44:40  <Brianetta> flollabaloing!
17:44:55  <RichK67> hmm... wolf01 - the change on interest rate... interest should still only be applied daily, otherwise, it will go compound interest like mad, and by 2050 a bus will cost 250,000,000
17:44:59  <Brianetta> That's the sound of a mattress being thrown down the stairs
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17:45:50  <RichK67> a day is still a day, even if it takes longer...
17:46:34  <Wolf01> but a train can earn more cash in a day if is longer
17:47:12  <RichK67> yes, so? if everybody's trains earn more, there is no relative change
17:47:40  <Wolf01> but is like cheating: build while paused
17:48:00  <MeusH> hey Wolf01 hey RichK67
17:48:01  <Wolf01> the taxes/running costs are like paused
17:48:06  <RichK67> its the point of the patch - a day lasts longer, the train travels further, it earns more in a day
17:48:08  <Wolf01> yo MeusH
17:48:17  <RichK67> hi MeusH
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17:48:28  <MeusH> RichK67: I see the progress :)
17:49:53  <RichK67> anyway, looking at that patch; it *displays* updated costs, but doesnt seem to change the actual cost used
17:50:08  <Wolf01> for the interests i can revert the code, but for running costs, if a train can run for more time it's cost has to increase
17:51:17  <RichK67> but it doesnt run for more time... 30 days is 30 days, even if at one setting it takes 2 real mins, and at another 2 real hours
17:51:33  <anboni> Wolf01, you increased the daylength by increasing the number of ticks per day, right?
17:51:38  <Wolf01> yeah
17:52:12  <anboni> RichK67, true, but in original setting, a train makes maybe 1 trip every month.. with daylength =32, that same train could make maybe 20 trips in that month
17:52:42  <Wolf01> ok, i'll revert the whole economy code, but for the wait time at signals is all good?
17:52:44  <RichK67> yes, AFAIK, that is the whole point of the patch
17:53:26  <anboni> Wolf01, maybe make train costs get calculated per tick instead of per day? kinda to simulate cost per mile traveled.. would probably be a quite big change though
17:54:02  <RichK67> Wolf01: I can commit what you sent, (minus the inflation), but I personally wouldnt use the daylength patch
17:55:10  <Wolf01> you are free to use it or not, i made it customizable :)
17:55:39  <RichK67> yup :)
17:55:58  <Wolf01> some people may want to have a little increase so they can set it to 2x, 4x or 8x... i use 32x
17:56:24  <Wolf01> you use 1x :D
17:56:59  <RichK67> btw - you increase the money cost in SubtractMoneyFromAnyPlayer .... isnt this also used for terraforming, etc. etc. ... ie. not just vehicle related costs?
17:57:25  <Wolf01> uhm....
17:57:37  <Wolf01> ok, revert the whole economy thing
17:57:46  <Wolf01> and keep only signal wait time
17:58:05  <RichK67> lol - ok... isnt OTTD fun ;)
17:58:35  <RichK67> so its just the train_cmd.c changes, yeah?
17:59:03  <anboni> ok, so i'm browsing through the powereconomy patch.. and these two lines caught my eye..
17:59:05  <Wolf01> yes, i think that there are only these
17:59:11  <anboni> -	uint32 npf_crossing_penalty; /* The penalty for level crossings */
17:59:11  <anboni> + 	uint32 npf_crossing_penalty; /* The penalty for level crossings */
17:59:30  <Wolf01> somebody added a space
17:59:37  <anboni> hmm.. i guess xchat shows the differences better than firefox :)
17:59:52  <anboni> in Fx they're displayed exactly equal
18:00:14  <Eddi|zuHause2> use a fixed width font :)
18:00:42  <Wolf01> anboni, do you want to help me in another patch? i want to make visible catchement areas for existent stations, so is helpful when placing pieces of station to extend catchement areas
18:00:52  <anboni> i think Fx is using a fixed width font :)
18:02:28  <Eddi|zuHause2> obviously not, otherwise the space had the same width as the letter, so you would see a sificant gap ;)
18:02:30  <anboni> Wolf01, sure, i'd help if i had any idea at all where to start :)
18:02:57  <Eddi|zuHause2> either that, or it does reformatting of spaces in an unkind manner ;)
18:03:07  <anboni> Eddi|zuHause2, i think rather that Fx does something funky with the spaces/tabs :)
18:03:31  <anboni> the font definately isn't proportional
18:03:33  <Eddi|zuHause2> usually, browsers only inflate multiple whitespaces
18:03:56  <Eddi|zuHause2> wrong word
18:04:15  <Eddi|zuHause2> can't find right word ;)
18:04:39  <anboni> dun matter :) but the guy that built that patch really needs to keep his fingers away from (properly formatted) code :)
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18:07:59  <CIA-3> richk * r5450 /branches/MiniIN/train_cmd.c: [MiniIN]: [Daylength]: Correction to signal wait times to make them dependent on the daylength.
18:08:18  <RichK67> damn - forgot to credit you... sorry Wolf01
18:09:14  <peter1138> Eddi|zuHause2: "<space><tab>" will appear the same as just "<tab>"
18:09:23  <peter1138> nothing to do with fixed or proportional fonts
18:09:26  <Bjarni> RichK67: that's a common and honest mistake
18:09:36  <Bjarni> taking the credits from other people :P
18:09:40  <Eddi|zuHause2> yeah, since both are whitespaces
18:09:43  <Eddi|zuHause2> i said that
18:09:53  <peter1138> ...
18:10:03  <Eddi|zuHause2> but the occasion was +u or +<space>u
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18:10:13  <Eddi|zuHause2> nothing with multiple whitespaces
18:10:21  <peter1138> bzzzt
18:10:25  <peter1138> it was +<tab>u
18:10:26  <anboni> yes it was.. it was +<space><tab> and +<tab>
18:10:29  <peter1138> and +<space><tab>u
18:10:47  <Eddi|zuHause2> hm... not what was pasted here
18:10:54  <peter1138> clearly it is
18:10:55  <anboni> (i checked the page source from within Fx, and it did show the problem there)..
18:11:13  * peter1138 mutters at "Tail for Win32"
18:11:43  <Eddi|zuHause2> but then... Konversation probably ate the <tab>
18:12:08  <Eddi|zuHause2> mirc used to show them as black boxes
18:12:17  <Eddi|zuHause2> sorry then ;)
18:12:40  <anboni> speaking of Konverstation... i'm wondering if i should switch from my current gnome setup to kde...
18:14:05  <anboni> i did find one reason a while ago and that's that Nautilus sucks as a filemanager... but today i found out that Konquerer is already installed even though i'm running gnome.. so that's no reason to switch anymore...
18:15:25  <Wolf01> i'm going to play a random game from c&c first decade, see you later ;)
18:15:38  <Eddi|zuHause2> i cannot help you there, i have never even seen gnome ;)
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18:15:39  <MeusH> cu
18:16:10  <anboni> of course, before i do that, i kinda want to figure out if xgl is as easy on kde as it is on gnome with suse :)
18:17:52  <RichK67> bbl
18:17:53  <RichK67> cya
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19:04:51  <Spoco> what is wrong with the current nightly build r5448? my perfomance randomly goes down for many seconds, and then starts working again like nothing was wrong
19:06:18  <hylje> i also have minor "spikes" in processing when nightly
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19:08:13  <Spoco> it lags some, when im building a railway
19:08:18  <Spoco> weird
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19:09:54  <Spoco> its like, suddenly openttd.exe starts using around 70% of cpu, and then when it starts working like normally again, it drops to 10-30
19:10:45  <Vornicus> I had hanging problems in the Mini_IN of a few days ago.
19:16:00  <MeusH> we've been sabotaged o____o
19:17:12  <hylje> not intentially i believe
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19:39:29  <MeusH> people people, any ideas on http://tt-forums.net/viewtopic.php?t=24551&start=40 ?
19:39:40  <MeusH> I'm leaving soon and I'd like to know what do you want :)
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19:48:50  <MiHaMiX> Bjarni: wb
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20:18:37  <Bjarni> hey, I left the channel
20:18:47  <Bjarni> I only noticed because I got highlighted ;)
20:19:41  <hylje> ::>
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21:04:21  <[Shaman]> http://www.illwillpress.com/word.html << Amen.
21:08:52  * Vornicus blings.
21:11:00  * [Shaman] stabs Vornicus
21:16:24  <Wolf01|AFK> 'night all
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21:43:12  *** paulsen [i=erik@host-81-191-45-251.bluecom.no] has joined #openttd
21:43:33  <paulsen> I want to set up a dedicated server for myself and my friends
21:43:50  <paulsen> my problem is that I cant get the games to last long enough.. time goes by waay to fast
21:44:15  <paulsen> only the first years is dificult when it comes to money, then it gets to easy mode with billions of dollars
21:44:21  <paulsen> can anyone give any advice?
21:44:55  <Sacro> paulsen: MiniIN with my daylength patch
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21:48:43  <paulsen> MiniIN is nightly+additional patches?
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21:49:39  <Frostregen> yup
21:53:41  <Sacro> yeah
21:54:21  <MeusH> Sacro: what are developers' opnions on your daylength patch?
21:54:23  <paulsen> 0.4.8-RC1 binaries not compiled yet?
21:54:39  <Sacro> OS?
21:56:04  <paulsen> windows and linux-i686
21:56:16  <Sacro> linux-i686 i think i did...
21:56:23  <paulsen> latest on sourceforge is 0.4.7
21:56:27  <Sacro> was it the .pkg.tar.gz?
21:57:49  <paulsen> huh?
21:58:17  <paulsen> oh.
21:58:23  <paulsen> "It is possible that the files are not available at the moment, SourceForge is acting up, so please be patient."
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21:59:46  <Sacro> hehe
22:03:00  <MeusH> hey exe_
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22:38:28  <SpComb> how evil
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22:38:38  <SpComb> while we are at it
22:39:05  <Sacro> :o
22:39:12  <SpComb> hmm hmm, lots of irssi
22:39:17  <Sacro> :| fsck me
22:39:27  <guru3> irssi is great
22:39:52  <Sacro> guru3: is it?
22:39:59  <guru3> i'm quite fond of it
22:40:09  <guru3> been using it practically since i started irc
22:40:18  *** Mucht is now known as Mucht|zZz
22:40:18  <SpComb> it is
22:43:12  <hylje> irssi is teh win
22:43:18  <hylje> and what did you expect, we are on freenode
22:43:22  <guru3> lol
22:43:33  <Sacro> [23:46] * Ping reply from moebius_: 252.38 second(s)
22:43:39  <Sacro> someones gonna timeout soon...
22:43:44  <guru3> lol
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22:50:34  <KUDr> CTCP PONG!
22:50:34  <valhallasw> 00:48 < MeusH> I'm asking about overall aspect of inflation
22:50:34  <valhallasw> 00:48 < MeusH> when does it start?
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22:50:43  <valhallasw> someone answer him please :P
22:51:14  <Sacro> valhallasw: nah, its only MeusH
22:51:15  <MeusH> does inflation start in 1930, 1950 or on the game start date, configurable in openttd.cfg?
22:51:27  <guru3> all i know is that you can turn it on and off
22:51:34  <guru3> but if you turn it on later in a game
22:51:39  <guru3> inflation only starts from them
22:51:41  *** Osai is now known as Osai^zZz
22:51:48  <guru3> so i think it's linear or exponential to the ammount of time played
22:51:57  <guru3> played and its been active
22:52:10  <MeusH> allright
22:52:11  <MeusH> thanks
22:52:26  <guru3> no need to ctcp ping the whole channel just for that
22:52:30  <MeusH> I thought it would be nice to modify max loan and base money basing on inflation
22:52:40  <guru3> it does i think
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22:53:02  <guru3> at least i know in a game where inflation has been active for a while
22:53:04  <MeusH> currently if I join a server with around 50 years of gameplay, I'll build one trainroute and I'll have enough money to build one cheapest train and one wagon...
22:53:05  <guru3> and has had a noticeable effect
22:53:08  <guru3> your max loan increases
22:53:21  <MeusH> really?
22:53:25  <MeusH> does it happen?
22:53:25  <guru3> perhaps it just doesn't increase enough
22:53:29  <guru3> yes
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22:53:36  <MeusH> I thought max loan is a constant (Which I want to change)
22:53:50  <guru3> afaik it increases with inflation
22:58:34  <MeusH> yes it does
22:58:39  <MeusH> you're right
22:58:41  <MeusH> I checked it
22:58:52  <MeusH> and I hope it changes well
22:59:15  <Sacro> damnit, the one time i get a horny girl with a webcam and i cant get aMSN to work
22:59:24  <hylje> :b
22:59:28  <Sacro> PLEEEEEEEEEEASE CAN ANYONE RECOMMEND A LINUX MSN CLIENT WITH CAM SUPPORT
22:59:39  <Sacro> ill log the video and upload it
22:59:47  <MeusH> bye
22:59:51  <MeusH> see you in two weeks
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23:00:11  <MeusH> holidays :P
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23:02:04  * Sacro cries
23:02:52  <hylje> :<
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23:36:48  <kbrooks> open!
23:36:50  <kbrooks> ttd!
23:36:53  <kbrooks> OPENTTD!
23:37:29  <hylje> looks like it
23:38:57  <kbrooks> :P
23:39:19  <Sacro> kbrooks: err...yes
23:39:40  <kbrooks> um, its a greeting, Sacro
23:41:26  <Sacro> hm
23:43:07  <Trenskow> any1 knows of a mips disassembler ?
23:45:02  <kbrooks> how DO I QUIT THE CURRENT GAME
23:45:03  <kbrooks> how DO I QUIT THE CURRENT GAME
23:49:45  <Sacro> killall openttd
23:50:35  <hylje> heh
23:51:02  <Sacro> it will do the trick
23:51:34  <hylje> if not, id go for killall -9 openttd
23:51:44  <Sacro> hehe
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