Config
Log for #openttd on 9th July 2007:
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06:26:53  <skidd13> Is there a operator to check if a var reaches its limit? eg an uint8 is near 256
06:29:53  <Noldo> what do you need it for?
06:31:25  <skidd13> I' working on Zojj's performance meter and I want to stop calculation if the tick counter reaches it's type defined max value.
06:33:28  <Noldo> I don't think there is such an operator
06:33:32  <peter1138> if var == 255 :p
06:34:12  <Noldo> peter1138: use ? : so it's more operatorlike ;)
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06:35:10  <skidd13> I'm using this ATM, but I thought somebody could have a better solution. ;)
06:35:28  <Noldo> no, it's the best
06:36:27  <skidd13> looks a bit strange in code ... if (pm->total_tick_count == 4294967295) { ...
06:37:01  <peter1138> well there is 'UINT_MAX'
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06:38:06  <skidd13> Thanks, that looks nicer
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08:42:46  <dihedral> hello there
08:43:12  <dihedral> Tr
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08:45:39  <dihedral> truebrain not around?
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09:02:29  <blathijs> dihedral: Think he went on holidy
09:02:36  <blathijs> s/y$/ay/
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09:27:02  <peter1138> he did
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10:31:19  <alex_> 'ello :)
10:31:36  <hylje> hi
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11:14:10  <alex_> whats a good format of naming my server
11:14:24  <alex_> currently mine looks ugly :(
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11:14:46  <alex_> [AlexServer - Miniworld - NoBrk, NoAir]
11:15:18  <eekee> that looks sane
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11:17:15  <Gekkko`> miniworld
11:17:18  <Gekkko`> as in 128 x 128?
11:17:26  <Gekkko`> alex_: &
11:17:28  <Gekkko`> ^
11:17:50  <Gekkko`> AlexServer >> Miniworld >> [NoBrk - NoAir]
11:18:46  <alex_> yeah
11:18:51  <alex_> 128 x 128
11:19:06  <alex_> or 128 x 64
11:19:11  <Gekkko`> limit the slots to 4 people
11:19:16  <Gekkko`> otherwise it'll just choke
11:19:16  <Gekkko`> :P
11:19:19  <alex_> :)
11:19:24  <Gekkko`> by 2000 someone will have a heavy monopoly
11:19:26  <alex_> i have another one which is trucks only
11:19:28  <Gekkko`> its my map of choice
11:19:36  <Gekkko`> is it subarctic?
11:19:39  <Gekkko`> that
11:19:39  <alex_> miniworld trucks only
11:19:41  <Gekkko`> is the best.
11:19:45  <alex_> um
11:19:49  <alex_> it could be :)
11:20:05  <alex_> ill be firing up around 6-8 miniworld servers
11:20:08  <alex_> :)
11:20:24  <Gekkko`> alright
11:20:29  <Gekkko`> dont disable planes on one of them
11:20:30  <alex_> what would be a good start and end date?
11:20:33  <alex_> yeash
11:20:33  <Gekkko`> leave it on with the planes grf
11:20:38  <Gekkko`> start 1930
11:20:41  <Gekkko`> end 2100
11:20:45  <alex_> lol....
11:20:47  <alex_> ok
11:20:48  <Gekkko`> :D
11:20:50  <Gekkko`> it's fun
11:21:02  <Gekkko`> most I could make was ,000,000 a year
11:21:05  <Gekkko`> with everything monopolised
11:21:12  <alex_> fuck, and such a small map
11:21:22  <Gekkko`> make sure on arctic you set the snow level low enough to grow forests
11:21:26  <Gekkko`> or half the map dies lol
11:21:34  <Gekkko`> you have 5 paper plants
11:21:35  <Gekkko`> no trees
11:21:43  <Gekkko`> so i rose the land by 3 in about 4 plots
11:21:47  <Gekkko`> trees grew next to each other
11:21:51  <Gekkko`> monopolised the lumber
11:21:52  <Gekkko`> :D
11:22:03  <alex_> heh
11:22:15  <alex_> so you need a low snow level for forests
11:22:17  <alex_> ok
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11:23:49  <Gekkko`> just enuogh for it to be completely white
11:23:52  <Gekkko`> or set it very hilly
11:24:21  <alex_> im extimating around a 60 player capaticity
11:24:28  <alex_> on my current servers
11:24:40  <alex_> so im going to spilt up servers within that
11:24:46  <alex_> so i dont freak out the server
11:24:52  <alex_> (s)
11:25:10  <alex_> so around 6 miniworlds at 4 players
11:25:19  <alex_> one massive - 1024 x 1024.
11:25:30  <alex_> and the rest medium maps @ 10 players a pop
11:25:48  <Gekkko`> charge people to play
11:25:48  <Gekkko`> lolol
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11:53:28  <alex_> lol charge/
11:53:29  <alex_> ?
11:56:56  <Gekkko`> ys
11:57:00  <Gekkko`> make them pay
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13:10:18  <CIA-1> OpenTTD: rubidium * r10484 /trunk/src/newgrf_canal.cpp: -Codechange: reduce code duplication.
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13:22:02  <CIA-1> OpenTTD: rubidium * r10485 /trunk/src/ (5 files): -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location.
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13:59:21  <CIA-1> OpenTTD: rubidium * r10486 /trunk/src/ (newgrf_callbacks.h newgrf_industrytiles.cpp): -Fix: do not draw foundations when the "should I draw foundations" callbacks says to do so.
14:00:30  <Eddi|zuHause> "to not do so"?
14:01:13  <hylje> confusingly said but its correct
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14:05:11  <Sacro> should be "not to do so"
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14:05:49  <eekee> mmm *nod* as stated it seems to reverse the logic of the "should I draw foundations" callbacks
14:08:03  <Noldo> well you can deduce it from the word Fix
14:12:20  <Sacro> the Paste from and Copy To options on a viewport are the wrong way around
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14:16:23  <Eddi|zuHause> it should be called "goto location" and "take snapshot here"
14:16:41  <Eddi|zuHause> the current naming is very confusing
14:18:00  <Sacro> well, it'd be fine reversed
14:18:11  <Sacro> i click paste from, to make the viewport the same as my main screen
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14:18:24  <Sacro> and copy from to make my main screen, the viewport location
14:18:28  <Sacro> but currently its opposite
14:18:44  <Eddi|zuHause> well, but in all other windows it is "goto location"
14:19:14  <Maedhros> which makes a lot more sense, to be honest
14:20:40  <Sacro> OPF lookahead for signals is only 1023 tiles...
14:21:02  <Maedhros> "only" :p
14:21:14  <Sacro> Maedhros: well someone has posted a bug about it...
14:21:27  <Maedhros> hmm
14:21:29  <Sacro> i think he expects it to be...
14:21:38  <Sacro> !calc 2048^2
14:21:38  <_42_> Sacro: 4194304;
14:21:46  <Sacro> that big ^^
14:22:04  <Gekko[PDA]> thats nice
14:22:25  <Gekko[PDA]> !calc 128^2
14:22:26  <_42_> Gekko[PDA]: 16384;
14:22:32  <Gekko[PDA]> nice
14:22:39  <Gekko[PDA]> !calc 64^2
14:22:40  <_42_> Gekko[PDA]: 4096;
14:22:45  <Gekko[PDA]> :o
14:22:58  <Gekko[PDA]> 1023 is way off
14:23:20  <Sacro> why would anyone need signal blocks bigger than 1023 squares?
14:23:36  <alex_> long straight line
14:23:42  <Gekko[PDA]> mass signaling?
14:23:44  <Sacro> i admire the fact he disabled YAPF
14:23:44  <Gekko[PDA]> lol
14:23:57  <Sacro> even though it doesn't make a difference, and he even tried stable/nightlies
14:24:08  <Gekko[PDA]> lol
14:24:10  <Maedhros> personally i think opf is justified in assuming that if there aren't any signals in 1023 tiles there aren't going to be any
14:24:13  <Gekko[PDA]> hardcorew
14:24:38  <Sacro> Maedhros: i've played around, and when it gets to within 1023 tiles, it flips to red
14:24:48  <Sacro> but before that, it sticks green
14:25:05  <alex_> you counted?
14:25:07  <Sacro> the main problem is that signals float green, which is unrealistic and dangerous
14:25:09  <Sacro> alex_: yes
14:25:39  <Gekko[PDA]> float green?
14:25:56  <Sacro> Gekko[PDA]: yep
14:26:21  <Sacro> a TTD signal defaults to green, and goes red when its block is occupied
14:26:29  <Gekko[PDA]> yeah
14:26:36  <Sacro> however a real signal defaults to red, and goes green if requested AND the block is clear
14:26:47  <Gekko[PDA]> implement it?
14:27:10  <Sacro> does nobody know about #newsignals D:
14:27:26  <Gekko[PDA]> lol
14:27:36  <Maedhros> no ;)
14:27:39  <Sacro> have you ever read the signalling code...
14:27:45  <Gekko[PDA]> no.
14:27:48  <Sacro> or the YAPF code...
14:27:50  <Eddi|zuHause> that plan is over a year old now :p
14:27:53  <Maedhros> i tried
14:27:59  <Sacro> Eddi|zuHause: indeed it is
14:28:03  <Sacro> i've done a bit of coding
14:28:27  <Sacro> came up with a very fun NOR signal
14:28:42  <Eddi|zuHause> i have read a little through the old PBS code
14:29:00  <Sacro> yes, i have that here
14:29:04  <Sacro> but its based on NPF
14:29:08  <Sacro> it needs to be based on YAPF
14:29:50  <Eddi|zuHause> actually, it should be comletely pathfinder agnostic
14:30:06  <Sacro> hmm, how would that work?
14:30:20  <Sacro> main signals are still based on OPF
14:30:34  <eekee> their normal state is green. should be red
14:30:38  <Eddi|zuHause> i mean the track reserving and the signal switching part
14:30:40  <eekee> oops
14:30:58  <eekee> isn't easy to see when i've scrolled back, here ^^'
14:31:03  <Eddi|zuHause> the pathfinder may have optimisationns to avoid reserved paths
14:31:09  <Gekko[PDA]> what about yellow?
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14:31:21  <Gekko[PDA]> where_ does yellow come in
14:31:25  <Sacro> Gekko[PDA]: its a nice colour, your nick appears in it
14:31:34  <Eddi|zuHause> *waves hand* there is no yellow
14:31:35  <Gekko[PDA]> lol.
14:31:45  <eekee> hehe
14:31:51  <Gekko[PDA]> in Australia there is >.>
14:31:57  <Sacro> Eddi|zuHause: stop opressing us
14:32:15  <Gekko[PDA]> ive seen the red light turn yellow multiple times
14:32:29  <eekee> yeah, britain too, just means the next signal is red I think
14:32:44  <Sacro> not is, might be
14:32:50  <Gekko[PDA]> oh
14:32:53  <eekee> ah
14:32:53  <Gekko[PDA]> cautiom
14:32:58  <Gekko[PDA]> caution*
14:33:00  <Sacro> you can diverge on yellow
14:33:10  <Sacro> but the next signal could possibly be green
14:33:15  <eekee> ahh
14:33:30  <Gekko[PDA]> implement it for unneccesary confusion of the Ai!
14:33:37  <eekee> wheee!
14:33:43  <Eddi|zuHause> in germany there is yellow, yellow/yellow and green/yellow i believe
14:33:52  <Sacro> yeah, i think so
14:34:05  <Sacro> red, yellow, yellow yellow, green, flashing green
14:34:07  <Gekko[PDA]> germany rocks
14:34:12  <eekee> mmm, might have the green/yellow here too
14:34:25  <Gekko[PDA]> someone finish the deutsch tramse_t
14:34:43  <eekee> do they have purple with green dots?
14:34:58  <Eddi|zuHause> green/yellow means "speed limit, because using branching part of a switch" i believe
14:35:27  <Sacro> ah yes, we have flashing yellow for that
14:35:28  <Gekko[PDA]> speed limit of...
14:35:32  <Sacro> diverging at main line speed
14:35:33  <Gekko[PDA]> 4km/h?
14:35:35  <Gekko[PDA]> ;lol
14:35:38  <eekee> lol
14:35:59  <Eddi|zuHause> it's usually given as a plate on the signal
14:36:05  <Sacro> no, flashing yellow is for diverging onto a line of lower speed
14:36:21  <Eddi|zuHause> plates saying "4" or "6" meaning 40 or 60 km/h
14:36:23  <Gekko[PDA]> whats faster: 4m/m or 4km/h?
14:36:37  <eekee> meters a minute?
14:36:41  <Gekko[PDA]> ysz
14:36:46  <Gekko[PDA]> yes*
14:36:47  <eekee> *calculates*
14:36:53  <Sacro> the same
14:36:54  <peter1138> 4km/h, obviously
14:36:59  <Eddi|zuHause> 1m/s = 3,6km/h
14:37:13  <peter1138> 4 metres a minute is rather slow...
14:37:18  <Gekko[PDA]> lol
14:37:29  <eekee> 4m/m = 240m/h = 0.24km/h
14:37:31  <Gekko[PDA]> its 0.25(ish)
14:37:37  <Gekko[PDA]> :)
14:37:39  <eekee> ^^
14:38:02  <Gekko[PDA]> 16m/m
14:38:14  <peter1138> Gekko[PDA] fails for asking, eekee fails for needing to calculate, sacro fails for being sacro
14:38:15  <Gekko[PDA]> 1km/h
14:38:24  <caladan> come on, go ask google :P
14:38:24  <eekee> 0.96, ya
14:38:25  <Gekko[PDA]> dude i was joking
14:38:31  <Gekko[PDA]> >.><
14:38:34  <Sacro> peter1138: a signal only has 1023 tiles lookahead
14:38:37  <peter1138> 4 miles per minute?
14:38:38  <Eddi|zuHause> and how much is that in fathoms per fortnight?
14:38:47  <peter1138> furlongs
14:38:51  <eekee> peter1138: hella quick!!!
14:38:53  <peter1138> Sacro: yes
14:39:28  <Eddi|zuHause> ok, furlongs :)
14:39:29  <caladan> 1 fathoms per fortnight = 1.51190476 × 10-6 meters per second
14:39:33  <hylje> :o
14:39:39  <eekee> oh 4 miles a minute is one of the default mag-lev's top speeds I think
14:39:43  <hylje> google calc owns
14:39:44  <Eddi|zuHause> but fathoms exists too, i believe
14:39:52  <caladan> yes, it does :-)
14:40:01  <Sacro> isn't a fathom about 24 inches?
14:40:07  <eekee> yes, usually as a measurement of water depth :)
14:40:11  <Maedhros> fathoms is usually used to measure depth rather than distance
14:40:18  <caladan> 1 fathom = 72 inches
14:40:26  <eekee> I thought it was 6 feet-- ah, yes it is :D
14:40:42  <caladan> hmm, i guess, one bot should have like !google command :P
14:40:48  <Eddi|zuHause> i learned it as what you can reach around with two arms, i believe
14:41:05  <eekee> but using google calc takes all of the fun out of it!
14:41:12  <caladan> nope, it IS fun
14:41:19  <Gekko[PDA]> !calc 4m/s
14:41:20  <_42_> Gekko[PDA]: (standard_in) 2: parse error;
14:41:31  <Gekko[PDA]> take that bot
14:41:38  <Gekko[PDA]> >.<
14:41:53  <Eddi|zuHause> the bot has no predefined units
14:42:23  <Sacro> !calc pi
14:42:24  <Eddi|zuHause> and wasn't there #temple_of_the_bot or something?
14:42:24  <_42_> Sacro: 0;
14:42:34  <Sacro> _42_: no it's not :o
14:42:34  <Gekko[PDA]> !calc e=mc^2
14:42:36  <_42_> Gekko[PDA]: no value returned
14:42:40  <Gekko[PDA]> lol
14:42:49  <Gekko[PDA]> !calc 2^0
14:42:50  <_42_> Gekko[PDA]: 1;
14:42:53  <Sacro> i fancy some bacon
14:43:03  <Gekko[PDA]> i never understand power of 0
14:43:07  <Eddi|zuHause> !calc obase=16;255
14:43:08  <_42_> Eddi|zuHause: FF;
14:43:08  <Gekko[PDA]> why is it 1
14:43:10  <caladan> thy? it's easy
14:43:18  <caladan> imagine taking roots
14:43:24  <caladan> 1/2 is square root
14:43:33  <caladan> so the more rooting you do you get closer to 1
14:43:45  <alex_> mm rooting
14:43:49  <Gekko[PDA]> lol
14:43:59  <Sacro> any number to ^0 is always 1
14:44:02  <Sacro> by definition
14:44:03  <Gekko[PDA]> !calc sqrt(9)
14:44:04  <_42_> Gekko[PDA]: 3.0000000000;
14:44:06  <caladan> xcept for 0
14:44:10  <Gekko[PDA]> !calc sqrt(1)
14:44:12  <Eddi|zuHause> Sacro: except 0
14:44:12  <_42_> Gekko[PDA]: 1;
14:44:14  <Sacro> caladan: that'd be nullity
14:44:20  <Gekko[PDA]> !calc sqrt(0)
14:44:23  <_42_> Gekko[PDA]: 0;
14:44:25  <Gekko[PDA]> :o
14:44:26  <alex_> !cale x=3;x^2
14:44:33  <alex_> !calc x=3;x^2
14:44:33  <Sacro> yes, 0*0=0
14:44:34  <_42_> alex_: 9;
14:44:41  <Gekko[PDA]> !calc sqrt(0^0)
14:44:42  <_42_> Gekko[PDA]: 1;
14:44:45  <Gekko[PDA]> :o:o
14:44:48  <caladan> hehe, WRONG
14:44:52  <Eddi|zuHause> Sacro: no, 0^0 is not 0
14:44:57  <Gekko[PDA]> defies logic
14:44:57  <caladan> its NaN
14:45:03  <Gekko[PDA]> !calc sqrt(0^0)
14:45:05  <_42_> Gekko[PDA]: 1;
14:45:08  <Gekko[PDA]> lolol
14:45:20  <Gekko[PDA]> !calc sqrt(0^0*2)
14:45:20  <_42_> Gekko[PDA]: 1.4142135623;
14:45:25  <Gekko[PDA]> lol.;
14:45:28  <Sacro> !calc scale=50;4*a(1)
14:45:30  <caladan> omg, fool
14:45:30  <_42_> Sacro: 3.14159265358979323846264338327950288419716939937508;
14:45:42  <Gekko[PDA]> !calc sqrt(0^0)*2
14:45:42  <_42_> Gekko[PDA]: 2;
14:45:43  <alex_> !calc pi
14:45:44  <_42_> alex_: 0;
14:45:51  <Gekko[PDA]> !calc 2pi
14:45:52  <_42_> Gekko[PDA]: (standard_in) 2: parse error;
14:46:00  <Gekko[PDA]> !calc pi^0
14:46:01  <_42_> Gekko[PDA]: 1;
14:46:05  <Gekko[PDA]> lol
14:46:06  <alex_> wtf
14:46:07  <caladan> !calc 4^0.00000001
14:46:09  <_42_> caladan: Runtime warning (func=(main), adr=15): non-zero scale in exponent;1;
14:46:11  <alex_> !calc pix1
14:46:14  <_42_> alex_: 0;
14:46:14  <Eddi|zuHause> you should better stop now!
14:46:16  <Maedhros> oh god, please leave the bot alone...
14:46:17  <Sacro> caladan: ooh nice error
14:46:34  <Gekko[PDA]> its abuse the bot hour
14:46:42  <Gekko[PDA]> give us time
14:46:54  <Prof_Frink> !calc airspeedvelocityofanunladenswallow
14:46:56  <_42_> Prof_Frink: 0;
14:47:04  <Prof_Frink> Lies.
14:47:15  <Gekko[PDA]> !calc 0^0^0^0
14:47:17  <_42_> Gekko[PDA]: 1;
14:47:24  <Gekko[PDA]> :o!
14:47:35  <Gekko[PDA]> !calc 10^100
14:47:35  <_42_> Gekko[PDA]: 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000;
14:47:46  <Gekko[PDA]> !calc 10^10^100
14:47:47  <_42_> Gekko[PDA]: Runtime error (func=(main), adr=15): exponent too large in raise;
14:47:49  <Maedhros> seriously, stop it
14:47:52  <Gekko[PDA]> lol
14:48:04  <Gekko[PDA]> www.googolplex.com
14:48:16  <Gekko[PDA]> find the 6
14:48:27  <Gekko[PDA]> :P
14:51:10  <peter1138> pompiedom
14:51:12  <Belugas> Gekko[PDA], one more use of the bot and you will face the consequences.  Ok?
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14:52:00  <Gekko[PDA]> i stopped already >.>
14:52:12  <peter1138> well that's good
14:53:48  <Belugas> indeed :) same for the others, it is a tool, not a toy
14:53:55  <Belugas> thanks for your understanding
14:54:49  <Gekko[PDA]> its not the sharpest tool in the shed
14:54:54  <Gekko[PDA]> lol
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15:05:18  <alex_> http://www.navmedia.net/aguanta.htm
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15:05:55  <UnderBuilder> a question: will be possible having a multilanguage wiki?
15:11:27  <Belugas> UnderBuilder: it is planned.  Mihamix should do it eventually, when time allows it for him to perform the adequate modifications
15:11:43  <Belugas> real life...
15:11:45  <Belugas> again...
15:12:04  <Gekko[PDA]> screw real life
15:12:32  <caladan> Gekko[PDA]: let them have real life or just maybe got some yourself
15:12:57  <Gekko[PDA]> lol
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15:13:11  <Gekko[PDA]> i live too much >.>
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15:33:30  <Ailure> heh
15:33:58  <Ailure> Only problem with a multilangual wiki would keeping all languages up to date that isn\t English :P
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15:35:17  <Belugas> up to the users to do so, since they are the ones, basically, who write it :)
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15:36:03  <Belugas> We already have a french version of the most usefull pages, translated by the french community
15:36:12  <Ailure> heh true
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15:36:26  <Ailure> I might do a translation of the manual part
15:36:28  <Ailure> into Swedish
15:36:36  <Ailure> even if I do happen to run the game in English and all
15:39:05  <Belugas> good idea to start working on it :)
15:39:22  <Belugas> I just cannot garantee any dates as to when the system will be available though
15:39:41  <ln-> varför använder du spelet på engelska?
15:41:16  <Maedhros> i think the only answer i can give to that is, "maybe"
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16:14:05  <myrka> huh
16:14:26  <myrka> just played ottd for 7 hours
16:14:36  <myrka> at multi
16:18:01  <Sacro> ooh you all returned
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16:22:37  <peter1138> hmm
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16:24:13  <CIA-1> OpenTTD: rubidium * r10487 /trunk/src/newgrf_industries.cpp: -Fix: forgot some breaks in a switch statement.
16:30:45  *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd
16:33:06  <CIA-1> OpenTTD: miham * r10488 /trunk/src/lang/ (10 files in 2 dirs): (log message trimmed)
16:33:06  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-07-09 18:32:28
16:33:06  <CIA-1> OpenTTD: estonian - 2 fixed by kristjans (2)
16:33:06  <CIA-1> OpenTTD: italian - 1 changed by lorenzodv (1)
16:33:06  <CIA-1> OpenTTD: korean - 6 fixed by leejaeuk5 (6)
16:33:08  <CIA-1> OpenTTD: latvian - 53 fixed by amjaliks (53)
16:33:08  <CIA-1> OpenTTD: portuguese - 5 fixed, 9 changed by izhirahider (14)
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16:33:42  <Wolf01> hello
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17:06:39  <Ammler> how is the rcon pw, if you start a server?
17:07:01  <Ammler> without configure something
17:07:02  <peter1138> it's feeling fine
17:07:22  <Ammler> :)
17:07:25  <glx> Ammler: it's "" by default
17:07:34  <glx> and if it's "" you can't use rcon
17:08:04  <Ammler> :(
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17:13:44  <sartsj> question
17:13:55  <sartsj> if i have a server with a game with an enddate
17:14:04  <sartsj> does it save the game at the enddate automatically?
17:15:31  <Phazorx> i'm looking at MoveGoodsToStation()
17:15:47  <Phazorx> how is it suppsoed to deal with situation when ther eis only one station around?
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17:17:29  <Belugas> sartsj, i don't think it does. But your system can be configured to save games regularly, though
17:17:49  <sartsj> well autosave is on
17:17:54  <sartsj> but it overwrites those
17:18:11  <sartsj> i just want a save of any game that ends, basically
17:18:31  <Phazorx> cuz if i'm seeing thins correctly - there is only portion of output is dealt with, proportional to station rating
17:18:46  <Phazorx> rather than dump all to only available station
17:20:07  <Belugas> sartsj, the exact behaviour you want is not in trunk. sorry
17:20:16  <sartsj> too bad
17:20:37  <sartsj> not that important, just wondered if it was possible ;)
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17:43:46  <peter1138> Phazorx: that is correct, it depends on your station rating
17:43:59  <peter1138> if it dumped everything to the single station, there'd be no point in the rating
17:44:29  <Phazorx> peter1138: in case if there is ONLY one station
17:44:40  <Phazorx> some just goes to void
17:44:56  <Phazorx> which is kinda bad especially for secondary industries
17:45:20  <Phazorx> where part of primaries you brought goes to waste
17:45:21  <peter1138> no, that's the point
17:45:34  <peter1138> keep your ratings high and you'll get most of it
17:46:04  <Phazorx> well i dont have to - i can just built another station with single truck and get most that way
17:46:12  <Phazorx> but that is fulgy and exploiting
17:46:38  <Phazorx> it would make sense to send all produce to one station if no more than one is available
17:49:42  <peter1138> no
17:49:56  <Belugas> Phazorx, please...  This is the way it is, and it is the way it has always been. If you don't like it that way, yo can still change the code and make it to yor liking.  But don't expect it to be in trunk.
17:50:21  <sartsj> not trying to come between anyone here, but he has a point
17:50:25  <Phazorx> Belugas: can you explain advanatage of having it as is now ?
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17:50:28  <Belugas> What you see logical may make scream tons of users for blasphemy
17:50:42  <Phazorx> Belugas: perhaps :)
17:50:59  <sartsj> isnt a patch a good choice then?
17:51:02  <peter1138> the advantage it you've got to work for it
17:51:15  <Phazorx> but probably many dont see it logical to build 2 pickup sttaions at fdactyory or cheat with one to get all production one desrves
17:51:16  <peter1138> *is
17:51:31  <peter1138> why do you 'deserve' it?
17:51:31  <Phazorx> peter1138: that's more like speedbumop rather  than work
17:51:45  <Phazorx> i can see competeing with another player as work
17:52:07  <Phazorx> but in case of only one station i dont see much befeit to loosing some cargo
17:52:21  <peter1138> in case you didn't know
17:52:33  <peter1138> the object of the game is not to end up with transporting the most possible
17:52:51  <peter1138> not *just* that, anyway
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17:53:25  <Belugas> sartsj, we do not want to overpopulate the system with countless of patches option just to please everyone's need
17:53:30  <Belugas> wouldbe a nightmare
17:53:45  <peter1138> for instance. in doom, why don't you just start with all weapons?
17:53:45  <sartsj> true
17:54:00  <Phazorx> i like efficiency part of the game.. but i dont like exploits to avhieve that... current way is kidna enforcing it since 2 large pickups are not feasible.. just one pseduo station
17:54:02  <peter1138> (ok, you can if you cheat :p)
17:54:03  <Belugas> Phazorx, unless you turn off AI, you're never alone in the game
17:54:46  <Phazorx> Belugas: that does not mean i will let AI or anyonle else to compete for goods based on what i brought to the factory
17:55:20  <Phazorx> peter1138: different game models... but i get your point... it;s like charcter ramp up
17:55:44  <peter1138> that you need a decent station rating is part of the game
17:55:45  <Phazorx> but i cant say on this particular angle it is adding extra challenge... only anoyance
17:56:14  <Phazorx> peter1138:  with smooth economy and train maagement i can get it to 85% no problem
17:56:21  <Belugas> it's not annoyance.  You have to perform. that's th point of the game
17:56:24  <Phazorx> however not to 100
17:56:41  <Phazorx> Belugas: for sure but then it might have to be enforced in some other way
17:56:53  <Phazorx> cuz instead of grooming sttaion to close to 100
17:57:07  <Belugas> nope.  your habilities to build a good system counts
17:57:12  <Phazorx> it;s easier to have it at 60 and just put anover quazy station to balance out rating
17:57:15  <Belugas> artificial means are cheats
17:57:17  <peter1138> build a statue, heh
17:57:40  <Phazorx> peter1138:  factory can be with no local authority
17:57:52  <peter1138> wrong
17:58:14  <peter1138> all stations have an associated town
17:58:23  <Phazorx> Belugas: exactly... that's why i said i dont like exploiting it...
17:58:53  <Phazorx> peter1138: i was under impression that some tile of industry should have locla authority to have it recieve benefit from town's rating
17:59:26  <peter1138> you are wrong
17:59:43  <Phazorx> i shall try that, however that wasnt my point
17:59:48  <peter1138> it's dependent on station rating, anyway
18:00:05  <Phazorx> i just think it is not nice to have a need to built 2 stations for same owner just to be able to extract all
18:00:09  <peter1138> your point is moot
18:00:25  <peter1138> because it is not going to be changed
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18:00:59  <Phazorx> well i have a patch that changes it for me already
18:01:22  <Phazorx> and "because it is not going to be changed" is nto a valid argument for feasibility of how it is
18:03:28  <Belugas> that you wrote a patch is a good point for you.  But it's not because you wrote it that it HAS to be included in trunk
18:03:54  <Phazorx> Belugas: i'm not impying that either,  just want to know why it is as is for starters
18:03:56  <Belugas> You can consider that a bad behaviour, but you should consider us as keeper of the trunk's sanity
18:04:08  <sartsj> talking about patches, the coloured newspaper isnt all that useful either :p
18:04:13  <peter1138> Phazorx: because that is how our Lord Chris designed it
18:04:18  <Belugas> well... i think that
18:04:23  <Phazorx> peter1138: is that so?
18:04:24  <Belugas> thatnks peter1138 :)
18:04:32  <Belugas> saved me some keuwords
18:04:57  <Phazorx> in TTD as i recall factory had 1:1 ratio between in/out
18:05:02  <Belugas> sartsj, it is part of the look and  feel of the game :)
18:05:04  <Phazorx> in ottd it does not due tio this feature
18:05:09  <Belugas> a bit old fashioneed
18:05:38  <Belugas> Phazorx, and with newindustries, it is all different
18:06:02  <sartsj> belugas yea, but whats the real point of being able to change the year that they get coloured ink? :)
18:06:03  <Phazorx> perhaps... that is not a valid point for "how it is now" either tho
18:06:26  <peter1138> it is
18:06:38  <peter1138> it is the same as it is in vanilla ttd
18:06:47  <Phazorx> peter1138: are you sure?
18:08:14  <Belugas> you doubt our Code Leader?
18:08:27  <Belugas> sartsj, what do you mean?
18:08:59  <Phazorx> Belugas: i have a suspicion that if i launch TTD and check it i'll learn that behavior is different when it comes to secondary inudsty
18:09:19  <Phazorx> however, perhaps my memory is not serving me well...
18:09:41  <Phazorx> but that gices me enough grounds to ask if peter is sure about this particular aspect
18:09:43  <sartsj> Belugas, well i'm trying to bash anything, but whats the point of being able to change the year that your newspaper is in color?
18:09:57  <sartsj> how was this handled in the original ttd
18:09:58  <sartsj> ?
18:10:12  <Belugas> for the sake of the Realism.  A feature a lot of users crave for :)
18:10:45  <eekee> how about for fun? it's a game :D
18:11:13  <Belugas> Some users are taking the game REALLY seriously
18:11:17  <Belugas> unfortunately
18:11:26  <sartsj> heh
18:12:14  <Belugas> you should see the feature requests we've received from time to time...
18:12:18  <Belugas> incredible
18:12:35  <Phazorx> heh i recall asking for limitted plane range
18:15:04  <eekee> well that would stop a player from suddenly shipping goods by airplane most of the way across a giant map...
18:15:18  <eekee> wouldn't like to do the pathfinder though lol
18:16:01  <eekee> then again, overcrowd an airport and...
18:16:46  <Phazorx> eekee: pf has nothing to do with it
18:16:59  <Phazorx> just measure distance between 2 sceduled points
18:17:14  <eekee> o ok that's cool
18:17:17  <Phazorx> you can still ship across map but have to land for refouel
18:17:23  <eekee> ah, yeah
18:17:36  <Phazorx> and that would really make usage of different vehicles
18:17:45  <Phazorx> some have more capacity soem greater range
18:17:52  <Phazorx> so it wont be all 747
18:18:20  <eekee> yeah
18:18:36  <eekee> good opportunity for grf makers
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18:25:44  <eekee> ack, I'm gettign left-behind loading indicators with r10483
18:26:30  <eekee> might be related to pausing & window switching
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18:28:06  <CIA-1> OpenTTD: KUDr * r10489 /trunk/src/yapf/ (follow_track.hpp yapf.h yapf_costrail.hpp): -Codechange [YAPF]: FollowTrack_t now has new data member - m_err. It indicates the reason why the given track/trackdir can't be followed when method CFollowTrackT<>::Follow() returned false.
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18:40:33  <Ailure> [20:34] <Ailure> haha
18:40:33  <Ailure> [20:34] <Ailure> I nearly had 300 mb of logs
18:40:33  <Ailure> [20:34] <Ailure> compressed it down to 145 MB
18:40:33  <Ailure> [20:34] <Ailure> Could probably compress it further if I didn't use the inbuilt NTFS compression
18:40:35  <Ailure> heh
18:40:45  <peter1138> really
18:40:54  <Ailure> I log every chat :)
18:40:56  <peter1138> i'm so impressed, i think i might just go back to RCT
18:40:59  <Ailure> Someone gotta have worse though
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18:53:56  <CIA-1> OpenTTD: rubidium * r10490 /trunk/src/ (4 files): -Codechange: add support for industries on non-flat surfaces.
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18:57:26  <CIA-1> OpenTTD: KUDr * r10491 /trunk/src/yapf/yapf_costrail.hpp:
18:57:26  <CIA-1> OpenTTD: -Fix [FS#988, YAPF]: When rail segment was cached using electric engine and it ended with non-electric rail it was incorrectly cached with the end reason ESRB_DEAD_END instead of ESRB_RAIL_TYPE. (Eddi)
18:57:26  <CIA-1> OpenTTD:  - It caused YAPF to end prematurely there when it was searching for another path (for non-electric engine).
18:57:26  <CIA-1> OpenTTD:  - It can lead to sub-optimal path taken or 'train is lost' message.
18:57:26  <CIA-1> OpenTTD:  - In MP game it can also cause desync.
18:57:26  <CIA-1> OpenTTD:  - Uses changes made in r10489.
18:57:48  <Sacro> KUDr: how verbose
18:58:23  <KUDr> It is mostly for me (bad memory)
18:58:36  <KUDr> too old model
18:58:43  <Digitalfox> lol
18:58:53  <Digitalfox> Upgrade to anew model...
18:59:02  <KUDr> '.. is getting very old and urgently needs to be replaced.'
18:59:25  <Sacro> don't you autorenew?
18:59:47  <KUDr> no, this Bjarni's implementation doesn't work in this case
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19:11:55  <Phazorx> patch kudr.malloc_buffer = MAX_INT
19:12:42  <Phazorx> should be enough for a while...
19:12:56  <KUDr> 'Out Of Memory Exception' thrown - Do you want send report to Micro$oft?
19:13:14  <Phazorx> i think you should mvoe to mingw+gcc
19:13:22  <Phazorx> or get a linux box
19:13:35  <KUDr> i don't smoke linux
19:13:40  <peter1138> have you ever tried to malloc MAX_INT?
19:13:50  <Phazorx> perhaps OS imposed restrictions is what sets your limits :)
19:13:54  <Phazorx> peter1138: it is a bad idea
19:15:22  <KUDr> in WinXP it can work (if you have set 3GB of user memory)
19:20:24  <Phazorx> how about MAX_UINT
19:21:30  <Rubidium> might work with PAE
19:23:07  <Rubidium> PAE + AWE for Windows to be exact
19:25:00  <CIA-1> OpenTTD: KUDr * r10492 /trunk/src/yapf/follow_track.hpp: -Fix [YAPF, r10491]: commands with no effect (glx)
19:25:36  <KUDr> ohh, wron r...
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19:29:07  <eekee> I'm playin an older game of mine with a less than brilliant track arrangement, & it's showing me just how far the pathfinders have come in the last couple of years
19:29:35  <eekee> It's kinda awesome, hehe
19:30:36  <Rubidium> the only pathfinder that needs attention at this moment is the one for ships I guess
19:33:36  <KUDr> who can edit the log message (svn)
19:33:37  <KUDr> ?
19:34:03  <Belugas> i think the only onw who can is TrueBrain
19:34:24  <KUDr> who is on vacation..
19:34:28  <KUDr> ok, thanks
19:34:49  <Rubidium> what would need to be changed?
19:35:23  <Rubidium> there are more wrong "-Fix (rxxx)"es
19:35:24  <KUDr> last comment r10491 should be r10489
19:38:25  <CIA-1> OpenTTD: rubidium * r10493 /trunk/src/ (5 files): -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments.
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20:04:26  *** Osai^Kendo is now known as Osai
20:08:39  <CIA-1> OpenTTD: rubidium * r10494 /trunk/src/ (3 files): -Fix (r10490): possible null dereference in some exotic newgrfs.
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20:16:51  <Sacro> #define MAYBE_DRAW_SIGNAL(x,y,z,t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, t, GetSingleSignalState(tile, x), y - 0x4FB, z)
20:16:55  <Sacro> that confuses me D:
20:16:59  <hylje> :o
20:17:05  <hylje> macro
20:17:28  <caladan> u <- micro :>
20:17:45  <Sacro> µ ?
20:18:13  <caladan> in electronics you have to use letter mu, and that greek letter looks similato ro u
20:18:26  <caladan> similar to*
20:18:53  <caladan> like 220uF - means 220 microfahrads
20:19:07  <Sacro> 220µF?
20:19:25  <caladan> capacitor
20:19:52  <caladan> http://diyparadise.com/shop/images/fm_220uf.jpg
20:20:28  <Sacro> yes, i know
20:20:37  <Sacro> i did do a ND in Electrical Engineering
20:21:46  <caladan> sorry to underestimate you :-)
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20:34:50  <TrueBrain> prrttt
20:37:39  <Sacro> excuse you
20:37:53  <TrueBrain> prrttt
20:38:29  <Sacro> hmm, i think it's broken
20:38:37  <TrueBrain> prrttt
20:39:57  <Wolf01> 'night
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20:40:23  <Sacro> perhaps i should try and "fix" it
20:40:45  <TrueBrain> you? fix?
20:41:13  <Sacro> yes...
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20:45:37  <TrueBrain> boring in here...
20:46:05  <Caemyr> then leave:P
20:46:08  <hylje> there's not enough lol, wut? in here
20:46:12  <hylje> oh, wait
20:46:15  <hylje> i'm a slowpoke
20:46:53  <TrueBrain> Caemyr: won't relaly help :p
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20:51:45  <UnderBuilder> a general question: is possible to play genesis games in nintendo wii?
20:52:21  <peter1138> sega -> nintendo? hehe
20:52:27  <colle> some genesis games are ported and available through the online-purchase-thingy
20:52:57  <colle> there are probably some emulators available if you have a chipped wii
20:52:58  <hylje> VC!
20:53:06  <colle> yah, vc
20:53:09  <hylje> now we got some proper lol, wut? here
20:53:15  <colle> :)
20:53:17  <hylje> it's not like we're a nintendo or sega chan
20:53:37  <peter1138> well
20:53:41  <peter1138> maybe he's talking about the band
20:53:46  <colle> sega isn't producing hardware anymore so they take every oportunity to sell some software
20:53:52  <hylje> the band makes games now?
20:54:01  <peter1138> who knwos
20:54:06  <UnderBuilder> also what do you recommend for gaming, pc or wii?
20:54:09  <peter1138> it's not like they make music anymore
20:54:17  <hylje> fine
20:54:25  <hylje> UnderBuilder: there is no ottd for the wii (yet)
20:54:31  <UnderBuilder> I know
20:54:51  <colle> pc if you can afford it
20:55:09  <colle> a consol is a good choice if you're on a budget
20:55:39  <colle> console
20:55:42  <hylje> a handheld console is a very good choice too
20:55:44  <UnderBuilder> and will be hard to play ottd on a wii because there is no keyb / mouse and some functions, specially chatting, will be really hard
20:55:56  <hylje> you got wiimote n nunchuk
20:56:00  <hylje> and chatting is pointless
20:56:06  <colle> yes, I would recommend a nintendo ds
20:56:14  <colle> great games
20:56:17  <UnderBuilder> gp2x?
20:56:17  <hylje> such as?
20:56:34  <hylje> ima waiting for the pokemon ds gaems to arrive
20:56:39  <hylje> and see if i rly want to play em
20:56:56  <colle> new super mario bros, luigi and mario; partners in time, zoo keeper
20:57:01  <colle> and all gba-games
20:57:10  <UnderBuilder> gp2x is a open source(tm) console
20:57:23  <UnderBuilder> console >> handheld
20:57:38  <hylje> :o
20:58:20  <UnderBuilder> oss games (openttd being one), good emulation...
20:58:39  <peter1138> crap resolution though
20:58:48  <peter1138> and 2 CPUs, really useful for ottd :/
20:58:55  <hylje> :p
20:59:03  <hylje> the DS got two cpus too
20:59:11  <hylje> the other is the gba chip
20:59:20  <peter1138> gp2x has two ARMs
20:59:23  <peter1138> both different iirc
20:59:30  <UnderBuilder> DS has got not oss games
20:59:30  <peter1138> (obviously both)
20:59:51  <peter1138> is gp2x still ~ 100 quid?
21:00:06  <peter1138> iirc it doesn't have a touch screen
21:00:11  <peter1138> which makes ottd tricky again
21:00:12  <hylje> UnderBuilder: theres homebrew gaems for it, so oss games are in
21:00:17  <hylje> touchan!
21:00:24  <UnderBuilder> but that is a minory!
21:01:07  <UnderBuilder> btw, has got the nintendo wii a browser / msn messenger?
21:01:30  <colle> opera is available
21:01:35  <colle> no messenger afaik
21:01:44  <UnderBuilder> also, a nintendo DS is more expensive
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21:02:00  <UnderBuilder> more expensive than a gp2x
21:03:38  <colle> a ds is perhaps not as cheap as a gp2x but it''s still not very expensive
21:03:56  <hylje> the DS is a gaming console, and does it very finely
21:04:16  <hylje> for example, the PSP is more like a movie player
21:04:58  <colle> I sold my psp because of the lack of good games
21:05:18  <UnderBuilder> gp2x = good games + good movie player :)
21:05:33  <colle> good emulated games, yes
21:05:40  <colle> all roms
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21:06:01  <UnderBuilder> there is also some ports of oss games
21:06:08  <hylje> some
21:06:30  <UnderBuilder> oss needs a competence to consoles
21:06:49  <UnderBuilder> because pc's aren't made for gaming
21:07:14  <colle> pc's wouldn't be what they are today if it wasn't for gaming imo
21:07:45  <colle> but i see what you mean
21:11:06  <UnderBuilder> will be nice if nintendo, sony and why not sega (microsoft not because they suck) (sega needs a revival!) colaborate to create the best videogame console?
21:11:39  *** lolman [~John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds]
21:11:41  <Sacro> SEGA are no more
21:12:04  <UnderBuilder> I am a sega fan...
21:12:08  <Sacro> does anyone here know much about the signalling stuff in rail_cmd.cpp?
21:12:11  <Sacro> UnderBuilder: me too
21:13:25  <UnderBuilder> how will be sega's response to nintendo's wii, microsoft's xbox360 and sony's ps3
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21:13:34  <Sacro> they don't make consoles
21:13:48  <hylje> sonic team
21:13:49  <hylje> D:
21:14:06  <UnderBuilder> I am wondering...
21:14:24  <UnderBuilder> woo XD
21:14:30  <UnderBuilder> no
21:14:33  <UnderBuilder> woohoo XD
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21:14:42  <UnderBuilder> Sega's WooHoo
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21:16:10  <colle> SEGA still exists, but they only make software now
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21:18:50  <hylje> sega ;_;
21:19:28  <UnderBuilder> but never beats on fun my NES ;)
21:19:55  <hylje> spoilers: nes is nintendo
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21:20:12  <UnderBuilder> I know
21:20:35  <UnderBuilder> also, megadrive was great
21:20:59  <colle> either the games were better earlier or I was more easily amused then
21:21:12  <colle> i don't find todays games as much fun :(
21:21:26  <colle> today's
21:21:39  <Digitalfox> colle: I totally agree :)
21:21:50  <Digitalfox> This days games aren't mutch fun
21:21:54  <colle> except openttd ofcourse :)
21:21:59  <Digitalfox> Right ;)
21:22:19  <Digitalfox> Most of the games now are just about graphics..
21:22:33  <Digitalfox> Wheres the gameplay and fun? :\
21:22:35  <colle> yes, with some exceptions
21:23:08  <Digitalfox> I mean why isn't there more games that are so fun like TTD?
21:23:19  <colle> I still get flashbacks when I start openttd... I listen alot to bad religion when I played ttd and ultima 8
21:23:29  <colle> listened :<
21:23:59  <colle> so I hear "punk rock song" in my head when I see the start screen in openttd :)
21:24:11  <Digitalfox> eh eh
21:24:24  <Sacro> i remember the first time i played TTO
21:25:39  <colle> that was about the same time I tried the Diablo 1 demo, played that to death actually
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21:25:49  <colle> then I bought the game and played it even more
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21:27:23  <Digitalfox> Sacro, my first time playing TTO was very strange.. I went to a friend house in 1994, on a luch hour, and i saw some crzy thing on his a monitor.. A train going from a station to another and making a strange number in dollars.. Well i asked what game was that and he copy the game to diskttes and told to play at home.. Well i thought why not.. So that was the beggining of a long time of fun...
21:27:24  <Digitalfox> ...with TT ;)
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21:27:42  <Sacro> Digitalfox: my dad got a copy of it froma  guy at work
21:27:50  <Sacro> him and my mum had just seperated
21:27:58  <Sacro> he went to live with my grandma, and bought a pc
21:28:00  <dihedral> night ladies
21:28:08  <Sacro> and i couldn't play it unless i went to his :(
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21:28:18  <colle> aw :(
21:28:21  <Digitalfox> Sacro: :)
21:28:29  <Sacro> i got pissed off loads cos of no one way signals
21:29:07  <colle> "it's not that i don't like you mum, but dad's got this new game..."
21:29:15  <Sacro> yes
21:29:22  <Sacro> and then i had to get round my grandparents...
21:29:28  <Sacro> it being their house
21:29:30  <Ailure> hmm
21:29:35  <Ailure> hah
21:29:41  <Ailure> I had a openTTD game paused for over a week
21:29:42  <Ailure> <_<
21:29:51  <ln-> an
21:29:52  <Ailure> Being away at parents does that xD
21:30:06  <Digitalfox> I still remember in 95, when i read in some site about ttd.. Oh my, i got all night searching the web for a copy.. ( In that year, things were a lot diferent, there was no stores selling games like now.. Games took months to arrive here )
21:30:16  <colle> *beeing* a parent also does that I can tell you :P
21:33:03  <Sacro> right, whose gonna help me with this...
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21:52:01  <Ailure> hahaha
21:52:11  <Ailure> you can make the sub to get stuck in land
21:52:26  <elmz> sub?
21:52:30  <Ailure> yeah
21:52:35  <Ailure> TTD have a sub easter egg
21:52:43  <Ailure> look under disasters in the manual
21:52:46  <Ailure> although it's not really a disaster
21:52:48  <elmz> ok
21:52:50  <Ailure> since it dosen't do anything
21:52:55  <Ailure> apart from going around
21:53:04  <Ailure> if you raise land on the tile it's on
21:53:05  <Ailure> it get's stuck
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22:02:21  <peter1138> "get's" :o
22:02:38  <Sacro> ooh dear...
22:02:45  <Sacro> what should we do with him?
22:02:56  *** mode/#openttd [+b *!*Gamefreak@194.47.44.*] by peter1138
22:02:56  *** Ailure was kicked from #openttd by peter1138 [APOSTROPHE ABUSE!]
22:03:01  <Sacro> :o
22:03:10  *** mode/#openttd [-b *!*Gamefreak@194.47.44.*] by peter1138
22:03:50  <eekee> monorailcat 2.0! http://icanhascheezburger.com/2007/07/02/monorailcat-20/
22:03:59  <Eddi|zuHause> y'e'a'h
22:04:10  *** lws1984 [~lws1984@ip68-9-157-1.ri.ri.cox.net] has joined #openttd
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22:04:38  <Ailure> :(
22:05:52  <Phazorx> dbg: [grf] [ttrs3w.GRF:5322] ParamSet: GRM: Unable to allocate 116 sprites; try
22:05:52  <Phazorx> changing NewGRF order
22:06:03  <Phazorx> hmm... should it be last then, cuz currently it is 1st?
22:06:24  <Phazorx> debug_level 5
22:06:27  <Phazorx> oops
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22:29:36  <UnderBuilder> heh. here is snowing (La Plata - Argentina)
22:29:52  <UnderBuilder> (La Plata is near Buenos Aires)
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22:31:19  <UnderBuilder> never saw that before
22:32:08  <izhirahider> lol, I saw that in the news
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