Config
Log for #openttd on 30th July 2006:
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01:33:38  <Frostregen> [01:58:31] <Sacro> Frostregen: errr. http://tt-forums.net/viewtopic.php?t=26105 WTF :|
01:33:44  <Frostregen> looks nice eh? =)
01:40:03  <mikk36> :)
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01:58:10  <mikk36> lol, just too good :D
01:58:10  <mikk36> http://public.inf.sgsp.edu.pl/SMIECHY/yes_no.swf
02:04:56  <Frostregen> quite old, but good ;)
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02:12:00  <mikk36> hadn't seen that one :)
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07:42:44  <CIA-5> tron * r5641 /trunk/ (landscape.c tunnelbridge_cmd.c): -Fix: Adjust/correct some bounding boxes. This fixes some graphical glitches near bridges
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08:17:40  <Wolf01> yo
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09:03:43  <Darkvater> hello guys :)
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09:09:56  <peter1138> Darkvater! \o/!
09:10:23  <Darkvater> :D
09:10:39  <Darkvater> Is the channel this dead or did I become unwanted? :)
09:10:53  <Wolf01> hi Darkvater
09:11:08  *** Wolf01 is now known as Wolf01|AFK
09:11:16  <CIA-5> tron * r5642 /branches/bridge/ (78 files in 3 dirs): Sync with trunk up to 5641
09:12:04  <Darkvater> how's life?
09:13:39  <peter1138> we were in mourning
09:13:52  <peter1138> cos you'd been away so long
09:14:05  <Darkvater> ah, that is so sweet. But alas I am back ^^
09:14:12  <Darkvater> hi Wolf01|AFK
09:18:15  <Tron> hi Darkvater
09:18:17  <Tron> peter1138?
09:18:39  <Darkvater> heya Tron
09:18:43  <Bjarni> Darkvater: nice to see you
09:18:48  <Bjarni> so you didn't die
09:18:49  <Darkvater> anyone else awake at this ungodly hour? :)
09:19:00  <Darkvater> nop, sorry bjarni, you'll have to try harder next time
09:19:04  <Bjarni> we started to wonder since it took a while for you to get back
09:19:17  <Bjarni> we need to release 0.4.8-RC2/0.4.8
09:19:37  <Bjarni> I failed to find anybody to make windows binaries :(
09:20:09  <Darkvater> hmm... that's sucky. I'll see what to do tonight. Still in a state of resting and unpacking
09:20:12  <Darkvater> just dropped by :)
09:20:19  <Bjarni> <Darkvater>	Is the channel this dead or did I become unwanted? :) <-- you mean one rules out the other option?
09:20:26  <Bjarni> :P
09:20:44  <Darkvater> :)
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09:21:10  <Darkvater> bleh. Be with you guys a bit later, need to do some serious unpacking
09:27:22  <Tron> peter1138: mr. nelson?
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09:34:07  <peter1138> hmm, screen locked up o_O
09:37:07  <Rexxie> Darkvater is back, REJOICE!
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09:52:45  <mg> Hi. How to replace destroyed in accident car with new one?
09:53:46  <peter1138> build a new one
09:54:08  <mg> do I have to do it by hand?
09:54:12  <peter1138> yes
09:54:25  <peter1138> if the destroyed vehicle is still around, you can copy its order list
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09:54:31  <peter1138> but that's about it
09:55:05  <Rexxie> if the destroyed vehicle is still around, you can just click clone on it ;)
09:55:22  <mg> which button is it ?
09:55:43  <Rexxie> theres a button in the depots called "Clone vehicle", I believe
09:56:29  <mg> probably, but that vehicle lays on road after collision fiwh ufo ;o
09:56:40  <mg> s/fiwh/with/
09:57:26  <Rexxie> yea, you just go to a depot, click clone vehicle, then click on the vehicle involved in the collision
09:57:49  <Rexxie> and it'll clone the train (engine, wagons, orders and all)
09:58:02  <peter1138> oh yeah, cloning, heh
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10:09:04  <CIA-5> truelight * r5643 /branches/makefile/Makefile: [Makefile] -Fix: also rebuild if LIBS or LDFLAGS are changed
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10:26:35  <Rexxie> are trees planted every tick? I found a reference to _trees_tick_ctr, but I cant see it being set anywhere..
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10:27:49  <Wolf01> maybe the grow is in ticks
10:27:52  <Rubidium> tree_cmd.c:544: if (--_trees_tick_ctr != 0) return;
10:27:54  <Rubidium> tree_cmd.c:577: _trees_tick_ctr = 0;
10:28:25  <Rubidium> both statements set/modify the variable
10:29:36  <Rexxie> that I can see, I just dont see how it works.. its being set to zero, then it decrements every tick and checks if its zero?
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10:35:19  <Rubidium> though the tree plant algorithm is not very straight-forward; the TileLoop_Trees makes forests larger and OnTick_Trees tries to place a tree every tick in desert/rainforest climate and every 256 ticks in the others
10:36:36  <Rexxie> ah
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10:37:10  <Rexxie> thanks for clearing that up :)
10:46:04  <Rubidium> you're welcome :)
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11:01:38  <mg> How to make government allow build?
11:03:56  <ThePizzaKing> mg: Plant trees around the town
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11:06:03  <mg> hyh ok
11:10:52  <mg> does it work with delay, or straight away ?
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11:19:29  <edeca> mg: It's pretty much straight away
11:19:38  <edeca> mg: Just build trees in a 20x20 square repeatedly
11:19:50  <edeca> mg: That will raise their happiness
11:20:51  <mg> ahm
11:21:10  <mg> i planted many trees but in intervals
11:21:27  <edeca> Just drag a huge square
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11:21:34  <edeca> And do it multiple times until they are fully grown
11:22:05  <mg> ahm
11:24:13  <mg> lol, I planted so many tries
11:24:16  <mg> trees
11:24:24  <mg> but no effect
11:24:41  <mg> I got 0.4 version
11:25:07  <Eddi|zuHause3> you have to plant the trees near the town in question...
11:25:21  <mg> hehe yes
11:25:28  <Eddi|zuHause3> you can look at that town's rating
11:25:47  <Eddi|zuHause3> and afaik, only the first tree placed on an empty field changes the rating
11:26:03  <Eddi|zuHause3> avoid destroying any trees
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12:21:07  <Frostregen> hi Wolf01
12:21:16  <Wolf01> hi Frostregen
12:21:30  <Frostregen> any new bugs?
12:22:13  <Wolf01> i not tested it today
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12:23:05  <Frostregen> [01:58:31] <Sacro> Frostregen: errr. http://tt-forums.net/viewtopic.php?t=26105 WTF :|
12:23:41  <Frostregen> doh, he just left
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12:24:12  <Wolf01> doh, he just come back
12:24:20  <Frostregen> [01:58:31] <Sacro> Frostregen: errr. http://tt-forums.net/viewtopic.php?t=26105 WTF :|
12:24:28  <Frostregen> Sacro: don't like the colours? =)
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12:27:21  <Frostregen> found another glitch
12:27:32  <Frostregen> only own stations should be listed
12:27:45  <Wolf01> eheh
12:28:02  <Wolf01> subsidiaries too
12:28:13  <Wolf01> but only if enabled in patches
12:28:39  <Frostregen> hm
12:28:53  <Wolf01> but is not a bad idea to link your station with the AI one XD
12:29:04  <Frostregen> hehe
12:29:21  <Frostregen> it just complains, it is too close to the AI station
12:29:51  <Wolf01> you can ever build a station adjacent with the CTRL
12:31:58  <Frostregen> yes, i mean if you want to join it with the ai station
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12:34:08  <Wolf01> do you remember yesterday, the docks issue?
12:34:58  <Frostregen> yes
12:35:01  <Frostregen> still there?
12:35:23  <Wolf01> if there aren't problems with ships i don't see any problem to allow to join more docks
12:35:42  <Frostregen> dock deletion is a problem
12:35:53  <Frostregen> the "CmdRemoveDock" has to be modified too
12:36:06  <Frostregen> and ships...idk
12:36:44  <Frostregen> i guess there is some optimisation too
12:36:52  <Frostregen> we'll better leave it as is
12:37:07  <Wolf01> i agree, for now
12:37:20  <Wolf01> maybe in a far far future...
12:37:24  <Frostregen> ;)
12:37:53  <Frostregen> now, gather some people, test it with multiplayer
12:38:10  <Frostregen> if everything is ok, ask richk to include it
12:40:25  <Wolf01> ok, desynched
12:41:09  <Wolf01> i didn't build anything
12:43:11  <Wolf01> bah
12:43:15  <Wolf01> now works
12:45:41  <Wolf01> bah client #x is slow
12:45:50  <Wolf01> i can lag on localhost
12:45:55  <Wolf01> -.-
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12:48:00  <CIA-5> rubidium * r5644 /branches/TGP/ (TODO.TGP clear_cmd.c genworld_gui.c): [TGP] -Codechange: removed some duplicate/unnecessary code, fixed alignment of widget table and made a few comments clearer
12:49:17  <Wolf01> maybe station_spread really influences the game
12:49:25  <Wolf01> i use 60 XD
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12:50:25  <Frostregen> lol ;)
12:55:03  <Frostregen> maybe we should implement an "old-style" feature
12:55:44  <Wolf01> like "enable the new build station behaviour" in configure patches?
12:55:52  <Frostregen> something like that
12:56:03  <Frostregen> however
12:56:15  <Frostregen> this comes down to setting max_dist = 1
12:58:18  <Wolf01> _patches.adjacent_stations ? max_dist = _patches.station_spread : max_dist = 1;
12:58:37  <Frostregen> yup
12:58:49  <Frostregen> maybe call it distant_join
12:58:54  <Wolf01> yes
12:59:21  <Frostregen> adjacent station behavior can't be optional
12:59:55  <Wolf01> just see the patch preview i posted in the topic and change CONDVAR to CONDBOOL and some arguments to fix it
13:00:11  <Frostregen> ok
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13:00:44  <Wolf01> (and the name of the variable and the description on english.txt)
13:02:56  <Noldo> my wife's 7 year old sister wants to plant trees and destroy trees but she's run out of money, how do I cheat more money for her? :)
13:03:16  <Frostregen> strg+alt+c
13:03:31  <Wolf01> sell some tracks, don't cheat XD
13:03:35  <Noldo> thanks
13:03:55  <Noldo> Wolf01: it's only a matter of time before she wastes those too :)
13:04:47  <Eddi|zuHause3> you might have to press ctrl+alt+win+c
13:05:32  <Frostregen> if you have trillian or something which intercepts ctrl+alt+c
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13:17:04  <Frostregen> works well
13:17:08  <Frostregen> just one thing
13:17:19  <Frostregen> this HAS to be network synched
13:17:39  <Frostregen> is this automatic?
13:18:26  <Wolf01> uhm, with 0 is saved, with NS is server side but not saved, with S is not saved at all
13:19:29  <Frostregen> 0 implies ns?
13:19:58  <Wolf01> uhm, i think not
13:20:16  <Frostregen> hm, i think 0 is fine
13:20:38  <Frostregen> other critical settings have 0 too
13:22:59  <Wolf01> uhm, yes 0 implies NS
13:23:10  <Frostregen> ok
13:23:16  <Frostregen> i think with 0 its written into the savegame
13:23:29  <Wolf01> yes
13:23:41  <Frostregen> ok, so NS should be sufficient
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13:29:19  <Frostregen> http://www.tt-forums.net/viewtopic.php?p=474005
13:30:51  <kbrooks> i need a .deb file for openttd.
13:34:20  <Wolf01> you already modified the copypaste to allow copying stations?
13:34:49  <Frostregen> no ;)
13:34:59  <Frostregen> this still needs some thinking
13:36:05  <CIA-5> truelight * r5645 /branches/makefile/Makefile:
13:36:05  <CIA-5> [Makefile] -Fix: it didn't compile on *nix anymore (small glitch)
13:36:05  <CIA-5> [Makefile] -Fix: split the config.cache in a linker and compile part
13:36:05  <CIA-5> [Makefile] -Fix: make the config.cache part a bit smoother
13:43:17  <CIA-5> truelight * r5646 /branches/makefile_rewrite/:
13:43:17  <CIA-5> [MakefileRewrite] -Branch: because we need the branch Makefile around
13:43:17  <CIA-5> for finalizing the current new code, and we want to continue with some
13:43:17  <CIA-5> more radical ideas, a new branch is needed where we can move stuff
13:43:18  <CIA-5> around without hurting the current code.
13:44:05  <Wolf01> uhm, there is a patch that allow building diagonal roads?
13:45:14  <Wolf01> i think these track graphics could fit for diagonal roads: http://www.tt-forums.net//files/4x2nclbt_3h43x43_195.png
13:46:33  <kbrooks> i need a .deb file for openttd! link!
13:46:47  <Wolf01> http://www.openttd.com/nightly.php
13:47:02  <Wolf01> try to look here
13:47:10  <kbrooks> ty
13:47:25  <kbrooks> a  .deb
13:47:41  <kbrooks> i ont see any. :-)
13:47:55  <kbrooks> i ant .deb of 0.4.7
13:47:59  <kbrooks> want*
13:48:07  <glx> there is one for 0.4.7 on sourceforge I think
13:48:09  <Rubidium> http://www.openttd.org/downloads.php <- read that page good and you'll find it
13:48:43  <kbrooks> thx
13:52:02  <CIA-5> truelight * r5647 /branches/makefile_rewrite/TODO.makefile_rewrite: [MakefileRewrite] -Add: TODO of what is going to happen
13:52:07  <Sacro> 0.4.7 deb?
13:52:16  <Sacro> hmm, i could fire up Ubuntu and run one off
13:54:06  <kbrooks> it works Sacro
13:54:21  <Sacro> kbrooks: what does?
13:54:36  <kbrooks> Sacro: the prebuilt deb from sf
13:55:06  <Sacro> ooh, there is one already
13:55:11  <kbrooks> Sacro: er, installation works
13:55:12  <Sacro> but no pkg.tar.gz :(
13:55:33  <kbrooks> Sacro: maybe you can get from aur?
13:55:43  <Sacro> :O who told you about AUR
13:56:08  <kbrooks> you said "pkg.tar.gz"
13:56:10  <Sacro> :o your in #archlinux
13:56:38  <kbrooks> http://aur.archlinux.org/packages.php?do_Details=1&ID=5158&O=0&L=0&C=0&K=openttd&SB=&SO=&PP=25&do_MyPackages=0&do_Orphans=0&SeB=nd
13:57:09  <Sacro> yeah, but at one point, Darkvater posted my already done package
13:58:27  <kbrooks> Sacro: what?
13:59:03  <Sacro> kbrooks: i did 0.4.7-1.pkg.tar.gz and it was up on SF
13:59:09  <Sacro> i heard a few mandrake users used it
13:59:30  <kbrooks> how is that even possible?!?
13:59:43  <glx> mandrake uses rpm
14:00:04  <kbrooks> glx: reread what Sacro said
14:00:26  <kbrooks> glx: he is talking about arch's, not mdk's, format
14:01:03  <glx> yeah but he said a few mandrake users used it
14:01:48  <CIA-5> truelight * r5648 /branches/makefile_rewrite/ (450 files in 25 dirs):
14:01:48  <CIA-5> [MakefileRewrite] -Move: moved files all around the place. Sources to src/, binaries to bin/.
14:01:48  <CIA-5>  -Note: this branch does NOT compile for now.
14:03:11  <Sacro> glx: its just a .tar.gz
14:03:21  <Sacro> just tar -xzf -C /
14:03:27  <CIA-5> truelight * r5649 /branches/makefile_rewrite/ (src/win64.asm win64.asm): [MakefileRewrite] -Move: forgot one file :)
14:03:43  <Sacro> kbrooks: its just a binary
14:03:44  <kbrooks> you're telling me, Sacro.
14:06:07  <kbrooks> desync!
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14:11:49  <Maedhros> ooh, getting the snowline dropdown to actually do something in TGP was surprisingly easy :)
14:12:11  <Maedhros> you just have to change case 29 to case 28 in genworld_gui.c:265
14:12:29  <kbrooks> i have a rail link
14:13:26  <CIA-5> truelight * r5650 /branches/makefile_rewrite/ (24 files in 6 dirs): [MakefileRewrite] -Move: some more files moved around and cleaned old Makefile related files
14:14:46  <Wolf01> Frostregen, found a bug: when building a station adjacent with the drag&drop sometimes join it directly without ask
14:15:48  <Frostregen> is more than 1 station around? and its not overlapping with another station?
14:17:04  <Wolf01> there is more than other station (there are 7 stations) and is not overlapping
14:18:16  <Wolf01> but seem to happen only when you build it at NE and NW of an existent station
14:18:43  <Frostregen> ok, found it
14:18:52  <Frostregen> w/h are switched
14:19:29  <CIA-5> bjarni * r5651 /branches/makefile/os/macosx/Makefile: [makefile] -codechange: renamed %.o.ppc into ppc/%.o for all OSX targets. Also applied changes to OSX can compile for all the CPU types again
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14:26:13  <kbrooks> whoooooo!
14:30:33  <Sacro> :o
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14:32:45  <kbrooks> i made my frst roundabout :p
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14:32:59  <kbrooks> two stations connected to each other
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14:33:29  <Wolf01> yo Darkvater
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14:35:13  <Wolf01> Darkvater you remember if there is already a patch that allows building diagonal roads?
14:35:37  <Bjarni> I don't think anybody ever published a patch like that. I never saw any
14:35:57  <Bjarni> somebody wrote about it on the forum, but I think it was photoshop only and no actual code
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14:38:28  <Frostregen> Wolf01: v5 is out
14:38:49  <Wolf01> ok, i'll try it
14:43:40  <Wolf01> now works
14:43:58  <Frostregen> good
14:44:46  <Wolf01> i was writing about a new bug, but is only changed the behaviour XD
14:45:15  <Wolf01> to reuse the name of an early deleted station you have to hold CTRL
14:47:20  <Frostregen> if other stations are around, yes
14:49:17  <kbrooks> xhats the command To chANGE my nickname
14:49:30  <Frostregen> name
14:49:57  <Frostregen> or here in irc?
14:50:05  <kbrooks> no
14:53:52  <Wolf01> ok, next two projects: show catchement areas and diagonal roads
14:54:09  <Wolf01> so will make sense an autoroad tool
14:54:11  <CIA-5> Darkvater * r5652 /trunk/industry_gui.c: -Fix [SF 1480301]: Industry production change button doesn't work
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14:55:28  <CIA-5> Darkvater * r5653 /trunk/industry_gui.c: -Cleanup: Do a little cleanup of the industry gui code.
14:56:43  <CIA-5> Darkvater * r5654 /trunk/industry_gui.c: -Cleanup: Change an ugly define into a function
14:56:53  <Bjarni> I just noticed a problem. Compiling YAPF fails big time when targeting OSX 10.2.x. It works perfectly on 10.3.x or newer though
14:57:30  <CIA-5> Darkvater * r5655 /trunk/network_gui.c: -Fix [SF 1424115]: Reversed arrow-sign in the multiplayer list column headers on sort by name
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14:58:20  <CIA-5> Darkvater * r5656 /trunk/settings_gui.c: -Fix [SF 1296259]: Autosave override. Changing autosave interval ingame should also change the default interval.
14:58:42  <Bjarni> I see that Darkvater is busy :)
14:58:56  <Darkvater> this was about 4 weeks worth of coding :P
14:59:23  <Darkvater> Wolf01: no there is none
15:00:30  <Bjarni> Darkvater: now the question is how many of those commits should be backported to 0.4 and then we got to do something about a new release
15:00:51  <Darkvater> the 3 SF ones ought to go back, then tonight RC2
15:01:32  <Brianetta> Can somebody do me a favour, and do this: /msg test-pilot fish
15:01:50  <Wolf01> Frostregen, seem the patch is ok, i post it in the MiniIN patches topic
15:01:58  <glx> [17:01:51] [NOTICE test-pilot]: Today's fish is Trout a la crème. Enjoy your meal.
15:02:00  <Brianetta> thanks glx
15:02:17  <kbrooks> go back where?
15:02:24  <Brianetta> autopilot is now capable of logging in to nickserv to send messages
15:03:29  <Frostregen> Wolf01: ok :)
15:22:27  <Wolf01> rail_cmd and road_cmd aren't so different
15:29:15  <Darkvater> yaaay...bjarni :)
15:33:03  <Born_Acorn> (15:36:06) <Bjarni> somebody wrote about it on the forum, but I think it was photoshop only and no actual code
15:33:18  <Born_Acorn> tmesisbob was working on it, and had screenshots.
15:34:58  <Born_Acorn> and eobet was working on a similar project.
15:35:43  <Wolf01> but nothing passed the "looking in the code" phase
15:36:05  <Born_Acorn> http://www.tt-forums.net/viewtopic.php?t=7104&highlight=
15:37:10  <Wolf01> yes i remember
15:37:38  <Born_Acorn> http://www.tt-forums.net//files/plunton_transport__18th_feb_1950.png <--Ingame screenshot
15:38:25  <guru3> geh
15:38:29  <guru3> does that really work?
15:38:36  <Born_Acorn> http://www.tt-forums.net//files/trenford_transport__14th_feb_1936.png<-- another
15:38:44  <Born_Acorn> erk. http://www.tt-forums.net//files/trenford_transport__14th_feb_1936.png
15:39:07  <guru3> only looks a tiny bit weird
15:39:10  <Born_Acorn> http://www.tt-forums.net/viewtopic.php?p=177319#177319
15:39:14  <Born_Acorn> (for the post)
15:40:36  <Wolf01> the road should be wide like the rail with the fences
15:41:36  <Wolf01> [15:45:15] <Wolf01> i think these track graphics could fit for diagonal roads: http://www.tt-forums.net//files/4x2nclbt_3h43x43_195.png
15:41:59  <Bjarni> back
15:42:06  <guru3> lol
15:42:14  <Bjarni> what?
15:42:37  <Wolf01> w00t?
15:42:49  <Bjarni> ahh, that screenshot
15:42:55  <Darkvater> Bjarni: https://sourceforge.net/tracker/?func=detail&atid=636365&aid=1518090&group_id=103924
15:42:59  <Bjarni> gives a whole new meaning to the term "roadtrain"
15:42:59  <Darkvater> look what I found ;)
15:43:34  <Bjarni> hmm
15:43:54  <Bjarni> I think I already looked at that one
15:44:10  <Wolf01> oh i also have another idea, i should write down it before it leave my mind
15:44:28  <Darkvater> Bjarni: just tried head and it crashes the same :(
15:45:12  <Darkvater> anyone know what's up with kudr?
15:46:25  <Born_Acorn> The fate of YAPF and PBS hangs in the balance without kudr! D:
15:46:38  <Darkvater> yes, but where is he?
15:46:47  <guru3> YAPF?
15:46:54  <Darkvater> no KUDr
15:46:57  <Bjarni> on a business trip or something like that
15:47:07  <Darkvater> ah, the bastard ;)
15:47:22  <Wolf01> http://www.tt-forums.net/viewtopic.php?p=464473#464473 <- new idea, any feedback?
15:47:31  <Bjarni> actually I think he didn't really want to go but his boss left him little choice
15:49:10  <guru3> i like the catchment idea
15:50:33  <Darkvater> Wolf01: which is the new one?
15:50:41  <Wolf01> the first
15:50:55  <Wolf01> i put new ones on the top
15:51:22  <Darkvater> you mean in the scenario editor?
15:51:28  <Wolf01> no, also ingame
15:51:35  <Wolf01> with the buyland tool
15:51:40  <Bjarni> Darkvater: well, it crashes because it reads from a NULL pointer like it's a vehicle
15:51:48  <Bjarni> now the question is why
15:52:14  <Darkvater> I know it crashes, but I want you, the train-guru, to find out :)
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15:52:51  <Bjarni> well, I figured out that it's a pointer issue
15:53:23  <Wolf01> but you can't figure why is the pointer NULL
15:53:54  <Bjarni> I think I can, but I haven't got that far yet
15:54:06  <Bjarni> looking at train_cmd.c line 908
15:54:16  <Bjarni> 908 is not a completely random number
15:54:39  <Bjarni> it's the number on an operational steam locomotive not far from here
15:54:58  <Bjarni> I guess there is a message in the fact that the crash happens in that line
15:55:08  <Bjarni> well, the function called in that line
15:59:15  <Bjarni> wanna hear something weird?
16:00:06  <Bjarni> the crash happens in disconnecting the engine from the original train, but only if it is added to another train where the last engine is a single unit engine and if it is behind that engine
16:00:32  <peter1138> i found a new train game
16:01:11  <Bjarni> one, that will not crash when moving engines around?
16:01:14  <peter1138> called "loco motion"
16:01:19  <Bjarni> that sounds really tempting right now
16:01:30  <Bjarni> err
16:01:43  <Bjarni> that do not sound like freeware
16:01:54  <Bjarni> or legal to download
16:02:15  <Wolf01> why? ottd is?
16:02:43  <Wolf01> or better: the data ottd uses is legal to download?
16:03:03  <Bjarni> I think peter1138 meant Locomotion and that game got an EULA
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16:04:34  <peter1138> http://fuzzle.org/o/locomotion.png
16:04:50  <Wolf01> oh that game
16:05:06  <guru3> that's old school ><
16:05:37  <Wolf01> i think i can play it on my handheld calculator
16:05:44  <guru3> lol
16:06:48  <Wolf01> but old games are better than new ones, i think OTTD is really better than LOMO, chris hasn't learned from his errors
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16:08:03  <Wolf01> RollerCoaster railway ride has less problems than LOMO
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16:15:14  <peter1138> http://fuzzle.org/o/locotitle.png
16:15:31  <peter1138> it's the ultimate train game, though
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16:35:44  <Bjarni> peter1138: one thing is for sure: it's a game where gameplay is more important than cool graphics
16:38:01  <Wolf01> true
16:43:01  <Wolf01> some my friends told me that TTD is a bad game because has an old style graphic, i kicked them until i saw they reached the ceiling
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16:46:28  <Bjarni> a friend of mine said that he tried OTTD, but not for long. He made one railroad and then another and yet another one and then he felt like he had tried that game and lacked new challenges
16:46:35  <Bjarni> oh well, his loss
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16:49:33  <Triffid_Hunter> did he make any stations or trains or even roads for that matter, or just lay track?
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16:52:05  <Bjarni> I don't know
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16:52:30  <Bjarni> well, he did get some trains to run and he made some money
16:52:40  <Bjarni> but I guess he didn't try anything but the railroad
16:52:56  <Bjarni> and I don't think he used any signals at all
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16:57:25  <Bjarni> this is indeed a weird bug
16:58:16  <Bjarni> the pointers are right, but then it tries to do something and it sets the destination pointer to NULL and then add the engine to that o_O
17:00:43  <Bjarni> it's a bit like the guy on bash.org, who built a robot and he said to his progress "it stands still for a while to collect info about what is around it and then it discards all of it and drives into the wall"
17:01:05  <Bjarni> everything is set up correctly and then for no reason it changes a pointer (that is set correctly) to NULL
17:03:02  <Triffid_Hunter> sounds like you need a breakpoint
17:04:07  <Bjarni> I just tried that
17:04:11  <Bjarni> didn't really help
17:04:17  <Bjarni> at least not much
17:04:44  <Bjarni> I clicked for each step and it was ok and all of a sudden it was NULL and I still don't know how it could be altered
17:05:46  <Rubidium> maybe something is writing outside of its array
17:06:28  <Bjarni> sounds possible except no arrays have been used
17:06:32  <Triffid_Hunter> Rubidium: debugger should have broken execution if something tried that, unless its crap.. Bjarni is your debugger crap?
17:06:33  <Bjarni> it's when disconnecting a wagon
17:06:54  <Bjarni> Triffid_Hunter: I don't think so. It's gdb
17:07:41  <Triffid_Hunter> Bjarni: If something in the code is altering memory without the debugger knowing, I want to know how
17:08:27  <Bjarni> I don't think that happened
17:08:34  <Bjarni> it's likely in there... somewhere
17:08:49  <Bjarni> also it appears to be overly complex to disconnect a wagon
17:08:58  <Triffid_Hunter> it'll be the step right before it changes :P
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17:10:41  <Bjarni> I mean to disconnect a wagon, I would assume that only the wagon in front of it needs updating of the next pointer and then flushing the cache in the front engine (new weight), but it loops though all the wagons to do something else, like it's searching for something
17:11:01  <Triffid_Hunter> for(newlastwagon=train->firstwagon;newlastwagon->nextwagon->nextwagon; newlastwagon=newlastwagon->nextwagon); free(newlastwagon->nextwagon); newlastwagon->nextwagon=NULL; ?
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17:12:07  <Triffid_Hunter> and the exact same thing in perl, for comparison's sake: delete wagons[$#wagons];
17:12:56  <Triffid_Hunter> or even simply pop @wagons;
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17:20:39  <UnderBuilder> hello all :)
17:22:13  <Brianetta> UnderBuilder (:
17:23:14  <UnderBuilder> I have a trouble trying to access my ntfs partitions for copying my ttd files to my new linux ottd
17:23:55  <Brianetta> What sort of trouble?
17:25:02  *** Sacro [n=ben@adsl-83-100-232-185.karoo.KCOM.COM] has joined #openttd
17:25:11  <UnderBuilder> when I try to mount it (my linux does it automaticly) appears an error saying that the drive is already mounted and I should try using the force command
17:27:24  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
17:27:24  <Sacro> !logs
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17:28:23  <Brianetta> UnderBuilder: Is it mounted?
17:28:52  <UnderBuilder> it isn't mounted but my linux tells me that yes :S
17:29:08  <Brianetta> is it listed by the mount command?
17:32:21  <UnderBuilder> yes
17:32:29  <Brianetta> unmount it
17:32:41  <Brianetta> umount /mount/opint
17:32:52  <Brianetta> s/op/po/
17:39:06  <glx> UnderBuilder: it is mounted and you can't access it?
17:39:26  <UnderBuilder> glx: yes
17:39:30  <glx> try as root
17:41:16  <Rubidium> Bjarni: I think the data of the first engine of train 65 is broken; it goes wrong when you add an arbitrary dualhead train, but it does not work on another train
17:44:42  <UnderBuilder> I tried but I got the same, when I unmount it and try again with the automatic mountage system in my distribution no one file appears :|
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18:00:22  <UnderBuilder> anyone here?
18:00:43  <glx> where is it mounted?
18:03:30  <Darkvater> Rubidium: no, it has nothing to do with it. Just build two trains. 1 two dual-headed after each other and 2 single train
18:03:38  <Darkvater> moving the dual head will crash just as well
18:03:49  *** Trippledence_ is now known as Trippledence
18:03:51  <Darkvater> Bjarni: I think it is looking for the end-part of the dual-headed train
18:05:28  <UnderBuilder> I am unsure what do you mean with where is mounted but I can give that the disk that I am treating of mount is /dev/hda5
18:06:21  <glx> how do you try to access it after mount?
18:07:07  <Darkvater> hmmz, be back around 23H to do some codin'
18:09:00  <UnderBuilder> double-click in the hda5 icon
18:11:05  <glx> try to go in /mnt
18:14:33  <UnderBuilder> there are no disks :S
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18:29:56  <Bjarni> 	<Darkvater>	Bjarni: I think it is looking for the end-part of the dual-headed train <-- I think so too, but when looking for the end part, I added a protection against v->next == null, yet it tries v = v->next when v is null
18:29:59  <Bjarni> don't ask me why
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18:33:06  <Wolf01> vehicles doesn't get renewed: http://www.tt-forums.net//files/hellswijk_transport_6th_oct_2051_699.gif
18:33:06  <Wolf01> maybe is the pink color or is a bug?
18:33:17  <Bjarni> lol
18:33:23  <Bjarni> I just saw the funniest thing ever
18:33:49  <Bjarni> "fast forward fails to make joining a server go faster"
18:34:11  <Noldo> hihi
18:34:13  <Wolf01> lol
18:34:18  <Noldo> fast forwarfing life
18:34:27  <Noldo> that's something I've missed many times
18:36:42  <Wolf01> the best thing that misses in real life is copy-paste
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18:37:13  <Bjarni> search for clean socks would be nice
18:37:33  <Noldo> and the other half of the pair
18:37:44  <Bjarni> or rm -fr trashcan/*
18:38:10  <Bjarni> instead of actually walk away with it
18:38:34  <Bjarni> note: walking away from a party with a full trashcan is not considered a date
18:50:35  <UnderBuilder> a question: to where do I have to put the game files in debian linux?
18:52:16  <UnderBuilder> I mean in what folder
18:52:20  <Triffid_Hunter> UnderBuilder: /opt/ or /usr/share/games/ usually.. don't think debian has anything specifically different
18:53:23  <Triffid_Hunter> on my (gentoo) machine grfs and things go in /usr/share/games/openttd-svn/data
18:59:02  <UnderBuilder> thanks
18:59:20  <UnderBuilder> now I have my ottd runing on my linux :]
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19:41:30  * Bjarni points at tokai|odw
19:41:33  <Bjarni> it's your fault
19:41:57  <Born_Acorn> That Church topic became too controversial!
19:42:16  <Bjarni> agreed
19:42:24  <Bjarni> can we remove it?
19:42:33  <Born_Acorn> Only move it to the spam forum.
19:42:46  *** Dred_furst` [i=nn@user-544081bf.wfd74a.dsl.pol.co.uk] has joined #openttd
19:42:50  <Born_Acorn> Tis forbidden to delete things.
19:42:55  <Bjarni> maybe I should do that
19:43:18  <Bjarni> but to be honest, I don't like having it on the forum at all
19:43:51  <Born_Acorn> Nobody can read it in the spam forum, so it's best to move it there. Then only moderators/admins can see it.
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19:44:12  <Bjarni> I mean it's a thread about our game and then people starts to talk about terrorists and religious wars and other stuff that got nothing to do with the game
19:44:41  <Bjarni> it's the internet alright
19:44:48  <Born_Acorn> We'll be on t'news next for religious hatred. :p
19:45:07  <Born_Acorn> Well. Not us.
19:45:55  <Born_Acorn> Nevar mind. If it bother you too much, send it to the spam bin if you think it right. After all, deleting topics could land you in hot water with the administration.
19:48:11  <peter1138> HAVE
19:48:13  <peter1138> not got!
19:50:31  <Sacro> peter1138: hehe
19:50:36  <Bjarni> all your base got belong to us?
19:51:36  *** Bjarni [n=Bjarni@0x535ca23b.virnxx14.adsl-dhcp.tele.dk] has left #openttd ["Leaving"]
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19:51:54  <Bjarni> o_O
19:51:58  <Bjarni> the window closed
19:52:23  <Bjarni> anyway this bug really sucks
19:52:28  <Bjarni> I can't find the cause of it
19:52:33  <Bjarni> it just behaves really odd
19:52:41  <Bjarni> like it's a corrupted savegame or something
19:54:10  <peter1138> is that the something-to-do-with-dual-head-engines bug?
19:54:59  <Bjarni> yeah
19:55:11  <Bjarni> it appears as the code is working and is not working at the same time
19:55:23  <Bjarni> and the data for the train is correct and wrong at the same time
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19:55:36  <Bjarni> like it's some sort of super position bug
19:56:53  <peter1138> something like v->first not being reset... or something
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19:59:11  <Bjarni> the savegame is ok
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19:59:25  <Bjarni> I just reproduced this in a new game
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20:06:48  <|Jeroen|> does anybody know how to install on palm ?
20:08:11  *** Dred_furst` [i=nn@user-544081bf.wfd74a.dsl.pol.co.uk] has quit [Read error: 110 (Connection timed out)]
20:11:49  <Bjarni> |Jeroen|: you mean OTTD on a palm or just installing software in general?
20:11:58  <|Jeroen|> ottd on palm
20:12:06  <|Jeroen|> i don't know how to get the data files on
20:12:14  <|Jeroen|> id did install the laucher prc from esoft
20:12:42  <Bjarni> well
20:12:47  <Bjarni> I have no idea :p
20:13:12  <Bjarni> at least I'm honest
20:13:17  <|Jeroen|> yeah :-p
20:13:35  <Bjarni> donate me a palm and I will give you an answer you can use
20:14:02  <Bjarni> that's called the research phase
20:14:18  <Bjarni> some people also call it bribery
20:14:31  <|Jeroen|> mhzz
20:14:43  <|Jeroen|> maby il just ask google, he isn't that greedy
20:15:25  <Rubidium> I think it is fund raising, as you do not intend to lie (I hope) :)
20:15:49  <Wolf01> :OOOO tmesisbob is alive and said "But please do feel free to ask me any questions about it, and I'll try to see if I can remember the answers" :OOO
20:15:59  <Wolf01> (about diagonal roads)
20:16:04  <Bjarni> actually I think I would be offended if anybody actually wanted to give me hardware like that.... it's not normal and something weird would happen
20:16:29  <Eddi|zuHause> this screams for heisenberg... it's different for whoever looks at it ;)
20:22:58  <Born_Acorn> Aegir is coming again!
20:23:04  <Born_Acorn> behind the battlements!
20:23:14  <Born_Acorn> wrong channel!
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21:00:14  <sayno> Im a bit of a linux noob, can someone help me get openttd installed on Fedora 5
21:01:50  *** Neonox [n=Neonox@ip-80-226-170-146.vodafone-net.de] has quit ["muss wech"]
21:04:50  <Bjarni> svn co svn://svn.openttd.org/trunk openttd; cd openttd; make
21:05:12  <Bjarni> then move in the TTD files and execute openttd
21:05:32  <sayno> all of them?  or just the grf's?
21:05:43  <Bjarni> the grf files+sample.cat
21:06:14  <Bjarni> also you can make a dir called gm and put the .gm files in there if you want music
21:06:28  <sayno> i need to mkdir grf?
21:06:34  <Bjarni> no
21:06:40  <Bjarni> put them in the data dir
21:06:44  <Bjarni> it's already there
21:07:20  <Bjarni> the source checkout will create that dir and it will contain the grf files we made on our own
21:07:45  *** BJH [n=chatzill@e176107043.adsl.alicedsl.de] has quit [Read error: 110 (Connection timed out)]
21:08:02  <sayno> ok, now how do I run the game?
21:08:12  <Bjarni> ./openttd
21:08:37  <sayno> ok
21:08:39  <sayno> thanks
21:08:39  <Bjarni> add -m null if you didn't add the gm files (or waste a lot of CPU cycles due to constant searching for them)
21:08:46  <sayno> ah ok
21:09:02  <sayno> thanks a bunch
21:10:10  <Bjarni> it's actually a stupid gm player we got. It opens a file to play, fails and then instantly tries to open the next one, so you will have a lot of disk activity to check for the files
21:10:26  <Bjarni> we really should solve this, but nobody have looked at it so far
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21:11:10  <glx> I though Belugas_Gone solved it
21:11:12  <sayno> haha, well if noone fixes it, maybe ill give it a shot in a few weeks
21:11:19  <sayno> need to learn my way around linux a bit better first though
21:12:14  <Bjarni> did Belugas solve it?
21:12:19  <Bjarni> I didn't notice
21:12:36  <glx> r5464 I think
21:13:24  <Bjarni> yeah
21:13:37  <Bjarni> and now that I read that log entry, I remember reading it
21:13:48  <Bjarni> it just slipped my mind right now
21:13:49  <Eddi|zuHause> the grf files need to go into the (existing) data dir
21:14:05  <Bjarni> sayno: you don't have to think about -m null anyway then ;)
21:14:08  <Eddi|zuHause> *mental note* don't respond to messages in buffer
21:14:47  <Bjarni> Eddi|zuHause: we all know that we should not reply before reading everything and yet we do it anyway :p
21:14:49  <sayno> i moved the gm files over, but it doesnt really matter, havent gotten my sound working yet :P
21:15:18  <Bjarni> then I recommend that you solve your audio issue
21:15:45  <Bjarni> that is, unless you are deaf and then you can save CPU cycles by setting both music and sound fx to null
21:16:00  <sayno> I plan on it, ive been trying to figure out how to get my kernal source downloaded
21:16:20  <sayno> I have what should be the correct version of alsa to get my sound working but it has to have kernal source
21:16:30  <Eddi|zuHause> can't it be easily done to check if there are .gm files around, and if not, assume -m null?
21:16:37  <glx> I had a lot of fun when configuring my cs4232
21:17:34  <glx> or cs4236 (never remember what sound chip I have)
21:17:40  <sayno> i have the new 82801G (snd-hda-intel)
21:17:58  <sayno> its on a dell laptop, so it shouldnt be too hard, lots of people have it :)
21:18:17  <glx> I have dell desktop :)
21:18:29  <SpComb> I'm happy I don't :)
21:18:38  <glx> I didn't pay it
21:20:07  <Bjarni> <Eddi|zuHause>	can't it be easily done to check if there are .gm files around, and if not, assume -m null? <-- you really should read before writing.... it's an issue of the past. I just temporally forgot that we had committed a fix for this issue as it is mentioned later
21:20:33  <glx> hehe :)
21:21:10  <Eddi|zuHause> i read that, but did not understand the meaning right then ;)
21:21:18  <Bjarni> <glx>	I didn't pay it <-- I didn't pay my computer either, but I paid FOR it. There is a big difference, specially for the computer store ;)
21:21:51  <sayno> its okay to have a dell if you have linux on it :P
21:22:01  <sayno> especially thier laptops, cause you can get REALLY good deals on them
21:22:09  * Bjarni wonders if sayno got a Dell with linux on it
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21:22:40  <Bjarni> I read that Dell should me more expensive than Apple when it comes to price/speed of hardware
21:23:01  <OwenS> Bjarni: Dell are selling Linux PCs now. Workstations/Servers only
21:23:09  *** RichK67 [n=RichK67@194.164.100.143] has joined #openttd
21:23:10  <SpComb> doesn
21:23:13  <sayno> I basically got a macbook pro with an x1600
21:23:19  <sayno> except I paid 0
21:23:20  <SpComb> 't that mean they have to hand back their windows license or something? :P
21:23:27  <OwenS> And they cost the same as the Windows versions. Does anyone need any more proof Windows is worseless? :P
21:23:36  <SpComb> I recall windows's oem licensing was a bit strict
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21:25:25  <RichK67> woohoo!!! DV is back :)
21:25:37  <Darkvater> hiya RichK67
21:25:43  <Bjarni> <sayno>	I basically got a macbook pro with an x1600 <-- will you honestly tell me that you got a computer more or less as good (except it can't run OSX) for less than half the price?
21:25:44  <RichK67> good break?
21:25:54  <sayno> yes
21:26:09  <Bjarni> Darkvater: I tried all night to find that stupid bug... so far it's hide itself pretty well :(
21:26:20  <sayno> im using it right now, 1.66ghz yonah core, 1gb ram, x1400, 40gb hd 15.4" lcd
21:26:27  <Darkvater> RichK67: yeah, pretty good. Had about zero time to do coding though. But it was nice
21:26:32  <Darkvater> Bjarni: that is not good :(
21:26:36  <sayno> its dual core of course, 2 physical cores
21:26:44  <RichK67> DV: best thing...
21:26:55  <SpComb> battery runtime / weight? :P
21:27:10  * SpComb has been eyeing IBM X40s on ebay
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21:27:23  <sayno> batteries are last about 2 hrs playing wow in windows, 2.5 hours in linux, or about 3-4 hours in windows just browsing
21:27:34  <sayno> and weight is 6.9 lbs I think
21:27:40  <glx> sayno: be careful http://www.theinquirer.net/default.aspx?article=32550 :)
21:27:42  <Darkvater> RichK67: it depends. I thought to have some free time to do so, but didn't. I was really looking forward to it though
21:28:16  <RichK67> ah ok...
21:28:34  <sayno> haha holy cow. . . thats crazy
21:29:21  <Bjarni> Darkvater: I used a breakpoint and stepped though the whole process (btw I think we can speed it up since it appears that it makes a lot of not so important stuff) and it finds a pointer to the last wagon (as it should) and then it decides to use a NULL pointer instead. I still can't figure out why
21:31:41  <Darkvater> hmm, interesting
21:33:26  <Bjarni> somewhere the pointer changes, but I have yet to figure out where
21:33:46  <Darkvater> Bjarni: it only crashes if the train you move the dual-headed engine to has something after it, wagons for example
21:34:19  <Darkvater> only wagons
21:34:23  <Darkvater> an engine doesn't matter
21:34:32  <Darkvater> we can't do 0.4.8RC2 with this bug
21:34:37  *** DJ_Mirage [n=martijn@biggetje.xs4all.nl] has quit ["Probably doing something else"]
21:34:41  <Bjarni> yeah, I tried to start a new game to reproduce this. It only happens if it is a dualheaded engine, that is moved to a train where the last engine is just one unit and that there are some wagons after it
21:35:26  <Darkvater> I think this means I have to look at it ;p
21:36:00  <Darkvater> wtf's unlinkwagon?
21:36:38  *** Zr40 [n=Zirconiu@zr40.xs4all.nl] has quit ["Leaving"]
21:36:41  * Darkvater looks at cmdmoverailvehicle
21:36:55  <peter1138> oh, is the 0.4 tree affected too?
21:36:58  * Darkvater drops his jaws just at the sheer volume of that function
21:36:59  <Darkvater> yes
21:37:06  <peter1138> ^^
21:37:17  <Darkvater> most troubling
21:37:26  <Darkvater> Bjarni: how fast can you compile?
21:37:34  <Bjarni> pretty fast
21:37:38  <Bjarni> I guess
21:38:34  <Darkvater> go back to before 0.4.5 to find the first revision that crashes :)
21:38:56  <Bjarni> ok
21:39:41  <Darkvater> no wait..
21:39:44  *** Burgundavia [n=corey@ubuntu/member/burgundavia] has joined #openttd
21:39:45  <Darkvater> probably there for ages
21:39:55  <Darkvater> try 0.4.0.1 or whatever's before 0.4.5 first
21:40:00  <peter1138> afaict, it's introduced, or maybe just shows up, by bjarni's 'link-dual-head-engines-together' stuff
21:40:17  <Darkvater> was that before 0.4.5?
21:40:43  <peter1138> pass
21:41:07  <Darkvater> to the right wing, he goes.. goes ... around 2 people...kicks the ball
21:41:09  <Darkvater> GOAAAL
21:42:38  <peter1138> he does?
21:42:42  <peter1138> well i'm going to bed
21:43:00  <Darkvater> you bastard ;)
21:43:10  <Darkvater> all raise hands who do not have to work tomorrow
21:43:34  * Darkvater raises hands
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21:44:12  <Darkvater> gn peter1138
21:44:17  <peter1138> you bastard! ;)
21:47:53  <Darkvater> Bjarni: what's an articulated part?
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21:50:01  <CIA-5> richk * r5657 /branches/MiniIN/ (24 files in 4 dirs):
21:50:01  <CIA-5> [MiniIN]: [Physics]: Added hertogjan's Physics patch. This completely replaces Sirkoz's acceleration patch with real physics based on mass, resistance, etc.
21:50:01  <CIA-5> Many thanks to hertogjan for MiniIN version.
21:50:39  <Bjarni> Darkvater: so far we only use it for tenders in some newgrf sets
21:51:05  <Darkvater> ok
21:51:28  <Bjarni> basically there is a front of the vehicle (engine or wagon) and up to 8 or something units following it and nothing can be added in between them
21:51:56  <Bjarni> Dm3 should be articulated as well, but the arctic set is too old to use this feature
21:52:13  <Darkvater> so basically the end-part of an engine?
21:52:18  <Bjarni> yeah
21:52:31  <Darkvater> so the dual-headed engines are a hack, or the old-way?
21:52:57  <Bjarni> articulated are always together while dualheaded got an engine in each end of the train
21:53:01  <Bjarni> two different things
21:53:20  <Darkvater> hmm, nvm them...too difficult ;P
21:53:57  *** sayno [n=sayno@c-24-9-79-69.hsd1.co.comcast.net] has quit [Remote closed the connection]
21:54:34  <Bjarni> odds are that this bug was introduced when I linked front and rear together. It could even be possible that we got this bug since rev 1, but I triggered it by presuming that the code to move units around worked
21:56:41  <Bjarni> interesting. Rev 3500 made the dep check twice before it started compiling
21:57:37  <Bjarni> not that it matters much
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21:58:23  <CIA-5> richk * r5658 /branches/MiniIN/ (patches/MiniINpatches.zip road_gui.c):
21:58:23  <CIA-5> [MiniIN]: [DriveThruStops]: Codechange: Behaviour changed to match TTDPatch so that building a road stop does not auto-connect the roads at each end.
21:58:23  <CIA-5> Many thanks to mart3p for update.
22:00:38  <SpComb> emphasis on the *gui* :P
22:00:39  <CIA-5> rubidium * r5659 /branches/TGP/ (22 files in 2 dirs): [TGP] -Sync with trunk up to revision 5656
22:00:47  <Bjarni> hmm, minor slowdown. I'm now so far back that teh cocoa drivers were not committed, so now I got an SDL issue
22:00:55  <Bjarni> aka I need to install SDL again :p
22:03:36  *** Osai is now known as Osai^zZz
22:05:13  <CIA-5> richk * r5660 /branches/MiniIN/ (patches/MiniINpatches.zip train_cmd.c):
22:05:13  <CIA-5> [MiniIN]: [SendAlltoDepot]: Fix. Only start/stop the lead engine of a train.
22:05:13  <CIA-5> Many thanks to gigajum for fix.
22:11:04  <Bjarni> Darkvater: new issue. I can't compile 3217 or 3218 (I can compile 2500 though). I think this could have been introduced in 3218
22:11:21  <Bjarni> would you mind checking those 3218?
22:11:27  <Darkvater> can't compile? :)
22:11:57  *** tokai|odw2 [n=tokai@p54B81894.dip0.t-ipconnect.de] has quit ["Don't give me logic, give me emotions!"]
22:12:12  <Bjarni> SDL issue
22:12:20  <Bjarni>  /usr/bin/ld: Undefined symbols:
22:12:20  <Bjarni> __Unwind_Resume
22:12:33  <Bjarni> the whole reason why we made the cocoa drivers in the first place
22:12:40  <Darkvater> he...perhaps later. In the middle of a couple checkouts and debug session
22:13:01  <Bjarni> it happened once in a while without much system to it and nobody could explain it
22:18:14  <CIA-5> richk * r5661 /branches/MiniIN/ (economy.c order_cmd.c patches/MiniINpatches.zip):
22:18:14  <CIA-5> [MiniIN]: [AdditionalOrders]: Fix. Trains with unload %age were doing an Unload All at stations that did not accept cargo.
22:18:14  <CIA-5> Fix by gigajum.
22:22:42  <Darkvater> Bjarni: found the problem
22:22:42  *** Dred_furst` is now known as Dred_furst
22:22:56  <Darkvater> are you with me for some tips to solve it?
22:23:46  <CIA-5> richk * r5662 /branches/MiniIN/ (industry.h industry_cmd.c patches/MiniINpatches.zip):
22:23:46  <CIA-5> [MiniIN]: [SmoothEconomy]: Update. Production increase is now affected somewhat in proportion to percentage of cargo transported.
22:23:46  <CIA-5> Many thanks to Sirkoz for MiniIN update.
22:24:44  *** Mucht is now known as Mucht|zZz
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22:25:51  <Bjarni> gah, it's a 52k changeset :(
22:26:03  <Bjarni> hopefully the bug was NOT introduced in that commit
22:26:17  <Darkvater> ok imagine the following train
22:26:23  <Darkvater> < dualheaded front
22:26:27  <Darkvater> > dualheaded end
22:26:37  <Darkvater> <] engine
22:26:39  <Darkvater> [] wagon
22:26:51  <Darkvater> train 1: <11><22>
22:26:59  <Darkvater> train 2: <][]
22:27:23  <Darkvater> now I move <2 in front of []
22:27:29  <Darkvater> this is what crashes right?
22:27:32  <Bjarni> that will crash
22:27:49  <Bjarni> it appears that everything else works
22:27:58  <Bjarni> except this specific condition
22:27:59  <Darkvater> now why does this crash? This crashes because when normalizeconsist is called 2> has a fist pointer still set to <1
22:28:25  <Darkvater> for some reason this is set back in the DC_EXEC part after it has been cleared
22:28:47  <Bjarni> line?
22:29:12  <Darkvater> I have the lines changed a bit but around ~1097
22:30:02  <Bjarni> yeah, that should clear the cache
22:30:16  <Darkvater> and it is set in AddWagonToConsist() ~1155
22:30:21  <Darkvater> clearly wrongly
22:30:46  <Darkvater> or something is at least
22:34:36  <Bjarni> I think I found it
22:34:38  <Bjarni> compiling
22:34:54  <Darkvater> the linking/unlinking code is very murky at best :(
22:35:33  <Bjarni> yeah, it works :D
22:35:49  <Darkvater> what is it?
22:35:54  <Bjarni> it's a one line fix
22:35:55  <Darkvater> (before commit)
22:36:46  <Bjarni> AddWagonToConsist() sets the front pointer and in this case, to the wrong front engine
22:36:56  <Darkvater> yes I know :)
22:36:59  <Darkvater> but what did you do
22:37:01  <Bjarni> so I just wrote src->u.rail.other_multiheaded_part->first = NULL; in the next line
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22:37:35  <Darkvater> hmm a simple solution I did not think of
22:38:05  <Darkvater> cause right until normalisetrainconsist of src_head and dst_head first pointers should be NULL I presume
22:38:22  <Bjarni> yeah
22:38:28  <Bjarni> it's really messy code :(
22:38:40  <Bjarni> believe me, I actually cleaned it up
22:38:53  <Bjarni> compared to what it used to be
22:38:54  <Darkvater> that doesn't look cleaned up ;)
22:38:55  * Darkvater hides
22:39:10  <Darkvater> you can commit it if you want but I want at least 75% of the credit ^^
22:39:47  *** Sacro [n=ben@adsl-83-100-133-23.karoo.KCOM.COM] has joined #openttd
22:39:51  <Bjarni> at the time, I realised that it would be ugly unless I did a complete rewrite and I already had a 50k diff messing with it, so...
22:41:04  <CIA-5> richk * r5663 /branches/MiniIN/ (8 files in 3 dirs):
22:41:04  <CIA-5> [MiniIN]: [BreakingNews]: Added Breaking News patch. If a disaster occurs, this message will always appear immediately, even if a queue of messages is waiting.
22:41:04  <CIA-5> Many thanks to hertogjan for MiniIN patch.
22:41:08  <Darkvater> got a question about ~1189
22:41:13  <Darkvater> 			TrainConsistChanged(src_head);
22:41:13  <Darkvater> 			if (IsFrontEngine(src_head)) {
22:41:14  <Darkvater> 				UpdateTrainAcceleration(src_head);
22:41:31  <Darkvater> the if part. Is there any case where src_head can be a not front engine?
22:41:59  <Darkvater> or that would be the case where you put it behind an engineless wagon?
22:42:17  <Darkvater> he
22:42:27  <Darkvater> 			if (engine != NULL && engine->u.rail.other_multiheaded_part != NULL) {
22:42:27  <Darkvater> 				AddWagonToConsist(engine->u.rail.other_multiheaded_part, engine);
22:42:27  <Darkvater> 				// previous line set the front engine to the old front. We need to clear that
22:42:30  <Darkvater> 				engine->u.rail.other_multiheaded_part->first = NULL;
22:42:33  <Darkvater> 			}
22:42:36  <Darkvater> here you did it yourself, clearing the first pointer
22:42:52  <Darkvater> forgot it a few lines higher ;p
22:43:52  <CIA-5> bjarni * r5664 /trunk/train_cmd.c:
22:43:52  <CIA-5> -Fix: [SF 1518090 ] moving train engines in depot - crash (svn r5463)
22:43:52  <CIA-5>  this was present long before 5463
22:43:52  <CIA-5>  Darkvater deserves some of the credit for this fix since he discovered where the first pointer got set incorrectly
22:44:11  <Darkvater> 'some of the credit'
22:44:13  <Darkvater> he
22:44:16  <RichK67> lol :)
22:44:58  <Darkvater> I found the bug-report, I created the cornercase, I hunted down the bug and I handed to you the line where it went wrong
22:45:01  <Wolf01> RichK67, do you plan to add adjoin stations in this build?
22:45:01  <Darkvater> and then he says
22:45:04  <Darkvater> 'some of the credit'
22:45:20  <Darkvater> that's Bjarni for ya o/
22:45:22  <Darkvater> :)
22:46:53  <Bjarni> the thing is, I looked at those pointers all night and realised that it was the first pointer that didn't really work. I just didn't find the line where it got set again
22:47:12  <Darkvater> donnu if it helps, but this is how I did it:
22:47:34  <Darkvater> made a really small train and drew its consists on a paper
22:47:42  <Bjarni> when I caused at this bug while you were offline, like 3 or 4 people said "sounds like a wrong first pointer"
22:48:07  <Darkvater> then in debug I wrote down each vehicle's address above them, then debugged where it went wrong
22:48:25  <Darkvater> then I saw a stray first-pointer for 2> and debugged again to see where that was set
22:48:57  *** Osai^zZz [n=Osai@p54B359BC.dip.t-dialin.net] has quit []
22:49:16  <Bjarni> nice approach
22:49:42  <Darkvater> plus of course the time it took to figure out the whole code since I can only understand my mess ;p
22:49:45  <Darkvater> not that of others
22:50:05  <RichK67> Wolf01: at the moment, im not entirely sure what it does... your explanation and screenshots in the thread arent really clear enough for me...
22:51:07  <Wolf01> you can build stations like LOMO, but with the ability to decide also at which station you should join the new piece
22:51:42  <Bjarni> btw. On top of the bug-report page is a mistake:
22:51:42  <Bjarni> 'Without a savegame, a bug report __ useless!'. It
22:51:42  <Bjarni> should be '... a bug report is useless!'
22:51:57  <Darkvater> yeah I don't get that
22:51:59  <Bjarni> nice to write that in a bug report where the reporter forgot to attach the savegame he refers to
22:52:19  <Darkvater> I mean the typo part
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22:52:52  <Bjarni> try to commit a new bug report. The top of the form says "Include a SAVEGAME with your bug report. Without a savegame, a bug report useless!"
22:53:08  <Darkvater> aaah
22:54:07  <RichK67> Wolf01: doesnt help since i dont know LOMO... i saw your post of 4 airports adjoining each other; but it wasnt clear if they were all the same station, or 4 stations
22:54:30  <Wolf01> no they are 4 independant stations
22:54:46  <Wolf01> only adjacent, but not joined
22:54:52  <RichK67> basically im not sure enough about its use, and id like to see/hear you've run several games testing it in MP to show it working well
22:55:26  <CIA-5> Darkvater * r5665 /trunk/train_cmd.c: - Codechange: check pointers against NULL, coding style, tabulation; nothing serious.
22:56:15  *** Spoco [i=Spoco@dsl-062-197-163-65.lohjanpuhelin.fi] has quit []
22:56:19  <Darkvater> where the hell is that text
22:56:42  <Wolf01> i tested it with various combinations in SP, and also in MP, i get some desynchs but i think they are due to the station_spread or something else because the first happened 10 seconds after the client joined without doing anything
22:57:16  <Bjarni> Darkvater: click bugs and then "Submit New". I have no idea where it can be altered though
22:57:29  <Darkvater> yes, the alter is what I am looking for
22:57:59  <Darkvater> ah, bugs > admin > preferences
22:58:50  <Bjarni> found it
22:58:56  <Bjarni> and then I saw, that so did you
22:58:59  <Wolf01> frost fixed all the bugs i found and i'm almost sure that there aren't other visible bugs, but miniin is for testing new features that wait to be merged in trunk, if might happen
22:59:22  <Darkvater> :)
23:00:25  <Bjarni> Darkvater: btw I got permission to make releases, but when I released 0.4.8-RC1, I realised that I could do that, but not post anything in the news about what I did, so it ended up being left out of the news
23:00:46  <Darkvater> which news?
23:00:58  <Bjarni> the news tab on SF
23:01:10  <Bjarni> http://sourceforge.net/news/?group_id=103924
23:01:30  <Darkvater> hmm how come you can't?
23:01:38  <Bjarni> "Permission Denied. You have to be an admin on the project you are editing or a member of the SourceForge.net News team."
23:01:41  <Darkvater> no submit button?
23:01:45  <Darkvater> hmm
23:01:47  <Darkvater> let's see
23:02:35  * Sacro hates being in love
23:02:47  <Bjarni> admin->admin->members I presume
23:02:54  <Bjarni> that's another page I don't have access to
23:03:09  <Darkvater> yeah but looking how I can change it
23:03:36  <Bjarni> # You cannot manage news postings for this project.
23:03:36  <Bjarni> # You cannot manage screenshots for this project.
23:03:45  <Bjarni> but I think I can do more or less everything else
23:04:47  <Darkvater> wtf... your password has expired?
23:04:57  <Bjarni> o_O
23:05:06  <Sacro> RichK67: please can you merge hetrogens physics patches?
23:05:28  <Darkvater> ...*sigh*
23:05:32  * RichK67 coughs and points to log...
23:05:36  <Wolf01> sacro, you come when things are already done :P
23:05:54  * Darkvater slaps Sacro
23:05:56  <Sacro> :o
23:05:56  <Darkvater> it's hertogjan
23:06:20  <Sacro> Darkvater: well tell him to get in here so i can tab complete his name
23:06:30  <Darkvater> Error
23:06:30  <Darkvater> Error
23:06:31  <Darkvater> Error creating user object
23:06:34  <Darkvater> oook :S
23:07:10  <RichK67> damn... thats gonna be fun fixing... conflict in icelandic.txt ;)
23:07:30  <RichK67> lol - and simplified chinese ;)
23:07:50  * RichK67 is syncing MiniIN with trunk btw
23:07:54  <Darkvater> ok here we go
23:08:13  <Darkvater> Bjarni: try now
23:08:35  <Bjarni> Darkvater: I just changed my pw
23:08:41  <Bjarni> now it can't be expired
23:08:58  *** Dred_furst [i=nn@user-544081bf.wfd74a.dsl.pol.co.uk] has quit [Read error: 110 (Connection timed out)]
23:09:13  <Darkvater> no I mean the news permissions
23:09:13  <Wolf01> RichK67, just try that patch, but i think that are the players that have to decide if it is usefull or not, not one person, also if is the one that can commit to the svn
23:09:24  <Bjarni> yeah
23:09:30  <Bjarni> now it works
23:09:47  <Bjarni> I still can't touch that screenshot part
23:10:17  <Darkvater> heh..
23:10:18  <Bjarni> not that I would do it if I had permission to do so, but still... I can make releases, post news and delete releases, but I can't post a screenshot
23:10:32  <Darkvater> there
23:11:22  <RichK67> Wolf01: what i mean on it tho, is I would rather MiniIN is not the testbed for you to get your patch right in... pls get some miles behind it, and then when proven, ill pop it in... i have no idea what behaviours and problems it may cause, and i dont want another patch "doing a daylength" on me...
23:13:17  <Burgundavia> RichK67: you don't want to become the -mm of Openttd?>
23:13:34  <Sacro> RichK67: :o, i resent that phrase
23:13:37  <OwenS> MM? C++ API?
23:14:30  <Wolf01> with daylength i had to do all the work alone and bugs are come out after the merging (but now are fixed)
23:14:49  <Bjarni> Darkvater: btw I noticed today that YAPF fails to compile when compiling for OSX 10.2.x. The horrible line in question says "#include <new>". Any idea on how to solve that one?
23:14:54  <RichK67> sacro... daylength has had more bugfixes added than any other patch... sorry... truth
23:15:06  <Bjarni> besides discontinue support for 10.2
23:15:10  <Darkvater> Bjarni: ifdef?
23:15:13  <Burgundavia> no, http://en.wikipedia.org/wiki/Andrew_Morton_%28computer_programmer%29
23:15:54  <OwenS> Burgundavia: I was joking somewhat :)
23:15:59  <Burgundavia> OwenS: ahh
23:16:05  <Bjarni> Darkvater: well, that would cripple the 10.2 binary even more if YAPF fails on it as well
23:16:10  <Burgundavia> OwenS: text carries so little context
23:16:15  <OwenS> I know :(
23:16:27  <Darkvater> Bjarni: I mean it fails without new as well?
23:16:33  <Darkvater> what kind of a crappy OS is that?
23:17:15  *** Ihmemies [i=ihmemies@a88-113-31-191.elisa-laajakaista.fi] has quit ["Signed off"]
23:17:24  <Bjarni> I wonder about that as well. I'm not sure I'm willing to spend much time on it since most people have already abandon it
23:17:35  <Bjarni> 250 people downloaded the 0.4.7 binary for it
23:17:55  <OwenS> Freeze it at 0.4.7, and offer it as a "Legacy build"?
23:18:04  <Sacro> RichK67: yes, i know
23:18:16  <Bjarni> and we got more than 100k downloads in total
23:18:31  <Bjarni> OwenS: I can do that with 0.4.8
23:18:35  <Bjarni> but not 0.5.0
23:18:54  <OwenS> Aah, yeah, since 0.4.8 is on the 0.4 branch (Is it a branch?)
23:20:26  * Sacro needs a wee :(
23:21:15  <tokai|alternativ> -a w +to p
23:21:19  <Darkvater> Bjarni: do you know if r5454 also affects 0.4.8?
23:21:20  * tokai|alternativ runs and hides
23:21:38  <Sacro> tokai|alternativ: err...
23:23:00  <Bjarni> Darkvater: I think so, but I'm not sure
23:23:36  <Bjarni> funny thing is that I actually did a lot of work on that, but I was never really able to test it as I use aircrafts too little to do that
23:23:57  <Wolf01> 'night all
23:24:01  <Sacro> night Wolf01
23:24:05  <Bjarni> but I think it's a pre 0.4.5 issue
23:24:12  *** Wolf01 [n=wolf01@host120-232.pool874.interbusiness.it] has quit ["e ricordate, per la legge di avogadro non esiste cazzo quadro"]
23:24:19  <Darkvater> can you check up on it while I'm backporting?
23:24:20  <Sacro> is there a UKRS MiniIN server going?
23:27:08  *** Brianetta [n=brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit ["Tschüß"]
23:30:06  <Bjarni> Darkvater: well, reading the diff and reading code in 0.4, I would say that it should be backported
23:30:27  <Darkvater> but no actual gameplay proof?
23:30:35  <Bjarni> the issue is present as DoCommandP also uses the wrong argument ;)
23:30:41  *** tokai|alternativ is now known as tokai
23:31:18  <Bjarni> <Darkvater>	but no actual gameplay proof? <-- that would need a helicopter to age naturally (not by cheating) and there is no quick way to test that :(
23:31:21  *** Forexs [i=Forexs@x1-6-00-0f-b5-14-63-5f.k886.webspeed.dk] has quit ["Go on, get out. Last words are for fools who haven't said enough. - Karl Marx"]
23:31:50  <Darkvater> bah
23:31:52  <Bjarni> we need a cheat to "age all vehicles one year"
23:32:27  <Triffid_Hunter> is there an option to stop the budget dialog appearing every year yet?
23:33:07  <RichK67> not AFAIK, but if you minimise it, it doesnt "go large" at end of year
23:34:08  <tokai> there is one AFAIK
23:34:13  <Triffid_Hunter> ah that should be close enough... 1600x1200 gives me enough screen real estate for 6 or 7 train status dialogs to fit vertically, so budget should fit next to the toolbars at the top
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23:44:11  <CIA-5> Darkvater * r5666 /branches/0.4/lang/ (12 files):
23:44:11  <CIA-5> - Backport from trunk (Webtranslator2):
23:44:11  <CIA-5>  Language changes. Galician has 28 untranslated strings.
23:46:04  <Darkvater> Belugas_Gone: ping
23:49:08  <Born_Acorn> Belugas has gone.
23:49:12  * Born_Acorn sheds a tear
23:49:16  <Sacro> Darkvater: poing
23:49:26  <Born_Acorn> Sacro! It's you!
23:49:33  <Sacro> Born_Acorn: lies!
23:51:25  <Sacro> is it stalking when you type a girl you fancies name into google, and see her amazon profile, and read up on what music she linkes...
23:51:28  <Sacro> *likes
23:51:44  <glx> Darkvater: Belugas_Gone is in holidays, but may be here sometimes
23:51:55  <Darkvater> a true addict
23:52:02  <Darkvater> I was wondering about his commit text
23:52:11  <Darkvater> "H:\commits\mapping.txt" or something
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23:52:31  <glx> TL fixed it in svn log I think
23:53:03  <Darkvater> ah
23:53:10  <Darkvater> too bad trac doesn't sync
23:54:21  <Bjarni> goodnight
23:54:31  <Bjarni> Darkvater: we got to release tomorrow
23:54:48  <Bjarni> I mean make RC2 ;)
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23:55:33  <Darkvater> :)
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23:56:32  <Darkvater> well good night as well people :)
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23:57:32  <Sacro> hmm, frieght train multiplication set to 255...

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