Config
Log for #openttd on 7th February 2008:
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00:13:45  <Gonozal_VIII> compiling new version of my Gonozal_VIIIIN :D^^
00:14:40  <Gonozal_VIII> r12075
00:16:33  <fjb> Have fun...
00:16:54  <Gonozal_VIII> compile still running, i hope it works
00:17:21  <Gonozal_VIII> i started from zero with the patches and added a new one
00:18:29  <Gonozal_VIII> tested all patches seperately with 12075 and they all worked... if the merged patch works is another question
00:20:49  <fjb> You will know in a few minutes.
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01:03:35  <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=33&t=36127
01:03:39  <Gonozal_VIII> yay new version
01:03:44  <Gonozal_VIII> ^^
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01:09:59  <fjb> GonozalIN
01:10:15  <fjb> Passenger destinations patch is missing...
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01:41:00  <Sacro> Eddi|zuHausen D:
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01:41:23  <Sacro> Die Eddi|zuHause2, Die
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01:57:04  <CIA-5> OpenTTD: glx * r12076 /trunk/src/waypoint.cpp: -Fix: when reusing a renamed deleted waypoint, keep the new name
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01:59:32  <Gonozal_VIII> hmm configure patches window is too small
02:00:46  <Gonozal_VIII> no... passenger destination patch has too many settings
02:01:02  <glx> ask the author to put a new tab :)
02:01:36  <Gonozal_VIII> i guess fixing the crash when you click on station rating has higher priority^^
02:02:01  <glx> and the desyncs ;)
02:02:12  <Sacro> and the pbs
02:02:18  <Gonozal_VIII> pbs?
02:02:30  <Gonozal_VIII> what has that to do with anything?^^
02:02:30  <glx> pbs is not in passenger destination
02:02:37  <Gonozal_VIII> well, it is in mine
02:03:09  <Gonozal_VIII> integrated without problems in my multipatch thingy
02:03:20  <Gonozal_VIII> without new problems..
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02:04:58  <Sacro>  http://www.flickr.com/photos/renguerra/251057068/sizes/o/ XD
02:05:18  <glx> lol
02:06:18  <Gonozal_VIII> well.. seems to work as long as you don't click the bad button
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02:11:51  <Gonozal_VIII> strange how easy it was to include passenger destination patch with all the others
02:13:16  <Gonozal_VIII> and it was for r12032 and i just plugged it into r12075 with 8 other patches without conflicts that i had to fix manually
02:19:56  <Gonozal_VIII> don't you want to make a compile on request server where people can upload a .patch or .diff file, select the os and then get the binary (link to the binary) mailed to them when it's finished?^^
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02:21:31  <glx> Gonozal_VIII: what did you do to blathijs?
02:21:48  <Gonozal_VIII> how do you know that it was me :O
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02:24:41  <Gonozal_VIII> ah.. (Read error: Connection reset by guilloux).
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03:25:35  <Gonozal_VIII> < fjb> Passenger destinations patch is missing... <-- is not
03:26:41  <Gonozal_VIII> hmm old log
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03:27:36  <Kolky> ive just installed 0.6.0-beta3 and i get this: http://www.kolky.nl/lol.jpg is this known to be a bug?
03:28:40  <Gonozal_VIII> no 1000 seperator?
03:28:57  <Gonozal_VIII> ah income
03:29:07  <Gonozal_VIII> should look for the red boxes first^^
03:29:19  <Kolky> :>
03:29:29  <Kolky> it seems to work on the AI chars
03:29:31  <Kolky> but not on me
03:30:48  <Gonozal_VIII> money doesn't get added too or only missing in the finances window?
03:31:02  <Kolky> seems to me, it doesnt get added either
03:31:37  <Gonozal_VIII> strange.. did you try with a newer version?
03:31:59  <Kolky> this is the latest beta
03:32:28  <Gonozal_VIII> http://www.openttd.org/nightly.php
03:32:49  <Kolky> dindt try that
03:32:50  <Kolky> sec
03:33:41  <Gonozal_VIII> if it works there, it's already fixed, no need to file a bug report for it then
03:35:57  <Kolky> still the same imho
03:36:30  <Gonozal_VIII> is it an old game or a new one?
03:37:46  <Kolky> http://www.kolky.nl/lol2.jpg
03:38:12  <Kolky> its a selfmade scenario, but only thing i did was use a heightmap, add random cities and random tree's :S
03:39:28  <Gonozal_VIII> hmm i get the aircraft income correctly
03:40:41  <Kolky> i used the game files from here: http://download.transporttycoon.net/ thats correct, right?
03:41:15  <Gonozal_VIII> the missing files are only sprites and sounds, shouldn't change anything
03:42:19  <Gonozal_VIII> oooh
03:42:23  <Kolky> ill clear my install and try again
03:42:25  <GoneWacko> buffer overflow in the sprite handler causing issues with gameplay code :>
03:42:31  <Gonozal_VIII> i should look at teh non red square stuff too^^
03:42:48  <Gonozal_VIII> you're using transfer
03:43:07  <Gonozal_VIII> that drops the passengers off at the airport to wait for another vehicle
03:43:30  <Kolky> oh but why does it display money
03:43:55  <Gonozal_VIII> that's what you would get if it was the final destination
03:43:56  <Kolky> ok that was very noobish
03:44:00  <Kolky> sorry :(
03:44:15  <Kolky> guess its cause its so late :x
03:44:37  <Gonozal_VIII> yes, for me too, should have noticed that much faster^^
03:45:32  <CIA-5> OpenTTD: belugas * r12077 /trunk/ (3 files in 2 dirs): -Cleanup: Remove files not used anymore from project files
03:46:26  <Gonozal_VIII> hmmm that commit looks like trouble
03:47:30  <glx> Kolky: you are using transferts
03:47:37  <Kolky> yeah i noticed
03:47:44  <Gonozal_VIII> i noticed :P
03:49:36  <GoneWacko> I would have noticed if it wasn't that the screenshots did not work for me before :o
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03:56:06  <Gonozal_VIII> the removal of those files didn't break any of the patches, yay
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04:07:07  <Gonozal_VIII> what's up with those newlines at the end of rail_gui.cpp?
04:07:38  <Gonozal_VIII> they keep getting more and more...
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04:15:33  <glx> extra newline in the diff probably
04:15:58  <Gonozal_VIII> ah, possible
04:16:48  <Gonozal_VIII> always get unresolved conflict there becase of the number of newlines^^
04:18:16  <Gonozal_VIII> i've included roujins terraform patch now too :-)
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04:22:31  <Belugas> GonozIN
04:22:53  <Gonozal_VIII> ooooook assertion failed
04:24:56  <Gonozal_VIII> hmm raising and lowering land is outside of command proc table
04:25:28  <Gonozal_VIII> ah, probably missing ',' again
04:25:30  <Belugas> drag and draw?
04:25:46  <Gonozal_VIII> yes drag and draw
04:26:40  <Gonozal_VIII>      assert((cmd & 0xFF) < lengthof(_command_proc_table));
04:26:43  <Gonozal_VIII> that fails
04:28:25  <Gonozal_VIII> strange, no missing , in the table
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04:29:36  <Gonozal_VIII> what's CMD_AUTO?
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04:47:50  <CIA-5> OpenTTD: belugas * r12078 /trunk/ (3 files in 2 dirs): -Cleanup: Add missing headers on project files
04:48:42  <Gonozal_VIII> did that have something to do with the assertion?
04:51:29  <Belugas> nope
04:51:39  <Belugas> which assertion?
04:52:11  <Gonozal_VIII> assert((cmd & 0xFF) < lengthof(_command_proc_table));
04:52:43  <Belugas> clean trunk?
04:53:21  <Gonozal_VIII> nope
04:53:46  <Gonozal_VIII> [05:25:30] Belugas: drag and draw?
04:53:46  <Gonozal_VIII> [05:25:46] Guest689: yes drag and draw
04:53:57  <Gonozal_VIII> stupid nick stuff...
04:56:14  <Belugas> sorry, boy, you're on your own
04:56:19  <Belugas> enough to do on my side
04:56:53  <Belugas> in fact, i've got enough
04:56:56  <Belugas> i's late
04:56:58  <Belugas> bed
04:57:11  <Gonozal_VIII> sure... not your problem... i guess he forgot to add something to that array thingy
04:57:35  <Gonozal_VIII> you know it's kind of a bit later here?^^
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05:51:40  <Gonozal_VIII> tomatos may be slow... but eventually they catch up
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06:37:27  <De_ghosty> anyone have a hp laptop?
06:38:20  <Forked> yup
06:38:34  <Forked> nx7010 .. it's a few years old now
06:38:43  <Forked> meh, time to get ready for work
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06:59:19  <Gekz> Translate my soul.
06:59:20  <Gekz> Muahaha
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06:59:27  <Gekz> What language is my soul in?
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07:03:24  <Gonozal_VIII> piglatin
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07:17:35  <Gekz> peter1138: I demand the translation :D
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07:32:04  <Forked> urgh, did I just break some licensing stuff by just putting win32 binary up without the source?
07:33:20  <De_ghosty> no idea
07:33:28  <Noldo> well not that much because the place where you can get the sources is quite obvious from the thread context
07:33:33  <De_ghosty> but i can't get my laptop to boot from partition it came with
07:33:41  <De_ghosty> so i'll jsut dl the damn vista cd..
07:34:04  <De_ghosty> it's legal in canada :)
07:36:15  <De_ghosty> hey
07:36:23  <Forked> ello!
07:36:29  <De_ghosty> i have enough ram for the whole os and whatever i am running
07:36:35  <De_ghosty> how i kill the window page file?
07:36:47  <Hendikins> I'd suggest not doing that.
07:36:56  <Hendikins> Even if you've got 4 gig of RAM or something.
07:37:29  <De_ghosty> well
07:37:39  <De_ghosty> can i minimize the page file until it's needed?
07:37:45  <De_ghosty> cuz
07:37:51  <De_ghosty> swapping is slowwwwwwwwwwwww
07:38:01  <Hendikins> Most apps allocate more RAM than they need, so swapping the excess allocated out to disk is actually a good thing.
07:38:12  <De_ghosty> that's ok
07:38:16  <De_ghosty> i have more
07:38:17  <De_ghosty> lol
07:38:18  <Hendikins> Want to improve the speed of swapping? Set a fixed size swap file.
07:38:33  <Forked> mmm. coffee.
07:38:41  <De_ghosty> yea it's at 200 now
07:38:41  <Hendikins> De_ghosty: Yeah, but it is better to keep the allocated but unused RAM available instead of doing nothing.
07:39:47  <De_ghosty> or is it?
07:40:15  <Hendikins> Yes.
07:40:34  <Hendikins> Because it isn't swapping out actual data, and the physical RAM freed up can be used for things like disk caching.
07:41:13  <Hendikins> The main performance killer with Windows swapping is the constant resizing of the swapfile. Hence my suggestion of setting it to a fixed size.
07:41:19  <Hendikins> (Bonus: it won't get fragmented)
07:41:53  <De_ghosty> what u set it to?
07:42:21  <Hendikins> It would vary depending on amount of RAM.
07:42:25  <De_ghosty> 4 gb
07:42:29  <De_ghosty> xp
07:42:35  <Hendikins> You poor thing.
07:42:43  <De_ghosty> i know
07:42:52  <De_ghosty> but 2 gb sticks were too expensive
07:42:56  <De_ghosty> and vista just sucks
07:42:57  <De_ghosty> :)
07:43:01  <Hendikins> I mean the XP part.
07:43:06  <De_ghosty> yea i know
07:43:07  <Hendikins> Well, Windows in general.
07:43:12  <De_ghosty> it's still faster
07:43:17  <De_ghosty> well
07:43:27  <De_ghosty> app are made for window
07:43:36  <Hendikins> My next box is going to be have dual quad core processors, and a minimum of 8 gig RAM
07:43:37  <De_ghosty> it'll be slower if i run nix under it
07:43:47  <Hendikins> I'm just waiting for the B3 stepping Opterons
07:43:58  <Hendikins> De_ghosty: My laptop is faster with Linux than Windows.
07:44:13  <De_ghosty> but u don't play games on it
07:44:14  <De_ghosty> :)
07:44:21  <Hendikins> Pfft, games.
07:44:35  <De_ghosty> ur in openttd
07:44:36  <De_ghosty> 11
07:44:37  <De_ghosty> lol
07:44:46  <Hendikins> OpenTTD runs very nicely on Linux, I might add.
07:44:55  <De_ghosty> ah well
07:44:59  <De_ghosty> i need more
07:46:16  <peter1138> dual quad core :o
07:47:08  <Hendikins> Yes. dual quad core.
07:47:33  <Hendikins> And guess what, it won't be running Windows.
07:47:44  <Hendikins> Xen again...
07:47:58  <Hendikins> ...I should probably be slapped for that pun.
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07:49:18  <Gonozal_VIII> wtf dual quad core
07:49:40  <Hendikins> Yes
07:49:58  <Gonozal_VIII> isn't that octcore or something then?
07:50:14  <Hendikins> No. It is dual CPUs, with 4 cores per CPU.
07:50:47  <Hendikins> Just like my current pair of single core CPUs does not equal dual core.
07:50:52  <Gonozal_VIII> anything that can actually use that then?
07:50:59  <Hendikins> make -j :P
07:51:15  <Gonozal_VIII> try with openttd :P
07:51:18  <Hendikins> It will make an awesome build box.
07:51:36  <Hendikins> Gonozal_VIII: I was primarily going to be doing it with Mozilla, to be honest.
07:51:47  <Gonozal_VIII> ?
07:52:09  <Hendikins> Parallel Mozilla builds.
07:52:17  <Gonozal_VIII> uh... why?
07:52:27  <Hendikins> Autofox
07:52:32  <Gonozal_VIII> ?
07:52:39  <Hendikins> That, and I'm the x86_64 build contributor for SeaMonkey
07:53:05  * Hendikins does a LOT of Mozilla building
07:53:11  <Gonozal_VIII> those little shrimp thingies?
07:53:47  <Hendikins> http://www.seamonkey-project.org/
07:54:50  <Gonozal_VIII> browser part like firefox?
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07:55:26  <Gonozal_VIII> because i use firefox and firefox rox^^
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07:58:37  <Gonozal_VIII> that looks like netscape...
07:59:21  <Tefad> firefox pisses me off
07:59:26  <Tefad> i'd rather be using webkit
07:59:34  <Tefad> firefox 4.0 might actually be decent.
07:59:43  <Gonozal_VIII> what's wrong with ff?
07:59:45  <Tefad> firefox is full of crazy marshalling.
07:59:54  <Gonozal_VIII> marshalling?
08:00:27  <Tefad> http://en.wikipedia.org/wiki/Marshalling
08:01:08  <Gonozal_VIII> so?
08:01:16  <Tefad> roadmap says 3.0 is to have reduced marshalling, and i think 4.0 is to have it gone completely
08:01:23  <Tefad> it makes the browser very inefficient
08:01:35  <Gonozal_VIII> inefficient in what sense?
08:01:46  <Tefad> performance
08:01:48  <Tefad> for one
08:02:07  <Tefad> i just want an alternative is all
08:02:25  <Tefad> firefox eats up half my RAM and i have to restart it like i used to do windows 98.
08:03:20  <Gonozal_VIII> didn't do that to me since update to 1.5 or something
08:03:59  <Gonozal_VIII> oh, i did a bad
08:04:37  <Gonozal_VIII> now it opens ~120 instances of that seamonkey thingy
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08:05:13  <Hendikins> Tefad: Part of that is it automagically choosing a cache size.
08:06:08  <Gonozal_VIII> read the logs, changed pagefile size from system managed to 2000 - 2000
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08:15:55  <Hendikins> And for trivia value, I'm running my browser with an 8 meg memory cache and disabled disk cache.
08:16:17  <Hendikins> I've got a squid proxy running on my network. A browser disk cache is somewhat redundant.
08:17:00  <Gonozal_VIII> no idea what you're talking about but i'm sure it's lots of fun
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08:19:56  <Tefad> i have squid proxy too
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09:06:37  <Gonozal_VIII> http://www.tt-forums.net/viewtopic.php?f=33&t=36127 <-- teh yays!
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09:12:43  <Gonozal_VIII> oh, peter still up too
09:14:31  <peter1138> As it's 9:14am, I don't think 'still' applies...
09:15:00  <Gonozal_VIII> 10:15 am :-)
09:15:53  <Noldo> 11 !
09:16:41  <Gonozal_VIII> 11 zum ersten... zum zweiten.. und der zuschlag geht an noldo!
09:17:03  <Gonozal_VIII> (that was german i guess)
09:18:04  <Gonozal_VIII> somebody downloaded my new patch merge Gonozal_VIIIIN thingy :D
09:18:27  <Gonozal_VIII> Downloaded 1 time <-- see?!
09:18:49  <Gonozal_VIII> now i'm a star!
09:19:56  <peter1138> You'll curse the day you ever made a combined patch available...
09:20:18  <Gonozal_VIII> hehehe
09:20:40  <Gonozal_VIII> i can always just start ignoring it and pretend it never happened^^
09:21:16  <Noldo> you did iy yourself, don't try to fool us
09:22:12  <Gonozal_VIII> why would i download a file, that i uploaded myself some minutes before?^^
09:22:16  <Gonozal_VIII> twice^^
09:22:19  <peter1138> :D
09:22:36  <Noldo> to bump the counter
09:22:44  <Gonozal_VIII> hehe
09:23:01  <Gonozal_VIII> wow, 3 downloads now
09:23:22  <Gonozal_VIII> after 20 minutes :D
09:23:33  * Forked compiles
09:23:47  <Gonozal_VIII> that's 216 downloads per day^^
09:23:50  <peter1138> C:\Documents And Settings\Gonozal_VIII\Desktop\mybigpatch.patch
09:23:52  <Forked> haha
09:23:52  <peter1138> C:\Documents And Settings\Gonozal_VIII\Desktop\mybigpatch.patch(1)
09:23:54  <peter1138> C:\Documents And Settings\Gonozal_VIII\Desktop\mybigpatch.patch(2)
09:24:00  <peter1138> We know that's what you have
09:24:39  <Gonozal_VIII> my username on the laptop is not gonozal_viii :P
09:25:03  <Forked> try %userprofile%\Desktop\ next time :p it's bulletproof!
09:25:16  <Forked> unless it's a foreign version of the os.. and it's windows
09:26:51  <Gonozal_VIII> btw that's all just a shameless approach to get people to use my own patch for terrain sprites under unmovables^^
09:27:17  <Gonozal_VIII> or something like that
09:27:31  <Forked> was I not suppose to remove that before patching? :p
09:27:39  <Gonozal_VIII> :P
09:28:30  <Gonozal_VIII> at least i didn't include my version that also draws shores for unmovables^^
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09:28:58  <Gonozal_VIII> that one checks for all unmovables on certain slopes the neighbouring tiles for water^^
09:31:04  <Gonozal_VIII> did it work?
09:32:52  <Forked> it compiled, but I can't start it .. but thats because I'm at work :)
09:33:03  <Gonozal_VIII> ah^^
09:37:34  <peter1138> :o
09:37:42  <peter1138> Lock the doors and turn the sound off
09:37:53  <Forked> glass windows into my office :\
09:38:06  <Gonozal_VIII> baaaad feng shui
09:38:17  <Forked> also there is way too much to do here :p
09:38:42  <Gonozal_VIII> i noticed that you're very busy :P
09:42:04  <Gonozal_VIII> i changed the target of my openttd shortcut to "C:\OpenTTD\openttd.exe -d pbs=2" to see the reserved pbs paths.. but that opens not only the game window but also a console window...
09:44:26  <Gekz> console windows rock
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09:46:06  <peter1138> Gonozal_VIII, put "debug_level pbs=2" in autoexec.scr?
09:46:15  <peter1138> (Just guessing)
09:46:30  <Gonozal_VIII> huh?
09:46:38  <Gonozal_VIII> why would i do that?
09:50:00  <peter1138> It would stop the console window appearing.
09:50:09  <Gonozal_VIII> oh
09:50:10  <peter1138> (If it worked... currently I can't get it to see autoexec.scr :o)
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09:50:46  <Gonozal_VIII> i could change the size of the console window to very tiny^^
09:50:55  <peter1138> ah, it doesn't use search paths
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09:51:26  <Forked> peter1138: the win32 build I put up of rev 12072 with yapp included.. should I also post source in the same directory on my webserver to not violate licensing stuff?
09:52:03  <Forked> <-no good with (reading) licensingstuff :p
09:53:51  <Gonozal_VIII> you think michi would sue you?^^
09:57:15  <peter1138> technically you only need to provide the source when requested
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09:57:38  <peter1138> although presumably you need to specify a way of requesting the source
10:01:41  <CIA-5> OpenTTD: peter1138 * r12079 /trunk/src/console_cmds.cpp: -Fix: Use search paths when opening console scripts.
10:01:42  <peter1138> There. Now you can use scripts/autoexec.scr properly...
10:02:11  <Gonozal_VIII> hehe
10:02:18  <Gonozal_VIII> but i still don't know what that is
10:02:23  <peter1138> ...
10:02:39  <peter1138> It's a list of console commands to automatically execute on start up.
10:02:43  *** blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has quit [Read error: Connection reset by peer]
10:02:57  <Forked> "If you want the source code this is compiled from all you'll have to do is put your right hand on your left big toe, do the hokey pokey, punch a hole in the wall and then yell really loud at me in #openttd" ?
10:03:15  <peter1138> Forked, something like that...
10:03:24  *** llugo [~lugo@p4FD5EA68.dip.t-dialin.net] has joined #openttd
10:03:45  <Forked> the hole needs to be documented :)
10:03:49  <peter1138> It's only really an issue when someone has their own patch and doesn't include the source patch.
10:04:21  <Forked> ok, thanks
10:05:52  <Forked> I just don't want to step on any toes :) .. or be more annoying than I already am :p
10:06:44  <Gonozal_VIII> yay i found that file
10:07:18  <Forked> Gonozal_VIII: should I make a win32 binary of your combination of patches as well?
10:08:01  <Gonozal_VIII> if you have webspace free for that... would be nice
10:09:03  <Forked> poor vista people
10:09:06  <Gonozal_VIII> windows thinks .scr is a screensaver
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10:11:15  <peter1138> Never judge a file by its extension.
10:11:31  <Gonozal_VIII> yay script thingy works
10:11:41  <Gonozal_VIII> thanks :-)
10:12:28  <Gonozal_VIII> ouch
10:12:44  <Gonozal_VIII> dead end bouncing leads to dead trains
10:12:47  <peter1138> Yup
10:1