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00:23:49 *** UndernotBuilder [~chatzilla@168.226.107.115] has joined #openttd 00:24:48 *** Sleepie [~Sleepie@p54B354C7.dip.t-dialin.net] has quit [Quit: 3...2...1...quit] 00:25:08 *** ammler_ [~ammler@adsl-84-227-19-134.adslplus.ch] has joined #openttd 00:26:37 <UndernotBuilder> well I don't mind about higher sea/river levels because with an grf I can change the canals graphics for making them look as ttdpatch rivers 00:27:39 <UndernotBuilder> or a patch for an aditional type of canals that can be built only in scenario editor :) 00:29:03 *** ammler [~ammler@adsl-84-227-25-95.adslplus.ch] has quit [Ping timeout: 480 seconds] 00:29:06 <UndernotBuilder> that would be a nice patch for a starter like me but my projects generally end in the nothing 00:31:21 <staniel|home> I'd like to be able to build a dock on the canal... is that possible? 00:33:41 <Jerub> staniel|home: I don't think so, not at the moment. 00:33:47 <UndernotBuilder> also we should try to steal ttdp's aquaducts 00:34:18 <Jerub> staniel|home: I do one of two things. either I flatten the land to sea level all the way to the destination, flattening it at the coastline last. 00:34:51 <Jerub> or, I build a train statioh that connects with the dock to extend its catchment area. 00:35:21 <Jerub> oh, right, UndernotBuilder is talking about a patch.. 00:37:12 *** setrodox [setrodox@85-124-45-209.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 00:46:20 <Jerub> It kinda feels like cheating to use hovercraft for passenger transport. 00:47:10 <staniel|home> Jerub: how so? 00:47:43 <Jerub> you don't have to lay any track, there's no collisions for ships so they can all just run straight through each other. 00:48:27 <staniel|home> lol 00:48:56 <Jerub> I transport over 2000 passengers a month via hovercraft from a single city with a single dock. 00:49:03 <Jerub> I think it's over 2000. 00:51:51 <Jerub> it's a huge number, regardless. 00:52:01 <Jerub> and it makes the city grow like buggery. 00:52:29 <staniel|home> heh 00:54:00 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd 00:55:58 <staniel|desktop> gah! POS router! 01:01:05 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 01:01:13 *** staniel|desktop is now known as staniel 01:02:31 <Jerub> staniel: do you ever use ships? 01:02:53 <staniel> yeah, oil tankers 01:03:05 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 01:03:12 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 01:04:09 *** UndernotBuilder [~chatzilla@168.226.107.115] has quit [Quit: Chatzilla 0.9.77 [Firefox 2.0.0.3/2007030919]] 01:15:34 *** Tino|Home [~Tino@i5387EA17.versanet.de] has quit [Read error: Connection reset by peer] 01:16:28 *** Digitalfox [~Digitalfo@bl7-185-129.dsl.telepac.pt] has joined #openttd 01:20:04 *** Apocalipsys [Apocalipsy@190.156.92.66] has left #openttd [] 01:29:44 *** staniel [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 01:30:43 *** Eddi|zuHause2 [~johekr@p54B756FE.dip.t-dialin.net] has joined #openttd 01:35:50 *** KritiK [Maxim@ppp91-76-144-20.pppoe.mtu-net.ru] has quit [Quit: Leaving] 01:36:06 *** Digitalfox [~Digitalfo@bl7-185-129.dsl.telepac.pt] has quit [Quit: Bye] 01:37:20 *** Eddi|zuHause3 [~johekr@p54B75417.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:40:32 *** staniel [~dan@d226-27-250.home.cgocable.net] has joined #openttd 01:41:42 *** Digitalfox [~chatzilla@bl7-185-129.dsl.telepac.pt] has joined #openttd 01:46:12 <Jerub> staniel: is that it? 01:47:13 <staniel> hmm? 01:47:20 <staniel> for ships? yeah 01:48:10 <Jerub> interesithg. I might have to write up my experiments with ships. 01:49:26 <staniel> in TTD I think I might have used hovercraft, but not to often 01:49:28 *** Neonox [~Neonox@p57B2B982.dip0.t-ipconnect.de] has joined #openttd 01:49:41 <staniel> I prefer trians for cargo and planes for passenger/mail 01:49:50 <Jerub> interesting. 01:50:05 *** Neonox [~Neonox@p57B2B982.dip0.t-ipconnect.de] has quit [] 01:50:14 <Jerub> I really need to sit down with a pad and paper and work out how much my ships actually cost me. 01:50:29 <staniel> just cause of speed, ships and road vehicles are slow 01:50:39 <staniel> plus, I hardly break even with road vehicles really 01:51:05 <Jerub> yeah, road vehicles are insanely slow. 01:51:24 <Jerub> they're only useful in very limited circumstances. like if you want some towns to grow or something. 01:52:07 <Jerub> just setting up a bus service between 4-6 towns early on in the game is enough to turn those into huge cities by 1970. 01:52:49 <staniel> I guess buses aren't really there for money grab then, just to increase the city to allow for other services to enter that city 01:53:16 <staniel> though I did notice in this game the buses I had running between 2 cities greatly expanded them... 01:53:25 <staniel> they kinda meshed together lol 01:53:30 <Jerub> I make about 200k/year off my road at the moment, and about 3m/year off my trains. 01:54:43 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has joined #openttd 01:55:18 <staniel|home> damn router!!! 01:55:52 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 01:55:52 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 01:56:14 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [] 01:56:56 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 02:01:50 *** staniel [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 02:02:50 <Jerub> I was actually surprised how much my road vehicles netted me. 02:03:13 <Jerub> I occasionally go and see my bus stations and clone vehicles if there were more than 1000 passengers waiting. 02:05:44 *** Sacro^ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 02:09:27 *** HMage [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer] 02:10:32 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 02:12:14 <staniel|home> I do that with planes 02:12:28 <staniel|home> though that tends to mess you over later if you need to upgrade the airport 02:18:37 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [Read error: Connection reset by peer] 02:18:57 *** Sionide_ [sionide@cornflakes.imen.org.uk] has joined #openttd 02:19:05 *** Sionide_ is now known as Sionide 02:25:19 *** ammler_ [~ammler@adsl-84-227-19-134.adslplus.ch] has quit [Ping timeout: 480 seconds] 02:25:54 *** ammler_ [~ammler@adsl-84-227-9-219.adslplus.ch] has joined #openttd 02:29:54 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Read error: Connection reset by peer] 02:30:42 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has joined #openttd 02:33:55 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Read error: Connection reset by peer] 02:34:45 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has joined #openttd 02:36:55 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd 02:43:00 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 02:50:24 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has joined #openttd 02:57:04 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 03:09:35 *** staniel|desktop [~dan@d226-27-250.home.cgocable.net] has joined #openttd 03:12:23 <Jerub> I'm tempted to get openttd running on the olpc. 03:12:33 <staniel|desktop> olpc? 03:13:03 <Jerub> laptop.org 03:14:03 <staniel|desktop> ahhh 03:15:58 *** Digitalfox_ [~chatzilla@bl7-177-100.dsl.telepac.pt] has joined #openttd 03:16:35 *** staniel|home [~dan@d226-27-250.home.cgocable.net] has quit [Ping timeout: 480 seconds] 03:20:36 <Jerub> Is there a free tileset? 03:20:57 <Jerub> Like, is it possible to distribute openttd totally free without ever needing the grf's from the original game? 03:21:16 <Sacro^> no 03:21:30 *** Digitalfox [~chatzilla@bl7-185-129.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 03:21:30 *** Digitalfox_ is now known as Digitalfox 03:21:51 <Jerub> Sacro^: What's missing/needed? 03:22:00 <Sacro^> Jerub: check the wiki 03:23:22 <Jerub> what do I look for? 03:26:00 *** mikk36 [~mikk36@ip193.cab57.mus.starman.ee] has quit [Read error: Connection reset by peer] 03:26:33 <Jerub> I mean, I see the GRF stuff, but I don't see a List of Missing Graphics or something. 03:26:45 *** mikk36[EST] [~mikk36@ip193.cab57.mus.starman.ee] has joined #openttd 03:30:30 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Quit: brb] 03:35:41 <Jerub> I see http://wiki.openttd.org/index.php/Enhanced_GFX_replacement now. 03:35:57 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd 03:44:07 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [Remote host closed the connection] 03:44:22 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 03:51:04 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:56:42 *** Sacro^ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 04:29:09 <staniel|desktop> wow, those 'disasters' can happen more then once 04:30:03 *** Frostregen_ [SADDAM@dslb-084-058-189-080.pools.arcor-ip.net] has joined #openttd 04:35:34 *** Frostregen [~sucks@dslb-084-058-150-008.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:35:43 *** Frostregen_ is now known as Frostregen 04:37:56 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Quit: brb] 04:38:10 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd 05:05:37 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has quit [Ping timeout: 480 seconds] 05:05:54 *** orudge [~orudge@8afbfebe.resnet.st-andrews.ac.uk] has joined #openttd 05:05:57 *** mode/#openttd [+o orudge] by ChanServ 05:06:41 *** Noldo [vheino@jumi.lut.fi] has quit [Read error: Connection reset by peer] 05:06:43 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 05:08:17 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 05:08:22 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 05:12:13 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 05:22:30 *** Digitalfox [~chatzilla@bl7-177-100.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 05:22:48 *** Digitalfox_ [~chatzilla@bl7-177-82.dsl.telepac.pt] has joined #openttd 05:22:49 *** Digitalfox_ is now known as Digitalfox 05:28:30 *** Osai^zZz [~Osai@pD9EB7E89.dip.t-dialin.net] has quit [Quit: Osai^zZz] 05:47:43 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 05:47:46 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 05:47:58 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 05:48:31 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 06:14:27 *** Osai^zZz [~Osai@pD9EB7E89.dip.t-dialin.net] has joined #openttd 06:18:16 <boekabart> heh 06:18:41 <boekabart> here, http://openttdcoop.ppcis.org/wiki/index.php/Mainline_Junctions, they write 'important: don't join before split.' but then, the example only has join before split in fact 06:19:16 <boekabart> .. coming from left to right, that is 06:20:10 <peter1138> heh 06:26:14 *** Taikaponi [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:26:14 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 06:26:29 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 06:33:24 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 06:34:41 *** Osai^zZz [~Osai@pD9EB7E89.dip.t-dialin.net] has quit [Quit: Osai^zZz] 06:38:59 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 06:48:38 <boekabart> Why is 'town names' language greyed out? Do I need something? 06:48:53 <peter1138> ... 06:49:00 <peter1138> you can't change it during a game 06:49:08 <boekabart> ah yes 06:49:22 <boekabart> obviously, but why can't i change it in scenario editor before i built any city? 06:49:50 <peter1138> probably just to be awkward 06:50:08 <boekabart> :) 06:50:22 <boekabart> there is no technical reason for it to be disabled? 06:51:22 <staniel|desktop> probably not? 06:51:47 *** staniel|desktop is now known as staniel 06:53:13 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 06:55:55 <Rubidium> boekabart: when no towns have been built there is no technical reason, but it's probably useless to have lots of code to allow that 06:56:05 <Rubidium> when towns are built there is a technical reason 06:57:14 <boekabart> Rubidium: what is that reason? 06:57:24 <Rubidium> duplicate townnames 06:57:55 <boekabart> that's not checked by iterating all existing towns on town generation? 06:58:32 <Rubidium> if you change the language when you already have built towns you can get duplicate names 06:59:24 <Rubidium> the 'language' of the town names that is 07:00:55 <boekabart> ok, so there is no check on-generate-town, because it's not necessary as long as the 'language' doesn't change, right? 07:01:17 <peter1138> actually 07:01:31 <peter1138> i'm sure it does check 07:01:46 <boekabart> let me check ;) 07:09:08 <boekabart> town_cmd.cpp, line 1322 does the check 07:09:41 <boekabart> Made a patch and tested, changing town name scheme in scenario editor doesn't seem to create any issue at all 07:10:20 <staniel> now when you change it back does it give the same names back? 07:10:32 <boekabart> nope 07:11:21 <Jerub> sounds good. perhaps a 'randomise town names' button should be added :) 07:11:25 <peter1138> what might be nice is a "rerandomize name" button for towns, in the scenario editor 07:11:28 <peter1138> lol 07:11:57 <boekabart> switching back and forth between english and dutch, every time doing generate many towns, doesn't even HIT conflicting town names 07:12:29 <staniel> boekabart: no, but that could be why it wasnt implemented before 07:12:35 <boekabart> (the 'check duplicate' function never sees a duplicate so far) 07:13:13 <staniel> wow, its only been 2 beers and I want to do karaoke :( 07:14:01 <boekabart> staniel: what time zone are you in?? 07:14:16 <staniel> gmt-5 07:14:35 <staniel> so its just after 3 in hte morning... monday morning 07:14:41 <staniel> err tuesday morning 07:14:52 <boekabart> ah, EST 07:14:56 <staniel> yep 07:15:09 <staniel> its gotta be the dutch beer that does it 07:15:29 <boekabart> here CET it's a little early for beer... heavily on coffee atm 07:15:54 <staniel> im terrible with timezones - CET is where? 07:16:29 <Noldo> http://en.wikipedia.org/wiki/Time_zone 07:16:40 <boekabart> central europe :) (from spain/france east to er, hungary, poland) 07:16:52 <staniel> thank you noldo 07:16:56 <boekabart> actually it's western europe -/- UK and Portugal 07:16:58 <staniel> I knew someone would do that to me 07:17:07 <staniel> ahh 07:20:17 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Read error: Operation timed out] 07:20:19 <staniel> screw the karaoke, im gonna get the air guitar out lol 07:20:33 <boekabart> careful not to break the snares! 07:21:01 <staniel> lol 07:21:17 <boekabart> strings, i mean 07:21:42 <Jerub> I mentioned it earlier, I'm wondering if it's possible to play openttd at all without the original graphics. 07:22:07 <Jerub> The reason I'm asking is because I want to know if it will be possible to put openttd on the olpc. 07:22:16 <Rubidium> it is possible once someone has made a complete replacement pack for the graphics 07:22:19 <staniel> Jerub: kinda new to it, but I saw a listing of graphics that needed to be done 07:22:59 <Jerub> Rubidium: So is anything possible right now? is it possible to at least use placeholder graphics? 07:23:21 <boekabart> afaik, there is not even a full placeholder gfx set 07:23:46 <Jerub> yow, that bites. 07:24:00 <staniel> theres alot of graphics 07:24:11 <peter1138> not the right graphics though 07:24:12 <staniel> and probably not too many artists working on it 07:24:17 <peter1138> just random bits here and there 07:24:38 <boekabart> it's easy to do though, just extract all the orig grf's to PCX files, overdraw them by hand, re-gen GRF 07:24:44 <boekabart> just an awful lot of work 07:25:00 <peter1138> boekabart: not sure that counts as original ;p 07:25:02 <staniel> doesn't that violate some copyright laws? 07:25:35 <Jerub> the olpc project has to keep everything 100% above board. 07:25:50 <Jerub> but it doesn't matter if the graphics are totally crap and there's only 1 train. 07:26:28 <Jerub> just provided it can be demonstrated to actually work. 07:28:14 <boekabart> peter1138: by overdraw I mean, not with the same colors 07:28:38 <Jerub> So there isn't even a placeholder set. surely that shouldn't be too hard to put together... 07:28:53 <Jerub> you just need to know all the correct dimensions. 07:29:17 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has joined #openttd 07:29:27 <peter1138> Jerub: you are aware that openttd was originally disassembled from ttd, yes? 07:30:02 <Jerub> peter1138: disassembled. as in reverse engineered? 07:30:13 <peter1138> yeah 07:30:26 <Jerub> is it legal? 07:30:41 <peter1138> who knows 07:30:48 <boekabart> it was done in sweden 07:30:52 <boekabart> not in the US 07:30:54 <staniel> lol 07:31:12 <staniel> oh I love different counties for their laws 07:31:18 <Jerub> okay, dang. I'll drop an email to the FSF and get them to give me a legal opinion before I proceed. 07:31:21 * staniel loves being canadian 07:32:10 <peter1138> fwiw, debian used to not want it, but i think it's in unstable now 07:32:19 <peter1138> dunno with repository though 07:32:23 <peter1138> maybe non-free ;) 07:32:23 <ln-> contrib 07:32:28 <peter1138> ahh 07:33:20 <boekabart> Jerub: Here a zip with all the original sprites in convenient 800x800 gif files: http://boekabart.googlepages.com/AllOttdSprites.zip 07:33:25 <staniel> heh, that rms program is totally gonna fail on my system lol 07:33:32 <boekabart> go ahead, make everyones day! 07:33:43 <ln-> @kick boekabart 07:33:50 <boekabart> hey 07:33:55 <peter1138> @kick boekabart ? 07:33:59 <peter1138> heh 07:33:59 <staniel> laggy bot? 07:34:01 <boekabart> it's gif files, without nfo. totally useless 07:34:07 <boekabart> it's derived work only 07:34:08 <peter1138> staniel: no privs ;p 07:34:14 <staniel> lol ahh 07:34:25 <peter1138> who uses gif these days anyway 07:34:32 <staniel> png ftw! 07:34:46 <boekabart> ah, yes, could have used 8bpp png too 07:34:47 <staniel> I wonder if any digital cameras use png... 07:35:01 <boekabart> png is not too fit for photos 07:35:19 <boekabart> anyway, i chose gif over pcx. 07:35:20 <peter1138> staniel: doubt it, they prefer their lovely raw formats :o 07:35:21 <staniel> with the quality of my camera, bmp would work :P 07:35:24 <boekabart> pcx is soooo 1975 07:35:55 <boekabart> staniel: that's why your camera probably has an even better (10bits per color) RAW format, right? 07:36:05 <staniel> nah, its only jpg I think... 07:36:51 <Jerub> is there a decent page showing what happened with the reverse engineering? 07:42:52 <peter1138> not that i know of 07:44:25 <staniel> is there a limit of how many boats can be moured (sp?) to a dock? 07:45:04 <peter1138> no 07:45:06 <peter1138> not yet 07:45:19 <staniel> there a debate on that? 07:45:49 <boekabart> is that also the reason why a can station have more than 1 loading dock for trucks, but not more than 1 dock ( since there's no need for that )? 07:46:36 *** HMage [~HMage@85.21.179.45] has joined #openttd 07:48:35 *** TinoM [~Tino@i5387C791.versanet.de] has joined #openttd 07:50:48 <staniel> what the hell 07:51:05 <staniel> thats the 3rd tim that damn jet has killed that oil refinery 07:56:13 <boekabart> TrueBrain: I think I found a bug in 16x zoom: http://boekabart.googlepages.com/zoom_16x_bug.png 07:57:01 <boekabart> do you see those pixels on the bottom edges ? after zooming, they are black, so they are not drawn apparently. 07:59:57 *** maddy [~maddy@84.4.34.128] has joined #openttd 08:00:51 <boekabart> TrueBrain: Easier to see, dragged a red dialog over it so show which pixels are never drawn: http://boekabart.googlepages.com/zoom16x_bug_red.png 08:02:43 <boekabart> BTW on my PC, 16x zoom on a 2048x2048 map scrolls perfectly fine on 1280x1024 resolution. PC: p4 2.4ghz 08:11:26 <peter1138> heh 08:11:31 <peter1138> if only :p 08:12:16 <peter1138> is it ok at 8x? 08:12:20 <boekabart> yes 08:12:24 <peter1138> and indeed 2x or 4x 08:12:29 <boekabart> just double checked that 08:12:30 <peter1138> or even 1x, hehe 08:12:43 <boekabart> made bugreport on http://bugs.openttd.org/task/794 08:12:47 <peter1138> yes, i saw 08:12:51 <boekabart> ok 08:12:59 <peter1138> #openttd.notice is useful ;) 08:13:36 <peter1138> ok, do i put up with windows being horribly slow here, or shall i boot from this ubuntu live cd i burnt this morning... 08:15:46 <boekabart> i don't think it's a windows problem actually 08:15:57 <boekabart> i think it's a blitter problem in fact 08:17:57 <peter1138> who ever said it was a windows problem? 08:18:30 <Rubidium> boekabart did 08:20:39 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 08:25:56 <boekabart> well I can only confirm it on windows 08:33:38 <peter1138> oic 08:37:21 *** Vikthor [opera@pc304-18.feld.cvut.cz] has joined #openttd 08:39:05 <Kjetil> Good morning 08:42:43 *** Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has joined #openttd 08:46:16 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 08:59:25 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Remote host closed the connection] 08:59:56 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 09:06:37 *** kornerr [~kornerr@static-ip-85-25-148-242.inaddr.intergenia.de] has joined #openttd 09:06:40 <kornerr> hi 09:08:43 <kornerr> cu 09:08:43 *** eJoJ [~Aim@89.10.21.193] has quit [Read error: Connection reset by peer] 09:08:44 *** kornerr [~kornerr@static-ip-85-25-148-242.inaddr.intergenia.de] has left #openttd [] 09:13:25 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Thomas[NL]] 09:16:24 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 09:20:38 *** Vikthor [opera@pc304-18.feld.cvut.cz] has left #openttd [] 09:36:27 *** tokai [~tokai@p54B838FD.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:38:19 *** tokai [~tokai@p54b810b2.dip0.t-ipconnect.de] has joined #openttd 09:38:22 *** mode/#openttd [+v tokai] by ChanServ 09:38:34 *** DiabloD3 [diablod3@pool-68-238-57-60.port.east.verizon.net] has joined #openttd 10:01:30 *** Vikthor [opera@pc304-29.feld.cvut.cz] has joined #openttd 10:04:57 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Quit: Thomas[NL]] 10:09:15 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 10:21:38 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 10:37:39 <peter1138> right... who's used qemu? 10:37:50 <Kjetil> ! 10:37:55 <peter1138> what? 10:38:13 *** tokai [~tokai@p54b810b2.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 10:38:20 <Kjetil> If you refer to general use.. I have used it 10:38:34 <peter1138> is it possible to use a real harddrive instead of a file? 10:38:58 <peter1138> ah, yes, with permissions *doh* 10:39:10 <Kjetil> Isn't a harddrive a file i *nix ? :P 10:39:13 <Kjetil> in* 10:39:48 <peter1138> yes, just permissions 10:39:56 <peter1138> shame the image doesn't boot :/ 10:40:23 *** tokai [~tokai@p54B80814.dip0.t-ipconnect.de] has joined #openttd 10:40:26 *** mode/#openttd [+v tokai] by ChanServ 10:41:00 *** Vikthor [opera@pc304-29.feld.cvut.cz] has left #openttd [] 10:41:06 <peter1138> mup.sys :/ 10:55:47 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Ping timeout: 480 seconds] 10:56:37 *** Peakki [antti@cs181000195.pp.htv.fi] has joined #openttd 11:04:28 *** helb [~helb@84.244.90.159] has quit [Quit: Logout] 11:11:10 *** setrodox [setrodox@85-124-173-128.dynamic.xdsl-line.inode.at] has joined #openttd 11:13:33 *** izhirahi1er [~izhirahid@squareroot.divisionbyzero.net] has joined #openttd 11:13:56 *** Netsplit resistance.oftc.net <-> charm.oftc.net quits: CIA-1, DiabloD3, Tefad, izhirahider 11:14:13 *** Netsplit over, joins: Tefad 11:15:11 *** DiabloD3 [diablod3@pool-68-238-57-60.port.east.verizon.net] has joined #openttd 11:15:11 *** izhirahider [~izhirahid@izhirahider.user.oftc.net] has joined #openttd 11:15:20 *** izhirahider [~izhirahid@izhirahider.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:15:57 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 11:26:20 *** geoffk [~geoffk@host81-158-240-31.range81-158.btcentralplus.com] has joined #openttd 12:13:04 *** izhirahi1er is now known as izhirahider 12:15:39 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:16:57 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 12:17:07 *** _42_ [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 12:17:32 *** Born_Acorn [~bornacorn@81.171.98.106] has quit [Ping timeout: 480 seconds] 12:17:53 *** DorpsGek [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 12:18:29 *** TrueBrain [truelight@openttd.org] has quit [Ping timeout: 480 seconds] 12:18:32 *** Belugas [belugas@openttd.org] has quit [Ping timeout: 480 seconds] 12:22:01 *** TheMask96 [martijn@sirius-r5.ne2000.nl] has joined #openttd 12:25:42 *** ThePizzaKing [~jeff@c210-49-162-211.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:26:57 *** yeti_ [~yeti@p5493d1f7.dip.t-dialin.net] has joined #openttd 12:27:03 <yeti_> hi :) 12:27:09 <yeti_> is the svn server down? 12:27:30 *** Progman [~progman@p57A1FE11.dip.t-dialin.net] has joined #openttd 12:31:52 <boekabart> svn is indeed down it seems 12:32:07 <boekabart> and truelight/truebrain is offline also 12:36:45 <SpComb> the eweka network is down or somesuch 12:38:41 <orudge> Indeed 12:38:51 <orudge> tis a bit annoying, it's been good recently 12:38:56 <orudge> usually the outages aren't too long... 12:39:07 <orudge> so I hope they ought to have it fixed within 10 minutes or so 12:39:10 *** Tino|R152 [Tino@52N.UNI-MUENSTER.DE] has quit [Quit: Verlassend] 12:40:37 *** Osai^zZz [~Osai@pD9EB73B3.dip.t-dialin.net] has joined #openttd 12:42:33 <Digitalfox> orudge: is tt forums also affected?? I can't access it.. 12:44:18 <boekabart> probably everything 12:44:47 <SpComb> except zernebok.com :P 12:44:58 *** graeme [~graeme@88-104-120-190.dynamic.dsl.as9105.com] has joined #openttd 12:45:11 <orudge> Yes, Digitalfox 12:45:20 <orudge> everything except aslan and phoenix.zernebok.com;p 12:45:51 <Digitalfox> ok 12:47:08 <Digitalfox> I didn't imagine almost all comunity sites were on the same provider :| 12:47:35 *** Osai^zZz is now known as Osai 12:48:09 <orudge> Well, not quite all... but all of the OpenTTD and tt-forums stuff is in the same datacentre, yes 12:48:16 <orudge> because it's us who pays for it all 12:48:41 <boekabart> how does one donate, actually? 12:49:58 <orudge> I'd link to the site, but, well... 12:50:26 <orudge> but anyway, PayPal is the best way 12:50:34 <orudge> but you can also donate in a few other ways 12:51:05 <ln-> (if you are a female?) 12:51:10 <Digitalfox> orudge: Do you have a estimated price you pay for all this each year? 12:52:35 <orudge> for tt-forums it's probably around 1000 eur/year or so, TL also pays a fair bit towards it 12:53:07 <orudge> ln-: are you? :p 12:53:18 <ln-> nope 12:53:26 <ln-> and i don't think i'll ever be. 12:54:11 <ln-> btw, "you" in the sentence was in the meaning "one". 12:54:17 <ln-> like above 12:54:39 <orudge> I figured that, yes 12:54:39 <Digitalfox> Shit 1000EUR?? How do you 2 mqnqge to pay all this?? Sure there are donations, but do they even take care of 50% ? 12:54:39 <orudge> but I just thought I'd ask 12:54:46 <orudge> The donations do help cover it 12:54:53 <orudge> and the rest is sponsored by my company, and his 12:54:56 <orudge> and/or my own pocket 12:55:41 <Digitalfox> Well.. just two words for you.. THANK YOU 12:55:51 <orudge> No worries, heh 12:55:56 <orudge> it's just annoying when it goes down... 12:56:02 <Digitalfox> yeah 12:56:16 <boekabart> merci beaucoup, danke schon, bedankt, grazie, multumesc! 12:56:27 <boekabart> gracias too.. 12:56:30 <Digitalfox> obrigado 12:57:09 *** setrodox [setrodox@85-124-173-128.dynamic.xdsl-line.inode.at] has quit [Quit: Hapiness ;D] 12:57:31 <orudge> http://www.ams-ix.net/technical/stats/ <-- see the little blip on the graph at the end? 12:57:35 <orudge> that's eweka being dow 12:57:35 <orudge> n 12:57:40 <orudge> and it's still down, grr 12:58:22 <boekabart> eweka is big? 12:59:40 <orudge> It is pretty big 12:59:49 <orudge> it seems only part of eweka is down, though 12:59:53 <orudge> conveniently enough the part we're on 13:01:49 *** Born_Acorn [~bornacorn@81.171.98.106] has joined #openttd 13:02:22 <orudge> aha 13:02:23 <orudge> they're back 13:02:45 <Digitalfox> In the daily graph from 04 to 08 it seems there webstes stop having traffic 13:03:19 <Digitalfox> +websites 13:03:24 <SpComb> Digitalfox: note the scale on the left side 13:03:37 <SpComb> 100Gbit/s is the bottom of the graph 13:03:43 <SpComb> 250Gbit/s is the top 13:04:06 <SpComb> but yes, it doubles towards the late afternoon/evening european time 13:04:18 <boekabart> well it IS the biggest IX on the planet, isn't it? 13:04:28 <Digitalfox> oh yeah you're right, but even so the trafic does became a really lot less 13:04:57 *** DorpsGek [truelight@openttd.org] has joined #openttd 13:04:58 *** mode/#openttd [+o DorpsGek] by ChanServ 13:05:06 <boekabart> and we're back? 13:05:12 <Digitalfox> It looks the pack time is 9PM 13:05:20 <orudge> we're hopefully back 13:05:28 <Digitalfox> *peak 13:05:39 <Digitalfox> nice 13:06:40 *** Belugas [belugas@openttd.org] has joined #openttd 13:10:35 *** _42_ [truelight@openttd.org] has joined #openttd 13:23:50 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:23:51 *** mode/#openttd [+v glx] by ChanServ 13:42:47 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 13:43:02 *** HMage [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer] 13:45:15 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 13:45:46 <yeti_> @ams-ix: hmmm... 250Gbit/s is really a lot, but i guess the traffic on "really big" points like the europe-US overseas line is much higher, no? do you know where to find out about traffic totals on trancontinental lines? 13:46:46 *** TrueBrain [truelight@openttd.org] has joined #openttd 13:48:53 *** HMage [~HMage@85.21.179.45] has joined #openttd 13:50:37 *** HMage [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer] 13:56:55 *** HMage [~HMage@85.21.179.45] has joined #openttd 14:08:53 *** HMage [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer] 14:11:02 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 14:12:35 *** HMage [~HMage@85.21.179.45] has joined #openttd 14:46:49 *** setrodox [~setrodox@85-124-173-128.dynamic.xdsl-line.inode.at] has joined #openttd 15:03:10 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 15:05:50 *** Zavior [~Zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 15:21:40 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 15:22:01 *** kaan [jfk@82.192.152.195] has joined #openttd 15:35:33 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 15:41:16 *** Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 15:43:45 *** scia [~scia@85.149.96.102] has joined #openttd 15:48:05 <Ailure> neat 15:48:12 <Ailure> didn't notice there was new zoom levels XD 15:48:43 <peter1138> slow! 15:48:47 <Ailure> a whole 256x256 map fits on the new zoom levels 15:48:51 <Ailure> heh 15:49:18 <Ailure> it only lags if I scroll fast 15:49:19 * peter1138 'accidentally' checks out trunk on his 'new' desktop 15:49:45 <hylje> :o 15:50:45 <TrueBrain> peter1138: with what speed? :p (that 'new' desktop that is) 15:51:37 <Ailure> although due to lost detail 15:51:47 <Ailure> water looks like blinking blue globs 15:52:14 <Ailure> glowing in that radioactive way 15:52:30 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Quit: brb] 15:53:22 <Ailure> haha 15:53:29 <Ailure> sounds still play as loud too 15:53:55 <hylje> :p 15:54:10 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd 15:54:15 <Ailure> How many samples can openTTD play at once? 15:54:16 <Ailure> heh 15:54:41 <Ailure> haha 15:54:51 <Ailure> in a snowmap there's windsounds constantly 15:54:55 <Tefad> enough to blow your speakers 15:54:59 <Ailure> and the last sample dosen't even get time to stop before it starts another 15:55:00 <Ailure> hmm 15:55:02 <Ailure> ah yeah 15:55:04 <Ailure> xD 15:55:09 <Ailure> starting 30 boats at once 15:55:10 <Ailure> is ouch 15:55:15 <peter1138> TrueBrain: athlon 2400 iirc 15:55:16 <Tefad> ehehehehe. 15:55:26 <peter1138> TrueBrain: it's not new, it's just running linux instead of windows, heh 15:57:14 <peter1138> Ailure: 8 15:57:33 <Ailure> heh 15:57:34 <Ailure> still 15:57:37 <Ailure> eight samples at once 15:57:40 <Ailure> of the same sound 15:57:42 <Ailure> sounds terrible :p 15:58:27 <Tefad> it doesn't divide the signal correctly or something 15:58:42 <Tefad> to avoid clipping.. bad algorithm or something 15:58:43 * Tefad shrugs 16:00:43 <Ailure> yeah it adds the signal to each other or osmething 16:00:43 <Ailure> xD 16:01:41 *** Eddi|zuHause2 [~johekr@p54B756FE.dip.t-dialin.net] has quit [Remote host closed the connection] 16:01:55 *** Eddi|zuHause2 [~johekr@p54B756FE.dip.t-dialin.net] has joined #openttd 16:07:41 *** Digitalfox [~chatzilla@bl7-177-82.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.3/2007030919]] 16:15:42 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 16:15:52 <yeti_> are ttdpatch and openttd similar in their codebase or are they completely different? 16:16:01 *** maddy [~maddy@84.4.34.128] has quit [Remote host closed the connection] 16:16:25 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 16:16:26 *** mode/#openttd [+v glx|away] by ChanServ 16:17:39 *** glx is now known as Guest129 16:17:39 *** glx|away is now known as glx 16:20:02 <Rubidium> grr... 16:20:13 <yeti_> huh? 16:20:19 <Rubidium> stupid bounding boxes 16:21:53 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Quit: bbs] 16:22:10 *** Guest129 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 16:34:16 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd 16:38:24 *** ToM [~fustom@183-58-38.ip.adsl.hu] has joined #openttd 16:39:47 <yeti_> bounding boxes in LaTeX/postscript/pdf? yep, that's pretty stupid stuff 16:44:03 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Read error: Operation timed out] 16:49:51 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has joined #openttd 16:57:34 <Eddi|zuHause2> he probably means bounding boxex in ottd 16:59:08 *** Twofish [~Twofish@195.204.107.4] has joined #openttd 16:59:37 <Eddi|zuHause2> as to your question, ttdp and ottd are completely different projects, ttdp is written in assembler, and does not contain any code from the original game, while ottd is based on the original game code, ported to C(++) 17:00:02 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has joined #openttd 17:00:26 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 17:03:07 <TrueBrain> "and does not contain any code from the original game" <- misleading :s 17:03:35 <peter1138> heh 17:03:40 <peter1138> yeah 17:04:28 <Eddi|zuHause2> yeah, i do not really know anything about the structure of ttdp :p 17:04:50 <TrueBrain> sometimes it is better to not talk, than to talk gibberish :) 17:05:55 *** |2rB [~Twofish@195.204.107.4] has quit [Ping timeout: 480 seconds] 17:07:29 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 17:13:14 *** Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd 17:17:01 *** elmex [~elmex@e180067193.adsl.alicedsl.de] has joined #openttd 17:21:59 *** blathijs [~matthijs@katherina.student.utwente.nl] has quit [Remote host closed the connection] 17:22:50 *** HMage [~HMage@85.21.179.45] has quit [Read error: Connection reset by peer] 17:23:09 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 17:24:32 *** HMage [~HMage@85.21.179.45] has joined #openttd 17:25:09 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:31:42 *** geoffk_ [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has joined #openttd 17:34:58 *** geoffk [~geoffk@host81-158-240-31.range81-158.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:36:37 *** geoffk_ [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has quit [Remote host closed the connection] 17:37:30 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:37:30 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 17:38:40 *** Osai is now known as Osai^Kendo 17:41:05 *** tokai [~tokai@p54B80814.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 17:41:05 *** Frostregen [SADDAM@dslb-084-058-189-080.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 17:43:02 *** tokai [~tokai@p54B82849.dip0.t-ipconnect.de] has joined #openttd 17:43:04 *** mode/#openttd [+v tokai] by ChanServ 17:46:07 *** ToM [~fustom@183-58-38.ip.adsl.hu] has quit [] 17:57:27 *** iPandaMojo [~panda@ip72-197-231-130.sd.sd.cox.net] has joined #openttd 18:16:54 *** jaims [~jaims@61.Red-80-33-128.staticIP.rima-tde.net] has joined #openttd 18:16:58 <jaims> hi all 18:17:05 <jaims> one question 18:17:16 <jaims> i've just installed the deb package of open ttd 18:17:35 <jaims> but doesn't start. Reason: no sample.cat 18:17:44 <peter1138> solution: obtain sample.cat 18:17:50 <jaims> ;-) 18:17:56 <jaims> right 18:18:10 <jaims> in the same place where i downloaded openttd? 18:18:27 <HMage> no, you must own original transport tycoon deluxe 18:18:34 <jaims> aha 18:18:35 <jaims> ok 18:18:45 <jaims> that's what i was thinking... 18:19:02 <jaims> ok, thanks a lot 18:19:12 <peter1138> fcvo own, heh 18:19:13 <jaims> just wanted to make sure 18:19:31 <jaims> bye all, and thanks 18:19:34 <peter1138> bye 18:19:41 *** jaims [~jaims@61.Red-80-33-128.staticIP.rima-tde.net] has quit [Remote host closed the connection] 18:20:07 <peter1138> mmm'kay 18:21:37 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 18:22:38 *** KritiK [Maxim@ppp91-76-147-155.pppoe.mtu-net.ru] has joined #openttd 18:26:40 *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd 18:38:19 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 18:45:53 *** Zr40 [~Zr40@zr40.xs4all.nl] has quit [Quit: Leaving] 18:46:14 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has joined #openttd 18:47:03 *** graeme [~graeme@88-104-120-190.dynamic.dsl.as9105.com] has quit [Quit: Leaving] 18:50:09 *** Wolf01 [~wolf01@host130-59-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 18:50:20 <Wolf01> hello 18:53:48 *** Sleepie [~Sleepie@p54B3601D.dip.t-dialin.net] has joined #openttd 18:54:28 *** kaan [jfk@82.192.152.195] has quit [Ping timeout: 480 seconds] 18:55:08 <Wolf01> is here somebody good with ssh tunnels? 18:55:43 <Eddi|zuHause2> is that where trains go "toot toot"? 18:55:48 <Eddi|zuHause2> :p 18:55:50 <Wolf01> yes those 18:56:22 <Eddi|zuHause2> i've never successfully used one... 18:57:32 <Wolf01> i wanted to know how to connect to the web through an ssh tunnel, i can connect at all what i want (from work office i use it for irc) 18:57:34 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has quit [Remote host closed the connection] 18:58:56 *** Osai^Kendo [~Osai@pD9EB73B3.dip.t-dialin.net] has quit [Quit: Osai^Kendo] 18:58:56 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:58:57 *** mode/#openttd [+o Bjarni] by ChanServ 18:58:58 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:59:56 <Wolf01> maybe if i don't specify the address before :80 19:03:00 *** geoffk [~geoffk@host86-130-151-243.range86-130.btcentralplus.com] has joined #openttd 19:03:05 <Wolf01> no, blank page :\ 19:04:20 <blathijs> Wolf01: Do you want to connect to a specific webserver through an ssh tunnel? 19:04:33 <blathijs> Wolf01: Or to the entire internet using just one tunnel? 19:04:53 <Wolf01> the second, the first i'm already able to do it :P 19:06:02 *** kaan [jfk@82.192.152.195] has joined #openttd 19:07:45 <Wolf01> i use puttyssh 19:09:39 <blathijs> I'm not sure that ssh by itself can do that 19:09:52 <blathijs> For the other end of the tunnel has no way of knowing where to connect to 19:10:11 <Wolf01> i might need a proxy server 19:10:17 <blathijs> yes, that would do the trick 19:10:29 <blathijs> set up a simple proxy at the server end and connect your ssh tunnel to that 19:14:48 <Wolf01> i have it already installed, but i never knew how to use it for http, i always used it for pop3 and smtp because of some old connection problems 19:29:20 <blathijs> it's a SOCKS proxy then, I assume? 19:29:26 <Wolf01> yes 19:31:30 <Wolf01> all what it does now is to show my webserver homepage 19:32:42 *** boekabar1 [~bdb@e215192.upc-e.chello.nl] has joined #openttd 19:33:02 *** boekabart [~boekabart@81.58.27.138] has quit [Quit: Leaving.] 19:34:33 *** kaan [jfk@82.192.152.195] has quit [] 19:34:38 *** boekabar1 is now known as boekabart 19:48:43 <CIA-1> OpenTTD: peter1138 * r9898 /trunk/src/ (command.cpp command.h group_cmd.cpp group_gui.cpp): (log message trimmed) 19:48:43 <CIA-1> OpenTTD: -Fix (r9874): Many... 19:48:43 <CIA-1> OpenTTD: - Group protection status wasn't changed via a command. 19:48:43 <CIA-1> OpenTTD: - Group renaming didn't check group owner (and in fact changed the owner, 19:48:43 <CIA-1> OpenTTD: just like renaming a sign...). 19:48:44 <CIA-1> OpenTTD: - Added owner checks to other group commands. 19:48:44 <CIA-1> OpenTTD: - Invalidate window data after the command has been completed instead of after 19:49:16 <peter1138> </spam> 19:50:40 <boekabart> peter1138: About that patch that enables town name scheme changing in scenario editor.... 19:50:48 <boekabart> what do the rest of the devs think of it? 19:53:38 <peter1138> no idea. did you ask any? 19:53:52 <Rubidium> boekabart: as I said before, that could give duplicate names 19:55:35 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 19:55:38 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 19:55:43 <Wolf01> what about the adjoin stations patch instead? 19:56:07 <Rubidium> boekabart: just make a 2048x2048 map with lots and lots of towns in English, then change the language to Spanish 19:56:56 <boekabart> Rubidium: No it can't 19:56:58 <boekabart> i checked 19:57:26 <boekabart> 1) there is a check fn that checks dup names and 2) I did exactly that and the check fn didn't even ever 'hit' a dup 19:57:51 <Rubidium> boekabart: did you do the scenario I just gave you? 19:58:13 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has joined #openttd 19:58:15 <Rubidium> anyway, post me a link to the diff and I'll show you a savegame with duplicate names 19:58:22 <boekabart> gave me? 19:58:42 <Rubidium> before you said: "Rubidium: No it can't" 19:59:11 <peter1138> disallow changing it if there are any towns 19:59:13 <peter1138> problem solved 20:01:58 <Eddi|zuHause2> i agree... it's the same with changing road traffic side... 20:02:33 <boekabart> that is done with AnyRoadVehiclesBuilt() 20:02:36 <boekabart> Diff: http://boekabart.googlepages.com/TownNameLanguageInScenarioEditor_r9.diff 20:06:06 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:06:38 <peter1138> i don't see a check for number of towns 20:08:19 <boekabart> number, no, the dup-check IS already in the GenerateTownName function 20:09:22 *** Ammler [~Ammler@adsl-193-46-fixip.tiscali.ch] has quit [Ping timeout: 480 seconds] 20:12:29 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 20:12:35 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:14:38 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 20:14:38 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:16:35 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [] 20:16:44 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:19:42 <peter1138> yes 20:19:42 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 20:19:46 <peter1138> you're missing the point 20:20:02 <boekabart> i'm afraid so 20:20:13 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 20:20:20 <glx> townnames are just an int 20:20:52 <boekabart> ..which describes a combination of town-name-parts, right? 20:20:57 <boekabart> a concatenation, in fact 20:21:05 <glx> different values can give the same name in a given language 20:21:20 <peter1138> not exactly, it's effectively a random seed 20:21:24 <peter1138> value, anyway 20:23:08 <boekabart> but it seems a town in the end has a name which is a char* 20:23:17 <boekabart> and those are dup-checked 20:23:23 <boekabart> that's what I understand from the code 20:23:48 <peter1138> they're dup-checked... when a new town is created 20:24:09 <hylje> you can create a new town midgame? 20:24:14 <peter1138> so if you have a dozen towns, then change the language, you could end up with a dozen towns with the same name 20:24:16 <Bjarni> no 20:24:22 <peter1138> (unlikely, but it's possible) 20:24:29 <peter1138> hylje: scenario editor 20:24:31 <boekabart> but 20:24:35 <boekabart> when changing the lang 20:24:40 <Eddi|zuHause2> hylje: in the scenario editor you can, and there is a fund town patch 20:24:42 <boekabart> the names didn't change of the existing towns?! 20:25:49 <glx> save and reload: they'll change 20:26:26 <boekabart> aha, the names aren't saved in the savegame, just the int? ok then I stand corrected 20:26:37 <boekabart> and then the IsAnyTownBuilt() check should be added 20:33:10 *** Szandor [~user@host-84-9-129-182.bulldogdsl.com] has quit [] 20:40:26 <Wolf01> 'night 20:40:36 *** Wolf01 [~wolf01@host130-59-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:42:43 *** |Jeroen| [~jeroen@dD5E03DCF.access.telenet.be] has quit [Quit: oO] 20:42:55 <Eddi|zuHause2> another option you could do would be to completely regenerate the names of all existing towns 20:43:32 <Rubidium> Eddi|zuHause2: and remove towns that it can't find a new name for? 20:44:07 <Eddi|zuHause2> errr... :p 20:46:51 <boekabart> or change savegame so it includes townname as string? 20:46:58 <boekabart> what's actually wrong with that 20:47:04 <boekabart> apart from bigger savegame 20:47:32 <boekabart> i guess the same int is used in industries too? or is that checked runtime, closest town->name ? 20:51:55 *** Frostregen [SADDAM@dslb-084-058-104-124.pools.arcor-ip.net] has joined #openttd 20:52:30 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: Connection timed out] 20:53:50 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 21:02:51 <Eddi|zuHause2> err, i'd guess the industry stores a town ID 21:03:08 <Eddi|zuHause2> (i.e. a different int) 21:04:22 <boekabart> so storing town name string in savegame wouldn't be impossible at all i guess 21:05:07 <boekabart> - but the functionality to be able to change town name languages in scenario editor isn't worth that type of change imho - 21:07:29 <boekabart> glx: They don't change on load 21:09:25 <boekabart> The check is there 21:09:32 <boekabart> I'm positive the diff is fine 21:10:25 <boekabart> Here is a scenario to 'prove' it: http://boekabart.googlepages.com/TownNameLangs.scn 21:14:59 *** eJoJ [~Aim@89.10.21.193] has joined #openttd 21:16:28 *** yeti_ [~yeti@p5493d1f7.dip.t-dialin.net] has quit [Quit: 'Why are you wearing that stupid man suit?'] 21:19:25 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:19:25 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 21:21:39 <boekabart> Rubidium: I did all the tests you told me to, and they all work fine 21:21:58 <boekabart> save/quit/load : names are preserved fine 21:22:45 <boekabart> 2k x 2k map, many english, many dutch, many english, many romanian, many english : during generation, it finds conflicts and skips those, resulting scn doesn't seem to have conflicting names in it 21:22:57 <boekabart> the 2k x 2k map: http://boekabart.googlepages.com/TownsInThreeLangs.scn 21:23:45 *** Sacro_ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 21:23:48 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:24:42 *** TinoM [~Tino@i5387C791.versanet.de] has quit [Quit: Verlassend] 21:25:40 <boekabart> Rubidium: just checked that scn in play-mode, town directory doesn't show any dups 21:25:55 <boekabart> world pop. 2 million :0 21:30:53 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 21:30:58 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 21:32:26 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 21:33:45 <boekabart> anyway, Rubidium, other devs: i posted the whole thing on the forum http://www.tt-forums.net/viewtopic.php?p=588948#588948 21:34:00 <boekabart> goodnight 21:34:07 *** boekabart [~bdb@e215192.upc-e.chello.nl] has left #openttd [] 21:46:46 *** Osai^Kendo [~Osai@pD9EB7C37.dip.t-dialin.net] has joined #openttd 21:47:43 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 21:52:49 *** Osai^Kendo is now known as Osai 21:53:57 *** elmex [~elmex@e180067193.adsl.alicedsl.de] has quit [Remote host closed the connection] 21:55:50 <CIA-1> OpenTTD: miham * r9899 /trunk/src/lang/ (15 files): (log message trimmed) 21:55:50 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-05-22 23:52:38 21:55:50 <CIA-1> OpenTTD: american - 32 fixed by WhiteRabbit (32) 21:55:50 <CIA-1> OpenTTD: brazilian_portuguese - 25 fixed by tucalipe (25) 21:55:50 <CIA-1> OpenTTD: bulgarian - 6 fixed by thetitan (6) 21:55:52 <CIA-1> OpenTTD: danish - 32 fixed, 21 changed by ThomasA (53) 21:55:54 <CIA-1> OpenTTD: dutch - 32 fixed, 3 changed by habell (35) 22:02:57 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has quit [Quit: Always code as if the guy who ends up maintaining your code is a psychopath who knows where you live.] 22:03:47 <mikk36[EST]> any of you guys watch 'Heroes' ? 22:04:04 *** mikk36[EST] is now known as mikk36 22:04:12 <Sionide> mikk36, me 22:04:15 <mikk36> http://votepetrelli.com 22:04:16 <mikk36> :P 22:04:21 <Sionide> er yeah 22:04:29 <mikk36> and a lot more :P 22:04:35 <Sionide> www.lasvegasniki.com 22:04:53 <mikk36> http://en.wikipedia.org/wiki/Heroes_360_experience 22:04:55 <Sionide> http://www.heroeswiki.com/ 22:06:00 <mikk36> how many seasons do you think there'll be ? 22:08:59 <Sionide> 4 22:09:19 <Eddi|zuHause2> 8 22:09:44 <Eddi|zuHause2> i so had to laugh at the cliffhanger :p 22:09:57 <mikk36> September 25, 10:29 PM 22:09:57 <mikk36> How many seasons/scripts are plotted out? 22:09:57 <mikk36> We have the first season mapped out in detail. Less so in the second season, but we have talked about where the show goes up to five seasons. That being said, I have learned that you really have to be open to letting a show take you where it wants to go. It is a living, breathing organism and it will speak to you if you listen. 22:10:24 *** egladil [~egladil@duregladil.csbnet.se] has quit [Ping timeout: 480 seconds] 22:10:26 <Eddi|zuHause2> it's so totally my new favourite series :) 22:10:43 <Sionide> it's the most watched tv show amongst american 18-30 year olds 22:10:47 <mikk36> been for months for me :) 22:10:50 <Sionide> or some such statistic, can't remember it exactly 22:11:00 <mikk36> and it broke 5 year-record too :P 22:11:02 <Sionide> it is very good 22:11:04 <mikk36> with it's first episode 22:11:08 <Sionide> way better than crappy lost 22:11:20 <mikk36> When the series premiered in the United States, it was the night's most-watched program among adults aged 18-49, attracting 14.3 million viewers overall and receiving the highest rating for any NBC drama premiere in five years. 22:11:55 <Eddi|zuHause2> it's not hard to beat NBC ratings :p 22:11:57 <mikk36> The second season of Heroes will consist of 24 episodes,[6] and the first season of new spinoff Heroes: Origins will include 6 episodes.[7] 22:12:12 <mikk36> hmm, what's fox' record ? 22:12:34 <Eddi|zuHause2> yeah, i know about the planned spinoff 22:12:42 <Sionide> should be awesome 22:12:50 <mikk36> :) 22:12:52 <Sionide> the level of interactivity in the show has been huge 22:12:54 <mikk36> can't wait :P 22:13:02 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Quit: Solong, and thanks for all the fish.] 22:13:14 <mikk36> and i love hdtv :P 22:13:18 <Sionide> for example, the prima tech paper company's website having confidential files on, if you complete the interview process to become an employee 22:13:21 <mikk36> too beautiful to look :P 22:13:25 <Eddi|zuHause2> i'm still not over the thing with the license plate :p 22:13:33 <mikk36> license plate ? 22:13:34 <Sionide> mikk36, i stayed up all night last night to watch the finale, that's dedication for you 22:13:44 <mikk36> hehe 22:13:54 <mikk36> well, i don't live in the us nor canada 22:14:07 <Sionide> i'm in the uk 22:14:13 <mikk36> i watch it the next day here (shows "air" to torrents at ~5am) 22:14:16 <Eddi|zuHause2> nobody of us is :p 22:14:29 <mikk36> i don't have access to NBC either 22:14:30 <Sionide> the show airs 2:00am local time, i had it downloaded by half 3 22:14:43 <mikk36> which vers ? 22:14:47 <mikk36> (MB ?) 22:14:49 <Sionide> 350 22:14:52 <mikk36> bah :P 22:14:58 <mikk36> i enjoyed the 1.1GB one :) 22:15:01 <Sionide> pointless 22:15:04 <mikk36> nah it aint 22:15:07 <Sionide> on my laptop screen it is 22:15:09 <mikk36> hehe 22:15:12 <Eddi|zuHause2> it takes me 6-8 hours to get the 350MB version 22:15:15 <mikk36> i watch it on my 17'' LCd 22:15:19 <mikk36> o.O 22:15:26 <mikk36> 1.5 hours to get 1.1GB one 22:15:27 <mikk36> here 22:15:31 <Sionide> 20 mins, 350mb 22:15:33 <mikk36> comes in full speed from torrent 22:15:43 *** tokai [~tokai@p54B82849.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 22:15:45 <mikk36> ~215KB/s 22:16:26 <mikk36> although, that is totally offtopic from the series :P 22:16:27 <Sionide> there was a poll on facebook for who was going to stop sylar 22:16:40 <Sionide> a little while ago 22:16:44 <mikk36> well, hiro didn't do it alone :) 22:16:52 <Sionide> </spoilers> 22:16:53 <Eddi|zuHause2> "22.05.07 04:25 - Filter Matched 'Heroes' Type: TVShow - Ep 1x23" 22:16:56 <Sionide> for those who haven't yet seen it 22:16:58 <mikk36> and the pic in the comic book was several episodes ago already 22:17:26 <Eddi|zuHause2> "Download for: 6h 59m" 22:18:01 <mikk36> anyway, i should go to sleep now 22:18:08 <mikk36> 01:18 22:18:08 <Eddi|zuHause2> you should __not__ tell plot details in a public channel 22:18:20 <mikk36> Eddi|zuHause2, good point :) 22:18:49 *** egladil [~egladil@duregladil.csbnet.se] has joined #openttd 22:19:10 <mikk36> but... how could the comic book be wrong ? :D seems that isaac didn't see the future correctly ? :D 22:20:05 <Eddi|zuHause2> "in constant flow the future is" [Yoda] 22:20:24 <mikk36> :) 22:20:38 <Eddi|zuHause2> (the actual phrase might be different) 22:20:42 <mikk36> ever-changing 22:20:59 <Eddi|zuHause2> (i never saw it in english) 22:21:25 <mikk36> Always in motion, is the future 22:21:30 <mikk36> that's the correct one 22:22:54 <mikk36> http://fragme.blogspot.com/2006/10/star-wars-yoda-quotes.html 22:22:55 <ln-> what's the maximum tolerated episode number of Lost that can be discussed here? 22:23:13 <mikk36> ok, good night :) 22:25:09 <Eddi|zuHause2> i have seen up to 3x21 22:26:01 <Eddi|zuHause2> actually, i wanted to find out what this "Lost - The Answers" is about... 22:27:26 <Eddi|zuHause2> the problem is not about what the people in the active discussion talk about, the problem are the unsuspecting visitors that might read the log later 22:27:49 <Eddi|zuHause2> in german free tv, season 3 did not even start yet 22:28:52 <ln-> the same problem here 22:28:58 <ln-> but i've seen up to 3x12 22:30:36 *** Progman [~progman@p57A1FE11.dip.t-dialin.net] has quit [Remote host closed the connection] 22:31:25 <Eddi|zuHause2> you do not ever want to have a lost spoiler... believe me 22:31:50 <ln-> i believe 22:32:32 <ln-> most likely finnish tv won't start showing season 3 until october november.. 22:32:36 <ln-> +or 22:36:09 <Eddi|zuHause2> hm, weird, apparently, ProSieben suspends broadcasting Desperate Housewives season 3, but not Grey's Anatomy season 3 (they started both season 3 right after season 2, without break) 22:46:24 *** Smoovious [~smoovious@c-71-205-140-67.hsd1.mi.comcast.net] has joined #openttd 22:48:09 *** Peakki [antti@cs181000195.pp.htv.fi] has quit [Quit: Lähdössä] 22:52:12 *** mikk36 [~mikk36@ip193.cab57.mus.starman.ee] has quit [Ping timeout: 480 seconds] 22:58:39 *** Sleepie [~Sleepie@p54B3601D.dip.t-dialin.net] has quit [Quit: 3...2...1...quit] 22:58:58 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Quit: Leaving] 22:59:03 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 23:01:21 *** Haclet [~haclet@77-97-206-88.cable.ubr11.edin.blueyonder.co.uk] has joined #openttd 23:01:39 <Haclet> Hi gays 23:01:58 <Haclet> I just update last version OTTD from svn. 23:02:39 *** Ammler [~Ammler@adsl-84-227-9-219.adslplus.ch] has joined #openttd 23:03:18 <Haclet> And I am suprise - a lot changes, espesially I saw group in vechicles and colors for earn by vechicles 23:03:47 <Haclet> The color how much train/bus earn each yeat (green, red) can be switch off? 23:04:19 <Haclet> On my monitor in 1024x764 I see nothing .:) When the color was black - that was OK for me :) 23:05:27 <Rubidium> Haclet: you can turn the new vehicle list thing off in the gui 23:05:40 <Rubidium> in the patches, under interface 23:06:58 <Haclet> Wait - I'll check 23:07:22 *** tokai [~tokai@p54B82849.dip0.t-ipconnect.de] has joined #openttd 23:07:23 *** mode/#openttd [+v tokai] by ChanServ 23:07:24 *** ammler_ [~ammler@adsl-84-227-9-219.adslplus.ch] has quit [Read error: Connection reset by peer] 23:08:27 <Haclet> Ups :) I haven't seen it before :) I checked but I miss it :) Is on the end of the list :) 23:08:49 <Haclet> Rubidium: Are you developer of OTTD ? 23:15:51 <Eddi|zuHause2> in windows, you can pres Ctrl+D, then everything appears twice as big (if you have bad eyes :p) 23:16:26 <Haclet> thx - but I am using linux 23:16:30 <Eddi|zuHause2> there exists a patch that also does that in linux, but it was not included in trunk 23:16:51 <Eddi|zuHause2> i believe it was done by zevensoft 23:17:21 <Haclet> Rubidium: Sorki for my question - I just read first line in variable.h :) 23:17:28 <Haclet> You are developer ;) :) ;) :/ 23:17:52 <Haclet> I have an another question 23:17:58 <tokai> 640x480 fullscreen on a 20" has nice magnification effect too. 23:18:20 <Haclet> I am tring make my own new window in game - I greated widget, I added close button, title pannel, 23:18:33 <Eddi|zuHause2> i loathe switching resolutions, it tends to mess everything up 23:18:50 <tokai> Eddi|zuHause2: depends on the OS. 23:18:52 <Haclet> And everything look nice - my window appears but when I am clicking to close button - nothing is happen 23:19:19 <Eddi|zuHause2> especially when applications exit abnormally 23:19:24 <tokai> Haclet: i guess u need to handle the close event and close the window manually. 23:19:36 <Eddi|zuHause2> tokai: that happened on every OS i tried 23:19:38 <Haclet> and when I quit from game - I have segmentation error 23:20:09 <tokai> Eddi|zuHause2: on MorphOS you actually have 2 real screens in that case. which u can easily switch.. the desktop screen doesn't mess up then. 23:20:28 <Haclet> I newbie in OTTD code - but I trying do it execly like another window are open, 23:20:34 *** Ammler [~Ammler@adsl-84-227-9-219.adslplus.ch] has quit [Remote host closed the connection] 23:21:28 <Haclet> I know there is some events - like WE_PAINT, WE_CLICK but I didn't find out how execly does it work :) 23:22:32 <Haclet> Hmm - about screens - I have old monitor - But I would like to see screenshot from 20'' in 1024x768 :) 23:22:38 <Haclet> Have anyone ? 23:23:00 <Haclet> Rubidium: Are there still ? 23:23:02 <tokai> nope, my screen is bigger. 23:23:15 <Haclet> tokai: what do U mean ? 23:23:38 <tokai> Haclet: i only can provide 21.3" WS screenshot ;) 23:23:59 <tokai> (aka 1680x1050) 23:24:31 <tokai> anyway.. time for sleep. 23:24:35 <Eddi|zuHause2> i only have 1600x1200 screenshots 23:24:56 <Haclet> tokai: could you give me some like, plase - to see it :) 23:25:31 <Haclet> okej okej - I ment that I would like to see nice screenshots in high resolutions :) Have anyone in some website ? 23:25:33 <Haclet> :) 23:26:10 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%2014.%20Aug%201923.png 23:26:45 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%2020.%20Okt%201925.png 23:27:24 <Haclet> Thx :) 23:27:30 <Rubidium> Haclet: there are many causes why it doesn't work/segfault and I don't like guessing 23:27:32 <tokai> http://binaryriot.dyndns.org/~tokai/1964.png 23:27:40 <Rubidium> nor do I have a lot of time 23:28:26 <Eddi|zuHause2> i have some more screenshots, but i don't feel like finding out the names right now 23:28:52 <tokai> Eddi|zuHause2: safari doesn't like your URLs ;) 23:29:08 <tokai> cuts in front of the comma 23:29:10 <Eddi|zuHause2> what's wrong with them? 23:29:18 <Eddi|zuHause2> aha 23:29:28 <Eddi|zuHause2> bad luck :p 23:29:40 <Haclet> Rubidium: I don't ask to guess - but I thought, that I can create Window like others, but I was suprise.. I know I miss something - but at this moment I don't know what 23:29:44 <Eddi|zuHause2> i don't remember the ascii code of the comma right now 23:30:28 <Haclet> Nice screenshots :) 23:30:55 <Haclet> But are you playing with this resolution - or you just made screenshot :) 23:30:59 <tokai> unicode is 2c 23:31:09 <tokai> should be identical to ascii AFAIR 23:31:10 <Haclet> I couldn't play with this resolutions ;) 23:31:23 <Haclet> I see nothing ;) [I have bad eyes :)] 23:31:24 <Eddi|zuHause2> i play with this resolution 23:31:38 <Eddi|zuHause2> but often i'd switch to Ctrl+D 23:31:48 <Haclet> Hehe :) 23:31:50 <tokai> Haclet: sounds like u run the wrong resolution on your monitor 23:32:10 <Eddi|zuHause2> i'd love separate x 1/2 zoom and gui-zoom 23:32:30 <Haclet> tokai: no - I have old monitor ;) Compaq S510 :) 23:32:59 <Haclet> And when I switch on 1024x768 It olmost OK - but small text is not OK :) 23:33:07 <Eddi|zuHause2> i have a 21" tube monitor 23:33:21 <tokai> Haclet: whats that 15"? 23:33:27 <Haclet> yeap :( 23:33:27 <tokai> +? 23:33:39 <tokai> well.. 800x600 is optimal resolution then 23:34:01 <Haclet> I know :) 23:34:25 <Eddi|zuHause2> i used to have a 14" monitor on 1280x960 23:34:35 <tokai> i know crazy ppl.. who run 1600x1200 on 17" ;) 23:34:38 <Haclet> Tell me gays... When the game is in multiplayer mode - and noone is playing - the time goes normally, right? 23:34:49 * HMage is not gay :) 23:34:51 <tokai> Eddi|zuHause2: crazy. 23:34:58 <Haclet> Sorki :) 23:34:59 <Eddi|zuHause2> Haclet: small tip: it's "guys", not "gays" 23:35:13 <tokai> gays just means happy ppl, no ?:) 23:35:19 <HMage> lol 23:35:35 <Haclet> gays = OTTD Comunity :) 23:35:42 <HMage> omg 23:35:57 <tokai> http://simple.wikipedia.org/wiki/Gay 23:36:38 <Haclet> Okej - my mistake :) 23:36:47 <Eddi|zuHause2> Haclet: there's an option to pause the server if there are less than x clients 23:36:50 <Haclet> Hej - I apologise for this word ;) 23:37:45 <Haclet> My english is not good sometimes. In normal speaking (not writting) sometimes people says "G...s" - but I though I wrote correct - but I made biiig mistake ... 23:38:20 <HMage> Haclet: don't worry, we understood what you wanted to say, I just couldn't resist to have some fun along the way ;) 23:38:43 <Haclet> HMage: It's OK - I am still improving my english skills ;) 23:38:53 <Haclet> HMage: so how should be correct write ;) 23:39:27 <tokai> Only homophobias were offended. 23:40:17 * Eddi|zuHause2 was offended :p 23:40:17 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 23:40:23 *** Sacro [ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 23:40:29 <Haclet> Eddi|zuHause2: I thougt about option - for example - server is running, people can play, time goes noramlly, when all players quit - the time stop, and will start again when players from all company will connect 23:40:35 <Haclet> What do U think ? 23:40:53 <Eddi|zuHause2> that is exactly what it already does 23:40:54 <HMage> well, back to your question, Haclet, the time runs there as usual, unless you configure the server to pause the game with no clients 23:41:50 <Haclet> Eddi|zuHause2: really :) Ups I have some good idea :) :) 23:42:13 <HMage> you can: 1) edit your .cfg file, find a line with 'min_players', and change from 0 to 1 or 2, or more :) 23:42:42 <HMage> 2) open up console on server and write 'min_players 1', you can change 1 to another number. 23:42:50 <Haclet> HMage: echhh - so thats mean I have to learn a lot about OTTD - I tried found this future but I didn't. :/ 23:43:34 <Haclet> HMage: But this give only minimum players for start game, right? 23:43:50 <Haclet> But - for example you have below situation: 23:44:03 <HMage> Haclet: this option is not in menu, you have to configure it via console on server or config file. This is a minimum number of players when the game will be unpaused. 23:44:34 <Haclet> 4 players are playing, 2 companies... - there are quit (for example min players are set to 2) 23:45:01 <HMage> If you already know that all those 4 players are going to player there, then set min_players to 4. 23:45:09 <HMage> are going to play* 23:45:13 <Haclet> And now 2 players are connecting but in one company - And game will start, right? But 23:46:06 <Haclet> Yes - I understand - but my question is - is there in OTTD option which allow only start game when player connect with difrent comany 23:46:08 <glx> yes even if they are in the same company the unpause limit is reached so the server unpauses 23:46:11 <Haclet> companies ;) 23:46:36 <Haclet> thx glx 23:46:50 <Eddi|zuHause2> i am always tempted to scroll my own screenshots :p 23:47:00 <glx> me too ;) 23:47:17 <HMage> Haclet: I'm not a developer, but I see no reason. The whole idea of building a company is that it will make profit even when nobody manages it. 23:47:19 <glx> but it opens a popup when I do that 23:47:22 <Haclet> And tell me - how can become OTTD developer ? What is minimal requitments? 23:47:39 <Haclet> HMage: You are right? 23:48:19 <Haclet> ! 23:48:20 <Sionide> Haclet, being able to code an effective patch which does something useful 23:48:28 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Johannes%20Transporte,%204.%20Sep%201925.png 23:48:28 *** Osai [~Osai@pD9EB7C37.dip.t-dialin.net] has quit [Quit: Osai] 23:48:53 <Haclet> Sionide: But I have a lot of ideas, but where Can I check what is useful? 23:49:08 <Sionide> can you code C++? 23:49:10 <Haclet> HMage: Yes - but for example I can play ones on week 23:49:16 <Sionide> (i think it's c++ or maybe c) 23:49:43 <Haclet> Sionide: Not beginer, not master - but intermidate with STL 23:49:53 <Sionide> depends on your ideas then i suppose 23:49:55 *** Bjarni [~Bjarni@0x535ca25f.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:50:28 <Haclet> HMage: and somebody else can play more often - And he can growing his comapny - and mine is stady until I start play 23:50:50 <Haclet> HMage: I though about option for server - you can switch on or off it :) 23:51:17 <Eddi|zuHause2> you can always manually pause the server 23:51:44 <Haclet> Sionide: thx 23:52:04 <Haclet> Eddi|zuHause2: right, if you have access to it. 23:52:35 <HMage> Haclet: In my opinion, even if someone becomes more competetive than your company, you'll have to catch up like in real world. That's the challenge. 23:53:04 <HMage> competitive* 23:53:09 <Sionide> Haclet, a web front end to a server would be quite cool perhaps 23:53:21 <Haclet> HMage: I agree with you - its good chalange. 23:53:39 *** Frostregen_ [SADDAM@dslb-084-058-131-194.pools.arcor-ip.net] has joined #openttd 23:54:11 <Haclet> HMage: It was just my idea and question, and now I have point of view from you, and is not like mine - thats is OK. 23:54:54 <Haclet> Sionide: Could you arond - I didn't understand (not enough english skills :P) 23:55:38 <Haclet> HMage: I though that will be good option for server - but another give me some advices which I can do at this time 23:55:55 <Eddi|zuHause2> Haclet: of course you have to have access to the server, you can hardly tell people on other people's servers when to not play the game 23:56:27 <Haclet> Eddi|zuHause2: You are defenetly right. 23:57:06 <HMage> if it's your server and you know everyone you're playing with, just pause the game and communicate with other players so all of you can continue later 23:57:21 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:57:22 *** Frostregen [SADDAM@dslb-084-058-104-124.pools.arcor-ip.net] has quit [Read error: Operation timed out] 23:57:38 <Haclet> HMage: right! The simple way is the best way. 23:57:49 *** Frostregen_ is now known as Frostregen 23:58:33 <HMage> and then later, start the server, pause it if it's not, wait until everyone joins, then unpause 23:58:45 <Eddi|zuHause2> you can also make cron jobs to pause and unpause the game at certain times 23:59:36 <Haclet> Yes, but if I understand correctly. The first client who will connect to server - can be administaror of server, right? 23:59:36 <Eddi|zuHause2> so you can run a server that only unpauses on saturday and sunday, or only on the evenings of weekdays, or similar 23:59:59 <Eddi|zuHause2> i don't think so