Config
Log for #openttd on 4th November 2006:
Times are UTC Toggle Colours
00:00:04  <Bjarni> you want the AI to do an action where all clients do them in sync, but without transmitting any data?
00:00:13  <peter1138> it's the AI
00:00:26  <peter1138> it's not network safe anyway
00:00:30  <Bjarni> oh now I get the question
00:00:37  <Bjarni> hmm
00:00:41  <peter1138> but if it was, it would all be in sync
00:01:01  <Bjarni> a human player will be charged, so I don't see why it would not be charged
00:01:05  <peter1138> looks like it will get charged
00:01:07  <Bjarni> that is, if DC_EXEC is set
00:01:10  <peter1138> *nod*
00:01:17  <peter1138> bum
00:01:34  <peter1138> it's the old refit thing
00:01:47  <peter1138> it'll cost the AI money
00:02:00  <peter1138> but i can't test it before the vehicle's built
00:02:18  <Eddi|zuHause> isn't there a test for that in the autoreplace?
00:02:20  <Bjarni> what test do you want to do?
00:02:30  <Bjarni> I worked my way around it in autoreplace
00:02:33  <peter1138> test that the AI can afford it, heh
00:02:35  <Bjarni> look in vehicle.c
00:02:44  <Bjarni> oh, just refit cost
00:02:55  <Bjarni> I added a function to get refit costs for a certain EngineID
00:03:00  <peter1138> ,...,...cost = GetRefitCost(v->engine_type);
00:03:02  <peter1138> hmmmm
00:03:08  <peter1138> so it can
00:03:13  <peter1138> EEXXXXCEELLLENT
00:03:22  <peter1138> (in a creepy mr burns voice)
00:03:29  <Eddi|zuHause> peter m. burns
00:03:55  <Bjarni> I had the same problem as you just had and wondered about how to solve it for a while before I wrote that function
00:03:56  <Eddi|zuHause> that explains the age ;)#
00:04:13  <peter1138> yeah
00:04:16  <Sacro> ooh my mobile goes...
00:04:36  <Sacro> aww :( it was just checking the network
00:04:45  <Bjarni> I just moved some code from the refit commands into that function and then made the refit commands call that function to get costs (to ensure that they do not get out of sync)
00:05:38  <Bjarni> pretty simple once you see how it's done, but a real pain to lack
00:06:41  <peter1138> if (RoadVehInfo(i)->cargo_type != cargo) ret += GetRefitCost(i);
00:06:44  <peter1138> :D
00:08:05  <Bjarni> tip: verify that it's a valid refit first ;)
00:08:15  <Eddi|zuHause> wouldn't the refit cost depend on the cargo type?
00:08:20  <peter1138> no
00:08:31  <peter1138> Bjarni: yes, that's earlier
00:08:49  <Bjarni> Eddi|zuHause: maybe it should, but currently it's the same for all refits, nomatter what cargo type
00:08:53  <peter1138> the cargo test there is ... well, there's no cost if it's already that type
00:10:10  * peter1138 tests it
00:10:13  <Eddi|zuHause> wasn't there a patch so that newgrfs could change that?
00:10:24  <peter1138> yeah
00:10:27  <peter1138> per vehicle though
00:10:30  <peter1138> not cargotype
00:10:43  <Eddi|zuHause> hmkay
00:11:03  <peter1138> yay, it works :D
00:11:31  <Eddi|zuHause> another AI fix the world never needed :p
00:12:02  <peter1138> this is with 4LVw, heh
00:12:23  <peter1138> a better vehicle chosing algorithm is needed though
00:12:26  <Eddi|zuHause> LV are also not needed :)
00:12:29  <peter1138> currently it picks the highest cost
00:12:42  <peter1138> and ignores speed/capacity
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00:13:16  <Eddi|zuHause> it's awfully expensive, it must be good ;)
00:13:43  <Eddi|zuHause> sounds like the average dick-in-a-suit's decisive capacity :)
00:15:35  <Eddi|zuHause> back to the physics patch, i think it would make for a great feature for 0.5
00:15:51  <peter1138> only if the stupid parts are removed
00:17:12  <Eddi|zuHause> i would not know what parts that are
00:21:16  <Eddi|zuHause> it adds so much more depth to the game, i would never have imagined before seeing it in action
00:29:10  <Naksu> physics patch?
00:30:44  <Sacro> yup
00:31:13  <Noldo> what kind of depth?
00:31:36  <Eddi|zuHause> you need to pay attention to tractive effort of engines
00:32:09  <Eddi|zuHause> like driven/total axles
00:32:49  <Eddi|zuHause> and it makes actually sense to double up engines to haul longer trains
00:33:27  <Eddi|zuHause> and you may choose a weaker engine with higher tractive effort over a more powerful engine with low tractive effort
00:33:53  <Eddi|zuHause> because it might theoretically reach a higher speed, but it has to haul too much freight to ever get there
00:34:26  <Eddi|zuHause> peter1138: with stupid things you mean like the "disable speed limits" feature?
00:34:50  <Eddi|zuHause> that can really do without, afaik
00:36:04  <Zevensoft> is tractive effort like torque?
00:36:21  <Eddi|zuHause> what exactly is torque?
00:36:44  <Noldo> something related to rotation
00:36:44  <Zevensoft> torque is twisting force
00:36:47  <Sacro> night all
00:36:56  <Zevensoft> its very important with hauling
00:37:00  <Naksu> Zevensoft: think it's something like torque and friction
00:37:06  <Zevensoft> not enough torque and you wont go anywhere
00:37:11  <Eddi|zuHause> tractive effort means how much of the generated power can be actually used, due to sliding axles and stuff
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00:37:50  <Zevensoft> most diesel locomotives run a generator, which powers the wheels through a motor
00:38:01  <Eddi|zuHause> yes, friction might be the right word
00:38:28  <Zevensoft> they cant use a gearbox, because the torque of the engine and the load of the engine would tear it to shreds
00:38:30  <Eddi|zuHause> if the wheels slide, you don't transmit any force on the rails
00:38:39  <Zevensoft> hrm
00:38:47  <Zevensoft> so you want a heavy engine in that case
00:38:51  <peter1138> wheel slip :D
00:38:55  <Zevensoft> or a toothed rail
00:39:30  <peter1138> Zevensoft: that's a diesel electric
00:39:36  <Zevensoft> yes
00:39:45  <Zevensoft> which is 90% of what people call "diesel locomotive"
00:39:50  <peter1138> i wouldn't say "most" diesels are diesel electric
00:39:51  <Naksu> Zevensoft: toothed rail would have a total lifetime of one month
00:40:04  <Zevensoft> true diesel only engines arent very powerful
00:40:17  <Zevensoft> heh they use toothed rail in sweden
00:40:23  <Zevensoft> and switzerland
00:40:24  <Eddi|zuHause> i don't know any diesel non-electric engines
00:40:41  <Zevensoft> shunting engines are sometimes only diesel
00:40:47  <Eddi|zuHause> Naksu: i believe you got a wrong idea of a toothed rail ;)
00:40:48  <Naksu> Zevensoft: i imagine you'd have to break very, very, very slowly to avoid derailing
00:40:54  <Naksu> Eddi|zuHause: maybe
00:41:09  <Zevensoft> well you dont need to break
00:41:16  <Zevensoft> they use the toothed rail on very steep grades
00:41:17  <Naksu> *brake even
00:41:22  <Zevensoft> *brake yes
00:41:22  <Zevensoft> lol
00:41:28  <peter1138> DMUs
00:41:35  <Eddi|zuHause> you have normal rails on the outside, and a toothed rail in the middle, where the engine hooks a tooth wheel to go along steep slopes
00:41:43  <Zevensoft> 2 points
00:41:56  <Naksu> Eddi|zuHause: ah
00:42:09  <Naksu> that makes a lot more sense
00:42:26  <Eddi|zuHause> often seen in switzerland and other montaineous areas
00:43:01  <Eddi|zuHause> usually they are also narrow gauge
00:43:46  <Eddi|zuHause> because in mountaneous areas you often need sharp courves
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00:44:10  <Eddi|zuHause> my spelling is probably not very english ;)
00:44:17  <Zevensoft> qld trains tilt on corners, otherwise they fall over XD too narrow gauge
00:44:28  <Naksu> pfft
00:44:32  <Naksu> just hack off some of the mountain
00:44:52  <Zevensoft> its not as easy as just hovering a white dot over the peak and clicking
00:44:59  <Eddi|zuHause> you often see "climbing tunnels"
00:45:09  <Eddi|zuHause> that do like a 270° turn
00:45:20  <Eddi|zuHause> and come out several meters above the entrance
00:45:48  <peter1138> nini
00:47:00  <Eddi|zuHause> especially fun with really long trains, so you see the end going into the tunnel, while the front already comes out ;)
00:48:50  <peter1138> heh, http://fuzzle.org/o/ai2.png
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00:50:06  <Eddi|zuHause> if the vehicles were only scaled down by 50%
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00:54:48  <Bjarni> http://qdb.us/71440 <-- ROFL
00:56:50  <Eddi|zuHause> hihi
00:56:58  <Ailure> Man
00:57:13  <Ailure> Staying up for 24+122 hours is not healthy
00:57:16  <Ailure> I can't even think
00:57:20  <Ailure> eh 24+12+2
00:57:31  <Eddi|zuHause> go to bed ;)
00:57:34  <Bjarni> that's 38 hours
00:57:43  <Bjarni> and why is that not healthy? :)
00:58:16  <Bjarni> err, you mean you didn't sleep since you wrote that stuff in this channel last night???
00:59:34  <Ailure> well I was doing some schoolwork and I was bit late and stuff :p
00:59:37  <Ailure> still isn't done even
00:59:49  <Ailure> but I'm taking a small break, before I continue the last stuff before I get to bed
01:00:16  <Eddi|zuHause> don't you like have a whole weekend in front of you?`
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01:00:38  <Bjarni> maybe he goes to school 6 days a week
01:00:46  <Ailure> well there's this deadline
01:00:51  <Bjarni> and he may attend sunday school as well
01:00:58  <Ailure> I even went over it a bit for something, but I think it dosen't matter for them too much
01:01:18  <Ailure> I'm going to get it sent before it lightens up outside, then sleep
01:01:26  <Bjarni> you know, if you are tired, you work less efficient
01:01:56  <Bjarni> hehe
01:02:07  <Ailure> I'm well-aware
01:02:12  <Eddi|zuHause> i'd never put work over sleep
01:02:13  <Ailure> I can still do stuff, it just takes much longer
01:02:19  <Ailure> and now and then I get a "awake-rush"
01:02:22  <Bjarni> just reminded me of an episode I have experienced.
01:02:24  <Ailure> when I feel normal for a mment
01:02:28  <Ailure> before I wind up being sleepy again
01:02:51  <Bjarni> you know that you have been on a train for a while when you enter it in daylight and leave it in daylight, but it have been night in between
01:03:58  <Ailure> bit embrassing though
01:04:01  <Ailure> I was in the middle of college
01:04:09  <Ailure> and waved at a security guard who was passing through
01:04:17  <Ailure> We are allowed to be there during the nights
01:04:25  <Ailure> but they still have some protective measures apparently
01:05:24  <Bjarni> I tried working late at uni and a guard showed up and wanted to see the student ID cards for everybody present
01:06:39  <Ailure> lol
01:06:47  <Ailure> I was the only one there
01:07:01  <Ailure> for some reason it's mostly foreign students studying there
01:07:11  <Ailure> I only went there becuse some other buddies where studying together
01:08:44  <Eddi|zuHause> well, i'm gonna go sleeping
01:09:27  <Eddi|zuHause> well, "go" is exaggerated ;)
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01:35:24  <Ailure> http://www.tt-forums.net//files/unnamed_1st_jan_1940_135.png
01:35:44  <Ailure> This makes me miss the mars alternate graphics
01:36:03  <Ailure> I can' stand the orginal though D: It feels so backwards now
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04:16:13  <PandaMojo> ,seen Celestar
04:16:18  <PandaMojo> .seen Celestar
04:16:44  <CaptObvious> Celestar's right here
04:16:52  <CaptObvious> !seen Celestar
04:17:00  <_42_> CaptObvious, please look a bit closer at the memberlist of this channel.
04:17:00  <CaptObvious> bah, can't trigger it
04:17:03  <PandaMojo> Aha!
04:17:06  <PandaMojo> lol
04:17:11  <PandaMojo> So he is!
04:17:13  <CaptObvious> yes I can, he's just a bit slow
04:17:22  <CaptObvious> he's like 2nd in the list :P
04:17:30  <CaptObvious> how did you not notice?  :)
04:17:33  <PandaMojo> I'll have you know that I'm blind :P
04:17:52  <CaptObvious> then he would have been the 2nd name read out by your screenreader :P
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04:19:34  <PandaMojo_> and there went my network connection AGAIN >_>
04:19:55  <CaptObvious> then he would have been the 2nd name read out by your screenreader :P
04:20:04  <PandaMojo_> Quiet you :D
04:20:07  <CaptObvious> :)
04:20:24  <PandaMojo_> I... erm... muted it?  Because I keep getting reconnected so often?  Yeah...
04:20:30  <CaptObvious> okay, 4:20am
04:20:32  <CaptObvious> bedtime
04:20:44  * CaptObvious goes to sleep
04:21:58  <PandaMojo_> Hmm.  Well the task that *was* assigned to him (which had my working patch in) is now closed as a duplicate of an unassigned bug which dosn't have any .patch links whatsoever :D
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07:05:41  <roboboy> hello
07:06:31  <ThePizzaKing_> hello
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07:27:56  <roboboy> hm my bot wont join here
07:28:07  <roboboy> as in it wont join OFTC
07:28:18  <roboboy> i keep getting server erors
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08:49:01  <peter1138> Tron: terraform bug with track on steep slope :(
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09:10:17  <Tron> peter1138: *sigh*
09:10:19  <Tron> how?
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09:14:35  <peter1138> if you build track across the top part of a steep slope you can raise the bottom of the tile, but not lower it
09:14:57  <peter1138> nothing major thouhg
09:15:01  <peter1138> it's still valid
09:15:20  <Tron> hm, i see
09:16:01  <Tron> the interesting question is
09:16:13  <Tron> if you build a piece of rail on the lower part
09:16:22  <Tron> should you be allowed to lower the top?
09:16:44  <peter1138> hmm
09:16:52  <Tron> well, probably
09:16:58  <Tron> it doesn't alter the foundation
09:17:04  <peter1138> i see. you can, but you can't raise it afterwards, heh
09:17:22  <Tron> so there are two bugs
09:17:38  <peter1138> seems so
09:17:39  <Tron> though the interesting question is: what is the correct behaviour?
09:17:49  <peter1138> i'd say the second should be allowed and the first shouldn't
09:18:12  <Tron> so raising and lowering the top if a rail is at the lower part is ok
09:18:19  <Tron> because it doesn't change the foundation
09:18:20  <peter1138> as you say, adjust the top part doesn't affect the foundation
09:18:27  <Tron> *nod*
09:19:23  <Tron> clear_cmd.c:102 ... yuck
09:23:13  <Tron>     // Nothing could be built at the steep slope
09:23:18  <Tron> *sigh*
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09:57:25  <Wolf01> good morning
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10:27:49  <peter1138> hmm
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10:32:01  <Tron> hmhm
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10:36:59  <Maedhros> morning
10:37:29  <roboboy> hello
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11:09:33  * Bjarni slaps Sacro
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11:18:42  * Sacro is not impressed wth Bjarni
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11:27:09  <jez> op-central!
11:27:24  <Sacro> :o
11:27:29  <Sacro> true#
11:28:09  * peter1138 > out
11:28:31  <Sacro> rm -f out
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11:44:49  <CIA-1> KUDr * r7059 /trunk/yapf/yapf_costbase.hpp: -Fix [FS#384]: Tunnel YAPF Penalty Incorrect. The penalty for upward slope was incorrectly applied on tunnel entrances. (Danny)
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13:19:02  <Bjarni> *	Sacro is not impressed wth Bjarni  <-- see, I had a valid reason to slap him. I knew that he would not be nice to me all day long, so I figured that I might as well get it over with
13:19:15  <Tron> !seen Alltaken
13:19:16  <_42_> Tron, Alltaken (~chatzilla@203-97-223-241.cable.telstraclear.net) was last seen quitting #openttd 1 day 2 hours 41 minutes ago (03.11. 10:38) stating "Quit: Chatzilla 0.9.75 [Firefox 2.0/2006101023]" after spending 3 hours 25 minutes there.
13:19:18  <Sacro> Bjarni: you started it by slapping me, i was having a good day until then
13:19:57  <Bjarni> nahh, you would have done something bad eventually. It's in your nature
13:20:33  <Sacro> :( oh thanks
13:21:15  <Bjarni> hmm, somebody anonymous keeps sending me Emails on what stocks to buy to make a fortune
13:21:36  <Bjarni> maybe I should simply track those stocks to see if there are anything to it
13:21:56  <Sacro> hehe
13:22:11  <Bjarni> somehow if it were true, I think this guy would either: demand money for this info or buy himself and keep the profit for himself
13:22:26  <Sacro> hmm
13:22:42  <Sacro> what they do, is they get a load of people to buy the stock
13:22:46  <Bjarni> could be funny to follow some of the stocks in question to see if there are anything to it
13:22:46  <Sacro> so the share price goes up
13:22:48  <Sacro> and he sells
13:23:08  <Sacro> its illegal i think
13:23:12  <Bjarni> most likely
13:23:58  <Sacro> brb, going shopping :(
13:24:10  <Bjarni> I know one thing about it, that's illegal for sure and that's sending it out as spam mail
13:24:19  <Sacro> yep
13:25:09  <Bjarni> if the sender was in Denmark, I would have reported this to the police and he would be trialed
13:25:35  <Bjarni> or most likely just fined and he could either accept or demand a trial
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13:35:34  <roboboy> gmorning
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14:35:48  <lefti> h, is there any special reason why there isn't checkpoints for cars in ottd?
14:36:15  <lefti> and on one of my train station full load doesn't work. is it a bug or feature? ;)
14:38:24  <Sacro> lefti: there are no bugs... only features
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14:42:11  <Sacro> mmmmmmm this sandwich is amazing
14:43:48  <BobingAbout> you're a nugget
14:49:54  <lefti> and why vehicle is cloned, shared goto is changed to normal ...
14:49:59  <lefti> s/why/when/
14:50:09  <Sacro> lefti: hold ctrl
14:54:36  <Jhs> shared goto?
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15:32:39  <Zevensoft> does anyone know if the ottd palette is global?
15:33:31  <Sacro> Zevensoft: somebody will...
15:34:31  <Zevensoft> nm
15:34:37  <Zevensoft> just took a screen and used psp
15:38:20  <Zevensoft> trying to work out how it does shadowing
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16:07:23  <XeryusTC> <Zevensoft> trying to work out how it does shadowing <- by using a darker color?
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17:09:14  * peter1138 ponders making a bdf of the ttd font
17:09:25  <peter1138> (or just importing some free font)
17:15:22  <Tron> iirc Simutrans has a latin-something bdf font
17:16:41  <Tron> http://tron.homeunix.org/blit/ <--- peter1138: eager to benchmark this a bit?
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17:20:27  * peter1138 looks
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17:31:18  <Tron> peter1138: the X sources contain several bdf fonts, too
17:32:25  <peter1138> sources :/
17:33:18  <Tron> hm?
17:33:51  <peter1138> which i don't have, heh
17:34:15  <peter1138> right, benchmarking...
17:38:25  <peter1138> brb, popping to tesco
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18:19:14  <peter1138> back
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18:39:26  <Tron> !seen alltaken
18:39:27  <_42_> Tron, Alltaken (~chatzilla@203-97-223-241.cable.telstraclear.net) was last seen quitting #openttd 1 day 8 hours 1 minute ago (03.11. 10:38) stating "Quit: Chatzilla 0.9.75 [Firefox 2.0/2006101023]" after spending 3 hours 25 minutes there.
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19:06:34  * peter1138 plays with tron's blits
19:07:19  <peter1138> i guess you'll need to reimplement it for zoomed out versions?
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19:41:27  <Tron> peter1138: i think mip maps are the way to go
19:42:50  <peter1138> hmm
19:46:53  <Tron> hm?
19:47:28  <Sacro> h
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19:56:22  <Eddi|zuHause2> \epsilon
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20:03:03  <jez> * @peter1138 plays with tron's blits
20:03:13  <jez> ouch, that looked bad
20:04:20  <Eddi|zuHause2> everybody sees what he wants to see :p
20:05:38  *** chu_ [~chu@chu.informatik.tu-chemnitz.de] has joined #openttd
20:05:39  <chu_> hi
20:05:54  <Celestar_> hm?
20:06:59  <chu_> wouln't it be nice to see how many vehicles have a certain station in their orders?
20:07:16  <Eddi|zuHause2> you can
20:07:26  <chu_> i could imagine a small number in front of the vehicle-icon in the player_station_list-window
20:07:47  <Eddi|zuHause2> in the station window, you can get a list of vehicles going to that station
20:07:58  <chu_> yes. in the station window. i know
20:08:23  <chu_> at the moment i have 131 stations on my map
20:08:49  <Eddi|zuHause2> it should say the number of vehicles in the title of that list window
20:08:52  <chu_> it would require (*calculating*) 300 klicks at least
20:09:36  <chu_> if one station has more than one vehicle-type (aka facility),  the numer of clicks increases
20:10:04  <peter1138> i suspect it would be quite slow
20:10:16  <peter1138> it would have to iterate every order of every vehicle
20:10:37  <chu_> peter at the moment, yes. there is no cache for that
20:11:27  <chu_> but i think it's possible to cache that information
20:12:21  <chu_> (away for some time)
20:12:32  <peter1138> !seen bjarni
20:12:35  <_42_> peter1138, Bjarni (~Bjarni@0x50c79ad1.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd 6 hours 28 minutes ago (04.11. 13:44) stating "Quit: Leaving" after spending 2 hours 38 minutes there.
20:14:34  <Sacro> he came, he slapped me, he left :(
20:14:57  <hylje> haha
20:15:09  <Eddi|zuHause2> he probably had good reason for each of these actions ;)
20:17:23  <Sacro> 11:08 i signed on...
20:17:28  <Sacro> 11:09 he slaps me :(
20:18:27  <Eddi|zuHause2> and you honestly want to tell me that is not a valid reason? :p
20:20:29  <Sacro> well... i wasnt impressed
20:27:47  <Eddi|zuHause2> well... i did notice that ;)
20:28:35  <Eddi|zuHause2> Celestar_: i verified that the aforementioned scene is indeed missing
20:36:48  <Celestar_> Eddi|zuHause2: ok :)
20:36:57  <Celestar_> Eddi|zuHause2: thought so
20:38:15  <Eddi|zuHause2> well, i don't have any background information, but if all german dubs are missing that scene, chances are, it has never been translated
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20:38:54  <Celestar_> Eddi|zuHause2: possibly
20:39:04  <Celestar_> hi Purno
20:39:53  <Purno> heya Celestar
20:40:44  <Celestar_> chu_: that sounds not like a bad idea.
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20:47:00  <chu_> Celestar_: fine. i'll try it
20:54:29  <Rexxie> about to join a multiplayer game, and view the details of a company, it says the company value is £1, while ingame, the company information window shows a company value of ,123
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21:33:07  <MeusH> hi
21:33:55  <Sacro> hey MeusH
21:34:06  <MeusH> Don't you think "Coloured newspaper" patch setting should go to configure patches -> Interface instead of Economy? It doesn't change gameplay at all
21:34:41  <Sacro> yeah, probably
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21:43:15  <chu_> is there a {NORMALFONT} in strgen possible?
21:43:31  <chu_> there is a {TINYFONT}, but there is no way back to normal
21:44:31  <MeusH> hmm you're right
21:44:45  <MeusH> http://wiki.openttd.org/index.php/Format_of_langfiles#Translations_2
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21:46:00  <chu_> this is a little problem, because, i need a strings like that: "{BLACK}{TINYFONT}{NUM} {YELLOW}{TRAIN}"
21:46:18  <chu_> if course, there is no tinyfont-graphics for the train-icon#
21:49:51  <Naksu> switch it to bigfont for train-icon? :)
21:52:53  <chu_> i think bigfont is larger than normal
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21:53:27  <chu_> i'll try - perhaps it behaves as a statefull automaton
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22:05:07  <chu_> bigfont doesn't work :-/
22:08:10  <Eddi|zuHause> then make TRAIN TINYFONT NUM
22:08:35  <Eddi|zuHause> or make it 2 separate strings
22:08:55  <MeusH> chu_, try asking MiHaMiX
22:09:24  <Wolf01> gnight
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22:10:54  <chu_> Eddi|zuHause: at the moment i put the number behind the icon
22:11:24  <chu_> that's the way it looks now: http://chu.in-chemnitz.de/misc/vehicle_counter.png
22:11:38  <chu_> and Celestar - there is no performance-penalty at all
22:12:19  <Eddi|zuHause> can't you just use a normal sized number?
22:12:28  <Eddi|zuHause> it looks kinda ugly...
22:12:41  <chu_> in the depots are only tiny-numbers too
22:12:58  <chu_> but i'll change it - just for you *G*
22:13:28  <Eddi|zuHause> yay, i influenced a feature i never wanted :)
22:15:42  <chu_> update: http://chu.in-chemnitz.de/misc/vehicle_counter2.png
22:16:09  <chu_> those numbers look really big
22:16:36  <Eddi|zuHause> yeah, they do...
22:16:44  *** Nubian [~nubian@193.93.73.116] has joined #openttd
22:16:45  <Eddi|zuHause> 41 busses to one station ^^ ;)
22:17:24  <Nubian> 0.4.8: http://nubian.sk/coal_oil_no_goods.sav
22:17:32  <Nubian> from actual server game on sandrabullock
22:18:12  <chu_> eddi: with multiple-bus-stops - yes
22:18:20  <Eddi|zuHause> Nubian: and what do we do with that information?
22:18:40  <chu_> this is the patch: http://chu.in-chemnitz.de/misc/vehicle_counter.patch
22:19:03  <chu_> tomorrow i'll put it on the bug-tracker... at the moment - good night
22:19:11  <Eddi|zuHause> it could need a sorting option for number of vehicles
22:19:22  <Nubian> Eddi|zuHause, anything.. possible nothing
22:30:16  <jez> Erm.
22:30:23  *** Nubian [~nubian@193.93.73.116] has quit [Ping timeout: 480 seconds]
22:30:33  <MeusH> chu_ well it works fine
22:30:41  <MeusH> just look at MUT station
22:30:56  <MeusH> there is an image behind {TINYFONT}
22:31:27  <MeusH> Ledingbury Hafen seems to be working fine, but different than other stations
22:31:53  <MeusH> ignore that about ledingbury ^
22:32:08  <MeusH> but anyway, there are vehicle icons behind tinyfont
22:33:34  <peter1138> huh?
22:34:40  <Eddi|zuHause> MeusH: that is, because it starts a new string for each vehicle type
22:36:20  <MeusH> hmm, how about dividing it? It would result in a more strings, but it will look fine:    <name>, start a new string, <image>, start a new string <quantity>
22:36:42  <MeusH> bah,          <name>, start a new string, <quantity>, start a new string <image>
22:36:42  <peter1138> isn't that what Eddi|zuHause said?
22:36:59  <MeusH> well lets start more strings to have a good result
22:37:18  <MeusH> peter1138, now images are before numbers, which AFAIK isn't good
22:37:19  <Eddi|zuHause> i said something like that in the very beginning ;)
22:38:52  <Eddi|zuHause> oh, and before i forget it, it could need a little more space between the vehicle types
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22:46:37  <Born_Acorn> peter1138! newcargos!
22:46:51  <Sacro> Born_Acorn! UKRS CO-OP
22:47:06  <Born_Acorn> I can't wait to know there is support for newcargos behind the scenes but not have any industries to produce them!
22:47:16  * Born_Acorn implodes with excitement
22:47:46  <Sacro> Born_Acorn: there is newcargoes support
22:48:04  <Born_Acorn> There's no e in newcargos!
22:48:15  <Born_Acorn> cargoe isn't a word!
22:48:54  <Eddi|zuHause> Öh La Palöma
22:52:16  <peter1138> Born_Acorn: ukrs co-op!
22:52:43  <Born_Acorn> I went and bought some bread from the Co-Op today!
22:53:43  <Sacro> i went to greggs
22:53:56  <Sacro> and tommorow i will go to sainsburys for milk and butter
22:54:03  <Sacro> and maybe some sausage and bacon
22:54:40  <Born_Acorn> The Co-Op is the closest to me though.
22:54:44  <Born_Acorn> In the form of a garage.
22:54:57  <Born_Acorn> The Spar is second nearest, with Sainsbury's the Third.
22:55:06  <Born_Acorn> ASDA and Tesco are about the same!
22:55:15  <Born_Acorn> at Joint fourth
22:57:46  <Sacro> hmm, for me its sainsburys, then co-up, then tesco, then asda
22:58:19  <peter1138> is it some competition?
22:58:31  <peter1138> nice terraform 'bug'
22:58:43  <peter1138> terraform land with a fence on and it stays there
22:58:50  <peter1138> moving as you terraform
22:58:57  <Ailure> [23:48] <Born_Acorn> There's no e in newcargos!
22:59:00  <Eddi|zuHause> you have Spar in england?
22:59:00  <Ailure> So it's nwcargo?
22:59:07  <Born_Acorn> Yes!
22:59:23  <Eddi|zuHause> intresting ;)
22:59:23  <Born_Acorn> or, ys!
23:00:22  <Eddi|zuHause> did you know that "Spar" is derived from the german word "sparen" meaning "to save"?
23:00:56  <ln-> i did.
23:02:07  <Born_Acorn> Ys!
23:02:30  <Sacro> ?koda, in Czech language literally meaning "damage" <- hehe
23:02:43  <KUDr> yes
23:02:53  <Sacro> ooh
23:03:02  <Sacro> its netto actually "Scandanavian for value"?
23:03:09  <Sacro> ive always wanted to know...
23:04:09  <Eddi|zuHause> we have a song in our repertoire called "Skoda Lasky" (or something like that) and i got told that meant something like "lost love"
23:04:51  <Born_Acorn> Eddi|zuHause, The UK has the highest number of SPAR stores.
23:05:04  <Born_Acorn> 2707!
23:05:41  <Born_Acorn> But they are more like high street shops here than big uns
23:05:53  <Eddi|zuHause> i do not know where the next Spar is from here... there used to be several, but i think they all closed
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23:06:49  <peter1138> my local spar turned into a costcutter
23:07:02  <peter1138> but that was back in the 80s
23:07:15  <Sacro> yay costcutter
23:07:26  <Eddi|zuHause> in the 80s, we did not have anything of that kind ;)
23:08:08  <Eddi|zuHause> it all was called "Kaufhalle" and everything had the same price
23:08:34  <Eddi|zuHause> then some idiots decided to "go west" ;)
23:08:58  <Eddi|zuHause> that's how all the mess started ;)
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23:10:04  <Eddi|zuHause> they brought us poverty, unemployment, and plastic hulls that nobody knows how to open with bare hands
23:10:11  <ln-> 2707! is a big number
23:11:09  <Eddi|zuHause> you could try to calculate with how many 0s that number ends ;)
23:12:04  <Eddi|zuHause> (hint: every factor dividable by 5^k adds k 0s)
23:12:55  <Sacro> ln-: 2708 is bigger
23:13:09  <Eddi|zuHause> 2708 is not bigger than 2707!
23:13:27  <ln-> definitely not.
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23:15:01  <Sacro> :O
23:15:07  <Sacro> !calc 2707 > 2708
23:15:08  <_42_> Sacro: 0;
23:15:12  <Sacro> !calc 2707 < 2708
23:15:14  <_42_> Sacro: 1;
23:15:16  <Sacro> see :D
23:15:24  <ln-> !calc 2707!
23:15:25  <_42_> ln-: (standard_in) 2: parse error;
23:15:29  <Sacro> mwahaha
23:15:34  <ln-> 2707! is approximately 1.68 * 10^8118
23:15:38  <Sacro> heh
23:15:42  <Sacro> !calc 80!
23:15:42  <_42_> Sacro: (standard_in) 2: parse error;
23:15:45  <Sacro> !calc 79!
23:15:46  <_42_> Sacro: (standard_in) 2: parse error;
23:15:51  <Sacro> !calc 9!
23:15:51  <ln-> In[3]:= Factorial[2707] // N
23:15:52  <ln-> 8118
23:15:52  <ln-> Out[3]= 1.682260664761966 10
23:15:53  <_42_> Sacro: (standard_in) 2: parse error;
23:15:56  <Sacro> ooh
23:15:59  <Sacro> !calc 9!
23:16:01  <_42_> Sacro: (standard_in) 2: parse error;
23:16:09  <Sacro> damn, i thought ln- was scripted
23:19:25  <ln-> Eddi|zuHause: what was the railway traffic like compared to present situation?
23:20:04  <Eddi|zuHause> well... different ;)
23:20:24  <Eddi|zuHause> i don't actually have statistics ;)
23:20:50  <Eddi|zuHause> at least our family used to travel a lot by train before we got a car in '89
23:21:16  <Eddi|zuHause> there was no such thing as a high speed train
23:22:21  <Eddi|zuHause> on the minor lines, usage has probably dropped
23:22:47  <Eddi|zuHause> on the major lines, rather increased
23:24:39  <peter1138> is it only me who finds this 'start zoomed out' thing annoying?
23:25:08  <Eddi|zuHause> no, me too.
23:25:37  <ln-> strangely enough, i don't.
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23:27:02  <ln-> Eddi|zuHause: the traffic between east and west has probably increased a lot.. :) and hmm, how much electric/diesel was used back then compared to now?
23:27:26  <Eddi|zuHause> hm... hardly anything changed there
23:27:45  <Eddi|zuHause> the eastern electric engines were brand new at the time
23:28:13  <Eddi|zuHause> so what the DB did was take all of them to use in the west, and load off all their ancient outdated stuff in the east
23:29:26  <ln-> sounds like a plan.
23:30:07  <MeusH> bye
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23:30:46  <Eddi|zuHause> which is btw. one of the worst chapters of "the change", that any bit of working industrial device was brought into the west, so basically any industry left in the east was bound to fail
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23:32:50  <Born_Acorn> "the change"?
23:32:59  <peter1138> the wall
23:33:10  <peter1138> by pink floyd
23:34:28  <ln-> Born_Acorn: when were you born?
23:34:46  <Born_Acorn> Ah, yes, the fall of the wall.
23:35:14  <Born_Acorn> Wasn't another major factor that the crumbling factories of the east had to conform to the standards of the West?
23:35:54  <Born_Acorn> ln-, 88
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