Config
Log for #openttd on 17th September 2007:
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01:00:15  <SmatZ> good night
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01:05:50  <ln-> what's good about it
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01:08:48  <Eddi|zuHause3> the emmys are on.
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01:40:02  <ln-> wtf, there's a circuit with an _inductor_ of value 40 _ohms_ in this book.
01:40:23  <ln-> probably an error..
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03:56:35  <Rubidium> DaleStan: thanks for the answers. However... CSDset 1.5.0 RC1 is "using" variable 41 which is, according to you, not possible/correct.
03:57:37  <DaleStan> Interesting. I'll take a look.
04:01:50  <_minime_> Rubidium: that's not for callback 16
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04:02:16  <_minime_> it uses var41 for selection of the graphics set to draw
04:02:33  <_minime_> callback 16 is based on var 10
04:03:04  <Rubidium> _minime_: then why is the result different when calling it with and without vehicle information?
04:04:06  <_minime_> that's an interesting question
04:05:09  <_minime_> although - do you in one of the cases call the callback as if it was in purchase window?
04:05:37  <_minime_> because in the purchase window it doesn't handle the callback at all
04:06:01  <_minime_> it only displays a single sprite every time
04:07:03  <_minime_> does the num_vehicles get set to 1, before your allocation? (that's what i kept seeing, but I just thought i never caught it in a breakpoint at the right time)
04:07:25  <Rubidium> hmm, that might be true
04:08:10  <DaleStan> I too, found no uses of var 41 in callback 16. Which is the offending vehicle?
04:08:10  <DaleStan> My understanding is that very few callbacks are called from the purchase window. (23 seems to be the only such vehicle callback.)
04:08:17  <Rubidium> however... that would mean that there need to be two functions to count the vehicles
04:08:45  <Rubidium> DaleStan: looks like I was wrong; it must have been the drawing that was doing it
04:09:14  <Rubidium> however, the purchase window thingy might be the case (though that would be pretty well hidden somewhere in OTTD's code)
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04:23:31  <CIA-1> OpenTTD: rubidium * r11122 /trunk/src/ (5 files):
04:23:31  <CIA-1> OpenTTD: -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build
04:23:31  <CIA-1> OpenTTD: vehicle callback returneed a different value for the purchase window than the
04:23:31  <CIA-1> OpenTTD: normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
04:23:47  <Rubidium> and now I have to go. Anyway, thanks for the help ;)
04:24:06  <_minime_> no problem, thanks to you for dealing with it :)
04:24:22  <_minime_> bye
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09:18:02  <SmatZ> hello
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10:47:12  <CIA-1> OpenTTD: miham * r11123 /trunk/src/lang/ (18 files in 2 dirs): (log message trimmed)
10:47:12  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2007-09-17 12:45:29
10:47:12  <CIA-1> OpenTTD: afrikaans - 47 fixed, 52 changed by TrueTenacity (99)
10:47:12  <CIA-1> OpenTTD: brazilian_portuguese - 23 changed by fukumori (23)
10:47:12  <CIA-1> OpenTTD: bulgarian - 14 fixed by thetitan (14)
10:47:14  <CIA-1> OpenTTD: catalan - 3 changed by arnaullv (3)
10:47:16  <CIA-1> OpenTTD: croatian - 6 fixed, 12 changed by knovak (15), tperic (3)
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14:52:50  <Sacro> http://cgi.benl.ebay.be/For-Sale-Belgium-a-kingdom-in-three-parts_W0QQcmdZViewItemQQcategoryZ25821QQihZ010QQitemZ200153084683QQrdZ1
14:53:20  <glx> lol
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15:14:15  <Belugas> Good one, Sacro :D
15:14:30  <Ammller> I get this error daily: ottd/src/network/core/packet.cpp:136: void Packet::Send_string(const char*): Assertion `this->size < sizeof(this->buffer) - strlen(data) - 1' failed. (with r11101, but also with 10851)
15:15:07  <glx> and what action causes it?
15:16:33  <Ammller> no special
15:16:42  <Ammller> can also happen, if nobody is connected
15:17:29  <Ammller> can I debug it somehow?
15:18:05  <glx> add a printf("%s\n", data); before this assert
15:18:17  <glx> so you can see the string causing it
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15:39:13  <glx> Ammller: or printf("type %d, data %s\n", this->buffer[sizeof(PacketSize)], data);
15:39:28  <glx> so you see the type of packet too
15:41:09  <Ammller> oh, ok
15:41:29  <Ammller> bigger data are newGRFs
15:44:10  <glx> http://glx.dnsalias.net:8080/openttd/Send_string_debug.diff <-- prints only when needed
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16:08:40  <Ammller> thanks glx, now, im hoping it will happen again
16:09:19  <glx> it's not the first time it happened to you so it will surely happen again ;)
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16:22:21  <skidd13> hi
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16:27:47  <Belugas> hello skidd13 and Bjarni
16:27:57  <Bjarni> hi Belugas
16:30:40  <skidd13> hi
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16:33:20  <SmatZ> hi
16:37:44  <Belugas> hello SmatZ
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16:48:53  <Wolf01> hello
16:56:40  <CIA-1> OpenTTD: rubidium * r11124 /trunk/src/ (tree_cmd.cpp tree_map.h): -Documentation: of tree_map.h and tree_cmd.cpp. Patch by Progman.
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17:04:42  <skidd13> Rubidium: You wrote to FS#1207 that FS#1161 does not seem to "solve" this issue. What have you been talking about? And does FS#1090 fix this now?
17:06:15  <Rubidium> You: "The current patch of FS#1161 should fix ...", I just said that FS#1161 did not solve the issue as I was still getting unconnectable roads
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17:07:41  <CIA-1> OpenTTD: rubidium * r11125 /trunk/src/ (news.h news_gui.cpp): -Documentation: add/update the documentation of news*. Based on a patch by Progman.
17:08:53  <skidd13> Which connections are you talking about cause the wrong slope behaviour should be fixed?
17:09:41  <Rubidium> I don't know exactly anymore, made a game in the sceneditor and it was still getting unconnectable road bits when it could've made them connectable
17:10:48  <skidd13> A screenshot would be nice ;)
17:15:26  <SmatZ> hello Belugas
17:15:37  <Rubidium> skidd13: http://rubidium.student.utwente.nl/openttd/screenshot.png
17:15:52  <Rubidium> and don't tell me that those roadbits that are unconnected can't be connected...
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17:17:53  <skidd13> Ah I understand. http://paste.openttd.org/230 Fixed?
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17:26:08  <Otto90x> Hi I just started playing openttd and I don't know how to delete vehicles from the vehicle depot or build airplanes. Could someone help, please.
17:26:38  <glx> to delete a vehicle drag it over the bin
17:26:39  <Rubidium> drag it to the thingy on the right-top
17:27:05  <glx> to build an airplane click on the hangar tile of the airport
17:28:32  <Otto90x> Well I don't see any bin in the upper right corner.
17:28:49  <glx> sorry the bin was the old graphic
17:29:03  <glx> it's now a single vehicle with a red cross
17:29:45  <Otto90x> i can't see that either
17:30:22  <Rubidium> Otto90x: what version are you using?
17:31:01  <Otto90x> ok, problem solved thanks. I was missing the one texture file, so the picture was replaced by ?
17:31:33  <Otto90x> more gaming -->
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17:34:46  <Rubidium> skidd13: paste#230 does not solve it
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17:38:01  <Nickman> hi all
17:38:53  <skidd13> Rubidium: Hmm, the reason is the template structure. The slopes are SLOPE_N/E/S/W?
17:51:20  <ln-> http://fr.youtube.com/watch?v=et4AutqDPVo
18:00:39  <Noldo> Rubidium: Is http://bugs.openttd.org/task/1233 what you had in mind about the OverflowSafeInt template ?
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18:46:40  <Txus> Hello
18:47:05  <TrueBrain> hi Txus
18:47:19  <Sacro> http://www.cs.helsinki.fi/u/hprajani/phun/the_german_are_strange.jpg
18:48:57  <Wezz6400> Nothing wrong with KÀse :P
18:49:18  <Txus> I was looking for some help using the custom graphics in OTTD
18:49:53  <TrueBrain> Txus: just ask :) Maybe someone can and will help you
18:50:37  <Txus> Do I need some software to install them? or it's just a file download and n?
18:50:45  <Txus> *and copy operation?
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18:52:02  <Nite> you mena newgrfs?
18:52:07  <Nite> mean
18:52:49  <Txus> I see two different graphics: One with different stations and buildings in the same style of classic TTD
18:53:01  <Txus> and another with high res high colour buildidngs
18:53:06  <Nite> you just copy the newgrfs to your "data" directory in your ottd directory
18:53:14  <Txus> Ok
18:53:36  <Nite> (the highres highcolor isnt done jet i think)
18:53:47  <Txus> Can I have different kind of stations? or are all the stations replaced with the nwe grf?
18:53:51  <Nite> then you can select them ingame!
18:54:21  <Nite> you can select the station you like = different
18:54:27  <Txus> great :)
18:54:51  <Nite> old vehicles are overwritten by teh new sets - not all sets work together nor in every climate
18:55:31  <Nite> start with the "uk renewal set" or the american transition (us set) maybee ...
18:55:50  <Txus> thanks!
18:56:30  <Nite> though there are few online games using newgrfs :-/
18:56:49  <Txus> so my client wont work with them?
18:57:21  <Nite> oyur client will always work with teh vanille (= original) sets
18:57:30  <Nite> wheather you have newgrfs or not
18:57:41  <Txus> aha
18:57:55  <Nite> youl see its easy
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18:58:58  <Txus> Sure :) And I bet it's a typical question from ottd newbies :)
18:59:04  <Nite> come back here if u dont get it
18:59:22  <Nite> i would like to see everyone 2 play with some newgrf ...
18:59:22  <Txus> I played TTDX a loooot, and I've just discovered OTTD
18:59:51  <Nite> yeah otts is quite a flash then ...
19:00:07  <Txus> wow, it's like TTD^n!
19:00:12  <Nite> (ottD i mean)
19:00:22  <Txus> everything I though could be better by the time has been done!
19:00:35  <Nite> not everything
19:00:42  <Nite> but it will be done !
19:00:58  <Nite> like diagonal bridging
19:01:06  <Txus> well, at least things I remember when I played TTDX
19:01:11  <Txus> like station and train sizes
19:01:22  <Txus> and slope building is great too
19:01:29  <Nite> notice teh replace function
19:01:39  <skidd13> good night
19:01:41  <Nite> (and autoreplace in teh patch settings!
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19:01:50  <Txus> vehicle replace?
19:01:57  <Txus> yeas, its cool too
19:02:23  <Txus> and train clone... wow, a ton of improvements, it's like a new game :)
19:03:03  <Nite> train clone with "shift/strg" held down shares their routes (very usable must use!)
19:03:24  <Txus> I have yet a lot of thigs to discover :)
19:03:38  <Txus> One question about playing BTW
19:03:39  <Nite> the good thing is its still teh old game too!
19:03:45  <Txus> yeah!
19:03:58  <Txus> it brings the same great memories :)
19:04:09  <Txus> About gaming, if you startareally big map
19:04:25  <Txus> industries tend to disappear by lack of supply
19:04:34  <Txus> and I can't build that fast
19:04:42  <Txus> is there a way to avoid it?
19:04:51  <Nite> 2 big for me i like 512 512 or 256 x 1024 max
19:05:31  <Nite> there is a patch setting to keep tham from closing down at all ... but then there are no new ones build either
19:05:38  <Txus> I'm currently playing 1024 and Refineris are being closed one by one!
19:06:12  <Txus> When I earn enogh it's not hard to start funding new industries and it's not a problem
19:06:17  <Nite> deliver some goods from a more nerby resource first maybee
19:06:29  <Txus> but till then It's a pain to start loosing factories
19:06:46  <Txus> yeah, maybe a small truck station to keep them running...
19:06:49  <Nite> -> look in patch settings!
19:06:52  <Txus> ok
19:07:04  <Nite> many things there (as realistic train accelleratin !)
19:07:58  <Nite> few servers online now because 0.5.3 was just released)
19:09:26  <Txus> About nightly builds
19:09:45  <Txus> what a re them exactly?
19:09:54  <Txus> inestable versions?
19:10:01  <Txus> or testing ones?
19:11:15  <Nite> much more advanced versins that are not 100% stable
19:11:22  <Txus> oook
19:11:27  <Nite> (my "O" hangs)
19:11:38  <Txus> :)
19:11:59  <Nite> but quite stabel!
19:12:11  <Txus> I've downloaded one
19:12:36  <Txus> and the only change I see is a new zoom level :) I thinnk the rest of the features are there hidden!
19:12:48  <Txus> quite useful BTW
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19:14:20  <Txus> I'm searching for the factory closing patch setting but I doon't see it
19:15:13  <Nite> ill see
19:15:28  <Nite> waht country are you?
19:15:51  <Txus> Spain
19:18:02  <Nite> sry ithought it was there maybee in some nightly
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19:18:14  <Txus> ok :)
19:18:22  <Nite> be quick ;)
19:18:46  <Nite> do the newgrfs work?
19:18:54  <Bjarni> wow
19:18:57  <Txus> yeah! the look great
19:19:10  <Bjarni> I heard about extremely fat people, but country sized people....
19:19:20  <Nite> you have 2 get used to the refit order though
19:19:34  <Txus> ?
19:19:42  <Txus> refit, like in Planes?
19:19:55  <Nite> refit coal hopper to ore hopper or the like ...
19:20:05  <Nite> yeah like in planes
19:23:16  <Bjarni> be aware that refitting will refit every single unit in the train if possible
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19:24:01  <Nite> it can be tedious yeah
19:24:07  <Bjarni> also autoreplace might not work as it will reject the replacement if it can't refit to all the cargo types used in the refit orders
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19:24:51  <Bjarni> it should be somewhat strait forward once you realise how it works though (hopefully)
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19:28:01  <Nite> hte autoreplace works fine for me!
19:28:32  <Nite> also with refitted trains
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20:31:59  <Wolf01> 'night
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20:32:19  <Nite> hi
20:32:50  <Bjarni> hi?
20:32:55  <Bjarni> he left :P
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20:56:28  <Rubidium> DaleStan: what was the idea behind the last comment of FS#286? Does it interfere with the patch I made last night? Or do I have to return the 16 bits verbatim when it is in the range of FF00-FFFF in the 8 bits context?
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21:07:28  <mcbane> night
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21:14:48  <DaleStan> Rubidium: Ah. That. I misunderstood the commit message, and then forgot I'd said that. Calculated results are used exactly as returned, with either the high bit or high 8 bits (In 15 and 8-bit contexts, resp.) cleared. This means that a calculated value of 7F00..7FFF/FF00..FFFF is taken to be a return value of 7F00..7FFF. For ordinary callback results, 7F00..7FFF can't be encoded, and FF00..FFFF means 0000..00FF instead.
21:16:12  <DaleStan> Side effect: It is possible to return values above 7EFF, but only using a calculated result, never with a normal result.
21:19:13  <Rubidium> hmm, something seems to be made more complex than actually needed
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21:23:29  <Rubidium> or does it "just" means: remove either the high 1 or 8 bits depending on 15 vs 8 bit callbacks?
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21:31:47  <Eddi|zuHause2> <Sacro> http://www.cs.helsinki.fi/u/hprajani/phun/the_german_are_strange.jpg <- Na so ein KÀse...
21:32:00  <Sacro> Eddi|zuHause2: eh?
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21:32:39  <Eddi|zuHause2> you often say "Das ist KÀse" when something is really stupid
21:32:55  <Sacro> ahh
21:33:09  <Sacro> well i've never seen a briefcase of meat before
21:33:10  <Eddi|zuHause2> (where 'KÀse' = 'cheese')
21:33:33  <Rubidium> it isn't even a briefcase
21:33:41  <Eddi|zuHause2> they also use that pun in the picture ;)
21:33:48  <Sacro> it's a plastic briefcase
21:33:50  <Eddi|zuHause2> in the last line ;)
21:34:00  <Eddi|zuHause2> Sacro: it's a toolcase
21:34:08  <Sacro> oh crap
21:34:11  <Eddi|zuHause2> where you normally have screwdrivers etc.
21:34:14  <Sacro> me bookstack has just given way
21:34:23  <Sacro> hope there was nothing underneath it
21:34:47  <Eddi|zuHause2> happy cleaning ;)
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21:50:07  <Bjarni> <Eddi|zuHause2> Sacro: it's a toolcase <-- looks like Sacro is unfamiliar with how stuff like that looks like, not to mention the names of such items :P
21:53:32  <Bjarni> next thing you know he will be asking how to fasten the metal pikes sticking out of his bookcase
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21:57:03  <Greyscale> urgh
21:58:14  <Nite> caugh
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22:06:09  <Nite> whats the pass at the moment?
22:06:24  <Nite> ! password
22:07:24  <Nite> !password
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22:08:41  <Bjarni> Nite: topsecret
22:09:07  <Bjarni> however
22:09:24  <Bjarni> you might want to try in the coop channel... they tend to leak such secrets :P
22:09:38  *** Mucht_ [~Mucht@p57A0CF07.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
22:10:57  <Nite> oh im in wrong channel oki
22:12:54  <Nite> by the way its not leaking you are told to use the ircc to get the pw
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22:16:16  <Bjarni> passwords are always secret
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22:18:18  <Nite> :P
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22:19:46  <Nite> still you are told to get this secret at the ircc
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