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00:02:05 *** Diabolic-Angel [~dia@xdsl-84-44-199-35.netcologne.de] has quit [Quit: Ich bin wichtig! Nehmt zur Kenntnis das ich besseres zu tun habe als im irc zu hÀngen!... jawohl, so ist das] 00:02:31 <Gonozal_VIII> liar 00:05:03 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 00:05:29 *** ben_goodger_ [~ben@host81-153-69-82.range81-153.btcentralplus.com] has joined #openttd 00:09:27 *** ben_goodger [~ben@host86-148-15-202.range86-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 00:10:45 <Poopsmith> sup yo? 00:13:34 <Gonozal_VIII> a lot! 00:13:40 <Gonozal_VIII> a lot of nothing 00:13:44 <lolman> The sky, usually 00:14:44 <Poopsmith> lolman: true. true. 00:15:23 <Poopsmith> Gonozal_VIII: same. a bit sick so i'm avoiding doing anything that feels remotely like work ;) 00:17:53 <Eddi|zuHause2> i don't see any sky 00:17:54 <Gonozal_VIII> going around upside down all the time sounds like work to me... 00:21:14 <Gonozal_VIII> why the hell would somebody remove the sound from a subbed video 00:21:35 <Poopsmith> o_O 00:22:58 <Gonozal_VIII> <-- watching anime again 00:23:08 <Gonozal_VIII> japanese with english subtitles 00:23:12 <Gonozal_VIII> dub sucks 00:23:43 <Eddi|zuHause2> so why not japanese with german subtitles? 00:23:56 *** Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 00:24:26 <Eddi|zuHause2> or japanese with japanese subtitles ;) 00:24:28 <Gonozal_VIII> there are not many of those and the german subtitles are usually lower quality 00:24:36 <Gonozal_VIII> makes a lot of sense^^ 00:24:54 <Eddi|zuHause2> well, a lot of people view stuff in english with english subtitles ;) 00:25:24 <Eddi|zuHause2> reading is usually easier than listening 00:25:42 <Gonozal_VIII> english, french, spanish and italian are the most common subtitle languages 00:26:25 <Gonozal_VIII> at least for the stuff i found so far 00:27:01 <Eddi|zuHause2> i was under the impression there was quite a big german subbing community for anime 00:27:18 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 00:29:06 <Gonozal_VIII> maybe that veohtv thingy just doesn't search in the right places 00:29:20 <Gonozal_VIII> but i prefer english anyways 00:30:06 <Eddi|zuHause2> when you view it translated anyway, there is not much sense to prefer english over german 00:31:23 <Gonozal_VIII> i guess that's not the case everywhere but i watched some stuff with both english and german subs and the english made more sense 00:43:00 *** ben_goodger_ is now known as ben_goodger 00:43:43 *** Poopsmith [~poop@202.180.121.90] has quit [Quit: Poopsmith] 00:59:19 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 01:13:06 <Sacro> ahh admiral ackbar 01:24:48 *** glx|away is now known as glx 01:28:27 *** Gonozal_VIII [~Gonozal_V@N800P008.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 01:28:52 <Sacro> Ðак пÑПпаÑÑОÑÑ KDE2 пПЎ FreeBSD? 01:31:39 *** Osai^zZz [~Osai@pD9EB4DAA.dip.t-dialin.net] has quit [Quit: Osai^zZz] 01:35:49 *** Eddi|zuHause3 [~johekr@p54B7752F.dip.t-dialin.net] has joined #openttd 01:38:19 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 01:40:55 *** UFO64 [~UFO64@cpe-24-31-128-172.maine.res.rr.com] has joined #openttd 01:42:14 *** Eddi|zuHause2 [~johekr@p54B77933.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:44:13 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 01:47:16 <Wolf01|AWAY> night 01:47:26 *** Wolf01|AWAY [~wolf01@host88-234-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 01:54:35 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 01:55:25 *** ThePizzaKing [~jeff@c122-108-43-0.eburwd9.vic.optusnet.com.au] has joined #openttd 02:03:13 <UFO64> eavning all 02:06:36 *** dih [~dihedral@dslb-088-066-153-084.pools.arcor-ip.net] has quit [Quit: Leaving] 02:10:18 *** lolman [~lolman@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 02:17:19 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 02:22:43 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 02:28:47 *** shodan [user@xerxes.foocode.net] has quit [Quit: Client Exiting] 02:29:00 *** shodan [user@xerxes.foocode.net] has joined #openttd 02:29:49 *** ThePizzaKing [~jeff@c122-108-43-0.eburwd9.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:36:42 *** Ammller [~Ammler@84.226.4.197] has quit [Ping timeout: 480 seconds] 02:38:48 <Belugas> compile farm ? devs? what about them? 02:49:39 <Gekz> 02:53:51 <Eddi|zuHause3> i assume he is talking about his patch pack 02:54:31 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has quit [Remote host closed the connection] 02:57:57 *** xerxes [user@xerxes.foocode.net] has joined #openttd 02:57:57 *** shodan [user@xerxes.foocode.net] has quit [Read error: Connection reset by peer] 02:57:59 *** xerxes is now known as shodan 03:04:54 <Belugas> and he wold like to have it compiled on a regular basis? 03:04:56 <Belugas> mmmh... 03:05:20 <Belugas> last time a xIN patch was done this way, people got really confused 03:05:35 <Belugas> i'm not too sure it is a good idea 03:05:44 <Belugas> but i'm not alone in the deciseion 03:21:58 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:28:32 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 03:29:22 <Belugas> yeah!!! 03:29:26 <Belugas> it works :D 03:31:01 *** gfldex_ [~dex@dslb-088-074-174-006.pools.arcor-ip.net] has joined #openttd 03:32:54 *** gfldex [~dex@dslb-088-074-168-204.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 03:34:26 * Belugas goes to sleep happy camper :D 03:38:59 *** UFO64 [~UFO64@cpe-24-31-128-172.maine.res.rr.com] has quit [Quit: Leaving] 03:39:40 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has joined #openttd 03:40:02 *** HerzogDeXtEr [~Flex@89.246.189.253] has joined #openttd 03:47:07 *** HerzogDeXtE1 [~Flex@89.246.162.129] has quit [Ping timeout: 480 seconds] 04:00:13 *** Osai_old [~Osai@pD9EB52AC.dip.t-dialin.net] has joined #openttd 04:00:21 *** Osai_old is now known as Osai 04:01:54 *** ThePizzaKing [~jeff@c122-108-43-0.eburwd9.vic.optusnet.com.au] has joined #openttd 04:30:55 *** Zahl_ [~Zahl@p549F32DC.dip0.t-ipconnect.de] has joined #openttd 04:38:02 *** Zahl [~Zahl@p549F21F8.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:38:02 *** Zahl_ is now known as Zahl 04:42:27 *** Osai [~Osai@pD9EB52AC.dip.t-dialin.net] has quit [Quit: Osai] 04:46:52 <Rubidium> why is it always so quiet when I look at IRC? 04:55:40 *** dR3x4cK [~Miranda@p5499F0B0.dip.t-dialin.net] has joined #openttd 05:03:13 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 05:04:59 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 05:45:54 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 05:47:30 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 06:31:42 *** dR3x4cK [~Miranda@p5499F0B0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 06:58:28 *** Frostregen_ [SADDAM@dslb-084-058-172-062.pools.arcor-ip.net] has joined #openttd 07:04:03 *** Frostregen [SADDAM@dslb-084-058-151-108.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 07:04:08 *** Frostregen_ is now known as Frostregen 07:12:02 <Eddi|zuHause3> why is it quiet in IRC at 5:45? hm... leave me a few minutes to think... 07:12:48 <peter1138> Well, that was a weird dream. 07:13:22 <peter1138> I dreamt I had branched 0.6 already. 07:13:40 <peter1138> Then I woke up, and I *had* branched 0.6. 07:13:52 <peter1138> Then I woke up for real... 07:21:43 <Eddi|zuHause3> how do you know you are actually awake now? 07:21:48 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] 07:22:09 <Gekz> lol 07:22:18 * Gekz hears peter1138 yell out 'son of a bitch' 07:23:23 <Eddi|zuHause3> well, i gtg 07:23:30 <Gekz> you do that 07:23:54 *** Eddi|zuHause3 [~johekr@p54B7752F.dip.t-dialin.net] has quit [Quit: Konversation terminated!] 07:26:27 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 07:29:28 *** Fujitsu_ [~fujitsu@c211-28-49-204.eburwd7.vic.optusnet.com.au] has quit [Quit: leaving] 07:29:45 *** Fujitsu [~fujitsu@c211-28-49-204.eburwd7.vic.optusnet.com.au] has joined #openttd 07:42:20 *** LordAzamath [~LordAzama@ip52.cab21.ltln.starman.ee] has joined #openttd 07:42:25 <LordAzamath> hello 07:46:19 *** LordAzamath [~LordAzama@ip52.cab21.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 07:50:00 *** De_Ghost [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 07:50:43 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 07:54:52 *** Zuu [~leif@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 07:55:20 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:05:30 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has joined #openttd 08:17:42 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 08:47:33 *** caladan [~caladan@161-bem-18.acn.waw.pl] has joined #openttd 08:47:51 *** Gonozal_VIII [~Gonozal_V@N856P009.adsl.highway.telekom.at] has joined #openttd 08:51:18 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:14:48 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 09:25:07 *** Progman [~progman@p57A1CEFC.dip.t-dialin.net] has joined #openttd 09:26:43 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:35:33 *** Zuu [~leif@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 09:35:40 *** caladan [~caladan@161-bem-18.acn.waw.pl] has quit [Quit: Lost terminal] 09:42:18 <aleex> Gonozal_VIII, ;) 09:42:30 <aleex> Gonozal_VIII, why not monitoring the price? 09:42:32 <Gonozal_VIII> who where? 09:42:34 <Gonozal_VIII> ah^^ 09:43:22 <Gonozal_VIII> because you can't influence it anyways? 09:43:40 *** dR3x4cK [~Miranda@p5499F0B0.dip.t-dialin.net] has joined #openttd 09:45:58 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:51:57 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 09:59:47 *** TinoM [~Tino@i59F56329.versanet.de] has joined #openttd 10:01:24 *** Roujin [~Roujin@mnch-4d04cdb4.pool.mediaWays.net] has joined #openttd 10:05:03 *** dih [~dihedral@dslb-088-066-135-075.pools.arcor-ip.net] has joined #openttd 10:29:55 <Roujin> ping 10:30:22 <Gonozal_VIII> pong 10:30:33 <Roujin> nice latency there... 10:31:18 <Roujin> sorry. i was bored >< 10:31:26 <Roujin> *yawn* 10:33:59 <Roujin> isn't "show supplied cargo" in your pack gono? 10:34:20 <Gonozal_VIII> patchpack is in... why? 10:35:07 <Roujin> i reckon quite a few people are playing with your pack, so why the heck has nobody ever complained that the supplied cargo line is waaaay off for the newgrf rail station build window? >< 10:35:44 <Gonozal_VIII> don't ask me... 10:35:45 *** Wolf01 [~wolf01@host164-232-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd 10:35:57 <Roujin> nobody playing with newstations nowadays, or everyone just too lazy to report a bug? :P 10:36:10 <Wolf01> buon giorno! 10:36:15 <Gonozal_VIII> i would vote for lazyness 10:36:18 <Roujin> hello there wolf 10:36:22 <Gonozal_VIII> john porno 10:37:56 <Roujin> depressing to find a bug in your own code that you know about 251 people have probably spotted it before, but noone reported >< 10:38:32 <hylje> :p 10:38:42 <peter1138> When to software development. 10:39:23 <Gonozal_VIII> when you fixed it, can you please tell me how then because i did a lot of changifications 10:39:37 <peter1138> Itâs also fun when someone makes some remark that a bug is âwidely knownâ but has never reported. 10:40:15 *** Ammller [~Ammler@84.226.4.197] has joined #openttd 10:40:17 <Roujin> gono: sure, it's just one line that needs changing 10:40:24 <peter1138> Oh, coincidence :D 10:42:16 <Roujin> theres an offset of 90 pixels if there are newgrf stations loaded (because of the selecting stuff), unfortunately I added the offset another time for the "Supplied Cargo: ..." line:P 10:42:50 <Roujin> and seems I only tested without any newgrfs loaded back when I made it x_x 10:43:05 <peter1138> Pah, useless things anyway. 10:43:25 <Roujin> what, offsets? newgrfs? stations? 10:49:46 <Gonozal_VIII> everything spanish and french and italian and no english or at least german :-/ 10:57:43 <Roujin> gonozal: apart from that little fix, i'm doing some cleanup/remove unneeded stuff atm... if you want to update it, i reckon it's easier to throw out the old one and include the new one once i've posted it in the forum.. 10:58:07 *** Progman [~progman@p57A1CEFC.dip.t-dialin.net] has quit [Remote host closed the connection] 10:58:15 <Gonozal_VIII> cleanup and removing unneeded stuff are the changifications i did... 10:58:58 <Gonozal_VIII> directly inside the patch file 11:02:07 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:02:59 <Roujin> well i now also removed the changes done to initial window size - they're actually not needed anymore because it's resized anyways to the exactly fitting size (since resizing was introduced in trunk) 11:03:18 *** |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has joined #openttd 11:05:18 <Roujin> just compiling now to see if it really works like it's supposed to... 11:08:46 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 11:14:23 *** Sacro [~Ben@nsabfw1.nsab.se] has joined #openttd 11:16:39 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has joined #openttd 11:16:47 * LordAzamath greets 11:18:12 *** |Bastiaan| [~Bastiaan@140-008-128-083.dynamic.caiway.nl] has joined #openttd 11:22:35 *** TinoM| [~Tino@i59F56329.versanet.de] has joined #openttd 11:22:54 *** TinoM| [~Tino@i59F56329.versanet.de] has quit [] 11:23:57 *** Sacro [~Ben@nsabfw1.nsab.se] has quit [Ping timeout: 480 seconds] 11:27:00 *** Zuu [~leif@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 11:28:00 *** Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Remote host closed the connection] 11:30:37 *** KritiK [~Maxim@78-106-157-51.broadband.corbina.ru] has joined #openttd 11:32:02 <LordAzamath> how does one make an industry which behaves as a station with newgrfs.. Like the oil rig.. 11:33:04 <Roujin> maybe it's only possible for industries on water for now? 11:33:41 <LordAzamath> hmm 11:33:57 *** Sacro [~Ben@nsabfw1.nsab.se] has joined #openttd 11:34:04 <LordAzamath> I was having a thought about underground stations... 11:34:05 <LordAzamath> :P 11:34:21 <Roujin> george should know something about that.. he's done fishing grounds in ecs... 11:34:30 <Roujin> heh, underground stations 11:34:42 <Roujin> funny guy you are :P 11:34:49 <LordAzamath> I can do it just eyecandy with normal grfs too 11:35:14 <LordAzamath> but then the houses on top of the stations won't produce anything 11:36:04 <Roujin> I'd like to see a nice newgrf for that.. but not with normal houses but some sort of station bulding on top 11:39:17 *** Sacro [~Ben@nsabfw1.nsab.se] has quit [Quit: Leaving.] 11:39:41 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 11:43:10 <LordAzamath> Roujin, http://img369.imageshack.us/img369/9999/11305812bo8.png 11:43:27 <LordAzamath> closed top and some buildings on it 11:48:11 <Roujin> yes, this with closed top and some sort of station building would be very nice 11:48:17 <Roujin> imo 11:48:35 <Roujin> is what you posted an existing newgrf or a mockup? 11:48:59 <LordAzamath> canadian stations set 11:49:18 <Gonozal_VIII> what would be the point of an underground station if it has a station building on top? 11:49:33 <LordAzamath> but the idea of an industry came when I thought that the houses on it should generate pax too.. 11:49:35 <LordAzamath> :P 11:51:45 <peter1138> Feh, you just need *real* underground stuff :o 11:52:32 <LordAzamath> peter1138, I didn't want to upset you devs again with the "An awesome new idea!!!!! Underground stations" thingie :P 11:53:06 <LordAzamath> and then get pointed to numerous suggestion threads 11:53:07 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:53:12 <Gekz> peter1138: is creating an underground layer even possible? 11:53:43 <Gonozal_VIII> why should it be impossible? 11:53:56 <LordAzamath> well... you need another ui for that :P 11:54:41 <Gonozal_VIII> transparency switch for the top layer :-) 11:54:59 <LordAzamath> and what will it show on the bottom layer? 11:55:04 <LordAzamath> needs sprites 11:55:07 <LordAzamath> or void 11:55:18 <Gonozal_VIII> bare land sprites 11:55:46 <Gonozal_VIII> void is replaced with water for me^^ 11:55:46 <LordAzamath> how would you deal with slopes iunderground? 11:55:53 <LordAzamath> Gonozal_VIII, me too :P 11:56:22 <Gonozal_VIII> no slopes underground.. 11:56:58 <LordAzamath> but you have to have height differences nonetheless... 11:57:29 <Gonozal_VIII> cut through the landscape layer by layer... 11:57:46 <LordAzamath> now how many is the max height ? 11:58:01 <Gonozal_VIII> you can choose which layer to view with ctrl - and ctrl + :-) 11:58:07 <LordAzamath> ok.. 11:58:09 <LordAzamath> make a patch 11:58:11 <Gonozal_VIII> 15 is max height 11:58:18 <LordAzamath> ^^ 11:59:25 <Roujin> current design of map array doesn't allow underground stuff 11:59:43 *** tokai [~tokai@p54B80BA8.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 12:00:03 <LordAzamath> new map array :O !! 12:00:04 <Gonozal_VIII> if you don't care about size, you could have 16 layers of the current array... 12:00:36 <Roujin> forget thinking about the ui or cosmetical stuff as long as there's no way to store the necessary information somewhere ;) 12:00:40 <Gonozal_VIII> hmmm i guess it could be compressed a lot if most of it is empty 12:00:42 <peter1138> And at 256x256, that's the same 'size' as a 1024x1024 map... 12:01:19 *** tokai [~tokai@p54B82836.dip0.t-ipconnect.de] has joined #openttd 12:01:22 *** mode/#openttd [+v tokai] by ChanServ 12:03:06 <LordAzamath> which leads to my current question about making your life easier and having a newgrf :P 12:03:40 <LordAzamath> :O 12:12:12 <LordAzamath> but I'll deal with it later 12:12:36 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:15:39 <yorick> <yorick> dih: I've been tinking about the moving-clients patch, what about sending a command to the client first, and only change the value on the server if a confirmation is recieved? <-- why is that a bad idea? 12:17:27 <yorick> "move client company" _> PACKET_SERVER_MOVE_REQ(company) _> PACKET_CLIENT_MOVE_CONF _> PACKET_SERVER_CLIENT_INFO to all clients (all packets have normal priority) 12:20:34 <dih> and what if i patch my client to never send a confirm? 12:21:07 <dih> important rule: dont trust clients :-) 12:21:12 <yorick> I know 12:21:25 <yorick> if move doesn't work, server admins can always kick people 12:21:26 <dih> then a confirmation packet is the wrong approach 12:21:44 <dih> the whole point of move is so that people dont _have_ to be kicked 12:21:55 <yorick> if a client doesn't agree with a move the way it is now, it will kick it on the next docommand too 12:22:38 <dih> nope 12:22:42 <dih> clients cannot disagree 12:22:52 <dih> they can only not support it 12:23:08 <dih> which is not the same 12:23:24 <yorick> if I patch my client to ignore the PACKET_SERVER_MOVE, wouldn't that do the same? 12:23:35 <yorick> and PACKET_SERVER_CLIENT_INFO 12:23:53 <dih> nope 12:24:00 <dih> you would send invalid data to the server 12:24:02 <dih> and get kicked 12:24:18 <dih> but not because you ignored the move 12:24:34 <dih> only because you sent wrong details in your packets 12:24:54 <yorick> ignoring the move is the first cause of kicking 12:25:20 <dih> nope 12:25:30 <dih> you can stay connected as long as you dont do anything 12:25:39 <yorick> ... 12:26:00 * LordAzamath heads to ttdpatch wiki 12:26:57 <yorick> I still think the correct way to do it is from the client, because clients send the commands, and the server only recieves them from the client. You could also temporarily accept both players to execute commands to, so you could detect when the client has executed the move. 12:27:36 <yorick> Or you could make the confirmation time out, so the server would execute the move anyway after a number of seconds 12:34:20 *** keyweed [~Dennis@home.keyweed.com] has joined #openttd 12:39:43 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 12:41:33 *** keyweed_ [~Dennis@home.keyweed.com] has quit [Ping timeout: 480 seconds] 12:41:48 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has quit [Quit: leaving] 12:43:05 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has joined #openttd 12:44:58 *** dR3x4cK [~Miranda@p5499F0B0.dip.t-dialin.net] has quit [Quit: dR3x4cK] 12:45:29 *** dR3x4cK [~Miranda@p5499F0B0.dip.t-dialin.net] has joined #openttd 12:50:11 *** |Bastiaan| [~Bastiaan@140-008-128-083.dynamic.caiway.nl] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] 12:50:25 <yorick> what happens if a client recieves a command it doesn't know 12:51:13 <yorick> packet* 12:55:17 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has quit [Remote host closed the connection] 12:55:43 <Ammller> Heya, someone around who does translate openttd in his language? 12:55:58 <yorick> try on openttd.wt2 12:56:23 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 12:56:43 *** XeryusTC2 [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 12:56:47 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 12:59:06 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 13:00:18 <yorick> hmm...the join command format is pretty strange: ip#company:port 13:02:22 *** Osai [~Osai@pD9EB457B.dip.t-dialin.net] has joined #openttd 13:02:25 <Wolf01> indeed, it should be ip:port#address,telephone'company 13:06:24 *** Progman [~progman@p57A1CEFC.dip.t-dialin.net] has joined #openttd 13:06:56 *** ThePizzaKing [~jeff@c122-108-43-0.eburwd9.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 13:09:54 <dih> did you try writing it any other way? 13:10:25 <yorick> writing what? 13:12:12 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has quit [Quit: leaving] 13:12:28 *** Gekz [~brendan@CPE-58-167-79-173.nsw.bigpond.net.au] has joined #openttd 13:16:12 <dih> ip:port#company 13:17:25 *** XeryusTC2 is now known as XeryusTC 13:21:26 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Read error: Connection reset by peer] 13:22:49 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 13:23:33 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 13:30:26 *** jez [noisier@87-194-212-214.bethere.co.uk] has joined #openttd 13:30:28 <jez> Hmm 13:30:41 <jez> Are there any plans to integrate the copy/paste track feature into the main OpenTTD? 13:30:41 <yorick> hmm? 13:30:45 <yorick> no 13:30:50 <jez> i'm finding myself wanting it a lot though :-) 13:30:58 <jez> having to manually build cloverleafs is annoying 13:31:01 <yorick> some see it as a cheat 13:31:04 <jez> heh 13:31:07 <yorick> cloverleafs are bad! 13:31:10 <jez> ? 13:31:26 <Gonozal_VIII> yep, very bad 13:32:09 <jez> seem like a pretty efficient way of connecting my network together 13:32:15 <yorick> they arent 13:32:20 <yorick> they jam easily 13:32:50 <Gonozal_VIII> http://gonozalviii.go.funpic.de/openttd/screenshots/junction.png 13:33:11 <jez> slight problem with that is it takes up a mile of space 13:33:19 <jez> cloverleafs are nice and compact 13:33:29 <Gonozal_VIII> and slow... 13:33:36 <yorick> and unifficient 13:33:57 <Ammller> Gonozal_VIII: you know the code well now. :-) 13:34:04 <Gonozal_VIII> yes, uniffecoint 13:34:13 <yorick> unefficient* 13:34:23 <Ammller> how hard would it be to change gui so it would be possible to build rivers in playmode 13:34:25 <Gonozal_VIII> inefficient ;-) 13:34:31 <yorick> not very 13:34:32 <Ammller> unit the framework is done? 13:34:56 <yorick> removing check and adding button, I think 13:35:04 <Ammller> rivers is quite useless for mp mode at the moment 13:35:10 *** fjb [~frank@p5485DCB3.dip.t-dialin.net] has joined #openttd 13:35:14 <fjb> Hello 13:35:20 <jez> it's silly to see copy/paste as a cheat. any competent AI is going to be able to construct these things very quickly 13:35:26 <jez> humans should have the same ability 13:35:41 <fjb> Ai is cheating. 13:35:47 <yorick> AI's have delays too 13:35:50 <Ammller> jez: who said, is cheating? 13:35:56 <Gonozal_VIII> http://wiki.openttd.org/index.php/Lively_Rivers 13:35:57 <fjb> But ai is braindead. 13:35:58 <jez> Ammller: some people, apparently 13:36:26 * yorick raises hand 13:36:42 <Gonozal_VIII> nah, copy paste is not cheating 13:36:43 <yorick> fjb appears to be one of them 13:36:49 <fjb> We should allow humans to cheat in the same way as the ai does if the human player proofs that he is as braindead as the ai is. 13:36:56 <Ammller> Gonozal_VIII: yes, I mean that, but unit that will be done, we need something to have rivers 13:37:04 <jez> fjb: i said a competent AI, something implemented into the noAI 13:37:07 <yorick> fjb: AI's can terraform for free 13:37:39 <fjb> yorick: Every player as braindead as the ai is should be allowed to terraform for free. 13:37:45 <yorick> :D 13:37:56 <yorick> terraforming for free is a bad idea 13:38:15 <yorick> in MP, especially 13:38:25 * yorick imagines flooding for free 13:38:29 <fjb> But that players would be too braindead to breath. So that case is hypothetical. 13:39:07 <jez> if you could terraform for free i'd removal all land 13:39:08 <jez> :-) 13:40:01 <fjb> Me imagines eight players each using mass copied stations all over the map. The one with the faster connection wins. 13:40:24 <Gonozal_VIII> it doesn't work that way 13:40:40 <yorick> shouldn't client_lang be updated with SERVER_PACKET_CLIENT_INFO? 13:40:56 <fjb> Gonozal_VIII: How does it work? 13:41:11 <Gonozal_VIII> paste speed is a server setting and the same for every client 13:41:29 <yorick> client_lang is not sent to the clients right now, is it? 13:41:35 <fjb> You can not limit paste speed without side effects on other players. 13:41:35 <Gonozal_VIII> it's not instant pasting as in single player 13:41:44 <Gonozal_VIII> you can 13:42:19 <yorick> (lets see how flags would suit the client list :)) 13:42:43 <fjb> How? Imagine a bottleneck in the network that suddenly comes free. IP packets jam at the the bottleneck and then reach the server all at the same tuime. 13:42:47 <fjb> time 13:43:10 <Gonozal_VIII> just try it in a mp game 13:43:13 <dih> there is a server side patch for copy&pate 13:43:40 <yorick> but, wouldn't the patch value sent in the savegame get invalid chunk size on unpatched clients? 13:43:49 <fjb> That can not reliably work when packets are ariving out of order or in case of network jams. 13:44:30 <yorick> TCP makes sure that packets will arrive in order 13:44:32 <dih> packets dont arrive out of order 13:45:02 <fjb> TCP caches packets until they are in order and then gives them to the upper layer all at once. 13:45:12 <jez> copy/paste should involve functionality to tell the server to build all the pieces of the paste at once 13:45:13 <jez> not in order 13:45:21 <yorick> then you need a patched server 13:45:30 <dih> nono 13:45:36 <jez> well just a server running an appropriate version of openTTD (that has paste functionality) 13:45:40 <dih> pasting is done tile by tile 13:45:45 <jez> currently it is 13:45:49 <jez> but it doesnt need to be 13:45:50 <yorick> but that is not the way how copy&paste works (dih said that) 13:45:53 <fjb> yorick: That is a feature of the network stack, not a feature of any user space program. 13:46:35 <yorick> copy&paste works by doing DoCommandP's for each tile 13:46:42 <dih> and the reason for the limit is to not block other players docommands 13:46:58 <jez> i think we've had quite a long period of MP games with no copy/paste functionality and spaghetti networks everywhere. now it would be nice to have some MP games with well-constructed networks, and genuine competition between players, ie. who can build the most efficient network :-) 13:47:20 <dih> pasting junctions is silly 13:47:20 <jez> there could be a server switch to enable/disable copy paste anyway 13:47:26 <jez> silly? 13:47:27 <dih> how often do you need the same junction? 13:47:32 <jez> very regularly? 13:47:37 <fjb> On flat land... 13:47:42 <dih> then you dont build well :-D 13:47:43 <yorick> nope, custom junctions everywhere! 13:48:04 <Gonozal_VIII> [14:47:19] <jez> there could be a server switch to enable/disable copy paste anyway <-- there is 13:48:07 <jez> copy/pasting ensures you dont screw up a signal or something :-) 13:48:19 <jez> Gonozal_VIII: how can there be, copy/paste isnt build into the client 13:48:27 <jez> unless you're talking about miniIN servers 13:48:30 <dih> then you build even worse if you have the tendency to screw up 13:48:50 <jez> dih: shrug, i get bored with building the same stuff 13:48:55 <Gonozal_VIII> copy paste speed on the server set to 255 is off 13:48:57 <fjb> The server side can not work without side effects on ordinary users, as I explained above. 13:48:57 <jez> as the brain should :-) 13:49:19 <jez> please explain how you can copy/paste when the client doesnt have it built in 13:49:44 <Gonozal_VIII> it's composed of normal game actions 13:49:48 *** yorick is now known as Yorick|AFK 13:50:23 <fjb> Gonozal_VIII: When it is composed of normal game actions, how does a copy paste detection work? 13:50:33 <dih> jez: if you always build the same stuff - how boring must it get? 13:50:50 <jez> in terms of joining junctions, i build the same stuff 13:50:54 <jez> in terms of the network, obviously not 13:51:03 <jez> but yes after a while i guess TTD gets boring, but it is a long while :-) 13:51:18 <jez> and you come back to it again and again, even if you are copy/pasting junctions 13:51:25 <jez> it's a whole lot more boring rebuilding the same track 13:51:26 <dih> how about never building a junction twice? 13:51:37 <dih> using hilly landscapes 13:51:41 *** Wolf01 is now known as Wolf01|AWAY 13:51:41 <jez> how about, there is 1 or 2 junction designs that are just better and you have to build them twice? 13:51:44 <dih> and having a bit more of a challenge 13:51:49 <jez> because i want an efficient network? 13:52:00 <jez> and dont want to waste building time when i could be adding to the network 13:52:09 <dih> check out openttdcoop's junctionary :-) 13:52:13 <Gonozal_VIII> besides copy&paste is not only for building the same junctions over and over again 13:52:15 <jez> my challenge is connecting the whole map up, not spaghetti tracks 13:52:52 <dih> challenge is building that all, and not on flat terrains and not terraforming anything 13:52:56 <Gonozal_VIII> you could for example copy and save the shape of the terrain and fix it if somebody (like the ai) messed it up 13:53:17 <jez> not sure id bother with that :-) 13:53:20 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:53:31 <jez> however the other thing very useful to copy/paste would be stations 13:53:34 <dih> you play with the ai? ^^ 13:53:49 <jez> i have great fun using it in the miniIN, i just wish it were in the main client 13:53:54 <Gonozal_VIII> i tried a few times^^ 13:54:04 <jez> i'd like the noAI and copy/paste in the main client, then i'd pretty much want no other features 13:54:08 <dih> how boring must that be 13:54:15 <dih> all stations looking the same :-( 13:54:22 <jez> if you dont want copy/paste, dont use it anyway. why do you have a problem with it 13:54:27 <jez> people who want to use it can do 13:54:29 <dih> jez: you have no creativity :-) 13:54:51 <jez> yes i do, i've just been using it too much for years in openTTD :-) 13:54:58 <dih> i know people who use it for things thatin 70% of the cases look the same 13:55:04 <jez> tired of horrid looking networks, i want a game where i have one really well-designed network 13:55:18 <Gonozal_VIII> you could also paste some basic track layout to get things running faster and then optimise that... 13:55:29 <Ammller> jez, look at copy&paste thead, there are "main" clients compiled with c&p 13:55:37 <dih> if you track layout is 64^2 13:55:42 <jez> Ammller: not really, not downloadable on the openttd site 13:55:45 <Ammller> but never join #openttdcoop with it 13:55:47 <jez> it should be in the trunk imho :-) 13:56:00 <dih> juck 13:56:01 <jez> with a server switch to turn it off 13:56:07 <Gonozal_VIII> 256^2 13:56:11 <Ammller> jetz, it has already 13:56:13 <jez> then the server admin can decide on whether to allow c&p[ 13:56:23 <jez> no, it hasnt, it's not in the main openttd client 13:56:25 <jez> on openttd.org 13:56:27 <fjb> There is no possible server side switch which doesn't affect other players. 13:56:28 <dih> the server admin can controll the speed of pasting 13:56:30 <Ammller> you can adjust the speed for building with c&p 13:56:39 <dih> fjb: there is 13:57:25 <dih> funny thing is 13:57:27 <fjb> How does that switch differntiate betwenn pasting and the actions of a usual player arriving at the server all at the same time? 13:57:36 <dih> if i set the paste speed to 200 13:57:45 <dih> then you paste one docommand every 200 ticks :-) 13:57:50 <dih> and you cannot cancle the action :-P 13:57:54 <LordAzamath> :O 13:57:57 <dih> until you disconnect :-D 13:58:17 <LordAzamath> that makes it quite slow, doesn't it? 13:58:21 <dih> fjb: it does not work that way 13:58:24 <jez> i dont understand, if there is a way to 'disable' copy/pasting on the server, what is the problem with having it in the main client? 13:58:35 <fjb> dih: How is it working? 13:58:37 <jez> those who want to use it can use it, it's an extra feature 13:58:45 <dih> fjb: can you keep a secret? 13:58:54 <fjb> dih: Yes. :-) 13:58:58 <dih> so can i 13:59:00 <LordAzamath> jez> that's why they are patches.. If you want to use them, compile them :) 13:59:09 <dih> nice one LA 13:59:11 <dih> :) 13:59:21 <LordAzamath> :) 13:59:22 <jez> LordAzamath: i mean why isnt it in the default set of patches? 13:59:45 <dih> why does everybody what their fav patch in trunk? 14:00:01 <jez> name another fav patch that is so unproblematic to implement 14:00:14 <dih> move clients :-D 14:00:17 <LordAzamath> :D 14:00:21 <jez> huh? 14:00:29 * LordAzamath wants move clients into trunk.... 14:00:32 <LordAzamath> :P 14:00:33 <dih> server talks mouve patch 14:00:49 <dih> now that is a nice thing 14:00:54 <dih> useful on openttdcoop 14:01:03 <dih> then all chat from irc has a different color 14:01:19 <jez> hmm 14:01:20 <dih> and you can distinguish between spec chat, irc chat and company chat 14:01:23 <jez> does the latest miniIN have noAI?: 14:01:36 <LordAzamath> miniIN is WAAY old 14:01:44 <jez> hmm 14:01:48 <LordAzamath> and NoAI is only a framework 14:02:11 <LordAzamath> latest miniIN came out about a year ago... I had not even joined then :P 14:02:15 <dih> noai has noai 14:02:18 <dih> nnothing else does 14:02:18 <jez> i just think copy/paste is a major feature that makes a lot of sense, and is worthy of the trunk :-) 14:02:19 <LordAzamath> true 14:02:27 <jez> as is noAI 14:02:31 <LordAzamath> jez, good that you think so 14:02:33 <jez> (once it has some sensible AIs made) 14:02:37 <dih> jez: play chrisIN 14:02:56 <dih> btw: http://pub.dihedral.de/openttd/wwottdgd/r11344_server_tlaks_mauve.v1.patch 14:03:00 <LordAzamath> and noAI can only cope with road vehicles atm.. 14:03:14 <dih> http://pub.dihedral.de/openttd/wwottdgd/r11339_move_clients.v5.patch 14:03:14 <LordAzamath> server tlaks mauve?? 14:03:18 <LordAzamath> typos ftw 14:03:22 <jez> lord: road, airplane, and boats actually 14:03:47 <LordAzamath> wadeva 14:04:25 <dih> and by the way 14:04:38 <dih> the reload cfg patch was also an easy one 14:04:45 <dih> but that is server only :-P 14:06:44 <jez> why chrisIN 14:06:46 <dih> yes - tb has been doing some work on noai 14:06:49 <jez> it doesnt seem to have noAI or copy/paste 14:06:51 <dih> chrisin has c&p 14:07:00 <jez> ah 14:07:03 <dih> at least i thought it did 14:07:09 <jez> PDF doesnt say so 14:07:10 <dih> and no - it will not have noai 14:07:16 <dih> then it does not 14:07:22 <dih> then ask for inclusion 14:07:41 <jez> no actually it was added later 14:07:48 <jez> why wont it have noAI? 14:07:58 <LordAzamath> why should it have noAI? 14:08:00 <dih> because noai aint ready 14:08:06 <jez> maybe he should branch it 14:08:08 <jez> have a noai build 14:08:25 <jez> one day there will be good AIs :-) 14:08:29 <jez> you can sit and watch them fight 14:09:22 <LordAzamath> jez, maybe he should, but that's all him to decide.. They have real life too and sometimes not enough time to even update things (the patch collectors :P) 14:09:40 <LordAzamath> btw and you can get noAI binaries http://nightly.openttd.org/noai/scoreboard.php 14:09:47 <jez> does chrisAI have savegame compat with openttd 0.6.0-beta4? 14:09:57 <jez> i've compiled noAI myself 14:10:03 <jez> just be nice to have a ready-compiled one 14:10:14 <LordAzamath> well.. there is one :P 14:10:20 <LordAzamath> at the link I sent you 14:10:21 <jez> but with c/p and stuff 14:10:30 <LordAzamath> arghhh 14:10:48 <LordAzamath> and who should compile and update it? 14:11:08 <LordAzamath> you can apply multiple patches yourself too 14:11:19 <dih> jeez... your a pain ^^ 14:11:30 * LordAzamath agrees with dih 14:12:09 <dih> like a little kid wanting to be fed by mummy all the time 14:12:35 <LordAzamath> Belugas, where was the hungry birds picture? 14:12:51 <LordAzamath> Somewhere in your namespace in openttd.org... 14:12:52 <dih> LOLOLOLOL 14:13:01 <dih> gimmemore.jpg 14:13:04 <LordAzamath> yes 14:13:58 *** Draakon [~chatzilla@88-196-102-106-dsl.trt.estpak.ee] has joined #openttd 14:14:04 <Draakon> hi 14:14:08 <LordAzamath> helllo 14:15:48 <dih> is that 3rd l a typo? 14:16:22 <Draakon> ? 14:16:47 <LordAzamath> dih: no 14:16:56 <dih> hehe 14:17:01 * LordAzamath never typos 14:17:05 <LordAzamath> : 14:17:06 <LordAzamath> P 14:17:07 <dih> i.e. hell lo 14:17:12 <dih> lo as in (hel)lo 14:17:20 <Draakon> lol 14:17:22 <Draakon> i get it 14:17:23 <LordAzamath> hell no 14:17:25 <dih> why not hell!lo 14:17:28 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 14:17:59 <Draakon> LordAzamath; you just had extra l in your hello, so a typo 14:18:02 <LordAzamath> dih, it's just I like to write helllo :P 14:18:06 <LordAzamath> aka hello 14:18:20 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:18:21 *** mode/#openttd [+v glx] by ChanServ 14:18:21 <dih> oh 14:18:29 <dih> i though you were refering to hell :-D 14:18:30 *** Ridayah [~ridayah@137.81.113.87] has joined #openttd 14:18:37 <LordAzamath> :O gl[tab] joined :O 14:18:57 <Draakon> dih: why did you think that? 14:19:18 <dih> because of the third l 14:19:53 <jez> well, the trunk of openTTD is being updated regularly... 14:19:58 <Draakon> k 14:20:08 <jez> how is it decided how it will be updated? if putting new patches in the trunk is not good, why does it get updated at all? 14:20:15 <LordAzamath> agh 14:20:20 <Draakon> bugfixes 14:20:23 <Draakon> duh 14:20:30 <glx> many of them :) 14:20:32 <jez> ive not encountered any bugs for ages 14:20:52 <LordAzamath> well that doesn't mean they don't exist 14:21:26 <Draakon> jez: a similar question to you then: why do you go to school if the stuff you learn there is not good? 14:21:44 <glx> I can crash any beta3 and beta4 servers 14:21:49 <jez> erm, that's a totally unsimilar question 14:21:53 <jez> not even analogous 14:21:54 <LordAzamath> glx, but beta5? 14:22:15 <glx> no killer bug for beta5 AFAIK 14:22:18 <LordAzamath> probably with patched client, you can :P 14:22:43 <LordAzamath> glx, where can I get todays changelog? 14:22:50 <glx> yes that should be possible, but beta3 and beta4 are with unpatched clients 14:23:09 <glx> on nightlies page 14:23:12 <Draakon> no 14:23:20 <Draakon> http://hg.openttd.org:8000/svn/trunk.hg/shortlog 14:23:33 <jez> i have another question; is there a patch that changes the rating of your services? i think that's kind of a bug in the main trunk. you can only only usually get your rating up to about 75%, no matter what 14:23:35 <LordAzamath> ty draakon 14:23:45 <jez> this doesnt allow you to complete properly with competitors, you should be able to get up to 100% 14:23:51 <LordAzamath> jez, it's not a bug 14:23:53 <Draakon> jez: its not a bug and no, there isnt 14:23:58 <jez> not a bug? 14:24:00 <Draakon> yes 14:24:05 <LordAzamath> it means you are not servicing it well enough 14:24:06 <glx> with a statue you can get 100% 14:24:15 <LordAzamath> w/o statue you cant 14:24:22 <Draakon> yes 14:24:23 <jez> lol a statue? 14:24:25 <LordAzamath> and your vehicles have to be new 14:24:28 <jez> that... doesnt make sense 14:24:33 <Draakon> it does 14:24:36 <LordAzamath> yes it does 14:24:38 <glx> and always waiting 14:24:47 <glx> and fast 14:24:48 <jez> so like bribing the local authority with a statue 14:24:53 <LordAzamath> no 14:24:55 <jez> i thought the game was based on service quality 14:25:00 <Draakon> it is 14:25:14 <jez> a statue has nothing to do with that 14:25:21 <Draakon> it does 14:25:24 <jez> what? 14:25:34 <LordAzamath> a statue raises your.. reputation 14:26:03 <Draakon> statues can make a lot of things then just sitting in the empty cold street 14:26:29 <LordAzamath> and you can also make advertizing campaigns.. 14:26:40 <Draakon> http://wiki.openttd.org/index.php/Game_mechanics 14:26:43 <Draakon> read this 14:26:52 <Draakon> and you should get your answers 14:27:03 <LordAzamath> nobody has said that getting ALL productios as a monopoly should be easy 14:28:01 <Draakon> true even in the real life 14:28:28 <jez> perhaps it should be possible, if you are supreme, to prevent the opposition getting anything. perhaps all the ratings combined should have to add up to 100% (ie. they represent the % of the goods you get), so it's possible to push the competitors into loss. at the moment, competitors can usually get some profit even with a measly 50% rating 14:28:40 <jez> which they get even with occasional pickups 14:28:48 <Draakon> erm 14:28:51 <jez> if you have a train waiting permenantly, and work hard to give excellent service, they should get nothin 14:28:51 <jez> g 14:28:53 <Draakon> this would be unrealistic 14:28:54 <jez> or very little 14:29:02 *** Yorick|AFK is now known as Yorick 14:29:18 * Yorick wonders how the client list would look with some nice and shiny flags in it 14:29:26 <jez> not really; competition frequently puts competitors out of business. it sucks if you cant do that, that's the point of competition :-) 14:29:35 <Draakon> jez: why dont you like the current raiting mecanism 14:29:42 <jez> the mechanism is good 14:29:51 <Draakon> so why do you complain? 14:29:55 <jez> the problem is how that affects the amount of cargo you get 14:30:05 <dih> jez is just of that complaining nature 14:30:19 <jez> it should be possible i think to make a competitor that is performing OK take a loss 14:30:56 * LordAzamath again agrees with dih 14:30:56 <fjb> jez: You can already put oponents out of business with the current game. 14:31:11 <jez> only if they're braindead ai opponents :-) 14:31:18 <jez> if they're decent human opponents you pretty much cant 14:31:27 <jez> they setup a station and do OK, they will not make a loss 14:31:30 <jez> even if your service is perfect 14:31:34 <fjb> jez: I did with human opponents. 14:31:51 <LordAzamath> well.. if they are decent opponents, why should you want to not play with them? 14:31:54 <jez> how? did you stop them getting ANY product? 14:32:00 <LordAzamath> it is possible 14:32:04 <fjb> When my service is perfect they get that little that they are making a huge loss. 14:32:25 <jez> ultimately im thinking of having proper competition with a good computer opponent, hence noAI and the ability to prevent the competitor getting products 14:32:31 <fjb> No, they still got some products, but not enough to get profit. 14:32:33 <LordAzamath> and especially when you have two stations at one place of which ratings are both better than the other guys 14:32:41 * dih ignore jez 14:32:50 * jez is happy 14:32:54 * dih enjoys the peace 14:33:05 <jez> why are you in a chatroom if you want peace, idiot? 14:33:10 <jez> go outside 14:33:37 <dih> what a wonderful day this could be :-P 14:33:40 <jez> i love people who come on IRC and say 'shut up, i want to idle in here' 14:33:45 <LordAzamath> jez, why should you want a newAI when you only want to make them bankrupt... 14:33:46 <Yorick> why are you in a chatroom if you want a discussion, idiot? 14:33:50 <Yorick> go to forums 14:33:55 <jez> LordAzamath: i want one i can compete with :-) 14:34:07 * Yorick ignore jez 14:34:09 <LordAzamath> then learn squirrel and write on 14:34:10 <jez> Yorick: a chatroom is for discussion :-) 14:34:14 * LordAzamath ignore jez 14:34:22 * Yorick enjoys the peace 14:34:32 * LordAzamath enjoys the peace 14:34:47 <Draakon> ok what i have missed? 14:34:49 <Draakon> :OP 14:34:51 <Draakon> :P 14:34:57 <dih> the peace :-D 14:34:58 <Yorick> you should ignore jez too 14:35:26 <LordAzamath> hmm.. I didn't know that /me ignore jez really gets him ignored :P.. 14:35:35 <LordAzamath> or he just hasn't written 14:35:42 <Draakon> jez: the problem is how that affects the amount of cargo you get<---- would you give some gold for transportation if there is no security on the train and it can break anytime? 14:36:03 <jez> how what affects it? 14:36:08 <LordAzamath> :OOOOO 14:36:17 <Yorick> :s 14:36:19 <Draakon> raitings dude, raitings! 14:36:32 <dih> oh bother 14:36:33 <Draakon> more raitings=more people trust you 14:36:44 <Draakon> *sigh* 14:36:59 <jez> i dont understand your point about security on the train :-) 14:37:05 <dih> there 14:37:09 <LordAzamath> here? 14:37:22 <dih> Hostmask PRIV NOTI CHAN CTCP DCC INVI UNIG 14:37:23 <dih> [15:37] jez!noisier@*.bethere.co.uk YES YES YES YES YES YES NO 14:37:24 <dih> ^^ 14:37:43 <Yorick> 1) jez (jez!*@*) Network: All Networks Channels: "" Options: IGNORINGCHANNELLIST 14:37:48 <Yorick> :) 14:37:48 <Draakon> jez: you want your gold stolen on that train? ok i will steal it, and no-one can stop me 14:38:02 <Yorick> Draakon: /ignore +jez please 14:38:14 <LordAzamath> :) 14:38:19 <LordAzamath> [16:38] Ignoring "jez" 14:38:20 <Draakon> good idea, hes "noob" anyway 14:38:29 <jez> Draakon: um, there isnt a mechanism for transporting your gold on the trains 14:38:32 <jez> you just get it immediately 14:38:33 <Yorick> :) 14:38:41 <jez> oh you're talking about the arid climate gold mines? 14:38:47 <LordAzamath> and if we really want to know what he said.. 14:38:49 <Yorick> finally, we could have a nice discussion :) 14:38:50 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 14:38:50 <LordAzamath> !logs 14:39:03 <Ammller> well, if you don't like companies to build rivers, you shouldn't allow them to build trees, too. 14:39:22 <dih> Yorick: flaming aint nice :-) 14:39:23 <Draakon> erm 14:39:34 <Draakon> ammller: they can do both 14:39:34 <dih> draakon is old enough to know if he wants to igrnoe or not :P 14:39:46 <Draakon> ignore* 14:39:51 <LordAzamath> draakon is younger than me.. 14:39:56 <dih> yes :-P 14:39:59 <Ammller> Draakon: how do you bild rivers as a company? 14:40:02 <dih> LA - i could be your father 14:40:02 <Draakon> i might be: 14:40:08 <dih> Ammler could be mine 14:40:12 <jez> maybe you could have a rating % and then, in brackets, a value showing what % of cargo your station gets? 14:40:14 <dih> and Belugas could be Ammlers 14:40:16 <LordAzamath> dih, and you are? 14:40:17 <jez> it would be useful 14:40:18 <Draakon> ammller: not in OpenTTD but in real life 14:40:21 <dih> 25 14:40:28 <dih> we were all premature :-D 14:40:28 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 14:40:36 <LordAzamath> 10year old father :O 14:40:48 <LordAzamath> whoa 14:40:49 *** helb [~helb@62.240.176.23] has joined #openttd 14:40:56 <LordAzamath> you.. started early.. 14:41:19 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 14:41:19 <Draakon> !logs 14:41:46 <jez> and, you should be able to get your competitors' percentage down to zero if they don't provide an excellent service 14:41:57 <Draakon> lol 14:41:59 <jez> so they'd show something like coal 56% (0%) 14:42:06 <Draakon> i think jez is talking to himself 14:42:20 <dih> he talking? 14:42:21 <jez> you 'think'? 14:42:40 <LordAzamath> 16:41:19 < Draakon> !logs 14:42:40 <LordAzamath> 16:41:46 < jez> and, you should be able to get your competitors' percentage down to zero if they don't provide an excellent service 14:42:40 <LordAzamath> 16:41:57 < Draakon> lol 14:42:40 <LordAzamath> 16:41:59 < jez> so they'd show something like coal 56% (0%) 14:42:41 <LordAzamath> 16:42:06 < Draakon> i think jez is talking to himself 14:42:41 <LordAzamath> 16:42:20 < dih> he talking? 14:42:42 <LordAzamath> 16:42:21 < jez> you 'think'? 14:42:45 <LordAzamath> from logs 14:42:48 <jez> lol 14:42:48 <Draakon> erm 14:42:51 <LordAzamath> [16:41] <Draakon> !logs 14:42:51 <LordAzamath> [16:41] <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 14:42:51 <LordAzamath> [16:41] <Draakon> lol 14:42:51 <LordAzamath> [16:41] <Draakon> i think jez is talking to himself 14:42:52 <LordAzamath> [16:42] <dih> he talking? 14:42:55 <jez> looks like im talking to you through logs now! 14:42:57 <LordAzamath> from IRC client :P 14:43:00 <jez> thanks for the relay 14:43:11 <Ammller> LordAzamath: use paste.openttd.org :P 14:43:14 <jez> please keep relaying 14:43:21 <dih> hehe 14:43:23 <Gekz> lol 14:43:23 <LordAzamath> Ammller, aaaaaaaaaaaaaaaaaaaaa 14:43:35 <Draakon> LordAzamath: that proves nothing 14:43:40 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has left #openttd [aaaaaaaa] 14:43:45 <Ammller> :) 14:43:47 <Draakon> lol 14:43:51 *** Ammller [~Ammler@84.226.4.197] has left #openttd [Konversation terminated!] 14:43:57 <Yorick> pfff...he should always use paste,openttd.org for code 14:44:10 <Draakon> beware! spammer lurks there 14:44:20 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has joined #openttd 14:44:34 <Yorick> you should always use paste.openttd.org for code ;) 14:44:37 *** Diabolic-Angel [~dia@xdsl-81-173-178-65.netcologne.de] has joined #openttd 14:44:40 <LordAzamath> I saw it 14:44:48 <LordAzamath> but it wasn't code 14:44:54 <Draakon> spammers should burn in hell 14:44:56 <Yorick> yes it was 14:45:05 <LordAzamath> it's a quote 14:45:26 <LordAzamath> even tt-forums have different templates for code and quotes 14:45:32 <LordAzamath> (phpbb thing) 14:46:04 <jez> yeah, but they talk about stuff on tt-forums 14:46:07 <Yorick> yes, it was quoted code :) 14:46:08 <jez> not like here, you just idle here 14:46:15 <LordAzamath> me is no spammer :'( 14:46:37 <LordAzamath> so you are coding intesivly now? 14:46:42 * Yorick is 14:46:45 <LordAzamath> :o 14:46:47 <Draakon> no i dint talk you were a spammer 14:46:49 <LordAzamath> at irc? 14:46:55 <Yorick> I'm getting flags to the client list :) 14:47:04 * dih ignores all but self :-P 14:47:08 <Draakon> but the guy who posts stupid things on paste.openttd.org is 14:47:20 <Yorick> spammerbot alert! 14:47:32 <dih> or simply join #worldofdih 14:47:35 * Yorick thinks dih will have fun times 14:47:43 <LordAzamath> paste.openttd.org has been spammed for over a week now... 14:47:43 <dih> lol 14:47:56 <Yorick> TB wished the spammers good luck a week ago 14:47:59 <Draakon> the guy is dead meat if we know who is :P 14:48:05 <Yorick> nothing they're gonna do about it 14:48:07 <LordAzamath> dih, what happened with #dihedrals.bitches ? 14:48:11 <Draakon> who he is* 14:48:25 <LordAzamath> Yorick, nothing can be done 14:48:27 <dih> i still have the logs if that is what you mean 14:48:29 <LordAzamath> I asked already 14:48:37 <Draakon> that place is for hes bitches but worldofdih is hes world? 14:48:37 <LordAzamath> nooo 14:48:50 <LordAzamath> isn't bitches all his world? 14:48:50 <Yorick> we always have #? :0 14:48:50 <Draakon> k brb 14:48:55 <Yorick> :)* 14:51:31 <Yorick> const NetworkClientInfo *ci; (network_server.cpp:849) <-- why is it a const? 14:54:30 <jez> i think LordAzamath is a spammer 14:55:32 <Draakon> k im back 14:56:08 <Draakon> LordAzamath: isn't bitches all his world?<---- whos world? 14:56:21 <dih> does anybody here play CS:S? 14:56:33 <jez> dih: fuck off, this isnt a CS channel 14:56:39 <jez> we sit here and talk about NOTHING 14:56:41 <Draakon> ewwww 14:56:44 <Rubidium> Yorick: because nothing writes to that struct 14:56:45 <Draakon> that sucks 14:57:14 <dih> http://hideexec.com 14:57:40 <Draakon> dih: i play something new instead 14:57:55 <dih> that is a hide and seek mod 14:58:08 <dih> one team is transformed into objects that are commonly found on the map 14:58:13 <dih> then they hide 14:58:15 <Draakon> no i dint mean the mod, i mean the general gaming 14:58:16 <dih> ther others seek :-D 14:58:25 <dih> css is nice 14:58:36 <Draakon> SOF 2 is better 14:58:40 <dih> i refuse to pay 50 euros for a game 14:58:56 <dih> and i dont run to mummy so that she buys me a game either :-P 14:58:56 <LordAzamath> dih.. CounterStrike:Source? 14:59:00 <dih> yes 14:59:13 <Draakon> dih: that game is cheap 14:59:21 *** Snurglewozzle [~snurglewo@sense-sea-MegaSub-1-209.oz.net] has joined #openttd 15:00:03 <Snurglewozzle> dih: fuck off, this isnt a CS channel 15:00:07 <Snurglewozzle> ih: fuck off, this isnt a CS channel 15:00:12 <Yorick> p->Send_uint8 (NETLANG_ANY); // Language <-- OMG 15:00:17 <Snurglewozzle> we sit here and talk about NOTHING 15:00:24 <dih> Snurglewoozle: you wanna run that by me again? 15:00:31 <Yorick> now that is a dirty hack! 15:00:31 <dih> though use a bit better langauge next time 15:00:43 <Draakon> snurglewozzel: stfu and we talk about OpenTTS 15:00:47 <Draakon> OpenTTD* 15:00:51 <Snurglewozzle> i'm tired of your whinging about stuff, you're getting in the way of my ability to watch this blank scren 15:00:58 <Snurglewozzle> so shut up or i will ignore you 15:01:10 * Yorick ignores Snurglewozzle 15:01:15 <dih> and you think you harm any of us here? 15:01:18 <Snurglewozzle> talk about openttd? haha, no you dont, you tell people who suggest stuff to shut up 15:01:24 <Draakon> omg 15:01:25 <dih> just get used to a more friendly language please 15:01:25 <Snurglewozzle> fuck you 15:01:32 <Draakon> you are the wierdy here 15:01:41 <Draakon> so fuck off or i will fuck you off 15:01:52 * Yorick enjoys peace 15:01:59 <Snurglewozzle> like i did you your mom? 15:02:03 *** Snurglewozzle was kicked from #openttd by DorpsGek [TrueBrain] 15:02:08 <Draakon> thank you 15:02:17 <Gekz> fuck? 15:02:19 <Gekz> >_> 15:02:33 <Yorick> TB is not even on this channel 15:02:43 <Draakon> wtf? 15:03:06 <Draakon> chanserver might have a custom name? 15:03:19 <Draakon> ogh 15:03:21 <Draakon> oh 15:03:22 <Draakon> nvm 15:03:45 <Yorick> any of the devs here? 15:03:45 <Draakon> yorick:it was dorpsgek who did that 15:03:50 <Yorick> yes 15:03:55 <Yorick> dorpsgek is a bot 15:04:18 <Draakon> yorick: i see 3 online currently 15:04:20 <Yorick> the one who gave the command is in the message 15:04:34 *** TinoM [~Tino@i59F56329.versanet.de] has quit [Quit: Verlassend] 15:04:42 <dih> @help kick 15:04:42 <DorpsGek> dih: (kick [<channel>] <nick> [<reason>]) -- Kicks <nick> from <channel> for <reason>. If <reason> isn't given, uses the nick of the person making the command as the reason. <channel> is only necessary if the message isn't sent in the channel itself. 15:04:56 <dih> so if either specifies the reason TrueBrain :-) 15:05:01 <Yorick> ...if there is no reason given 15:05:11 <Yorick> and who would specify the reason TrueBrain? 15:05:14 <Draakon> lol 15:05:49 <Yorick> [16:05] lol no such nick/channel 15:06:04 <Draakon> ? 15:06:04 *** Yorick was kicked from #openttd by DorpsGek [I would] 15:06:05 <dih> ? 15:06:10 <Draakon> wtf? 15:06:15 <jez> hahahaha 15:06:15 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:06:15 <dih> ROFL 15:06:21 <Draakon> LMAO 15:06:29 <peter1138> You guys need to get out more. 15:06:30 <dih> LOLOLOLOL 15:06:34 <Yorick> :D 15:06:37 <LordAzamath> I still can't get one thing.. 15:06:52 <Yorick> I thought only TrueBrain liked kicking me :) 15:06:56 <jez> peter1138: that much is self-evident. anyone who sits here and tells people to shut up so they can have 'peace' is retarded. 15:07:07 <LordAzamath> that snurglewozzle is somebody who was already here... 15:07:09 <LordAzamath> befpre 15:07:16 *** Yorick was kicked from #openttd by DorpsGek [Really?] 15:07:17 <LordAzamath> and just joined with another nick 15:07:26 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:07:29 <Draakon> rofl 15:07:29 <dih> this is sooo good 15:07:39 <Yorick> I may think what I think, can't I? 15:08:01 * Draakon thinks that dropsgek isnt a bot, hes a evil one instead! 15:08:15 *** Yorick was kicked from #openttd by DorpsGek [You are an exception to the rule: you are not allowed to think; it is not good for peopls health] 15:08:25 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 15:08:31 <Yorick> ah, I thought so 15:08:32 <Draakon> rofl 15:08:32 <dih> :-P 15:08:43 <Draakon> poor yorick 15:08:50 <peter1138> Alas, poor yorick :o 15:08:56 <LordAzamath> http://paste.openttd.org/923 ... how on earth did he know that dih was talking about CS? 15:09:00 <Yorick> if I think, I think too much, don't I? 15:09:22 <LordAzamath> leave thinking to smarter ones and just obey, would you? 15:09:28 <Yorick> [16:08] <@TrueBrain> poor poor Yorick :) 15:09:28 <Yorick> [16:09] <Yorick> grr 15:09:28 <Yorick> [16:09] * @TrueBrain hugs Yorick :) 15:09:30 <Yorick> :D 15:09:50 <Draakon> LordAzamath: thats a good question, dedective 15:10:13 <Yorick> LordAzamath: I AM the smarter ones :>) 15:10:38 <Draakon> yorick; you do want yourself get banned? :P 15:10:40 <LordAzamath> ?kick Yorick 15:10:42 <LordAzamath> :P 15:12:05 <Yorick> Draakon: I have no reason to believe they'll ban me 15:12:16 <LordAzamath> Yorick, why not 15:12:22 <LordAzamath> I got banned here once 15:12:29 <Draakon> you have been booted 3 times in row 15:12:35 <dih> yes 15:12:38 <Yorick> yes, but TB likes doing that 15:12:40 <dih> but that is just humor 15:12:45 <dih> yes 15:12:49 <Draakon> okey 15:12:51 <dih> TB used to boot me a bunch also 15:12:56 <Draakon> lol 15:13:00 <Yorick> you don't get banned for thinking :P 15:13:12 <Draakon> that will make some people kill him if they do that alot 15:13:15 <Draakon> :P 15:13:23 <LordAzamath> so good that I started to come IRCing when TB was less active... 15:13:30 <Draakon> brb 15:13:32 *** Slowpoke [~Lobster@dslb-088-073-217-176.pools.arcor-ip.net] has joined #openttd 15:13:57 <Yorick> LA: he's not on this channel, but listening using DorpsGek, and banning when needed :_ 15:14:06 <Yorick> or when totaly not needed 15:14:25 <dih> why would he listen throught the bot? 15:14:33 <Yorick> well...he does 15:14:48 <Yorick> *don't ask me* 15:15:09 <LordAzamath> ... yorick hasn't still seen that I left #?... 15:15:14 <Yorick> I have 15:15:38 <Yorick> I invited you a couple of times 15:15:51 <Draakon> k back 15:15:57 <LordAzamath> Yorick, oo 15:16:01 <LordAzamath> I didn't see 15:16:16 <Yorick> dev's: you _really_ need to send client lang 15:16:18 <LordAzamath> or.. I got debug messages 15:16:33 <glx> Yorick: why? 15:16:50 <dih> hehe 15:16:55 <peter1138> dev's what? 15:16:56 <Draakon> but it is possible to talk trough bot if it is not intergraded one with the network 15:17:03 <dih> only join a server that has your local language setting or LANGAUGE_ANY 15:17:06 <dih> ^^ 15:17:39 <Yorick> well...you made a client_lang, so please use it :) 15:17:56 <dih> it's used in the udp packets :-) 15:18:01 <LordAzamath> peter1138, dev has rights :P 15:18:03 <dih> and correctly 15:18:23 <Yorick> PACKET_CLIENT_JOIN contains it too 15:18:34 <Yorick> I assumed it was used 15:19:10 *** yorickSatan [~57c2d4d6@ip149.208-100-1.static.steadfast.net] has joined #openttd 15:19:14 <Draakon> lol 15:19:23 <Yorick> ... 15:19:30 <yorickSatan> I am here to stop you getting PEACE, yorick. muhahahah! fuck you and your MOM!!! 15:19:31 <Draakon> its the satan! run for you lives 15:19:35 <Yorick> someone may now ban that crazy version of me 15:19:43 <yorickSatan> you cant sit and watch the blank IRC window! 15:19:44 <LordAzamath> [17:19] Yorick is ~yorick@s55924da0.adsl.wanadoo.nl Yorick 15:19:44 <yorickSatan> hahahaha 15:19:46 <yorickSatan> fucker 15:19:52 *** yorickSatan [~57c2d4d6@ip149.208-100-1.static.steadfast.net] has quit [] 15:19:54 <Yorick> oh noes! 15:21:09 <Yorick> I can safely ignore him :) 15:21:47 <LordAzamath> Yorick, not when he joins with different nick 15:22:02 <Yorick> hydrairc doesn't support hostmark ignoring :( 15:22:11 <Yorick> I'm waiting for him to annoy me again :) 15:22:30 <Draakon> i will kill him then :P 15:22:36 <Yorick> I do not even believe in satanic things 15:22:40 <Slowpoke> obiviously hydrairc sucks 15:22:50 * Yorick is using HydraIRC v0.3.160 (4/May/2007) - Grab it from www.HydraIRC.com 15:22:52 <Draakon> mirc is good 15:22:56 <Yorick> no its not 15:23:01 <Draakon> yes it is 15:23:09 <dih> flame wars 15:23:11 <Slowpoke> xchat is goodest! 15:23:17 <Draakon> fully customizable 15:23:19 <dih> xchat aqua here :-P 15:23:33 <Draakon> mac? 15:23:52 <Draakon> Mac OS IRC client i mean,? 15:23:58 <dih> yep 15:24:06 <dih> os x 15:24:10 <LordAzamath> Flammable war please now too... 15:24:11 <LordAzamath> :) 15:24:11 *** jez [noisier@87-194-212-214.bethere.co.uk] has left #openttd [] 15:24:30 * Yorick unignores Jez 15:24:30 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 15:24:30 <Draakon> !logs 15:25:15 <Draakon> LordAzamath> isn't bitches all his world? 15:25:16 <Yorick> <yorickSatan> you cant sit and watch the blank IRC window! <-- is that what he meant with stopping me from getting peace? 15:25:17 <Draakon> ups 15:25:20 <Draakon> wrong person 15:25:22 <Draakon> no 15:25:26 <Draakon> copy&paste 15:25:31 <Draakon> 16:42:55 < jez> looks like im talking to you through logs now! 15:25:33 <Draakon> wow 15:25:34 <peter1138> Damn, I forgot how slow this PC is :( 15:25:36 * Yorick thinks...thinks...can't have peace because of thinking too hard! 15:26:05 <peter1138> 9 minutes to compile a debug build :o 15:26:09 * LordAzamath (~LAlord]@ip52.cab21.ltln.starman.ee) left (Ping timeout: 540s) 15:26:16 <Draakon> 16:56:33 < jez> dih: fuck off, this isnt a CS channel 15:26:17 <Draakon> 16:56:39 < jez> we sit here and talk about NOTHING 15:26:24 <Draakon> wow 15:27:02 <Draakon> ah 15:27:04 <Draakon> i get it 15:27:13 <Yorick> LordAzamath: I generally don't believe purple messages 15:27:24 <Draakon> Snurglewozzle was jez 15:27:30 <dih> well - just need to think he is like 12 or 13 - i treat him like a younger brother and all is fine 15:27:43 <Draakon> only way he could know if dih talked about CS:S 15:27:54 <Yorick> we have a coop usual suspect that is around 10 15:28:13 <Yorick> try checking hostmask 15:28:41 <LordAzamath> Yorick, I generally don't believi in Ping timeout 540 seconds :P 15:29:00 <Draakon> yorick: no match :( 15:29:25 <peter1138> (Got a light?) 15:29:56 <LordAzamath> dih, younger... I'm still 14 for a few days more... And he isn't like me :P 15:30:06 <LordAzamath> peter1138 has a light 15:31:02 <dih> Draakon: the logs :-) 15:31:19 <Draakon> dih: what about them? 15:31:41 <dih> [16:27] <Draakon> only way he could know if dih talked about CS:S 15:32:14 <LordAzamath> why should one just aimlessly watch logs of #openttd? 15:32:18 <Yorick> dih: what LA just said 15:32:26 <Draakon> still how did Snurglewozzle knew you were talking about CS:S even when he wasn't here when you asked about it 15:32:27 <Yorick> I've done that before 15:32:38 <peter1138> 15:25 Draakon> Snurglewozzle was jez 15:32:43 <LordAzamath> :) 15:32:45 <Draakon> IP doesnt match 15:32:49 <Draakon> peter 15:32:50 <peter1138> So? 15:33:02 <peter1138> Neither did yorickSatan. 15:33:09 <Draakon> Snurglewozzle couldn't be jez 15:33:11 <LordAzamath> maybe connected to another wifi :P 15:33:20 <Yorick> he didn't talk about CS, peter 15:33:39 <LordAzamath> I have here several free wifi networks available 15:33:49 <peter1138> Sure was. Jez is known to be antisocial and probably has access to a few compromised machines... 15:34:12 <Yorick> ^^ 15:34:33 <Draakon> LordAzamath: wifi good only at bars and restaurants, not for gome 15:34:38 <peter1138> And damn it, it's still compiling :( 15:34:43 <LordAzamath> LordAzamath, depends.. 15:34:49 <Draakon> lol 15:34:56 <LordAzamath> aaaaaaaaaaaaaaa 15:35:01 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has left #openttd [aaaaaaaaaaaaaaaaa] 15:35:04 <Draakon> why did you add your name in the beginning? 15:35:07 <Draakon> :S 15:35:18 *** Draakon [~chatzilla@88-196-102-106-dsl.trt.estpak.ee] has left #openttd [] 15:35:20 *** Draakon [~chatzilla@88-196-102-106-dsl.trt.estpak.ee] has joined #openttd 15:35:37 <dih> Draakon: ever heared of web clients? 15:35:42 <Draakon> yes 15:35:44 <dih> i.e. irc-cgi 15:35:46 <peter1138> I didn't think the slow 1.6GHz P4 laptop would be much faster than the 1.25GHz Athlon... 15:35:51 <Draakon> i have, dih 15:35:52 <dih> guess what ip they use 15:36:00 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has joined #openttd 15:36:40 <dih> i have a vpn server, if i connect to the vpn guess what my hostmask will be... 15:36:45 <Draakon> a guy like jez couldn't think about that, could he? He even dint get the point of the game rating mechanism as it is same as in real life 15:37:24 <Draakon> anyway, lets dump this, shall we? he just a guy from planet Mars 15:37:46 <Draakon> and i for one, hate its citizens who come to Earth 15:38:01 <LordAzamath> *cough* planet toyland because he doesn't know mars grf *cough* 15:38:28 <Draakon> generally, jez is from another planet 15:38:38 <LordAzamath> yeah 15:39:15 * LordAzamath awaits for two PMs in the forums 15:39:41 <Draakon> what PMs? 15:39:54 <dih> click on my signature 15:40:00 <dih> pllleeeaaassseeee 15:40:08 <dih> better yet - register a domain there 15:40:32 <Draakon> ? 15:40:39 <Draakon> where is it? 15:41:54 <LordAzamath> Gonozal_VIII, I forgot to say who am I waiting the PMs from 15:42:01 <Gonozal_VIII> :-) 15:42:24 <LordAzamath> one is pikkabird and other is dragonhorseboy 15:42:40 <Gonozal_VIII> manbearpig! 15:42:41 <LordAzamath> oh.. And then of course sapphire united 15:42:51 <Yorick> nooo 15:42:58 <LordAzamath> noo? 15:43:05 <Yorick> Sapphire united is evil 15:43:08 <LordAzamath> yes 15:43:17 <Draakon> Gonozal_VIII: Have you thinking about that adding some kind of patch that disables closure of industries and opening? 15:43:21 <LordAzamath> he bumped like two old topics 15:43:31 <Yorick> not only that 15:43:42 <LordAzamath> and when I disagreed with that he sent me a flaming pm :P 15:43:43 <Yorick> he is a known helper of Kirk Douglas for me :) 15:43:50 <Gonozal_VIII> that's grf stuff draakon 15:44:07 <Draakon> Gonozal_VIII: coding wise too 15:44:21 <LordAzamath> which I sent him reply... He hasn't even read it.. 15:44:43 <LordAzamath> and of Kirk Douglas... Haven't had very much experience with him :P 15:44:50 <Yorick> I have 15:45:11 <Yorick> he revealed about his true intentions about the server he sometimes runs 15:45:22 <LordAzamath> I have seen him posting.. 15:45:25 <Yorick> but, as he's banned on his favorite sabotaging spot... 15:45:34 <LordAzamath> and sapphire ranted about him.. 15:45:36 <Yorick> Maarten finally found out his IP's 15:45:46 <LordAzamath> I know 15:45:49 <Yorick> and had to ban some 84.000 germans with him 15:45:55 <LordAzamath> he banned the whole range 15:46:42 <Yorick> his true intentions about the server he sometimes runs is stealing passwordsm which isn't possible anymore since beta2 15:47:17 <LordAzamath> he stole your PW? 15:47:25 <Yorick> no 15:47:31 <LordAzamath> tried? 15:47:45 <Yorick> he accidentally mentioned about the fact when I spoke to him 15:48:08 <Yorick> he tried to steal passwords from every user that joined his server 15:48:12 <Yorick> but he couldn't 15:48:19 <Yorick> he failed to patch a server 15:48:26 <Draakon> ok, what are you guys talking about? 15:49:17 <LordAzamath> Draakon, about one... guy 15:49:22 <Yorick> Sapphire United and Kirk Douglas 15:49:41 <dih> http://www.regfish.de/?partnerid=42163 15:49:41 <LordAzamath> as long as I remember sapphire was a victim of him 15:49:52 <Draakon> one of them had hes own server 15:50:05 <Draakon> and they posted screenshots in the same thread 15:50:06 <LordAzamath> but sapphire sabotages too.. other guys 15:50:09 <Yorick> spamming! 15:50:27 <Draakon> dih: why did you post that? 15:51:00 <dih> that was the sig :-P 15:51:24 <Draakon> too bad i can build in one style 15:51:26 <Draakon> only 15:53:49 <Draakon> Gonozal_VIII i meaed this by coding wise: http://www.tt-forums.net/viewtopic.php?f=33&t=34310&hilit=random+industries 15:54:11 <Draakon> meaned* 15:54:31 <Draakon> stupid spellchecker 15:54:43 <Yorick> meant? 15:54:59 <Draakon> yes 15:55:10 <Yorick> :D 15:59:38 *** raimar3 [~hawk@p5489BF19.dip.t-dialin.net] has joined #openttd 15:59:45 <Draakon> i hunger for..........FOOD! 15:59:52 *** Draakon [~chatzilla@88-196-102-106-dsl.trt.estpak.ee] has quit [Quit: Bye all!] 16:01:50 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 16:05:16 *** planetmaker [~chatzilla@Fd027.f.ppp-pool.de] has joined #openttd 16:06:23 *** raimar2 [~hawk@p5489B6C0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:11:44 *** Dark_Link^ [~glidegame@xDSL-45-77.citynetnassjo.se] has joined #openttd 16:27:41 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 16:31:48 <LordAzamath> @base 10 16 1161 16:31:48 <DorpsGek> LordAzamath: 489 16:36:48 *** Gonozal_VIII [~Gonozal_V@N856P009.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 16:46:19 *** Nazcafan [~fou@vau06-2-82-238-190-59.fbx.proxad.net] has joined #openttd 16:46:23 <Nazcafan> hello 16:47:54 <Nazcafan> I am trying out the deb version of openttd (must be 5.3) but I noticed that fonts are not antialiased. From what I found, since a certain build, it is now possible to use antialiased fonts when activating the 32bpp glitter 16:48:32 <blathijs> Nazcafan: I think that's not yet in 0.5. 16:49:00 <Nazcafan> blathijs: I can download the latest 0.6 deb package, right ? 16:49:32 <Nazcafan> blathijs: or should I compile the source code with particular options ? 16:49:32 <blathijs> Yeah, you there is a package for the latest beta 16:49:47 <blathijs> Nazcafan: Try the precompiled version first, AFAIK that should work 16:49:59 <blathijs> if not, I should fix the package so that it works :-) 16:50:11 <Nazcafan> blathijs: how do I activate the 32bpp blitter ? 16:50:24 <LordAzamath> via cfg 16:50:47 <LordAzamath> blitter = 32bpp-optimized under [misc] tab 16:50:59 <LordAzamath> it currently should be 8bpp-optimized 16:51:31 <Nazcafan> LordAzamath: oh, now there is an "optimized" version for 32bpp ? 16:51:41 <Nazcafan> cool 16:56:57 <Nazcafan> LordAzamath: installed 0.6 beta, launched openttd again and quit, but could not find any line on my cfg containing blitter ... in which section should I add it ? 16:57:13 *** Ammller [~Ammler@84.226.4.197] has joined #openttd 16:57:14 <Yorick> [misc] 16:58:13 <Nazcafan> the position in the section does not matter, right ? (can I just add it at the end ?) 16:59:09 <mrfrenzy> in the future, are there any plans to increase the size of the sprites? making it possible to zoom closer and make it look better on huge screens 17:00:25 <Ammller> the planespeed has still no influence to the running costs and income? 17:00:25 <Nazcafan> seems to work, at least I did not get any error when launching openttd 17:02:39 <LordAzamath> mrfrenzy, try GeekToo's patch 17:03:42 <mrfrenzy> aah nice ;) 17:04:18 <Ammller> hmm, is it possible to lower the income over grf too? 17:04:28 <Ammller> like rising the running costs 17:04:29 <Yorick> yes 17:04:36 <Yorick> base costs mode does that 17:04:48 <Ammller> Yorick: well, I made that one :-) 17:04:50 <Yorick> mod* 17:04:59 <LordAzamath> Ammller, you don't ask me don't you :o 17:05:00 <Yorick> why do you ask? 17:05:27 <Ammller> because that grf doesn't lower the income 17:05:38 <Ammller> it just rised the running costs 17:05:40 <Yorick> <Ammller> like rising the running costs 17:06:23 *** Deathmaker [~Miranda@dslb-082-083-213-040.pools.arcor-ip.net] has joined #openttd 17:06:39 <Ammller> LordAzamath: if you know it, please anser :) 17:06:47 <LordAzamath> Ammller, http://wiki.ttdpatch.net/tiki-index.php?page=Action0GeneralVariables doesn't say anything about incomes... 17:07:01 <LordAzamath> and I doubt there is something else what can be done... 17:07:18 <LordAzamath> so just rise the costs and make another currency perhaps 17:07:29 <Ammller> LordAzamath: thats maybe the only page I know well at that page :-) 17:08:07 <LordAzamath> hehe 17:09:12 <Nazcafan> ha ha ! it works !! 17:09:36 <Nazcafan> Thanks everybody 17:10:35 <Ammller> I let 2 planes fly for a year, that costs 8k and brings 300k with normal speed 17:11:05 <LordAzamath> Ammller, rise the running costs and change currency :P 17:11:06 <Ammller> if you let them run with 1/4 speed, it costs the same and brings 150k 17:12:01 *** Andel [~andel@owenrudge.net] has joined #openttd 17:13:29 <Ammller> I think rising the running costs isn't the soloution 17:14:10 <Ammller> (you need a factor 32 or something like that) 17:14:16 <LordAzamath> hmm 17:14:52 <mrfrenzy> yeah the planes are way too good compared to reality 17:15:13 <Ammller> mrfrenzy: I don't compare to realiz 17:15:16 <Ammller> reality 17:15:19 <LordAzamath> Ammller, the profit will be less 17:15:23 <Ammller> I compare to 1/4 speed 17:16:10 <Ammller> I think, it would be easier for devs just to recuce the income the same way 17:16:45 <LordAzamath> in the same way as ships have different rating system? 17:17:21 *** Andel [~andel@owenrudge.net] has left #openttd [] 17:22:21 <SmatZ> Yorick: have you ever heard about a profiler? :-P 17:22:32 <Yorick> huh? 17:22:43 <SmatZ> ok :) 17:24:03 <Yorick> nope 17:24:08 <SmatZ> Yorick: do you play with enabled animation? 17:24:20 <Yorick> yes 17:24:25 <SmatZ> turn it off 17:24:29 <SmatZ> does it help? 17:24:36 <Yorick> trying 17:24:38 <glx> using 8bpp blitter? 17:25:26 <Yorick> no difference 17:25:33 <Yorick> en 8bbp blitter on 17:25:58 <Yorick> and* 17:26:16 <glx> oh, lot of new industries 17:26:49 <SmatZ> most likely caused by slow TileLoop... 17:26:59 <Yorick> how to fix? 17:27:11 <Yorick> are you saying that newindustries are the problem? 17:27:23 <Yorick> why wasn't it a problem in 0.6.0-beta3 then? 17:27:31 <SmatZ> hmm 17:28:31 <SmatZ> are you really sure it didn't happen in beta3? 17:28:34 <Yorick> yes 17:28:48 <SmatZ> can you provide a beta3 savegame? 17:28:53 <Yorick> in beta4, it happened, but less 17:31:12 <SmatZ> Yorick: your savegame doesn't cause any higher CPU usage than normal 2048x2048 game without any newgrfs for me 17:31:29 <Yorick> without any newgrfs 17:31:36 <SmatZ> yes 17:31:36 <Yorick> the save is using pbi 17:32:00 <SmatZ> I say, the newgrfs used do nto have significant effect on the game speed for me 17:32:22 <Yorick> in beta3, the cpu use is 6%, in 4, it is 20%, and in 5, it is 40% 17:32:26 <Yorick> the same save 17:33:03 <SmatZ> you didn't provide beta3 compatible savegame, so I can't reproduce it... 17:33:15 <SmatZ> I got ~30% 17:33:17 <Yorick> I'm doing 17:33:42 <Yorick> isn't that too much 17:33:54 <glx> not for a big map 17:34:05 <Yorick> but the same save uses 6% on beta3 17:34:12 <SmatZ> you can have more powerfull CPU or a version compiled with better optimisation settings 17:34:13 <Yorick> http://bugs.openttd.org/?getfile=2581 17:34:33 <Yorick> I compiled both with the same compiler 17:34:45 <Yorick> the beta4 version is from openttd.org 17:35:26 <Ammller> betas from openttd might have debug mode enabled? 17:35:50 <Yorick> trying in beta5 from openttd.org, it is the same cpu use 17:35:52 <glx> only asserts 17:36:04 <Yorick> still 40% 17:36:15 <glx> try the win9x version 17:36:26 <Yorick> :o 17:36:28 <glx> asserts are disabled in it 17:37:03 <Yorick> I'll try 17:37:53 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 17:38:21 <Yorick> 47% 17:47:07 <SmatZ> trunk: 23% beta5: 24% beta4: 24% beta3: 17% 17:47:17 <SmatZ> with the same compiler settings 17:47:40 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:48:58 <Yorick> isn't that far too much? 17:56:29 <Yorick> what is client_lang currently used for? 17:57:34 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 18:01:33 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 18:03:23 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 18:04:28 *** Arie^ [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 18:05:24 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 18:05:24 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [] 18:05:28 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 18:07:06 *** Arie^ [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 18:07:47 *** Yorick is now known as Yorick|AFK 18:13:43 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 18:13:47 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 18:20:38 *** Arie^ [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 18:26:27 <SmatZ> Yorick|AFK: you bug will be fixed soon :) 18:27:17 <dih> yorick is a bug? 18:27:19 <Vikthor> Yorick|AFK is a bug? 18:32:33 <CIA-3> OpenTTD: glx * r12350 /trunk/src/water_cmd.cpp: -Fix [FS#1836](r11947): do not try ti flood water tile (performance increase) 18:32:45 <SmatZ> yes 18:32:56 <SmatZ> :-D 18:33:03 <SmatZ> not anymore :) 18:35:09 *** |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has quit [Quit: oO] 18:36:04 *** UserErr0r [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 18:39:26 *** Yorick|AFK is now known as Yorick 18:39:37 <Yorick> thanks glx! 18:40:13 <glx> well SmatZ did the fix, I just searched the cause :) 18:41:10 <Yorick> !openttd commit 11947 18:41:23 <Yorick> @openttd commit 11947 18:41:23 <DorpsGek> Yorick: Commit by frosch :: r11947 /trunk/src (6 files) (2008-01-22 17:48:08 UTC) 18:41:24 <DorpsGek> Yorick: -Feature: Make use of new sprites added by Action5 type 0D. 18:41:25 <DorpsGek> Yorick: Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water. 18:41:43 <Yorick> oh, that one 18:41:54 <ln-> countries yet? 18:42:07 <Yorick> huh? 18:42:20 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 18:42:32 <Yorick> it appears that the language isn't even sent to the server 18:43:01 <Yorick> 12350 doesn't affect any behavior, does it? 18:43:11 <Yorick> except cpu use 18:44:02 <SmatZ> it shouldn't affect anything :) 18:44:25 <Yorick> so I can patch a server with it :) 18:44:44 <SmatZ> yes 18:45:12 * Yorick does so and hopes that performance issue is fixed 18:45:28 <SmatZ> if you get many desyncs, then there is something wrong with the patch :-P 18:49:00 <Yorick> I found out that diagonal slopes try to get flooded aswell(the ones that are 1 tile above the half-water-tiles, 1 tile north to)(disabling height-limit) 18:50:21 <SmatZ> can you give an example? 18:51:19 <Yorick> would ascci art do? 18:52:00 <SmatZ> who knows? 18:54:15 <Yorick> t . t . t . t . t . t . t . t=tries to get flooded 18:54:15 <Yorick> h f h f h f h f h f h f h f=full shore tile, h=half shore, half water 18:54:15 <Yorick> w w w w w w w w=water 18:54:28 <ln-> doesn't sound like countries. 18:54:37 <Yorick> how do you mean, kn? 18:54:41 <Yorick> ln-* 18:55:01 <SmatZ> Yorick: are you sure? 18:55:09 *** Wolf01|AWAY is now known as Wolf01 18:55:14 <Yorick> when disabling height flooding limits 18:55:45 <SmatZ> why are you talking about "disabling height flooding limits"? 18:56:01 <Yorick> because its mee 18:56:24 *** Deathmaker [~Miranda@dslb-082-083-213-040.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 18:57:20 <Yorick> commenting out line 1041 18:57:40 <SmatZ> well.. do not comment it out then 18:57:54 <Yorick> that means it tries to flood it 18:58:18 <glx> I didn't touch this line 18:58:23 <Yorick> nope 18:58:26 <Yorick> it was there before 18:59:04 <Yorick> but, if you try to do that, it shows pretty strange behavior that was introduced in r11947 18:59:34 <SmatZ> Yorick: maybe that is the reason why that line is there :-P 18:59:45 <Yorick> I don\ n 18:59:51 <SmatZ> if you removed one line from any patch in OTTD 18:59:51 <Yorick> I do not like that line 18:59:57 <SmatZ> then it would behave really strange 19:00:04 <SmatZ> after almost every patch 19:00:09 <SmatZ> so I don't get your point :) 19:01:18 <Yorick> that patch appears to have solved my problem 19:01:21 <Yorick> :) 19:01:58 <SmatZ> ah... but the r12350 patch solves it and doesn't introduce any new bugs :) 19:02:02 <Yorick> it took the cpu use from 40% to 1% 19:06:38 <Yorick> you should rerelease beta5 with this patch, because it doesn't involve any MP incompatibilities 19:06:59 <Yorick> and gives dramatic cpu improvements 19:09:36 <SmatZ> only on maps with a lot of water 19:10:09 <peter1138> 1%? So better then before... 19:10:09 *** Digitalfox [~Digitalfo@bl4-208-36.dsl.telepac.pt] has quit [Quit: Leaving] 19:12:30 <Yorick> loads of betterness! 19:13:14 <ln-> how many Bjarnis are required to guarantee a 24/7 Bjarni service? 19:13:33 <SmatZ> roughly 40 19:13:54 <SmatZ> maybe even more 19:15:57 *** Draakon [~chatzilla@88-196-102-106-dsl.trt.estpak.ee] has joined #openttd 19:16:04 <Draakon> hello 19:16:30 <SmatZ> hello Draakon 19:16:34 <Yorick> hello 19:16:46 <ln-> hello chatzilla 19:16:51 <Draakon> ? 19:17:22 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has left #openttd [] 19:18:55 <Draakon> hmm, feature freeze in trunk? 19:19:11 <SmatZ> sure 19:22:20 *** stillunk1own [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd 19:22:20 *** stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 19:23:23 <ln-> how about countries? 19:23:30 <Yorick> WHAT COUNTRIES? 19:24:07 <ln-> Yorick: MY POINT EXACTLY. 19:24:29 <Yorick> tell me what do you mean by "countries"? 19:25:48 <ln-> 3. The territory or land of a nation; usually an independent state, or a region once independent and still distinct in race, language, institutions, or historical memories, as England, Scotland, and Ireland, in the United Kingdom, etc. [Oxford English Dictionary] 19:26:28 <Draakon> we know what it is but what countries and where? 19:26:47 <ln-> in OpenTTD, of course. this is #openttd. 19:27:01 <Yorick> Countries in openttd. 19:27:08 <Draakon> not good idea 19:27:10 <Yorick> How about being more descriptive? 19:27:18 *** helb [~helb@62.240.176.23] has quit [Read error: No route to host] 19:27:52 *** helb [~helb@62.240.176.23] has joined #openttd 19:27:58 <Draakon> the game is about transportation, not politics 19:28:08 <ln-> who said anything about politics. 19:28:15 <Draakon> you did 19:28:38 <ln-> no, it was you. 19:28:51 <Draakon> no 19:29:11 <Draakon> if you add countries, you add politics too 19:29:14 <ln-> 21:27 < Draakon> the game is about transportation, not politics 19:29:52 <ln-> not true 19:30:04 <Draakon> this sentance looks like that you said it first 19:30:10 <Draakon> shows* 19:30:37 <Yorick> <ln-> how about countries? 19:30:43 <ln-> sentence 19:30:56 <Draakon> no politics means no countries 19:31:06 <ln-> i didn't say anything about politics, though. you made that up. 19:31:22 <Draakon> oeh 19:31:25 <Draakon> you dont get it 19:31:32 <Yorick> this is about openttd, not about countries 19:31:42 <ln-> no politics means no transportation, yet still we have a nice transportation game by chris sawyer. 19:31:56 <ln-> without politics. 19:32:37 <Draakon> transportation doesn't need politics 19:32:59 <ln-> of course it does. 19:33:19 <ln-> it does not work very well in anarchy. 19:33:58 <Draakon> ok, if we chop some wood down in forest, load it and then deliver it to our home, is that transportation? 19:34:26 <ln-> not very commercial transport. 19:36:06 <Draakon> it can be and it can not be, but you don't need politics for that transportation which means you don't need politics for transportation 19:37:28 <ln-> not for countries either. 19:38:46 <Draakon> you need because you need to vote for president, prime ministers and so on, and you need politics to make rules for voteing 19:38:58 <Draakon> voting* 19:39:31 <ln-> e.g. sweden and denmark don't have a president, yet still they are countries. 19:39:47 <Draakon> who they have instead presidents? 19:40:01 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 19:40:18 <ln-> you did? 19:40:44 <Draakon> besides, in every country it has laws and rules which the citizens must follow, no-one can make them or edit them with out politics 19:41:44 <ln-> of course someone can, haven't you heard of dictators? 19:42:35 <Draakon> In political geography and international politics, a country is a political division of a geographical entity, a sovereign territory, most commonly associated with the notions of state or nation and government. 19:42:40 <Draakon> from http://en.wikipedia.org/wiki/Countries 19:42:48 <Draakon> read it and you see that your wrong 19:43:31 <ln-> my wrong is what? 19:44:25 <Draakon> that you dont need politics for countries 19:44:28 <ln-> btw, i was not suggesting declaring a new independent country in real life, but rather having countries in a computer game. 19:44:41 <Draakon> not in OpenTTD 19:45:10 <ln-> yes in OpenTTD 19:45:19 <Draakon> no 19:45:28 <Draakon> its about transportation 19:45:39 <Draakon> not some fancy countries and economy bullshit 19:45:47 <ln-> exactly. 19:45:59 <Draakon> so no countries in OpenTTD! 19:46:04 <ln-> although actually it is about ecomony, too. 19:46:23 <ln-> but there will be no additional economy bullshit. 19:46:30 <Draakon> there will 19:46:39 <ln-> there will not 19:47:05 *** oh [~oh@c318F45C1.dhcp.bluecom.no] has joined #openttd 19:47:11 <Yorick> oh_! 19:47:15 <oh> :O 19:47:33 <oh> long time no see ^^ 19:47:36 <Draakon> ok, the game might be have little economy needed(industry and city vise only) but countries will add more of it which make the game itself then bullshit 19:47:48 <Yorick> long time no see oh_ 19:48:32 <oh> I'm contemplating firing up my own openttd server complete with a fascist admin regime 19:49:04 <ln-> Draakon: how do you know before trying? 19:49:05 <Draakon> In-: you should also read this http://en.wikipedia.org/wiki/Politics 19:49:09 <Yorick> :) 19:49:14 <oh> not a game without land-flatteners, company wreckers, blockers or just plain annoying people anymore :S 19:49:24 <Draakon> In-: because im not stupit 19:49:30 <ln-> Draakon: who is In-? 19:49:31 <Yorick> stupid 19:49:51 <Draakon> ln-* 19:51:19 <ln-> Draakon: you don't even know what kind of countries i'm proposing. 19:51:31 <oh> what are you two talkinga bout? 19:51:36 <Draakon> ln-: still whole wide no! 19:51:47 <Yorick> ln- is talking about countries 19:51:54 <oh> anyone happen to have a compiled nightly compatible with openttdcoop and leopard btw? 19:52:09 <Draakon> leopard? whats that? 19:52:18 <oh> os X 19:52:30 <Draakon> k 19:53:08 <oh> something broke with nightlies and leopard, and I can't for the life of me get the bloody thing compiled and working :S 19:53:39 <Draakon> download the libaries then 19:53:44 <ln-> Draakon: the idea of introducing countries to OpenTTD has been labeled as "interesting" by Celestar. 19:53:57 <oh> it seems xorg is the main breaking point :S 19:53:58 <Yorick> and Celestar is not here anymore 19:53:58 <ln-> (argumentum ad auctoritatem) 19:54:05 <ln-> Yorick: so? 19:54:21 <Yorick> goodluck convincing other dev;s 19:54:25 <Yorick> dev's* 19:54:27 <Draakon> ln-: still its about transportation, not goverments, countries and this kind of shit 19:54:30 <ln-> devs* 19:55:13 <ln-> Draakon: when did you become the one to decide about the OTTD development roadmap? 19:55:47 <Draakon> i dont but what i am saying its not fitting the game 19:56:11 <ln-> it completely fits the game. 19:56:16 <Draakon> no 19:56:22 <ln-> yes 19:56:25 <oh> heh 19:56:26 <Draakon> no 19:56:29 <ln-> yes 19:56:29 <Yorick> ln-, go making a patch if you think so 19:56:31 <Draakon> no 19:56:32 <Yorick> no 19:56:34 <Draakon> no 19:56:34 <oh> snap out of it you two :S 19:56:39 <Yorick> yes 19:56:44 <Draakon> no 19:56:54 <Yorick> yes you should 19:56:55 <ln-> oh: we're having a conversation. 19:56:56 <Draakon> no 19:57:06 <oh> a productive one aswell I see 19:57:16 <ln-> yes 19:57:20 <Draakon> no 19:57:29 <Draakon> :P 19:57:51 <Yorick> no-yes-heh-no-yes-snap out of it you two!-no-yes-no-:p 19:58:01 <Draakon> no 19:58:24 <Yorick> yes 19:58:37 <Draakon> no 19:58:52 <Yorick> another bot! 19:58:55 <Draakon> no 19:58:59 <Yorick> ... 19:59:09 * Yorick waits for no 19:59:14 <Draakon> why do you think im bot? 19:59:33 <Yorick> because you say no after everything 19:59:36 <ln-> Draakon: use the apostrophe properly. 19:59:50 <Draakon> yorick: so? 19:59:56 <Yorick> no 20:00:08 <Draakon> your the bot instead 20:00:40 <Draakon> ln-: grammacaster *sigh* 20:01:31 <ln-> using the apostrophe is more like on the level of orthography. 20:02:17 <Draakon> this here is a irc chat, not book of science 20:02:22 *** Ammller [~Ammler@84.226.4.197] has quit [Remote host closed the connection] 20:02:34 *** Ammler [~Ammler@84.226.4.197] has joined #openttd 20:02:52 <ln-> Draakon: which doesn't mean people should not pay any attention to their text. 20:03:22 <ln-> Draakon: it's an insult towards the reader. 20:04:03 <Draakon> ln-: for you yes, rest, not, but orthography doesnt need so much attention in irc channell 20:05:14 * Draakon ignores ln- now 20:05:21 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 20:05:21 <Draakon> !logs 20:05:35 <Yorick> he hasn't sayed anything 20:05:35 <oh> it's bad practice to drop proper writing in any medium 20:05:41 <ln-> Draakon: it's impolite to write badly and assume the 200 readers spend time trying to figure out what you were saying. 20:05:58 <Yorick> 105 20:06:11 <ln-> 95 people read only the logs. 20:07:13 <Draakon> ln-: In science book, you write the way that you need to write, in IRC, it doesnt matter so much, except l337 language 20:07:17 <oh> now if you'll excuse me, I'm going to break my tv into half a million pieces 20:07:26 <Draakon> oh: why? 20:07:27 <oh> american idol on three channels. 20:07:36 <oh> it needs to stop. now. 20:07:49 <Draakon> ban it from your network 20:07:55 <glx> Yorick: since when to say is not irregular? 20:07:58 <oh> breaking my tv is more satisfying 20:08:08 <ln-> Draakon: sÃ¥ den spelar ingen roll om man skriver t.ex pÃ¥ svenska? 20:08:33 <Draakon> ln-; This is English channel 20:08:43 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 20:08:49 <Draakon> not any other 20:09:13 <oh> and yet you propose english grammar be dropped because this is not a channel devoted to a scientific subject :P 20:09:47 <ln-> Draakon: in IRC, it [the language] doesn't matter so much, except l337 language. 20:10:00 <ln-> Draakon: and clearly that wasn't l337 language, was it? 20:10:23 <ln-> oh: exactly. 20:10:37 <Draakon> you want to see what l337 aka Leet language is? 20:10:48 <ln-> definitely not. 20:10:50 * Yorick ignores Draakon 20:11:00 * Yorick enjoys peace 20:11:25 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 20:11:25 <Yorick> !logs 20:11:32 <Draakon> oh: no i dint but people who use IRC channels understand everyway of speaking, except leet language 20:11:50 <Yorick> they don't understand chinese 20:11:51 <glx> please use your browser bookmarks 20:12:18 <oh> you can't expect random person X to understand a defunct version of a language 20:12:26 <Draakon> because they are not chineese and this is english channel where it is forbidden anyway 20:12:33 <ln-> Draakon: yet you didn't understand the swedish everyway of speaking? 20:12:53 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 20:13:08 <ln-> Draakon: and you think anything that is written in "english" (in someone's opinion of english) is understandable to everyone? 20:13:09 <Draakon> *sigh* 20:13:21 <oh> there are thousands of examples of how subtle grammatical variations can vastly alter the message you put across 20:13:32 <oh> which is why precision is vital to any form of written communication 20:13:46 <oh> more so in a medium such as IRC than discussion among scholars, actually 20:14:23 *** Draakon [~chatzilla@88-196-102-106-dsl.trt.estpak.ee] has quit [Quit: it is useless to fight whit a idiot and run with a calf] 20:14:59 <oh> interesting argumentation :S 20:15:02 <ln-> haha 20:15:38 <Yorick> an idiot 20:15:48 <oh> with* 20:16:16 <oh> excuse me for not knowing how to add bold text ;> 20:16:31 <Yorick> try ctrl-b to switch between normal and bold 20:16:47 <Yorick> ctrl-bctrl-bctrl-bctrl-b 20:17:01 <oh> no luck 20:17:15 <Yorick> you don't see it when typing 20:17:22 <oh> my client isnt exactly the most advanced 20:18:08 <oh> it does have a button for easy access to smilies though! 20:18:36 <oh> not to mention encoding, since utf-8 is evil 20:18:38 <ln-> glx: perhaps !logs could be added to the list of DorpsGek's kick words? 20:19:04 <oh> I think "oh" should be added aswell 20:19:09 <Yorick> oh 20:19:15 <oh> just to see how that'd affect yoricks daily irc life 20:19:22 <Yorick> nooooooh_ 20:20:38 <glx> ln-: well !logs is not really a problem, but once you used it, you should bookmark the url 20:21:46 <ln-> glx: yeah.. well, allowed once per year per nick? :) 20:22:03 <Yorick> per tick? 20:22:18 <Yorick> 74 times a-day? 20:22:31 <ln-> i've heard of d-day, but not a-day. 20:22:36 <glx> and DorpsGek's kick words are in my client only 20:22:36 <Yorick> a'day 20:22:46 <ln-> never head of a'day either. 20:22:58 <Yorick> thats why it doesn't work when glx is away 20:23:21 <glx> when I'm not online 20:24:12 <Yorick> have to go now 20:24:15 <Yorick> bye! 20:24:24 *** Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: Always remember you're unique. Your quit message doesn't undergo the same faith.] 20:27:20 <ln-> something odd happened today, i woke up at about 0750, an hour before my alarm clock. 20:27:45 <ln-> and now i feel like i could go sleep, which is also very odd at this time. 20:31:34 *** Leviath [~thomas@vdburgt.xs4all.nl] has joined #openttd 20:37:27 *** oh [~oh@c318F45C1.dhcp.bluecom.no] has quit [Quit: oh] 20:45:29 <SmatZ> odd 20:45:31 <Slowpoke> propably you are pregnant 20:45:47 <SmatZ> :-D 21:00:03 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 21:06:42 *** Open [~tijmenher@f82247.upc-f.chello.nl] has joined #openttd 21:07:16 *** Open [~tijmenher@f82247.upc-f.chello.nl] has left #openttd [] 21:07:24 *** Open [~tijmenher@f82247.upc-f.chello.nl] has joined #openttd 21:09:46 *** Open [~tijmenher@f82247.upc-f.chello.nl] has quit [] 21:18:38 <peter1138> Hmm, so... 21:18:52 <peter1138> I wish my alarm clock was set to 08:50... 21:20:35 *** Dominik [~Dominik@dslb-084-063-079-179.pools.arcor-ip.net] has joined #openttd 21:29:58 <Roujin> @seen ammler 21:29:58 <DorpsGek> Roujin: ammler was last seen in #openttd 1 day, 7 hours, 59 minutes, and 22 seconds ago: <Ammler> but that would be amazing: http://img1.myimg.de/stdpreviewe49ed.png 21:30:12 <Ammler> :-) 21:30:30 <Roujin> one day ago? oO 21:30:51 <Roujin> something is wrong here 21:30:54 <Ammler> the bot is case sensitiv :-) 21:31:04 <Roujin> @seen Ammler 21:31:04 <DorpsGek> Roujin: Ammler was last seen in #openttd 9 seconds ago: <Ammler> the bot is case sensitiv :-) 21:31:15 <Roujin> oh, okay... 21:31:25 <Roujin> well i made the patch 21:31:26 <peter1138> +e 21:31:34 <Sacro> 3========D 21:31:39 <Ammler> cool 21:31:54 <Roujin> without gui changes atm 21:32:02 <Ammler> hmm? 21:32:02 <Roujin> just holding ctrl while building canal 21:32:17 <Ammler> well, that sounds ok, too 21:32:47 <Ammler> do you know, which developer included the river patch? 21:32:47 <Roujin> not tested in multiplayer yet.. but should work 21:32:55 <Roujin> hmm 21:33:35 <Ammler> I guess, its a fine alternative until there is livery_river is impelmented 21:33:44 <Roujin> peter1138 21:33:55 <Ammler> :) 21:34:24 <Ammler> peter1138: do you mind to include a nice addon to rivers? 21:34:34 <Roujin> @commit 11926 21:34:35 <DorpsGek> Roujin: Commit by peter1138 :: r11926 /trunk/src (7 files in 2 dirs) (2008-01-19 17:00:54 UTC) 21:34:36 <DorpsGek> Roujin: -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 21:34:53 <Ammler> possibility to build rivers in playing mode 21:35:34 <Roujin> i have to go afk for a bit.. will give the patch to you later ammler... 21:36:22 <Ammler> well, I really would like it 21:36:48 <Ammler> at least we need it at #openttdcoop memberzone 21:38:01 <Ammler> thanks very much Roujin 21:39:38 *** raimar3 [~hawk@p5489BF19.dip.t-dialin.net] has quit [Quit: Leaving] 21:39:52 *** McHawk [~hawk@p5489BF19.dip.t-dialin.net] has joined #openttd 21:40:14 <peter1138> Not really. 21:40:33 <peter1138> Rivers deserve better than some company just placing them in-game. 21:44:26 *** xerxes [user@xerxes.foocode.net] has joined #openttd 21:44:27 *** shodan [user@xerxes.foocode.net] has quit [Read error: Connection reset by peer] 21:44:28 *** xerxes is now known as shodan 21:54:55 <Ammler> peter1138: its the same with trees 21:55:05 <Ammler> then you should also not allow to place trees 21:55:46 <Ammler> rivers should not only be allowed, they should also rise the rating like trees 21:55:58 <Ammler> at least its in our country 22:04:04 <Ammler> peter1138: rivers is quite useless for MP mode as it is now 22:07:45 <Ammler> [22:40] <peter1138> Rivers deserve better than some company just placing them in-game. <-- well, I know, you hate patch switches, so this is also no option :( 22:07:48 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 22:08:07 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 22:11:53 *** Ammller [~Ammler@adsl-84-227-150-170.adslplus.ch] has joined #openttd 22:12:22 *** Ammler [~Ammler@84.226.4.197] has quit [Read error: Connection reset by peer] 22:12:44 <Ammller> and our goverment would never allow a company do build canals, but something like rivers are welcome 22:12:49 <XeryusTC> Ammller: a river is a natural thing that comes from melt/rain water 22:12:56 <XeryusTC> trees can be planted by humans 22:12:59 <XeryusTC> but rivers cannot 22:13:25 <Ammller> well, 20 years ago, you are right 22:13:47 <Ammller> but time has changed, now, be bulldoze canals and build rivers 22:14:13 <XeryusTC> all man made water things are called canals 22:16:24 <Ammller> well, not in my language/country 22:17:08 <Ammller> if you can bulldoze a whole mountain 22:17:23 <Ammller> why not allow to build a small nice river? 22:18:13 <mrfrenzy> I agree, you can't build a river 22:18:13 <XeryusTC> because it is a canal if it is made by man 22:18:26 <mrfrenzy> rivers are made by water eroding the land 22:19:18 <XeryusTC> A river is a natural waterway that transports water through a landscape from higher to lower elevations. A river is a component of the water cycle. The water within a river is generally collected from precipitation through surface runoff, groundwater recharge (as seen at baseflow conditions / during periods of lack of precipitation) and release of stored water in natural reservoirs, such as a glacier. 22:19:20 <XeryusTC> from wikipedia 22:19:27 <XeryusTC> note the first sentence 22:20:03 <mrfrenzy> thing is, since there is no rain in openttd, there can never be rivers ;) 22:20:24 <XeryusTC> rivers can also come from meltwater from mountains 22:20:36 <XeryusTC> although the snow/ice has to be supplied too somehow 22:21:12 <Ammller> well, fact is that we don't have maps with rivers 22:21:20 <Ammller> so it should be able to build them self 22:21:30 <mrfrenzy> no, but there are maps with canals 22:21:43 <mrfrenzy> you can't build a river in openttd, not even in the scenario editor 22:21:49 <mrfrenzy> since it won't let there be water on high ground 22:21:57 <XeryusTC> you can in the nightlies 22:22:00 <mrfrenzy> there is only the sea which seeps through some places 22:22:05 *** KritiK [~Maxim@78-106-157-51.broadband.corbina.ru] has quit [Quit: Leaving] 22:22:09 <mrfrenzy> o rly? 22:22:13 <XeryusTC> @commit 11926 22:22:14 <DorpsGek> XeryusTC: Commit by peter1138 :: r11926 /trunk/src (7 files in 2 dirs) (2008-01-19 17:00:54 UTC) 22:22:15 <DorpsGek> XeryusTC: -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 22:22:23 <mrfrenzy> aha 22:22:38 <XeryusTC> they're somewhat the same as canals, but you cannot place them yourself 22:22:42 <XeryusTC> have different graphics 22:22:53 <XeryusTC> but there are barely scenarios with rivers :( 22:23:00 <Ammller> you need to switch from scenario to play mode all the time 22:23:16 <Ammller> thats possible in SP but really hard in MP 22:23:23 <XeryusTC> RichK had an idea about making rivers feel "alive" 22:23:26 <mrfrenzy> where in the scenario editor do you find that? 22:23:37 <mrfrenzy> I can only make canals, and only on flat ground 22:23:38 <XeryusTC> where rivers take account of flow 22:23:40 <Ammller> mrfrenzy: have you nightly instaled? 22:23:50 <mrfrenzy> 12328 22:23:51 <XeryusTC> so they actually change course when you terraform in their area 22:23:51 <peter1138> beta5 22:23:56 <peter1138> (or) 22:24:04 <Ammller> check in scenario mode 22:24:09 <mrfrenzy> yes I'm there 22:24:15 <Ammller> its just right of canals 22:24:33 <mrfrenzy> there is rocks 22:24:44 <mrfrenzy> aah you mean that 22:24:50 <mrfrenzy> "place rivers" 22:24:51 <Ammller> well, I don't know betas 22:25:07 <Ammller> :) 22:25:26 <mrfrenzy> lol 22:25:30 <mrfrenzy> I probably found a bug 22:25:44 <mrfrenzy> until I drew a canal anywhere on the map, the river tool only worked on flat ground 22:25:54 <Ammller> [23:23] <XeryusTC> so they actually change course when you terraform in their area <-- we need something to bridge the time to that 22:26:18 <XeryusTC> Ammller: flow per day :P 22:26:27 <mrfrenzy> well now sleep ;) 22:26:30 *** Nemesis [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has joined #openttd 22:26:34 <Ammller> night 22:28:19 *** Nemesis [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has quit [] 22:28:36 *** Nemesis [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has joined #openttd 22:31:31 *** Zealotus [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 22:31:34 *** Nemesis is now known as Zealotus 22:36:58 <Wolf01> 'night 22:37:02 *** Wolf01 [~wolf01@host164-232-dynamic.2-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:42:15 <Ammller> well we will see, if the patch is out, if I am really the onlyone looking for such a feature 22:42:51 *** lugo [~lugo@p4FD5DDAE.dip.t-dialin.net] has joined #openttd 22:44:15 *** planetmaker [~chatzilla@Fd027.f.ppp-pool.de] has quit [Quit: Good bye!] 22:45:41 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 22:49:43 *** llugo [~lugo@p4FD5F301.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:58:38 *** ThePizzaKing [~jeff@c122-108-43-0.eburwd9.vic.optusnet.com.au] has joined #openttd 23:01:46 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 23:08:39 *** Nazcafan [~fou@vau06-2-82-238-190-59.fbx.proxad.net] has quit [Remote host closed the connection] 23:11:26 *** stillunk1own [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] 23:26:59 *** Slowpoke [~Lobster@dslb-088-073-217-176.pools.arcor-ip.net] has quit [Quit: Verlassend] 23:28:08 *** Roujin [~Roujin@mnch-4d04cdb4.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 23:34:25 *** jez [galactic@87-194-212-214.bethere.co.uk] has joined #openttd 23:34:34 <jez> Don't suppose there are any C++ gurus in here? :-) 23:34:41 <jez> I'm having trouble compiling the copy/paste patch 23:35:05 <fjb> :-) :-) :-P 23:58:13 *** Progman [~progman@p57A1CEFC.dip.t-dialin.net] has quit [Remote host closed the connection]