Config
Log for #openttd on 15th September 2006:
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00:00:20  <Bjarni> <Sacro>	i got told off for overtaking 3 busses ina  row on my test <-- why did you do that?
00:00:30  <Sacro> Bjarni: errrm.... dunno realy
00:01:35  <Gonozal_VIII> shouldn't be a problem if the line of sight is long enough
00:01:48  <Sacro> Gonozal_VIII: i was a learner, my first time out
00:01:50  <Bjarni> during my test, I had to drive on a small road and then enter a bigger one when there was room.... poor timing. A ferry was unloading all 3 car decks, so I was there for a while
00:02:07  <mikk36> what is bad about bmw driver ?
00:02:16  <Bjarni> they drive
00:02:19  <Sacro> mikk36: round here they tend to be ignorant
00:02:25  <Bjarni> takes up room on the road from the rest of us
00:02:30  <mikk36> heh
00:02:41  <Sacro> im just a 2 wheeled organ doner
00:03:05  * Bjarni would not have Sacro organs
00:03:16  <Sacro> thats nice to know
00:03:25  <mikk36> here they're fine.. except the wannabe street-racers
00:03:25  <Bjarni> I mean... Hull quality
00:03:51  <Eddi|zuHause> for some time, we had one of the busiest roundabouts in europe in our city
00:04:17  <Eddi|zuHause> we had traffic jams like every day
00:04:33  <Eddi|zuHause> the entire day, not just rush hour ;)
00:04:45  <Eddi|zuHause> then they decided they should rebuild the roundabout
00:04:46  <Bjarni> poor planning?
00:04:49  <mikk36> we have a traffic jam of about 1-2km in length every morning
00:04:59  <mikk36> in a city
00:05:05  <Gonozal_VIII> i'm in a low populated area and almost never drive far... so no traffic problems for me
00:05:14  <Eddi|zuHause> so they closed down some roads, and started heavy road working
00:05:32  <Eddi|zuHause> this has been going for like 5 years now
00:05:42  <mikk36> lol
00:05:58  <Eddi|zuHause> Bjarni: the main problem was that there were Tram lines crossing the roundabout
00:06:12  <mikk36> lol
00:06:15  <mikk36> we have one here too
00:06:25  <Eddi|zuHause> and it was very central, so that everybody crossing the city had to go through it
00:06:31  <mikk36> hehe
00:06:50  <Bjarni> close it for cars and everybody would have to learn how to avoid it
00:06:57  <Bjarni> while the trams could still go there
00:07:14  <Bjarni> in fact ban all cars in the town
00:07:23  <Eddi|zuHause> they meanwhile managed it to put the trams 4m lower ;)
00:07:46  <mikk36> underground ?
00:07:46  * Sacro giggles at the new plans for Hull
00:07:50  <Bjarni> only 4 meters?
00:07:56  <Eddi|zuHause> they renewed most of the roads
00:08:01  <Bjarni> you got some short trams
00:08:07  <Eddi|zuHause> and placed traffic lights on the entrances
00:08:21  <Bjarni> nice
00:08:42  <Bjarni> now they just show red to all roads and nobody will be stuck inside the roundabout
00:08:49  <Eddi|zuHause> also, the traffic reduced since they were building roads around the city
00:09:30  <Eddi|zuHause> "road" meaning "autobahn" ;)
00:10:05  <Sacro> http://www.worldsexguide.org/hull.txt.html ooh, interesting
00:10:28  <Gonozal_VIII> driving inside a big city is pure horror^^
00:10:49  <mikk36> not really :)
00:11:12  <mikk36> it just burns ur nerves very efficiently
00:11:38  <glx> Gonozal_VIII: driving is easy, parking is hard
00:11:38  <mikk36> because u see idiot drivers everywhere
00:11:44  <Eddi|zuHause> no, you just have to know the lesser used routes ;)
00:11:49  <Sacro> glx: parking is easy on a motorbike
00:11:55  <Eddi|zuHause> parking is a lot worse
00:12:09  <Sacro> oh noes...Light Rail for Hull
00:13:11  <Sacro> thats the 2nd most stupid idea
00:13:23  <Eddi|zuHause> because if you find an empty space, it is either "regular" for 1EUR per hour, or it is "irregular", which might cost you between 15 and 250EUR, if you have bad luck ;)
00:13:57  <glx> no a real problem after 20h00 :)
00:14:50  <glx> s/no/not
00:15:03  <Eddi|zuHause> where the 250EUR do not include the additional costs for the "dude, where's my car?" part ;)
00:16:29  * Sacro falls asleep at his keyboard
00:16:50  * Eddi|zuHause thinks it might be a bad idea to sleep with your keyboard
00:16:58  <Sacro> but it loves me
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00:17:40  <Gonozal_VIII> those parking issues + train ticket is cheaper than gas = i go everything >20km by train
00:18:17  <glx> train is not good if you plan to go home after 1AM
00:19:17  <Gonozal_VIII> last train arrives around 6 pm here... no much of a problem anyways
00:19:18  <Eddi|zuHause> there is only one bus after 20:00, and you have to preorder that by phone till 18:00
00:19:39  <Sacro> preorder?
00:19:45  <Eddi|zuHause> (i live somewhat outside of the city)
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00:20:49  <Eddi|zuHause> yes, they got fed up by sending a bus that noone uses, so they made contracts with a taxi company, and they send a vehicle if someone preorders the bus
00:21:05  <Eddi|zuHause> and they leave out the stops that nobody ordered the bus for
00:21:16  <Sacro> ooh clever
00:21:34  <Sacro> i know not far from me they have stations where you have to flag down passing trains if you want to get on
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00:21:41  <Znuff> Hello
00:21:41  <Sacro> or tell the guard if you want to get off
00:21:42  <Eddi|zuHause> where "stops" means "villages"
00:21:45  <Sacro> hey Znuff
00:21:51  <Sacro> Eddi|zuHause: ahh, quite far apart then
00:22:02  <Znuff> Where exactly do I check Local Authorities? I'm kind of new to this
00:22:10  <Sacro> Znuff: click on the city name
00:22:24  * Znuff slaps self
00:22:34  <Eddi|zuHause> yes, i live about 15km from the city, and the scheduled bus route is almost 30 km
00:22:40  <Sacro> Znuff: walk away quietly :P we'll tell noone
00:22:47  <Sacro> Eddi|zuHause: ouch, thats a long route
00:22:53  <Znuff> holy crap, .000.000 a bribe?! o.O
00:23:11  <Gonozal_VIII> train station of my town is on the other side of our lake... there is absoulutely nothing except mountains, the lake and trees about 5km around that station... a ship takes you from there to the town... sometimes you have to call the ship guys to pick you up
00:23:12  <Sacro> Znuff: its good money
00:23:18  <Eddi|zuHause> well, that late bus combines two routes, so it is longer than the by-day-route
00:23:25  <Sacro> Gonozal_VIII: fun
00:24:09  <Gonozal_VIII> fun starts if you don't know their number and it's the last train on that day^^
00:24:23  <Sacro> ooh, nasty
00:25:23  <Eddi|zuHause> the problem with the preordering is, that you have to know at 18:00 that you want to leave at 22:00
00:25:29  <Znuff> wow, talk about growth of economy when you fund something in the city o.O
00:26:04  <Eddi|zuHause> if you decide that you want to stay, the bus driver will get angry because you did not show up
00:26:20  <Sacro> heh
00:26:47  <Znuff> I guess there's a lot more of this game than I thought
00:26:59  <Gonozal_VIII> he will hunt you down and kill you and all of your family then?
00:27:43  <Eddi|zuHause> no, but if you do that too often, he will not wait very long, in case you are just late for the bus
00:29:10  <Sacro> 1:30, night all
00:29:14  <Gonozal_VIII> we don't have to order the bus here but the last "bus" is just a normal taxi that the bus company pays for the last tour
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00:31:18  <mikk36> ok, night
00:31:32  <Gonozal_VIII> night
00:37:59  <Znuff> Why do planes crash?!
00:38:35  <Eddi|zuHause> high speed planes crash often when they try to land on small airports
00:38:37  <Gonozal_VIII> invalid orders/random at airports/small airport + big plane
00:39:16  <Znuff> so it's random at small airborts and big plane
00:39:28  <Znuff> airpoarts, I mean
00:39:40  <Eddi|zuHause> no, you always have a random chance of crashing
00:39:44  <Gonozal_VIII> planes also crash random at big airports but much less frequent
00:39:55  <Eddi|zuHause> just with fast planes on small airports the chance is increased
00:39:58  <Znuff> Mine crash quite often
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00:40:24  <Znuff> why isn't there a feature like, "replace crashed vehicle"? =/
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00:40:48  <Eddi|zuHause> click on depot, click on "clone vehicle", click on the crashed vehicle
00:41:17  <Eddi|zuHause> (use ctrl+click for shared orders)
00:41:46  <Eddi|zuHause> (otherwise orders are just copied)
00:42:00  <Znuff> yeah, I know that but somtimes I just don't notice that the plane crashes
00:43:00  <Znuff> and it crashed again
00:43:03  <Znuff> 2nd flight -> crashed
00:43:22  <Eddi|zuHause> on a big airport?
00:43:39  <Znuff> small =/
00:43:44  <Znuff> I'm gonna build a big one
00:43:57  <Eddi|zuHause> don't use small airports for fast planes
00:44:20  <Eddi|zuHause> if you use the standard planes, only the first 3 are for small airports
00:44:22  <Gonozal_VIII> not only supersonic planes need a big airport
00:45:11  <Eddi|zuHause> if you use the planeset (might require nightlies), the planes designed for small airports are marked (S), and for large airports (L)
00:45:50  <Eddi|zuHause> but it provides planes for small airports through the entire game, not just the beginning
00:46:02  <Znuff> I was using an "Bakewell Luckett LB-8"
00:46:10  <Znuff> 200 passangers, 952km/h
00:46:17  <Eddi|zuHause> that is fast ;)
00:46:51  <Znuff> I can't settel for 25passanger :D
00:46:57  <Znuff> settle
00:47:55  <Eddi|zuHause> hm... our city has one of the longest tram lines in the world (31km)
00:48:10  <Znuff> the greatest part is that I made space for a big airport and now the local authorities don't allow me to build anymore
00:48:11  <Znuff> !@#$!#@$
00:48:23  <Gonozal_VIII> plant some trees
00:48:28  <Eddi|zuHause> increase your rating
00:48:37  <Znuff> uhm :-?
00:48:42  <Gonozal_VIII> they like trees a lot
00:48:50  <Eddi|zuHause> your rating decreases if you do massive terraforming
00:48:52  <Znuff> so that's what trees are all about?
00:48:54  <Eddi|zuHause> and destroy houses
00:49:12  <Eddi|zuHause> planting trees, bribing cities and transporting goods increases your rating
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00:50:11  <Gonozal_VIII> if the authorities totaly hate you and you destroy every tree around the town and replant them, your rating should normaly be back to good^^
00:50:35  <Znuff> how about if I destroy all the buildings in the town? ^_^
00:50:57  <Znuff> that would teach them
00:51:31  <Gonozal_VIII> it's possible to remove the whole town with replanting the trees over and over
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00:53:42  <Znuff> rating good ^_^
00:53:52  * Znuff builds the airport over the trees
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01:17:27  <Znuff> >G< is it normal to have 1.318 passangers waiting? =/
01:17:49  <Eddi|zuHause> yes
01:18:03  <Eddi|zuHause> if you have not enoug vehicles
01:18:15  <Znuff> o.O
01:18:15  <Eddi|zuHause> +h
01:18:27  <Znuff> my train barely carries 200 person =/
01:18:42  <Eddi|zuHause> then send 3 trains ;)
01:19:08  <Znuff> I can't =/
01:19:17  <Znuff> I haven't got the hang of the signals, yet
01:19:22  <Eddi|zuHause> a decent short range bus service can help, too
01:19:40  <Znuff> I just can't make 2 trains run on 2 paralel lines from the same depot =/
01:20:07  <Eddi|zuHause> but it might make matters worse, because cities grow like mad ;)
01:20:27  <Eddi|zuHause> there are articles on signals in the wiki
01:21:25  <Eddi|zuHause> the easiest way to get lots of passenger trains on the same route is to make a circle line
01:21:35  <Eddi|zuHause> place a lot of (1-way) signals
01:21:43  <Eddi|zuHause> and let the trains go after each other
01:22:17  <Eddi|zuHause> place at least one signal before and after each station
01:22:24  <Znuff> argh, I can't do that =/
01:22:26  <Eddi|zuHause> and some in between on long routes
01:22:53  <Znuff> I placed the station next to other lines and to a factory
01:23:44  <Znuff> uh, why does it sometime take SO much time loading/unloading?
01:24:02  <Znuff> even if the passager cars are full
01:24:29  <Eddi|zuHause> loading and unloading takes longer if lots of goods are moved
01:24:44  <Eddi|zuHause> and especially very long if the train does not fit in the station
01:24:53  <Znuff> so that's it =/
01:25:25  <Eddi|zuHause> every wagon outside the station takes like 10 times longer to load
01:25:36  * Znuff counts the wagons
01:25:38  <Znuff> :bad
01:25:49  <Eddi|zuHause> 2 wagons fit in one tile
01:26:01  <Eddi|zuHause> the depot shows the length of the train
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01:33:58  <Znuffy> holy crap, why isn't there an undo?
01:36:32  <Eddi|zuHause> load the autosave
01:37:51  <Eddi|zuHause> take a looka at this: www.informatik.uni-halle.de/~krause/Regenswald%20Transport,%209.%20Mai%202005.png
01:38:06  <Eddi|zuHause> it has a "little" signalling ;)
01:40:28  <Eddi|zuHause> take a looka at this: www.informatik.uni-halle.de/~krause/Regenswald%20Transport,%2015.%20Mai%202005.sav if you want to see it in action (2MB) you need the nightly build and the DBSetXL grf file to load it properly, though
01:41:32  <Eddi|zuHause> it might not be the most efficient network you can find out there
01:41:44  <Eddi|zuHause> but it handles the trains it currently has quite well
01:43:08  <Znuffy> what's a grf? =/
01:44:05  <Eddi|zuHause> newgrf files are graphic replacements
01:46:00  <Znuffy> Oh
01:46:17  <Eddi|zuHause> http://www.ttdpatch.net/newgrf.html
01:46:31  <Eddi|zuHause> some of them also work in openttd
01:46:50  <Eddi|zuHause> there's an article on the wiki on how to use them
01:46:56  <Znuffy> what's the difference between ttdpatch and openttd?
01:47:08  <Eddi|zuHause> lots of things ;)
01:47:14  <Znuffy> =/
01:47:34  <Eddi|zuHause> the main difference is that ttdpatch modifies the original .exe file
01:47:50  <Znuffy> oh
01:47:54  <Eddi|zuHause> while openttd is a complete rewrite, and creates its own exe file
01:48:28  <Eddi|zuHause> then both have introduced some new features
01:48:51  <Eddi|zuHause> not all of which are supported by the "other" side
01:49:02  <Znuffy> I see
01:49:06  <Eddi|zuHause> e.g. openttd has improved airports
01:49:25  <Eddi|zuHause> while ttdpatch has a lot more newgrf features
01:49:46  <Eddi|zuHause> (new industries, etc.)
01:52:08  <Znuffy> I like Open :P
01:52:29  <Znuffy> what year is maglev available?
01:52:43  <Eddi|zuHause> i have no idea
01:52:55  <Eddi|zuHause> i have not played with the original set in years
01:53:03  <Znuffy> o.O
01:53:13  <Eddi|zuHause> and original TT had no maglev
01:53:31  <Eddi|zuHause> TT without D
02:04:01  <Znuffy> .000 proffit/train
02:04:05  <Znuffy> that's impressive for me! :D
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02:09:40  <CIA-2> belugas * r6451 /branches/XTDwidget/ (aircraft_gui.c roadveh_gui.c ship_gui.c train_gui.c):
02:09:40  <CIA-2> [XTDwidget] -Fix: the hidden states were not completely tested for cloning/go to hangar
02:09:40  <CIA-2> Both tests were necessary, since the original code was checking for both at once too.
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02:14:25  <Znuffy> eeeek, I've got "station too spread out" message! :(
02:17:33  <CIA-2> belugas * r6452 /branches/XTDwidget/ (32 files in 5 dirs): [XTDwidget] -Synch with trunk r6422:r6451
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02:33:47  <CIA-2> belugas * r6453 /trunk/ (currency.c currency.h lang/english.txt settings.c): -Feature: FS#305 Turkish currency (jnmbk)
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02:52:20  <CIA-2> belugas * r6454 /trunk/ (currency.c currency.h newgrf.c strings.c):
02:52:20  <CIA-2> -Fix(r6108) : Allow custom currency to display both prefix and suffix
02:52:20  <CIA-2> -Codechange : Divide rate of conversion from grf by 1000, to match OTTD internal system
02:57:26  <Znuffy> what else beside planting trees can you do to improve your rating?
03:01:21  <Belugas_Gone> bribing :)
03:08:30  <Belugas_Gone> supplying frequent bus/train station visit helps too...
03:13:35  <Znuffy> uh,
03:13:46  <Znuffy> why is my train having a red light near it?
03:13:55  <Znuffy> and just doesn't want to start o.O
03:14:46  <Znuffy> oh, it shares a station with another train
03:16:51  <Znuffy> wow, stop signs rule! :D
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04:28:34  <mikk36> mornin'
04:29:11  <Torm> afternoon
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04:41:15  <mikk36> k, off to work :)
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06:37:41  <Znuffy> how do you convert between normal rail and monorail?
06:40:59  <mikk36> using the convert button
06:41:04  <mikk36> second from the right
06:41:23  <mikk36> just select the rail type from top and then the "convert to" button
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06:55:53  <Znuffy> mikk36, figured that out, but I actually wanted to ask about the train
06:56:04  <Znuffy> can't you just automagically convert the train too? =/
06:56:14  <Znuffy> it's a pain to sell the train and re-buy it again
06:56:18  <mikk36> no
06:56:19  <Zaviori> Yea :/
06:56:26  <Zaviori> Its pain, thats why I dont upgradfe.
06:56:56  <Znuffy> hell I won't upgrade that many trains o.O
06:57:22  <Znuffy> if at least a combination between the two, like maglev + monoral...
06:57:31  <Znuffy> something like normal+mono
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06:57:56  <mikk36> how many ?
06:59:05  <Znuffy> 24 =/
06:59:20  <Znuffy> <- n00b
07:00:16  <Znuffy> what year is maglev available?
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07:06:12  <Zaviori> 2020 something?
07:06:53  <Znuffy> I guess I can wait 20 years
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07:24:09  <mikk36> only 24 ?
07:24:11  <mikk36> zomg
07:24:22  <mikk36> and i thought that 500 is a lot
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08:22:12  <Znuffy> well I'm playin' on 128x128
08:22:17  <Znuffy> I can't handle more at the time :D
08:24:58  <peter1138> hmm
08:25:28  <peter1138> i like playing 128x128, low towns & industries, and interest/costs set to high
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08:26:04  <mikk36> :/
08:26:32  <mikk36> i put like... 350 big trains onto 256x256 map
08:26:44  <mikk36> and only 1/2 was connected
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08:31:32  <peter1138> heh
08:31:50  <peter1138> i've connected everything with less than that on 256x256
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08:50:02  <WhiteHand> is peter1138 in?
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09:13:13  <AsterixMG> hi @all
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09:14:44  <peter1138> lord vater
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09:23:58  <WhiteHand> where's tobin when you need him
09:24:13  <Sacro> no idea
09:24:21  <peter1138> !seen tobin
09:24:21  <_42_> peter1138, Tobin (~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au) was last seen quitting #openttd 5 hours 34 minutes ago (15.09. 03:50) stating "Quit: Tobin" after spending 3 hours 32 minutes there.
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09:32:53  <WhiteHand> anyone here up for hosting me and Raichase a game of OTTD?
09:33:20  <peter1138> i can host
09:33:26  <WhiteHand> please?
09:33:29  <WhiteHand> with miniin?
09:33:32  * Sacro considers playing
09:33:58  <WhiteHand> Sacro, you'll need an ausset GRF
09:34:03  <WhiteHand> which you can only get from me.
09:34:04  <WhiteHand> :p
09:34:57  <AsterixMG> aus = austria or australia? :)
09:35:29  <WhiteHand> australia
09:36:11  <WhiteHand> peter, shall I send you the GRFs we want?
09:36:31  <Sacro> WhiteHand: ah right
09:36:34  <AsterixMG> btw, any dev willing ti give me some comments on this: http://bugs.openttd.org/task/342 ? (the last attachment that is)
09:36:37  <peter1138> yes, and the config
09:36:44  <WhiteHand> config... hmm
09:37:13  <peter1138> else it'll be a plain, never before used miniin config
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09:41:10  <WhiteHand> peter1138, do you know where to get MB's newstations, and Pikka's HOVs and Viaduct?
09:41:17  <WhiteHand> what's your email?
09:41:33  <peter1138> yes
09:41:37  <peter1138> peter@fuzzle.org
09:41:53  <WhiteHand> well, they will be required
09:43:38  <peter1138> -rw-r--r-- 1 peter peter 22477 2006-01-18 20:04 pb_hovs_bus.grf
09:43:42  <peter1138> that the right version?
09:43:53  <Sacro> WhiteHand: HOVS and viaduct are on pikkabirds site
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09:46:35  <WhiteHand> I am aware of this
09:46:44  <WhiteHand> peter, I'm emailing the versions I have
09:47:10  <peter1138> ok
09:47:25  <peter1138> bah, it needs auto-grf downloading
09:47:35  <peter1138> but alas, that'll fuck with the licenses of stuff
09:49:15  <WhiteHand> peter, on it's way
09:49:23  <WhiteHand> licences?
09:49:28  <WhiteHand> auto-grf loading?
09:49:35  <WhiteHand> never had that problem before
09:49:53  <WhiteHand> Aegir ran a server using all of the filse I'm sending with no problems whatsoever
09:51:39  <peter1138> hmm?
09:51:49  <peter1138> no, i mean downloading all the right files from the server to the clients
09:51:57  <WhiteHand> oh
09:52:05  <WhiteHand> well, I'm just emailing everyone the pack
09:52:28  <WhiteHand> actually, may want to change the server name
09:52:34  <WhiteHand> may still be 'Aegir's Server'
09:52:44  <WhiteHand> call it Ausset Server or something similar
09:52:51  <WhiteHand> and password as it is in the file
09:52:58  <WhiteHand> (assuming there is a password on in that file)
09:53:13  <WhiteHand> anyway, it's sent
09:55:30  <peter1138> yup
10:00:43  <WhiteHand> how goes it, peter?
10:00:54  <peter1138> it's started
10:01:56  <WhiteHand> cool
10:02:01  <WhiteHand> what's the password
10:02:03  <WhiteHand> message it to meh
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10:17:08  <WhiteHand> peter, cfg away
10:21:01  * WhiteHand highlights peter1138
10:25:22  <WhiteHand> !summon peter1138
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10:27:14  <Gonozal_VIII> try "summon_obj peter1138" ;-)
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10:59:34  <Darkvater> hmm, I seem to have been disc'd
11:01:31  <Sacro> i really fancy some bacon about now
11:02:48  <Darkvater> mhmm baacon
11:04:34  <Sacro> yes mmmmm
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11:27:31  <peter1138> baconated bacon
11:28:18  <Eddi|zuHause2> <AsterixMG> aus = austria or australia? :) <- austria = AUT
11:29:05  <AsterixMG> Eddi|zuHause2, with austrians you never know ;)
11:29:11  <WhiteHand> lol
11:30:36  <Eddi|zuHause2> i know maybe a handful of austrians ;)
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11:45:05  <Gonozal_VIII> hmmmm?
11:45:35  <Gonozal_VIII> what was that about austrians?
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11:46:15  <Sacro> they sing too much
11:46:54  <Gonozal_VIII> ? :S
11:47:07  * Sacro hæts the sounds of music
11:47:19  <Sacro> s/ds/d/
11:49:17  * Eddi|zuHause2 plays Bryan Adams - (Everything I Do) I Do It For You (aus "Robin Hood - König der Diebe") at Sacro
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12:27:05  <CIA-2> peter1138 * r6455 /trunk/ (9 files in 2 dirs):
12:27:05  <CIA-2> - Feature: Add 2cc (two company colours) livery schemes. This replaces the
12:27:05  <CIA-2> original colour selection window and bumps the saveload version. Liveries are
12:27:05  <CIA-2> supported for all vehicles, not just those with 2cc support. Thanks to lakie for
12:27:05  <CIA-2> GUI inspiration.
12:27:22  <Sacro> :o
12:27:27  <Sacro> Born_Acorn!!!
12:27:31  <peter1138> no
12:27:33  <peter1138> it's not news hounds
12:27:44  <Sacro> 2cc support!
12:35:20  * Maedhros cheers
12:35:27  <Maedhros> peter1138++
12:38:35  <Sacro> Maedhros: that was yesterday
12:38:36  <Sacro> hes back to normal now
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12:40:08  <Brianetta> whee (:
12:40:18  <Brianetta> peter1138: You're redecremented
12:40:23  <Born_Acorn> I've arrived!
12:40:39  <Born_Acorn> I sawe the SVN digest! 2cc wooooo!
12:42:15  * Prof_Frink offers peter1138 a cookie
12:44:18  <peter1138> news hounds!
12:44:52  <Born_Acorn> :o
12:46:17  <Born_Acorn> That's must be the only feature left to fully enjoy UKRS.
12:46:25  <Sacro> Brianetta: new nightly server!!! 2cc!!!
12:46:53  <Sacro> Born_Acorn! newsounds!
12:47:05  <Born_Acorn> newsounds? where?
12:47:08  * Born_Acorn must know!
12:47:09  <Sacro> hmm, the Sprinter DMU doesnt respect my colourscheme
12:47:30  <peter1138> yeah, the stock vehicles don't have the MU flag
12:47:56  <Sacro> can the passenger carridges not have seperate colour schemes for different engines?
12:48:23  <Sacro> cos they should be cream for steam engines, but id like them in GNER (blue with red) on the HSTs
12:48:56  <Born_Acorn> Cream Steam?
12:49:17  <Sacro> yes, didnt LNER have green engines with cream carridges
12:49:44  <peter1138> carriages :)
12:49:54  <peter1138> it would be possible
12:49:54  <Born_Acorn> cardigages!
12:50:07  <peter1138> hmm
12:50:10  <Sacro> peter1138: i know, never could get that word right
12:50:45  <peter1138> so separate carriage colours for steam, diesel & electric?
12:50:58  <peter1138> freight stays the same
12:51:30  <peter1138> i can do that, but don't keep a non-2cc save cos i don't want to do another bump for it
12:52:01  <peter1138> errr
12:52:03  <peter1138> -don't
12:52:57  <Sacro> peter1138: id like to have different schemes for different eras
12:53:04  <Brianetta> Cream cabbages on your strainer
12:53:22  <Sacro> and have the 4-6-2 permanantly wedged to blue
12:53:28  <Brianetta> I don't go for emulating post-privatisation UK rail companies
12:53:37  <Brianetta> They aren't exactly full of history
12:55:09  <Sacro> i think the HST and the class 92 look good in GNER colours (dark blue + red)
12:56:04  <Maedhros> i liked the original First Great Western colours - green and gold
12:56:22  <Maedhros> the newer purple colour scheme looks a bit rubbish though
12:57:20  <peter1138> Sacro: i'm not limiting it to engine models :P
12:57:23  <Sacro> im one of these young'ens
12:57:37  <Sacro> peter1138: just steam, diesel and electric then
12:57:49  <peter1138> and ow
12:57:56  <Sacro> you ok?
12:58:07  <peter1138> i managed to stab my ankle with the end of a rackmount rail kit
12:58:14  <Sacro> ouch, nasty
12:58:32  <Born_Acorn> ow.
12:58:40  <peter1138> technically i should fill in the accident book...
12:58:43  <hylje> :o
12:59:12  <Sacro> peter1138: yes, but do you want people in the future to read about it
12:59:23  <peter1138> quite
12:59:24  <peter1138>  :P
12:59:48  <roboboy> gnight
13:00:01  *** roboboy is now known as robobed
13:00:14  * robobed folds out from the cupboard
13:00:24  * Sacro folds robobed into the cupboard
13:00:36  * robobed folds back out
13:00:58  * robobed locks into that possition
13:00:59  * hylje folds robobed's proteins
13:01:23  <Sacro> oh aye
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13:05:30  <Eddi|zuHause2> hm... one weekend away... i am afraid my HDD will overflow...
13:06:04  <hylje> hdd overflow
13:06:09  *** Tobin [~Tobin@c58-107-61-130.eburwd7.vic.optusnet.com.au] has quit []
13:07:35  <Eddi|zuHause2> i have scheduled like 14h of TV recording
13:08:05  <Eddi|zuHause2> but currently i have only like 10GB free...
13:08:10  <Eddi|zuHause2> 1h is around 1.5GB
13:08:16  <Eddi|zuHause2> MPEG-2 stream
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13:11:14  <Belugas> hello
13:15:12  <Maedhros> hi Belugas
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13:20:16  <Belugas> hello Maedhros :)
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13:25:03  <YogSothoth> Hi
13:25:43  <YogSothoth> While playing in the toy world, where the fizzy drinks are supposed to go?
13:25:59  <hylje> toy world?
13:27:21  <hylje> oh god
13:27:26  <hylje> it was worse than i remembered
13:27:32  <Born_Acorn> Yeah. Toyland, as opposed to Temperate, Arctic and Tropical.
13:28:33  <hylje> yes
13:29:35  <YogSothoth> hylje, yes this is hard to sustain :-) but I wanted to try all worlds
13:29:51  <YogSothoth> anyway, noone knows?
13:30:35  <hylje> check the towns
13:33:12  <peter1138> Sacro: so, like, http://fuzzle.org/o/2cc7.png
13:33:35  <Sacro> peter1138: thats spot on!
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13:34:29  <Sacro> do MU's automagically change the passenger carriage colours?
13:34:40  <peter1138> yeah
13:34:46  <Sacro> thats good then
13:34:59  <Sacro> that looks perfect does that
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13:43:32  <peter1138> Sacro_: http://fuzzle.org/o/2cc8.png
13:43:52  <peter1138> (horrible colours, but hey...)
13:44:05  <Sacro_> peter1138: whoo, thats nice
13:44:30  *** Sacro_ is now known as Sacro
13:44:57  <Sacro> hmm, trunk doesnt support airplane livery refits
13:47:08  <XeryusTC> peter1138: you're putting 2cc support in the trunk?
13:47:48  <Sacro> XeryusTC: *cough* svn log :p
13:47:52  <Sacro> !svn
13:48:05  <peter1138> Sacro: does it support any livery refit?
13:48:18  <Sacro> peter1138: not that ive found
13:48:20  <glx> !openttd commit
13:48:22  <_42_> Commit by peter1138 :: r6455 /trunk/ (10 files) (2006-09-15 12:27:00 UTC)
13:48:23  <peter1138> good
13:48:24  <_42_> - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
13:48:25  <Sacro> i only have Planeset that does
13:48:35  <Sacro> peter1138: though MiniIN has mart3p's patch
13:48:36  <XeryusTC> Sacro: i only read the log when i hapen to look here while some bot spams it :P
13:48:38  <peter1138> cos i've not committed my tidied up version of the patch
13:49:08  <Sacro> XeryusTC: thats when i noticed it, did an svn up && make instantly!
13:49:26  <XeryusTC> im barely looking around here
13:49:33  <XeryusTC> and if i do i dont speak too much :P
13:49:49  <Sacro> XeryusTC: heh, ive noticed
13:50:21  <XeryusTC> :)
13:51:16  <Gonozal_VIII> what does a brake van do ingame?
13:51:23  <XeryusTC> nothing
13:51:24  <Sacro> anywhoo, going out, be back later
13:51:26  <XeryusTC> just cosmeting
13:51:31  <Sacro> Gonozal_VIII: restricts your train to 65mh
13:51:32  <Gonozal_VIII> ah..
13:51:33  <Sacro> *mph
13:51:44  <Sacro> it will be used for realistic deceleration when i code it :p
13:51:47  <XeryusTC> Sacro: not if you play without speed limits ;)
13:51:53  <Sacro> XeryusTC: thats no fun
13:52:00  <Sacro> gtg
13:52:07  <XeryusTC> speed limits arent fun when you build coop like networks :P
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13:56:44  <Gonozal_VIII> something is broken now :-/
13:57:21  <hylje> i vote for adding advanced town handling patch to trunk
13:57:41  <hylje> gives some difficulty when demolishing large cities isnt so easy
13:58:26  <Gonozal_VIII> was in a multiplayer game when my inet reconnected... now i can't join the game anymore without desyncing after a few seconds
14:01:24  <Gonozal_VIII> any ideas how to fix it?
14:01:49  <glx> restart the server and reload the game
14:02:09  <Gonozal_VIII> he already did that
14:03:06  <Gonozal_VIII> and not just once..
14:06:23  <Gonozal_VIII> doesn't work anymore :-/
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14:19:39  <Born_Acorn> There's no Oil Refineries on any TGP map I generate. Why not?
14:24:18  <peter1138> i noticed that
14:24:31  <peter1138> i'm guessing it's because the edges aren't flat enough
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14:25:50  <Born_Acorn> There's tonnes of Oil Wells though. Just no Refineries.
14:26:00  <peter1138> yup
14:26:02  <Born_Acorn> (this is on the very flat setting)
14:26:11  <peter1138> yup
14:26:18  <Born_Acorn> Ice Cream is tasty.
14:26:22  <peter1138> yup
14:26:34  <Born_Acorn> newsounds!
14:26:41  <peter1138> yup
14:26:42  <pumpkin> peter1138: you sound like a chatbot.
14:26:53  <peter1138> yup
14:28:41  <Zaviori> True dat
14:30:22  <hylje> no, hes running perl
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14:34:52  <glx> Born_Acorn: increase "Max distance from edge for Oil Refineries" in construction settings
14:35:07  <Born_Acorn> I have.
14:35:09  <Born_Acorn> To the max
14:35:12  <Born_Acorn> but nothing.
14:35:17  <Born_Acorn> Not one Oil Refinery
14:35:38  <peter1138> what settings?
14:36:48  <Prof_Frink> yup
14:37:57  <Born_Acorn> hmm. strange.
14:38:08  <Born_Acorn> I've generated another map and there are some now
14:38:27  <Born_Acorn> Why are any changed patch settings dropped when "Abandon Game" is chosen?
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14:48:45  <peter1138> to annoy you
14:54:52  <Prof_Frink> Born_Acorn: recompile with --dont-annoy-bornacorn to fix it
14:56:04  <hylje> Born_Acorn: i think that the ingame patch settings affect the current settings, saved with the map
14:56:15  <hylje> Born_Acorn: and the menu settings give defaults
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14:59:51  <Znuff> Hello again
15:00:04  <Znuff> Is there any way to tell a train not to stop in a station?
15:01:01  <glx> Znuff: "non-stop handling" patch setting or non-stop order (your choice :) )
15:01:53  <Znuff> so that's what non-stop is for :)
15:02:50  <peter1138> who'da thought what "non-stop" meant ;p
15:04:06  <Znuff> I was like "non-stop" ?! 24h or what?!
15:05:39  <pumpkin> what can cause the speed in network play to drop ? iŽm connect to a 0.4.8 server running .. uhm crawling. a 120km/h train takes 20 seconds to cross 1 title.
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15:26:41  <Znuff> can signals slow down trains?
15:27:19  <peter1138> sort of
15:27:27  <glx> yes if they can run at full speed between 2 red signals
15:27:28  <Noldo> what kind of can is this?
15:27:43  <glx> *can't :)
15:28:09  <Znuff> so... yes or no?
15:28:17  <Znuff> I mean I've got many signals on some tracks
15:28:23  <Znuff> most of them probably are useless
15:30:05  <Znuff> uh, what are locks for?!
15:31:00  <glx> to join canals on different levels
15:32:16  <Znuff> I see
15:33:13  <Born_Acorn> It's all on the Wiki.
15:33:24  <Born_Acorn> *all
15:33:28  <grimrc> Google images for canal locks
15:33:30  <Born_Acorn> (for emphasis)
15:34:36  <Znuff> sorry, not a native english speaker
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15:34:51  <Znuff> or more like: heck, I know nothing about ships
15:34:52  <Znuff> :-)
15:35:17  <grimrc> exactly; look one up if you're interested
15:35:29  <grimrc> we've got old canals in Manchester, England
15:35:38  <grimrc> (where I live)
15:38:26  <Znuff> you can raise land near oil rigs? o.O
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15:45:44  <mikk36> who here could write a script for xchat ?
15:46:00  <mikk36> just a small one
15:46:07  <mikk36> to change nick and nickserv auth
15:46:12  <grimrc> the people in #xchat enjoy writing them; someone wrote a channel whois one for me
15:46:25  <mikk36> in what server ?
15:46:28  <grimrc> I wasn't asking them to; I just wanted to know if there was a command
15:46:31  <Znuff> why do ships pass trough each other? o.O
15:46:38  <Znuff> mikk36, freenode perhaps?
15:46:40  <grimrc> oh must be freenode
15:46:46  <mikk36> Znuff, because there is no collision detection for them ?
15:47:04  <Znuff> strange
15:47:05  <grimrc> Znuff: you've obviously never been to sea
15:47:17  <grimrc> (joking)
15:47:18  <Znuff> looks like ghost ships :-)
15:47:28  <Znuff> grimrc, and yet I live at the seaside... =/
15:47:32  <grimrc> heh cool
15:48:23  <grimrc> is anyone planning to improve shipping?
15:49:04  <Znuff> damn, 300.000liters of oil and I get only k? =/
15:50:26  <grimrc> well, you don't own the goods
15:51:22  <Born_Acorn> You only get the money for transporting them.
15:52:04  <grimrc> pirate shipping hasn't been added yet
15:53:30  <Znuff> now that would be a feature
15:53:36  <Brianetta> I think a key router at my ISP has failed
15:53:44  <Brianetta> At 4:30pm on a Friday afternoon
15:53:48  <Brianetta> this is not good
15:54:01  <glx> will be fixed on monday :)
15:54:02  <Born_Acorn> http://wiki.openttd.org/index.php/Company_Colours
15:54:03  <Born_Acorn> yay
15:54:31  <Brianetta> glx: It had better be fixed by 5
15:54:40  <Brianetta> I was in the middle of something
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16:03:14  * Born_Acorn releases the hounds on peter1138
16:03:20  <Born_Acorn> the news hounds, that is!
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16:04:21  <gw280> anyone tried to run openttd on a 3200x1200 xinerama setup?
16:04:31  <gw280> it appears to segfault when attempting to go into fullscreen mode
16:07:32  <hylje> work around taht by running the thing in a window
16:08:59  <Znuff> eeeek
16:09:06  <Znuff> I just crashed 2 trains =(
16:09:12  <hylje> hah
16:09:25  <Znuff> isn't there a way to clean up faster?!
16:09:37  <glx> no
16:09:52  * Znuff waits
16:10:09  <glx> never let trains run in the place your are changing signaling
16:11:11  <Znuff> learning it the hard way...
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16:11:32  <Znuff> train signaling is too complicated =/
16:13:58  *** ChrisM87 [~ChrisM@p54AC5AF3.dip.t-dialin.net] has joined #openttd
16:21:06  <hylje> its more complicated than in most commercial train simus
16:21:14  <hylje> but we plan on making it even better
16:21:18  <hylje> (read: compicated)
16:21:21  <Noldo> :)
16:22:54  <ln-> gw280: i've tried 2048x768 which worked ok.
16:23:19  <gw280> ln-: odd.
16:24:18  <ln-> i don't think OTTD by default supports resolutions as high as 3200. you need to change some constant in the source and recompile.
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16:35:44  <Znuff> ship depots are strange... how come you can build them just in the middle of the sea? =/
16:35:59  *** scia_ [~scia@AveloN.xs4all.nl] has joined #openttd
16:36:11  <grimrc> heh - fair point
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16:42:29  <grimrc> canals are pointless atm
16:42:42  <grimrc> (known problem)
16:42:49  *** scia [~scia@AveloN.xs4all.nl] has quit [Ping timeout: 480 seconds]
16:47:10  <peter1138> because ship depots are built on water
16:47:15  <peter1138> and the middle of the sea is... water
16:47:45  <ln-> when do we get dragons to the edges of the map?
16:48:09  <hylje> dragons? i'd opt for a more elegant waterfall
16:48:28  <ln-> well aren't dragons living at the edge of the world?
16:48:51  <Noldo> no, they just work there
16:49:15  <ln-> who is providing public transportation for them?
16:49:32  <Noldo> don't they have wings?
16:49:58  <hylje> that would be liek walking to work
16:50:09  <ln-> people have legs but still use public transportation...
16:50:51  <hylje> laziness
16:51:01  *** Sacro [~ben@adsl-83-100-224-155.karoo.KCOM.COM] has joined #openttd
16:52:04  <grimrc> we could have dragons vs helicopters, like in that film
16:52:20  <hylje> a disaster where a dragon eats a random helicopter
16:52:20  <peter1138> hmm, skips are a bit expensive
16:52:30  *** scia_ is now known as scia
16:52:31  <hylje> ships are expensive, slow and their pathfinding sucks
16:52:44  <peter1138> yeah, but hiring a skip costs more
16:52:53  <grimrc> they make decent profits?
16:53:04  <peter1138> minimum of 170 quid so far
16:53:07  <grimrc> well, I don't know about after ship cost is taken in to account
16:57:09  <Znuff> what's a skip?!
16:57:22  <Znuff> skiper as in captain?!
16:58:07  <Sacro> Znuff: http://homepages.wyenet.co.uk/gdixon/skip.jpg
16:59:26  <Znuff> where do I buy myself one?
17:00:16  <Brianetta> Normally one is rented
17:00:16  <Znuff> wait
17:00:16  <Znuff> game or rl?
17:00:16  * Sacro sighs
17:00:16  <Znuff> o.O
17:00:16  * Sacro slaps Znuff with the haddock of reality
17:00:16  <Znuff> well you were talking about ships and skips
17:00:54  <Sacro> it was hylje that mentioned ships
17:01:11  <hylje> oops
17:01:18  <hylje> the keys are liek next to each other
17:01:20  <hylje> :(
17:01:33  <Sacro> hylje: does that affect you when reading>
17:02:02  <hylje> reading? writing more like
17:02:26  <Znuff> \=
17:02:45  <Znuff> wow, maglev available ^_^
17:03:12  <Sacro> !commit
17:03:25  <Sacro> bah
17:03:28  <Sacro> !svn commit
17:03:35  <Born_Acorn> Commit? Sacro is getting married!
17:03:45  <Born_Acorn> He's commiting!
17:03:48  <Znuff> hey, wait a sec... weren't you able to build maglev over monorail?
17:03:51  <Znuff> and, like... merge them?
17:04:23  <Sacro> Born_Acorn: hush
17:04:56  <grimrc> these are skips too; they taste just like prawn crackers: http://www.taquitos.net/dbimages13/Skips-Prawn.jpg
17:05:06  <Sacro> mmmmmmmmm, skips
17:05:17  <Sacro> not had them in a while
17:05:58  *** TinoM [~Tino@i5387E43C.versanet.de] has joined #openttd
17:06:26  <Znuff> where did I read that you can build maglev over monorail? =(
17:06:58  *** Tino|Home [~Tino@i5387E43C.versanet.de] has joined #openttd
17:07:15  <Maedhros> that might be the UnifiedMaglev switch in ttdpatch...
17:08:14  <Znuff> aaaaaaaaaargh
17:08:17  * Znuff shoots self
17:08:24  <Znuff> and I actually waited for 20 years =(
17:08:33  <Sacro> Maedhros: probably yeah
17:08:52  *** TinoM| [~Tino@i5387E43C.versanet.de] has quit [Ping timeout: 480 seconds]
17:10:26  <peter1138> *sigh*
17:10:37  <peter1138> maybe a trailer's cheaper ;p
17:11:25  <Znuff> guess MagLev won't happen for me
17:12:01  *** tokai [~tokai@p54B82C33.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!]
17:12:14  <Born_Acorn> You can keep a trailer.
17:12:24  *** tokai [~tokai@p54B82C33.dip0.t-ipconnect.de] has joined #openttd
17:12:26  *** mode/#openttd [+v tokai] by ChanServ
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17:17:54  <grimrc> a trailer can keep you
17:20:38  <Znuff> I need bigger supersonic jets =(
17:21:55  <hylje> newgrf a hueg jet holding 2k passengers or so
17:22:22  <Znuff> that would be usefull
17:24:53  *** Wolf01 [~wolf01@host84-173-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd
17:25:05  <Wolf01> hi
17:28:42  <Sacro> Wolf01: hey
17:28:48  <Sacro> mmm, amateur TaTU
17:29:33  <Born_Acorn> Tatoo!
17:29:39  <Born_Acorn> Tatooine!
17:29:46  <hylje> scary
17:30:07  *** Wolf01 is now known as Wolf01|AFK
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17:31:05  <Sacro> ROFLROFLROFLROFLROFLROFL
17:31:16  <Sacro> Beyonce's new album is called B-Day
17:31:31  <Sacro> HAHAHHAHAHAHA
17:32:10  <Prof_Frink> Could you fetch the hall porter, there appears to be a frog in my bidet.
17:32:26  * Sacro waits till she finds out what a bidet is used for
17:32:30  <Born_Acorn> OOh. An assert!
17:32:38  <Born_Acorn> industry_map.h !
17:32:55  <hylje> :o
17:32:57  <Born_Acorn> I was generating a new Arctic Map
17:33:04  <scia> :o
17:33:06  <Born_Acorn> It was processing industries really slowly
17:33:24  <Born_Acorn> Then it went onto Trees
17:33:27  <Born_Acorn> then Assert!
17:33:37  <scia> are you sure? :o
17:33:40  <Born_Acorn> Yes!
17:33:44  <Born_Acorn> I have it on screen now
17:33:56  <scia> lies!
17:34:02  <scia> give me teh screenshot :p
17:34:12  <Znuff> how come you actually get to see when you generate maps? =/
17:34:28  <Znuff> I can't see a thing, it's too fast
17:34:35  <Born_Acorn> TGP.
17:34:42  <Born_Acorn> You aren't using the nightlies then. :p
17:34:48  <scia> I guess you don't use a nightly version
17:34:54  <scia> ...
17:34:58  <scia> beaten :(
17:34:59  <Znuff> uh
17:35:10  <hylje> i think you arent using the nighty
17:35:12  <Znuff> what's so special about nightly builds?
17:35:27  <Born_Acorn> They are the cutting edge of OTTD development
17:35:39  <Znuff> do the features in nightly actually get into the next version of OTDD?
17:35:46  <scia> and it even doesn't cut :D
17:35:58  <Born_Acorn> Line 110. Expression: IsTileType(t,MP_INDUSTRY)
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17:36:15  <Born_Acorn> Znuff, yeah, but that's probably months, even 6 months away
17:36:36  <Born_Acorn> Gaps between official large releases are often massive
17:36:37  <Znuff> do save games work between versions? I'm guessing not
17:36:47  <hylje> old saves work on newer
17:36:56  <hylje> generally
17:37:11  <CIA-2> peter1138 * r6456 /trunk/ (lang/english.txt livery.h player_gui.c vehicle.c): - Replace single colour scheme for passenger wagons with separate schemes for each of steam, diesel or electric engines. Savegames from the previous revision will not load.
17:37:11  <Znuff> hmmm :-?
17:37:24  <Sacro> peter1138: thanks!
17:37:35  <Znuff> now that's the answer to my question
17:37:40  <hylje> peter1138: thanks for updating the trunk when i was compiling
17:37:48  <Born_Acorn> ho ho ho
17:37:54  <Znuff> is there something else than the .exe changed?
17:37:58  <Znuff> I mean, can I keep both?
17:38:01  <glx> Znuff: not a problem the nightlies will load fine
17:38:12  <Sacro> arrgh >< why is it redoing all the DEPs
17:38:39  <hylje> Sacro: sometimes a .h forces full recompile
17:38:48  <Znuff> can I?
17:39:00  <Sacro> ooh, livery.h
17:39:06  <hylje> Znuff: you can keep both, just install them to two directories
17:39:12  <peter1138> Sacro: i changed english.txt ...
17:39:20  <Sacro> peter1138: ahhh yes
17:39:35  * Born_Acorn svn updates
17:39:35  <Znuff> was thinking more of like, can I just put the nightly build .exe and rename it to openttd-nightly.exe ;-) or there are more files changed?
17:39:50  <Born_Acorn> The lang files change
17:40:07  <Born_Acorn> But just have a separate installation
17:40:11  <Born_Acorn> It's easier.
17:40:13  <Znuff> I presume that new things are added, right?
17:40:14  <Znuff> heh
17:40:21  <Born_Acorn> Lots and lots of new features.
17:40:30  <Born_Acorn> 0.4.8 was a featureless release.
17:40:33  <hylje> check miniin for even more features
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17:40:50  <Born_Acorn> So it has all features added to trunk from 0.4.7
17:41:43  <hylje> arr
17:42:03  <hylje> doing that subarctic 2048x2048 map is killing my proc
17:42:17  <Sacro> 0.4.8 was a backported bugfix release
17:42:18  <Sacro> hylje: it does take a while...
17:42:33  <hylje> 300/4192
17:42:41  <hylje> er, 300/4912
17:43:37  <Born_Acorn> Darkvater, was it you who committed grf parameter support?
17:43:45  <Born_Acorn> If so, yay!
17:43:53  <Znuff> 2048x2048?
17:43:54  <hylje> hah
17:44:03  <Znuff> I play 128x128 o.O
17:44:16  <Sacro> heh
17:44:24  * Sacro cant wait for the next MiniIN sync
17:44:38  <hylje> canceling the generation said "out of memory"
17:45:42  <Znuff> what's MiniIN?
17:46:14  <hylje> its a delayed trunk with a fuckton of patches
17:46:38  <Znuff> why delayed?
17:46:42  <Sacro> hylje: is that an imperial or metric measurement
17:47:02  <Znuff> oh, nvm, looking at the wiki now
17:47:13  <hylje> Znuff: it doesnt get immedetiate commits to trunk, it gets synced
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17:49:53  <Sacro>  http://en.wikipedia.org/wiki/Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch :D
17:50:17  <hylje> http://uncyclopedia.org/wiki/AAAAAAAAA!
17:50:18  <glx> Wales town isn't it?
17:50:24  <hylje> http://en.wikipedia.org/wiki/WP:LAME
17:50:48  <hylje> glx: yes
17:50:54  <hylje> glx: wales people are nuts.
17:51:04  <Znuff> that "send to depots" wasn't there
17:51:28  <Sacro> glx: welsh
17:52:48  <Znuff> >g<
17:53:01  <Znuff> there's a send to depots, but how do you start all the vehicles back again?
17:54:59  <Sacro> Znuff: if you find it, let me know
17:55:07  <Znuff> o.O
17:55:42  <glx> open the depots and click on the flags :)
17:58:00  <izhirahider> the new things to translate, namely the livery schemes, where can I see them in the game?
17:58:34  <glx> open the company window and click on color
17:58:39  <Sacro> izhirahider: change your company colour scheme
17:58:43  <Sacro> glx: coloUr :p
17:59:10  <glx> Sacro: let my english alone :)
17:59:17  <izhirahider> ok
17:59:47  <Born_Acorn> Is it possible for the transport company name limit to be expanded?
18:00:05  <Sacro> hmm
18:00:06  <Sacro> http://en.wikipedia.org/wiki/Image:Reverse_projection.png
18:00:12  <Sacro> glx: s/let/leave/ :p
18:00:19  <Sacro> glx: you correct my german!
18:00:32  <glx> Sacro: I don't speak german
18:00:34  <izhirahider> Sacro, this means that we can have different colors for different vehicles in the same company?
18:00:41  <glx> yes
18:00:44  <izhirahider> isn't this confusing?
18:01:00  <glx> nobody forces you to use it
18:01:20  <Born_Acorn> In multiplayer though, it'd be confusing.
18:01:42  <Born_Acorn> (Is that what you mean)
18:01:49  <Born_Acorn> (I don't think so though)
18:02:02  <izhirahider> well, the cars color of one team can be the train color for other, that can be confusing, yes :)
18:02:04  <hylje> why it would be confusing
18:02:14  <hylje> because the rails would always have the company color in the fences
18:02:29  <glx> it's not different as using dbsetxl in MP
18:02:48  <Sacro> izhirahider: yes. and no
18:03:02  <Sacro> hylje: but with subsiduaries
18:03:15  <hylje> yes then it will be really fucking confusing
18:03:34  <Sacro> http://en.wikipedia.org/wiki/Passenger_train_human_waste_disposal :|
18:04:06  <hylje> s/_waste//
18:06:16  <Znuff> you know what I hate? not beeing able to see the road depots when the city grows =/
18:07:28  <Znuff> there should be a lightbeam or something :D
18:07:49  <hylje> just click behind every town building
18:09:36  <Znuff> uh, now when you send it to the depot, the text is orange
18:09:37  <Znuff> cute
18:10:28  <ln-> http://www.amazon.co.uk/Transport-Tycoon-Strategies-Secrets-Buchanan/dp/078211752X/sr=8-4/qid=1158343704/ref=sr_1_4/202-7040602-7259848
18:11:11  <Sacro> http://en.wikipedia.org/wiki/Image:Oxford_shark.jpg ><
18:16:23  <Znuff> there's a book about TTD? pff!
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18:21:10  <Znuff> what patch did I activate? I seem to borrow money out of the blue o.O
18:21:18  <Znuff> even though I have 90Mil+
18:27:49  *** Sacro [~ben@adsl-83-100-224-155.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds]
18:31:22  <Darkvater> Born_Acorn: yes, it was me. Is there something wrong with it?
18:31:42  <Darkvater> peter1138: back to some devving?
18:32:45  <Born_Acorn> No, I just wanted to "yay" you for doing it.
18:32:54  * Born_Acorn can have UKRS in Temperate!
18:33:01  <Born_Acorn> *Arctic!
18:33:19  <Darkvater> ah, good :)
18:33:33  <Darkvater> << bb around midnight
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18:38:42  <peter1138> wtf
18:38:56  <peter1138> why is it so hard to get the current date from a batch fiel?
18:39:00  <izhirahider> Can someone pick up a livery color that is the main color of the another team?
18:39:13  <peter1138> yes, currently
18:44:21  <izhirahider> ok
18:45:58  <Wolf01> placing signals: i + (_ctrl_pressed ? 8 : 0) + (!HASBIT(_cur_signal_variant, 0) != !_ctrl_pressed ? 16 : 0) + (_cur_signal_type << 5),
18:45:58  <Wolf01> what does mean the 8 and 16 when pressing CTRL?
18:47:24  <Wolf01> 8 light signals and 16 semaphores or vice versa?
18:48:57  <Wolf01> (i'm trying to set to build sempahores before elrails introduction and light signals after that)
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18:57:31  <Sacro> Wolf01: wooyay!
18:58:00  <Wolf01> *coff*sacro*coff*gay*coff*
18:58:08  <Brianetta> peter1138: DOSBox goes one better.
18:58:15  <Brianetta> Illegal command: date.
18:58:17  <Brianetta> Illegal command: time.
18:58:20  * Sacro slaps Wolf01 with his handbag
18:58:39  <Brianetta> Sacro likes the lads?  Oooh.
18:58:53  <Sacro> Brianetta: no, Sacro likes the ladies
18:59:00  <Znuff> how does one build 8 semaphores? o.O
18:59:15  <hylje> control-click when placing signal
18:59:18  <hylje> you get a sema
18:59:21  <grimrc> it'd be nice if the player can choose not to see different livery colours for the opponents vehicles (ignoring their colour settings basically)
18:59:23  <Sacro> 8?
18:59:29  <Brianetta> Sweaty lads from down the town, red-faced with shirts open after four hours' drinking and watching football in pubs?
18:59:34  <grimrc> (spot the missing apostrophe)
18:59:46  <Sacro> oponnent's
18:59:53  <hylje> r'ed-faced
18:59:58  <Sacro> errm, vehicle's?
19:00:11  <Sacro> hmm, not sure which should and which shouldn't
19:01:06  <grimrc> opponents' vehicles ---- Sacro
19:01:22  *** grimrc is now known as GrimRC[away]
19:04:08  <Sacro> hmm... if i had a crack for windows, and i posted it on my site, and it got taken down, would it be an MS-DOS
19:04:11  <peter1138> GrimRC[away]: yes, that will be in
19:04:20  <peter1138> i already planned that :)
19:04:33  <Sacro> peter1138: how about css for colours :p
19:04:49  <peter1138> ?
19:05:27  *** lws1984 [~lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd
19:06:00  <Sacro> style sheets for colouring trains
19:06:02  <Sacro> lws1984!
19:06:23  <lws1984> Sacro!
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19:13:41  <Sacro> clones :|
19:15:03  <peter1138> ahh, how about... no :P
19:16:19  <Sacro> http://www.tt-forums.net/files/intercontinental_airport_863.png is it me, or does the building 2nd up from the bottom left have a floating roof
19:17:38  <Wolf01> is you
19:18:37  <Wolf01> there are 2 buildings of the same kind
19:20:32  *** TinoM [~Tino@i5387D8DE.versanet.de] has quit [Ping timeout: 480 seconds]
19:20:53  <peter1138> heh
19:21:21  <peter1138> grrr, fucking slow pc
19:22:00  <peter1138> Born_Acorn: update the 2cc wiki page!
19:22:03  <peter1138> the image is out of date ;)
19:23:25  <hylje> its you!
19:23:33  <Sacro> hylje: yes, who else would i be
19:24:01  <Sacro> right, sophie is here, back later ;)
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19:32:44  <gw280> how do I stop the headings from popping up at the bottom of the screen?
19:34:48  <Wolf01> message settings?
19:34:54  <gw280> thanks
19:35:09  <Wolf01> hold the newspaper button
19:35:19  <Wolf01> and select settings from the menu
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19:49:13  <Born_Acorn> peter1138, yeah. That's your own fault!
19:53:20  <Znuff> why do I have Oil Rigs without docks?!
19:56:31  <Wolf01> which game version?
19:57:26  <Znuff> nightly
19:57:54  <Znuff> the new oilrigs appeared without text above them
19:57:58  <Znuff> so I can't dock =/
19:58:38  <Wolf01> ok, but what revision, -> r#### <- you can see it in the titlebar
19:59:05  <Wolf01> i had this problem about 3000 revisions ago
20:00:24  <Znuff> 6448
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20:22:14  <Born_Acorn> peter1138, can you make the new Company Colour GUI not close with The Transport Company window? ;p
20:22:28  <Born_Acorn> Since both windows take up so much space!
20:22:47  <XeryusTC> Born_Acorn: i think that it is a parent-child thing
20:23:00  <peter1138> feh
20:23:08  <Born_Acorn> Give the child up for adoption then.
20:23:15  <Born_Acorn> Or stop paying child support!
20:23:39  <Born_Acorn> Or the Child could fight for emancipation!
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20:25:09  <peter1138> important question...
20:25:16  <Znuff> there's only one thing missing in this game: the weather :-)
20:25:18  <peter1138> what colour shall i paint bedroom 2?
20:25:31  <Znuff> bedroom2?
20:25:38  <Znuff> what color is bedroom1?
20:25:39  <peter1138> yes
20:25:43  <peter1138> white, at the moment
20:25:50  <hylje> green and red, mixed in spirals
20:25:54  <peter1138> well, sort of dirty yellowy white, as i've not decorated it
20:26:09  <peter1138> i don't have the skills to paint spirals :(
20:26:40  <hylje> use a pen
20:26:48  <peter1138> ...
20:26:52  <peter1138> i don't have the skills to draw spirals :(
20:27:17  <hylje> bah
20:27:24  <hylje> so dont have them in spirals
20:27:32  <peter1138> ok ;)
20:27:42  <ln-> http://darkmonkey.org.uk/4/Main/875
20:28:05  <hylje> oh, its führer!
20:28:11  <peter1138> heh
20:28:50  <lws1984> f?her
20:28:51  <lws1984> ?
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20:32:22  <Znuff> uh, my CPU actually starts to feel a lil' pushed by openttd
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20:32:35  <hylje> turbo tends to do that
20:35:04  <Znuff> turbo?
20:35:16  <hylje> the "fast forward"
20:36:03  <Znuff> that actually makes things better :DL
20:36:15  <Znuff> but I have a shitty CPU anyway
20:36:18  <Znuff> cpu[1 x Intel Celeron @ 797 MHz w/ 128 KB L2 Cache | Load: 38%]
20:37:52  <CIA-2> peter1138 * r6457 /trunk/player_gui.c:
20:37:52  <CIA-2> - Codechange: Allow the company colour window to stay open after the
20:37:52  <CIA-2> company information window has been closed, as the company colour window
20:37:52  <CIA-2> is now much larger.
20:37:58  <peter1138> boo, linebreaks :/
20:38:04  <gw280> how old does a company need to be before you can buy shares in it?
20:38:20  <peter1138> 5 years
20:38:24  <gw280> ok
20:38:55  <Znuff> so, when you buy shares you get % of their profit?
20:39:02  <peter1138> Born_Acorn: there :)
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20:39:14  <peter1138> Znuff: no, you just get to make money when you sell the shares later
20:39:26  <Znuff> oh
20:39:39  <Znuff> the other companies worth  =/
20:39:49  <Znuff> I'm guessing %50 of shares =  ?
20:40:55  <peter1138> that's why you buy them on the cheap :)
20:41:41  <Znuff> and if you buy d you buy the whole company
20:41:47  <Znuff> you should actually get some profit :-?
20:42:21  <Znuff> I mean, that's how it is in Real World
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20:43:24  <hylje> AIs rarely get really expensive
20:44:13  <Znuff> what do I do about those platforms I have with no docks?
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20:54:26  <Brianetta> autopilot is at svn version 5 (-:
20:56:44  <peter1138> Znuff: what's not working?
20:57:03  <gw280> hrmm
20:57:15  <Znuff> peter1138, got oil rigs without names/docks
20:57:17  <gw280> the company is 5 years old and I can't buy its shares yet
20:57:58  <AsterixMG> gw280, are you playing miniin?
20:58:02  <peter1138> umm... kay
20:58:18  <gw280> AsterixMG: actually, it's just let me buy it.. after 6 years
20:59:39  <peter1138> Znuff: yeah, that's a bug. hmm.
21:00:27  <Brianetta> Off by one (:
21:02:25  *** Belugas is now known as Belugas_Gone
21:02:37  <Belugas_Gone> gooed weekend
21:02:49  <CIA-2> peter1138 * r6458 /trunk/players.c: - Fix (r6457): ... but close the colour window if the company is removed. (Thanks Rubidium)
21:03:22  <ln-> when will OTTD support this: http://www.jeffiscool.com/pictures/IndiaTrain.jpg
21:04:01  <AsterixMG> new feature: overloading trains, lol
21:04:14  <Znuff> 1000passangers/car :-)
21:04:16  <peter1138> ahh, health and safety regulations...
21:04:28  <hylje> :D
21:04:34  <Znuff> wonder what it will cost me to plant trees all over the map? :-?
21:04:44  <hylje> overloading would make the train more profitable
21:04:53  <hylje> but it would not raise the station ratings
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21:06:13  <Znuff> stations have ratings?
21:07:24  <hylje> yes
21:07:34  <Znuff> where do I check those ratings?
21:08:04  <AsterixMG> Znuff, there's a button in the station-view window called "rating"
21:08:28  <Znuff> me blind
21:08:35  <AsterixMG> :)
21:08:49  <Znuff> eeek, I've got a "poor" rank! :(
21:10:13  <Wolf01> 'night all
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21:14:07  <Znuff> >g<
21:14:13  <Znuff> I can't build a bigger airport
21:14:18  <Znuff> this sucks, you =(
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21:25:47  <Znuff> peter1138, as a suggestion... drag&drop should be supported for purchasing land
21:26:14  <peter1138> heh
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21:30:38  <Znuff> uh, intercontinental airports are neat
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21:35:36  <Znuff> also, a "stop all traffic" for airports would be usefull
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21:36:47  <jez> hi
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21:42:14  <jez> no one here?  geez
21:42:23  <jez> it's about the right time in the US
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21:44:58  <CIA-2> peter1138 * r6459 /trunk/industry_cmd.c: - Fix (r6433): An enum mixup caused oilrigs to not have a station part. Thanks to Znuff for pointing out.
21:45:31  <Znuff> ^_^
21:46:36  <jez> How does the palette system work in OpenTTD?  This page says that there are 8 reserved palette colours for 'company', but that's just one company; where do all the other companies get their colours?: http://wiki.ttdpatch.net/tiki-index.php?page=PalettesAndCoordinates
21:46:50  <peter1138> heh
21:46:56  <peter1138> it's those 8 colours that are remapped
21:47:11  <peter1138> they are remapped as the sprite is drawn
21:47:27  <peter1138> not by changing the actual palette map
21:47:57  <jez> erm
21:48:02  <jez> sorry i dont quite understand
21:48:26  <jez> you mean that palette is getting changes whilst the screen is being drawn?
21:48:31  <glx> if a sprite uses those 8 colours, they are replaced by company colour
21:48:34  <jez> so basically every few ms
21:48:39  <peter1138> no
21:48:45  <peter1138> it's replaced as it's drawn
21:48:53  <jez> thats what i said
21:48:55  <peter1138> drawn to the screen memory, not drawn on the monitor
21:49:03  <jez> yes
21:49:06  <jez> but that's still a hell of a lot
21:49:27  <peter1138> no, only when something is drawn :P
21:49:39  <jez> well stuff is getting drawn regularly, like moving buses, trains, etc
21:49:46  <jez> very regularly
21:49:46  <peter1138> yes
21:49:52  <peter1138> it's cheap, though
21:49:56  <jez> hum
21:50:12  <jez> im wondering why some guy was recommending using the patch company 2 palette for remapping the face
21:50:17  <jez> for different colour hair etc
21:50:25  <jez> surely that's already reserved, why would you use it for drawing the face
21:50:42  <peter1138> it's only reserved for vehicles
21:50:47  <jez> so?
21:50:50  <peter1138> (and then only vehicles that use it, heh)
21:50:59  <peter1138> so you can use whatever for something else
21:51:04  <jez> the colours are already set
21:51:09  <jez> arent they?
21:51:16  <peter1138> ...
21:51:24  <peter1138> the colours... they are mapped when the sprite is drawn
21:51:27  <jez> yes
21:51:32  <peter1138> to whatever you specify
21:51:36  <jez> erm
21:51:50  <jez> see this page:
21:51:56  <jez> see this page: http://wiki.ttdpatch.net/tiki-index.php?page=PalettesAndCoordinates
21:52:06  <jez> ok, it has 2 sections, 'company' and 'patch company 2'
21:52:15  <peter1138> yup
21:52:21  <glx> that's for vehicles
21:52:27  <jez> those sections in the palette are 'reserved' right?
21:52:46  <peter1138> only for vehicles
21:53:04  <jez> dont quite appreciate the diffrence between vehicles and anything else
21:53:04  <peter1138> or rather, only for sprites that are drawn with a company colour map applied
21:53:08  <jez> a sprite is a sprite, isnt it?
21:53:12  <peter1138> yeah
21:53:12  <jez> hum
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21:53:28  <jez> and... a face wouldnt be drawn with the company colour map applied
21:53:35  <peter1138> nope
21:53:47  <jez> except it has the company's colour sash behind it
21:53:57  <peter1138> um, yeah :)
21:54:06  <peter1138> isn't that a separate sprite?
21:54:14  <peter1138> i can't remember
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21:54:44  <jez> the code uses DrawSprite to draw it
21:55:54  <jez> DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y);
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21:58:04  <peter1138> yup
21:58:22  <peter1138> applies the company colour to the gradient sprite
21:58:22  <jez> hmm
21:58:30  <peter1138> through the magic of macros :)
21:59:48  <jez> so GENERAL_SPRITE COLOR(color) sets it to the recolour value + recolour section of palette + color
21:59:53  <jez> what does the SPRITE_PALETTE bit do
22:01:38  <jez> this palette stuff confuses me.
22:01:55  <peter1138> basically it just sets bits in a 32bit value
22:02:35  <peter1138> general_sprite_color(color) pics the palette remap and puts it in bits 16-29
22:02:52  <peter1138> the sprite itself, SPR_GRADIENT is in bits 0-13
22:03:24  <peter1138> the left over bits mean other things
22:03:32  <peter1138> one of which is use the palette remap
22:03:40  <peter1138> another is draw it transparent
22:05:44  <jez> but they havent set the 'use palette remap' bit
22:05:56  <Znuff> uhm, what's "Mogul"? o.O
22:06:27  <peter1138> sprite_palette() does that, iirc
22:07:40  <jez> #define SPRITE_PALETTE(x) ((x) | PALETTE_MODIFIER_COLOR)
22:07:42  <jez> ?
22:07:55  <peter1138> yes
22:08:09  <jez> so it sort of means 'draw this sprite with a custom palette'
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22:08:36  <peter1138> it means, draw this sprite with a palette modifier
22:09:01  <jez> except, if the palette modifier is 0 and hasnt been set, it doesn't.
22:09:13  <peter1138> right
22:09:19  <jez> so it's redundant
22:09:25  <peter1138> ...
22:09:29  <jez> no?
22:10:13  <peter1138> why?
22:10:21  <jez> because you can set the modifier to 0
22:10:24  <jez> has the same effect
22:10:30  <jez> why have ane xtra way to not use a palette modifier
22:11:07  <peter1138> ah, sorry
22:11:24  <peter1138> 0 is a valid value, heh
22:11:30  <jez> in fact, it looks like all the macros used to select sprites in DrawPlayerFace are SPRITE_PALETTE(), even though most aren't modifying the palette
22:11:34  <peter1138> it'll probably result in some fucked upness
22:11:44  <jez> well apparently not
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22:12:09  <jez> well not all of them
22:12:22  <peter1138> um
22:12:43  <peter1138> of the entries that use SPRITE_PALETTE(), they all have the high bit set...
22:12:47  <jez> oh
22:12:53  <jez> only the eyes which are.... palette remapped
22:13:09  <jez> 'the high bit'?
22:13:25  <peter1138> well, bits 16-29
22:13:37  <jez> high word
22:13:37  <jez> not bit
22:13:45  <jez> and that must've been why the var was called high, heh
22:13:49  <jez> i'll have to rename it back
22:14:45  <peter1138> i had a patch to tidy that code up
22:14:47  <peter1138> but it's out of date now
22:17:20  <peter1138> SPRITE_PALETTE() does that...
22:17:24  <peter1138> hmm
22:17:41  <peter1138> ok, that was weird :P
22:17:46  <peter1138> i remember now
22:17:50  <peter1138> i look at that code
22:17:52  <peter1138> and go
22:17:54  <peter1138> BLURGH
22:18:17  <jez> tidy what code up
22:18:24  <peter1138> the face drawing code
22:18:26  <jez> heh
22:18:37  <jez> hrm, im kind of revamping that whole thing
22:18:41  <jez> like, the format of the face int
22:18:46  <jez> think that'll go down well? :-)
22:18:57  <jez> it almost seems to determine ethnicity based on randomness
22:19:08  <jez> 	if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
22:19:08  <jez> 		flag |= 2;		// 0 for Western-Caucasian, 1 for black
22:19:24  <jez> im thinking of using 1 bit to determine it, like gender
22:19:31  <peter1138> well it is supposed to be random...
22:19:40  <jez> ah.. it WAS :-)
22:19:49  <jez> now i'm adding a face customiser ;-)
22:20:05  <peter1138> but that was already done ;p
22:20:25  <jez> im just wondering whether those magic numbers actually do anything clever or literally Chris Sawyer just took a formula that picked 1 or 0 roughly 50% of the time
22:20:33  <jez> based on no particular useful value
22:20:41  <jez> already done?  by whom?  where?
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22:23:36  <jez> hello?
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22:36:19  <robobed> gmorning
22:36:28  *** robobed is now known as roboboy
22:37:47  <Znuff> peter1138, do monorail vehicles appear anywhere for replacement?
22:38:03  <Znuff> oh, nvm
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22:50:33  *** _zoomorfo_ [~zootropo@62-43-131-152.user.ono.com] has joined #openttd
22:50:45  <_zoomorfo_> hello
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23:10:44  <Darkvater> holy crap
23:10:49  <Darkvater> another 3 hour tennis game o_O
23:11:10  <_zoomorfo_> who vs who?
23:14:00  <Darkvater> me vs some bloke
23:14:03  <Darkvater> :)
23:14:45  <_zoomorfo_> who won? :)
23:14:51  <Darkvater> me
23:14:53  <Darkvater> of course ^_^
23:15:02  <Sacro> at least it was worth it then
23:15:21  *** Trenskow [~outlet@5634fe47.rev.stofanet.dk] has quit [Quit: Read error: Connection reset by sortepeer]
23:15:41  <Darkvater> yeah, definitely..just absolutely weird though
23:15:57  <Darkvater> I'm leading 5-2 in the first set and manage to lose it with 7-5 :O
23:16:03  <Darkvater> then I win the second set 6-2
23:16:25  <Darkvater> and the third set, after starting from 0-3 becomes a tiebreak
23:16:34  <Darkvater> eh... a bit embarassing
23:19:15  *** Rens2Sea [~Rens2Sea@213.211.185.168] has quit []
23:21:06  <Darkvater> it's way too late to do anything today. Good night all :)
23:23:07  *** tokai [~tokai@p54B82C33.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
23:23:19  <Sacro> night dariius
23:23:20  <Sacro> err
23:23:24  <Sacro> night Darkvater
23:24:13  <Darkvater> hmm
23:24:16  <Darkvater> gn Sacro
23:24:20  <Darkvater> peter1138: ping
23:24:30  <Darkvater> i guess he's asleep, but one can always try
23:24:46  <Sacro> i dunno, not been back long
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23:25:46  <Darkvater> hmm, nvm
23:25:49  <Darkvater> just a bit confusing
23:25:52  <Darkvater> gn all
23:26:41  *** GrimRC[away] is now known as GrimRC
23:28:35  <Sacro> night Darkvater :)
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23:34:16  <GrimRC> that oil-rig station bug's been fixed; cool
23:35:12  <GrimRC> Znuff: draggable land purchase has been added to MiniIN
23:37:09  <Znuff> neat
23:38:29  *** Progman [~progman@p5091F9E9.dip.t-dialin.net] has quit [Remote host closed the connection]
23:40:07  <jez> where is peter1138?
23:40:34  * Brianetta points
23:41:48  <jez> hasn't been responding
23:43:26  <Sacro> :o tornado in leeds and harrogate
23:44:08  <jez> erm
23:44:15  <jez> isn't that yesterday's news?
23:44:26  <Sacro> im just catching up
23:46:45  <GrimRC> news to me too
23:47:58  <jez>  Pope 'meant no offence' to Islam
23:48:00  <jez> hah
23:48:07  <jez> oh well, here goes: Fuck Islam
23:48:11  <jez> and I did mean offence
23:48:14  <Sacro> Hitler 'meant no offence' to jews...
23:48:33  <Sacro> http://www.theregister.co.uk/2005/09/15/nz_badminton_kerfuffle/ :D
23:49:07  <jez> the day all Muslims apologise for the spoutings of the Iranian leader is the day I give a shit about what they decide to get offended about
23:49:12  *** tokai [~tokai@p54B844BD.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
23:50:27  <jez> "the International Badminton Federation (IBF) has decided not to take the Black Cocks lying down."
23:50:31  <jez> will they be on all fours?
23:50:53  <Sacro> jez: http://www.theregister.co.uk/2005/09/15/nz_badminton_kerfuffle/
23:51:11  <jez> erm, i just read it
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23:55:04  <Znuff> hint for a feature: bridges on top of each other
23:55:19  <Sacro> Znuff: /branches/bridges
23:56:15  <Znuff> ?
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23:59:45  <Znuff> Sacro, ?

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