Config
Log for #openttd on 2nd December 2006:
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00:11:22  <CaptObvious> http://images.captobvio.us/main.php?g2_itemId=4174 :D
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01:48:59  * Ailure amuses himself by making trains explode indirectly through flooding,..
01:50:17  <Ailure> haw
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01:50:19  <Ailure> airports are immune!
01:50:23  <Ailure> agaist flooding
01:50:24  <Ailure> :o
01:51:10  <Ailure> well at least when it have aircraft in it
01:51:11  <Ailure> rofl
01:51:19  <Belugas_Gone> not totally true ...
01:51:25  <Belugas_Gone> ueah... you found it :)
01:57:07  <Ailure> still
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01:57:17  <Ailure> now i'm going to make 100 helicopters crash at once
01:57:18  <Ailure> D:
01:57:23  <Ailure> I'm a such maniac
01:57:41  * PandaMojo wonders if you can flood your competitors railways in multiplayer
01:57:43  <Ailure> and of course I will make a savegame out of it too
01:57:48  <Ailure> and yes you can
01:57:51  <Ailure> I learned that the bad way
01:57:52  <Ailure> D:
01:57:54  <PandaMojo> lol
01:58:36  <PandaMojo> useful if someone builds a level-0, dist-1 signal line I guess :P
01:59:30  <Ailure> 100 helicopters
01:59:35  <Ailure> circling around a small airport
01:59:39  <Ailure> is actually quite amusing to watch
01:59:42  <Ailure> well
01:59:44  <Ailure> another amusing thing
01:59:54  <Ailure> would be global warming scenario D:
02:00:04  <Eddi|zuHause3> solution: build sea level canals around your sea level tracks
02:00:05  <Ailure> shame that ocean can't rise
02:01:06  <Eddi|zuHause3> or purchase the slopes around it
02:02:03  <Ailure> for some reason
02:02:11  <Ailure> four helicopters didn't crash immediatly
02:02:15  <Ailure> and they slowly crash one by one
02:02:21  <Ailure> It's amusing
02:02:24  <Ailure> how the rotors keeps rotating
02:02:28  <Ailure> when helicopters "crash"
02:02:31  <Ailure> since they don't usually crash
02:02:41  <Ailure> and they actually float above water
02:05:01  <Ailure> http://194.47.44.243/St.%20Chindean%20Transport,%2016th%20May%201961.png
02:05:16  <Ailure> the sound of 100 helicopters crashing at once
02:05:18  <Ailure> isn't pleasant xD
02:06:44  <Ailure> http://194.47.44.243/St.%20Chindean%20Transport,%2020th%20Jun%201961.png
02:06:55  <Ailure> and for some reason
02:06:58  <Ailure> four helicopters survives
02:07:28  <Ailure> ah I see how it works
02:07:33  <Ailure> thoose four aren't having a "breakdown"
02:07:40  <Eddi|zuHause3> you have some twisted mind...
02:07:44  <PandaMojo> lol
02:07:51  <Ailure> so a aircraft needs both to be in a breakdown status and invalid orders
02:08:08  <Ailure> It's amusing seeing them on the ground
02:08:12  <Ailure> with their rotors still spinning
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02:09:33  <Ailure> I assume that disaster was implented
02:09:40  <Ailure> so aircraft wouldn't get stuck at position 0,0
02:09:41  <lolman> Ello :)
02:09:51  <Ailure> but ironically, if you try to pull of this disasters with other companies around
02:09:52  * lolman is mining on EVE with a friend :P
02:10:11  <Ailure> the aircraft might actually freeze above a competitors station
02:10:14  <Ailure> instead of crashing
02:10:27  <Ailure> which actually looks funny
02:11:17  <Ailure> http://194.47.44.243/Felinian%20Transports,%2012th%20Dec%202061.png
02:11:26  <Ailure> gotta be the funniest bug
02:11:31  <Ailure> it says 154 km/h
02:11:35  <Ailure> but it should be 0 km/h
02:11:38  <Ailure> it's not moving at all
02:12:27  <Eddi|zuHause3> there was something about aircraft cannot go slower than 80mph
02:12:46  <Ailure> ah well
02:12:51  <Ailure> it's not moving at all here
02:12:59  <Ailure> maybe it thinks it's moving 154 km/h though
02:13:26  <Ailure> I have no idea how station works internally
02:13:36  <Ailure> but I guess it confused the airport that was removed
02:13:39  <Ailure> with that station somehow
02:13:43  <Ailure> and therfore is stuck there
02:13:50  <Ailure> it moves if you give it some other order I belive
02:14:25  <Ailure> heh
02:14:29  <Ailure> it starts moving if I add a heliport
02:20:45  <lolman> !seen sacro
02:20:46  <_42_> lolman, if you can't see sacro here right now, you probably need new glasses. ^_^
02:20:51  <lolman> :o
02:21:36  <Sacro> lolman: your up late
02:21:42  <lolman> Sacro: EVE-Online
02:21:43  <lolman> lol
02:21:47  <Sacro> ahh
02:21:56  <Sacro> i downloaded LFS, rFactor and NetKar Pro
02:21:56  <lolman> I'm mining with a RL frien
02:21:57  <lolman> d
02:22:08  <lolman> Sacro: LFS is teh bestest out of them
02:22:13  <Sacro> hmm...
02:22:17  <Sacro> i still love GTR2
02:22:21  <Sacro> and i got GTL going too
02:22:23  <lolman> lol
02:22:31  <Sacro> mini racing ftw
02:22:45  <lolman> UF1 FTW
02:22:59  <Sacro> i need an lfs unlock code
02:23:28  <lolman> You need to pay "24 if you wanna play online
02:23:41  <lolman> And if you cracked it to play offline I'd personally kill you ;-)
02:23:55  <Sacro> "24?
02:23:57  <lolman> £24*
02:24:01  <Sacro> there is no crack
02:24:45  <lolman> Exactly, that's why I said if YOU cracked it :P
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02:42:48  <bulio|> whats the max speed a mineral car can go?
02:42:53  <bulio|> cause my train can go 180km/h, but the mineral vans only go 71KM/h, making the train slow
02:43:11  <CaptObvious> I should probably play some OpenTTD again soon
02:43:15  <CaptObvious> I go through phases
02:43:34  <CaptObvious> I'll play it non-stop for a few days or a week and think about nothing else - I'll draw layouts on paper while I'm on the phone at work and everything
02:43:46  <CaptObvious> but then I get sick of it and don't play for months
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08:06:42  <peter1138> DaleStan: http://fuzzle.org/o/utf8text.diff look right to you?
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08:52:58  <Wolf01> morning
08:54:03  <hylje> evening
08:54:32  <peter1138> hello
08:54:38  <peter1138> hmm
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09:22:27  <DaleStan> peter1138: Looks fine to me. Being me, I might say "str += 2;", since the only valid UTF-8 encoding of U+00DE is 2 bytes, but that might violate the coding conventions.
09:23:31  <DaleStan> (That is, "str += 2;" instead of "str += len;", in case that wasn't clear.)
09:23:53  <peter1138> it was
09:24:01  <peter1138> however
09:24:17  <peter1138> it is against conventions
09:24:47  <peter1138> that code just needs to know it is utf8, not how utf8 is implemented
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09:56:50  <peter1138> Born_Acorn: newcoastsprites!
09:57:05  * peter1138 kicks CIA-1
09:57:23  <CIA-1> ow
10:00:59  <hylje> this particular cia bot serves also the wine project
10:05:37  <peter1138> is wine busy?
10:13:35  <hylje> kinda
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10:59:29  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
10:59:29  <Born_Acorn> !logs
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11:43:19  <peter1138> hmm
11:43:22  <peter1138> transparent ottd
11:43:25  <peter1138> how useful
11:45:17  <roboboy> gnight
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11:48:34  <Nigel> peter1138, heh
11:49:09  <Eddi|zuHause2> if you want to watch TV in the background? :p
11:49:30  <Nigel> lol
11:50:37  <Eddi|zuHause2> if you mute it, and alt+tab out of it, you need some kind of indication when the commercial break is over...
12:00:28  <peter1138> heh
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13:46:45  <Maedhros> hmm. my gradual loading patch seems to fix bug #251
13:47:02  <Maedhros> i'll see if i can shrink it so it just fixes the bug...
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13:58:01  <Sacro> hi NewSense
13:58:24  <Bjarni> hey Sacro is in luck
13:58:28  <Bjarni> he found NewSense
13:58:36  <Bjarni> which totally beats no sense
13:58:38  <NewSense> hi
13:58:40  <Bjarni> :P
13:58:47  <Sacro> Bjarni: whats that supposed to mean?
13:58:59  <Bjarni> that's my point
13:59:06  <NewSense> oh, this channel is about a game?
13:59:08  <Sacro> i hope the sea levels rise...
13:59:24  <Sacro> NewSense: its more than a game...
13:59:26  <Bjarni> NewSense: that's the idea
13:59:35  <Bjarni> but it's not just any game
13:59:38  <NewSense> ok, have a good day you all!
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13:59:43  <Sacro> theres quite a bit of netherlandian bashing :p
14:00:15  <peter1138> Bjarni, do you always give women that reaction?
14:00:20  <Rubidium> Sacro: huh?
14:00:38  <Bjarni> peter1138: ?
14:00:58  <Bjarni> are you claiming that Sacro is a woman???
14:01:21  <Bjarni> Sacro is that... thing from Hull claiming to chase women
14:01:24  <Bjarni> hmm
14:01:30  <peter1138> no, newsense
14:01:44  <Bjarni> that would actually not rule out the option of Sacro being a woman based on that description :P
14:01:52  <Maedhros> http://dev.gentoo.org/~maedhros/openttd/fix-FS%23251-r7325.diff
14:01:52  <Bjarni> NewSense was a woman?
14:01:59  <Sacro> Bjarni: yeah...
14:02:06  <Sacro> well, the username was "lisa"
14:02:06  <Bjarni> >_<
14:02:19  <Bjarni> oh yeah
14:02:26  <Bjarni> skipped reading that
14:02:42  <Bjarni> anyway lisa on IRC means 40 year old fat male
14:03:05  <peter1138> Maedhros: does that fit in with gradual loading?
14:03:26  <Sacro> where did my msn go :s
14:06:00  <Maedhros> peter1138: yeah - it's the part that stops cargo getting unloaded again after being loaded the first time
14:06:14  <peter1138> i want gradual loading :D
14:06:30  <peter1138> (as long as it's disableableableable i guess)
14:07:07  <Maedhros> http://dev.gentoo.org/~maedhros/openttd/gradual_loading-r7325.diff - fully disableable :)
14:07:36  <Born_Acorn> What we need now is Maedhros made diagonal road crossings! Yes! :p
14:08:10  <peter1138> Maedhros: in newgrf.c there are some comments to remove :)
14:08:15  <peter1138> like "TODO"
14:08:50  <Maedhros> hehe, oops
14:10:30  <Rubidium> Maedhros: about your last diff, you have to update the starting version of gradual_loading in settings.c
14:10:58  <peter1138> heh, yeah
14:12:32  <peter1138> and then commit :
14:12:53  <peter1138> actually
14:12:55  <peter1138> the LoadStatus enum
14:12:59  <peter1138> does it need values?
14:13:10  <Rubidium> and there is one whitespace issue in newgrf_callbacks
14:13:32  <peter1138> if the value is irrelevent, leave it off
14:14:00  <Maedhros> ok, fixing :)
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14:18:12  <Maedhros> updated (reload)
14:20:59  <peter1138> very obedient :)
14:21:16  <peter1138> i wonder where jez went
14:21:17  <Born_Acorn> Unlike jez. :p
14:21:18  <peter1138> he was fun
14:21:19  <Born_Acorn> :o
14:21:21  <Rubidium> Maedhros: where does the 30 of line 1471 of economy.c come from? Currently it looks like a magic value.
14:22:20  <Maedhros> Rubidium: it is a magic value - it's the time spent before loading the next chunk of cargo/passengers
14:22:41  <peter1138> it's the number of ticks
14:22:43  <peter1138> 30 being 1 second
14:22:51  <peter1138> (is that how gradual loading works on ttdp?)
14:23:10  <peter1138> hmm, i suppose it must be
14:23:40  <Maedhros> i don't know the actual value ttd uses (and i chose 30 arbitrarily really, just because it seemed to be reasonable)
14:23:46  <Maedhros> *ttdpatch
14:23:57  <peter1138> hmm
14:24:40  <Naksu> you might want to make a #define for that
14:24:54  <peter1138> no
14:25:08  <peter1138> magic defines don't solve anything
14:25:23  <Naksu> sure they do
14:25:24  <Naksu> :)
14:26:04  <peter1138> Maedhros: ttdpatch uses 20
14:26:15  <peter1138> except
14:26:31  <peter1138> and extra 20 tick delay before leaving
14:26:57  <peter1138> oh
14:27:00  <peter1138> actually i lied
14:27:08  <peter1138> i think it uses 5
14:27:13  <peter1138> but i'm not sue
14:27:18  <peter1138> *sure
14:27:24  <peter1138> DaleStan? :)
14:27:54  <Born_Acorn> DaleStan is the man for all TTDPatch enquiries.
14:29:33  <peter1138> movzx ebx, byte [esi+veh.class]
14:29:38  <peter1138> mov al, 5
14:29:46  <peter1138> mul byte [loadwaittime+ebx-0x10]
14:29:58  <peter1138> loadwaittime... hmm.
14:30:06  <peter1138> ebx-0x10...
14:30:32  <Maedhros> var loadwaittime, db 8,4,2,4
14:30:44  <Maedhros> unfortunately, that means nothing to me at all ;)
14:30:53  <peter1138> ahh
14:30:58  <peter1138> per vehicle type
14:31:03  <peter1138> ebx is vehicle train
14:31:05  <peter1138> train is 0x10
14:31:09  <peter1138> so ebx-0x10
14:31:29  <glx> 8 * 5 for train then
14:31:41  <peter1138> which is 40? hmm
14:31:54  <peter1138> i guess i preferred 30 ;)
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14:32:30  <glx> so 40,20,10,20 depending on vehicule type
14:32:38  <peter1138> yeah
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14:33:11  <peter1138> so then you get 4 magic values ;)
14:34:02  <Maedhros> hmm. do you want to emulate that, or is 30 ok?
14:34:30  <glx> it's not emulation, it's full support :)
14:34:33  <peter1138> it would be better to
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14:35:02  <peter1138> if we don't then sets may become unbalanced
14:35:18  <peter1138> mind you, no set replaces all types of vehicle, heh
14:35:24  <peter1138> pikka's getting close though
14:36:56  <Born_Acorn> heehee
14:37:10  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
14:37:10  <Sacro> !logs
14:38:23  * peter1138 plays alone on his ukrs server
14:38:25  <peter1138> ;(
14:38:53  <Bjarni> take a shower if you want people to join you
14:38:59  <Bjarni> and stop farting all the time
14:39:10  <Born_Acorn> peter1138, UK Roadset?
14:42:06  <peter1138> good point
14:42:32  <peter1138> ou est le set
14:43:17  <glx> peter1138: missing grfs on fuzzle.org :)
14:43:25  <peter1138> yeah, i'll fi
14:43:28  <peter1138> x
14:44:02  <peter1138> Born_Acorn: just add it client side, it doesn't matter on the server ;)
14:49:01  <Bjarni> hehe, looks like nobody joined due to missing grf files :P
14:50:31  <Maedhros> ok, how about this then: http://dev.gentoo.org/~maedhros/openttd/gradual_loading-r7325.diff
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14:52:10  <Sacro> peter1138: which revison?
14:52:32  <glx> 7321
14:54:07  <Rubidium> Maedhros: I would suggest to add one lines of comment to the gradual_loading_wait_time table stating where the values origin is from and I would do the multiplication already in the table, i.e. { 40, 20, 10, 20 }
14:54:54  <Rubidium> the rest looks OK
14:56:01  <peter1138> yeah
14:56:09  <peter1138> also
14:56:26  <peter1138> s/0x10/VEH_Train/
14:57:42  <Maedhros> ok, done, done and done, and uploaded again
14:57:59  <peter1138> there is where we tell you we don't want it ;)
14:58:04  <peter1138> (except we do)
14:58:53  <Maedhros> hehe, well i want it at least, so i'd keep it just for me :-P
14:59:00  <Maedhros> hmm. actually uploaded, this time
15:01:25  *** Sionide [~sphinx@cpc4-norw5-0-0-cust184.pete.cable.ntl.com] has quit [Ping timeout: 480 seconds]
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15:06:46  <peter1138> ool
15:06:47  <peter1138> +c
15:06:51  <peter1138> so, commit? ;p
15:07:36  <Maedhros> sounds good to me :D
15:07:45  <glx> staticize gradual_loading_wait_time
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15:12:47  <Maedhros> glx: static, or const (or both)? and if static, why?
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15:51:03  <DarkSSHClone> 'ello
15:52:12  <DarkSSHClone> o_O
15:52:16  *** DarkSSHClone is now known as Darkvater
15:52:19  <Darkvater> 'ello :)
15:52:30  *** Darkvater [~tfarago@tin.liacs.nl] has left #openttd []
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15:52:30  *** mode/#openttd [+o Darkvater] by ChanServ
15:53:29  <Darkvater> the silent treatment, ey you guys are a nasty bunch
15:53:33  <Darkvater> very well then
15:53:37  <Darkvater> you asked for it
15:53:41  *** mode/#openttd [+m] by Darkvater
15:53:44  <Darkvater> ha!
15:54:25  *** mode/#openttd [-m] by Darkvater
15:56:57  * valhallasw slaps Darkvater
15:57:27  <valhallasw> tin.liacs.nl? tin.. tin... sounds like the shell server
15:58:20  <peter1138> hello mr vater
15:58:32  <Darkvater> !
15:58:38  <Darkvater> I'm very upset and won't talk to any of you
16:00:41  <valhallasw> hey Darkvater
16:00:51  <valhallasw> you last checked your liacs mail Fri Dec  1 23:18 2006 (CET)
16:00:52  <valhallasw> >:)
16:01:05  <valhallasw> finger is nice.
16:01:16  *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds]
16:01:50  <valhallasw> Darkvater: that dragonball list is scary.
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16:35:01  <Brianetta> Wow
16:35:17  <Brianetta> You can run interactive processes in an irssi window
16:35:22  <hylje> :D
16:35:32  <Brianetta> I think it's time autopilot was made as an irssi script (:
16:37:25  <hylje> perl or python?
16:43:11  <smeding> irssi \o/
16:46:28  *** Cyorxamp [Cyorxamp@87.113.3.206.bbplus.pte-ag1.dyn.plus.net] has joined #openttd
16:47:00  <Cyorxamp> Lo folks, is there a FAQ for why people may get slow download rates when loading maps (even when eventually getting in, immediately getting disconnected)
16:49:00  <hylje> lack of bandwidth
16:49:13  <Cyorxamp> bandwidth isn't the issue
16:55:06  <DaleStan> Something else consuming the bandwidth?
16:55:58  <Cyorxamp> I am not accustomed to repeating myself
16:56:42  <DaleStan> Well, I'm almost positive that Open doesn't throttle the outgoing connections.
16:56:47  <CIA-1> peter1138 * r7326 /trunk/ (16 files in 3 dirs): -Feature: Add support for gradual (un)loading of vehicles (Maedhros)
16:57:06  <Cyorxamp> Well something is going on
16:57:26  <Cyorxamp> Some days it works fine, I can host and they can connect normally
16:57:57  <Cyorxamp> Other days its utter shit and it takes forever for them to connect and when they do (usually taking like 10mins to do so) they get disconnected
16:58:41  <DaleStan> Does it depend on time of day? weekday vs weekend?
16:58:52  <Cyorxamp> Not really noticed any pattern
16:59:33  <Cyorxamp> uploading/downloading speeds are fine with other things - checked for any limitations with my ISP and there are none - and ran a speed check... all fine
16:59:49  <Cyorxamp> You could try and connect yourself if you like
17:01:29  <Maedhros> woohoo! thanks peter1138, and Rubidium too for you help with it :)
17:15:25  *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd
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17:16:48  * Cyorxamp taps on DaleStans forehead
17:18:02  <Eddi|zuHause3> how do you people judge the chances of an RC1 tomorrow?
17:18:11  <DaleStan> I believe you that there's a problem, but my network troubleshooting skills are basically limited to ping and traceroute.
17:18:38  <Bjarni> Eddi|zuHause3: well, could be better
17:19:39  *** lolman [~John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd
17:20:46  <Sacro> oh noes
17:20:50  <lolman> Oh yes
17:21:35  * lolman declares Windows is good for 2 things
17:21:38  <lolman> EVE and LFS
17:22:09  <Sacro> ahh ive been playing GT Legends and GTR2
17:22:15  <lolman> lol
17:22:18  <lolman> Enjoying them?
17:22:24  <Bjarni> what is EVE and LFS?
17:22:29  <Bjarni> is it any fun?
17:22:42  <Bjarni> it has to be. It's a lolman activity :D
17:22:44  <lolman> EVE is EVE-Online, an MMORPG
17:22:51  <Bjarni> ahhh
17:22:57  <lolman> LFS is Live For Speed, an online racing sim
17:22:58  <Bjarni> something to avoid then
17:23:00  * Sacro points a nuke at netherland
17:23:00  <Bjarni> noted