Config
Log for #openttd on 9th September 2007:
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00:03:32  <mikegrb> not really
00:04:14  *** Diabolic-Angel [~dia@ip144.77.1311A-CUD12K-02.ish.de] has quit [Quit: leaving]
00:06:07  <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
00:06:07  <Sacro> !logs
00:06:07  *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Remote host closed the connection]
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00:09:24  <svip> :|
00:09:26  <svip> MarkSlap.
00:09:29  <svip> I prefer my system.
00:09:36  <svip> Name your computers after countries.
00:09:41  <MarkSlap> :D
00:09:47  <Sacro> hmm
00:09:50  <svip> This one is Switzerland because it is my main desktop and in the middle.
00:10:04  <MarkSlap> :P
00:10:04  <svip> My laptop is called new-zealand, because it is sorta remote.
00:10:28  <svip> I have a server I called Venezuela because it is sorta distant.
00:10:35  <MarkSlap> Haha
00:10:40  <svip> And also a honour to a Venezuelan friend of mnie.
00:10:41  <svip> mine*
00:10:44  <MarkSlap> :)
00:11:16  <MarkSlap> My laptop is called "iBitch" like an parody to Apples "i"-stuff
00:11:17  <MarkSlap> :)
00:11:27  <svip> A Dutch friend I know names his computers with Finnish words.
00:11:50  <svip> So he named one of them "roska" because he found it in the garbage.
00:12:00  <svip> "roska" means garbage in Finnish.
00:12:35  <MarkSlap> ^^
00:13:00  <MarkSlap> Cool, where in netherlands do he live? :)
00:13:06  <svip> Speaking of i<noun>, MarkSlap.
00:13:10  <svip> Near Leiden.
00:13:16  <svip> MarkSlap:  http://weirdo-comic.net/?date=20070122
00:13:20  <Eddi|zuHause3> you also want to find computers in the garbage? :p
00:13:26  <MarkSlap> I do :D
00:13:29  <MarkSlap> Some times ^^
00:13:34  <MarkSlap> svip, okey ^^
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00:13:56  <svip> Eddi|zuHause3:  It was purely random he came across a working computer in garbage.
00:13:57  <svip> :P
00:13:58  <MarkSlap> svip, haha :D
00:14:17  <svip> :}
00:14:27  <MarkSlap> Can't the name be "SkrÀp" instead? :)
00:14:47  <svip> What are you? Swedish?
00:14:52  <MarkSlap> Yepp
00:14:56  <svip> :o
00:15:02  <svip> DjÊvle svenska.
00:15:04  <MarkSlap> :D
00:15:24  <svip> :P
00:15:25  <MarkSlap> That was like, eh, "Satan Swedish" ^^
00:15:31  <svip> I know.
00:15:40  <svip> You call use "djÊvle danska".
00:15:43  <MarkSlap> With an danish/norweigian "Ä"
00:15:43  <svip> -e
00:15:47  <MarkSlap> :D
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00:16:15  <MarkSlap> Oh :)
00:16:24  <svip> It is not without reason my keyboard has ÊÞå keys.
00:16:38  <MarkSlap> :)
00:16:45  <MarkSlap> Are du danish? :)
00:16:54  <svip> o_o Isn't that apparent?
00:17:09  <MarkSlap> No :)
00:17:15  <glx> well .dk host may suggest it
00:17:24  <MarkSlap> Didn't check that...
00:17:31  *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Ping timeout: 480 seconds]
00:18:01  <MarkSlap> I where in köpenhavn in july :)
00:18:11  <MarkSlap> n Tivoli ^^
00:18:13  <MarkSlap> In*
00:18:27  <MarkSlap> I still have the "tur-pas"
00:18:28  <MarkSlap> :)
00:18:33  * glx doesn't irc client sending squares instead letters :)
00:18:42  <svip> :P
00:18:43  <glx> +like
00:18:47  <MarkSlap> :D
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00:18:56  <svip> I read the ö fine.
00:19:00  <MarkSlap> ^^
00:19:06  <MarkSlap> Weird ;)
00:19:07  <glx> I read svip one fine
00:19:13  <svip> And isn't it spelt "Köpenhamn"?
00:19:22  <MarkSlap> Yepp
00:19:23  <MarkSlap> :)
00:19:27  <svip> Perhaps my client is just that awesome.
00:19:36  <svip> I have a track called "Farvel Köpenhamn".
00:19:39  <MarkSlap> But I never like the swedish spelling
00:19:43  <svip> :}
00:19:45  <MarkSlap> ^^
00:19:52  <glx> ö
00:19:55  <svip> Don't worry, Copenhagen is only "KÞbenhavn" in Danish and Norwegian.
00:20:03  <MarkSlap> ^^
00:20:04  <svip> It has a translation to most other languages.
00:20:09  <MarkSlap> Ja genau
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00:20:19  <MarkSlap> Like, Copenhagen?
00:20:22  <svip> Yep.
00:20:24  <svip> And Hafnia.
00:20:24  <MarkSlap> :)
00:20:27  <MarkSlap> Haha
00:20:27  <svip> And Copenhague.
00:20:38  <svip> And Kopenhagen.
00:20:39  <MarkSlap> And "Tukholma" Finnish for Stockholm :D
00:20:45  <svip> :P
00:21:14  <MarkSlap> Stockhlm is used everywere I think (Not i Finland though) :>
00:21:51  <MarkSlap> Hmm, Stockholm*
00:22:02  <svip> Ido is one of the few languages I can find that hasn't translated its name.
00:22:22  <svip> And of course Greenlandic.
00:22:50  <MarkSlap> :)
00:23:02  <MarkSlap> Greenland is cool
00:23:02  <MarkSlap> ^^
00:23:21  <svip> o_o And apparently Novial, Runa Simi, Sámegiella, Slovenščina and VolapÌk.
00:23:22  <MarkSlap> But I cant still understand why the fuck denmark owns it :D
00:23:28  <MarkSlap> Haha
00:23:36  <MarkSlap> Do you have boring in some way? :D
00:23:41  <MarkSlap> Hmm
00:23:45  <MarkSlap> Are you bored*
00:23:45  <MarkSlap> :D
00:23:59  <svip> That makes 8 languages other than Danish that use the name "KÞbenhavn" for Copenhagen.
00:24:02  * MarkSlap is considering learning some more grammar
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00:24:16  <svip> Other than that, there is a large variety of names
00:24:21  <MarkSlap> :)
00:24:46  <svip> Hehe, Koppenhagá
00:25:10  <svip> http://en.wikipedia.org/wiki/Copenhagen << I basically just looked at the foreign articles' links.
00:25:58  <svip> And of course 哥本哈根 in Chinese.
00:26:47  <MarkSlap> ^^
00:26:49  <svip> And apparently à€•à¥‹à€ªà€šà€¹à€Ÿà€—à€š in Sanskrit.
00:27:08  <glx> I fail to see Sanskrit
00:27:18  <svip> http://sa.wikipedia.org/wiki/%E0%A4%95%E0%A5%8B%E0%A4%AA%E0%A4%A8%E0%A4%B9%E0%A4%BE%E0%A4%97%E0%A4%A8
00:27:32  <MarkSlap> "Chinese: Four Dots" "Sanskrit: 8 small Dots"
00:27:33  <MarkSlap> :D
00:27:42  <MarkSlap> Nice languages
00:27:42  <MarkSlap> :D
00:28:48  <MarkSlap> No, if I should play some games and then sleep
00:28:53  <MarkSlap> Ciao :)
00:29:04  <glx> Chinese is properly shown here, but not Sanskrit
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00:31:19  <glx> better with arial unicode
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00:36:40  <MrBrrr> Care to remind me the console command to bankrupt a company? When it's player wants to restart.
00:38:22  <Eddi|zuHause3> help?
00:38:35  <Sacro> i need somebody
00:38:57  <glx> list_cmds
00:39:13  <glx> should be something like reset_company
00:44:57  <MrBrrr> Million thanks.
00:45:00  <MrBrrr> ;)
00:54:14  <SmatZ> http://bugs.openttd.org/task/1212 --- what do you think about it? would it be useful?
00:54:28  <Sacro> http://www.youtube.com/watch?v=m0CjrNgK0zw <- stupid french
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00:56:24  <glx> lol he needs a joker to reply
00:59:32  <glx> Sacro: nice one though
00:59:51  <Sacro> glx: how does he *not know*
01:00:04  <glx> good question
01:00:27  <Sacro> or do you still teach the heliocentric view of the universe?
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01:00:56  <glx> heliocentric is the right way ;)
01:01:02  <Sacro> it bloody isnt
01:01:02  <_Ben_> arn't none of them correct, as the moon rotates around the sun, but has its orbit altered by the earth?
01:01:12  <glx> earth rotates around sun
01:01:46  <Sacro> _Ben_: moon rotates around the earth
01:01:49  <_Ben_> the question was what rotates around the earth
01:02:05  <Sacro> and the sun and all the planets rotate against 1 centre of gravity
01:04:14  <_Ben_> I was lectured that it orbits earth, but rotates around the sun
01:04:29  <Sacro> heh
01:04:41  <Sacro> orbits == rotates around
01:05:00  <glx> the correct translation is "what revolves around the Earth"
01:07:41  <Sacro> oooh
01:07:43  <Sacro> well
01:07:51  <Sacro> the moon doesn't revolve around the earth
01:07:52  <Sacro> it orbits it
01:07:54  <SmatZ> I was lectured that Earthe is the centre of the Universe :-p
01:07:59  <_Ben_> http://en.wikipedia.org/wiki/Orbit_of_the_Moon#The_Earth_.26_Moon.27s_path_around_the_Sun
01:08:05  <Sacro> SmatZ: how boring
01:08:18  <SmatZ> Sacro: why?
01:08:19  <_Ben_> hmm, it knows much better than my retarded teachers.  I need to filter crap from my head
01:08:19  <Sacro> and it smells like someone is cooking stir fry at 2:10am
01:10:24  <Phazorx> that's actualy interesting - earth canbe as well the center of the univers :)
01:10:56  <SmatZ> maybe I am the cetre of Universe ^_^
01:12:01  <Phazorx> quite possible... not quite sure what that entitles you too
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01:23:22  <Eddi|zuHause3> i was taught that _I_ was the center of the universe
01:24:27  <Eddi|zuHause3> well, ok, the actual phrase was "movement is relative to the viewer" :p
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01:30:46  <Pengo__> hey guys wheres a good site to d/l openttd scenarios
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01:34:37  <Sacro> Mein Hovercraft ist voller Aale :(
01:36:37  <Eddi|zuHause2> use them for electric power :p
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01:39:42  <Pengo__> aale?
01:40:19  <Phazorx> Pengo__: wiki.openttd.org
01:41:10  <Pengo__> thanks
01:41:52  <Eddi|zuHause2> http://de.wikipedia.org/wiki/Aal
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01:50:58  <Sacro> Eddi|zuHause2: nein, alle
01:51:03  <Sacro> *aale
01:51:06  <Sacro> Mein Hovercraft ist voller Aale
01:51:30  <Eddi|zuHause2> Aale = plural of Aal
01:51:55  <Eddi|zuHause2> (-> english "eel")
01:53:29  <Sacro> Eddi|zuHause2: Ich bin kein Mitglied dieser Konferenz, dennoch möchte ich einen Pinguin.
01:54:17  <Eddi|zuHause2> but i don't have any...
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01:54:46  <Sacro> De jÀttelika krÀftorna försöker ta över Jorden! :(
01:55:45  <Eddi|zuHause2> did anybody ever teach you to not copy-paste uncyclopedia? :p
01:56:22  <Sacro> tisn't uncyclopedia
01:56:32  <Eddi|zuHause2> but?
01:58:31  <Sacro> it makes sense to me :)
01:59:25  <Sacro> O mein Gott! Es gibt ein axt im meine kopf.
02:01:41  <Sacro> sleepytime!
02:02:16  <Eddi|zuHause2> that is gramatically incorrect
02:06:41  <Sacro> is it?
02:07:02  <Eddi|zuHause2> if i say so...
02:08:05  <Sacro> hmm
02:08:06  <Sacro> well
02:08:12  <Sacro> i do have an axe in my head
02:08:20  <Sacro> well, it certainly feels like it
02:08:35  <Eddi|zuHause2> "Hier fliegen gleich/die Löcher aus dem KÀse/denn nu geht sie los/unsre PolonÀse/von Blankenese/bis hinter Wuppertal"
02:08:54  <Sacro> :o
02:09:12  <Eddi|zuHause2> "Wir ziehen los/mit ganz großen Schritten/und der Erwin faßt der Heidi/von hinten an die... Schultern"
02:10:03  <Phazorx> what does "ganz" means?
02:10:18  <Eddi|zuHause2> in that context, "really"
02:10:33  <Phazorx> and in any other?
02:10:44  * Sacro fights with student finance direct
02:10:53  <Eddi|zuHause2> depends on the context :p
02:11:17  <Eddi|zuHause2> usually "complete"
02:11:40  <Eddi|zuHause2> or the opposite of "broken"
02:11:52  <Phazorx> so like "whole"
02:12:09  <Eddi|zuHause2> yeah, that sounds fitting
02:12:14  <Phazorx> thanks
02:12:45  <Sacro> grrr
02:13:03  <Eddi|zuHause2> but in combination with another adjective/adverb, it's purely emphatic, like "really"
02:13:30  <Sacro> i hate this stupid site
02:13:33  <Phazorx> i guess in that context "whole big" or "really big" both can be used
02:14:07  <Eddi|zuHause2> i have never heard "whole big"...
02:14:42  <Sacro> plusbig
02:14:45  <Sacro> doubleplusbig
02:14:59  <Sacro> hmm
02:15:05  <Sacro> this form should have been in by May
02:15:11  <Sacro> its now... september
02:15:14  <Sacro> meh *shrugs*
02:15:49  <Phazorx> Eddi|zuHause2:  294,000 of "whole big" on google
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02:16:54  <Eddi|zuHause2> as opposed to 2.720.000 "really big", that does not really count as a statistically relevant measure :p
02:17:14  <Phazorx> well depends on desired menaing :)
02:17:27  <Phazorx> really big mroe applicable to most cases
02:17:45  <Phazorx> however whole big exists as well
02:18:00  <Eddi|zuHause2> the "desired meaning" is the context above, and that almost literally means "with really big steps"
02:19:56  <Eddi|zuHause2> PS: i forgot two verses: "das hebt die Stimmung/ja da kommt Freude auf"
02:20:12  <Phazorx> cant really argue since i dont know german :)
02:21:52  * Sacro sprechst deutsche
02:22:29  <Eddi|zuHause2> http://www.lyrics007.com/Gottlieb Wendehals Lyrics/POLONÄSE BLANKENESE Lyrics.html
02:22:49  <Eddi|zuHause2> hm, damn spaces
02:23:35  <Eddi|zuHause2> www.lyrics007.com/Gottlieb%20Wendehals%20Lyrics/POLONSE%20BLANKENESE%20Lyrics.htm
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02:23:47  <Eddi|zuHause2> grr
02:24:28  <Eddi|zuHause2> i think it makes a colour code out of "% C 4"
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03:05:08  <Pengo__> how do i get tram tracks in my game, i'm using the Light rail/tramtracks grf but see no tram tracks :(
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03:10:56  <Pengo__> nvm
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06:06:54  <Pengo__> hey guys
06:07:09  <Pengo__> i got my trains set to 30 days service internval yet they still breakdown, how can i make it better?
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07:11:21  <Wolf01> hello
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07:12:10  <mcbane> morning
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08:43:55  <SmatZ> morning
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09:33:13  <Desolator> hmmm, kinda silent
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10:13:41  <CIA-1> OpenTTD: rubidium * r11065 /trunk/src/ (14 files): -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman.
10:21:40  <CIA-1> OpenTTD: rubidium * r11066 /trunk/src/ (map.cpp map.h): -Documentation [FS#1091]: of map.*. Patch by Progman.
10:23:04  <mcbane> wow rubidium on patchviewing and comitting spree.
10:24:32  <Rubidium> totally non-intrusive patches ;)
10:25:04  <mcbane> heh
10:25:26  <mcbane> well ya soon back at 134 bugs/feat./patches
10:27:38  <mcbane> what about http://bugs.openttd.org/task/532?
10:28:42  <Noldo> Rubidium: while fixing documentation could you update vehicle.h line 425. It talks about a function that I belive doesn't exist anymore
10:28:48  <Rubidium> pushing patches has an inverse effect on me :D
10:29:26  <mcbane> heh
10:29:58  <mcbane> im not soovious but it is on 100% progress. but anyways im not sure if it really complete.
10:30:31  <Noldo> Rubidium: well, it might have been you that removed GetFirstVehicleInChain() so...
10:30:56  <Rubidium> Noldo: yup, you're right; I think HasFront can even be removed
10:31:33  <Noldo> even better
10:32:06  <Rubidium> anybody know a flag so the (gcc) linker complains about unused functions?
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10:34:45  <CIA-1> OpenTTD: rubidium * r11067 /trunk/src/ (5 files in 2 dirs): -Codechange: also make it possible to use the advanced vehicle list for other players. Patch by SmatZ.
10:36:31  <Noldo> -Wunused-function
10:40:17  <KouDy_> hey folks... maybe someone could aid me with something in transport tycoon...  there are railroad signs right, now i put signs on the rails and then push ctrl and click again, i will get signs with yellow  horizontal stripe under that if i click again, i will get white vertical stripe. what is the difference between those?
10:40:44  <KouDy_> next question is what is the point of having any of these anyway?
10:40:54  <Rubidium> http://wiki.openttd.org/index.php/Signals
10:41:54  <KouDy_> thanks
10:42:08  <KouDy_> yea... there were also some orange lights right?
10:42:47  <Rubidium> no
10:44:08  <KouDy_> hmmm
10:44:22  <KouDy_> i remember something you needed to have PTR option on...
10:44:42  <KouDy_> i mean NPF..
10:45:20  <KouDy_> at allowed to move 2 trains through cross rails in the same time... screen would be better i guess
10:45:26  <Eddi|zuHause2> those were PBS, that is a long time ago
10:45:36  <KouDy_> ahhh yes
10:45:37  <KouDy_> PBS
10:45:43  <KouDy_> too bad then
10:50:19  <KouDy_> hmmm i hardly can figure usage for my rails with these pre-signals...
10:51:16  <Rubidium> then your stations aren't big and busy enough
10:52:12  <KouDy_> probably
10:53:26  <Eddi|zuHause2> presignals are generally useful, if you have more trains than platforms at any station
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11:20:27  <guru3> presignals are the win
11:20:35  <dihedral_> hello
11:20:39  <guru3> hello
11:20:39  <SmatZ> :)
11:21:16  <KouDy_> ok i believe you :)
11:21:29  <KouDy_> but then again i barely found usage for my playing...
11:21:30  <guru3> presignals are useful in situations where if a train chooses the wrong path it could block up the line
11:21:31  <dihedral> quit
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11:21:41  <dihedral> much better
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11:22:02  <mcbane> heh
11:22:14  <dihedral> hello Ammller
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11:24:06  <dihedral> any way something could be done agains 'phlooding'
11:24:16  <CIA-1> OpenTTD: rubidium * r11068 /trunk/src/ (8 files): -Codechange: remove Vehicle::HasFront as all vehicles have the Vehicle::first pointer correctly set.
11:27:44  <Noldo> dihedral: what?
11:28:09  <dihedral> other players joining a game and 'phlooding' the map :-)
11:28:39  <Noldo> server password?
11:28:40  <guru3> forgive us for being incredibly confused
11:29:04  * dihedral forgives guru3
11:29:34  <dihedral> i recall there being a forum topic on, e.g. hindering players from leveling too much land at once, etc
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11:31:08  <CIA-1> OpenTTD: rubidium * r11069 /trunk/src/ (town_cmd.cpp unmovable_cmd.cpp): -Codechange: allow slopes under statues. Patch by kaan.
11:32:49  <Wolf01> how much for autoslopes?
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11:42:40  <Rubidium> 0,00000000000000001 %
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12:09:45  <SmatZ> openttd: /mnt/svn/openttd-rev/src/engine.h:239: const RailVehicleInfo* RailVehInfo(EngineID): Assertion `e < (sizeof(_rail_vehicle_info)/sizeof(_rail_vehicle_info[0]))' failed.
12:09:52  <SmatZ> will get more info...
12:11:44  <Eddi|zuHause2> sounds like an elaborate version of an "array index out of bounds"
12:12:31  <SmatZ> it happened so fast - I started new game, then let the time flow, so AI built something...
12:12:39  <SmatZ> then it crashed in say 2 months
12:13:22  <SmatZ> again
12:15:34  <SmatZ> there is still something wrong with articulated vehicles
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12:18:45  <SmatZ> maybe damaged newgrf...
12:19:07  <Eddi|zuHause2> AI code... it's time we ripped that out...
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12:19:49  <SmatZ> backtrace shows it happens in LoadUnloadVehicle()
12:20:34  <SmatZ> http://paste.openttd.org/223
12:20:44  <SmatZ> too bad, I never did any newgrf code :(
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15:05:42  <datelpiro> hi
15:08:55  <SmatZ> hi
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15:33:12  <CIA-1> OpenTTD: rubidium * r11070 /trunk/src/newgrf_engine.cpp: -Fix [FS#1217]: due to making an Action2 variable work properly, the NewGRF called other code too that wasn't prepared for non-train vehicles.
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16:54:49  <Rubidium> what a lovely silence from time to time ;)
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17:00:19  <CIA-1> OpenTTD: rubidium * r11071 /branches/0.5/ (main_gui.c vehicle.c): [0.5] -Fix [FS#1218]: crash when quiting the game in one of the end score windows.
17:01:09  <mcbane> heh we are happy with CIA-1 messages =)
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17:02:22  <mcbane> btw can you add last edited so ya can sort it by that way?
17:02:29  <mcbane> in FS
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17:07:55  <Rubidium> mcbane: I'd rather have a FlySpray that has the option to store the columns you want in your own profile
17:08:43  <Rubidium> as I'd rather have a few columns removed (or moved to the back) so it fits better on my screen
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17:13:42  <Eddi|zuHause> what? you don't have a 1920x1080 display with 6pt font? :p
17:14:22  <Rubidium> no ;)
17:14:29  <Rubidium> I've got 1920x1200
17:15:25  <Rubidium> don't know the fontsize though
17:15:41  <Rubidium> but people always complain that it is "too small"
17:17:04  <Rubidium> on the other hand, my firefox/iceweasel is only half as wide as my screen
17:18:23  <mcbane> u use 1200 x 1024 and the fonts are ok.
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17:27:23  <Eddi|zuHause> mcbane: TFT displays are designed for one fixed ("native") resolution
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17:32:21  <ln-> besides, 1200x1024 is neither 16:9, 16:10, 4:3 or 5:4.
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17:36:02  <Sacro> Geben Sie mich dab Geleeschaumgummiring. Ihre HinterteileSIND im Begriff zu explodieren!
17:43:12  <CIA-1> OpenTTD: rubidium * r11072 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp): -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot.
17:44:58  <Rubidium> mcbane: last edited is kinda "useless" as it is not updated when someone adds a comment
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17:56:55  <mcbane> lol sarco
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17:58:29  <Progman> why is there a while loop for the return_cmd_error-macro?
17:59:22  <Rubidium> histerical raisins
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18:02:11  <Rubidium> my suspicion is that it was something like "do { _error = err_code; return MAGIC_NUMBER } while (0);"
18:02:32  <Rubidium> and the do { } while (0); makes it a single block that works nice in whiles, ifs etc.
18:02:57  <ln-> actually the "do" in the begin is not needed.
18:03:23  <ln-> or.. ok, in some cases yes.
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18:03:34  <ln-> forget i said anything.
18:04:41  <Eddi|zuHause> Sacro: what's "dab" supposed to be?!?
18:04:57  <Sacro> Eddi|zuHause: *shrug*
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18:05:22  <Rubidium> "ringel-s" (or however you write it in German), anyway, the thing that looks like a beta
18:06:11  <Rubidium> though maybe they write it as "dass" nowadays
18:06:12  <ln-> digital audio ßroadcasting
18:06:35  <Sacro> an esset?
18:06:43  <Eddi|zuHause> Rubidium: in any way, it would be wrong...
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18:07:33  <Eddi|zuHause> and it does not even closely resemble like a "b"
18:08:20  <Rubidium> for somebody ignorant it looks like a B, which is a b in lowercase :O
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18:10:32  <Eddi|zuHause> anyway, it is "der Ring", so "gib mir _DEN_ [...] Ring"
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18:12:30  <Eddi|zuHause> "daß/dass" are not an article, it only appears at the beginning of minor clauses, not around nouns
18:12:39  <Eddi|zuHause> s/are/is
18:12:44  <Eddi|zuHause> /
18:13:12  <Rubidium> Eddi|zuHause: anything Sacro says in a non-English language lacks any correct order of words...
18:14:11  <Sacro> indeed :(
18:14:24  <Eddi|zuHause> interestingly enough, the word order is quite correct, it just lacks any kind of sense :p
18:14:47  <Sacro> what does it say?
18:15:31  <Prof_Frink> Rubidium: s/non-English//
18:15:58  <Sacro> Rubidium: Hoe gaat het met je duiven?
18:16:26  <Rubidium> Sacro: ze vliegen, net zoals jij zometeen!
18:16:39  <Sacro> :o
18:17:05  * Sacro can't read dutch
18:17:41  <Sacro> Ik geef u een recept voor zetpillen
18:17:53  <Rubidium> @kick Sacro je wilt dus echt vliegen?
18:17:54  *** Sacro was kicked from #openttd by DorpsGek [je wilt dus echt vliegen?]
18:19:37  <Rubidium> I bet Sacro is now reading the logs of SpComb and returns in a short while...
18:20:23  <Prof_Frink> Sacro: You smell!
18:20:29  *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd
18:20:45  <Rubidium> @kick Sacro en die zetpillen mag je zelf in je achterste stoppen!
18:20:46  *** Sacro was kicked from #openttd by DorpsGek [en die zetpillen mag je zelf in je achterste stoppen!]
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18:21:02  <Sacro> :o
18:21:04  * Sacro hides
18:22:27  <nzvip> o_o
18:22:30  <nzvip> Some day.
18:22:37  <nzvip> When I am awfully lone.
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18:30:01  <Rubidium> you're going to marry Sacro?
18:30:35  <Sacro> ^_^
18:30:37  <Sacro> someone loves me
18:36:38  <peter1138> it's a miracle
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18:42:03  <Sacro> yes :(
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18:56:46  <skidd13> Rubidium: You seem to be watching FS#1161 too, can you reproduce the bug with the scenario?
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19:04:56  <ln-> has someone been using DS1820 temperature sensors?
19:05:53  * Phazorx looks at channel name and topic
19:06:19  <Noldo> Computer Club Ruut uses DS1822 for tracking temperature of the space where computers are located
19:11:12  <ln-> I've been noticing those sensors tend to stop working after 2..3 years of use.
19:11:52  <ln-> Any similar experiences, or is it my serial adapters that break them?
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19:27:10  <Rubidium> skidd13: that's just because there is no way it can build roads without slopes from there
19:27:32  <Rubidium> not quite a bug, but rather "bad" luck as the town will not terraform water
19:28:44  <skidd13> But I noticed that something like this could happen in the middle of a flat map
19:29:25  <Rubidium> it's usually the town making it impossible to expand itself -> i.e. bad luck for the town, or rather AI stupidity
19:29:47  <skidd13> I'm glad to hear that.
19:31:19  <Eddi|zuHause> a propos town AI, i play with road layout "improved", and i think the towns often build very straight roads, it should be forced to build road crossings more often
19:31:35  <Wolf01> 'night
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19:32:50  <Eddi|zuHause> last time i looked at town code, it only ever built 2 road bits on a new tile, it should randomly also build 3 and 4 road bits at once
19:33:42  <Eddi|zuHause> otherwise, the probability is too high, that all possible crossing locations will be blocked by houses
19:34:02  <Greyscale> brb, I heard a girl say desperate about a quarter of a mile away.
19:34:13  <skidd13> Eddi|zuHause: I'll have a look at it
19:34:33  <Eddi|zuHause> Greyscale: i really do not think anybody her cares...
19:34:37  <Eddi|zuHause> *here
19:35:00  <Eddi|zuHause> note, that "last time" is well before new road layouts
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19:42:02  <skidd13> Eddi|zuHause: The default algorithm didn't change by adding the new road layouts.
19:43:19  <Eddi|zuHause> yeah, but i said i was using the "improved" layout meanwhile, and i do not know how that one works
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19:49:07  <skidd13> it works quite the same, only one different check
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19:51:50  <MarkSlap> I've realized that the fast aircrafts (ca. 2.400km/h) and Lev 4 Maglev-trains (640km/h) are going at the same speed in the game
19:52:01  <MarkSlap> Why is that?
19:52:13  <Rubidium> because Chris coded it that way
19:52:34  <MarkSlap> Okey :P
19:52:34  <Prof_Frink> because openTTD does not implement the planespeed switch.
19:52:35  <ln-> MarkSlap: the plural of aircraft is aircraft
19:52:42  <MarkSlap> Okey :D
19:52:43  <Eddi|zuHause> because you do not use nightlies ;)
19:52:48  <MarkSlap> ;)
19:53:16  <MarkSlap> I don't use planes anymore because of that :p
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19:54:48  <MrBrrr> Quick question (motivated by lazyness): Which function(s) handle(s) drawing the train and it's wagons?
19:55:19  <SmatZ> ViewportAddVehicles() in vehicle.cpp
19:55:39  <Rubidium> *Dirty*
19:56:06  <Rubidium> DrawSprite
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19:56:36  <Rubidium> Blitter::Draw
19:57:19  <SmatZ> well... depends what part of drawing you mean :)
19:57:20  <Rubidium> AddSortableSpriteToDraw
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19:58:23  * Rubidium tries to find more functions that have something to do with drawing of trains, but are totally useless for MrBrrr ;)
19:58:37  <MrBrrr> Woohoo ;) Keep em coming!
19:58:49  <SmatZ> :-)
19:59:51  <Eddi|zuHause> anything in cocoa.* ;)
20:00:39  <Rubidium> BeginVehicleMove, EndVehicleMove, UpdateVehiclePosHash
20:00:56  <Rubidium> AfterLoadVehicles has some influence on the drawing too
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20:01:16  <Eddi|zuHause> ttd_main ;)
20:01:32  <SmatZ> exec(), fork()
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20:29:46  <skidd13> good night
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20:36:38  <CIA-1> OpenTTD: rubidium * r11073 /branches/0.5/ (10 files in 2 dirs): (log message trimmed)
20:36:38  <CIA-1> OpenTTD: [0.5] -Backport from trunk (r11039, r11029, r11027, r11024, r11021, r11020, r11018):
20:36:38  <CIA-1> OpenTTD: - Fix: Underflow that caused overflows in the performance rating [FS#1179] (r11039)
20:36:38  <CIA-1> OpenTTD: - Fix [Windows]: MIDI does not stop when closing openttd [FS#1164] (r11029)
20:36:38  <CIA-1> OpenTTD: - Fix: Do not unconditionally assume that a tile has a depot (r11027)
20:36:40  <CIA-1> OpenTTD: - Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024)
20:36:42  <CIA-1> OpenTTD: - Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money [FS#1175] (r11021)
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20:53:07  <CIA-1> OpenTTD: rubidium * r11074 /branches/0.5/ (12 files in 2 dirs):
20:53:07  <CIA-1> OpenTTD: [0.5] -Backport from trunk (r11040):
20:53:07  <CIA-1> OpenTTD: - Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] (r11040)
20:53:22  *** thgergo [~th_gergo@dsl51B7A166.pool.t-online.hu] has quit [Ping timeout: 480 seconds]
20:54:25  <ln-> has there been any attempts to have a wikipedia-style policy for an open source software project, i.e. allowing anyone to submit changes to version control?
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20:54:35  <Rubidium> is there anybody who cares enough about the stable releases to give the 0.5 branch a little testing?
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20:54:58  * ln- is not interested in horses
20:55:57  <Progman> 0.5 release testing although 0.5.3 exists? or what do you mean?
20:56:16  <Rubidium> 0.5.3 does not exist
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20:56:54  <Rubidium> however, I've (basically) added some fixes to 0.5.3-RC3 and want to release that as 0.5.3
20:57:22  <Rubidium> the 0.5 branch is where the 0.5.X-RCX and 0.5.X are branched of
20:57:41  <glx> *tagged
20:57:48  <Progman> ah, okay
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20:58:28  <Rubidium> branched/tagged, what's the difference from a SVN pov?
20:59:00  <glx> none, but we decided to not modify code inside tags
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21:14:42  <CIA-1> OpenTTD: rubidium * r11075 /branches/noai/src/ai/api/ai_abstractlist.cpp: [NoAI] -Fix: sorting on value did not work as expected. Patch by GeekToo.
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21:57:15  <CIA-1> OpenTTD: truelight * r11076 /trunk/src/blitter/ (32bpp_anim.cpp 32bpp_base.hpp 32bpp_simple.cpp):
21:57:15  <CIA-1> OpenTTD: -Fix: MakeTransparent of 32bpp blitter used 0..100; using 0..255 makes it much faster (frosch)
21:57:15  <CIA-1> OpenTTD: -Fix: ComposeColourXXX could work a tiny bit faster when using 256, not 255 as value to divide with; downside is that it can give alpha errors (frosch)
22:00:31  *** thgergo [~th_gergo@dsl51B7A166.pool.t-online.hu] has quit [Ping timeout: 480 seconds]
22:00:40  <ln-> what? divide and not bit-shift?
22:01:06  <TrueBrain> any compiler does that for you
22:01:30  <SmatZ> compilers even substitute division by multiplication and shifts
22:01:41  <TrueBrain> @op
22:01:44  *** mode/#openttd [+o TrueBrain] by DorpsGek
22:01:51  <TrueBrain> hmm, my IRC lost old topics, bah...
22:01:55  <ln-> but it's against the ottd coding style not to bit-shift wherever possible.
22:02:00  <TrueBrain> can any other operator change it back to the old topic?
22:02:09  <TrueBrain> ln-: where is that defined?
22:02:22  <TrueBrain> for as long as I remember, we try to replace bitshifts with more readable code
22:02:28  <SmatZ> only difference - when you try to do divide a signed value, it will generate non-optimal shifting code, because it will try to handle negative values...
22:02:30  <TrueBrain> but, I can be wrong :)
22:02:32  <ln-> the unwritten, unpublished coding style manual
22:02:55  <SmatZ> ln- there is division instead of shifts almost everywhere in the code... :(
22:03:01  *** thgergo [~th_gergo@dsl51B7A166.pool.t-online.hu] has joined #openttd
22:03:16  <TrueBrain> ln-: we only have a published coding style
22:03:19  <Tefad> wouldn't the compiler handle this already?
22:03:24  <TrueBrain> Tefad: yes
22:03:33  <Tefad> and if your types are signed/unsigned, it will know
22:03:39  <TrueBrain> SmatZ: true, lucky we mostly use unsigned variables :)
22:03:42  <Rubidium> TrueBrain: doesn't your log retain topics?
22:03:48  <TrueBrain> Rubidium: possible, but I am lazy ;)
22:03:52  <glx> TrueBrain: 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | No 'mom', no IRC Quote Website links
22:04:13  <glx> 31/08/07
22:04:14  <Tefad> mom?
22:04:28  *** TrueBrain changed the topic of #openttd to: 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices
22:04:30  <TrueBrain> tnx glx
22:04:33  <SmatZ> mom = moment, not mother
22:04:41  <Tefad> no idea what that is either
22:05:42  <SmatZ> will there be 0.5.3-RC4, or just 0.5.3 ?
22:05:43  *** Mucht_ [~Mucht@p57A0F793.dip.t-dialin.net] has joined #openttd
22:07:10  <Rubidium> SmatZ: mom != moment, mom == mother <- that was the reason for the no 'mom'
22:08:05  <Rubidium> at least, that's what I gather from the logs of "way back"
22:08:23  <SmatZ> Rubidium: yes... as I undertand it, people misused 'mom' for 'moment'
22:08:31  *** Arpad70 [~Gali@tor-irc.dnsbl.oftc.net] has quit [Ping timeout: 480 seconds]
22:08:32  <Rubidium> SmatZ: if people care to test the current 0.5 branch 0.5.3, otherwise 0.5.3-RC4
22:09:15  <nzvip> What's wrong with writing "moment"?
22:09:27  *** MUcht [~Mucht@p57A0CBBB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
22:09:54  <Rubidium> nothing, but using 'mom' for moment is
22:09:58  <SmatZ> :)
22:10:04  <nzvip> :o
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22:17:58  <SpComb> http://zapotekii.paivola.fi:8160/
22:18:26  <SpComb> OpenTTD related and such, I'd just be interested in hearing some comments
22:20:03  <guru3> "MyOTTD Like very, very alpha"
22:20:09  <guru3> that's a versioning system i can agree with
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22:27:56  * SpComb is off to zZzZz, but is still interested in opinions on the main idea itself, and such
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22:35:33  <CIA-1> OpenTTD: rubidium * r11077 /branches/0.5/ (7 files): [0.5] -Fix: Possible NULL pointer dereference.
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22:59:40  <Eddi|zuHause> <SmatZ> Rubidium: yes... as I undertand it, people misused 'mom' for 'moment' <- it's kind of a "false friend", because in german. "mom" is a very common abbreviation for "moment"
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23:02:33  <Eddi|zuHause> <ln-> but it's against the ottd coding style not to bit-shift wherever possible. <- do not use existing code as "precidence case" for coding style... the coding style defines the coding style, not the code
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23:16:27  <CIA-1> OpenTTD: truelight * r11078 /trunk/ (7 files in 3 dirs):
23:16:27  <CIA-1> OpenTTD: -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
23:16:27  <CIA-1> OpenTTD: -Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
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23:17:53  <TrueBrain> so now even more people can play 32bpp :)
23:18:23  <TrueBrain> (Still 4 times as slow as 8bpp-optimized)
23:18:26  <ln-> 32 bits is so 90's, i want 64.
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23:22:59  <Eddi|zuHause> TrueBrain: it's reverse for me...
23:23:10  <Eddi|zuHause> 8bpp is extremely slow
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23:23:24  <TrueBrain> of course it depends on your video backend :)
23:23:47  <Eddi|zuHause> btw, i checked 0.5, and it is fast there...
23:24:05  <TrueBrain> now that is odd, as 8bpp-optimized is almost exactly the same
23:24:21  <TrueBrain> it just uses more memory
23:24:25  <TrueBrain> (as it stores all zoom-levels)
23:27:01  <TrueBrain> hmm, nobody noticed animation no longer works? :s
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23:41:45  <TrueBrain> now that was stupid, my own mistake :s
23:44:25  <Eddi|zuHause> started with wrong argument? :p
23:44:36  <TrueBrain> no, I had all 8bpp images converted as 32bpp images without mask
23:44:39  <TrueBrain> no mask == no animation
23:44:44  <TrueBrain> grr :p
23:48:08  <CIA-1> OpenTTD: truelight * r11079 /trunk/src/blitter/32bpp_anim.cpp: -Fix: dirty fix to allow big-screenshots with 32bpp-anim
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23:57:59  <CIA-1> OpenTTD: truelight * r11080 /trunk/src/blitter/32bpp_anim.cpp: -Fix r11079: fix it, still dirty, correctly, as the last commit was ... wrong ;)
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23:59:00  <Eddi|zuHause> i'm not going to update until i am in a conflict resolving mood...
23:59:15  <TrueBrain> what do you have as local changes? :)

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