Times are UTC Toggle Colours
00:00:43 <Eddi|zuHause> you may never use floats in openttd 00:01:16 <Rubidium_> Eddi|zuHause: lies! 00:01:20 <Eddi|zuHause> in the gamebalance branch, there is a data type for fixed point operations 00:01:28 <Eddi|zuHause> Rubidium_: yeah, i know ;) 00:01:32 <pv2b> yeah, i have to figure out if this can be solved using only integer math 00:02:10 <Rubidium_> you may never use floats in OpenTTD's game logic; the Terragenisis mapgenerator uses floating points 00:02:58 <Rubidium_> a float is nothing more than an integer and an 'offset' (or multiplier) 00:03:26 <Eddi|zuHause> yeah, but he IS trying to do game logic... 00:03:42 <Rubidium_> he knows that 00:03:49 <reto> hmm.. hwo can I print out uint32 name_2; 00:03:51 <Eddi|zuHause> hm, how do i solve a "/home/johannes/spiele/OpenTTD/src/network/core/../../date_func.h:15: error: â_patchesâ was not declared in this scope"? 00:03:51 <reto> on the console? 00:04:25 <Rubidium_> printf("%i\n", name_2); ? 00:04:34 <reto> I wanna print the actual string 00:05:01 <reto> there must be a way to look it up, not? 00:05:02 <Rubidium_> hmm... something with GetString I think 00:05:07 <reto> ok 00:06:07 <reto> you should know it :) 00:06:12 <reto> /* $Id: strings_func.h 11675 2007-12-21 19:49:27Z rubidium $ */ :) 00:06:18 <reto> ;) 00:07:03 <Eddi|zuHause> just that he commited to the file doesn't mean he understands it ;) 00:09:44 <reto> case SCC_STRING5: { /* {STRING5} */ 00:09:44 <reto> /* String that consumes FIVE arguments */ 00:09:46 <reto> hmmmm 00:10:47 <Eddi|zuHause> what's the problem? 00:11:03 <reto> it looks strange :) 00:11:23 <pv2b> Rubidium_: posted response to your comment on http://bugs.openttd.org/task/1603 00:11:51 <Rubidium_> I already knew that 5 minutes ago 00:13:43 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has quit [Quit: Leaving] 00:16:37 *** pv2b_ [~pvz@c213-89-144-30.bredband.comhem.se] has joined #openttd 00:16:38 *** pv2b [~pvz@c213-89-144-30.bredband.comhem.se] has quit [Read error: Connection reset by peer] 00:16:52 <pv2b_> oftc is being quite flaky today 00:18:12 <glx> should be on your side 00:18:22 <pv2b_> or on he side of my server 00:18:25 *** pv2b_ is now known as pv2b 00:34:40 *** Progman [~progman@p57A1D46E.dip.t-dialin.net] has quit [Remote host closed the connection] 00:53:28 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 00:54:32 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has joined #openttd 00:55:39 <reto> pv2b: i'm going to prepare everything in the next few days 00:55:42 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 00:55:51 <reto> pv2b: ill get back to you sooner or later :) 00:56:14 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 00:56:23 <reto> never mind, if you shouldn't have time for it just dont do it, going to gather the info anyway 00:56:29 <reto> as a exercise :) 01:01:01 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 01:05:26 *** Diabolic-Angel [~dia@xdsl-84-44-128-61.netcologne.de] has joined #openttd 01:12:13 *** Diabolic1Angel [~dia@xdsl-84-44-130-49.netcologne.de] has quit [Ping timeout: 480 seconds] 01:15:15 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 01:16:33 <Eddi|zuHause> hm... alpine and PBI don't mix very well... 01:16:35 <Wolf01|AWAY> 'night 01:16:39 *** Wolf01|AWAY [~wolf01@host21-239-dynamic.8-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:19:21 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has joined #openttd 01:22:19 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:31:11 *** Eddi|zuHause2 [~johekr@p54B7528F.dip.t-dialin.net] has joined #openttd 01:35:58 *** Sacro [~Sacro@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd 01:38:03 *** Eddi|zuHause [~johekr@p54B7791B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:39:06 <Sacro> rawr 01:47:47 *** KritiK [~Maxim@78-106-159-195.broadband.corbina.ru] has quit [Quit: Leaving] 01:48:07 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 01:51:38 *** LeviathNL [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] 02:11:58 *** Diabolic-Angel [~dia@xdsl-84-44-128-61.netcologne.de] has quit [Quit: leaving] 02:12:06 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 02:12:28 <Sacro> do my eyes decieve me 02:12:37 <Sacro> a commit 5 hours ago by peter1138!!! :D 02:33:04 <pv2b> there we go. got a rudimentary version of that algo done now 02:33:09 <pv2b> it's not pretty. doesn't have to be though. 02:33:19 *** wiese [~w_w@cm142-140.liwest.at] has left #openttd [] 02:41:16 <Eddi|zuHause2> hm, yapf is behaving weird on me... 02:42:30 <Eddi|zuHause2> yapf.rail_firstred_exit_penalty=10000 02:42:47 <Eddi|zuHause2> yapf.rail_depot_reverse_penalty=5000 02:43:13 <Eddi|zuHause2> now if the exit signal is red 02:43:35 <Eddi|zuHause2> it goes through a green signal, turns in the depot, and then go back through the red signal 02:43:55 <Eddi|zuHause2> because it isn't the first signal anymore, that route gets a much smaller penalty 02:45:06 <Eddi|zuHause2> this depot reverse penalty is much too low for my taste anyway 02:45:10 <Gonozal_VIII> it's often good to have a train enter a depot instead of waiting at a red signal 02:45:35 <Gonozal_VIII> especially if that red signal is an exit 02:48:12 <Eddi|zuHause2> but... not in my setup 02:48:31 <Gonozal_VIII> then change the penalty for your setup :P 02:48:38 <Eddi|zuHause2> i know ;) 02:48:58 <Eddi|zuHause2> but if i change values ingame, it does not put them in the config file... 02:49:30 <Gonozal_VIII> then change it in the config.. 02:49:42 <Eddi|zuHause2> well, the config gets overwritten, when i close the game 02:51:49 <Eddi|zuHause2> after i start a game, i always end up setting the same options that i always forget... 02:51:55 <Eddi|zuHause2> turn around in stations 02:52:04 <Eddi|zuHause2> don't treat red twoway as dead end 02:52:23 <Gonozal_VIII> then set it before starting once 02:52:26 <Eddi|zuHause2> and i also changed depot penalty in a previous game 02:52:36 <Eddi|zuHause2> you say that so easily ;) 02:52:48 <Eddi|zuHause2> i don't start games very often 02:53:20 <Eddi|zuHause2> the last time i tried to start a game, FS#1577 happened 02:54:14 <Eddi|zuHause2> this time i could only start a game because i reverted that revision 02:57:24 <Gonozal_VIII> alpine grf could need some modernisation 02:59:08 <Eddi|zuHause2> yeah, MB posted pictures of new buildings and stuff years ago... 02:59:10 <Gonozal_VIII> industry part should be removed/seperated 02:59:21 <Eddi|zuHause2> that also 03:00:42 <Gonozal_VIII> mb has lots of unfinished work 03:01:28 <Gonozal_VIII> i read something about houses that act like industries and more ships 03:03:50 <Belugas> Eddi|zuHause2, fs1577: when, during map gen, does it hang? 03:04:38 <Eddi|zuHause2> i couldn't find that out exactly... the progress bar stops at different steps depending on map size 03:04:58 <Belugas> at 256*253? 03:05:04 <Belugas> 256 03:05:12 <Belugas> damn it 03:05:24 <Eddi|zuHause2> it'd be quite natural if it hanged during industry generation 03:05:40 <Belugas> not really... 03:05:53 *** Zahl [~Zahl@p549F0F6D.dip0.t-ipconnect.de] has quit [Quit: Windows shutdown) ((~_~]"] 03:07:27 <Eddi|zuHause2> well, r11425 was about industries 03:07:59 <Eddi|zuHause2> and specifically, mapping of industries to default industries, which the alpine set apparently does 03:10:29 <Belugas> mmh... true, looks like that 03:12:15 <Eddi|zuHause2> so... on 256x256 it stops at 0% (world generation), at 2048x2048 it stops at 15% (rough and rocky area generation) 03:12:58 <Eddi|zuHause2> which i assume is one of the last successfully run phases 03:13:00 <Belugas> nononon.... towns! 03:13:25 *** DaleStan_ [~Dale@pool-71-98-104-160.ipslin.dsl-w.verizon.net] has joined #openttd 03:14:28 *** DaleStan [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 03:14:28 *** DaleStan_ is now known as DaleStan 03:14:48 <Eddi|zuHause2> anyway, everything seems to work fine if i revert that revision 03:16:27 <Belugas> possibly, but it is the town that is affected 03:19:40 *** DaleStan_ [~Dale@pool-71-98-104-160.ipslin.dsl-w.verizon.net] has joined #openttd 03:19:58 <Eddi|zuHause2> yes, if towns are affected, this would explain what as noticed (buildings without snow if you start after 1930) 03:23:17 <Belugas> could be, indeed 03:23:29 <Belugas> GrowTown now... 03:25:36 *** DaleStan [~Dale@pool-71-98-104-160.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 03:27:50 <Belugas> that is frustrating... 03:28:50 <Eddi|zuHause2> i can imagine... i have no idea how this commit can be related to houses 03:28:50 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 03:29:11 *** helb [~helb@62.240.176.23] has joined #openttd 03:29:36 <Eddi|zuHause2> anyway, if the hang only happens before 1930, it could be related to a house that does not get generated in later stages 03:32:49 <Belugas> i wonder if by any chances, introduciton dates have been set 03:32:54 <Belugas> that would explainbfg 03:33:46 <Belugas> harggg... kitty has walked on keyboard :( 03:36:21 *** DaleStan__ [~Dale@pool-71-98-105-192.ipslin.dsl-w.verizon.net] has joined #openttd 03:38:52 *** DaleStan_ [~Dale@pool-71-98-104-160.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 03:42:31 *** DaleStan__ is now known as DaleStan 03:43:57 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Quit: Brooklyn's got a URL Rodger Bacon USB Firewire SVG Ebooks Wazniack Flowerpower iMac Phaser laser inkjet what you see aint what you get] 03:44:14 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:46:36 *** TrainzStoffe [~mirc@89.233.243.226] has joined #openttd 03:48:57 *** Stoffe [~mirc@89.233.243.226] has quit [Ping timeout: 480 seconds] 03:48:57 *** TrainzStoffe is now known as Stoffe 03:52:27 <Belugas> DoBuildTownHouse indeed... 03:52:33 <Belugas> no available houses 03:52:35 <Belugas> but... 03:52:48 <Belugas> does not seems that MB specifies a date on his grf 03:53:28 <Eddi|zuHause2> if i understand his concept right, he just ports the temperate landscape stuff to arctic 03:53:51 <Eddi|zuHause2> houses, industries, behaviour of town growth 03:53:59 <glx> should be something with "default" values again 03:54:02 <Eddi|zuHause2> but leaves every other value to default 03:56:52 <Belugas> true... i think glx has spotted something... 03:57:24 <glx> we usually don't have the same default as in ttdp 04:01:02 *** TinoM| [~Tino@i59F55B8A.versanet.de] has joined #openttd 04:02:32 <Belugas> i give up for now... 04:02:48 <Belugas> BigBB is going to hate me... 04:06:07 <glx> good night 04:06:17 *** TinoM [~Tino@i59F57A8F.versanet.de] has quit [Ping timeout: 480 seconds] 04:06:23 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 04:09:50 *** Ammlller [~Ammler@adsl-84-226-44-169.adslplus.ch] has quit [Remote host closed the connection] 04:13:55 *** Gonozal_VIII is now known as Guest1623 04:13:55 *** gfdsdhsdgdg [~Gonozal_V@N744P013.adsl.highway.telekom.at] has joined #openttd 04:13:55 *** gfdsdhsdgdg is now known as Gonozal_VIII 04:14:22 *** Gonozal_VIII [~Gonozal_V@N744P013.adsl.highway.telekom.at] has quit [Remote host closed the connection] 04:14:46 *** Gonozal_VIII [~Gonozal_V@N744P013.adsl.highway.telekom.at] has joined #openttd 04:16:37 *** Guest1623 [~Gonozal_V@N921P009.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 04:16:56 <Belugas> gone sleeping too... 04:16:59 <Belugas> noght 04:17:01 <Belugas> moght 04:17:08 <Belugas> night@!$$#@# 04:17:13 <Gonozal_VIII> ^^ 04:18:38 *** xerxes [user@xerxes.foocode.net] has joined #openttd 04:24:18 *** shodan [user@xerxes.foocode.net] has quit [Read error: Operation timed out] 04:24:19 *** xerxes is now known as shodan 04:26:57 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 04:27:33 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 06:26:57 <pv2b> i've got a first version of the new company value calculator thingy here. i've only gotten so far as that it compiles without incident. i ahven't actually even launched a binary with it yet. i'll do it tomorrow. going to bed now. 06:27:36 <pv2b> in the meantime, i'd really appreciate if somebody at least kinda conversant with the openttd economy code could take a look at my patch http://www.pvz.pp.se/stuff/new_company_value_calc.diff and see if i've made any stylistic faux pas that should be fixed before i submit it 06:27:51 <pv2b> (besides actually checking whether it works of course.) 07:37:19 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 07:51:25 *** Frostregen_ [SADDAM@dslb-084-058-162-112.pools.arcor-ip.net] has joined #openttd 07:55:29 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 07:57:07 *** Frostregen [SADDAM@dslb-084-058-135-106.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:57:34 *** Frostregen_ is now known as Frostregen 08:09:19 *** Tefad [~tefad@c-71-63-30-72.hsd1.va.comcast.net] has joined #openttd 08:25:47 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 08:49:26 *** Farden [~jk3farden@AMontsouris-156-1-1-208.w90-2.abo.wanadoo.fr] has joined #openttd 09:05:00 *** Progman [~progman@p57A1E78C.dip.t-dialin.net] has joined #openttd 09:14:21 *** murray_ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd 09:14:23 *** murray [murray@2001:5c0:8fff:fffe::78a9] has quit [Read error: Connection reset by peer] 09:15:02 <laz0r> hi, how would i get the music in openttd to play? 09:15:36 <laz0r> do i need some special data file? 09:16:04 <roboboy> where did you get your TTD data files from? 09:16:57 <laz0r> im just trying the things i found in the wiki 09:17:07 <laz0r> i got them from an old ttd cd 09:17:34 <roboboy> ok 09:17:43 <roboboy> DOS or WIN? 09:18:49 <laz0r> win i think 09:20:53 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 09:24:01 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:24:27 *** Ammler [~Ammler@adsl-89-217-0-81.adslplus.ch] has joined #openttd 09:34:57 *** Gonozal_VIII [~Gonozal_V@N744P013.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 09:36:03 *** wiese [~w_w@cm142-140.liwest.at] has joined #openttd 09:45:30 <roboboy> move the fm folder into your data folder 09:48:26 *** LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd 09:52:04 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 10:02:04 <laz0r> currently the problem is that all songs are played through very fast 10:02:11 *** Tlustoch [~last_evol@r5bn73.net.upc.cz] has joined #openttd 10:02:22 <laz0r> i cant hear anything, just the names appear one after another 10:02:33 <laz0r> i think it might be a linux midi issue 10:02:42 <Rubidium_> have you installed timidity? 10:02:54 <laz0r> so, now im trying to get midi going, which means i have to load a soundfont into my sblive! 10:03:03 <laz0r> not yet 10:03:20 <Rubidium_> then midi (i.e. music) won't work under linux 10:04:02 <laz0r> my soundcard has a hardware midi renderer thing 10:04:08 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has joined #openttd 10:04:12 <laz0r> but i guess i could use timidity as well 10:04:28 <Rubidium_> well, OpenTTD needs some external tool to play midis 10:04:36 <Rubidium_> and that's timidity by default 10:04:55 <Rubidium_> and I have absolutely no idea how to configure another tool to play the correct midis 10:05:42 <laz0r> if i just load the .gm files with kmid, it plays them 10:05:48 <laz0r> but i cant hear anything 10:06:35 <Rubidium_> if it skips quickly over the music in OpenTTD, then it misses the external tool to play the music 10:13:37 *** TinoM| is now known as TinoM 10:19:36 <laz0r> now kmid can play the .gm files 10:19:44 <laz0r> after i load a soundfont 10:20:05 <laz0r> i also installed timitidy, tried running it as daemon 10:20:16 <laz0r> but openttd still skips through the song list 10:20:47 <Rubidium_> I think it should not be a daemon, but I'm not sure at all 10:20:51 <laz0r> mmh 10:21:03 <laz0r> i just run kmid in together with openttd 10:21:31 <laz0r> not the greatest solution, but a solution 10:21:33 *** peter__ [~petern@217.151.109.242] has joined #openttd 10:25:06 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 10:27:50 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 10:27:56 <pavel1269> hi 10:36:02 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 10:36:31 *** ludde [~ludde@ua-83-227-238-252.cust.bredbandsbolaget.se] has joined #openttd 10:37:55 <peter__> hello ludde 10:38:39 *** Farden [~jk3farden@AMontsouris-156-1-1-208.w90-2.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 10:48:21 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 10:49:43 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 10:51:12 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd 10:59:50 <ludde> hi peter__ 11:03:17 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 11:12:00 * LA[lord] is away now 11:15:19 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 11:16:11 *** KUDr [KUDr@mazanec1.netbox.cz] has quit [Read error: Connection reset by peer] 11:16:22 *** scia [~scia@85.149.96.102] has joined #openttd 11:25:36 *** Wolf01 [~wolf01@host21-239-dynamic.8-87-r.retail.telecomitalia.it] has joined #openttd 11:27:27 <Wolf01> hello 11:28:07 *** KUDr [KUDr@mazanec1.netbox.cz] has joined #openttd 11:28:30 *** xerxes [user@xerxes.foocode.net] has joined #openttd 11:28:44 *** Deathmaker [~Miranda@dslb-082-083-242-194.pools.arcor-ip.net] has joined #openttd 11:32:13 *** TinoM [~Tino@i59F55B8A.versanet.de] has quit [Quit: Verlassend] 11:32:21 *** TinoM [~Tino@tor-irc.dnsbl.oftc.net] has joined #openttd 11:34:15 *** shodan [user@xerxes.foocode.net] has quit [Read error: Operation timed out] 11:34:16 *** xerxes is now known as shodan 11:36:29 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 11:54:39 *** TinoM [~Tino@tor-irc.dnsbl.oftc.net] has quit [Remote host closed the connection] 11:55:37 *** TinoM [~Tino@i59F55B8A.versanet.de] has joined #openttd 11:57:22 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 12:04:52 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 12:05:42 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 12:06:21 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has joined #openttd 12:17:33 *** Olsson [~retrogame@90-227-24-125-no68.tbcn.telia.com] has joined #openttd 12:20:02 <Olsson> Could anything like Open TTD be done to any other tycoon games like RCT? 12:20:39 <Olsson> If the code where open source or something. 12:23:34 <Vikthor> Olsson: Of course it could, but you have to find somebody dedicated enough to start it, like ludde did 12:23:43 *** guru3 [~guru3@81-231-230-100-no21.tbcn.telia.com] has quit [Quit: i'll be back soon... i hope...] 12:24:54 <Vikthor> But I doubt anybody who is skilled enough to do it and realizes what huge task it is is going to do it 12:25:31 <peter__> if it was open source then it would be a lot less work 12:27:59 *** theguruofthree [~fcs@81-231-230-100-no21.tbcn.telia.com] has joined #openttd 12:32:16 *** Progman [~progman@p57A1E78C.dip.t-dialin.net] has quit [Remote host closed the connection] 12:32:46 <Olsson> Oh I see 12:33:16 <Olsson> so it's possible without the source code 12:35:43 <Olsson> There are so many good strategy games out there that could have been better with only small fixes. Things that seems small anyhow. I can understand what hard work it though.. 12:37:59 <Olsson> It is*.. Games like Ceasar 3, RCT.. if someone just could remove the building limits and add some more larger maps. Would have been like a dream come true for us building fanatics.. hehe 12:39:48 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 12:41:06 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 12:42:42 *** theguruofthree [~fcs@81-231-230-100-no21.tbcn.telia.com] has quit [Quit: crap] 12:43:44 *** KritiK [~Maxim@78-106-158-124.broadband.corbina.ru] has joined #openttd 12:48:07 *** eQualize1 [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:54:13 *** Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] 12:54:57 <Olsson> are there any other project like Open TTD out there? 12:55:31 <Eddi|zuHause2> depends on your definition of "like" 12:57:43 *** tokai [~tokai@p54B82A8F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:58:48 <Wolf01> there is a grfset, maybe newstations, which is like industrial stations but without tracks? 12:59:09 <Ammler> Wolf01: the new one 12:59:32 <Ammler> industrie renewal or something like that, a beta was released 12:59:32 <Wolf01> i have it, but seem that is not very complete 13:00:04 *** tokai [~tokai@p54B82A0F.dip0.t-ipconnect.de] has joined #openttd 13:00:05 *** mode/#openttd [+v tokai] by ChanServ 13:00:05 <Wolf01> seem a mix between industrial stations and harbours 13:00:07 <Olsson> My english is far from great like you may have notice.. But strategy-games that are being modified by fans or perheps even new building games done by fans? 13:00:11 <Ammler> last time I was watching the thread, maedros was looking for a follower 13:00:57 <Wolf01> Olsson, i know there is a command&conquer clone, really good, but seem to be a dead project 13:02:29 <Olsson> Oh, too bad.. Maybe I should check it out anyway though. Thanks for the tips. Oh if anybody else know any active-projects please tell =) 13:02:35 *** Zahl [~Zahl@p549F13D0.dip0.t-ipconnect.de] has joined #openttd 13:03:36 <Olsson> Open TTD sounds really like a great project. The problem is that I never stuck to that game though.. I have played it to little so I should probally give it another chance. 13:04:16 <Olsson> Maybe Open TTD is kinda unique? 13:05:39 *** qball [~qball@ipd50a4125.speed.planet.nl] has joined #openttd 13:14:07 <Olsson> If someone would do a patch instead of a clone of a game like for example RCT, would that be alot easier or would it still be really hard to do? 13:14:12 *** Wolf01 [~wolf01@host21-239-dynamic.8-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 13:14:39 <Alberth> Olsson: a patch against what then? 13:14:58 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 13:16:46 *** Wolf01 [~wolf01@host236-236-dynamic.0-79-r.retail.telecomitalia.it] has joined #openttd 13:20:53 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 13:21:54 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 13:22:40 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 13:23:43 *** Mortomes [~mortomes@53560EE5.cable.casema.nl] has quit [Ping timeout: 480 seconds] 13:26:25 <Ammler> Olsson: TTD has both :P 13:35:52 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has joined #openttd 13:36:52 <LordAzamath> hey 13:38:32 <Alberth> LordAzamath: yeh? 13:38:58 <LordAzamath> hmm...yeh is reversed to hey..:P 13:39:33 <LordAzamath> just wanted to know is here anything going on.. 13:39:47 <LordAzamath> so,is there something going on? 13:39:53 <LordAzamath> :) 13:41:47 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has quit [Quit: Bye for now!] 13:42:33 <Alberth> LordAzamath: In my head I have your name connected to a better than nfo language, would that be correct? 13:47:22 <Alberth> (Found it, it was: http://www.tt-forums.net/viewtopic.php?f=32&t=34762). Based on that thread I started building something, I just posted the first version at http://www.tt-forums.net/viewtopic.php?f=26&t=35535 maybe you are intested? 13:47:54 <Alberth> </shameless self promotion off> 14:01:47 *** Diabolic-Angel [~dia@xdsl-84-44-200-128.netcologne.de] has joined #openttd 14:02:17 <Olsson> Alberth: I mean like doing a patch for RCT instead of trying to do a clone like Open TTd 14:08:18 <ln-> I'm forced to conclude that Cardassians are Germans and Bajorans are Jews. 14:08:42 <roboboy> gnight 14:10:36 *** glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:10:39 *** mode/#openttd [+v glx] by ChanServ 14:11:22 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 14:12:58 <Alberth> Olsson: A patch is a set of differences between 2 versions of a program. You use it because it is generally smaller than the entire source, and it is easier to check what has changed exactly. 14:13:41 <Alberth> Olsson: We don't write patches, we generate them after modifying the source locally. Ie you need to have a source of some form first before you can make patches. 14:14:40 <Alberth> Olsson: (unless you want to modify the RCT binary directly, of course :) ) 14:14:48 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 14:18:57 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: mikl] 14:24:57 <Olsson> Ohh. Didn't think of it that way.. hmm but at the end it is the patch who changes the code if i got it right? 14:26:02 <Olsson> You write a patch that modifiys the source I mean 14:26:12 <Olsson> Are you a Open TTD programmer btw? :) 14:26:29 <hylje> we are a single hiveminded creature working on improving ottd 14:31:00 <Alberth> Normal procedure is to make a local copy of the source code, and hack the change that I want. Then I generate a patch file (containing the changes between the source as I downloaded it to what I have after hacking) to communicate to the devs the change I propose. When they accept the change, they apply the patch to the 'real' source where the nightlys and the releases are built from. 14:31:54 <qball> hylje: I thought we are plotting to take over the world.. 14:32:01 <pavel1269> :)) 14:33:30 <hylje> qball: shh 14:34:06 <Alberth> With respect to the 2nd question, I just started programming in the OTTD project, I have been programming for about 25 years though. 14:34:57 <Alberth> hylje: your single hiveminded infrastructure seems to have a few bugs... 14:34:58 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has quit [Remote host closed the connection] 14:35:10 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has joined #openttd 14:35:34 <qball> now slap me silly, he has been coding for 25 years 14:35:46 <hylje> Alberth: synchronization is no easy business 14:35:46 * qball wants more pointless info 14:35:52 * LordAzamath slaps qball 14:36:05 <qball> LordAzamath: harder 14:36:15 * LordAzamath slaps qball harder 14:36:26 <LordAzamath> :D 14:36:27 * qball again, but a bit to the right 14:36:40 <LordAzamath> naa 14:38:02 <qball> *grrmblll* liboil is still causing crashes 14:38:21 <qball> why can't they correctly vectorize it. 14:38:25 <LordAzamath> for all of you who don't know, Zephyris made another post, which includes grfs for 8bpp graphics replacement 14:39:21 <LordAzamath> http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=651615#p651712 14:39:28 <qball> would be cool if they are allreplaced 14:39:34 <qball> now if we move to 32bit too 14:40:53 <LordAzamath> Well, 32bpp goes forward too 14:41:08 <LordAzamath> Wacki and Ben_Robbins_ are modeling 14:41:25 <qball> it was moving 3 years ago too 14:41:28 <LordAzamath> I have done few thigs too.. 14:41:47 <LordAzamath> Yes, but now you actually can play with it 14:41:55 <qball> I played it 3 years too 14:42:00 <qball> there was a patch to run 32bit openttd 14:42:07 <qball> actually 2-3 patches 14:42:37 <qball> ut the images on th forums look great 14:42:40 <LordAzamath> you can do it now too..it'sin trunk 14:42:40 <qball> and there should be alot now 14:43:00 <LordAzamath> http://wiki.openttd.org/index.php/List_of_downloadable_32bpp_tars 14:43:01 <qball> http://www.tt-forums.net/download/file.php?id=83222 <-- just so nice 14:43:07 <LordAzamath> depends what is alot 14:43:14 <qball> I've seen on the forum more then is on the wiki 14:43:43 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has joined #openttd 14:43:59 <LordAzamath> but the format was changed...inAugust? 14:44:10 <qball> didn't know 14:44:12 <LordAzamath> so there is a hell lot work to do more 14:44:25 <LordAzamath> but now it's in trunk 14:44:38 <LordAzamath> but extra zooms are eliminated 14:44:51 <qball> http://www.tt-forums.net/download/file.php?id=83106 <-- nice looking 14:45:00 <LordAzamath> BUT I heard thatGeekToo is working on a patch that allows those agian w/o any problems 14:45:13 <qball> I wish I had time to help 14:45:18 <qball> but no luck there 14:45:40 <LordAzamath> what about y power plant :D 14:45:43 <LordAzamath> my* 14:45:54 <qball> url? 14:45:57 <LordAzamath> or transmitter, or tropical bank 14:46:11 <LordAzamath> I gave you the wiki link 14:46:16 <qball> aah 14:46:22 <LordAzamath> http://wiki.openttd.org/index.php/List_of_downloadable_32bpp_tars 14:46:25 <qball> wacki is still doing some very fancy stuff 14:46:31 <LordAzamath> yes! 14:46:59 <Olsson> Alberth: Interesting. Thanks for your detailed answers :) 14:48:16 <qball> now if there was some good days to fix time in the game.. in Real life stations can easily have 700 trains/day.. in openttd it takes a train 3 days to just enter the station 14:50:32 <LordAzamath> try daylenght patch 14:51:32 * Sacro 's daylength patch! 14:51:49 <qball> can I have a normal 18 track station with 700 trains leaving a day 14:52:37 <LordAzamath> hmm, I now relised I'm logged in twice..LA(lord) is in too. I prbably forgot to logout after I left home 14:53:10 <LordAzamath> qball, don't know, 700 trains can be difficult 14:53:39 <LordAzamath> btw how many trains do you have on your games usually anyway 14:53:42 <qball> bah, how can I build a replica of my local station 14:54:11 <qball> depends.. between 125-400 14:54:12 <LordAzamath> this is a transportation game not simulator..! 14:54:15 <glx> LordAzamath: I can kick you rghost if you want :) 14:54:30 <qball> I know 14:54:35 <qball> but 3 days to enter a station :-/ 14:54:48 <LordAzamath> don't kick LA(lord), I have the conversation saved there when I return 14:55:52 <LordAzamath> I'm actually in my neighbours apartment right now, "watching" her son 14:56:05 <LordAzamath> so not very far away 14:58:27 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 14:58:35 <pavel1269> Sacro: whats difference between your Daylength patch and chrisicom ones? 14:59:54 <Wolf01> sacro's is one line of code 15:00:41 <pavel1269> hehe :) 15:00:50 <LordAzamath> and chrisicom's? 15:00:58 <pavel1269> and what does it do? 15:01:20 <pavel1269> it slows down everything? 15:01:35 <pavel1269> not just time like chrisicom's? 15:02:07 <LordAzamath> but slow motion isn't good, is it? 15:02:17 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has joined #openttd 15:02:39 <Wolf01> chrissicom's is based on my patch, which handles all the things: vehicles running cost, economy, industry production... 15:03:12 <Wolf01> and the legnth is configurable 15:03:29 <pavel1269> i hate when for example mine have 5000tons/month i don't know then if good/poor :) 15:04:02 <pavel1269> Wolf01: and your daylength patch? it's the same? 15:04:29 <Wolf01> read 2 lines above ;) 15:06:15 <pavel1269> same :) 15:06:16 *** murray_ is now known as murray 15:07:06 <pavel1269> anyone here understand in-game sprites? :) 15:09:46 <DaleStan> "understand"? 15:10:17 <LordAzamath> depends what you mean pavel.. 15:10:43 <pavel1269> i want to use same others signals .. 15:10:56 <pavel1269> they are at openttdw.grf 15:11:24 <pavel1269> but ... i dont understand work with sprites atm :-/ 15:11:48 *** guru3 [~guru3@81-231-230-100-no21.tbcn.telia.com] has joined #openttd 15:11:59 <glx> use an action 05 newgrf for signals 15:12:10 <pavel1269> i have 4. type os signal :) 15:12:16 <pavel1269> *of 15:13:23 <pavel1269> and i found some unused signals in-game but by mistake and i dont know how to draw them atm 15:13:42 <DaleStan> Normal, entrance sig, exit sig and combo-sig, right? And no semaphores? 15:14:26 <pavel1269> no, programmable 15:14:39 <pavel1269> http://pavelg.wz.cz/ottd/lol/wtf.png 15:15:11 <pavel1269> rail_cmd.cpp line 1429 i hope, there is how signals are drawn :X 15:15:39 <pavel1269> hard to describe waht i want :-/ 15:15:45 <pavel1269> *what 15:19:36 <glx> PBS signal 15:20:25 *** skidd13 [~skidd13@p548A4EB4.dip.t-dialin.net] has joined #openttd 15:20:29 <LordAzamath> I think that there is no need to draw all new houses for 88bpp gfx replacement.. So what building set would you suggest guys.. I'm thinking of ttrs, but you? 15:20:37 <skidd13> Hi folks 15:20:49 <LordAzamath> hi skidd13 15:21:08 <pavel1269> glx: so that not drawn-signals are PBS ones? 15:21:16 <glx> yes 15:21:50 <pavel1269> no-other signals? :/ 15:22:29 <LordAzamath> ofcourse pavel, you can make a patch which implements PBS, then those signals would be in use again :D 15:22:30 <pavel1269> so if i want graphic for my new signal, i must create support for them? :( 15:22:54 <pavel1269> LordAzamath: atm i am working on programmable signal 15:23:45 <LordAzamath> :) 15:23:54 * qball wants pbs 15:23:58 <LordAzamath> but anyone to answer my question? 15:24:00 <qball> so I can rule openttd once again 15:24:11 <pavel1269> what ":)" does mean? :P 15:24:51 * LordAzamath thinks that after pavel has completed prog signals, he will take PBS as next one 15:25:12 <LordAzamath> :) 15:25:13 <pavel1269> i am missing just GUI and graphic :) 15:25:16 *** dih [~dihedral@p54A0F542.dip.t-dialin.net] has joined #openttd 15:25:42 <dih> hi :-) 15:25:47 <LordAzamath> hey dih 15:26:00 <pavel1269> hi 15:26:45 <pavel1269> btw "16:24 * LordAzamath thinks that after pavel has completed prog signals, he will take PBS as next one" --- I or you will take that PBS? :)) 15:26:53 <LordAzamath> pavel if you say what do you want I can draw them to you, but I'm not at home, so somewhere later 15:27:03 <LordAzamath> I'm artist and player, not coder 15:27:14 <LordAzamath> I even can't get along with php 15:27:17 <pavel1269> i don't think i can handle this 15:27:25 <pavel1269> *that :) 15:28:21 <LordAzamath> hmm..I can go home at 40mins approx :) 15:28:54 *** caladan [~caladan@161-bem-18.acn.waw.pl] has joined #openttd 15:29:09 <pavel1269> draw graphic .. that's cool, but i need number of them in game so i could draw them :P 15:29:46 <LordAzamath> hmm..don't get it.. 15:29:53 <LordAzamath> so you HAVE sprites? 15:30:27 <pavel1269> i dont have anything where sound sth like "srpite" "draw" :) 15:31:04 <LordAzamath> so you lack sprites (in grf) and code how to draw them in-game? 15:31:12 <pavel1269> ye 15:31:32 <LordAzamath> then I can't help you..:( 15:31:56 <pavel1269> only thing which will help me atm is some SpriteID to draw, that i can handle :P 15:34:12 <LordAzamath> something to do with this? 15:34:13 <LordAzamath> http://wiki.ttdpatch.net/tiki-index.php?page=Action5 15:36:03 <pavel1269> me + graphic == 0 15:36:05 <pavel1269> :) 15:36:18 <pavel1269> but i am thinking about reworking that 15:36:26 <pavel1269> and make it simple like in TTDP ... every signal should be programmed? 15:39:49 *** tokai [~tokai@p54B82A0F.dip0.t-ipconnect.de] has quit [Quit: icebears... take care of them!] 15:40:24 * LordAzamath didn't get any answer about possible replacements for town buildings :( 15:40:48 <pavel1269> you mean that about 88bpp? :D 15:41:22 <pavel1269> i thought best now is 32bpp 15:41:27 <LordAzamath> yes! 15:41:33 <LordAzamath> I meant 8bpp 15:41:45 <Rubidium_> actually 40bpp :O 15:41:52 <LordAzamath> If that makes you answer... 15:42:08 <Rubidium_> but with all the magic you'll only see 24bpp 15:42:11 <pavel1269> LordAzamath: i say, redraw 15:42:12 <LordAzamath> how come 40 bpp? 15:42:20 <LordAzamath> all houses? 15:42:25 <pavel1269> yup 15:42:53 *** skidd13 [~skidd13@p548A4EB4.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 15:43:05 <LordAzamath> but I can't bother Zephyris too much because he has done so much by himself too 15:43:17 <LordAzamath> And myslef, well I could try... 15:43:18 <Rubidium_> LordAzamath: 24 bits colours + 8 bits alpha channel + 8 bits remapping for company colours 15:44:07 <pavel1269> 8bits for company colors ... 15:44:23 <hylje> beta channel :) 15:44:25 <pavel1269> will be possible in MP 2^8 companies? :P 15:44:29 *** Olsson [~retrogame@90-227-24-125-no68.tbcn.telia.com] has quit [] 15:44:38 <hylje> pavel1269: i think its for different hues of the company colors 15:45:01 * pavel1269 really dont understand anything about graphic :) 15:45:12 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 15:45:36 <LordAzamath> well, 8 different colours, each one has 8 shades from light to dark 15:45:57 <pavel1269> and 8shades to oher colors? :P 15:46:00 <LordAzamath> represented in ttd palette by bleu colours and remapped 15:46:38 <pavel1269> *4 15:47:01 <LordAzamath> http://www.tt-forums.net/viewtopic.php?f=36&t=35524#p651611 15:47:16 <pavel1269> 8colors and 8shades = 6bits :) 15:47:41 <LordAzamath> 8*8=64 -> 64/8=8 15:47:44 <LordAzamath> 8bits 15:48:13 <pavel1269> you need 8*8 combinations which is 2^6 :) 15:48:44 <LordAzamath> well...am... 15:48:50 <LordAzamath> oh I got it now 15:49:04 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 15:49:11 *** Gonozal_VIII [~Gonozal_V@N840P008.adsl.highway.telekom.at] has joined #openttd 15:49:11 <pavel1269> :) 15:49:17 <LordAzamath> the whole 8bpp palette is supported by 32bpp blitter 15:49:30 <LordAzamath> so 32bpp + default 15:49:34 <LordAzamath> =40bpp 15:50:00 <Gonozal_VIII> ? 15:50:50 <Gonozal_VIII> isn't 8bpp palette a part of the 32bpp palette? 15:50:58 <LordAzamath> can't be 15:51:10 <LordAzamath> e.g 0000ff ->blue 15:51:16 <LordAzamath> has to be defined twice 15:51:37 <LordAzamath> when you have it in 32bpp images, it would be blue 15:51:44 *** tokai [~tokai@p54B82A0F.dip0.t-ipconnect.de] has joined #openttd 15:51:47 *** mode/#openttd [+v tokai] by ChanServ 15:51:55 <LordAzamath> with remapping it should be transparetn 15:52:30 <LordAzamath> like 1098.png is default 32bpp and 1098m.png is for remapping 15:52:37 <LordAzamath> for example 15:52:54 <pavel1269> whts he talking about :D 15:52:54 *** tokai [~tokai@p54B82A0F.dip0.t-ipconnect.de] has quit [] 15:53:06 *** tokai [~tokai@p54B82A0F.dip0.t-ipconnect.de] has joined #openttd 15:53:09 *** mode/#openttd [+v tokai] by ChanServ 15:53:12 <LordAzamath> 1098 is applied woth std 32bpp and 1098m.png is applied with 8bpp palette 15:53:34 <LordAzamath> I'm not clear expressing myself I know pavel 15:53:58 <LordAzamath> :D 15:54:01 <Gonozal_VIII> well, i don't know the 32bpp palette... 15:54:21 <LordAzamath> 32bpp isn't indexed 15:54:33 <LordAzamath> ok I gotta go 15:54:35 *** LordAzamath [~LordAzama@ip101.cab22.ltln.starman.ee] has quit [Quit: Bye for now!] 15:55:00 <pavel1269> O_o 15:55:15 <Gonozal_VIII> how do action colours work then :S 15:55:47 <pavel1269> ask lord :) 15:56:55 <LA[lord]> yes ask me 15:57:06 <Gonozal_VIII> no, you're not here 15:57:23 <pavel1269> :D that's right, you are not here :D 15:57:30 <LA[lord]> then where am I 15:57:39 <Gonozal_VIII> you left 15:57:49 <LA[lord]> yes, I'm at my home now 15:57:49 <Gonozal_VIII> had to go 15:57:53 <LA[lord]> at MY cpu 15:58:23 <LA[lord]> I was in my neighbours' just 15:58:48 *** Deathmaker [~Miranda@dslb-082-083-242-194.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 16:00:00 *** skidd13 [~skidd13@p548A44A2.dip.t-dialin.net] has joined #openttd 16:00:11 <LA[lord]> gonozal_viii, if you have 32bpp image, with what you want action colours, you have to remap it 16:00:27 <LA[lord]> with same-named image, ending with m 16:00:57 <Gonozal_VIII> that uses the same action colours as 8bpp? 16:01:07 <LA[lord]> http://www.tt-forums.net/viewtopic.php?f=36&t=20879&sid=5b5836cfe17ff5095b5a87850acb337a 16:01:14 <LA[lord]> look for remapping 16:01:58 <LA[lord]> no actually don't look ther 16:02:00 <LA[lord]> e 16:02:21 <Gonozal_VIII> good idea 16:02:25 <LA[lord]> http://wiki.openttd.org/index.php/List_of_downloadable_32bpp_tars 16:02:35 <LA[lord]> geektoo's hereford bus 16:03:00 <Gonozal_VIII> i'll just stop thinking about it :D 16:03:09 <LA[lord]> good idea 16:03:10 <Gonozal_VIII> yes, that works fine 16:03:24 <pavel1269> :) 16:03:34 *** caladan [~caladan@161-bem-18.acn.waw.pl] has quit [Quit: leaving] 16:03:44 <LA[lord]> it has company colours remapped..., but you won't think of it anymore :D 16:04:03 <Gonozal_VIII> think of what? 16:04:04 <Gonozal_VIII> ^^ 16:04:10 <LA[lord]> no..nothinh 16:04:57 <LA[lord]> :P 16:09:50 *** caladan [~caladan@161-bem-18.acn.waw.pl] has joined #openttd 16:09:57 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 16:10:52 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 16:11:19 *** bmichna [~bmichna@81-86-244-13.dsl.pipex.com] has joined #openttd 16:19:46 <LA[lord]> ok, time for another alien blood :D 16:19:48 <LA[lord]> http://www.hot.ee/madisaasmae/depot.png 16:21:36 *** Olsson [~retrogame@90-227-24-125-no68.tbcn.telia.com] has joined #openttd 16:22:32 <LA[lord]> well? 16:22:48 <Gonozal_VIII> hmmm lighting is odd 16:23:34 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:23:46 <LA[lord]> hehe 16:24:04 <Gonozal_VIII> the roof... sun is parallel lighting, the roof is parallel... should have same light everywhere 16:27:14 <Gonozal_VIII> doors would be nice :-) 16:27:26 <LA[lord]> it's road depot 16:27:30 <Gonozal_VIII> that open when a vehicle wants to enter or leave 16:28:06 <LA[lord]> that needs extra code 16:28:08 <LA[lord]> I think 16:28:24 <Gonozal_VIII> i think somebody did that once 16:28:31 <Noldo> does anyone k 16:28:34 <Noldo> arrr 16:28:51 <Gonozal_VIII> does anyone karrr? 16:29:00 <LA[lord]> does not parse 16:29:08 <Noldo> managed to tab in to wrong window 16:29:24 <Noldo> then tried to run the last command on the one I thought I was in 16:29:28 *** dih [~dihedral@p54A0F542.dip.t-dialin.net] has left #openttd [Leaving] 16:31:12 <Gonozal_VIII> would be very nice to have two doors and when a vehicle enters or leaves, one of the doors opens to let it through :-) 16:38:47 *** Progman [~progman@p57A1E78C.dip.t-dialin.net] has joined #openttd 16:43:05 <murray> http://www.underground-gamer.com/imagebucket/1331og9.jpg 16:43:41 *** skidd13 [~skidd13@p548A44A2.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 16:47:11 <Wolf01> lol 16:48:52 <Eddi|zuHause2> move all zig! 16:49:06 <Gonozal_VIII> at night it's colder than outside 16:54:29 * murray whistles to Sawyer's Tune 16:55:18 *** caladan [~caladan@161-bem-18.acn.waw.pl] has quit [Quit: Lost terminal] 17:01:55 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has quit [Remote host closed the connection] 17:09:01 <LA[lord]> one question...why is "SAC's stolen trees" named "stolen"? 17:09:23 <pavel1269> maybye they're stolen from somewhere :) 17:10:32 <LA[lord]> yes, but I don't want it 17:10:43 <LA[lord]> I want them to be not stolen :D 17:11:09 <Gonozal_VIII> give them back :P 17:11:16 <LA[lord]> to who? 17:11:27 <Gonozal_VIII> sac 17:12:25 <LA[lord]> hmm...I just read, Graphics by SAC, coded by Aegir, who has no shame 17:12:36 <pavel1269> :) 17:12:44 <LA[lord]> but what does SAC think of this? 17:12:53 <LA[lord]> if they are stolen from him 17:12:58 <pavel1269> well, that trees just rock 17:13:10 <pavel1269> i think he stole them from some game 17:13:12 <Gonozal_VIII> wood, not rock 17:13:13 <SpComb> LA[lord]: her 17:13:27 <pavel1269> hehe 17:13:27 <pavel1269> :) 17:13:28 <LA[lord]> oh.. 17:14:07 <Gonozal_VIII> must be fake, there are no females on the intarweb 17:14:33 <SpComb> <oblig xkcd reference> 17:14:59 <hylje> <oblig tits demand> 17:15:20 <SpComb> <confused repeat of xkcd reference> 17:15:49 * pavel1269 wonders what's happening to this channel 17:16:12 <SpComb> high-level humour 17:16:59 * pavel1269 is almost happy, that he doesn't speak english good enought to understand that 17:17:18 * qball cought in a recursion 17:22:01 *** Vikthor [~Vikthor@212.24.150.226] has joined #openttd 17:23:01 *** alexboom [~chatzilla@eab95-1-89-87-55-215.dsl.club-internet.fr] has joined #openttd 17:23:19 <alexboom> hi all 17:23:24 <LA[lord]> aanyway, I just read a topic of INFRA landscape, and found out that SAC left, so it's not good 17:23:44 <LA[lord]> which means that those beautiful trees have to be redrawn 17:24:58 <Gonozal_VIII> i drew some trees.. wanted to make an austrian treeset 17:25:36 <alexboom> err would anyone be so kind to help me to solve my problem with tram/truck newgrf incompatibility? 17:25:52 <alexboom> i'm using the long vehicle set, but i'm unable to get trucks if i take a tram set 17:26:19 <alexboom> i'd love using the generic tramset, but the operation costs are set too high to make any benefits 17:26:25 <pavel1269> have you tryed to change their place at newgrf window to each other? 17:26:29 <pavel1269> sometimes it helsp :) 17:26:32 <pavel1269> *helps 17:27:15 <alexboom> yep, either the trams disappear, or the truck disappear, or the whole long vehicle set is disabled 17:27:42 <Gonozal_VIII> yes, lv4 changes costs for all rvs 17:27:50 <alexboom> ah, the german tramset seems to work correctly with trucks 17:28:00 <Gonozal_VIII> serbian trams work fine 17:30:13 <alexboom> and could anyone explain me why the generic tramset is so expensive to use? 17:30:41 <Gonozal_VIII> [18:27:41] Gonozal_VIII: yes, lv4 changes costs for all rvs 17:30:50 <Gonozal_VIII> that's why 17:32:46 <Noldo> the current trunk seems to assert right after starting 17:33:38 <alexboom> ak thanks Gonozal_VIII i did not understand the "lv4" thingy the first time :p 17:33:53 <Gonozal_VIII> hehe 17:34:25 <Gonozal_VIII> it disables all other rvs and changes the cost multiplier 17:35:10 <pavel1269> :) 17:35:38 <pavel1269> i don't like much sets which changes "wholeù game settings 17:35:39 <Gonozal_VIII> so rv grfs before that in the list won't be used and after that will be more expensive than intended 17:35:40 <pavel1269> *whole 17:35:55 <alexboom> so err which rv set is the best according to you??? 17:36:01 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 17:36:14 <Gonozal_VIII> i use rv4 and serbian trams 17:36:27 <pavel1269> i use in-game rv and CStrams :) 17:37:48 <pavel1269> anyone ... http://ttd.tycoonez.com/?id=120&lang=en if interested ;) 17:38:02 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 17:38:47 <LA[lord]> aarggh..I need skidd :( 17:40:11 <Gonozal_VIII> how much do you pay? 17:40:13 <alexboom> thanks a lot for your help 17:40:33 <Gonozal_VIII> i'll see if i have some skidds here 17:41:04 <alexboom> bye bye! 17:41:08 *** alexboom [~chatzilla@eab95-1-89-87-55-215.dsl.club-internet.fr] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 17:41:52 <Gonozal_VIII> could offer you a skidd11 as good as new 17:41:57 <LA[lord]> gonozal, I need a specific kind of skidd 17:42:04 <LA[lord]> I think 13 fits better 17:42:40 <Gonozal_VIII> oh model #13... they hardly build them anymore 17:42:56 <LA[lord]> what about special edition? 17:42:59 <LA[lord]> for me 17:43:15 <pavel1269> you? no :) 17:43:20 <LA[lord]> why? 17:44:11 <Gonozal_VIII> after there were some severe problems with that model it's illegal now in most countries 17:44:24 <LA[lord]> I could reward the producer of this greatly 17:45:40 <LA[lord]> gonozal, I'm over the law 17:45:41 <Gonozal_VIII> we should meet in the dark alley behind the skidd factory at midnight... come alone and unarmed 17:46:08 * LA[lord] starts organizing guys together + snipers on the roof 17:46:12 <LA[lord]> cash? 17:46:29 <LA[lord]> or PayPal to orudge's account 17:46:51 <pavel1269> no, i will give ya mine ;) 17:47:04 <LA[lord]> hehe 17:48:03 <LA[lord]> this is public line, we should discuss such things here 17:48:12 * Sacro makes notes 17:48:15 <LA[lord]> we can be listened 17:48:21 * Gonozal_VIII hopes that lord doesn't find out that he wants to sell him a skidd15 in disguise 17:48:23 <LA[lord]> shouldn't* 17:48:42 <pavel1269> :) 17:51:31 * LA[lord] hopes Gonozal_VIII doesn't notice that the greens he'll get are marked... 17:52:13 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has quit [Ping timeout: 480 seconds] 17:56:02 *** skidd13 [~skidd13@p548A44A2.dip.t-dialin.net] has joined #openttd 17:56:48 <pavel1269> :o) 17:57:41 <Sacro> nice nose 17:57:46 <Sacro> @seen Bjarni 17:57:47 <DorpsGek> Sacro: Bjarni was last seen in #openttd 19 hours, 46 minutes, and 47 seconds ago: <Bjarni> I mean... it should be that simple but since you have problems I guess it's a bit more complex than that 18:01:21 <skidd13> LA[lord]: your master arises (after reading the IRC logs :D ) 18:01:41 <LA[lord]> yeepii 18:02:45 <pavel1269> :) 18:11:55 <LA[lord]> ..and gonozal just missed a good deal 18:12:07 <Gonozal_VIII> :-/ 18:12:46 <LA[lord]> I got the ORIGINAL exemplar 18:20:37 <pavel1269> question ... is "(a & b) == 0" and "(a == !b)" the same? 18:21:19 <Gonozal_VIII> could be both false 18:22:31 <Gonozal_VIII> hmm 18:22:36 <pavel1269> same or not? :) 18:22:44 <Gonozal_VIII> depends on how & is used^^ 18:22:57 <Eddi|zuHause2> depends on bitwise vs. logical 18:23:05 <pavel1269> aritmetic 18:23:32 <Eddi|zuHause2> bitwise not is ~ 18:23:39 <pavel1269> hehe :o) 18:23:41 <pavel1269> ty 18:23:52 <Eddi|zuHause2> but even then, they are not the same 18:24:08 <Rubidium_> pavel1269: fill in 1 and 2 18:24:12 <Eddi|zuHause2> if a==0 and b==0, then the first expression is true, and the second is false 18:25:16 <pavel1269> (01 & 10) == 00 and 01 == !/~ 10 is true too 18:25:27 <pavel1269> !/~ 10 == 01 18:25:30 <pavel1269> *= 18:25:53 <Rubidium_> pavel1269: only in 2 bit logic 18:26:03 <Rubidium_> and !10 = 00 18:26:10 <Rubidium_> so only for bitwise in 2 bit logic 18:26:26 <pavel1269> hmm 18:26:43 <pavel1269> is uint bitwise? :) 18:27:03 <Rubidium_> uint is at least 32 bits 'wide' 18:27:08 *** Draakon [~chatzilla@88-196-108-153-dsl.trt.estpak.ee] has joined #openttd 18:27:16 <Draakon> hello 18:27:34 <pavel1269> i am trying to figure out how one piece of code works :) 18:27:35 <Rubidium_> so ~0 = pow(2, 32) - 1 18:27:43 <pavel1269> :o 18:28:22 <Eddi|zuHause2> (a&b)==0 checks wether there are common bits set 18:28:42 <Eddi|zuHause2> a=~b checks wether all bits are inverted 18:28:49 <pavel1269> ( ((a & b) == 0) && (a == ~b) ) - true? :) a is byte and b is uint 18:28:54 <pavel1269> ah ... 18:28:56 <pavel1269> no 18:29:04 <Eddi|zuHause2> == 18:29:15 <pavel1269> ty Rubidium_: that explained it to me 18:30:17 <pavel1269> so .. b=1111 but ~b = 111111111111111111111111111110000 ? :) 18:32:34 <Draakon> hmm wierd, i got a strange problem here: i got some patches installed, compiled successfully, and after some play time, one patch stops working as it should and that patch option disseapears from configure patches window :S 18:33:08 <pavel1269> hehehe 18:33:14 <pavel1269> which patch is that? 18:33:19 * pavel1269 prays 18:33:26 <Draakon> even after recompiling option doesnt appear 18:33:56 <Rubidium_> applying multiple patches and 'succeeding' compilation doesn't mean that it works 18:34:19 <Draakon> i have these patches: Copy&paste, No hill and curve slowdown, No random closure and opening of industries, No local authority, No airchrashes 18:34:21 <Rubidium_> pavel1269: yes, or 60 1s and 4 0s on 64 bits 18:34:40 <pavel1269> :-/ 18:34:41 <pavel1269> baah 18:35:07 <Eddi|zuHause2> bit-magic is a wonderful thing for a beginner ;) 18:35:10 <Draakon> yes i know but still why this thing is happening 18:36:23 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:36:23 *** mode/#openttd [+o Bjarni] by ChanServ 18:36:46 <Frostregen> hi 18:36:58 <Gonozal_VIII> Copy&paste <-- nice, No hill and curve slowdown <-- naah, No random closure and opening of industries <-- nice, No local authority <-- naah , No airchrashes <-- naah 18:37:07 <Gonozal_VIII> bjarni! 18:37:16 <Bjarni> Gonozal_VIII! 18:37:20 <Draakon> gonozal: huh? 18:37:33 <pavel1269> Draakon: he commented you patches :) 18:37:33 <ln-> it's sir Bjarni! 18:37:45 <pavel1269> *patches you use 18:37:47 <Draakon> and you are Sir In? 18:37:52 <Frostregen> is there a place where i can find the current savegame version? (the highest value used in SDT_COND()) 18:38:04 <Bjarni> Sir In? 18:38:05 <ln-> Draakon: nope, i've got a proper font on my terminal. 18:38:09 <Draakon> k but still why this is happening to me? 18:38:11 <Bjarni> when who is Sir Out? :) 18:38:16 <Draakon> lo,. 18:38:18 <Draakon> lol* 18:38:33 <pavel1269> Draakon is sir out :) h made a vote :) 18:38:36 <pavel1269> *he 18:38:42 <Draakon> no 18:38:43 <Bjarni> damn you guys 18:38:57 <Bjarni> you should type proper before hitting enter 18:39:26 <pavel1269> so repair us :P 18:39:41 <Bjarni> fat chance :P 18:39:43 <LA[lord]> one kick should do the trick I guess :D 18:39:44 <pavel1269> thats just bugs in system ^^ 18:39:49 <Bjarni> you are broken by design 18:39:58 * pavel1269 looks around 18:40:13 <LA[lord]> hmm..what a poetry..kick..trick 18:40:29 <ln-> sir Bjarni: how about another vote? 18:40:33 <pavel1269> sameone should kick LA[lord], because he want to kick me :D 18:40:37 <Draakon> what about my problem? 18:40:50 <Eddi|zuHause2> "naah" <- this reminds me of the wiki article on false friends 18:41:01 <Gonozal_VIII> ? 18:41:08 <pavel1269> Eddi|zuHause2: that was "ahah" 18:41:11 <pv2b> hey. i've written a patch that solves the crappy share behaviour, but i want somebody more familiar with the openttd to look at it before i submit it to flyspray. 18:41:46 <LA[lord]> pavel1269> thats just bugs in system ^^> write a patch then :D 18:42:37 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 18:42:39 <Eddi|zuHause2> http://de.wikipedia.org/wiki/Liste_falscher_Freunde <- scroll down to the last table, entry on "na" 18:43:29 <Draakon> i got some patches installed, compiled successfully, and after some play time, one patch stops working as it should and that patch option disseapears from configure patches window 18:43:36 <Draakon> why nobody answers to this? 18:43:56 <Eddi|zuHause2> Draakon: no support of patched versions 18:43:59 <Rubidium_> because nobody has the faintest idea? 18:44:31 <Eddi|zuHause2> if you have problems with one patch, talk to the patch author 18:44:46 <Eddi|zuHause2> if you have problems with mixing patches... well, bad luck i suppose ;) 18:44:47 <Draakon> the thing is: how can a patch option be gone from configure patches option when it was there? 18:45:01 <Rubidium_> and when you mix patches, you become the author of the whole 'patch' 18:45:46 <Draakon> lol 18:47:08 <Draakon> looks like i gotta repatch then 18:49:19 *** Prof_Frink [~proffrink@79-68-155-103.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 18:49:39 *** Olsson [~retrogame@90-227-24-125-no68.tbcn.telia.com] has quit [] 18:54:10 *** caladan [~caladan@161-bem-18.acn.waw.pl] has joined #openttd 18:58:23 <pavel1269> LA[lord]: hard to write ... but i am thinking about some check system :) 18:58:58 <LA[lord]> spell-checker? 18:59:11 <pavel1269> got some? 18:59:51 <Draakon> me niet 18:59:53 <Draakon> :P 19:00:01 <pavel1269> niet? 19:00:16 <Draakon> no in russian :) 19:00:29 <pavel1269> so long :) 19:00:32 <LA[lord]> they say njetu 19:01:16 <LA[lord]> like "njetu rublei" 19:01:24 <LA[lord]> :D 19:01:33 <Eddi|zuHause2> that sounds like a case 19:02:10 <Draakon> no not njetu 19:02:14 <Draakon> niet 19:02:22 <Gonozal_VIII> njet 19:02:32 <Gonozal_VIII> ^^ 19:02:32 <LA[lord]> n je t 19:02:46 <LA[lord]> (u) 19:02:46 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Remote host closed the connection] 19:12:25 <Draakon> why i got this error: http://paste.openttd.org/384 19:12:51 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 19:12:53 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [] 19:13:05 <pv2b> can somebody with flyspray admin access change the task type for this http://bugs.openttd.org/task/1606 into "patch"? 19:13:29 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 19:15:44 <reto> Rubidium_: airport-replace-crash: okay, good to know that the os x stacktrace doesn't help much 19:16:08 <reto> Rubidium_: I wasn't able to reproduce it myself, thats the reason why I didn't attach a savegame 19:17:12 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 19:17:14 <pavel1269> Draakon: thats written there ... u redefined that function 19:17:47 <Draakon> im no expert in coding 19:18:13 <Frostregen> Draakon: my command_queue.cpp has only 124 lines 19:18:27 <Frostregen> ah 19:18:39 <Frostregen> did you apply the patch, without deleting the files? 19:18:56 <Frostregen> svn appends the file contents, if the file already exists 19:19:02 <Draakon> i did apply a patch but dint delete nothing 19:19:26 <Frostregen> look into the files...they should have their content twice 19:19:39 <Noldo> pv2b: what happens if the companies buy 75 % of each other and then one of them makes 19:20:13 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:20:26 <Eddi|zuHause2> Noldo: 1£ (2$) is the minimum unit ;) 19:20:41 <pv2b> Noldo: that's.... complicated *<:-) 19:20:44 <pv2b> Noldo: but calculable 19:21:20 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has joined #openttd 19:21:43 <Noldo> or first they buy 75% of each other, then they both make 1k of money and then they sell the shares of each other 19:22:07 <pv2b> Noldo: ok. we can model that. 19:22:30 <pv2b> a is the base company value 19:22:34 <pv2b> and A is the total company value 19:22:40 <pv2b> same for b and B 19:22:55 <pv2b> so A = a + 0.75B and B = b + 0.75A 19:22:58 <pv2b> in this case A=B 19:23:05 <pv2b> so A = a + 0.75A 19:23:14 <pv2b> 0.25A = a 19:23:23 <pv2b> A = 4a 19:23:32 <pavel1269> O_o 19:23:41 <Noldo> let's say they both double their base value 19:23:55 <Noldo> so we don't need to use any fixed amounts 19:24:00 <pv2b> nah 19:24:01 <pv2b> its ok 19:24:05 <pv2b> we can use fixed amounts 19:25:02 <pv2b> so, the company values go up 4 times what they would have gone up otherwise. 19:25:19 <pv2b> that's because the company acually owns itself, as opposed to being owned by anonymous shareholders somewhere else 19:27:00 <pv2b> nothing strange here really. it's the same in the current system. if you own 75% of another company you also make that money again 19:27:33 <Noldo> so after the selling, what is the value of A and B 19:28:01 <pv2b> let me make sure i have my calculations correct. just a moment. 19:32:26 <CIA-1> OpenTTD: skidd13 * r11723 /trunk/ (config.lib src/rail.cpp): 19:32:26 <CIA-1> OpenTTD: -Feature: add initial support for Intel C Compiler on linux 19:32:26 <CIA-1> OpenTTD: -Codechange: silence a few warnings of ICC 19:32:53 *** skidd13 [~skidd13@p548A44A2.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] 19:33:37 <reto> Noldo: thats something I mentioned yesterday 19:33:48 <reto> Noldo: the company is actually owned twice 19:34:00 <reto> Noldo: once by the player, and then by share holders, if there are some 19:34:05 <reto> but this isn't that bad 19:34:25 <reto> the patch pv2b wrote doesn't fix that, but it doesn't make it worse either 19:35:25 <pavel1269> hehe 19:36:04 <pv2b> yeah 19:36:09 *** tokai [~tokai@p54B82A0F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 19:36:19 <pv2b> for it to "really" work, money would have to disappear when the shareholder sells his stock back 19:36:40 <Noldo> hm? what do you mean? 19:36:41 <pv2b> but all that happens is that he sells to a mysterious non-player charater 19:36:49 <pv2b> who isn't really a part of the game 19:37:44 <peter__> it sucks 19:37:54 <Noldo> true 19:37:56 *** tokai [~tokai@p54B82899.dip0.t-ipconnect.de] has joined #openttd 19:37:59 *** mode/#openttd [+v tokai] by ChanServ 19:38:13 <Gonozal_VIII> make it so that you can't sell unless somebody buys 19:38:28 <pv2b> to do what would be a fundamental change in game mechanics. 19:38:58 <pv2b> i just took the flawed system that exists now and patched a hole in it 19:39:42 <pv2b> the reality is that the real money is made by investors who aren't even playing the game 19:39:45 <Gonozal_VIII> bring the system down! 19:39:54 <pv2b> when you buy stock you buy it on the stock market from them 19:40:03 <pv2b> so when the company now makes more money because of owning part of another company, that's normal 19:40:13 <pv2b> because that money would otherwise go out as value to those poeple 19:40:56 <pv2b> because the money of the company isn't really "the company's" money 19:40:57 <pv2b> it 19:41:02 <pv2b> it's the stockholder's money 19:41:10 <pv2b> it all makes sense 19:44:28 <pavel1269> i got it :P red is 0x15 and green is ~magic_number_of_signal 19:44:42 <pavel1269> muhahahahaha ... :D 19:44:51 *** michi_cc [a312d1fde6@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 19:49:30 *** Draakon [~chatzilla@88-196-108-153-dsl.trt.estpak.ee] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.11/2007112718]] 19:52:13 <pavel1269> no wrong :'( 19:52:17 *** TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has joined #openttd 19:57:56 <pavel1269> question: 0010 ^ 0110 = ? 19:59:50 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:00:44 <Sacro> pavel1269: is that XOR? 20:01:12 <Sacro> if it is then 0100 20:01:42 <pavel1269> no ^ is ^ :)) 20:02:11 <pavel1269> and i really dunno whats result 20:04:23 <pavel1269> yeah! 20:08:38 <Sacro> 0 XOR 0 = 0 20:08:44 <Sacro> 0 XOR 1 = 1 20:08:49 <Sacro> 1 XOR 1 = 0 20:09:20 <Gonozal_VIII> 1 XOR 0 = 1 20:09:49 <pavel1269> i know table 20:11:09 <pavel1269> so byte a = 11; b = a ^ (~a); b == 11? :) 20:11:13 <Sacro> Gonozal_VIII: sure about that? 20:11:37 *** HerzogDeXtEr [~dex@i59F7E9A7.versanet.de] has joined #openttd 20:11:44 <pavel1269> or 00 ? :) 20:12:23 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 20:12:32 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 20:12:49 <Gonozal_VIII> a ^ ~a is always 11? 20:12:51 *** Prof_Frink [~proffrink@79-68-157-158.dynamic.dsl.as9105.com] has joined #openttd 20:12:51 <peter__> b == 11111100 20:13:06 <Gonozal_VIII> hmmm 20:13:07 <Gonozal_VIII> ^^ 20:13:14 <peter__> hmm, no 20:13:18 <peter__> 11111111, heh 20:13:31 <pavel1269> ah :/ 20:14:02 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [] 20:14:51 <Gonozal_VIII> ~0 :-) 20:15:03 <pavel1269> 11111111 20:15:06 <pavel1269> hehe 20:15:27 *** HerzogDeXtEr [~dex@i59F7E9A7.versanet.de] has quit [] 20:15:38 *** HerzogDeXtEr [~dex@i59F7E9A7.versanet.de] has joined #openttd 20:16:18 *** HerzogDeXtE1 [~dex@i59F7DA61.versanet.de] has quit [Ping timeout: 480 seconds] 20:16:22 <Gonozal_VIII> a ^ ~a == ~0 :-) 20:16:53 <pavel1269> damn ^" 20:16:54 <pavel1269> ! 20:17:38 *** Wolfensteijn [~Wolfenste@dhcp-077-250-018-248.chello.nl] has quit [Ping timeout: 480 seconds] 20:19:21 *** kratt [~kratt@84-50-18-37-dsl.kjj.estpak.ee] has joined #openttd 20:35:02 <peter__> are you just trying out random things or something? 20:35:20 <Gonozal_VIII> random == fun 20:35:53 *** bmichna [~bmichna@81-86-244-13.dsl.pipex.com] has quit [Quit: Leaving] 20:35:53 <Gonozal_VIII> true :-) 20:35:56 <pavel1269> peter__: no this is how signals works atm :) 20:36:44 <LA[lord]> heyhey, new grf avilable! new grf avilable! http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=651826#p651826 20:36:51 * LA[lord] goes shouting 20:37:24 <ln-> Bjarni: sir, how about a new OSX-specific vote, sir? 20:40:30 *** RoKK [RoKK@dsl5400842F.pool.t-online.hu] has joined #openttd 20:44:52 *** Rockair [RoKK@dsl540085DF.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 20:45:24 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has quit [Quit: Leaving] 20:47:39 *** kratt [~kratt@84-50-18-37-dsl.kjj.estpak.ee] has quit [Quit: Bye for now!] 20:49:31 *** Wolf01 is now known as Wolf01|AWAY 20:53:18 <Sacro> @calc 1^1 20:53:18 <DorpsGek> Sacro: Error: Something in there wasn't a valid number. 20:53:28 <Sacro> DorpsGek: quite possibly 20:53:32 <Sacro> @calc 1 ^ 1 20:53:32 <DorpsGek> Sacro: Error: Something in there wasn't a valid number. 20:53:35 <Sacro> @calc 1^2 20:53:35 <DorpsGek> Sacro: Error: Something in there wasn't a valid number. 20:53:37 <Sacro> grr 20:53:42 <Sacro> @calc 2**4 20:53:42 <DorpsGek> Sacro: 16 20:53:59 <pavel1269> @calc 1+2+3 20:53:59 <DorpsGek> pavel1269: 6 20:54:08 <pavel1269> @calc 1+2 & 2 20:54:08 <DorpsGek> pavel1269: Error: Something in there wasn't a valid number. 20:54:09 <Sacro> @calc 3! 20:54:10 <DorpsGek> Sacro: Error: unexpected EOF while parsing (line 1) 20:54:12 <pavel1269> @calc 1+2&2 20:54:12 <DorpsGek> pavel1269: Error: Something in there wasn't a valid number. 20:54:23 <pavel1269> @calc ~2 20:54:23 <DorpsGek> pavel1269: Error: Something in there wasn't a valid number. 20:54:27 <pavel1269> @calc !2 20:54:27 <DorpsGek> pavel1269: Error: invalid syntax (line 1) 20:54:35 <Rubidium_> it doesn't do bitmath 20:54:40 <pavel1269> @calc 2*(1+2) 20:54:40 <DorpsGek> pavel1269: 6 20:54:48 <pavel1269> @calc 2*1+2 20:54:48 <DorpsGek> pavel1269: 4 20:54:55 <pavel1269> @calc 1+2*2 20:54:55 <DorpsGek> pavel1269: 5 20:55:23 <pavel1269> Rubidium_: he sould :P 20:55:47 <ln-> is it vulnerable? 20:57:51 <glx> and you can talk to the bot in private 20:58:08 <pavel1269> hehe 20:58:20 <glx> instead "spaming" the chan 20:58:49 <ln-> freedom of speech!!1 20:58:52 <Gonozal_VIII> spam, spam, spam, bacon and spam 20:59:05 <valhallasw> bacon :9 20:59:45 <Sacro> Lobster thermidor aux crevettes with a Mornay sauce garnished with truffle paté, brandy and with a fried egg on top and spam 21:00:55 <pavel1269> @calc x=4+2 21:00:55 <DorpsGek> pavel1269: Error: invalid syntax (line 1) 21:00:57 <pavel1269> :) 21:01:53 <pavel1269> @calc 2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2*2 21:01:53 <DorpsGek> pavel1269: 18446744073709551616 21:01:59 <pavel1269> wow uint 64 :P 21:02:13 <LA[lord]> ham, ham, bacon and sausage 21:02:25 <Gonozal_VIII> @calc 2**64 21:02:25 <DorpsGek> Gonozal_VIII: 18446744073709551616 21:02:31 <pavel1269> hehe :D 21:02:43 <Sacro> @calc 2**64+1 21:02:44 <DorpsGek> Sacro: 18446744073709551616 21:02:53 <Sacro> that looks suspect 21:02:59 <reto> @calc -1 21:02:59 <Sacro> @calc (#2**64)+1 21:02:59 <DorpsGek> reto: -1 21:03:00 <DorpsGek> Sacro: Error: unexpected EOF while parsing (line 1) 21:03:07 <Sacro> @calc (2**64)+1 21:03:07 <DorpsGek> Sacro: 18446744073709551616 21:03:20 <pavel1269> @calc 2**128*2 21:03:20 <DorpsGek> pavel1269: 680564733841876926926749214863536422912 21:03:23 <Eddi|zuHause2> and just one little wafer ;) 21:03:23 <pavel1269> yay 21:03:28 <reto> @calc print "ho ho ho" 21:03:28 <DorpsGek> reto: Error: invalid syntax (line 1) 21:03:29 <Sacro> how can 2**64 == 2**64 + 1 21:03:40 <LA[lord]> @calc 18446744073709551616+1 21:03:40 <DorpsGek> LA[lord]: 18446744073699999744 21:03:41 <Sacro> Eddi|zuHause2: a wafer thin mint? 21:03:51 <pavel1269> @print hohoho 21:03:52 <reto> @calc () 21:03:52 <DorpsGek> reto: Error: Something in there wasn't a valid number. 21:04:00 <Eddi|zuHause2> i don't know the exact original phrase+ 21:04:05 <reto> @calc 1 + `1` 21:04:05 <DorpsGek> reto: Error: Something in there wasn't a valid number. 21:04:10 <reto> bah I think this thing is safe 21:04:20 <pavel1269> @calc 2**2 21:04:20 <DorpsGek> pavel1269: 4 21:04:21 <pavel1269> @calc 2**2+1 21:04:22 <DorpsGek> pavel1269: 5 21:04:26 <pavel1269> @calc 2**(2+1) 21:04:26 <DorpsGek> pavel1269: 8 21:04:33 <pavel1269> @calc 2**(64+1) 21:04:33 <DorpsGek> pavel1269: 36893488147419103232 21:04:36 <pavel1269> @calc 2**64+1 21:04:36 <DorpsGek> pavel1269: 18446744073709551616 21:04:37 <pavel1269> @calc 2**64 21:04:37 <DorpsGek> pavel1269: 18446744073709551616 21:04:38 <joosa> joosa:calc c 21:04:39 <joosa> joosa: 2.99792458e8 m/s = 2.9979246e+08 m / s 21:04:46 <joosa> joosa:calc km 21:04:46 <joosa> joosa: kilo m = 1000 m 21:04:50 <pavel1269> Sacro: good point 21:04:57 <pavel1269> bot is broken 21:05:00 <pavel1269> @calc 2**64+2 21:05:00 <DorpsGek> pavel1269: 18446744073709551616 21:05:08 <pavel1269> @calc 2**64+2*8 21:05:08 <DorpsGek> pavel1269: 18446744073709551616 21:05:10 <joosa> @calc c 21:05:10 <DorpsGek> joosa: Error: 'c' is not a defined function. 21:05:14 <pavel1269> @calc 2**64+2**8 21:05:14 <DorpsGek> pavel1269: 18446744073709551616 21:05:17 <reto> @calc exit 21:05:17 <DorpsGek> reto: Error: 'exit' is not a defined function. 21:05:17 <hylje> @kick joosa 21:05:20 <pavel1269> hehe 21:05:20 <Rubidium_> stop playing with the bot 21:05:22 <joosa> GNU units is better ;) 21:05:44 <pavel1269> Rubidium_: sir, yes sir 21:05:52 <joosa> calc c -> km/s 21:06:02 <joosa> joosa: calc c -> km/s 21:06:03 <joosa> joosa: c = 299792.46 km/s 21:06:08 <Eddi|zuHause2> <pavel1269> bot is broken <- no, it's standard computer math, in floating point calculus, there is a number "eps" for which 1+eps == 1 21:06:19 <pavel1269> hmm 21:06:33 <pavel1269> true :) 21:06:38 <pavel1269> i see that now 21:06:40 <LA[lord]> <LA[lord]> @calc 18446744073709551616+1 21:06:42 <LA[lord]> <DorpsGek> LA[lord]: 18446744073699999744 21:06:42 <Eddi|zuHause2> so 2^64*(1+eps) = 2^64 21:06:43 <LA[lord]> but what about this? 21:06:45 <Sacro> those darn germans 21:07:00 <Eddi|zuHause2> and it may well be that 2^64*eps > 1 21:07:16 <pavel1269> you copied that value which isnt exact 21:07:17 <pavel1269> :) 21:08:07 <joosa> joosa: calc18446744073709551616+D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D1 21:08:17 <joosa> joosa: calc 18446744073709551616+1 21:08:17 <joosa> joosa: 1.8446744e+19 21:08:20 <joosa> yes 21:08:34 <LA[lord]> pavel, I just checked it is correct 2Ë64 21:08:37 <pavel1269> :O ? 21:08:48 <joosa> joos: calc 1.8446744e+19 +1 21:08:54 <joosa> joosa: calc 1.8446744e+19 +1 21:08:54 <joosa> joosa: 1.8446744e+19 21:09:09 <pavel1269> you broke him? :)) 21:09:11 <joosa> joosa: calc 1.8446744e+19 -> 2^64 21:09:11 <joosa> joosa: 1.8446744e+19 = 1 * 2^64 = (1 / 1) * 2^64 21:09:17 <LA[lord]> joosa, please stop spam, it's not funny anymore 21:09:18 <joosa> true also 21:09:38 <joosa> as funny as your bot :) 21:10:06 <LA[lord]> @kick&ban joosa 21:10:13 * LA[lord] please 21:10:17 <pavel1269> :O 21:10:26 * LA[lord] was kidding :D 21:10:27 <Rubidium_> LA[lord]: just /ignore joosa 21:10:46 <LA[lord]> good idea 21:11:17 <joosa> that's a bit sensitive, eh :) 21:13:15 <pavel1269> bot in pm dont use *10**x 21:13:17 <pavel1269> ? 21:13:49 *** kratt [~kratt@84-50-18-37-dsl.kjj.estpak.ee] has joined #openttd 21:14:04 <kratt> wazaa 21:14:08 <kratt> looking for madis!1 21:17:33 *** TinoM [~Tino@i59F55B8A.versanet.de] has quit [Quit: Verlassend] 21:19:47 <joosa> dunno why you got offended, but I'm sorry nonetheless 21:20:11 <pavel1269> my last try here at least today i swear :) 21:20:26 <pavel1269> @calc (((0.119874657+1+19**138*5+12**8*0.11665187)*2**428*(0.1/(2**190))*2**128))+(((0.119874657+1+19**128*5+12**8*0.11687)*2**408*(0.1/(2**250))*2**128)/2**128) 21:20:26 <DorpsGek> pavel1269: 22077268975293935045040910945539747478071205217806623289358828035204074600683502537078742987578372109668993893075499887648512281056380608338829213782858767974932810503517907613780146443767858758356666033722763090291853027184001159165917478373612497819457666585772214632038054468874403840 21:20:30 <pavel1269> okay ... 21:20:48 <joosa> compare it with joosa: calc :) 21:21:18 <joosa> it will only show a boring 23843234e+34 result 21:21:56 <pavel1269> i just wonder, why it show me now whole number :) 21:22:22 <joosa> it's quite advanced 21:22:33 <pavel1269> where? :D 21:22:46 <joosa> in that it can show such large numbers :P 21:22:58 <pavel1269> and i dont see float point ... :) 21:23:09 <Eddi|zuHause2> note that IRC messages are trunkated 21:23:22 <joosa> that was not that long I think 21:23:46 <pavel1269> sure? do you see that 3lines of number? :)) 21:23:53 <Sacro> Eddi|zuHause2: s/k/c/ 21:24:00 *** dih [~dihedral@p54A0F542.dip.t-dialin.net] has joined #openttd 21:24:08 <dih> :-) 21:24:11 <pavel1269> :o) 21:24:15 <joosa> dunno about this network, but others have bigger limits 21:24:46 <Eddi|zuHause2> the irc standard says 512 bytes i believe 21:25:02 <peter__> zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 21:25:03 <peter__> zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 21:25:03 <peter__> zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 21:25:10 <peter__> zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 21:25:11 <joosa> ok, it was the whole message 21:25:15 <peter__> zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 21:25:18 <peter__> hmm 21:25:20 <peter__> that wasn't meant to happen :p 21:25:31 <joosa> proved the point tho :) 21:25:39 <hylje> what 21:27:55 <Eddi|zuHause2> Sacro: but i'm not using CDE either 21:28:12 <pv2b> zzzzzzz? 21:28:19 <dih> peter__ thanks for spaming 21:28:27 <dih> flooding the channel 21:28:29 <pavel1269> doh: np 21:28:32 <peter__> you're welcome 21:29:43 * Sacro hits the snooze button on peter__ 21:30:43 *** michi_cc [1e11c2ac69@dude.icosahedron.de] has joined #openttd 21:30:43 *** mode/#openttd [+v michi_cc] by ChanServ 21:31:01 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 21:32:14 * dih hopes peter__ snoozes for more than just 5 mins 21:32:41 *** michi_cc [1e11c2ac69@dude.icosahedron.de] has quit [Read error: Connection reset by peer] 21:33:41 *** michi_cc [~michi@dude.icosahedron.de] has joined #openttd 21:33:42 *** mode/#openttd [+v michi_cc] by ChanServ 21:34:35 <LA[lord]> <joosa> "dunno why you got offended, but I'm sorry nonetheless" I didn't get offended but I'm just tired a little bit.. 21:35:04 <joosa> that's ok :) I got a bit carried away 21:36:10 <CIA-1> OpenTTD: rubidium * r11724 /trunk/src/train_cmd.cpp: -Fix: make it impossible (for users) to circumvent the length checking of the NewGRF 'allow wagon attach' callback by moving several wagons at a time. 21:36:15 <Bjarni> <ln-> Bjarni: sir, how about a new OSX-specific vote, sir? <--- sure... "What is the best OS?" (only mac users are allowed to vote) 21:36:29 <Bjarni> or maybe you meant some other question ;) 21:37:23 <LA[lord]> ok..I now officially declare...sleepiness 21:37:27 <LA[lord]> good night 21:37:28 * dih greets the bit 21:37:35 <dih> hello Bjarni :-P 21:38:17 <Bjarni> the bit? 21:38:27 <dih> just kidding 21:38:37 <dih> just saying 'hello' 21:38:40 <dih> hello :-) 21:38:47 *** LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has left #openttd [] 21:38:51 <Bjarni> hello? 21:39:07 <pavel1269> .) 21:39:08 <Bjarni> do you think I'm some sort of phone operator that you can call all night if you like? 21:39:19 <pavel1269> :D 21:39:23 <Bjarni> I'm not a hello girl 21:39:31 <pavel1269> good point :D 21:39:33 <Gonozal_VIII> you're a girl? :D 21:39:42 <pavel1269> Gonozal_VIII: :o) 21:39:42 <Bjarni> no 21:40:09 <Bjarni> hmm 21:40:18 <pavel1269> whatsup? :P 21:40:22 <Bjarni> maybe it wouldn't be so bad after all 21:40:34 <Bjarni> I mean... it would allow more boobs in here 21:40:45 <pavel1269> you want get pregnant or what ^^ 21:40:52 <Bjarni> but it might also make boobs less interesting 21:41:29 <Bjarni> pavel1269: that's the first time that I have been asked that question 21:41:31 <Bjarni> EVER 21:41:41 <Bjarni> and I don't plan to be asked again :P 21:41:45 <pavel1269> :D 21:41:46 <Gonozal_VIII> hehe 21:42:18 <Rubidium_> having said that, Bjarni assumes a similar question very soon 21:42:21 <Gonozal_VIII> but how can you be sure? 21:43:29 <Eddi|zuHause2> there are too many 2nd level industries on the map... 21:43:44 <pavel1269> 2nd level?? 21:43:46 <Bjarni> well 21:43:48 *** |Bastiaan| [~Bastiaan@e28236.upc-e.chello.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 21:43:50 <Bjarni> it's pretty simple 21:43:59 <Bjarni> the next person to ask me will be banned 21:44:13 <Prof_Frink> hehe, boobies. 21:44:14 <pv2b> ask Bjarni what? 21:44:18 <pavel1269> :D 21:44:27 *** kratt [~kratt@84-50-18-37-dsl.kjj.estpak.ee] has quit [Quit: Bye for now!] 21:44:28 <Eddi|zuHause2> pavel1269: 2nd level is after 1st level 21:44:34 * pavel1269 delets note to ask something Bjarni tomorow :D 21:44:45 <Eddi|zuHause2> first level industries are producing industires (mines, farms, forests) 21:45:04 <Gonozal_VIII> but you can only do that after it happened ;-) 21:45:07 <pavel1269> 2nd factory 3rd powerplant? 21:45:09 *** kratt [~kratt@84-50-18-37-dsl.kjj.estpak.ee] has joined #openttd 21:45:09 <Eddi|zuHause2> second level industries are manufacturing industries (fatories, refineries, etc.) 21:45:22 <Bjarni> pv2b: you can read what those weirdos asked me a moment ago 21:45:35 <pv2b> Bjarni: ah. 21:45:36 <Eddi|zuHause2> 3rd level depends on your kind of definition 21:45:40 <pavel1269> heh 21:45:55 <pv2b> Bjarni: also, one thing i just realised. why to people say putting stuff in ~/Library is "complicated"? 21:46:15 <pavel1269> pv2b: maybye, cos it's complicated? :) 21:46:18 <Bjarni> why is it complicated? 21:46:27 <pv2b> it's not windows, so it's not like it's behind some huge "here be dragons" sign 21:46:29 * pavel1269 does'nt know 21:46:42 <Eddi|zuHause2> in scientific context, 3rd level is when you don't actually produce anything, but rather sell your "work force" 21:46:44 <Bjarni> I asked pv2b ;) 21:47:10 <pv2b> Bjarni: it isn't complicated. people claim it is though 21:47:16 <pv2b> in that forum thread on where openttd files should go 21:47:17 <Eddi|zuHause2> i.e. you provide services 21:47:39 <pavel1269> pv2b: where i have that big dragon? :) 21:48:14 <pv2b> placing it somewhere like ~/.openttd on mac -- now *that* would be complicated *<:-) 21:48:20 <Eddi|zuHause2> in TTD context, 3rd level should rather refer to the "distributing" part of the chain, i.e. commercial town buildings that accept goods 21:48:31 <Rubidium_> pv2b: actually, that's simple 21:48:33 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has joined #openttd 21:48:39 <Bjarni> I fear that if we place everything in ~/Library then people can't find their savegames anymore and this will cause poor bug reports 21:48:49 <pavel1269> :) 21:48:49 <pv2b> Rubidium_: .files are hidden in the finder by default on mac. 21:48:50 <reto> hmm is there an easy way to override the 'authority doesnt allow you to build another airport' ? 21:48:58 <pv2b> Bjarni: which is why savegames should be in ~/Documents 21:49:02 <pavel1269> reto: patch or trees :) 21:49:04 <reto> I'd like to build another one, quite far away from the city 21:49:09 <Eddi|zuHause2> if you generalise that to "industries who only accept but not produce", then power plant falls into that category 21:49:10 <reto> nah, its the counter 21:49:11 <Bjarni> damn.... some spammer figured out how to penetrate my spam filter today 21:49:17 <Gonozal_VIII> yes reto, destroy one of the existing airports 21:49:24 <Bjarni> it usually picks up all spam but it failed on like 10 mails today :( 21:49:24 <pv2b> Bjarni: "penetrate" your "spam filter". 21:49:25 <reto> Gonozal_VIII: I need them :) they are money makers 21:49:36 <Gonozal_VIII> that's cheap :P 21:49:52 <reto> Gonozal_VIII: I can understand that they don't awnt another airport right next to the city, but outside :) 21:49:56 <Rubidium_> pv2b: but savegames are configuration files too ;) 21:50:00 <Prof_Frink> Eddi|zuHause2: You could argue that the Arctic printing works is 3rd level 21:50:05 <pv2b> Rubidium_: no, savegames are documents 21:50:21 <pv2b> Rubidium_: unless you want to say that an .rtf is a config file 21:50:34 <pavel1269> it si :) 21:50:37 <pavel1269> *it is 21:50:40 <Eddi|zuHause2> Prof_Frink: i don't play a lot of arctic ;) 21:50:40 <Rubidium_> well... what distinguishes a .cfg from a .txt? 21:50:44 <Rubidium_> only the extension? 21:50:45 <Bjarni> <pv2b> Bjarni: which is why savegames should be in ~/Documents <--- so we save savegames in Documents and we make it possible to read grf files from there (in addition to some new location) then what is the new stuff about your idea? 21:50:49 <pv2b> Rubidium_: the purpose of the file. 21:51:06 <Rubidium_> the purpose of a savegame is to store settings amongst some other things 21:51:15 <pv2b> Bjarni: nothing really. except people shouldnt be able to put grfs there, but in Library 21:51:21 <Rubidium_> same as openttd.cfg 21:51:46 <Bjarni> why shouldn't we at least check for a data dir in ~/Documents/OpenTTD? 21:52:08 <pv2b> pfft... well... you *could* but it's just yet another place to check in 21:52:14 <pv2b> and the wrong place t oo 21:52:15 <Rubidium_> Bjarni: because that doesn't complicate the code 21:52:18 <pv2b> s/t oo/too/ 21:52:40 <Rubidium_> we should make as much exceptions as possible for OSX 21:52:54 <peter__> I have a ~/Documents 21:52:57 <Eddi|zuHause2> :p 21:53:01 <pv2b> it should check, in the following order, current directory, ~/Library/Application Support/OpenTTD, /Library/Application Support/OpenTTD, then inside the bundle. 21:53:04 <Bjarni> <pv2b> Bjarni: "penetrate" your "spam filter". <-- I wonder if this question belongs to the category that was promised a ban 21:53:35 <pavel1269> :) 21:53:50 <pv2b> Bjarni: it wasn't a question, to be technical, and hey, you're the one with the lively imagination. 21:54:15 <Rubidium_> current directory is 99% of the time / 21:54:29 * Prof_Frink attacks Bjarni with a spam javelin 21:54:41 <pv2b> Rubidium_: i believe for bundles on os x, current directory is the directory the bundle is in 21:54:49 <Bjarni> current directory should be read as the directory the bundle is inside 21:54:49 <pv2b> Rubidium_: i can check if you want... build a quick project in xcode 21:55:08 <dih> :-) 21:55:11 <Bjarni> if we actually read the current dir when the game is opened by double clicking in finder then we get "/" 21:55:27 <pv2b> Bjarni: really? wow. i didn't expect that. 21:55:50 <Bjarni> we have a piece of code to give us the right directory 21:56:52 <Bjarni> <Rubidium_> we should make as much exceptions as possible for OSX <-- I will prefer not to... not only do I find this a bit useless to code I also find it a waste of time to maintain 21:57:00 <Bjarni> the current code just works 21:57:12 <Rubidium_> yeah, but in that case I can assign more bugs to you ;) 21:57:23 <Bjarni> ... 21:57:24 <Rubidium_> isn't that what you wanted when you made the poll? 21:57:28 <pv2b> the only thing t hat needs to be added to the current code really to add a compile time option for where to place savegames 21:57:35 <pv2b> or hell, no, a configuration option 21:57:44 <pv2b> it should be user-settable 21:57:49 <pv2b> i think it is already 21:57:57 <Rubidium_> pv2b: there is a configuration option 21:57:59 <pv2b> then it's just a question of diffferent defaults. 21:58:14 <pv2b> different default openttd.cfg files depending on the platform. which i believe is already kinda done. 21:58:32 <Rubidium_> the cfgs are default 21:58:38 <Rubidium_> the locations at least 21:58:45 <Bjarni> I don't get this... if we end up with ~/Documents/OpenTTD then why all this? 21:59:02 <pv2b> because grfs shouldn't be in there *<:-) 21:59:02 <ln-> you aren't seriously considering allowing the users to decide where to place the stuff on mac? 21:59:29 <pv2b> documents/openttd is fine, but the config file and other such data files should not be in there. 21:59:49 * Bjarni is considering using his power as the only mac user with svn access to declare "this is the solution... live with it" 22:00:01 <pavel1269> :o) 22:00:05 <Bjarni> it's a really simple thing that you are making really complicated 22:00:16 <pv2b> what i'm suggesting isn't complicated, is it? 22:00:27 <Bjarni> it is 22:00:38 <pv2b> how? changing the default location for savegames is hard? 22:01:01 <dih> hello 22:01:04 <Rubidium_> pv2b: currently it is the case that it places savegames where the configuration file is. 22:01:07 <Bjarni> because you want savegames to be somewhere different from grf files even though the readme (which is meant to work on all OSes) states that they are in the same dir 22:01:32 <Rubidium_> the major advantage of this is the fact that one can 'force' OpenTTD to place *all* files in the installation directory 22:01:33 <ln-> you don't have write access to the readme? 22:01:33 *** Progman [~progman@p57A1E78C.dip.t-dialin.net] has quit [Quit: Progman] 22:01:34 <dih> he is not blabbleing on about that - still, is he? 22:01:36 <pv2b> Bjarni: ah, there's a new argument i haven't heard before that's at least interesting. 22:01:43 *** Progman [~progman@p57A1E78C.dip.t-dialin.net] has joined #openttd 22:01:45 <Bjarni> so we will end up with "this is how to do it and oh btw pc2b liked us to make it different on OSX for no technical reason whatsoever" 22:02:01 <Rubidium_> if you are forcing someone to always use ~/Documents/OpenTTD for savegames that is not possible anymore 22:02:02 <pavel1269> :) 22:02:02 <pv2b> actually, i think that it how it should be on all platforms. 22:02:24 <dih> Bjarni: i do have to appologise 22:02:24 <Bjarni> I'm not changing any path stuff on windows 22:02:46 <Bjarni> why? 22:02:50 <pavel1269> why? 22:02:51 <dih> because i brought this up 22:03:06 <dih> and because one kid in paticular is still going on about it 22:03:54 <dih> who is not accepting the fact that the poll is about the OpenTTD directory that is currently stored in ~/Documents and not it's subdirectories 22:04:12 <pv2b> not a single person wants to have everything in ~/Documents 22:04:20 * dih slaps pv2b 22:04:27 <pavel1269> that should be a great mess :) 22:04:28 <pv2b> i can live with everything in ~/Library. whatever. 22:04:36 <Bjarni> one guy posted that he wants it in Documents yet nobody voted that 22:04:45 <reto> what about ~/Games *duck&cover* :) 22:04:46 <dih> :-P 22:04:50 * pavel1269 is going to vote 22:04:57 <dih> oh my word 22:05:19 <Rubidium_> pv2b: what is the location of 'shared files' that is writable for everyone? 22:05:27 <dih> Bjarni - can we not just delete the post, or close it with the words "accept the developers choice, if you dont like it, compile it yourselves" 22:05:53 <pavel1269> no lock, but idea, yes :P 22:06:25 <pv2b> Rubidium_: the closest is /Library/Application Support, but it's not writable by "everyone". however, standard users as configured by osx at least in a singleuser setup let users write tehre 22:06:40 *** Diabolic-Angel [~dia@xdsl-84-44-200-128.netcologne.de] has quit [Ping timeout: 480 seconds] 22:06:50 <pv2b> that can be changed using a simple chmod though. 22:07:04 <Sacro> ~/OpenTTD sounds good to me 22:07:15 <Rubidium_> ah well... then you can debate as long about this 'issue', but it can't be solved on OSX because the hs.dat should be shared between users ;) 22:07:44 <pv2b> Rubidium_: yeah, you can. just put hs.dat in /Library and chmod it appropriately. 22:08:57 <Sacro> stdafx.h line 177 makes no sense 22:09:00 <dih> in /Library now? 22:09:17 <ln-> Sacro: ~/OpenTTD is simply wrong 22:09:22 <pv2b> dih: he's talking about global highscores. 22:09:45 <pv2b> i think at least. 22:09:59 <Rubidium_> Sacro: why not? 22:10:18 <pv2b> Sacro: makes sense to me. 22:10:27 <pv2b> Sacro: if 32-bit windows and not 64-bit windows. 22:10:28 <Bjarni> <Sacro> ~/OpenTTD sounds good to me <-- of all the suggesting that I have heard about this issue this one just got the price as being the worst 22:10:41 <Bjarni> as a default location 22:10:46 *** kratt [~kratt@84-50-18-37-dsl.kjj.estpak.ee] has left #openttd [] 22:10:49 <pv2b> Bjarni: it's less bad than ~/Documents/OpenTTD *<:-) 22:10:58 <Bjarni> no it's not 22:10:59 <Sacro> /* This is needed to zlib uses the stdcall calling convention on visual studio */ 22:11:01 <reto> isn't there already a documents/openttd? 22:11:07 <Sacro> that "to" should be "if" or "so" 22:11:09 <Rubidium_> 64 bits Windows has WIN32 defined (WoW64) 22:11:34 <pv2b> Rubidium_: really? *that* makes no sense. 22:11:36 <Bjarni> reto: all this started when *somebody* didn't like the way it currently works (Using the documents dir) 22:11:44 <reto> ah 22:11:58 <Rubidium_> pv2b: it's Microsoft, which is the reason it makes sense 22:12:28 * dih checks the poll :-) 22:12:29 <reto> well... people prefer to keep the decouments folder clean 22:12:42 <Bjarni> yeah 22:12:49 <Bjarni> but we have to place the files somewhere 22:12:59 * reto would would for ~/Library I think 22:13:04 <reto> +vote :) 22:13:41 <Rubidium_> yeah... placing savegames in library... that's where people would go looking 22:13:42 <Eddi|zuHause2> well... _I_ think "documents" makes the most sense for savegames and screenshots, "library" for grfs 22:13:56 <pavel1269> youa 22:13:59 <pavel1269> *yeah 22:13:59 <pavel1269> :) 22:14:10 <Eddi|zuHause2> but i'm not on OS X 22:14:40 <dih> Bjarni: make a desicion on this location think (move or no move) just so it's over and done with 22:14:47 <reto> Docuemnts is just to visible for a openttd save game 22:14:58 <pv2b> hey, you know what? 22:14:58 * Bjarni just made a decision 22:15:01 <pv2b> place everything in library. 22:15:07 <pv2b> if the user cant find savegames he's an idiot 22:15:08 <reto> and yes, usually people expect preference in Library.. and savegames.. well 22:15:12 <Bjarni> and in 5 minutes we will all know if I ended up coding it right 22:15:13 <pv2b> he can just press save and press .. and see where it is 22:15:34 <pv2b> it's the same thing with everytihng, if people save stuff without checking *where* they save stuff it's their problem 22:15:41 <Rubidium_> maybe we should just place everything in the application bundle under 'savegames' 22:15:52 <pv2b> Rubidium_: i actually have software that does stuff like that. 22:15:55 <Rubidium_> so there is only one 'directory' 22:15:55 <pavel1269> :) 22:15:55 <dih> and as before, Bjarni, i appologize for bringing up the hassle (mainly regarding other users arguments) 22:16:11 <dih> i did not think it would 'get out of hand' at any point of time 22:16:31 * Rubidium_ votes for pv2b making the way he envisions it without breaking anything else 22:17:23 <dih> Rubidium_: for himself or trunk/? 22:17:32 <Rubidium_> neither? 22:18:09 <pv2b> Rubidium_: sure, expect a patch before the new year. 22:18:55 <Rubidium_> LOL ;) 22:19:14 <Rubidium_> are you somewhere with GMT-26? 22:19:20 <pv2b> sön dec 30 23:19:20 CET 2007 22:19:22 <pv2b> this is local time for me. 22:19:53 <Rubidium_> 'a' patch is simple 22:20:05 <Rubidium_> a working patch that does not break anything else is something completely different 22:20:37 <reto> Hmm.. I think I have ported a patch to svn-HEAD, should I post it in the corresponding patch thread? 22:20:54 <reto> or just mail it to the author? 22:20:58 <reto> sounds better to me 22:22:15 <Bjarni> post it in the thread 22:22:25 * dih wonders what Bjarni has decided to do with the OpenTTD dir 22:22:26 <pv2b> Rubidium_: let's say this. i make a new years resolution. if i can't make a working patch that breaks *nothing* else before 00:00 january 1 2008 central european time, i'll shut up about this forever. 22:22:41 <pv2b> and i'll shut up about it now too. 22:22:59 <Bjarni> you see sometimes authors goes away and then if you keep it a secret between you and him then it's no good and will not end up in the trunk 22:23:03 <dih> pv2b: the easiest way to get someone to shutup about it for a LONG time is a ban :-P 22:23:57 <reto> Bjarni: well, it's been not in the trunk for 6 months now :) 22:23:58 <reto> alright 22:25:12 <Eddi|zuHause2> 6 months is nothing... 22:25:15 <Rubidium_> pv2b: deal, I'll start making a mental list of possible bugs 22:25:26 <pavel1269> :)) 22:25:41 <Eddi|zuHause2> reto: which patch are you talking about? 22:25:50 <pavel1269> pv2b: there is everytime chance to break sth 22:27:05 <reto> Eddi|zuHause2: town 22:27:12 <reto> Eddi|zuHause2: found town 22:28:11 <Eddi|zuHause2> aha... i don't think that is a widely requested feature... 22:28:45 <reto> yeah :) 22:29:27 *** strstrep [brigad@ip68-9-207-179.ri.ri.cox.net] has joined #openttd 22:30:06 <Sacro> o3>BSCMAKE: error BK1506 : cannot open file '..\objs\Win32\Release\heightmap.sbr': No such file or directory 22:31:46 <strstrep> Hi, I have a chain of stations, A, B, C, and X. I want to deliver everything from A-C to X. Is there a way to create orders such that the train picks up whatever is at A, then moves to B, picks up whatever is there, then moves to C, picks up that cargo, and then moves to X and delivers, before returning to A? 22:32:40 <pavel1269> yup 22:32:40 <Gonozal_VIII> a no order, b and c transfer and take cargo, x no order 22:32:42 <Rubidium_> as long as B and C do not accept the cargo that the train is taking it's simple 22:32:55 <strstrep> But if it's say, passengers 22:33:07 <pavel1269> go to a, go to b, go to c, go to x unload 22:33:11 <Rubidium_> then use Gonozal_VIII's method 22:33:18 <pavel1269> yu 22:33:19 <ln-> yeah, let's place the savegames inside the bundle! 22:33:20 <pavel1269> p 22:33:31 <strstrep> With transfer and take cargo, at B and C, it will transfer the passengers off, and then reload them. 22:33:37 <ln-> that's the most compact and anti-macish way of doing it. 22:33:46 <Gonozal_VIII> yes, that's strange but it works 22:34:33 <strstrep> If I made a patch that changed the behavior so that it didn't unload the passengers first, is there a good chance that it would be accepted? 22:34:34 <Sacro> nobody? 22:34:35 <pv2b> azureus did that by default for saved torrents for a while 22:34:44 <pv2b> placing downloaded files insize the app bundle 22:34:46 <Rubidium_> ln-: I'm fairly certain you can already do that 22:34:54 <pv2b> i bet they got lots of people complaining about that. 22:35:27 *** peter__ [~petern@217.151.109.242] has quit [Quit: peter__] 22:36:09 <strstrep> Or would that need to be a new order type? Or what? 22:37:24 <Gonozal_VIII> i can think of a situation where the current behavior could be useful 22:37:47 <strstrep> Sure 22:38:04 <strstrep> I guess I can too. 22:38:40 <Gonozal_VIII> if you have for example several stations where trains pick up with full load orders you could juse a train circling around with transfer and take cargo to balance that 22:39:59 <strstrep> If I made a patch with a new order option to make a stop non-unload (or something to that effect) is there a good chance that the patch would be accepted? 22:40:08 <strstrep> Or who should I talk to about that? 22:40:54 <pavel1269> why you jsut dont write that patch nad use it? 22:41:03 <pavel1269> and see if it will be accepted 22:41:44 <strstrep> Well, it would be useful for some applications, like #openttdcoop, and they use stock nightly builds. 22:42:04 <pavel1269> if you want it ... write it, use it 22:42:28 <Gonozal_VIII> make it public... see if people like it :-) 22:42:40 <pavel1269> yeah, look at me :) 22:42:44 <strstrep> Ok, thanks. 22:43:43 <reto> why are there several versions of the same string? 22:43:51 <reto> like in this case: 22:43:51 <reto> src/town_cmd.cpp: return_cmd_error(STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP); 22:43:51 <reto> src/water_cmd.cpp: return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); 22:43:57 <reto> where as the first one is currently broken 22:44:47 <Rubidium_> the strings aren't the same 22:44:58 <reto> ah 22:45:55 <Rubidium_> or at least "{WHITE}Too close to edge of map" doesn't look the same as "{WHITE}...too close to edge of map" 22:47:10 <Rubidium_> the latter is probably preceded by "Can't build X..." 22:47:24 <reto> hmm makes sense 22:49:12 <pavel1269> good night 22:49:29 <Gonozal_VIII> good fight 22:49:48 *** pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has quit [] 22:55:37 <dih> good night 23:02:20 *** dih [~dihedral@p54A0F542.dip.t-dialin.net] has quit [Quit: Leaving] 23:05:12 <strstrep> The GUI strings are defined in the lang/----.txt files, which are then built into the strings.h file, right? 23:08:23 <Rubidium_> english.txt to be exact 23:09:30 *** michi_cc [~michi@dude.icosahedron.de] has quit [Read error: Connection reset by peer] 23:09:42 <strstrep> ok 23:10:16 *** michi_cc [~michi@dude.icosahedron.de] has joined #openttd 23:10:17 *** mode/#openttd [+v michi_cc] by ChanServ 23:10:54 <strstrep> Is there some reason that some strings have a four-digit hex code after STR_? Is that for certain legacy strings? 23:11:16 <strstrep> And new strings don't need one? Or does that have some other purpose? 23:11:22 <valhallasw> I suspect that hex code is the original code extracted from the disassembly 23:11:34 <strstrep> Ok, thanks. 23:11:41 <strstrep> You guys are very helpful. 23:12:08 <ln-> Bjarni: how about another vote? 23:12:12 <valhallasw> IANAD though :) 23:13:49 *** waxman [~cfluegel@static.88-198-83-123.clients.your-server.de] has joined #openttd 23:14:42 <Bjarni> ln-: a vote for what? 23:14:50 <Bjarni> user stupidity level? 23:15:11 <ln-> Bjarni: speed versus apple-tab. 23:15:55 <pv2b> ln-: adding apple-tab in fullscreen would make openttd slower? 23:16:43 <Bjarni> ... 23:16:51 <Bjarni> you found something new to argue about :( 23:16:56 <pv2b> no. 23:16:58 <Gonozal_VIII> drop mac support for openttd, everything will be much easier then :-) 23:17:21 <Bjarni> Gonozal_VIII: that's not really a solution. However listening to the users could be 23:17:28 <Bjarni> err 23:17:34 <Bjarni> stop listening to the users 23:17:39 <Gonozal_VIII> hehe 23:17:48 *** waxman [~cfluegel@static.88-198-83-123.clients.your-server.de] has quit [] 23:17:52 <pv2b> Bjarni: i'm not going to argue about apple+tab support versus speed, that's a technical decision. i'm just surprised adding apple tab support *would* slow openttd down. 23:18:01 *** waxman [~cfluegel@static.88-198-83-123.clients.your-server.de] has joined #openttd 23:18:14 <TX> 1 question.. I have awful reputation in almost each cities? what I did wrong and what I should do? )) 23:18:19 <pv2b> it's intereting because i notice many games don't support apple+tab when they're running fullscreen, and i've always wondered why. 23:18:20 <Bjarni> oh now I know what you mean 23:18:27 <Bjarni> no we will not have a vote about this 23:18:36 <Gonozal_VIII> don't blow up trees tx 23:18:41 *** waxman [~cfluegel@static.88-198-83-123.clients.your-server.de] has quit [] 23:18:44 <TX> hmm 23:18:59 <Gonozal_VIII> chicks dig trees 23:19:02 <TX> and what I can do to increase reputation? 23:19:11 <pv2b> Gonozal_VIII: wood is nice. 23:19:15 <TX> statue? small compain? 23:19:22 <pv2b> TX: trees. 23:19:28 <pv2b> plant some 23:19:35 *** kwant [~kwant@161-bem-18.acn.waw.pl] has joined #openttd 23:19:36 <TX> a lot? 23:19:39 <pv2b> yeah. 23:19:40 *** kwant [~kwant@161-bem-18.acn.waw.pl] has quit [] 23:19:47 <pv2b> around the general area of the town 23:19:56 <Gonozal_VIII> only until reputation is good 23:20:04 <Gonozal_VIII> trees won't improve more 23:20:27 <strstrep> The best way to increase reputation is to have a good passenger service in town. 23:20:28 <pv2b> if that doesn't work, destroy all the towns in the general area of the town, that will send your reputation down so far it hits a minimum (i think)... but you have lots of space to put more trees 23:20:36 <pv2b> i'm not sure if that's a bug *<;-) 23:20:38 <TX> it takes long time? (with trees) 23:20:47 <pv2b> nah, the effect should be immediate 23:20:50 <strstrep> Trees are a good quick fix, but you can only do so much. 23:20:58 <strstrep> Bribes help, but are costly and risky. 23:21:02 <pv2b> err 23:21:03 <Gonozal_VIII> reputation minimum should be way lower 23:21:06 <pv2b> destroy all the trees i mean 23:21:44 <TX> good passengrs communications don't work ) 23:21:57 <TX> for reput ( 23:22:03 <pv2b> passenger communications work but they take a long time 23:22:07 <Gonozal_VIII> you can do almost anything with trees (good) but to clear some buildings requires very good (good through trees + a bribe) 23:22:28 <strstrep> You probably lost a lot of reputation by destroying trees or raising / lowering lots of land. 23:22:37 <pv2b> also why can't you place a through -stop for buses on town roads? that makes no sense. 23:23:03 <Gonozal_VIII> you can, there's a patch option for that 23:23:13 <pv2b> ah, nice. 23:24:17 <Gonozal_VIII> or you can place a piece of railroad track over the road, blow it up and build the busstop then 23:25:10 <strstrep> With a full load order, do trains first unload any deliverable cargo that they have before taking a full load? 23:25:23 <Gonozal_VIII> yes 23:25:28 <strstrep> Ok, thanks. 23:27:06 <ln-> 01:15 < pv2b> ln-: adding apple-tab in fullscreen would make openttd slower? <-- somewhat, yes, if Bjarni is right 23:27:35 <ln-> 01:18 <@Bjarni> no we will not have a vote about this <-- why not? it would make an excellent vote? 23:27:51 <pv2b> because it's a technical decision, not a decision for stupid users to vote about *<:-) 23:27:57 <Bjarni> a vote is useless if you end up not listening to the result 23:28:17 <Bjarni> it's even worse than useless 23:28:33 <Bjarni> it makes real polls seem less interesting to the voters 23:28:39 <Gonozal_VIII> vote4fun.openttd.org 23:28:52 <Bjarni> I don't like that URL 23:28:57 <Bjarni> let's vote for another one 23:29:05 <pv2b> wildcard dns 23:29:08 <Prof_Frink> [X] Bjarni for president! 23:29:17 <pv2b> everything that's not already defined goes to that, then anyone can choose anything to go there 23:29:53 <ln-> pv2b: the point is, however, that one cannot apple-tab out of fullscreen OTTD because of the graphics API it is using. 23:30:23 <Bjarni> but using the other API is out of the question as it is right now because it's much slower 23:30:24 <ln-> and a patch exists to make it use another API, the same one as the windowed uses nowadays, and additionally it allows apple-tabing out of the game. 23:30:38 <strstrep> ln-: Then use the patch. 23:30:51 <Bjarni> according to o... something (4 letters) it's unplayable 23:30:59 <Bjarni> on his mac 23:31:11 <pv2b> i don't find that the fullscreen version is slower than the windowed version, but then maybe that might because my computer is only slightly sucky. 23:31:32 <ln-> Bjarni: i don't know any o..., and why should we care about one user's mac? 23:31:34 <pv2b> i do find switching between fullscreen and windowed takes forever though, but that's not only openttd 23:31:35 <Bjarni> that's because we declared that we will use the fastest full screen driver 23:31:46 * pv2b is not getting involved in this discussion 23:32:01 <ln-> pv2b: come on, it'll be fun. 23:32:04 <pv2b> ln-: no. 23:32:12 <Bjarni> ln-: I care because while it's not unplayable on my computer it makes it noteworthy slower 23:32:18 <reto> yeaaah.. fund town works again ) 23:32:51 <ln-> it is purely evil that OTTD is allwed to take full control of the keyboard and mouse and screen and everything. 23:33:01 <pv2b> if people want to be able to alt-tab out of openttd, run windowed 23:33:04 *** Progman [~progman@p57A1E78C.dip.t-dialin.net] has quit [Remote host closed the connection] 23:33:04 <pv2b> you can even run it maximised 23:33:09 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 23:33:22 <ln-> one can apple-tab out of every sensible fullscreen game.. 23:33:30 <Bjarni> ln-: agreed but it's better than the alternative (too slow to be played) 23:33:30 <pv2b> ln-: i can name quite a few you can't 23:33:30 <strstrep> FWIW, I run OTTD windowed, maximized. 23:33:47 <Gonozal_VIII> wtf is apple-tab? 23:33:55 <pv2b> Gonozal_VIII: alt+tab for metrosexuals. 23:34:00 <strstrep> Gonozal_VIII: Alt-tab for Mac users? 23:34:04 <Gonozal_VIII> aaah 23:34:07 <qball> I never r un openttd fullscreen 23:34:15 <qball> I do run it maximized over 2 screens 23:34:41 <Gonozal_VIII> don't need that, taskbar's still there with fullscreen 23:34:51 <pv2b> Gonozal_VIII: not on os x. 23:34:52 <ln-> pv2b: but are they sensible then? 23:35:05 <pv2b> ln-: run it maximised and stfu. 23:35:22 <strstrep> ln-: Why not patch it yourself? 23:35:34 <pv2b> ln-: don't force bjarni to slow down his openttd *<:-( 23:35:39 <pv2b> ln-: or he'll be sad 23:36:01 <Bjarni> you can't force me... you don't have commit rights :P 23:36:11 <strstrep> Hehe 23:36:42 <Gonozal_VIII> he could steal your cpu and replace it with a slower one 23:36:57 <strstrep> Well, that would be a crime. 23:37:02 <ln-> strstrep: stfu, i don't have commit rights so whether i patch it or not doesn't help others. 23:37:02 <pv2b> oh, i know! he could buy Bjarni a new machine in exchange for patching that 23:37:07 <Bjarni> you can get a slower CPU than I already have? 23:37:17 <strstrep> Bjarni: Touche. 23:37:21 <pv2b> Bjarni: what are you on? 23:37:22 *** peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has quit [Ping timeout: 480 seconds] 23:37:31 <Bjarni> I don't do drugs 23:37:37 <Gonozal_VIII> a snailbrain with pins^^ 23:37:49 <pv2b> Bjarni: in that case, what processor is inside your computer? 23:37:59 <qball> I got a nice g3 laptop 23:38:01 <qball> 400mhz 23:38:04 <Bjarni> (CLASSIFIED) 23:38:20 <Bjarni> but I wouldn't mind a faster one 23:38:31 <strstrep> Send all donations to ...? 23:38:41 <Gonozal_VIII> some of those chips they found at roswell 23:39:05 <pv2b> Gonozal_VIII: yeah, independence day already established aliens run Mac 23:40:01 <Bjarni> they do? 23:40:08 <ln-> including Bjarni 23:40:31 <strstrep> Well, they established that you could infect the alien computer with a Mac. 23:40:48 <strstrep> Assuming that Independence Day was true. 23:40:57 <strstrep> And they were running Mac OS Classic. 23:41:17 <pv2b> i bet you could finally build that g5 powerbook from the scraps of roswell 23:41:57 <Gonozal_VIII> of course independence day was true.. the best way to hide facts is to make a hollywood film out of them 23:42:07 <pv2b> or television series 23:42:18 <pv2b> see stargate sg1 (wormhole x-treme.) 23:42:30 <Gonozal_VIII> that's what i was thinking about^^ 23:43:36 *** michi_cc [~michi@dude.icosahedron.de] has quit [Read error: Operation timed out] 23:44:24 <Gonozal_VIII> btw did you notice that in most of those hollywood films where the world is in danger, be it aliens, asteroids, earthquakes, volcanos, anything, the only thing that can save us is a nuclear weapon? 23:44:28 *** michi_cc [042a0d3b49@dude.icosahedron.de] has joined #openttd 23:44:29 *** mode/#openttd [+v michi_cc] by ChanServ 23:44:51 <strstrep> Or Samuel L. Jackson (see Snakes on a Plane, among others) 23:45:04 <Gonozal_VIII> ^^ 23:45:21 <Gonozal_VIII> i couldn't believe that was a real film the first time i heard the title 23:45:38 <ln-> we shouldn't forget the name of Steven Seagal 23:46:05 <Prof_Frink> It's amazing that it hadn't been made earlier, with such a simple concept 23:46:37 <strstrep> It was such a terrible movie, that's why. Though that hasn't stopped them in the past. 23:47:34 * Prof_Frink can just imagine the movie pitch: "It's on a plane, and there are snakes. We haven't worked out the minor details yet." 23:48:11 <murray> i'm looking forward to the sequel 23:48:14 <murray> Snakes on EVERY plane 23:48:15 <Gonozal_VIII> there were details? 23:48:18 <strstrep> The sequel to Snakes on a Plane: Snakes on EVERY Plane. It's much worse. We promise. 23:48:23 <Prof_Frink> murray: Thank you. 23:48:38 <murray> don't thank me, thank xkcd 23:48:39 <murray> http://xkcd.com/107/ 23:48:40 <Prof_Frink> More data points in favour of Randall's Law 23:48:40 <strstrep> Beat me ;-) 23:50:57 <murray> i bet it got real quiet here now because everyone started browsing xkcd 23:50:59 <murray> ^^ 23:51:08 <reto> what does 'invalid chunk size' mean when I load a savegame? 23:52:18 <Prof_Frink> murray: Hey, it's hardly our fault that xkcd is awesome 23:53:21 <murray> true 23:56:19 *** DeGhost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 23:56:33 *** Gonozal_VIII [~Gonozal_V@N840P008.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 23:56:35 <strstrep> Stop. 23:56:37 <strstrep> Hammertime. 23:56:55 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 23:58:12 *** Gonozal_VIII [~Gonozal_V@N734P015.adsl.highway.telekom.at] has joined #openttd 23:59:30 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd