Log for #openttd on 22nd September 2006:
Times are UTC Toggle Colours
00:00:06  <Sacro> JohnUK89: though i start uni in 3 days
00:00:16  <Sacro> :o 3 DAYS, ARRRRGHH, BEST GET READY
00:00:20  <JohnUK89> Sacro, nice one :)
00:00:51  <JohnUK89> Hope all goes well :)
00:01:07  <Belugas_Gone> congratulations, Sacro :)
00:01:09  *** Belugas_Gone is now known as Belugas
00:01:10  <JohnUK89> Anyway, I'm gone
00:01:23  <JohnUK89> Night all :)
00:01:26  <Belugas> bye
00:01:27  <mikk36> nigt
00:01:29  <Sacro> Belugas: thanks
00:01:29  <mikk36> night*
00:01:33  <Sacro> JohnUK89: night
00:01:36  *** JohnUK89 is now known as JohnUK89Bed
00:01:51  <mikk36> what did u accomplish, Sacro ?
00:01:57  <JohnUK89Bed> Sacro, mikk36, Belugas, night :)
00:02:04  <Sacro> mikk36: what do you mean?
00:02:16  <mikk36> belugas congratulating u
00:02:28  <Sacro> mikk36: ahh, ive got myself into University
00:02:34  <mikk36> oh, hehe, nice :)
00:02:36  <mikk36> gj :)
00:02:46  <mikk36> so what r u learning now ?
00:03:00  <Sacro> Computer Science :D
00:03:11  <mikk36> on what specialty ?
00:03:21  <mikk36> hardware/electronics ?
00:03:40  <Sacro> errr....
00:03:47  <Belugas> english?
00:03:49  <mikk36> or just main stuff from all ?
00:03:54  <Sacro> just main stuff
00:04:02  <Sacro> Belugas: its barely passable :p
00:04:10  <Belugas> hehehe
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00:18:04  <Belugas> well, at least, Sacro, you will keep on learning :) and that is a really good thing
00:19:58  <Sacro> Belugas: yes, hope so
00:22:25  <Belugas> you have my best wishes of success, if ever that may help you :)
00:22:32  <Sacro> Belugas: thanks :)
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00:42:29  <Sacro> gn all
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10:16:15  <Bjarni> Sacro: <-- did you ever get as far as testing this patch?
10:16:23  <Sacro> Bjarni: ah, no
10:16:34  <Bjarni> redownload it as I updated it
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10:17:05  <Bjarni> Darkvater talked about memory fragmentation so I modified it to prevent such an issue
10:17:06  <Sacro> Bjarni: with HEAD?
10:17:10  <Bjarni> yeah
10:17:49  <Bjarni> it's a few revisions old, but it should be free of conflicts
10:18:18  <Sacro> hmm, we'll see
10:18:43  <Bjarni> the only result the user should see is that drawing depot windows should now be twice as fast
10:19:03  <Bjarni> any other differences would be bugs
10:20:17  <Sacro> it patched ok, just compiling now
10:20:50  <Bjarni> also I'm looking for a savegame with close to the limit of vehicles (64k) because in theory the speed boost should be greater if the game contains more vehicles
10:21:11  <Sacro> hmm, ive never had one that high
10:21:22  <Bjarni> but the biggest savegame I got contains 7k vehicles
10:21:44  <Bjarni> each unit in a train is a vehicle and planes are two vehicles and helicopters are 3
10:22:00  <Sacro> hmm, then the nightly one that me and richk did might have a lot
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10:22:17  <Bjarni> so 10 trains of one engine and 9 wagons would actually be 100 vehicles
10:23:17  <Sacro> yeah, thats true
10:23:19  <Sacro> it goes up quickly
10:27:06  <Sacro> genworld_gui.o: In function `GenerateLandscapeWndProc':
10:27:06  <Sacro> genworld_gui.c:(.text+0xb9a): undefined reference to `GetStringBoundingBox'
10:27:06  <Sacro> misc_gui.o: In function `GuiShowTooltips':
10:27:06  <Sacro> misc_gui.c:(.text+0xf61): undefined reference to `GetStringBoundingBox'
10:27:06  <Sacro> misc_gui.o: In function `CheatsWndProc':
10:27:08  <Sacro> misc_gui.c:(.text+0x2160): undefined reference to `GetStringBoundingBox'
10:27:09  <Sacro> players.o: In function `DoStartupNewPlayer':
10:27:11  <Sacro> players.c:(.text+0x114c): undefined reference to `GetStringBoundingBox'
10:27:13  <Sacro> players.o: In function `OnTick_Players':
10:27:15  <Sacro> players.c:(.text+0x21c1): undefined reference to `GetStringBoundingBox'
10:27:19  <Sacro> town_cmd.o:town_cmd.c:(.text+0xbd7): more undefined references to `GetStringBoundingBox' follow
10:27:21  <Bjarni> o_O
10:27:21  <Sacro> collect2: ld returned 1 exit status
10:27:23  <Sacro> make: *** [openttd] Error 1
10:27:25  * Sacro hides
10:27:40  <Bjarni> did you patch a clean source?
10:27:46  <Sacro> yep
10:27:51  <Bjarni> I didn't touch genworld_gui.c
10:28:05  <Sacro> thats what i thought
10:28:10  <Bjarni> actually I didn't touch any of those functions
10:28:22  <Sacro> yep, trunk is borked
10:28:39  <Sacro> ill just compile the clean source
10:29:15  <Bjarni> try make clean
10:29:22  <Bjarni> because it works just fine here
10:29:33  <Sacro> well i did an svn diff in the trunk folder and it came back fine
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10:31:34  <Bjarni> at one time I added an error string to a command when it failed and compiled. It failed to show up
10:31:44  <Bjarni> make clean; make made it show up
10:31:51  <Sacro> then you need an error error :p
10:32:16  <Bjarni> sometimes (thought rarely) you need to use make clean to start all over
10:32:21  <Bjarni> or strange stuff can happen
10:32:49  <Sacro> yeah, that was wierd
10:40:15  <Sacro> Bjarni: its worked now
10:41:30  <Sacro> whoo, ive got a 64*64 map, with no industries and 1 village of 26 pop
10:49:40  <Bjarni> actually try to load savegames and see if the depots displays what you expect
10:50:02  <Bjarni> I can make small maps and get the empty lists... that's not the tricky testing ;)
10:54:56  <Sacro> Your file is corrupted or missing! :p
10:54:59  <Sacro> :o even
10:55:03  <Sacro> it was working 5 mins ago
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10:57:24  <Bjarni> Sacro: try not to corrupt your files XD
10:57:32  <Sacro> i was in the wrong folder
10:57:39  <Bjarni> ...
10:57:59  <Sacro> seems to be working fine
10:59:25  <Bjarni> hahaha. Some guy found a naked woman with google earth and wrote about it online and that started a debate if she was just sunbathing or masturbating in her backyard
10:59:45  <Bjarni> and Dutch TV picked up that story and tried to find that woman to talk to her about it
11:00:02  <Bjarni> Sacro: reading newspapers can be interesting
11:00:49  <Sacro> saw it yesterday...
11:01:26  <Bjarni> damn is down or overloaded
11:01:29  <Sacro>
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11:11:38  <Bjarni> <- ROFL
11:11:57  <Sacro> hehe
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11:17:34  * Bjarni notes that Sacro failed to find any bugs
11:17:42  <Bjarni> which is a good thing
11:22:26  <Sacro> yes
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13:12:14  <ln-> a serious accident on the Emsland test track?!
13:15:31  <pumpkin> yes. a "building vehicle" was standing on the track while another regular train made a high-speed test.
13:22:01  <ln-> that's not a good thing.
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13:23:25  <tbf> well, that accident shows why you shall now build unmanned trains :-/
13:23:35  <tbf> stupid technocrats
13:24:52  <tbf> some driver at least would have been able to reduce speed before the crash
13:25:16  * tbf wonders if this accident is the end of the transrapid project
13:26:06  <ln-> was it unmanned?
13:26:31  <pumpkin> i guess that train (>250 km/h ?) would not stop even if sb had breaked ... btw the train is still on the track. It is missing some parts of the first wagons.... 5 people dead so i guess it was manned.
13:26:36  <tbf> ln-: yup. passengers but no driver
13:26:59  <tbf> pumpkin: well, but a crash at 100 km/h always is better than a crash at 250
13:27:37  <pumpkin> but how many km does that monster need to get from top-speed to 100 ?
13:29:10  <Serriaromeo> in theory it could drop from 250 km/h to full stop nearly instantly, problem is, passangers and the equipment most likely will nto surive that sudden decleartion
13:32:55  <tbf> Serriaromeo: well, if you get sufficient energy into the magnetic coils
13:33:03  <tbf> see, the train has some weight
13:33:51  <Serriaromeo> install rockets to use for braking, that will help slow it down even faster
13:34:59  <pumpkin> if you justed switched off everthing and made the train "land" on the track ? You donŽt get much more friction.
13:35:00  <tbf> 3,5 km for stopping from 430 km/h accordingly to n-tv
13:35:55  <pumpkin> tbf: with or w/o people inside surviving ?
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13:41:01  <tbf> pumpkin: with people surviving i guess
13:42:47  <tbf> pumpkin: it's just 5.4 g
13:43:17  <pumpkin> 5.4 is all nice and cool, depending on the direction of your seat.
13:49:03  <tbf> bah... cannot calc....
13:49:16  <tbf> it just are 4 m/s² = 0.5 g
13:52:38  <tbf> hmm.... 3500 km for breaking and a mimimum curve radius of 4 km....
13:53:02  <tbf> -> guess a human driver might have reduced injury dramatically
13:54:23  <pumpkin> i think some human thinking and removing the obstacle would have been best.
13:56:03  <Born_Acorn> (14:25:15) * tbf wonders if this accident is the end of the transrapid project
13:56:09  <Born_Acorn> It was already at an end.
13:56:13  <Born_Acorn> Lack of funding.
13:56:31  <Born_Acorn> This has just probably put the nail in the coffin.
13:56:40  <tbf> Born_Acorn: yup
13:57:13  <Born_Acorn> However, there are many countries still interested in getting a Transrapid Maglev system.
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14:04:22  <cantares> hmm
14:06:02  <ln-> Born_Acorn: there is an on-going project to build a route between Munich and Munich airport.
14:11:44  <pumpkin> and there is one line in china, shanghai i think.
14:14:18  <tbf> ln-: considering how hysterical germans are those days the airport project will be canceled
14:14:49  <ln-> possible, but only speculation.
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14:29:47  <Born_Acorn> ln-, in Germany, there are always on-going projects to build maglevs between X and Y.
14:29:59  <Born_Acorn> They never materialise.
14:31:02  <canta__> to much political scumm in germany..
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14:35:40  <ln-> Born_Acorn: if you say so.
14:36:44  <Born_Acorn> They planned one between Berlin and Hamburg, that one was cancelled too.
14:36:52  <ln-> i know.
14:37:05  <ln-> but as far as i know, the Munich project has not been cancelled.
14:37:48  <pumpkin> thatŽs in bayern, it will take a long time before anything happens down there.
14:38:29  <ln-> when i visited Munich airport last month, there was a maglev wagon with information about the project.
14:39:47  <pumpkin> in german:
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15:11:53  <Antari> Hello
15:14:24  <Kjetil> GTFO !
15:15:36  <hylje> or tits
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15:32:41  <Gonozal_VIII> is there a nice way to get trains to use the last free platform instead of the first one?
15:33:50  <Bjarni> you mean all the platforms are free, but you want them to take the longest path to a platform?
15:34:04  <Gonozal_VIII> yep
15:34:29  <Bjarni> not possible
15:34:35  <Bjarni> and... why? :)
15:35:06  <Gonozal_VIII> doesn't make much sense in a normal station but it does, when there are parallel pbs entry lines
15:36:02  <Gonozal_VIII> if they use the first platform there, they cross all the others
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15:36:40  <Bjarni> ahh
15:36:45  <Bjarni> so it's a PBS thing
15:36:56  <Bjarni> newsbreak: PBS is not in the trunk ;)
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15:37:13  <Gonozal_VIII> its a 40 platform station with 8 lines entering and realy heavy traffic
15:37:33  <glx> newsbreak2: PBS is known too be half broken
15:38:02  <Gonozal_VIII> i know, but it would work just fine in that situation
15:39:12  <glx> I hope it's not a terminal station
15:39:50  <glx> I mean you are using one-way platforms
15:40:12  <Gonozal_VIII> very large and effective roro unloading station for a factory that produces something around 20k crates of goods a month
15:41:34  <Gonozal_VIII> could potentially be more effective with pbs, already tested it, but the fact that the trains then always use the first free platform makes it useless
15:44:15  <Gonozal_VIII> so no way to tell the trains to prefer certain platforms?
15:46:53  <glx> use waypoints but it's not a good solution either
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15:47:49  <pumpkin> splitt the inputs: first 2 lines go to the first 4 platforms, next 2 to ... ?
15:50:40  <Gonozal_VIII> each line has 5 platforms now, but sometimes that's not enough and would be good if that line could then use some other platforms
15:54:19  <Serriaromeo> how many input lines are you using?
15:54:38  <Gonozal_VIII> 8
15:55:52  <Serriaromeo> so a 40 track station,  me let me load up my test game and see if i can come up with an idea
15:56:15  <Gonozal_VIII> thanks :-)
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16:13:59  <jez> Does anybody know whether Random() returns a random 32 bit integer, or is it limited to a certain range?
16:14:04  <jez> I'm wondering whether I actually want to use it
16:14:11  <jez> Doesn't seem to be documented.
16:16:04  <glx> Random() just returns a random 32 bit value
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16:16:34  <jez> then why does the random range macro do...
16:16:34  <jez> return GB(Random(), 0, 16) * max >> 16;
16:16:51  <jez> wouldn't there be a much higher chance of a result of 0 than anything else?
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16:18:23  <glx> this returns 16 bits using lower 16 bits of Random() return
16:18:39  <jez> yeah
16:18:45  <jez> but it's meant to limit it to 'max'
16:18:50  <jez> i dont understand how it does that
16:19:20  <jez> in fact if you pass it 1, it will always return 0
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16:19:52  <jez> hmm
16:19:58  <jez> i suppose that needs to be 1 higher than the max
16:20:01  <glx> yes because 16bits >> 16 == 0
16:23:27  <jez> i think it should be
16:23:46  <jez> return GB(Random(), 0, 16) * (max+1) >> 16;
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16:37:43  <Sacro> !seen john*
16:37:44  <_42_> Sacro, I found 22 matches to your query. These are the 5 most recent ones: JohnK, JohnUK89Bed, JohnUK89, JohnUK89|SixthForm, john__. JohnK ( was last seen joining #openttdcoop 2 hours 15 minutes ago (22.09. 14:22). JohnK is still there.
16:37:58  <Sacro> !seen johnUK*
16:37:58  <_42_> Sacro, I found 14 matches to your query. These are the 5 most recent ones: JohnUK89Bed, JohnUK89, JohnUK89|SixthForm, JohnUK89Phone1, JohnUK89|Bed. JohnUK89Bed ( was last seen quitting #openttd 12 hours 46 minutes ago (22.09. 03:51) stating "" after spending 4 hours 26 minutes there.
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16:52:04  <Hagbard_> Can you use custom port on networkplay? using latest nightly
16:52:04  <peter1138> jez: hmm
16:52:10  <peter1138> Hagbard_: yes
16:52:18  <Hagbard_> peter1138: Thanks =)
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16:52:33  <peter1138> server_port in the config
16:53:07  <Hagbard_> kk
16:53:13  <Hagbard_> And the clients do?
16:55:55  <peter1138> connect to whatever the server is...
16:56:13  <glx> ip:port when adding server on clients using "add" button (but not needed if the server is in
16:57:08  <Hagbard_> glx: No it's not... Private server =)
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17:18:12  <Wolf01> yo
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17:31:25  <Eddi|zuHause3> <jez> in fact if you pass it 1, it will always return 0 <- that is because it returns 0 <= x < max
17:32:08  <Eddi|zuHause3> and there is only one integer in the interval [0,1)
17:32:48  <Sacro> shouldnt it be [0,1]
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17:32:54  <Eddi|zuHause3> no, why?
17:33:21  <Sacro> just curious
17:33:40  <Eddi|zuHause3> all randoms i know do it like that
17:34:48  <Eddi|zuHause3> like the pascal random... if you call Random; it returns a float in [0,1) and if you call Random(N) it returns an integer in [0,N)
17:34:59  <Eddi|zuHause3> so N denotes the number of possible results
17:35:55  <Sacro> hmm, true, even Rand# on calculators is [0,1)
17:37:43  <Wolf01> uhm.. maglev accident in germany?
17:37:49  <Eddi|zuHause3> yeah...
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18:39:01  <jez> Benzodiazepines
18:39:28  <Sacro> thats not a real word
18:39:29  <jez> the overactivity of the brain is dulled, and everything, tastes, sounds, the world... seems better
18:40:03  <jez> goodo goodo
18:40:23  <jez> i had to take some to calm me down
18:40:37  <jez> i was incandescent after hearing BT's new fucking line installation price
18:40:39  <jez> £125!!!!
18:40:47  <Sacro> :o ouch
18:40:52  <jez> it used to be £75 2 years ago, until those idiots OFCOM deregulated
18:40:53  <jez> sigh
18:40:53  * Sacro is glad we dont use BT at work
18:41:04  <Sacro> actually... KC are probably just as bad
18:41:09  <jez> yeah.  i think im gonna go to ntl now.  crap net access but it's only for a yeaer
18:41:15  <jez> damned if im playing £125 for a new line
18:44:25  <Sacro> hmm
18:44:26  <jez> so
18:44:30  <jez> now i need something to do
18:44:35  <jez> feeling like this, i cant work further on my patch
18:44:36  <jez> :-)
18:45:25  <Sacro> hmm, net is being an arse again
18:45:27  <SpComb> Logs:
18:45:27  <Sacro> !logs
18:45:39  <Sacro> thats a bit laggy
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19:27:42  <ln->
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19:43:33  <Zavior> owned
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19:53:33  <Bjarni> well, she should not have stopped him. People should not walk around hitting other people on the streets
19:53:41  <Bjarni> or path or whatever that is
19:54:40  <hylje> why
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19:55:32  <jez> erm
19:55:34  <jez> whatever
19:55:54  <Eddi|zuHause3> hm... konqueror does not like google video...
19:56:01  <Eddi|zuHause3> or other way round
19:56:37  <jez> seen the 9/11 cover up video on there?
19:56:57  <jez> it has rather cemented my view that something, i dunno what, is being covered up about 9/11
19:57:00  <Eddi|zuHause3> hardly, if i cannot view anything ;)
19:57:14  <jez> but, i mean, all those stock puts before 9/11?
19:57:17  <jez> why would they happen?
19:57:28  <hylje> random
19:57:35  <hylje> the stock was opened around then?
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19:59:59  <jez> opened?
20:00:12  <hylje> stock exchange
20:00:18  <jez> and all the testimony of many bangs/explosionas
20:00:22  <jez> every 15/20 minutes
20:00:29  <jez> before each tower came down
20:00:35  <hylje> :o
20:00:41  <jez> and the lack of a united 93 plane at its crash site
20:00:49  <jez> and the lack of any decent evidence at the Pentagon
20:00:53  <jez> all very suspicious
20:02:09  <jez> here's a question: why were all survellience tapes from neighbouring gas stations, etc, confisgated by the FBI very quickly?
20:02:10  <jez> hmm?
20:02:14  <jez> they havent released them
20:02:19  <jez> what are they hiding?
20:02:41  <hylje> dunno lol
20:02:48  <Eddi|zuHause3> can i have my vote against any conspiricy theories in here?
20:03:03  <FrankBA_> sure. and some us secret u.s. agency is crossing humans and almond-eyed aliens in area 51...
20:03:21  <FrankBA_> oh, and the earth is flat
20:03:34  <jez> FrankBA_: um, slightly different levels of evidence for those
20:03:43  <jez> there is significant evidence of coverups about 9/11
20:03:59  <jez> there is much less evidence about most of the traditional 'crackpot conspiracy theories'
20:04:14  <jez> LOTS of evidence is being withheld here
20:04:18  <Eddi|zuHause3> oh no... the earth is a sphere... but on the inside... look at your shoes... they are always worst at the front and at the back
20:04:22  <jez> that, to my mind, signifies some VERY suspicious
20:05:23  <Eddi|zuHause3> but really... what reason would they have to release those videos?
20:05:23  <jez> if you dont think the US govt withholding evidence about the most important event to hit the US in a long time isn't a big deal, i dunno, go watch fox news or something
20:05:30  <jez> just dont try to enter any rational debate
20:05:52  <FrankBA_> the point is:
20:06:06  <Eddi|zuHause3> conspiracy debates are never rational
20:06:15  <jez> Eddi|zuHause3: the reason they would have is to finally prove that an aircraft did hit the pentagon?
20:06:18  <FrankBA_> i do no have any first-hand knowledge. everything is filtered by media.
20:06:21  <jez> right now, we have no such evidence
20:06:39  *** mode/#openttd [+o Tron] by ChanServ
20:06:46  *** jez was kicked from #openttd by Tron [go to #conspiracy]
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20:08:05  <FrankBA_> ok, what i came here for is this: is the path-based-signalling patch still being maintained somewhere?
20:08:29  <Bjarni> I think the plan is to start over and base it on YAPF instead
20:08:40  <glx> FrankBA_: it'a available on miniin but not maintained
20:08:57  <Bjarni> so nobody bothers to code on the old one
20:09:01  <FrankBA_> what is miniin?
20:09:11  <jez> what does YAPF stand for?
20:09:17  <hylje> yet another path finder
20:09:19  <Bjarni> Yet Another Path Finder
20:09:24  <jez> ah heh
20:09:37  <glx> miniin is a nightly with many patches appiled
20:09:37  <izhirahider> yet another pathetic failure :)
20:09:51  <Bjarni> izhirahider: actually it works
20:09:59  <jez> does YAPF have a problem with 90 degree turns?
20:10:07  <jez> coz i kinda like them and dont like to see them disabled
20:10:33  <glx> jez: uses sames settings as NPF + some others
20:10:38  <Bjarni> then turn "disable 90° turns" off in the patch settings
20:10:46  <jez> hmm
20:10:54  <jez> i wish that patch didnt even exist
20:11:00  <jez> i hate network games where they're disables
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20:13:11  <hylje> but the rest of us like some realism
20:13:46  <jez> if those blocks represent a large enough area, 90 degree turns are possible
20:13:57  <jez> you just need a track with a sharp curve
20:15:05  <hylje> according to some calculations, one block is around thousand kilometers?
20:17:45  <jez> squared?
20:17:56  <jez> so 100x100
20:18:18  <Eddi|zuHause3> 100 squared is 10000
20:19:13  <jez> 31.6x31.6
20:22:04  <jez> so.........
20:22:20  <jez> in 30km, you cant turn the track 90 degrees>
20:22:24  <jez> i bet you can
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20:41:37  <SimonRC> for those of you who want to argue about turning radiuses:  54.965deg N, 1.61deg W
20:41:53  <SimonRC> Newcastle-upon-tyne railway station an associated tracks
20:42:10  <SimonRC> It's crazy, and have loads of 90-degree turns
20:42:16  <SimonRC> like a noob station
20:44:47  <hylje> SimonRC: google it for us
20:44:50  <hylje> liek. maps.
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20:50:56  <SimonRC>,-1.61&z=15
20:51:15  <SimonRC> There.  Crazy railway.
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20:57:47  <Bjarni> nahh... it looks like radius 150 m
20:57:51  <Bjarni> that's not so bad
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20:58:23  <Bjarni> the limit is around 100 m
20:58:45  <Bjarni> then you need to be aware that you might get problems in moving 3 axle bogies though the curve
20:59:24  <Bjarni> actually the limit is around 90 m
20:59:51  * Bjarni knows of locomotives, that can handle radius 90, but not 80
21:00:33  <Bjarni> 150 is so much more... I would not mind driving though them at say 40
21:00:42  <Bjarni> and it's a station. It's not meant for high speed trains
21:02:25  *** Turski [] has quit [Quit: Lost terminal]
21:03:33  <Bjarni> 	<SimonRC>	There.  Crazy railway. <-- it looks perfectly sane to me. It's tricky to make it better at the given space. If it should have been built differently, a whole lot of houses would have to be demolished
21:04:04  <Bjarni> think before calling something/somebody crazy. It might bounce off and stick to you :P
21:04:33  * Bjarni imagines that SimonRC will not say anything else tonight
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21:05:42  *** UserErr0r [] has joined #openttd
21:06:53  <Bjarni> UserErr0r... sounds like the ideal person to test if patches are idiot proof :)
21:08:37  *** Brianetta [] has joined #openttd
21:08:45  <Brianetta>
21:08:51  <Brianetta> Bang goes that safety record.
21:09:09  <hylje> heheh
21:09:14  <Bjarni> I noticed
21:09:35  <Bjarni> nothing is safe from human stupidity
21:10:05  <hylje> except what we cant get in touch with
21:10:08  <UserErr0r> are we still talking about my name? :P
21:10:14  *** FrankBA_ [] has quit [Quit: Verlassend]
21:11:38  <Bjarni> UserErr0r: now that you mention it...   :D
21:12:42  <UserErr0r> as lame as my nickname is, it has its moments
21:13:24  <hylje> ive seen lamer
21:13:39  *** Neonox [] has joined #openttd
21:13:49  <Bjarni> me too, right now
21:13:51  <Bjarni> :P
21:13:53  *** JohnUK89 [] has joined #openttd
21:13:56  <Neonox> hello!
21:14:03  <Bjarni> and again
21:14:04  <JohnUK89> Neonox: ello
21:14:10  <JohnUK89> Bjarni, ello :)
21:14:20  <Bjarni> specially the last time
21:14:30  <UserErr0r> like sk8terboy (note the redundant t, if the 8 is supposed to replace that
21:14:31  * Bjarni greets lolman
21:15:26  <Bjarni> Brianetta: would you say that the station is Newcastle is crazy?
21:15:47  <Brianetta> The station?
21:15:56  <hylje> newstation in castle
21:16:09  <Brianetta> Newcastle Central?
21:16:15  <Brianetta> How is that crazy?
21:16:40  <Bjarni> the curves
21:16:49  <Bjarni> I fail to see how they should be crazy
21:16:50  <Brianetta> It has to be curved
21:16:55  <Bjarni> yeah
21:17:00  <Brianetta> It's not crazy, ubt it can be squally
21:17:04  <Brianetta> squeally
21:17:20  <Brianetta> the wheel flanges squeak on the rails
21:17:20  <Bjarni> squeally?
21:17:31  <Brianetta> Coal trains are worst
21:17:42  <Brianetta> When they pass through, the high pitched screech is deafening
21:17:59  <Brianetta> It's too sharply curved for Eurostar
21:18:10  <Bjarni> I used google earch to measure them to disproof the crazy statement. They look like they are radius 150-160 meters
21:18:16  <Bjarni> which should be ok
21:18:37  <Brianetta> Eurostar can only (in theory) use platform 3 at York, as it's too curved, too
21:18:55  <Bjarni> 	<Brianetta>	It's too sharply curved for Eurostar <-- bad train :P
21:18:57  <hylje> s/disproof/disprove/
21:19:04  <Brianetta> Yeah, it's pretty stiff
21:19:14  <Brianetta> but it's damned fast, and stable at speed
21:19:29  <hylje> eurostar is designed to run in a pretty straight tunnel
21:19:30  * Bjarni prefers trains, that's able to handle radius 90
21:19:30  <Brianetta> Like TGV, it requires straight tracks
21:21:10  <Bjarni> there is a radius 85 curve not far from here and the railroad got a custom built steam locomotive to handle it. It's somewhat uneven and with a hook, that can move extremely far to the sides to be able to handle that curve
21:22:44  *** ChrisM87 [] has quit [Remote host closed the connection]
21:23:15  <Bjarni> Brianetta: you got coal trains passing the platforms in Newcastle?
21:23:35  <Brianetta> Bjarni: On the ECML, yes.
21:24:07  <Brianetta> They don't even take the backplatforms, they come through 2 and 3
21:24:27  <Brianetta> The curve on the others is even shorter
21:24:52  <Brianetta> Eurostar:
21:24:53  <Brianetta> #  Normal minimum curve radius:
21:24:53  <Brianetta>     * 4000m in the 270 km/h section
21:24:53  <Brianetta>     * 2400m in the 225 km/h section
21:24:53  <Brianetta>     * (The absolute minimum is 250m outside St. Pancras)
21:25:12  <Brianetta> As yuo can see, Eurostar would derail if it attempted Newcastle
21:25:34  <JohnUK89> What radius is Newcastle?
21:26:10  <Brianetta> About 160
21:26:14  <Brianetta> on 2
21:26:18  <JohnUK89> Yuck :S
21:26:26  <Brianetta> Down to 140 on 6/7
21:26:29  <JohnUK89> That's nasty where Eurostar is concerned
21:27:08  <JohnUK89> (But of course Eurostar doesn't go any where near Newcastle)
21:27:25  <Brianetta> No.  It *could* come to York, but only on 3
21:27:36  <ln-> btw, btw
21:28:07  <ln-> the accident of the day reminded me of the fact that accidents in OpenTTD are quite fatal: everyone always dies.
21:28:14  <Bjarni> <JohnUK89>	What radius is Newcastle? <--- 	<Bjarni>	I used google earch to measure them to disprove the crazy statement. They look like they are radius 150-160 meters
21:29:07  <Brianetta> ln-: They are also always head-on with another train
21:29:07  <Bjarni> ln-: more than 2/3 of the people in the train died today and let's see how many of the remaining 10 are alive in a week
21:29:41  <Brianetta> Transrapid is perfectly safe, as long as you don't LEAVE THINGS ON THE TRACK
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21:29:50  <Brianetta> D'Oh!
21:30:08  <Prof_Frink> Brianetta: So it's like Concorde then
21:30:25  <Brianetta> yeah
21:30:39  <Brianetta> You know, Concorde's fuel efficiency was 4 gallnos to the mile
21:30:42  <Brianetta> gallonsd
21:31:01  <Brianetta> That's about three times as efficient as that thing that what'shisname crashed ont he telly
21:31:11  <Prof_Frink> Some american cars can do that.
21:31:20  <Prof_Frink> Hamster.
21:31:22  <Brianetta> Prof_Frink: When tuned
21:31:41  * peter1138 fiddles with Xgl + compiz
21:31:54  <Brianetta> compiz sucks
21:31:59  <Brianetta> It's a bad window manager
21:32:09  <Brianetta> It's a great compositor, don't get me wrong
21:32:17  <Prof_Frink> Window managers suck.
21:32:19  <Brianetta> but if you turn off wobble, you lose edge resistance
21:32:23  <Prof_Frink> They're bad teminal emulators
21:32:28  <Brianetta> and if you turn off cube you lose workspaces
21:32:43  <peter1138> hmm
21:32:50  <Bjarni> Prof_Frink: <-- did you see this one?
21:33:02  <Brianetta> and one feature it needs buut doesn't have is, making all windows alpha-transparent except the one with focus
21:33:11  <Prof_Frink> Aye, patchman awaylogged me it
21:33:27  <Prof_Frink> It doesn't make as much sense without your @-flag
21:33:36  <Brianetta> The alt-scrollwheel alpha feature is useless.  Well, I couldn't find a practical use for it.
21:33:36  *** DJ_Mirage [] has quit [Quit: Probably doing something else]
21:34:39  <Prof_Frink> Isn't thw kwin in kde4 meant to work with all the funky (xgl|aiglx) stuff?
21:35:13  <Brianetta> 27 A 40kW RF welder (a dielectric welder for plastic materials) in use in a factory caused a mattress in a bed manufacturer's factory 60 yards away to catch alight. The bed springs must have just been the right length to make an efficient antenna at the frequency the welder was using.
21:35:17  <Brianetta>
21:38:45  <peter1138> o_O
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21:42:18  <Born_Acorn> peter1138! News Hounds!
21:42:27  <peter1138> i've got a better idea
21:42:45  <peter1138> involving sleep :D
21:42:58  <Born_Acorn> Instead of fiddling with Xgl + compiz or sleep, you could be coding News Hounds!
21:43:05  *** smeding [] has quit [Remote host closed the connection]
21:43:29  <Brianetta> XGL/Compiz and Google Earth don't get on.
21:43:54  <Brianetta> Tip from Brianetta: Don't spin your cube with Earth running unless you want to crash X.
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21:52:36  <CIA-2> glx * r6495 /trunk/pathfind.c: -Codechange: removed direct map access in pathfind.c
21:52:53  *** Zahl [] has quit [Quit: YOU! It was you wasn't it!?]
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22:05:42  <Bjarni> nice. There is a guy on the forum, who got problems building vehicles and it looks like the issue is that he didn't build any depots o_O
22:05:54  <glx> LOL
22:06:11  <Kjetil> hahaha
22:06:43  <hylje> user error
22:06:43  <Bjarni> how did he manage to figure out how to sign up for the forums and how did he find them in the first place?
22:06:44  *** thgergo [] has quit []
22:06:59  <Bjarni> and did he ever try to play TTD? :P
22:07:10  <hylje> and he did manage to set up ottd
22:07:15  <Brianetta> Maybe he's used to Locomotion
22:07:37  <Bjarni> hylje: if it's windows, then the installer can do it for him
22:08:01  <hylje> even thedata files
22:10:47  <mikk36[EST]>
22:10:55  *** mikk36[EST] is now known as mikk36
22:11:24  *** JohnUK89 [] has joined #openttd
22:11:30  <JohnUK89> Ello again :)
22:11:36  <mikk36> hey :)
22:11:38  <mikk36> heh
22:11:42  <mikk36> u're back on cable :P
22:11:49  <JohnUK89> mikk36, ello, indeed I am :)
22:11:57  <JohnUK89> My beefy 10Mb connection :P
22:11:58  <mikk36> Playing: "ÿþF - ÿþw - ÿþP" (128kbps - 44kHz - Stereo - 6:32)
22:12:01  <mikk36> shit
22:12:14  <JohnUK89> lmao
22:12:14  <mikk36> Playing: "Fedde Le Grande - - Put Your Hands Up for Detroit" (192kbps - 44kHz - Stereo - 6:32)
22:12:19  <mikk36> much better :)
22:12:31  <mikk36> Playing: "Fedde Le Grande - n/a - Put Your Hands Up for Detroit" (160kbps - 44kHz - Stereo - 6:32)
22:12:34  <mikk36> even better :)
22:12:36  *** Neonox [] has quit [Quit: muss wech]
22:12:55  <JohnUK89> Hehe
22:13:01  <JohnUK89> I need some music to download lol
22:15:36  <CIA-2> glx * r6496 /trunk/train_cmd.c: -Codechange: removed direct map access in train_cmd.c (Rubidium)
22:20:20  *** Progman [] has quit [Remote host closed the connection]
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22:28:33  <Eddi|zuHause3> "Your web browser is not fully supported by Google Maps." ... idiots...
22:34:21  <Born_Acorn> Use a more widely accepted browser then. :p
22:35:19  <mikk36> what browser are u using ?
22:35:22  <mikk36> linx ?
22:36:17  <Bjarni> don't use linx
22:36:22  <Bjarni> you might be arrested
22:38:38  <Nigel> the RSPCA might be after you
22:38:48  <Nigel> cruelty to websites
22:42:15  <Wolf01> 'night all
22:42:21  *** Wolf01 [] has quit []
22:42:50  <Eddi|zuHause3> i use konqueror
22:44:04  <Eddi|zuHause3> lynx is a text browser, right?
22:44:34  *** Trenskow [~outlet@] has quit [Quit: Read error: Connection reset by sortepeer]
22:45:19  <Eddi|zuHause3> i need to rephrase my statement from earlier today... google does not like konqueror
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23:01:37  *** mikk36[EST] is now known as mikk36
23:09:38  <ln-> "Was passiert bei einem Zusammenstoß mit einem Hindernisse auf dem Fahrweg?
23:09:38  <ln-> Durch den Abstand zwischen Boden des Fahrwegs und Oberfläche des Fahrwegs, der bei 15 cm liegt, wird das Fahrzeug über die meisten kleinen Hindernisse hinwegschweben.
23:09:41  <ln-> Das Zusammentreffen mit größeren Gegenständen kann jedoch nicht ausgeschlossen werden. Für diesen Fall ist die Frontpartie des Fahrzeugs so ausgelegt, dass größere Gegenstände bis zu auf den Fahrweg liegenden Bäumen zwar zur einkalkulierten Deformation des Bugs führen können, jedoch nicht zu einer Gefährdung des Betriebs führen.
23:09:46  <ln-> "
23:10:36  <JohnUK89> *points at Google language tools* :P
23:11:34  <ln-> it's definitely not my fault if you don't understand the most spoken language in europe.
23:11:53  <JohnUK89> Not mine either, my German teacher was useless :P
23:13:21  <CIA-2> bjarni * r6497 /trunk/ (aircraft_gui.c roadveh_gui.c ship_gui.c train_gui.c):
23:13:21  <CIA-2> -Fix r6165: Vehicles heading for depots when their orders contained "service in depot" displayed the stopping in depot string
23:13:21  <CIA-2>  This turned out to be due to OFB_HALT_IN_DEPOT and OFB_SERVICE_IF_NEEDED using the same bit
23:13:21  <CIA-2>  It appears that it doesn't matter for the code, so I adapted the string selection code to handle this
23:15:13  <Bjarni> <JohnUK89>	Not mine either, my German teacher was useless :P <-- I had one that was very interested in the students. Rumours had it that the reason why he left without saying goodbye 2-3 months before the exam was that he slept with one of the girls
23:15:44  <Bjarni> I don't know if that was the real reason, but with him, it was certainly possible
23:16:19  <Bjarni> he was good at teaching German though
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23:19:46  <ln-> "The principle of the long-stator motor also prevents collision of Transrapid vehicles traveling at different speeds (running into a slower vehicle) and frontal collision, because the vehicle and the motor's traveling field always move synchronous, i.e. at the same speed and in the same direction. Moreover, only the guideway motor section on which the vehicle is moving is in operation."
23:21:38  <Bjarni> I'm don't think the maintenance vehicle was a transrapid since it didn't move when the track powered up for movement
23:23:36  <ln-> what if it had been a broken-up transrapid?
23:24:05  <ln-> or broken-down?
23:24:27  <Bjarni> good question
23:24:31  <Bjarni> I can't answer that one
23:25:51  *** ThePizzaKing [] has joined #openttd
23:26:13  * Bjarni wonders if they actually got more than one transrapid
23:26:29  <Bjarni> it's a 30 km long single tracked line
23:26:50  <Bjarni> it would not make a lot of sense to make a zillion transrapids to drive on it
23:27:20  <Eddi|zuHause3> well, if they have a transrapid 09, it would make sense that they also have a 01 to 08 standing around ;)
23:27:37  <Bjarni> good point
23:27:41  <Eddi|zuHause3> but it was a maintenance car, with normal wheels that was standing in the way
23:28:21  <Bjarni> though they might have skipped numbers or renumbered the one they had based on changes made to it
23:28:30  <Bjarni> I think 9 sounds like a lot
23:28:47  <Eddi|zuHause3> i heard at least of a transrapid 04
23:29:13  <Bjarni> their depot looks too small to contain 9
23:29:16  <Eddi|zuHause3> but i don't know much about the development
23:29:44  <Bjarni> I looked at the line with google earth today
23:30:17  <Bjarni> though google lacks. They got images of a track under construction
23:31:02  <Eddi|zuHause3> i am sure that test track is more than 10 years old
23:31:24  <Bjarni> hmm
23:31:26  <Bjarni> weird
23:31:41  <Bjarni> a part of it was on the ground
23:31:52  <Bjarni> at least it looks like they are putting it up
23:31:59  <Eddi|zuHause3> the google earth pictures of my area are around 5 years old
23:32:05  <Bjarni> it's possible that they had taken it down for repairs
23:32:10  <Bjarni> or modification
23:32:21  <Bjarni> it's a test facility after all
23:32:30  <Eddi|zuHause3> but i am nowhere near there ;)
23:33:40  <Bjarni> they updated the images of The Netherlands not long ago to get higher resolution and somebody spotted a topless woman sunbathing at a location most likely only visible to the satelite
23:35:01  <Bjarni> Dutch TV tried to contact that woman, but they failed to talk to her
23:35:15  <Bjarni> "I know where you live" :P
23:35:33  <Bjarni> I saw you in your backyard
23:36:20  <ln-> mms://
23:36:47  <Bjarni> what is mms?
23:37:01  <Bjarni> mini message service?
23:37:28  <Bjarni> like SMS, but with fewer chars?
23:37:33  <Born_Acorn> i ?
23:37:33  <Born_Acorn> (
23:37:37  <ln-> some windows media stuff
23:37:42  <Bjarni> ahh
23:37:45  <ln-> but mplayer plays it.
23:37:51  *** Ammler [] has quit [Ping timeout: 480 seconds]
23:38:05  <Born_Acorn> (00:24:04) <ln-> or broken-down? <-- Wouldn't happen. They'd shut off power to the track, because they knew the maglev stopped.
23:39:11  <ln-> but they'd not shut off power if there was a service wagon on the track?
23:39:12  <Born_Acorn> But the maintenance doodad was a self-propelled vehicle, not touching the sensors, so control had no idea it was there.
23:39:45  <ln-> they definitely should have had an idea.
23:40:18  <Bjarni> they should, so they fucked up and ignored it
23:42:53  <ln-> 02:41 <+Heiki> olisikohan Zusammenstoßen ohne Räder, Abstürzen ohne Flügel
23:43:31  <Eddi|zuHause3> what does that first word mean?
23:43:54  <Eddi|zuHause3> the phrase itself sounds quite funny ;)
23:44:09  <Eddi|zuHause3> (if it weren't for the circumstances)
23:44:25  <ln-> the first word is finnish, and means something like "how about"
23:44:58  <Eddi|zuHause3> i did figure out it was finnish, since it is not german, and not english ;)
23:45:36  <ln-> "Fahren ohne Räder, fliegen ohne Flügel" is the original slogan.
23:45:45  <Bjarni> that link plays really well in Mplayer
23:45:54  <Bjarni> that is AFTER I enabled the cache :)
23:47:31  <Eddi|zuHause3> on that note... "abstürzen" would not be capitali[sz]ed
23:47:47  <Eddi|zuHause3> is it s or z?
23:48:03  <Eddi|zuHause3> i can never remember
23:48:04  <ln-> z says the dictionary
23:48:15  <Eddi|zuHause3> one is probably british and the other american english
23:48:29  <Bjarni> American is not English
23:48:53  <Eddi|zuHause3> the name is "American English"
23:49:11  <Eddi|zuHause3> and "British English"
23:49:11  <Bjarni> they corrupted the language, they corrupted the name as well
23:49:28  <Eddi|zuHause3> well, they took upon a few things from german ;)
23:49:33  <Bjarni> English is the language spoken in England. It's as simple as that
23:50:00  <Eddi|zuHause3> so what do they speak in wales, scotland and ireland?
23:50:10  <Bjarni> Scottish is not English, but Scottish
23:50:18  <Eddi|zuHause3> or in australia, india, canada, etc.
23:50:18  <ln-> irish is not english, but irish.
23:50:28  <Bjarni> they are closely related, but not the same
23:50:44  <Eddi|zuHause3> there is no language by the name "scottish"
23:50:57  <Bjarni> then what do they speak?
23:51:01  <Bjarni> Highlandish?
23:51:19  <ln-> there's a language called Wales (aka Cymraeg)
23:51:21  <Eddi|zuHause3> there used to be some gaelic/celtic dialects
23:51:26  <ln-> d'ogh, Welsh i mean
23:51:26  <Eddi|zuHause3> like Welsh
23:51:44  <Eddi|zuHause3> but nobody really speaks them
23:51:44  <Bjarni> it sounds like English, but some words are replaced with words from Scandinavia
23:52:27  <Maedhros> i think there are about half a million Welsh speakers... and it's compulsory to learn it in Welsh schools
23:52:28  <ln->
23:53:02  <Bjarni> there are like 400 people in Ireland speaking the original language and since they got minority protection, they got their own TV station and two radio stations
23:53:20  <ln-> and Alan Cox himself is translating Fedora Core stuff into Welsh.
23:53:35  <Bjarni> at least that's what MYOB said
23:54:12  <Bjarni> he also said that the only thing they transmit that anybody watches is some British series with their subtitles and everybody watches it and don't care for the subtitles :D
23:54:36  <Bjarni> Born_Acorn gave up on translating OpenTTD into Welsh
23:54:56  <Bjarni> the grammar and so on was too different
23:55:00  <Eddi|zuHause3> let me guess... the town names did not fit in any window ;)
23:55:07  <Bjarni> that as well
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23:55:44  <Bjarni> but the grammar is incompatible with the OpenTTD string system
23:56:10  <Eddi|zuHause3> i don't exactly know anything about welsh grammar ;)
23:56:26  <Bjarni> so he gave up and Klingon was suggested as silly translation instead
23:56:58  <Eddi|zuHause3> my klingon is about as fluent as my welsh ;)
23:57:04  <Bjarni> Eddi|zuHause3: and you never will fully understand it unless you move to Wales and then you got 15% chance of that happening
23:57:26  <Bjarni> it's a totally different origin of the language, so all the grammar is different
23:57:55  <Bjarni> it's as different as Chinese grammar or Indonesian grammar
23:58:20  <Bjarni> there is a language in Indonesia where you make plural by saying the singular word twice
23:58:43  <Bjarni> so using that system, instead of saying trains, it would be "train train"
23:59:04  <Eddi|zuHause3> i would not try that in german ;)
23:59:12  <Eddi|zuHause3> you have too many too long words ;)
23:59:41  <Bjarni> I tried that in Danish and ended up with "jernbaneskinne jernbaneskinne" and realised that it was no good ;)

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