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Log for #openttd on 22nd December 2006:
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00:10:55  <re06011988> hi belugas
00:11:13  <Belugas_Gone> hey... looks how here!
00:11:17  <Belugas_Gone> heelo re06011988 :)
00:11:24  <Belugas_Gone> welcome in here
00:12:50  <Belugas_Gone> baby bath time
00:12:52  <Belugas_Gone> be back soon
00:13:12  <Belugas_Gone> non, la ligne est touours morte
00:13:34  <Belugas_Gone> juste a la maison, c;est ok. le breau est tuojours mort
00:13:36  <Belugas_Gone> je reviens
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00:18:18  <re06011988> oki
00:18:40  <re06011988> i work on TTFF with glx
00:19:23  <Gonozal_VIII> who is dead?
00:19:26  <glx> lol Belugas_Gone next time reply in PM :)
00:20:22  <glx> Gonozal_VIII: nobody, just Belugas_Gone can't connect to IRC from work
00:20:47  <Gonozal_VIII> didn't he write something about death?
00:21:47  <glx> ye his connection from work :)
00:22:06  <Gonozal_VIII> ah^^
00:22:50  <re06011988> the release O.5 is ready ??
00:24:20  <Eddi|zuHause> Gonozal_VIII: it's a little harder to understand, because there are letters missing ;)
00:25:08  <Gonozal_VIII> und auch weil ich nie im leben französisch gelernt hab^^
00:26:59  <Eddi|zuHause> he says something like "the line [cable, connection, ...] is dead, at home it is fine, at the office, it is always dead, i returned"
00:28:14  <Gonozal_VIII> thanks for translation
00:28:59  <Eddi|zuHause> well, my last french lesson is like 8 years ago, so it might not be 100% exact ;)
00:29:03  <glx> well done Eddi|zuHause :)
00:29:42  <glx> bu it was 'I'll be back" instead "I returned" ;)
00:29:50  <Darkvater> http://tt-forums.net/viewtopic.php?t=29131&start=0&postdays=0&postorder=asc&highlight=
00:29:54  <Darkvater> phew
00:30:04  <Eddi|zuHause> yeah, i was not really sure about the tense form
00:31:00  <Gonozal_VIII> :-)
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00:36:54  <Gonozal_VIII> i will start a new long time game with a friend of mine when the new bridges make it into miniin
00:38:02  <Eddi|zuHause> that'll be fun to merge ;)
00:42:11  <Gonozal_VIII> i think celestar is working on that
00:42:40  <Eddi|zuHause> on merging with trunk, yes
00:42:51  <Eddi|zuHause> but merging with miniin is a whole different chapter
00:43:28  <Eddi|zuHause> and using more bits in the map array can very easily kill PBS
00:43:52  <glx> and I don't want to do this sync :)
00:44:10  <Eddi|zuHause> i eas afraid you said that :p
00:44:53  <Rubidium> Darkvater, typo in your forum post: pahtfinder
00:44:58  <Gonozal_VIII> oh.. i thought that step would be easy then
00:45:00  <Belugas_Gone> that is the ambiguity of MiniIN...  people are taking it for granted that it's here to stay
00:45:47  <Rubidium> as far as I have heard, RichK67 wanted to stay with 0.5.0 for a while, not with trunk
00:45:50  <Gonozal_VIII> miniin is the best way to play openttd at the moment in my opinion
00:46:02  <Belugas_Gone> and that it will always be on a parallel track as trunk
00:46:48  <Belugas_Gone> Gonozal_VIII, i'm a lot happier with trunk/newhouses then with miniIN.  Last time i tried it, i was... desoriented, to say the least
00:47:15  <Gonozal_VIII> desoriented?
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00:47:34  <Eddi|zuHause> well, staying with release+patches could be a good idea, especially if he has hardly time for syncing
00:48:36  <Belugas_Gone> disoriented, maybe... it all felt strange.. i don't know how to express it
00:48:41  <Eddi|zuHause> but openttd could use some more releases ;)
00:49:36  <Eddi|zuHause> imho it was quite of a bad idea to only allow bugfixes after 0.4.5, the trunk and release diverged very far
00:49:41  <Belugas_Gone> you mean features, maybe?
00:49:59  <Eddi|zuHause> no, i mean release trunk more often
00:50:15  <Rubidium> that's done every night :)
00:50:16  <Belugas_Gone> ho... yeah... sorry
00:50:29  <Belugas_Gone> he meant a major version, i think
00:50:40  <Belugas_Gone> like 0.5.0
00:50:48  <Eddi|zuHause> i thought we established today that nightlies are not released ;)
00:51:03  <Belugas_Gone> we are so accustomed to play with trunk...
00:51:08  <Belugas_Gone> i was not there today!
00:56:30  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
00:56:30  <Born_Acorn> !logs
00:57:05  <Born_Acorn> "The requested URL /latest/OTTD-win32-nightly-r7515.zip was not found on this server."
00:57:06  <Born_Acorn> D:
00:57:52  <Rubidium> yeah, that happens when r7515 isn't the latest nightly anymore
00:58:25  <Born_Acorn> I'm Ctrl+F5ing all over the nightly builds page, though!
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00:58:51  <Rubidium> it is stupid that the nightly page isn't updated though :)
00:58:55  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
00:58:55  <UnderBuilder> !logs
00:59:10  * Born_Acorn shakes his fist at the nightly page
00:59:53  <Born_Acorn> What's today's nightly's rev?
01:00:00  <Rubidium> r7533
01:00:10  <Born_Acorn> thank you
01:00:14  <Rubidium> http://nightly.openttd.org/latest/
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01:03:35  <Darkvater> gn all
01:03:47  * Darkvater is beat...releases take too long
01:05:09  <Belugas_Gone> nigh Darkvater :)  well done, sleep well
01:10:23  <Belugas_Gone> booooo!  Not a word on newcurrencies!
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01:12:33  <Belugas_Gone> but i forgive you... it is quite an impressive job, Darkvater
01:17:39  <CIA-1> Darkvater * r7539 /trunk/ (changelog.txt langs.vcproj langs_vs80.vcproj): -Add Esperanto to VS project files and update changelog with added languages information.
01:19:00  <CIA-1> Darkvater * r7540 /trunk/strgen/strgen.c: -Codechange: Print a summary of the number of errors/warnings of a language when strgen is run with the -w flag.
01:19:43  <CIA-1> Darkvater * r7541 /trunk/lang/ (bulgarian.txt esperanto.txt ukrainian.txt): -Set svn:eol-style native for some languages that missed it.
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01:21:11  <UnderBuilder> three comits in three minutes... :P
01:21:27  <Naksu> !openttd commit 4264
01:21:46  <Naksu> how do i use this thing?
01:21:48  <Naksu> !openttd
01:22:24  <UnderBuilder> !svn commit 4264
01:23:43  <UnderBuilder> !svn
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01:26:48  <Naksu> !openttd commit
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01:33:35  <glx> Naksu: retry when _42_ will be back :)
01:34:17  <Naksu> oh
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01:58:21  <mattt_> just found openttd lookin for an OS X version of the game - awesome work :D
01:59:23  <mattt_> got a question about gameplay:  i've got a train running coal to a powerplant, and when it arrives at the plant with the coal i see "Transfer $x" and don't see the amount x appear on my account balance.. what's the deal ^_^
02:00:33  <glx> don't use transfer order :)
02:02:06  <Triffid_Hunter> mattt_: transfer is for when the goods have to be further transported by a different vehicle before you get paid for them
02:02:25  <mattt_> i used the load and unload orders
02:02:26  <Triffid_Hunter> you want unload (or just nothing)
02:02:44  <mattt_> i'm lookin at the orders dialog
02:02:45  <mattt_> says unload
02:04:24  <mattt_> i'll try with nothing, see what happens
02:05:20  <mattt_> the features added to this game are off the hook
02:05:35  <mattt_> update the graphics maybe, and you could sell this as a new game :P
02:07:55  <mattt_> ah, the problem was my station wasn't accepting anything - was out of range of the power plant, though there were squres on the plant when i showed coverage area
02:08:18  <Gonozal_VIII> not every tile of the power plant accepts coal
02:08:26  <mattt_> ah
02:09:25  <Triffid_Hunter> it shows what a station will accept before you drop it in the dialog somewhere
02:10:15  <Triffid_Hunter> mattt_: oh, and if you place more platforms or lorry stops or bus stations or whatever in adjacent tiles, it all becomes one huge station :D
02:10:53  <mattt_> yeah, i thought it said it accepted coal when i first build the station.. maybe i wasn't paying attention and moved it too far away before building..
02:11:00  <mattt_> and yeah, i added another platform and all was well
02:11:13  <mattt_> that particular train makes me loads of cash too :)
02:12:03  <mattt_> anywho, gotta put it on hold for now, other stuff to do.  thanks for your help!
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02:18:39  <Digitalfox> Hi..
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02:19:03  <Digitalfox> How can i know how many srites are being use in my openttd?
02:19:13  <Digitalfox> sites = sprites
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07:27:38  <Brianetta> Which revision is 0.5?
07:27:55  <Brianetta> rc1 even
07:28:19  <Eddi|zuHause2> tags/0.5.0-RC1 maybe?
07:28:26  <Brianetta> ta
07:28:36  <Brianetta> it's not like I can browse the web svn
07:48:32  <peter1138> morning
07:48:40  <peter1138> mmm, 33k6 modem
07:48:48  <peter1138> and ubuntu's auto-updater
07:48:51  <peter1138> what a silly idea
07:49:23  <peter1138> bah, and now the forums mark everything as read
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07:53:46  <Eddi|zuHause2> mornings are an ugly invention...
07:54:04  <peter1138> yes
07:54:12  <peter1138> so are slow modems
07:54:35  <Eddi|zuHause2> i believe i have a spare 56k modem ;)
07:54:45  <Eddi|zuHause2> that i never used
07:55:58  <Eddi|zuHause2> whatever happened to 100MBit for all?
07:56:51  <peter1138> whatever happened to intelligence?
07:57:40  <peter1138> "does it contain all MiniIN-patches as well"
07:57:43  <peter1138> hurr hurr
07:58:36  <Eddi|zuHause2> if it contained all MiniIN features, what would be the point of MiniIN? :p
07:59:52  <peter1138> innit
08:01:12  <peter1138> right, i'm off
08:07:51  <Tefad> i'm on
08:08:06  <Tefad> sans wallet though : (
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08:53:31  <Celestar> mowning
08:53:42  <peter1138> Mr 'Star
08:54:08  <Celestar> I see 0.5 has been branched
08:54:36  * Celestar goes testing it and bridges
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09:02:17  <Celestar> hmpf
09:02:27  <peter1138> hmm?
09:04:29  <Celestar> openttd: saveload.c:82: SlReadFill: Assertion `len != 0' failed.
09:04:37  <Celestar> trying to sync/merge
09:05:09  <peter1138> heh
09:05:27  <Celestar> stupid savegame revision changes all da time :P
09:05:35  <Celestar> wee
09:05:37  <Celestar> works
09:10:08  <Celestar> peter1138: we need to discuss the map :)
09:12:38  <Celestar> ...
09:12:43  <Celestar> I guess this concludes the discussion
09:14:28  <blathijs> Morning
09:14:33  <blathijs> Let's build debs! :-)
09:14:35  <Celestar> morning
09:15:43  <peter1138> heh
09:15:44  <blathijs> Biff: I rather build the debs myself, I have been doing that so far
09:15:45  <peter1138> back now :P
09:16:08  <Celestar> wb
09:16:12  <peter1138> Darkvater: \o/
09:16:13  <Celestar> peter1138: so ... about da map ....
09:16:14  <blathijs> Biff: Also, building debs on sarge works better usually, since dependencies tend to be forward compatible, but not backward compatible
09:16:39  <peter1138> yeah
09:16:52  <peter1138> newhouses makes extra into m6 and adds m7
09:17:01  <peter1138> whereas bridges just makes extra 8 bits
09:17:34  <Biff> blathijs: ok, sounds good =)
09:18:00  <peter1138> gah. phone :(
09:20:01  <Celestar> peter1138: so I should rename extra into m6?
09:20:21  <Celestar> or let newhouses do that after a merge?
09:20:32  <Celestar> dunno what the best course of action is there
09:20:34  <peter1138> hmm
09:20:34  <Celestar> Darkvater: opinions?
09:20:38  <peter1138> i suppose it doesn't really matter
09:20:53  <peter1138> not like savegame revisions are running out :)
09:21:20  <Celestar> ok then I will leave it as is and the newhouses people can rename extra to whatever they want :)
09:22:29  <peter1138> hmm
09:22:32  * peter1138 ponders language syncs
09:22:45  <peter1138> i guess they need to be manual
09:24:39  <Celestar> guys need help
09:24:41  <CIA-1> celestar * r7542 /branches/bridge/ (24 files in 7 dirs): [bridge] Sync with trunk r7525:7541 and prepare for merge (sync savegame revisions)
09:25:36  <Celestar> can you please checkout bridge and see whether it loads the old savegames from trunk/releases (I have none here)
09:28:57  <Celestar> ...
09:29:03  <Celestar> this situation in LHR sucks
09:29:33  <blathijs> Biff: Built debian packages before?
09:29:39  <blathijs> Celestar: LHR?
09:29:46  <Celestar> London Heathrow
09:29:58  <Celestar> they really really need to bomb that thing and rebuild it from scratch
09:33:49  <blathijs> Celestar: building bridges now
09:37:13  <Celestar> blathijs: great thanks.
09:42:51  <blathijs> hey
09:43:07  <Celestar> yeah?
09:43:11  <blathijs> since when does openttd always put savegames in ~/.opentdd/save instead of ./save ?
09:43:17  <Celestar> it does?
09:44:11  <Biff> blathijs: yes
09:44:16  <blathijs> apparently
09:44:31  <blathijs> Celestar: Anyway, all savegames I tried load ok
09:45:59  <Brianetta> /msg sarah_pilot revision
09:47:25  <Celestar> blathijs: good
09:48:48  <blathijs> Celestar: I might not have savegames from the last period, though
09:49:03  <blathijs> ie, last couple of months
09:49:20  <Celestar> I just created a savegame with latest trunk revision
09:49:21  <Celestar> seems to load
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09:49:47  <blathijs> Celestar: Me too :-)
09:50:31  <Darkvater> morning peeps
09:50:46  <Celestar> morning peep
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09:51:32  <peter1138> lord 'vater
09:51:35  <peter1138> mr 'jarni
09:51:43  <Celestar> Darkvater: please check bridge branch, wanna merge \o/
09:51:44  * Bjarni slaps Darkvater
09:52:00  <Bjarni> you forgot to mail me about the release of RC1 >_<
09:52:13  <peter1138> you forgot to keep up to date
09:52:15  <peter1138> :D
09:52:41  <Bjarni> no, I told him that I'm busy and he said he would mail me when it would be time for me to compile
09:52:57  <Celestar> NOW
09:53:02  <Darkvater> Bjarni: no I mailed you!
09:53:05  <Darkvater> biatch
09:53:15  <Bjarni> odd
09:53:23  <Celestar> OMG
09:53:26  <Bjarni> because I can't find that mail
09:53:26  <peter1138> hmm?
09:53:34  <Celestar> I was just asking myself what kinda TLA "odd" is
09:53:42  <peter1138> hehe
09:54:39  <blathijs> Darkvater: Did you mail the mailing list?
09:55:48  <Bjarni> no, still haven't got a single mail from Darkvater or any other name that he is known to use
09:55:56  <peter1138> never mind
09:55:57  <Bjarni> not even in the spam bin
09:56:00  <peter1138> you know now
09:56:20  <Bjarni> looks like the big ugly internet monster ate it
09:56:20  <Darkvater> Bjarni: hmm... that is strange
09:56:29  <Darkvater> blathijs: no; do we still use that? :P
09:56:48  <Darkvater> Ey Bjarni,
09:56:48  <Darkvater> I released 0.5.0-RC1 last night, so go ahead and compile the releases :).
09:56:48  <Darkvater> Don't forget to put them on SF and update the downloads page on
09:56:49  <Darkvater> www.openttd.org/downloads.php
09:57:13  <Bjarni> Darkvater: try to send a new mail, just to check if there is a hole though
09:57:21  <Bjarni> oh, edit the download page
09:57:24  <Bjarni> good point
09:58:56  <blathijs> Darkvater: For these kind of occasions, yes? :-)
10:01:41  <Darkvater> he
10:02:08  <Darkvater> o_O
10:02:51  <Darkvater> I was going to buy a new CPU on marktplaats (ebay) and asked the guy for a BIG picture of the CPU showing type, etc. then he sends me this crappy small with the type half cut off
10:03:07  <Darkvater> so I go look on google for this image, and find _exactly_ the same one on some chinese site
10:03:15  * Darkvater doesn't think he's going to buy that one
10:03:22  <Celestar> what CPU do you want?!
10:03:28  <Darkvater> amd xp 2600+
10:03:44  <Celestar> ah
10:03:55  <Celestar> what socket is that?
10:03:55  <Darkvater> all my motherboard can take :)
10:03:57  <Darkvater> A
10:05:11  <Bjarni> how do I make a newline on the download page?
10:05:33  <Bjarni> (we could also do with a preview button)
10:06:22  <Darkvater> just gimme the md5sums and I'll do it for you
10:07:04  <Bjarni> I added it, but the note about no 10.2.8 release is added on the end of a line instead of on a line of it's own
10:07:27  * blathijs is off to breakfast, bbl
10:07:32  <Bjarni> MD5 (openttd-0.5.0-RC1-osx.dmg) = 2b5bc2eabe1ef7040f4a2938378d3220
10:08:52  <Bjarni> anyway, now the binary is there. You can go make the layout look better. I'm off as I got important stuff to do
10:09:01  <Bjarni> see you
10:09:07  *** Bjarni [~Bjarni@0x50a46ac4.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving]
10:09:34  <Darkvater> only one binary?
10:09:49  <peter1138> must be
10:10:24  <Darkvater> did bjarni never hear about html?
10:10:27  <Darkvater> <br/>
10:10:28  <Darkvater> ?
10:10:33  <peter1138> hmm?
10:11:14  <peter1138> why are the other links prdownloads
10:11:18  <peter1138> and his just downloads?
10:11:59  <Darkvater> peter1138: ?
10:12:24  <peter1138> Note: there will be no OSX 10.2.8 release, since it fails to compile (and I can't be bothered to find out why)
10:12:38  <Darkvater> he, we should add that ;p
10:12:48  <peter1138> :)
10:12:53  <peter1138> so what's wrong with <br/> ?
10:13:07  <peter1138> admittedly it's XHTML, and that page is HTML4 ...
10:13:11  <Darkvater> nothing, bjarni was complaining about "added on the end of a line instead of on a line of it's own"
10:13:23  <peter1138> o_O
10:14:08  <Brianetta> peter1138: <br/> isn't valid in any case
10:14:12  <Brianetta> use <br />
10:14:38  <Biff> <br/> is valid? but <br /> is better for browsers who does not understand the /
10:14:41  <Darkvater> w3 validator says it's valid
10:14:50  <Brianetta> It's valid XHTML
10:14:55  <Brianetta> It isn't valid HTML
10:15:12  <Darkvater> well anyways..why doesn't 10.2.8 compile?
10:15:25  <Darkvater> anyone interested: we have an opening for an OSX maintainer available
10:15:28  <Brianetta> Because it's old and crusty (for a MacOSX)
10:15:34  <Darkvater> so?
10:15:38  <Biff> oh why must evolution be so bad :/
10:15:40  <Darkvater> Win9x is even worse and that works
10:15:45  <Biff> (the mua)
10:15:53  <Brianetta> Biff: It's OK for me
10:15:57  <Darkvater> yes, I took special care to make it work, was a little extra, took some time
10:16:06  <Darkvater> but no need to just drop it cause you're lazy
10:16:35  <Brianetta> Well, who has a 10.2 box?
10:18:46  <Darkvater> http://tt-forums.net/viewtopic.php?t=29074&start=20&postdays=0&postorder=asc&highlight=
10:18:49  <Darkvater> lol
10:19:02  <Celestar> DEN airport is still closed :o
10:19:04  <Celestar> 48 hours now
10:22:04  <Brianetta> Darkvater: It's not as enjoyable as the argument that preceded the editing (:
10:23:43  <Celestar> 5-6ft of snow in 4 days :o
10:23:44  <Darkvater> :)
10:23:49  <Darkvater> dammit I want snow!
10:26:06  <Brianetta> http://www.openttd.org/servers.php will need adjusting so that 0.5 servers appear at the top
10:26:23  <Darkvater> yeah, we should
10:26:26  * Darkvater fixores
10:27:35  <Darkvater> and done
10:27:46  <Brianetta> cool
10:27:48  <Celestar> good jobs
10:27:52  <Brianetta> You know what I'd like?
10:27:57  <Darkvater> woo Brianetta nice list of newgrf's
10:28:07  <Celestar> nice, there's quite a nice bunch of players
10:28:07  <Darkvater> and thank god I wrote this code in the past
10:28:14  <Brianetta> The in-game server list to sort alphabetically and with spaces and ! moved to the end
10:28:19  <Darkvater> it was just the matter of: $official_version = "0.5.0-RC1";
10:28:38  <Darkvater> it sorts alphabetically
10:28:47  <Brianetta> well, it's asciibetical
10:28:56  * Celestar needs go or no-go for merge within the next 60 minutes :)
10:28:59  <Darkvater> who's running grfcrawler?
10:29:06  <Brianetta> non-alphabet characters are arbitrary in alhabetic sort
10:29:11  <Darkvater> eis_os?
10:29:27  <Darkvater> yes, it's him
10:29:37  <Brianetta> peter/pb_viaduct.grf
10:29:39  <Brianetta> d'oh
10:29:45  <Brianetta> it reveals my subdirectories
10:30:15  <Brianetta> I might have to pinch that code for greabbing newgrfs
10:30:15  <Darkvater> hehe
10:30:31  <Brianetta> ppcis.org/standard has the MD5s in, but I did them myself with an awk script
10:32:07  <Brianetta> Darkvater: Would it be at all possible to have a URL field available through the net API?
10:32:08  *** Zahl [~SENFGURKE@p549F2C6B.dip0.t-ipconnect.de] has joined #openttd
10:32:19  <Brianetta> THen the servers page can link to the URL, for rules,e tc
10:32:26  <Darkvater> which url?
10:32:28  <Darkvater> the server's url?
10:32:35  <Brianetta> One specified in the config
10:32:55  <Brianetta> such as http://fuzzle.org/o or http://ppcis.org/standard/
10:33:32  <Brianetta> It's the easiest way to get contact information available
10:33:38  <Brianetta> People could even link to a forum thread
10:33:48  <Darkvater> it could be possible, yes
10:33:57  <Darkvater> server-url and some description-text
10:34:01  * Brianetta nods
10:34:19  <Brianetta> At the moment, we can squeeze a short URL into the server name
10:34:23  <Darkvater> Brianetta: There is a problem that I'm busy coding around - I used the MySQL "password()" function to encrypt passwords, and now this function's algorithm has changed completely in the lastest MySQL release. On reading the MySQL documentation more closely, it seems that I should never have done this.
10:34:35  <Darkvater> don't use password() for passwords is what you're saying?
10:34:36  <Brianetta> That's correct
10:35:01  <Brianetta> It should only be used in the mysql database
10:35:05  <Brianetta> for users etc
10:35:17  <Brianetta> that has a built in mechanism for upgrading passwords to newer hashes
10:35:27  <Darkvater> ah, phew ;)
10:35:29  <Brianetta> old_password() uses the old algo
10:35:35  <peter1138> urgh
10:35:41  <peter1138> nvidia's new control panel is "teh ghey"
10:35:49  <Darkvater> haha
10:35:50  <Brianetta> It's pink?
10:35:54  <Darkvater> yeah it is...
10:35:57  <valhallasw> :D
10:35:58  *** PandaMojo [~panda@c-67-183-223-161.hsd1.wa.comcast.net] has quit [Quit: PandaMojo]
10:36:07  <Brianetta> An eBay seller is calling to work today to deliver my TI-68 (:
10:36:15  <Brianetta> I have £16 in cash here, ready
10:36:21  <Darkvater> Brianetta: a lot of your grf files are not on grfcrawler T_T
10:36:33  * valhallasw grabs wikipedia
10:36:36  <Brianetta> Darkvater: Yeah, there will be a zi pto download soon
10:36:52  <Brianetta> I only use grfs which are redistributable
10:37:01  <valhallasw> nice :)
10:37:04  <Brianetta> In fact, I might put that together now
10:37:10  * valhallasw still has an HP 41-CV here
10:37:15  <Brianetta> !
10:37:17  <valhallasw> actually, two, but one with a broken screen
10:37:17  <Brianetta> SWEET
10:37:23  <Brianetta> That's programmable
10:37:25  <valhallasw> yes
10:37:29  <Brianetta> and RPN
10:37:35  <valhallasw> aye
10:37:35  <Brianetta> and totally, utterly cool
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10:37:59  <valhallasw> and muchos memory :Y)
10:38:07  <Brianetta> Have ou seen Free42?
10:38:09  <peter1138> 10:34 <@Darkvater> Brianetta: a lot of your grf files are not on grfcrawler T_T
10:38:17  <peter1138> silly grf authors :)
10:38:21  <Brianetta> I use it instead of the calculator that comes with all my operating systems
10:38:25  <Brianetta> Windows, Lnux and Paml
10:38:31  <Brianetta> er
10:38:31  <Darkvater> Celestar: what do you want with merging?
10:38:34  <peter1138> though that hovs is unreleased, so...
10:38:37  <Brianetta> Windows, Linux and Palm
10:38:48  <Darkvater> it's mostly aegir's projects I think
10:38:52  <Darkvater> saw the link of the forums
10:39:00  <Darkvater> the PGS: things
10:39:10  <Brianetta> Aegir's stuff is either unlicensed or GPL'd through that old stations project
10:39:11  <peter1138> i like the "search for all above grfs" link
10:39:22  <Darkvater> yeah, that was a good idea
10:39:23  <Brianetta> I don't use his unlicensed stuff
10:39:28  *** Smoky555 [~Miranda@intmail.vgtz.com] has quit [Read error: Connection reset by peer]
10:39:37  <Darkvater> Brianetta: isn't Silverline Stations his work?
10:39:39  <valhallasw> Brianetta: finally a calculator that can use just the keypad ;)
10:39:46  <peter1138> hmm, those are the old PGS stations
10:39:47  <Brianetta> valhallasw: Yes
10:39:47  <peter1138> iirc
10:39:55  <Darkvater> ah
10:40:02  <Brianetta> Darkvater: Yes, they are.  They were part of that stations package, which was GPL'd
10:40:06  <valhallasw> and it gives both the x and the y values :O
10:40:10  <Brianetta> His later releases aren't licensed
10:40:18  <Darkvater> ic
10:40:29  <Brianetta> He's busy fussing abou thow to license them, but until he makes up his mind, they don't appear on my server
10:40:38  <Darkvater> you should pressure him to make up his mind :)
10:40:44  <Brianetta> I've tried
10:40:50  <Brianetta> He likes som eof the CC licenses
10:41:00  <Brianetta> He wants to retain control
10:41:07  <Brianetta> comething that makes him avoid the GPL
10:41:23  <Brianetta> btw, that grf list on my server is subject to refinement
10:41:25  <Darkvater> Brianetta: why not use the license MB picked?
10:41:38  <Brianetta> Darkvater: MB wrote his own, IIRC
10:41:49  <peter1138> Czech RoadSet v1.1
10:41:50  <Darkvater> yes, just use that, MB's in full control of his work
10:41:52  <peter1138> grfid 00000001
10:41:53  <peter1138> o_O
10:42:36  <Brianetta> valhallasw: It's the cutest calculator.  It doesn't even use an original ROM.  It's 100% reverse engineered.
10:42:51  <Brianetta> The skins are cute, too
10:42:56  <Brianetta> Did you find the skin pack?
10:43:02  <Brianetta> Several compatible HP models
10:44:33  <valhallasw> hehe :)
10:46:12  <valhallasw> omg, people overclocked the HP-41 O_o
10:46:49  <Brianetta> valhallasw: Hardware hax (:
10:47:06  <peter1138> hmm
10:47:17  <Brianetta> http://home.planet.nl/~demun000/thomas_projects/free42/
10:47:30  <Brianetta> Scroll down to the skins (:
10:48:27  <peter1138> hmm, i've no idea how to use this thing
10:48:29  <valhallasw> aye, nice :)
10:48:36  <peter1138> (i know rpn, but this interface...)
10:49:11  <valhallasw> peter1138: well, erm, try '1 enter 1 +' ? ;)
10:49:59  <peter1138> ah, that's what the enter key does ;p
10:50:24  <valhallasw> enter shifts the entry to the y variable
10:50:37  <valhallasw> then entering a second value and using a function on the two
10:50:51  <valhallasw> yields a result in the x variable
10:51:14  <peter1138> yeah
10:53:13  <valhallasw> why can the 42S calculate a determinant while my casio CFX cannot? harr!
10:55:47  <CIA-1> Darkvater * r7543 /website/ (includes/smarty.inc.php login.php): - [Website] Update the latest official version to 0.5.0-RC1 and fix login problems from the intro page
10:59:51  <peter1138> whoever thought a calculator would need skins...
11:00:07  <Frostregen> ^^
11:00:45  <Celestar> HM.
11:00:45  <Frostregen> math gets mainstream
11:00:48  * Celestar ponders
11:01:31  <Celestar> how do I merge this crap .. using merge or just copying stuff over?
11:01:41  <peter1138> ...
11:01:47  <peter1138> you've merged before...
11:01:52  <Darkvater> hehe svn troubles Celestar ?
11:02:07  <Darkvater> Celestar: you can do 2 things, the easy and the hard way
11:02:26  <Celestar> easy is "cp -a"
11:02:30  <Celestar> hard is "svn merge"
11:02:38  <Darkvater> 1. sync your wc with trunk, check out trunk and copy all files over and commit or 2. svn merge branch1 branch2
11:02:54  <Darkvater> I would say 1 (cp -a) is more work
11:05:36  <Celestar> wtf I have missed targets :o
11:06:11  <Celestar> and a bunch of conflicts :S
11:06:33  * Celestar thinks he needs a clean checkout :S
11:09:43  <XeryusTC> heya Celestar :)
11:11:16  <Darkvater> Celestar: http://svnbook.red-bean.com/nightly/en/svn-book.html#svn.branchmerge.commonuses.wholebr
11:11:30  <Darkvater> if your wc is clean there should be no problems at all
11:12:48  *** Nigel [~Nigel@202-154-144-120.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds]
11:15:34  <peter1138> hmm
11:20:28  <Celestar> Darkvater: that is .. IF Tron would have done the branching properly :S
11:20:59  <peter1138> i don't see how it matters
11:21:12  <peter1138> you're testing the changes between the current revisions, not those when it was created
11:21:15  <Celestar> it doesn't hopefully, but I'm still busy checking out a clean wc
11:22:31  <Celestar> but yet I have missed targets for example
11:22:46  <Celestar> and conflicts
11:23:41  <Celestar> fischer@galadriel:[/nfs/home/fischer/openttd.merge]> svn st | grep ^C | wc -l
11:23:41  <Celestar> 26
11:24:01  * Celestar goes checking for missing revision syncs
11:24:54  <Celestar> and missing files
11:24:56  <Celestar> and files no one needs
11:26:41  <peter1138> did you do it the right way around? heh
11:26:46  <peter1138> hmm
11:26:47  <peter1138> /dev/hdc3             14350720  14125584    225136  99% /
11:26:51  <peter1138> petern:~# apt-get clean
11:26:55  <peter1138> /dev/hdc3             14350720   9975824   4374896  70% /
11:26:59  <peter1138> i need to do that more often...
11:27:08  <Darkvater> :)
11:27:38  <Celestar> peter1138: what do you mean?
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11:28:59  <Celestar> HELP
11:29:58  <Brianetta> Bah
11:30:07  <Brianetta> the HP42S only has a four cell stack
11:30:38  <KUDr> Celestar: i dunno what you actually did but if you use the "2. svn merge branch1 branch2" method it can't fail if you do it properly (even if you missed some syncs). It makes diff between branches and applies them. Correct me if i am wrong
11:30:55  <Celestar> KUDr: I assumed so as well.
11:30:59  <Celestar> KUDr: try it ...
11:31:05  <KUDr> ok, will
11:31:48  <Celestar> fischer@galadriel:[/nfs/home/fischer/openttd.merge]> svn merge -r4426:HEAD branches/bridge/ trunk/
11:31:53  <Celestar> this SHOULD do it ?
11:32:14  <KUDr> why 4426?
11:32:28  <KUDr> HEAd1 and HEAD2
11:33:10  <peter1138> svn merge svn://svn.openttd.org/trunk svn://svn.openttd.org/branches/bridge .
11:33:14  <peter1138> worked for me
11:33:27  <KUDr> yes
11:33:29  <Celestar> uh huh?
11:33:58  <Celestar> but this is not how we are supposed to do it :)
11:34:33  <peter1138> http://fuzzle.org/o/bridge.diff
11:34:34  <peter1138> heh
11:34:46  <KUDr> this is how feature branches should be merged
11:34:59  <Celestar> KUDr: the handbook says otherwise?
11:35:05  <KUDr> no
11:35:32  <Celestar> peter1138: you expect me to read all this?
11:36:08  <KUDr> you are trying to apply changes made in bridge into trunk, but bridge already contains all trunk changes, so you would apply them twice
11:36:33  <peter1138> Celestar: if you're merging... yes? ;)
11:36:48  <blathijs> So, now we're getting teleporter bridges?
11:36:59  <Darkvater> why's that diff so big? :(
11:37:21  <Darkvater> I'm quoting the subversion handbook:
11:37:25  <Celestar> blathijs: ...
11:37:37  <Darkvater> # ...examine the diffs, compile, test, etc...
11:38:18  <blathijs> Celestar: hmm?
11:38:20  <Darkvater> static uint NPFBridgeCost < inline this
11:38:35  <Celestar> blathijs: bridges are already more or less teleporting
11:38:57  <blathijs> Darkvater: That's in the svn handbook? :-p
11:39:05  <Darkvater> the diff needs some serious style fixes :)
11:39:06  <Darkvater> blathijs: yep
11:39:14  <Celestar> Darkvater: go ahead...
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11:40:09  <Darkvater> I say... ;)
11:40:19  <Darkvater> I'd need to do it tonight though
11:40:24  <tokai|noir> !seen truelight
11:40:25  <Darkvater> don't have that much time to look through
11:40:40  <tokai|noir> hmm.. wheres the bot? :)
11:40:42  <Darkvater> although I think /me looking through utf8 merge was pretty helpful
11:40:52  <Celestar> Darkvater: the merge can wait another day ... :)
11:40:53  <Darkvater> donnu if peter1138 would agree with that..caused him some additional work
11:40:59  * Celestar shakes his fist
11:42:38  <Celestar> fischer@galadriel:[/nfs/home/fischer/openttd.merge/trunk]> svn diff | grep ^+ | wc -l
11:42:41  <Celestar> 861
11:42:42  <Celestar> wow
11:42:44  <Celestar> fischer@galadriel:[/nfs/home/fischer/openttd.merge/trunk]> svn diff | grep ^- | wc -l
11:42:48  <Celestar> 1176
11:42:52  <Celestar> 300 fewer lines
11:43:31  <peter1138> blathijs: without using tile "slices", "virtual" bridges are the only sane way to allow any stuff under bridges
11:43:46  <Celestar> or a 3d map :) *runs*
11:43:54  <peter1138> that's the one
11:44:09  <Celestar> peter1138: there is another way ...
11:44:40  <Celestar> just store the bridgeheads on the map and all the stuff about the bridge (type, geometry, track, stations, signals) off-map
11:44:53  <peter1138> hmm
11:44:56  <Darkvater> but Celestar, you really need to look through the diff because only you know how it works internally
11:45:05  <Celestar> Darkvater: this is what I am just doing :)
11:45:12  <peter1138> only tron, i think ;p
11:45:21  <Darkvater> Celestar: for me or anyone else looking through it it would take ages to find out what's going on precisely
11:45:25  <Darkvater> or tron, yes
11:45:26  * Celestar hits peter1138
11:45:37  * peter1138 denies knowing anything about the branch
11:45:51  <Darkvater> peter1138: custom bridgeheads!
11:45:58  <peter1138> Darkvater: yes, i didn't do it
11:46:02  <Celestar> Darkvater: it'll take an hour at least to read through that diff, so stand by
11:46:05  <peter1138> because i was waiting for the branch :)
11:46:21  <Celestar> peter1138: and for ripping apart MP_TUNNELBRIDGE \o/
11:46:58  *** Progman [~progman@p57A1F187.dip.t-dialin.net] has joined #openttd
11:47:44  <Darkvater> :O
11:47:45  <Darkvater> +		/* HACK set the height of the BB of a sloped ramp to 1 so a vehicle on
11:47:45  <Darkvater> +		 * it doesn't disappear behind it
11:48:02  <peter1138> hee
11:48:19  <Celestar> that'S what I said, I'm still investigating some display issues :S
11:48:31  <Celestar> because of the totally fucked up BBs
11:49:02  <Darkvater> tron did fix some bb's though
11:49:05  <Darkvater> mostly tunnels I think
11:49:10  <Darkvater> where's he anyways?
11:49:36  <Darkvater> doing all kind of 18/26/32blitters, optimizing the hell out of them and then just disappearing
11:49:39  <blathijs> peter1138: That doesn't really make virtual bridges any more fun to work with ;-p
11:50:07  <tokai|noir> Darkvater: where do i get current scenario/* content again?
11:51:24  <Darkvater> tokai|noir: I left out the scenarios from the RC
11:52:43  <tokai|noir> ok, need to make the archive manually then
11:53:07  <tokai|noir> make release depends on scenario/* ;)
11:53:31  <tokai|noir> IMHO it would be nice to have that stuff on svn too
11:54:11  <Celestar> hm the diff doesn't look all that bad
11:55:21  <tokai|noir> hmm.. interesting... wanted to fix a small issue i had last time, but its gone already:)
11:56:09  <Celestar> woha
11:56:16  <Celestar> this "build on steep slopes" rocks.
11:56:21  <Celestar> who came up with the idea?
11:56:25  <Darkvater> tron
11:56:46  <peter1138> tron did it on the sly
11:56:53  <peter1138> though i think ttdpatch has had it for years
11:57:15  <Darkvater> build on *steep* slopes?
11:57:19  <tokai|noir> Darkvater: when i use a non latin1 language i get ???? as strings. i guess u need to build with freetype to get proper display here?
11:57:28  <Darkvater> yes
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11:58:28  <Darkvater> peter1138: afaik ttdp doesn't have sloped builds on steep slopes
11:58:40  <tokai|noir> Darkvater: how does it work? it uses fontconfig to find a specific font file?  no fontconfig here on morphos
11:58:56  <Darkvater> tokai|noir: then you need to supply a path ot the font-file
11:59:00  <tokai|noir> i could patch in some absolute paths to some specific font file though :)
11:59:02  <Celestar> hm
11:59:04  <tokai|noir> ok
11:59:05  <Darkvater> eg c:\windows\fonts\verdanab.ttf
11:59:18  <Darkvater> tokai|noir: no, don't patch in anything
11:59:23  <Darkvater> the user can pick what font to use
12:00:26  <Celestar> ok
12:00:29  <tokai|noir> Darkvater: in the cofig file i guess?
12:00:33  <Darkvater> yes
12:00:34  <Celestar> build on steep slopes is compatible with bridges
12:00:59  <tokai|noir> Darkvater: sounds good. i let the user specify absolute path then.
12:01:45  <CIA-1> Darkvater * r7544 /website/server_detail.php: -[Website] Use a different link when searching for individual GRFID's and for a whole list to avoid unnecessary load on grfcrawler. Thanks Oskar for bringing it to attention
12:02:52  <Darkvater> wtf
12:03:23  <Celestar> +~..~...~...//fprintf(stderr, "%s: Planning over bridge\n", __func__);
12:03:23  <Celestar> +~..~...~...// TODO doesn't work - WHAT doesn't work?
12:03:28  <Celestar> ?!
12:04:43  <CIA-1> Darkvater * r7545 /website/templates/server_detail.tpl: -[Website] Use a different link when searching for individual GRFID's and for a whole list to avoid unnecessary load on grfcrawler. Thanks Oskar for bringing it to attention (#2)
12:04:52  <Celestar> .oO(is pathfind.c used at all?)
12:04:58  <Darkvater> omg jezus...
12:05:38  * Darkvater should not commit anything today
12:08:29  <blathijs> Celestar: The old pathfinder and the signal pathfinder should be in there
12:08:41  <CIA-1> Darkvater * r7546 /website/includes/ottd.inc.php: -[Website] Use a different link when searching for individual GRFID's and for a whole list to avoid unnecessary load on grfcrawler. Thanks Oskar for bringing it to attention (#3)
12:09:35  <Celestar> blathijs: yeah
12:11:06  <Brianetta> Darkvater: Is my server proving an adequate website test article?
12:12:41  <Darkvater> Brianetta: ?
12:13:29  <Darkvater> ah yes it does; it all works now
12:13:54  <tokai|noir> neat... works:)
12:14:03  <tokai|noir> dunno if i have the latest freetype though :)
12:14:54  <Darkvater> freetype2 is what you need
12:15:33  <Celestar> hm
12:17:25  <tokai|noir> well.. its some freetype 2.x
12:17:51  <tokai|noir> 2.1.10 :)
12:18:00  <tokai|noir> i guess i should build a newer one
12:20:04  <Celestar> hm..
12:20:15  <Celestar> diff looks good
12:22:36  <Darkvater> http://tt-forums.net/viewtopic.php?p=532413#532413
12:22:37  <Darkvater> lol
12:22:45  <Darkvater> a moriarty
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12:23:24  <hylje> totally
12:24:07  <hylje> would be cool to extend the build-anything-anywhere stuff.. but theres more important stuff to be had first
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12:29:08  <Celestar> merge merge merge :P
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12:32:49  <Brianetta> Darkvater: You killed all other threads by posting about RC1
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12:33:34  <Darkvater> Brianetta: doesn't seem though people are spamming that thread ;)
12:34:03  <Brianetta> Christmas release (:
12:34:07  <Brianetta> I'm on a train tomorrow
12:34:14  <Brianetta> from before sunrise till well after lunch
12:35:11  <Darkvater> doesn't sound too good unless it's going home to parents :)
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12:36:25  <Darkvater> http://tt-forums.net/viewtopic.php?t=29135&start=0&postdays=0&postorder=asc&highlight=
12:36:28  <Darkvater> wtf?
12:38:41  <io]nowhere> omg hax!!!
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12:39:53  <Celestar> argh
12:40:01  <Celestar> that was'nt the power cable of the monitor
12:40:42  <tokai|noir> Darkvater: no DCC?
12:42:09  <Celestar> merge merge merge
12:42:31  <tokai|noir> Darkvater: http://tokai.binaryriot.org/openttd-0.5.0-RC1-morphos.diff  (the stdfax one is a bit weird, i wonder why it works for the nightlies... here uint is defined already in sys/types.h)
12:43:41  <Celestar> stupid pgcalc
12:44:13  <Celestar> it has a fixed char for the decimal operator
12:44:21  <Celestar> instead of whatever is set in the regional settings
12:44:27  <peter1138> back
12:47:50  <Darkvater> back
12:48:03  <Darkvater> tokai|noir: lemme see
12:48:08  <Darkvater> lol Celestar
12:48:46  <Darkvater> tokai|noir: is that all?
12:49:19  <tokai|noir> Darkvater: yeah... didn't found other issues yet. basically the last one fixes build for me.. and i activated the os timer to get rid of the warning:)
12:49:33  <Darkvater> does the OS timer work?
12:49:46  <tokai|noir> it worked when i tested it with bjarni ages ago
12:49:54  <Darkvater> oh he, it should __POWERPC__ __powerpc__
12:50:01  <Darkvater> pretty stupid that lowercase define
12:50:09  <tokai|noir> __POWERPC__ is a apple only thing it seems
12:50:18  <peter1138> o_O
12:50:20  <Celestar> hm
12:50:35  <peter1138>  /* rdtsc for PPC which has this not */
12:50:37  <peter1138> yoda?
12:50:37  <tokai|noir> here __powerpc__ and __PPC__ works. on osx only __POWERPC__
12:50:38  <Celestar> are "__func__" and "__line__" compliler-specific?
12:51:14  <peter1138> do i go home, or stay here?
12:51:35  <Celestar> you'll stay at work at least as long as me
12:51:38  <Celestar> :)
12:52:49  <Darkvater> peter1138: I will not take advantage of you by saying you should stay because you have no conn at home, but it's crhistmas so you should go home
12:53:03  <Celestar> you have no conn at home?
12:53:07  * Celestar chaines peter1138 to his desk
12:53:10  <Darkvater> and perhaps...come back on monday with fully working newgrf support
12:53:43  <peter1138> monday?
12:53:46  <peter1138> but...!
12:53:53  <Celestar> monday is a day off
12:53:54  <Darkvater> no buts!
12:54:12  <Darkvater> this is not a charity organisation!
12:54:13  <Noldo> peter1138: monday of some week
12:54:27  <Celestar> ok
12:54:33  <tokai|noir> Darkvater: ah.. maybe you can put a dummy README.txt to scenario/heightmaps/  like the one directly in scenarios/  on svn. Thank you:)
12:54:45  <Celestar> peter1138: you may go but you need to give go or no-go for merge first :P
12:55:31  <peter1138> me?
12:55:39  <tokai|noir> Darkvater: and the README in scenarios needs a typo fix  "You can place *your* scenarios in this dir." ;)
12:55:42  <Celestar> you're a dev, you may veto
12:56:00  <Darkvater> tokai|noir: nah... Rubidium will merge makefile rewrite and it'll magically work
12:56:28  <tokai|noir> for 0.5.0 non-RC already?
12:57:03  <Darkvater> no, but 0.5.0 final will have scenarios
12:57:41  <tokai|noir> well.. the problem is makefile chokes on the empty heightmap directory :)  just scenarios won't help :P
12:58:45  <tokai|noir> (i added a dummy README now, its less work than to build the archive manually ;)
13:03:29  <Celestar> peter1138: and now what?
13:04:40  <peter1138> hmm?
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13:09:56  * Celestar thinks peter1138 doesn't care about a merge, find :P
13:14:14  <Darkvater> Celestar: http://darkvater.openttd.org/bridges.txt
13:14:31  <Darkvater> only style comments or questions, none whatsoever about how it works cause I have no idea
13:14:33  <tokai|noir> Darkvater: another small diff: http://tokai.binaryriot.org/openttd-0.5.0-RC1-morphos2.diff
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13:14:48  <Celestar> Darkvater: I know it :)
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13:16:57  <Darkvater> tokai|noir: I'll wait till you are done :)
13:17:11  <tokai|noir> Darkvater: i'm done. uploading archive to sf.net
13:17:12  <CIA-1> KUDr * r7547 /trunk/station_cmd.c:
13:17:12  <CIA-1> -Fix: The cost of rail station removal was calculated based on the area occupied
13:17:12  <CIA-1> by the station. This produced unreasonably large removal costs for non-uniform
13:17:12  <CIA-1> stations. Now it is based on number of station tiles actually removed.
13:17:27  <Darkvater> tokai|noir: what does the makefile change do? just adds heightmapp support?
13:17:40  <Celestar> Darkvater: rail.c: if (a) b on one line
13:17:43  <Celestar> cannot find this ...
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13:17:48  <Celestar> KUDr_wrk: nooooo :P
13:17:49  <tokai|noir> Darkvater: yes.. and ignores errors in case there are no scenarios or heightmaps
13:18:13  <KUDr> Celestar: why? still merging?
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13:18:58  <Darkvater> Celestar: he me neither ;p
13:19:11  <Darkvater> oh wait yes
13:19:15  <Darkvater> +				if (GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
13:19:16  <Darkvater> +					return GetRailType(tile); }
13:19:26  <Darkvater> if (a == transport_rail) return type;
13:19:29  <Celestar> checking
13:19:35  <Celestar> KUDr: yes, but it's no problem
13:19:39  <Darkvater> look at the diff
13:20:07  <Celestar> found it
13:20:08  <KUDr> Celestar: here this merge took 30 seconds
13:20:11  <Celestar> twice even
13:21:58  <Celestar> Darkvater: // on the bridge ramp, switch(dir) after that.. is default ever reachable?
13:22:09  <Celestar> DiagDir has more than 4 possible values
13:23:28  <Darkvater> ah
13:23:33  <tokai|noir> Darkvater: a889e91481c6246bc91efb0cc275e115  openttd-0.5.0-RC1-morphos.lha  (in incoming/ )
13:23:45  <Darkvater> but you're saying all others are also acceptable and get casted to dir NE?
13:23:47  <tokai|noir> now off for food
13:23:47  <Darkvater> or whatever it is
13:24:44  <Celestar> Darkvater: all others are "DIAGDIR_INVALID" and "DIAGDIR_END"
13:24:49  <Darkvater> Celestar: at least put a default: NOT_REACHED(); there
13:24:50  <Celestar> Darkvater: it should not happen
13:25:13  <Celestar> Darkvater: good idea
13:25:17  <Darkvater> your unconditional usage of default: is only there to 1. condone errors and 2. surpress possible warnings
13:25:22  <Darkvater> both of those are bad reasons
13:25:59  <Celestar> it's Trons work ;)
13:26:29  <Darkvater> not an excuse :)
13:26:38  <Celestar> true
13:27:26  <Celestar> Darkvater: this != stuff is in all of misc.c
13:27:51  <Darkvater> which oen?
13:28:42  <Celestar> for (i = 0; i != size;)
13:29:21  <Darkvater> ah
13:29:26  <Darkvater> well if it worked so far...
13:29:27  <Celestar> I agree that it is bad
13:29:38  <Celestar> Darkvater: it works because map sizes are powers of two
13:29:42  <Darkvater> wgethttp://belnet.dl.sourceforge.net/sourceforge/openttd/openttd-0.5.0-RC1-morphos.lha
13:29:45  <Darkvater> eh
13:29:47  <Celestar> ROFLAMO
13:29:58  <Celestar> a colleague wanted to send an Xmas card via email
13:30:07  <Celestar> he accidently pasted a p0rn link
13:30:08  <Celestar> :S
13:31:21  <Celestar> do we place breaks after NOT_REACHED() ?
13:32:11  <Darkvater> no don't or you'll get a warning in the cases where defealt was put on top
13:34:06  <Celestar> right
13:34:31  <Celestar> ok
13:34:33  <Celestar> fixed that stuff up
13:34:43  <Celestar> apart from the pathfind.c.
13:34:50  <Celestar> I will investigate this over the weekend
13:36:18  <Jango> g'morning
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13:38:43  <Celestar> ok I'm going shopping in 5 minutes
13:39:10  <Celestar> merge postponed
13:41:47  <Darkvater> tokai|noir: added
13:42:19  <Celestar> bye Darkvater
13:42:22  <Celestar> you online tonight?
13:42:37  <Darkvater> after 10PM yes
13:42:53  <Celestar> ok possible we could wrap that up tonight?
13:43:38  <Darkvater> z'he merge?
13:43:49  <Celestar> ay
13:43:55  <Darkvater> I might have time to test it a little
13:44:03  <Celestar> you want a diff? :)
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13:44:13  <Darkvater> peter's already good :)
13:44:13  <Celestar> but ok I didn't change stuff here so just use the branch
13:44:17  <Darkvater> unless you made functional changes
13:44:22  <Darkvater> or he
13:44:23  <Celestar> no I didn't
13:44:27  <Celestar> neither did he
13:44:28  <Darkvater> I'll just switch to branhc
13:44:33  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
13:44:33  <Born_Acorn> !logs
13:44:38  <Darkvater> but you did do my changes right?
13:44:40  <Celestar> yeah
13:44:44  <Steve14> thx for the nice christmas present ;D
13:44:49  <Celestar> all of them apart from the pathfind stuff
13:44:50  <tokai|noir> Darkvater: thx
13:44:51  <Celestar> cu
13:47:37  <Darkvater> bye :)
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13:48:07  <Born_Acorn> omg omg omg
13:48:21  <Born_Acorn> 11:24:41 < CIA-1> celestar * r7542 /branches/bridge/ (24 files in 7 dirs): [bridge] Sync with trunk r7525:7541 and prepare for merge (sync savegame revisions)
13:48:31  <Born_Acorn> prepare for merge?
13:48:32  <Born_Acorn> woo!
13:49:38  <Biff> what are you merging?
13:49:46  <hylje> bridgebranch
13:50:01  <Biff> where can i read about that / what is that?
13:50:34  <hylje> magical bridges. check it out from svn (pun intentional)
13:50:36  <Born_Acorn> It basically allows bridges over a lot more things
13:50:43  <Born_Acorn> like signals
13:50:46  <Born_Acorn> and diagonal rails
13:50:49  <Born_Acorn> and junctions
13:51:03  <Biff> ah, sweet
13:51:12  <Jango> different countries
13:51:17  <Jango> wrong window :/
13:52:21  <Born_Acorn> I forget, but I think it can go over "flat" stations
13:52:23  <Jango> do AI do special stuff with bridges too?
13:52:31  <Jango> or do they do old-style
13:52:40  <Born_Acorn> (ie, non glass hall stations)
13:53:07  <Born_Acorn> It depends, does the AI build track up to things which it can't build bridges over?
13:53:17  <hylje> it can? neat
13:53:33  <hylje> could make some interesting stations
13:53:49  <Jango> i suppose it's quite easy to make flat stations if necessary
13:53:55  <Born_Acorn> hylje, I'm not sure. It was at least like that at one stage
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13:54:17  <Born_Acorn> At one stage bridges went over bridges
13:54:25  <Born_Acorn> There were screenshots somewhere
13:55:46  <peter1138> tum te tum
13:57:40  <Jango> dum de doo
13:58:19  <Born_Acorn> Ooh
13:58:22  <Born_Acorn> That reminds me.
13:58:33  <Born_Acorn> I'd better update the Current events on t'wiki
13:59:17  <Biff> Born_Acorn: hmm, its a bit weird for gameplay if it can only go over flat stations
13:59:17  <Jango> that'd be good - it's surprisingly difficult to work out what's going on if you don't read IRC/forums
13:59:22  <Jango> we need a digest!
14:01:14  <Born_Acorn> Biff, the glass hall stations are too "tall"
14:01:32  <peter1138> they're about 4 or 5 height levels too tall, or something
14:01:33  <Born_Acorn> besides, I'm not sure if they are still allowed over flat stations
14:01:44  <Born_Acorn> ask peter1138, he's "in the know"
14:01:45  <Born_Acorn> !
14:01:47  <Biff> Born_Acorn: yup, true, but then people will have to create many flat stations next to each other
14:01:53  <Biff> if they want a bridge over it
14:02:16  <peter1138> Born_Acorn: lies
14:02:20  <peter1138> Born_Acorn: btw
14:02:30  <Born_Acorn> Or they could create a flat bit in the middle of the glass hall station
14:02:34  <peter1138> i like your volunteering for keeping the roadmaps up to date :D
14:02:41  <Born_Acorn> I'm not in the know!
14:03:04  <peter1138> you're in the know now... ahhh ahhhahhh you're in the know.... now
14:03:56  <Jango> am i right in thinking that RC2 will contain bridge stuff whereas RC1 didn't?
14:04:10  <glx> Jango: no
14:04:42  <Jango> ?
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14:10:53  <Born_Acorn> As the history of OpenTTD development teaches us,
14:11:08  <Born_Acorn> The biggest features come into trunk just after the last release
14:11:24  <Darkvater> OMG he's unto us!
14:11:27  <Born_Acorn> It's awkward like that. :p
14:11:45  <Jango> 5.0 isn't released :P
14:11:48  <Jango> RC1 is released
14:12:04  <Darkvater> hmm what is a good font for the newspaper?
14:12:18  <Jango> so i was merely hoping you hadn't gone against standard dev principles :)
14:12:19  <glx> Jango: the features included in 0.5.0 won't change
14:12:21  <Jango> Darkvater, courier new?
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14:12:43  <Born_Acorn> 0.5.0 is now (or usually is) contained in a shiny branch
14:12:44  <Jango> times new roman?
14:12:53  <Darkvater> times nr wasn't so good
14:12:57  <Born_Acorn> Safe from any trunk merging. :p
14:13:12  <Jango> office 11 beta (or whatever it is) has some nice new fonts
14:15:33  <helb> Darkvater: What about Georgia?
14:15:52  <Born_Acorn> Kremlin!
14:16:17  <Born_Acorn> http://mbdown.mbsky.com/font/english/2006/01/K/Kremlin.jpg <-- Kremlin!
14:16:31  <helb> http://www.dafont.com/kremlin.font <-- this?
14:16:55  <helb> yes :)
14:17:08  <Darkvater> he
14:17:50  <valhallasw> kremlin.. is that the defcon ofnt?
14:18:00  <Born_Acorn> Yes, it is. :p
14:18:02  * Darkvater sticks to courier new bold
14:22:26  <peter1138> burp
14:23:35  <helb> But Courier is non-proportional. That isn't good for the newspaper I think...
14:25:11  <Born_Acorn> I wonder how many people aren't even aware that they could change fonts.
14:25:21  * Darkvater pats peter1138
14:25:25  <Born_Acorn> I am aware, but don't know how. :p
14:25:34  <Darkvater> so which font to use?
14:26:57  * Darkvater removes 10 strings from english.txt
14:26:58  <Darkvater> ^^
14:27:24  <peter1138> hmm?
14:27:36  <Darkvater> bjarni's sell all confirmation
14:27:39  <peter1138> ahh
14:27:58  <Darkvater> changing to normal question window
14:28:02  <Born_Acorn> I haven't even been able to locate any documentation on it. D:
14:28:15  <Darkvater> I mean...come on there are two buttons 'sell' and 'cancel'
14:28:25  <peter1138> Yes / No
14:28:31  <Darkvater> they all have tips like 'sell all trains/troad..' and 'do not sell all train/road...'
14:28:34  <Darkvater> insane
14:28:40  <peter1138> o_O
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14:29:51  <helb> Darkvater: http://www.stormtype.com/free.html
14:30:23  * Darkvater looks for the font that most resembles the ttd one
14:30:32  <Darkvater> hmm that's not so bad
14:31:21  <Darkvater> so eh how do I download?
14:31:23  <Born_Acorn> Oh, and after 30 seconds of looking myself, I figure it out
14:31:28  <Darkvater> it says 0 eur, and 'buy'?
14:31:37  <helb> Sacro: This was originally designed for czech newspaper "Lidove noviny", but never used, I think.
14:31:40  <helb> eh
14:31:43  <helb> Darkvater: ^^
14:31:51  <helb> Sacro: Sorry. :)
14:32:04  * Born_Acorn attempts Kremlin
14:32:31  <Born_Acorn> ooh. shiny
14:32:57  <helb> Darkvater: Download here: http://www.dafont.com/lido-stf-ce.font
14:33:17  <Darkvater> which one is that?
14:33:21  <Darkvater> ah
14:33:31  <helb> They are zipped together...
14:33:52  <helb> http://img.dafont.com/download/?os=win&file=lido_stf_ce
14:34:03  <Darkvater> why can't they make a single font? eg TTC
14:34:04  <Darkvater> :(
14:34:49  <helb> dunno
14:34:56  <Born_Acorn> Is it possible to get OpenTTD to start "Maximised"?
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14:35:25  <Born_Acorn> It always seems to take up the whole screen, except the bottom toolbar is under the taskbar
14:36:08  <Darkvater> Born_Acorn: yes maximize openttd and shut down in maximized mode
14:36:15  <Darkvater> Born_Acorn: next time you start it will be maximize
14:36:17  <Darkvater> d
14:36:37  <Darkvater> or just open openttd.cfg and set it there
14:36:53  <Born_Acorn> It is, but it seems to never be
14:37:08  <Born_Acorn> Oh well, it's not exactly "important".
14:37:16  <Born_Acorn> I can just press Maximise myself. :p
14:37:36  <Born_Acorn> Ooh, Town names look good when "Arial
14:37:37  <Born_Acorn> "
14:38:09  <Darkvater> wtf..indeed
14:38:13  <Darkvater> but it worked :(
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14:38:21  <Born_Acorn> Its a shame they become buggered at the smallest zoom
14:38:22  * helb simply uses "remember" function in his WM for OTTD window size :)
14:38:50  <Darkvater> something broke it :(
14:38:50  <Darkvater> bleh
14:39:14  <Born_Acorn> It'd be cool if town names stayed the same size for all zoom levels
14:39:22  <Digitalfox> Hi everyone!!
14:39:30  <Darkvater> the kremlin font is no good
14:39:31  <Born_Acorn> since they only expand and contract by about ten pixels anyway
14:39:34  <Darkvater> it's only ascii
14:39:43  <Digitalfox> How can i know how muth sprites my savegames are using??
14:40:06  <Born_Acorn> Yeah, theres nothing but letters, exclamation mark and a question mark
14:41:12  <helb> Lido font has been designed here in Czech Republic, so there are accents too...
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14:41:25  <Digitalfox> When i mean savegames, i also mean my newgrf configuration
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14:44:20  <Sacro> someone called?
14:45:05  <helb> Sacro: I'm sorry, i mistyped...
14:45:52  <Sacro> ah it happens
14:46:06  <Sacro> i cant tab complete your name
14:46:10  <Sacro> just comes up with hel
14:46:20  <Sacro> wtf
14:46:33  *** Sacro [~Ben@adsl-83-100-209-205.karoo.KCOM.COM] has left #openttd [Leaving]
14:46:37  <helb> Dunno... It's working fine for me.
14:46:38  *** Sacro [~Ben@adsl-83-100-209-205.karoo.KCOM.COM] has joined #openttd
14:46:43  <Sacro> how strange
14:46:44  <helb> [15:45:11] <helb> Dunno... It's working fine for me.
14:47:02  <helb> (X-chat 2.6.9 @ Gentoo)
14:47:16  <helb> Ah.. 2.6.8 :)
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14:51:45  <Born_Acorn> Oh noes!
14:51:53  <Born_Acorn> All the stickies are gone!
14:51:56  <Born_Acorn> Forever!
14:51:57  <Born_Acorn> D:
14:52:08  <Darkvater> wtf... MSVC2003 compiled project doesn't do maximized??
14:52:17  <Darkvater> hmm I'll need to look into this tonight
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15:06:36  <CIA-1> Darkvater * r7548 /trunk/ (Makefile os_timer.c readme.txt stdafx.h): -Codechange: Some MorphOS changes to get OpenTTD compiled, packaged (tokai)
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15:29:39  <Darkvater> 1.0-9746 for Linux x86/x86-64 released
15:29:39  <Darkvater> he
15:29:51  <Darkvater> a *huge* jump in versioning and what d you get?
15:29:55  <Darkvater> Added support for GeForce 8800 GTS and GeForce 8800 GTX boards.
15:30:04  * Darkvater waves hands half-heartedly
15:30:30  <Biff> Darkvater: nvidia-drivers?
15:30:50  <Darkvater> ye
15:30:51  <Darkvater> s
15:30:53  <Biff> ah
15:31:04  <helb> hmm
15:31:16  * Darkvater goes home
15:31:24  <helb> i hate my f*cking radeon :X
15:33:09  <Naksu> Darkvater: it's still WAY better than the competition
15:35:01  <Biff> oh well, i'll install the new drivers then
15:35:09  <Biff> running beta 9742 or something now
15:35:17  <Biff> since 96xx was broken
15:38:50  <Biff> there
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18:54:52  <Born_Acorn> orudge, disable red. :p
18:55:08  * peter1138 disables Born_Acorn
18:55:15  <Born_Acorn> peter1138! newhouses!
18:55:28  <peter1138> lies!
18:57:40  <peter1138> damn
18:57:44  <peter1138> nvidia-glx update
18:57:55  <peter1138> but it needs a 35MB download for a new kernel too :/
18:58:43  <peter1138> 0% [1 linux-image-2.6.20-2-386 149680/22.1MB 0%]               2505B/s 3h49m17s
18:58:52  <peter1138> 0% [1 linux-image-2.6.20-2-386 171580/22.1MB 0%]                3157B/s 3h1m49s
18:58:57  <valhallasw> apt \o/
18:59:03  <valhallasw> try a better server ;)
18:59:14  <peter1138> :(dgah
18:59:19  <Biff> peter1138: modem?
18:59:19  <Biff> :P
18:59:34  <peter1138> silly latency
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19:09:31  <Darkvater> orudge: it doesn't look THAT bad..I have tt-theme as well; although your red looks much better
19:09:49  <orudge> It looks bad to my eyes, anyway :p
19:10:42  <peter1138> i use the other theme, heh
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19:12:39  <Ailure> ick
19:12:41  <Darkvater> peter1138: sub-silver?
19:12:53  <Ailure> I forgot how croweded the vechiles section of the configure patch window is
19:12:59  <Darkvater> I alwys hated the tt-theme but now with the christmas style applied to it I kind like it
19:13:21  *** Hadez_away is now known as Hadez
19:13:43  <peter1138> damn, newcargos is massive ;(
19:14:48  <Ailure> I wish the add grf window didn't close itself as soon you add a GRF
19:17:18  <Sacro> ooh newcargoes!
19:22:47  * orudge gets OS/2 set up for building OS/2
19:24:08  <Ailure> wait whaty
19:24:12  <Ailure> OS/2?
19:24:14  <Ailure> :o
19:24:18  <Ailure> people still use it?
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19:25:39  <orudge> Some people do, yes.
19:28:34  <io]nowhere> wtf? OS/2?!
19:28:42  <io]nowhere> i thought they locked them all up?
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19:32:52  <Born_Acorn> Nah, the prison would cost too much for too little.
19:33:10  <Born_Acorn> No Sacro, newcargos!
19:33:43  <Born_Acorn> orudge should keep the Christmas theme all year round!
19:33:48  <Born_Acorn> but as an "Arctic Theme!"
19:33:51  <Eddi|zuHause2> new car goes? you better hope so ;p
19:33:57  <Born_Acorn> and minus the chrisitmas smilies
19:34:09  <Born_Acorn> and also, a Sub-Tropical Theme!
19:34:43  * Sacro cuts off Born_Acorn's sub tropicals
19:34:48  <Ailure> I probably bribe him into making a toy climate one
19:35:23  <Born_Acorn> Nah, orudge'd be sued
19:35:28  <orudge> Born_Acorn: then it'd be no novelty at Christmas.
19:35:34  <orudge> Ailure: one already exists.
19:35:38  <Born_Acorn> Making people blind is a criminal offence!
19:36:58  * Sacro flashes Born_Acorn
19:37:06  <Born_Acorn> We'd also remove the snow flakes and holly
19:37:12  <Born_Acorn> As thats Christmassy!
19:37:37  <Ailure> orudge: Let me guess, april fools day?
19:37:45  <Sacro> ZOMG PONIES
19:38:01  <Sacro> ^_^
19:38:07  <Ailure> I don't see why people hate toy climate
19:38:14  <Ailure> the vehicles are a little bit weaker and more annoyign to use
19:38:18  <Sacro> it makes eye bleedage
19:38:20  <Ailure> but otherwise i don't mind the graphics or sound
19:38:32  <Sacro> ooh pizza time
19:40:03  <orudge> Ailure: Easter.
19:40:09  * orudge hasn't used it in a few years, though
19:40:16  <orudge> To be honest, I forgot about it until recently
19:41:25  <Ailure> :)
19:41:31  <Ailure> I wouldn't mind seeing it again
19:41:49  <Sacro> my pizza burnt :(
19:41:49  <orudge> Ah, how convenient, Subversion for OS/2 was ported by the very same Paul Smedley who made OpenTTD work with OS/2 GCC ;)
19:42:06  <io]nowhere> Sacro> my pizza burnt :( <- unburn it?
19:42:46  <orudge> Tesco Value, Sacro?
19:43:02  <Sacro> io]nowhere: how?
19:43:05  <Sacro> orudge: no, asda
19:43:08  <orudge> :o
19:43:09  <orudge> heretic!
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19:44:30  <Sacro> pizza, garlic bread, dr pepper and the sugababes... nice
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20:03:56  <Born_Acorn> http://wiki.openttd.org/index.php/Unicode <-- Woo.
20:04:56  *** Ben_ [~Ben@82.152.170.197] has joined #openttd
20:06:33  <Born_Acorn> Now theres only one Uncategorised article on the Wiki!
20:06:37  <Born_Acorn> *category
20:06:42  <Eddi|zuHause2> orudge: if there are only 5 OS/2 users worldwide, it is no wonder that the same names pop up over and over ;)
20:06:53  <orudge> Arial Bold may be better, Born_Acorn!
20:07:08  <Born_Acorn> peter1138, what'd be the name for such a NewGRF article you want me to make?
20:08:14  <Sacro> Born_Acorn! newsounds!
20:08:25  <Born_Acorn> That doesn't need a NewGRF article
20:08:35  <Born_Acorn> since they happen automatically
20:08:37  <Born_Acorn> :p
20:08:52  <Born_Acorn> but peter1138's NewGRF GUIwork does
20:08:59  <Born_Acorn> due to all the nooks and crannies it has
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20:10:02  <Eddi|zuHause2> Born_Acorn: the small font looks kinda screwed (newspaper date)
20:10:28  <Born_Acorn> Yes, I explained that most fonts are poor small fonts
20:11:11  <Eddi|zuHause2> where?
20:11:12  <Born_Acorn> http://www.tt-forums.net/viewtopic.php?t=9817&highlight=bestpostever
20:11:13  <Born_Acorn> woo
20:11:17  <Eddi|zuHause2> not on this page
20:11:28  <Born_Acorn> "Be aware that most fonts make a poor small font, while other fonts may not make good medium or large sizes."
20:11:41  <Born_Acorn> It's at the bottom of the text
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20:11:54  <orudge> I still think you should use Wingdings, Born_Acorn1
20:12:08  <Born_Acorn> That'd be madness!
20:12:52  <Born_Acorn> http://www.tt-forums.net/viewtopic.php?p=175322#175322 <-- Giggle
20:13:42  <Eddi|zuHause2> i think someone should prepare a set of "recommended" fonts
20:13:54  <FlashFF> rofl born
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20:15:30  <hylje> yay
20:19:23  <Sacro> "I'm not that stupid to set up different ip adresses to all pc's in my home becouse it will make a lot of ip conflicts in our whole city and our internet provider would be very angry becouse we are suppoed to only have one ip:192.168.0.1"
20:19:24  <Sacro> hehehe
20:20:20  <Born_Acorn> I wonder if his Router complains of all of them sharing the same IP. :p
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20:25:06  <Eddi|zuHause2> Born_Acorn: maybe you should also mention newgrf fonts (like russianw.grf)
20:25:24  <Born_Acorn> I know little of how that all works.
20:25:34  <Born_Acorn> I'd rather someone who does make a note of it
20:25:44  <Born_Acorn> with explanations of how to get them working, etc.
20:25:57  <Eddi|zuHause2> like any other newgrf
20:26:55  <Eddi|zuHause2> put them in [newgrf-static] section, to override the newgrfs for all savegames
20:27:32  <Born_Acorn> Hold on, I'm a bit busy with other articles
20:32:41  <orudge> Bah
20:32:44  * orudge can't get this thing to build
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20:49:28  <Loke15> hey
20:58:38  <Born_Acorn> Hmm. It'd be cool if every airport had two styles, one as it is now, and another with freight buildings
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21:09:04  <Ben_> hi, is there anyreason not much has come of this, and there was next to no discusiion?  I havn't been following the nightly builds, but just played the new release (thanks to all for that), and its still the same 'problem'.  http://www.tt-forums.net/viewtopic.php?t=28238
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21:10:40  <io]nowhere> wtf there is a train called super-turbo on my server?
21:11:05  <Born_Acorn> I don't think so.
21:11:12  <Born_Acorn> But keep on Poking peter1138!
21:11:24  <Born_Acorn> As he's the Two Company Colour GUI dude!
21:11:49  <glx> but he doesn't have internet at home
21:11:57  <io]nowhere> how can that be the sh30 has become Super-Turbo?
21:12:12  <Sacro> isnt the super turbo the beachy one?
21:12:22  <io]nowhere> wait ill upload a screenshot
21:13:30  <Ben_> Born_Acorn: alright, any idea what sort of times hes online?
21:13:48  <Born_Acorn> Usually during Weekdays
21:13:51  <Born_Acorn> when he's at work
21:14:14  <glx> (british time)
21:14:43  <io]nowhere> http://www.imzers.com/super-turbo.png <- there it is....
21:15:43  <Ben_> alright, cheers, I'll persist when hes around
21:17:22  *** Gonozal_VIII [~Gono@N821P031.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds]
21:17:53  <Born_Acorn> Looks like a Custom Name
21:18:19  <io]nowhere> well I never set it
21:18:22  <Born_Acorn> Go to options, and change "Vehicle Design Names" to Default
21:18:23  <io]nowhere> some other player did it?
21:18:33  <Born_Acorn> I think it's Client Side, so no.
21:18:45  <hylje> Born_Acorn: its universal
21:18:56  <Born_Acorn> I am mistaken.
21:19:00  <Born_Acorn> Someone else did it
21:19:15  <io]nowhere> ok so someone can change train names for all people :) ?
21:19:45  *** Gonozal_VIII [~Gono@N816P003.adsl.highway.telekom.at] has joined #openttd
21:20:20  <io]nowhere> btw I haven't found the vehicle design names yet, where should I look under options?
21:21:37  <io]nowhere> waith I have found it
21:21:58  <io]nowhere> thanks it worked
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21:29:32  <Sacro> grrr... cant build a src.rpm
21:29:38  * Sacro curses the devs
21:36:41  <Gonozal_VIII> super turbo trains? i have trains with 1150 km/h here
21:38:34  <io]nowhere> :)
21:38:57  <hylje> :o
21:39:02  <Gonozal_VIII> seems to be some kind of bug, they accelerate when they enter the station
21:44:41  <io]nowhere> hacks
21:53:38  <Ailure> hehe
21:53:42  <hylje> http://www.thesun.co.uk/article/0,,2-2006590414,00.html
21:53:44  <Ailure> I was just wondering why I had so slow trains
21:53:50  <Ailure> saw that I forgot to change the mph setting
21:53:54  <Ailure> i'm used to km/h D:
21:53:59  <hylje> change it to SI
21:54:04  <hylje> and you get even slower trains
21:54:08  <hylje> *cough*
21:54:16  <Gonozal_VIII> m/s?
21:54:22  <hylje> yes
21:56:01  <Darkvater> Ben_: your very small request for busses next to text in a dropdown menu is a *LOT* of work
21:58:41  <Gonozal_VIII> textcolor instead of busses?
22:01:05  <Ailure> I want a lightyears option
22:01:06  <Ailure> D:
22:01:12  <Ailure> eh
22:01:19  <Ailure> lightyears per hour ololol
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22:02:29  *** Sacro [~ben@adsl-83-100-209-205.karoo.KCOM.COM] has quit [Remote host closed the connection]
22:02:46  <Gonozal_VIII> parsec per day :-)
22:02:49  *** C20XE is now known as Anark1
22:02:52  *** pecisk [~pecisk@purvc-44-54.maksinets.lv] has quit [Quit: J?iet prom]
22:03:13  <hylje> Heading for Footown 1.05702341 × 10-11 lightyears per hour
22:03:55  <hylje> 1.05 * 10^-11
22:04:07  *** Anark1 [~moonlight@62.68.61.4] has left #openttd []
22:04:10  <hylje> google calc owns
22:05:04  <Wolf01> 'night all
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22:06:46  *** Sacro [~Ben@adsl-83-100-209-205.karoo.KCOM.COM] has joined #openttd
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22:11:12  <Born_Acorn> The good old Sun
22:11:25  <Born_Acorn> "Santa Dies in front of kids", when he dies in a side room.
22:11:31  <Born_Acorn> Away from any kids.
22:18:02  *** Neonox [~Neonox@offb-590eac0a.pool.einsundeins.de] has quit [Read error: Connection reset by peer]
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22:35:18  <Ben_> Darkvater:  Would it be smaller for the lettering to be coloured?
22:35:43  <glx> not easy to do either
22:36:10  <Darkvater> Ben_: not much smaller and it would look crappy as well
22:36:48  <Ben_> hmm, How come its a lot of work?  Cause there used to be coloured buses there before, so its not a new idea, but the revival of an old
22:37:03  *** io]nowhere [~bla@ip54576152.direct-adsl.nl] has quit []
22:37:19  <Born_Acorn> The GUI was totally reworked though, so all the widgety doodads and textifimajigs have been razzled.
22:37:51  <Darkvater> Ben_: this is a dropdown gui and it has totally different code from that of a simple window
22:38:02  <Eddi|zuHause2> give speeds in fractions of light speed, that'll be fun :p
22:38:07  <Darkvater> there is simply no support for drawing sprites in a dropdown list at th emoment
22:38:43  <Ben_> Darkvater: Is that the same for all drop down lists?
22:38:48  <Darkvater> yes
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22:39:13  <Eddi|zuHause2> shouldn't it be possible to change the string from "Red" to "{RED}Red" or something?
22:39:14  <Ben_> Is it intended to changed at all?
22:39:28  <Darkvater> Eddi|zuHause2: uuugly rainbow :s
22:39:29  <Gonozal_VIII> that's what i thought
22:39:44  <Darkvater> Ben_: yes, it's probably on some todo list :)
22:40:21  <Eddi|zuHause2> or: "{Red}{<Somesquarecharacter>}{BLACK}Red"
22:41:08  <Gonozal_VIII> or even no text at all just colored squares...
22:41:14  <tobyobi> Are there any known issues with the RC1 OSX build?  I just installed it and it doesn't start at all
22:41:24  <tobyobi> Half pops up in the dock and then disappears
22:41:26  <Eddi|zuHause2> blame bjarni ;)
22:41:42  <Ben_> Anything wich in some way uses colours and not words would be good, and I think keep to the picture like way TT usually displays things
22:41:57  <Darkvater> tobyobi: do you have all required files?
22:42:05  <Darkvater> Ben_: yes I agree, I liked those busses
22:42:09  <tobyobi> yeah, I previously had 0.4.8 running
22:42:30  <tobyobi> copied the data and GM folder out of that and into a new folder
22:42:37  <tobyobi> along with the new files
22:42:37  <Born_Acorn> Buses has one s!
22:42:44  <tobyobi> no, it has two.
22:42:44  <Rubidium> Darkvater: shouldn't the languages in lang/unfinished have svn:eol-style native also?
22:42:47  <tobyobi> just one in the middle ;)
22:43:00  <Born_Acorn> Thats what I mean!
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22:43:10  <Born_Acorn> Somebody always says that. :(
22:43:11  <Eddi|zuHause2> tobyobi: do not overwrite any files in the data dir, only add the missing files
22:43:20  <tobyobi> Ummm
22:43:32  <tobyobi> the dmg had no existing data directory?
22:43:40  <Darkvater> Rubidium: probably, yes. But we don't care about those languages
22:43:41  <Eddi|zuHause2> it has to
22:43:44  <Born_Acorn> The same with newcargos!
22:43:46  <tobyobi> well, it does
22:43:50  <tobyobi> but it's inside the package
22:44:03  <Darkvater> tobyobi: can you run in debug mode? eg run the execuable with -d flag?
22:44:13  <tobyobi> lets see.
22:45:05  <Rubidium> those languages might end up in lang/ though
22:45:35  <Darkvater> don't want to flame MiHaMiX here but it would be either his job, or WT2's job to do this
22:45:42  <Darkvater> perhaps even on creation of these languages
22:45:59  <Rubidium> ok
22:46:19  <Darkvater> http://tweakers.net/meuktracker/14422/OpenTTD-0.5.0-RC1.html
22:46:20  <Darkvater> ;)
22:46:26  <Rubidium> saw that already :)
22:46:39  <tobyobi> Darkvater, toby-obriens-computer:/Applications/OpenTTD/OpenTTD.app/Contents/MacOS tobyobi$ ./openttd -d
22:46:39  <tobyobi> dyld: Library not loaded: /usr/X11R6/lib/libfontconfig.1.dylib
22:46:39  <tobyobi>   Referenced from: /Applications/OpenTTD/OpenTTD.app/Contents/MacOS/./openttd
22:46:39  <tobyobi>   Reason: image not found
22:46:39  <tobyobi> Trace/BPT trap
22:47:07  <Darkvater> ah you miss fontconfig it seems...
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22:47:56  <tobyobi> I'd take a stab, and say that a lot of OS X users won't have it
22:48:05  <Darkvater> solution is easy: install it
22:48:13  <tobyobi> well, yeah
22:48:14  <Darkvater> hmm, it's not default on OSX?
22:48:31  <tobyobi> but was there a change between 0.4.8 and 0.5.0 RC1 that requires it?
22:48:35  <tobyobi> because I don't believe it is
22:48:40  <Darkvater> do you know what you use to reference fonts by name?
22:48:48  <tobyobi> no idea
22:48:52  <tobyobi> I'm not that much of a developer
22:49:01  <Darkvater> it is optional, you don't need it. Seems bjarni thinks it's mandatory
22:49:29  <tobyobi> hrmm
22:49:39  <tobyobi> I might go back to the "old" version for the time being
22:49:40  <Darkvater> tobyobi: well for now, install fontconfig. We will think of something for the final (or RC2)
22:49:52  <Darkvater> tobyobi: sorry about that :(
22:49:59  <tobyobi> nah, it's alright
22:50:02  <tobyobi> happy to help make it better.
22:50:30  <Darkvater> fontconfig should be dynamically loaded
22:50:39  <Darkvater> hmm wait
22:50:45  <Darkvater> why isn't fontconfig static?
22:51:14  <tobyobi> no idea.
22:51:25  <Darkvater> or well it should either be static or dynamic and checked for on boot
22:51:43  <Darkvater> but none of us has an OSX so can't solve it :(
22:52:57  <tobyobi> Oh well, hopefully it gets fixed up for the final release
22:53:26  <Darkvater> if anything, it'll be disabled in the OSX binaries if it can't be fixed
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22:53:32  <Darkvater> or bjarni hasno time to fix it
22:53:59  *** Anonyme5528942 [~r.erwan@ADijon-152-1-109-191.w86-218.abo.wanadoo.fr] has quit []
22:54:15  <Darkvater> or I could..if someone donates a MAC :)
22:55:02  * Rubidium my brother once had a Mac, but that Mac won't run OSX
22:55:32  <Rubidium> hmm, shouldn't have used /me :)
22:56:09  <Darkvater> :)
22:56:10  <Born_Acorn> Get orudge to fix it! He has a maccy doodad
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22:56:16  * Darkvater 's brother
22:56:24  * Born_Acorn signs orudge up for more projects!
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22:56:42  <orudge> D:
22:56:48  <Darkvater> btw, I found a nice winAPI bug..I think
22:56:52  <Darkvater> http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1047298&SiteID=1
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23:02:24  <Rubidium> peter1138: why is the newgrf_add_window GUI 7 pixels wider than the _newgrf_desc window? And why is the info window lower than the one in TTDPatch (as that causes overflows in the GUI for GRFs that would have fitted in TTDPatch and the 'specs' says it should fit in the TTDPatch GUI)?
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23:13:17  <Darkvater> Rubidium: he's not here ;)
23:13:40  <Darkvater> orudge: how come you can't get ottd compiled on OS/2? The flyspray guy got it working perfectly after I applied the 1 patch
23:13:48  <Rubidium> can't he read his backlogs when he got highlighted?
23:13:57  <Darkvater> does someone ever?
23:14:04  <Darkvater> pm's are better
23:14:24  <orudge> Darkvater: Getting the bloody build environment set up
23:14:28  * orudge has not succeeded
23:14:36  <Darkvater> he
23:14:42  <orudge> Half the links on the page he linked to don't work, and I haven't yet managed to find suitable replacements
23:16:11  <Darkvater> HA with the workaround for this bug, openttd works even bettter!
23:18:50  <peter1138> Rubidium: 1) the add window is based on the other file lists, not the desc window
23:19:06  <peter1138> 2) the info window is based on what fitted at the time. i've never seen ttdp's window
23:19:16  <Darkvater> omgz0rz he is here!
23:19:27  <Rubidium> me neither, just have read the asm :)
23:19:42  <peter1138> thief!
23:19:49  <peter1138> one better
23:19:53  <peter1138> i just ate pizza :D
23:20:01  <Darkvater> yamm
23:24:49  *** DJGummikuh [~joey@p50854EFB.dip.t-dialin.net] has joined #openttd
23:24:52  <DJGummikuh> hello folks
23:25:23  <DJGummikuh> can somebody give me either a quick refresh on the signal types OR give me the link where to find it? I'm kinda lost in your wiki
23:25:46  <Darkvater> gn everyone, have to be up early tomorrow :/
23:26:11  <MeusH> goodnight
23:26:13  *** MeusH [~MeusH@host-ip18-138.crowley.pl] has quit [Quit: bye - quit]
23:26:20  <Rubidium> peter1138: what about http://rubidium.student.utwente.nl/openttd/newgrf_gui_too_small.diff ?
23:26:23  <DJGummikuh> good night
23:26:50  *** Ben_ [~Ben@82.152.170.197] has quit [Ping timeout: 480 seconds]
23:27:57  <Rubidium> the info part is in TTDPatch 10*10+3 (10 lines of height 10), but because we need an extra line with respect to TTDPatch I made it 11*10+3 high
23:28:50  <PandaMojo> Not that I actually care, but:   newgrf_config.c:157: warning: format '%08X' expects type 'unsigned int', but argument 4 has type 'long unsigned int'
23:29:14  <izhirahider> Rubidium, that fixes my earlier report, nice
23:29:48  <Rubidium> PandaMojo: that's on OSX, right?
23:29:52  <PandaMojo> Yep.
23:30:03  <peter1138> that's an OSX port bug, that someone doesn't bother fixing...
23:30:12  <peter1138> who's out OSX maintainer again?>
23:30:15  <peter1138> *our
23:30:31  <PandaMojo> Bjarni, no?
23:31:16  <peter1138> who's that? :D
23:31:31  <PandaMojo> :3
23:31:46  <glx> PandaMojo: and do you care about 'deprecated' warnings?
23:31:57  <DJGummikuh> can somebody give me either a quick refresh on the signal types OR give me the link where to find it? I'm kinda lost in your wiki
23:32:18  <PandaMojo> glx:  I used to, but then Microsoft depreciated most of the standard library.
23:32:24  <PandaMojo> (For when I code on Windows)
23:32:25  <PandaMojo> :P
23:32:28  <glx> DJGummikuh: http://wiki.openttd.org/index.php/Signals
23:32:43  <Rubidium> DJGummikuh: http://wiki.openttd.org/index.php/Advanced_signal_placement
23:33:19  <glx> it's not that hard to find these pages in the wiki (there's a search function)
23:34:12  <peter1138> you generally have to know what you're looking for though
23:35:19  <peter1138> meh
23:35:22  <peter1138> it's painful
23:35:28  <peter1138> watching forum pages download
23:38:58  <peter1138> the screenshots threads are... awkward :(
23:39:26  <glx> you're crazy :D
23:40:55  <Rubidium> peter1138: any comments about my gui-enlarging patch?
23:41:30  <Prof_Frink> 3nl4rge y0ur GU1!
23:41:51  <peter1138> does the job, no?
23:42:20  <Rubidium> yes, but it is your 'baby' :)
23:43:10  <peter1138> su -
23:43:18  <peter1138> but not in this window
23:47:49  * Sacro gives peter1138 a root login shell
23:51:43  *** Progman [~progman@p57A1F187.dip.t-dialin.net] has quit [Remote host closed the connection]
23:55:14  <CIA-1> rubidium * r7549 /trunk/newgrf_gui.c: -Fix (r7357): change the size of the NewGRF GUIs so any description of a GRF that is shown in TTDPatch without overflowing, does not overflow in OpenTTD.

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