Log for #openttd on 30th September 2007:
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00:59:55  <dihedral> good night ladies
01:00:00  * dihedral waves
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01:56:53  <_Ben_> Anybody happen to know about how high a platform sits above the rail or the gravel beneath?
01:59:26  <ln-> you mean like in real life?
02:00:53  <_Ben_> yeah
02:01:52  <Phazorx> that might really depend
02:02:06  <Phazorx> in .ru it's 120cm mostly
02:02:07  <_Ben_> hmm, I asumed there would be a standardised height
02:02:17  <Phazorx> well they dont even have standard rails there
02:02:27  <_Ben_> hmm, what sort of range are we talking.  I'm just gunna model one up I think and need some idea of scale
02:03:02  <Phazorx> well again for pax stations there are 2 standars
02:03:14  <Phazorx> low which is "just high enough so it doesnt get flooded"
02:03:20  <Phazorx> like a feet or so
02:03:28  <Phazorx> and high which 1.2m
02:03:49  <Phazorx> wagons have ladder with cover
02:03:52  <_Ben_> All I can find is railway modeller sites that say its 12mm in 1:72 scale, so thats 90cm.  Maybe a metre would be a resonable height to model to then
02:04:47  <Phazorx> hmmm
02:05:01  <Phazorx> comes to think of it - are you talking how hight platform is above ground
02:05:23  <Phazorx> or how high is exit doros of a pax train is above rails
02:05:27  <_Ben_> well..any idea of scale would be nice.  I think the figure on the railway sites is above the rail
02:05:36  <Phazorx> 1m is about right then
02:06:30  <_Ben_> how high would the top of a rail usually be above the original floor height once all the stones/sleepres and rail are donw?  if that is abotu 30cm then your figure of 120 would agree to the modeling scale
02:07:00  <Phazorx> it's less than 20cm
02:07:21  <_Ben_> ok cool, thanks for that
02:07:41  <Phazorx> 1m seems to be correct number
02:08:02  <_Ben_> It's a long time since I went to a railway station so I really can't remeber myself
02:08:02  <Phazorx> for difference betwwen rails and platform top
02:10:03  <_Ben_> Do you also know if there is a standardised maxium train width?
02:11:48  <glx> there are many width standard
02:12:56  <_Ben_> such as?
02:15:39  <glx>
02:16:28  <_Ben_> cheers
02:17:18  <_Ben_> TGV would be too wide for british railways then, I modelled that to 9.5'ish
02:21:17  <Sacro> rawr
02:22:28  <_Ben_> hi sacro
02:22:39  * Sacro has been playing Dawn of War
02:22:44  <Sacro> me and my orkses are ruthless
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02:26:43  <_Ben_> I just sorted out some council houses I made ages ago>
02:26:55  <Sacro> ooh nice
02:27:00  <Sacro> bit posh for council houses
02:27:24  <_Ben_> haha, there southern council houses
02:27:31  <_Ben_> I can't remeber what building I made them to replace
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02:30:26  <Sacro> grrr
02:30:30  <Sacro> windows just rebooted
02:33:22  <Sacro> and i just had the fscking link for you
02:33:52  <_Ben_> rebooted but you wern't disconnected?
02:34:00  <Sacro> yeah, i have a bnc
02:34:04  <Sacro> i think the height is 3'6
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02:35:03  <_Ben_> yeah, I found it all in the 'loading gauge wiki link'
02:35:11  <Sacro>
02:35:23  <_Ben_> ah nice
02:39:16  <_Ben_> The platforms in TT are going to have to be very wide so that there isn't a very large gap between platform and train, hope that won't look too bad
02:39:20  <Phazorx> that is relatively to rail, not ground
02:40:05  <Sacro> rail to ground is 280
02:40:20  <Sacro> no, 75
02:40:25  <Sacro> in the middle
02:40:38  <Sacro> hmm
02:40:45  <Sacro> yeah, thats 75mm above rail
02:41:33  <_Ben_> so the 13' 6" max train height is to the rail also do you think?  yet the 3' 6" platform height would be to the ground beneath the rail..?
02:41:37  <Phazorx> well,  that is train clerence
02:41:42  <Phazorx> 75 above rail top
02:41:43  <Sacro> err,,,
02:41:50  <Sacro> well
02:41:54  <Phazorx> which will be about 200-250 avore ground
02:41:56  <Sacro> base looks to be 1000
02:41:58  <Sacro> which is
02:42:05  <Sacro> 1m
02:42:08  <Sacro> = 3'6
02:42:13  <Phazorx> again 1000 is top of platform to top of rail
02:42:17  <Sacro> yep
02:42:18  <Phazorx> not top of platform to ground
02:43:02  <Phazorx> and from what i seen in most cases it is at least 15cm and at most 30
02:43:13  <_Ben_> yeah so 3' 2" to the rail, 4" to the ground.  Its the train height I'm not clear on, is the 13' 6" then relative to the rail?
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02:43:19  <Phazorx> that is considerred "rail hight"
02:44:04  <Phazorx> hmm _Ben_  i tihnk 4m is the number you are loking for on that picture
02:44:13  <Phazorx> however highe varies greatly
02:44:59  <Sacro> oh well, goodnight all
02:45:03  <_Ben_> OK thanks.  I think for the purpose of modeeling to the nearest 6" should be fine
02:45:06  <_Ben_> night sacro
02:45:29  <Phazorx> in canada, where catenary is not used, not tunnels and other conditions permit - they stack 2 contrainers on top of each other
02:45:41  <Phazorx> so you get like 7m above ground
02:46:20  <_Ben_> I suppose corners would be the limiting factor once you get to that height, if high speeds want to be kept
02:47:03  <Phazorx> east and central canada is mostly flat, they can afford to make straight ones
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05:46:38  <mattt_> My trains ignore their orders to stop at a particular depot for service
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08:13:38  <dihedral> monrning
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08:15:52  <Wolf01> hello
08:16:29  <Farden> hi there
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08:27:01  <huma> can i extend the number of tracks of already built train station?
08:29:58  <Eddi|zuHause> yes, just build a new one next to the existing one
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08:51:28  <skidd13> something is wrong with the order system in current trunk. I set my trains to wait till full load, but they don't wait till then :(
08:52:31  <dihedral> full_load_any ?
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09:00:27  <skidd13> dihedral: full_load_any ? <- yes
09:00:54  <dihedral> more than one cagotype you are picking up?
09:03:44  <skidd13> nope only wood
09:06:11  <dihedral> the timetable would not make a train leave early would it
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09:07:03  <skidd13> I don't use timetables
09:08:17  <dihedral> is a depot too close to the station
09:09:50  <skidd13> Damn I got it. I use the SH '125' and the engine can tanke passengers :(
09:10:16  <skidd13> s/tanke/take/
09:10:20  <dihedral> lol
09:10:22  <dihedral> :-)
09:10:39  <dihedral> [11:03]	<skidd13>	nope only wood
09:10:59  <dihedral> :-P
09:11:30  <skidd13> I used auto replace and forgot that the engine sometimes can take passengers
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09:31:56  <Alberth> some one here to discuss task 285 (prevent display of production changes of idle industries)?
09:34:14  <dihedral> that's an interesting one
09:35:13  <Alberth> I have made a slight generalization, namely splitting messages into changes that affect me, not me, and nobody
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09:36:57  <dihedral> that does sound kinda nice
09:39:06  <Alberth> however, its not my bug and I don't want to step on people toes, so what best to do?
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09:52:35  <dihedral> pick one persons toes
09:52:39  <Rubidium> Alberth: what are changes that "affect me"? That should ofcourse include the industries that I am planning to service.
09:52:57  <dihedral> or in some cases Rubidium likes being the one
09:54:21  <Rubidium> even industries appearing on the planned route and industries disappearing that I had planned a route around ;)
09:55:24  <Rubidium> and "not me" means affects "some other player"?
09:55:24  <Alberth> 'affect me' means that a station of _local_player around the changing industry exists that accepts that cargo type
09:56:08  <Alberth> idle means there is no accepting station and 'other' is all that is left :-)
09:56:13  <Rubidium> all stations theoretically accept the given cargo type
09:56:39  <Rubidium> and you can't really tell which stations bring cargo to an industry
09:57:01  <Alberth> i use the same station search routine that the industry itself uses to decide where to move goods to
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09:57:30  <Alberth> bringing is not used here, only moving from industry to station
09:57:31  <Rubidium> Alberth: very nice, *but* that's only a less-than-half part of the pie
09:57:55  <Alberth> euh, plz explai
09:58:00  <Alberth> s/$/n/
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09:58:18  <Rubidium> reason an industry affects me:
09:58:33  <Rubidium> - I am currently getting stuff from them (covered by MoveGoods)
09:59:00  <Rubidium> - I am going to be getting stuff from them (no train has yet reached the station, but I intend it to do so)
09:59:13  <Rubidium> - I am currently bringing stuff to the industry
09:59:20  <Rubidium> - I am planning on bringing stuff to the industry
09:59:57  <Alberth> as soon as we have a brain-computer interface, i am sure we can solve 2 of them at least
10:00:23  <Alberth> bringing is not a problem as far as i can see. changes in production doesn't affect bringing goods
10:00:29  <Rubidium> well, "planning" is having orders to do so, or maybe having build the station near enough near the station
10:01:03  <Rubidium> Alberth: an industry closing really affects the system as it can't "empty" it's trains anymore
10:01:40  <Alberth> closing runs via NT_OPENCLOSE news
10:01:53  <Rubidium> true
10:02:01  <Rubidium> but shouldn't closing be filtered in the same manner?
10:02:08  <Alberth> still thinkinng about 'planning' though
10:02:16  <Alberth> possibly.
10:02:24  <Alberth> may be even all message
10:02:57  <Rubidium> the other messages aren't really spammed (or you can turn them off, like vehicle arriving somewhere)
10:03:19  <Alberth> isn't planning the time-gap between giving a train orders to get the cargo and the train actually arriving at the station?
10:03:30  <Rubidium> yup
10:04:07  <Alberth> open/close doesn't really bother me, it doesn't happen that much in my games (single player, realtively small)
10:05:59  <Alberth> i'd be willing to make a new patch to address closing of industry in the same manner (opening seems overkill, unless there are people that setup a station + train waiting for an industry to arrive :-) )
10:06:52  <Rubidium> oh, and another case to completely mess with the system: people playing with "Deliver cargo to a station only when there is a demand" turned off
10:08:24  <Rubidium> and there could be people trying to get cargo from an industry and not yet getting it (via MoveGoodsToStation) due to a too low rating, that are actually interested in knowing whether that industry halves it output, as that could make the resource "stealing" not worth the effort anymore.
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10:08:57  <Alberth> to capture 'planning' we'd have to scan train orders, and match them with stations near the industry. sounds like a lot of work for that time gap
10:09:29  <Alberth> ratings are not used
10:09:34  <Ailure> hmm
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10:10:08  <Rubidium> true, but that might mean it isn't affect, but stations that are "currently" actually being serviced
10:10:47  <Alberth> the idea is that if you have a station near an industry you probably want to know about changes there
10:11:58  <Alberth> well, ratings change, so to define 'affect me' as you get goods at the moment of the change seemed like a bad idea
10:11:59  <Rubidium> so: "show me industry changes" (choose from): "never", "when my station is 'near'" and "always"
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10:12:50  <Rubidium> which would (ofcourse) get tricky for the people making a subsidiaries patch
10:13:03  <Alberth> always when the station accepts those goods then?
10:13:30  <Rubidium> Alberth: no, just regardless of whether it accepts the goods or not
10:13:52  <Rubidium> otherwise you'll get into all those gazillion corner cases I've been talking about the last half an hour
10:14:01  <Alberth> selectable per industry you mean
10:14:23  <Rubidium> no
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10:14:51  <Alberth> always when you have no station near is either 'not me' or 'idle' at the moment.
10:14:53  <Ailure> sadsad
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10:15:42  <Rubidium> Alberth: 'affects not me' does not imply 'does not affect me'
10:15:49  <Alberth> I am losing track I am afraid...
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10:16:31  <Alberth> true, but not sure how to catch all those cases. Not even sure that you can catch them all
10:16:53  <Alberth> so what would your proposal be?
10:16:56  <Rubidium> affects not me, means affects any player that is not me, which means that it can show industries that affect me, because it affects other players too
10:17:35  <Alberth> you lost me now
10:17:36  <Rubidium> that's why I said: "one of my stations near the industry that is affected"
10:18:11  <Rubidium> that's because IRC is nice to get question-answers very out-of-order
10:19:57  <Alberth> especially here, wih an analogue modem downloading updates at the same time :-)
10:20:12  <Rubidium> checking whether an industry change affects "me" is just a gazillion times more complex than checking whether a station of "me" is 'near' to the affected industry. <- That's what I tried to explain (and what corner cases "affects me" there are)
10:20:29  <Rubidium> s/cases/cases for/
10:21:01  <Alberth> ah, I missed that switch
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10:25:20  <Alberth> ok, 'affect' seems too strong. Would 'serviced' be better?
10:27:31  <Rubidium> with services you're still with the problem of the delivery of cargo (one might deliver cargo and another company picks it up)
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10:28:23  <Alberth> nice one, I hadn't thought of that (only playing single player)
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10:30:58  <Alberth> euh, wait a moment. delivery to industry is not interesting at all here, it is about changes in generated goods from industry. The only exception would be if I would steal goods (of the same cargo type) from that area from another player and *not* from the industry
10:35:20  <Rubidium> Alberth: with NewIndustries industry can also temporary refuse cargo
10:35:44  <Rubidium> and they can decrease acceptance too
10:37:04  <Alberth> the precise message-setting strings would be "{YELLOW}Industry production changes served by the player", "{YELLOW}Industry production changes served by competition", and "{YELLOW}Other industry production changes". That quite explicitly eliminates delivery from the message settings
10:39:08  <Alberth> maybe these are too broad as well, they do not cover changes in production due to some body else stopping the supply (ie Toy factories) where I take toys away.... </sigh>
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10:44:41  <Alberth> so, how to proceed now? I doubt that cargo pickup and delivery can be defined clear enough that all cases are reported exactly right (if a player would be willing to be that precise in setting all the cases).
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10:50:20  <dihedral> Rubidium:
10:50:26  <dihedral> :)
10:54:15  <Alberth> would two cases be better? "industry production changes near player station" and "other industry production changes"?
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11:13:59  <Greyscale> Sup.
11:14:06  <Greyscale> I have stock piled up at a station
11:14:21  <Greyscale> but the station now accepts it again
11:14:27  <Greyscale> how do I shift that?
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11:14:59  <Greyscale> hey a1270
11:15:02  <a1270> hello
11:15:32  <Alberth> Greyscale: i usually add a wagon for that cargo to a train that already visits that station
11:15:49  <Greyscale> Thats silly
11:15:55  <Greyscale> it should automagically ask you if you want to dump stock
11:16:00  <Greyscale> or have a button for it
11:16:15  <Alberth> it should automagically be accepted  :-)
11:16:33  <Greyscale> yeah
11:16:39  <Alberth> you wanted it? I already have some, here it is...
11:17:38  <dihedral> just a little old, perhaps moldy - what do you know, a town might be interested
11:17:55  <Greyscale> Oh yeah: Food never perishes?
11:18:10  <Greyscale> there should be a "garbage" material
11:18:13  <Greyscale> and carbage cars
11:18:25  <Greyscale> and food, fruit and maize should slowly turn into garbage
11:18:46  <Greyscale> My town has a garbage train anyway
11:18:49  <Greyscale> fucking thing stinks
11:18:56  <Greyscale> I hate waiting for it to go by
11:18:58  <Alberth> I once built an special train for this, with a circle from the station back to the station. It turned out that the train simply moved to one end of the station, loaded, moved to the other end, unloaded/loaded moved back... etc :-)
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11:23:07  <Rubidium> dihedral: that doesn't look like something that I've done
11:23:41  <Rubidium>,%206th%20May%201951.png <- that does (with a little help of Pikka)
11:24:36  <dihedral> nice
11:24:53  <dihedral> Rubidium: i though production was not supposed to go below 32?
11:25:25  <Rubidium> still, it's most likely that I haven't created the "issue"
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11:29:39  <dihedral> that mine in the screeny was hopping between 0 and 33 every 2 months
11:30:30  <Rubidium> slap glx if he's around; he's the last one that has changed the code responsible for that
11:31:44  <dihedral> and i though it was TrueBrain
11:32:45  <Rubidium> then why do you annoy me with it?
11:33:10  <dihedral> just thought you knew something about it :-)
11:33:21  <dihedral> or that it would make you smile :-P
11:34:28  <Rubidium> it's kinda... "seen that before"
11:36:12  <dihedral> shame :-P
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13:08:05  <dihedral> you guys are a silent bunch
13:08:45  <Alberth> every body is hacking or playng hard...
13:09:16  <Rubidium> playing with newindustries that is ;)
13:10:02  <hylje> what, newindustries?
13:10:36  <Rubidium> not working correctly though :(
13:11:18  <dihedral> :-(
13:11:39  <Rubidium> though resource completion makes the game much more interesting
13:11:46  <Rubidium> s/com/de/
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13:12:42  <hylje> :o
13:13:07  <hylje> all we need is proper track abandoning support
13:13:17  <hylje> grassed track :>
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13:31:04  <ln->
13:32:01  <dihedral> nice
13:35:00  <svippery> Is Bjarni around?
13:35:02  *** svippery is now known as svip
13:36:30  <ln-> what else could he do on a sunday afternoon than be around?
13:36:43  <svip> Dunno...
13:36:56  <svip> But I wanted to ask him a question about Danish signalling system.
13:37:04  <svip> But I presume it is similar to the rest of Europe.
13:37:15  <Rubidium> I presume it isn't
13:37:20  <svip> Though, I don't know *super* much about trains.
13:40:37  <Bjarni> <svippery> Is Bjarni around? <-- no
13:41:00  <Bjarni> at least not at the time the question was asked :P
13:41:29  <svip> :P
13:41:35  <svip> I was just thinking today...
13:41:47  <Bjarni> don't overdue it
13:41:53  <svip> I was at Roskilde station, and I noticed that some of the signals were just two white lights lit.
13:41:57  <svip> What does that mean?
13:42:09  <Bjarni> it hurts to overdo do something that you aren't used to do
13:42:17  <svip> :|
13:42:28  <Bjarni> svip: PM
13:46:07  <ln-> what's so secret about Roskilde signals?
13:46:55  <svip> >:O None of your business!
13:47:04  <svip> :p
13:47:06  <hylje> full disclosure
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13:56:43  <Bjarni> the secret is that it's more or less specific to a Danish vocabulary as nobody thought of translating the signal terms
13:57:06  <Rubidium> but we've got Sacro to translate it
13:57:10  <svip> lol
13:57:21  <svip> Sacro is like a universal translator.
13:57:33  <ln-> sacro the babelfish
13:58:16  <Bjarni> are you sure?
13:58:27  <svip> Of course not.
13:58:33  <Bjarni> he messages me every time he needs to read something that's not English :s
13:58:51  <svip> He just wants to say "håndfiler" again. :P
13:59:24  <svip> Or avoid.
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14:09:17  <Bjarni> yeah
14:09:24  <Bjarni> avoidance sounds like a plan
14:09:48  <Bjarni> just like I should try to avoid trying to explain signals to a guy, who can't tell engine crew and carriage crew from each other :P
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14:30:19  <CIA-1> OpenTTD: rubidium * r11186 /trunk/src/industry_cmd.cpp: -Fix: only fill the accepted cargo fields once, not multiple times.
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14:41:38  <Bjarni> oh speaking of Roskilde station...
14:42:25  <Bjarni> I read in a newsgroup that a guy spotted a steam train there and it was a really weird locomotive. It had the tender in front and the funnel in the rear... almost like a mirrored normal locomotive
14:42:49  <Bjarni> then some other guy had replied and said "I saw it too. It was (name of locomotive) and it was driving in reverse"
14:43:47  <Bjarni> I guess that can explain why it was ALMOST like a normal, but mirrored one
14:44:28  <hylje> haha
14:46:00  <Bjarni> it's a perfectly normal 4-6-2T4 engine
14:46:20  <hylje> steam locos, perfectly normal
14:46:48  <Bjarni> also that particular engine is in Roskilde when it's not driving
14:46:58  <Bjarni> so it's not odd to see it at that station
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14:47:53  <De_Ghosty> anyone speak russian?
14:48:42  <Bjarni> not really
14:48:54  <Bjarni> specially considering it looks like everybody are away right now
14:48:57  <De_Ghosty> aslong who does not who doesn't :)
14:49:01  <De_Ghosty> asking*
14:49:03  <De_Ghosty> blah
14:49:05  <De_Ghosty> lol
14:49:42  <Bjarni> I can see that you might need to speak Russian to make sense of your sentences :P
14:49:57  <De_Ghosty> yup
14:49:58  <De_Ghosty> lol
14:50:46  <Bjarni> well... if you have something to say and you dare to try your English once more, then go ahead
14:51:21  <De_Ghosty> no i donno russian
14:51:27  <De_Ghosty> i need some help translating it
14:51:28  <De_Ghosty> lol
14:51:58  <Bjarni> well... just add some random chars.. it's all the same to me :P
14:52:18  <Bjarni> ok maybe not
14:52:23  <De_Ghosty> +OK 9AKDh.NOwak1rA65//hKQKN0
14:52:31  <Prof_Frink> Bless you
14:52:32  <Bjarni> too random :P
14:52:38  <De_Ghosty> lol
14:54:12  <Alberth> yep, looks like one of my passwords... :)
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15:14:46  <Bjarni> heh
15:14:50  <Bjarni> *.dial.*
15:18:43  <Ailure> heh
15:18:46  <Ailure> steam train
15:18:53  <Phazorx> will such things as food/goods/water delivery to town be "demmand based" with new industries?
15:18:57  <Ailure> reminds me when i realized that a steam train might have gone by my home without me noticing :/
15:19:07  <Ailure> after seeing something about it in a newspaper
15:19:16  <Bjarni> :P
15:19:27  <Bjarni> same thing happened to me
15:19:33  <Bjarni> except I heard and smelled it
15:19:47  <Bjarni> didn't see anything but the last car :/
15:20:04  <Ailure> heh though I have seen steam trains twice in my life though
15:20:12  <Bjarni> twice???
15:20:17  <Phazorx> by demand i mean consumption based on population
15:20:22  <Ailure> well, on old unused railways
15:20:22  <Bjarni> only twice?
15:20:34  <Ailure> as in "running steam trains"
15:20:44  <Bjarni> yeah I get what you mean
15:20:47  <Bjarni> but....
15:20:52  <Bjarni> ONLY TWICE???
15:21:00  <Ailure> :P
15:21:19  <Ailure> I didn't exactly grow up close to railways
15:21:29  <Ailure> infact it was uncommon for me to see trains until I moved to Hassleholm
15:21:53  <Ailure> now I see them practically whenever I look out the window
15:21:54  <Prof_Frink> Ailure: I've seen a steam train on a mainline
15:22:13  <Ailure> I just need to turn my head right and I see the train station here :P
15:22:21  <Bjarni> within the last year, I have seen.... hmmm at least 6 different operational steam locomotives (not at the same location)
15:22:51  <Ailure> used for tourists I assume? Or as "temponary" trains?
15:23:01  <Bjarni> temponary?
15:23:05  <Ailure> I heard about steam engines being used whenever they needed a extra train or two
15:23:15  <Ailure> in Sweden
15:23:21  <Ailure> but that probably was for awhile ago
15:23:28  <Bjarni> that's pretty rare, but it could happen in case of a breakdown
15:23:47  <Bjarni> I know it happened in Copenhagen somewhere around 1990
15:24:07  <Ailure> heh
15:24:11  <Ailure> sounds intresting
15:24:30  <Bjarni> the EMU broke down and the steam train that was supposed to go just after it (without passengers) was asked to stop at all stations to avoid cancelling a train
15:24:36  <Bjarni> it had to drive that way anyway
15:24:39  <Bjarni> at that time
15:25:02  <Ailure> ah
15:25:32  <Ailure> I don't think I ever heard any serious usage of steam engines in the last three centuries or so
15:25:33  <Bjarni> the passengers looked surprised though
15:25:35  <Ailure> but I might be wrong
15:25:37  <Ailure> in scandinavia
15:25:40  <Bjarni> err
15:25:56  <Bjarni> last three centuries... you mean since 1707?
15:26:06  <Bjarni> I think you mean decades
15:26:12  <Ailure> ah damn
15:26:13  <Ailure> decade yes
15:26:19  <Ailure> haha
15:26:54  * Bjarni has heard of serious usage of steam locomotives within the last 3 centuries
15:27:18  <Bjarni> DSB discontinued steam operation in 1968
15:27:34  <Ailure> steam locomotives are still a symbol for trains
15:28:03  <Ailure> so it's a bit of a shame they're not used as widely nowadays
15:28:07  <Bjarni> so certain sources claims that to be the year of the end of steam in Denmark, though the shortlines kept using them until the last one derailed in 1979
15:28:46  <Ailure> ah
15:28:47  <Bjarni> bad weather.... a huge pile of snow in a curve and then the engine with a snowplow drove as fast as possible and went strait ahead
15:28:53  <Bjarni> not good in a curve
15:29:14  <Ailure> probably could happen with any locomotive
15:29:16  <Ailure> from the sounds of it
15:29:28  <Bjarni> yeah
15:29:40  <Bjarni> happened to a few diesels last winter
15:30:44  <Ailure> dunno when a train last derailed around here
15:31:01  <Ailure> I was afraid of derailment once when being in a uhm...
15:31:05  <Ailure> Pagatag train
15:31:14  <Bjarni> <-- this is the one in question
15:31:37  <Ailure> probably the most shaky train I been on xD
15:31:47  <Ailure> ah
15:31:59  <Bjarni> lights aren't good at that picture. It's a 2-8-2 wheel configuration
15:32:25  <Bjarni> "geared" to a top speed of 65 km/h... damn good freight engine for not so good tracks
15:33:04  <Ailure> ah
15:33:22  <Bjarni> hehe
15:33:34  <Bjarni> Ailure is afraid of the pågatåg :P
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15:33:43  <Ailure>
15:33:45  <Ailure> :<
15:33:50  <Ailure> Nah, not really afraid
15:34:07  <Ailure> well ok, there was a bit that startled me
15:34:14  <Ailure> with the lights going out and the train shaking really uncomfortable
15:34:25  <Bjarni> ok, that's not good
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15:34:29  <Ailure> haha yeah
15:34:34  <Ailure> I might be exegerrating
15:34:44  <Ailure> but I do remember the lights flickering a few times during the trip
15:34:57  <Ailure> like, lights turned off for a second
15:35:52  <Ailure> I prefer the Rc6 passenger trains or... uhm
15:36:15  <Ailure> Oresundstag
15:36:34  <Bjarni> I once read a story about a guy, who long ago went to Jylland and used the train. It was a two axle DMU and bad tracks so it was a shaky ride. Then all of a sudden the whole chassis makes a big jump to the side and then quickly a big jump to the other side and he screams because he thinks it's derailing
15:36:41  <Bjarni> then everybody looked at him
15:36:55  <Bjarni> and one of the locals said "it always does that at this spot"
15:37:00  <Ailure> hahaha
15:37:47  <CIA-1> OpenTTD: rubidium * r11187 /trunk/src/newgrf_industrytiles.cpp: -Fix: what holds for houses in r11149 also holds for industries.
15:37:47  <Bjarni> but knowing the conditions of the rails they used to use, it could be close to derailing every time a train passed :(
15:38:13  <Ailure> true
15:38:22  <Ailure> while you rarely hear about people getting killed in derailments
15:38:25  <Ailure> it's probably not a pleasant experience
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15:39:25  <Bjarni> the first heating in train cars were ovens with fire in them... when the trains derailed the ovens emptied the burning coal into the passenger compartments and the wooden structures were set on fire
15:39:41  <Bjarni> that's basically why the heating steam from the engines were in use
15:39:47  <Bjarni> *was invented
15:40:02  <hylje> haha
15:40:08  <Bjarni> naturally the American railroads learned this the hard way
15:40:24  <Ailure> intresting
15:40:25  <Bjarni> as they have likely made all the possible accidents a million times
15:40:38  <Ailure> might be why passenger transport is not so big in USA
15:40:42  <Ailure> :P
15:40:43  <Bjarni> they were known to be reckless in the 19th century
15:41:29  <Ailure> yeah
15:41:40  <Ailure> there was rapid expnasion at parts
15:41:46  <Bjarni> they made a law in 1911 (I think), banning unsafe locomotives, adding demand for signals at the railroads where the station had communication with each other and so on
15:42:33  <Ailure> and cars weren't too common
15:42:59  <Bjarni> I like this one "demand for two water level gauges at every boiler".... since something could get stuck in one and making false readings
15:43:17  <Bjarni> however I don't know of any European steam locomotive that ever had only one
15:43:29  <Bjarni> but it appeared to be a problem in USA
15:43:37  <Ailure> seems to be a nice failsafe system at least
15:43:43  <Ailure> if they give way diffrent readings you know something is off
15:43:44  <Ailure> heh
15:43:52  <Bjarni> low water will expose the top of the firebox and that can make the boiler go boom
15:44:10  <Bjarni> basically the only way it can explode if it's well maintained
15:44:44  <Prof_Frink> No
15:44:58  <Bjarni> no?
15:45:02  <Prof_Frink> If you accidentally put high explosive in instead of coal...
15:45:23  <Bjarni> well, I assume that the safety valves are working by saying that it's well maintained
15:46:09  <Ailure> what about nuclear steam engine? :P
15:46:14  <Bjarni> I only know of one steam locomotive that exploded in Scandinavia
15:46:20  <Ailure> it's possibe, but it probably won't be allowed on the rails
15:46:24  <Bjarni> naturally it was in Sweden :P
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15:46:38  <Ailure> hush you xD
15:46:44  * Ailure looks it up
15:47:05  <hylje> nuclear loco
15:47:17  <hylje> i wonder how many electric motors it would feed
15:47:20  <Bjarni> it was in the repair shop and they had to test the boiler so they blocked the safety valve and heated it up to gain 50% more than the safety valve allows
15:47:26  <hylje> and how monstrous the device would be
15:47:39  <Bjarni> common procedure when a boiler is fixed
15:47:57  <Ailure> you cxna probably do a nuclear loco without involving electric motors
15:48:07  <Bjarni> well.... they relied 100% on a broken pressure gauge and kept firing to gain pressure
15:48:23  <Bjarni> all of a sudden the whole boiler flew 200 meters into the air
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15:48:44  <Bjarni> the pressure were around 200% of maximum
15:48:46  <Ailure> haha
15:48:48  <Ailure> damn
15:48:53  <SmatZ> hello all
15:48:59  <hylje> haha
15:49:09  <Ailure> hardly first time extreme testing leads to a accident
15:49:33  <Ailure> see Chernobyl
15:49:42  <Bjarni> the boiler hit the ground and bounced twice before finally staying down the 3rd time
15:49:54  <Ailure> anyone that got hurt?
15:50:07  <Ailure> I'm ont exactly lucky with finding information about it
15:50:23  <hylje> Bjarni: how comical
15:50:25  <Bjarni> yeah.... they spread burning coal and really hot steam everywhere inside the building
15:50:39  <Bjarni> so nobody survived
15:50:46  <Ailure> ow
15:51:04  <Bjarni> so like 7 people died
15:51:25  <Bjarni> all educated railroad staff... so it shouldn't have happened :P
15:51:39  <Bjarni> I don't know where in Sweden it happened
15:52:07  <Ailure> how long time did it happen anyway
15:52:21  <Bjarni> it was in the steam era
15:52:24  <Ailure> ah
15:52:38  <Bjarni> before the electrification
15:52:39  <Ailure> probably would be tricky finding information about it then
15:52:57  <Bjarni> yeah
15:53:11  <Ailure> Kinda got the idea it was in the electrification/diesel era in Sweden, when steam locomotives was only used for reserves
15:54:01  <Bjarni> to avoid stuff like that, cold compressed water is pumped into the boiler because if something goes wrong, you can just turned off the pump and you have full control of the pressure
15:54:11  <Bjarni> it's kind of hard to just turn off burning coal
15:54:26  <Bjarni> so just the fact that they used burning coal tells that it's ages ago
15:54:55  <Ailure> heh
15:55:06  <Ailure> coal isn't used as commonly nowadays even when you can use it
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15:56:49  <Bjarni> it is in steam locomotives
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15:57:22  <Ailure> heh
15:57:49  <Bjarni> so it's commonly used in the topic of this story
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16:01:58  <Ailure> I wonder if steam engines would ever make a comeback
16:02:21  <Bjarni> they aren't gone
16:02:26  <Bjarni> they are just hidden
16:02:33  <Bjarni> we can't do without them
16:02:42  <Bjarni> we just call them powerplants today
16:02:54  <Ailure> ;)
16:02:57  <Ailure> That's true
16:02:58  <Ailure> haha
16:04:32  <Ailure> hell even when fusion technology comes around... parts of it will still be a steam engine. :P
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16:05:38  <Ailure> and the few power plants that dosen't use steam are usually not too economical
16:07:30  <Vikthor> Ailure:  I would say that most of nonsteam powerplants are water-based and they do not have problems with being un-economical
16:07:51  <Ailure> hmm probably
16:07:54  <Ailure> I gotta check it up later
16:08:28  <Ailure> I know for sure that there's even lots of variety between same power plant type :/
16:08:41  <Ailure> even in terms of general design
16:09:01  <Vikthor> though I agree that solar or wind power is uneconomical - but they are still not so common
16:09:09  <Ailure> still, it's rather amusing thinking that nuclear power plants
16:09:22  <Ailure> are nothing but a big steam engine with nuclear fuel for heating
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16:10:41  <Ailure> solar power can actually be economical one day though
16:10:42  <Vikthor> Ailure: There is great difference between steam engine with valves(Watt design or so) and steam turbine
16:10:57  <Ailure> if they can figure out solar panels that are both effective and cheap to manufactor
16:11:03  <hylje> solar train
16:11:07  <hylje> lots of roof space
16:11:16  <hylje> .. not so efficient in tunnels
16:11:37  <Ailure> haha
16:13:03  <Vikthor> Ailure: That is the problem - silicon rafination is energy-demanding and thus not so cheap
16:13:45  <Ailure> yeah, that's the most common argument against solar panels too
16:14:02  <Ailure> you either have to find a alternative to silicon, or reduce the costs of silicon rafination
16:14:19  <Ailure> obviously heh
16:14:20  <Bjarni> steam can be economically sane. The most efficient coal powered powerplant in the world is in Denmark and it has an efficiency of 49,8% when making electricity only
16:14:40  <Bjarni> when it use the waste heat to heat up buildings, then it goes up to more than 90% efficiency
16:14:58  <Ailure> that's common nowadays
16:15:26  <Bjarni> not that common
16:15:32  <Vikthor> Bjarni: Of course but they use steam turbine, that has higher efficiency than the classical one
16:15:39  <Bjarni> 38% efficiency on power output is really common
16:15:39  <Ailure> I mean, at least here
16:16:10  <Ailure> "spillvarme"
16:16:15  <Ailure> dunno what's the english word for that is
16:16:25  <Bjarni> wasted heat ;)
16:16:26  <Vikthor> Ailure: waste-heat?
16:16:26  <Ailure> but lots of industries who have it tend to put it to use
16:16:33  <Ailure> some in rather creative ways
16:16:46  <Ailure> like a chemical plant outside of helsingborg that uses it for eel-farming
16:17:33  <Bjarni> Copenhagen has the largest pipeline system in the world used for heating normal housing
16:18:00  <Bjarni> they gain the heat from powerplants and a few special heating producing plants (no power)
16:18:13  <Bjarni> this is way more efficient that producing the heat at location
16:18:57  <Ailure> yeah
16:19:11  <Ailure> electrity-based heat is probably one of the worst ways heating up a house
16:19:18  <Bjarni> even KÞge is heated from waste heat from Copenhagen
16:19:18  <Ailure> both from a enviromental and economical perspective
16:19:22  <Vikthor> Bjarni: Part of Prague is heated by heat from Mělník powerplant about 50km away
16:19:30  <Bjarni> nice
16:20:50  <Ailure> anyway, need to do some grocery shopping before the store closes at 19:00 so brb
16:21:19  <Bjarni> the shops here are closed by law
16:21:52  <Bjarni> and the shops are really upset about forcing them to be closed on Sundays because people just go to Sweden to do their shopping
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16:35:42  <Rubidium> Bjarni, easy solution to that: force trains, busses and ships to be stopped and close the bridge between Denmark and Sweden
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16:43:09  <Phazorx> if i complile openttd on 2 different days with same source same compiler and same config and cflags.. should binaries be any different ?
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16:44:09  <Rubidium> if the compiler embeds the compile time
16:44:17  <texmith> hi
16:44:24  <texmith> lots here o_O
16:45:09  <Phazorx> Rubidium: gcc 3.3.4
16:45:14  <texmith> My openttd isn't listing internet games
16:45:22  <texmith> ??
16:46:09  <Rubidium> does "connection" say "internet" and have you pressed on "find server"?
16:46:17  <Rubidium> Phazorx: could be, I don't know
16:46:18  <texmith> yes
16:46:26  <texmith> same as usual
16:46:34  <texmith> just wondering if others having same problem
16:46:39  <Rubidium> then your firewall/router drops the UDP packets that are sent
16:46:50  <texmith> hmm ok
16:47:07  <DaleStan> !rev 111149
16:47:13  <Rubidium> though any decent firewall setup should go the right thing
16:47:16  <DaleStan> !openttd commit 11149
16:47:17  <_42_> Commit by maedhros :: r11149 /trunk/src/ (macros.h newgrf_house.cpp) (2007-09-23 10:54:11 UTC)
16:47:19  <_42_> -Fix [FS#1225]: Draw building stages for new house ground sprites.
16:47:47  <texmith> I had an idea for a new feature
16:48:14  <texmith> laying signals as you lay track
16:48:40  <texmith> maybe with alt key.. drag track and it places signal as it goes
16:48:57  <texmith> drag the other direction.. signals go other way
16:49:18  <texmith> combines track laying and signal dragging
16:49:48  <texmith> any use?
16:53:14  <Phazorx> hmm... 2 sequentilay compiled binaries differ by 70 bytes
16:53:38  <hylje> :o
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16:54:57  <skidd13> hi
16:55:31  <Phazorx> Rubidium: silly questions... but the binary should not write anytihng to itself under no conditions?
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16:56:32  <Phazorx> cuz i have 3 copies of compiled ottd
16:56:45  <Phazorx> one in svn tree and 2 in diff game folders
16:57:12  <Phazorx> somehow, 2 in game folders stopped working normaly (CTD on start)
16:57:14  <Rubidium> Phazorx: don't ask me, ask in #gcc or so
16:57:47  <Phazorx> when compared to orignal svn one, whoch they been copied from - they doffer by one byte
16:57:53  <Phazorx> sorry, one bit even
16:58:19  <Phazorx> well this is more for #virus or #failing_hdd rather than $gcc me thinks :/
16:59:35  <Rubidium> a virus wouldn't change one bit, failing HDD or memory would
16:59:45  <Rubidium> or rather failing hardware in general
17:00:01  <Phazorx> one bit for virri yeah, kinda strange
17:00:17  <Phazorx> but the fact of change itself is worring in that aspect
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17:00:44  <Phazorx> failing ram shoudlnt really affect something on state device
17:01:03  <skidd13> Rubidium: If you've got time, can you give me please soem comments to FS1263 and FS921. Thanks
17:01:15  <skidd13> :%s /soem/some/g
17:01:16  <SmatZ> it can damage data during copying, while in disk buffers
17:01:57  <Phazorx> SmatZ: they were copied fone
17:02:03  <Phazorx> worked for 2 weeks
17:02:03  <Rubidium> it could even be a failing HDD cable or small power drop (which is why I said failing hardware)
17:02:31  <Phazorx> Rubidium: i can not imagone small drop of that kind which affects only one logical unit
17:03:14  <Rubidium> Phazorx: just enough for the memory of the HDD to be slightly mangled, but the condensators on the motherboard could keep the power long enough
17:03:15  <Phazorx> disoriented domains could do that
17:03:42  <SmatZ> it would cause 2 bit errors
17:03:53  <Phazorx> i guess everythign is possible i guess
17:03:58  <Rubidium> why would it cause 2 bit errors?
17:03:59  <SmatZ> hmm maybe not, depends how good ECC is
17:04:20  <SmatZ> information (1) is written as a change in domain orientation
17:04:49  <SmatZ> but depends how the error is detected and corrected
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17:08:40  <Phazorx> hmm... and game still doesnt want to start
17:08:57  <Phazorx> what in ini file can cause ottd to CTD on start
17:09:12  <Phazorx> if -s null -m null used?
17:09:32  <Rubidium> nothing should
17:09:42  <Phazorx> err correction
17:09:46  <Phazorx> openttd.exe -m null -s null -b 8bpp-optimized - does not work
17:09:50  <Phazorx> openttd.exe -m null -s null works
17:10:18  <glx> it uses -b 8bpp-optimized by default
17:10:18  <Rubidium> works like a charm here
17:10:30  <Phazorx> glx: didnt know that
17:10:36  <Phazorx> but now it makes even less sense?
17:11:03  <Phazorx> err
17:11:11  <Phazorx> any -b fail :|
17:12:54  <Phazorx> openttd.exe -b 8bpp-optimized - works
17:13:13  <Phazorx> so no music/sound and specified blitter cause it to fail?
17:14:18  <Phazorx> is it me or that completely makes no sense at all?
17:14:42  <Phazorx> and of course, if i add -d it works liek a charm
17:17:57  <Prof_Frink> Phazorx: That'll be a Heisenbug then.
17:19:02  <Phazorx> Prof_Frink: it is reprodusable localy
17:19:51  <Prof_Frink> Yes, but if you try to debug it, it vanishes.
17:20:38  <Phazorx> i guess it is then
17:20:50  <Prof_Frink>
17:21:08  <Phazorx> i'm fimilar with the idea :)
17:21:15  <Rubidium> Prof_Frink: the bug we like most ;)
17:21:49  <Prof_Frink> I thought that was the WONTFIX
17:33:35  <Rubidium> nah, heisenbugs are much nicer ;)
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17:36:52  <dihedral> Brianetta: can i source a file more than once in autopilot?
17:39:05  <CIA-1> OpenTTD: rubidium * r11188 /trunk/src/ (10 files in 3 dirs):
17:39:05  <CIA-1> OpenTTD: -Codechange: rewrite of the town action related code (remove some of the magic).
17:39:05  <CIA-1> OpenTTD: -Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
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18:03:50  <hylje> feature request: don't pop up budget when the mouse button is held :(
18:04:12  <SmatZ> or don't pop-up it at all...
18:04:24  <hylje> its an option already
18:04:36  <SmatZ> yeah, I think so
18:04:57  <boekabart> hylje: held is not enough, also when you're just about to press it, it can be annoyong
18:05:00  <boekabart> *ing
18:05:19  <hylje> but while pressing is enough magic
18:05:43  <hylje> one could delay it until cursor doesn't have building state
18:05:47  <hylje> though
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18:17:00  <ln-> any indians here?
18:17:10  <boekabart> american or indian?
18:17:13  <boekabart> ;)
18:17:46  <ln-> either
18:19:09  <hylje> or indians recently migrated to america?
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18:20:37  <goddamnit> indian from india?
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18:54:22  <CIA-1> OpenTTD: rubidium * r11189 /trunk/src/newgrf_industries.cpp: -Fix: if the location check callback results in something invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it.
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19:33:52  <CIA-1> OpenTTD: rubidium * r11190 /trunk/src/ (5 files): -Fix: make snowy roofs of (newgrf) houses also transparent.
19:36:20  <Eddi|zuHause> yay!!
19:40:45  <Rubidium> why that load yay?
19:40:54  <Rubidium> you play artic a lot or so?
19:41:16  <glx> he plays alpine :)
19:41:38  <Rubidium> with PBS, or have you stopped doing that?
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19:43:36  <Rubidium> a lot (if not all) of his issues with the alpine GRF should be fixed by now
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19:53:11  <Eddi|zuHause> but that was one of the most noticeable ones ;)
19:53:20  <Eddi|zuHause> besides, i have not paid any attention the last days
19:55:13  <Eddi|zuHause> i have not seen anyone who ported the PBS patch to C++/makefile rewrite yet...
19:55:48  <Eddi|zuHause> so i don't use it currently
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20:13:08  <ln-> dit experiment moet worden beëindigd
20:13:11  <ln-> baan verlaten
20:15:07  <ln-> pardon, bent u 'n romulaan?
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20:15:34  <Eddi|zuHause> the dutch really write ë there? in german it is just "beendet" (or less common "beendigt")
20:16:01  <ln-> that's how it was written here
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20:16:17  <Rubidium> @kick ln- Sacro, stop using other people's nicks!
20:16:17  *** ln- was kicked from #openttd by DorpsGek [Sacro, stop using other people's nicks!]
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20:16:56  <ln-> now, now, these aren't profanities, but rather useful phrases
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20:18:48  <Rubidium> maybe when you're in an interplanetary war
20:19:47  <Sacro> wtf?
20:23:27  <Wolf01> just a suggestion for the server language icons
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20:28:25  <Amixwoktest> updated
20:28:28  <Amixwoktest> :)
20:36:27  <Bjarni> nice
20:36:29  <Bjarni> but...
20:36:35  <Bjarni> do people really watch Alf?
20:36:59  <Bjarni> I always considered Alf to be weird and aimed at morons
20:37:06  <Amixwoktest> hehe
20:37:06  <glx> I did it a long time ago
20:37:11  <Bjarni> oh wait, I guess it could produce a lot of viewers :P
20:37:41  <Sacro> morons?
20:37:51  <goddamnit> hahah
20:37:54  <goddamnit> Sacro watch alf
20:37:55  <goddamnit> :)
20:38:00  <Bjarni> looks like it
20:38:03  <Bjarni> I rest my case
20:38:39  <Amixwoktest> alf eats cats
20:39:33  <Bjarni> Chinese people eat dogs... I don't watch them anyway
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20:47:44  <ln-> the outer limits used to have one veeery crappy episode per season.
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20:48:22  <ln-> one in which they tried to link past stories together with each another, showing some video footage from them.
20:54:16  <Amixwoktest> ohh
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21:01:06  <Wolf01> 'night
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22:06:41  <soup> whats the password to the openttdcoop public server
22:07:00  <glx> join #openttdcoop
22:07:20  <soup> banned for no reason
22:07:31  *** soup [~banana@] has quit []
22:14:16  <Eddi|zuHause> bans never have a reason... kicks have...
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22:17:21  <soup> whats the password on the public server
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22:17:54  <glx> soup: we can't know it
22:18:42  <soup> im also banned at #openttdcoop for no reason
22:20:33  <ln-> if you don't know the reason that doesn't mean there isn't a reason
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22:25:02  <Ammler> soup, why do you think, there is no reason?
22:25:15  <Ammler> oh, he is off...
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22:29:56  <Bjarni> that soup guy reminds me of the GoodSoup family from Monkey Island 3
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22:30:44  <Bjarni> and he is back
22:30:54  <Eddi|zuHause> hm, i did not play monkey 3 that long, but this is probably something lost in translation...
22:31:19  <Bjarni> soup: it is preferred to just stay in the channel rather than quitting and joining over and over
22:31:26  <soup> ok
22:31:37  <Bjarni> it spams the channel with quit messages
22:32:08  <Bjarni> Eddi|zuHause: it's the hotel owner on the volcano island
22:32:15  <Bjarni> the not so bright one
22:32:31  <Eddi|zuHause> honestly, i never finished it
22:32:48  <Bjarni> :P
22:33:12  <soup> i know de_ghost has the open ttd coop password
22:33:14  <Bjarni> it's the island you get to after you sailed with your ship (go figure)
22:34:24  <Bjarni> I can really recommend finishing this great game
22:34:41  <Bjarni> and now it even works great in ScummVM
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22:35:09  <Bjarni> they cleared out the sprite overlay issues (like being able to see though signs and stuff)
22:35:16  <Eddi|zuHause> i worked out half of my graphics driver problem
22:35:36  <De_Ghost> what do you want from me?!?!?!
22:35:37  <Eddi|zuHause> i had to compile the kernel module with gcc-4.1 instead of gcc-4.2
22:35:49  <Bjarni> heh
22:36:14  <Bjarni> De_Ghost: he wants the password for the coop server... he is banned
22:36:18  <De_Ghost> ...
22:36:19  <Eddi|zuHause> but now i get really low FPS in glxgears
22:36:24  <Bjarni> so don't tell him ;)
22:36:27  <De_Ghost> if he is banned... why should i give him pass?
22:36:34  <Bjarni> I don't know
22:36:39  <De_Ghost> ask Ammler
22:36:41  <De_Ghost> lol
22:37:03  <Bjarni> I wouldn't give it to anybody
22:37:29  <Bjarni> either people can figure out the pass on their own or they aren't qualified to play on that server
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22:42:08  <Eddi|zuHause> hm, this does not look promising
22:42:10  <Eddi|zuHause> (EE) AIGLX error: dlsym for __driCreateNewScreen_20050727 failed (/usr/lib/dri/ undefined symbol: __driCreateNewScreen_20050727)
22:42:10  <Eddi|zuHause> (EE) AIGLX: reverting to software rendering
22:42:20  <glx> grr stupid HL
22:42:28  <Eddi|zuHause> sorry :p
22:44:49  <ln-> fglrx in general doesn't look promising
22:46:02  <Eddi|zuHause> it used to work once...
22:46:09  <Eddi|zuHause> then i updated to X.Org 7.1
22:46:15  <Bjarni> bad move :P
22:46:32  <Eddi|zuHause> that was like half a year ago
22:46:53  <Bjarni> you have used software rendering for half a year?
22:47:45  <Eddi|zuHause> let's say i have avoided 3D applications
22:48:14  <Bjarni> well
22:48:18  <Bjarni> I prefer 4D anyway
22:49:28  <Ammler> soup is the guy with the virus
22:49:34  <Bjarni> ahh
22:49:38  <Bjarni> well
22:49:41  <ln-> what virus?
22:49:45  <Bjarni> I don't trust it to be a virus
22:49:54  <Bjarni> at least not in his computer
22:49:59  <Ammler> :)
22:50:00  <Eddi|zuHause> google tells me i should add: Section "ServerFlags"         Option "AIGLX" "off" EndSection
22:50:00  <Bjarni> maybe in his brain though
22:50:12  <Ammler> indeed
22:50:45  <Bjarni> <ln-> what virus? <-- he destroys stuff on the coop server and claims it to be a java virus on his computer, so he didn't do it personally... it was all automated
22:50:53  <Bjarni> and it happened more than once
22:51:23  <Bjarni> a java virus that sends destroy rails commands in OpenTTD... not very likely
22:53:21  <ln-> hah
22:53:33  <Ammler> is it complicated to have possibilty of IP Masks in the banlist
22:59:05  <Eddi|zuHause> brb, trying this
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22:59:34  <Bjarni> it would be nice to know what "this" is :P
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23:00:31  <ln->
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23:11:07  <Bjarni> ln-: thank you very much
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23:32:00  <Eddi|zuHause> hm, i don't think i can get this right today
23:38:14  <ln-> we vangen een vaag noodsignaal op een subruimte-frequentie
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23:44:15  <Eddi|zuHause> you should not watch star trek with dutch subtitles...
23:45:11  <ln-> these TNG discs were released without finnish subtitles.
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23:45:56  <ln-> danish is there, swedish is there, norwegian is there, german is there... no finnish.
23:46:18  <Bjarni> why use subtitles at all?
23:47:16  <ln-> normally i use the english ones, because every now and then someone pronounces something unclearly and the subtitles help to figure out.
23:47:40  <Bjarni> that makes sense
23:48:04  <Bjarni> but usually translated subtitles really lose info compared to the spoken language
23:48:17  <Bjarni> not to mention the risk of errors
23:48:32  <ln-> yeah, only 1/3 of the things people say is in the subtitles
23:48:45  <Bjarni> like one time I noticed "Dincut" (name of town) was translated as "dear god"
23:49:16  <Bjarni> well, the translator heard it as "dear god"
23:49:44  <ln-> there's even a book of bad ones published over here
23:49:58  <Bjarni> since such issues aren't uncommon, it makes me wonder about the subtitles of all the languages where I don't understand the spoken language
23:50:17  <Bjarni> like Finnish
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23:51:41  <ln-> one such example was "I'm going to go watch Magic Johnson play", which was translated roughly (to finnish) as "Jag ska gå se nÀr magiker Jonatan spelar musik"
23:52:06  <Bjarni> :D
23:52:33  <Bjarni> I don't think Magic Johnson is known for playing music
23:52:35  <Bjarni> :P
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23:54:04  <Bjarni> I would say that the Danish subtitles for Star Trek (all of it) sucks
23:54:04  <ln-> but in general one must remember that sometimes translators even need to translate a movie based only on the soundtrack, they don't see the picture.
23:54:17  <Bjarni> I can't do it better, but somehow they feel really wrong
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23:54:25  <Bjarni> they aren't incorrect either, but still...
23:54:34  <Bjarni> well, I didn't notice that they should be incorrect
23:55:13  <ln-> ingen fartÞjer inden for 2 parsec.
23:55:55  <Bjarni> <ln-> but in general one must remember that sometimes translators even need to translate a movie based only on the soundtrack, they don't see the picture. <--- which is bad for quality and hence you should consider how well you should trust them
23:57:18  <Bjarni> <ln-> ingen fartÞjer inden for 2 parsec. <-- actually I thought of something like "Vi er Borgerne. I vil blive (assimilated)..." they just sounds so weird... specially with the word they picked for assimilated (which I just forgot P )
23:57:22  <Bjarni> *:P

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