Config
Log for #openttd on 19th September 2006:
Times are UTC Toggle Colours
00:01:38  *** Kjetil [kjetil@81.166.7.161] has quit [Ping timeout: 480 seconds]
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00:10:48  <Eddi|zuHause> Lag: 4s ... that does not sound good
00:12:19  *** Sio [~sphinx@cpc2-norw5-0-0-cust889.pete.cable.ntl.com] has joined #openttd
00:15:00  *** Bjarni [~Bjarni@0x53588af9.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
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00:45:10  *** Netsplit hydrogen.oftc.net <-> neutron.oftc.net quits: Sio, Gonozal_VIII, +tokai, Serriaromeo, A1win^, Hagbard_, GoneWacko, TinoDidri, Tron
00:46:15  *** ThePizzaKing [~thepizzak@c211-28-157-212.eburwd2.vic.optusnet.com.au] has joined #openttd
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02:07:12  *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: Bye]
02:13:45  *** Netsplit hydrogen.oftc.net <-> neutron.oftc.net quits: Sio, +tokai, Gonozal_VIII, ThePizzaKing, Serriaromeo, Hagbard_, A1win^, GoneWacko, TinoDidri, Tron
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02:45:52  *** Netsplit over, joins: GoneWacko, peter1139, ThePizzaKing, Sio, A1win^, Serriaromeo, Gonozal_VIII, Hagbard_, +tokai, Tron (+1 more)
02:55:24  *** Netsplit charon.oftc.net <-> neutron.oftc.net quits: Sio, +tokai, Gonozal_VIII, ThePizzaKing, Serriaromeo, peter1139, Hagbard_, A1win^, GoneWacko, TinoDidri,  (+1 more, use /NETSPLIT to show all of them)
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04:14:15  *** Netsplit hydrogen.oftc.net <-> europa.oftc.net quits: _42_
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04:40:50  <mikk36> so this network is now officially fucked too ?
04:43:11  <mikk36> ehh.. nice fog i have here
04:43:20  <mikk36> visibility ~100-150m
04:43:23  <mikk36> roughly
04:43:45  *** peter1138 [~peter@svn.bucks.net] has joined #openttd
04:43:53  <mikk36> i barely see the other end of my ouse
04:43:57  <mikk36> house*
04:50:51  <Zaviori> :)
04:52:14  *** robozoo is now known as roboboy
04:54:16  *** Guest56 [Gono@N818P014.adsl.highway.telekom.at] has joined #openttd
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05:37:45  <Smoky555> Good morning :)
05:38:46  <Smoky555> how about - http://www.tt-forums.net/viewtopic.php?p=493872#493872 ? Is it possible to realize?
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06:32:07  *** kjetil [kjetil@161.81-166-7.customer.lyse.net] has joined #openttd
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07:47:07  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
07:47:07  <kjetil> !logs
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07:54:18  <DarkSSHClone> morning
07:54:21  *** DarkSSHClone is now known as Darkvater
07:57:53  <Neonox> morning
08:06:17  *** Bjarni [~Bjarni@0x53588af9.virnxx14.adsl-dhcp.tele.dk] has joined #openttd
08:06:21  *** mode/#openttd [+o Bjarni] by ChanServ
08:08:18  *** TinoM [~Tino@i5387C3C7.versanet.de] has joined #openttd
08:09:52  *** Netsplit hydrogen.oftc.net <-> neutron.oftc.net quits: +tokai, ThePizzaKing, peter1138, DaleStan, Sionide, kjetil, Zaviori, Osai, Hagbard_, A1win^,  (+4 more, use /NETSPLIT to show all of them)
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08:19:35  <mikk36> this sucks
08:20:46  <Neonox> Tron: ping
08:21:03  <Capn_Frink> Arr, we should mutiny and sail th' channel back to the safe haven of freenode!
08:22:34  *** kjetil is now known as Kjetil
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08:27:18  <Bjarni> mutany is where you kill the captain....
08:28:00  <Capn_Frink> Aye.
08:28:08  <Capn_Frink> Oh, cock
08:28:42  *** JohnUK89 [~d445e7e2@mail.thegrebs.com] has joined #openttd
08:29:06  <JohnUK89> Ello all :)
08:29:09  <Capn_Frink> I be no' the cap'n of #openttd! Bjarni be wearing the cap'n's hat!
08:29:18  <Capn_Frink> Ahoy JohnUK89!
08:29:30  <Bjarni> but you don't want to kill me
08:29:32  <JohnUK89> Ahoy Capn_Frink!
08:29:41  <Bjarni> then you will never get the patch that I'm working on
08:29:48  <JohnUK89> Ahoy Bjarni!
08:30:04  <Capn_Frink> Arr, but ye be not peter1139.
08:30:08  <Bjarni> JohnUK89: it's Capn_Frink, who is on a pirate trip, not me
08:30:19  *** Netsplit hydrogen.oftc.net <-> neutron.oftc.net quits: +tokai, ThePizzaKing, peter1139, DaleStan, Sionide, Kjetil, Zaviori, Hagbard_, A1win^, mikk36,  (+5 more, use /NETSPLIT to show all of them)
08:30:19  <Capn_Frink> Bjarni: It's ITLAPD!
08:30:31  *** Netsplit over, joins: Zavior
08:30:45  <JohnUK89> Ello Bjarni then ;-)
08:30:52  <Bjarni> hi lolman
08:30:53  * JohnUK89 has moved to Leeds :-D
08:30:56  <Bjarni> nice to see you
08:30:58  *** JohnUK89 is now known as lolman
08:32:19  <lolman> Yo-ho-ho and a bottle of rum me hearties!
08:32:46  <Capn_Frink> Long_John_UK89!
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08:34:00  *** ServerMode/#openttd [+v tokai] by neutron.oftc.net
08:35:27  *** lolman is now known as LongJohnSilver
08:35:29  <LongJohnSilver> Yarrrrr!!
08:41:10  <LongJohnSilver> Argh someone's got crappy music on :-\
08:43:42  *** peter1138 [~peter@svn.bucks.net] has joined #openttd
08:44:00  <LongJohnSilver> peter1138: morning :)
08:46:31  *** LongJohnSilver is now known as JohnUK89
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08:52:04  <Bjarni> <LongJohnSilver>	Argh someone's got crappy music on :-\ <-- that's the price for moving to Leeds :P
08:53:07  <JohnUK89> Bjarni: I'm not in Leeds at the moment, I'm at Sixth Form :P
08:53:26  <Bjarni> like that should make it any better
08:53:36  <JohnUK89> It should do lol
08:53:52  <JohnUK89> Mind you...the year below me are idiots
08:55:30  <JohnUK89> Phew...head of year turned up :P
08:58:53  *** Ammler [~Ammler@207-39.0-85.cust.bluewin.ch] has joined #openttd
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09:08:50  *** JohnUK89 is now known as JohnUK89|SixthForm
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09:13:22  <JohnUK89|SixthForm> Progman: morning :)
09:16:56  *** JohnUK89|SixthForm [~d445e7e2@mail.thegrebs.com] has quit [Quit: http://thegrebs.com/oftc/ (EOF)]
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11:41:33  <Darkvater> hehe very busy today :)
11:42:07  <roboboy> gnight
11:42:12  *** roboboy is now known as robobed
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11:51:37  <Bjarni> Darkvater: yeah
11:51:47  <Bjarni> hence my lack of time in this channel
11:51:49  <Bjarni> I got stuff to do
11:56:47  <Darkvater> we've had more netsplits than chat today ^^
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12:43:12  <Eddi|zuHause2> bright side... at least we had less lilo spam than netsplits ;)
12:45:19  <valhallasw> :P
12:45:53  <Darkvater> well, he IS dead :)
12:47:57  <Kjetil> "yey... no more lilo spam" :P
12:48:15  <CIA-2> bjarni * r6479 /trunk/economy.c:
12:48:15  <CIA-2> -Fix r6424: FS#348 Plane autoreplace glitch
12:48:15  <CIA-2>  Now the num_engines array is updated for the buying player when merging two players
12:48:15  <CIA-2>  The incorrect caches aren't saved so no savegames will contain incorrect data due to this bug
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12:49:30  <Darkvater> hmm 6479... am I right or am I not right? Way too much administration going on with this num_engines
12:49:38  <Darkvater> and you'll keep having troubles with it
12:49:50  <Bjarni> no
12:50:00  <Darkvater> yes
12:50:04  <Bjarni> besides I have to leave now
12:50:05  <Bjarni> bbl
12:51:14  <Darkvater> because who knows where else adding this was forgotten or *will* be forgotten
12:52:14  <Capn_Frink> Darkvater: I did... but I forgot.
12:52:34  <Darkvater> wth are you talking about Capn_Frink ?
12:52:44  <Capn_Frink> I forget...
12:52:51  <Darkvater> what?
12:53:10  <Capn_Frink> I dunno, I forgot what I was forgetting
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14:10:01  <CIA-2> miham * r6480 /trunk/lang/ (4 files):
14:10:01  <CIA-2> WebTranslator2 update to 2006-09-19 16:09:27
14:10:01  <CIA-2> brazilian_portuguese - 13 fixed by fukumori (13)
14:10:01  <CIA-2> german - 1 changed by Neonox (1)
14:10:01  <CIA-2> polish - 4 fixed by meush (4)
14:10:02  <CIA-2> portuguese - 22 fixed by supra90 (22)
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15:01:12  <Darkvater> hmm, is it just me or you cannot forcibly terminate a java thread from within java?
15:01:38  <pumpkin> Darkvater: you can, but you should not.
15:01:46  <Darkvater> .stop() doesn't work
15:01:55  <Darkvater> the blocking function doesn't terminate
15:02:11  <pumpkin> if the thread is blocked in IO ...
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15:03:00  <Darkvater> I have this really stupid problem. Using the HSQLDB database and its timeout is about 4 minutes if the host is unreachable
15:03:09  <Darkvater> of course setLoginTimeout() isn't implemented by the driver :(
15:03:43  <Darkvater> so the only solution would be to start the connection in a new thread, let it run for let's say max 5 seconds and if it's not connected by that time, assume hose is unreachable
15:05:11  <pumpkin> the thread will be blocked somewhere in network IO. No chance to recover it. But you can go on w/o waiting. you just have to flag the thread to die at the next possible point.
15:05:24  <Darkvater> yes, about 4 minutes later :(
15:05:57  <pumpkin> Why do you worry about a blocked thread ? itŽs not the swing-thread, you are not depending on it.
15:06:49  <Darkvater> cause it pretty much screws up Tomcat if some dumb user starts reloading the application
15:07:03  <Darkvater> why is java so sucky? I need more control dammit
15:07:20  <PandaMojo> ...because it's Java.  Duh.
15:07:22  <PandaMojo> :P
15:07:55  <pumpkin> i still donŽt see the problem. so the user starts another copy... and ?
15:08:42  <Darkvater> I would be fine as well, but after a few tries Tomcat just hangs...
15:10:09  <pumpkin> i think you can limit the number of threads in tomcat. And it blocks if you try to create one more thread. But i never touched tomcat in the last 2 years...
15:10:22  <Darkvater> you are a lucky man :)
15:10:27  <Darkvater> I absolutely detest tomcat
15:13:11  <Darkvater> all it would need is a TerminateThread()...but nooooooo we're too stupid to use that
15:13:37  <Darkvater> meh, screw the whole thread thing
15:13:59  <Darkvater> remove thread, let it time out for 5 minutes and write a big warning in the readme
15:18:01  <pumpkin> TerminateThread would play merry hell with "synchronized". ThatŽs why stop does not work while a thread is blocked in IO and why thread.stop will disappear.
15:19:05  <Darkvater> that's my own responsibility to use
15:19:05  <Bjarni> <Darkvater>	because who knows where else adding this was forgotten or *will* be forgotten <-- AFAIK I covered all possible ways to add/remove vehicles from companies
15:19:15  <Darkvater> not some java-ass to decide for me :(
15:19:27  <Darkvater> Bjarni: yes, and the latest commit proves that I suppose ;)
15:19:32  <Darkvater> but alas, I'm going home
15:19:36  <Darkvater> after another day wasted at work
15:20:47  <Bjarni> so I covered all add/remove functions for vehicles and forgot merging of companies.. so?
15:22:04  <Bjarni> besides I noticed that the merging function could be made faster, but I will not bother as it's called so rarely
15:22:17  <Bjarni> nobody will notice the difference anyway
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15:44:51  <Born_Acorn> I's been busy. http://wiki.openttd.org/index.php/Special:Recentchanges
15:45:16  <Eddi|zuHause2> that sentence does not make sense
15:45:30  <glx> it does for me
15:46:35  <Born_Acorn> It be Talk like a Pirate Day, you scurvy dogs!
15:47:06  <Born_Acorn> I's is perf'ctly good Pirate Talk!
15:47:30  <Capn_Frink> Arr, Born_Pirate speak truths
15:48:08  <Eddi|zuHause2> "Yo ho hello" - "Did you just call me a ho?" :p
15:51:02  <Eddi|zuHause2> i guess my english skills do not go far into pirate talk...
15:51:20  <Eddi|zuHause2> you don't exactly get taught that at school :p
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15:52:10  <Capn_Frink> Eddi|zuHause2: http://www.yarr.org.uk/talk/
16:13:34  <Eddi|zuHause2> according to that guide, Born_Acorn's sentence would still be wrong...
16:13:49  <Born_Acorn> i's not using thoust guide
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16:22:46  <Born_Acorn> I's be improvisin'
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16:35:01  <jez> Is there a known bug with the current SVN that means you can't dock at oil rigs?
16:35:51  <Born_Acorn> It was reported before I think.
16:36:06  <Born_Acorn> At least, I've heard of someone else say something about it recently.
16:37:21  <jez> hmm
16:37:37  <jez> if i build a dock or station within the oilrig's vicinity, will it get the oil?
16:37:45  <jez> or does it have to be the station that is associated with the oilrig
16:39:24  <Eddi|zuHause2> yes, you will get the oil
16:39:31  <Eddi|zuHause2> (at least you used to)
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16:58:54  <grimrc> I thought that bug was patched!?
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17:18:06  <cantares> hi
17:28:21  <jez> grimrc: unless it was patched very recently, it hasnt been
17:28:30  <jez> this version i compiled was grabbed maybe a week ago
17:28:47  <jez> although i know work is going on all the time (i was surprised how much actually)
17:31:59  <Maedhros> it was fixed last friday, by the looks of it
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17:39:59  <CIA-2> rubidium * r6481 /branches/MiniIN/ (npf.c roadveh_cmd.c train_cmd.c): [MiniIN] -Fix (r6466): some TileOffsByDir -> TileOffsByDiagDir were forgotten, which resulted in a broken PBS.
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18:08:09  <ln-> how tall are you?
18:13:26  <cantares> 183 cm o.o
18:17:04  <cantares> 72" o.o
18:25:45  <ln-> good answer. others? (metric system preferred)
18:26:01  <cantares> Metric system rules! ;)
18:29:10  <cantares> reminds me of an 'accident' form the NASA.. metric and imperial units mixed up.. and a probe was crashed in a planet...
18:29:37  <cantares> multi million dollar destroyed :p (is million -> 1000000 ?)
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18:30:24  <cantares> very funny.. o.o
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18:31:52  <Born_Acorn> A million = Thousand Thousand.
18:31:54  <blathijs> 1.99m
18:32:12  <Born_Acorn> Unless you live somewhere silly, where it's not.
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18:34:12  <cantares> Born_Acorn: than it may was billion which is differing in english language form that what it is in my native language..
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18:37:29  <Wolf01> hi
18:38:13  <Capn_Frink> cantares: an English billion used to be a million million, but we've downgraded to the yank billion
18:38:38  <cantares> thats confusing o.o
18:38:51  <hylje> milliard is thousand million
18:39:00  <jez> hey
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18:39:04  <hylje> and billion is still 10^12
18:39:05  <jez> can someone else check out slashdot.org?
18:39:20  <hylje> yes
18:39:20  <jez> for me, something weird's happening, links have turned blue and it looks like they screwed up their stylesheet
18:39:22  <jez> anyone else?
18:39:29  * Belugas is comfy at 1.83m
18:39:30  <hylje> they do screw their stylesheet from time to time
18:39:57  <cantares> but there was some thing in english that is interferring with my native language..
18:40:45  <cantares> million ^6, milliard ^9, billion ^12, billiard ^15, trillion ^18, trilliard ^21... or so
18:43:58  <cantares> whatever..
19:00:52  <peter1138> evening
19:01:02  <peter1138> feh
19:01:05  <peter1138> that's englis
19:01:06  <peter1138> err
19:01:09  <peter1138> english
19:01:31  <peter1138> it's only the silly americans who started with the billion = *10^9 crap
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19:19:31  <cantares> americans are stupid o.o
19:20:02  <Belugas> some...
19:20:07  <Belugas> don't put them all on the same bag
19:22:11  <cantares> not some.. many.. there are some who not.. o.o
19:22:37  <Capn_Frink> cantares: they're called Canadians
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19:24:07  <cantares> Canada is in America?
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19:24:32  <Brianetta> cantares: Where did you think it was?
19:24:38  <Brianetta> It's in America, just north of the US
19:25:55  <cantares> ok, i should specify my arguments better...
19:26:54  <ln-> 183 cm
19:27:14  <cantares> with america i mean the United Staates... o.o
19:27:50  <cantares> i may not very good informed.. but i think that canada isn't a part of the USA ? o.o
19:28:37  <Brianetta> It isn't, no.  It remained loyal and is now part of the Commonwealth.
19:29:42  <cantares> when i talk about americans, i mean the citizend of the united states.., the people in canada i would mind as canadians o.
19:29:43  <cantares> o.o
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19:38:52  * Belugas raises his flag
19:43:10  <Brianetta> Well, it certainly sucks to be the Prime Minister of either Hungary or Thailand this evening.
19:43:22  <cantares> why that?
19:43:58  <Brianetta> cantares: Do you follow the news?
19:44:12  <cantares> Brianetta: No, not realy.
19:44:17  <Brianetta> It came out tonight that the PM of Hungary admitted to lying his way into office
19:44:22  <Brianetta> so he's in bother
19:44:33  <glx> I was aware for Hungary, but didn't know for Thailand
19:44:42  <Brianetta> and the Thai PM was away at the UN, when the Thai armed forces staged a peaceful coup in his absence.
19:44:59  <Brianetta> They're doing it in the name of the King, apparently
19:45:07  <Brianetta> and the PM was a bit unpopular
19:45:35  <cantares> i don't know why i should follow news...
19:45:48  <cantares> it's always the same manipulative stuff..
19:46:07  <cantares> spreading fear about terror and all such nonsense...
19:46:15  <glx> only in US
19:46:35  <cantares> I am living in germany.
19:46:43  <cantares>  :p
19:46:48  <Brianetta> Tune in to the BBC World Service.
19:47:26  <Brianetta> Deutsche Welle doesn't seem to have much terrorism spin
19:47:47  <cantares> Deutsche Welle?
19:47:54  <Brianetta> http://www.dw-world.de/
19:48:30  <Brianetta> It's your primary international news source - it's where the rest of us can find out what's going on in Germany
19:48:43  <Brianetta> http://www.dw-world.de/dw/article/0,2144,2178311,00.html
19:48:45  <Brianetta> c000l
19:49:08  <Brianetta> That's blackmail (:
19:49:21  <cantares> deutsche welle ist a radio broadcast station.. o.o and i think it's not very popular..
19:49:30  <Brianetta> Probably because it's sane
19:49:37  <Brianetta> The BBC World Service is our equivalent
19:49:44  <cantares> maybe
19:49:45  <Brianetta> It's our international radio station
19:49:53  <glx> wa have AFP here
19:50:02  <Brianetta> It's shortwave, and you can pick it up accross the world
19:50:22  <Capn_Frink> cantares: Or, news.bbc.co.uk
19:50:34  <Brianetta> Amusingly, and to the annoyance of the Russians, the BBC routinely broadcast Russian troop movements in Georgia in the clear for the Georgians (:
19:50:54  <Brianetta> Well, they did
19:51:04  <Brianetta> during the fighting
19:51:04  <cantares> i had my decision 'bout reading news or not.. and i think my life is happier if i dont read such stuff..
19:52:08  <cantares> hmm
19:52:10  <cantares> severcs
19:52:11  <cantares> severs
19:52:15  <cantares> servers
19:52:39  <cantares> i thougt that may be keywords to a bot o.
19:52:40  <cantares> o.o
19:53:12  <glx> what do you want to know from the bot?
19:53:21  <Capn_Frink> cantares: no, it's part of the *.openttd.org site
19:53:29  <cantares> ah
19:53:30  <cantares> ok
19:53:37  <glx> !openttd help
19:53:38  <_42_> glx: available commands: commit date download files help log port svn url user
19:53:58  <cantares> i thougt it would trigger a server-list or something like that
19:54:18  <cantares> servers.openttd.org makes sense aswell...
19:54:23  <Capn_Frink> cantares: That would be major channelfloodage
19:54:36  <glx> and it's a bad idea to do
19:54:50  <cantares> it may send it via ctcp query or notice
19:55:32  <Capn_Frink> Even then, there's 70 servers atm
19:55:40  <Capn_Frink> That's over a screenful
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19:58:48  <CIA-2> miham * r6482 /trunk/lang/italian.txt:
19:58:48  <CIA-2> WebTranslator2 update to 2006-09-19 21:58:22
19:58:48  <CIA-2> italian - 38 fixed by sidew (38)
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20:04:42  <Bjarni> http://devs.openttd.org/~bjarni/depot_list.diff <-- apply this one and see if you can get the depot windows to behave incorrectly
20:04:55  <Bjarni> hopefully you will not be able to tell any difference
20:06:32  <Rubidium> Bjarni: what if wagon_list can't be malloced?
20:07:14  <Bjarni> typo :)
20:07:25  <Bjarni> next line should say wagon_list as well
20:09:03  <Bjarni> reload (if you bother)
20:09:24  <Bjarni> well spotted
20:09:27  *** helb [~helb@84.244.90.159] has quit [Ping timeout: 480 seconds]
20:09:29  *** Turski [~tarmo@dsl-kpogw1-fe21df00-2.dhcp.inet.fi] has quit [Quit: Lost terminal]
20:10:00  <Rubidium> Vehicle** -> Vehicle **
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20:11:00  <Rubidium> the FOR_ALL_VEHICLES in the switch for VEH_Train is indented too much
20:11:29  *** helb [~helb@84.244.90.159] has joined #openttd
20:11:59  <Rubidium> would also indent the second and third line of the if in the before mentioned FOR_ALL_VEHICLES one tab :)
20:12:43  <cantares> i want to thank all the developers, coders, tester, etc for all the enjoyable hours i had with playing OpenTTD o.o
20:13:15  <Rubidium> are the casts in the frees really necesary?
20:13:23  <Nigel> cantares, and the many more to come right?
20:13:33  <glx> maybe add if (GetVehicleArraySize() == 0) return 0; at begining of BuildDepotVehicleList() for safety
20:13:34  <cantares> hopefully o.o
20:13:50  <Nigel> in that case, i second cantares' statement
20:14:28  <cantares> i would like to take part in it, but the code is to complex for me at the moment...
20:15:13  *** Neonox_ is now known as Neonox
20:15:14  <Bjarni> glx: I have no idea when that would be needed. The first 1024 vehicles are special and always allocated and then it got 512 or 1024 for normal vehicles
20:15:42  <glx> ha ok so there's no risk to have "no vehicles"
20:15:43  <Nigel> cantares, what about play, and find werid bugs, and notifying the community to look into furthur
20:15:43  <Rubidium> (x+=56) in roadveh_gui.c
20:16:05  <Bjarni> <cantares>	i would like to take part in it, but the code is to complex for me at the moment... <-- I said something like that at first, but then I decided to set a single goal and aim for that one and forget about the rest of the source
20:16:20  <Rubidium> hmm, there are more of those spacing issues
20:16:30  <Nigel> I'm going to help something soon
20:16:39  <Nigel> *sometime
20:17:02  <Nigel> maybe after i get my Red Hat and MCSA
20:17:52  <cantares> i like code optimizing..
20:18:32  <Nigel> I like doing something *perfect*
20:19:04  <Rubidium> help eachother and write a perfect and optimized AI ;)
20:19:23  <Nigel> I had a simple programming project, but i decided to really make it big, and make it *perfect*
20:19:44  <Nigel> Rubidium, haha, cut the 90 degree turns for a start
20:19:49  <Bjarni> cantares: optimize Nigel's stuff :)
20:20:09  <Nigel> Bjarni, i'm not that bad
20:20:17  <Bjarni> it was a joke
20:20:18  <Nigel> i just wrote a whole lot of library stuff
20:20:40  <Nigel> (that i'm sure i'll reuse in the future
20:20:49  <cantares> i don't got openttd compiled.. the times i tried it
20:21:05  <Nigel> actually, i need to actually build it as a library
20:21:12  <Bjarni> the time spent on optimizing would be better spent on profiling the game and then look at the functions that use the most time
20:21:46  <Nigel> but anyhow, it's 8:20, and i need to get really for my 2 hour trek into town
20:22:19  <Bjarni> you are going at a walkabout?
20:22:25  <Bjarni> for two hours
20:22:41  <CIA-2> rubidium * r6483 /branches/MiniIN/ (22 files in 2 dirs): [MiniIN]: Sync with trunk r6468:6482.
20:23:24  <Bjarni> <Rubidium>	hmm, there are more of those spacing issues <-- most if not all of them are due to change in indent. I didn't look at lines I just changed indent on
20:24:15  <Rubidium> that is true
20:26:04  <Rubidium> Bjarni: what about s/temp_list/engine_list/ and s/num/engines/ ?
20:27:18  <Bjarni> that would make sense
20:27:26  <Bjarni> accepted :)
20:27:49  <Rubidium> the vehicle in the line after if (wagon_list == NULL) to wagon
20:28:14  <Rubidium> and indent the 2nd-4th line of the if in VEH_Aircraft
20:31:02  <Nigel> Bjarni, busabout
20:31:26  <Bjarni> that explains the quick walkabout
20:31:44  <Bjarni> you know, you will get time to a whole lot more thinking if you walk instead :)
20:32:48  <Rubidium> Bjarni: please try to make only a wagon in a new game with your patch attached :)
20:33:10  <Nigel> i'm out
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20:33:15  <Bjarni> I just realised that
20:33:17  <Rubidium> then num == 0 and wagons != 0
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20:33:26  <Bjarni> and fixed it
20:33:33  *** Spoco [~Spoco@dsl-083-102-066-38.lohjanpuhelin.fi] has quit []
20:34:01  <Bjarni> but I wonder if I can code it in a nicer way than just changing the if to if (engines != 0 || wagons != 0) {
20:34:32  <Rubidium> if ((engines + wagons) != 0) {
20:35:41  <Rubidium> and move the whole 'if (type == VEH_Train)' into the 'if ((engines + wagons) != 0)'
20:36:31  <Rubidium> you might even remove the ifs, except for the allocation of vehicle_list
20:38:06  <Bjarni> I just did that
20:38:40  <Bjarni> reload
20:39:21  <Bjarni> if type is not VEH_Train, then wagons is 0 and wagon_list is NULL
20:40:03  * Bjarni tests if it still works for all vehicles
20:40:08  <Bjarni> it should, but you never know
20:40:25  <hylje> how NULL?
20:41:33  <Rubidium> Bjarni: are those casts with frees needed? It seems my compiler doesn't need them.
20:41:42  <Bjarni> because it's set to NULL when declared
20:41:50  <Bjarni> openttd(14629,0xa000cf60) malloc: ***  Deallocation of a pointer not malloced: 0x22ee0c; This could be a double free(), or free() called with the middle of an allocated block; <-- now I got that one back :(
20:42:34  <Bjarni> <Rubidium>	Bjarni: are those casts with frees needed? It seems my compiler doesn't need them. <-- I have no idea, but I saw that they were in use elsewhere so I presumed that some compiler needs them or something like that
20:42:47  <Bjarni> or some special case can make them go wrong or something
20:43:20  <Rubidium> Bjarni: do you know which line does the second free?
20:43:58  <Rubidium> the wagons = 0 in case VEH_Train is not needed
20:45:41  <Bjarni> it appears to show up when closing the windows
20:47:11  <Bjarni> so it's the free in WE_DESTROY
20:47:35  <Bjarni> but why... either it's a valid free or it's trying to free NULL
20:47:47  <Bjarni> at least that's what I think it's trying to do
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20:48:16  <Rubidium> set vehicle_list to NULL after each free and it should be solved
20:48:42  <Bjarni> 	free((void*)(*vehicle_list));
20:48:42  <Bjarni> 	*vehicle_list = NULL;
20:48:51  <Bjarni> it have been there for a while now
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20:49:29  <Rubidium> not in the destroys
20:49:45  <Bjarni> I know
20:49:59  <Bjarni> BuildDepotVehicleList() is setting it to NULL
20:50:05  <Bjarni> and the problem is still there
20:50:08  *** |Jeroen| [~jeroen@dD5E03E97.access.telenet.be] has quit [Quit: Whoopsy]
20:50:37  <Bjarni> even with vehicles in the list, so I think it should leak memory if I skip the free()
20:50:41  <Rubidium> but it might get destroyed twice, if you add the vehicle_list = NULL in the destroy you're certain
20:51:04  <Bjarni> just tried that
20:51:09  <Bjarni> no change :(
20:51:43  <Rubidium> how should I reproduce the issue?
20:52:59  <Bjarni> now it's gone
20:53:02  <Bjarni> :D
20:53:24  <Bjarni> free((void*)&WP(w, traindepot_d).vehicle_list); -> free((void*)WP(w, traindepot_d).vehicle_list);
20:53:32  <Bjarni> I wonder why I placed that & in the first place
20:53:41  <Rubidium> good question
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20:55:17  <Bjarni> anyway, the warning is gone now
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20:55:50  <Rubidium> Bjarni: what about using realloc instead of free and malloc?
20:55:59  <Rubidium> for vehicle_list that is
20:56:51  <Bjarni> well, that could be a good idea
20:57:00  <Bjarni> it's just... I never used realloc
20:57:37  <glx> Rubidium: what will happen if engines + wagons == 0 ?
20:58:21  <Bjarni> "If there is not enough room to
20:58:21  <Bjarni>      enlarge the memory allocation pointed to by ptr, realloc() creates a new
20:58:21  <Bjarni>      allocation, copies as much of the old data pointed to by ptr as will fit
20:58:21  <Bjarni>      to the new allocation" <-- I don't want to copy the junk :)
20:59:21  <Bjarni> isn't it faster to do it like this. I mean I skip the copy part
20:59:45  <Rubidium> I've got not idea
21:00:14  <Rubidium> otherwise you could account the size of the array and, if the size differs free and malloc it
21:00:18  *** Gonozal_VIII [Gono@N778P002.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
21:01:44  <Bjarni> also I just got another idea. Use realloc on engine_list to reduce it to the needed size and set the pointer to that one. No need to copy the stuff to a smaller newly allocated array
21:02:12  <Rubidium> and do the other copy with memcpy?
21:02:40  <Bjarni> you mean wagon_list into the end of engine_list?
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21:02:50  <Bjarni> that's clearly an option :)
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21:04:48  <Bjarni> the loop will make the CPU move each pointer into a register and then copy that register into the other array in the RAM. memcpy can move from RAM to RAM (at least on some systems) and save a lot of time
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21:05:57  <Bjarni> I read about that when figuring out G5 optimisation. The docs told me to use memcpy as much as possible because it got a special chip to handle this and totally bypass the CPU
21:06:08  <Bjarni> for noteworthy speed improvements
21:07:20  <Bjarni> so fixing some spacing in the lines with new indents and make use of realloc and memcpy to speed up stuff. Anything else?
21:07:47  <Rubidium> not at the moment
21:07:57  <Bjarni> good
21:08:14  <cantares> keeping a command for optimization for just one processor? o.o
21:08:37  <Bjarni> cantares: what are you talking about?
21:08:48  <cantares> "I read about that when figuring out G5 optimisation. The docs told me to use memcpy as much as possible because it got a special chip to handle this and totally bypass the CPU"
21:09:08  <Bjarni> that's not what I meant :)
21:09:14  <cantares> memcpy() only for the purpose that it is runnig better on G5-Processors? o.o
21:09:15  <cantares> oh ok
21:09:51  <Bjarni> I meant that I read it when reading about this particular CPU and it's likely that it will try to do something similar on other systems as well. I just didn't investigate any other CPUs
21:11:02  <cantares> ah
21:11:34  <Bjarni> I don't think G5 is the only computer in the world that got such an ability
21:11:51  <Bjarni> memcpy is a fairly common function to use to move large amount of data
21:11:58  <Bjarni> people like it to be fast
21:12:16  <cantares> i think you're right with that hmm
21:12:45  <cantares> its hart to test different commands in matter of speed..
21:12:56  <cantares> especially after all the compiler optimization... o.o
21:13:19  <Bjarni> yeah
21:13:49  <Bjarni> and odds are that it's no good to check for speed without using compiler optimisation ;)
21:13:55  <Bjarni> makes little sense
21:14:08  <Bjarni> or rather: no sense at all
21:14:18  <Brianetta> Arrrr
21:15:10  <Bjarni> is this the official speak like a pirate day or something?
21:15:34  <Brianetta> Yes.
21:15:47  <Bjarni> damn, almost missed it :(
21:15:50  <Brianetta> http://www.talklikeapirate.com/howto.html
21:16:26  <Bjarni> so today is the day to play pirates
21:16:34  <Brianetta> no - to talk like them
21:16:45  <Bjarni> everybody should have different strings to really talk like pirates
21:17:09  <Bjarni> according to the net, it should be fun to see the governor's daughter talk like a pirate
21:20:27  <grimrc> avast landlubbers!  I gots me blood test back t'day; TSH: 4.72 and FT4: 16 (I think)
21:20:49  <cantares> Aye! o.o
21:21:46  <grimrc> current British TSH max: 5.00 <-> my TSH: 4.72 <-> new US TSH max: 3.00 <-- damn it'll be hard to get treated
21:21:59  <Brianetta> I'll fire me cannon through yer porthole, make no mistake.  Prepare to be boarded!
21:22:11  <Brianetta> oo-err
21:22:13  <Brianetta> oo-arrr
21:22:26  <grimrc> shiver me timbers
21:23:28  <cantares> are the currencies in openttd inaccurantly calculated as they were in die original? maybe a funny gimmick if it would use actual changing-values
21:23:54  <Brianetta> It's as the original, FTT
21:23:59  <Brianetta> (for the treasure, arrr)
21:26:23  <cantares> speak like a pirate day.. great..
21:26:55  <Bjarni> hmm. Realloc did ok, but now I got an issue with train depots... I try to read from an invalid location :(
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21:46:52  <Maedhros> good night
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21:49:23  <Wolf01> 'night all
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21:55:16  <Bjarni> shit, we got a lot of memory leaks
21:55:23  <Bjarni> way more than last time I checked
21:56:16  <Bjarni> no wait
21:56:22  <Bjarni> clicked the wrong button :)
21:56:29  <Bjarni> it's not worse than last time
21:56:46  * Bjarni was scared for a moment when it started to show size in mb
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21:57:50  <Bjarni> anyway my diff appears not to leak memory at all :)
21:58:48  <glx> that's a good thing
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21:59:30  <Bjarni> yeah
22:00:01  <Bjarni> I didn't think it would leak memory, but since it plays so much with malloc, I think it's best to test it to be sure
22:00:45  <Bjarni> generally it should be tested on all commits that contains a risk of adding memory leaks
22:01:08  <glx> yes but it's not done like that :)
22:08:22  <Bjarni> I know
22:11:28  <Bjarni> btw the only memory leak I detected (after I clicked the right button) was in NPF, which is the known one
22:12:18  <Bjarni> no leaks anywhere else in the code that I reached when testing or in the libraries used for the mac port
22:12:34  <Bjarni> the SDL libs got memory leaks, at least the OSX port
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22:40:40  <Bjarni> http://devs.openttd.org/~bjarni/depot_list.diff <-- updated
22:42:17  <Bjarni> now I would like to see who of you can manage to make it behave incorrectly
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22:42:45  <Bjarni> actually, I would like none of you to be able to make it behave incorrectly :)
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22:48:30  <glx> should work
22:49:07  <Bjarni> yeah, it should
22:49:17  <Bjarni> I coded it, proofread it and tested it
22:49:27  <Bjarni> and changed stuff based on feedback
22:49:37  <Bjarni> and proofread and tested it again afterwardsd
22:49:55  <Bjarni> now the question is if I missed something obscene that have eluded me so far
22:50:15  <Bjarni> where is Sacro when you need him?
22:50:31  <Bjarni> he can break everything when he is not supposed to
22:50:38  <glx> !seen Sacro
22:50:38  <_42_> glx, Sacro (~ben@adsl-83-100-225-186.karoo.KCOM.COM) was last seen quitting #openttd 23 hours 22 minutes ago (18.09. 23:28) stating "Remote host closed the connection" after spending 1 hour 27 minutes there.
22:50:45  <Bjarni> makes him ideal for testing this
22:50:57  <Bjarni> o_O
22:51:08  <Bjarni> he failed to be online today...
22:51:14  <Bjarni> did he die or something?
22:51:25  <Bjarni> we should ask him when he returns
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22:57:47  <Sacro> glx: you called?
22:58:03  *** Hagbard_ [~hagbardde@81-235-254-217-no24.tbcn.telia.com] has joined #openttd
22:58:07  <Bjarni> actually I said "where is Sacro when you need him?"
22:58:15  <Bjarni> and then glx investigated
22:58:18  <Sacro> and here he is
22:58:23  <Sacro> yarr me hearties :p
22:58:36  <glx> oh no another pirate
22:58:50  <Bjarni> http://devs.openttd.org/~bjarni/depot_list.diff <-- apply this one and see if you can find some obscene way to make the depot windows behave incorrectly
22:59:08  <Bjarni> http://www.qdb.us/67325 <-- speaking of pirates... from earlier today :D
23:00:37  <Bjarni> Sacro: the whole idea of that diff is that it's an internal change to make it easier for me to code my next patches. The game should remain 100% the same
23:00:46  <Bjarni> it changes how to find the vehicles in the depots
23:01:20  <Sacro> and you wanted me to break it
23:01:56  <Bjarni> yeah
23:02:03  <Bjarni> you are perfect for a task like that
23:02:16  <Bjarni> besides nearly everybody else went to bed
23:02:28  <Sacro> Targets: openttd-0.4 .8-1 WHOOO, official repo finally updated
23:02:51  <Bjarni> try against the head revision ;)
23:03:54  <Sacro> im just catching up on the days interweb
23:06:09  *** jez [spock@client-82-26-21-136.winn.adsl.virgin.net] has quit [Ping timeout: 480 seconds]
23:07:00  <Bjarni> http://www.qdb.us/67318 <-- nice one
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23:31:35  <Bjarni> Sacro: how is the game breaking going?
23:31:46  <Sacro> Bjarni: not tried yet
23:31:52  * Bjarni slaps Sacro
23:31:56  <Bjarni> why not?
23:32:02  <Sacro> still doing work
23:32:10  <Bjarni> you work?
23:32:14  <Bjarni> at this hour?
23:32:30  <Sacro> i have to sort stuff for uni
23:32:36  <Bjarni> ahh
23:32:39  <Bjarni> fair enough
23:32:43  * Bjarni unslaps Sacro
23:33:01  <Sacro> and sophie is not online :(
23:33:25  <Bjarni> her not being online would indicate that you got time to do other stuff
23:34:15  <Sacro> yep, i suppose there is that
23:34:48  <Bjarni> you replied like you need her to allow you to test the diff or something
23:35:04  <Bjarni> are you planning on marring her or something?
23:35:14  <Sacro> no, theres certain other diffs she enables me to see
23:35:17  <Bjarni> I mean, since you practice
23:35:24  <Sacro> id lke that, but i dunno whether she would
23:36:15  <Bjarni> there is one way to find out
23:36:27  <Bjarni> I'm not sure it's the right thing to do though
23:36:30  <Sacro> me neither
23:36:34  <Bjarni> it could backfire
23:36:48  <Sacro> yeah it could
23:37:30  <Sacro> and knowing me, it will
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23:49:19  <UnderBuilder> hey someone has saw my suggestion thread
23:49:34  <Sacro> UnderBuilder: seen
23:49:50  <Bjarni> <Sacro>	and knowing me, it will <--- glad we agree on something :P
23:52:19  <Bjarni> UnderBuilder: you are not the first one to say this and some people in here (mainly one starting with D) are totally against it
23:53:02  <UnderBuilder> well because I was so desesperated
23:54:04  <Bjarni> you were so what?
23:55:17  <UnderBuilder> well I admit it that was a useless ad thing
23:58:03  *** mikk36[EST] is now known as mikk36
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