Config
Log for #openttd on 18th March 2007:
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00:00:53  <CIA-1> OpenTTD: truelight * r9273 /branches/noai/src/ai/api/ (6 files): [NoAI] -Documentation: finished documenting the last few files; they should now be readable for any non-programmer.
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00:20:32  <CIA-1> OpenTTD: belugas * r9274 /branches/newhouses/ (29 files in 5 dirs): [newhouses]-Sync with trunk r9132:r9273
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00:28:25  <Sacro|Laptop> lolman: fancy a race?
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00:36:01  <ammler> !openttd bark
00:36:03  <_42_> ammler: bark bark bark woef woef grrrrr
00:36:11  <ammler> gn all
00:49:21  <Smoovious> http://qdb.us/13734http://qdb.us/13734
00:49:24  <Smoovious> oops
00:49:25  <Smoovious> http://qdb.us/13734
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01:43:06  * Smoovious drops a pin.
01:49:24  * Twofish runs for it...
01:56:43  * Eddi|zuHause2 wakes up from loud noise
01:58:12  <Twofish> did I make the noise ?
01:58:38  <Twofish> ... running ...
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02:27:46  <Nigel> hmmm, an interesting feature, would be to be able to assign trains (esp those without orders), to different depots
02:28:25  <Nigel> (i.e., you have 5 trains without set orders, you are opening a new line, you move the trains at an off peak time
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02:31:55  <Smoovious> personally, I like running some vehicles without orders anyways, but it doesn't work so well right now... things like having a few random road vehicles to have some random traffic... or with some of the GRF's, have a useless work-train running around, as if to different repair spots or something
02:34:00  <Smoovious> I could see having random orders for airports too... like, set a plane with 4 airports in the schedule... and at the bottom where it says End of Orders, and Shared Orders... maybe be able to change it to Random Orders, and whenever a plane leaves one of the destinations, pick one of the others at random to go to next
02:35:07  <Nigel> yeah, that'd be neat for passenger networks
02:35:54  <Eddi|zuHause3> i kinda fail to see how that could be useful
02:36:49  <Eddi|zuHause3> just make 2 planes mit slightly altered order of orders
02:36:53  <Smoovious> so what? not all ideas have to pass a test that it is only useful to us if Eddi|zuHause2 says it is... we'd like it... it doesn't matter if you see it useful or not
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02:38:02  <Smoovious> jeez... getting tired of hearing people's desires being shot down all the time, just cuz someone else wouldn't use it...
02:38:15  * Smoovious goes back to working on subsidies.
02:50:26  <Nigel> Smoovious: I agree with you there
03:38:19  <Nigel> hmm, I take it the drive in bus stops are indeed known as broken (MiniIN)
03:38:44  <Smoovious> well... not so much broken, as... there are some issues...
03:39:05  <Smoovious> like with pathfinding, other traffic is detouring around them instead of just driving straight through...
03:39:40  <Nigel> thats correct (how I read)
03:39:55  <Smoovious> could stand to have non-stop orders on road vehicles for them... would also be handy for those times where a road vehicle will accidentally stop in the wrong depot, say for road construction, or a road got removed somewhere
03:40:01  <Nigel> I have 3 drive thrus in a row, and they only use the first
03:40:29  <Smoovious> yeah, the pathfinder only knows about the parking stations...
03:40:41  <Smoovious> when it comes to choosing which one to go to that is
03:41:12  <Smoovious> the drive-through ones shouldn't need too much of that anyways... they aren't meant for parking and waiting...
03:41:55  <Smoovious> still tho... it should choose from more than one
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03:42:15  <Smoovious> oh no! its Sacro_!
03:42:56  <Sacro_> lies
03:45:55  <ThePizzaKing> on no! It's *not* Sacro_ :o
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03:56:18  <Smoovious> see? it isn't
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04:12:15  <Sacro> oh noes
04:12:19  <Sacro> john_: do you not sleep?
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04:49:23  <LOLERSKATES> DCC SEND 0123456789123456
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04:50:02  <Sacro> wtf?
04:50:58  <ThePizzaKing> that was random
04:52:41  <Smoovious> lame too
04:56:24  <Sacro> yes, had it worked then Twofish would have gone
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07:54:24  <Wolf01> hello
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07:59:25  <peter1138> hmm
07:59:27  <peter1138> lo
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08:14:04  <Smoovious> o/
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08:24:55  <HMage> netsplit, sire
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08:47:19  <imaginner> yaaay
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09:54:33  <[gen2]niki> hi :D
09:54:35  <[gen2]niki> anyone here?
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10:37:25  <CIA-1> OpenTTD: celestar * r9275 /trunk/src/engine_gui.cpp: -Fix(r8973, FS#686): Faulty display of aircraft maximum velocity in the news item for new vehicles
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11:59:28  <|2rB> <Sacro> yes, had it worked then Twofish would have gone
11:59:33  <|2rB> WHAT?
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12:16:52  <Taikaponi> Towns grow through tunnels nowadays yes?
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12:19:12  <Rubidium> Taikaponi: they always did
12:19:30  <Taikaponi> kk, i remember there was a bug with it
12:21:49  <Rubidium> yes, it could be seen as buggy behaviour
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12:29:14  <Ailure> This is a questiong that probaly been asked before but
12:29:26  <Ailure> what's stopping from increasing the number of max companies possible?
12:30:33  <Rubidium> a badly implemented multiplayer gui?
12:30:43  <Ailure> lol
12:31:00  <Ailure> well asking becuse of multiplayer reasons
12:31:03  <Ailure> <_<
12:31:25  <Rubidium> I've got no real idea why it isn't done
12:31:33  <Ailure> me neither
12:31:56  <Rubidium> probably the networking stuff was developed with one player per company in mind
12:32:10  <Ailure> I would be intrested hearing a good reason :/
12:32:16  <Ailure> well, 8 companies is the orginal limit too
12:32:18  <Ailure> since orginal TT
12:32:23  <Ailure> max player limit is 10
12:33:03  <Rubidium> hmm, am I mixing companies and players once again?
12:34:13  <Ailure> maybe
12:35:01  <Rubidium> or was it that somebody once said that incrementing the company limit to 16 isn't the solution, but that the limit should be virtually removed, i.e. about 250 companies should be possible
12:35:28  <Rubidium> anyway, there is an issue with company color above 16 companies IIRC
12:36:25  <Ailure> I counted to 17 colours
12:36:53  <Ailure> number of colours is understandable
12:37:12  <Ailure> maybe it should be like, virtually unlimited codewise, but limited to the number of colours until that's fixed
12:37:13  <Rubidium> ofcourse all the graphs will become hugely cluttered with that many companies
12:37:22  <Ailure> they already are :O
12:37:43  <Ailure> Or usually someone (usually me in multiplayer games xD) are way far ahead of everyone else
12:38:05  <Rubidium> I count 16 company colors
12:38:26  <Ailure> hmm
12:38:28  <Ailure> now I do too
12:38:32  <Ailure> oh
12:39:06  <Ailure> sadf
12:39:10  <Ailure> now I see why I counted wrong
12:39:27  <Ailure> I only counted the colours that weren't taken already
12:39:37  <Ailure> xD
12:39:47  <Ailure> But my own color isn't covered by the "taken" mark
12:40:38  <Ailure> this AI branch looks very intresting for me :)
12:40:46  <Ailure> Right now i'm just waiting for the Win32 support to work apparently
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12:41:54  * Rubidium wonders whether you can write a more useful AI in it than our AIs :)
12:42:04  <Rubidium> at least at its current state :)
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12:46:50  <Ailure> I see what I can do
12:46:52  <Ailure> But to be honest
12:46:57  <Ailure> I have no experience at all with AI's
12:46:58  <Ailure> xD
12:47:11  <Ailure> expect for messsing around with a ircbot, but it was a very primitive one
12:47:15  <Ailure> i'm intrested in the subject though
12:47:21  <Ailure> and know some methods used
12:47:28  <Rubidium> to be honest, you can only change the amount of loan and the name of the AI in the current state :)
12:48:34  <Ailure> ahahaha
12:48:44  <Ailure> I think I found a straneg bug
12:48:59  <Ailure> though it might been fixed
12:49:22  <Ailure> And tta's fine for me :P
12:49:31  <Ailure> I want to be involved from the start xD
12:49:32  <Ailure> kinda
12:50:02  <Ailure> I did take a quick look at the API
12:50:14  <Ailure> mostly basic stuff though
12:50:19  <Ailure> but it just started after all
12:50:51  <hylje> the hardest part of the ai is to make it connect things with low terraforming?
12:51:31  <Ailure> yeah
12:51:39  <Ailure> Peo├ąple don't want to see mudslides in their games <_<
12:52:04  <Ailure> hmm
12:53:36  <Ailure> well yeah
12:55:06  <Ailure> very limited indeed
12:55:15  <Ailure> but it's a start :)
13:19:01  <[gen2]niki> hi
13:19:07  <[gen2]niki> i wanted to ask how i could help openttd
13:19:08  <[gen2]niki> :O
13:19:41  <[gen2]niki> are there things where you need help on that dont require too immense technical skills
13:22:23  <Sacro> yeah course, what are you good at?
13:24:26  <Eddi|zuHause3> you could always just donate money ;)
13:25:02  <Eddi|zuHause3> pick two guys, and pay them full time ;)
13:30:39  <lolman> oh noes
13:31:04  * lolman killed his pacman DB...looking at a reinstall
13:31:23  <Sacro> lolman: how?
13:31:36  <lolman> Deleted wrong files
13:31:41  <Sacro> XD
13:31:53  <Sacro> you could just try pacman -S'ing everything back
13:32:11  <lolman> When I have no DB to look at the packages from?
13:32:21  <lolman> Kinda hard
13:32:28  <Sacro> true
13:32:35  <Sacro> download pacman  and tar -xjf -C /
13:32:38  <Sacro> err
13:32:40  <Sacro> -xzf
13:32:58  <lolman> If ya can find me a link to a pacman tar
13:33:02  <lolman> lol
13:33:33  <Sacro> check /var/cache/pacman/pkgs
13:33:40  <lolman> Cleared
13:34:06  <Sacro> you really screwed up there
13:34:11  <lolman> Yup
13:34:38  <Sacro> ftp://ftp.heanet.ie/mirrors/ftp.archlinux.org/current/os/i686/pacman-2.9.8-4.pkg.tar.gz
13:34:48  <lolman> :)
13:35:10  <Sacro> though a reinstall _might_ be better
13:37:47  <lolman> No DB still :(
13:38:55  <Sacro> err
13:38:58  <hylje> rebuild it
13:39:07  <Sacro> hylje: you cant i dont thin
13:39:11  <Sacro> *think
13:39:21  <hylje> does that mean you can?
13:40:51  <lolman> I'll reinstall later
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13:44:20  <lolman> brb
13:46:43  <Ailure> blackhole?
13:46:48  <Ailure> eh wait wrong channel xDD
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13:49:22  <Born_Acorn> How dare you|!
13:49:29  * Born_Acorn is offended by black holes
13:49:32  * Born_Acorn cries
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13:57:21  <Ailure> lol
13:57:31  <Ailure> eh there's a user with that name on another channel
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14:11:30  <valhallasw> black holes \o/
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14:23:30  <CIA-1> OpenTTD: truelight * r9276 /branches/noai/ (3 files in 2 dirs): [NoAI] -Fix: make NoAI and SQNoAI run their code again, by simulating a GameLoop()
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14:27:59  <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
14:27:59  <Born_Acorn> !logs
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15:02:04  <Renacor> hi
15:02:20  <Renacor> how can I enable pre-signals?
15:02:43  <Wolf01> ctrl when placing signals
15:03:07  <Renacor> ahh k thanks
15:03:14  <Wolf01> first you need to place the signal
15:03:40  <Wolf01> you'll get a semaphore instead if there isn't any signal on the tile
15:08:47  <Renacor> i see
15:08:51  <Renacor> thanks
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15:25:49  <rane> Is it normal for Terra Genesis generated maps to have no forests in sub-arctic maps?
15:26:29  <Rubidium> if there aren't enough snowy areas it is normal
15:26:39  <Rubidium> because forests need to be above the snowlines
15:27:54  <rane> good point..
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15:32:45  <CIA-1> OpenTTD: rubidium * r9277 /trunk/src/train_cmd.cpp: -Fix [FS#685]: shared orders got messed up when the 'first' trains got removed in the depot.
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16:02:26  <CIA-1> OpenTTD: truelight * r9278 /branches/noai/ (11 files in 3 dirs):
16:02:26  <CIA-1> OpenTTD: [NoAI] -Add: added AISettings which adds the function to control the Delay-value on DoCommands
16:02:26  <CIA-1> OpenTTD: -Add: added AIExecMode and AITestMode which allows to switch the DoCommand mode
16:02:43  <CIA-1> OpenTTD: truelight * r9279 /branches/noai/projects/ (openttd.vcproj openttd_vs80.vcproj): [NoAI] -Fix r9278: forgot to generate project-files
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16:33:16  <wood> I have a question regarding a "bug" in the company value calculations. When calculating the company value the value of shared in other companies is not included, is there a fix for this problem?
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16:34:31  <wood> *shares
16:34:37  <Rubidium> no, but a counter question: should the value of the shares be 25% of the company value including the shares in other companies?
16:35:23  <wood> yes, I think so beacus if not this can be exploted to increase your own company value
16:35:42  <wood> to generate mony that did not exist before
16:36:23  <Smoovious> that's the whole point of 'profit' tho
16:37:10  <wood> no but if you are three palyers tow of the can get togeter and generate a lot of monye (milions or billions) in verry short time
16:37:43  <Rubidium> Y has 75% shares in company X and X has 75% shares in company Y. Company X and Y are worth 1.000.000 without adding the value of the shares (current company value). How much are company X and Y worth after adding the value of the shares (company value according to wood)?
16:37:44  <Smoovious> yes... we call that behavior 'cheating'...
16:37:52  <Smoovious> I ban people cheating that way
16:38:31  <Rubidium> cvX = cvX + cvY * 0.75
16:38:39  <Rubidium> cvY = cvY + cvX * 0.75
16:39:25  <Rubidium> oh, that's wrong
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16:39:32  <SpComb> they are both worth infinitely much
16:39:48  <Rubidium> cvX = 1.000.000 + cvY * 0.75, cvY = 1.000.000 + cvX * 0.75
16:40:14  <Rubidium> SpComb: theoretically true, practically both companies will be worth quite a lot more than the current company value
16:40:16  <SpComb> in fact, you get infinite recursion because to calc the value of company X you need to know the value of company Y which requires you to know the value of company X...
16:40:56  <Smoovious> when someone buys shares in a real company, where does the money spent for the shares go? and in game, when shares are bought... where does that money go?
16:40:57  <wood> hemmm.... good point.
16:41:23  <Rubidium> i.e. the shares system is totally broken at the moment
16:42:09  <wood> :) I guess I'm not the first one to discover this. I only wonderd if there was a way around this problme.
16:42:16  <wood> expet bannin ofcurse
16:42:18  <Smoovious> I don't think shares should count in company value... a company's value, should only be about that individual company... whatever shares it is holding, are owned by them, but aren't necessarily part of the company... just part of its holdings...
16:42:40  <Rubidium> yes
16:42:50  <Rubidium> patch allow_shares = 0, i.e. disabling shares
16:43:06  <wood> ok
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16:44:05  <Rubidium> though a long-term solution would be to not allow circular share holding, i.e. X has shares of Y and Y has shares of X
16:45:08  <SpComb> I'm not an economist :P
16:46:23  <Smoovious> so companyX is worth valueX... companyX's assets/holdings in companyY are worth valueY*(shares%)... when figuring company value, only the first should be taken into account
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16:47:46  <wood> and aa even more complicatd calculation if more companies was involved
16:48:16  *** Tron_ is now known as Tron
16:49:50  <Smoovious> perhaps charge a trading fee too... you buy some shares, a couple % dissapears for the brokerage... you sell some, same thing...
16:50:31  <SpComb> or you could let companies patent certain track/station configurations and then license them to other players or sue for patent infringemnt
16:50:41  <Smoovious> maybe limit how much you can purchase per game day... 1 tick per day... it might not do much right now with 1 tick being 25%... but... if shares were changed to 1% increments... ...
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16:59:12  <Ailure> hmm
16:59:18  <Ailure> I should make a list of common newbie mistakes
16:59:20  <Ailure> in openTTD <<
16:59:37  <Ailure> (Since I introduced and tutored the game to alot of people recently)
16:59:43  <Smoovious> gonna need a whole seperate server running a wiki for that
17:00:33  <wood> sorry, but I still have one more question regarding the company valuy. In the exampel earlier we have tow equations and tow unknown. That you can solve.
17:01:19  <wood> The code might mot be that pretty but it's possible to calculate
17:02:07  <Ailure> hhehe maybe about the wiki :P
17:02:09  <Ailure> but well
17:02:25  <Ailure> the thought of the guy
17:02:28  <Ailure> who for some weeks ago
17:02:41  <Ailure> who knew he had to connect a coal mine with a power station
17:02:45  <Ailure> he did everything right
17:02:59  <Ailure> ...expect that he apparently confused depots and stations somehow
17:03:06  <Born_Acorn> That happens a lot.
17:03:07  <Smoovious> :D
17:03:41  <Born_Acorn> SOme guy on the forums was clicking the New Vehicles list to try and build planes
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17:08:46  <rane> text_generator = 1 | 1 is terra genesis, right?
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17:15:55  <Ailure> well to be honest
17:16:03  <Ailure> One of my friends
17:16:07  <Ailure> hardly seen any trains in his life
17:16:12  <Ailure> expect for some oddball freight train <_<
17:16:15  <Ailure> and he lives in US too heh
17:16:19  <hylje> obviously
17:16:24  <hylje> elsewhere you just see trains
17:16:31  <Ailure> hehe
17:16:39  <hylje> and usually also use 'em
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17:45:30  <CIA-1> OpenTTD: celestar * r9280 /branches/gamebalance/src/ (economy_new.h town_cmd.cpp):
17:45:30  <CIA-1> OpenTTD: [gamebalance] -Feature: The amount of passengers and mail now depends on the
17:45:30  <CIA-1> OpenTTD: activity of a town. Also note that the general scheme of how passengers (and
17:45:30  <CIA-1> OpenTTD: mail) are generated has been changed: The amount now correlates linearly to the
17:45:30  <CIA-1> OpenTTD: population of a house.
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17:48:21  <stillunknown> Did anything newmap related happen?
17:48:33  <stillunknown> (last few months)
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17:52:50  <Renacor> ugh I can't get this loop around overflow control track to work
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18:02:26  <CIA-1> OpenTTD: rubidium * r9281 /trunk/src/fileio.cpp: -Fix [FS#687]: compile failure when compiling with 'home directories' enabled (stepancheg).
18:02:29  <CIA-1> OpenTTD: truelight * r9282 /branches/noai/ (9 files in 3 dirs):
18:02:29  <CIA-1> OpenTTD: [NoAI] -Add: added AIAccounting, which tracks the cost of your buying/selling.
18:02:29  <CIA-1> OpenTTD:  DoCommand no longer returns the cost, it returns a bool.
18:02:29  <CIA-1> OpenTTD:  Costs are available via this Accounting class.
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18:06:48  <CIA-1> OpenTTD: rubidium * r9283 /branches/noai/ (5 files in 3 dirs): [NoAI] -Add: API for adding/removing road, road depots and road stations.
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18:37:47  <CIA-1> OpenTTD: truelight * r9284 /branches/noai/src/ai/ (ai.cpp api/ai_object.cpp api/ai_object.hpp): [NoAI] -Fix: reset internal static AIObject data per AI on AI startup
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18:54:28  <CIA-1> OpenTTD: truelight * r9285 /branches/noai/bin/ai/SQNoAI/main.nut: [NoAI] -Fix: make the SQNoAI less suicidal: s/Random/Rand/g
18:56:34  <Sacro> bah
18:56:37  <Sacro> i like suicidal
18:58:58  <peter1138> pom te pom
18:59:18  <stillunknown> Did the anything ever happen to the map?
18:59:59  <peter1138> of course not
19:00:03  <peter1138> they got distracted by something else
19:00:23  <Sacro> lets do something to the ma... OOH LOOK SOMETHING ELSE
19:00:33  <CIA-1> OpenTTD: miham * r9286 /trunk/src/lang/ (20 files in 2 dirs): (log message trimmed)
19:00:33  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-03-18 19:56:07
19:00:33  <CIA-1> OpenTTD: american - 10 fixed by WhiteRabbit (10)
19:00:33  <CIA-1> OpenTTD: brazilian_portuguese - 7 fixed by fukumori (7)
19:00:33  <CIA-1> OpenTTD: bulgarian - 12 fixed by thetitan (12)
19:00:34  <CIA-1> OpenTTD: catalan - 3 fixed by arnaullv (3)
19:00:34  <CIA-1> OpenTTD: czech - 8 fixed by Hadez (8)
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19:07:23  <CIA-1> OpenTTD: truelight * r9287 /branches/noai/src/ai/api/ai_company.cpp: [NoAI] -Fix: somehow there was a left over CmdFailed, making SetCompanyName return true, always (tnx XeryusTC)
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19:35:19  <CIA-1> OpenTTD: truelight * r9288 /branches/noai/src/ (ai/api/ai_cargo.cpp squirrel_helper.cpp):
19:35:19  <CIA-1> OpenTTD: [NoAI] -Fix: AICargo crashed if cargo out-of-bound
19:35:19  <CIA-1> OpenTTD: -Fix: return NULL for char* made SQ go crazy
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19:39:36  <CIA-1> OpenTTD: truelight * r9289 /branches/noai/src/ai/api/ai_cargo.cpp: [NoAI] -Fix r9288: removed 2, now unneeded, checks (Rubidium)
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19:40:03  <antichaos> Am I right in thinking that NoAI doesn't compile on win32 atm?
19:40:30  <Rubidium> with some manual intervention it should compile if you have the pthreads compatability libraries
19:41:59  <antichaos> that's a no than ;)
19:42:08  <Rubidium> though there might be some other problems with MSVC
19:42:23  <Sionide> what's NoAI?
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19:46:22  <rane> i wonder why a rubber plantation is saying 37% transported even though there's always a train loading
19:46:48  <valhallasw> station of competitor?
19:47:35  <rane> nah
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19:52:04  <Smoovious> maybe the train isn't loading fast enough
19:52:11  <CIA-1> OpenTTD: truelight * r9290 /branches/noai/src/ai/api/ (ai_industry.cpp ai_town.cpp): [NoAI] -Fix: AITown and AIIndustry segfaulted if you gave a negative value as param to most functions
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19:58:57  <CIA-1> OpenTTD: truelight * r9291 /branches/noai/bin/ai/regression/ (. main.nut):
19:58:57  <CIA-1> OpenTTD: [NoAI] -Add: added the first version of a regression AI, an AI that tests all API functions for consistancy.
19:58:57  <CIA-1> OpenTTD: Also, comparing it to known values of a pre-made savegame can detect glitches and OpenTTD changes that will influence (in a bad way) existing AIs.
19:58:57  <CIA-1> OpenTTD: It is advisable that one pays good attention to the result of this AI.
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20:06:53  <CIA-1> OpenTTD: miham * r9292 /trunk/src/lang/norwegian_nynorsk.txt: [Translations] -Fix: Removed empty translation reached /trunk
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20:15:03  <lolman> Sacro|Laptop, ping?
20:15:59  <CIA-1> OpenTTD: truelight * r9293 /branches/noai/bin/ai/regression/ (main.nut regression.sav regression.txt run.sh): [NoAI] -Add: added regression.sav, regression.txt and a small script to test if the regression passes. Make sure to disable any other AI when running this!
20:16:20  <Sacro|Laptop> lolman: pong
20:16:46  <lolman> Played TDU?
20:16:54  <Sacro|Laptop> yeo
20:16:57  <Sacro|Laptop> *yep
20:17:07  <Sacro|Laptop> taught myself to heel an toe
20:17:12  <lolman> My FPS sucks :(
20:17:18  <Sacro|Laptop> aww
20:17:21  <Sacro|Laptop> mine is quite nice
20:18:25  <lolman> By that I mean 1-2FPS
20:18:51  <Sacro|Laptop> :( bad
20:18:55  <Sacro|Laptop> im just about to go out
20:19:02  <Sacro|Laptop> will you be on later? midnight ish?
20:19:06  <lolman> Dunno
20:19:53  <Sacro|Laptop> ill speak to you later if you are
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20:20:54  <lolman> Okies :)
20:23:17  *** Desolator [~admin@86.126.10.97] has joined #openttd
20:23:28  <Sacro|Laptop> tis cold though :(
20:23:35  * Sacro|Laptop takes a deep breath of warm air
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20:56:12  <CIA-1> OpenTTD: rubidium * r9294 /branches/noai/src/ (4 files in 2 dirs): [NoAI] -Codechange: make changing the loan to 'any' amount a single command.
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21:00:15  <imaginner> I can see the NoAI branch is boiling with new commits :) keep up the work, guys!
21:00:39  <Eddi|zuHause3> i could not make sense of any of these commits :p
21:01:00  <Rubidium> black magic is always nice :)
21:04:54  <imaginner> hehe :)
21:06:25  *** Wolf01|AWAY is now known as Wolf01
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21:12:41  <Renacor> whats the current version of openttd?
21:12:54  <CIA-1> OpenTTD: rubidium * r9295 /branches/noai/bin/ai/regression/ (main.nut regression.cfg regression.txt run.sh):
21:12:54  <CIA-1> OpenTTD: [NoAI] -Fix: the regression AI assumed the language was english, use a small custom configuration to force the use of english.
21:12:54  <CIA-1> OpenTTD: [NoAI] -Fix: use svn:eol-style native for the expected regression output so the diff doesn't need to cope with different types of newlines.
21:15:54  <Eddi|zuHause3> Renacor: what's the topic?
21:16:09  <Renacor> sorry I just found out
21:18:39  <Eddi|zuHause3> i love these situations where the counter-question is much longer than just giving the answer :p
21:19:57  *** boekabart [~boekabart@g54037.upc-g.chello.nl] has left #openttd [Your eyes grow heavy.. you grow very sleepy..... zzzz...]
21:20:22  <Wolf01> 'night all
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21:22:51  <CIA-1> OpenTTD: truelight * r9296 /branches/noai/bin/ai/regression/ (regression.txt run.sh):
21:22:51  <CIA-1> OpenTTD: [NoAI] -Fix: regression test now replaced 0x(nil) with 0x0000000 to make everything the same on all platforms
21:22:51  <CIA-1> OpenTTD: [NoAI] -Add: added -k to regression test run.sh script to keep tmp.regression
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21:31:59  <CIA-1> OpenTTD: truelight * r9297 /branches/noai/ (bin/ai/regression/regression.txt src/squirrel_helper.cpp):
21:31:59  <CIA-1> OpenTTD: [NoAI] -Fix: regression-test shows that 64bit systems gave other results for INVALID_TILE then 32bit system. Now they both act like the 32bit system.
21:31:59  <CIA-1> OpenTTD: [NoAI] -Update: updated regression-test to show 32bit output
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21:38:32  <CIA-1> OpenTTD: richk * r9298 /trunk/src/table/engines.h: -Fix (r1): A34-1000, Z-Shuttle, and Kelling K1 should be listed as small aircraft.
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21:44:02  <CIA-1> OpenTTD: richk * r9299 /trunk/src/aircraft_cmd.cpp:
21:44:02  <CIA-1> OpenTTD: -Fix (FS#675,FS#660): Small micro-movements on airports (of <4 pixels) caused odd aircraft movements. On oilrigs, this caused a full crash as movement would take helicopter out of airport/station tile.
21:44:02  <CIA-1> OpenTTD: Corrected by maneuvering aircraft directly over these tiny movements, rather than relying on movement by changing facing.
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21:54:49  <antichaos> How do I force a window to refresh?  I'm using InvalidateWindow() but I'm still getting significant delay
21:56:15  <Rubidium> then you're maybe not invalidating the correct window
21:57:22  <antichaos> Ah.  ok.  So I have to go figure out the windownumber thing
21:58:05  <CIA-1> OpenTTD: peter1138 * r9300 /trunk/src/subsidy_gui.cpp: -Codechange: Use cargo's town effect property in the subsidy gui
21:59:42  <Rubidium> HMage: you can use Translation:Russian_Translation_Guidelines. When you are going to write it in Russian, I'd like that there are a few lines at the top saying that it is in Russian to make the chance of misinterpretations smaller.
22:00:22  *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection]
22:02:41  <HMage> alright.
22:02:48  <Smoovious> hmm...
22:03:03  <Smoovious> peter1138... what'd'ja do on r9300?
22:04:15  <peter1138> what does it say?
22:05:39  <Smoovious> it says in a general way a laymen's explanation of changes you made
22:05:50  <Smoovious> forget it... I'll figure it out
22:06:01  <peter1138> it means it's not hardcoded to cargo type
22:06:13  <peter1138> it uses cargo properties instead
22:06:28  <Smoovious> k... means I'll probably have conflicts then. :P
22:07:01  <peter1138> basically what i already did for economy.cpp
22:07:55  <Smoovious> k... I'm working on a patch that redoes how subsidies are chosen and handled, a bit... so... maybe it'll give me another idea or two
22:08:09  <HMage> Rubidium: is that a category or a page name? Is it ok to use russian page name? Like "Translation:????????????"
22:08:55  <CIA-1> OpenTTD: peter1138 * r9301 /trunk/src/ (5 files): -Codechange: Use cargo class to determine if a road vehicle can stop in bus or truck stops.
22:09:42  <Rubidium> HMage: I'd rather not have that, makes it hard for non-Russians to see what the page is about
22:09:51  <HMage> ok
22:10:09  <peter1138> do we need to know?
22:10:10  <HMage> how about Translation:Russian_????????????
22:10:18  *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Remote host closed the connection]
22:10:19  <peter1138> can't read it anyway :p
22:10:46  <Rubidium> well, I think it is usefull to have a list with translation guidelines
22:11:20  <Rubidium> for different languages
22:11:44  <CIA-1> OpenTTD: peter1138 * r9302 /trunk/src/vehicle.cpp: -Codechange: Use cargo class to test for passengers when deciding on the livery scheme to use.
22:13:38  <Rubidium> what about Translation:???????????? as a redirect to Translation:Russian?
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22:14:31  <HMage> sounds good.
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22:32:08  <CIA-1> OpenTTD: peter1138 * r9303 /trunk/src/ (roadveh_cmd.cpp vehicle.cpp): -Codechange: Use cargo class when counting passengers in a road vehicle crash, and when loading aircraft.
22:32:16  *** Osai is now known as Osai^zZz
22:38:44  <antichaos> I'm making a new window to pop up with extra information about industries
22:38:59  <antichaos> should I create a new window class for it?
22:39:25  <antichaos> or should I use an existing window class, like WC_INDUSTRY_VIEW?
22:42:03  <peter1138> i think you need a new class
22:44:55  <CIA-1> OpenTTD: glx * r9304 /branches/noai/bin/ai/regression/run.sh: [NoAI] -Fix r9296: use awk instead of sed to prevent eol problems
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23:14:48  <CIA-1> OpenTTD: rubidium * r9305 /branches/noai/src/ (ai/ai.cpp ai/ai.h ai/ai_factory.hpp openttd.cpp): [NoAI] -Add: option to force-select an AI from the console.
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23:18:12  <ln-> why is it that frenchmen write their names like Firstname LASTNAME?
23:18:39  <glx> because we do it like that :)
23:19:08  *** smithj [smithj@dyn-62-56-62-57.dslaccess.co.uk] has joined #openttd
23:19:16  <smithj> hello
23:19:19  <ln-> even on paper?
23:19:30  <glx> and depending of context it could be LASTNAME Firstname
23:20:23  <glx> or Firstname Lastname
23:20:29  <glx> many options :)
23:20:59  <ln-> so it would be Jean-Luc PICARD if they had name signs? :)
23:22:15  <glx> name signs??
23:23:22  <Eddi|zuHause3> all name signs i have seen in any army were LASTNAME only
23:23:38  <Eddi|zuHause3> i think
23:23:53  <Eddi|zuHause3> i might misremember that part, because of traumatic events :p
23:24:20  <smithj> I am trying to load a scenario, and each time it causes openTTD to crash, I have made an http file server if someone can PM me and help.  Perhaps I can make a debug log
23:24:52  <ln-> we had LASTNAME XY (XY = initials such as "LA")
23:25:06  <Eddi|zuHause3> was that scenario created with the same version that you load it with?
23:25:28  <smithj> no, it was created in 0.4, i am using the latest SVN
23:25:40  <glx> should load fine
23:25:48  <smithj> that's what i thought
23:25:54  <Eddi|zuHause3> then post a bug report, containing the scenario
23:25:56  <glx> is there an error message?
23:26:00  <smithj> http://62.56.62.57
23:26:24  <smithj> there is some info in there, i am not sure how to make a debug log, is there some sort of command line switch...?
23:26:27  <glx> TTD saves it seems
23:27:20  <smithj> this will cause a problem i assume...?
23:27:25  <glx> or should I only check the jpg ?
23:27:38  <smithj> no, you are more than welcome to copy the scenarios too
23:28:00  <smithj> I was trying to download the through the tube .SAVs and .GRFs, but the site seems to be down
23:29:54  <Eddi|zuHause3> dbg: [sl] Unknown savegame type, trying to load it as the buggy format
23:29:55  <Eddi|zuHause3> Load game failed: inconsistent size.
23:31:03  <smithj> the file is damaged...?
23:34:00  <Eddi|zuHause3> you sure it's even a TTD savegame?
23:34:09  <Eddi|zuHause3> i could imagine it's original TT
23:34:19  <Eddi|zuHause3> those won't load
23:34:34  <Rubidium> or TTDPatch which might not load either
23:34:54  <smithj> ok
23:35:36  <Eddi|zuHause3> well, i understand that only recent TTDP savegames could have problems, but as the files are from 2001
23:35:48  <smithj> does anyone know where I could get a copy of the through the tube scenario to replace this one...?
23:35:58  <CIA-1> OpenTTD: truelight * r9306 /branches/noai/src/ai/ai_factory.hpp: [NoAI] -Fix r9305: a leftover debug printf
23:36:03  <smithj> or could this be a bug in openTTD
23:36:34  <Eddi|zuHause3> (open)TTD was never designed to load TT savegames
23:36:38  <smithj> ok
23:37:03  <smithj> I stopped using TTD a while ago, it's not a big loss
23:38:12  <smithj> actualy, I havent seen any movement on the Through the tube project for some time, is this also dead..?
23:38:13  <Eddi|zuHause3> hm, is there a linux program that can communicate with the win95 direct connection (over parallel cable) program?
23:38:29  <smithj> perhaps putty...?
23:38:51  <Eddi|zuHause3> i mean something that can forward samba shares...
23:40:10  <smithj> I'm not sure about that
23:40:51  <Biff> does win95 support networking over parallelport?
23:40:51  <Eddi|zuHause3> i have a TT installation on my laptop, but that does not have a network card...
23:41:50  <smithj> you could perhaps try the terminal program in win95, can't it send via serial/parallel...?
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23:42:02  <Biff> sending data shouldnt be a problem
23:42:11  <Biff> you can set up a terminal on a parallel port
23:42:31  <Biff> although serial (rs232) is more common
23:42:37  <Biff> and i think faster?
23:43:14  <Eddi|zuHause3> serial is probably not faster than parallel ;)
23:43:17  <Biff> linux has something called plip
23:43:32  <Biff> which is ip over parport
23:43:39  <smithj> you could also set up terminal to recive the file and send via minicom
23:43:46  <Eddi|zuHause3> besides, the parallel cable is already in place (from old windows times), i just never used it
23:44:05  <Biff> what are you trying to do, just send data?
23:44:07  <Eddi|zuHause3> i probably have laplink installed on the laptop
23:44:10  <Smoovious> is the cable bidrectional to begin with?
23:44:25  <Eddi|zuHause3> yes
23:44:32  <Smoovious> k... not all of em are
23:48:15  <Eddi|zuHause3> hm... i found some HOWTO for using ppp over a serial cable... maybe that also works with parallel
23:48:33  <smithj> only one way to find out ;)
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23:59:08  <CIA-1> OpenTTD: truelight * r9307 /branches/noai/bin/ai/regression/run.sh: [NoAI] -Fix: awk script was wrong for some awk versions, now it works for all versions we could test (Rubidium, TrueBrain, glx)
23:59:51  <Eddi|zuHause3> bad... the laptop doesn't boot :(

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