Times are UTC Toggle Colours
00:02:29 *** Progman [~progman@p57A1EEF0.dip.t-dialin.net] has quit [Remote host closed the connection] 00:05:32 <DJ-ProsiT> thats what i use signals for instead normally ;P 00:09:23 <Smoovious> ... 00:10:40 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 00:11:17 *** dihedral [~dihedral@dslb-084-057-243-169.pools.arcor-ip.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.2/2007021917]] 00:19:31 *** moe [~maui_key@p5498DA8C.dip.t-dialin.net] has joined #openttd 00:25:52 *** nairan [~maui_key@p5498DA8C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:26:12 <CIA-1> OpenTTD: Darkvater * r9082 /trunk/projects/ (7 files): 00:26:12 <CIA-1> OpenTTD: -Codechange: [win32] Update VS2003 and VS2005 project files to use the same 00:26:12 <CIA-1> OpenTTD: outpath, and build in UNICODE mode. When making a release it is probably better 00:26:12 <CIA-1> OpenTTD: to make two binaries, one without UNICODE, the other with, guaranteeing full 00:26:12 <CIA-1> OpenTTD: Win9x compatibility (UNICODE with MSLU also works, without it's even better). 00:26:14 <CIA-1> OpenTTD: -Remove: [os/2] Relic project file remains from watcom 00:26:15 *** condee [rnywuj@189.12.182.79] has quit [Quit: CyberScript - Deixe de usar drogas! use CyberScript. (www.cyberscript.org)] 00:26:23 <CIA-1> OpenTTD: Darkvater * r9083 /trunk/src/string.cpp: -Codechange: Be more lenient when trimming UTF-8 strings and don't terminate the string when an invalid encoding is encountered, but only focus on maximum length. 00:27:05 *** condee [rnywuj@189.12.182.79] has joined #openttd 00:27:24 <CIA-1> OpenTTD: Darkvater * r9084 /trunk/src/win32.cpp: -Fix: [win9x] Clipboard paste for Windows95 (doesn't have CF_UNICODETEXT) correctly converts the input to the current locale. 00:28:37 *** Viktho1 [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:29:25 <CIA-1> OpenTTD: Darkvater * r9085 /trunk/src/ (video/win32_v.cpp win32.cpp): -Codechange/Fix: [win32] Move the initialisation of _codepage (non-UNICODE) to winMain as a dedicated server, or different video driver will not have a win32 messageloop. 00:30:21 <CIA-1> OpenTTD: Darkvater * r9086 /trunk/src/video/win32_v.cpp: -Feature/Fix: [win32] Rewrite keyboard input and handle all keypresses in a WM_CHAR event. This saves us from doing translation (ToUnicode[Ex], ToAscii[Ex]), and we get free IME-input support as a plus. 00:32:08 *** Ailure [Gamefreak@194.47.44.229] has joined #openttd 00:32:47 <Ailure> [01:30] <sirhax0r> What is OpenTTD? 00:32:47 <Ailure> [01:30] <XkCollege> Open TTD is a silly game where you ram trains headon into each other. 00:32:47 <Ailure> [01:31] <XkCollege> and park busses on train tracks and run those over with trains too. 00:32:47 <Ailure> [01:31] <XkCollege> And make airports and delete them after a plane takes off leading to EXPLODE 00:32:47 <Ailure> [01:31] <XkCollege> (Unfortunately, no known method of blowing up ships has been known.) 00:33:08 *** Darkvater [~tfarago@tin.liacs.nl] has joined #openttd 00:33:11 *** mode/#openttd [+o Darkvater] by ChanServ 00:33:12 <Darkvater> I am not even here ;p 00:33:13 *** Darkvater [~tfarago@tin.liacs.nl] has quit [Quit: leaving] 00:35:27 <Sionide> Ailure, where'd you find that? it's funny.. 00:36:02 <Ailure> It's from another channel i'm in. I was talking about starting a openTTD server 00:36:09 <Ailure> #rohmacking on espernet 00:36:14 <DJ-ProsiT> Ailure <XkCollege> And make airports and delete them after a plane takes off leading to EXPLODE 00:36:18 <DJ-ProsiT> doesnt do that here 00:36:34 <Ailure> Aircraft does when they have no orders but are flying in air 00:36:42 <glx> DJ-ProsiT: let the plane run out of fuel 00:36:46 <DJ-ProsiT> when i delete the airport it freezes in mid air and looks stopid 00:36:52 <Sionide> :o 00:36:53 <Sionide> bug! 00:36:54 <DJ-ProsiT> glx do they have fuel? 00:37:25 <Sionide> i think that sums up openttd quite well though, heheh 00:37:27 <glx> not really but they crashes when they have no valid orders 00:37:29 <Ailure> yeah it does that on some versions 00:37:30 <Ailure> but it's abug 00:38:15 <DJ-ProsiT> lol 00:50:26 *** ammler [~ammler@adsl-84-226-149-146.adslplus.ch] has joined #openttd 00:54:43 *** condee [rnywuj@189.12.182.79] has quit [Quit: CyberScript - A diferença entre uma loira burra e uma inteligente é que a inteligente usa CyberScript. (www.cyberscript.org)] 01:06:41 *** |2rB [~Twofish@195.204.107.4] has quit [Quit: Leaving] 01:07:09 *** |2rB [~Twofish@195.204.107.4] has joined #openttd 01:14:18 *** BJH2 [~chatzilla@e176122174.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 01:19:40 *** PandaMojo_ [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 01:20:41 *** PandaMojo_ [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [] 01:23:33 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Ping timeout: 480 seconds] 01:25:05 <Ailure> hahaa the north american set 01:25:08 <Ailure> there's a snowplogh 01:25:10 <Ailure> that works as a engine 01:25:16 <Ailure> probably so you can put it in front of a train 01:27:23 *** HMage [~HMage@85.21.179.41] has joined #openttd 01:33:47 <Eddi|zuHause2> MB designed a "catenary service unit" for the DBSet 01:34:37 <Eddi|zuHause2> (but it's not in the released version) 01:34:38 *** HMage [~HMage@85.21.179.41] has quit [Read error: Connection reset by peer] 01:42:06 *** HMage [~HMage@85.21.179.41] has joined #openttd 01:44:41 *** ammler [~ammler@adsl-84-226-149-146.adslplus.ch] has quit [Remote host closed the connection] 02:04:21 *** KritiK [Maxim@ppp85-140-206-168.pppoe.mtu-net.ru] has quit [Quit: Leaving] 02:12:49 *** Digitalfox [~chatzilla@bl8-51-233.dsl.telepac.pt] has joined #openttd 02:17:58 <mikk36> hmm, strange 02:18:20 <mikk36> is it normal that i can tow coal with express passanger engine ? 02:18:42 <mikk36> 4-6-2 "Streamliner" 02:18:54 <mikk36> and every other engine 02:19:22 <Eddi|zuHause2> that depends if the GRF author specified if that is forbidden 02:19:55 <Eddi|zuHause2> e.g. you cannot haul coal with an ICE3 02:20:18 <Eddi|zuHause2> because that specifies only long distance passenger and mail cars can be attached 02:21:28 <mikk36> ukrs 02:21:52 <mikk36> basicly same that was in use in coop 02:22:02 <Eddi|zuHause2> yeah, i figured that, but i do not know how that one works 02:26:18 <Eddi|zuHause2> hm, are there snowy depots in arctic? 02:29:17 <DJ-ProsiT> i love building ringtracks ;P 02:30:09 <DJ-ProsiT> connecting like 7 towns ;P 02:31:26 *** Eddi|zuHause3 [~johekr@p54B7646E.dip.t-dialin.net] has joined #openttd 02:37:55 *** Eddi|zuHause2 [~johekr@p54B75A95.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:40:01 <CIA-1> OpenTTD: KUDr * r9087 /branches/cpp_gui/src/ (gfx.h widget/widget_resizebox.cpp window.cpp window.h): 02:40:01 <CIA-1> OpenTTD: [cpp_gui] -Codechange: Window is now clipping its widgets in OnPaint() 02:40:01 <CIA-1> OpenTTD: -Add: ClipDrawContext class to simplify draw clipping 02:40:01 <CIA-1> OpenTTD: -Fix: ResizeBox now can't resize window to negative width/height 02:43:16 <DJ-ProsiT> whats CIA doing? 02:43:31 <Eddi|zuHause3> spying on us? 02:43:32 <glx> its work 02:43:40 <DJ-ProsiT> what is its purpose? 02:44:14 <glx> telling when the code changes 02:45:37 <mikk36> SVN-changes reporter 02:45:56 <mikk36> glx, Q 02:46:06 <mikk36> why is the first line OpenTTD not in bold 02:46:08 <mikk36> but next are ? 02:46:09 <mikk36> :P 02:46:21 <glx> dunno 02:46:49 <mikk36> is the bot built by someone in ottd team ? 02:47:23 <glx> no http://cia.navi.cx/ made it 02:47:30 <glx> used by many projects 02:53:18 <Tefad> quite popular bot on oftc and freenode networks. 02:54:05 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 03:05:37 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has joined #openttd 03:25:18 <CIA-1> OpenTTD: belugas * r9088 /trunk/src/ (widget.cpp window.h): 03:25:18 <CIA-1> OpenTTD: -Add : a new type of widget, called WWT_TEXT. It is a simple truncated string. 03:25:18 <CIA-1> OpenTTD: It will be usefull on windows where lot of simple text is always drawn on the 03:25:18 <CIA-1> OpenTTD: WE_PAINT event, making the code clearer. For now, left, right (total size of 03:25:18 <CIA-1> OpenTTD: the window), top, color and data are necessary to use it. Maybe more features 03:25:18 <CIA-1> OpenTTD: will be available soon. 03:33:45 <CIA-1> OpenTTD: belugas * r9089 /trunk/src/ (news.h news_gui.cpp): 03:33:45 <CIA-1> OpenTTD: -Codechange: Remove the 32 widgets limit on News Options window. 03:33:45 <CIA-1> OpenTTD: -Codechange: Use the newly created WWT_TEXT widget. 03:33:45 <CIA-1> OpenTTD: -Cleanup: remove a lot of magic numbers, make the whole window more flexible, with now the possibility to easily add new type of news events. 03:33:45 <CIA-1> OpenTTD: Thanks glx for ideas from an old patch 03:36:42 <Belugas_Gone> night in here 03:42:04 *** Belugas_Gone [~jfranc@ip-26.85.126.206.dsl-cust.ca.inter.net] has quit [Quit: How about sleeping? Yeaaa..] 03:53:15 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Remote host closed the connection] 03:53:29 *** Sacro [~Ben@adsl-213-249-184-212.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 04:23:54 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:52:06 <CIA-1> OpenTTD: KUDr * r9090 /branches/cpp_gui/src/ (7 files in 5 dirs): 04:52:06 <CIA-1> OpenTTD: [cpp_gui] -Add: min/step/max sizes added to the widget (still not set/used) 04:52:06 <CIA-1> OpenTTD: -Codechange: order of some includes changed (solved min/max macro conflict with stl) 05:13:26 *** moe [~maui_key@p5498DA8C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:17:56 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 05:18:02 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 05:18:05 *** HMage [~HMage@85.21.179.41] has quit [Quit: HMage] 05:49:34 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 06:16:26 *** DJ-ProsiT [~djprosit@82.147.246.195.generic-hostname.arrownet.dk] has quit [Read error: Connection reset by peer] 06:31:33 *** TinoM| [~Tino@i5387D62D.versanet.de] has joined #openttd 06:37:56 *** TinoM [~Tino@i5387D91F.versanet.de] has quit [Ping timeout: 480 seconds] 06:58:17 *** setrodox [~setrodox@85-124-45-77.dynamic.xdsl-line.inode.at] has quit [Read error: Connection reset by peer] 07:05:42 *** nairan [~maui_key@p5498DE4A.dip.t-dialin.net] has joined #openttd 07:08:43 *** carwe [~carwe@p54B37620.dip.t-dialin.net] has joined #openttd 07:45:51 *** mikk36 [~mikk36@ip24.cab12.ktln.starman.ee] has quit [Read error: Connection reset by peer] 08:05:01 *** peter1138 [~peter@svn.bucks.net] has joined #openttd 08:09:59 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 08:23:17 *** CoRnJuLiOx [~jrtuvera@202.128.58.177] has joined #openttd 08:23:38 <CoRnJuLiOx> wth? something that looks like a fighter jet just bombed a section of my railroad 08:23:41 <CoRnJuLiOx> tracks 08:26:20 <peter1138> :) 08:26:34 <CoRnJuLiOx> ? 08:26:35 <peter1138> actually it bombed the UFO that had landed there 08:26:50 <CoRnJuLiOx> so that UFO thing isn't some competitor's plane? 08:26:58 <CoRnJuLiOx> O.O 08:29:15 *** Wolf01 [~wolf01@host48-235-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 08:29:35 <Wolf01> morning 08:54:02 <CIA-1> OpenTTD: KUDr * r9091 /branches/cpp_gui/src/ (9 files in 3 dirs): [cpp_gui] -Codechange: Widgets now use container's coordinate space instead of window's space 08:54:59 *** illu [~illu@traffic-pirates.org] has quit [Remote host closed the connection] 09:12:24 *** Purno [~Purno@5351CE71.cable.casema.nl] has joined #openttd 09:20:15 *** GoneWacko [~gonewacko@i157063.upc-i.chello.nl] has joined #openttd 09:20:54 *** Progman [~progman@p57A1C4CE.dip.t-dialin.net] has joined #openttd 09:23:35 <CIA-1> OpenTTD: peter1138 * r9092 /trunk/src/newgrf.cpp: -Codechange: (NewGRF) (re r8885) Also set cargo type as invalid if the chosen type is not available in the current climate. 09:24:28 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 09:43:34 *** Rexxars [~rexxars@ti131310a341-1543.bb.online.no] has joined #openttd 09:49:33 *** mikk36 [~mikk36@ip24.cab12.ktln.starman.ee] has joined #openttd 09:55:19 <CIA-1> OpenTTD: peter1138 * r9093 /trunk/src/newgrf.cpp: -Codechange: variable scope / type 10:06:22 *** mikk36|lap [~mikk36@ip24.cab12.ktln.starman.ee] has quit [Quit: Konversation terminated!] 10:06:53 *** DaleStan [~Dale@74-140-44-235.dhcp.insightbb.com] has quit [Quit: Leaving] 10:08:41 <CIA-1> OpenTTD: peter1138 * r9094 /trunk/src/newgrf.cpp: -Codechange: Don't set up refit masks for engine types not in the current climate, and exclude engine types if their cargo type is invalid and they have no refittable type. 10:10:13 *** dihedral [~dihedral@dslb-084-056-209-136.pools.arcor-ip.net] has joined #openttd 10:15:06 <Digitalfox> peter1138: With r9094, i imagine this has something to do with newcargos.. So one question.. If the trainset you are using have engines and wagons for newindustries, will this block engines and make wagons just refit goods or the wagons also don't appear? 10:16:49 <peter1138> huh? 10:16:55 <Digitalfox> peter1138: 10:17:03 <Digitalfox> I get it wrong? 10:17:13 <peter1138> i don't understand your question 10:17:25 <Digitalfox> Ok, i'll try again :) 10:17:59 <Digitalfox> Right now, if you have a set that has wagons and engines that were made for newindustries what happens? 10:18:08 <peter1138> nothing different 10:18:19 <peter1138> here's what happens 10:18:20 <Digitalfox> For what i see they appear has wagons that transport goods 10:18:36 <peter1138> 1) newgrf specifies default cargo type of engine 10:18:54 <peter1138> if cargo type is valid for the climate then nothing more happens 10:19:26 <peter1138> 2) if the (default, remember) cargo type is invalid, then try to choose the first refittable cargo from its refit list 10:19:42 <peter1138> if the cargo is valid, then that is now the default cargo type, and nothing more happens 10:19:58 <peter1138> 3) if the cargo type is still invalid, it is 'removed' 10:20:37 <peter1138> so: most wagons will work fine 10:20:54 <Digitalfox> Ok, but with URKS and others, some wagons like "Transport Cars" wagons, appear with goods as option refitable or by default, so now those wagons won't appear? 10:21:06 <peter1138> if you had a wagon set to use fish, and fish only, but the fish cargo type isn't available, then the wagon will not be available 10:21:15 <Digitalfox> Ok :) 10:21:53 <peter1138> still not sure what you mean with the last sentence :) 10:22:04 <peter1138> transport cars is "goods" yes? 10:22:09 <Digitalfox> yes 10:22:27 <peter1138> so unless the "goods" cargo type is removed, it will be fine 10:23:00 <Digitalfox> There are automobile newindustries for what i understand and there are wagons for carring cars.. 10:23:51 <Digitalfox> So i have a wagon for transportings cars ( With the right sprites ), but appear just for goods in general 10:24:09 <Digitalfox> That's why i was asking ;) 10:25:00 <Digitalfox> Thanks for explaining i understand now, and i hope you understand my question.. 10:26:08 *** Eddi|zuHause3 [~johekr@p54B7646E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 10:26:22 *** Eddi|zuHause3 [~johekr@p54B7646E.dip.t-dialin.net] has joined #openttd 10:26:53 <Digitalfox> I have to get out of bed and go to work... It's nice to be the boss, but a pain in the ass to have to be the first to arrive.. Have to give the example to my co-workers :| 10:42:18 *** lolman [~john@81.100.228.56] has joined #openttd 10:42:20 *** carwe [~carwe@p54B37620.dip.t-dialin.net] has quit [] 10:43:02 *** Purno_ [~Purno@5351CE71.cable.casema.nl] has joined #openttd 10:50:23 *** Purno [~Purno@5351CE71.cable.casema.nl] has quit [Ping timeout: 480 seconds] 10:55:20 *** Desolator [~admin@86.126.43.192] has joined #openttd 10:55:40 *** Desolator [~admin@86.126.43.192] has quit [] 10:59:57 *** carwe [~carwe@p54B37620.dip.t-dialin.net] has joined #openttd 11:01:25 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 11:01:26 *** Digitalfox [~chatzilla@bl8-51-233.dsl.telepac.pt] has quit [Quit: Bye Bye...] 11:05:24 <CIA-1> OpenTTD: KUDr * r9095 /branches/cpp_gui/src/misc/countedptr.hpp: [cpp_gui] -Fix: const in assignment 11:07:15 <CIA-1> OpenTTD: KUDr * r9096 /branches/cpp_gui/src/ (widget/widget.h widget/widget_composite.cpp window.h): [cpp_gui] -Codechange: CompositeWidget now uses std::vector for child widgets instead of std::map 11:13:09 *** BJH2 [~chatzilla@e176098032.adsl.alicedsl.de] has joined #openttd 11:43:17 *** Purno__ [~Purno@5351CE71.cable.casema.nl] has joined #openttd 11:45:41 *** Purno__ [~Purno@5351CE71.cable.casema.nl] has quit [] 11:48:04 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 11:50:41 *** Purno_ [~Purno@5351CE71.cable.casema.nl] has quit [Ping timeout: 480 seconds] 11:56:35 <sai> guys, how do I chat in multiplayer mode? 11:56:41 <sai> it says: command not found when I type something... 11:58:14 *** BobingAbout [~BobingAbo@adsl-83-100-151-160.karoo.KCOM.COM] has joined #openttd 11:58:18 *** BobingAbout [~BobingAbo@adsl-83-100-151-160.karoo.KCOM.COM] has quit [] 12:02:22 <Maedhros> sai: press 'enter' instead of the backtick :) 12:02:33 <sai> ah ja, thanks! 12:06:16 <peter1138> ah ja ? 12:10:11 <CIA-1> OpenTTD: truelight * r9097 /trunk/src/ (5 files in 2 dirs): 12:10:11 <CIA-1> OpenTTD: -Fix [FS#525]: open and close messages now have their own setting, so you can hide economy changes, but do show open/close of industries 12:10:11 <CIA-1> OpenTTD: -Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier) 12:26:38 *** Xyzzy [~Xyzzy@cup-ip-nas-1-p119.telkom-ipnet.co.za] has joined #openttd 12:27:06 *** Digitalfox [~chatzilla@bl7-183-187.dsl.telepac.pt] has joined #openttd 12:30:06 *** lugo [~lugo@pD958210D.dip.t-dialin.net] has joined #openttd 12:33:32 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 12:34:42 *** TrueBrain [truelight@openttd.org] has joined #openttd 12:34:50 <TrueBrain> Dear fellow OpenTTD Multiplayer players 12:34:59 <TrueBrain> from now till around 1 hour, the MasterServer will be offline 12:35:16 <TrueBrain> http://servers.openttd.org will give errors, and ingame server-browser will fail 12:35:26 <TrueBrain> we are sorry about this, and we are sure we have it back up-and-running in no-time 12:35:34 <TrueBrain> (we are pushinig through one huge big update) 12:36:55 *** llugo [~lugo@pD9581D8B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:42:36 *** e1ko [~L@161.157.broadband2.iol.cz] has joined #openttd 12:42:38 <TrueBrain> Okay, that was a really quick hour 12:42:43 <TrueBrain> Rubidium did a _very_ nice job :) 12:42:59 <TrueBrain> the server-list will slowly repopulate itself and it will be back on hisfeet in no-time 12:43:02 <TrueBrain> have fun all! 12:43:05 *** TrueBrain [truelight@openttd.org] has left #openttd [So long and tnx for all the fish] 12:43:38 <sai> guys,. how does it come, that prices are soo indredibly high? 12:43:49 <dihedral> inflation? 12:45:59 <sai> yes, why is that? when new people join a game, they have no change to compete with the others 12:46:07 <sai> ^chance 12:46:26 <Rubidium> why won't they have a chance? 12:46:55 <sai> because vehicles are so expensive, a train for 400.000 is just too mu ch 12:47:23 <sai> and then to build the rails and stations and the terrain... 1,800,000$ of credit wont help very much 12:48:18 <peter1138> um 12:48:25 <peter1138> they have every chance 12:48:40 <peter1138> it's basically superficial, as the max loan you can get goes up too 12:48:45 <sai> I mean, a bus costs now 110.000 $... and a full bus brings me 3,000, that means it has to go 30times the way... this takes ages 12:49:10 <peter1138> income goes up with inflation too 13:02:32 <dihedral> everything goes up with inflation - just not the money you own at that time 13:02:51 <dihedral> that's what you call inflation :-) 13:03:55 <dihedral> a qustion to autopilot 13:04:17 <dihedral> any way i can get it to read the data from the config gile during the game? 13:04:31 *** setrodox_ [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 13:08:49 *** Sacro [~Ben@adsl-213-249-184-212.karoo.KCOM.COM] has joined #openttd 13:11:41 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has quit [Ping timeout: 480 seconds] 13:14:56 *** Rens2Sea [~Rens2Sea@213.211.185.168] has joined #openttd 13:15:57 *** dihedral_ [~dihedral@dslb-084-056-209-136.pools.arcor-ip.net] has joined #openttd 13:16:40 *** HMage [~HMage@85.21.179.41] has joined #openttd 13:17:26 <HMage> http://engrish.com/image/engrish/dogs-style.jpg 13:19:51 *** dihedral [~dihedral@dslb-084-056-209-136.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 13:19:58 *** dihedral_ is now known as dihedral 13:20:02 *** neli [micha@h8441250184.dsl.speedlinq.nl] has quit [Ping timeout: 480 seconds] 13:20:48 *** Wolfensteijn [~wolf@h88211156156.dsl.speedlinq.nl] has quit [Ping timeout: 480 seconds] 13:21:47 *** lolman [~john@81.100.228.56] has quit [Ping timeout: 480 seconds] 13:22:19 *** Belugas_Gone [~jfranc@ip-26.85.126.206.dsl-cust.ca.inter.net] has joined #openttd 13:24:33 <CIA-1> OpenTTD: rubidium * r9098 /branches/masterserver_updater/src/shared/mysql.cpp: [MSU] -Fix: writing newgrf GRF ID's wrong to the database. 13:24:46 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:24:48 *** mode/#openttd [+v glx] by ChanServ 13:26:01 *** Aloysha [~Aloysha@ppp7-97.lns1.syd7.internode.on.net] has joined #openttd 13:26:03 *** Aloysha [~Aloysha@ppp7-97.lns1.syd7.internode.on.net] has quit [] 13:26:17 <CIA-1> OpenTTD: rubidium * r9099 /website/ (server_detail.php servers.php): [website] -Codechange: some minor changes as the database format has changed slightly due to the new masterserver. 13:30:28 *** ammler [~ammler@adsl-84-226-149-146.adslplus.ch] has joined #openttd 13:31:09 <CIA-1> OpenTTD: rubidium * r9100 /branches/masterserver_updater/src/shared/mysql.cpp: [MSU] -Fix (r9098): sending the right fix for testing and committing the wrong one... 13:35:58 * Smoovious grins. 13:46:12 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 13:59:45 *** HMage [~HMage@85.21.179.41] has quit [Ping timeout: 480 seconds] 14:01:32 * SpComb steals the master server and rewrites it in python 14:03:09 <CoRnJuLiOx> hah. 14:05:41 <SpComb> so what's the C++/C thing in OpenTTD these days? 14:05:57 <CoRnJuLiOx> you play OpenTTD? 14:06:17 <SpComb> not really, but I'm mildly interested in hacking the code 14:08:02 *** Wolfensteijn [~wolf@h32231.upc-h.chello.nl] has joined #openttd 14:22:51 <SpComb> hmm, it seems to be all C++ now :( 14:23:55 <Eddi|zuHause3> apart from renaming everything *.cpp, not much has changed 14:25:05 <SpComb> all the network code seems to use classes 14:26:12 <Eddi|zuHause3> so what? classes are only glorified versions of structs 14:26:50 <SpComb> they aren't as pretty as structs and functions, I just feel uncomfortable around them 14:39:45 *** Triffid_Hunter [~Splat@59.167.214.242] has joined #openttd 14:42:12 <SpComb> "Last update: %d seconds ago" 14:49:00 *** Maedhros [~jc@smtp.gentoo.org] has quit [Ping timeout: 480 seconds] 14:49:37 <CoRnJuLiOx> is there a quicker way to navigate my way around the map? like placing a marker on a station you built or something and just hitting a key to automatically scroll to it? 14:49:38 <CIA-1> OpenTTD: rubidium * r9101 /branches/masterserver_updater/src/shared/server.cpp: 14:49:38 <CIA-1> OpenTTD: [MSU] -Fix: iter->second does not work, (*iter).second is the right one; a C coder would expect them to be equal. 14:49:38 <CIA-1> OpenTTD: [MSU] -Fix: removal from mapping based on iterator seemed to crash the application, removal based on the key works just fine. 14:49:56 *** helb [~helb@84.244.90.159] has joined #openttd 14:50:06 <hylje> CoRnJuLiOx: right click and scroll seems to work fine for me 14:50:16 * SpComb was just reading that code 14:50:55 *** Maedhros [~jc@smtp.gentoo.org] has joined #openttd 14:51:04 <CoRnJuLiOx> hylje: i know, but it takes time and on the really huge maps, its easy to get lost 14:51:58 <Smoovious> CoRnJuLiOx... keep the station window open, and hit the Location button? 14:52:16 <Smoovious> or drop a sign there, and use the sign list to move around from sign to sign 14:52:42 *** KritiK [Maxim@ppp85-140-205-43.pppoe.mtu-net.ru] has joined #openttd 14:52:44 <CoRnJuLiOx> that sign thing sounds good 14:53:13 <Smoovious> that's what we use most often in my multi-player games when one player wants another player to check something out 14:55:51 <SpComb> place little signposts and then have a little arrow show up on the edge of the screen that points towards it (compass-style). Click the arrow to jump there 14:56:29 <Sacro> SpComb: i like it 14:57:08 <Smoovious> color the little arrow according to the company color the sign is associated with? 14:57:13 <SpComb> inpsired by the old top-down GTA versions :) 14:57:18 <Sacro> Smoovious: thats already done 14:57:26 <Sacro> oh, the arrow... not the sign 14:57:32 <SpComb> something along those lines. Perhaps letters for multiple signs 14:57:32 <Smoovious> ya 14:57:39 <Smoovious> already know about the sign color :P 14:58:11 <SpComb> hmm, I've always wanted to hack something into OpenTTD, and this weekend might be a good time 14:58:19 <SpComb> I don't really like UI/graphics related stuff though... 15:00:17 <blathijs> jordi: any response? 15:00:17 <CoRnJuLiOx> i was thinking of user-placeable markers that could be bound to keys, similar to the way units in the original Red Alert could be bound to numbers. alt + # and the screen jumps to that group of units. 15:00:34 <Smoovious> ok, I'm working on setting chat messages up to be able to stick around a configurable # of seconds... it looks like the routine for clearing out old chat is in the daily loop... which I'm actually ok with leaving there... thinking about setting it up to keep the current 10-game-day duration, but adding an additional real-time-seconds duration, where messages will be cleared when both conditions are met 15:00:52 <SpComb> arrows on the eges of the screen would also be an orentiation aid, dunno if you need one 15:00:57 <SpComb> they also tell you what direction stuff is in 15:00:57 <Smoovious> so if you pause the game, the messages won't all dissapear at once the moment you resume the game since it still hasn't met 10 game-days yet 15:01:19 <Smoovious> SpComb... they'd be helpful for trying to build lines between very distant industries 15:01:43 <Wolf01> lol i didn't remeber locomotion so different... i right-clicked and i demolished an house 15:02:07 <Smoovious> drop a sign where you're heading, and you got the arrow showing you the direction you need to build towards 15:04:31 <Smoovious> brb 15:08:31 * SpComb think he will attempt to hack around a bit with the OpenTTD source this weekend 15:08:41 <SpComb> even though C++ doesn't give me that warm fuzzy feeling that C does :( 15:09:03 <Rubidium> SpComb: then just hack away in for example the viewport code :) 15:11:06 <Smoovious> ib 15:11:16 <Smoovious> SpComb... what was it you're thinking of doing? 15:12:53 <SpComb> perhaps I'll take a look at implementing this thing I was talking about 15:13:30 <Smoovious> the distant-arrows? 15:13:42 <SpComb> yeah 15:13:58 <hylje> could be very useful 15:14:00 <Smoovious> I hope you do... it'd be pretty damned useful for me at least... 15:14:07 <SpComb> I'll try :) 15:14:12 <Smoovious> just don't make the arrows too big. :) 15:14:22 <hylje> small ones with an attached distance field will do 15:14:24 <SpComb> I'll make them half a pixel 15:14:24 <hylje> quite nicely 15:14:36 <SpComb> yeah, I was also thinking about showing a possible distance 15:14:43 <Wolf01> eeek vehicles in lomo start without player will 15:14:51 <Smoovious> maybe a small number next to it showing the distance... either in tiles or the configured measurement 15:14:57 * Smoovious grins. 15:18:36 *** sPooT [~spoot@e156067.upc-e.chello.nl] has joined #openttd 15:24:25 <SpComb> hmm... can I dev & compile on my linux server, and then run the binary from my windows desktop? 15:24:53 <Smoovious> depends on your compiler I'd think 15:24:59 *** Purno [~Purno@5351C3E7.cable.casema.nl] has joined #openttd 15:25:12 <Smoovious> will it make win32 binaries? 15:26:22 <Biff> SpComb: think you can use mingw 15:28:10 <XeryusTC> hmm, you guys want to give every sign an arrow? 15:28:44 *** dihedral [~dihedral@dslb-084-056-209-136.pools.arcor-ip.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.2/2007021917]] 15:29:02 <Smoovious> why not? unless you have games where signs go overboard... or maybe give each sign a bit that you can turn on/off from the sign-editing window 15:29:32 <XeryusTC> well, turning it off would be a good idea 15:29:35 <Smoovious> the latter would probably be better 15:29:41 <XeryusTC> #openttdcoop uses loads of signs 15:29:47 <XeryusTC> i dont want my screen loaded with them 15:29:48 <Smoovious> so you only get an arrow if you specifically turn it on 15:29:55 <Smoovious> for that individual sign 15:29:57 <XeryusTC> yes 15:30:08 <XeryusTC> every sign has an individual setting 15:30:53 <SpComb> indeed 15:31:03 <XeryusTC> hmm 15:31:09 <Smoovious> just make a small square button on the sign-text-edit window, sticky... depressed it is on, and not-depressed, it is off... similar behavior to the stick-pin button 15:31:13 <XeryusTC> maybe read-only signs could also be introduced with it 15:31:29 <XeryusTC> if you enable read-only, only the company that created the sign would be able to edit it 15:31:37 <Smoovious> hmm... ya know, maybe that would be useful on more than just signs 15:31:51 <Smoovious> like industry/station/depot/vehicle windows too 15:32:29 <XeryusTC> yes 15:32:45 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 15:32:49 <XeryusTC> would be very usefull when you want to point a certain vehicle out to others 15:33:04 *** helb [~helb@84.244.90.159] has joined #openttd 15:33:29 <Smoovious> oh... um, dunno about it being visble to other players... was thinking of it purely as a local setting 15:33:47 <Smoovious> I could see abuse from idiot players, enabling arrows on everything just to annoy other players 15:34:03 <XeryusTC> well, i see it being usefull on #openttdcoop 15:34:14 <XeryusTC> as you can have an arrow for every hub in #openttdcoop 15:35:24 <Smoovious> well... probably something for later... get the arrows working for your local use first, and then work out a way to share it... something where you have to get permission to share them from both people involved or something 15:42:35 <Eddi|zuHause3> just have something similar to the 2cc setting, wheree you can set "Show sign pointers: {all|team|none}" 15:54:51 *** CoRnJuLiOx [~jrtuvera@202.128.58.177] has quit [Ping timeout: 480 seconds] 15:56:42 <Smoovious> that'd work too 15:57:58 <Smoovious> maybe a matching setting, so both involved companies have to be set to 'All' in order to see other companies pointers... or 'Team'... maybe use "Own" instead of "None", or both 15:58:27 <Smoovious> gonna have to use 2 bits for the setting anyways 15:58:52 <Smoovious> 0=none, 1=own, 2=team, 3=all 15:58:59 <hylje> think you can only have pointers for self 15:59:08 <hylje> otherwise you could spam the others with them 15:59:55 <Smoovious> that was my comment earlier... but the idea was thrown out to be able to show others pointers you activated too... which brought me to having some way to keep others from forcing them on you... which brings up the matching setting 16:00:22 <Smoovious> one player would have to be set to Team or All, in order for a team member to be able to see them with Team 16:00:24 <Smoovious> etc 16:00:56 <Smoovious> that way one player would have to choose to share them, and the other player would have to choose to see them... 16:01:39 *** BlinK_ [PJIRCWebCh@client-87-247-124-130.turbozone.lt] has joined #openttd 16:02:06 <BlinK_> hello 16:02:45 <Smoovious> None=no pointers at all --- Own=only show own pointers --- Team=show pointers from teammates/share your pointers with the team --- All=show everyone's pointers/share yours with everyone 16:03:17 <Smoovious> maybe Own could also include someone else signed into the same company 16:03:26 <BlinK_> in many readmes that come with newgrf i see this line "You need to set following variables in your "ttdpatch.cfg" file". Where can i set variables in OpenTTD? 16:04:09 <Smoovious> BlinK_... you don't need to... those apply just to The Patch... you'd have to look for some matching settings in the patches screen, sometimes 16:04:36 <Smoovious> like, mammoth trains for example... there is a setting in the patch menu to allow very long trains 16:05:20 <Smoovious> which variables are listed in the readme? 16:06:26 <BlinK_> in "newships" are "gradualloading on" and "newships on" 16:07:06 <BlinK_> and in "The Industrial Stations Set" is "largestations on" 16:08:33 <Smoovious> ok... you don't need to do anything about 'newships on'... the matching setting for 'gradualloading on' is in Configure Patches under Stations... 'Load Vehicles Gradually'... 16:09:14 <Smoovious> also, 'largestations' is in the same section... 'Jioin train stations built next to each other'... you may also need to increase MAx Station Spread, and enable Nonuniform stations 16:10:25 <Smoovious> when building a rail station, use the 'Drag&drop' button to make stations larger than 7x7 16:10:52 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 16:11:29 *** neli [micha@h8441250184.dsl.speedlinq.nl] has joined #openttd 16:11:53 *** CoRnJuLiOx [~jrtuvera@202.128.58.177] has joined #openttd 16:11:55 <BlinK_> thank you. you made things much clearlier for me.. (: 16:12:08 <Smoovious> (technically, OTTD already does large stations by default, but the other options you might need to enable) 16:12:44 <Smoovious> np 16:13:00 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has quit [Remote host closed the connection] 16:13:54 <Smoovious> you needed the 'join train stations' one enabled if you want to, for example, have 1 station, with 2 coal tracks, and 2 passenger tracks... 16:14:48 <BlinK_> i see 16:15:51 *** Wolfenst1ijn [~wolf@h88211156156.dsl.speedlinq.nl] has joined #openttd 16:16:16 *** Belugas [belugas@openttd.org] has quit [Ping timeout: 480 seconds] 16:16:18 *** Born_Acorn [~bornacorn@zernebok.com] has quit [Ping timeout: 480 seconds] 16:18:33 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has joined #openttd 16:19:27 *** Born_Acorn [~bornacorn@zernebok.com] has joined #openttd 16:19:35 *** Belugas [belugas@openttd.org] has joined #openttd 16:19:43 *** mode/#openttd [+o Belugas] by ChanServ 16:21:32 <CIA-1> OpenTTD: peter1138 * r9102 /trunk/src/newgrf.cpp: -Codechange: (NewGRF) Apply cargo translation table to vehicle refit masks 16:23:12 <Sacro> newcargos? 16:23:55 <BlinK_> I guess it has something to do with vechile refitting.. 16:24:05 <XeryusTC> <Smoovious> None=no pointers at all --- Own=only show own pointers --- Team=show pointers from teammates/share your pointers with the team --- All=show everyone's pointers/share yours with everyone <- yes, good one 16:25:53 <Smoovious> maybe have those options in a mind for 'company' instead of 'player'... setting to Own, and you have another person playing the same company as you, kinda assumes a lot of sharing going on anyways... if you're cooperating on the same company, then just stands to reason you'd cooperate on pointing out stuff to each other too 16:26:14 * Smoovious grins. 16:26:20 <XeryusTC> hmm 16:26:24 <Smoovious> like... you can destroy my track and vehicles, but you can't see my arrow? 16:26:28 <XeryusTC> team would be all from the same company 16:26:28 * Smoovious grins. 16:26:48 <Smoovious> oh... you can't set up teams from different companies in cooperative play? 16:27:08 *** tokai [~tokai@p54B831AF.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 16:27:30 <Smoovious> ok... I hadn't thought of that... never tried playing 2 people in the same company before... I thought that meant 2 seperate companies operating as a team, sharing stations, track, etc, for the cooperative play branch 16:27:42 <Smoovious> (is there even a branch for that?) 16:27:43 <Sacro> how about red alert style 16:27:49 <Smoovious> haven't played it 16:27:51 <Sacro> hmm 16:27:54 <Sacro> other games use it too 16:28:03 <XeryusTC> Smoovious thought of RA style 16:28:10 <Sacro> XeryusTC: ah alright 16:28:14 <XeryusTC> Team in OTTD is company only 16:28:40 <Smoovious> well, that sucks... 16:28:46 *** tokai [~tokai@p54B841DA.dip0.t-ipconnect.de] has joined #openttd 16:28:49 *** mode/#openttd [+v tokai] by ChanServ 16:29:06 <Smoovious> would like to see some games where the players set up into teams, 2 companies per team, or something like that 16:29:19 <XeryusTC> well, the other extreme is using the subsidiaries and having everyone use your tracks 16:29:48 <Smoovious> yeah, subsidiaries isn't really what I have in mind... it is just a sub-company owned by your company... not really 2 seperate entities 16:31:30 <Smoovious> like... say halfway through a game, there is a section of track I need to use, owned by another company, and there is no good way to get around it myself... I'd like to ask the other company permission to use that section of track (for a fee of course), and be allowed to, without having to become a subsidiary of his... 16:32:20 <XeryusTC> that isnt neccessary with that patch either 16:32:25 <XeryusTC> you can just use other people's track 16:32:30 <XeryusTC> but you usually pay a fee 16:32:35 <XeryusTC> that depends on the settings though 16:33:09 <Smoovious> yeah, I don't have a problem with the fee... but, I would consider doing stuff like that, as potentially a team-play action... 16:33:22 <Smoovious> so... 16:33:25 <XeryusTC> yeah, well.. 16:33:51 <Smoovious> ok... well... my only idea of team play so far in other games was having multiple races cooperating together to wipe out the other team's races 16:34:10 <XeryusTC> indeed 16:34:15 <Smoovious> vgap 16:34:15 <XeryusTC> usual RTS teams 16:34:18 <Smoovious> :) 16:34:48 <Smoovious> welp... something for the future... 16:35:40 <BlinK_> what is the name of the patch which makes trees like this --> http://www.tt-forums.net/files/scr67_211.png 16:35:42 <BlinK_> ? 16:35:51 *** BlinK_ is now known as BinK_ 16:36:05 *** Digitalfox [~chatzilla@bl7-183-187.dsl.telepac.pt] has quit [Quit: Bye Bye...] 16:36:25 *** BlinK_ [PJIRCWebCh@client-87-247-124-130.turbozone.lt] has joined #openttd 16:36:30 *** BinK_ [PJIRCWebCh@client-87-247-124-130.turbozone.lt] has quit [Quit: Ciao!] 16:38:29 <BlinK_> anybody? 16:39:10 <XeryusTC> SAC's Stolen Trees 16:39:24 <BlinK_> thanks 16:40:04 *** Tron_ [~tron@p54A3CD12.dip.t-dialin.net] has joined #openttd 16:40:16 *** neli [micha@h8441250184.dsl.speedlinq.nl] has quit [Ping timeout: 480 seconds] 16:40:16 *** Wolfenst1ijn [~wolf@h88211156156.dsl.speedlinq.nl] has quit [Ping timeout: 480 seconds] 16:40:53 *** neli [micha@h8441250184.dsl.speedlinq.nl] has joined #openttd 16:43:23 *** ammler_ [~ammler@adsl-84-226-149-146.adslplus.ch] has joined #openttd 16:44:04 *** ammler [~ammler@adsl-84-226-149-146.adslplus.ch] has quit [Remote host closed the connection] 16:44:18 *** ammler_ is now known as ammler 16:44:40 *** Wolfenst1ijn [~wolf@h88211156156.dsl.speedlinq.nl] has joined #openttd 16:45:13 <Smoovious> yeah, those are nice trees 16:45:57 *** Tron [~tron@p54A3FAB0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:47:36 *** Tron_ is now known as Tron 16:48:23 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 16:48:30 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Killed (NickServ (GHOST command used by XeryusTC2))] 16:48:32 *** XeryusTC2 is now known as XeryusTC 16:50:13 *** scia [~scia@AveloN.xs4all.nl] has quit [Quit: Lost terminal] 16:52:51 *** ammler [~ammler@adsl-84-226-149-146.adslplus.ch] has quit [Ping timeout: 480 seconds] 16:54:07 *** scia [~scia@AveloN.xs4all.nl] has joined #openttd 16:55:29 <BlinK_> i cant find "New Brdiges" grf anywhere. I saw it in this screenshot --> http://www.openttd.org/screens.php?image=images/screens/0.5.0/new_gui . 16:55:39 <BlinK_> Is itreleased to public? 16:57:10 <izhirahider> can anyone tell me where to find STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE in-game? 17:00:27 <BlinK_> ignore my latest question... 17:01:31 <glx> izhirahider: it's included in STR_NEWGRF_ERROR_LOAD_AFTER 17:02:51 *** ammler [~ammler@adsl-89-217-194-45.adslplus.ch] has joined #openttd 17:04:42 *** Digitalfox [~chatzilla@bl8-40-184.dsl.telepac.pt] has joined #openttd 17:07:56 *** ammler [~ammler@adsl-89-217-194-45.adslplus.ch] has quit [Remote host closed the connection] 17:08:20 *** ammler [~ammler@adsl-89-217-194-45.adslplus.ch] has joined #openttd 17:10:34 <XeryusTC> BlinK_: get the combined roadset 17:10:40 <XeryusTC> use 2 1 as parameters 17:10:46 <XeryusTC> or 2 0 17:10:54 <XeryusTC> if you dont want the roads :P 17:10:58 *** helb [~helb@84.244.90.159] has quit [Remote host closed the connection] 17:11:35 <BlinK_> yea, i have it already.. (: 17:11:36 *** helb [~helb@84.244.90.159] has joined #openttd 17:13:02 *** ammler [~ammler@adsl-89-217-194-45.adslplus.ch] has quit [Remote host closed the connection] 17:13:25 *** ammler [~ammler@adsl-89-217-194-45.adslplus.ch] has joined #openttd 17:14:36 <XeryusTC> hmm, ok 17:16:21 <BlinK_> i noticed that newgrf order doesnt save when I change it in the menu.. 17:16:57 <XeryusTC> press apply changes 17:17:49 <BlinK_> yea, i did that.. and i did that when already playing.. 17:18:21 <Smoovious> hmm... in texteff.cpp... is it really necessary to have MAX_TEXT_MESSAGES and _MAX_CHAT_MESSAGES set to different values? (granted, I haven't finished looking to see how differently they're used) 17:21:25 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 17:22:07 <Eddi|zuHause3> BlinK_: when you change newgrfs during a game, those changes only apply for that exact game 17:22:19 <Eddi|zuHause3> if you want to change general options, do that from the startup menu 17:22:55 <Eddi|zuHause3> this does not only apply to newgrfs, also other options like patches an difficulty 17:23:17 <BlinK_> oh, i see 17:27:32 <CIA-1> OpenTTD: truelight * r9103 /branches/masterserver_updater/src/shared/ (server.cpp server.h): 17:27:32 <CIA-1> OpenTTD: [MSU] -Revert r9101: wrong attempt to fix the crashes (it was hiding, bastard!) 17:27:32 <CIA-1> OpenTTD: -Fix: fixed the segfault in both services because map-order was fucked (KUDr) 17:27:32 <CIA-1> OpenTTD: -Fix: do iter++ before DoAttempt(), as DoAttempt() can render iter invalid 17:28:55 *** Tino|Home [~Tino@i5387EF7F.versanet.de] has joined #openttd 17:30:44 <SpComb> ooh, use of goto 17:35:55 *** TinoM| [~Tino@i5387D62D.versanet.de] has quit [Ping timeout: 480 seconds] 17:58:20 *** Rexxars [~rexxars@ti131310a341-1543.bb.online.no] has quit [Quit: edgepro: There are two kinds of people, those who finish what they start and so on.] 18:03:01 <Smoovious> is 'fucked' a technical term? 18:03:09 <Sacro> Smoovious: yes 18:03:16 * Smoovious grins. 18:03:49 <Sacro> well, i use it at work a fair bit 18:04:16 <Smoovious> only coders should see it anyways 18:04:27 <Smoovious> probably lots of stuff in comments the management wouldn't quite approve of 18:07:58 <SpComb> Smoovious: perhaps FUBAR is better 18:09:39 *** dihedral [~dihedral@dslb-084-056-209-136.pools.arcor-ip.net] has joined #openttd 18:10:20 <Smoovious> nah... FUBAR seems to be for something a bit stronger 18:11:06 *** Digitalfox [~chatzilla@bl8-40-184.dsl.telepac.pt] has quit [Quit: Leaving] 18:13:33 <Sacro> SNAFU 18:15:12 * Smoovious grins. 18:17:25 *** Digitalfox [~chatzilla@bl8-40-184.dsl.telepac.pt] has joined #openttd 18:18:42 <dihedral> how low can i set the res on a dedicated server? 18:19:37 <Smoovious> the res? 18:19:40 <Smoovious> map size? 18:20:16 <dihedral> resolution 18:20:28 <dihedral> screen... 18:20:41 <Smoovious> ahh, sorry, dunno... don't use dedicated 18:21:09 <dihedral> i heard that if it is set too low it could crash with longer "say" messages 18:21:19 <dihedral> have a 640x480 right now 18:24:31 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:24:32 *** mode/#openttd [+o Bjarni] by ChanServ 18:26:57 <Eddi|zuHause3> dihedral: probably best to talk to Brianetta 18:32:36 <dihedral> yeah 18:32:44 <dihedral> good idea :-) 18:33:44 <XeryusTC> dihedral: look through the archives at http://openttdcoop.ppcis.org 18:34:00 <XeryusTC> the lowest stable resolution is on there somewhere 18:34:25 <SpComb> set the resolution to 0.5 x 0.5 px 18:35:53 <Sacro> SpComb: half a pixel? 18:36:05 <SpComb> quarter of a pixel, actually 18:36:08 <SpComb> in total area 18:36:14 *** ammler [~ammler@adsl-89-217-194-45.adslplus.ch] has quit [Remote host closed the connection] 18:36:14 <Eddi|zuHause3> no, that is a quater pixel 18:36:23 <Eddi|zuHause3> +r 18:41:11 <XeryusTC> SpComb: a server will randomly crash when the resolution is too low 18:42:07 <Sacro> yes, i think Brianetta reported that 18:42:51 <XeryusTC> i dont know if it was Brianetta, but it was on one of his servers 18:42:54 <XeryusTC> it could also been Osai 18:47:38 <Brianetta> It was both of us 18:47:44 <Brianetta> I determined the minimum resolution 18:48:06 <Brianetta> It's the resolution of my in-game webcam. 18:57:51 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has quit [Remote host closed the connection] 18:58:59 *** stillunknown [~stillunkn@212-182-130-7.dsl.ip.tiscali.nl] has joined #openttd 18:59:00 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 19:00:08 <dihedral> seet, thanks XeryusTC 19:04:45 <Sacro> Brianetta: im making a slow start :) 19:07:43 <Brianetta> http://woodcontour.com/ 19:07:47 <Brianetta> Classy as f***. 19:14:30 <Sacro> Brianetta: fudge? 19:14:38 <Sacro> whoa :\ 19:14:40 <Sacro> that tft 19:15:22 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 19:16:14 *** scia [~scia@AveloN.xs4all.nl] has quit [Read error: Connection reset by peer] 19:18:35 <peter1138> ugly 19:19:20 * SpComb chucks it in the fire 19:23:57 *** imachine [f15aceb869@mc2-p010.mc2.chalmers.se] has joined #openttd 19:24:00 <imachine> hi 19:24:24 <imachine> question: i just launched openttd, and where unicode ought be, i have '?', i.e. question mark signs. 19:24:34 <imachine> what fonts ought i install? running on ArchLinux here. 19:24:43 <imachine> so a *nix clone generally 19:25:13 <imachine> running 0.5.0 19:26:20 <imachine> any suggestions anyone? 19:26:23 <Eddi|zuHause3> why do we even bother calling those files "readme"? 19:26:26 <imachine> oh 19:26:26 <imachine> ;] 19:26:33 <imachine> well that's all you had to say. 19:26:43 <Eddi|zuHause3> we should call them "don't ever dare opening this" 19:26:47 <imachine> didn't have to pull in the irony mate [; 19:27:03 <imachine> btw, on systems where binaries come thru packages, one doesn't directly compile the programs oneself. 19:27:14 <imachine> hence, the contact with any possible documentation is say less obvious. 19:27:20 <imachine> less 'in-the-face' 19:27:26 <imachine> i'll look into them right away. cheers. 19:30:01 <imachine> i'm wondering however since i had this working well before, as in, when i had a more full-blown install made, without changing anything in the config, as the provided readme, now read by me, states. 19:30:40 <imachine> as i've switched to a different computer now, and that required cutting down the installation, i wonder what might i need to have the original font style, yet with proper accents on the letters. 19:32:02 <imachine> Unable to use 'clean' for small font, FreeType reported error 0x1, using sprite font instead 19:32:05 <imachine> heh ;[ 19:32:34 <Eddi|zuHause3> i'd say you have no font called "clean" 19:32:49 <peter1138> error 0x1! 19:33:04 <imachine> Eddi|zuHause3, which is bollocks, since i am using it as we speak in this xterm. 19:33:19 <imachine> so that wouldn't be true. 19:33:24 <Eddi|zuHause3> then look up what error 0x1 is 19:33:34 <peter1138> xterm does not, by default, use freetype/fontconfig 19:34:08 *** Maedhros [~jc@smtp.gentoo.org] has quit [Ping timeout: 480 seconds] 19:34:12 <peter1138> and most fontconfig setups i've seen exclude bitmap fonts 19:36:01 *** Maedhros [~jc@smtp.gentoo.org] has joined #openttd 19:49:39 <imachine> peter1138, this is a freetype font. 19:49:45 <imachine> i can try arial for the sake of it; hang on 19:49:51 <imachine> it's xft anyway 19:50:27 <imachine> arial is also nonexistant according to openttd :) 19:50:45 <imachine> but nonetheless, i had sprite font covering my accents before. 19:51:01 <imachine> what do i need to do to obtain that again. 19:53:15 <imachine> okay, if i pass the whole path it works. 19:53:36 <imachine> however, i'd still prefer using the bitmap font. any suggestions as to how may i do so with utf ? 19:55:24 <peter1138> don't specify a font at all 19:55:33 <imachine> then i get '?' 19:55:48 <imachine> in places where i used to get normal, accented letters, even with the bitmap font 19:56:07 <peter1138> then those accented characters were wrong 19:56:15 <peter1138> which language? 19:56:18 <imachine> polish 19:56:21 <peter1138> yes 19:56:37 <peter1138> the polish translation had replacement characters, iirc 19:56:46 <imachine> isee 19:56:52 <imachine> so, like, it's no longer avail? 19:57:01 <imachine> i *think* i ran it at 0.5.0 19:57:05 <imachine> maybe it was still the -RC 19:57:47 <imachine> it works ok with arial tho ;] no Antialising but that's okay 19:57:52 <imachine> a bit slower tho than the bitmaps. 19:58:07 <peter1138> no antialiasing, because it's 8bpp 19:58:12 <peter1138> and it is not any slower 19:58:29 <dihedral> i had an odd experiance today 19:58:38 <dihedral> i tested some private messaging 19:58:50 <dihedral> after some of the players on my server said it never worked 19:59:11 <dihedral> i run 2 public game servers and 2 testing one 19:59:14 <imachine> peter1138, i'm just saying it *seems* slower. 19:59:25 <imachine> on PII 350Mhz here. so i can sense differences. 19:59:33 <dihedral> i connected with my computer and my laptop 19:59:38 <dihedral> and pm'ed myself 19:59:47 <imachine> anyway thanks for the help, i suppose. 19:59:51 <peter1138> the glyphs are drawn once and cached thereafter 19:59:54 <dihedral> on the public ones nothing ever arrived 20:00:01 <imachine> peter1138, ah, isee. 20:00:03 <imachine> okay then :) 20:00:20 <dihedral> anybody heard of this before? 20:00:22 <imachine> that's neat. 20:00:34 <imachine> dihedral, maybe a desynch between versions? what do i know tho 20:00:35 <imachine> ;) 20:01:18 <dihedral> on my test game server it all works fine 20:01:38 <dihedral> and i am running exactly the same version on all 3 servers 20:02:31 <imachine> dunno 20:05:34 <CIA-1> OpenTTD: KUDr * r9104 /trunk/src/ (station_gui.cpp stdafx.h): -Fix(r9080, r9081): UINT32_MAX is undefined on MSVC, std::numeric_limits doesn't exist in gcc 2.95 (MorphOS), so back to tree and use ~0 instead (peter1138) 20:23:28 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 20:27:23 *** Bulb [~Bulb@145-119-207-85.strcechy.adsl-llu.static.bluetone.cz] has joined #openttd 20:32:13 <peter1138> hmm 20:34:36 *** carwe [~carwe@p54B37620.dip.t-dialin.net] has quit [] 20:36:19 *** Rexxars [~rexxars@ti131310a341-1543.bb.online.no] has joined #openttd 20:37:04 <mikk36> hmm.. it it known fact that for depots the train button does not work ? 20:37:18 <mikk36> or is the function different ? 20:37:32 <mikk36> like, when that depot is in the go-to list ? 20:37:38 <glx> which button? 20:37:52 <mikk36> that small train button on the lower right corner 20:38:13 <mikk36> i hoped that i can replace all wagons in that depot automatically :) 20:38:15 <mikk36> but seems no 20:39:09 <glx> you can do that by clicking the train with an arrow 20:39:28 <glx> but you need to set the autoreplace stuff before 20:40:27 <mikk36> hm, ok 20:40:48 <mikk36> but then it does that for every train that happens to get into depo ? 20:40:51 <mikk36> depot* 20:40:57 <mikk36> into any depot 20:41:26 <glx> yes 20:42:11 <mikk36> hmm 20:42:16 <mikk36> also replace vehicles 20:42:32 *** HMage [~HMage@85.21.179.41] has joined #openttd 20:42:44 <mikk36> Manage list -> replace vehicles -> takes into account all vehicles not only the ones in the list 20:43:12 <mikk36> so not up to it's real name 20:43:16 <glx> yes autoreplace is based on vehicle type 20:43:41 <mikk36> basicly i can't autoreplace only the ones that go to some specific station 20:43:54 <mikk36> ikinda miss this function right now :) 20:47:07 *** |2rB [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 20:51:55 <Bjarni> <mikk36> basicly i can't autoreplace only the ones that go to some specific station <-- correct, but how would you code such a feature? 20:52:33 <Bjarni> all trains using station A, replace engine x with y.... what if you have all station B and set it to replace engine A to C... which one to pick? 20:52:40 <Bjarni> and this is just one of the issues 20:55:08 <Eddi|zuHause3> mikk36: there's a really easy trick... send all those trains to one depot, press pause, set the autoreplace rule, click the replace button in the depot, remove the rule, unpause 20:55:29 <mikk36> that's not possible, Eddi|zuHause3 20:55:34 <mikk36> it's a network game 20:55:46 <Eddi|zuHause3> then be really fast ;) 20:56:06 <mikk36> lol 20:56:08 <Eddi|zuHause3> it's not like it is more than 3 buttons to press 20:56:40 <mikk36> also 20:56:53 <mikk36> haven't checked it yet, can autoreplace auto-fit ? :P 20:57:01 <hylje> it does 20:57:06 <Eddi|zuHause3> auto-fit what? 20:57:12 <hylje> if you have a wagon that is refittable to oil and livestock 20:57:18 <Eddi|zuHause3> it automatically refits to the same cargo as the original wagon 20:57:30 <Eddi|zuHause3> or it fails to replace if that is not possible 20:57:31 <hylje> when you autoreplace it, it is refitted if possible 20:58:11 <mikk36> k, so mineral wagon -> polybulk hopper -> remain coal is automatically done :) 20:58:22 <Eddi|zuHause3> yes 20:58:32 <Bjarni> autoreplace will never change the cargo of a vehicle 20:58:48 <Bjarni> if it's not the same, it will refit. If it can't refit, then it refuse to replace 21:00:01 <Bjarni> I added that to ensure that a bad setting would not change the carried cargo of half your trains without you noticing it until they were all stuck due to full load of something that's not on the station 21:03:22 <Bjarni> mikk36: to say it in the shortest possible way: if one of your vehicles changes what cargo it carries due to autoreplace, you should post a bug report and right now we haven't any known bugs in autoreplace :) 21:03:37 <mikk36> :) 21:03:40 <mikk36> i haven't tried it 21:03:45 <Bjarni> we have certain limitations that we would like to solve, but not bugs 21:03:50 <mikk36> because i don't want to change wagons for all trains 21:04:22 <mikk36> polybolk is much longer than mineral wagon 21:04:35 <mikk36> polybulk* 21:04:37 <Bjarni> enable the remove wagon thing 21:04:44 <mikk36> that means ? 21:05:06 <glx> it will remove wagons in the train is longer than before the replace 21:05:11 <mikk36> oh 21:05:11 <mikk36> nice 21:05:13 <Bjarni> then after the replace has taken place, the game will remove wagons until it's the same as the original length so the train will still be able to fit in the stations 21:05:21 <mikk36> but will it add if it becomes shorter ? :) 21:05:26 <glx> no 21:05:32 <mikk36> damn :P 21:05:37 <Bjarni> <mikk36> but will it add if it becomes shorter ? :) <-- no/not yet 21:05:41 <mikk36> :) 21:05:53 <mikk36> off we go then (with replacing) 21:06:04 <Bjarni> this is one of the limitations that I referred to before 21:07:22 <Bjarni> it's easy to do manually, but tricky to do automatically, because if it goes wrong, then it can screw up big time before the player notices it 21:07:37 <Bjarni> so basically it should not be able to do anything wrong 21:07:45 <mikk36> :) 21:07:47 <mikk36> one thing though 21:08:05 <mikk36> i managed to create 12 tile long trains that did not fit into 12 tile long station 21:08:29 <hylje> :o 21:08:39 <Bjarni> no you didn't 21:08:43 <mikk36> i can try again 21:08:46 <mikk36> and send a screenshot 21:08:47 <Bjarni> you *think* you did :p 21:08:58 <mikk36> well 21:09:21 <mikk36> in the standard set, the train length in the depot is tile*2, right ? 21:09:33 <mikk36> so half a tile = 1 21:09:58 *** setrodox_ [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 21:09:58 <mikk36> oh, right, it was 6 tiles, 12 length units 21:10:09 *** setrodox [~setrodox@83-65-235-123.dynamic.xdsl-line.inode.at] has joined #openttd 21:10:11 <mikk36> i created a train that was 12 in the depot (number on the right) 21:10:21 <mikk36> and it did not let a second train to the station 21:10:37 <mikk36> because the presignal showed red because it was still partially on the junction 21:10:45 <mikk36> i'll try to regen it now 21:12:51 <mikk36> hmm.. 21:13:07 <mikk36> i wonder what engine i used :) 21:16:55 <Bjarni> whenever you encounter a potential bug: save right away 21:16:56 <mikk36> grr 21:17:01 <mikk36> yup :/ 21:18:29 <mikk36> k, can't reproduce what i think i saw 21:18:33 <mikk36> maybe i was tired :) 21:18:39 <peter1138> YOU MADE IT UP! 21:19:19 <mikk36> peter1138, i told what i think i saw, i do not try to make false reports 21:19:27 *** Rexxie [~rexxars@ti131310a341-1543.bb.online.no] has joined #openttd 21:19:29 <mikk36> that's why i tried to reproduce it too 21:21:02 *** sai [~chatzilla@hyundai.csn.tu-chemnitz.de] has quit [Quit: ChatZilla 0.9.77 [Firefox 2.0/0000000000]] 21:21:11 *** Rexxars [~rexxars@ti131310a341-1543.bb.online.no] has quit [Ping timeout: 480 seconds] 21:21:37 <Smoovious> quick question... can I do math with different types without having to do anything special? say, add a int8 and a int16 together of the destination variable is int16? etc? 21:21:47 <Smoovious> of=if 21:24:20 *** CoRnJuLiOx [~jrtuvera@202.128.58.177] has quit [Ping timeout: 480 seconds] 21:25:09 <mikk36> hmm, nice :P 21:25:30 <mikk36> on the buy window it says refittable but it's refittable to only goods :P 21:25:34 <mikk36> which it already is 21:25:50 <peter1138> Smoovious: yes. actually it would become an int 21:26:09 <Smoovious> an int... would be how many bits? 21:26:15 <peter1138> who knows 21:26:21 * Smoovious is showing his rust. 21:26:38 <peter1138> mikk36: yes 21:26:57 <Smoovious> ok, well, an int8 added to an int16, the result would be an int, and if that result is being saved into an int16 variable, then the int once saved, would be int16? 21:27:29 <peter1138> yeah 21:28:02 <Smoovious> excellent. :) no having to dink around with single/double-precision conversions. :) one less thing to deal with 21:30:45 *** Sacro|Laptop [~Ben@adsl-213-249-184-212.karoo.KCOM.COM] has joined #openttd 21:30:55 *** Wolfolo|AWAY [~wolf01@host48-235-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd 21:30:55 *** Wolf01 [~wolf01@host48-235-dynamic.9-87-r.retail.telecomitalia.it] has quit [Killed (NickServ (GHOST command used by Wolfolo|AWAY))] 21:31:01 *** Wolfolo|AWAY is now known as Wolf01 21:35:49 *** |2rB [~Twofish@195.204.107.4] has joined #openttd 21:44:27 <CIA-1> OpenTTD: rubidium * r9105 /trunk/src/ (dock_gui.cpp water_cmd.cpp): -Fix [FS#629]: disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0. 21:54:37 <imachine> hey guys, i just wanted to mention, if you do not enable transparent station names, and change language during the game, if the station names' backgrounds are longer/shorter with the language used before, they don't adapt to the new language setting. 21:55:33 <Bjarni> post a bug report 21:55:43 *** Sacro|Laptop [~Ben@adsl-213-249-184-212.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 21:56:20 <imachine> wheres the please in that? ;) 21:56:31 <imachine> anyway and where would i find the bug report stuff? 21:56:39 <imachine> on openttd.org i presume? 21:57:09 <Rubidium> look at the topic title 21:57:18 <imachine> it doesn't bother me just so you know, but okay to make your life easier and your software more bug-free when i find some free time i will try to paste a bug report 21:57:30 <imachine> okay 21:57:41 <imachine> bugs.openttd.org i take it then/ 21:57:46 <imachine> hang on 21:58:05 <imachine> i take it's not a known issue? 21:59:13 <imachine> flyspray should have like a common user database. 22:04:43 *** PandaMojo [~chatzilla@ip72-197-231-130.sd.sd.cox.net] has quit [Quit: Chatzilla 0.9.74 [Firefox 1.5.0.10/2007021601]] 22:07:06 *** TinoM| [~Tino@i5387D4BB.versanet.de] has joined #openttd 22:10:13 <imachine> would be a lot easier filing bug reports withtout all the user registration hassle. 22:12:04 * Smoovious sticks a pacifier in imachine's mouth. 22:12:23 *** dihedral [~dihedral@dslb-084-056-209-136.pools.arcor-ip.net] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.2/2007021917]] 22:12:39 <imachine> you could've at least go and clean it up before ipcking it off the floor 22:12:45 <imachine> the child support services will hear about this 22:13:46 <imachine> oh! yay! 22:13:52 <imachine> Notice: Undefined index: jabber_id in /www/openttd.org/bugs/scripts/modify.php on line 599 22:13:55 *** Tino|Home [~Tino@i5387EF7F.versanet.de] has quit [Ping timeout: 480 seconds] 22:13:55 <imachine> Notice: Undefined variable: register_text in /www/openttd.org/bugs/scripts/modify.php on line 607 22:13:58 <imachine> <3 22:14:10 <imachine> i think you have some bugs in the bug report session 22:14:12 <imachine> ;-) 22:14:22 <imachine> s/session/section 22:15:47 <Rubidium> MiHaMiX: flyspray is still broken! :( 22:18:34 <MiHaMiX> Rubidium: where? 22:18:51 <imachine> there. added. 22:19:04 <imachine> MiHaMiX, during registration, after it sends the code, it shows the errors i just pasted above. 22:19:05 <MiHaMiX> Rubidium: tell me, what's the problem/ 22:19:21 <Rubidium> look at the log 6 minutes ago 22:19:26 <MiHaMiX> ahh 22:19:37 <MiHaMiX> grr, still jabber-related 22:19:40 <imachine> yes 22:19:43 <imachine> :] 22:19:46 <MiHaMiX> i'll kill tha tpart of the code, this time permamently 22:21:45 <imachine> i just love those women at the service lines sometimes 22:22:22 *** Purno [~Purno@5351C3E7.cable.casema.nl] has quit [Read error: Connection reset by peer] 22:22:27 <imachine> 'my dsl's down'. 'yeah we are making some servicing'. 'what would that be'. 'that would be machinery'. 'i know it's machinery, but what exactly do you mean by servicing'. 'i mean that a man comes to a machine and works at it' 22:22:32 <imachine> what the f...k 22:22:46 <imachine> just wann slap that bitch around. 22:23:09 <imachine> i even told her my packet loss's been high and unacceptable, thats why i ask. 22:23:20 <imachine> she kept on talking like that. someone ought fire her. 22:23:42 <imachine> anyway, i pasted the bug report Bjarni 22:23:48 <imachine> so have fun fixing that someone. 22:24:01 <Bjarni> I didn't say that I would fix it :P 22:24:23 <imachine> Bjarni, and i did say _somenoe_ 22:24:24 <imachine> ;) 22:24:29 <imachine> s/somenoe/someone 22:24:30 <imachine> ;) 22:27:06 *** peter1138 [~peter@svn.bucks.net] has quit [Quit: sleep] 22:29:11 <imachine> ok anyway 22:29:13 <imachine> i'm off 22:29:14 <imachine> cheers 22:29:15 *** imachine [f15aceb869@mc2-p010.mc2.chalmers.se] has left #openttd [] 22:38:34 <MiHaMiX> argh 22:38:41 <MiHaMiX> he left 22:38:50 <MiHaMiX> I need him to test FS regs now :) 22:42:12 *** ThePizzaKing [~jeff@c211-28-155-87.eburwd2.vic.optusnet.com.au] has joined #openttd 22:43:24 <Wolf01> night 22:43:28 *** Wolf01 [~wolf01@host48-235-dynamic.9-87-r.retail.telecomitalia.it] has quit [] 23:11:43 *** mikk36 [~mikk36@ip24.cab12.ktln.starman.ee] has quit [Read error: Connection reset by peer] 23:11:52 *** mikk36 [~mikk36@ip24.cab12.ktln.starman.ee] has joined #openttd 23:20:41 *** dihedral [~dihedral@dslb-084-056-209-136.pools.arcor-ip.net] has joined #openttd 23:20:52 <dihedral> got some really daft q 23:20:59 *** e1ko [~L@161.157.broadband2.iol.cz] has quit [Quit: bye, Im going off] 23:21:02 <dihedral> what is the whole purpose of a transmitter? 23:30:53 *** mikk36[EST] [~mikk36@ip171.cab14.ktln.starman.ee] has joined #openttd 23:30:55 <blathijs> Transmit radio waves? 23:31:12 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:31:25 <Rubidium> be (annoyingly) in the way of your transport network 23:33:08 *** mikk36 [~mikk36@ip24.cab12.ktln.starman.ee] has quit [Ping timeout: 480 seconds] 23:45:35 *** mikk36[EST] is now known as mikk36 23:52:49 <Smoovious> you need the transmitters so your in-game music will play... no transmitters, no radio... no radio, no music... 23:54:37 <Eddi|zuHause3> oh... THAT's the reason... 23:54:59 <Eddi|zuHause3> and i already started to think it's because i did not set up timidity 23:55:28 <Smoovious> timidity? 23:57:01 *** BJH2 [~chatzilla@e176098032.adsl.alicedsl.de] has quit [Quit: ChatZilla 0.9.61 [Mozilla rv:1.7.12/20050915]] 23:59:26 *** sPooT [~spoot@e156067.upc-e.chello.nl] has quit [Remote host closed the connection]