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00:08:01 *** elmex [~elmex@e180066220.adsl.alicedsl.de] has quit [Remote host closed the connection] 00:08:02 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 00:08:39 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 00:21:02 <orudge> you slapping me, Sacro? 00:21:05 <orudge> because that won't be much use. 00:21:09 <orudge> not on QuakeNet, anyway. 00:21:15 <Sacro> oh? 00:21:57 <orudge> Why were you slapping me? 00:22:22 <Sacro> cos you'd not heard of X3 00:22:37 *** DorpsGek is now known as Guest433 00:22:38 *** CobraA1 [~Jeremiah@75-163-136-237.clsp.qwest.net] has joined #openttd 00:22:41 *** DorpsGek [truelight@openttd.org] has joined #openttd 00:22:44 *** mode/#openttd [+o DorpsGek] by ChanServ 00:22:54 *** Guest433 [truelight@openttd.org] has quit [Read error: Connection reset by peer] 00:23:10 <orudge> Sacro: ah, so not because of the network otuage :p 00:23:14 <orudge> *outage 00:27:04 *** KritiK [Maxim@ppp85-140-207-226.pppoe.mtu-net.ru] has quit [Quit: Leaving] 00:27:48 <CobraA1> Is there some way, some debugging software, perhaps, to get the history of a variable? I've got a pointer that gets set to strange values, and I have no idea why. 00:28:51 <Sacro> CobraA1: gdb? 00:29:07 <glx> Sacro: doesn't work if compiled with MSVC 00:29:12 <Eddi|zuHause> i'm sure you can add watchpoints whenever a certain variable gets changed 00:29:19 <CobraA1> MSVC. 2005, Express. 00:29:53 <Sacro> glx: so? 00:30:02 <Sacro> g++ and gdb are both gpl 00:31:59 <CIA-1> OpenTTD: richk * r10585 /branches/NewGRF_ports/bin/data/ (rb_airport2.grf rb_airport2_old.grf): 00:31:59 <CIA-1> OpenTTD: [NewGRF_ports] -Add: Added two test newgrf files. 00:31:59 <CIA-1> OpenTTD: rb_airport2.grf: Adds Commuter airport using Action0Airports (00 0D) 00:31:59 <CIA-1> OpenTTD: rb_airport2_old.grf: Adds Commuter airport using Action0Stations. (00 04). Should become obsolete once full 000D support is working. 00:32:12 <CobraA1> What information does gdb give me? 00:34:05 <CobraA1> And is cygwin or MinGW preferable? 00:34:06 <Eddi|zuHause> almost none, if not compiled with debug information 00:34:41 <glx> I'm sure you can debug using msvc 00:35:43 <CobraA1> I can debug, yes, but that just tells me something is wrong. 00:36:02 <glx> even in step by step? 00:36:03 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 00:36:06 <CobraA1> The memory location changes long before the error occurs. 00:38:23 <CobraA1> I wouldn't know where to begin stepping. 00:39:19 <CIA-1> OpenTTD: richk * r10586 /branches/NewGRF_ports/ (13 files in 4 dirs): 00:39:19 <CIA-1> OpenTTD: [NewGRF_ports] -Feature: Load an airport via a newgrf file. Currently, only graphics support provided. 00:39:19 <CIA-1> OpenTTD: Try loading rb_airports.grf as a newgrf. Airport gui should list one Commuter airport in the Small Airports category. 00:39:19 <CIA-1> OpenTTD: DO NOT TRY TO USE NORMAL AIRPORTS. All normal stuff is disabled, to validate that airport is coming from newgrf file. 00:39:20 <CIA-1> OpenTTD: Work in progress... dont expect miracles! 00:40:16 <CobraA1> Oh, great, that code just committed may conflict with my path, I've been doing soo much with airports lately . . . 00:40:47 <glx> no it is in a branch 00:40:51 <CobraA1> k 00:41:20 <CobraA1> Anyways, I managed to use a data breakpoint and got this stack trace: 00:41:27 <CobraA1> ntdll.dll!_RtlFillMemoryUlong@12() + 0x10 bytes 00:41:27 <CobraA1> ntdll.dll!_RtlpInsertFreeBlock@12() + 0xbc1b bytes 00:41:27 <CobraA1> ntdll.dll!_RtlpExtendHeap@8() + 0x50 bytes 00:41:27 <CobraA1> ntdll.dll!@RtlpAllocateHeap@20() - 0x35f9b bytes 00:41:27 <CobraA1> ntdll.dll!_RtlAllocateHeap@12() + 0xb1f bytes 00:41:29 <CobraA1> ntdll.dll!_RtlDebugAllocateHeap@12() + 0xb5 bytes 00:41:29 <CobraA1> ntdll.dll!@RtlpAllocateHeap@20() + 0x1bb26 bytes 00:41:31 <CobraA1> ntdll.dll!_RtlAllocateHeap@12() + 0xb1f bytes 00:41:31 <CobraA1> openttd.exe!_heap_alloc_base(unsigned int size=65572) Line 105 + 0x28 bytes C 00:41:33 <CobraA1> openttd.exe!_heap_alloc_dbg(unsigned int nSize=65536, intnBlockUse=1, const char * szFileName=0x00000000, int nLine=0) Line 411+ 0x9 bytes C++ 00:41:33 <CobraA1> openttd.exe!_nh_malloc_dbg(unsigned intnSize=65536, int nhFlag=0, int nBlockUse=1, const char *szFileName=0x00000000, int nLine=0) Line 268 + 0x15 bytes C++ 00:41:35 <CobraA1> openttd.exe!malloc(unsigned int nSize=65536) Line 154 + 0x15 bytes C++ 00:41:35 <CobraA1> openttd.exe!_zcalloc() + 0xf bytes C 00:41:37 <CobraA1> openttd.exe!_deflateInit2_@32() + 0x17e bytes C 00:41:37 <CobraA1> openttd.exe!_deflateInit_@16() + 0x21 bytes C 00:41:39 <CobraA1> > openttd.exe!InitWriteZlib() Line 1194 + 0x13 bytes C++ 00:41:39 <CobraA1> openttd.exe!SaveFileToDisk(bool threaded=true) Line 1543 + 0xa bytes C++ 00:41:41 <CobraA1> openttd.exe!SaveFileToDiskThread(void * arg=0x00000000) Line 1574 C++ 00:41:41 <CobraA1> openttd.exe!Proxy(void * arg=0x035b2060) Line 120 + 0x10 bytes C++ 00:41:43 <CobraA1> kernel32.dll!@BaseThreadInitThunk@12() + 0x12 bytes 00:41:43 <CobraA1> ntdll.dll!__RtlUserThreadStart@8() + 0x27 bytes 00:42:55 <glx> next time use paste.openttd.org 00:44:02 *** Ammler [~Ammler@adsl-84-227-133-236.adslplus.ch] has quit [Quit: Konversation terminated!] 00:45:26 <CobraA1> I don't use IRC that often, sorry. 00:48:53 <CobraA1> Anyways, I have a thread open on the forums. 00:50:18 *** Ammler [~Ammler@adsl-84-227-133-236.adslplus.ch] has joined #openttd 00:56:17 <glx> hmm 10383 is quite old (doesn't apply cleanly on latest trunk) 00:57:31 <CobraA1> Yeah, I tend to stick to one revision and update later. 00:57:53 <glx> but some memory corruption bug may have been fixed 00:58:13 <glx> (can't remember if it's the case though) 00:58:45 <CobraA1> ok, so I should update and try again? 01:00:32 <Phazorx> !openttd commint 10491 01:00:35 <Phazorx> !openttd commit 10491 01:00:39 <_42_> Commit by KUDr :: r10491 /trunk/src/yapf/yapf_costrail.hpp (2007-07-09 18:57:12 UTC) 01:00:41 <_42_> -Fix [FS#988, YAPF]: When rail segment was cached using electric engine and it ended with non-electric rail it was incorrectly cached with the end reason ESRB_DEAD_END instead of ESRB_RAIL_TYPE. (Eddi) 01:00:43 <_42_> - It caused YAPF to end prematurely there when it was searching for another path (for non-electric engine). 01:00:45 <_42_> - It can lead to sub-optimal path taken or 'train is lost' message. 01:00:47 <_42_> - In MP game it can also cause desync. 01:00:49 <_42_> - Uses changes made in r10489. 01:01:03 <Phazorx> that one was buffer overflow kind 01:01:51 <Phazorx> is "crash in tunnles" bug fixed? 01:02:00 <CobraA1> mmk, bbl, gonna update my patch and try again . . . 01:02:05 <glx> Phazorx: not yet 01:02:29 <Phazorx> glx: at least identified? 01:02:37 <glx> dunno 01:03:00 <glx> probably a hash problem but I'm not specialist 01:04:31 <Rippsy> peter1138 i've got an idea/sugguestion for you :) 01:04:52 <Rippsy> if it was peter who did the control-click build signals that is 01:04:57 <Eddi|zuHause> i kinda doubt he will respond at this hour :p 01:05:20 <Rippsy> hey if anyone is awake he might be :P was worth a ding just incase :) 01:05:42 <Rippsy> Was just thinking if you can impliment signal creation like that, can't you impliment rail-convert the same way but in a full loop 01:06:21 <glx> Phazorx: maybe r10513 fixed what you are talking about 01:06:25 <Eddi|zuHause> why? you can drag&drop convert... 01:06:54 <Phazorx> glx: 550 introduced the tunnel thingy i doubt it was fixed before 01:08:00 *** ThePizzaKing [~jeff@c211-28-155-84.eburwd2.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 01:08:09 <Eddi|zuHause> i hate this habit of abbreviating revision numbers by 3 digits... 01:09:00 <Phazorx> well sorry but first ones do not matter much 01:09:03 <Rippsy> Eddi|zuHause because if you have lots of seperate but crossing networks 01:09:08 <Rippsy> it makes it very easy to upgrade in parts 01:09:18 <Rippsy> Just thought it might be able to be done using the same code 01:09:22 <Rippsy> a quick thing to make upgrades easier 01:09:28 <Rippsy> or at least similar code 01:10:05 <Phazorx> upgrade? 01:10:42 <glx> CobraA1: compilation fails with gcc 01:10:54 <Eddi|zuHause> i am against a one-click-convert... 01:11:07 *** ThePizzaKing [~jeff@211.28.155.84] has joined #openttd 01:11:32 <CobraA1> It also conflicts with the trunk. Hang on, updating . . . what errors does GCC throw? 01:11:48 <Rippsy> Eddi, why? 01:11:52 <Eddi|zuHause> but then, i rarely upgrade at all... sometimes conventional to elrail 01:12:05 <Rippsy> i usually do rail-electric-maglev 01:12:16 <Rippsy> don't bother with monorail usually 01:12:52 <Eddi|zuHause> well, i did not get to the maglev stage in a long time... 01:13:07 <Rippsy> eheh :) 01:13:22 <Rippsy> 149million at 2002 at the moment in my sandbox 01:13:29 <Rippsy> can't be too long now 01:13:42 <Eddi|zuHause> but since most vehicle sets do not have generic maglevs, upgrading the network would not make sense anyway 01:15:05 <Rippsy> Surely the sets will grow to include maglev? or at least some form of advanced rail? 01:15:11 <Eddi|zuHause> i should start a daylength x4 or x8 game, x32 is over the top 01:15:30 <glx> CobraA1: http://paste.openttd.org/179 01:15:33 <Rippsy> x32 speed? :O!? 01:15:56 <Eddi|zuHause> they contain maglev, but not generic, and that is deliberate 01:16:11 <Eddi|zuHause> no, x32 length = /32 speed :p 01:17:00 <Rippsy> Whats wrong with generic maglev :P 01:17:19 <Eddi|zuHause> it's unrealistic 01:17:32 <Rippsy> its in the future, whos to say thast unrealistic 01:17:49 <CobraA1> glx: Ugh, template problems again? It was bad enough getting them working in MSVC++ :( 01:18:09 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 01:21:20 <Rippsy> nn 01:21:27 *** Rippsy [~Moose@87.127.122.215] has quit [Quit: <Maddy|2ndPC> sorry.. just checking my penis] 01:30:45 *** Eddi|zuHause2 [~johekr@p54B74D05.dip.t-dialin.net] has joined #openttd 01:34:20 <CobraA1> Updated buggy patch for trunk. Bug still occurs. http://www.tt-forums.net/viewtopic.php?p=608381#p608381 01:37:13 *** Eddi|zuHause [~johekr@p54B77599.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:03 <glx> at what date the crash should happen? 01:43:27 <Phazorx> who needs generic maglev... yay for transrapids 01:46:49 <CobraA1> glx: Tell all of the aircraft at the small airport to start moving, and it should crash soon after the second aircraft lands. Mine crashed @ 3rd November. 01:47:59 <CobraA1> glx: Did you modify the template code to get it working in GCC? If so, can you send me the modifications? 01:48:27 <glx> no I don't know templates very well so I use MSVC for now 01:49:44 <glx> ok crash in push() 01:50:29 <glx> it can't read 'size' it seems 01:52:41 <CobraA1> Interesting. I get the error in getPos(), but for a similar reason. 01:54:20 *** DeGhosty [De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 01:55:20 <glx> now it is in getpos 01:59:00 <glx> v->queue_item is correct but v->queue_item->getQueue() is wrong 02:01:21 <glx> hmm indeed v->queue_item is not valid 02:05:47 <glx> when is an aircraft removed from the queue? 02:08:21 <CobraA1> In IndexedQueue: ~IndexedQueue() pop() midDelete() clear() 02:08:40 <CobraA1> Anything that calls one of those 02:09:17 <glx> I think v->queue_item points to an old queue_item but I fail to see why 02:12:12 * glx goes to sleep 02:12:14 <glx> bye all 02:12:42 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 02:22:43 *** CobraA1 [~Jeremiah@75-163-136-237.clsp.qwest.net] has quit [Quit: Leaving.] 02:49:36 *** Red [SeXyRed@71-10-86-120.dhcp.roch.mn.charter.com] has quit [Quit: 8====D - - - - ( . 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It is a bug or ... ? 10:09:35 <Rubidium> are you zoomed out? 10:10:30 <peter1138> or transparent 10:11:37 <Eddi|zuHause2> i miss the Ctrl+D mode :( 10:11:43 <Smoky555> grrr... now i see it, but i only restart a game and load last save, don't change anything in config ... 10:13:13 <Smoky555> peter1138 : if i choose "hide buildings", the loading indicator became transparent too, it is not visible. 10:14:23 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has joined #openttd 10:16:25 <Smoky555> i thinks - this is a bug, because if i enabled "Show loading indicator" in "Configure patches" - it must be showed in different mode (transparent trees, buildings, something else ...). Or i did't understand something? 10:17:00 <Eddi|zuHause2> i think wolf01 had a patch to separate them 10:17:13 <Smoky555> where? 10:17:26 <Eddi|zuHause2> no idea 10:17:31 <Smoky555> :) 10:17:57 <Eddi|zuHause2> you might start in the forum thread 10:18:38 <Smoovious> Smoky555... use the transparency options 10:18:40 <peter1138> it is separate 10:18:49 <peter1138> but 'hide buildings' hides everything 10:18:56 <Smoovious> the train icon 10:19:26 <Smoovious> maybe a forklift there would be better... .. . 10:20:40 <Eddi|zuHause2> a what? 10:22:31 <Smoovious> a forklift... you know... a work vehicle used for loading and unloading skids off of trucks and boxcars 10:22:58 <Eddi|zuHause2> and what does that have to do with trains? 10:23:09 <Smoovious> it doesn't... it ha s to do with loading 10:23:13 <Smoovious> for the loading indicator? 10:24:29 <Eddi|zuHause2> http://www.youtube.com/watch?v=avNa1qTsR1s 10:25:38 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:27:04 <Smoovious> yeah, one of t hose 10:27:13 <Eddi|zuHause2> watch it :p 10:27:33 <Smoovious> I am 10:27:44 <Smoovious> I don't understand a word, b ut I'm watching i t 10:28:06 <Eddi|zuHause2> understanding is not essential ;) 10:28:31 <Smoovious> hmm... 10:28:42 <Smoovious> I do believe I understand you a lot better now 10:29:00 *** iPandaMojo [~panda@c-67-183-216-154.hsd1.wa.comcast.net] has quit [Quit: iPandaMojo] 10:29:17 <Smoovious> (btw, that first one i s why you always go back-end first through doorways) 10:29:22 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 10:29:29 <Smoovious> <-- ex forklift operator 10:30:09 <Eddi|zuHause2> btw. that is supposed to be an official training video for new drivers 10:30:28 <Smoovious> yeah, I can tell 10:30:43 <Smoovious> certainly better than the o nes I've seen... no sense o f humor at all 10:33:26 <Tlustoch> If I will drive directly from upper corner to down, it's same length as from upper corner to the left and then down?? 10:34:13 <Eddi|zuHause2> for station distance calculation, yes, for train travel time, no 10:35:04 <Smoovious> distance is straight-line between stations... 10:39:53 <Smoovious> nice... (video) 10:42:20 <Eddi|zuHause2> it's a real classic :) 10:47:31 <Smoovious> might even forward it to my old boss... 10:47:44 <Smoovious> af 20-min or so 10:48:41 <Eddi|zuHause2> with the popularity of the video, there should probably be english subtitles around also 10:49:27 <Smoovious> nvm... not leaving yet 10:49:49 <Smoovious> probably better withhout em 10:50:10 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 11:04:03 *** Ammlller [~Ammler@adsl-62-167-28-176.adslplus.ch] has quit [Quit: Konversation terminated!] 11:05:37 <ln-> http://www.epl.ee/majandus/393136 11:06:17 *** Ammler [~Ammler@adsl-62-167-28-176.adslplus.ch] has joined #openttd 11:07:29 <peter1138> it's all in stupid-language 11:08:05 <Noldo> it's the .ee language 11:09:18 <Eddi|zuHause2> i have never seen a non-stupid person speaking that language 11:10:44 *** Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has joined #openttd 11:19:31 *** Rippsy [~Moose@87.127.122.215] has joined #openttd 11:29:19 *** smoovi [smoovi@e178251049.adsl.alicedsl.de] has joined #openttd 11:30:17 *** DaleStan [~Dale@pool-71-98-111-190.ipslin.dsl-w.verizon.net] has quit [Read error: Operation timed out] 11:33:05 <alex__> estonia? 11:34:44 *** nfc [~nfc@dsl-hvkgw1-fe65fa00-43.dhcp.inet.fi] has quit [Quit: leaving] 11:42:35 *** nfc [nfc@dsl-hvkgw1-fe65fa00-43.dhcp.inet.fi] has joined #openttd 11:46:26 *** DaleStan [~Dale@pool-71-98-111-190.ipslin.dsl-w.verizon.net] has joined #openttd 11:49:13 *** Ammler [~Ammler@adsl-62-167-28-176.adslplus.ch] has quit [Ping timeout: 480 seconds] 11:50:18 *** nfc [nfc@dsl-hvkgw1-fe65fa00-43.dhcp.inet.fi] has quit [Quit: leaving] 11:55:11 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 11:59:50 *** Ammler [~Ammler@adsl-62-167-28-176.adslplus.ch] has joined #openttd 11:59:54 *** Mizipzor [Mizipzor@camembert.byh.bth.se] has joined #openttd 12:03:39 *** lolman_ [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 12:05:56 *** smoovi [smoovi@e178251049.adsl.alicedsl.de] has quit [Remote host closed the connection] 12:07:03 *** lolman_ [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 12:09:50 *** lolman [lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 12:11:14 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 12:12:19 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving] 12:13:06 *** Gekko [~Brendan@CPE-124-184-23-75.nsw.bigpond.net.au] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 12:13:24 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 12:16:16 *** TheJosh [~josh@d58-104-63-209.dsl.vic.optusnet.com.au] has joined #openttd 12:19:13 *** Mucht_ [~Mucht@p57A0EC2A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 12:21:31 *** Mucht [~Mucht@p57A0EC2A.dip.t-dialin.net] has joined #openttd 12:22:11 <Rippsy> well that was a quick lesson learnt when making sugguestions - never include the word 'secure' *pushes the post back on topic* 12:27:47 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 12:29:30 <Noldo> what? 12:34:25 <TheJosh> hello everyone 12:35:13 <Rubidium> Rippsy: the whole problem is that everyone wants to put the passwords in the savegame, when just an external text file would suffice: <name of save>.pwd containing the md5s for all companies. This way you can still easily distribute the savegames and you do not expose the (fairly) weak md5s to the "bad" outside world 12:35:22 *** Timwi [Timwi@cpc3-cmbg8-0-0-cust421.cmbg.cable.ntl.com] has joined #openttd 12:35:25 <Timwi> Hello 12:35:46 <Rippsy> That'd work, i'd not object to that, but how do you tell the game to load the txt file with the save game? 12:36:01 <Timwi> I was just wondering if someone could help me with a problem? All my trains refuse to use bridges (they just turn around and go back). What am I doing wrong? 12:36:03 <Rippsy> check if savename.pws exists? 12:36:13 <Rippsy> Timwi is it the correct track type? 12:36:21 <Timwi> How do you mean? 12:36:29 <Timwi> Of course it's a rail bridge, not a street bridge :-p 12:36:49 <Timwi> I've played the original Transport Tycoon 12 years ago and it worked then :-p 12:36:51 <Rubidium> running electric trains on a non-electrified bridge is what Rippsy means 12:36:57 <Rippsy> no Timwi is it an electric railbridge? 12:37:03 <Rippsy> idd 12:37:12 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Leaving...] 12:37:16 <Rippsy> Rubidium is that a plausable solution Rubidium? 12:37:33 <Rubidium> Rippsy: yes 12:37:44 <Timwi> How do I tell if the train is "electric" and whether the bridge is "electrified"? 12:37:53 <Rippsy> hm 12:38:02 <Rippsy> it has electric thingies on it .. can't remember what they are called 12:38:03 <Timwi> (and why did I never have to worry about that back in the olden days :-) ) 12:38:06 <Rippsy> :P 12:38:13 <Rippsy> its a new intermidiate tracktype 12:38:17 <Rippsy> well 'new' 12:38:18 <Rubidium> Timwi: because it's a "feature" 12:38:25 <Rubidium> but you can turn it off 12:38:35 <TheJosh> why though? just dont use 'em 12:38:55 <Timwi> I don't mind using them, but I'd need to learn how to use them properly so that my trains don't turn around :-p 12:38:57 <Rubidium> TheJosh: because then you can't use electrified engines 12:39:09 <Rippsy> Timwi, was that the solution or is it something else? 12:39:31 <Rubidium> but when you turn electrified tracks off, the electrified engines run on normal rail as they did in "the old" days 12:39:37 <TheJosh> elecrrified is cool anyway, you get faster trains 12:39:47 <TheJosh> ah i understand now 12:41:04 <Timwi> So does a "Floss '47' (Diesel)" count as electric? 12:41:10 <Rubidium> no 12:41:22 <Timwi> OK, so you're saying it should be able to use *any* bridge? 12:41:26 <TheJosh> nope, deisel 12:41:39 <Rubidium> Timwi: when you own the bridge 12:41:43 <Timwi> So if I build a bridge now and it doesn't use it then I've found a bug? :) 12:41:49 <TheJosh> Floss is the second-best deisel, short of the sh-125 12:42:21 <guru3> Viva Floss. 12:42:24 *** Gekko[PDA] [~gekko@S01060010a71a08fb.ed.shawcable.net] has joined #openttd 12:42:28 <Eddi|zuHause2> Timwi: "Steam" and "Diesel" are non-electric, "Electric" is electric 12:42:28 <guru3> I never much liked the SH125 though. 12:42:36 <guru3> Those damn 8 bags of mail. 12:42:40 <TheJosh> i dont either, double headed 12:42:54 <guru3> I did have some fun with the double headed 74 and 80 passanger diesels though. 12:42:57 <TheJosh> i prefer to wait for the T.I.M. before I loose 1 carrige off all my trains 12:43:02 <guru3> It's fun making a mini network with them. 12:43:04 <Rippsy> guru3 can't you refit it? 12:43:08 <guru3> And it's hard as hell to make it profitable. 12:43:19 <guru3> Rippsy: not when I started playing and building up my engine prejudices. 12:43:24 <Rippsy> :D 12:43:28 <Rippsy> ahhaha 12:43:28 <TheJosh> i have a network thats loaded with 3 carrige passenger trains 12:43:42 <Eddi|zuHause2> i never really liked the default trainset 12:43:48 <Eddi|zuHause2> the electrics come way too late 12:43:52 <Timwi> OK, I've built the bridge, but the train is still turning around 12:43:53 <guru3> I'm just so used to it now. 12:43:57 <TheJosh> they were 125s but i recently took them to TIMs, they are no so zippy 12:43:57 <Timwi> Does that mean I've found a bug? :-p 12:43:58 <Rippsy> Timwi, have you checked all signals, track is connected and a route is found to destination, and its not using a 90deg turn onto the bridge where 90deg turns might be disabled? 12:44:03 <guru3> I'd be very confused if I tried to play with another train set. 12:44:23 <TheJosh> even a signal far off can annoy YAPF 12:44:27 <Rippsy> idd 12:44:28 <Eddi|zuHause2> Timwi: do you have a picture? 12:44:29 <Timwi> Rippsy: I've built several bridges and I seem to have this problem with *any* train and *any* bridge. 12:44:37 <Timwi> OK, I'll make a screenshot, hang on 12:44:39 <Rippsy> pictures or save game please 12:44:39 <Eddi|zuHause2> or a savegame? 12:44:40 <Rubidium> Timwi: what version? 12:44:43 <Timwi> Hm, how do I do that through VNC? :> 12:44:43 <Rippsy> save game would be nice 12:44:44 <Rubidium> of OTTD 12:44:50 <Rippsy> i can host it and we can all check it out :) 12:44:53 *** Ben_1 is now known as _Ben_ 12:44:57 <Rippsy> lol your remoting onto your TTD game 12:44:58 <Timwi> 0.5.3-RC1 12:44:59 <Rippsy> .. nice work! 12:45:11 <Eddi|zuHause2> Timwi: update to RC2 first 12:45:21 <Eddi|zuHause2> RC1 is broken 12:45:31 <Timwi> Eddi|zuHause2: Are you suggesting that you *know* that this is a *known* problem in RC1? 12:45:47 <Timwi> Because if not, then RC2 will likely have it as well 12:45:50 <Eddi|zuHause2> i know that RC1 has known problems, i don't know which they are 12:46:08 <Rubidium> Timwi: RC1 had problems with bridges 12:47:44 <TheJosh> real quick question. how come, if i set in difficulty, compeditor start tiem to immediate, im still the only one playing? 12:47:57 <alex__> ai not enabled in multiplayer games 12:48:04 <guru3> AI, to the best of my knowledge in OpenTTD is a bit... dodgy. 12:48:07 <TheJosh> single player 12:48:20 <TheJosh> meh there there now 12:48:38 <Eddi|zuHause2> AI is bad... don't use... and they need some time to show up, even on "immediate" setting 12:48:40 <Rubidium> TheJosh: it starts randomly, but not the first X months (X = 0 in this case) 12:48:57 <TheJosh> Rubidium: thanks 12:49:09 <TheJosh> dumb question from a patcher i know, but meh 12:49:21 *** Smoky555 [~Miranda@80.69.148.14] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 12:49:29 <guru3> The only dumb question is the one you don't ask. 12:49:39 <Rippsy> Your only allowed one dumb question a week ;) 12:49:42 <guru3> After that it's the question you didn't Google first. 12:50:02 <guru3> Rippsy, do they roll over like my wireless plan minutes? 12:50:04 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 12:50:04 <Rippsy> someones been reading the how to ask SMRT questions guide 12:50:21 <Rippsy> lol guru3 I wish :D 12:50:33 <guru3> Aww. Too bad. If they did, I'd have a few dozen that I could ask in one go. 12:50:40 <guru3> Sort of a stupidity spree, if you will. 12:51:01 <Rippsy> oh man that REALLY REALLY confuses me on the forums 12:51:09 <Rippsy> how the posts are all kept in local time of the posters location 12:51:12 <Rippsy> not servers time zone 12:51:20 <Rippsy> someone just replied to my post at 9pm.. *brain weeps* 12:51:31 <guru3> I wouldn't know as I don't really participate on the forums. 12:51:43 <guru3> It's hard enough for me to get around to participating on IRC here. 12:51:56 <Rippsy> or not 12:52:01 <Rippsy> since I just posted at 5pm.. wtf 12:52:20 <Rippsy> wow im speical today 12:52:22 <Rippsy> i was reading the join times 12:52:25 <guru3> Back in the day, I used to be a lot better at participating on forums. 12:52:25 <Rippsy> im going back to bed 13:02:07 <TheJosh> can someone please explain to me how to add data to an array in a class (the player class) without killing savegames? 13:02:26 <TheJosh> I want to up SLE_ARR(Player, share_owners, SLE_UINT8, 4), to an array of 10 13:04:02 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 13:04:32 <TheJosh> do i canhge it to a condvar and grab some bytes from the SLE_CONDNULL at the end, and add another SLE_CONDNULL for whats left? 13:05:25 *** Digitalfox_Desktop [~Digitalfo@bl10-64-12.dsl.telepac.pt] has joined #openttd 13:05:34 *** Tefad [~tefad@c-75-75-4-250.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 13:07:56 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:07:57 *** mode/#openttd [+v glx] by ChanServ 13:10:52 <peter1138> TheJosh: ignore condnull 13:14:23 *** Timwi [Timwi@cpc3-cmbg8-0-0-cust421.cmbg.cable.ntl.com] has quit [Ping timeout: 480 seconds] 13:14:28 <TheJosh> i dont need to change the number of bytes on it? 13:18:11 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 13:18:34 <TheJosh> so what is a CONDNULL anyway? 13:19:57 <peter1138> a bad idea :p 13:20:05 <glx> COND means not used for all savegame versions 13:20:49 <TheJosh> ok this doesnt make sence though. If I expand an array but 6 bytes, how come games still save and load? 13:21:26 <glx> because you tell it what to do 13:22:12 <glx> (increase savegame version and use COND* in saveload arrays) 13:22:59 <TheJosh> and it works out the null space automatically? 13:24:06 *** McHawk [~hawk@p5489DFA1.dip.t-dialin.net] has joined #openttd 13:24:44 *** Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 13:25:22 *** ThePizzaKing [~jeff@211.28.155.84] has quit [Quit: ThePizzaKing] 13:25:23 <TheJosh> cool 13:26:24 <peter1138> no, the null space is legacy stuff 13:27:25 <glx> usually we replace now unsaved variables by null to not increase savegame version 13:29:24 <Rubidium> glx: we have to replace them by NULL as there is no variable to map them to anymore 13:30:16 <glx> and a savegame bump is not needed in this case 13:34:51 <TheJosh> hey Im doing some worj with shares (10% instead of 25%) and what do people think of there being a small brokerage fee on each purchace/sale? something small like (at the start of the game) 13:35:20 <Rubidium> thought about savegame compatability? 13:35:54 *** Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 13:35:55 <Rubidium> 'cause a 25% shares can't be split into 2.5 shares 13:37:42 <TheJosh> hmm, didnt think of that 13:38:06 <TheJosh> i could just take it to 30% but thats a tad dodgy... 13:38:28 <TheJosh> and 4 people with 25% each would get interesting 13:39:44 <TheJosh> i could make it 20 increments of 5% instead of 10 of 10% 13:41:29 <TheJosh> what do you think of the brokerage fee idea? 13:41:31 <CIA-1> OpenTTD: glx * r10588 /branches/NewGRF_ports/projects/ (openttd.vcproj openttd_vs80.vcproj): [NewGRF_ports] -Update: project files 13:41:42 *** Tino|R152 [~Tino@52N.UNI-MUENSTER.DE] has quit [Quit: Verlassend] 13:45:52 *** Progman [~progman@p57A1EC67.dip.t-dialin.net] has joined #openttd 13:48:26 <CIA-1> OpenTTD: rubidium * r10589 /trunk/os/debian/rules: -Fix (Debian): --enable-install is not needed anymore. 13:50:50 <blathijs> Rubidium: That's trunk only, not 0.5 right? 13:51:08 <Rubidium> yes that's trunk 13:51:30 <CIA-1> OpenTTD: glx * r10590 /trunk/ (3 files in 2 dirs): -Fix: cargo_packet.* were not sorted correctly in project files 13:51:56 <blathijs> hmm? We have cargo packets already? Thought that never got finished :-) 13:52:19 <Rubidium> they are very lightweight 13:52:40 <Rubidium> they only contain origin + time in transit 13:53:34 <Rubidium> only done so transfers would work correctly without all kinds of hacks 13:54:18 *** anculz [sponsz@mic92-6-82-227-94-181.fbx.proxad.net] has joined #openttd 13:54:20 <anculz> http://vaniketamer.miniville.fr/ 13:54:22 <anculz> http://vaniketamer.miniville.fr/ 13:54:31 <Rubidium> @kick anculz stupid bot 13:54:31 *** anculz was kicked from #openttd by DorpsGek [stupid bot] 13:54:34 *** anculz [sponsz@mic92-6-82-227-94-181.fbx.proxad.net] has joined #openttd 13:55:03 <Rubidium> really stupid bot 13:55:07 <Rubidium> @op Rubidium 13:55:08 *** mode/#openttd [+o Rubidium] by DorpsGek 13:55:42 *** anculz [sponsz@mic92-6-82-227-94-181.fbx.proxad.net] has left #openttd [] 13:55:54 *** mode/#openttd [-o Rubidium] by Rubidium 13:56:03 <blathijs> uh? Bot that is susceptible to threats? :-) 13:56:13 <glx> he's french :) 13:56:18 <glx> same provider as me 13:56:48 <Rubidium> and I was about to ban everything from *.net ;) 13:57:14 <glx> he has a static IP 13:57:24 <glx> so you can ban him if you want 13:58:00 <Rubidium> spam bots don't have static IPs... 13:58:16 <glx> .fbx.proxad.net are static IPs 13:58:22 <TheJosh> does anyone have any opinion at all on a 'brokerage fee' on share transactions? 13:58:31 <glx> needed because IPphone service 13:58:38 <mikegrb> he was akilled 13:58:40 <Rubidium> well, physical machines the bots run on, but not the "bot" themselves 13:59:13 <Rubidium> as the bots just hop from computer to computer (those nice infected (Windows) machines connected to the internet) 14:01:09 <TheJosh> hey is it a problem that the game credits are only in English? 14:01:30 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 14:03:09 *** Mizipzor_ [Mizipzor@camembert.byh.bth.se] has joined #openttd 14:03:09 *** Sionide [sionide@cornflakes.imen.org.uk] has quit [Read error: Connection reset by peer] 14:03:14 *** Sionide [sionide@cornflakes.imen.org.uk] has joined #openttd 14:05:06 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 14:07:28 *** Mizipzor [Mizipzor@camembert.byh.bth.se] has quit [Ping timeout: 480 seconds] 14:12:34 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 14:12:51 *** Mizipzor_ [Mizipzor@camembert.byh.bth.se] has quit [Quit: Lämnar] 14:15:02 <Rippsy> There are game credits? :P 14:15:59 <TheJosh> yes 14:16:41 <TheJosh> is there anyway to speed up the game in multiplayer? I dont want to wait 5 years until my companies are mature enough to trade shares 14:18:13 <Rubidium> no 14:18:22 <Belugas> do credits need to be translated? 14:18:30 <Rubidium> going full-speed isn't going to work in multiplayer 14:19:37 <TheJosh> nvm i just commented out the 'new company' code to test in MP 14:20:27 <TheJosh> btw, i just did a patch if anyone is interested. its '5% shares' (was going to be 10%, but 5% combats conversion from the old 25% much better) 14:20:47 <peter1138> what does it allow? 14:21:05 <TheJosh> what do you mean? 14:21:15 <peter1138> what does the change allow? 14:21:32 <TheJosh> you buy shares in increments of 5% instead of 25% -> more control on how much you buy 14:21:59 <Rippsy> Nice touch 14:21:59 <Rippsy> :) 14:22:20 <TheJosh> dont download that one though. i just found a bug 14:22:27 <Rippsy> Still wont fix the buy-buy-sell-sell issue though but thats getting into silly economics 14:23:39 <TheJosh> i was goign to add a 'brokerage fee' but didnt 14:23:40 <Rippsy> but 5% incriments will mean small companies can invest in the huge ones which will be v' useful 14:23:43 <Rippsy> hehe 14:23:59 <TheJosh> there is a small loss you make when you do a sell, accodring to the code 14:24:09 <TheJosh> cost = -(cost - (cost >> 7)); 14:24:19 <Rippsy> is that 7% or just '7' 14:24:20 <Rippsy> lol 14:25:10 <TheJosh> its bitshift by 7 14:25:29 <Rubidium> 1/128th 14:25:43 <TheJosh> so the cost will be reduced by 1/128th of itself 14:25:48 <TheJosh> not very much at all really. 14:25:49 <Rubidium> to 1/1.28 % 14:26:09 <Rippsy> When you buy into a compnay - does that company receive the cash? or does it just 'disappear' 14:26:29 <Rubidium> disappears 14:26:43 <Rippsy> So thats why investment is 'broke' then 14:26:46 <Rippsy> hms 14:26:52 <TheJosh> although wen you sell shares, money just comes from nowhere 14:26:55 <Rippsy> yea 14:27:08 <Rippsy> I'd noticed that and the abuse it allows in a game few days gao 14:27:10 <Rippsy> ago* 14:27:38 <TheJosh> So Rippsy, you going to try the patch? 14:27:43 <Rippsy> yours? 14:27:46 *** Timwi [Timwi@cpc3-cmbg8-0-0-cust421.cmbg.cable.ntl.com] has joined #openttd 14:27:50 <Timwi> Hi again. 14:27:51 <Rippsy> the 5% thing 14:27:55 <Timwi> Sorry about that, my computer crashed. 14:28:02 <Rippsy> could do if its as simple as installing a nightly, i've not messed with much yet 14:28:06 *** Mizipzor [Mizipzor@camembert.byh.bth.se] has joined #openttd 14:28:18 <TheJosh> what OS are you on? 14:28:24 <Rippsy> Win XP 14:28:50 <TheJosh> you will probably want BuildOTTD. it downloads the src for you, and applies a patch too 14:29:33 <Rippsy> I'll check it out 14:29:40 <Timwi> Quick question -- if I just want to play the game normally, should I use 0.5.3-RC2 or 0.5.2? 14:29:48 <TheJosh> use a nightly 14:29:49 <Rippsy> Querk if shares were fixed 14:29:54 <Rippsy> if everyone pulled out of a company at the same time 14:29:55 <TheJosh> nightlys rule 14:30:05 <Rippsy> you could remove 75% of there liquid assets 14:30:08 <Rippsy> (which could be funny) 14:30:29 <TheJosh> my friend used to buy into a company, delete there everything then sell it again. 14:30:36 <Rippsy> lol 14:30:45 <TheJosh> that was on MiniIN, when you could buy a company, but it would still be seperate to yours 14:30:46 <Rippsy> well with two players 14:30:52 *** Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 14:30:52 <Rippsy> you can both increase your wealth for free using it 14:30:57 <Rippsy> due to it not effecting the invested IN company 14:31:20 <TheJosh> people do that in the real stock market - but its illegal 14:31:34 <Rippsy> naww that effects the invested in company 14:31:41 <Rippsy> but in ttd it doesn't 14:31:44 <TheJosh> if you own a large enough chunk of a stock that selling it all would crash that stocks price 14:31:45 <peter1138> fix it! 14:31:53 <TheJosh> then buying it all back at the crashed price 14:31:57 <Rippsy> ah peter1138, did you write the signals oneclick code? 14:31:59 *** XeryusTC2 is now known as XeryusTC 14:32:07 <Timwi> Since no-one replied, I'll try RC2 and complain if I find more bugs :-p 14:32:07 <peter1138> oneclick? 14:32:09 <TheJosh> peter1138: you want me to make another shares patch that balances them 14:32:15 <Rippsy> as in ctrl-click drag signals along the whole line 14:32:19 <peter1138> oh 14:32:21 <peter1138> yes 14:32:30 <Rippsy> what do you think to the same principle for convert 14:32:35 <TheJosh> when did they go in? 14:32:36 <peter1138> well i wrote trunk's version of it, based on the old patch 14:33:08 <TheJosh> there were some very good patches in the MiniIN i still miss! (autocomplete was one of them) 14:33:09 <Rippsy> convert-rail type that is 14:33:13 <peter1138> Rippsy: and yes, i already thought about that 14:33:15 <Rippsy> :) 14:33:32 <TheJosh> i would like to see 'convert all rail on map' or similar 14:33:41 <peter1138> that's just lazy 14:33:44 <TheJosh> better than dragging from one corner to the other 14:33:46 <Rippsy> only works if you have no trains in stations 14:33:50 <Rippsy> or depots even 14:34:01 <Rippsy> or maybe leave the depos 14:34:09 <Rippsy> so you can clone the trains after the convert 14:34:43 <peter1138> hmm, when autocomplete-converting, where do you stop? 14:34:45 <TheJosh> im going to bed 14:34:51 <peter1138> with signals it's obvious... at a junction 14:34:55 <TheJosh> goodnight 14:34:56 <Rippsy> peter 14:34:57 <Rippsy> You don't 14:35:00 *** TheJosh [~josh@d58-104-63-209.dsl.vic.optusnet.com.au] has left #openttd [] 14:35:02 <Rippsy> you do all connected rail 14:35:05 <peter1138> ah, keep going 14:35:05 <peter1138> hmm 14:35:09 <Rippsy> except on squares where share diagonal rails 14:35:11 <Rippsy> with an invalid rail type 14:35:19 <peter1138> then i would need a stack to keep track of junctions 14:35:20 <Rippsy> which it should leave as old or throw an error somehow 14:37:03 <Rippsy> why would you need to keep track of junctions? surely it'll check if the current piece of track is already converted, and that would stop infinate loops? 14:37:53 <peter1138> well no 14:38:06 <peter1138> it would need to convert one direction 14:38:11 <peter1138> then go back and convert the other 14:38:19 <Rippsy> Ah fair enuff 14:38:28 <Rippsy> can't do a branch of and start running two processes for it at each junct then? 14:38:40 <peter1138> lol 14:38:52 <glx> peter1138: use recursion 14:38:59 <Rippsy> im just playing with idea's i've not wrote code in a LONG time :P 14:39:15 <peter1138> glx: *nod*, built-in 'stack' 14:39:40 <peter1138> ideas 14:42:17 <Timwi> RC2 seems to work with bridges 14:42:21 <Timwi> Thanks all 14:42:34 <Timwi> Another thing I just remembered: What is PBS? 14:42:44 <peter1138> something that doesn't exist 14:42:45 *** orudge [~orudge@91.84.56.243] has quit [Quit: Goodbye.] 14:42:47 <peter1138> it's all a lie 14:42:49 <Rippsy> :D 14:43:03 *** orudge [~orudge@91.84.56.243] has joined #openttd 14:43:03 *** mode/#openttd [+o orudge] by ChanServ 14:43:05 <Smoovious> Path Based Signalling... which, afaik, is abandoned 14:43:16 <Timwi> I see 14:43:17 <Eddi|zuHause2> it's a fairy tale :) 14:43:21 *** Desolator [Desolator@82.79.212.8] has joined #openttd 14:43:43 <Eddi|zuHause2> it has not been abandoned, it has been discontinued, and the new approach has not been really started yet 14:44:22 <Rubidium> Eddi|zuHause2: it was abandoned (by the original author) before it was actually discontinued/remove from trunk 14:44:42 <Eddi|zuHause2> hm, ok ;) 14:45:21 <Zavior> Bring it back! :< 14:45:25 <Sacro> http://brainbombers.com/train_game_rtr/images/granit2_3.jpg 14:45:30 <glx> Zavior: code it :) 14:45:46 <Zavior> Can I use paint for that? 14:45:48 <Zavior> :o 14:46:11 <Sacro> http://brainbombers.com/train_game_rtr/images/bjones1.jpg also quite pretty 14:46:45 <Rippsy> that was random :D 14:47:06 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 14:47:31 <Eddi|zuHause2> kinda looks a little too toy-ish 14:50:14 <Rippsy> I like it 14:50:24 <Rippsy> Although the curved track is making my eyes wonky a bit 14:51:21 <Smoovious> speaking of toy-ish... anyone hear any more about the legoland developmpent? 14:52:02 <Chicago_R_A> Have you followed the "brickland" thread in the OpenTTD graphics section? 14:52:15 <Eddi|zuHause2> Wolf01 is still on it, afaik 14:54:34 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: Zr40] 14:56:15 <Nickman> hi all 14:56:16 <Smoovious> nope... I don't follow web-forums that closely... besides not liking web-based forums in the first place, I have enough to keep up with my newsgroup and lists as it is 14:56:41 <Nickman> The link to the forum on the OpenTTD site needs to be change to link to OpenTTD subforum again :) 14:59:08 <Rubidium> where on the site? 15:00:03 <peter1138> Sacro: hmm, i recognise those buildings... 15:00:12 <Desolator> bump 15:00:36 <Sacro> peter1138: how strange 15:00:37 <peter1138> bump to you too 15:01:23 <Desolator> hi Rippsy 15:01:28 <Nickman> I see it has just been changed Rubidium?? :) 15:01:51 <glx> <Nickman> The link to the forum on the OpenTTD site needs to be change to link to OpenTTD subforum again :) <- it was done saturday 15:02:01 <Nickman> ah 15:02:06 <Rubidium> glx: lies 15:02:11 <Nickman> lol :p 15:02:16 <Desolator> lol 15:02:21 <Nickman> it wasn't fixed over here until just now? 15:02:23 <Rubidium> glx: forum.openttd.org was redirected 15:02:26 <glx> it wasn't already forum.openttd.org on site? 15:02:39 <Rubidium> and it wasn't forum.openttd.org on the website 15:03:09 <Timwi> OK I have a question about pre-signals now (I've just read about them) ... 15:03:14 <Timwi> I understand how this layout works: http://wiki.openttd.org/images/a/a8/SignalTutorial17.png 15:03:30 <Timwi> I also understand how this works -- http://wiki.openttd.org/images/a/a0/SignalTutorial18.png -- but I don't understand why that is "better" than the first. What is the advantage? 15:04:06 <Desolator> say train 1 goes to enter the station 15:04:20 <Rippsy> Lo Desolator 15:04:31 <Desolator> train 2 follows it but stops at the first signal and must wait for it to clear, if it breakes down, bad 15:04:45 <Desolator> but in the 2nd, train 2 waits shorter, thus is better 15:05:17 <Desolator> don't tell me you need proof 15:06:16 <Timwi> I'm sorry but I don't understand why train 2 has a shorter waiting time in the 2nd layout 15:06:33 <Timwi> As far as I can see it can start moving as soon as any of the platforms are free 15:06:51 <Rippsy> Query: exit.sav - when is this made, as its not made when i do 'exit' on my server :D 15:08:02 *** skidd13 [~skidd13@p548A4855.dip.t-dialin.net] has joined #openttd 15:08:26 <Desolator> Timwi: put trains running and see 15:08:28 *** Digitalfox_Notebook [~chatzilla@bl10-64-12.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 15:10:14 *** Zaviori [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 15:10:34 <Timwi> Desolator: Is it solely about trains breaking down? 15:10:38 <Rubidium> Timwi: the next train can only continue when the train in front it has completely passed the signal. In the second one this happens earlier because the trains have a higher speed when passing the signal closest to the entry (trains slow down considerable when entering the station) 15:10:44 <Rippsy> http://wolf01.game-host.org/OTTD_related/lego/brickland_terrain3.png 15:10:47 <Rippsy> that looks ACE 15:11:00 *** Zavior [~asdsad@d195-237-7-209.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 15:11:26 *** Desolator [Desolator@82.79.212.8] has quit [Quit: Leaving FTW!] 15:11:48 <CIA-1> OpenTTD: rubidium * r10591 /extra/website/ (6 files in 3 dirs): [Website] -Change: several small changes that accumulated over time. 15:15:14 <Sacro> Rippsy: it'd be nice if it could intelligently merge bricks 15:15:18 <Timwi> Rubidium: Thanks for the explanation. I guess I really do have to try it to see. I'm finding it difficult to imagine that the slowdown upon entering the station outweighs the extra track enclosed by the entry and the combos. 15:15:58 <Sacro> also, i don't recall lego having an L brick 15:16:05 <Rippsy> gah, technicalities ;) 15:16:29 *** Osai [~Osai@pD9EB490B.dip.t-dialin.net] has joined #openttd 15:16:37 <Chicago_R_A> There were "L" bricks, btw 15:16:50 <Chicago_R_A> They may not include them anymore (as it seems that most sets now use HUGE single pieces)... 15:16:55 <Chicago_R_A> ...but many older sets had them. 15:20:20 *** Sionide is now known as Sio 15:20:25 *** Sio is now known as Sionide 15:24:06 <KUDr_wrk> [14:45:31] <TheJosh> even a signal far off can annoy YAPF << wtf? 15:25:36 <peter1138> Chicago_R_A: huge pieces suck :( 15:25:42 <peter1138> although they're stronger, heh 15:25:43 <Rubidium> can make YAPF behave unexpectedly (though correctly) 15:26:41 <Chicago_R_A> Peter: Yea, I agree 15:26:55 <Chicago_R_A> The old castle sets used to take hours to build with thousands of pieces 15:27:05 <Chicago_R_A> Now there are only a few hundred pieces :( 15:28:50 <Rippsy> autosave_on_exit = true - but my server isn't saving on exit - any ideas? 15:29:15 *** Kittysune [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 15:29:31 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 15:29:49 *** Sacro_ [ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:30:35 <glx> Rippsy: you don't have autosave/exit.sav? 15:30:46 <Rippsy> I do have one, but its not from the last time the server exited 15:30:54 <Rippsy> its 5 hours old 15:31:41 <Rippsy> so it has done it, but not the most recent shut down 15:31:44 <Rippsy> which is puzzling me 15:32:11 <glx> it's done if you exit from gui 15:32:32 <Rippsy> but not if i exit from cmd line? 15:32:34 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:32:37 <glx> no 15:32:37 <Rippsy> so if im using -D it wont generate exit.sav? 15:32:39 <Rippsy> hmmm 15:32:58 <Rippsy> that explains why it has previously then 15:33:11 <Rippsy> i'll just have to set autosaves to a higher freq, and be careful when exiting then 15:33:30 <skidd13> Any osx dev here? 15:33:49 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 15:33:57 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:34:41 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Ping timeout: 480 seconds] 15:36:44 <Timwi> Is it at all possible to display the "orders" window and the "details" window for a train at the same time? Whenever I open one of them, the other one disappears. 15:37:18 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:37:18 *** Deathmaker [~Miranda@dslb-082-083-213-171.pools.arcor-ip.net] has joined #openttd 15:37:41 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 15:38:33 *** Sacro_ [ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:38:49 <skidd13> Maybe someone other can answer my question: is the clock() function from time.h a c++ basic function? 15:39:49 *** marc-andre [~marc-andr@88-137-147-45.adslgp.cegetel.net] has joined #openttd 15:40:04 <marc-andre> hiho 15:40:15 <marc-andre> does someone have access on brianettas server? 15:41:47 <Timwi> The Wiki just crashed 15:42:09 <Sacro> ppcis.org is up 15:42:31 <Sacro> but the server isn't 15:42:36 *** Sacro__ [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:44:35 <marc-andre> Sacro: yes, that's why i ask 15:45:12 <marc-andre> brianetta's standard server is down, can someone who has access restart the server? 15:47:20 *** JazzyJaffa [~ben@fwnat-pub-1.physics.ox.ac.uk] has joined #openttd 15:47:31 *** narth [~nano-tech@ppp121-45-21-83.lns10.adl2.internode.on.net] has quit [Ping timeout: 480 seconds] 15:49:18 <Sacro> marc-andre: only Brianetta has access... 15:49:53 <marc-andre> damn 15:49:59 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 15:50:13 <Rippsy> Fearful timing imo 15:50:15 <marc-andre> Brianetta: yeah, just talking about you 15:50:36 *** narth [~nano-tech@ppp121-45-186-230.lns11.adl2.internode.on.net] has joined #openttd 15:50:52 <marc-andre> Brianetta: is there a serious problem with the server? 15:50:54 <Brianetta> uh huh 15:50:59 <Brianetta> It's not running 15:51:06 <marc-andre> yes, that's why i ask 15:51:09 <marc-andre> XD 15:51:10 <Brianetta> I just wanted a few hours off. 15:51:16 <marc-andre> i see 15:51:27 <marc-andre> are the few hours off? 15:51:48 <blathijs> a few hours off what? 15:52:13 <Brianetta> Being paged, etc 15:53:03 <Rippsy> You get paged that much? -- * has 2nd thoughts about hosting several servers * 15:58:58 <marc-andre> Brianetta: so do you start the server soon again? 15:59:01 <Timwi> Thanks for fixing the server :) 15:59:07 <marc-andre> i just have now some minutes... 15:59:09 <Timwi> The Wiki appears to be back up 15:59:16 <Brianetta> Tonight. 15:59:21 <Brianetta> Not now, I'm at work. 16:00:39 <marc-andre> :( 16:00:57 <marc-andre> Brianetta: what do you use to control the server? 16:01:12 <marc-andre> i mean the pilot, where can i learn more about? 16:01:13 <Brianetta> autopilot 16:01:16 *** Mucht_ [~Mucht@p57A0C90A.dip.t-dialin.net] has joined #openttd 16:01:18 <Brianetta> In the forum 16:01:22 <marc-andre> thx 16:03:51 *** narth [~nano-tech@ppp121-45-186-230.lns11.adl2.internode.on.net] has quit [Ping timeout: 480 seconds] 16:05:03 *** Mucht [~Mucht@p57A0EC2A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:06:52 *** narth [~nano-tech@ppp121-45-61-19.lns11.adl2.internode.on.net] has joined #openttd 16:08:56 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 16:09:10 *** RichK67 [~RichK67@talk-210-66.talkadsl.com] has joined #openttd 16:09:19 <Chicago_R_A> Hi Rich 16:09:22 <RichK67> hi 16:09:23 <skidd13> Is a mod from the froum online, who is in the mood to split a thread? 16:10:13 <skidd13> Hi RichK67 16:10:35 <Digitalfox_Desktop> hi RichK67 :) 16:10:37 <RichK67> hi skidd13 - nice looking graphics recently 16:11:01 <Digitalfox_Desktop> I just tried your airport newgrf support.. It looks a great :) 16:11:12 <Digitalfox_Desktop> * a great thing 16:11:14 <RichK67> very very early days yet 16:11:20 <skidd13> :) 16:11:58 <Digitalfox_Desktop> yes, but since there wasn't any support at all, it's nice to see it coming :) 16:12:12 <RichK67> im going to see what i need to do to let the old and new ways of adding airports co-exist... currently the old way is.. err... "disabled" ;) 16:13:00 <Digitalfox_Desktop> A question RichK67, will this newgrf support also allow to have diffrent types of airports, i mean like the ones you have showed not yet in openttd? 16:13:12 <RichK67> did you spot the quirk on hangars? since the hangar detection is done by the graphic you click on, it doesnt recognise the newgrf graphic as a hangar! 16:13:33 <RichK67> yup - and totally design your own graphics for them too 16:13:41 <Digitalfox_Desktop> cool 16:14:19 <RichK67> more than that, this is designed for not just airports, but seaports, and road ports as well... whole idea is to extend FSM support to all these other station types 16:14:35 <Chicago_R_A> Cool :) 16:14:59 <RichK67> ie. a dock facility where boats queue up for their turn at the unloading bay :) 16:15:30 <Digitalfox_Desktop> But RichK67, this will still be based in newgrf set's in nfo coding right? 16:15:35 <RichK67> yup 16:15:57 <RichK67> so portable, customisable, etc. 16:16:34 <RichK67> TTDP doesnt have support / plans to support this yet, but there is a spec out there somewhere ... ;) 16:17:29 <Digitalfox_Desktop> And how would they made this newgrf specifications work in patch, i mean would they had to copy them.. 16:18:28 <RichK67> well, the ppl from Patch ive spoken to are OK that there is nothing that doesnt seem possible, so if ive already implemented a spec, then they are likely to follow it 16:18:42 <Digitalfox_Desktop> oh ok :) 16:18:43 <RichK67> or not... ;) 16:19:05 *** Desolator [Desolator@82.79.212.8] has joined #openttd 16:19:22 <Desolator> boom 16:19:26 <RichK67> main thing is to make it that airports can be designed and loaded by everyone else, rather than be coded by the coding team 16:19:40 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 16:20:12 <Chicago_R_A> Good plan. 16:20:15 <RichK67> newgrf just gives flexibility on loading graphic sets along with rest of port info... ie. movement orders, state machine, etc. 16:25:29 <RichK67> anyway, at the moment, its all very experimental - there are a whole host of issues to resolve over how to proceed without breaking existing savegames... if i can get an FSM to load into our OTTD structures from a newgrf, and then for a savegame to safely reload it, then the 90% is done... (leaving the impossible 10% to work on ;) ) 16:25:38 *** Rippsy [~Moose@87.127.122.215] has quit [Ping timeout: 480 seconds] 16:26:07 <Chicago_R_A> For a feature like this, is the fear of breaking old savegames so great that it is worth using that as a criteria for progress? 16:26:31 <Chicago_R_A> Not to say that players wouldn't appreciate that - but I'd think that some features would require clean-breaks 16:27:11 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has joined #openttd 16:27:12 <RichK67> well, we have a working structure for airports already... it would be timewasting to throw that away, so i plan to reuse it where i can... the newgrf is just the loading mechanism 16:27:46 <Chicago_R_A> Understandable 16:28:19 <RichK67> callback support is a bit of an unknown to me... but other than that the rest is pretty much just defining what is already known/supported by our own stuff already 16:28:56 <RichK67> extending it to seaports and roadports will be interesting, but the aircraft_cmd.cpp is the guide there 16:31:10 <Smoovious> <RichK67> TTDP doesnt have support / plans to support this yet, but there is a spec out there somewhere ... ;) <--- ya know, it'd be really nice to have a newgrf OTTD supports but the patch doen't yet... 16:32:09 <RichK67> yeah, my fun and games is that while developing the newgrfs, nforenum cant reformat them as it doesnt know the format 16:33:42 <Smoovious> a road station would be nice... put together a multi-tile bay that many trucks use like prototype... maybe even a full bus station 16:33:54 *** Wolf01 [~wolf01@host238-162-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd 16:34:00 <Wolf01> hello 16:34:09 <Smoovious> o/ 16:34:20 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Remote host closed the connection] 16:35:39 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 16:35:55 *** lolman [~John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 16:36:02 *** Osai [~Osai@pD9EB490B.dip.t-dialin.net] has quit [Quit: Osai] 16:39:09 *** lolman [~John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [] 16:39:51 <RichK67> yup Smoovious - thats the idea... although my main thing is to have a) working airports, then b) multi-tile seaports 16:40:36 <alex__> im just wondering 16:40:41 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 16:40:45 <alex__> im using the biggest airport 16:40:52 <alex__> (forgotten the name) 16:40:58 <Chicago_R_A> intercontinental 16:41:00 <alex__> and like the planes dont use the 2 runways to land 16:41:04 <alex__> yeah that one 16:41:10 <RichK67> ah - the small intercontinental (wait for the Schiphol... 6 runways!!) 16:42:04 <alex__> is that what your talking abour RichK67 on working airports? 16:42:09 <alex__> about* 16:42:49 <RichK67> nah - im creating a newgrf loading system to replace the hardcoding of airports we currently have... then the community can design their own 16:42:56 <RichK67> (and debug them!!) 16:43:19 *** scia [~scia@85.149.96.102] has joined #openttd 16:43:28 <alex__> cool :) 16:43:42 <alex__> another question 16:43:52 <RichK67> the intercontinental only uses the second landing runway if the first is already in use... if you throw 30+ aircraft at one, it should use both regularly 16:43:53 <alex__> why cant you build bridges ontop of tunnel entrances? 16:44:02 <alex__> RichK67, ok 16:44:44 <RichK67> alex__ - i think you can in the nightly 16:45:49 <RichK67> ok - hometime... catch ya soon 16:46:00 *** Desolator [Desolator@82.79.212.8] has quit [Quit: Leaving FTW!] 16:46:07 *** RichK67 [~RichK67@talk-210-66.talkadsl.com] has quit [Quit: RichK67] 16:48:44 <skidd13> Can someone of the dev's comment my performance meter patch: http://tt-forums.net/viewtopic.php?f=33&t=33121 16:49:06 <skidd13> please 16:50:08 *** Desolator [Desolator@82.79.212.8] has joined #openttd 16:51:28 *** JazzyJaffa [~ben@fwnat-pub-1.physics.ox.ac.uk] has quit [Ping timeout: 480 seconds] 16:54:34 *** raimar2 [~hawk@p5489BDFA.dip.t-dialin.net] has joined #openttd 16:55:14 *** CobraA1 [~Jeremiah@75-163-136-237.clsp.qwest.net] has joined #openttd 16:55:24 <Desolator> is there any chance of getting OpenTTD Updater into OTTD's SVN server? 16:57:28 <Sacro> is it cross platform? 16:57:41 <Desolator> win9x, win32, winvista 16:57:43 <Desolator> so no 16:57:51 <Desolator> unless you got luck with wine 16:57:53 <Sacro> port it to X-BOX 16:58:17 <Sacro> then you can have cross platform (the Microsoft way) 16:58:24 <narth> wine != cross platform... 16:58:26 <Sacro> what language is it in? 16:58:28 <Desolator> I don't tihnk there's any way to run it natively in anything other than Windows 16:58:32 <Prof_Frink> Sacro: You mean the One Microsoft Way 16:58:32 <Desolator> *think 16:58:37 <Sacro> Desolator: yes there is 16:58:46 <Desolator> I'l watching 16:58:47 <Prof_Frink> Sacro: Also, you have to discontinue win9x 16:58:58 <Sacro> Prof_Frink: ah yes 16:59:00 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: Tschüß] 17:01:04 <Sacro> i was thinking of writing a cross platform autoupdater myself 17:01:20 <Belugas> it looks well done, skidd13 17:01:36 <Belugas> but i was wondergin why you did not used the TIC/TOC method 17:01:43 *** McHawk [~hawk@p5489DFA1.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:03:03 <skidd13> Belugas: http://tt-forums.net/viewtopic.php?f=33&t=31794&start=18 17:03:51 <KUDr> skidd13: what is this perf-meter good for? I don't see the point of measuring how often we trigger TICK 17:03:51 <Belugas> very good point :) 17:04:32 *** Rippsy [~Moose@87.127.122.215] has joined #openttd 17:05:34 <skidd13> KUDr: To check the performance of changed code. Surely you'll have to load the exactly same savegame. But it gives you a hint if you're on the right way. ;) 17:06:33 <KUDr> but you can see difference only if you have 100% cpu load or did i miss something? 17:06:50 *** narth [~nano-tech@ppp121-45-61-19.lns11.adl2.internode.on.net] has quit [Ping timeout: 480 seconds] 17:07:01 <KUDr> so you use FF during the measuring? 17:08:50 *** marc-andre [~marc-andr@88-137-147-45.adslgp.cegetel.net] has quit [Quit: Konversation terminated!] 17:09:56 *** narth [~nano-tech@ppp121-45-169-104.lns11.adl2.internode.on.net] has joined #openttd 17:11:28 <skidd13> KUDr: so you use FF during the measuring? <- true 17:11:47 <Desolator> [19:55] <Desolator> Is there any chance of getting OpenTTD Updater into OTTD's SVN server? It supports only Windows 95 - Windows Vista and is GPL (as of next release). 17:12:49 <skidd13> KUDr: I tried to use it in normal mode. There I got some diffrences too, so I let it enabled. 17:13:22 <KUDr> skidd13: ok, then i understand - did you try to measure 'thread time'? 17:13:45 <KUDr> it is something that is not influenced by other programs running on the box 17:13:49 <Rippsy> peter1138, a little forum post birdie told me you'd got a MOTD style function on your servers but i can't find any posts about it, anychance you could elaborate :) 17:13:51 *** Progman [~progman@p57A1EC67.dip.t-dialin.net] has quit [Remote host closed the connection] 17:15:08 <skidd13> Nope So other programs will affect the test. :( 17:15:20 <KUDr> ok 17:16:20 <KUDr> so i would only recommend to remove all calculations from gui code 17:16:21 *** lolman [~John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:17:11 <KUDr> would you like to get it into trunk? Os is it supposed to stay as a patch forever? 17:17:26 <skidd13> The thing I worry about is the OS compatibility. I don't know how to get a sufficient timestamp on other OS than Linux and Windows. 17:17:39 <skidd13> KUDr: I'd like to see it in trunk :) 17:17:50 <KUDr> and what about others? 17:18:16 <KUDr> does it improve playability or doe it have any other value for regular user? 17:18:29 *** sartsj [~thasarge@i30194.upc-i.chello.nl] has joined #openttd 17:18:41 <KUDr> or should it be allowen only for special builds? 17:18:51 <KUDr> like #define USE_PERF_METER 17:19:24 <KUDr> it is probably very good for devs 17:19:27 <skidd13> It is mor or less a kind of debug tool. And a cool comparison for mad designers. :) 17:19:58 <KUDr> so what about some simpler console version 17:20:11 <KUDr> for devs it would be sufficient 17:20:24 <KUDr> and one less window to worry about 17:21:05 <KUDr> i wonder how difficult it will be for me to port all GUI to the new one 17:21:06 <skidd13> I like my gui. It's small and handy, so it could be a tutorial for newbies. 17:21:19 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 17:21:30 <KUDr> we have now so many dialogs and so bad designed 17:21:39 <KUDr> lot of logic inside gui 17:21:47 <KUDr> that it will be a real pain 17:22:04 <skidd13> I meant to split the calculation of the gui first. ;) 17:22:07 <KUDr> GUI code should contain only GUI code 17:22:18 <KUDr> yes, it will be needed 17:22:47 <KUDr> so make those functions you will use for manipulating perf values become methods 17:23:08 <KUDr> of that 'struct PerformanceMeter' 17:23:39 <KUDr> so no direct access to data from outside 17:24:13 <KUDr> and then we can have different implementations made later (easily) 17:24:28 <KUDr> and no gui change will be required 17:24:43 <KUDr> only different back-end 17:25:02 <KUDr> and i will make one for me using thread times 17:25:10 <skidd13> OK 17:25:28 <KUDr> but it is only my opinion 17:25:40 <KUDr> and as you already know i am not a god 17:25:53 <KUDr> so wait for other's responses 17:26:07 <KUDr> and then find your own way 17:26:24 *** Tino|Home is now known as TinoM 17:26:37 <skidd13> The split off from the GUI is still a nice solution. 17:27:13 <KUDr> if you will do that then you only need to convince other devs that trunk is the right place for it 17:27:33 <KUDr> and i can put it there and take responsibility for maintenance 17:27:40 <KUDr> because i like it 17:28:22 *** raimar3 [~hawk@p5489CA7C.dip.t-dialin.net] has joined #openttd 17:29:23 *** Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] 17:29:25 <skidd13> :) Thanks 17:29:37 *** skidd13 [~skidd13@p548A4855.dip.t-dialin.net] has left #openttd [] 17:32:49 *** thgergo [~th_gergo@dsl51B78959.pool.t-online.hu] has joined #openttd 17:35:43 *** raimar2 [~hawk@p5489BDFA.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:37:56 <CIA-1> OpenTTD: miham * r10592 /trunk/src/lang/ (15 files): (log message trimmed) 17:37:56 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-07-16 19:35:30 17:37:56 <CIA-1> OpenTTD: brazilian_portuguese - 4 fixed by tucalipe (4) 17:37:56 <CIA-1> OpenTTD: catalan - 4 fixed by arnaullv (4) 17:37:56 <CIA-1> OpenTTD: croatian - 7 fixed by knovak (7) 17:37:58 <CIA-1> OpenTTD: danish - 10 fixed, 7 changed by ThomasA (17) 17:37:58 <CIA-1> OpenTTD: dutch - 4 fixed by habell (4) 17:42:18 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 17:42:18 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 17:45:33 *** narth is now known as narthollis 17:46:05 *** Sacro_ is now known as Sacro 17:51:59 *** JazzyJaffa [~ben@85-211-133-195.dyn.gotadsl.co.uk] has joined #openttd 17:53:50 *** Desolator [Desolator@82.79.212.8] has quit [Quit: Leaving FTW!] 18:11:54 *** skidd13 [~skidd13@p548A4860.dip.t-dialin.net] has joined #openttd 18:15:30 *** CobraA1 [~Jeremiah@75-163-136-237.clsp.qwest.net] has quit [Read error: Connection reset by peer] 18:15:55 <Timwi> Since Trac is down, is there an easy way to obtain a language source file other than downloading the entire source? 18:18:00 <Ammler> Did you ever think about moving the source to sourceforge.net? 18:20:04 <Rubidium> Timwi: why would you want a single language source file? 18:20:55 <Rubidium> and you could use git.openttd.org 18:22:06 <Rubidium> sourceforge is horribly slow and does (as far as I know) not give you control over pre and post commit hooks 18:22:51 <hylje> svn co svn://svn.openttd.org/path/to/langfile/ 18:23:04 <Rubidium> you can't checkout a single file 18:23:46 *** Nickman is now known as Nickman^Away 18:24:22 <hylje> really? 18:24:31 <Rubidium> try it 18:26:28 <hylje> what a silly limitation 18:26:35 <hylje> svn copy involves working copies 18:26:59 <Rubidium> svn co is checkout 18:27:15 <hylje> yes but somewhat related 18:28:32 <Rubidium> though svn export works, but only because it doesn't need to make the working copy 18:29:07 <hylje> i see 18:29:42 <Noldo> svn cat file > out.file ? 18:30:51 *** lolman [~John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 18:31:50 *** DeGhosty [De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 18:46:32 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has joined #openttd 18:53:54 <Tlustoch> I am surprised how many people from czech are here. 18:54:53 <Wolf01> some time ago there were a massive ammount of Dutchs, at least in ttf 19:07:34 *** RamboRonny [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 19:07:53 *** RamboRonny [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [] 19:08:43 <Maarten> Not a lot of Americans though 19:10:12 <skidd13> KUDr: ping 19:10:41 <hylje> americans arent train nuts 19:10:49 <hylje> so we dont have a lot of them 19:15:28 <KUDr> skidd13: gimme 10 mins (eating) 19:15:36 <skidd13> no problem 19:18:23 *** iPandaMojo [~panda@c-67-183-216-154.hsd1.wa.comcast.net] has joined #openttd 19:21:36 <Timwi> [19:21] <Rubidium> Timwi: why would you want a single language source file? Because I want to improve the German translation, it's quite bad 19:21:46 <Timwi> I'm already working on it 19:22:50 <Rubidium> beter request access to the translator tool, because that's the way the translations have to be fixed 19:23:35 <Timwi> ? 19:23:41 <Timwi> Why can't I just edit the file? 19:23:54 <glx> you can but it will be only for yourself 19:23:55 <Timwi> The website suggests that if I wanted to create a new language I would edit the english.txt file 19:24:07 <Timwi> Why will it be only for myself? 19:24:22 *** Ailure [Gamefreak@194.47.44.201] has joined #openttd 19:24:37 <Digitalfox_Desktop> Timwi: http://translator2.openttd.org/ 19:24:42 <Timwi> Are you suggesting that the translations exist in some other format somewhere and the only way to change it there is via some weird tool? 19:25:25 <Digitalfox_Desktop> Weird tool? :\ No it's very easy and works great :) 19:25:43 <Digitalfox_Desktop> Also http://translator2.openttd.org/languages/GlobalStat 19:26:02 <Timwi> OK, that website you linked to does not suggest that I can't send them the corrected txt file 19:26:29 <Timwi> Please tell me your system is well-designed enough that it can reinitialise from an input file 19:26:42 <Rubidium> it can 19:26:47 <Rubidium> *but* 19:26:53 <glx> but it doesn't like that 19:26:58 <Rubidium> it contains a lot of useful meta data and such 19:27:11 <Rubidium> and it is the only way translation fixes are going into trunk 19:27:44 <Timwi> Well anyway ... I'm improving the German translation, and it is up to you whether you want to harvest my work or not 19:28:18 <Timwi> I don't even mind if your existing translators want to check my changes 19:29:04 <Digitalfox_Desktop> Timwi: Why just don't you edit them at http://translator2.openttd.org/?? 19:29:21 <Timwi> Because I have already made hundreds of changes in my txt file 19:29:50 <Timwi> I can send you a diff if you like, but I'm not going to copy and paste them all individually into a web form. It was already enough work as it stands 19:30:41 <Timwi> Also, I can't find a way to edit the translation on that website. Do I need a login? 19:30:58 <glx> yes you need an account 19:31:16 <Timwi> "In order to be able to use the advanced features of WebTranslator, please log in." So you consider translating stuff an "advanced feature" of the website? 19:31:44 <Timwi> Anyway 19:31:46 <Timwi> As I said 19:31:50 <glx> we don't want anybody playing with the strings 19:31:52 <Timwi> I will send you my file if you're interested 19:31:55 <Digitalfox_Desktop> I'm a portuguese translator, so i don't have anything to do with German translation... But you wanting things done in your way it's a not a good thing on a community :\ 19:32:03 <Timwi> glx: Well clearly you also don't want anybody making suggestions 19:32:15 <glx> you can make suggestions 19:32:22 <Timwi> Digitalfox_Desktop: I don't want anything, I'm happy to use my translation just for myself 19:32:39 <Timwi> glx: Well my first suggestion would be to make it easier (read: NO LOGIN) to make suggestions 19:32:39 <glx> post them in bugs.openttd..org and I'm sure it will be forwarded to a german translator 19:32:50 <Timwi> That's completely over the top. 19:33:22 <Timwi> I would make a suggestion to an individual string if I could type the new translation into a text box that is specifically for it. Anything that is more complex than this is going to detract all volunteer contributors 19:33:45 <Timwi> Just to make this clear: I am not complaining, I am trying to give constructive advice. 19:34:10 <JazzyJaffa> Could have fooled me 19:34:15 <Timwi> It is not important to me that my improvements go into trunk. If it is important to you, then you need to work for it, not me. 19:34:31 <Digitalfox_Desktop> Timwi: http://translator2.openttd.org/images/screenshots/th_screenshot_edit_5.png 19:34:36 <Digitalfox_Desktop> That's how it works 19:34:52 <Digitalfox_Desktop> Sorry use this http://translator2.openttd.org/Screenshot 19:34:52 <glx> Timwi: there's a link in the WT2 main page to mail your suggestions to the WT2 author 19:35:23 <Timwi> I am already making suggestions here :) 19:35:29 <Timwi> If you don't want me to, then I'll shut up 19:35:55 <glx> well WT2 author is not in the channel currently so... 19:36:20 <Timwi> By the way! I like the fact that the navigational bar at the top has keyboard shortcuts. I see that so rarely on websites! Kudos to whoever added those :) 19:36:33 <Timwi> Oh, I see :) Sorry, for some reason I thought Digitalfox_Desktop was the author 19:36:35 <Rubidium> Timwi: the "problem" is that you are making suggestions to thin air, i.e. the author of WT2/the person that is responsible for all the translations is not here 19:36:46 <Timwi> OK, sorry, misunderstanding on my part 19:37:10 <KUDr> skidd13: pong (PM?) 19:37:34 <Digitalfox_Desktop> Timwi: miham is the author :) 19:37:52 <skidd13> KUDr: http://tt-forums.net/viewtopic.php?f=33&t=33121&start=0 -> patch #21 19:38:18 <Timwi> OK, I've sent Miham an e-mail asking if he can import a diff 19:38:43 <Timwi> I apologise if I seemed aggressive, it wasn't my intention 19:39:05 <Digitalfox_Desktop> Timwi: No problem :) 19:39:08 <Timwi> I just get easily frustrated when people think volunteers will go through anything for them :) 19:39:57 <glx> we need to "protect" WT2 access to prevent dumb people to break anything 19:40:44 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 19:40:49 <Prof_Frink> Or move to Launchpad and have even more translators 19:40:50 <Rubidium> not only dumb, but also vandals 19:40:54 <Timwi> As I said, my suggestion is not to turn it into a Wiki 19:41:17 <glx> Rubidium: vandals are dumb for me ;) 19:41:33 <Timwi> Ideally, visitors should be post changes which will then be treated as "suggestions", which a privileged user (a "translator") can then either accept or reject 19:41:45 <Timwi> I meant, should be able to post changes 19:41:48 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 19:43:40 <Timwi> Oh ... I forgot to ask: 19:43:53 <Timwi> Is it possible for me to use my modified language file without having to recompile the source? 19:44:15 *** Osai [~Osai@pD9EB490B.dip.t-dialin.net] has joined #openttd 19:44:25 <Rubidium> if you've got english.txt and strgen 19:46:12 <Timwi> Yay that works :) Thanks 19:51:07 <KUDr> skidd13: yes, looks much better. But still i see some pieces of code that are worth moving into methods 19:51:23 <KUDr> like: pm->activated = (pm->activated) ? false : true; 19:51:26 <KUDr> and so 19:51:36 <KUDr> still it is not abstract 19:51:46 <KUDr> (the perf meter itself) 19:52:01 <glx> pm->activated ^= true; 19:52:03 <KUDr> so it can't be enhanced by different measuring methods 19:52:22 <glx> or pm->activated = !pm->activated; 19:53:11 <KUDr> doesn't matter (it should not be in the GUI code) 19:53:43 <KUDr> if there will be additional action needed for specific perf-meter, you must change it inGUI 19:53:51 <KUDr> GUI should stay only GUI 19:53:59 <KUDr> not like current OTTD 19:55:03 <skidd13> OK I'll splitt more. 19:55:17 <KUDr> sorry if i make you unhappy 19:55:22 *** Agone [~anonymous@82.65.60.32] has joined #openttd 19:55:25 <KUDr> good progress up to now 19:55:28 <skidd13> no problem 19:55:35 <Agone> hi all 19:55:53 <KUDr> hi 19:57:04 <Agone> i'm looking for help, i have trouble getting my dedicated server playable... 19:58:29 <KUDr> can you be more specific? 19:58:45 <KUDr> maybe somebody here can help you then 19:59:35 <Agone> well i have configured a dyndns service, i modified the openttd.cfg settings, the server appears on the website list but not in the game list 20:00:11 <Rubidium> Agone: let me guess, you dedicated server is behind a DSL/cable router? 20:00:18 <glx> others can see it but you can't ? 20:00:39 <Agone> ya true Rubidium 20:00:50 <Rubidium> if so, it's a common router problem 20:00:50 <Agone> i also modified the NAT rules 20:01:12 <Rubidium> the router only forwards the OTTD port from the external network to the internal network 20:01:27 <Rubidium> but because you are on the internal network, the router doesn't forward it 20:02:04 <Agone> :s 20:02:36 <glx> you can connect to your server using it's internal IP 20:03:13 <Agone> yup but... others ? 20:03:14 <Rubidium> however, if it shows on servers.openttd.org, it is accessible for everyone (i.e. your router is set up correctly) 20:03:50 <Agone> Rubidium> it does appears on openttd.org, look: http://www.openttd.org/server_detail.php?id=5908 20:03:56 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 20:04:35 <Agone> but it's not reachable from the game :/ 20:05:02 <Rubidium> it is not reachable for YOU, because of the beforementioned router problem 20:05:22 <glx> Agone: use a freebox ;) 20:05:39 <Agone> i actually use a freebox :p 20:08:50 <glx> when I host a server behind my freebox I can see it 20:13:52 *** Desolator [Desolator@82.79.212.8] has joined #openttd 20:14:03 <Desolator> bump 20:14:13 *** JazzyJaffa [~ben@85-211-133-195.dyn.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 20:16:07 *** raimar2 [~hawk@p5489EF93.dip.t-dialin.net] has joined #openttd 20:21:04 <Rippsy> http://www.openttd.org/server_detail.php?id=5701 - Weee :) 20:21:41 <Agone> too bad, yours works :s 20:21:50 <Rippsy> I set mine up last week, 20:21:52 <Desolator> what newgrfs? 20:21:54 <Rippsy> none 20:21:58 <Desolator> crap... 20:22:00 <Rippsy> make sure your forwarding udp and tcp 20:22:03 <Agone> Desolator> only planeset 20:22:08 <Desolator> more crap 20:22:10 <Agone> Rippsy> i do 20:22:19 <Desolator> why not av8 20:22:20 <Desolator> ? 20:22:24 <glx> it is accessible from outside 20:22:27 <Rippsy> if udp and tcp are both forwarded to the internal IP address where you are hosting the server it should be fine 20:22:29 <Rippsy> as glx just said 20:22:34 <Rippsy> its just you will see it on lant 20:22:35 <Rippsy> *lan 20:22:49 <Rippsy> Desolator, i've just not had time to find some grf's to use yet tbh 20:22:54 <Rippsy> once I finish setting up my servers i'll host some 20:23:01 <Desolator> I can send ya my collection 20:23:08 *** raimar3 [~hawk@p5489CA7C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:23:08 <Rippsy> Naww i'll choose my own :) 20:23:18 <Rippsy> i want to know how peter1138 setup a welcome msg on his server before I start adding more stuff 20:23:29 <glx> but the weird thing is that I use the same modem, and I can see my server when I start one 20:23:36 <Desolator> Brian's autopilot? 20:23:50 <Rubidium> glx: same modem? you are 100% sure of that? 20:24:08 <Desolator> Rippsy: and is it running OTTD Updater? (:P) 20:24:11 <Rubidium> I know of several DSL modems that were "the same", but actually were internally totally different 20:24:22 <Agone> added my serveur as a LAN serveur... i can connect to it 20:24:32 <Rippsy> it will be tomorrow :) 20:24:33 <glx> but the firmware is the same 20:24:41 <Rippsy> naww Desolator, don't want to run autopilot 20:24:51 <Rippsy> Got my own in the works which is going to use PHP 20:24:52 <Desolator> y not? 20:24:55 <Rippsy> so its platform independant 20:24:57 <Desolator> oh 20:25:10 <Rippsy> still investigating things for it though 20:25:10 <Rippsy> :) 20:25:11 <Rubidium> Rippsy: and autopilot isn't? 20:25:20 <Rippsy> Rubidium, expect isn't 20:25:35 <Rippsy> or at least I found it damn awkward :) 20:25:38 <Rippsy> im still playing around 20:25:56 <Rubidium> it works on Windows and Linux 20:26:09 <Rubidium> it probably doesn't on MorphOS, but who cares? 20:26:10 <Prof_Frink> Rippsy: Just write a one-line perl script 20:26:30 <Rippsy> I want other things as well though :) 20:26:48 <Rippsy> as I said, still investigating 20:29:18 <Agone> problem solved, thx glx 20:30:08 <Agone> cya in the game all... 20:30:11 *** Agone [~anonymous@82.65.60.32] has quit [Quit: Moins je pense, plus j'existe - Soren Kierkegaard] 20:42:51 *** skidd13 [~skidd13@p548A4860.dip.t-dialin.net] has left #openttd [] 20:45:06 <Rippsy> Prof_Frink, to do what? 20:45:23 <Rippsy> just echo the console out? 20:45:26 <Prof_Frink> Rippsy: Everything. 20:45:28 <Rippsy> lol 20:45:29 <Rippsy> :D 20:45:33 <Rippsy> perls the devil ;) 20:50:11 *** RamboRonny [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 20:50:11 *** NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 20:50:11 *** RamboRonny is now known as NW|Aerandir 21:01:04 <CIA-1> OpenTTD: rubidium * r10593 /trunk/src/ (openttd.cpp water_cmd.cpp): -Fix [FS#1038]: one could not remove locks that were build in a (very) old version of OpenTTD. 21:03:07 <Eddi|zuHause2> <Smoovious> a road station would be nice... put together a multi-tile bay that many trucks use like prototype... maybe even a full bus station <- a 2x2 turning station for trams \o/ 21:03:33 *** Progman [~progman@p57A1EC67.dip.t-dialin.net] has joined #openttd 21:11:45 <CIA-1> OpenTTD: richk * r10594 /branches/NewGRF_ports/src/ (airport_gui.cpp station_cmd.cpp): [NewGRF_ports] -Fix: restored original airport placement functionality. You can now place an airport using newgrf, or using original method. 21:13:00 <Wolf01> 'night 21:13:04 *** Wolf01 [~wolf01@host238-162-dynamic.56-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:17:51 *** Murray-Mint [~none@87-194-96-168.bethere.co.uk] has joined #openttd 21:18:53 <Murray-Mint> hey Rippsy 21:19:41 <Rippsy> lo 21:19:44 <Rippsy> invasion tbh 21:20:14 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [Quit: VIP Gill ;D] 21:22:38 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 21:22:40 <CIA-1> OpenTTD: richk * r10595 /branches/NewGRF_ports/ (85 files in 9 dirs): [NewGRF_ports] -Sync: with trunk r10559-10593 21:27:11 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 21:28:48 <SmatZ> bye all, tommorow I am leaving to Italia ... 21:29:03 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 21:29:12 *** Desolator [Desolator@82.79.212.8] has quit [Quit: going to bed] 21:32:37 <CIA-1> OpenTTD: richk * r10596 /branches/NewGRF_ports/src/airport_gui.cpp: 21:32:37 <CIA-1> OpenTTD: [NewGRF_ports] -Fix: missed move of SetDParam into strings.h. 21:32:37 <CIA-1> OpenTTD: Note to self: recompile after sync with trunk, even if no conflicts. ;) 21:35:15 *** Osai [~Osai@pD9EB490B.dip.t-dialin.net] has quit [Quit: Osai] 21:41:30 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 21:42:21 *** Timwi [Timwi@cpc3-cmbg8-0-0-cust421.cmbg.cable.ntl.com] has quit [] 21:43:13 *** Thomas[NL] [~thomas@vdburgt.xs4all.nl] has quit [Ping timeout: 480 seconds] 21:44:48 <CIA-1> OpenTTD: glx * r10597 /branches/NewGRF_ports/projects/openttd_vs80.vcproj: [NewGRF_ports] -Fix r10595: forgot one project file 21:44:49 *** Zr40 [~zr40@zr40.xs4all.nl] has joined #openttd 21:46:29 *** elmex [~elmex@e180064050.adsl.alicedsl.de] has quit [Remote host closed the connection] 21:47:41 *** Tlustoch [~last_evol@vetrnik.koleje.cuni.cz] has quit [Quit: Leaving] 21:59:58 *** raimar2 [~hawk@p5489EF93.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:02:30 <Eddi|zuHause2> !calc ibase=16;1000 22:02:31 <_42_> Eddi|zuHause2: 4096; 22:12:21 *** raimar2 [~hawk@p5489CA98.dip.t-dialin.net] has joined #openttd 22:21:17 *** Mucht_ is now known as Mucht 22:22:07 *** sartsj [~thasarge@i30194.upc-i.chello.nl] has quit [Remote host closed the connection] 22:26:42 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Leaving...] 22:28:02 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:28:02 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 22:28:46 *** Nickman^Away [~nn@d54C1C327.access.telenet.be] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 22:28:48 *** Sacro_ [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [] 22:28:54 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:29:04 *** Sacro [Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 22:29:23 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:34:44 *** Zr40 [~zr40@zr40.xs4all.nl] has quit [Quit: This computer has gone to sleep] 22:38:39 *** Sacro_ [ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 22:38:39 *** Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 22:43:36 *** Sacro_ is now known as Sacro 22:45:50 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:46:42 *** JazzyJaffa [~ben@85-211-133-195.dyn.gotadsl.co.uk] has joined #openttd 22:47:37 *** NukeBuster [~opera@195-241-212-152.dsl.ip.tiscali.nl] has joined #openttd 22:48:16 <CIA-1> OpenTTD: richk * r10598 /branches/NewGRF_ports/bin/data/rb_airport2.grf: [NewGRF_ports] -Change: Modified rb_airport2.grf to use company colours on buildings. 22:50:00 *** Rippsy [~Moose@87.127.122.215] has quit [Ping timeout: 480 seconds] 22:51:15 *** Deathmaker [~Miranda@dslb-082-083-213-171.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 22:51:26 <CIA-1> OpenTTD: richk * r10599 /branches/NewGRF_ports/src/station_cmd.cpp: 22:51:26 <CIA-1> OpenTTD: [NewGRF_ports] -Change: Updated RemoveAirport function to work with either old or new style airport placements. 22:51:26 <CIA-1> OpenTTD: WARNING: this has highlighted bug where IsRailwayStation returns true for any 22:51:26 <CIA-1> OpenTTD: graphic with id 0..7. So custom layouts trigger the wrong delete routine. To 22:51:28 <CIA-1> OpenTTD: test; delete click on tower to trigger bug. Normal airport delete works OK 22:51:28 <CIA-1> OpenTTD: clicking on helipad. 23:11:24 <Sacro> :o 23:11:28 <Sacro> HE'S BACK! :D 23:15:46 <Eddi|zuHause2> HIDE EVERYBODY! :p 23:16:08 *** NukeBuster [~opera@195-241-212-152.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:17:17 * Sacro hides Eddi|zuHause2 under a bucket 23:18:15 <Eddi|zuHause2> hm, my system is acting up, and i can't figure out, why... 23:36:59 *** Progman [~progman@p57A1EC67.dip.t-dialin.net] has quit [Remote host closed the connection] 23:44:51 *** iPandaMojo [~panda@c-67-183-216-154.hsd1.wa.comcast.net] has quit [Quit: iPandaMojo] 23:48:53 <CIA-1> OpenTTD: belugas * r10600 /trunk/src/industry_gui.cpp: -Codechange: code-stylising the gui switch-case code 23:50:57 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 23:55:35 <CIA-1> OpenTTD: rubidium * r10601 /trunk/ (17 files in 5 dirs): -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.