Log for #openttd on 11th December 2006:
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00:00:21  <glx> max amount of players is 8 (companies)
00:00:31  <glx> 10 is the max for clients
00:00:40  <glx> (includes spectators)
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00:01:36  <Ailure> yes I know about the limits
00:01:37  <Ailure> but why
00:01:43  <Ailure> I'm asking for technical reasons. XD
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00:11:03  <Sacro> Ailure: probably cos they use a 3 bit integer for values?
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00:16:34  <Eddi|zuHause> there was somewhere a 16 player patch
00:18:16  <Ailure> hmm
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01:30:05  <Sacro> !seem Bjarni
01:30:07  <Sacro> !seen lolman
01:30:09  <_42_> Sacro, lolman ( was last seen quitting #openttd 6 hours 36 minutes ago (10.12. 18:53) stating "Ping timeout: 480 seconds" after spending 45 minutes there.
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04:22:12  <Ailure> openTTD industry
04:22:25  <Ailure> "We close down as soon you finish building your line"
04:26:53  <jotham_> only if your shit sucks
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04:41:49  <Ailure> lol eh
04:41:58  <Ailure> industries closes down after a period of it not being serviced
04:42:01  <Ailure> i just had a bad timing I guess
04:42:12  <Ailure> I plopped down the station
04:42:17  <Ailure> five secodns later, the sawmill was gone
04:42:30  <jotham_> sometimes i just throw a truck and a couple of dummy loading bays on
04:42:34  <jotham_> and use load/unload
04:42:43  <jotham_> just to pump the goods out of it
04:42:48  <Ailure> well at this point
04:42:58  <Ailure> I was rich enough to build a sawmill of my own anyway
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07:45:46  <jotham_> what do you guys recommend in the way of newgrfs?
07:48:57  <Nigel> Ailure, heh, nice
07:49:26  <Nigel> Ailure, what i like doing is having a really efficient/profit making coal route, and adding extra mines next to the stations
07:57:25  <peter1138> oooh
07:57:29  <peter1138> negative cost industries
07:57:37  <peter1138> inflation is a bit silly...
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08:06:42  <Celestar> morning
08:07:33  <peter1138> hello
08:11:28  <Celestar> hows stuff?
08:12:30  <peter1138> goodish
08:12:55  <peter1138> roughly located a desync issue, but only to "it's something in yapf"
08:16:50  <KUDr> some more info?
08:18:12  <peter1138> none since last night
08:18:26  <peter1138> tbh, i haven't a clue where to start debugging yapf
08:18:35  <peter1138> (especially on a running server, heh)
08:19:41  <KUDr> the problem must be in the information that yapf uses << there must be difference - track layout, vehicle data, signal states, etc.
08:19:51  <KUDr> yapf has no data to save/load
08:19:56  <KUDr> it is stateless
08:20:30  <KUDr> only the cache holds some stat, but it gets cleared every frame
08:21:02  <KUDr> so this is where we should begin - compare game data before and after save/load
08:22:02  <peter1138> what vehicle data does it use?
08:22:20  <KUDr> max speed...
08:22:25  <KUDr> type
08:22:29  <KUDr> position
08:22:52  <KUDr> compatible railtypes
08:23:19  <KUDr> hmm, should be all
08:23:35  <KUDr> owner
08:23:59  <KUDr> and then map data - heights
08:24:04  <KUDr> tracks
08:24:08  <KUDr> tile type
08:24:12  <KUDr> etc.
08:24:16  <KUDr> practically all
08:24:30  <KUDr> then also some extra data like:
08:24:42  <peter1138> well, stuff on the map we can rule out
08:24:58  <KUDr> bridge max-speed
08:25:20  <peter1138> and that's not part of the savegame :)
08:25:30  <KUDr> hmm
08:25:40  <KUDr> i dunno what is saved and what not
08:26:15  <KUDr> looks like something what changes over time
08:26:23  <KUDr> and is not saved
08:26:32  <KUDr> what can change?
08:26:33  <peter1138> well
08:26:47  <peter1138> rail vehicle cached data
08:27:05  <KUDr> you told that it must be old game on the server (not just started/loaded)
08:27:14  <KUDr> aha
08:27:33  <jotham_> xany idea why the nightly would throw this:
08:27:38  <jotham_> yanqui:12858$ openttd -D
08:27:39  <jotham_> Error: Invalid version of language packs
08:27:39  <jotham_> openttd: openttd.c:76: error: Assertion `0' failed.
08:27:39  <jotham_> Aborted
08:27:42  <KUDr> what data are cached on vehicle thta can influence its position/max-speed?
08:28:05  <jotham_> i've got the language files there etc
08:28:09  <peter1138> kudr, lots
08:28:45  <KUDr> can we make some CMD_COMPARE_VEHICLE_DATA ?
08:29:54  <KUDr> that will be sent to the clients and and run on all clients and server at the same moment (frame) and send data back to the server where they will be compared?
08:30:12  <peter1138> well
08:30:16  <Brianetta> Did any of you guys go to bed?
08:30:23  <peter1138> maybe i can run a test version which saves this data
08:30:30  <peter1138> rather than recalculating it
08:31:04  <KUDr> saves on the client and server so you can collect them and compare?
08:31:15  <peter1138> no, saves in the savegame
08:31:42  <KUDr> then how it helps?
08:32:02  <peter1138> because then it's saved, not recalculated by the client
08:32:14  <KUDr> it looks that if save/load on the server helps, we have difference between state before save and after load
08:32:38  <peter1138> exactly
08:32:47  <KUDr> aha, sit simply saves/loads more info than normal version?
08:33:01  <peter1138> yes
08:33:05  <KUDr> aha
08:33:17  <KUDr> so if you have one, please try it
08:33:25  <peter1138> doing now
08:33:28  <peter1138> however
08:33:44  <KUDr> ok, i must take a shower and head to work
08:33:44  <peter1138> need to have another long game with it
08:34:08  <KUDr> ll be back from work
08:37:30  <peter1138> 2099 :D
08:37:41  <peter1138> i think this game is dead anywya
08:37:43  <peter1138> lol
08:37:55  <peter1138> one player had a rating of 4024
08:42:48  <peter1138> 2
08:42:56  <peter1138> hmm
08:45:06  <jotham_> damn, the nightly wont let you do oblong maps anymore, is that a shortcoming of terragenisis?
08:47:52  <jotham_> it does a good job with the map generation
08:48:11  <jotham_> i've made a few perlin noise generators in the past, but nothing really nice
08:52:45  <Ailure> There's a lack of station that fits to iron ore mines
08:52:46  <Ailure> D:
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08:58:30  <Brianetta> I can generate an oblong map
08:58:48  <Brianetta> Ailure: The coal one is OK
08:58:54  <Brianetta> buit there's no matching drop
08:59:29  <Ailure> heh yeah
08:59:36  <Ailure> I used the coal one for iron ore mines
08:59:43  <Ailure> and mixed it with teh general industry one for look
09:00:17  <Ailure> fits well enough for now
09:04:08  <jotham_> hum
09:04:17  <jotham_> i wonder what's up with my 128x1024 oblong map
09:04:22  <peter1138> heh
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09:05:17  <Ailure> oh yeah the steel mill one
09:05:27  <Ailure> looks ok for dropping kind of
09:05:40  <Ailure> but yeah, it would be good if there were a sepearate station for dropping iron ore
09:05:41  <peter1138> looks better for pickup
09:05:47  <Ailure> the steel mill station in now looks best for steel pickup yeah
09:06:16  <jotham_> is there a way to improve your rep without bribery or tree building? this map is covered in trees and this town hates me and it's the start of the game
09:06:24  <jotham_> ('Very Poor' rating)
09:07:56  <Ailure> leaving it alone works for me
09:08:02  <Ailure> I have no idea if yuou would gain more or lose
09:08:11  <Ailure> if you kept demolishing and building trees
09:08:19  <Ailure> I should look into how the rating system works again
09:08:29  <Ailure> but it wouldn't make sense to get a slight gain
09:08:32  <Ailure> becuse that would be abusable
09:09:07  <peter1138> i believe you get less 'points' building a tree than demolishing one
09:09:18  <peter1138> but i could be remembering incorrectly
09:09:35  <Brianetta> peter1138: You remember incorrectly
09:09:58  <Brianetta> A standard #openttdcoop trick is to carpet bomb the trees, then replant the lot.
09:10:09  <Brianetta> Rinse and repeat, up to a maximum rating of "good"
09:10:27  <Ailure> cheaper than bribing I assume
09:10:30  <jotham_> carpet bomb?
09:10:36  <Ailure> and less risky too
09:10:39  <Brianetta> Drag the demolition tool
09:10:39  <jotham_> dig hole?
09:10:42  <jotham_> ahh
09:10:43  <Triffid_Hunter> lol.. "we ripped up your trees and planted new ones, do you love us yet?"
09:10:51  <Ailure> well
09:11:02  <Ailure> it makes sense that terrforming pisses off people who lives close to it
09:11:13  <Ailure> I wouldn't like it if some big corperation
09:11:20  <Triffid_Hunter> ah so I should stop doing it in the middle of town
09:11:21  <Ailure> dceided that flattening a big mountain close to my city
09:11:24  <Ailure> is a good idea
09:11:58  <Brianetta> Trees multiply too quickly.  That's counter to experience.
09:12:19  <Ailure> they do?
09:12:19  <Brianetta> I think farms should grow and grow
09:12:24  <Ailure> or do you mean within the same tile? heh
09:12:30  <Ailure> :p
09:12:34  <Brianetta> Ailure: More to the point, they survive too effectively.
09:12:39  <Ailure> ah
09:12:44  <Ailure> I see what you mean
09:12:45  <Ailure> heh
09:12:52  <Ailure> some cities tend to have thick forests around them
09:12:53  <Ailure> whne I play
09:12:59  <Ailure> due to me trying to improve ratings
09:13:02  <Brianetta> That only happens in south Germany
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09:14:48  <Ailure> anyway, going to sleeep
09:15:26  <Brianetta> I'm going to work
09:15:41  * Brianetta ties laces
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10:03:05  * Brianetta is at work now
10:03:21  <peter1138> :)
10:03:45  <peter1138> or rather ):
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10:08:51  <peter1138> KUDr: i was thinking, instead of saving this data, we could implement that "invalidate your caches" join command
10:09:12  <peter1138> perhaps
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10:19:57  * Brianetta closes down his deathmatch server
10:20:16  <Brianetta> It spends 90% of its time paused, with eight dead companies.
10:26:41  <peter1138> probably just needs a new game
10:26:51  <Brianetta> It gets one every day
10:27:00  <Brianetta> I go in and kick it
10:27:08  <Brianetta> and people join, then naff off
10:27:31  <Brianetta> Usually it's fill of non-English speakers who don't understand the ararchic nature
10:27:32  <peter1138> ahh
10:27:40  <Nigel> thats the problem with the OTTD multiplayer games
10:27:44  <Brianetta> anarchic, heh
10:27:52  <Nigel> they are too slow, and last a day
10:28:01  <Brianetta> Nigel: My other servers fared better
10:28:10  <Brianetta> Deathmatch was a small map, no rules of fair play
10:28:13  <Brianetta> a failed experiment
10:28:38  <Brianetta> People don't like it to be OK that your tracks are blocked deliberately
10:28:39  <XeryusTC> OTTD players are too nice people :P
10:28:57  <Nigel> yeah, still, too slow and games lasting over a day is the problem imo
10:28:59  <Brianetta> and those who can't understand the MOTD usually find out the nature of the game too late.
10:29:16  <Brianetta> Nigel: Games last weeks.  I love that.
10:29:21  <Nigel> (in most cases)
10:29:32  <Brianetta> I've been following the companies on peter1138's server all this week
10:29:35  <XeryusTC> Nigel: try #openttdcoop ;)
10:29:39  <Brianetta> and I had two on there myself
10:29:41  <Nigel> Brianetta, people can errr... loose interest
10:29:41  <Brianetta> both folded
10:29:57  <Nigel> XeryusTC, i might sometime
10:30:03  <Brianetta> Nigel: They can, but there are enough who don't lose interest to keep servers busy
10:30:12  <Brianetta> My deathmatch server was an oddity in this respect
10:30:15  <Nigel> atm though it's 30mins to Midnight, so i'm about to get some sleep
10:30:18  <XeryusTC> my internets are slowly dieing :(
10:30:42  <Brianetta> Once 0.5 comes out, my nightly shall be resurrected as a non-nightly
10:32:31  <peter1138> hmm
10:32:52  <peter1138> i'm going to run a test server soon
10:33:02  <Brianetta> test server?
10:33:07  <peter1138> yes
10:33:09  <Brianetta> I thought fuzzle was one
10:33:10  <peter1138> with some mods
10:33:19  <peter1138> well, it is, but it's a plain trunk build
10:33:33  <peter1138> i want to try and find this desync bug
10:33:38  <Brianetta> Oh yes, trunk - where nothing needs testing
10:33:49  <Brianetta> because it's all debugged in other branches
10:33:51  <peter1138> :P
10:34:03  <Brianetta> I still think it's a silly way to dev
10:34:14  <peter1138> well, i'll be testing with some patches that shouldn't go in trunk
10:34:28  <peter1138> cos if it doesn't fix it then it's pointless
10:34:30  <Brianetta> default red signals (:
10:34:37  <peter1138> that should go in trunk :)
10:34:40  <Brianetta> (-:
10:35:04  <Brianetta> Train throttles (:
10:35:08  <Brianetta> manual drive
10:35:21  <peter1138> shouldn't
10:35:27  <peter1138> not in its current state
10:35:34  <Brianetta> ooooh
10:35:37  <Brianetta> does it work?
10:35:44  <peter1138> sort of
10:35:58  <Brianetta> ooooh
10:36:23  <peter1138> stopping at stations doesn't quite work correctly
10:36:32  <peter1138> signals are totally ignored, so it's all manual
10:36:33  <Brianetta> svn: This client is too old to work with working copy '.'; please get a newer Subversion client
10:36:36  <Brianetta> ):
10:36:38  <peter1138> o_O
10:36:53  <Brianetta> I have an FC6 box and my FC5 boxen now hate svn
10:37:13  <Brianetta> They mung up on make, too, which uses the svn version
10:37:21  <peter1138> hmm
10:37:30  <Brianetta> I'll see if I can hammer in the FC6 rpm
10:37:36  <Brianetta> You know what distros are like
10:37:50  <Brianetta> They never upgrade packages beyond their major version
10:37:53  <peter1138> *nod*
10:38:15  <peter1138> right, i need a TFT monitor with DVI input
10:38:21  *** XeryusTC [] has quit [Ping timeout: 480 seconds]
10:38:26  <peter1138> i wonder if widescreen is the way to go
10:38:51  <Brianetta> subversion-1.3.2-2.1 -> subversion-1.4.2-2
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10:40:35  <Darkvater> morning
10:40:48  <Darkvater> peter1138: samsung 205bw 20" widescreen :D
10:42:43  <Brianetta> ah, solution:
10:42:47  <Brianetta> Subversion 1.4 changed the working copy format. It sounds like you
10:42:47  <Brianetta> used some Subversion client based on the 1.4 libraries, which
10:42:47  <Brianetta> silently upgraded your working copy to the 1.4 format, and then your
10:42:47  <Brianetta> 1.2.1 client was unable to use it.
10:42:47  <Brianetta> Upgrade all your clients to 1.4 versions
10:43:16  <Brianetta> Silently upgrading files is NOT good practise
10:43:55  <Darkvater> useless fact of the day: It took me 2.5 hours to get to work today instead of the usual 45 minutes
10:44:10  <Darkvater> oh the glory of public transportation \o/
10:44:22  <Brianetta> svn sucks
10:44:22  <Nigel> Darkvater, 2.5 hours? sounds like my normal daily one way commute
10:44:39  <peter1138> Brianetta: tell that to... moriarty, is it?
10:44:56  <Brianetta> peter1138: I'm more likely to just strangle the svn developers
10:45:06  <peter1138> the guy complaining that a switching the same config between trunk and miniin causes a warning...
10:45:11  <Brianetta> I use the same checked out copy on several machines
10:45:31  <peter1138> o_O
10:45:34  <Brianetta> I shouldn't have to worry abou tthe svn version
10:45:44  <Brianetta> peter1138: I have nfs home
10:45:54  <Brianetta> I can play openttd in any room
10:46:07  <peter1138> i can too... with a laptop
10:46:12  <peter1138> well
10:46:12  <Brianetta> I have a laptop too
10:46:19  <peter1138> if i had one with a working battery...
10:46:22  <Brianetta> but it doesn't have the resolution
10:46:25  <roboboy> gnight
10:46:31  <Nigel> Darkvater, i spend... 16 hrs a week on public transport, to spend 20 hrs a week in town
10:46:44  * roboboy folds out the bed and locks it into position.
10:46:53  *** roboboy is now known as robobed
10:46:57  * Brianetta sticks robobed on ignore
10:47:04  <peter1138> Brianetta: this guy :)
10:47:12  <Nigel> Brianetta, heh
10:47:17  <robobed> boo
10:47:41  <peter1138> do i need dvi?
10:47:42  <peter1138> hmm
10:48:08  <Darkvater> Nigel: it's different if you are not used to it
10:48:10  <Darkvater> peter1138: yes
10:48:34  <Nigel> peter1138, haha, thats a good one
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10:48:48  <Nigel> Darkvater, true, i've been doing that for a year now
10:48:50  <Darkvater> peter1138: any decent TFT comes with DVI and you get a much better picture, most specifically: less interference, never set and screw around with scrensize
10:49:06  <Nigel> /day for 4hrs/day sitting on buses/trains
10:49:15  <Nigel> (and waiting at stations)
10:49:26  <Darkvater> that's way underpaid
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10:49:43  <peter1138> VX1935wm 19" widescreen, £205 :/
10:49:46  <Nigel> no, i pay THEM that much :P
10:49:55  <peter1138> 1440 x 900... hmm.
10:50:04  <Darkvater> too small
10:50:23  <Brianetta> Moriarty is definitely making his own problems and feeding them to the devs.
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10:50:42  <Darkvater> there's this ViewSonic VX2025WM 20" LCD Monitor
10:50:47  <peter1138> 19" isn't that smallheh
10:50:58  <Darkvater> it is if it is widescreen
10:51:05  <Nigel> Brianetta, yep
10:51:20  <peter1138> that's £287 :/
10:51:27  <Darkvater> there's also the NEC one, donnu it's name; way more expensive than the 2025WM and only knows a bit more
10:51:34  <peter1138> 1680 x 1050
10:51:37  <Darkvater> :O UK is expensive
10:52:45  <Brianetta> Darkvater: We live on an island.
10:53:30  <Darkvater> we also live on an's just a bit bigger ;p
10:53:42  <Nigel> i'm much more impressed with
10:53:46  <Brianetta> That's a continent.
10:53:52  <Nigel> err
10:53:58  <Nigel>
10:54:01  <peter1138> 22" viewsonic vx2235wm
10:54:03  <peter1138> £299
10:54:41  <peter1138> plus a dvi cable, i assume
10:54:45  <Brianetta> Nigel: That happens to me when I sit at an FC5 machine after compiling on FC6.  Running make fixes it, in about four seconds.
10:55:03  <Nigel> Brianetta, read the entire post though :P
10:55:26  <Darkvater> donnu about viewsonic but mine came with a DVI cable
10:55:41  <Darkvater> only that damn samsung only supplied a single-link cable which is just enough
10:55:45  <Brianetta> Nigel: Not sure what I'm missing
10:56:08  <Nigel> oh actually, i misread "i copied the standard missig data files into the data folder"
10:57:13  <Brianetta> Bah, FC6 started with svn 1.3 but updated it
10:57:17  * Nigel hits self over head
10:57:21  <Brianetta> leaving FC5 machines to struggle
10:57:42  <peter1138> such is the way of updates
10:58:05  <Nigel> and that folks is why my machines are RH free
10:58:07  <Brianetta> silently upgrading config files
10:58:14  <Brianetta> that's getting them a spot in hell
10:58:34  <Nigel> although i am a bit partial to a red fedora if anyone wants to send me one for Christmas
10:58:44  <peter1138> dabsvalue widescreen 19" £125, heh
10:58:55  <Darkvater> dabsvalue? lol
10:58:56  <peter1138> looks crap though
10:59:05  <Darkvater> it sounds like crap as well
11:00:09  <peter1138>  Excellent Value Branded for Gamers and Movies
11:00:10  <peter1138> £370.12 inc vat
11:00:17  <peter1138> yeah, good value i'm sure
11:00:21  <peter1138> NEC 20WGX2
11:01:17  <Darkvater> ah yes...that screen is my favourite....just too damn expenisve
11:01:39  <Darkvater> it has this Sig or something screen, superb refresh rate and colour reproduction
11:02:23  <peter1138> asus 22" widescreen, £281
11:02:24  <peter1138> hmm
11:02:45  <peter1138> belinea... urgh
11:04:19  <peter1138> sm-205bw
11:04:23  <peter1138> hmm
11:04:45  <peter1138> all too confusing
11:04:48  <Darkvater> hehe
11:05:11  <Darkvater> donnu if it's a samsung issue but our 205bw started blinking (going on-off) randomly at some point
11:05:20  <Darkvater> until I switched around the PCI cards on the motherboard
11:07:29  *** Belugas_Gone [~Jfranc@] has quit [Ping timeout: 480 seconds]
11:09:37  * Brianetta builds an FC5 rpm for subversion 1.4.2
11:09:41  *** Smoky555 [] has joined #openttd
11:09:43  <Brianetta> If anybody wants it, ask (:
11:09:56  *** Belugas_Gone [~Jfranc@] has joined #openttd
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11:09:59  <Brianetta> It appears to be building cleanly
11:16:34  <XeryusTC> Brianetta: yum update subversion
11:16:51  <XeryusTC> or yum update svn
11:18:10  <Brianetta> XeryusTC: FC5 doesn't have the update
11:18:14  <Brianetta> FC6 does
11:18:28  <Brianetta> FC67 has updated, and subversion then updated my repo directories
11:18:28  <XeryusTC> hmm
11:18:33  <Brianetta> and my FC5 machines are screwed
11:19:20  <Brianetta> I wouldn't have upgraded to FC6 on that machine had I know that it offered no improvements over FC5
11:19:24  <Brianetta> and plkety of headaches
11:19:30  <Brianetta> Google Earth broke ):
11:20:33  <KUDr_wrk> [11:09:07] <peter1138> KUDr: i was thinking, instead of saving this data, we could implement that "invalidate your caches" join command << you mean cached vehicle data?
11:20:57  <peter1138> and the yapf stuff
11:21:01  <Darkvater> KUDr_wrk: I think he means don't invalide cache every frame, but when the server says so
11:21:12  <peter1138> but, we'll see
11:21:18  <KUDr_wrk> yapf invalidates cache on save/load
11:21:29  <KUDr_wrk> as it is between frames
11:21:34  <peter1138> instead of
11:21:40  <KUDr_wrk> but could be better to do it only rarely
11:21:44  <KUDr_wrk> yes
11:22:09  <KUDr_wrk> bu i am now thinking of how can i help hunting this desync we have
11:23:07  <KUDr_wrk> would be good to eliminate some yapf calls (like servicing requests) and try to reproduce it
11:23:30  <KUDr_wrk> is it related to some specific transport types (like trains)?
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11:43:04  <peter1138> damn, a debug build with VS2005 is too slow :/
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11:51:51  <Brianetta> debug in leeenox
11:52:43  <peter1138> not when my desktop is a windows pc
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11:53:08  <Brianetta> what an odd configuration (:
11:53:36  <Brianetta> I'm the only person in this organisation with a Linux desktop
11:53:44  <Brianetta> Something my boss seems proud to tell visitors
11:53:56  <Brianetta> My Linux box is a full AD member (:
11:54:03  <peter1138> o_
11:54:05  <peter1138> O
11:54:21  <Brianetta> I log in with my ad username
11:54:28  <Brianetta> brianr@cnx.local
11:54:33  <Brianetta> and it auths with the DCs
11:54:49  <Brianetta> and my machine shows up in the AD
11:55:15  <Brianetta> gets all its network config from there, too
11:55:39  <Brianetta> I haven't decided whether or nt I want it to try some limited group policy stuff
11:55:43  <Brianetta> I'd have to write it myself
11:56:30  <Brianetta> From time to time it all buggers up, though, and forgets the mapping from AD user to unix user ID number, meaning that my files all "lose" their ownership to some long number
11:58:17  *** valhalla1w is now known as valhallasw
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12:32:29  <CIA-1> rubidium * r7476 /trunk/table/build_industry.h: -Fix (6965): the paper mill belongs in the Sub-Arctic (LT_HILLY) and not the Tropic (LT_DESERT) climate.
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12:34:05  <Darkvater> :O
12:34:56  <Darkvater> !openttd commit 6965
12:34:58  <_42_> Commit by belugas :: r6965 /trunk/ (industry.h industry_cmd.c table/build_industry.h) (2006-10-27 15:54:24 UTC)
12:35:00  <_42_> -CodeChange : Add a climate bitmask member to IndutrySpec.
12:35:02  <_42_> Removed a loop that used the array _build_industry_types for that purpose.
12:35:09  <Darkvater> :O
12:35:15  <Darkvater> nobody noticed :O
12:35:21  <Darkvater> :O
12:35:32  <Rubidium> well, one person noticed it...
12:35:33  <Darkvater> why do I keep saying that
12:35:33  <Darkvater> :O
12:35:42  <Rubidium>
12:35:57  <Darkvater> after 1.5 months :O
12:38:00  <CIA-1> rubidium * r7477 /trunk/ (industry_cmd.c town_cmd.c): -Fix (7451): Allocate(Industry|Town) get called twice when trying to build an industry/town via a command, thus incrementing the number of towns/industries twice when created via a command.
12:38:38  <Darkvater> !openttd commit 7451
12:38:40  <_42_> Commit by rubidium :: r7451 /trunk/ (4 files) (2006-12-09 14:14:51 UTC)
12:38:40  <Darkvater> :O
12:38:41  <_42_> -Fix (7372): GetNum(Towns|Industries) should return the actual number of towns and industries.
12:38:43  <_42_> -Fix (6055): GetMax(Town|Industry)Index should not return the number of towns or industries - 1, but the size of the pool - 1.
12:39:23  <Rubidium> Darkvater, are you now officially in the ":O" mode?
12:39:41  <Darkvater> :O
12:40:00  <Mikachu> look out for flying penises
12:40:15  <Darkvater> now this mode: I'm so bored at work
12:40:21  <Darkvater> -w
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13:49:50  <peter1138> hmm
13:50:37  <Darkvater> mmh
13:50:42  <peter1138> 205bw, eh?
13:50:53  <Darkvater> ay
13:50:54  <peter1138> £199
13:50:56  <peter1138> hmm
13:52:32  <Darkvater> how much euros is that
13:52:33  <Darkvater> 294
13:52:39  <Darkvater> with or without tax?
13:52:45  <peter1138> with
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13:52:58  <peter1138> The 205BW does have a slightly lower response time than the 215TW at 6ms compared to 8ms. Thankfully the lower response time doesn't come at the expense of colour depth, since the 205BW still uses an 8-bit panel rather than a 6-bit model.
13:53:03  <peter1138> hmm
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13:53:13  <hylje> hmm
13:53:32  <Darkvater> we bought ours for 240 EUR about a month ago
13:53:55  <peter1138> hmm
13:53:59  <Darkvater> hmm no wait
13:54:10  <Darkvater> 340 I mean
13:54:52  * peter1138 looks at reviews which say the image qualtiy isn't that good
13:54:55  <Darkvater> so about 340#
13:55:33  <Darkvater> he, didn't notice (you do have to lower the default brightness/contrast)
13:55:35  <Darkvater> got a link?
13:55:53  <peter1138>
13:55:58  <peter1138> doesn't really say much though
13:56:42  <cocobo_> I run linux and I get no sound in openttd. I don't have midi setup but I would like to get sound effects. Any ideas?
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13:58:46  <hylje> sound effects dont need midi
13:58:57  <Darkvater> cocobo_: ./openttd -d driver=5
13:59:03  <Darkvater> what does that say about sound?
13:59:32  <Darkvater> some people also had problems and it seemed ALSA or OSS locked their soundcard or something. Have a look around on the ofrums
14:00:07  <cocobo_> the debug did not give me any hints. Only Successfully probed stuff.
14:00:32  <cocobo_> does sdl use alsa or oss. I sometimes have problems with oss.
14:00:36  <hylje> alsa
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14:02:13  <Sacro> cocobo_: either
14:02:33  <Sacro> export SDL_AUDIODRIVER=alsa
14:03:52  <cocobo_> hmm, I had a export SDL_AUDIODRIVER="dsp" in my bashrc. That explains a few things.
14:04:12  <hylje> pebkac :(
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14:06:01  <Darkvater> he, we need to properly fix up airports
14:06:16  <Darkvater> this shared sprite-system they have makes it a pita to replace their gfx and make them look proper
14:06:35  <peter1138> like make the intercontinental one work?
14:06:59  <Darkvater> like make all > city work
14:07:30  <hylje> freeform airports plx
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14:09:20  *** Belugas_Gone is now known as Belugas
14:09:25  <cocobo_> are there some guide how to build those cool railways I sometimes see in screen shots. All my rails are point to point.
14:09:45  <peter1138> i just use common sense
14:11:30  <hylje> cocobo_: i think ottdcoop has some
14:16:52  <Brianetta> coop doesn' thave anything that could graduate you from single lines
14:21:46  <Brianetta>
14:21:48  <Brianetta> There you go
14:21:58  <Brianetta> I had to search the forum for posts I'd made
14:22:40  <cocobo_> thanks!
14:26:41  <hylje> that one depends on PBS a lot
14:27:04  * PandaMojo misses PBS
14:29:15  <Brianetta> hylje: No, it just mentions them.
14:29:19  <Brianetta> It's a Patch guide.
14:29:27  <Brianetta> It's also the best guide out there.
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14:46:28  <peter1138> haha
14:46:42  <peter1138> "Anyway, such non-NewGRFs will now be automatically removed the from the configuration, with an error."
14:46:47  <peter1138> "Why? I would like to use them(the non-newgrfs). "
14:46:51  <peter1138> o_O
14:47:01  <hylje> what
14:48:17  <glx> hmm he should tell us what non-newgrf he wants to use :)
14:49:34  <Darkvater> non-newgrf? we don't support excel sheets
14:50:28  <Sacro> Darkvater: but i wanted to do my coursework whilst playing
14:50:36  <peter1138> yeah
14:50:40  <peter1138> each tile is a data cell
14:51:02  <Sacro> ooh, vim for openttd
14:52:09  <peter1138> now you've gone too far
14:52:19  <Brianetta> What are you discussing?
14:53:06  <peter1138> dunno
14:53:29  <peter1138> but i've just realised all this new newgrf stuff totally fucks up the 32bpp branch
14:53:37  <peter1138> ah well, tar files are never newgrfs anyway...
14:54:47  <Sacro> Brianetta: excel support...
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14:55:18  <Brianetta> What would that achieve?
14:55:29  <peter1138> bloat
14:55:32  <peter1138> incompatible files
14:55:34  <peter1138> crashes
14:55:37  <peter1138> it's a winner
14:55:45  <peter1138> we could use excel as a database
14:55:48  <Brianetta> ew
14:55:50  <Brianetta> ew ew ew
14:55:51  <Brianetta> no
14:55:53  <lolman> Eww!!
14:55:53  <peter1138> hehe
14:55:54  <Brianetta> it's not a database
14:55:58  <hylje> access then?
14:56:04  <peter1138> i knew that one would strike a nerve...
14:56:05  * Brianetta frowns at hylje
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14:57:44  <lolman> MySQL? ¬_¬
14:58:02  <hylje> postgres
14:58:18  <Sacro> oh noes
14:58:23  <lolman> :O
14:58:58  <lolman> Oh noes, it's Sacro!
14:59:06  * Sacro checks
14:59:09  <Sacro> oh noes... your right
14:59:10  <Brianetta> MySQL is faster, PoestGres is... better
14:59:23  <Brianetta> sqlite is fastest
14:59:27  <Brianetta> but a bit hairy, IMO
15:02:49  <Naksu> access isn't bad for a single-user (/app) environment
15:05:35  <Darkvater>
15:05:36  <Darkvater> sweet
15:06:10  <peter1138> the problem with those links
15:06:12  <peter1138> is it loads
15:06:16  <peter1138> and goes to the right place
15:06:18  <peter1138> then the images load
15:06:23  <peter1138> and it's somewhere else
15:06:44  <peter1138> and then you go to the url again and it goes to the top
15:06:46  <peter1138> bloody ie
15:06:55  <peter1138> looks a bit big to me
15:07:57  <Darkvater> hmm
15:08:01  <Darkvater> my boredom will end soon
15:08:56  <Sacro> Darkvater: waiting for a pr0n download to finish?
15:10:29  <Darkvater> no I'll go home soon :)
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15:12:56  <TheMask96> Darkvater: where do you work? :)
15:13:53  *** mikk36 [] has joined #openttd
15:14:49  <Darkvater> :)
15:17:46  <Brianetta> peter1138: Firefox has the same brain-dead image loading behaviour
15:19:26  <Mikachu> but if you click the go button again, it actually goes to the right place in the page
15:20:12  * Darkvater whistles _opera_
15:20:28  <Darkvater> lolol
15:20:29  <Darkvater>
15:21:40  <Mikachu> that is funny on more than one level
15:21:42  <Darkvater> "There is a concern here that the Jewish community will be portrayed as the Grinch."  << rofl
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15:24:26  <Brianetta> The airport stole Christmas!
15:24:36  <Brianetta> Fear of litigation ends fun
15:24:44  <hylje> :o
15:24:44  <Brianetta> Not even a newsworthy headline
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15:51:34  <peter1138>
15:51:38  <peter1138> clearly i need that one :D
15:52:52  <Darkvater> :O
15:52:58  <Darkvater> how much?
15:53:12  <Darkvater> 3840x2400 optimum resolution
15:53:21  * Darkvater picks up jaws
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15:54:32  <peter1138> 204 pixels per inch :D
15:54:40  <peter1138> imagine ottd fullscreen on that...
15:55:29  <Darkvater> puny
15:55:59  <peter1138> £4500 so far
15:56:20  <peter1138> "Of course, for text work you might as well forget it. The font size is simply too small to comfortably work with, although I have to say it is still pin sharp. To get around this you can run a second lower resolution display alongside the VP2290b"
15:56:24  <peter1138> duh
15:56:28  <peter1138> just increase your text size, fuckwit ;)
15:56:53  <Mikachu> haha, genius
15:57:19  <Mikachu> that's why fonts are measured in points, not pixels, and dpi was invented...
15:57:21  *** xkill is now known as riot
15:58:41  <peter1138> yes
15:58:47  <peter1138> well, mind you, it doesn't really work well in windows...
15:59:55  <Tefad> heeee
16:01:19  <Darkvater> peter1138: it works about as good as in openttd ;p
16:01:24  <Darkvater> s/good/well
16:01:27  <peter1138> :)
16:01:27  <Mikachu> yeah the windows gui is pixelbased, isn't it?
16:01:29  * Darkvater slaps himself silly
16:01:35  <Mikachu> unlike gtk+ or some other clever system :)
16:01:50  *** Sacro [~Ben@adsl-83-100-186-94.karoo.KCOM.COM] has joined #openttd
16:06:47  <Tefad> i think windows gui has some other weird units available to it
16:06:52  <Tefad> but bad coders use pixels
16:06:56  <peter1138> our promised c++ based gui never turned up
16:07:04  <peter1138> well, not really promised :)
16:07:09  <Tefad> which royally screws up DPI settings
16:07:21  <peter1138> and i don't think embedding gtk is possible or wanted...
16:07:25  *** Purno [] has joined #openttd
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16:08:13  * Darkvater will never have another espresso again!
16:08:22  <peter1138> hmm?
16:08:48  <Darkvater> who promised the c++ gui? ;)
16:08:51  <peter1138> mattc
16:08:58  <peter1138> or whoever it was
16:09:34  <peter1138> can't remember
16:09:37  <Darkvater> hmm wans't it espresso?
16:09:46  <peter1138> that sounds like an ex-colleague though.
16:09:47  <peter1138> hmm
16:12:47  <Belugas_Gone> espresso, capucino : I just don't care, as long as there is cafein inside!
16:12:56  <Belugas_Gone> the higher the %, the better it is!!
16:13:01  <Darkvater> ey belugas :)
16:13:16  <Belugas_Gone> hello Mister Darkvater :)
16:13:23  <Darkvater> I have something for ya ^^
16:14:04  <Belugas_Gone> coffee??
16:14:06  <Belugas_Gone> miam!
16:16:34  <Brianetta> highest  is espresso
16:16:39  <Brianetta> percentage
16:17:22  <Brianetta> since capuccino and latte are just coctails of milk with a shot of espresso...
16:17:29  <Brianetta> espresso.  undiluted.
16:18:40  <Belugas_Gone> my favorite :)
16:22:30  <Darkvater> home!
16:22:32  <Darkvater> whee
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16:56:17  <LadyHawk> i dont like coffee
16:56:18  <LadyHawk> too bitter
16:56:27  <LadyHawk> unless thers like 6 sugars and lots of milk in
16:57:21  <LadyHawk> so i yet have to discover its beautiful waking up capabilities
16:58:40  <peter1138> yuck
16:59:39  <LadyHawk> haha
17:00:07  <LadyHawk> i never used to drink coffee or tea at all.. now i drink tea.. thanks to my boyfriend
17:00:14  <LadyHawk> i started to like a hot drink and tea was it
17:00:18  <peter1138> "documented limitation" :D
17:01:09  <LadyHawk> tea + 2-3 sugars, not too strong.. but people usually feed me tea + 2 sugars + milk which is also ok
17:01:23  <LadyHawk> see im not too picky ;p
17:02:34  *** Morlark [] has joined #openttd
17:02:57  <Morlark> Faux: There you are! :o
17:06:47  <CIA-1> rubidium * r7478 /branches/makefile_rewrite/ (config.lib configure): [MakefileRewrite] -Feature: a seperate directory for intermediate files for debug and release compilations.
17:07:51  <Sacro> !seen Bobingabout
17:07:51  <_42_> Sacro, you know that the length of nicks is limited, don't you?
17:07:57  <Sacro> _42_: yes
17:08:01  <Sacro> !seen bobing*
17:08:02  <_42_> Sacro, I found one match to your query: BobingAbout. BobingAbout (BobingAbo@adsl-83-100-224-227.karoo.KCOM.COM) was last seen parting #openttd 3 days 21 hours 41 minutes ago (07.12. 19:26), after spending 33 minutes there.
17:10:12  *** nairan [] has joined #openttd
17:11:50  <CIA-1> glx * r7479 /trunk/misc_gui.c: -Fix r5946: don't lower non-existent widget
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17:24:41  * Brianetta applies peter1138's dodgy traincontrol patch
17:24:54  <Brianetta> applied cleanly (excepting trainilng CRs)
17:25:07  <Mikachu> fromdos is a nice command
17:25:15  <Brianetta> Bit late now
17:25:27  <Brianetta> It worked, anyway
17:25:31  <Brianetta> patch stripped them
17:25:42  <Brianetta> compiled
17:25:49  <Mikachu> it's easier to spot rejects without all those warnings though
17:25:59  <Brianetta> It only patched a half dozen files
17:26:41  <Sacro> Brianetta: patchlink!
17:27:09  <SpComb> Logs:
17:27:09  <Sacro> !logs
17:31:51  <Brianetta> Sacro: It's not very good
17:31:56  <Brianetta> !lastlog diff
17:32:02  <Brianetta> drat, that should have been a /
17:32:13  <Brianetta>
17:32:18  <hylje> :o
17:32:26  <Sacro> :o
17:32:33  <Brianetta> OK, be prepared for this:  ALL TRAINS ARE MANUALLY CONTROLLED
17:32:36  <Sacro> but will VS2005 be nice to compile :s
17:32:41  <Sacro> Brianetta: crashy crashy
17:32:44  <Brianetta> indeed so
17:32:52  <Brianetta> They appear to slow down for red lights
17:32:56  <Brianetta> but that's all
17:33:05  <Brianetta> they don't stop for stations unless you stop them
17:33:26  <Brianetta> basically, the game isn't playable with this patch
17:33:27  <Ailure> I really look forward controlling a 200 train network that way
17:33:35  <Brianetta> unless you have, say, three trains, and fast reactions.
17:34:07  <Brianetta> oh, and the speed slider resets to full brakes when you close and reopen a train window
17:34:31  <Brianetta> It's not quite like the locomotion one (:
17:34:45  <Sacro> hmmm...
17:34:51  <Sacro> compiling using windows is fun
17:34:54  <Brianetta> but it's a wip
17:34:58  <Brianetta> a very low priority wip
17:35:07  * Brianetta pokes peter1138
17:35:35  <peter1138> hmm?
17:35:42  <hylje> include this thing in trunk!
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17:36:03  <peter1138> i didn't say it was workable :)
17:36:16  <Brianetta> peter1138: It's fab!
17:36:20  <peter1138> it needs 1) a button to enable/disable manual control
17:36:23  <Brianetta> although I'd prefer only having to control one (:
17:36:25  *** Wolf01 [] has joined #openttd
17:36:35  <peter1138> 2) er, somethign else
17:36:43  <Brianetta> peter1138: It needs to remember the state of the slider, too
17:36:45  <Wolf01> evening
17:36:48  <peter1138> that's easy
17:36:54  <Brianetta> trains coast about, and when you click them the slider's full eft
17:37:05  <peter1138> i'm going home... maybe i'll do more to it then :)
17:37:10  <Brianetta> The speedo's knackered, too (:
17:37:23  <peter1138> yes, it shows the slider's setting
17:37:36  <peter1138> if you set your units to metric you got -100 to 100
17:37:43  <Brianetta> >0 = power, <0 = brakes?
17:37:48  <peter1138> yes
17:37:51  <peter1138> 0 == coast :D
17:37:53  <Brianetta> Yes, I am metric
17:38:02  <peter1138> that'll change, of course
17:38:05  <Brianetta> They handle nicely
17:38:09  <Brianetta> I even stopped for passengers
17:38:15  <Brianetta> very heavy (:
17:38:36  <peter1138> try stopping down a steep hill...
17:38:36  <Brianetta> It's a worry, not knowing if that green is going to stay green...
17:38:46  <Sacro> anyone using tortoisesvn?
17:38:50  <Sacro> i cant figure how to patch
17:38:55  <Brianetta> and you know it isn't, because the other trains aren't stoping (:
17:39:02  <Brianetta> Sacro: Linux?
17:39:06  <Sacro> Brianetta: no, windows
17:39:11  <Brianetta> On your own..
17:39:28  * Sacro downloads cygwin
17:39:50  <Brianetta> Sacro: No need
17:39:51  <Brianetta> wait
17:39:54  <Brianetta> that's bilky
17:39:56  <Brianetta> bulky
17:40:00  <Brianetta> just look for gnu32
17:40:06  <Brianetta> gnu tools compiled for win32
17:40:11  <Brianetta> patch is one of them
17:40:13  <Brianetta> as is unrr (:
17:40:15  <Brianetta> unrar
17:40:17  <Brianetta> and ls
17:40:21  <Brianetta> and wget
17:40:24  <Sacro> mingw
17:40:24  <Brianetta> and dd
17:40:28  <Brianetta> nah
17:40:31  <Brianetta> not mingw
17:40:32  <Sacro> hmm
17:40:45  * Brianetta hunts for 'em
17:41:11  <Brianetta>
17:41:34  <Brianetta> and yes, it includes patch
17:42:06  <Brianetta>
17:42:11  <Faux> So, anyone want to tell me what happened to openttd-gpmi yet? ;)
17:42:56  <Brianetta> gpmi?
17:42:57  <glx> Sacro: rename gnu patch.exe to something else if you don't want its name to conflict with MS patch.exe :)
17:42:59  <Brianetta> wassat?
17:43:06  <Sacro> glx: thanks
17:43:12  <Brianetta> MS patch.exe?  yucky
17:43:20  <Brianetta> I be it doesn't even do what patch should
17:43:21  <Ailure> Random people have blurted gpmi now
17:43:22  <Sacro> i have a patch alrady?
17:43:25  <Ailure> but i never understanded what it is.
17:43:26  <Morlark> GPMI!
17:43:26  <glx> Faux: not finished (and too much work done for it)
17:44:13  <glx> *not too much :)
17:44:14  <Faux> glx: Shame. :/
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17:45:20  <Faux> The subversion server has even disappeared, too, it appears.
17:45:26  <Maedhros> hi
17:45:49  <Morlark> Faux: Make the GPMI work, plx plx plx?
17:46:02  <Brianetta> This i sthe one I use:
17:46:09  <Brianetta> It's older than gnuwin32
17:46:16  <Brianetta> but it has all the utils I use in one package
17:46:46  <Brianetta> makes those times I boot Windows, more bearable.
17:51:09  <Sacro> ah, figured out tortoisemerge
17:52:22  <glx> I only use makedepend from unxutils
17:52:56  <glx> as I can't compile it by myself due to too many X stuff needed for it
17:54:31  <Sacro> errr...
17:54:50  <Sacro> 1) main screen was totally different
17:54:59  <Sacro> 2) got !disconnecting train before i loaded a game
17:56:27  <Sacro>
17:56:43  <Sacro> grrr, stupid os and its non x middle click
17:56:51  <Sacro> Reason: !Disconnecting train
17:56:51  <Sacro> Exception C0000005 at 0042115F
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18:00:23  <Sacro> peter1138: ping
18:03:42  <Wolf01> * ping
18:04:45  *** DirtYiCE [~dirty_ice@] has joined #openttd
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18:05:13  *** DirtYiCE [~dirty_ice@] has joined #openttd
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18:06:17  *** mode/#openttd [+o Bjarni] by ChanServ
18:06:51  <Sacro> oh noes
18:07:22  <Bjarni> what happen?
18:07:31  *** GoneWacko [] has joined #openttd
18:09:21  <Bjarni> hehehe, the TV guys fucked up. They added subtitles and then they added the same subtitles, but with an offset of one char, making it look somewhat less than ideal
18:17:04  <Wolf01> question: what is changed in the checklist (show city names, show signs etc) of the main toolbar?
18:19:51  *** PandaMojo_ [] has joined #openttd
18:23:13  <Wolf01> <- it should be drawn in 2 pieces or is possible to have one long engine?
18:24:43  *** PandaMojo [] has quit [Ping timeout: 480 seconds]
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18:25:00  <Tefad> holy
18:25:01  <peter1138> split it
18:25:16  <Sacro> peter1138: your train control patch breaks the main screen
18:25:19  <peter1138> or shorten it like everything else
18:25:21  <peter1138> Sacro: yes
18:25:24  <peter1138> so?
18:25:34  <Sacro> peter1138: any chance of a server :p
18:25:46  <peter1138> no, it's not network safe
18:26:00  <Sacro> shame, would keep the co-op people busy for hours
18:26:35  <Sacro> though it needs proper steam controls
18:27:26  <peter1138> uh huh
18:27:40  <peter1138> not gonna happen :P
18:27:58  <Sacro> aww :(
18:28:09  <Sacro> only want a regulator... and errr... t'other one
18:28:18  <Sacro> oh, and brakes with apply, lap and release
18:28:31  <Sacro> ooh and a dynamic brake and engine brake for diesels
18:30:05  <CIA-1> miham * r7480 /trunk/lang/ (4 files in 2 dirs):
18:30:05  <CIA-1> WebTranslator2 update to 2006-12-11 19:29:26
18:30:05  <CIA-1> croatian - 126 fixed, 45 changed by knovak (171)
18:30:05  <CIA-1> danish - 9 fixed, 3 changed by ThomasA (12)
18:30:05  <CIA-1> dutch - 4 fixed by habell (4)
18:30:07  <CIA-1> esperanto - 246 fixed, 1 changed by LaPingvino (247)
18:33:33  *** orudge` is now known as orudge
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18:45:47  <Wolf01> train control?
18:49:53  <CIA-1> peter1138 * r7481 /branches/newhouses/newgrf.c:
18:49:53  <CIA-1> [NewHouses] -Fix: Apply an offset to the original building name strings,
18:49:53  <CIA-1> as our strings have been moved slightly from TTDPatch.
18:54:31  <SpComb> Logs:
18:54:31  <Sacro> !logs
19:03:31  *** Digitalfox [] has quit []
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19:08:09  *** DirtYiCE [~dirty_ice@] has quit [Ping timeout: 480 seconds]
19:09:26  <Darkvater> !openttd commi 7479
19:10:18  <LadyHawk> ohno, spies!
19:10:23  * LadyHawk hides in fear
19:10:40  <Nigel_> commi?
19:11:00  <Nigel_> ahhh! the communist resistance is not far away!
19:12:29  <Darkvater> !openttd commit 7479
19:12:32  <_42_> Commit by glx :: r7479 /trunk/misc_gui.c (2006-12-11 17:11:44 UTC)
19:12:34  <_42_> -Fix r5946: don't lower non-existent widget
19:12:41  <Darkvater> wtf
19:12:43  * Darkvater is an idiot
19:12:53  <Darkvater> !openttd commit 5946
19:13:03  <_42_> Commit by truelight :: r5946 /trunk/ (66 files in 5 dirs) (2006-08-19 10:00:30 UTC)
19:13:04  <Darkvater> come on
19:13:05  <_42_> -Add: merged the TGP branch to mainline. TGP adds:
19:13:07  <_42_>   - New optional landscape generator (TerraGenesis Perlin)
19:13:09  <_42_>   - Load heightmaps (either BMP or PNG)
19:13:11  <_42_>   - Progress dialog while generating worlds (no longer a 'hanging' screen)
19:13:13  <_42_>   - New dialogs for NewGame, Create Scenario and Play Heightmap
19:13:15  <_42_> (...) (truncated)
19:13:44  <Darkvater> how's that MP-gui patch by Rubidium ?
19:19:25  *** ufoun_ [] has joined #openttd
19:21:05  *** ufoun_ [] has quit []
19:21:27  <peter1138> complicated
19:21:28  <Rubidium> my MP-gui patch is bitrotting for a few months; I guess you had the NewGRF semi-prejoin checks in mind, though the GUI part of that was written by peter1138
19:22:07  *** pecisk [] has joined #openttd
19:22:44  <Rubidium> and those are awaiting review
19:22:52  <peter1138> yeah
19:23:28  <Rubidium> <- the grfnet++++-*.diffs and not the grfnet++-*.diffs
19:27:38  <Darkvater> I meant just the MP-NewGRF GUI, pre-join checks (are those in yet?) and (perhaps website but that's the least priority)
19:28:11  <Darkvater> I will have a look at those diffs tonight when I get back
19:28:32  <peter1138> my original version just sends over the data in the same packet as everything else
19:28:39  <peter1138> so could cause problems
19:29:17  <peter1138> heh
19:29:27  <Darkvater> :)
19:29:41  <peter1138> this gkirilov guy still wants to use non-newgrf files... o_O
19:30:13  <Rubidium> those were silently ignored, right?
19:30:14  <peter1138> <-- simple version
19:30:19  <peter1138> Rubidium: yeah
19:30:47  <Darkvater> do we mean converted .exe files?
19:31:38  <peter1138> no idea
19:31:42  <peter1138> he's not said what he means
19:31:54  *** Nigel_ [] has quit [Ping timeout: 480 seconds]
19:32:18  <LadyHawk> lmao.. just started a new game and waited till 1 industry went production increase.. now im building a train track to it, it's going down again
19:32:19  <LadyHawk> my luck :D
19:32:23  * LadyHawk restarts
19:33:29  <Darkvater>
19:33:38  <Darkvater> hmm Oskar is working on newobjects
19:33:50  <peter1138> yeah
19:36:13  * Darkvater looks up newobjects
19:37:16  <Darkvater> hmm doesn't exist on wiki
19:38:08  <Belugas_Gone> newtrees!
19:38:11  <Belugas_Gone> newroads!
19:38:58  <Darkvater> newtoads!
19:39:30  <Belugas_Gone> newtoasts
19:40:35  <Darkvater> newnews would be awesome
19:45:09  <Wolf01> i'm working on eyecandy to place those objects :D
19:45:20  <Wolf01> *eyecandy tool
19:46:31  <peter1138> you'll have a spec to follow soon
19:47:48  <Darkvater> pom, gotta run
19:47:53  <peter1138> bye
19:47:54  <Darkvater> peter1138: is this spec public?
19:48:05  <peter1138> you know as much as me :)
19:48:09  <Darkvater> he
19:48:18  <peter1138> it will be public, else no-one can use it
19:49:09  <Belugas_Gone> maybe newobjects will remaion undocumented...
19:50:27  <peter1138> rtfs :D
19:51:24  <peter1138> i'm waiting for gkirilov to list his grfs...
19:52:57  <peter1138> "Upgrade to 9629 cause glxinfo to segfault on Ti4200"
19:52:59  <peter1138> crap
19:53:01  <peter1138> that's my card :(
19:53:08  <peter1138> at least it explains glx not working...
19:54:29  * peter1138 wonders how the feck to downgrade with ubuntu
19:57:47  <Brianetta> me is being plaited
19:57:51  * Brianetta is being plaited
19:58:10  <Brianetta> I can feel my hair being tuged
19:58:36  <peter1138> heh
20:00:19  <Sacro> Brianetta: some nice pigtails?
20:00:33  <Brianetta> Nope
20:00:36  <Brianetta> a long plait
20:00:46  <Sacro> Brianetta: i downloaded the new starts for X3, got to play as a khaak
20:01:54  <LadyHawk> hm is the station rating, the train's age, still spread over just 3 years of age?
20:02:52  <peter1138> probably
20:02:58  <LadyHawk> if it is.. and the train's max age is about 20-25 (not sure anymore) why not spread it over say 19 years of age instead? would make more sense i think
20:03:51  <LadyHawk> or would that be 'too easy' because it is pretty hard to keep station rating at 90+
20:05:41  *** lws1984 [] has joined #openttd
20:05:46  <peter1138> dunno
20:05:56  <peter1138> but i reckon it's time for a new game on my server
20:07:17  <LadyHawk> i'm just playing silly scenarios i make.. atm just 2 coal mines 1 power station and lots of tiny trains on a huge station lol
20:07:31  <LadyHawk> i still miss pbs :'(
20:10:02  <Brianetta> I don't miss the crashes
20:10:09  <Brianetta> or the lag from NPF
20:10:25  <Brianetta> All my PBS junctions were built so that they'd continue to function without PBS
20:10:36  <Brianetta> because, inevitably, I'd disable NPF
20:10:44  <Brianetta> remember those days, peter1138?
20:10:52  <peter1138> yeah
20:10:53  <LadyHawk> i havent had it crash on me.. it frequently bugged with trains taking the longest way out, but it was still a lot faster than entrance/combo/exit signals
20:10:59  * Sacro remembers the old pbs days
20:11:04  <Sacro> many died...
20:11:10  <Brianetta> Sacro: That was funny
20:11:12  <LadyHawk> i liked using it to exit big stations with all lines connected and about 6 lanes out of the station
20:11:27  <Sacro> Brianetta: i didnt mean to kill them all
20:12:00  <LadyHawk> also a very cool thing i found was putting a PBS signal in front of a train depot on a PBS junction
20:12:22  <Sacro> oh?
20:12:22  <LadyHawk> dont work no more lol
20:12:54  <LadyHawk> trains wouldnt try to enter the depot if a train was waiting to get out.. and the depot didnt block up a junction anymore that way
20:13:12  <LadyHawk> and no trains would get stuck forever in the depot either
20:13:26  <LadyHawk> cuz of the PBS signal, they could wait there with their heads stickin out of the depot
20:13:57  <peter1138> ...
20:14:02  <peter1138> no need for that
20:14:15  <peter1138> the depot became a pbs signal so it worked nicely
20:14:33  <peter1138> now the depot acts as a presignal, so it works in front of presignal stuff
20:14:55  <LadyHawk> trains would get stuck in the depot tho cuz all other trains would still see it as a 'free' way to go to even though trains were waiting to get out
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20:26:51  <CIA-1> miham * r7482 /trunk/lang/unfinished/esperanto.txt:
20:26:51  <CIA-1> WebTranslator2 update to 2006-12-11 21:26:12
20:26:51  <CIA-1> esperanto - 180 fixed by LaPingvino (180)
20:29:32  <Wolf01> compile farm failed tonight?
20:29:59  <Wolf01> no problem... no new features :P
20:31:42  <LadyHawk> youch *rubs ears*
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20:32:13  <LadyHawk> i just had to disable improvedl oading algorithm cuz it works too slow to keep up with the junk that's put on the station.. and 8 trains tried to leave at the same time
20:32:19  <LadyHawk> sound went crackling and hurt my ears lol
20:32:34  <peter1138> hehe
20:35:44  <Bjarni> you should not turn the volume up that high
20:35:49  <Bjarni> it can hurt your speakers
20:37:58  *** Frostregen [] has quit [Ping timeout: 480 seconds]
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20:38:54  <ln-> this is quite unbelievable:
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20:39:14  <lolman> :o
20:41:14  <jotham_> haha
20:41:15  <lolman> llo :)
20:41:17  <jotham_> that's rediculous
20:41:54  <LadyHawk> lol
20:45:15  <LadyHawk> whahaha
20:45:17  <LadyHawk> that's nuts!
20:45:32  <jotham_> yeah
20:45:36  <jotham_> that's pretty fucking weak sauce
20:49:16  *** lolman [] has quit [Ping timeout: 480 seconds]
20:50:16  <LadyHawk> i wonder what 'being a supervisor' has to do with 'simple math'
20:50:21  <jotham_> haha
20:50:22  <jotham_> yeah
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20:57:21  * Brianetta loads a busy saved game with peter's traincontrol patch
20:57:28  <Brianetta> Let's see the fireworks
20:59:11  <Bjarni> what patch?
20:59:56  <Brianetta> traincontrol
21:00:04  <Brianetta> it's not seriously ready for anything yet
21:00:10  <Brianetta> but it's kind of cool
21:00:21  <Bjarni> where is it?
21:01:03  <Brianetta>
21:01:29  <Mikachu> it would be useful if the text area expanded instead of the slider when you make the window larger
21:02:37  <peter1138> o_O
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21:06:59  <Brianetta> I can't get trains to laod passengers ):
21:07:31  <hylje> maybe you weren't expecting the spanish inquisition
21:07:50  <Brianetta> well, I can, but only at stations where they have orders, it seems
21:08:14  <Brianetta> Heh, you can land them in terminus stations as hard as you like
21:08:36  *** Belugas_Gone is now known as Belugas
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21:17:23  <peter1138> Brianetta: that's one of the bits that doesn't work
21:17:27  <peter1138> (stopping at stations)
21:17:39  <Brianetta> so I see
21:17:50  <Brianetta> I'm running my network
21:17:56  <Brianetta> 46 trains
21:18:03  <Brianetta> at a DRAWL
21:18:04  <Brianetta> er
21:18:06  <Brianetta> a CRAWL
21:18:15  <Brianetta> mostly just getting them into depots
21:18:15  <peter1138> all manual is a bit of a bitch ;p
21:18:26  <peter1138> you are bored
21:18:27  <hylje> next step from all manual is
21:18:28  <peter1138> clearly
21:18:32  <hylje> scriptable trains
21:18:42  <Brianetta> Good thing is, they all stopped as the game loaded
21:18:47  <hylje> because going manually is annoying
21:18:50  <Brianetta> all the competitors' maglevs immediately died
21:18:50  <peter1138> lol
21:18:53  <peter1138>
21:19:15  <Brianetta> Just having control of one train would be very cool
21:19:56  <hylje> peter1138: :o
21:20:04  <Brianetta> Stopping at end of line is easy
21:20:12  <peter1138> yup
21:20:18  <Brianetta> And I get cash
21:20:21  <peter1138> there's no scope for running off the end
21:20:22  <hylje> Brianetta: ie. all other trains go AI'd, you could possess single trains?
21:20:24  <Brianetta> so I can operate my maglev (:
21:20:27  <peter1138> although...
21:20:31  <Brianetta> hylje: Yes
21:20:36  <peter1138> i guess i could make it crash......
21:20:42  <hylje> make it so
21:20:46  <hylje> make trains easier to crash
21:20:54  <hylje> maybe sometimes crash them on curves
21:21:00  * peter1138 plays with SAC's trees
21:21:13  <hylje> (especially when driving it yourself)
21:21:25  <hylje> ai would automagically use safe speeds there
21:21:45  <Brianetta> hey, you can brake like FURY at red lights (:
21:21:56  <Brianetta> I thought I was going to totally SPAD
21:22:02  <Brianetta> but I stopped on nothing
21:22:08  <hylje> that's totally unrealistic
21:22:16  <Brianetta> It's how it workd right now
21:22:34  <Brianetta> I control the trains, but they still have all their superpowers
21:22:51  <Brianetta> anyway, until we have default-red, we have to be able to react to a green turning red
21:23:08  <peter1138> hmm
21:23:38  <peter1138> pb_build.grf is quite interesting
21:23:43  <peter1138> makes it... more expensive
21:23:59  <peter1138> track laying is doubled, bridges and tunnels way more expensive
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21:31:15  <Maedhros> hmm...
21:31:43  <peter1138> o_O
21:31:45  <peter1138> how?
21:32:10  <Maedhros> i have no idea - the town was just built like that... (this is trunk, btw)
21:32:46  *** Osai [] has quit [Ping timeout: 480 seconds]
21:34:25  <izhirahider> Maedhros, what NewGRF are you using over there for that screenshot?
21:35:48  <Brianetta> peter1138: The actual control of trains is perfect, although I'd second the suggestion to make the stop bar, not the control slider, resizeable.
21:35:49  <Ailure> TTRS2 or whatever it was called now
21:35:59  <Maedhros> izhirahider: Born_Acorn's roadset -
21:36:16  <Maedhros> oh, you mean Belugas' town replacement set
21:36:51  <Maedhros>
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21:46:20  <izhirahider> both by the way, thanks
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21:51:49  <Brianetta> Trains involuntarily slow down for reds when on manual
21:51:56  <Brianetta> Helps keep spacing
21:52:08  <Brianetta> They really crawl past one way signals the wrong way
21:52:23  <Brianetta> The reticence at reds makes the network much safer
21:53:17  <Brianetta> Until you ask one to go to depot
21:53:22  <Brianetta> then it just stops for no reason
21:53:32  <Brianetta> and seven trains pile into its arse...
21:56:18  <peter1138> 17 grfs :D
21:58:33  <Bjarni> peter1138: I tried your speed throttle patch thing. I didn't really see any effect of the slider :s
22:00:46  <Bjarni> maybe I did it wrong though. I just made a train with one engine and two wagons and without orders and made it leave the depot. The speed and acceleration appeared not to be affected by the slider at all
22:01:04  <Brianetta> Bjarni: It's at neutral in the middle
22:01:36  <Brianetta> 100% --> Brakes --> 0% <-- Throttle <-- 100%
22:02:29  <Bjarni> I tried -100, -50, 1 (didn't hit 0), 50 and 100. All of them made the train accelerate
22:03:07  <Brianetta> I'm driving a train now
22:03:20  <Brianetta> It coasts at 0
22:04:28  <Bjarni> hmm, loading a savegame with trains with actual orders, it works
22:08:55  <Brianetta> Isn't it fun?
22:09:08  <Bjarni> not really compared to the real thing
22:09:16  <Bjarni> but it got potiential
22:09:17  <Mikachu> next step is controlling trains with the macbook motion sensor
22:09:30  <Brianetta> joystick throttle
22:09:39  <Brianetta> ooh, my train honked, I have to pull away
22:10:25  <Brianetta> I wish I could see my speed
22:10:26  <Bjarni> hey, that gave me an idea
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22:10:39  <Bjarni> we should add a horn button :D
22:10:41  <peter1138> heh
22:11:06  <Brianetta> £17,000,000
22:11:08  <Brianetta> cool
22:11:24  <Brianetta> honk
22:11:31  <Brianetta> full load orders are full (:
22:11:48  <jotham_>
22:12:33  <Brianetta> peter, if you can work out stopping at any station, and allowing selective manual control, this is basically ready
22:12:34  <peter1138> yay, fast-forward server :D
22:12:48  <Brianetta> except that I can't see how fast my train is going
22:12:59  <Brianetta> OK, let's take the Wardale 5AT for a spin
22:12:59  <peter1138> i'd like to make it network safe
22:13:03  <peter1138> that'll be fixed, heh
22:13:06  <Brianetta> peter1138: In your own time (:
22:13:34  * peter1138 has set a "daylength" of 1/3
22:14:00  <Brianetta> OK, steam is less responsive than a Pendolino
22:16:08  <peter1138> hmm
22:16:15  <peter1138> sac's trees are a bit big, i think
22:16:24  <Szandor> I get this:
22:16:24  <Szandor> fios.c: In function `FiosGetTemplateList':
22:16:24  <Szandor> fios.c:368: error: `_path' undeclared (first use in this function)
22:16:38  <Szandor> seems to be fixed by changing _path to _paths
22:16:56  <peter1138> try the current version
22:17:13  <peter1138> fios.c:368 is " */"
22:17:35  <Mikachu> i remember seeing a commit message about changing _path to _paths
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22:17:48  <peter1138> smells like the miniin, actually
22:18:08  <glx> Szandor: I'm quite sure I commited the correct thing in MiniIN :)
22:19:45  <Szandor> my mistake, it's in the middle of somethign added by a patch
22:20:11  <Szandor> oops
22:20:23  <Rubidium> Mikachu: you should pay more attention to the commit messages
22:20:37  <Mikachu> it could have been the other way around maybe?
22:20:41  <Rubidium> !openttd commit 7449
22:20:47  <_42_> Commit by Darkvater :: r7449 /trunk/ (17 files) (2006-12-09 10:56:12 UTC)
22:20:49  <_42_> -Codechange: Rename _path to _paths as it is technically more correct, but mainly because
22:20:51  <_42_>  it interferes with OS/2 symbol in libc (psmedley)
22:20:59  <Mikachu> so i was correct?
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22:21:20  <Rubidium> hmm, need to buy glasses I guess...
22:21:25  * Rubidium goes to bed first
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22:34:29  <peter1138> nini
22:34:34  <XeryusTC> nice, 3 netsplits in a row
22:34:43  <Mikachu> better than 10 in the woods
22:34:44  <XeryusTC> someone must have taken out the scissors
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23:35:20  <Darkvater> hmm
23:37:03  <Darkvater> !seen madhros
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23:39:09  <Darkvater> !seen madhros
23:39:10  <_42_> Darkvater, I don't remember seeing madhros.
23:39:11  <Darkvater> stupid bot
23:39:16  <Darkvater> !seen maedhros
23:39:16  <_42_> Darkvater, Maedhros ( was last seen quitting #openttd 44 minutes ago (11.12. 22:55) stating "Quit: good night" after spending 5 hours 10 minutes there.
23:39:31  <glx> Darkvater: he's gone to sleep already
23:39:53  <Darkvater> I wonder if he saw the gradual loading bug on the forums
23:40:30  <glx> which one?
23:40:50  <Darkvater> 15:45 -!- Irssi: Unknown setting
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23:43:55  <glx> he already knows about gradual+improved bug
23:46:31  <Mikachu> the "second train not starting until the first is finished even if there is enough for both" bug doesn't really have anything to do with gradual loading, it happens with normal loading too
23:46:54  <Mikachu> i think :)
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23:50:47  * Darkvater is bonkers
23:50:48  <Darkvater> gn

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