Config
Log for #openttd on 3rd February 2007:
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00:03:14  <KeeperOfTheSoul> if I've made a patch for a bug in FS, should I just attach it to the bug in the comments?
00:03:52  <Sacro> >< 431MB windows update
00:03:55  <Sacro> VS2005 SP1
00:04:15  <Sacro> 13 minutes it reckons... not bad
00:05:04  <Rubidium> KeeperOfTheSoul: I think that's best to do. By the way, what bug are you talking about?
00:05:20  <ThePizzaKing> Hey Sacro, I should tell you, I'm back using Arch Linux again
00:05:31  <Sacro> ThePizzaKing: nice one!
00:05:48  <Sacro> i think you where my first online convert
00:06:34  <ThePizzaKing> cool
00:06:52  <KeeperOfTheSoul> oh, i'm just playing with some of the simpler smaller bugs, gives me something to play with while I work out how this thing works
00:07:15  <KeeperOfTheSoul> this particular on was FS#564
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00:11:08  <Rubidium> ah, that one
00:11:50  <KeeperOfTheSoul> yup, I now know how to work out if a vehicle is on a tile, how to see if a tile is a bridge, get its end, and if there are vehicles on the bridge :)
00:12:20  <KeeperOfTheSoul> and not to call the cunningly named, IsBridge to see if it's a bridge ;)
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00:13:08  <Rubidium> it has the same semantics as IsTunnel :)
00:13:29  <KeeperOfTheSoul> you booby traped the source :P
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00:14:27  <Rubidium> tunnels, bridges, they are all wormholes :)
00:14:38  <Rubidium> at least at this moment they are
00:14:51  *** Sacro_ is now known as Sacro
00:14:52  <KeeperOfTheSoul> i noticed that, took me a moment to work out what track type wormhole was
00:15:09  <KeeperOfTheSoul> i thought you were secretly conventing the game to startrek or something :)
00:15:16  <voodoo070> for transdimensional trains
00:16:40  <KeeperOfTheSoul> I'll be damned if I can work out what's going on with that AI though
00:17:27  <voodoo070> does anybody use it?
00:17:30  <Rubidium> hint: don't, 'just' write a new one as the current 'old' AI is basically broken by design
00:18:17  <KeeperOfTheSoul> a cunning solution
00:19:45  <Rubidium> maybe you could extend/improve/finish the current 'new' AI
00:20:32  <KeeperOfTheSoul> I'd need to learn a bit about AI first, which in itself isn't a bad thing
00:23:45  <KeeperOfTheSoul> is there a money cheat btw?
00:24:02  <glx> yes
00:24:08  <glx> in the cheat menu
00:24:28  <KeeperOfTheSoul> cheat menu?
00:24:38  <glx> ctrl-alt-c
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00:27:15  <KeeperOfTheSoul> hmm, that doesn't seem to do anything for me
00:27:30  <glx> ctrl-alt-win-c then
00:27:54  <KeeperOfTheSoul> ah ha, there we go, cheers
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01:03:34  <glx> http://www.tt-forums.net/search.php?search_author=Sterenceted7 <-- spammer
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01:23:50  <Belugas> how can is he still allowed to post??
01:24:32  <Belugas> hehehe looks like he's gone
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02:10:59  <Belugas> time to go to bed
02:11:03  <Belugas> bye all
02:23:51  <Sacro> night Belugas
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03:07:13  <Eddi|zuHause3> hm... what are my options if kill -9 fails?
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06:21:33  <Tron> ARG!
06:23:52  <Tron> for the last time: do NOT touch filenames you get from the filesystem. Do NOT try to convert them to another locale and use the converted name to try to open the file
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06:40:21  <spacewench> hi, does the stations proximity to an industry or number of cachement squares over the industry squares affect the yeild from the industry?
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06:40:47  <ln-> how many supported platforms were abandoned with the introduction of the 'configure' script?
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07:24:52  <peter1138> in theory none
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07:47:04  <CIA-1> OpenTTD: tron * r8547 /trunk/src/aircraft_cmd.cpp:
07:47:04  <CIA-1> OpenTTD: -Fix
07:47:04  <CIA-1> OpenTTD: Remove redundant second retrieval of the station and airport when building an aircraft
07:54:16  <CIA-1> OpenTTD: tron * r8548 /trunk/src/aircraft_cmd.cpp:
07:54:16  <CIA-1> OpenTTD: -Fix
07:54:16  <CIA-1> OpenTTD: Remove redundant second retrieval of the AircraftVehicleInfo when building an aircraft
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08:05:02  <caladan> gm
08:05:16  <Tron> morning
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08:25:47  <Eddi|zuHause> am i the only person having difficulties to spot the difference in these two commit messages this early in the morning?
08:27:03  <Tron> Remove redundant second retrieval of the station and airport when building an aircraft
08:27:05  <Tron> Remove redundant second retrieval of the AircraftVehicleInfo when building an aircraft
08:27:12  <Tron>                                          ^^^^^^^^^^^^^^^^^^^
08:27:19  <Eddi|zuHause> yes ;)
08:27:28  <Eddi|zuHause> they have exactly the same length ;)
08:30:25  <CIA-1> OpenTTD: tron * r8549 /trunk/src/aircraft_cmd.cpp:
08:30:25  <CIA-1> OpenTTD: -Fix
08:30:25  <CIA-1> OpenTTD: Do not check whether the end of the depot array has been reached when building an aircraft. This cannot happen, just assert it really does not happen
08:30:29  <peter1138> anyone know where my servers are?
08:31:01  <Eddi|zuHause> "i can ping it, but i don't know where it is"?
08:33:03  <peter1138> no, i can't
08:33:08  <peter1138> i need to get it rebooted ;p
08:36:07  <Eddi|zuHause> "init 6" ;)
08:43:46  <peter1138> if i could get into it, i wouldn't need to...
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09:05:48  <CIA-1> OpenTTD: tron * r8550 /trunk/src/ (6 files):
09:05:48  <CIA-1> OpenTTD: -Fix
09:05:48  <CIA-1> OpenTTD: Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
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09:10:00  <ln-> 09:24 < peter1138> in theory none <-- ok, so what's the procedure for compiling under SunOS/Solaris?
09:10:40  <peter1138> ln-: as i said, theory...
09:12:05  <peter1138> but i'm sure you'll be really helpful in making it work...
09:13:38  <ln-> i think i was the one who originally provided the necessary information for compiling under Solaris.
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09:14:10  <peter1138> good
09:14:28  <peter1138> and you provided reports of what happens with the current system, of course?
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09:15:07  <ln-> i've mentioned it...
09:15:33  <peter1138> anything more helpful?
09:16:18  <ln-> well, first of all, with a clean copy from svn, I get: $ ./configure
09:16:19  <ln-> ./configure: syntax error at line 520: `(' unexpected
09:17:04  <peter1138> which shell?
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09:18:21  <ln-> configure uses /bin/sh
09:18:47  <ln-> if i change it to /bin/bash, then: http://pastebin.ca/338291
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09:27:18  <Wolf01> ello
09:27:35  <Maedhros> http://dev.gentoo.org/~maedhros/openttd/config.lib_fix.diff should fix the first problem
09:27:38  <ln-> ah, yes, italians don't use the letter 'h'
09:28:05  <Wolf01> was ironic
09:28:09  <Maedhros> as for the second, do you have a grep on your system that does support -E ?
09:28:28  <peter1138> can we implement a case without -E ?
09:28:32  <peter1138> err, without grep
09:30:40  <ln-> there seems to be gnu grep at /usr/sfw/bin/ggrep  (which means, it might be even installed on most solaris installations, but it may not be in user's default path).
09:33:21  <peter1138> if [ "$endian" != "AUTO" -a "$endian" != "LE" -a "$endian" != "BE" ]; then
09:33:28  <peter1138> long winded, but...
09:33:39  <peter1138> especially for the --os option :p
09:33:55  <peter1138> hmm
09:34:17  <peter1138> dunno if -a is in all [s
09:34:36  <peter1138> config.lib:334 uses separate expressions though
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09:37:18  <Maedhros> if fixing something that happened in a branch, would the commit log reference the change in the branch, or when the branch was merged into trunk?
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09:54:59  <CIA-1> OpenTTD: maedhros * r8551 /trunk/config.lib: -Fix (r7759): Use ${} instead of $() for variables.
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10:16:00  <Wolf01> http://wolf01.game-host.org/OTTD_related/patches/transparency_options_gui_2.diff
10:16:01  <Wolf01> see elrail.cpp, i know the #define is not the best way, but i'm not able to do it in other ways, there is somebody which can suggest me a better way?
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10:24:17  <CIA-1> OpenTTD: maedhros * r8552 /branches/newhouses/src/newgrf_house.cpp: [NewHouses] -Codechange: Make AnimateNewHouseTile simpler by removing next_frame. (Rubidium)
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10:38:50  <Maedhros> oh good lord... http://news.bbc.co.uk/1/hi/world/americas/6325319.stm
10:39:04  <Maedhros> terror-free petrol?
10:39:55  <roboboy> do any of you guys know of a good Content Management System?
10:40:15  <Maedhros> i've heard drupal is supposed to be pretty good
10:40:34  <roboboy> ok thanx
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10:55:44  <Neonox> Tron: ping
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11:19:13  <CIA-1> OpenTTD: maedhros * r8553 /branches/newhouses/src/ (openttd.cpp saveload.cpp town_cmd.cpp):
11:19:13  <CIA-1> OpenTTD: [NewHouses] -Fix: Reinstate the savegame bump, and turn the SLE_CONDVARs in
11:19:13  <CIA-1> OpenTTD: _house_id_mapping_desc into SLE_VARs as the chunk won't be loaded if it isn't
11:19:13  <CIA-1> OpenTTD: there.
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12:13:03  <BurningFeetMan> EVERYBODY'S GONE SURFIN'! SURFIN' USA!
12:13:11  <peter1138> i haven't
12:13:38  <BurningFeetMan> :D Drunk, and listening to Blind Guardian!
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12:14:32  <Eddi|zuHause> the last thing i would do when being drunk is search for a computer to get on IRC...
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12:21:51  <caladan> Eddi|zuHause: Some people drink in front of PCs
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12:23:47  <BurningFeetMan> EDDITHING, I JUST GOT HOME FROm A PARTY :D
12:23:58  <BurningFeetMan> Had to listen to some metal! So logged on drunk whilst I was at it ^_^
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12:35:19  <CIA-1> OpenTTD: maedhros * r8556 /branches/newhouses/src/ (7 files in 2 dirs):
12:35:19  <CIA-1> OpenTTD: [NewHouses] -Cleanup: Remove an unused macro, don't worry about calling free()
12:35:19  <CIA-1> OpenTTD: on NULL pointers, make some more pointers const, use "for (int i..." if
12:35:19  <CIA-1> OpenTTD: appropriate, remove some redundant asserts, add/fix callback comments and don't
12:35:19  <CIA-1> OpenTTD: use {BEGIN,END}_TILE_LOOP.
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12:39:44  <roboboy> gnight
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13:03:15  <CIA-1> OpenTTD: tron * r8559 /trunk/src/ (5 files):
13:03:15  <CIA-1> OpenTTD: -Fix
13:03:15  <CIA-1> OpenTTD: -Codechange: Put the airport movement data into struct AirportFTAClass
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13:55:14  <scia> 14:52:49 < sarah_pilot> Akalamanaia: ..well its a bug if you sell a wagon and  get 77 billion
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14:02:24  <peter1138> inflation? heh
14:02:49  <scia> apparently not :)
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14:28:09  <izhirahider> STR_RESET_LANDSCAPE_TOOLTIP : Remove all player-owned property from the map ; I can't locate this in-game, is this supposed to wipe out *all* players owned properties, or just one specific ?
14:28:14  <izhirahider> I mean, "all player owned property" can mean I want to remove all my property from a game, and can mean all property from all players
14:28:27  <izhirahider> I assume this is for network play, which I don't usually play because I'm always with svn
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17:50:03  * Maedhros has been playing with gigajum's bridge upgrade patch, and i've updated it a bit
17:50:11  <Maedhros> anyone want to test it? http://dev.gentoo.org/~maedhros/openttd/bridge_upgrade.diff
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18:56:48  <CIA-1> OpenTTD: miham * r8562 /trunk/src/lang/ (6 files in 2 dirs): (log message trimmed)
18:56:48  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-02-03 19:51:53
18:56:48  <CIA-1> OpenTTD: brazilian_portuguese - 1 changed by fukumori (1)
18:56:48  <CIA-1> OpenTTD: croatian - 78 fixed, 1 changed by tperic (79)
18:56:48  <CIA-1> OpenTTD: german - 15 changed by Neonox (15)
18:56:48  <CIA-1> OpenTTD: portuguese - 4 fixed by izhirahider (4)
18:56:50  <CIA-1> OpenTTD: russian - 10 fixed by DarkFenX (10)
19:05:05  <izhirahider> humpf
19:08:06  <peter1138> hmm?
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19:21:34  <izhirahider> peter1138, I was just frustrated for wanting to translate something and not being able to find it in the game
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19:30:24  <ln-> http://youtube.com/watch?v=ZHhAfCPOsQc
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19:35:15  <peter1138> jato take-off
19:35:25  <peter1138> redundant redundantism
19:38:05  <ln-> http://www.kuvaton.com/kuvei/vista_ongelma.gif
19:38:47  <Ailure> haha
19:38:56  <Ailure> Joy of tech seemed a little bit lame due to it's mac love for me
19:38:58  <Ailure> but that one is good
19:39:17  <peter1138> if i see that link one more time i'll shoot someone
19:40:22  <Ailure> Don't shoot the kitty ;_;
19:40:31  <Ailure> Shoot people who refer themself in 3rd person
19:40:33  <Ailure> ...oh wait
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19:57:21  <Wolf01> 'night all
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20:01:11  <Tron> MiHaMiX:
20:01:12  <Tron> +STR_SEND_ROAD_VEHICLE_TO_DEPOT                                  :
20:01:12  <Tron> +STR_SEND_SHIP_TO_DEPOT                                          :
20:01:16  <Tron> (croatian)
20:02:22  <MiHaMiX> Tron: grr, thanks
20:02:50  <Tron> russian.txt seems odd
20:02:53  <MiHaMiX> Tron: i'm going to enforce translators to write something into the field if the length of the template string is bigger than 0
20:02:54  <Tron> -############ range for menu starts
20:02:55  <Tron> +############ range for menu  starts
20:02:57  <Tron> multiple times
20:03:04  <MiHaMiX> yes, that's completely ok
20:03:13  <Tron> huh?
20:03:32  <Tron> explain
20:03:45  <MiHaMiX> a translator replaced the comments with a manual patch accidentally (space -> tab)
20:04:15  <MiHaMiX> and WT2 enforces the original comments found in english.txt
20:04:37  <MiHaMiX> so that doesn't really matter, it has been wrote back to the original
20:04:39  <Tron> uh...
20:04:49  <Tron> interesting question: why are there tabs in english.txt?
20:04:52  <MiHaMiX> no tabs
20:05:03  <Tron> there are tabs
20:05:03  <MiHaMiX> or.. really
20:05:36  <MiHaMiX> i don't know :)
20:05:36  <MiHaMiX> WT2 just enforces the comments found in english.txt
20:06:04  <Tron> hm, lets see where this originates
20:06:10  <MiHaMiX> if one change the comment (outside WT2, of course), it'll propagate the change to every language at the next time when the given language is committed
20:06:10  <Tron> hmmm
20:06:29  <Tron> r1
20:06:29  <Tron> i'll fix it
20:06:29  <MiHaMiX> lol :D
20:06:33  <MiHaMiX> it's a historical stuff most probably then
20:06:52  *** Mucht_ [~Mucht@p57A0D52E.dip.t-dialin.net] has joined #openttd
20:09:31  <MiHaMiX> Tron: btw, if you are there, could you please remove that to empty translations from croatian.txt?
20:10:02  <Tron> sure
20:10:13  <MiHaMiX> thanks
20:10:38  *** MUcht [~Mucht@p57A0E981.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
20:11:22  <CIA-1> OpenTTD: tron * r8563 /trunk/src/lang/ (38 files in 2 dirs):
20:11:22  <CIA-1> OpenTTD: -Fix
20:11:22  <CIA-1> OpenTTD: Replace very old tabs which should be spaces by spaces
20:12:08  <CIA-1> OpenTTD: tron * r8564 /trunk/src/lang/unfinished/croatian.txt:
20:12:08  <CIA-1> OpenTTD: -Fix
20:12:08  <CIA-1> OpenTTD: Remove incorrect empty translations
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20:15:20  <CIA-1> OpenTTD: tron * r8565 /trunk/src/lang/origveh.txt:
20:15:20  <CIA-1> OpenTTD: -Fix
20:15:20  <CIA-1> OpenTTD: Fix indentation
20:20:29  <MiHaMiX> Tron: thanks
20:25:28  <Tron> 1419:STR_NETWORK_ERR_DESYNC                                          :{WHITE} Network-Game synchronisation failed
20:25:29  <Tron> 1420:STR_NETWORK_ERR_LOSTCONNECTION                                  :{WHITE} Network-Game connection lost
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20:25:34  <Tron> this doesn't look bulgarian
20:27:10  <Tron> 3051:STR_RANDOM                                                      :{BLACK}Randomise
20:27:12  <Tron> catalan?
20:27:53  <MiHaMiX> hmm
20:28:00  <MiHaMiX> remove these as well if possible
20:28:09  <[gen2]niki> can anyone send me good gamesettings?
20:40:37  <Eddi|zuHause> TT is a game, where "good" differs heavily on style of play
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20:47:56  <Maedhros> any comments on http://dev.gentoo.org/~maedhros/openttd/bridge_upgrade.diff ?
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20:48:14  <Maedhros> basically it allows you to upgrade bridges by building a new one on top of the old one
20:48:44  <Maedhros> you can change your bridges to anything you want, and you can upgrade town bridges to a bridge with a higher speed only
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20:49:58  <Maedhros> 2 questions though: should you be allowed to upgrade bridges with vehicles on them, and should there be a base cost to add to the cost of the new bridge?
20:50:34  <Tefad> charge should be destruction of old bridge + cost new bridge
20:50:42  <Tefad> vehicles should be absent
20:50:54  * Tefad shrugs
20:52:33  <Eddi|zuHause> err... i think it should be cheaper to upgrade a bridge than to destroy it and rebuild it completely from scratch
20:53:33  <Eddi|zuHause> there was a similar patch in the MiniIN
20:54:15  <Maedhros> if it was by gigajum, this is update of that patch
20:54:18  <Rubidium> Eddi|zuHause: right, but only slightly, i.e. the cost to 'buy' (become owner of) the tile should not be charged again
20:54:23  * Maedhros investigates
20:54:36  <Eddi|zuHause> yes, it was gigajum's i believe
20:55:27  <Maedhros> you don't get charged to buy the land again
20:56:50  <Eddi|zuHause> and i think enforcing no vehicle present is IMHO an artificial limitation, and as annoying as with upgrading to elrails
21:01:56  <izhirahider> Maedhros, does your patch allows to build bridges over road-built slopes?
21:02:20  <Maedhros> road-built slopes? what are they?
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21:13:37  <CIA-1> OpenTTD: tron * r8566 /trunk/src/lang/ (8 files):
21:13:37  <CIA-1> OpenTTD: -Fix
21:13:37  <CIA-1> OpenTTD: Remove untranslated strings
21:13:40  <Maedhros> ok, so what should the upgrade cost be?
21:15:03  <hylje> % of the new bridge
21:15:37  <Maedhros> that's going to be a lot messier to code than something static...
21:15:49  <Maedhros> a pecentage of the cost of the _old_ bridge would be ok though
21:17:40  <Rubidium> just the cost to destroy the old bridge and to build the new bridge without the cost to 'buy' the begin and end tile
21:18:32  <Maedhros> the cost of buying a tile is basically the cost of clearing it, isn't it?
21:18:49  <Rubidium> no
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21:19:46  <Maedhros> ...
21:20:12  <Maedhros> then what is it, because i can't see any other costs that aren't directly related to the bridge
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21:24:42  <Rubidium> hmm, apparently it does not explicitly pay for the ramp tiles
21:26:21  <Rubidium> then I would suggest to not pay for the ramps, i.e. substract 2 from bridge_len when calculating the price (tunnelbridge_cmd.cpp:388)
21:29:40  <Maedhros> hmm, that's going to mean messing about with bridge_gui.cpp too :-/
21:30:05  <Rubidium> why?
21:31:32  <Maedhros> because for the build bridge window, the "base" is calculated once by calling CmdBuildBridge with flags |= DC_QUERY_COST, and then the cost of each bridge is calculated in bridge_gui.cpp and added to that
21:31:55  <Maedhros> rather than running CmdBuildBridge $number_of_bridges times
21:33:43  <Maedhros> thus, i'd prefer something that doesn't depend on the type of the new bridge being built :)
21:37:08  <Rubidium> ah, there is no need to do the clear and terraform costs for upgrading the bridge
21:39:13  <Maedhros> yup, the patch already skips those :)
21:39:13  <Rubidium> so you can 'just' ignore those costs when upgrading the bridge
21:39:53  <Rubidium> then I would suggest to not add any more tricks to reduce the cost for upgrading
21:40:43  <Maedhros> right, so here's the current patch: http://dev.gentoo.org/~maedhros/openttd/bridge_upgrade.diff
21:41:03  <Maedhros> it is just the cost of removing the old bridge, + the price of building the new one, with no land clearing or terraforming
21:41:33  <Maedhros> the price of removing bridges is ludicrously low though... e.g. £185 to remove an £8,000 bridge...
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21:44:07  <peter1138> all that scrap metal to sell
21:44:14  <peter1138> or wood to burn, heh
21:44:49  <Eddi|zuHause> bridges are way too cheap anyway
21:45:15  <peter1138> not with pb_build :D
21:45:37  <Eddi|zuHause> i mean, wood bridges may be cheap, but the price should go up steeply with max speed
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21:48:12  <Bjarni> I got a great bug report today. The bug reporter figured out that he bug reported a feature, not a bug :D
21:50:24  <Zavior> :D
21:55:18  <CIA-1> OpenTTD: maedhros * r8567 /trunk/src/tunnelbridge_cmd.cpp:
21:55:18  <CIA-1> OpenTTD: -Feature: Allow upgrading bridges by building a new bridge over the top. (Based on a patch by gigajum)
21:55:18  <CIA-1> OpenTTD:  - The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype.
21:55:18  <CIA-1> OpenTTD:  - Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
22:05:31  <Bjarni> When setting the game to 32bpp it doesn't list 32bpp resolutions <--- o_O
22:05:36  <Bjarni> what's that all about?
22:05:58  <Bjarni> KeeperOFTheSoul.... he is not here right now
22:06:09  <Bjarni> I will have to ask him later
22:07:55  <CIA-1> OpenTTD: maedhros * r8568 /branches/newhouses/src/ (newgrf_house.cpp openttd.cpp town_cmd.cpp): [NewHouses] -Fix: Only count buildings after the map array has been updated, when the house id and town index will be correct.
22:11:13  <Maedhros> good night
22:16:57  <Sacro> night Maedhros
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23:40:34  <_Ben_> hi...this is in relation to the forum...Sergej_S seems to have ignored repeated requests to stop taking preview images by printscreening and using them as thought they are released.  He really doesn't have a clue what I'm saying, or doens't bother to translate it.  What the hell should I do? cause its kinda iritating that hes using my unrealeased stuff regardless of requests.
23:43:51  <Rubidium> just make a clear statement that you do not want him to use your images (in the thread where he used your images) and say that he has to remove his previews and 'grfs' that use your images
23:44:42  <Rubidium> maybe make some feasible deadline for removing the images, and if he fails to comply, you need to tell somebody who has enough rights on the forum to actually do something about it
23:45:14  <_Ben_> I don't really want to be threatening about it, but I have requested it twice, and answered his pm saying that he should wait until there done
23:45:53  <Rubidium> _Ben_: on the forum itself, or via a PM on the forum?
23:46:39  <_Ben_> twice on the forum itself, (and 2 other less blunt), then once in a pm on the forum
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23:51:28  <Rubidium> then I think you should notify a moderator about it (via a PM), list of moderators: http://www.tt-forums.net/viewtopic.php?t=13377
23:52:47  <_Ben_> erk, ok.. well thanks
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23:54:30  <_Ben_> I did think about that, alltaken is kinda the person to ask, but hes not around...seems kinda too petty to go wining to another moderator..I'll post another blunt repsonce first I think.  Cheers
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