Log for #openttd on 19th January 2007:
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00:00:44  <DJGummikuh> I have two trains running the same run from a coal mine to a power plant. both wait for full load and then deliver. sometimes, one gets 10k for a full load and the other 50k (allthough the time difference isn
00:00:52  <DJGummikuh> 't that great)
00:00:56  <DJGummikuh> stupid keyboard
00:01:45  <DJGummikuh> apart from that, the train that gets the extra profit runs with "-123.000" profit - therfore I cannot purchase new planes or stuff with "not enough money" warning allthough I have no credit and enough money
00:02:26  <CIA-1> OpenTTD: Darkvater * r8274 /trunk/src/ (rail_cmd.cpp rail_gui.cpp):
00:02:26  <CIA-1> OpenTTD: -Codechange (r8151): Move the automatic semaphore/signal checks inside the CMD_
00:02:26  <CIA-1> OpenTTD: functions where they are supposed to be. Achieve this by adding a seperate bit
00:02:26  <CIA-1> OpenTTD: to p1/p2 to hold the CTRL-modifier. While here, use proper types, and 'unify'
00:02:26  <CIA-1> OpenTTD: the parameter bit-meanings. 0 - ctrl-pressed, 1 - signal/semaphore, 2-4 -
00:02:26  <CIA-1> OpenTTD: trackbits, 5 - remove (internal), 24-31 - drag density.
00:02:36  <Darkvater> DJGummikuh: so extra profit is extra negative profit?
00:02:55  <DJGummikuh> Darkvater: actually I do not know.. the profit gets to my total account as positive profit
00:03:03  <Darkvater> and your problem's second part doesn't parse
00:03:05  <DJGummikuh> and the numbers are also green and without a - in front when they pop up over the train
00:03:19  *** helb [~helb@] has quit [Read error: Connection reset by peer]
00:03:24  <Darkvater> put up the savegame somewhere :)
00:03:41  <DJGummikuh> Darkvater: hmm... you speak german perhaps? would be easier for me to state the problem
00:03:44  <DJGummikuh> my english isn
00:03:48  <DJGummikuh> WOAH THIS KEYBOARD
00:03:50  <Darkvater> no
00:03:57  <DJGummikuh> my english isn't that bad but I miss some words :)
00:04:15  <DJGummikuh> which idiot put the # UNDERNEATH the returnkey instead of left of it where it belongs?
00:05:49  <DJGummikuh> Darkvater:
00:05:53  <DJGummikuh> the train I talk about is train5
00:06:31  <Eddi|zuHause2> [2007-01-19 01:00] <DJGummikuh> 't that great)
00:06:32  <Eddi|zuHause2> [2007-01-19 01:00] <DJGummikuh> stupid keyboard
00:06:41  <Eddi|zuHause2> i had exactly that same problem yesterday ;)
00:06:54  <DJGummikuh> Eddi|zuHause2: oh so what I typed before wasn
00:06:56  <DJGummikuh> WARGS
00:06:59  <DJGummikuh> wasn't even sent?
00:07:03  <DJGummikuh> I
00:07:05  <DJGummikuh> >.<
00:07:06  <Eddi|zuHause2> yes, it was
00:07:15  <DJGummikuh> I'm going to smash this stupid keyboard into the nearest wall
00:07:17  <Eddi|zuHause2> i was referring to the ' next to [enter] thing
00:07:21  <DJGummikuh> ah ok :)
00:07:37  <DJGummikuh> Eddi|zuHause2: did you understand my problem?
00:08:09  <DJGummikuh> Darkvater: did you get the link? nobody accessed that file yet
00:08:14  <DJGummikuh> ah nvm ^^
00:08:17  <Eddi|zuHause2> i have no idea about that other problem of yours, but people have seen weird things with money lately
00:08:52  <Darkvater> whoo, instant-crash (assertion)
00:09:08  <DJGummikuh> Darkvater: ooops?
00:09:14  <DJGummikuh> it
00:09:16  <Darkvater> nah, ai
00:09:21  <DJGummikuh> >.<
00:09:26  <DJGummikuh> it's the latest stable
00:09:34  <Darkvater> so what is the problem?
00:09:44  <DJGummikuh> one of the trains has MASSIVE negative profit..
00:09:52  <DJGummikuh> and replacing of the vehicles with newer ones doesn't work
00:09:57  <DJGummikuh> it tells me I don't have enough money
00:10:03  <Darkvater> train #2 you mean?
00:10:17  <DJGummikuh> Darkvater: I thought it'll be 5... lemme check again
00:10:25  <DJGummikuh> one of the trains that delivers the coal to the power plant
00:10:26  <Darkvater> trin #2 164.116
00:10:56  <Darkvater> your problem is that you are using 'transfer' and coal being transferred to the middle-station gets mixed with coal from the coal-mine next to it
00:11:10  <DJGummikuh> Darkvater: it's -165.116 for me on train2!
00:11:12  <Darkvater> as there is no way to distinguish between 1 coal and 1 coal, all get the same source
00:11:14  <DJGummikuh> err 164
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00:11:43  <Darkvater> and obviously you DON'T have enough money
00:11:52  <DJGummikuh> Darkvater: yeah but even if I take a credit it's not enough
00:11:53  <Darkvater> you are replacing ginzu A4 to SH 8P
00:12:14  <DJGummikuh> I'm also replacing the planes to darts but even if I take 600k credit it's not enough
00:12:25  <Darkvater> one of those costs 61K and you have only 65K, autoreplace fails if your money goes below the limit specified in the patches window
00:12:38  <Darkvater> whihc is for you 200.000K
00:12:57  <DJGummikuh> err ok
00:13:21  <DJGummikuh> so it will be replaced when I reach 200k or take a credit to that value?
00:13:25  <Darkvater> and the first bug, with transfer, is unfixable until we get cargo-packets finished
00:13:34  <DJGummikuh> and how do I solve that mixed coal stuff? use unload instead of transfer?
00:13:45  <Darkvater> it will be replace when you have 200K + enough money to replace a train
00:13:49  *** TheMask97 [] has joined #openttd
00:13:50  <Darkvater> or change the 200K of course
00:13:54  <DJGummikuh> Darkvater: aah ok
00:14:02  *** caladan_ [] has joined #openttd
00:14:07  *** rubidium_ [] has joined #openttd
00:14:17  <DJGummikuh> Darkvater: so what If I do unload instead of transer - will it have the same error or will it work then?
00:14:24  *** Netsplit <-> quits: A1win, Nigel, egladil, Sionide, caladan, TheMask96, TSC, Rubidium, Smoovious
00:14:24  *** egladil_ibook [] has joined #openttd
00:14:27  <Darkvater> DJGummikuh: you solve it by not mixing coal from Bad Erlangen with coal from Elbdorf Mines in the same station
00:14:30  *** Netsplit over, joins: A1win
00:14:38  *** Netsplit over, joins: Nigel
00:14:38  *** Sionide [sionide@] has joined #openttd
00:14:44  *** Netsplit over, joins: Smoovious
00:14:46  <DJGummikuh> Darkvater: hmm... ok so I'll deliver the coal directly...
00:14:57  <Darkvater> you don't need to
00:15:03  <DJGummikuh> Darkvater: what to do instead?
00:15:05  <Brianetta> I see Rubidium's on both sides of a split
00:15:11  <Darkvater> you can build a station 2 tiles further and transfer there
00:15:40  *** Netsplit over, joins: TSC
00:15:46  <DJGummikuh> Darkvater: hmm..
00:16:18  <DJGummikuh> Darkvater: any idea on when this issue will be solved? just interested
00:16:36  <Darkvater> DJGummikuh: you could've seen what's wrong by looking at the train details window. it says 'coal from Elbdorf Mines' and not 'enroute from Bad Erlangen Mines'
00:16:41  <Darkvater> when it's done
00:16:59  <DJGummikuh> Darkvater: actually I saw coal from *** and a second later it simply disappeared
00:17:01  *** Vikthor [] has quit [Quit: Leaving.]
00:17:20  <Darkvater> yes because you can only have 1 from
00:17:23  <DJGummikuh> I have the same problem on the other middle line... meh..
00:17:44  <Darkvater> you have XX-from erlangen; then the coalmine next to it delivered coal to the station so it became XX+YY from elbdorf
00:20:55  <Eddi|zuHause2> we should get realistic shunting, so you don't leave the coal behind, but the coal wagons
00:20:58  *** rubidium_ is now known as Rubidium
00:24:29  <DJGummikuh> lol another funny error now
00:24:37  <Smoovious> I swear... the attitude of some of these players... think we owe them something donating our computer and bandwidth to host a game...
00:25:07  <DJGummikuh> instead of entering a station, the train sudendly switches directions and runs into the opposite direction
00:25:10  <DJGummikuh> why is that?
00:25:29  <Darkvater> Smoovious: what happened?
00:25:34  <Eddi|zuHause2> wrong signalling?
00:25:36  <Darkvater> DJGummikuh: service?
00:25:40  <DJGummikuh> Darkvater: no...
00:25:49  <Rubidium> missing an electrified tile?
00:26:01  <DJGummikuh> Darkvater: it simply goes to the next thing in list
00:26:05  <Darkvater> got scared?
00:26:07  <DJGummikuh> Rubidium: its a steam train
00:26:11  <DJGummikuh> Darkvater: yeah seems so.. it
00:26:18  <DJGummikuh> its not running into any stations any more
00:26:31  <DJGummikuh> both stations in it's plan get ignored
00:26:34  <Eddi|zuHause2> you should leave out those ' ;)
00:26:38  <Darkvater> well good luck :)
00:26:42  * Darkvater is going to sleep
00:26:43  <DJGummikuh> Eddi|zuHause2: yeah... stupid keyboard
00:27:22  <Eddi|zuHause2> i once started to use ` instead (although it was out of a different reason)
00:28:09  <DJGummikuh> I'm going to hit this entire pc hard... this train is behaving more stupid every second
00:28:16  <Smoovious> dude called Blotek[pl] copping attitude cuz I won't just wipe out a low-ranking company for him to play
00:28:28  <Smoovious> as if I'm gonna just do something like that without researching the company first...
00:28:41  <Smoovious> I ended up banning him
00:29:00  <DJGummikuh> Smoovious: I know those players
00:29:06  <DJGummikuh> I host an UT2004 Server...
00:29:08  *** gass [~any@] has joined #openttd
00:29:35  <DJGummikuh> most ppl that join automatically belive they have the right to do whatever thy want and that they can disobey any rules
00:30:11  <DJGummikuh> ahh.. now the train finally arrived >.<
00:31:31  <Smoovious> yeah... I get the same attitude with other stuff I've done, but they've been banned for a while now... just gotta start a new banlist for TTD
00:32:14  <DJGummikuh> ha
00:32:20  <DJGummikuh> the non-stop feature is somewhat bugged
00:32:38  <DJGummikuh> when I say "go non-stop to that station" it runs right to it and turns around without entering it
00:33:49  <KUDr> DJGummikuh: if it turns around it encountered end of line (ie, non-electrified station if train engine is electric)
00:34:37  <DJGummikuh> KUDr: no... I don
00:34:40  <DJGummikuh> !!!
00:34:45  <DJGummikuh> i don't have electrified rails yet
00:34:53  <DJGummikuh> it's steam on non-elctrified rails and stations
00:35:07  <DJGummikuh> and the second I remove the non-stop flag from the schedule, the train enters the station normally
00:35:18  <KUDr> so you have incompatible rail types or other kind of user error
00:35:49  <DJGummikuh> KUDr: as said, I only have one railtype to choose from so ther CAN'T be a railtype error
00:36:02  <KUDr> savegame?
00:36:07  <DJGummikuh> KUDr: hold a second
00:36:33  <DJGummikuh> I try if it's reproducible with the savegame I just made
00:36:43  <KUDr> ok
00:37:11  <DJGummikuh> KUDr: I played this game before :) I know most errors are user made but this one definetly is not.. or at least not from all I know from that game already :))
00:37:18  <DJGummikuh> yep it's reproducible
00:37:59  <KUDr> dcc?
00:38:03  <KUDr> or url?
00:38:08  <DJGummikuh>
00:38:27  <DJGummikuh> I'm not chatting on the machine I have openttd on so dcc is difficult :)
00:38:40  <DJGummikuh> KUDr: the train I talk about is train3
00:38:43  <KUDr> i got it
00:38:48  <DJGummikuh> it's waiting for full load in bad erlangen
00:39:01  <DJGummikuh> put non-stop on the next stop in it's plan (the powerplant) and look
00:41:14  <KUDr> aha
00:41:22  <KUDr> but it is ok i think
00:41:37  <KUDr> as the line really ends at the station
00:41:42  <DJGummikuh> KUDr: ?
00:42:05  <KUDr> so once it reaches the station, it moves to next order
00:43:15  <DJGummikuh> yeah but when I tell it to go non-stop to that station I want it to at least ENTER it (that's why I tell it to go there after all *g*)
00:43:29  <DJGummikuh> and not to say "oh I touched it, let's turn around"
00:43:35  <DJGummikuh> :)
00:44:04  <KUDr> heh
00:44:06  <glx> toggle "non-stop handling" in patches settings
00:44:22  <KUDr> then it is your misunderstanding how it works
00:44:50  <KUDr> or switch off reversing at the station
00:44:57  <KUDr> in difficulty settings
00:45:05  <KUDr> it is really user error
00:45:16  <DJGummikuh> glx: hmm...
00:45:36  <DJGummikuh> KUDr: hmm... if you say so but then you should declare the requirement of a diploma to use openttd :)
00:45:46  <KUDr> no
00:45:53  <DJGummikuh> well it didn
00:45:55  <KUDr> what you have done is useless
00:46:04  <KUDr> line ends at the station
00:46:20  <glx> depending on "non-stop" setting in patch, it's go to xxx non-stop, or don't stop at xxx
00:46:22  <DJGummikuh> KUDr: well in previous versions a train stopped in every station it had enroute
00:46:32  <DJGummikuh> glx: which is what?
00:46:45  <KUDr> and instead of unloading cargo you instructed driver to follow the next order immediatelly once he reaches the station
00:47:09  <KUDr> DJGummikuh: you told him "non-stop"
00:47:11  <DJGummikuh> KUDr: that doesn't make a difference.. if you put non-stop on the first target it won't work anyways
00:47:19  <DJGummikuh> KUDr: I told him non-stop TO
00:47:27  <KUDr> so why you are complaining that it doesn't stop there :)
00:47:31  <DJGummikuh> in my understanding this is "go there and don't stop on the way
00:47:43  <DJGummikuh> that doesn't mean he should throw out the cargo at 120km/h
00:47:56  <glx> yeah but that depends on a patch setting
00:48:05  <DJGummikuh> glx: yeah I think I toggled it...
00:48:07  <KUDr> yes
00:48:10  <DJGummikuh> glx: I'll check that one out
00:48:30  <Brianetta>
00:50:36  <Eddi|zuHause2> "ttdpatch compatible non-stop" should be off
00:50:56  <Smoovious> ok, I got a mini debate going right now about autoreplacing... one of my players is convinced his auto-replace is still working when he isn't connected... I disagree... who wins?
00:50:58  <Eddi|zuHause2> the setting (and its name) is total rubbish anyway
00:51:03  * Sacro fancies some Xenon pwning
00:51:10  <Brianetta> Smoovious: He does
00:51:22  <Smoovious> ok... thanky
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00:53:13  <Eddi|zuHause2> hmm... 256x256 maps somehow became really tiny
00:53:42  <Eddi|zuHause2> or maybe screens just got bigger ;)
00:54:44  <Brianetta>
00:55:04  *** michi_cc is now known as michi_cc-away
00:55:11  <setrodox> Eddi|zuHause2, hehe, agreed, about 3000x1000 makes maps look really tiny :>
00:55:34  <setrodox> that was the resolution, not a map size, just to clarify :P
00:55:37  <Eddi|zuHause2> you have a weird widescreen...
00:55:45  <setrodox> dualscreen
00:55:51  <Eddi|zuHause2> anyway, i "just" run on 1600x1200
00:56:07  <setrodox> 1680x1050 + 1280x1024
00:56:21  <setrodox> Eddi|zuHause2,
00:56:41  <Eddi|zuHause2> i have seen that one before
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00:56:47  <setrodox> ah, ok
00:57:07  <setrodox> sorry, for re spamming it then ^^
00:58:54  <Eddi|zuHause2> <- the bug report is the best ;)
00:59:44  <setrodox> lol :D
01:00:02  <Sacro> ive seen funnier
01:00:20  <Sacro> the International Talk Like A Pirate Day quote from Prof_Frink
01:00:37  <Sacro>
01:00:42  <Eddi|zuHause2> not quite the same category ;)
01:01:22  <DJGummikuh> Eddi|zuHause2: lmao on the bug report
01:03:41  <Eddi|zuHause2> weather seems to have calmed down a little
01:07:50  <roboboy> with rc 4 i getlots of question marks everywhere there should be text, could that be the langauge file problem?
01:08:02  <DJGummikuh> Eddi|zuHause2: yep
01:08:16  <DJGummikuh> roboboy: yep
01:08:31  <roboboy> ok
01:08:32  <DJGummikuh> roboboy: go to the openttd.cfg and change russian.lng or whatever it is to english.lng or whatever your language is
01:09:01  <DJGummikuh> I found the easiest way to make a profit is to simply buy up your opponents :)
01:10:03  <Eddi|zuHause2> you have opponents?
01:10:16  <DJGummikuh> Eddi|zuHause2: AI :)
01:10:24  <Eddi|zuHause2> hm... someone made a train scheduling patch, who was that, and how did that work?
01:10:24  <DJGummikuh> Eddi|zuHause2: default game has AIs which start with you :)
01:10:50  <DJGummikuh> don
01:10:52  <DJGummikuh> don
01:10:54  <Eddi|zuHause2> yes, i know what AIs are, but nobody should play with them
01:10:55  <DJGummikuh> f*ck
01:10:57  <DJGummikuh> don't ask me
01:11:05  <DJGummikuh> Eddi|zuHause2: ^^
01:11:19  <DJGummikuh> Eddi|zuHause2: well if this is so, why are they enabled by default? ^^
01:11:31  <Eddi|zuHause2> hysterical raisins
01:11:34  <DJGummikuh> I like the way they plan their roads and railways :)
01:12:06  <DJGummikuh> once I made one of them go bancrupt by simply denying it access to its station.. after building and destroying the same bridge approx 50 times it was bankrupt
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01:12:28  <DJGummikuh> well by buying up my opponents, I multiplied my income by 10 :)
01:12:31  <setrodox> DJGummikuh, i wouldn't call what tehy do planniing xD
01:12:34  <Andrew_Conelli> Hello
01:12:38  <setrodox> *they
01:12:46  <DJGummikuh> setrodox: hehe whatever they do :)
01:13:18  <Eddi|zuHause2> NOT planning ;)
01:13:18  <DJGummikuh> I like the way they build railways... full of 90° corners and S parts everywhere
01:13:30  <Andrew_Conelli> AI?
01:13:36  <Eddi|zuHause2> you are a very masochistic person
01:13:41  <setrodox> Andrew_Conelli, yes ^^
01:13:46  <Andrew_Conelli> lol :D
01:13:47  <DJGummikuh> lol before I took over these companies I had like 50k surplus at the end of the year now I have 700k suirplus :)
01:14:18  <Andrew_Conelli> good to play multi
01:14:21  <DJGummikuh> if you would have to push a train through THAT course, chances are high it will lose all it's waggons on the way through :)
01:14:32  <Andrew_Conelli> cause there are humans "against" you
01:14:34  <Andrew_Conelli> :D
01:14:39  <Eddi|zuHause2> in my current game, in year 1923, i had 21 Mio EUR income from trains
01:14:48  <DJGummikuh> Andrew_Conelli: I know I hosted a server
01:15:04  <Andrew_Conelli> OTTD?
01:15:14  <Eddi|zuHause2> (but total income: -422.858 EUR)
01:15:23  <DJGummikuh> Eddi|zuHause2: err 1923?!? how you have 21 mio EUR income in 1923 when there is no euro until 2002?
01:15:42  <Andrew_Conelli> i have OTTD 0.5.0 RC4, OTTD nightlies e8082, Miniin r7691
01:15:56  <Andrew_Conelli> hehehe :D
01:16:03  <DJGummikuh> Andrew_Conelli: now I have 0.5.0 RC4 as well...
01:16:10  <Andrew_Conelli> euro sux... national currency rulz :D
01:16:13  <DJGummikuh> but it's my mothers PC, my own is at my vendor to get repaired
01:16:30  <Eddi|zuHause2> DJGummikuh: i have all my games in euro... see it as a "global reference unit"
01:16:34  <DJGummikuh> Andrew_Conelli: yeah.. I like the Yen... looks like you have plenty of money :)
01:16:39  <DJGummikuh> Eddi|zuHause2: ^^
01:17:21  <Andrew_Conelli> i like Hungarian Forint, name company to MAV, making deficit, many sub-lines into mainline, carrying anything and making mess :D
01:17:27  <Eddi|zuHause2> i could have like[...].000 RM, if that pleases you better ;)
01:17:28  <Andrew_Conelli> just like reality in Hungary :D
01:17:30  <Andrew_Conelli> :D:D:D
01:17:36  <Andrew_Conelli> (lol... just kidding)
01:17:44  <DJGummikuh> Eddi|zuHause2: RM=ReichsMark?
01:17:53  <DJGummikuh> Andrew_Conelli: lol :)
01:17:55  <Eddi|zuHause2> yeah
01:18:14  <Andrew_Conelli> for reality, i like to build complex systems, so i have to learn much
01:18:18  <DJGummikuh> now that would be a currency... but with inflation enabled you would hardly be able to control anything :)
01:18:39  <Andrew_Conelli> o use PBS of Miniin
01:18:40  <Eddi|zuHause2> there were some calculations... the whole money shoved around in germany at the high point of "The Inflation" was worth around 50ct
01:18:45  <Andrew_Conelli> it is good, i think :D
01:19:24  <DJGummikuh> Eddi|zuHause2: hehe :)
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01:19:34  <Andrew_Conelli> and why did they stopped developing miniin?
01:19:41  <Eddi|zuHause2> lack of time
01:19:59  <DJGummikuh> Eddi|zuHause2: I kinda find it hard to belive that money can be worth less than the paper it's printed on
01:20:05  <Andrew_Conelli> will anybody ever continue similar job?
01:20:14  <DJGummikuh> what is miniin?
01:20:18  <Eddi|zuHause2> you might be interested in
01:20:25  <DJGummikuh>
01:20:35  <DJGummikuh> sry
01:20:35  <Andrew_Conelli> like developing tons of risky (maybe-buggy) patches, and drag the regular program by ages?
01:20:42  <Eddi|zuHause2> you always copy my links? ;)
01:20:59  <Andrew_Conelli> Miniin is a fast-developing thing
01:21:04  <Andrew_Conelli> similar to nightlies
01:21:13  <Andrew_Conelli> they merge in many cool feautures
01:21:19  <Andrew_Conelli> even if they are buggy
01:21:29  <DJGummikuh> Eddi|zuHause2: I'm chatting with putty, and to copy stuff I have to right click and if I right click the crlf with it, it gets posted...
01:21:43  <Andrew_Conelli> so it is better to play, but you have more chance to have a crash in the game
01:22:03  <DJGummikuh> Andrew_Conelli: some examples for features in minin?
01:22:03  <Eddi|zuHause2> i need a volunteer to fix up the bridge overbuilding patch
01:22:17  <Andrew_Conelli> PBS = path based signals
01:22:27  <Andrew_Conelli> diagonal rail/road crossing
01:22:33  <Andrew_Conelli> subsidiaries
01:22:36  <Andrew_Conelli> it means
01:22:44  <Andrew_Conelli> you can creat sub-company
01:22:52  <Eddi|zuHause2> there used to be a list of all included patches somewhere
01:23:08  <Andrew_Conelli> which is owned by your company, you manage it, you can send money for it, or get money from it
01:23:09  <Andrew_Conelli> and
01:23:23  <Andrew_Conelli> you can use it's tracks, stations, connect tracks, etc
01:23:25  <Andrew_Conelli> and
01:23:33  <Andrew_Conelli> mix cars in trains
01:23:59  <Andrew_Conelli> so like red company's red train is pulling green company's green wagons :D
01:23:59  <Eddi|zuHause2> mixed-company trains? i never knew that ;)
01:24:34  <Eddi|zuHause2> not that this feature is particularly useful with the DBSetXL ;)
01:24:39  <Andrew_Conelli> so train is condominium
01:24:55  <Andrew_Conelli> with newgrf thingie?
01:25:05  <Andrew_Conelli> whicj has Ferman trains?
01:25:25  <Andrew_Conelli> i didn't used newgrfs too much... only some new stations
01:25:32  <Andrew_Conelli> German*
01:25:43  <Andrew_Conelli> sorry, i'm a bit tired at 2:25am
01:25:46  <DJGummikuh> Eddi|zuHause2: I tried to activate the DBSetXL but failed somehow..
01:25:57  <DJGummikuh> Andrew_Conelli: we're all in the same timezone btw ^^
01:26:13  <Andrew_Conelli> Germany is same timezone as Hungary
01:26:25  <Andrew_Conelli> Ungarn -> wir haben Plattensee
01:26:40  <Andrew_Conelli> Deutsche turisten komm hier :D:D:D:D
01:26:43  <Andrew_Conelli> lol
01:26:53  <Andrew_Conelli> it is my German knowledge :D
01:27:00  <Andrew_Conelli> it is buggy too :D
01:27:06  <DJGummikuh> lol
01:27:32  <Eddi|zuHause2> yeah, i was at the Balaton twice
01:27:48  <Andrew_Conelli> pertying, drinking, picjing up girls? :D
01:27:53  <Andrew_Conelli> picking*
01:28:03  <Andrew_Conelli> most German guys do that way...
01:28:08  <Andrew_Conelli> some even smoke weed :D
01:28:09  <Eddi|zuHause2> not particularly... i was a little younger back then ;)
01:28:15  <DJGummikuh> I never was in hungary
01:28:15  <Andrew_Conelli> ah, oh
01:28:18  <DJGummikuh> Eddi|zuHause2: hehe
01:28:29  <DJGummikuh> Andrew_Conelli: didn't need that to find my girl ^^
01:28:37  <Andrew_Conelli> but many Germans, from both parts (when it was separated) come here
01:28:50  <Andrew_Conelli> he^he
01:28:54  <Andrew_Conelli> i had a gf...
01:28:57  <Andrew_Conelli> a Chinese girl
01:29:05  <Andrew_Conelli> here in Pécs (Fünfkirchen)
01:29:13  <DJGummikuh> Andrew_Conelli: lemme guess.. lost it by playing too much openttd? ^^
01:29:15  <Andrew_Conelli> she lives in Frankfurt
01:29:21  <Andrew_Conelli> the West Frankfurt
01:29:24  <Andrew_Conelli> there are 2
01:29:24  <DJGummikuh> yeah
01:29:27  <DJGummikuh> i know
01:29:35  <DJGummikuh> Frankfurt an der Oder und Frankfurt am Main
01:29:36  <Andrew_Conelli> 1 in ex-West, and 1 in ex-East Germany
01:29:47  <Andrew_Conelli> yeah, i heard about it
01:29:57  <DJGummikuh> Andrew_Conelli: no need for geography lessons for two ppl that actually LIVE in germany :))
01:30:00  <DJGummikuh> get to your point
01:30:11  <DJGummikuh> ;)
01:30:12  <Andrew_Conelli> so the Chinese girl is a medical student, living in Germany since the age of 7
01:30:30  <DJGummikuh> lol
01:30:41  <Andrew_Conelli> so, that girl was my girfriend, she studied in Pécs, but went back to Germany...
01:30:44  <DJGummikuh> my gf is from sri lanka, she's a medical student living in germany since the age of 10 :)
01:30:47  <Andrew_Conelli> she spent here 2 years
01:30:49  <Andrew_Conelli> but
01:30:59  <Andrew_Conelli> i met her late... at the end of the 2nd year
01:31:04  <DJGummikuh> aww
01:31:07  <DJGummikuh> bad luck
01:31:10  <Andrew_Conelli> cause
01:31:18  <Andrew_Conelli> i find her on a site called iwiw
01:31:29  <Andrew_Conelli> it is similar to hi5 or friendster
01:31:33  <Andrew_Conelli> but Hungarian
01:31:46  <Andrew_Conelli> i write to her, and we exchanged letters there
01:31:57  <Andrew_Conelli> on a Hungarian community site
01:32:16  <Andrew_Conelli> in English... she didn't speak Hungarian... only a few words...
01:32:24  <DJGummikuh> lol somethign strange happened
01:32:33  <Andrew_Conelli> but Chinese and German perfect, English is quite good
01:32:36  <DJGummikuh> when Ibought the two companies, there were 2 new companies created
01:32:45  <Andrew_Conelli> lol :D
01:32:49  <Andrew_Conelli> in what game?
01:32:56  <DJGummikuh> both are named "Unnamed", both have no company building and no vehicles
01:33:01  <DJGummikuh> openttd 0.5.0 RC4
01:33:06  <Andrew_Conelli> multi?
01:33:09  <DJGummikuh> single
01:33:18  <Andrew_Conelli> oh
01:34:27  <Andrew_Conelli> i guess i try playing multi...
01:34:36  <Andrew_Conelli> it must be a fun stuff... :D
01:35:40  <DJGummikuh> hehe
01:35:48  <DJGummikuh> cool I like that "send to depot" button in train overview
01:36:05  <DJGummikuh> selected to replace all vehicles with newer ones, then set "send to depot" and switched all vehicles in less then 30 seconds :)
01:36:25  <DJGummikuh> err that maintenance thign I meant... not send to depot
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04:26:06  <peter1138> dmesg
04:26:10  <peter1138> er
04:26:24  <Sacro> peter1138: this is not a console
04:47:06  <peter1138> ooh, lots of posts to read
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05:11:20  <peter1138> hmm
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06:08:09  <CIA-1> OpenTTD: tron * r8275 /trunk/src/table/ (road_land.h station_land.h unmovable_land.h):
06:08:09  <CIA-1> OpenTTD: -Fix
06:08:09  <CIA-1> OpenTTD: Factor common data tables and use a bit more sensible names
06:09:14  <peter1138> hmm
06:09:44  <peter1138> openttd: players.c:875: CmdPlayerCtrl: Assertion `_local_player == PLAYER_SPECTATOR && _network_playas == p->index' failed.
06:09:47  <peter1138> in RC4
06:09:54  <Tron> suboptimal
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07:41:20  <Celestar> some Idiot decided to stop running trains yesterday at 8pm
07:43:32  <peter1138> nice
07:44:00  <Celestar> airport was open full-time
07:44:11  <Celestar> even the Trams stopped operating at 8:30pm
07:44:26  <Celestar> so why the fuck are planes less wind-dependent than trains?!
07:44:39  <Celestar> this doesn'T compute
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08:01:39  <Tron> KUDr: is there a reason the SwapT template is this complicated?
08:03:54  <KUDr> currently the second specialization is not there so it can be simpler, yes. If you think that it will make it better/faster...
08:05:26  <Tron> i don't understand the pointer mumbo jumbo at all
08:05:48  <Tron> template<typename T> void Swap(T& a, T& b)
08:05:48  <Tron> {
08:05:48  <Tron>        T t = a;
08:05:48  <Tron>        a = b;
08:05:48  <Tron>        b = t;
08:05:49  <Tron> }
08:06:06  <KUDr> guys don't like references
08:06:16  <Tron> no extra referencing, no specialisations, just plain simple
08:06:42  <KUDr> they rather want to see that they are passing ref (by pointer)
08:07:00  <Tron> this is error prone
08:07:09  <Tron> int* x;
08:07:11  <KUDr> i know
08:07:11  <Tron> int* y;
08:07:21  <Tron> SwapT(x, y); // probably NOT what you want
08:07:34  <KUDr> true
08:07:52  <KUDr> but we are moving from C
08:08:08  <KUDr> it will take some time
08:08:26  <Tron> moving is good, in the wrong direction is not
08:09:44  <Celestar> er
08:09:45  <Celestar> btw: what do I need to do to make languages like Japanese work on my box?
08:09:53  <KUDr> feel free to make it better if you know how, but better doesn't always mean more acceptable
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08:12:19  <Celestar> KUDr: er whom are you talking to or did I miss anything?
08:16:23  <KUDr> Celestar: to Tron :)
08:16:32  <KUDr> sorry
08:16:58  <KUDr> i am typing slowly
08:19:44  <KUDr> Celestar: you made changed max() but not min() << is it ok?
08:20:11  <Celestar> KUDr: I didn't find time to templatize min yet.
08:20:31  <Celestar> I did "max" for practising my C++ skills :)
08:20:59  <KUDr> hmm seems bit inconsistent now
08:22:10  <Celestar> I'll give "min" a shot, ok? :)
08:25:31  <KUDr> try it but with care
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09:11:41  <peter1138> hmm
09:12:04  <Tron_> hmm?
09:13:10  <DaleStan> Doesn't the C++ library come with template min and max functions?
09:13:41  <KUDr> yes, but Clestar wanted his own :)
09:13:52  <KUDr> rather than std:min/max
09:14:24  <Tron_> hm, i'm not too fond of using the standard library
09:14:42  <Tron_> just including <algorithm> increases the compile time considerably
09:16:07  <peter1138> boost ;)
09:16:28  <ln-> that's partially because gcc is so bad at supporting precompiled headers.
09:16:34  <peter1138> i'm all for doing things in a good way, and i'll take tron's word for what is good
09:16:56  <peter1138> like SwapT...
09:16:58  <Tron_> well, it's not really good to duplicate stuff, but just a little story:
09:17:18  <Tron_> i wanted to use std::swap() because i wanted to, well, swap variables
09:17:45  <Tron_> the swap was in a inline function in a header. The header was included in almost every file
09:18:04  <Tron_> so i added #include <algorthim> in that header
09:18:17  <Tron_> the compile time went up by about 30%
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09:18:44  <Tron_> 30% just for swap!
09:18:53  <peter1138> ouch
09:19:05  <Tron_> so i simply wrote swap again
09:19:37  <Tron_> of course it was not using std::swap which increased the compile time, it was just including algorithm
09:19:44  <peter1138> yes