Config
Log for #openttd on 2nd November 2007:
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00:10:27  * Smoovious touches the brim of his black hat™.
00:11:14  <TrueBrain> Starting server at port 8080
00:11:14  <TrueBrain> File /www/stackless/webtt/map.py changed, reloading server..
00:11:14  <TrueBrain> Starting server at port 8080
00:11:16  <TrueBrain> I love software :)
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00:19:19  <SpComb> Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd )
00:19:19  <|fjb|> !logs
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02:08:08  <Galamantyl`> Um...
02:08:27  <Galamantyl`> How do I run a dedicated server?
02:09:59  <glx> openttd -D
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08:22:55  <wirk> hi
08:23:28  <wirk> anyone awake?
08:24:56  <wirk> i need some info about the banks
08:25:37  <wirk> i know that bank spawns in city that has over 1200 residents
08:25:58  <wirk> but i need to know - what triggers the bank spawn
08:26:41  <wirk> played the game over LAN many times i invest most of time and cash on building up huge citys like 45k ppl in each
08:26:57  <wirk> still i cant get the bank with valuables
08:27:29  <wirk> while randomly some small cities have the bank
08:28:35  <wirk> last 10+ plays i learned how to grow a big city fast - still failed to make any big cities with banks
08:28:54  <wirk> if you have any knowledge about bank spawn please write here or pm me
08:29:02  <wirk> afk now
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08:31:06  <wirk> hi prakti
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08:35:16  <wirk> hi osai
08:36:43  <prakti> I wish you a guten morgen.
08:36:51  <wirk> :)
08:37:03  <wirk> hows going ?
08:37:44  <prakti> Sorry, no time for idle chatter,.. I've got to work on my bachelors thesis.
08:38:11  <wirk> you have any info for my bank question ?
08:38:33  <wirk> what triggers bank spawn
08:43:52  <prakti> I'm no dev.
08:44:49  <prakti> Check out the code and grep over it.
08:44:56  <prakti> maybe this here helps: http://docs.openttd.org/
08:45:00  <prakti> Or maybe the wiki.
08:45:08  <prakti> Use the source Luke.
08:45:23  <wirk> been browsing the wiki and faq for some time
08:45:37  <wirk> needed a pro's opinion
08:45:54  <wirk> i havent played TTD for years
08:46:08  <wirk> and only lately discovered the OpenTTD
08:46:13  <wirk> i find it way cool
08:47:43  <prakti> It surely it. but I'm afraid that I've barely touched the code. I just sometime twiddled the german town name generator.
08:47:55  <prakti> And most of the patch got rejected.
08:48:03  <wirk> what about your game experience?
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08:48:18  <prakti> Game experience is imho brilliant.
08:48:20  <wirk> when you see the bank appear
08:48:34  <prakti> Late in the game.
08:48:37  <wirk> and can you make bank spawn in every city ?
08:48:46  <prakti> Maybe,...
08:49:13  <wirk> been playing the game over ten times from 1930 - 2052
08:49:22  <wirk> and got no banks in my cities
08:49:24  <prakti> There is an option to prospect new industires for raw-materials.
08:49:24  <wirk> :(
08:49:34  <prakti> like funding them,.....
08:49:43  <prakti> There seems to be some randomness.
08:50:21  <wirk> prospect ?
08:51:09  <prakti> like funding secondary industry, only for raw material producing industries.
08:51:15  <prakti> Thats controllabe via patches.
08:52:21  <prakti> I did a "grep -r bank *" for you.
08:52:41  <prakti> Now lets take a look at: http://docs.openttd.org/economy_8h.html
08:52:51  <wirk> thanks
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08:56:20  <wirk> ummm.... stil dont know how to prospect for raw mats
08:56:52  <wirk> though i have the newest versions of open ttd  (i think)
08:58:35  <wirk> ok found it
08:58:37  <wirk> thanks
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09:21:06  <Wolf01> hello
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09:21:38  <Sionide> i bought locomotion yesterday
09:21:43  <Sionide> played it till 3
09:21:44  <Sionide> it's so weird!
09:23:51  <Wolf01> that game has infinite possibilities, but seem that chris forgot to learn from transport tycoon and what made it the best game ever
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09:25:29  <Sionide> building stuff is a pain in the arse isn't it
09:25:36  <Sionide> takes a bit of getting used to
09:25:41  <Sionide> roller coaster tycoon style
09:25:54  <Sionide> which works nicely for making a roller coaster, but not laying train track
09:29:29  <Wolf01> what i miss most in lomo is the drag&drop feature
09:30:15  <Wolf01> then the depots to service the trains... when they have the reliability drop to 0 they are completely useless and should be manually renewed
09:31:27  <Wolf01> and the transparency which is a complete failure, instead of helping you to build underground or behind buildings, it make this work more difficult
09:33:30  <SpComb> indeed, it has a lot of problems
09:33:41  * SpComb got it for christmas and hasn't played it once after the first day
09:35:52  <Wolf01> i purchased my first copy at €29, then i "won" (i was third) the macca's contest and received another copy :P
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09:37:43  <Wolf01> and i must say that the copy i won is really better than the copy i purchased, it have the manual and a very good box, the EU copy is on a DVD box with a little manual
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10:47:07  <LeviathNL> TrueBrain, are the noai_xxx.png pictures from the blog still available somewhere?
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10:57:13  <tanuk> The Configure Patches window shows the year when the game will end, but I can't change the year. Is it there for just informational purposes, or can it be changed somewhere?
10:57:30  <tanuk> I'm running OpenTTD on Debian, if that matters.
11:00:33  <LeviathNL> It can't be changed but you can play just continue playing after that year
11:00:48  <LeviathNL> -play
11:01:38  <tanuk> Oh, good. Thanks.
11:03:45  <tanuk> Hmm... I don't remember that button from the original game: between train depot and train station. What is it?
11:04:13  <Wolf01> waypoints
11:04:49  <LeviathNL> you can give an order to a train to pass it
11:05:27  <tanuk> Ok. What about that "turn over a track" or whatever it is, the second last button on railroad construction bar?
11:06:37  <LeviathNL> you can convert a track to the selected tracktype by dragging over it with this tool
11:06:39  <Wolf01> that allows you to upgrade the railway to another kind
11:07:00  <Wolf01> like rail to elrail, rail to monorail etc
11:07:01  <LeviathNL> btw left mouse button gives you a small description
11:07:02  <tanuk> Thank you. Hopefully I won't be asking here all the time...
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11:07:47  <tanuk> LeviathNL: Ah, that's a useful tip. But you must mean the other left ;)
11:08:08  <LeviathNL> eh yeah ;P
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11:11:35  <TrueBrain> LeviathNL: they are moved to the noai/ dir
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11:47:09  <Sionide> tanuk, there's plenty of help on the wiki for the new features you might not recognise from the original
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11:50:29  <Rubidium> 51.4431,5.4789
11:50:34  <Rubidium> arg...
11:50:45  <TrueBrain> tnx for that GPS location :)
11:50:52  <Rubidium> you know where it is?
11:50:59  <TrueBrain> in my backyard!
11:52:06  <Rubidium> tanuk: the end date can only be changed for servers as server might want to (automatically) restart at a certain date
11:52:22  <Rubidium> TrueBrain: nah...
11:52:59  <TrueBrain> oh well, it was about 1% chance I was correct :p
11:57:05  <TheMask96> eindhoven cs :)
12:01:20  <Rubidium> so a likely place for a train to wait for a few minutes ;)
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14:36:50  <Ammler> frosch123: around?
14:37:07  <frosch123> theoretically yes
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14:38:03  <Ammler> hmm, you made the grf2html tool, would it be easy possible to make a tool, which converts vehicle sets to other IDs
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14:39:28  <Ammler> I saw foobar did a proposal to use for vehicle IDs, I fear now, that i.e. all tram sets will have same ID area and you can't use them together. Some like that...
14:39:58  <frosch123> Have you tried ActionD variable 99?
14:40:30  <Ammler> oh, you mean its possible with a grf?
14:40:38  <Ammler> no need to change the existing grf?
14:41:36  <Ammler> hmm, can't load the wiki page atm
14:41:48  <frosch123> I guess you have to place that ActionD at the start of the grf, or perhaps after the Action8.
14:42:34  <frosch123> But my nfo knowledge is rather passive, i.e. I can read a lot, but have written hardly any.
14:43:07  <Ammler> my idea was to have a tool which "scans" the grf and print out the used IDs and then encode it with new IDs if needed.
14:43:49  <frosch123> That won't work with callbacks. Ooops, I guess the ActionD will not work with callbacks either.
14:44:13  <Belugas> Ammler, this is not a good idea.  you are modifying the work of someone else.  bad bad bad.  you'd better ask the author then
14:44:15  <frosch123> (I mean callbacks like the articulated one)
14:44:38  <Ammler> Belugas: of course the autor's permission is needed
14:46:05  <Ammler> frosch123: callbacks could changed too, not?
14:47:21  <frosch123> Ammler: That will require the intelligence of a human as it has to understand how the grf works.
14:48:34  <Ammler> Belugas: what do you think, technically should be possible, not?
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14:50:55  <Belugas> i agree with frosch123
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14:55:13  <byq> !password
14:56:05  <Belugas> that command is only valid in #openttdcoop (or somehting like that) byq
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15:08:05  <Ammler> hmm, Action D variable 99 sounds very interesting, is there a Set which does use that?
15:15:51  <frosch123> Don't know, all sets that I saw using GRM, only checked if their fixed IDs are available. I have not seen one with dynammic IDs.
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16:06:26  <fjb> Moin
16:06:49  <Markkisen> Where is Bjarne? :o
16:08:49  <TrueBrain> @whereis Bjarne
16:08:53  <TrueBrain> :(
16:09:19  <Belugas> not connected right now, so it seems.  And i'm pretty sure it is Bjarni, not Bjarne...
16:09:29  <TrueBrain> @seen Bjarni
16:09:29  <DorpsGek> TrueBrain: Bjarni was last seen in #openttd 1 day, 14 hours, 33 minutes, and 1 second ago: <Bjarni> you guys can try to stop me, but it won't work :P
16:09:31  <TrueBrain> ;)
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16:10:46  <Ailure> hmm
16:10:55  <Ailure> do anyone else than me use silly placeholder names in their programs?
16:11:33  <Ailure> I seem to unusually often create a integer variable with the name lol too often XD
16:12:08  <ln--> bjarni must be busy with the kangaroo.
16:12:53  <Markkisen> TrueBrain ;)
16:12:55  <Markkisen> Thanks ^^
16:13:12  <hylje> Ailure: i tend to not have placeholders..
16:13:21  <Ailure> remember
16:13:24  <hylje> descriptive_name_lol
16:13:25  <Ailure> mine are mostly for testing
16:13:26  <Ailure> they won't last
16:13:43  <hylje> well yes, i have single letter vars for the interactive prompt.. :>
16:13:50  <Ailure> I make them stupid so I feel forced to replace the mlater with something more proper
16:14:46  <Ailure> and sometimes I wind up with long names for references
16:14:51  <Ailure> like "signatureSigFilePathTextField"
16:15:04  <Belugas> why not make them explicit right away?  easier to debug...
16:15:52  <Ailure> I guess
16:16:04  <Ailure> I don't release my code in that state
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16:16:28  <Ailure> sometimes I wind up with really strange names
16:16:32  <Ailure> for classe
16:17:18  <Ailure> or at least, they did sound silly when I made them
16:17:21  <Ailure> like Sockethandler
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16:42:08  <TrueBrain> hi skidd13
16:42:13  <skidd13> Hi
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16:45:01  <dexterle> someone not afk?
16:45:07  <Ailure> i am
16:45:10  <dexterle> :)
16:45:21  <dexterle> do you know anything about the openttd console?
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16:45:46  <Ailure> the one that comes up when you press the tilde key on american keyboards?
16:45:47  <Ailure> yes I do
16:45:53  <dexterle> :) yes this one
16:46:04  <Ailure> what exactly do you need help about anyway
16:46:35  <dexterle> i want to know, if there is any command or way to destroy a whole company in a multiplayer game, because i cant buy it completly
16:46:45  <Ailure> oh there is
16:46:56  <dexterle> how to? :)
16:47:15  <Ailure> reset_company
16:47:29  <TrueBrain> also feel free to visit our wiki :)
16:47:29  <Ailure> You can see a list of commands by typing list_cmds btw
16:47:30  <Ailure> heh
16:47:47  <skidd13> Can I hear some comments to FS1390 please.
16:47:49  <Ailure> and then use help on that spefic command to see what it do
16:47:50  <dexterle> ahh oki, didnt know that, thank you
16:48:11  * Belugas is looking at it right now, while eating his lunch
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16:49:16  <Ailure> hmm
16:49:30  <dexterle> thx guy it works :)
16:49:38  <skidd13> Belugas: "Mahlzeit!" (I don't know a fitting translation and "Have a nice meal" has a slight other meaning IMO)
16:49:49  <TrueBrain> skidd13: looks good to me
16:49:55  <dexterle> have a nice meal is a good translation
16:49:57  <TrueBrain> skidd13: and forget it to say something like that in English, there is no good way :)
16:50:09  <dexterle> << from germany
16:50:21  <Belugas> "bon appetit" can be said  :)
16:50:33  <TrueBrain> which is French, still no English :P
16:50:38  <dexterle> nobody says that ^^
16:50:59  <Belugas> i know at least two devs who do ;)
16:51:15  <Belugas> and a few more who understand it!
16:51:26  <TrueBrain> Belugas