Config
Log for #openttd on 4th February 2007:
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02:00:08  <Ailure> http://www.tt-forums.net/viewtopic.php?t=6565&postdays=0&postorder=asc&start=180
02:00:16  <Ailure> I wish I knew how some users manage to bump such old threads
02:06:16  <Eddi|zuHause> that's totally easy, just enter some random keywords, sort for anything other than newest, click reply, and type in some nonsense
02:06:55  <Eddi|zuHause> the only prerequisite is lack of intelligence
02:07:58  <Eddi|zuHause> because intelligence is counterproductive to the randomness required
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02:15:13  <Ailure> heh
02:22:37  <Ailure> on Acmlm board
02:22:42  <Ailure> most peoplew who bump old threads
02:22:48  <Ailure> and I mean over a year old thread
02:22:58  <Ailure> usually aren't very literate
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04:00:21  <_Ben_> urm...spam >> http://www.tt-forums.net/viewtopic.php?t=29634&postdays=0&postorder=asc&start=20 << If anyones around that has the abilty to remove it
04:00:26  <_Ben_> http://www.tt-forums.net/search.php?search_author=Addick74
04:00:31  <Sacro> nobodys around
04:01:00  <_Ben_> its been pointed out already? or shall I quickly point it out in the tt channel?
04:01:17  <Sacro> its been noted in #tycoon
04:01:22  <_Ben_> ok cool, cheers
04:01:42  <Sacro> its ok :)
04:01:55  <_Ben_> bye
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05:53:14  <CIA-1> OpenTTD: peter1138 * r8569 /trunk/src/ (bridge_gui.cpp engine_gui.cpp): -Fix (r8464): revert properly
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07:07:02  <MiHaMiX> mornin'
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09:26:15  <Wolf01> morning
09:31:36  <raimar2> good morning
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10:26:02  <CIA-1> OpenTTD: tron * r8570 /trunk/src/ (airport.cpp airport.h):
10:26:02  <CIA-1> OpenTTD: -Fix
10:26:02  <CIA-1> OpenTTD: Add a regular constructor and destructor to AirportFTAClass
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10:28:27  <izhirahider> the default STR_RESET_LANDSCAPE_TOOLTIP is clearly wrong : "Remove all player-owned property from the map" I think is not the appropriate tooltip for a "Reset Landscape" button in a Scenario Editor.
10:29:49  <Wolf01> in fact, there isn't player property in scenarios ;)
10:31:51  <izhirahider> and the message is a bit ambiguous too
10:39:05  <peter1138> ...
10:39:06  <peter1138> there is
10:39:36  <Wolf01> yes, player none, water and cities
10:40:24  <izhirahider> peter1138, the button is supposed to wipe out properties from *all* the players?
10:40:45  <izhirahider> or possibly just one
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10:45:21  <peter1138> all
10:47:00  <peter1138> works fine
10:54:44  <Wolf01> mmmh i get this warning: left shift count >= width of type
10:54:45  <Wolf01> after converting if (_transparent_opt & DO_TRANS_BRIDGES) { to if (HASBIT(_transparent_opt, DO_TRANS_BRIDGES)) {
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11:00:57  <peter1138> yeah
11:01:12  <izhirahider> peter1138, how can I put player-owned property on a scenario?
11:01:18  <peter1138> remove the 1 << x stuff from your DO_TRANS_
11:01:22  <peter1138> izhirahider: by loading a savegame
11:07:47  <izhirahider> interesting, it really works
11:08:04  <izhirahider> Although I had to rename .sav to .scn
11:08:06  <izhirahider> thanks
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11:10:54  <Wolf01> thank you peter, if you want to look at the diff: http://wolf01.game-host.org/OTTD_related/patches/transparency_options_gui_2.diff
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11:14:46  <CIA-1> OpenTTD: rubidium * r8572 /trunk/src/stdafx.h:
11:14:46  <CIA-1> OpenTTD: -Fix: use the C++ version of the Standard C Library headers. This due to the fact that some stl headers will include them anyway and #undef several defines made in stdafx.h.
11:14:46  <CIA-1> OpenTTD: An example of this is that fopen that we redefine to _wfopen (for Windows
11:14:46  <CIA-1> OpenTTD: Unicode compatability), is reverted to a non-Windows Unicode compatible fopen.
11:14:46  <CIA-1> OpenTTD: This makes it impossible to start openttd with non-ASCII characters in the path
11:14:46  <CIA-1> OpenTTD: or load savegames with non-ASCII characters under Windows.
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11:20:27  <CIA-1> OpenTTD: rubidium * r8573 /trunk/src/stdafx.h: -Cleanup: obey the comment style in stdafx.h.
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11:30:27  <CIA-1> OpenTTD: KUDr * r8574 /trunk/src/stdafx.h: -Fix: Silence VC2003 warning: "compiler limit : terminating debug information emission for enum 'StringIdEnum'"
11:31:25  <CIA-1> OpenTTD: rubidium * r8575 /trunk/src/station.h: -Fix (8125): remove unused include
11:33:04  <CIA-1> OpenTTD: KUDr * r8576 /trunk/src/fontcache.cpp: -Fix: wrong type given to MallocT (VC2003, UNICODE build)
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11:52:29  <nairan> wow .. code cleaning?
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13:07:36  <ln-> has anyone been here: http://eu.airliners.net/photos/photos/3/0/9/1169903.jpg
13:11:41  <Eddi|zuHause2> i've seen that (or a similar) photo before, but i have no idea where it is supposed to be
13:12:49  <ln-> Philipsburg / St. Maarten - Princess Juliana (SXM / TNCM)
13:12:51  <ln-> Netherlands Antilles
13:14:17  <tokai> looks photoshop'ed
13:14:36  <ln-> yeah, but it's not
13:15:06  <Eddi|zuHause2> i can say i have definitely not been to the Netherlands Antilles :p
13:15:17  <tokai> ln-: it is.
13:16:00  <ln-> tokai: no.
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13:16:27  <tokai> ln-: it is. thats definitivly not real
13:17:02  <Rubidium> it could be the airfield on http://maps.google.com/?ie=UTF8&z=16&ll=17.904068,-62.84376&spn=0.019193,0.013111&t=k&om=1
13:17:31  <Eddi|zuHause2> "Ihr Webbrowser wird von Google Maps nicht vollständig unterstützt." ... idiots
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13:19:23  <Eddi|zuHause2> wtf? it says that even in firefox
13:19:41  <SpComb> using OS/2?
13:19:48  <Eddi|zuHause2> no, SuSE
13:19:50  <ln-> tokai: take a look at this photo from another angle: http://www.jetphotos.net/viewphoto.php?id=6
13:20:39  <SpComb> tokai: it's not photoshopped
13:20:43  * SpComb has even landed a 747 there
13:21:11  <SpComb> I hit the fence though, and the second time around I couldn't figure out how to apply to brakes so I slid off the end of the runway
13:21:15  <SpComb> the third time around I hit the water
13:21:18  <tokai> ln-: the second looks real. the 1st one is faked
13:21:57  <tokai> ln-: perspective is wrong.. object size relation is wrong... light is wrong.. also you see its shopped at the airplane borders
13:22:02  <SpComb> http://en.wikipedia.org/wiki/Princess_Juliana_Airport
13:22:06  <ln-> tokai: people have done a lot of photoshopping then: http://www.airliners.net/search/photo.search?&s=1&keywords=st+maarten
13:22:53  <SpComb> I'd say the shadows are right on the first one as well
13:23:29  <SpComb> quoting wikipedia: "Countless photos of large jets flying at 10--20 m/30-60 ft over relaxing tourists at the beach have been dismissed as photoshopped many times, but are nevertheless real."
13:24:08  <SpComb> http://en.wikipedia.org/wiki/Image:StMaartenApproach.jpg <-- etc
13:25:06  <tokai> ln-: possible. photoshopping is quit easy
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13:26:01  <Rubidium> tokai: somebody who has done a lot of photoshopping then: http://www.youtube.com/watch?v=PvNONncieu0
13:26:56  <tokai> youtube is not supported here:)
13:27:24  <CIA-1> OpenTTD: egladil * r8581 /branches/32bpp/ (120 files in 7 dirs): [32bpp] -Sync r7300:7400 from trunk.
13:27:30  <tokai> u have a link to the raw .flv?
13:28:30  <Rubidium> how to get that?
13:29:16  <Eddi|zuHause2> hey, less than 1200 revisions to go ;)
13:29:29  <tokai> rubidium: no idea:) but i can watch that with mplayer
13:29:35  <Rubidium> maybe http://www.youtube.com/v/PvNONncieu0
13:30:20  <SpComb> that island is way too crowded
13:30:24  <tokai> 14:30:09 ERROR 303: See Other.
13:30:37  <tokai> Rubidium: doesn't do :)
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13:32:47  <Progman> tokai: http://youtube.com/get_video?video_id=PvNONncieu0&t=OEgsToPDskI0IRhZWDjax2ywktk96Jem&s=DEE7B0CDAC510791:CD54700A348F8F2E
13:33:41  <Rubidium> or http://www.compfused.com/DownloadXref.aspx?fileUrl=http://media2.compfused.com/comp/58oxdwc/747_landing_st__208.wmv&contentid=1280
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13:46:25  <CIA-1> OpenTTD: tron * r8582 /trunk/src/ (airport.cpp airport.h order.h):
13:46:25  <CIA-1> OpenTTD: -Fix
13:46:25  <CIA-1> OpenTTD: Reorder the attributes of some structs to reduce their size
13:46:29  <tokai> looked crazy. still first pic looks fake to me. something is wrong with it:)
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14:06:30  <CIA-1> OpenTTD: egladil * r8583 /branches/32bpp/ (87 files in 6 dirs): [32bpp] -Sync r7400:7500 from trunk.
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14:17:19  <nairan> hmpf
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14:41:20  <CIA-1> OpenTTD: egladil * r8584 /branches/32bpp/ (165 files in 16 dirs): [32bpp] -Sync r7500:7600 from trunk.
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15:06:32  <CIA-1> OpenTTD: egladil * r8585 /branches/32bpp/ (96 files in 11 dirs): [32bpp] -Sync r7600:7700 from trunk.
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15:37:09  <CIA-1> OpenTTD: egladil * r8586 /branches/32bpp/ (95 files in 8 dirs): [32bpp] -Sync r7700:7758 from trunk.
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15:46:53  <Wolfy> t
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16:22:25  <CIA-1> OpenTTD: rubidium * r8587 /branches/32bpp/ (542 files in 37 dirs): [32bpp] -Sync with trunk r7759
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16:25:30  <izhirahider> Having two separate station near a forest, or a coal mine, is there any trick/thing I can do make the wood, coal, etc, go for one station instead of the other?
16:26:37  <Rubidium> better station rating, buying exclusive transport rights
16:27:48  <izhirahider> I own the two stations, but some wood is spilling off to the other station that I use for other stuff, while leaving the station I reserved for wood half empty :(
16:28:40  <Eddi|zuHause2> don't send wood trains there
16:29:08  <Eddi|zuHause2> if there never stops a wood train, no wood gets delivered
16:29:12  <Rubidium> the rating of the other station will decline slowly and I think it stops getting woods after it has not been serviced for quite a long time
16:29:58  <izhirahider> ok, I thought there could be a "ban this stuff from this station" feature hidden somewhere
16:30:42  <Eddi|zuHause2> there is, you just have to write a GUI for it, to set it manually
16:37:29  <Rubidium> Eddi|zuHause2: not just writing a GUI, there is more involved
16:46:55  <Eddi|zuHause2> well, yes, you have to duplicate the current bits to store if it is manually overridden, and you have to add saveload instructions
16:47:03  <Eddi|zuHause2> but that appears to be rather minimal
16:47:42  <Rubidium> and some stuff to make it network safe
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18:36:49  <CIA-1> OpenTTD: miham * r8588 /trunk/src/lang/ (7 files): (log message trimmed)
18:36:49  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-02-04 19:36:03
18:36:49  <CIA-1> OpenTTD: catalan - 1 fixed by arnaullv (1)
18:36:49  <CIA-1> OpenTTD: czech - 3 fixed, 12 changed by Hadez (15)
18:36:49  <CIA-1> OpenTTD: esperanto - 2 fixed by LaPingvino (2)
18:36:50  <CIA-1> OpenTTD: hungarian - 4 fixed by miham (4)
18:36:50  <CIA-1> OpenTTD: korean - 8 fixed by leejaeuk5 (8)
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18:42:53  <ln-> is the korean translator from the south or north?
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18:46:34  <izhirahider> is there a difference?
18:49:00  <Tron> MiHaMiX
18:49:01  <Tron> ?
18:49:36  <ln-> izhirahider: i hope you are not seriously asking that question.
18:50:12  <Tron> MiHaMiX: case/gender in russian.txt doesn't look sensible
18:51:36  <izhirahider> ln-, I didn't know they had two different languages :)
18:52:05  <izhirahider> ln-, according to http://en.wikipedia.org/wiki/Korean_language
18:54:03  <Bjarni> <ln->	is the korean translator from the south or north? <-- considering how much they are allowed to use the internet in the North, I would say south
18:54:39  <ln-> izhirahider: i'd guess the economy & stock market related vocabulary could be a little more limited in the north.
18:56:08  <Bjarni> you mean like a major stockholder could be translated as "a man of pure evil"?
18:56:40  <ln-> something like that
18:58:29  <Bjarni> for all we know, the Korean translation is like that and is committed by the government to ensure that it talks bad about capitalism now that they can't stop the game itself
18:59:06  <Tron> MiHaMiX: quite some things do not make sense there
18:59:09  <Tron> for example
18:59:20  <Tron> STR_01FE_DIFFICULTY                                             :{BLACK}СлПжМПÑ\x81Ñ\x82Ñ\x8c ({STRING.f})
18:59:36  <Tron> but there is no .f string, which gets used with that
18:59:52  <Tron> (STR_6801_EASY till STR_6804_CUSTOM)
19:00:19  <ln-> what charset was that?
19:00:53  <Tron> UTF-8 displayed in ISO8859-15
19:01:02  <Tefad> hehehhehe
19:01:25  <Tron> for some reason i don't comprehend the standard xterm font has korean glyphs, but no cyrillic
19:01:33  <Tefad> get efont
19:01:45  <Tefad> and make sure utf8 is in your lang or locale
19:02:01  <peter1138> hello
19:02:04  *** helb [~helb@84.244.90.159] has quit [Read error: Connection reset by peer]
19:02:11  <Bjarni> you
19:02:11  <peter1138> and goodbye
19:02:14  <peter1138> me?
19:02:18  <Tefad> YOU!!
19:02:26  <Tron> Tefad: well, the problem is the font. If i switch xterm to UTF-8 (and the locale, too, of course) i simply see nothing for cyrillic chars
19:02:40  <Tefad> yup, definately get efont
19:02:49  <Tefad> it looks fine for most terminal uses
19:02:51  * peter1138 is off home
19:02:58  <Sacro> peter1138: on a sunday?
19:03:00  *** helb [~helb@84.244.90.159] has joined #openttd
19:03:04  <peter1138> spending sunday evening at telehouse is not my idea of fun
19:03:10  <Tefad> not the prettiest at large scales, but gets the job done
19:03:11  <peter1138> Sacro, yeah, dead PSU in a server...
19:03:19  <Sacro> peter1138: ahh nasty
19:03:21  <Tron> MiHaMiX: STR_ORDER_REFIT_FAILED looks strange in korean.txt (it's the only sentence ending in two question marks)
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20:42:45  <Andrew_Conelli> Hello
20:43:05  <MiHaMiX> Tron: i'll ask about it from the translators
20:43:30  <Andrew_Conelli> why do some code OTTD servers?
20:45:25  <hylje> wut?
20:45:38  <Andrew_Conelli> why do the yuse password for servers?
20:45:47  <Andrew_Conelli> use*
20:45:54  <Eddi|zuHause2> a) private servers
20:45:57  <hylje> to not let random passers-by to join
20:46:07  <Andrew_Conelli> ...
20:46:15  <Eddi|zuHause2> b) force you to read a rules page with the password before entering
20:46:18  *** A1win [a1win@loota.fi] has quit [Ping timeout: 480 seconds]
20:46:20  <Andrew_Conelli> why? what's the problem with random pass-byers?
20:46:39  <Andrew_Conelli> what if there's no URL in the server name?
20:46:53  <hylje> then they dont want people in
20:46:59  <Andrew_Conelli> lol...
20:47:05  <Andrew_Conelli> antisocial gamers...
20:47:19  <Andrew_Conelli> i don't even code my companies...
20:47:55  <Andrew_Conelli> sometimes there are unoccupied companies, which doesn't have any stations or vehicles... someone join and left
20:48:01  <Andrew_Conelli> and do nothings
20:48:11  <Eddi|zuHause2> that's your choice, but most people do not like if someone joins and levels all land to sea
20:48:12  <Andrew_Conelli> sometimes i "save" those too :)
20:48:29  <Andrew_Conelli> i don't do shit...
20:48:39  <Andrew_Conelli> i only develope new lines
20:48:47  <Andrew_Conelli> connecting it to mainline...
20:48:48  <Eddi|zuHause2> no, but someone else finding your unprotected company
20:49:05  <Andrew_Conelli> and mess up things?.. maybe...
20:49:18  <Andrew_Conelli> but i don't have a regular "playground"
20:49:28  <Andrew_Conelli> so i sometimes join to servers
20:49:37  <Andrew_Conelli> i like mostly the Miniin
20:49:44  <Andrew_Conelli> because you can cooperate there
20:49:56  <Andrew_Conelli> using others' lines and stations...
20:50:24  <Andrew_Conelli> and advanced town handling turned on makes construction extremely expensive
20:50:37  <Andrew_Conelli> so you can't expand as you want...
20:50:49  <Andrew_Conelli> so you have to cooperate with others
20:50:57  <Andrew_Conelli> sharing lines and stations :D
20:51:31  <Andrew_Conelli> some players in those games don't even have rails... only trains running around other companies' lines
20:51:56  <Andrew_Conelli> but the usage of other companies' rails and stations cost you some money...
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21:09:23  <peter1138> i made it back
21:11:17  <hylje> omg
21:25:37  *** Roel [~roel@e74036.upc-e.chello.nl] has joined #openttd
21:25:44  <Roel> You rock <period>
21:26:37  <peter1138> i know
21:26:39  <peter1138> i'm great
21:27:52  <Roel> yeah.. I never could have lived without you peter1138. You Are My Heart, My Hope, My Help.
21:27:55  <Roel> :P
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21:31:35  <peter1138> :D
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21:31:46  * peter1138 hands Roel a fiver
21:32:24  * Roel highfives back
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21:43:10  <Ailure> vzcxv
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21:59:49  <Tuzlo> http://jaalm.homedns.org/image.png Why do my trucks do this?
22:00:35  *** |2rB [~Twofish@195.204.107.4] has joined #openttd
22:00:40  <Rubidium> what version are you using?
22:01:11  <Tuzlo> 0.5.0 rc1
22:01:30  <Tuzlo> I have bus stations l;ined up like that and they dont do that
22:01:31  <Rubidium> does it happen in rc4?
22:01:38  <Tuzlo> only the truck station
22:01:44  <Tuzlo> I dont have that version
22:02:23  <Tuzlo> gettin it now
22:03:35  <Wolf01> [23:01:33] <Rubidium> does it happen in rc4? <- yes, at least in the nightly r8536 i have the same problem, but only if they are lined, if i put them in two lines in the same road they work
22:04:05  <Tuzlo> 2 lines in the same road?
22:04:23  <Wolf01> xxxx
22:04:23  <Wolf01> road
22:04:23  <Wolf01> xxxx
22:04:31  <Tuzlo> tried that, didnt help either
22:04:38  <Tuzlo> they still only went to the first one
22:06:34  <Rubidium> Wolf01: can you make a bugreport with the savegame @ bugs.openttd.org?
22:06:48  <Wolf01> i can't load the savegame :P
22:07:06  <Rubidium> why can't you load the savegame?
22:07:10  <Wolf01> custom version of daylength
22:07:44  <Rubidium> too bad :)
22:08:01  <Rubidium> Tuzlo: if it still happens in 0.5.0-RC4, can you make a bugreport with savegame @ bugs.openttd.org?
22:08:29  <KeeperOfTheSoul> is there any easy way to check on all your stations cargo ratings? to make sure there are no bad ratings?
22:08:40  <Wolf01> station list?
22:09:16  <KeeperOfTheSoul> but i still have to open each station one by one from that
22:09:40  <Tuzlo> ijm tryin to get it to do it in a row like Wolf01 said
22:11:38  <KeeperOfTheSoul> also, how does the cargo rating sort work for stations? accending or decending, neither give me the stations with the lowest ratings in one place?
22:12:39  <KeeperOfTheSoul> I have a 76% at the top, 83% at the bottom, when there are ones which rank 68% or less around
22:13:35  <Wolf01> multiple cargo?
22:13:41  <KeeperOfTheSoul> nope
22:17:44  <Wolf01> http://www.tt-forums.net/viewtopic.php?p=549734#549734 the return of the bot
22:19:49  <Tuzlo> return of the bot? You mean Forum spam?
22:21:05  <Wolf01> yes, the spammer bot
22:21:57  <Tuzlo> yeah we were seeing them a LOT in a TDI forum I frequent
22:30:37  <CIA-1> OpenTTD: egladil * r8589 /branches/32bpp/src/fontcache.c: [32bpp] -Fix: Utf8 sync (r8453) was not cleanly done.
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22:32:55  * Roel misses a zoom option in openttd..
22:33:08  <Roel> can't figure out what kind of a sign I placed..
22:33:49  <Wolf01> ctrl+d if in windows and windowed
22:34:12  <Wolf01> or set the resolution at 800x600
22:34:26  <Roel> yeah, that works in windows but not in linux
22:34:40  <Wolf01> try the second option ;)
22:34:59  <Roel> that makes the window 800x600
22:35:09  <Wolf01> and not full screen?
22:35:12  <Roel> but doesn't change the resolution :)
22:35:18  <Roel> well, the fullscreen button doesn't work
22:35:24  <Wolf01> :(
22:35:31  <Roel> could be an xinerama issue
22:36:05  <Roel> eek.. and now i've lost the openttd window?!
22:36:07  <Wolf01> alt+enter? (or is it windows only?)
22:37:03  <Roel> that's windows only i'm afraid
22:40:32  <Rubidium> alt+enter is not windows only
22:40:47  <Roel> well, then is doesn't work here.. :)
22:41:54  <Rubidium> what happens if you set fullscreen_bpp to 32 in openttd.cfg
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22:42:44  <Rubidium> ok, that won't work :(, as that's actually windows only
22:43:01  <Roel> roel@frozone:~/.openttd$ grep fullscreen openttd.cfg
22:43:01  <Roel> fullscreen = false
22:43:06  <Roel> so that can't be the problem :)
22:43:33  <glx> no it changes when you go fullscreen
22:44:07  <Roel> well, if I click the fullscreen icon in the Options menu, nothing happens
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22:44:25  <Rubidium> then something prohibits you from changing the resolution
22:44:35  <Roel> dbg: Could not find a suitable fullscreen resolution.
22:44:36  <glx> do you have other SDL app that can go fullscreen?
22:45:00  <Roel> (btw, i'm running Xinerama (dualscreen) and i think that's the problem here)
22:45:50  <Roel> haven't tried other sdl apps.. let's try frozenbubbles ;0
22:47:53  <Roel> well.. that one goes fullscreen, but sits perfectly in the middle so it not realy useable
22:52:04  <Wolf01> 'night all
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22:54:49  <Tuzlo> wish ya could build bridges on a diagonaal like the rail lines can or make tunnels for trucks
22:55:29  <Rubidium> you can make tunnels for trucks
22:55:57  <Tuzlo> doh, didnt know that
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22:56:21  <Rubidium> same way as you make tunnels for trains, only with the 'road' toolbar instead of the 'rail' toolbar
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22:58:37  <Tuzlo> I see it now
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23:00:36  <Tuzlo> ok, I moved my truck farm and it works fine now
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23:14:46  <CIA-1> OpenTTD: egladil * r8590 /branches/32bpp/src/ (fontcache.c spriteloader32.c): [32bpp] -Fix: A miss in the last commit and removal of an unnecessary #ifdef
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23:21:28  <Tuzlo> so ya got 20 or so trains on one line delivering materials. How can you stop the congestion when a train breaks down?
23:28:20  <KeeperOfTheSoul> use two lines?
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23:29:02  <KeeperOfTheSoul> and have periodic parts where trains can switch between them
23:29:17  <KeeperOfTheSoul> would work best when using path based signaling
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23:42:05  <Tuzlo> path based signalling isnt in mainstream is it?
23:42:11  <KeeperOfTheSoul> yeah, something doesn't seem quite right with the cargo rating max sort, but I'm not sure what
23:42:26  <KeeperOfTheSoul> Tuzlo: no idea
23:43:32  <CIA-1> OpenTTD: egladil * r8591 /branches/32bpp/ (23 files in 9 dirs): [32bpp] -Sync r7759:7800 from trunk.
23:44:43  <Rubidium> Tuzlo: it ain't in trunk nor 0.5
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23:52:50  <KeeperOfTheSoul> how do I get a station's name whilst stopped in a debugger?
23:53:43  <Rubidium> what do you have of the station? A StationID or a Station *?
23:53:49  <KeeperOfTheSoul> Station *
23:54:25  <Rubidium> 'var'->string_id
23:55:37  <Rubidium> hmm, well, that's only a part of the data used to determine the name
23:56:58  <KeeperOfTheSoul> it's just for some strange reason StationRatingMaxSorter doesn't seem to be sorting correctly, but it's hard to track what is happening without knowing what station I'm looking at
23:58:37  <Rubidium> the main problem is that the station name is built using 3 components; the string_id (which can point to a custom name) and 2 variables to encode the town name
23:59:45  <KeeperOfTheSoul> well I guess it's the second one, since I havn't renamed the stations

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