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Log for #openttd on 25th June 2007:
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02:07:09  <Phazorx> how can i get gdb'ed version to work with network under windows?
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04:02:00  <mikk36> uhm
04:02:06  <mikk36> i've got a bug :D
04:02:09  <mikk36> with 10295
04:02:23  <mikk36> after downloading the 1341KB map, openttd just crashes
04:02:25  <mikk36> win
04:03:01  <Jerub> that's the kind of bug we all just love.
04:03:07  <mikk36> and there are players inside playing
04:03:20  <mikk36> the connection is 2Mbps, so not the slowest
04:03:33  <mikk36> not overstressed
04:03:39  <mikk36> ping to the server is ~10ms
04:04:30  <mikk36> pause on join is enabled as default
04:06:09  <mikk36> no grf's are used
04:06:45  <mikk36> i will try again from my workplace, but will not place any hopes
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04:39:41  <Rubidium> mikk36: there should be a network_client.tmp or something similar in your save/autosave directory
04:40:11  <Rubidium> that might be used to reproduce your crash
04:41:25  <CIA-1> OpenTTD: miham * r10315 /trunk/src/lang/ (11 files): (log message trimmed)
04:41:25  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-25 06:40:44
04:41:25  <CIA-1> OpenTTD: american - 5 fixed by WhiteRabbit (5)
04:41:25  <CIA-1> OpenTTD: estonian - 11 fixed by t2t2 (11)
04:41:25  <CIA-1> OpenTTD: hungarian - 6 fixed, 2 changed by miham (8)
04:41:25  <CIA-1> OpenTTD: italian - 2 changed by lorenzodv (2)
04:41:25  <CIA-1> OpenTTD: japanese - 5 fixed by ickoonite (5)
04:52:04  <Phazorx> how can i get gdb'ed version to work with network under windows?
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04:53:46  <Rubidium> no idea, it "just works" under linux
04:55:04  <Phazorx> Rubidium: any release i tried compiling with debug crashes on nay network related
04:55:55  <Rubidium> sounds like a broken gdb or gcc creating broken debug binaries to me
04:56:59  <Phazorx> glx has same problem
04:57:12  <Phazorx> and i have rpetty much most recent vanila mingw/msys
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04:57:43  <Phazorx> hmm... i should try to compile soemtihng esle simple and see if that crashes to
04:59:05  <Phazorx> is there something simiar to netcat, udp based
04:59:27  <Phazorx> which i can use as a test case
05:00:22  <Rubidium> a well, it's not OTTD's fault in general, maybe something todo with Windows and OTTD
05:00:39  <Rubidium> as it works for me when joining a server
05:00:48  <Phazorx> that's can be proven if a testcase fails as well
05:01:11  <Rubidium> anyhow, I'm gone
05:02:00  <Phazorx> night
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06:26:05  <mikk36> uhm, Rubidium
06:26:13  <mikk36> there is NO save folder :/
06:26:39  <mikk36> although, autosave was on
06:26:57  <mikk36> for some reason, i don't see my conf either
06:27:01  <peter1138> ~/.openttd
06:27:11  <mikk36> windows
06:27:16  <peter1138> or My Documents\OpenTTD heh
06:27:18  <mikk36> D:\Games\OpenTTD-r10295
06:27:22  <mikk36> oh, it's moved ?
06:27:34  <mikk36> aha
06:27:56  <mikk36> and you want that tmp file ?
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06:29:26  <mikk36> uploading to my server
06:32:02  <mikk36> http://mikk36.eu/web/random_shit/network_client.tmp
06:33:46  <peter1138> $ bin/openttd
06:33:46  <peter1138> Segmentation fault (core dumped)
06:33:48  <peter1138> :D
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06:34:46  <mikk36> and ?
06:34:52  <mikk36> :D
06:37:10  <peter1138> i'll leave this one to rubidium
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06:55:56  <Ailure> would be fun
06:56:04  <Ailure> if we could have a donut-shaped world
06:56:05  <Phazorx> where is smooth economy behavior in cide?
06:56:12  <Phazorx> industry_cmd?
06:56:12  <Ailure> like in freeciv
06:56:20  <Ailure> or earthshaped too :p
06:56:48  <Phazorx> Ailure: i ithnk plane will do
06:57:22  <Ailure> well
06:57:29  <Ailure> I think it would make some big maps more intresting
06:57:43  <Ailure> you can have a railway line going around the earth
06:58:18  <Ailure> in TT, I get the illusion of being stuck on a island
06:58:22  <Ailure> isolated rest from the world
06:58:28  <Ailure> instead of it being it's own world
06:59:12  <hylje> Star Trek: the Animation. One season of lol, wut? ...IN SPACE!
06:59:16  <Phazorx> so if going through egdes woud make train apper on over side it would be better ?
07:00:07  <hylje> i had a crazy idea about a dynamic persistent world
07:00:23  <hylje> not quite a round world but expanding over time
07:00:33  <Phazorx> very realistic :)
07:00:41  <hylje> yes
07:00:48  <hylje> totally
07:00:52  <Phazorx> heh
07:01:02  <Phazorx> where's the damn smooth economy?
07:01:29  <hylje> i dunno
07:01:37  <hylje> grep economy openttd.cfg
07:02:51  <Phazorx> i need the code not patch
07:05:37  <hylje> o
07:06:50  <Phazorx> ah... found it
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07:33:53  <CIA-1> OpenTTD: peter1138 * r10316 /trunk/src/ (group_cmd.cpp group_gui.cpp lang/english.txt strings.cpp): -Codechange: (consistently) use index to refer to group names. Also the group string_id is irrelevant unless it is a custom name, so don't 'waste' a savegame string id.
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07:50:48  <mikk36> and the guys are still in and playing the game :P
07:51:13  <mikk36> world size has rose from 1300KB at 07:30am to 1900KB 10:50am :P
07:51:17  <mikk36> damn :P
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07:53:49  <Ailure> [08:56] <Phazorx> so if going through egdes woud make train apper on over side it would be better ?
07:53:51  <Ailure> no no no
07:54:15  <Ailure> although that's probably what makes it tricky to implement :p
07:54:55  <Ailure> the map would loop in all directions or something
07:55:09  <Ailure> although that can get a bit confusing :p
07:58:01  <Phazorx> isnt that what i just said?
07:58:58  <Ailure> hmmm
07:59:03  <Ailure> I'm tired
07:59:03  <Ailure> :p
07:59:28  <Ailure> [08:57] <hylje> i had a crazy idea about a dynamic persistent world
07:59:29  <Ailure> heh
07:59:43  <hylje> overlapping
07:59:44  <hylje> heh
08:00:06  <Ailure> I played with the idea of servers connecting to each and could send trains to each other
08:00:15  <hylje> yes
08:00:22  <hylje> net junctions in many senses
08:00:40  <Ailure> that would be potentiionally intresting
08:00:44  <Ailure> but also have it's problems :p
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08:02:04  <Ailure> what should the game do when a server goes down
08:02:21  <peter1138> disconnect, oddly enough
08:02:21  <Ailure> send the trains into a void?
08:02:23  <Ailure> :D
08:12:28  <hylje> well theres redundancy
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08:12:40  <dihedral> mornin'
08:13:30  <hylje> and if the redundant world parts still go down
08:13:39  <hylje> it enters that void and is restored later
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08:24:17  <CIA-1> OpenTTD: rubidium * r10317 /trunk/src/train_cmd.cpp: -Fix [FS#786]: acceleration not calculated properly when a train goes up a hill between tunnels.
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08:39:33  <Ailure> ...wut?
08:39:45  <Ailure> oh wait
08:39:53  <hylje> lol, wut? .. ON RAILS!!
08:41:41  <Ailure> ah
08:41:42  <Ailure> right
08:41:44  <Ailure> I see the bug now
08:42:05  <Ailure> the train dosen't slow down, when it should be
08:48:02  <peter1138> old old bug, that
08:50:04  <Smoky555> hi !  How i can place different signal type on one tile? Is it possible?
08:50:59  <Rubidium> Smoky555: use a (fairly) recent nightly
08:51:44  <Smoky555> Rubidium : but in last SVN?
08:52:34  <Ailure> ooh
08:52:38  <Ailure> it's actually possible now?
08:52:41  <Ailure> when did that happen
08:53:02  <Ailure> just tried it out
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08:57:34  <Ailure> most of the time, it was more of a cosmetically annoyance than gameplay :p
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09:03:24  <dihedral> Rubidium: remember the smooth_economy patch i mentioned yesterday?
09:03:53  <dihedral> apparently it does not work for producing industries doing 24-30 T
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09:06:13  <Rubidium> I don't remember that
09:16:26  <CIA-1> OpenTTD: miham * r10318 /trunk/src/lang/ (13 files): (log message trimmed)
09:16:26  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-06-25 11:14:04
09:16:26  <CIA-1> OpenTTD: bulgarian - 7 fixed by thetitan (7)
09:16:26  <CIA-1> OpenTTD: catalan - 2 fixed, 2 changed by arnaullv (4)
09:16:26  <CIA-1> OpenTTD: danish - 15 fixed, 5 changed by ThomasA (20)
09:16:27  <CIA-1> OpenTTD: dutch - 8 fixed, 39 changed by Zr40 (45), webfreakz (2)
09:16:29  <CIA-1> OpenTTD: estonian - 2 fixed, 2 changed by t2t2 (4)
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09:30:00  <Rubidium> mikk36: that savegame of yours is basically broken by a bug in trunk; trunk can store "only" 65535 references to cargopackets and you've got like 90000 cargopackets in the savegame, which means it wraps around at 65536 and that makes it use other packets which makes lots of things go haywire.
09:30:21  <mikk36> oh, nice :P
09:30:22  <Rubidium> What I can do is remove *all* cargopackets from the game so you can continue it, or you have to use an older savegame
09:30:28  <mikk36> nah it's opk
09:30:30  <mikk36> ok
09:30:37  <mikk36> the guys are still in and playing it
09:30:41  <Rubidium> anyhow, a fix will be coming
09:30:44  <mikk36> as long as they don't drop out, they're fine
09:30:53  <Rubidium> mikk36: exactly ;)
09:30:55  <mikk36> although the cpu usage is high as hell
09:31:38  <mikk36> 1.6Ghz removing all cargopackets just removes all waiting cargo and cargo on the move ?
09:31:39  <Rubidium> mikk36: that's because there is a custom made leak checker for cargo packets running every tick
09:32:14  <mikk36> 1.6Ghz was about the cpu running it
09:32:15  <mikk36> P4
09:32:16  <Rubidium> but that will be removed in a while
09:32:21  <mikk36> :)
09:32:36  <dihedral> Rubidium: r10290
09:34:46  <Rubidium> what's the problem with that?
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09:36:40  <peter1138> it's a random revision number :D
09:37:03  <Rubidium> peter1138: well, it did fix smooth economy with low productions
09:37:18  <dihedral> do productions at 24/30 T
09:37:40  <dihedral> so basically below 32
09:38:00  <dihedral> peter1138: and why would i post a random revision number?
09:38:06  <peter1138> "do productions at 24/30 T" does not parse
09:38:09  <dihedral> just for the sake of not making any sense
09:38:30  <peter1138> dihedral: well, ok, 30 minutes ago it would've made sense ;)
09:39:27  <dihedral> just thought i'd pass it on :-)
09:39:52  <dihedral> personally i ignore industies that are that low
09:40:04  <dihedral> but it's a shame if they dont recover
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09:55:12  <Eddi|zuHause3> *mental note* simultaneously doing video encoding and playing openttd will not work...
09:55:25  <ln-> why's that?
09:55:42  <Eddi|zuHause3> i feel like i am back on my 386 ;)
09:56:44  <peter1138> dual core cpu required
09:58:10  <Eddi|zuHause3> yeah, but i am fresh out of those :p
09:58:24  <peter1138> quad core then? :D
09:58:47  <dihedral> na - just a second computer and a kvm
09:58:50  <eekee> play agame with a tiny map. I was doing that yesterday while compiling, iirc
09:59:04  <dihedral> 64x64 is amazingly funny
09:59:11  <Eddi|zuHause3> and by my luck, the video encoding software is multithreaded, to fill out all cores ;)
09:59:27  <dihedral> renice it :-P
09:59:45  <Eddi|zuHause3> i actually tried to play on my daylength x32 game...
09:59:54  <eekee> 64x64 is cute
10:00:06  <Eddi|zuHause3> i believe it's 1024x1024
10:00:08  <dihedral> renice -20 -p `pidof openttd`
10:00:10  <peter1138> 128x128 gives you a nice tricky game
10:00:25  <peter1138> enough to link up but you can't run long lines for mega-profi
10:00:27  <peter1138> +t
10:00:51  <dihedral> 64x64 map: and try not to get the local auth pissed :-P
10:00:51  <Eddi|zuHause3> i don't really care about profit...
10:01:08  <peter1138> and you have to be frugal with the amount of vehicles else you get constant lockups
10:01:12  <eekee> I'm playing 1 such game with freight um.. weight multiplication up at 15
10:01:26  <dihedral> wow
10:02:05  <eekee> hilly too, it's interesting. Not too hard, maybe I shoul try it with the UKRS lol
10:02:37  <Eddi|zuHause3> i'm running dual BR 38 with 30 ore wagons
10:02:40  <eekee> got another such game with tons of coal on a loop rail around the town
10:02:58  <eekee> ^^'
10:04:22  <Eddi|zuHause3> oh, and i do daily autosave :p
10:04:34  <peter1138> daily? :o
10:05:15  <Eddi|zuHause3> well, yes, with x32 daylength, that is one original month :p
10:05:19  <peter1138> ah
10:06:09  <Eddi|zuHause3> keeping it monthly wasn't exactly often :p
10:07:15  <Eddi|zuHause3> this is so funny, if i unpause the game, it runs smoothly for a few seconds, and then it slows down again :)
10:08:11  <eekee> heh
10:10:27  <eekee> peter1138: http://homepage.ntlworld.com/ethan.grammatikidis/misc-pics/openttd/Tatminster%20Transport,%203rd%20Feb%202037.png Kiloton of coal per month, no lockups
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10:13:00  <Eddi|zuHause3> could it be that the trams have a wrong offset?
10:13:26  <eekee> offset?
10:13:34  <Rubidium> ofcourse it could be
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10:14:23  <Rubidium> but most likely a problem with the newgrf
10:14:42  <Rubidium> let me guess, the "Hiro tram" looks wrong?
10:16:10  <eekee> Hiro Tram?
10:16:10  <Eddi|zuHause3> i don't know what tram it is... i only see the picture above
10:16:33  <Eddi|zuHause3> and the tram looks like it is going next to the rails, not on the rails
10:16:38  <Rubidium> is it a green tram?
10:17:01  <Eddi|zuHause3> yeah...
10:17:09  <eekee> Oh, the trams in that are all Serbian, All the passenger ones are the "Be" type, the frieght trams are the "Be" cloned into a new grk & made refittable
10:17:11  <eekee> yeah
10:17:26  <Rubidium> then it's most likely the hiro tram
10:17:47  <eekee> I see what you mean
10:17:56  <Eddi|zuHause3> if i had to guess, the offset was "optimised" for right traffic side, and it looks odd with left (or "wrong" :p) traffic side
10:17:57  <Rubidium> that tram's first part's sprite is 7/8th of a normal tram, but the newgrf doesn't say so
10:18:00  <peter1138> eekee: ah, yes, i've not played a small game since the new bridges...
10:18:29  <peter1138> Eddi|zuHause3: no, the offset is just wrong
10:18:41  <peter1138> uk tram set will have correct offsets :D
10:19:25  <CIA-1> OpenTTD: rubidium * r10319 /trunk/src/saveload.cpp: -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
10:19:42  * peter1138 kicks CIA-1 for being so slow
10:19:45  <eekee> peter1138: they are convenient, but I think that layout would work with the old bridges
10:23:11  <CIA-1> OpenTTD: rubidium * r10320 /trunk/src/ (lang/english.txt station_cmd.cpp strings.cpp): -Fix [FS#278]: one could only build a limited number of stations before one had to rename them.
10:23:44  <eekee> oh there would be a bit of trouble down by the oil refinery. Very slow trains under that bridge, & there used to be a slow oil train sharing the same tracks, I would have had some trouble there
10:24:08  *** Gekkko` [~Brendan@CPE-58-168-99-207.nsw.bigpond.net.au] has joined #openttd
10:24:39  <Eddi|zuHause3> i am not starting a new game until PBS is implemented :p
10:26:15  <dihedral> lol
10:26:19  <eekee> heh
10:27:06  <eekee> I used timetabling a bit on a recent game. Was confusing, but I think it helped
10:27:07  <dihedral> does setting the day length influence the speed of vehicles?
10:27:14  <Gekkko`> how does time tables work?
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10:29:12  <eekee> Gekkko`: with cogs & steam clocks, for all I understand it
10:29:14  <Eddi|zuHause3> dihedral: no, it just changes the amount of ticks until the day ends
10:29:37  <mikegrb> all the guys put their watch on a table and then one by one the girls pick up a random watch... oh wait that is something else
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10:30:03  <eekee> hehe!
10:30:08  <Eddi|zuHause3> along with some controversial "fixes" what should be calculated per tick and what should be calculated per day
10:30:57  *** elmex [~elmex@e180065239.adsl.alicedsl.de] has joined #openttd
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10:31:29  <mikegrb> elmex's client has comitment issues
10:33:03  <Gekkko`> eekee: I mean, on OTTD what does it prove
10:33:34  * eekee gives a big shrug, saying "I'unno!"
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10:41:10  <CIA-1> OpenTTD: peter1138 * r10321 /trunk/src/ (8 files in 4 dirs): -Codechange: refer to sign text by index
10:41:42  <Eddi|zuHause3> what is all that indexing about?
10:41:50  <peter1138> :D
10:42:17  *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd
10:42:18  <peter1138> it's leading up to replacing the custom name array
10:42:35  <peter1138> == not limited to 32 chars each and not limited to 512 names
10:42:37  <Eddi|zuHause3> ah...
10:43:14  <hylje> quest to custom name array!
10:43:57  <peter1138> which is good for furriners (multibyte unicode sequences) and large games/scenarios
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10:44:33  *** Frostregen_ is now known as Frostregen
10:45:03  <peter1138> it's a little bit more useful than my opengl blitter ;)
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10:49:44  <CIA-1> OpenTTD: maedhros * r10322 /trunk/src/timetable_gui.cpp: -Codechange: Make the timetable window smaller by default so it doesn't take up so much space on small resolutions.
10:50:18  <dihedral> just out of curiosity
10:50:34  <dihedral> why is the svn repository not served over dav_svn? and apache?
10:51:25  <eekee> I think that's a bit of a pain to set up
10:51:36  <dihedral> lol - no it aint!!
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10:52:00  <ln-> Maedhros: if you made it narrower, how will that affect on (translated) texts fitting in the buttons?
10:52:06  <Smoky555> grrrr... WT2 make big boom on {SIGN} phrase ...  and big error ... :\
10:52:12  <dihedral> i would probably have to ask TrueBrain?
10:53:24  <peter1138> Smoky555, cool :)
10:53:46  <peter1138> but we'll have to wait for MiHaMiX to fix it
10:54:12  <Rubidium> and MiHaMiX will be away for the day
10:54:19  <Smoky555> peter1138 : i can't translate this  phrases into russian :(   yes, i know about MiHaMiX
10:54:24  <Maedhros> ln-: i didn't. i just reduced the height of it
10:54:54  <peter1138> ln-: but if he did, over long strings will fall out...
10:55:37  <ln-> indeed
10:55:38  <peter1138> clearly we need the magic cpp_gui to fix it ;)
11:01:01  <eekee> nuuuuuh! Can't build heliports
11:01:27  <eekee> local authority refuses another airport...
11:01:39  <peter1138> only 2 airports allowed per town
11:01:52  *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has quit [Quit: Konversation terminated!]
11:01:59  <eekee> but they're heliports, it's ridiculous that they be limited in the same way
11:02:11  * dihedral agrees
11:02:26  <peter1138> there's "noise level" patch that works quite nicely iirc
11:02:37  <eekee> Oh?
11:02:56  <peter1138> each airport has a noise value and you can have up a certain limit per town
11:03:02  <eekee> ahh
11:03:04  <peter1138> so that's 2 large airports or 4 small, or somesuch
11:03:06  *** Nickman [~nn@d54C1C327.access.telenet.be] has joined #openttd
11:03:14  <dihedral> could someone do me a favour and join to a game , create a company and set a pass?
11:03:21  <eekee> how would I get hold of it?
11:04:05  *** Ammler [~Ammler@adsl-84-227-4-225.adslplus.ch] has joined #openttd
11:04:05  <peter1138> pass
11:04:13  <eekee> heh :)
11:04:13  <peter1138> but it's out there somewhere
11:04:16  <eekee> right
11:04:22  <peter1138> Belugas, ping? :o
11:04:54  <eekee> incidentally, can you  reshape airports in grf? I'm thinking of autogyros with their short runways...
11:05:45  <dihedral> eekee: would you like to give me a helping hand?
11:06:08  <eekee> might as well
11:06:10  <Vikthor> eekee: Pasky made once such patch http://pasky.or.cz/~pasky/dev/openttd/airports.patch but I am afraid it is outdated and it wont probably apply
11:06:21  <dihedral> whats the latest revision of trunk you have compiled?
11:06:28  <eekee> Vikthor: thanks
11:06:39  * eekee grabs anyway
11:07:10  <eekee> dihedral: what server?
11:07:38  <dihedral> openttd.dihedral.de:27030
11:07:52  <dihedral> it's running r10318
11:07:57  <eekee> oh
11:08:04  <dihedral> what do you have?
11:08:05  <Vikthor> eekee: It is from begining of December, so if you are able to sync it...
11:08:17  <dihedral> i dont mind up/down grading
11:08:27  <dihedral> as long as its after 10306
11:08:38  <eekee> funnily enough I just synced a patch for Source Mage last night. That was a 1-liner though :d
11:08:48  <eekee> dihedral: 10306...
11:08:53  <dihedral> hmm...
11:08:55  <Maedhros> r10306 happened long after november :p
11:08:58  <dihedral> somthing newer?
11:08:59  <eekee> Oh I can upgrade
11:09:25  <dihedral> let me know which revision
11:09:35  <dihedral> just in case you are getting latest trunk/
11:09:42  <Maedhros> that patch should be pretty easy to sync though, looking at it
11:09:44  <eekee> 10318I'll just grab
11:09:49  <eekee> ugh, typo
11:10:29  <eekee> building
11:10:39  <dihedral> i would like to do the thing 2 times, once starting the server pw protected, and once not
11:10:52  <dihedral> althouth it should not make a diff at all!!
11:10:57  <eekee> heh
11:11:17  <eekee> what company does your thingy join as?
11:11:22  * dihedral is tired and might be blabbling rubbish
11:11:36  <dihedral> none...
11:11:42  <eekee> o
11:11:52  <dihedral> just like your client shows stats on games
11:12:07  <eekee> ohhh
11:12:11  <dihedral> :-)
11:13:21  <dihedral> if i joined as a company or spectator i would have to probably download the map??
11:13:50  <Maedhros> yes, you would
11:14:02  <dihedral> or could i just send a MAP_OK packet :-P
11:14:51  * dihedral wonders how far eekee is with compiling r10318
11:15:02  <eekee> done just this second
11:16:13  <eekee> ok loaded up, what was the server?
11:16:39  <dihedral> openttd.dihedral.de:27030
11:17:03  <dihedral> before you ask: "test"
11:17:04  <eekee> ah yeah
11:17:58  <dihedral> che?
11:18:45  <dihedral> eekee: whats up?
11:18:58  <eekee> stuck at "preparing to join"
11:19:13  <dihedral> it already closed your connection...
11:19:16  <dihedral> there
11:19:18  <dihedral> nice
11:19:21  <eekee> Oh! blah
11:20:54  <eekee> whoa, what happened to 2nd company color?
11:22:24  <dihedral>  autopurge_protected = true
11:22:31  <eekee> huh?
11:22:31  <dihedral> sorry = 0
11:22:34  <eekee> o
11:22:38  <dihedral> does it in the mean time mean
11:22:49  <dihedral> protected companies are not made unprotected/purged
11:23:23  <Brianetta> no
11:23:52  <dihedral> Brianetta: was hoping to see you around :-)
11:23:52  <Brianetta> If you have any form of auto-purge on, all companies will be purged in 254 months or less.
11:24:20  <dihedral> but autopilot can do that right?
11:24:20  <Brianetta> Why were you hoping to see me?
11:24:28  <Brianetta> autopilot can't do anything time based
11:24:36  <Brianetta> unless you want it real time
11:24:45  <Brianetta> as in, by the clock, not by the game date
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11:25:11  <dihedral> well - check every 5 mins if companies are unprotected
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11:25:21  <dihedral> warn if a player is in that company with a say command
11:25:33  <dihedral> remember which player has received how many warnings
11:25:39  <Brianetta> It oculd be done, if I put the UDP code into autopilot
11:25:43  <dihedral> after 3 warnings kick
11:25:51  <Brianetta> why kick?
11:26:00  <dihedral> i dont like unprotected companies !
11:26:26  <dihedral> Brianetta: you would not need the udp code
11:26:38  <Brianetta> Well, you can put that code into autopilot yourself.  It's free software, after all.
11:26:53  <Brianetta> dihedral: How else would you suggest I determine whether a company is passworded?
11:26:59  <dihedral> the command players
11:27:07  <dihedral> last word = (un)protected
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11:27:19  <dihedral> since 0.5.2RC1
11:27:32  <Brianetta> Ah
11:27:36  <dihedral> :-)
11:27:41  <peter1138> and the "date" command
11:27:43  <Brianetta> No wonder autopilot keeps screwing up on that release
11:27:45  <peter1138> since... somewhen
11:27:52  <dihedral> you added the date command?
11:28:03  <Brianetta> date
11:28:03  <Brianetta> ERROR: command or variable not found
11:28:03  <Brianetta> Apparently not in 0.5
11:28:05  <peter1138> hmm
11:28:05  <dihedral> Brianetta: lol
11:28:07  <peter1138> apparently not :o
11:28:18  <dihedral> well - is in the forums :-D
11:28:23  <peter1138> ah
11:28:23  <dihedral> i always had to add it myself
11:28:24  <peter1138> getdata
11:28:25  <peter1138> er
11:28:26  <peter1138> getdate
11:28:34  <peter1138> getdate
11:28:34  <peter1138> Date: 1-1-2050
11:28:38  <peter1138> stupid date format :o
11:28:46  <dihedral> lol
11:28:51  <dihedral> still - nice
11:28:53  <Brianetta> dihedral: The dedicated server console is badly documented, mostly ignored and lacking many important features.  autopilot is always playing catchup, which is made harder when trying to maintain backward compatibility.
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11:29:21  * dihedral agrees
11:29:30  <Brianetta> getdate
11:29:30  <Brianetta> ERROR: command or variable not found
11:29:52  <peter1138> yeah
11:29:58  <dihedral> not been backported
11:29:59  <peter1138> once i get my time machine working...
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11:31:30  <dihedral> Brianetta: there are chat commands for irc to autopilot right?
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11:31:41  <Brianetta> yes
11:31:47  <dihedral> are there chat commands for ingame to autopilot?
11:31:51  <Brianetta> yes
11:32:13  <dihedral> should it work with !fish?
11:32:16  <Brianetta> no
11:32:22  <stillunknown> Why do cities refuse food when they reach a certain size?
11:32:23  <dihedral> oh
11:33:50  <eekee> stillunknown: food's place is taken by goods in building accepts
11:34:06  <dihedral> are the say commands then hardcoded for ingame to autopilot?
11:34:16  <eekee> put a station in the suburbs & it'sll take food
11:34:36  <Brianetta> yes
11:35:10  * dihedral things Brianetta aint very talkative :-)
11:35:30  <Brianetta> I'm a bit frustrated with autopilot
11:35:42  <Brianetta> Servers running in autopilot tend to quit
11:35:53  <Brianetta> where servers not running in autopilot do not
11:35:55  <peter1138> strangeness :/
11:35:56  <Brianetta> and I have no idea why
11:36:27  <Brianetta> All I know is that autopilot receives an EOF from openttd, and the process exits.
11:36:44  <dihedral> uh
11:36:48  <dihedral> not so nice!
11:37:11  <Brianetta> It resists all attempts to debug
11:37:19  <Brianetta> especially as it's relatively rare
11:37:28  <Brianetta> but if my Standard Server isn't running, it's because that happened.
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11:37:43  <dihedral> is it when autopilot restarts the game or when te game restarts itself?
11:38:08  <Brianetta> autopilot doesn't restart games
11:38:21  <Brianetta> and my server doesn't restart itself