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Log for #openttd on 2nd July 2007:
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01:12:16  <Sacro> !seen KUDr*
01:12:19  <_42_> Sacro, I found 5 matches to your query: KUDr_afk, KUDr, KUDr_, KUDr_wrk, KUDr|wrk. KUDr_afk (KUDr@mazanec1.netbox.cz) was last seen changing his/her nick to KUDr on #openttd 21 hours 38 minutes ago (01.07. 03:34). KUDr is still there.
01:12:38  <Sacro> @seen KuDr*
01:12:39  <DorpsGek> Sacro: KuDr* could be KUDr (2 days, 0 hours, 22 minutes, and 55 seconds ago) or KUDr_wrk (2 days, 12 hours, 27 minutes, and 51 seconds ago)
01:13:23  <KUDr> hmm, so much highlighting for nothing?
01:13:57  <Sacro> ooh
01:14:07  <Sacro> i wanted to discuss signalling and suchlinke
01:14:09  <Sacro> *suchlike
01:14:36  <KUDr> here?
01:14:40  <Sacro> well... wherever
01:14:47  <KUDr> or should I call you by phone?
01:14:49  <Sacro> could meet up in the pub over the road if you want :p
01:16:54  <Sacro> well... i've been digging around in the old signalling system, it needs some work
01:18:29  <Sacro> KuDr: you around?
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06:29:50  <DNazarov> hi all !
06:30:16  *** DNazarov is now known as Smoky555
06:33:35  <Smoky555> did i miss something? does 32bpp branch integrated into trunk?
06:34:29  <Noldo> not reallt, but there are some 32bpp features coming in to trunk
06:34:37  <Noldo> and already there
06:38:05  <Smoky555> Noldo : but 32bpp branch is closed?
06:42:15  <peter1138> 32bpp was abandonnned
06:42:21  <peter1138> with too many 'n's
06:42:32  <peter1138> hmm, correction
06:42:37  <peter1138> 32bpp branch was abandonned
06:42:44  <Noldo> :)
06:42:58  <peter1138> abandoned?
06:43:00  <peter1138> :o
06:43:23  <hylje> :o
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06:48:08  <Smoky555> i see
06:48:15  <Smoky555> thanks :)
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07:06:28  <peter1138> gah, bloody athanasios...
07:08:53  <Noldo> who?
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07:11:05  <hylje> athenian
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07:18:30  <dihedral> hello guys
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08:41:19  <sHELL> ah
08:41:22  <sHELL> .o/ hi
08:41:31  <SmatZ> hi
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08:42:44  <sHELL> hmm small question... whats the main difference between the TTDPatch and OpenTTD
08:43:06  <sHELL> ... beside the fact that openttd is opensource and a rebuild and whatever... talking about gameplay
08:43:16  <hylje> less hard limits
08:43:35  <hylje> for instance, we can have arbitrary rail types rather than replacing them
08:43:36  <Rubidium> bigger/smaller map, working (inter)net(work) play
08:44:23  <Rubidium> less newgrf support, but we're catching up quite quickly
08:45:08  <Eddi|zuHause2> technically, TTDPatch is also open source
08:45:12  <sHELL> ah
08:45:31  <sHELL> never tried TTDpatch... wel maby I did some years ago
08:45:32  <Smoovious> I suppose you could also say that TTDPatch is more mature... but they have limitations that OTTD doesn't have... when we reach limitations of the current code, we can just expand it
08:46:38  <sHELL> intresting, well I have to say, LOVE the multiplayer ^^
08:46:39  <Rubidium> and changing (patch) settings does not require to restart OTTD
08:47:00  <Smoovious> always a plus
08:47:07  <Eddi|zuHause2> openttd supports more platforms
08:47:16  <Smoovious> then there is portability to other platforms
08:47:23  <Eddi|zuHause2> (as in Linux, OSX...)
08:47:26  <Smoovious> Eddi|zuHause2 beat me to it. :P
08:47:49  <sHELL> yeah... first time I clicked on it I was kinda like... "mwhe this gonna work?" but I was suprised to find quite some servers with people playing on it.
08:48:47  <Smoovious> pretty active non-dev-team group of people submitting patches too... and some make it into the game
08:49:06  <Smoovious> and even if  they don't, you can always make up a private build for you and your friends with them too
08:49:48  <Smoovious> I don't think a day has gone by  yet where I haven't seen at least 3 patches  submitted to flyspray
08:50:01  <Smoovious> tho admittedly, I haven't been c ounting. :D
08:50:50  <sHELL> oh yeah, was on maartens server last night, some guy got bored and was pasting news facts corosponding to the current game date
08:51:21  <Smoovious> someone got bored? with OTTD?! BAN EM!
08:51:25  <Smoovious> j/k
08:51:35  <sHELL> perhaps an idea for someone to make a plugin that reads out wikipeida news facts and spams them into ttd chat :P
08:51:58  <sHELL> play and learn history at the same time :P
08:52:53  <sHELL> maby it wil get some goverment funding for educational opensource programing XD
08:53:15  <hylje> heh
08:59:19  <sHELL> by the way, saw a screenshot on the website about a shinkansen thingie
09:01:08  <Rubidium> like http://www.as-st.com/ttd/japan/images/shink0.png ? And you want that too?
09:01:19  <sHELL> @_@ yeah
09:01:42  <sHELL> going to japan at the end of the year
09:01:58  <sHELL> gonna reserve a j-rail pass this month ^^
09:02:02  <Rubidium> http://www.as-st.com/ttd/japan/index.html <- the "Japan Railways Train Set" which replaces some graphics and such
09:02:18  <dihedral> bzzz
09:02:29  <hylje> replaces maglev
09:02:31  <sHELL> ah
09:02:31  <hylje> and its trains
09:02:44  <Rubidium> hylje: that's true
09:03:04  <Rubidium> they should make a OTTD version that replaces the monorail and still keeps maglev as the Japanese have maglev too ;)
09:03:29  <hylje> are arbitrary railtypes trivial to add through newgrf?
09:03:30  <sHELL> well... have them
09:03:32  <sHELL> thats a big word
09:03:38  <sHELL> there still testing them
09:03:51  <sHELL> only comercial maglev track is in china
09:03:55  <Rubidium> sHELL: too bad that the railpass doesn't include the Nozomi trains aren't included
09:04:05  <sHELL> yeah
09:04:09  <sHELL> no 500
09:04:13  <Maedhros> hylje: currently arbitrary railtypes are impossible to add via newgrf
09:04:19  <sHELL> but, its not that expensive to have a ride in it
09:04:21  <Smoovious> or an OTTD version, that adds an additional track type
09:04:32  <sHELL> about 70 euro's from osaka to tokyo
09:04:46  <sHELL> but you can take one stop for only 15 euro's or so
09:05:05  <Smoovious> one stop?
09:05:15  <hylje> between two stations
09:05:21  <hylje> Maedhros: do we need namespaces to cleanly let that happen?
09:05:23  <Smoovious> that's like only tasting chocolate cake. :)
09:05:28  <sHELL> yeah, last time I checked not all rides go nonstop
09:06:00  <sHELL> then again.. im way more intrested in the 600 and 700 ^^
09:06:14  <sHELL> think my eye's will pop at several stations XD
09:07:03  <Smoovious> well worth paying that and the airfare myself,  just to see your eyes pop
09:07:13  <Smoovious> may even take video and post it on youtube
09:07:26  <Rubidium> the 700 series shinkansen is ugly.
09:07:56  <peter1138> hylje: no, we need my railtypes support :)
09:08:03  <hylje> ow
09:08:25  <peter1138> ps, "ow" is a different sound to "oh"
09:08:35  <peter1138> unless that hurt... i guess
09:09:00  <sHELL> and I realy hope to get a look at the 360 S ^^
09:09:20  <Smoovious> go for the PS2 instead
09:09:24  <sHELL> ..
09:09:28  <Smoovious> :P
09:09:43  <sHELL> talking about trains here >_<
09:09:50  <Smoovious> I know
09:09:51  <sHELL> http://upload.wikimedia.org/wikipedia/commons/f/fb/FASTECH_360-S.JPG <<< that one
09:10:17  <Smoovious> just being a pain while I'm waiting for my proceed signal
09:10:22  <sHELL> hehe
09:10:27  <sHELL> damn... gota work in 50 min
09:10:30  <sHELL> sigh
09:11:56  <sHELL> http://www.hochgeschwindigkeitszuege.com/japan/fasttech360s_01_gr.jpg <<< sure is one of the most weirdass trains I have seen yet
09:12:33  <Rubidium> Micky Mouse edition ;)
09:19:41  <sHELL> heh
09:19:47  <sHELL> @_@ more coffee
09:27:05  <sHELL> lol, seems chris made a shinkansen 0 patch for locomotion
09:27:33  <sHELL> oh, and I still got the orginal tt box somewhere
09:27:35  <Jerub> eirdass trains I have seen yet
09:28:14  <sHELL> woah found the box... dusty *cough cough*
09:28:53  <peter1138> ears :o
09:29:53  <sHELL> time to post weirdass trains
09:30:07  <hylje> choo choo
09:30:14  <sHELL> http://upload.wikimedia.org/wikipedia/commons/1/1c/AVE_350_385835_7954.jpg <<< Talgo 350 from spain :3
09:30:51  <peter1138> weird
09:31:25  <hylje> aerodynamics, heh
09:31:39  <Rubidium> that's just like the Shinkansen 700 Series
09:32:15  <sHELL> hmm
09:32:35  <sHELL> yeah, seems the ducknose makes less noice
09:33:31  <sHELL> altho in japan the need the lower nose because tunnels are lower then in europe
09:34:34  <sHELL> kinda like why the 360S looks so weird ^^
10:06:09  <stillunknown> If i added a m8, would that have to be saved somewere specifically?
10:06:53  <Maedhros> yes
10:07:30  <Maedhros> look for chunks like MAP7 in misc.cpp
10:08:11  <Rubidium> though the real question is: why is it needed?
10:09:26  <Smoovious> what is m8 anyways
10:10:05  <Smoovious> (one thing I hate about railsims in professional mode... been sitting at a stop signal for 45 game minutes now...  what fun... )
10:10:23  <hylje> enjoy your novelty games
10:10:46  <Smoovious> well, it is more of a sim than a game
10:15:43  <stillunknown> Rubidium: an experiment
10:21:45  <SmatZ> when I join the openttdcoop game (rev10401) as a spec, the Build rail and Build airport buttons are not disabled http://88.146.45.107/ttd/screenshot.png ... when I click the Build rail button, the game asserts. I tried to reproduce that on private server, but failed... is this corrected in some newer revisions?
10:22:39  <peter1138> how strange
10:22:57  <hylje> newgrf probably
10:23:27  <peter1138> reason?
10:23:47  <hylje> gut feeling
10:26:27  <sHELL> need to work
10:26:29  <sHELL> damnit
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11:38:46  <dihedral> how is progress on fixing the bug in 0.5.3-RC1?
11:39:42  <Maedhros> i think it was fixed a few hours after it was found
11:40:08  <dihedral> so... what else is supposed to go into RC2?
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11:43:25  <Rubidium> something called time
11:47:00  <dihedral> why not put the time into RC3?
11:47:14  <dihedral> and have a playable rc2 :-P
11:48:17  <Rubidium> it takes quite some time to do the actual release...
11:48:30  <dihedral> ah - ok
11:48:42  <dihedral> i thought that was more a matter of minutes to an hour :-)
11:48:57  <dihedral> depending on the amount of backports
11:49:19  <dihedral> and i was thinking rc2 would only really need to fix of the obvious one
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11:49:36  * dihedral assumes way too much
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11:56:36  <dihedral> Rubidium: just out of curiosity - how long does it take to prepare a release, etc?
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12:22:04  <Rubidium> excluding backporting something like 1 hour to do the actual release and then a few hours for all the post release stuff (making posts, making other people compile, adding stuff to the very slow and inefficient SF.net, ...)
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12:43:06  <dihedral> Rubidium: could compiling stuff not be automated like with the nightlies?
12:43:52  <dihedral> i.e. a script that will grab the latest addition to tags?
12:44:15  <Rubidium> well, compiling isn't the most work (for me)
12:44:18  <Rubidium> adding them to SF is
12:47:07  <Rubidium> and making all the posts at different places/updating websites etc.
12:47:44  <Rubidium> furthermore we want the RCs to be made with MSVC because then the crash logs will actually tell something useful
12:48:26  <Rubidium> and OS/2 doesn't compile on the CF yet and neither do debian packages
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13:00:25  <stillunknown> Rubidium: gcc crash logs are useless?
13:10:07  <dihedral> makes sense :-)
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13:21:09  <Rubidium> stillunknown: I wouldn't know how to get the function that actually crashed from a Windows crash log when it was compiled with GCC
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14:18:24  <Phazorx> tempsnowline is not ottd friendly is it?
14:18:57  <Eddi|zuHause> there was a patch that did that...
14:19:03  <Eddi|zuHause> it was in the miniin
14:19:53  <hylje> and cool
14:21:02  <Phazorx> so i take thata s a no
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15:17:54  <Phazorx> how can i supress npf from debug_level 5?
15:18:09  <Phazorx> debug_level "npf=0" does nothing
15:18:51  <glx> and without quotes?
15:24:40  <peter1138> hmm
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15:34:59  <skidd13> I have doubled grf's in the "Availible NewGRF files" window. But only a few ones, not all.
15:35:28  <glx> they are in different dir I guess
15:35:50  <skidd13> nope, they are listed exactly a the same.
15:35:53  <mikk36> Q: why are some windows with static position ?
15:36:15  <mikk36> ie. new vehicle proposals, add newgrf etc
15:36:50  <l_Blue_l> @devs Is there any main reason that buses and Trucks can't have the same shared orders?
15:37:09  <skidd13> @glx: find | grep shows them only once too.
15:39:10  <Rubidium> skidd13: what version of OTTD?
15:39:53  <skidd13> current trunk, what else? ;)
15:40:10  <Rubidium> are the MD5 checksums the same?
15:40:14  <skidd13> yes
15:40:28  <Rubidium> that shouldn't happen in trunk, though it happens in 0.5.X
15:42:21  <skidd13> Maybe something with the grf structure? Cause only a few specific ones appear doubled. (pb_viaduct, CS railroad tracks, and my buoy_test.grf)
15:42:28  <Brianetta> l_Blue_l: Truck and bus stations aren't the same
15:42:38  <Brianetta> l_Blue_l: You also can't share orders between a train and a bus
15:42:45  <Brianetta> although you can clone the orders
15:43:09  <peter1138> order cloning is broken, at least for artic rvs
15:43:51  <Phazorx> hmm... is gradual_loading supposed to work for trains ?
15:43:57  <Phazorx> trams
15:44:00  <peter1138> yes
15:44:10  <Phazorx> i am trying to play with timetables
15:44:22  <Phazorx> and even if i set it to 1 day wait
15:44:26  <Phazorx> all pax jump onboard
15:47:44  <mikk36> why won't anyone answer my question ?
15:49:06  <Phazorx> i dont know the answer :)
15:52:51  <l_Blue_l> @Brianetta: I understand that the stations are different but i would have thought it should still be possible if all the stations had the both station types.
15:53:26  <Brianetta> but then buses could stop at truck stops, etc
15:53:56  <l_Blue_l> no why would they.  They would go the the bus stop next door
15:54:27  <Phazorx> Brianetta:  by Merfies law, AP does not crash with debuggign
15:54:36  <Brianetta> mmhmm
15:54:43  <Brianetta> best leave it on then
15:55:51  <Rubidium> Osai: does the exact same savegame desync when you use NPF instead of YAPF?
15:56:10  <Osai> didn't test it
15:56:19  <Osai> give me a sec
15:57:37  <Osai> we have yapf for trains and RVs
15:57:43  <Osai> I turned of only trains
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15:59:06  <Maedhros> peter1138: what's broken with artic rvs and orders? i thought it worked last time i tried...
15:59:27  <peter1138> i ctrl-cloned some and had no ord...
15:59:28  <peter1138> hmm
15:59:32  <peter1138> wait, that wasn't even artic
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16:08:31  <Osai> Rubidium: I turned off yapf for rail and now it doesn't desync anymore
16:08:48  <Osai> with yapf the time of desync was almost the same
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16:12:26  <Osai> Rubidium: must be an yapf issue
16:12:38  <Osai> the point of desync is always the same
16:12:50  <Osai> and it could be 64bit related
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16:16:37  <Rubidium> Osai: I couldn't reproduce it locally with int32 vs int32, so I suspect 64 vs 32 trouble
16:17:21  <Osai> could be correct
16:17:56  <Osai> one of our members did a local test with VPN and he didn't desync either
16:18:13  <Rubidium> hmm, Osai maybe you could test with a 32bits OSX binary
16:18:18  *** MeusH [~MeusH@host-195-100.ksknet.pl] has joined #openttd
16:18:27  <MeusH> hello
16:18:51  <MeusH> can anyone tell me where can I find "Add shared vehicles" (groups related), please?
16:20:43  <Osai> Rubidium: like this: http://nightly.openttd.org/macosx-powerpc/OTTD-macosx-powerpc-nightly-r10401.zip
16:20:43  <MeusH> or "{WHITE}Can't add shared vehicles to group..."
16:20:47  <MeusH> thanks in advance
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16:22:25  <Rubidium> Osai: yes
16:22:48  <Rubidium> MeusH: the drop down in the advanced group GUI
16:23:12  <Rubidium> for a group (not the "all" group)
16:24:07  <Osai> Rubidium: 32bit build desyncs too
16:24:10  <Osai> with yapf on
16:24:21  <MeusH> ah, a nice feature :)
16:24:28  <MeusH> altought it's hidden
16:24:31  <MeusH> thank you Rubidium
16:24:51  <Rubidium> Osai: hmm, so PPC desyncs
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16:25:05  <Osai> XeryusTC desyncs too
16:25:13  <Osai> dunno which architecture he uses
16:25:22  <Rubidium> neither do I
16:25:23  <Osai> exactly at the same point of time
16:25:45  <Osai> but Mucht_ doesn't desync
16:25:53  <Osai> its a little bit weird :>
16:26:03  <Mucht_> thats very true
16:26:06  <Rubidium> and all joined at the same time?
16:26:09  <Mucht_> and I have 64bit as well
16:26:26  <Osai> shall I do another log
16:26:29  <Osai> with 2 clients?
16:26:38  <Osai> on desyncs, one doesn't
16:27:09  <Rubidium> well, you said you didn't do anything; it just desynced after 1.5 game month or so
16:27:17  <Osai> yep
16:27:32  <Osai> and its reproducible
16:28:08  <Mucht_> its very interesting due to the fact that I'm the only one not desyncing
16:29:31  <Rubidium> so at the moment it looks like PPC desyncs and non-PPC doesn't (well at least this case of desync)
16:29:59  <Rubidium> and it only happens when YAPF is used
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16:30:12  <Wolf01> hello
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16:32:20  <Mucht_> hmm, too bad, there must be another cause for our case
16:33:42  <skidd13> self compiled or nightly? Maybe broken compiler series.
16:34:31  <skidd13> g++-4.2 seems to be buggy. I went back to 4.1
16:35:50  <Mucht_> I guess we all compile by ourselfes indeed
16:35:59  <ln-> it can't be buggy, it's free software.
16:36:03  <Mucht_> I use 4.1
16:36:08  <Mucht_> and I don't desync
16:36:15  <Mucht_> XeryusTC: there?
16:36:26  <Brianetta> http://www.ppcis.org/files.php?fileid=61
16:37:29  <CIA-1> OpenTTD: bjarni * r10410 /trunk/src/video/cocoa_v.mm:
16:37:29  <CIA-1> OpenTTD: -Fix [FS458]: [OSX] if the resolution is changed to something that's too high for the monitor, then it's reduced to fit the monitor size (PinguTux)
16:37:29  <CIA-1> OpenTTD:  This solves a possible crash
16:37:29  <CIA-1> OpenTTD:  This also solves a graphical glitch where the titlebar can be drawn on top of the game area
16:37:29  <CIA-1> OpenTTD:  Those issues only aplied to window mode
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16:39:02  <Osai> I didn't compile my self
16:39:14  <MeusH> hello Wolf01
16:39:27  <Wolf01> hello MeusH
16:40:14  <Mucht_> but Osai you could only have this ppc-bug
16:40:33  <Mucht_> or better: this ppc-bug as well
16:41:09  <Osai> this ppc-bug?
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16:42:20  <skidd13> glx & Rubidium: The doubled grf entry is only at the binary compiled with g++-4.2. So I guess broken compiler... :(
16:45:26  <Osai> I g2g now
16:45:58  <Osai> I will compile it with 4.0
16:46:11  <Osai> and check what happens
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17:06:34  *** EmiT [~emit@194-176-150-82.gw.cz] has joined #openttd
17:06:41  <EmiT> hi
17:07:34  *** smoovi [~smoovi@dslb-088-073-072-166.pools.arcor-ip.net] has quit [Quit: #idlerpg]
17:08:36  <Thomas[NL]> hi
17:09:18  <EmiT> im a newbie
17:09:29  <EmiT> howto connect the public server?
17:09:38  <EmiT> it needs a password
17:09:51  <Thomas[NL]> you mean openttdcoop?
17:09:54  <EmiT> yes
17:10:12  <Thomas[NL]> read their wiki
17:10:12  <hylje> #openttdcoop
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17:11:15  <EmiT> ah thanks
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17:24:06  <CIA-1> OpenTTD: miham * r10411 /trunk/src/lang/ (6 files): (log message trimmed)
17:24:06  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-07-02 19:21:47
17:24:06  <CIA-1> OpenTTD: dutch - 2 fixed by webfreakz (2)
17:24:06  <CIA-1> OpenTTD: polish - 4 fixed, 7 changed by meush (11)
17:24:06  <CIA-1> OpenTTD: portuguese - 9 fixed, 2 changed by devilRed (11)
17:24:07  <CIA-1> OpenTTD: simplified_chinese - 30 fixed by Fishingsnow (30)
17:24:09  <CIA-1> OpenTTD: slovenian - 2 fixed by Necrolyte (2)
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17:43:14  <Adriaan> hey
17:43:28  <MeusH> hello
17:43:48  <Adriaan> can someone point me to a download with the required original TTD files?
17:43:53  <Adriaan> hi MeusH  :)
17:46:36  <MeusH> yeah, wait a second
17:47:01  <Wolf01> http://www.tt-forums.net/viewtopic.php?t=3407
17:47:11  <MeusH> http://download.transporttycoon.net/
17:47:21  <Wolf01> i'm first!!! XD
17:47:26  <MeusH> yep, what he said
17:47:28  <MeusH> :)
17:47:32  <Adriaan> haha, thanks both :)
17:48:10  <MeusH> try this one: http://download.transporttycoon.net/files/ttd-graphics.rar
17:48:16  <MeusH> this contains graphics and sample.cat file
17:48:20  <MeusH> and have fun :)
17:49:00  * Adriaan _clicks_
17:49:04  <Wolf01> ah, MeusH, 2 saturdays ago i bought the TTDX cd :O
17:49:19  <MeusH> wow :D
17:49:22  <MeusH> and does it work fine?
17:49:29  <MeusH> did you play it?
17:49:43  <Wolf01> i don't know, i hanged it on the wall like a picture
17:50:40  <Wolf01> "hanged", is only lean on the wall
17:52:04  <MeusH> cya
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17:57:16  <Phazorx> anyone avare of servers successfully using AV8 1.33 ?
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18:00:44  <Adriaan> man..
18:00:53  <Adriaan> i havent played this game since i was nine
18:00:56  <Adriaan> im getting all emotional
18:02:42  <hylje> emoo
18:03:05  * hylje runs in circles around Adriaan shouting "EMO"
18:03:45  * Adriaan dances!
18:03:47  <Rubidium> Phazorx: you're saying AV8 1.33 might be the cause of the desyncs?
18:04:26  <Phazorx> noope
18:04:28  <Adriaan> mm when i try to stretch it over my dual screen it crashes :(
18:04:32  <Phazorx> AP issues seem to be related
18:04:45  <Adriaan> Segmentation fault
18:07:57  *** HMage [hmage@hmage.dialup.corbina.ru] has joined #openttd
18:08:11  <caladan> i ve bought TTDX too lately, i made a copy to be safe :>
18:08:35  <caladan> now it stands in my room and im proud of it :D
18:13:12  <Adriaan> mm what is the best transport on low distance?
18:13:24  <Adriaan> i used to build trains practically everywhere
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18:24:06  <Thomas[NL]> woo sac's trees in sub-arctic
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19:07:08  <valfarre> hmmm
19:07:12  <valfarre> ah crap
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19:28:59  <mikk36> loool
19:29:04  <mikk36> http://www.youtube.com/watch?v=St56_zW263c
19:29:11  <mikk36> and after that:
19:29:11  <mikk36> http://www.youtube.com/watch?v=iaVRoZByVkA
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19:40:55  <valfarre> woah
19:40:57  *** MeusH_away [~MeusH@host-195-100.ksknet.pl] has quit [Ping timeout: 480 seconds]
19:41:04  <valfarre> so many newgrf sets out there
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19:55:52  <Phazorx> valfarre: europe game works now btw, so feel free to join if still inetrsted
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20:22:49  <Osai> Rubidium: I tried it with my own compiled version
20:24:35  <Osai> g++ 4.01
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20:39:14  <Sacro> is anyone still fixing pbs bugs... ?
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20:47:03  <valfarre> nah.. I need sleep
20:47:09  <valfarre> almost faling apart here :S
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20:53:20  <KUDr> Osai: ping
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20:53:42  <KUDr> Osai: ping
20:53:44  <Osai> again pls, got a screen error
20:53:47  <Sacro> KuDr: you poinged him good
20:53:56  <KUDr> :))
20:53:57  <Osai> pong... now
20:54:01  <KUDr> ok
20:54:07  <KUDr> Osai: /j #desync
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21:03:03  <Wolf01> 'night
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21:54:58  <Digitalfox> To know when was the last time a person here in the channel typed something, what's the command? "!seen + nickname " ?
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22:10:29  <mggrant> Digitalfox: yes, !seen <nick> (_042_ appears to be the bot)
22:13:46  <Eddi|zuHause> @seen Digitalfox
22:13:46  <DorpsGek> Eddi|zuHause: Digitalfox was last seen in #openttd 18 minutes and 47 seconds ago: <Digitalfox> To know when was the last time a person here in the channel typed something, what's the command? "!seen + nickname " ?
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22:14:32  <Digitalfox> ok, thanks  mggrant and Eddi|zuHause :)
22:14:43  <Digitalfox> @seen belugas
22:14:44  <DorpsGek> Digitalfox: belugas was last seen in #openttd 22 hours, 34 minutes, and 48 seconds ago: <Belugas> indeed, Eddi|zuHause3
22:14:56  <mggrant> oh, didn't see Dorps there :)
22:15:12  <Digitalfox> !seen belugas
22:15:13  <_42_> Digitalfox, if you can't see belugas here right now, you probably need new glasses. ^_^
22:15:33  <Digitalfox> hum, so _42_ doesn't work for this?
22:16:00  <Eddi|zuHause> DorpsGek is a little more intelligent... even if that is a contradiction in itself :p
22:16:17  <Digitalfox> ok, thanks guys, i got the info i wanted :)
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22:28:12  <peter1138> ooh
22:28:20  <peter1138> i have an r3234M build...
22:29:04  <Rubidium> Eddi|zuHause: why would it be a contradiction?
22:29:12  <peter1138> br_mini :o
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22:30:53  <Eddi|zuHause> err, from how i understood it, "Dorps Gek" is the most stupid person in the village---
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22:32:08  <Eddi|zuHause> correct me if i am wrong
22:32:22  <Rubidium> gek => crazy
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23:13:26  <Sacro> @seen KUDr*
23:13:27  <DorpsGek> Sacro: KUDr* could be KUDr (2 hours, 19 minutes, and 18 seconds ago) or KUDr_wrk (3 days, 10 hours, 28 minutes, and 38 seconds ago)
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23:26:11  <NukeBuster> What is wrong when getting the following warning? http://paste.openttd.org/138
23:26:50  <Phazorx> Rubidium: we got r10295  yapf-desyncing now
23:26:53  <Phazorx> :(
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23:30:00  <Eddi|zuHause> NukeBuster: the "," there are totally useless (and probably wrong)
23:30:42  <NukeBuster> ok, thank you. Got something to look for now :)
23:31:23  <Eddi|zuHause> which patch does that?
23:32:38  <NukeBuster> 45 degrees rotated rectangle...
23:33:08  <NukeBuster> been looking to solve the last warnings...
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23:37:42  <Phazorx> correction, r10295 desyncs even with disabled yapf
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23:37:53  <Eddi|zuHause> NukeBuster: try something like that: "_thd.select_proc == DDSP_stuff && _thd.select_method == VPM_stuff"
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23:38:11  <NukeBuster> thanks...
23:38:42  <Eddi|zuHause> and go slap the programmer of this rubbish...
23:39:11  <NukeBuster> gehe, the original programmer is long gone :P
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