Config
Log for #openttd on 19th January 2007:
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00:00:44  <DJGummikuh> I have two trains running the same run from a coal mine to a power plant. both wait for full load and then deliver. sometimes, one gets 10k for a full load and the other 50k (allthough the time difference isn
00:00:52  <DJGummikuh> 't that great)
00:00:56  <DJGummikuh> stupid keyboard
00:01:45  <DJGummikuh> apart from that, the train that gets the extra profit runs with "-123.000" profit - therfore I cannot purchase new planes or stuff with "not enough money" warning allthough I have no credit and enough money
00:02:26  <CIA-1> OpenTTD: Darkvater * r8274 /trunk/src/ (rail_cmd.cpp rail_gui.cpp):
00:02:26  <CIA-1> OpenTTD: -Codechange (r8151): Move the automatic semaphore/signal checks inside the CMD_
00:02:26  <CIA-1> OpenTTD: functions where they are supposed to be. Achieve this by adding a seperate bit
00:02:26  <CIA-1> OpenTTD: to p1/p2 to hold the CTRL-modifier. While here, use proper types, and 'unify'
00:02:26  <CIA-1> OpenTTD: the parameter bit-meanings. 0 - ctrl-pressed, 1 - signal/semaphore, 2-4 -
00:02:26  <CIA-1> OpenTTD: trackbits, 5 - remove (internal), 24-31 - drag density.
00:02:36  <Darkvater> DJGummikuh: so extra profit is extra negative profit?
00:02:55  <DJGummikuh> Darkvater: actually I do not know.. the profit gets to my total account as positive profit
00:03:03  <Darkvater> and your problem's second part doesn't parse
00:03:05  <DJGummikuh> and the numbers are also green and without a - in front when they pop up over the train
00:03:19  *** helb [~helb@84.244.90.159] has quit [Read error: Connection reset by peer]
00:03:24  <Darkvater> put up the savegame somewhere :)
00:03:41  <DJGummikuh> Darkvater: hmm... you speak german perhaps? would be easier for me to state the problem
00:03:44  <DJGummikuh> my english isn
00:03:48  <DJGummikuh> WOAH THIS KEYBOARD
00:03:50  <Darkvater> no
00:03:57  <DJGummikuh> my english isn't that bad but I miss some words :)
00:04:15  <DJGummikuh> which idiot put the # UNDERNEATH the returnkey instead of left of it where it belongs?
00:05:49  <DJGummikuh> Darkvater: http://djgummikuh.myftp.org/strange.sav
00:05:53  <DJGummikuh> the train I talk about is train5
00:06:31  <Eddi|zuHause2> [2007-01-19 01:00] <DJGummikuh> 't that great)
00:06:32  <Eddi|zuHause2> [2007-01-19 01:00] <DJGummikuh> stupid keyboard
00:06:41  <Eddi|zuHause2> i had exactly that same problem yesterday ;)
00:06:54  <DJGummikuh> Eddi|zuHause2: oh so what I typed before wasn
00:06:56  <DJGummikuh> WARGS
00:06:59  <DJGummikuh> wasn't even sent?
00:07:03  <DJGummikuh> I
00:07:05  <DJGummikuh> >.<
00:07:06  <Eddi|zuHause2> yes, it was
00:07:15  <DJGummikuh> I'm going to smash this stupid keyboard into the nearest wall
00:07:17  <Eddi|zuHause2> i was referring to the ' next to [enter] thing
00:07:21  <DJGummikuh> ah ok :)
00:07:37  <DJGummikuh> Eddi|zuHause2: did you understand my problem?
00:08:09  <DJGummikuh> Darkvater: did you get the link? nobody accessed that file yet
00:08:14  <DJGummikuh> ah nvm ^^
00:08:17  <Eddi|zuHause2> i have no idea about that other problem of yours, but people have seen weird things with money lately
00:08:52  <Darkvater> whoo, instant-crash (assertion)
00:09:08  <DJGummikuh> Darkvater: ooops?
00:09:14  <DJGummikuh> it
00:09:16  <Darkvater> nah, ai
00:09:21  <DJGummikuh> >.<
00:09:26  <DJGummikuh> it's the latest stable
00:09:34  <Darkvater> so what is the problem?
00:09:44  <DJGummikuh> one of the trains has MASSIVE negative profit..
00:09:52  <DJGummikuh> and replacing of the vehicles with newer ones doesn't work
00:09:57  <DJGummikuh> it tells me I don't have enough money
00:10:03  <Darkvater> train #2 you mean?
00:10:17  <DJGummikuh> Darkvater: I thought it'll be 5... lemme check again
00:10:25  <DJGummikuh> one of the trains that delivers the coal to the power plant
00:10:26  <Darkvater> trin #2 164.116
00:10:56  <Darkvater> your problem is that you are using 'transfer' and coal being transferred to the middle-station gets mixed with coal from the coal-mine next to it
00:11:10  <DJGummikuh> Darkvater: it's -165.116 for me on train2!
00:11:12  <Darkvater> as there is no way to distinguish between 1 coal and 1 coal, all get the same source
00:11:14  <DJGummikuh> err 164
00:11:20  *** GoneWacko [~gonewacko@f210198.upc-f.chello.nl] has quit [Ping timeout: 480 seconds]
00:11:43  <Darkvater> and obviously you DON'T have enough money
00:11:52  <DJGummikuh> Darkvater: yeah but even if I take a credit it's not enough
00:11:53  <Darkvater> you are replacing ginzu A4 to SH 8P
00:12:14  <DJGummikuh> I'm also replacing the planes to darts but even if I take 600k credit it's not enough
00:12:25  <Darkvater> one of those costs 61K and you have only 65K, autoreplace fails if your money goes below the limit specified in the patches window
00:12:38  <Darkvater> whihc is for you 200.000K
00:12:57  <DJGummikuh> err ok
00:13:21  <DJGummikuh> so it will be replaced when I reach 200k or take a credit to that value?
00:13:25  <Darkvater> and the first bug, with transfer, is unfixable until we get cargo-packets finished
00:13:34  <DJGummikuh> and how do I solve that mixed coal stuff? use unload instead of transfer?
00:13:45  <Darkvater> it will be replace when you have 200K + enough money to replace a train
00:13:49  *** TheMask97 [martijn@sirius-r5.ne2000.nl] has joined #openttd
00:13:50  <Darkvater> or change the 200K of course
00:13:54  <DJGummikuh> Darkvater: aah ok
00:14:02  *** caladan_ [~caladan@161-be2-6.acn.waw.pl] has joined #openttd
00:14:07  *** rubidium_ [rubidium@openttd.org] has joined #openttd
00:14:17  <DJGummikuh> Darkvater: so what If I do unload instead of transer - will it have the same error or will it work then?
00:14:24  *** Netsplit osmosis.oftc.net <-> larich.oftc.net quits: A1win, Nigel, egladil, Sionide, caladan, TheMask96, TSC, Rubidium, Smoovious
00:14:24  *** egladil_ibook [~egladil@frukt.csbnet.se] has joined #openttd
00:14:27  <Darkvater> DJGummikuh: you solve it by not mixing coal from Bad Erlangen with coal from Elbdorf Mines in the same station
00:14:30  *** Netsplit over, joins: A1win
00:14:38  *** Netsplit over, joins: Nigel
00:14:38  *** Sionide [sionide@217.147.86.20] has joined #openttd
00:14:44  *** Netsplit over, joins: Smoovious
00:14:46  <DJGummikuh> Darkvater: hmm... ok so I'll deliver the coal directly...
00:14:57  <Darkvater> you don't need to
00:15:03  <DJGummikuh> Darkvater: what to do instead?
00:15:05  <Brianetta> I see Rubidium's on both sides of a split
00:15:11  <Darkvater> you can build a station 2 tiles further and transfer there
00:15:40  *** Netsplit over, joins: TSC
00:15:46  <DJGummikuh> Darkvater: hmm..
00:16:18  <DJGummikuh> Darkvater: any idea on when this issue will be solved? just interested
00:16:36  <Darkvater> DJGummikuh: you could've seen what's wrong by looking at the train details window. it says 'coal from Elbdorf Mines' and not 'enroute from Bad Erlangen Mines'
00:16:41  <Darkvater> when it's done
00:16:59  <DJGummikuh> Darkvater: actually I saw coal from *** and a second later it simply disappeared
00:17:01  *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.]
00:17:20  <Darkvater> yes because you can only have 1 from
00:17:23  <DJGummikuh> I have the same problem on the other middle line... meh..
00:17:44  <Darkvater> you have XX-from erlangen; then the coalmine next to it delivered coal to the station so it became XX+YY from elbdorf
00:20:55  <Eddi|zuHause2> we should get realistic shunting, so you don't leave the coal behind, but the coal wagons
00:20:58  *** rubidium_ is now known as Rubidium
00:24:29  <DJGummikuh> lol another funny error now
00:24:37  <Smoovious> I swear... the attitude of some of these players... think we owe them something donating our computer and bandwidth to host a game...
00:25:07  <DJGummikuh> instead of entering a station, the train sudendly switches directions and runs into the opposite direction
00:25:10  <DJGummikuh> why is that?
00:25:29  <Darkvater> Smoovious: what happened?
00:25:34  <Eddi|zuHause2> wrong signalling?
00:25:36  <Darkvater> DJGummikuh: service?
00:25:40  <DJGummikuh> Darkvater: no...
00:25:49  <Rubidium> missing an electrified tile?
00:26:01  <DJGummikuh> Darkvater: it simply goes to the next thing in list
00:26:05  <Darkvater> got scared?
00:26:07  <DJGummikuh> Rubidium: its a steam train
00:26:11  <DJGummikuh> Darkvater: yeah seems so.. it
00:26:18  <DJGummikuh> its not running into any stations any more
00:26:31  <DJGummikuh> both stations in it's plan get ignored
00:26:34  <Eddi|zuHause2> you should leave out those ' ;)
00:26:38  <Darkvater> well good luck :)
00:26:42  * Darkvater is going to sleep
00:26:43  <DJGummikuh> Eddi|zuHause2: yeah... stupid keyboard
00:27:22  <Eddi|zuHause2> i once started to use ` instead (although it was out of a different reason)
00:28:09  <DJGummikuh> I'm going to hit this entire pc hard... this train is behaving more stupid every second
00:28:16  <Smoovious> dude called Blotek[pl] copping attitude cuz I won't just wipe out a low-ranking company for him to play
00:28:28  <Smoovious> as if I'm gonna just do something like that without researching the company first...
00:28:41  <Smoovious> I ended up banning him
00:29:00  <DJGummikuh> Smoovious: I know those players
00:29:06  <DJGummikuh> I host an UT2004 Server...
00:29:08  *** gass [~any@81.84.150.238] has joined #openttd
00:29:35  <DJGummikuh> most ppl that join automatically belive they have the right to do whatever thy want and that they can disobey any rules
00:30:11  <DJGummikuh> ahh.. now the train finally arrived >.<
00:31:31  <Smoovious> yeah... I get the same attitude with other stuff I've done, but they've been banned for a while now... just gotta start a new banlist for TTD
00:32:14  <DJGummikuh> ha
00:32:20  <DJGummikuh> the non-stop feature is somewhat bugged
00:32:38  <DJGummikuh> when I say "go non-stop to that station" it runs right to it and turns around without entering it
00:33:49  <KUDr> DJGummikuh: if it turns around it encountered end of line (ie, non-electrified station if train engine is electric)
00:34:37  <DJGummikuh> KUDr: no... I don
00:34:40  <DJGummikuh> !!!
00:34:45  <DJGummikuh> i don't have electrified rails yet
00:34:53  <DJGummikuh> it's steam on non-elctrified rails and stations
00:35:07  <DJGummikuh> and the second I remove the non-stop flag from the schedule, the train enters the station normally
00:35:18  <KUDr> so you have incompatible rail types or other kind of user error
00:35:49  <DJGummikuh> KUDr: as said, I only have one railtype to choose from so ther CAN'T be a railtype error
00:36:02  <KUDr> savegame?
00:36:07  <DJGummikuh> KUDr: hold a second
00:36:33  <DJGummikuh> I try if it's reproducible with the savegame I just made
00:36:43  <KUDr> ok
00:37:11  <DJGummikuh> KUDr: I played this game before :) I know most errors are user made but this one definetly is not.. or at least not from all I know from that game already :))
00:37:18  <DJGummikuh> yep it's reproducible
00:37:59  <KUDr> dcc?
00:38:03  <KUDr> or url?
00:38:08  <DJGummikuh> http://djgummikuh.myftp.org/strange.sav
00:38:27  <DJGummikuh> I'm not chatting on the machine I have openttd on so dcc is difficult :)
00:38:40  <DJGummikuh> KUDr: the train I talk about is train3
00:38:43  <KUDr> i got it
00:38:48  <DJGummikuh> it's waiting for full load in bad erlangen
00:39:01  <DJGummikuh> put non-stop on the next stop in it's plan (the powerplant) and look
00:41:14  <KUDr> aha
00:41:22  <KUDr> but it is ok i think
00:41:37  <KUDr> as the line really ends at the station
00:41:42  <DJGummikuh> KUDr: ?
00:42:05  <KUDr> so once it reaches the station, it moves to next order
00:43:15  <DJGummikuh> yeah but when I tell it to go non-stop to that station I want it to at least ENTER it (that's why I tell it to go there after all *g*)
00:43:29  <DJGummikuh> and not to say "oh I touched it, let's turn around"
00:43:35  <DJGummikuh> :)
00:44:04  <KUDr> heh
00:44:06  <glx> toggle "non-stop handling" in patches settings
00:44:22  <KUDr> then it is your misunderstanding how it works
00:44:50  <KUDr> or switch off reversing at the station
00:44:57  <KUDr> in difficulty settings
00:45:05  <KUDr> it is really user error
00:45:16  <DJGummikuh> glx: hmm...
00:45:36  <DJGummikuh> KUDr: hmm... if you say so but then you should declare the requirement of a diploma to use openttd :)
00:45:46  <KUDr> no
00:45:53  <DJGummikuh> well it didn
00:45:55  <KUDr> what you have done is useless
00:46:04  <KUDr> line ends at the station
00:46:20  <glx> depending on "non-stop" setting in patch, it's go to xxx non-stop, or don't stop at xxx
00:46:22  <DJGummikuh> KUDr: well in previous versions a train stopped in every station it had enroute
00:46:32  <DJGummikuh> glx: which is what?
00:46:45  <KUDr> and instead of unloading cargo you instructed driver to follow the next order immediatelly once he reaches the station
00:47:09  <KUDr> DJGummikuh: you told him "non-stop"
00:47:11  <DJGummikuh> KUDr: that doesn't make a difference.. if you put non-stop on the first target it won't work anyways
00:47:19  <DJGummikuh> KUDr: I told him non-stop TO
00:47:27  <KUDr> so why you are complaining that it doesn't stop there :)
00:47:31  <DJGummikuh> in my understanding this is "go there and don't stop on the way
00:47:43  <DJGummikuh> that doesn't mean he should throw out the cargo at 120km/h
00:47:56  <glx> yeah but that depends on a patch setting
00:48:05  <DJGummikuh> glx: yeah I think I toggled it...
00:48:07  <KUDr> yes
00:48:10  <DJGummikuh> glx: I'll check that one out
00:48:30  <Brianetta> http://wiki.openttd.org/index.php/Talk:GPGAuthentication
00:50:36  <Eddi|zuHause2> "ttdpatch compatible non-stop" should be off
00:50:56  <Smoovious> ok, I got a mini debate going right now about autoreplacing... one of my players is convinced his auto-replace is still working when he isn't connected... I disagree... who wins?
00:50:58  <Eddi|zuHause2> the setting (and its name) is total rubbish anyway
00:51:03  * Sacro fancies some Xenon pwning
00:51:10  <Brianetta> Smoovious: He does
00:51:22  <Smoovious> ok... thanky
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00:53:13  <Eddi|zuHause2> hmm... 256x256 maps somehow became really tiny
00:53:42  <Eddi|zuHause2> or maybe screens just got bigger ;)
00:54:44  <Brianetta> http://wiki.openttd.org/index.php/Lightbulb_joke
00:55:04  *** michi_cc is now known as michi_cc-away
00:55:11  <setrodox> Eddi|zuHause2, hehe, agreed, about 3000x1000 makes maps look really tiny :>
00:55:34  <setrodox> that was the resolution, not a map size, just to clarify :P
00:55:37  <Eddi|zuHause2> you have a weird widescreen...
00:55:45  <setrodox> dualscreen
00:55:51  <Eddi|zuHause2> anyway, i "just" run on 1600x1200
00:56:07  <setrodox> 1680x1050 + 1280x1024
00:56:21  <setrodox> Eddi|zuHause2, http://setrodox.powerhuhn.net/room/screens.jpg
00:56:41  <Eddi|zuHause2> i have seen that one before
00:56:47  *** Digitalfox [~chatzilla@bl8-41-78.dsl.telepac.pt] has joined #openttd
00:56:47  <setrodox> ah, ok
00:57:07  <setrodox> sorry, for re spamming it then ^^
00:58:54  <Eddi|zuHause2> http://wiki.openttd.org/index.php/Funny_quotes <- the bug report is the best ;)
00:59:44  <setrodox> lol :D
01:00:02  <Sacro> ive seen funnier
01:00:20  <Sacro> the International Talk Like A Pirate Day quote from Prof_Frink
01:00:37  <Sacro> http://www.qdb.us/67325
01:00:42  <Eddi|zuHause2> not quite the same category ;)
01:01:22  <DJGummikuh> Eddi|zuHause2: lmao on the bug report
01:03:41  <Eddi|zuHause2> weather seems to have calmed down a little
01:07:50  <roboboy> with rc 4 i getlots of question marks everywhere there should be text, could that be the langauge file problem?
01:08:02  <DJGummikuh> Eddi|zuHause2: yep
01:08:16  <DJGummikuh> roboboy: yep
01:08:31  <roboboy> ok
01:08:32  <DJGummikuh> roboboy: go to the openttd.cfg and change russian.lng or whatever it is to english.lng or whatever your language is
01:09:01  <DJGummikuh> I found the easiest way to make a profit is to simply buy up your opponents :)
01:10:03  <Eddi|zuHause2> you have opponents?
01:10:16  <DJGummikuh> Eddi|zuHause2: AI :)
01:10:24  <Eddi|zuHause2> hm... someone made a train scheduling patch, who was that, and how did that work?
01:10:24  <DJGummikuh> Eddi|zuHause2: default game has AIs which start with you :)
01:10:50  <DJGummikuh> don
01:10:52  <DJGummikuh> don
01:10:54  <Eddi|zuHause2> yes, i know what AIs are, but nobody should play with them
01:10:55  <DJGummikuh> f*ck
01:10:57  <DJGummikuh> don't ask me
01:11:05  <DJGummikuh> Eddi|zuHause2: ^^
01:11:19  <DJGummikuh> Eddi|zuHause2: well if this is so, why are they enabled by default? ^^
01:11:31  <Eddi|zuHause2> hysterical raisins
01:11:34  <DJGummikuh> I like the way they plan their roads and railways :)
01:12:06  <DJGummikuh> once I made one of them go bancrupt by simply denying it access to its station.. after building and destroying the same bridge approx 50 times it was bankrupt
01:12:22  *** Andrew_Conelli [~wlaszlaw@dsl51B60A70.pool.t-online.hu] has joined #openttd
01:12:28  <DJGummikuh> well by buying up my opponents, I multiplied my income by 10 :)
01:12:31  <setrodox> DJGummikuh, i wouldn't call what tehy do planniing xD
01:12:34  <Andrew_Conelli> Hello
01:12:38  <setrodox> *they
01:12:46  <DJGummikuh> setrodox: hehe whatever they do :)
01:13:18  <Eddi|zuHause2> NOT planning ;)
01:13:18  <DJGummikuh> I like the way they build railways... full of 90° corners and S parts everywhere
01:13:30  <Andrew_Conelli> AI?
01:13:36  <Eddi|zuHause2> you are a very masochistic person
01:13:41  <setrodox> Andrew_Conelli, yes ^^
01:13:46  <Andrew_Conelli> lol :D
01:13:47  <DJGummikuh> lol before I took over these companies I had like 50k surplus at the end of the year now I have 700k suirplus :)
01:14:18  <Andrew_Conelli> good to play multi
01:14:21  <DJGummikuh> if you would have to push a train through THAT course, chances are high it will lose all it's waggons on the way through :)
01:14:32  <Andrew_Conelli> cause there are humans "against" you
01:14:34  <Andrew_Conelli> :D
01:14:39  <Eddi|zuHause2> in my current game, in year 1923, i had 21 Mio EUR income from trains
01:14:48  <DJGummikuh> Andrew_Conelli: I know I hosted a 0.4.0.1 server
01:15:04  <Andrew_Conelli> OTTD?
01:15:14  <Eddi|zuHause2> (but total income: -422.858 EUR)
01:15:23  <DJGummikuh> Eddi|zuHause2: err 1923?!? how you have 21 mio EUR income in 1923 when there is no euro until 2002?
01:15:42  <Andrew_Conelli> i have OTTD 0.5.0 RC4, OTTD nightlies e8082, Miniin r7691
01:15:56  <Andrew_Conelli> hehehe :D
01:16:03  <DJGummikuh> Andrew_Conelli: now I have 0.5.0 RC4 as well...
01:16:10  <Andrew_Conelli> euro sux... national currency rulz :D
01:16:13  <DJGummikuh> but it's my mothers PC, my own is at my vendor to get repaired
01:16:30  <Eddi|zuHause2> DJGummikuh: i have all my games in euro... see it as a "global reference unit"
01:16:34  <DJGummikuh> Andrew_Conelli: yeah.. I like the Yen... looks like you have plenty of money :)
01:16:39  <DJGummikuh> Eddi|zuHause2: ^^
01:17:21  <Andrew_Conelli> i like Hungarian Forint, name company to MAV, making deficit, many sub-lines into mainline, carrying anything and making mess :D
01:17:27  <Eddi|zuHause2> i could have like 40.000.000.000.000.000.[...].000 RM, if that pleases you better ;)
01:17:28  <Andrew_Conelli> just like reality in Hungary :D
01:17:30  <Andrew_Conelli> :D:D:D
01:17:36  <Andrew_Conelli> (lol... just kidding)
01:17:44  <DJGummikuh> Eddi|zuHause2: RM=ReichsMark?
01:17:53  <DJGummikuh> Andrew_Conelli: lol :)
01:17:55  <Eddi|zuHause2> yeah
01:18:14  <Andrew_Conelli> for reality, i like to build complex systems, so i have to learn much
01:18:18  <DJGummikuh> now that would be a currency... but with inflation enabled you would hardly be able to control anything :)
01:18:39  <Andrew_Conelli> o use PBS of Miniin
01:18:40  <Eddi|zuHause2> there were some calculations... the whole money shoved around in germany at the high point of "The Inflation" was worth around 50ct
01:18:45  <Andrew_Conelli> it is good, i think :D
01:19:24  <DJGummikuh> Eddi|zuHause2: hehe :)
01:19:34  *** setrodox [~setrodox@83-65-236-105.dynamic.xdsl-line.inode.at] has quit [Remote host closed the connection]
01:19:34  <Andrew_Conelli> and why did they stopped developing miniin?
01:19:41  <Eddi|zuHause2> lack of time
01:19:59  <DJGummikuh> Eddi|zuHause2: I kinda find it hard to belive that money can be worth less than the paper it's printed on
01:20:05  <Andrew_Conelli> will anybody ever continue similar job?
01:20:14  <DJGummikuh> what is miniin?
01:20:18  <Eddi|zuHause2> you might be interested in http://www.tt-forums.net/viewtopic.php?t=29507&start=0&postdays=0&postorder=asc&highlight=
01:20:25  <DJGummikuh> http://www.tt-forums.net/viewtopic.php?t=29507&start=0&postdays=0&postorder=asc&highlight=
01:20:35  <DJGummikuh> sry
01:20:35  <Andrew_Conelli> like developing tons of risky (maybe-buggy) patches, and drag the regular program by ages?
01:20:42  <Eddi|zuHause2> you always copy my links? ;)
01:20:59  <Andrew_Conelli> Miniin is a fast-developing thing
01:21:04  <Andrew_Conelli> similar to nightlies
01:21:13  <Andrew_Conelli> they merge in many cool feautures
01:21:19  <Andrew_Conelli> even if they are buggy
01:21:29  <DJGummikuh> Eddi|zuHause2: I'm chatting with putty, and to copy stuff I have to right click and if I right click the crlf with it, it gets posted...
01:21:43  <Andrew_Conelli> so it is better to play, but you have more chance to have a crash in the game
01:22:03  <DJGummikuh> Andrew_Conelli: some examples for features in minin?
01:22:03  <Eddi|zuHause2> i need a volunteer to fix up the bridge overbuilding patch
01:22:17  <Andrew_Conelli> PBS = path based signals
01:22:27  <Andrew_Conelli> diagonal rail/road crossing
01:22:33  <Andrew_Conelli> subsidiaries
01:22:36  <Andrew_Conelli> it means
01:22:44  <Andrew_Conelli> you can creat sub-company
01:22:52  <Eddi|zuHause2> there used to be a list of all included patches somewhere
01:23:08  <Andrew_Conelli> which is owned by your company, you manage it, you can send money for it, or get money from it
01:23:09  <Andrew_Conelli> and
01:23:23  <Andrew_Conelli> you can use it's tracks, stations, connect tracks, etc
01:23:25  <Andrew_Conelli> and
01:23:33  <Andrew_Conelli> mix cars in trains
01:23:59  <Andrew_Conelli> so like red company's red train is pulling green company's green wagons :D
01:23:59  <Eddi|zuHause2> mixed-company trains? i never knew that ;)
01:24:34  <Eddi|zuHause2> not that this feature is particularly useful with the DBSetXL ;)
01:24:39  <Andrew_Conelli> so train is condominium
01:24:55  <Andrew_Conelli> with newgrf thingie?
01:25:05  <Andrew_Conelli> whicj has Ferman trains?
01:25:25  <Andrew_Conelli> i didn't used newgrfs too much... only some new stations
01:25:32  <Andrew_Conelli> German*
01:25:43  <Andrew_Conelli> sorry, i'm a bit tired at 2:25am
01:25:46  <DJGummikuh> Eddi|zuHause2: I tried to activate the DBSetXL but failed somehow..
01:25:57  <DJGummikuh> Andrew_Conelli: we're all in the same timezone btw ^^
01:26:13  <Andrew_Conelli> Germany is same timezone as Hungary
01:26:25  <Andrew_Conelli> Ungarn -> wir haben Plattensee
01:26:40  <Andrew_Conelli> Deutsche turisten komm hier :D:D:D:D
01:26:43  <Andrew_Conelli> lol
01:26:53  <Andrew_Conelli> it is my German knowledge :D
01:27:00  <Andrew_Conelli> it is buggy too :D
01:27:06  <DJGummikuh> lol
01:27:32  <Eddi|zuHause2> yeah, i was at the Balaton twice
01:27:48  <Andrew_Conelli> pertying, drinking, picjing up girls? :D
01:27:53  <Andrew_Conelli> picking*
01:28:03  <Andrew_Conelli> most German guys do that way...
01:28:08  <Andrew_Conelli> some even smoke weed :D
01:28:09  <Eddi|zuHause2> not particularly... i was a little younger back then ;)
01:28:15  <DJGummikuh> I never was in hungary
01:28:15  <Andrew_Conelli> ah, oh
01:28:18  <DJGummikuh> Eddi|zuHause2: hehe
01:28:29  <DJGummikuh> Andrew_Conelli: didn't need that to find my girl ^^
01:28:37  <Andrew_Conelli> but many Germans, from both parts (when it was separated) come here
01:28:50  <Andrew_Conelli> he^he
01:28:54  <Andrew_Conelli> i had a gf...
01:28:57  <Andrew_Conelli> a Chinese girl
01:29:05  <Andrew_Conelli> here in Pécs (Fünfkirchen)
01:29:13  <DJGummikuh> Andrew_Conelli: lemme guess.. lost it by playing too much openttd? ^^
01:29:15  <Andrew_Conelli> she lives in Frankfurt
01:29:21  <Andrew_Conelli> the West Frankfurt
01:29:24  <Andrew_Conelli> there are 2
01:29:24  <DJGummikuh> yeah
01:29:27  <DJGummikuh> i know
01:29:35  <DJGummikuh> Frankfurt an der Oder und Frankfurt am Main
01:29:36  <Andrew_Conelli> 1 in ex-West, and 1 in ex-East Germany
01:29:47  <Andrew_Conelli> yeah, i heard about it
01:29:57  <DJGummikuh> Andrew_Conelli: no need for geography lessons for two ppl that actually LIVE in germany :))
01:30:00  <DJGummikuh> get to your point
01:30:11  <DJGummikuh> ;)
01:30:12  <Andrew_Conelli> so the Chinese girl is a medical student, living in Germany since the age of 7
01:30:30  <DJGummikuh> lol
01:30:41  <Andrew_Conelli> so, that girl was my girfriend, she studied in Pécs, but went back to Germany...
01:30:44  <DJGummikuh> my gf is from sri lanka, she's a medical student living in germany since the age of 10 :)
01:30:47  <Andrew_Conelli> she spent here 2 years
01:30:49  <Andrew_Conelli> but
01:30:59  <Andrew_Conelli> i met her late... at the end of the 2nd year
01:31:04  <DJGummikuh> aww
01:31:07  <DJGummikuh> bad luck
01:31:10  <Andrew_Conelli> cause
01:31:18  <Andrew_Conelli> i find her on a site called iwiw
01:31:29  <Andrew_Conelli> it is similar to hi5 or friendster
01:31:33  <Andrew_Conelli> but Hungarian
01:31:46  <Andrew_Conelli> i write to her, and we exchanged letters there
01:31:57  <Andrew_Conelli> on a Hungarian community site
01:32:16  <Andrew_Conelli> in English... she didn't speak Hungarian... only a few words...
01:32:24  <DJGummikuh> lol somethign strange happened
01:32:33  <Andrew_Conelli> but Chinese and German perfect, English is quite good
01:32:36  <DJGummikuh> when Ibought the two companies, there were 2 new companies created
01:32:45  <Andrew_Conelli> lol :D
01:32:49  <Andrew_Conelli> in what game?
01:32:56  <DJGummikuh> both are named "Unnamed", both have no company building and no vehicles
01:33:01  <DJGummikuh> openttd 0.5.0 RC4
01:33:06  <Andrew_Conelli> multi?
01:33:09  <DJGummikuh> single
01:33:18  <Andrew_Conelli> oh
01:34:27  <Andrew_Conelli> i guess i try playing multi...
01:34:36  <Andrew_Conelli> it must be a fun stuff... :D
01:35:40  <DJGummikuh> hehe
01:35:48  <DJGummikuh> cool I like that "send to depot" button in train overview
01:36:05  <DJGummikuh> selected to replace all vehicles with newer ones, then set "send to depot" and switched all vehicles in less then 30 seconds :)
01:36:25  <DJGummikuh> err that maintenance thign I meant... not send to depot
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04:26:06  <peter1138> dmesg
04:26:10  <peter1138> er
04:26:24  <Sacro> peter1138: this is not a console
04:47:06  <peter1138> ooh, lots of posts to read
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05:11:20  <peter1138> hmm
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06:08:09  <CIA-1> OpenTTD: tron * r8275 /trunk/src/table/ (road_land.h station_land.h unmovable_land.h):
06:08:09  <CIA-1> OpenTTD: -Fix
06:08:09  <CIA-1> OpenTTD: Factor common data tables and use a bit more sensible names
06:09:14  <peter1138> hmm
06:09:44  <peter1138> openttd: players.c:875: CmdPlayerCtrl: Assertion `_local_player == PLAYER_SPECTATOR && _network_playas == p->index' failed.
06:09:47  <peter1138> in RC4
06:09:54  <Tron> suboptimal
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07:41:20  <Celestar> some Idiot decided to stop running trains yesterday at 8pm
07:43:32  <peter1138> nice
07:44:00  <Celestar> airport was open full-time
07:44:11  <Celestar> even the Trams stopped operating at 8:30pm
07:44:26  <Celestar> so why the fuck are planes less wind-dependent than trains?!
07:44:39  <Celestar> this doesn'T compute
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08:01:39  <Tron> KUDr: is there a reason the SwapT template is this complicated?
08:03:54  <KUDr> currently the second specialization is not there so it can be simpler, yes. If you think that it will make it better/faster...
08:05:26  <Tron> i don't understand the pointer mumbo jumbo at all
08:05:48  <Tron> template<typename T> void Swap(T& a, T& b)
08:05:48  <Tron> {
08:05:48  <Tron>        T t = a;
08:05:48  <Tron>        a = b;
08:05:48  <Tron>        b = t;
08:05:49  <Tron> }
08:06:06  <KUDr> guys don't like references
08:06:16  <Tron> no extra referencing, no specialisations, just plain simple
08:06:42  <KUDr> they rather want to see that they are passing ref (by pointer)
08:07:00  <Tron> this is error prone
08:07:09  <Tron> int* x;
08:07:11  <KUDr> i know
08:07:11  <Tron> int* y;
08:07:21  <Tron> SwapT(x, y); // probably NOT what you want
08:07:34  <KUDr> true
08:07:52  <KUDr> but we are moving from C
08:08:08  <KUDr> it will take some time
08:08:26  <Tron> moving is good, in the wrong direction is not
08:09:44  <Celestar> er
08:09:45  <Celestar> btw: what do I need to do to make languages like Japanese work on my box?
08:09:53  <KUDr> feel free to make it better if you know how, but better doesn't always mean more acceptable
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08:12:19  <Celestar> KUDr: er whom are you talking to or did I miss anything?
08:16:23  <KUDr> Celestar: to Tron :)
08:16:32  <KUDr> sorry
08:16:58  <KUDr> i am typing slowly
08:19:44  <KUDr> Celestar: you made changed max() but not min() << is it ok?
08:20:11  <Celestar> KUDr: I didn't find time to templatize min yet.
08:20:31  <Celestar> I did "max" for practising my C++ skills :)
08:20:59  <KUDr> hmm seems bit inconsistent now
08:22:10  <Celestar> I'll give "min" a shot, ok? :)
08:25:31  <KUDr> try it but with care
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09:11:41  <peter1138> hmm
09:12:04  <Tron_> hmm?
09:13:10  <DaleStan> Doesn't the C++ library come with template min and max functions?
09:13:41  <KUDr> yes, but Clestar wanted his own :)
09:13:52  <KUDr> rather than std:min/max
09:14:24  <Tron_> hm, i'm not too fond of using the standard library
09:14:42  <Tron_> just including <algorithm> increases the compile time considerably
09:16:07  <peter1138> boost ;)
09:16:28  <ln-> that's partially because gcc is so bad at supporting precompiled headers.
09:16:34  <peter1138> i'm all for doing things in a good way, and i'll take tron's word for what is good
09:16:56  <peter1138> like SwapT...
09:16:58  <Tron_> well, it's not really good to duplicate stuff, but just a little story:
09:17:18  <Tron_> i wanted to use std::swap() because i wanted to, well, swap variables
09:17:45  <Tron_> the swap was in a inline function in a header. The header was included in almost every file
09:18:04  <Tron_> so i added #include <algorthim> in that header
09:18:17  <Tron_> the compile time went up by about 30%
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09:18:44  <Tron_> 30% just for swap!
09:18:53  <peter1138> ouch
09:19:05  <Tron_> so i simply wrote swap again
09:19:37  <Tron_> of course it was not using std::swap which increased the compile time, it was just including algorithm
09:19:44  <peter1138> yes
09:20:51  <Tron_> apropos swap - or rather SwapT()
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09:21:45  <Tron_> any objections against making it less error prone?
09:22:17  <KUDr> i used SwapT to be clear that it is template, but we can agree on not using ..T
09:22:45  <Tron_> well, it's less the name than its semantics
09:23:27  <KUDr> using refs is OK for me, but others must tell their opinions
09:25:03  <Tron_> well, i already stated the problem: in its current incarnation its use is error prone, because you have to explicity remember to take the address of its parameters
09:26:11  <KUDr> which is normal if you expect that your parameter will be affected by the function
09:26:42  <KUDr> but not so common in C++ where refes are used usually
09:26:49  <Tron_> passing two pointers to SwapT() seems to "work"
09:27:02  <Tron_> but is not what you wanted to do
09:27:07  <peter1138> i've no objections to fixing things, heh
09:27:27  <Tron_> i already gave the example, but
09:27:31  <Tron_> int* x;
09:27:31  <Tron_> int* y;
09:27:38  <Tron_> SwapT(x, y); // oops
09:27:42  <peter1138> in some cases it's not clear, but with swap it's fairly obvious
09:27:56  <KUDr> then ok, do it
09:28:11  <Tron_> later, got something to do
09:28:15  <peter1138> and it's better than a macro, heh
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09:50:51  <FloSoft> hmm to compile openttd under win32 - which dx sdk do i need?
09:51:15  <mow> .
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09:51:21  <davis__> ffs
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10:11:10  <davis__> .
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11:47:56  <CIA-1> OpenTTD: tron * r8276 /trunk/src/ (6 files in 2 dirs):
11:47:56  <CIA-1> OpenTTD: -Fix
11:47:56  <CIA-1> OpenTTD: Change the signature of Swap() to be less error prone, i.e. pass the variables to be swapped by reference instead of passing pointers to the variables.
11:47:56  <CIA-1> OpenTTD: Just do Swap(x, y) instead of Swap(&x, &y). This prevents accidents when the variables are pointers.
11:53:43  <peter1138> that is lame
11:53:58  <peter1138> the OpenTTD: thing
11:54:00  <peter1138> not the commit :)
11:54:13  <hylje> :o
11:55:14  <Frostregen> rail_cmd.cpp (608): comment still mentions signal/semaphore for bit 0
11:56:04  <Tron_> Frostregen: PM it to Darkvater so he'll notice
11:56:20  <Frostregen> ok
11:57:51  <peter1138> lol
11:58:02  <peter1138> "Hi, i was pleased by announcement of some synchronization errors in RC4 repaired. But our savegame has still desync on join problems. Can anybody help us? "
11:58:07  <peter1138> "Hi, i was pleased by announcement of some synchronization errors in RC4 repaired. But our savegame has still desync on join problems. Can anybody help us? "
11:58:10  <peter1138> err
11:58:10  <peter1138> "Sync problems are on MiniIN r8236 win32 version"
11:59:17  <Tron_> hmm, maybe level crossings should be rail tiles
11:59:30  <peter1138> bah, meeting
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12:30:04  <Tefad> ?! cpp files everywhere
12:30:21  <Tefad> i leave for a few weeks and this happens?
12:31:15  <setrodox> hehe
12:31:28  <Celestar> ^^
12:32:35  <hylje> mwahah
12:33:41  <Brianetta> "Can't remove track... train approaching."
12:33:48  <Brianetta> PBS should do this
12:33:56  <Celestar> and it will
12:34:23  <hylje> are we getting universal pbs?
12:34:31  <Brianetta> In time
12:34:38  <Brianetta> It's one of KUDr's plans
12:34:40  <Celestar> at some point
12:37:29  <Darkvater> morning
12:38:27  <Tefad> so uhm, somehow i hosed my data dir
12:38:36  <Tefad> and svn isn't giving me proper data files
12:39:42  <Brianetta> Darkvater: Morning.
12:39:46  <Brianetta> the 11th of March, 2042
12:40:07  <Giddorah> This is what u're planning on doing by then?
12:40:10  <Tron_> Tefad: it's in bin/data
12:40:21  <Tefad> oh, what the hell
12:40:31  <Tefad> why did you guys break everything : (
12:40:41  <Tron_> don't look at me
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12:41:58  <Tefad> ok.. cute everything is in a /bin now
12:42:21  <Tefad> should my trunk dir be mostly empty except for configure and makefile or something?
12:43:58  <Brianetta> Tefad: Delete openttd and *.o
12:44:04  <Brianetta> or openttd.exe
12:44:08  <Brianetta> depending on your OS
12:45:25  <peter1138> fresh checkout :D
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12:45:40  <Tefad> yeah i figured that much
12:45:46  <Tefad> i have some residuals too
12:46:09  <Tefad> should i go and rm ./data ?
12:46:26  <peter1138> yeah
12:46:29  <peter1138> all in bin/data now
12:46:45  <Tefad> are .d also moved?
12:47:45  <Tron_> find . -name '*.[do]' -delete
12:49:35  <Tefad> ah ha
12:50:08  <Tefad> does that work
12:50:10  <Tefad> hmm.
12:50:39  <Tefad> n/m
12:50:53  <mow> muh
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13:06:03  <Tefad> so with grf files.. do i want the windows or dos version.. or should it match my existing files
13:07:01  <peter1138> match your files
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13:07:08  <peter1138> windows is preferable though
13:07:28  <Tefad> as i figured : D
13:08:28  <Tefad> i'm going to guess ottd doesn't do industries yet?
13:08:35  <peter1138> not yet
13:08:56  <hylje> industries are done, not just arbitrary newgrf industries :-P
13:09:53  <Tefad> hylje: i didn't switch my context : )
13:10:43  *** Wolf01 [~Wolf01@dns1.netanday.it] has joined #openttd
13:10:44  <Wolf01> ello
13:10:51  <davis`> hy
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13:13:46  <Eddi|zuHause3>  <Celestar> so why the fuck are planes less wind-dependent than trains?! <- planes are not prone to trees accidently falling onto the rails or catenary
13:14:11  <Tefad> heee
13:14:46  <hylje> gogogog diesel locomotives with tree-splitting headpiece
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13:15:57  <Eddi|zuHause3> also, planes only have problems by wind during start and landing, trains are affected all the travel time
13:16:57  <Brianetta> Neither are affected unduly during travel
13:17:01  <Brianetta> except by debris
13:19:39  <peter1138> aircraft don't have to emergency stop cos a trees just fallen in front of them
13:20:23  <davis`> sounds logical
13:20:29  <Wolf01> lol Brianetta, one screenshot of five of your "live webcam" capture an accident between buses and trains :D
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13:20:53  <Brianetta> Wolf01: Yes, usually through a disaster news article
13:21:24  *** glx|away is now known as glx
13:25:09  <davis`> Wolf01 ^^
13:28:41  <Wolf01> this evening i'm going to code a "new game" entry on the main gui, so we can have "new, save and load"
13:29:51  <Giddorah> There's a "Quick Game"?
13:30:17  <Wolf01> i hope this will be easy.. i'm trying to become the gui guy :D
13:30:37  <hylje> then they change the gui semantics :-)
13:31:40  <davis`> mow!
13:32:15  <davis`> || mow! 77.181.198.223
13:32:18  <davis`> :d
13:32:22  <davis`> nvm
13:33:47  <hylje> :o
13:34:27  <davis`> //say $channel || $fullname $ip
13:35:59  <Tefad> nice IP there..
13:36:06  <Tefad> and.. goat pr0n.. wtf
13:36:09  <davis`> :o
13:36:22  <davis`> using irc proxy anyway
13:36:30  <Wolf01> what about the new transparency patch? anybody have tried it?
13:36:36  <davis`> link
13:36:44  <Tefad> except that usually states your machine's IP
13:36:57  <davis`> :p
13:37:17  <Wolf01> http://www.tt-forums.net/viewtopic.php?t=26105
13:38:00  <davis`> ill tire it
13:38:01  <davis`> anytime
13:38:50  <Eddi|zuHause3> it matches the IP from /whois
13:39:03  <davis`> no shit
13:39:04  <Wolf01> any request or bug reporting about it?
13:39:04  <davis`> ?
13:39:19  <davis`> 84.183.101.97 !!
13:39:29  <davis`> nen deutscher
13:39:31  <davis`> nja immerhin
13:42:04  <Eddi|zuHause3> yeah, that's my IP ;)
13:42:47  <davis`> sag ich doch
13:43:28  <davis`> using wlan? huh
13:45:02  <Eddi|zuHause3> who?
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13:47:16  <davis`> xou
13:47:17  <davis`> you
13:47:59  <davis`> afk
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13:54:52  <Wolf01> hi Bjarni
13:55:45  <Bjarni> hi Wolf01
13:55:56  <Eddi|zuHause3> i don't use wlan, where do you get that idea from?
13:57:45  <Tefad> quick bug check someone: at the credits screen, move the cursor around over the scrolly text and see if you notice anything.. interesting
13:58:14  <Tefad> well hell, now it just seems to happen on any mouse input
13:59:11  <Wolf01> the text stops?
13:59:23  <glx> it goes faster
13:59:42  <Tefad> ok, repeatable.
13:59:46  <Tefad> enjoy!
13:59:49  <Bjarni> known issue
13:59:57  <Bjarni> I got no idea why it does that though
14:00:07  <Wolf01> ah, yes, i was undecided between stop and fast forward XD
14:00:16  <Bjarni> it's not a major issue though. I don't think it will cause desyncs or anything like that ;)
14:00:32  * davis` whips Eddi|zuHause3 with a mouse cord
14:00:49  <davis`> from traceroute
14:00:50  <davis`> but nvm
14:02:01  <Wolf01> mmmmh i still have r6699 on my pendrive
14:02:20  <Wolf01> a bit old i think
14:03:03  <Eddi|zuHause3> only half a year :)
14:03:18  <davis`> .
14:03:45  <Wolf01> oh, no savegames to lose, is better that i update it
14:04:02  <hylje> oh no
14:05:09  <Wolf01> somebody use my custom build? i can't access svn from here to download the sources and compile
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14:05:38  <Wolf01> *is somebody using <- for english people
14:06:09  <davis`> thanks
14:06:30  <Wolf01> yeah another collision! :D and in the same point as the first i seen today :D
14:06:37  <hylje> :o
14:06:41  <Wolf01> http://ppcis.org/standard/screenshot.png
14:06:51  <Wolf01> doh
14:06:53  <Wolf01> changed
14:08:06  <davis`> 2047 right now
14:08:10  <davis`> new game soon , yay
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14:22:28  <Frostregen> http://saddam.ath.cx/stat.png
14:22:39  <Frostregen> some scaling issue?
14:23:29  <peter1138> hehe
14:24:21  <Tefad> wow nice
14:24:42  <Frostregen> only the first of all statistic seems to have this
14:31:26  <peter1138> RC4 or trunk?
14:31:31  <Frostregen> trunk
14:31:48  <Darkvater> pff, trunk/
14:32:17  <Frostregen> pff, rc4 :P
14:32:39  <ln-> http://mathworld.wolfram.com/TuppersSelf-ReferentialFormula.html
14:33:21  <Celestar> signed/unsigned error in players.cpp is presume
14:33:22  <peter1138> Darkvater: any idea what these RC4 overflows are? or maybe it's just luck...
14:33:34  <Darkvater> peter1138: just luck, I've replied to it on the threads
14:33:35  <Celestar> peter1138: maybe my "max" implementation :)
14:33:42  <peter1138> Celestar: not in RC4
14:33:43  <Celestar> peter1138: or no ...
14:33:53  <Darkvater> basically company value is a HUGE number, which when cast to int32 becomes negative
14:34:25  <peter1138> 14:30
14:34:26  <Giddorah> Are there bugs sneaking into the RC's?
14:34:28  <peter1138> time for a lunch break
14:35:09  <Wolf01> bye, be back this evening :)
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14:43:19  <Brianetta> Giddorah: It's a chaotic system  Backporting bug fixes can open others up.
14:43:38  <Darkvater> those are not bugs
14:43:46  <Darkvater> just as present in trunk
14:43:59  <Darkvater> but Brianetta is right, it can open bugs; like RC3 here
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15:04:58  <Andrew_Conelli> Hello
15:05:17  <Andrew_Conelli> is anybody here?
15:05:26  <Brianetta> nobody here, no
15:05:34  <Darkvater> move along sir
15:05:39  <Andrew_Conelli> are you joking?
15:05:43  <Brianetta> erm
15:06:05  <Brianetta> What's up?
15:06:09  <Darkvater> cheese
15:06:11  <Andrew_Conelli> hmm...
15:06:50  <Brianetta> 15:06 <sarah_pilot> Celestar: hell I just love this game
15:06:53  <Andrew_Conelli> there are very few multiplayer games rigt now...
15:07:04  <Brianetta> Andrew_Conelli: How many were you expecting?
15:07:31  <Andrew_Conelli> a bit more... :D
15:07:51  <Brianetta> It's not Counterstrike
15:08:00  <Andrew_Conelli> there's 3-5 of any cathegories (OTTD 0.5.0 RC4, Miniin, nightlies)
15:08:07  <Andrew_Conelli> i know
15:08:19  <Brianetta> The current release is 0.4.8
15:08:23  <Brianetta> There are many of that version
15:08:35  <Brianetta> Miniin is all but dead
15:08:35  <Andrew_Conelli> but there are many servers, what's name is an ip address, and it says, server offline
15:08:52  <Brianetta> search again
15:08:58  <Brianetta> refresh your list
15:08:58  <Andrew_Conelli> but some has the miniin...
15:09:20  <Darkvater> http://www.openttd.org/servers.php
15:09:24  <Eddi|zuHause3> MiniIN in multiplayer is probably a dangerous thing
15:09:27  <Darkvater> this looks like a lot more to me
15:10:26  <Brianetta> There's almost one FT
15:10:30  <Brianetta> to use an SI unit...
15:11:18  <Andrew_Conelli> i even find some from my home country :D
15:11:58  <Andrew_Conelli> oh... so some are running with older versions...
15:12:17  <Andrew_Conelli> like 0.4.8 or previeous RCs of 0.5.0
15:12:17  <Brianetta> Like I said
15:12:20  <Brianetta> The current release is 0.4.8
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15:12:50  <peter1138> hmm
15:13:27  <Brianetta> http://www.openttd.org/server_detail.php?id=12734
15:13:30  <Brianetta> Stolen Trees
15:13:30  <Andrew_Conelli> so, if i downgrade to other releases, i can play...
15:13:34  <Brianetta> SAC's trees?
15:14:00  <Sionide> Andrew_Conelli, older usually means more stable
15:14:12  <Andrew_Conelli> my problem is that many people are using these Newgrfs
15:14:34  <Andrew_Conelli> like cars... last series of each time is the best in performance
15:14:35  <Sionide> newgrfs are only displayed locally, aren't they?
15:14:38  <Brianetta> Andrew_Conelli: Click the server on the web site
15:14:49  <Brianetta> It tells you which ones, and gives grfcrawler links to help you search
15:14:53  <Andrew_Conelli> Kirk's server?
15:15:07  <Andrew_Conelli> so there are links to the grf files?
15:15:10  <Darkvater> Brianetta: yes
15:15:14  <Andrew_Conelli> thanks
15:15:41  <Andrew_Conelli> but in single, i play only with some station grfs...
15:15:43  <Darkvater> only 0.5RC's have newgrf information though
15:15:44  <Brianetta> It's a shame she felt compelled to leave
15:15:47  <Andrew_Conelli> so no new vehicles
15:16:03  <Darkvater> Brianetta: yeah :s
15:16:14  <Darkvater> have you seen her website lately? there's 4 pictures up
15:16:19  <Darkvater> one more awesome than the other
15:16:38  * Brianetta clicks bookmark
15:16:57  <Eddi|zuHause3> Andrew_Conelli: you don't have to change your local config, you just have to have the files
15:17:07  <Andrew_Conelli> hmm...
15:17:29  <Andrew_Conelli> so i don't have to add them to the config file, as i do when i add them normally?
15:17:40  <Eddi|zuHause3> it automatically picks them when you join a game
15:17:45  <Andrew_Conelli> ok
15:17:57  <Brianetta> Heh, a Google result for Infra and SAC:
15:17:58  <Brianetta> Infra structure of the yolk sac and pericardial cap of Poecilia ...
15:18:08  <Andrew_Conelli> so it will use them in multi, but in single i have to add manually
15:18:10  <Andrew_Conelli> nice
15:18:23  <Darkvater> n you don't, well manually in the gui yes
15:18:28  <Darkvater> but not in .cfg file
15:18:49  <Brianetta> Darkvater: The curved water front
15:18:52  <Brianetta> wow
15:18:52  <Eddi|zuHause3> for a saved game, it will also automatically pick the ones that you saved the game with
15:19:12  <Andrew_Conelli> ok
15:19:18  <Darkvater> Brianetta: \o/
15:19:18  <Andrew_Conelli> so i can "manipulate"
15:19:23  <Andrew_Conelli> pick up for a game
15:19:26  <Andrew_Conelli> then turn off
15:19:32  <Andrew_Conelli> so only that savegame use it
15:19:37  <Eddi|zuHause3> yes
15:19:38  <Andrew_Conelli> other savegames don't ?
15:20:02  <Andrew_Conelli> so savegames store, what additional grf do you use with?
15:20:10  <Eddi|zuHause3> yes
15:20:16  <Brianetta> That new airport design needs to be done in OpenTTD
15:20:20  <Andrew_Conelli> hmm... :)
15:20:25  <Brianetta> I know it's likely to be fake
15:21:31  <Darkvater> < home
15:21:37  <Brianetta> later
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15:25:32  <Belugas> !seen Maedhros
15:25:34  <_42_> Belugas, Maedhros (~jc@140.211.166.183) was last seen quitting #openttd 1 day 19 hours 17 minutes ago (17.01. 20:08) stating "Quit: leaving" after spending some time there.
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15:30:30  <Andrew_Conelli> people, where do i have to put new grfs? into /data, like i normally do?
15:30:39  <Andrew_Conelli> if i want to use them in multipl.
15:30:51  <peter1138> yes
15:30:58  <Eddi|zuHause3> Brianetta: i think the airport is real, it's just a sprite replacement of the original airport, plus a few non-track newstations tiles
15:31:49  <Eddi|zuHause3> the problem with openttd probably will be, that some of the sprites are shared between the original and additional aiports
15:32:35  <Brianetta> Eddi: It's those non-track tiles that are intriguing
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15:36:43  <Brianetta> http://ppcis.org/standard/screenshot.png
15:36:45  <Brianetta> nice
15:36:53  <Brianetta> too late
15:37:00  <Brianetta> it was a 46 dead in level crossing smash
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16:01:48  <CIA-1> OpenTTD: KUDr * r8277 /trunk/src/waypoint.cpp: -Fix (r8038): assert on game exit when waypoints were used. The static variable of type Station (inside ComposeWaypointStation) replaced by byte array so no destructor is called for it on exit.
16:05:47  *** Wolfy [~wolf@ip52-73-210-87.adsl2.versatel.nl] has joined #openttd
16:06:41  <davis`> Eddi|zuHause3 , are you german?
16:07:06  <Eddi|zuHause3> does that matter?
16:07:45  *** Zaviori [~Zavior@217.152.122.2] has joined #openttd
16:08:14  <davis`> maybe
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16:33:51  <peter1138> heh
16:33:53  <peter1138> "Speaking for Simutrans, the rendering on demand for player vehicles is quite fast. Usually most of the tiles is landscape, only few of them needs to be player colored."
16:34:07  <peter1138> is that because no-one can play simutrans long enough to build up a lot of vehicles?
16:39:59  <Darkvater> back
16:40:16  <Darkvater> hmm (r8277) is it me or is CPP needing more dirty hacks than it needs?
16:40:53  <Darkvater> eh, solves
16:41:01  <peter1138> seems ugly to me
16:41:13  <Darkvater> cause that is one UGLY mofo
16:42:18  * peter1138 mumbles something about pointer alignment
16:44:30  <Tron> peter1138: i think Simutrans draws landscape tiles way more often
16:44:41  <peter1138> that's true
16:44:55  <peter1138> it does a full redraw on scrolling, doesn't it...
16:45:04  <Tron> yes
16:45:07  <Tron> it does
16:45:21  <peter1138> i used to play it ^^
16:45:37  <peter1138> then switched because it became too slow
16:47:13  <Tron> Darkvater: uhm, this looks very strange
16:48:26  <Darkvater> what does?
16:48:30  <peter1138> 8277?
16:49:03  <Tron> 8277
16:49:30  <Darkvater> yes it does
16:49:59  <Tron> what's the easiest way to trigger the problem?
16:50:51  * peter1138 tests
16:50:53  <Darkvater> revert commit and shutdown game when a vehicle is visible
16:51:00  <Tron> i guess using something like newstats
16:51:18  <peter1138> shouldn't have anything to do with vehicles
16:51:21  <peter1138> it's to do with waypoints
16:51:35  <peter1138> yes, using newstatsw should do it
16:51:38  <peter1138> stations work fine
16:51:56  <peter1138> and only waypoints use that function
16:51:56  <Darkvater> http://www.ppcis.org/standard/rc3-2007-01-13.sav
16:51:58  <Darkvater> this save
16:52:24  <peter1138> rc3? are you sure that's related?
16:52:34  <Darkvater> well, that's what Celestar told me; the destructor for station is called twice, once in cleanpool, once in exit
16:52:43  <Darkvater> no
16:52:54  <Darkvater> but that's the game celestar was playing and had the bug on
16:52:57  <Darkvater> in trunk/
16:53:04  <Tron> Assertion failed: (index < _Vehicle_pool.total_items), function GetVehicle, file src/vehicle.h, line 377.
16:53:07  <Tron> o....kay?
16:53:19  <Tron> that's fascinating
16:53:23  <peter1138> hmm
16:53:40  <Tron> building a waypoint with a customised look triggers an assertion in the vehicle pool
16:54:02  <Tron> the game is started didn't even have vehicles (except for the ususal effect vehicles, of course)
16:54:15  <Darkvater> Tron: on shutdown?
16:54:19  <Tron> yes
16:55:13  <Tron> wellwell, the order of destruction of global objects is undefined
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16:56:19  <peter1138> still compiling ^^
16:56:21  <Darkvater> he
16:56:24  <Darkvater> to both
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17:01:54  <peter1138> so the RemoveOrderFromAllVehicles...
17:02:18  <Darkvater> Tron: if the waypoint destruct sets its member station to NULL, would that not ensure that that station destructor is not called a second time?
17:02:20  <Darkvater> < lunch
17:02:41  <Tron> no destructor is called multiple times
17:02:58  <Tron> or what are you talking about?
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17:03:25  <Tron> Darkvater: the lunch in the evening is called dinner or supper (;
17:03:48  <peter1138> :)
17:04:43  <Tron> peter1138?
17:04:44  <Tron>   stat.string_id = wp->string == STR_NULL ? /* FIXME? */ 0 : wp->string;
17:04:50  <peter1138> yes
17:04:51  <Tron> isn't this a bit redundant?
17:04:52  <peter1138> i wondered about that
17:04:57  <Tron> STR_NULL /is/ 0
17:05:28  <Tron> well, i know a cheap C++ solution
17:05:59  <Tron> have a baseclass PseudoStation, which does everything BUT calling Removeyaddayadda
17:06:12  <Tron> use this (exactly) for this waypoint situation
17:06:19  <Tron> derive a class Station from it
17:06:48  <Tron> which just does nothing different except for calling the function in its destructor
17:07:01  *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit []
17:07:10  <Tron> not that nice
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17:08:04  <peter1138> heh, that's been there since r610
17:08:09  <Tron> what?
17:08:16  <peter1138> well
17:08:21  <peter1138> r2045 for the fixme
17:08:29  <peter1138> originally there was some masking
17:09:01  <Tron> + stat.string_id = waypt->town_or_string & 0xC000 ? /* FIXME? */ 0 : waypt->town_or_string;
17:09:06  <Tron> that's the line in r610
17:09:09  <peter1138> yeah
17:09:34  <Tron> the string system got changed quite a bit since then
17:10:13  * peter1138 wonders if a compiler would optimise that away
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17:13:50  <peter1138> but anyway
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17:15:30  <Wolf01> ello
17:16:08  * Belugas goes to lunch (which at this time in Canada is really a lunch ^^)
17:16:20  *** xera is now known as Xera
17:20:47  <Xera> happy bday to me
17:20:48  <Xera> :P
17:24:35  <Giddorah> Gratz :)
17:25:19  <Xera> ty
17:25:34  <peter1138> why? it's not hard to have a birthday... ;p
17:25:56  <Xera> D:
17:26:01  <Xera> got my c++ programming book..
17:26:05  <Xera> time to learn.. >:
17:26:17  <Xera> what is openttd programmed in?
17:27:17  <SpComb> C
17:27:24  <SpComb> which is different from C++
17:27:33  <Xera> not much
17:27:33  <Xera> ;p
17:27:43  <Xera> c++ is oo, c isn't
17:27:51  <Xera> and some of the syntax is different
17:28:05  <SpComb> the style of programing in C is far different from C++
17:28:21  <SpComb> a C++ book probably doesn't have much about handling char* s
17:28:31  <SpComb> std::string instead
17:29:20  <Xera> meh
17:29:44  <Xera> if you learn c, you can learn c++ relatively easily, visa vi
17:31:06  <SpComb> uh, writing C code in C++? :)
17:31:30  *** Vikthor [~Vikthor@snat2.arachne.cz] has quit [Quit: Leaving.]
17:31:44  <Xera> not what i mean
17:31:56  <Xera> i mean, if you learn C it's easier to learn C++
17:32:02  <Xera> and the other way round
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17:32:28  <SpComb> hmm
17:32:55  <hylje> Xera, SpComb openttd is actually c++ nowadays
17:33:03  <hylje> but its mostly coded like C as of now
17:33:04  <Xera> oh :O
17:38:44  <Darkvater> lunch, dinner, it's food
17:39:23  <hylje> lumch
17:41:11  *** Xera is now known as xera
17:44:13  <CIA-1> OpenTTD: Darkvater * r8279 /trunk/src/ (rail_cmd.cpp rail_gui.cpp):
17:44:13  <CIA-1> OpenTTD: -Regression (r8274): Removing signals could fail under certain circumstances
17:44:13  <CIA-1> OpenTTD: (not the proper bits of p1/p2 were set to trackbits). Moved trackbits back to
17:44:13  <CIA-1> OpenTTD: bits 0..2, ctrl to 3, semaphore to 4. Also lower the decision of the
17:44:13  <CIA-1> OpenTTD: ctrl-override of signal/semaphore from the GUI into the cmd function since we
17:44:14  <CIA-1> OpenTTD: are passing the ctrl-bit anyways. Bug(s) found by Frostregen; thanks
17:44:34  <Darkvater> okay, I gotta go, hockey \o/
17:45:47  <SpComb> careful with those kneecaps
17:45:57  <hylje> kneecaps are overrated
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17:46:47  <CIA-1> OpenTTD: peter1138 * r8280 /trunk/src/waypoint.cpp: -Codechange: Remove unnecessarily complex assignment of waypoint string ID.
17:46:58  <peter1138> no bold :D
17:47:04  <hylje> omg
17:47:09  <hylje> first line is no bold
17:47:16  <SpComb> bug!
17:47:22  <hylje> rather a WTF
17:47:25  <SpComb> SpBotII already supports parsing formatting codes
17:47:28  <Wolf01> C:/msys/home/OpenTTD/trunk/src/waypoint.cpp: In function `Station* ComposeWaypoi            ntStation(TileIndex)':
17:47:28  <Wolf01> C:/msys/home/OpenTTD/trunk/src/waypoint.cpp:359: error: expected primary-express            ion before ']' token
17:47:28  <Wolf01> C:/msys/home/OpenTTD/trunk/src/waypoint.cpp:360: error: `stat_raw' was not decla            red in this scope
17:47:28  <Wolf01> C:/msys/home/OpenTTD/trunk/src/waypoint.cpp:360: warning: unused variable 'stat_            raw'
17:47:39  <SpComb> now I just need to figure out a nice way of sending them
17:47:47  <Wolf01> i changed the main menu only, is this related?
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17:48:38  <glx> Wolf01: no I get it too
17:49:38  <peter1138> coo
17:49:43  <peter1138> so it doesn't even compile for everyone? :p
17:49:45  <Wolf01> ok, because i added a string too
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17:51:29  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
17:51:29  <Digitalfox> !logs
17:53:44  * peter1138 > home
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18:10:43  <Wolf01> the "quick new game" menu entry works :P
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18:21:19  <Wolf01> is better to have a "random new game" or "save game" as the first option?
18:24:30  <glx> keep "save game" as first option as it's the default when you just click on the icon
18:24:55  <Wolf01> ok, save|new|load
18:25:12  <Wolf01> or save|load|new?
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18:28:19  <setrodox> Wolf01, load near save sounds logical to me
18:28:23  <caladan_> Did anyone had problems with openttd sound under vista?
18:30:01  <Sacro> caladan_: yes i did had problems
18:30:11  <glx> I saw a post about that on the forums
18:30:56  <caladan_> hmmm, it seems that its about drivers or just an architecture of vista...
18:31:16  <caladan_> cause all data on system bus is to be coded with aes :/
18:32:10  <Xera> death to vista ffs
18:32:11  <Xera> >:(
18:32:34  <Xera> don't make vista support for openttd >:
18:32:37  <DJGummikuh> ffs?
18:32:42  <Xera> for fuck sake
18:32:43  <Xera> lol
18:32:52  <DJGummikuh> xera I thought the same but didn't dare to say it...
18:32:54  <caladan_> Huh, today a friend of mine installed it... And he couldnt run his FreeBSD, for vista didnt allow another bootmanager :/
18:33:00  <Wolf01> me too
18:33:18  <DJGummikuh> that is plain stupid
18:33:23  <Xera> vista is sh*t
18:33:34  <Wolf01> (but i didn't know how to say it :D)
18:33:35  <CIA-1> OpenTTD: miham * r8281 /trunk/src/lang/ (brazilian_portuguese.txt bulgarian.txt):
18:33:35  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-01-19 19:32:57
18:33:35  <CIA-1> OpenTTD: brazilian_portuguese - 2 fixed, 49 changed by fukumori (51)
18:33:35  <CIA-1> OpenTTD: bulgarian - 1 fixed by kokobongo (1)
18:33:35  <DJGummikuh> I really wonder why microsoft really believes it can get away with such a restrictive boot layout..
18:33:42  <caladan_> i just read like 10pages about that "security", hell all devices must report to the system 30times/second
18:34:01  <DJGummikuh> caladan_: what is that for?
18:34:08  <Xera> it's such a ram/cpu eater
18:34:16  <Xera> my friend wants to install it. i said, "ok. bye!"
18:34:17  <Xera> XD
18:34:23  <DJGummikuh> Xera: lol
18:34:38  <caladan_> its to ensure all devices work in the right way and noone messes up with em
18:34:44  <CIA-1> OpenTTD: rubidium * r8282 /branches/masterserver_updater/ (36 files in 5 dirs): [MSU] -Change: move to C++ as trunk has moved to it and I'd like to continue sharing the base network code with trunk.
18:34:51  <Xera> Vista is one HUGE virus.
18:35:02  * Xera emails grisoft
18:35:12  <DJGummikuh> Xera: you can download it for free at our university.. its to be downloaded since middle of december or so. I belive until now it has been downloaded like 50 times or so
18:35:26  <Xera> ? o.o
18:35:33  <caladan_> i can download it too from MSDNAA, shit, never gonna do that... :/
18:35:35  <Xera> your ramblings mean nothing to me
18:35:37  <Xera> XD
18:35:41  <DJGummikuh> caladan_: yep same here... msdnaa
18:35:47  <DJGummikuh> forgot the name
18:36:14  <caladan_> but my frient is a suicidal one, he wanted to run a hame on vista with 512MB of ram
18:36:18  <DJGummikuh> caladan_: I'm a 100% linux user...
18:36:26  <caladan_> so vista swapped itself to the death ;-)
18:36:26  <Xera> go linux
18:36:27  <Xera> XD
18:36:41  <Xera> linux > all
18:36:41  <Xera> :D
18:36:54  <Xera> only reason i have windows on my hd anymore is for cs/hl2/gmod
18:36:57  <DJGummikuh> caladan_: funny though is I just sent my laptop in for repair.. I bet when it returns, the system has been "rescued" to windows xp home... just to be re-rescued to gentoo after I get it back :D
18:37:14  <Xera> XD
18:37:31  <Xera> god. i still can't get the jukebox working
18:37:36  <Xera> timidity works, but not in openttd
18:37:36  <Xera> ;/
18:37:59  <DJGummikuh> what are the minimum requirements for openttd anyways?
18:38:16  <Xera> like...................... 0?
18:38:17  <Xera> XD
18:38:23  <Xera> it's light ;p
18:38:32  <hylje> nah. ottd absolute minimum is quite low
18:38:39  <hylje> but for big stuff it eats cpu
18:38:52  <caladan_> i run server for several people in maps like 512x512 with P3-500
18:39:07  <Xera> hmm
18:39:23  <Xera> how do i clear the console, linux/c++?
18:39:29  <caladan_> DJGummikuh: i have gentoo at mine both computers and noone messes with them :D
18:39:35  <caladan_> what console?
18:39:38  <DJGummikuh> caladan I have a p2 350 here... right now it's rebuilding its entire installation twice... after that (in approx a week) I will try
18:39:42  <DJGummikuh> caladan_: noone messes with what?
18:39:43  <Xera> i'm making a console app
18:39:49  <Xera> terminal/whatever
18:39:56  <Xera> need to clear the text my app outputs
18:39:59  <caladan_> with my computers, im the only one who touches them :D
18:39:59  <Xera> how?
18:40:03  <DJGummikuh> caladan_: yeah but I have a laptop from samsung which broke down while still havnig warranty so I sent it in
18:40:08  <Xera> system("cls"); == winders
18:40:09  <caladan_> Xera: you use curses?
18:40:17  <Xera> i use wha?
18:40:17  <Xera> ?!?1
18:40:22  <DJGummikuh> Xera try clear
18:40:28  <Xera> um
18:40:32  <caladan_> but in program he meant :]
18:40:34  <Xera> clear; or system("clear");?
18:40:34  <Xera> xD
18:40:36  <DJGummikuh> saystem("clear")
18:40:40  <Xera> kk
18:40:41  <caladan_> do printf("\n"); several times :D
18:40:43  <DJGummikuh> Xera: how the **** should I know? :)
18:40:53  <Xera> caladan_: c++, not c
18:40:54  <Xera> ;P
18:41:05  <caladan_> printf works too ;]
18:41:10  <DJGummikuh> Xera: shouild work in c++ too
18:41:10  <Xera> orly?
18:41:10  <Xera> XD
18:41:11  <caladan_> streams are for wimps
18:41:20  <Xera> ? ;o
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18:41:46  <Xera> omigosh
18:41:47  <Xera> tis work0r
18:41:47  <Xera> xD#
18:41:48  <Xera> xD
18:41:51  <Andrew_Conelli> Hello
18:41:54  <hylje> Xera: make a curses "g"ui for ottd dedicated
18:42:12  <Xera> wth is curses?
18:42:13  <Xera> lol
18:42:17  <Xera> i just started c++..
18:42:19  <hylje> a console toolkit
18:43:03  <Andrew_Conelli> hehe :D
18:43:22  <caladan_> ncurses
18:43:24  <Andrew_Conelli> i started Openttd twice, and now i can play multiplayer against myself :D
18:43:27  <caladan_> that's a good idea after all
18:43:35  <Andrew_Conelli> it must be bug :D
18:43:41  <Xera> xD?
18:43:42  <hylje> Andrew_Conelli: nah
18:43:46  <caladan_> what would be nice i must say, with all statistics
18:43:51  <hylje> Andrew_Conelli: ottd doesnt prevent several instances of itself
18:43:54  <DJGummikuh> Andrew_Conelli: why would you consider that a bug?
18:43:57  <caladan_> I can think of it, if someone woudl like to do it with me
18:44:01  <DJGummikuh> hylje: yeah and why should it?
18:44:02  <Andrew_Conelli> ah
18:44:16  <Andrew_Conelli> so if running two OTTD at same time is ok, then no bug
18:44:29  <hylje> you might have some funnities with file handling
18:44:35  <hylje> but apart from that, it should go all fine
18:44:57  <Xera> oooooooook one last question.. i promise
18:45:05  <Andrew_Conelli> i go play against myself...
18:45:11  <Xera> someone told me cin.get(); will wait for a user to press any key then continue
18:45:14  <Xera> cept it doesn't continue
18:45:15  <Xera> _._
18:45:16  <Andrew_Conelli> maybe i win, but maybe myself win :D
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18:50:05  <caladan_> streams are shit, you should use ncurses to wait for keys and so on...
18:50:21  <caladan_> it must be enter for cin.get() afair.
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19:14:45  <peter1138> hm
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19:18:26  <Xera> jukebox still doesn't work
19:18:27  <Xera> >:(
19:20:27  <caladan> you must do something wrong
19:20:35  <caladan> you run ./openttd -m extmidi?
19:20:45  <Xera> no "./"
19:20:57  <caladan> ok, is that some package or from sources?
19:21:06  <Xera> .deb file from the site
19:21:14  <caladan> and are there more than one copy of openttd installed?
19:21:19  <Xera> nop
19:21:26  <peter1138> gm files in gm directory?
19:21:29  <Xera> yes
19:21:39  <peter1138> foobar files in foobar directory?
19:21:47  <Xera> ?
19:21:48  <Xera> xD
19:21:54  <caladan> so where did you put that gms?
19:21:57  <peter1138> timidity installed and confirmed working?
19:22:01  <Xera> peter1138: yes
19:22:03  <Xera> jamie@jamie:~/.openttd/gm$ /usr/bin/timidity *.gm
19:22:03  <Xera> Playing ttd00.gm
19:22:08  <Xera> also, timidity *.gm works
19:22:16  <Xera> caladan: ~/.openttd/gm
19:22:33  <Xera> i have a soft link from /usr/share/games/openttd which is the original dir
19:22:41  <Xera> but that's not the problem
19:23:30  <caladan> midi enabled in ./configure?
19:24:09  <Xera> [19:22] <Xera> .deb file from the site
19:24:17  <Xera> not source
19:24:40  <caladan> ah, hmm,
19:24:46  <caladan> do it from source, could you? :D
19:24:49  <caladan> just few minutes
19:24:51  <Xera> _._
19:24:54  <Xera> i cba
19:24:54  <Xera> >:(
19:24:58  <caladan> ????
19:25:02  <Xera> can't be assed
19:25:05  <Xera> >:(
19:25:17  <caladan> dont know that you mean, really
19:25:34  <Wolf01|AWAY> i don't know why 100 people in day read my posts but don't reply.. if i don't write idiocies
19:25:38  *** Wolf01|AWAY is now known as Wolf01
19:25:48  <Xera> i can't be bothered, caladan
19:26:00  <caladan> ok, as you wish :D
19:26:55  <Xera> aff fine
19:26:56  <Xera> XD
19:28:29  <Xera> may i ask why when you remove openttd it doesn't remove the shell script?
19:28:30  <Xera> xD
19:28:30  <Xera> jamie@jamie:/usr/share/games$ openttd
19:28:30  <Xera> bash: /usr/games/openttd: No such file or directory
19:29:08  <caladan> ./openttd? :>
19:29:19  <Xera> no?
19:29:20  <Xera> xd
19:29:31  <Xera> incase you didn't notice
19:29:46  <Xera> /usr/share/games != /usr/games/openttd
19:29:50  <Xera> =P
19:30:36  <Xera> ok, how do i enable timidity in the configure?
19:30:37  <Xera> xD
19:30:46  * Xera notices he says "xD" too much
19:31:01  <peter1138> "remove" ?
19:31:07  <peter1138> what is this "remove" you speak of?
19:31:25  <Xera> it doesn't remove the bash script (for the command)
19:31:33  <Xera> so, it's leaving files behind! :O
19:32:08  <Sacro> peter1138: unlink?
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19:32:46  <caladan> ./configure --help?
19:33:18  <Xera> nothing about timidity
19:33:55  <caladan> hmm, something about direct music....
19:33:58  <caladan> and what about sdl?
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19:36:14  <Xera> ah i see
19:36:21  <Xera> directmusic         Do you want direct-music?           [no]
19:36:21  <Xera> ;p
19:37:42  <caladan> enable this, if it doesny work fiddle with sdl
19:38:39  <Xera> sdl doesn't run the midi files
19:38:39  <Xera> ^^
19:38:55  <caladan> could be, didnt look into the source
19:39:14  <Xera> man this configure file is po
19:39:14  <Xera> xD
19:39:16  <Xera> poo*
19:39:21  <Xera> doesn't even check the os -.-
19:39:24  <Xera> have to do it myself
19:44:51  <Xera> FFSSS
19:44:58  <Xera> it's trying to compile it for windows
19:44:59  <Xera> O_O
19:45:10  <Xera> music/../win32.h:6:21: error: windows.h: No such file or directory
19:45:11  <Xera> xD
19:46:23  <Xera> HALP?!?!?1
19:46:39  <hylje> fix: dont use windows
19:48:18  <Rubidium> Xera: it should detect the OS itself
19:48:54  <Xera> hylje: i'm not on windows
19:48:54  <Xera> XD
19:48:59  <Xera> Rubidium: well, it doesn't
19:49:02  <Xera> obviously.
19:49:09  <Xera> css
19:49:12  <Rubidium> what OS do you have?
19:49:15  <Xera> completely stupid statment.
19:49:17  <Xera> kubuntu 6.06
19:51:13  <Rubidium> what does gcc -dumpmachine give you?
19:51:38  <Xera> i486-linux-gnu
19:51:46  <Xera> 486?? O.O??
19:52:29  <Rubidium> just means that your gcc compiles binaries that work on i486
19:53:05  <Rubidium> can I have your config.log?
19:53:19  <Xera> k
19:53:31  <Xera> where is it?
19:53:32  <Xera> xD
19:53:42  <Rubidium> same place where configure is
19:53:46  <Xera> nop
19:54:02  <Xera> Makefile.config and configure
19:54:03  <Xera> nothing else
19:54:36  <Rubidium> ah, you're using 0.5.0-RCx ?
19:54:49  <Xera> jup, RC4
19:58:23  <Xera> halp? D:
19:58:24  <Rubidium> I cannot find a reason why it would select windows
19:58:44  <Xera> because it's eful
19:58:48  <Xera> >:*(
20:00:10  <caladan> your OS suxx - that's my opinion :P
20:00:16  <glx> I hope you didn't enabled direct-music as it's a windows only thing
20:00:32  <caladan> so, that's why it tries using windows :D
20:00:54  <Xera> aff
20:00:55  <Xera> xD
20:00:55  <Xera> XD
20:01:13  <caladan> i can give you static build :D
20:01:20  <Xera> ?!?!
20:01:22  <caladan> but for amd64 i guess :D
20:04:51  <Xera> um
20:04:53  <Xera> problemo..
20:05:00  <Xera> all the text is ?'s
20:05:00  <Xera> xD
20:05:09  <Rubidium> read da readme
20:05:22  <Xera> D:
20:05:30  <caladan> copy yer old openttd.cfg
20:05:30  *** DJGummikuh [~root@p50856981.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
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20:06:05  <Rubidium> that might help too (as long as your language doesn't use non-latin characters)
20:06:17  <Xera> um
20:06:19  *** tokai [~tokai@p54B80A9E.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds]
20:06:20  <Xera> english doesn't?
20:06:21  <Xera> XD
20:06:31  <Rubidium> RC4 has a little issue that if you do not have a openttd.cfg, it chooses russian automatically
20:06:46  <Xera> O_O
20:06:52  <Xera> ah
20:06:55  <Xera> now it works
20:07:06  <Xera> nop
20:07:09  <Xera> no sound
20:07:10  <Xera> D:
20:07:16  <Xera> well, no jukebox
20:07:21  *** Dextro [~dextro@84.90.228.100] has joined #openttd
20:07:22  <Bjarni> turn on your speakers
20:07:28  <Xera> they're on
20:07:28  <Xera> n00b
20:07:38  <Rubidium> no sound at all?
20:07:42  <Bjarni> make sure that the computer is not muted
20:07:52  <Xera> sound effects: yes
20:07:55  <Xera> jukebox : no
20:08:39  <caladan> and in sound volume, MIDI enabled?
20:09:13  <Xera> ?
20:09:14  <Xera> XD
20:10:03  <Rubidium> where are the gm files and where is the openttd executable and have you compiled it with custom paths (if so, what are they)
20:10:18  <Xera> gm files are in "gm"
20:10:31  <Xera> executable is in the dir up from it
20:10:46  <Xera> so: i have the execuatable, gm, data, etcf
20:10:48  <Xera> etc*
20:11:15  <caladan> hmm, can i run opentt with polish language and with olish letters?
20:13:13  <Rubidium> Xera: it works for me (using Debian Unstable)
20:13:28  <Xera> hmm
20:13:30  <Rubidium> I really have no clue why it wouldn't work for you
20:14:33  <caladan> in gentoo i have flags like timidity and alsa and never had problems
20:14:41  <caladan> even building from sources on my own..
20:15:19  <Rubidium> I've build it on my own too, even without doing any manual configuration
20:21:15  <caladan> DO you know joke about two strings in a bar? :D
20:24:19  <TSC> I'm afraid not
20:25:12  <caladan> Two strings enter bar. One says: Two beers please! @*$!)@nma0(@)(NKJANCPNP(YP:GP#OUG
20:25:24  <caladan> the second says: sorry, my friend is not null terminated :D
20:26:07  <Xera> xD?
20:26:15  <Xera> i don't get it..
20:26:47  <caladan> the putstring(char *s) works like that:
20:27:07  <caladan> while (*s) putchar(*s++);
20:27:27  <caladan> if there's no #0 at all it prints the memory till it finds 0, so surely prints some crap ;]
20:30:04  <Xera> hmm
20:30:11  <Xera> i can't join/host an ottd server
20:30:11  <Xera> :(
20:30:12  <Xera> >:(
20:31:07  <caladan> why?
20:31:12  <Xera> well
20:31:23  <caladan> did you enable dedicated option to host?
20:31:23  <Xera> i can't join a server because it hangs at authorizing
20:31:33  <Xera> i can't make a server because people can't join
20:32:10  <caladan> The Kubuntu of yours suxx :D
20:32:19  <Xera> no
20:32:24  <Xera> it was working like 2 days ago
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21:22:33  <Tron> peter1138?
21:24:10  <peter1138> yes?
21:24:44  <Tron> ResolveStation()
21:24:54  <Tron> aren't the first two parameters redundant?
21:25:31  <peter1138> *cough*
21:26:13  <Tron> hm?
21:26:14  <peter1138> i'm trying to come up with an explanation but can't ^^
21:26:26  <peter1138> probably 'evolution' of my ancient patches...
21:26:35  <peter1138> i shall sort it
21:26:36  <Tron> just caught my eye while i was fiddling with the Station problem
21:28:29  <Tron> %svn di | wc -l
21:28:29  <Tron>      362
21:28:35  <peter1138> possible solution, still a hack, http://fuzzle.org/o/stnew.diff
21:28:41  <Tron> hm, I'm not exactly happy with the "clean" solution
21:29:21  <Tron> peter1138: http://tron.homeunix.org/station.diff
21:30:22  * Tron wants the C++0X auto keyword
21:30:31  <peter1138> the what?
21:30:39  <Tron> nifty little thing
21:30:45  <Tron> it does type inference
21:30:49  <Tron> example:
21:30:57  <Tron> old: int* i = new int;
21:31:03  <Tron> new: auto i = new int;
21:31:16  <Tron> (not very sensible example, just simple)
21:31:22  <peter1138> like an "object" type in some other langs?
21:31:28  <peter1138> hmm,
21:31:29  <Tron> no, it's not object
21:31:35  <Tron> i is int*
21:31:37  <peter1138> no, object in c# is pretty much a void, heh
21:31:47  *** mikl [~mikl@tbv.faderhuset.org] has quit [Remote host closed the connection]
21:31:54  <Tron> with "auto" you tell the compiler it shall figure out the type by itself
21:32:11  <caladan> really??
21:32:17  <caladan> in C++ or in C?
21:32:20  <Tron> C++0X
21:32:33  <Tron> (i.e. it is planned for the next standard)
21:32:42  <caladan> ah
21:32:43  <Xera> what port does openttd use for multiplayer?
21:32:48  <caladan> but there's auto keyword :>
21:32:55  <Tron> it's no new thing btw. Functional languages often do type inference
21:33:01  <caladan> 3797?
21:33:13  <Tron> caladan: yes, it gets recycled. The current auto keyword is totally useless
21:33:25  <caladan> yes, it means local variable
21:33:32  <glx> !openttd Xera port
21:33:32  <Tron> everywhere where it is allowed, it is the default
21:33:32  <_42_> Xera: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
21:33:34  <DaleStan> "C++0X". Meaning it is already supported in gcc, and MS's compilers will support it sometime around 2025?
21:33:42  <Tron> and everywhere else it is a compile error
21:33:43  <peter1138> Tron: is it compile or run time?
21:33:51  <Xera> ok, ty
21:34:29  <Tron> DaleStan: no, GCC does not do type inference. Also other planned stuff like variadic templates is not supported yet either, though there are patches floating around
21:34:36  <Tron> peter1138: compile time, of course
21:34:41  <Tron> it's static type inference
21:34:43  <peter1138> ok
21:38:27  <Tron> peter1138: seen the diff? not pretty, eh?
21:38:32  <peter1138> not pretty
21:38:55  *** KUDr_wrk [~KUDr@195.39.113.200] has quit [Ping timeout: 480 seconds]
21:39:02  <KUDr> huh?
21:39:26  *** mikl [~mikl@tbv.faderhuset.org] has joined #openttd
21:40:05  <Tron> KUDr: uhu!
21:40:25  <CIA-1> OpenTTD: peter1138 * r8283 /trunk/src/rail_cmd.cpp:
21:40:25  <CIA-1> OpenTTD: -Fix (r8128): Custom waypoint drawing used wrong bits since bitshuffling occurred. Also update with other station drawing changes (code duplication,
21:40:25  <CIA-1> OpenTTD: eh?)
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21:43:36  <peter1138> fucking waypoints :P
21:44:59  *** BJH2 [~chatzilla@e176102222.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds]
21:46:08  <peter1138> hmm
21:48:52  *** Xera [~jamie@88-111-158-178.dynamic.dsl.as9105.com] has quit [Remote host closed the connection]
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21:51:35  <Xera> http://xera.no-ip.org/openttd/
21:51:39  <Xera> anyone had problems like that?
21:53:21  <Bjarni> I don't
21:53:49  <Xera> i disabled my firewall - nothing happens..
21:53:49  <Bjarni> I do have a problem with a guy, who instead of telling about the problem just posts screenshots on a slow server
21:54:01  <Xera> it happens on ALL servers
21:54:03  <Bjarni> and that guy even called ME a n00b
21:54:07  <Xera> started a few days ago
21:54:25  <Xera> i have no idea what is wrong
21:54:33  <Bjarni> well
21:54:39  <Xera> i have no router, so it's not being blocked.
21:54:46  <Bjarni> I will not say anything and risk you calling me a n00b again
21:54:52  <Xera> :O
21:54:59  <Xera> when did i call you a n00b?
21:55:01  <Xera> :S
21:55:19  <Bjarni> 21:07:21] 	<Bjarni>	turn on your speakers
21:55:19  <Bjarni> [21:07:27] 	<Xera>	they're on
21:55:19  <Bjarni> [21:07:28] 	<Xera>	n00b
21:55:33  <Bjarni> so like two hours ago
21:55:33  <Xera> sorry
21:55:37  <Xera> :(
21:56:16  <Bjarni> you know, most issues are actually due to problems like that so starting there is a sign of NOT being a n00b
21:56:27  <Xera> k
21:56:32  <Xera> you know, n00b != noob
21:56:40  <Xera> n00b is a more friendly term
21:56:41  <Xera> >.<
21:57:08  <Bjarni> reminds me of the time when a guy complained about the vehicles stopped moving and the game was on pause
21:57:10  <Tron> KUDr: sizeof always needs () for types
21:57:17  <Xera> rofl
21:57:17  <Xera> XD
21:58:01  <Tron> KUDr: i.e. r8277 does not compile
21:58:05  <Bjarni> turned out that this particular guy did have found a setting combo that prevented the vehicles from moving when the game became unpaused though, but it worked for everybody else
21:58:27  <Bjarni> however we do get "bug" reports like that all the time
21:58:50  <Xera> lol
21:58:56  <Xera> halp me? >:
21:58:59  *** nairan [~maui_key@p5498F2F3.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
21:59:41  <KUDr> <Tron> KUDr: i.e. r8277 does not compile << yes, we discussed it with peter1138 and he has ready patch that replaces 8277
21:59:55  <Bjarni> Xera: there is always single player
21:59:58  <Bjarni> :P
22:00:06  <Xera> >:
22:00:10  <Xera> plsh? D:
22:00:14  <Bjarni> is it nightly build or RC4?
22:00:19  <Bjarni> or 0.4.8
22:00:27  <Xera> 0.5.0 rc4
22:00:32  <Bjarni> ok
22:01:26  <Bjarni> hmm
22:01:28  <Bjarni> works for me
22:01:44  <Xera> hmm
22:01:55  <Xera> it wasn't working in rc3 either
22:02:06  <Xera> it was working, but stopped like 3 days ago
22:02:07  <Xera> ;/
22:03:17  *** davis` is now known as Davis`
22:03:36  <Xera> i'm using a speedtouch 330 if that helps
22:04:03  <Bjarni> I say that you got a local problem
22:04:06  <Xera> kubuntu 6.06, 2mb Toucan ADSL, speedtouch 330, no firewall
22:04:31  <glx> you probably don't get some UDP packets
22:04:50  <Xera> what could be stopping them?
22:05:31  <Bjarni> some freak OS level setting
22:05:39  <Bjarni> that speedtouch thing (whatever that is)
22:05:42  <peter1138> back
22:05:48  <Bjarni> your ISP screwed up
22:05:48  <Xera> it's a usb modem
22:06:02  <Bjarni> some 4th option
22:07:06  <Bjarni> I never used USB modems... before getting one, I investigated options for connections and known issues and then I decided for a connection though ethernet
22:07:06  <caladan> speedtouch suxx
22:07:13  <Bjarni> and never had any issues
22:07:19  <caladan> had many problems with it
22:07:21  <caladan> and linux :/
22:07:27  <Xera> it works fine with linux
22:07:28  <Xera> lol
22:07:33  <caladan> sometimes
22:07:33  <Xera> just gotta install the firmware
22:07:35  <caladan> and sometimes not
22:07:57  <Xera> hmm
22:07:57  <Xera> brb
22:08:00  *** Xera [~jamie@88-111-158-178.dynamic.dsl.as9105.com] has quit [Remote host closed the connection]
22:08:02  <caladan> in gentoo there are drivers in portage
22:08:21  *** Xera [~jamie@88-111-239-20.dynamic.dsl.as9105.com] has joined #openttd
22:09:17  <Bjarni> using an USB modem could explain your unstable IRC access
22:09:31  <Xera> [Fri Jan 19 2007] [22:08:42] <Xera> brb
22:09:32  <Xera> lol
22:09:37  <caladan> Xera: do some tests, like pinging...
22:09:42  <caladan> see packets lost
22:09:42  <Xera> ok
22:09:49  <caladan> do you have netcat?
22:09:59  <Xera> netcat?
22:10:08  <Xera> jamie@jamie:~$ netcat
22:10:08  <Xera> Cmd line:
22:10:10  <Xera> i guess so
22:10:28  *** Belugas is now known as Belugas_Gone
22:10:41  <Belugas_Gone> tchooo-tchoooo!
22:10:46  <Belugas_Gone> heading home!
22:10:47  <caladan> nc
22:10:50  <Belugas_Gone> good weekend!
22:11:21  <peter1138> bonne week-end
22:11:30  <peter1138> (uh oh)
22:11:45  <glx> s/ne//
22:11:47  <Tefad> urmom!
22:11:48  <caladan> got to do many things during this weekend :/
22:11:50  <Xera> 7 packets transmitted, 7 received, 0% packet loss, time 6029ms
22:11:50  <Xera> rtt min/avg/max/mdev = 67.829/70.006/72.376/1.491 ms
22:12:42  <caladan> ok, now some UDP tests, wait a sec
22:13:07  <caladan> try to connect to salo.ath.cx at port 1337
22:13:10  <caladan> with udp
22:13:14  <caladan> in few seconds..
22:13:21  <Xera> uh
22:13:28  <Xera> how do i connect with udp?
22:13:29  <Xera> _._
22:13:36  *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl]
22:13:38  <caladan> wait a sec
22:13:42  <caladan> i must setup a server
22:13:49  <Xera> k
22:14:28  <caladan> nc -u salo.ath.cx 1337
22:14:45  <Xera> k
22:14:52  <Xera> um
22:14:55  <Xera> nothing's happening
22:14:55  <Xera> :P
22:15:00  <caladan> write something
22:15:12  <Xera> k, done
22:15:20  <caladan> it seems to crash there...
22:15:24  <caladan> now with tcp
22:15:30  <caladan> nc salo.ath.cx 1337
22:15:32  *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd
22:15:41  <Xera> connection refused
22:15:53  <caladan> hmm, with tcp?
22:15:56  <caladan> cant be...
22:15:59  <Xera> uh
22:16:06  <Xera> how teh fuck should i know
22:16:09  <Xera> jamie@jamie:~$ nc salo.ath.cx 1337
22:16:10  <Xera> salo.ath.cx [85.222.9.161] 1337 (?) : Connection refused
22:16:10  <Xera> lol
22:16:47  <caladan> it doesnt show any conection in my terminal
22:16:57  <Xera> because it's refused
22:17:01  <Xera> XD
22:17:14  <caladan> and now?
22:17:22  <Xera> connected
22:17:24  <Xera> i think
22:17:31  <Xera> typed something
22:17:35  <caladan> i see :D
22:17:46  <caladan> do you see what i type?
22:17:50  <Xera> nop
22:18:03  <caladan> then it;s one way, but i can see..
22:18:09  <caladan> hmm, so tcp works...
22:18:13  <caladan> upd not so good...
22:18:22  <Xera> my isp is probably fucking around again
22:18:32  <Xera> they blocked a shit load of ports a month ago
22:18:40  <Xera> rang them up, they said they knew nothing about ports
22:18:49  <caladan> :/
22:18:52  <Xera> i said can i speak to someone who knows what they're doing!?!
22:19:01  <Xera> and he passed me onto some supervisor
22:19:08  <Xera> and they said that none were blocked
22:19:13  <Xera> when they were >:(
22:19:25  *** mikl [~mikl@tbv.faderhuset.org] has quit [Quit: In the end, all that matters is your relation with God...]
22:19:39  <glx> if you asked the hotline it's normal (they don't know anything except what their computers says)
22:20:09  <Xera> i'll ask to speak to someone who isn't a dumbass tomorrow then
22:20:11  <Xera> :D
22:20:12  *** TinoM| [~Tino@i5387DF52.versanet.de] has joined #openttd
22:20:19  *** TinoM [~Tino@i5387CB07.versanet.de] has quit [Read error: Connection reset by peer]
22:20:21  <Wolf01> 'night
22:20:24  *** Wolf01 [~wolf01@host98-235-dynamic.5-87-r.retail.telecomitalia.it] has quit []
22:20:43  <caladan> Xera: try once again
22:20:51  <Xera> test
22:20:51  <caladan> nc -u salo.ath.cx 1337
22:20:51  <Xera> it worx? :D
22:20:52  <Xera> omgosh
22:20:53  <Xera> XD
22:21:00  <caladan> oh, you got it then :D
22:21:02  <Xera> jamie@jamie:~$ nc -u salo.ath.cx 1337
22:21:03  <Xera> ELLO?!?!
22:21:03  <Xera> jamie@jamie:~$
22:21:03  <Xera> lol
22:21:04  <Xera> XD
22:21:54  <caladan> You can always use nc to talk :D
22:21:58  <Xera> >.<
22:22:14  <caladan> sorry to be so l33t :P
22:22:22  <Xera> lol
22:22:27  <Xera> i wrote a telnet server in php
22:22:29  <Xera> *cough*
22:22:31  <Xera> XDF
22:22:32  <Xera> XD*
22:22:55  <caladan> i use the power of *NIX
22:22:58  <Bjarni> dude, you die a lot
22:23:17  <Xera> Bjarni: ?
22:23:17  <Xera> lol
22:23:23  <Bjarni> and you seem to enjoy it. You smile while dying
22:23:26  <Xera> ????
22:23:27  <Xera> :O
22:23:28  <Bjarni> are you emo or something?
22:23:35  <Xera> O_O?
22:23:37  <Xera> emo sux
22:23:38  <Xera> XD
22:23:45  <Bjarni> see
22:23:53  *** Xera [~jamie@88-111-239-20.dynamic.dsl.as9105.com] has left #openttd [Konversation terminated!]
22:23:54  <caladan> LOL
22:23:58  *** Xera [~jamie@88-111-239-20.dynamic.dsl.as9105.com] has joined #openttd
22:24:00  <Xera> ops
22:24:02  <Xera> wrong buttan
22:24:04  <Xera> D:
22:24:07  <Bjarni> see, you just died
22:24:09  <caladan> <ROTFL>
22:24:22  <Bjarni> using X instead of O for eyes usually indicates that it's a dead person
22:24:43  *** FloSoft [sifldoer@p5493E480.dip.t-dialin.net] has quit [Quit: Connection reset by Myself, not by the damn peer]
22:24:45  <caladan> ]:->
22:25:17  *** Xera was kicked from #openttd by Bjarni [I can help you with your IRC death wish]
22:25:50  <Bjarni> ...
22:25:55  <Bjarni> he should be back by now
22:26:10  *** Xera [~jamie@88-111-239-20.dynamic.dsl.as9105.com] has joined #openttd
22:26:12  <Xera> :O?
22:26:13  <Xera> D:
22:26:14  <caladan> You b******, you killed Xera :D
22:26:19  <Xera> no
22:26:20  <Xera> lies
22:26:21  <Xera> !!!!!!
22:26:51  *** Zaviori [~Zavior@217.152.122.2] has joined #openttd
22:26:54  * Bjarni kicks caladan (censorship is banned)
22:27:02  <caladan> hmm
22:27:04  <caladan> rgr
22:27:14  *** caladan [~caladan@161-be2-6.acn.waw.pl] has left #openttd []
22:27:20  <Xera> i shall comply with your rule.
22:27:21  *** caladan [~caladan@161-be2-6.acn.waw.pl] has joined #openttd
22:27:27  <Xera> FUCK BITCH AHHH BASTARD!!!!
22:27:30  <Xera> D:
22:27:51  <Bjarni> of course, being Polish, you don't know how to live without censorship everywhere
22:28:20  <caladan> hmm, lets be honest, i prefer not to use such words directly to you :]
22:28:34  <Bjarni> yeah
22:28:39  <caladan> and censorship is a thing i fight with ;]
22:28:40  <Bjarni> censorship is a dirty word
22:29:00  <peter1138> Bjarni: fancy taking a look at autoreplace / vehicle refitting?
22:29:15  <caladan> thou we got a lot of it in damn newspapers and tv, cause our gov is damn rightwinged
22:29:22  <Bjarni> peter1138: why not? :)
22:29:33  <Bjarni> I was just looking at the code anyway
22:29:54  <peter1138> good :)
22:29:54  <Bjarni> but
22:29:59  <Bjarni> what is the issue? :)
22:30:09  <Xera> it is as follows
22:30:13  <Xera> ALL YOUR BASE ARE BELONG TO US
22:30:14  <peter1138> it doesn't work properly for non-rail vehicles
22:30:24  <peter1138> possibly a gui-only issue
22:30:37  <peter1138> the list of 'compatible' vehicles is not correct
22:30:59  <Bjarni> oh that
22:31:19  <Bjarni> here is my (way to) long term plan:
22:31:32  <Bjarni> finish build windows unification
22:32:03  <Bjarni> clean up autoreplace by using some of the functions I write for the build window unification
22:32:25  <Bjarni> the autoreplace window is a mess, so I would like to do it in this order
22:32:46  <peter1138> i won't argue with that ;p
22:34:15  <Bjarni> and I don't want to make more spaghetti code in the autoreplace window to try to fix this when I plan on rewriting parts of it anyway
22:34:33  <Xera> HALP MI FIX0R MULTIPLAYERZZZ!!!!
22:34:35  <Xera> >:
22:34:36  <Bjarni> "Assertion with Vehicle list" <-- I think I should look at this first
22:34:36  *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit []
22:34:46  <Xera> or i'll hunt you down with my gun!!
22:35:31  <Bjarni> Xera: join a game online and ask the other people how they solved their issues
22:35:37  <Xera> lol
22:35:39  <Xera> "funny"
22:35:40  <Xera> _._
22:36:21  <Sacro> ( o )( o )
22:36:29  <Xera> ( . Y . )
22:36:34  <Bjarni> widescreen boobs???
22:36:39  <Xera> lol
22:36:40  <Xera> XDD
22:36:40  <caladan> yeah, like 9:16
22:36:45  <peter1138> no, ascii characters
22:36:45  <Xera> >.<
22:36:58  <caladan> lets run openttd under libcaca :]
22:37:03  <Tefad> YAY!!!
22:37:10  <Xera> libcack?
22:37:16  <Tefad> libkak.
22:37:22  <Xera> libkok
22:37:32  <peter1138> ...
22:37:38  * Xera hides
22:37:55  <peter1138> my libsdl used to have an ascii art driver
22:37:59  <peter1138> it doesn't appear to anymore
22:38:00  <Sacro> aalib
22:38:06  <peter1138> yes, aalib
22:38:06  <caladan> aalib is monochrome
22:41:01  <caladan> Xera: maybe try to run server and client on the same machine
22:41:17  <Xera> caladan: k, sec
22:41:19  <caladan> youll know then if its opentt @ yer machine or net..
22:41:41  <Xera> jamie@jamie:~$ openttd
22:41:41  <Xera> dbg: [NET] Cannot resolve
22:41:41  <Xera> dbg: [NET] Cannot resolve
22:41:41  <Xera> dbg: [NET] Cannot resolve
22:41:43  <Xera> O_O
22:41:52  <caladan> must configure it...
22:41:54  <CIA-1> OpenTTD: KUDr * r8284 /trunk/src/waypoint.cpp: -Fix (r8277): g++ compilation error: missing brackets in sizeof
22:41:55  <caladan> set yer ip
22:42:07  *** Progman [~progman@p57A1FB14.dip.t-dialin.net] has joined #openttd
22:42:07  <caladan> bind or listen, dont remember now..
22:42:10  <Xera> where?
22:42:11  <Xera> lol
22:42:39  <Rubidium> Xera: what does it say when you start with "-d net=9" as parameter
22:42:59  <Rubidium> (and post that on some pastebin and not here, as it's quite long)
22:43:06  <Xera> uh
22:43:06  <Giddorah> I lost a word...
22:43:08  <Giddorah> Dammit
22:43:11  <Xera> 6 lines = too long?
22:43:13  <Xera> >:
22:43:14  <Giddorah> What's the word... Aah!
22:43:20  <Giddorah> Urban... Myths?
22:43:25  <Xera> ja?
22:43:26  <Xera> xD
22:43:53  <Xera> http://xera.no-ip.org/paste/view.php?id=4
22:44:03  <Giddorah> Oh come on... Someone has to know...
22:44:11  <Giddorah> Not.. Urban Mytchs
22:44:26  <caladan> how could anyone connect to you, you have local subnet
22:44:36  <Xera> um
22:44:38  <Xera> how to fix?
22:44:38  <Xera> XD
22:44:52  * Xera is n00b
22:45:00  <caladan> cant
22:45:05  <Xera> ffs?
22:45:06  <Xera> >:
22:45:08  <Rubidium> those debug messages you just had (the ones you posted here) should have been on that list too
22:45:11  <Xera> it worked like 3 days ago
22:45:11  <Xera> -.-
22:45:19  <caladan> for local subnet yes
22:45:24  <caladan> not for whole internet...
22:45:25  <Bjarni> clearly it's not working right now
22:45:31  <Xera> caladan: no i mean
22:45:35  <Xera> i could connect to servers
22:45:38  <Xera> and people could connect to me
22:46:01  <caladan> what people?
22:46:10  <caladan> you got server now, yes?
22:46:24  <caladan> i cant connect to you, 192 is a local ip address
22:46:33  <Xera> ok
22:46:37  <caladan> only people from 192.168 can connect to you now
22:46:41  <Xera> how do i set it to bind to my global address?
22:46:49  <caladan> what's yer ip?
22:46:54  <Xera> uh
22:46:55  <Xera> sec
22:47:09  <Xera> can i use a no-ip?
22:47:09  <Rubidium> binding to your global address will not work
22:47:17  <Xera> my ip is dynamic
22:47:25  <glx> just let 0.0.0.0 in cfg
22:47:30  <Xera> Rubidium: works for apache/mysql, should work for this? or do i have the wrong idea?
22:47:53  <caladan> did it detect your public ip address>
22:48:00  <Xera> did what?
22:48:16  <caladan> logon to root
22:48:18  <Xera> 88.111.239.20 is my ip btw
22:48:30  <caladan> public one?
22:48:32  <Xera> yes
22:48:33  <Xera> try it
22:48:36  <Xera> apache is on
22:48:38  <Xera> lol
22:48:38  <caladan> it wasnt detected by openttd
22:48:45  <Xera> bind 88.111.239.20 ?
22:48:55  <caladan> probably...
22:49:04  <Rubidium> Xera: I can just see your server
22:49:17  <caladan> and connect to id?
22:49:19  <caladan> it*
22:49:19  <Rubidium> only don't know the password, so I cannot connect :)
22:49:23  <Xera> 123
22:49:24  <Xera> xD
22:49:41  <Rubidium> you've just taken it offline?
22:49:42  <Xera> but it's off now
22:49:42  <Xera> lol
22:49:43  <Xera> yes
22:49:44  <Xera> sec
22:50:02  <Xera> ok
22:50:04  <Xera> online
22:50:08  <Xera> pass is 123 again
22:50:34  <Xera> ;o
22:50:44  <Xera> says u connected
22:52:02  <Xera> d000000000d
22:52:05  <Xera> servers working now
22:52:08  <Xera> luv ya! XD
22:52:28  <caladan> Just remember you got dynamic ip..
22:52:32  <Xera> i know
22:52:36  <Xera> i'll use my no-ip thing
22:52:43  <Xera> plus i hardly ever restart my comp
22:52:50  <Xera> so it changes like once a week/month
22:53:03  <caladan> in poland biggest ADSL provider resets connections once a day ;]
22:53:15  <Xera> mine used too
22:53:17  <caladan> and forces different ip ;]
22:53:19  <Xera> but some setting stopped it
22:53:23  <Xera> lol
22:53:26  <Rubidium> stupid DSL providers
22:53:34  <caladan> TPSA is the worst of all :/
22:53:42  <peter1138> heh
22:53:44  <Tefad> heh, my IP is usually bound to my MAC address
22:53:51  <peter1138> "unlike perl, c++ seems to insist on..."
22:53:59  <Tefad> if i switch devices, i normally get the older IP that was associated to that device
22:54:09  <caladan> yes, but its done with static DHCP
22:54:23  <caladan> static - bound to MAC
22:54:30  <Tefad> i don't think so
22:54:34  <caladan> it is
22:54:38  <Tefad> i think it's dynamic with caching
22:54:44  <caladan> could be also
22:54:47  <Tefad> as i can plug any device in and still get an IP
22:54:52  <KUDr> peter1138: will you commit your station patch?
22:55:00  <Tefad> it just involves resetting the modem a bunch, and a few minutes of time
22:55:22  <Xera> wtf
22:55:32  <Xera> "Video card problem, sorry"
22:55:33  <Xera> O.o
22:55:39  <Xera> aff
22:55:42  <Xera> someone put a sign
22:55:43  <Xera> XD
23:05:08  <peter1138> KUDr: not yet.
23:05:27  *** Frostregen_ [~sucks@dslb-084-058-172-071.pools.arcor-ip.net] has joined #openttd
23:06:01  *** tokai|ni [~tokai@p54B82E2D.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!]
23:06:56  <Sacro> Limitation disturbs me very sprites. Goes it throw out limitation?
23:07:06  *** Dextro [~dextro@84.90.228.100] has quit [Quit: Fui embora]
23:07:45  <Xera> is there a way to disable trees?
23:08:35  <glx> look in patches settings
23:08:53  <peter1138> Sacro :D
23:08:58  *** Vikthor [~Vikthor@snat2.arachne.cz] has joined #openttd
23:09:00  <Xera> ym
23:09:01  <Xera> um*
23:09:08  <Xera> i don't want just invisible trees
23:09:10  <Xera> i want em gone
23:09:11  <Xera> ;p
23:09:12  <Sacro> peter1138: http://www.tt-forums.net/viewtopic.php?p=192464&highlight=limitation+disturbs+sprites+goes+throw+limitation#192464
23:09:16  <peter1138> i know
23:09:38  <peter1138> heeeeee
23:09:38  <glx> Xera: you can't as they are part of "economy"
23:10:00  <Xera> :(
23:10:04  <Xera> they're damn annoying
23:10:04  <Xera> lol
23:10:24  *** UnderBuilder [~chatzilla@168.226.104.23] has joined #openttd
23:10:30  <Rubidium> unless you modify the source, but then everyone who connects to you must have done exactly the same modification, otherwise you'll desync
23:10:32  <UnderBuilder> hi
23:10:46  <UnderBuilder> what happened to the nightlies?
23:10:53  *** GoneWacko [~gonewacko@h157253.upc-h.chello.nl] has quit [Ping timeout: 480 seconds]
23:11:07  <glx> UnderBuilder: a little error in the code
23:11:22  <UnderBuilder> ouch
23:11:30  *** Frostregen [~sucks@dslb-084-058-144-135.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds]
23:11:38  *** Frostregen_ is now known as Frostregen
23:11:43  <Rubidium> just because somebody asked for more unstable nightlies :)
23:11:53  <Eddi|zuHause3> hehe ;)
23:12:01  * Eddi|zuHause3 whistles
23:12:24  * Sacro takes Eddi|zuHause3 off the stove
23:15:17  *** GoneWacko [~gonewacko@h157253.upc-h.chello.nl] has joined #openttd
23:16:25  <Bjarni> hey
23:16:33  <Bjarni> what happened to the nightly build?
23:16:59  <Sacro> Bjarni: i broked it
23:17:16  <Eddi|zuHause3> yeah, it's sacro's fault
23:17:49  <Bjarni> I know
23:17:55  <Bjarni> he is the fault of everything
23:18:02  <Bjarni> but what happened this time?
23:18:52  <glx> Bjarni: r8277 (fixed by r8284)
23:18:55  <Eddi|zuHause3> !openttd commit 8277
23:18:57  <_42_> Commit by KUDr :: r8277 /trunk/src/waypoint.cpp (2007-01-19 16:01:43 UTC)
23:18:59  <_42_> -Fix (r8038): assert on game exit when waypoints were used. The static variable of type Station (inside ComposeWaypointStation) replaced by byte array so no destructor is called for it on exit.
23:19:40  <Bjarni> ahh
23:19:42  <Bjarni> that one
23:20:04  *** michi_cc-away is now known as michi_cc
23:25:53  <caladan> my girlfriend just tried to transport livestock to city :-)
23:26:03  <caladan> isn't she cute?
23:26:36  *** Kosma [raidmaster@furniture.ommadawn.pl] has joined #openttd
23:26:59  <SpComb> better than transporting passangers to the coal mines
23:27:04  <caladan> Hi Kosma
23:27:05  <Sacro> or to a steel mill
23:27:07  <Kosma> hi caladan
23:27:08  <Kosma> lol ;)
23:27:25  <caladan> Kosma: My Monia tried to transport livestock to city :D
23:27:39  <caladan> She just began playing...
23:27:43  <Kosma> hey, it's perfectly normal if the city is Warsaw ;)
23:27:59  <caladan> She's not from warsaw, she's from £omianki
23:28:52  <caladan> but yes, we got our government on wiejska (like village street) :D
23:30:18  <Kosma> anyway, is there anything interesting going on there?
23:30:41  <caladan> not much :D
23:30:55  <caladan> but you always know first if there's a new RC :D
23:34:41  <Darkvater> ugh
23:34:43  * Darkvater is back
23:35:16  <Bjarni> injured?
23:37:35  *** gass [~any@81.84.150.238] has quit [Quit: Leaving]
23:41:08  *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd
23:43:32  <Sacro> :o
23:43:36  <Sacro> all the devs are appearing
23:43:42  <SpComb> utwente.nl!
23:43:51  <Sacro> probably cos trunk is borked
23:44:35  <SpComb> bork bork bork
23:44:40  * blathijs doesn't know what happened, but it seems my screen decided to shut down this afternoon...
23:45:00  <SpComb> blathijs: Ctrl-a Ctrl-4?
23:45:06  <SpComb> try it and see what happens! (don't)
23:45:12  <CIA-1> OpenTTD: rubidium * r8285 /branches/MiniIN/ (order_gui.c saveload.c vehicle.c): [MiniIN] -Fix (r5657): [Physics] desync due to not saving 'flags' variable of VehicleRoad which is used for modelling the (acceleration) state of a road vehicle.
23:45:54  <blathijs> SpComb: doesn't seem to be binded according to C-A ?
23:46:01  <blathijs> SpComb: what's it supposed to do?
23:46:16  <SpComb> it quits screen, i.e. kills all windows and closes screen
23:46:39  <caladan> deos it?
23:46:52  <SpComb> according to man screen
23:46:55  <caladan> C-A K does kill one console
23:47:11  <Sacro> C_a C_K
23:47:15  <SpComb> *window
23:47:16  <Sacro> err..
23:47:17  <Darkvater> Bjarni: no, I'm back
23:47:22  <Sacro> C_a K even
23:47:30  <Sacro> but i dont think it C_A
23:47:32  <Darkvater> but I think I'll have some sore blue spots tomorrow on my knee, my elbow and my right foot
23:47:36  <Darkvater> damn rough game
23:47:41  <SpComb> 17:37:28 -!- blathijs [~matthijs@katherina.student.utwente.nl] has quit [Quit: leaving]
23:47:43  * blathijs is off to sleep
23:49:59  <Kosma> it
23:50:12  <Kosma> it's perfectly normal, screens turn themselves inside out all the time ;)
23:50:22  <Kosma> but in fact, I've seen such mysterious crashes a few times
23:50:53  <Kosma> with a strange message around the lines 'suddenly the dungeon collapses... you die!'
23:50:55  <SpComb> it also helps to check `uptime` when that happens :)
23:51:09  <Kosma> a straight reference to some roguelike game, probably Adom ;]
23:51:30  <Kosma> SpComb: try screen -list, do you see any dead screens?
23:51:40  * SpComb once spent a couple hours figuring out why his screen died, only to figure out that his server managed to spontaneously reboot itself in the exact 5-minute interval
23:51:43  <Kosma> oh, it was blathijs's problem ,okay ;)
23:51:59  <Kosma> so, why was the server rebooting?
23:52:10  <SpComb> no clue
23:52:16  <Darkvater> !openttd commit 5071
23:52:17  <_42_> Commit by peter1138 :: r5071 /trunk/train_cmd.c (2006-06-02 13:15:50 UTC)
23:52:19  <_42_> - Fix (FS#184): "Erroneous train reversal on waypoints". When processing the next train order, do not even consider reversing the train if the last order was to a waypoint.
23:52:22  <SpComb> it happaned exactly at the same time as one of the switches locked up
23:52:24  <SpComb> it was rather weird
23:52:53  <Kosma> SpComb: looks a bit like unstable power for me
23:53:03  <SpComb> it has an UPS
23:53:18  <SpComb> but it happaned half a year ago
23:54:27  *** nairan [~maui_key@p5498CDC9.dip.t-dialin.net] has joined #openttd
23:55:23  <Kosma> anyway, I hate computers
23:56:31  <Bjarni> yet you use one right now
23:56:45  <Kosma> 'cause I'm still a little bit addicted
23:56:49  * SpComb is smaller than three computers
23:57:25  <Kosma> I have one PC and one (big) printer under my desk
23:57:29  <Kosma> two PCs under my bed
23:57:39  <Kosma> and another two printers around
23:57:43  <SpComb> don't feel like working on SpBotII, played enough BF2 for the day, slept about 12 hours, have eaten...
23:57:53  <SpComb> yawn...
23:57:58  <Kosma> but I hate them all
23:58:03  <Bjarni> why?
23:58:11  <Bjarni> you put windows on all of them?
23:58:19  <Kosma> even worse...
23:58:23  <Kosma> Gentoo, Debian and OpenBSD
23:58:29  <Kosma> and so I have no life
23:58:36  <Bjarni> how can that possibly be worse than windows?
23:58:56  <Kosma> the OS doesn't matter in fact
23:59:13  <Kosma> what matters is that I spend all the time surfing net
23:59:53  <Kosma> I work as a sysadmin now but I'm gonna fscking quit
23:59:56  <Kosma> and become a gardener or something

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