Times are UTC Toggle Colours
00:11:25 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:11:37 *** UserErr0r [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 00:11:39 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Read error: Connection reset by peer] 00:15:18 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] 00:27:43 *** Osai is now known as Osai^zZz 00:40:14 * fjb hates it when serviced ECS industries are closing down only because the related town didn't get a statue yet. 00:40:52 <Eddi|zuHause2> what kind of stupid system is that anyway?!? 00:41:47 <fjb> The statue keeps your rating high enough to keep the industry working. 00:42:53 <fjb> With a station rating below 75% the industry has a good chance to lower it's production every month. 00:46:08 <Eddi|zuHause2> yes... as i said before... with difficulty set to stable industry, industries that are serviced should never _ever_ close down... it's a total misdesign of the grf... 00:49:29 <fjb> Difficulty is changing economy. But even then it shouldn't close down when it always has trains or trucks waiting. And the trains and trucks in the early game are not fast enough to keep the rating at 75%. That is only the case the first year after buying the vehicle. Then the rating goes down to 69% if you always have a vehicle waiting at the sation. 00:52:44 <fjb> And when you are using a vehicle set like UKRS where the running costs are almost as high as the building costs you can only use the cheapest and slowest vehicles till you start to earn really big money. But that becomes a problem when all industries start to decrease their production. 00:53:29 <fjb> 30 tons are not much production for a mine. 00:53:30 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 00:53:30 *** KritiK [~Maxim@78-106-141-128.broadband.corbina.ru] has quit [Quit: Leaving] 01:19:53 <Eddi|zuHause2> exactly... 75% is a pretty sharp threshold 01:20:32 <SmatZ> what happens if it is not serviced at all? 01:20:37 <SmatZ> it closes soon? 01:21:26 <Eddi|zuHause2> afaik the industries have a "protection period" of 5 years until they start closing down 01:28:18 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 01:29:18 *** Osai^zZz is now known as Osai^zZz`off 01:35:55 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 01:36:10 *** Eddi|zuHause3 [~johekr@p54B77C9E.dip.t-dialin.net] has joined #openttd 01:37:10 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 01:42:36 *** Eddi|zuHause2 [~johekr@p54B77C87.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:43:13 *** Poopsmith [~poop@124-197-37-77.callplus.net.nz] has quit [Quit: Poopsmith] 01:45:53 *** fjb [~frank@p5485E5D7.dip.t-dialin.net] has quit [Remote host closed the connection] 01:47:58 *** mattt_ [~m@bas5-ottawa23-1088842201.dsl.bell.ca] has joined #openttd 01:49:10 <mattt_> Does cargo transfer between two different stations that are near each other? 01:50:17 <Eddi|zuHause3> no 01:50:22 <mattt_> ok 01:57:20 *** Progman [~progman@p57A1EF88.dip.t-dialin.net] has quit [Remote host closed the connection] 02:01:39 <mattt_> What happens to cargo if I have a train that transfers and picks up the same cargo at the same station? 02:01:59 <mattt_> will it pick up the 'same' cargo? or will it matter? 02:02:29 *** RamboRonny [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 02:06:33 *** Ammller [~Ammler@adsl-84-226-24-98.adslplus.ch] has quit [Ping timeout: 480 seconds] 02:09:08 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 02:09:08 *** RamboRonny is now known as Aerandir 02:09:43 <Eddi|zuHause3> yes, it will pick up the cargo it just dropped 02:10:06 <Eddi|zuHause3> transfer only makes sense with "and leave empty" 02:14:18 <mattt_> i wanted to relay cargo to maximize distance between delivery points.. 02:23:07 <Eddi|zuHause3> yes, but it only works one way 02:23:37 <mattt_> yeah.. I just thought of setting up a big series of relays 02:23:49 <mattt_> I can do it with separate stations 02:30:09 *** stevenh [~stevenh@116.66.228.202] has joined #openttd 02:30:09 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 02:30:14 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 02:30:36 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] 02:41:19 *** RamboRonny [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 02:41:20 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 02:41:20 *** RamboRonny is now known as Aerandir 02:46:46 *** mattt_ [~m@bas5-ottawa23-1088842201.dsl.bell.ca] has quit [Quit: mattt_] 03:13:08 *** Singaporekid [~notme@cm23.epsilon124.maxonline.com.sg] has joined #openttd 03:30:58 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 03:34:11 *** gfldex_ [~dex@dslb-088-074-144-032.pools.arcor-ip.net] has joined #openttd 03:36:03 *** gfldex [~dex@dslb-088-074-190-066.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 03:38:00 *** Ammller [~Ammler@adsl-84-226-24-98.adslplus.ch] has joined #openttd 03:40:26 *** HerzogDeXtE1 [~Flex@89.246.172.253] has joined #openttd 03:47:24 *** HerzogDeXtEr [~Flex@89.246.188.117] has quit [Ping timeout: 480 seconds] 03:50:26 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 03:50:29 *** mode/#openttd [+v glx|away] by ChanServ 03:51:12 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Read error: Connection reset by peer] 03:51:19 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 03:51:42 *** shodan [user@ppp101-219.static.internode.on.net] has quit [] 03:52:26 *** glx is now known as Guest1287 03:52:26 *** glx|away is now known as glx 03:52:28 *** Gekz_ is now known as Gekz 03:52:57 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [] 03:56:33 *** Guest1287 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 04:16:38 *** mikegrb [~michael@mikegrb.netrep.oftc.net] has quit [Ping timeout: 480 seconds] 04:18:11 *** mikegrb [~michael@mikegrb.netrep.oftc.net] has joined #openttd 04:29:59 *** stevenh [~stevenh@116.66.228.202] has quit [] 04:30:54 *** Zahl_ [~Zahl@p549F1C4B.dip0.t-ipconnect.de] has joined #openttd 04:37:23 *** Tefad [~tefad@c-71-63-29-175.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 04:37:53 *** Zahl [~Zahl@p549F1E96.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 04:37:53 *** Zahl_ is now known as Zahl 05:05:43 *** Gonozal_VIII [~Gonozal_V@N943P021.adsl.highway.telekom.at] has joined #openttd 05:10:55 *** Ammller [~Ammler@adsl-84-226-24-98.adslplus.ch] has quit [Remote host closed the connection] 05:15:00 *** Singaporekid [~notme@cm23.epsilon124.maxonline.com.sg] has quit [] 05:35:25 *** Zahl [~Zahl@p549F1C4B.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 05:50:51 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 06:02:48 *** Haxonic [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] 06:08:29 *** Tefad [~tefad@c-71-63-29-175.hsd1.va.comcast.net] has joined #openttd 06:08:54 *** helb [~helb@62.240.176.23] has quit [Remote host closed the connection] 06:15:58 *** DaleStan_ [~Dale@pool-71-98-72-177.ipslin.dsl-w.verizon.net] has joined #openttd 06:15:58 *** DaleStan is now known as Guest1302 06:15:58 *** DaleStan_ is now known as DaleStan 06:19:50 *** helb [~helb@62.240.176.23] has joined #openttd 06:20:18 *** Guest1302 [~Dale@pool-71-98-72-177.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 06:26:54 *** TinoM [~Tino@i59F54C8E.versanet.de] has joined #openttd 06:31:50 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 06:50:21 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 06:57:49 *** nycerine [~lol@ti541110a340-2198.bb.online.no] has joined #openttd 06:57:50 *** Frostregen [SADDAM@dslb-084-058-155-021.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 06:58:16 *** Frostregen [SADDAM@84.58.155.21] has joined #openttd 06:58:46 *** ThePizzaKing [~jeff@c122-108-43-0.eburwd9.vic.optusnet.com.au] has joined #openttd 06:59:36 *** Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd 07:04:25 *** Nitro [~lol@ti541110a340-2198.bb.online.no] has quit [Ping timeout: 480 seconds] 07:09:50 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 07:11:56 *** dR3x4cK [~Miranda@p5499DA0E.dip.t-dialin.net] has joined #openttd 07:17:17 *** dR3x4cK [~Miranda@p5499DA0E.dip.t-dialin.net] has quit [Quit: dR3x4cK] 07:26:05 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 07:29:07 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 07:34:37 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:34:40 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 07:47:03 *** mucht_home [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Remote host closed the connection] 07:47:09 *** mucht_home [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd 07:47:34 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 07:48:58 *** Gonozal_VIII [~Gonozal_V@N943P021.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 07:49:17 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 07:49:38 *** Gonozal_VIII [~Gonozal_V@N803P013.adsl.highway.telekom.at] has joined #openttd 07:57:43 *** Gonozal_VIII [~Gonozal_V@N803P013.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 07:59:16 *** Gonozal_VIII [~Gonozal_V@N892P029.adsl.highway.telekom.at] has joined #openttd 08:00:01 *** Osai^zZz`off is now known as Osai 08:17:47 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has joined #openttd 08:33:57 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 08:33:57 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 08:53:07 <Celestar> heyo 08:53:32 <Forked> mornin 08:56:44 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 08:58:38 <peter1138> Hi 09:06:58 <Celestar> gah some people suck 09:07:07 <Gekz> some dont 09:07:14 <Gonozal_VIII> and others do 09:07:17 <Gonozal_VIII> :-) 09:07:18 <Celestar> some people "accidently" remove central installations for critical programs and then go on holiday :S 09:07:32 <Celestar> leaving me with the task of repairing the broken installation 09:09:33 *** Zr40 [~zr40@2001:960:786:0:21b:63ff:fe9e:ab24] has quit [Ping timeout: 480 seconds] 09:09:56 <Celestar> lusers :S 09:18:47 *** Morloth [~bram.ridd@mail.tjip.com] has joined #openttd 09:19:02 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:33:20 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:33:22 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:37:27 *** Draakon [~chatzilla@88-196-103-43-dsl.trt.estpak.ee] has joined #openttd 09:37:27 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 09:37:51 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 09:37:52 <Draakon> hello everyone 09:38:00 <peter1138> Morning... 09:39:36 *** hal [user@ppp101-219.static.internode.on.net] has joined #openttd 09:40:41 <Draakon> its afternoon here 09:46:05 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Ping timeout: 480 seconds] 09:46:06 *** hal is now known as shodan 09:54:49 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 09:57:01 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 09:59:53 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 10:13:37 <shodan> haha 10:13:44 <shodan> a1270: your exit message is... funny 10:13:48 <shodan> what's it in relation to? 10:16:21 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 10:20:52 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 10:30:11 *** hal [user@ppp101-219.static.internode.on.net] has joined #openttd 10:30:18 *** Draakon [~chatzilla@88-196-103-43-dsl.trt.estpak.ee] has quit [Quit: Remember kids, there is peace and prosperity in every light] 10:30:35 *** hal [user@ppp101-219.static.internode.on.net] has quit [] 10:33:15 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:33:28 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:37:57 *** mikl_ [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has joined #openttd 10:37:57 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Read error: Connection reset by peer] 10:38:30 *** mikl_ [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [] 10:38:49 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has joined #openttd 10:42:23 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 10:46:41 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:46:41 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:00:38 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Ping timeout: 480 seconds] 11:01:35 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has joined #openttd 11:01:38 <a1270> shodan, is part of a review of a japanese movie. I don't remember which one though. 11:03:38 <Gonozal_VIII> http://www.imdb.com/title/tt0227036/usercomments 11:05:53 <a1270> yes, thanks for finding that Gonozal_VIII. 11:06:35 <Gonozal_VIII> that was easy... the only other hit on google was a chatlog of this chan 11:06:55 <a1270> Probably one i idle in. 11:07:15 * a1270 tried googling a few weeks back and got zero hits 11:07:18 <Gonozal_VIII> this as in this ;-) 11:07:39 <a1270> ah 11:07:43 * a1270 is still tired 11:29:51 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 11:32:53 *** ben_goodger [~ben@host217-44-84-254.range217-44.btcentralplus.com] has quit [Ping timeout: 480 seconds] 11:35:31 *** Singaporekid [~notme@cm23.epsilon124.maxonline.com.sg] has joined #openttd 11:41:17 *** ThePizzaKing [~jeff@c122-108-43-0.eburwd9.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 11:46:23 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 11:46:26 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 11:49:38 *** Ammller [~Ammler@adsl-84-226-24-98.adslplus.ch] has joined #openttd 11:50:33 *** Ammller [~Ammler@adsl-84-226-24-98.adslplus.ch] has quit [Remote host closed the connection] 11:53:45 *** Osai is now known as Osai^work 11:53:56 *** ben_goodger [~ben@host86-156-59-236.range86-156.btcentralplus.com] has joined #openttd 11:58:23 *** Osai^work is now known as Osai^work`off 11:59:27 *** a1271 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 12:01:00 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 12:03:13 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:05:33 *** ben_goodger_ [~ben@host86-156-59-236.range86-156.btcentralplus.com] has joined #openttd 12:13:13 *** ben_goodger [~ben@host86-156-59-236.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 12:16:19 *** GoneWacko is now known as Kivi 12:41:00 *** a1271 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Ping timeout: 480 seconds] 12:42:33 *** ben_goodger_ [~ben@host86-156-59-236.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 12:47:16 <SmatZ> http://www.tt-forums.net/viewtopic.php?p=672610#p672610 anyone else noticed this? :) 12:47:47 <peter1138> I noticed the thread... 12:48:53 <SmatZ> mmm... "experienced" is a better word here? 12:48:58 <SmatZ> I guess it is a joke 12:49:09 <SmatZ> but it looks interesting 12:49:52 *** Kivi [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You just lost the game] 12:50:54 *** klauskaan [~Klaus@82.192.152.195] has joined #openttd 12:51:17 <klauskaan> hi all 12:51:29 <SmatZ> hi klauskaan 12:52:02 <klauskaan> how come my usual nick is now protected? 12:52:14 <klauskaan> its been a while ;) 12:52:39 <ln> SmatZ: certain display drivers support changing screen orientation, even on-the-fly. 12:52:43 *** ben_goodger_ [~ben@host81-153-69-88.range81-153.btcentralplus.com] has joined #openttd 12:53:06 <ln> well, not screen but graphics card drivers. 12:57:39 <Gonozal_VIII> those upside down screenshots are rofl 12:59:39 <Gonozal_VIII> if it's a fake, it was a lot of work 13:00:17 <SmatZ> I am not sure if you do a screenshot when you have rotated screen 13:00:26 <SmatZ> if it will be rotated or not 13:00:31 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has joined #openttd 13:00:33 <SmatZ> I think it won't 13:00:56 <LordAzamath> hello 13:01:07 <SmatZ> because when you open that screenshot in an editor with rotated screen 13:01:12 <SmatZ> it would be rotated twice 13:01:14 <SmatZ> I guess 13:01:30 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 13:01:31 <Gonozal_VIII> strange, that trees, buildings, cursor, everything is rotated but the terrain and road sprites seem to be ok 13:02:12 *** ben_goodger__ [~ben@host81-153-69-88.range81-153.btcentralplus.com] has joined #openttd 13:02:24 * LordAzamath got his report card today 13:02:57 <Gonozal_VIII> is that something important? 13:03:23 * frosch123 puts "australian view"-patch on this todo-list 13:03:31 <Gonozal_VIII> heeh 13:03:41 <LordAzamath> Gonozal_VIII, my marks for this term are there :P 13:04:38 <Gonozal_VIII> so that's a no? 13:05:07 <LordAzamath> .. maybe 13:05:36 <LordAzamath> but the important thing aong with it is that I now officially have holidays 13:05:43 <peter1138> School is bullshit. 13:05:58 <peter1138> LordAzamath, so lots of time to play OpenTTD? 13:06:21 <LordAzamath> peter1138, who knows? 13:06:40 <LordAzamath> maybe I have some other MORE important things to do :P 13:06:55 <peter1138> Like what? Graphics for (Open)TTD(Patch)? 13:07:02 * LordAzamath wonders what is more important than 24/7 nolife OpenTTD :P 13:07:09 <LordAzamath> peter1138, perhaps 13:07:10 <peter1138> EXACTLY 13:07:14 *** Progman [~progman@p57A1D0BA.dip.t-dialin.net] has joined #openttd 13:09:03 *** ben_goodger_ [~ben@host81-153-69-88.range81-153.btcentralplus.com] has quit [Ping timeout: 480 seconds] 13:14:53 <peter1138> # imagine me saying the following 13:24:22 * Gonozal_VIII imagines peter1138 saying "the following" 13:24:22 *** lugo [~lugo@p4FD5F01C.dip.t-dialin.net] has joined #openttd 13:25:40 *** Kivi [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 13:25:40 *** Kivi is now known as GoneWacko 13:26:47 *** GoneWacko is now known as Kivi 13:30:58 *** llugo [~lugo@p4FD5DD56.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:33:41 <Celestar> :) 13:34:28 <SmatZ> Celestar: welcome :) 13:34:43 <Celestar> heya SmatZ 13:34:45 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:34:54 <Celestar> peter1138: you got RichK's email addy? 13:36:22 *** hal [user@ppp101-219.static.internode.on.net] has joined #openttd 13:39:22 <Belugas> # remember when you were young 13:39:29 <Belugas> #you shone like the sun 13:39:44 <Belugas> #SHINE ONE You crazy Diamond 13:39:54 <HMage> ÐŒÑÐŒÑ, вÑеЌ пÑÐžÐ²ÐµÑ 13:39:58 <Celestar> Belugas: ? 13:40:03 <Belugas> #Now there's a look in your eyes 13:40:11 <Belugas> #like black holes in the sky 13:40:35 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has quit [Ping timeout: 480 seconds] 13:40:41 * Belugas sings Pink Floyd, Shine on you crazy Diamond ;) 13:41:00 <Belugas> ans listens to it too... 13:41:17 <NukeBuster> Are you able to play that song aswell? 13:41:29 <Belugas> of course... 13:42:00 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Read error: Operation timed out] 13:42:11 <NukeBuster> Nice :) 13:43:26 <peter1138> Celestar, no 13:43:34 <Belugas> when Wish You Were Here got out to the stores, i bought it the same day, and spent the following week practicing the solos 13:43:53 <Belugas> i mean... nothing else than playing it 13:44:08 <Belugas> like... not a foot outside, just eating sleeping and playing 13:44:20 <Belugas> man... that album blew me away for good 13:46:16 <Belugas> psychedelic era 13:46:20 <Belugas> good old times... 13:46:42 *** Singaporekid [~notme@cm23.epsilon124.maxonline.com.sg] has quit [] 13:46:53 <SmatZ> [14:44:09] <Belugas> like... not a foot outside, just eating sleeping and playing <--- yeah, like coding OTTD :) 13:48:39 <Belugas> maybe for you :) but now, i've got a kid who likes grabbing all my attention when he's awake :D 13:48:53 <Celestar> http://voyager.jpl.nasa.gov/mission/images/f23.gif 13:49:24 * Belugas did a brief computation and found out he was 11ish at that time... staggering how time flies 13:49:36 <Celestar> Belugas: at what time? 13:49:42 <Celestar> when Voyager 1/2 were launched? 13:49:54 <Belugas> in 75? 13:50:00 <Celestar> 79 13:50:09 <Celestar> er 77 13:50:11 *** Slowpoke [~Lobster@dslb-088-073-199-067.pools.arcor-ip.net] has joined #openttd 13:50:13 <Belugas> your pic reminds me of The Finger Of God 13:50:33 <Celestar> August and September 1977. I wasn't even born then 13:50:39 <Belugas> i was 13:50:45 <Celestar> and both probes are still actively doing science 13:50:53 <Belugas> i don't remember any particuliar brouhaha for the event... 13:51:11 <Belugas> i do remember clearly the first time the shuttle was launched 13:51:22 <Celestar> well. It was manned. So Brouhaha :) 13:51:41 <Celestar> Voyagers were planned to last 12 years. 13:51:45 <Belugas> i do remember seeing it flying around Montreal, on top of a 747 too... 13:51:56 <Celestar> now they're over 30 years old 13:52:04 <frosch123> hmm, I guess my generation clearly remembers tschernobyl on tv... 13:52:07 <Celestar> expected to operate for another 12. 13:52:36 <Celestar> That'd be 42 years of continuous operation. 13:52:43 <Celestar> Nice power plant they have ;) 13:52:48 * Belugas agrees with frosch123 13:53:01 <frosch123> was 4 at that time :) 13:53:17 * SmatZ was 1 :) 13:53:19 <Celestar> 420 Watts nominal (down to 300 something how I think) 13:53:48 <Belugas> was a tiny little bit older... 13:54:07 <Belugas> # remember when you were young 13:54:08 <Belugas> ... 13:54:11 <Belugas> so true... 13:54:17 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:54:21 *** mode/#openttd [+v glx] by ChanServ 13:54:31 <frosch123> I was no longer allowed to eat blueberries from the forrest :( 13:55:10 <Celestar> Voyager 2 is the only probe to have visted Uranus and Neptune. No missions to those planets till then. Shame. 13:55:33 <Belugas> no kidding frosch123 ???? 13:55:42 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 13:56:25 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out] 13:56:45 * Celestar wishes the politians would finally increase space spending :S 13:56:56 *** Zr40 [~zr40@82-168-238-114.ip.telfort.nl] has joined #openttd 13:57:16 <Celestar> like about 10% of what the Iraq war cost could go to NASA :) 13:57:28 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] 13:57:31 <Celestar> another 10% in fusion research 13:57:33 <ln> frosch123: forest 13:57:34 <frosch123> Belugas: The avarage radiation was increased for at least one year in europe, and noone knew what was coming down with the rain 13:57:35 <Belugas> space does not bring back oil ... 13:57:58 <Celestar> Belugas: with fusion power plants and space flight, there's no need for oil 13:58:35 <frosch123> ln: average? 13:58:38 <Celestar> You just get He-3 and H-2 from space and fuse it on Earth. 75% of our planetary problems would be solved. 13:59:12 <frosch123> Celestar: like you want to bomb three quarter off? 13:59:19 <Celestar> frosch123: nope. 13:59:34 <frosch123> :p 13:59:46 <Celestar> but 75% or our problems are because of the ill-distribution of wealth which is directly correlated to the ill-distribution of energy. 14:00:05 <Celestar> Fusion power is a way to solve the dilemma. The only way I can see up to now. 14:00:16 <frosch123> insert water between wealth and energy 14:00:36 <Belugas> Celestar, obviously, the problem is how much is going into the pockets of the rich ones ;) Dropping oil is going to stirr some controversy. PLus, rememeber petroleum is not only generating gaz for the pumps... 14:00:39 <Celestar> frosch123: not between, but the water distribution problem is also part of the energy distribution problem. 14:00:56 <Celestar> Belugas: no, but 99+% is 14:03:16 * Celestar is amazed by the shortsightedness of politicians every day 14:05:24 <Celestar> it may sound cruel, but maybe the Columbia disaster was the best thing that happend to space exploration in 30 years. 14:05:24 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 14:05:47 *** helb [~helb@62.240.176.23] has joined #openttd 14:06:21 *** murr4y [murray@2001:470:1f0a:1be::cafe] has joined #openttd 14:07:57 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 14:08:54 * Belugas though it was the mars twin robots... 14:09:18 <Celestar> space exploration without human exploration is meaningless imho 14:09:46 <Celestar> The Shuttle resulted in a "go nowhere, do doing"-approach that NASA had for 25 years. 14:09:56 <Belugas> or Cassini-Huygens probe even... 14:10:06 <Celestar> similar to us Europeans, who still have a "go nowhere, do nothing"-approach 14:10:25 <Celestar> Cassini-Huygens is an outstanding mission 14:10:29 <Belugas> i differ from your opinion, Celestar. Robot expolaration is far more usefull than human ones 14:10:40 <frosch123> agrees with belugas 14:10:40 <Belugas> they last way longer, 14:10:45 <ln> -l 14:10:46 <Belugas> can accomplish way more, 14:10:49 <Celestar> nope 14:11:08 <Belugas> and have way more instrunments to evaluate surroundings 14:11:18 <Belugas> they only lack quick decisions 14:11:20 <Celestar> From a rocket scientist point of view, Robot exploration is (should be) used to pave way for human exploration. 14:11:41 <frosch123> and what shall the humans do, which robots cannot? 14:11:51 <Celestar> Robots transmit data, Humans transmit cognitions. 14:11:58 <HMage> VERSION=`svnversion -n` 14:12:00 <Belugas> and make errors... 14:12:01 <ln> frosch123: reproduce 14:12:03 <Tefad> rocket scientist.. i assist in research and development for flight vechicle guidance and control, does this acount for anything? 14:12:16 <Celestar> frosch123: search for evidence of past life on Mars. 14:12:28 <Celestar> frosch123: pave way for future "usage" of Mars 14:12:36 <Belugas> and robots can take decisions too, if they are not using OpenTTD AI, they should do well... 14:12:39 <Tefad> usage.. exploitation 14:12:57 <Celestar> Tefad: "colonization & Terraforming" is the politically correct term :> 14:12:57 <HMage> robots with openttd ai will walk in a very funny waty 14:12:59 <HMage> way* 14:13:22 <Celestar> plus: from a cost point of view, robotic missions are no cheaper the human missions. 14:13:31 <Belugas> huu???? 14:13:34 <Celestar> They never have been, and never will be. 14:14:05 <Celestar> Belugas: cost per experiment or cost per obtained knowledge is pretty equal between robotic and human missions. 14:14:36 <keyweed_> humans have been built and tested. they're fairly reliable and can adapt without the need of elaborate programming 14:14:40 * Belugas cannot imagine the cost of having humans doing the job of Spirit and Opportunity for the 1470 days and more they are working out there 14:14:45 <Celestar> for experiments, the average is around million / experiment. ISS can lower this to around . 14:15:39 *** Ammller [~Ammler@adsl-84-226-24-98.adslplus.ch] has joined #openttd 14:15:43 <keyweed_> the downside of using humans is that they usually want to be flown back 14:15:48 * Belugas thinks Celestar is not rational on that matter. 14:15:51 <Celestar> keyweed_: yes. 14:15:58 <Celestar> Belugas: I'm pretty pragmatic on that matter. 14:16:45 <Celestar> A manned mission to the moon, if done right, is no more expensive than Cassini-Huygens. 14:17:05 <Celestar> "The best computer is a man, and itâs the only one that can be mass-produced by unskilled labor" 14:17:13 <Belugas> then, give me the digits of having 2 humans walking on Mars for 1470 and more days. Including life support and all 14:17:14 <keyweed_> too bad people aren't willing to go on kamikaze space missions 14:17:24 <keyweed_> that would reduce cost a lot 14:17:27 *** Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd 14:17:59 <Celestar> Belugas: the thing is, how much do we obtain from a 500-day human mission to Mars. Estimations are about 100x that of what all missions to Mars have given us up to now. 14:18:16 <Belugas> or better yet, waht type of spaceship will be required to sustain a human on the Cassini mission... 14:18:36 <Belugas> no... we are talking about costs, not dividents 14:18:45 <Celestar> A properly designed human mission to Mars is about 30 billion dollars. 14:19:00 <Celestar> that's 2.5 months worth of war on Iraq 14:19:14 <Belugas> how long for that mission? 14:19:19 <keyweed_> i think it can be done cheaper 14:19:24 *** keyweed_ is now known as keyweed 14:19:36 <keyweed> virgin (russian?) style 14:19:36 <Celestar> Belugas: 500 days there, 1000 days on Mars, 500 days back. 6 people. 14:20:24 <Belugas> is it a personal estimate? 14:20:35 <keyweed> but it doesn't matter much what we think. the human race rather spends it's time blowing eachother to small bits. 14:20:50 <keyweed> and i think this will be the most popular activity for a long time to come. 14:21:06 <Celestar> Belugas: no, it's an estimate from people who iterate reference missions to Mars within NASA 14:21:16 <Belugas> got the link? 14:21:18 <Belugas> dir 14:21:23 <keyweed> ls 14:21:23 <Belugas> ous.. 14:21:25 <Celestar> Belugas: not here. At home somewhere. 14:21:25 <Belugas> +p 14:22:07 <Celestar> Belugas: you can also read up on the "Mars Direct"-mission by Robert Zubrin. 14:22:16 <Belugas> noted 14:22:32 <Celestar> 30 billion however, assume that a limited number of missions are flown, not only one. 14:22:51 <Belugas> will look at it when time allows it, which i snot the case anynmore 14:22:52 <Belugas> work@work 14:22:55 <Celestar> ;) 14:23:17 * Celestar heads back to analyzing 1.5 TB of data :S 14:25:58 <Celestar> damnit. I think I'm getting sick 14:26:05 <Celestar> dunno if it's the data or something else :P 14:26:30 <Celestar> "Crash programs fail because they are based on the theory that, with nine women pregnant, you can get a baby a month." :) 14:26:48 <keyweed> 'out of memory in central nervous system' 14:30:35 *** Ammller [~Ammler@adsl-84-226-24-98.adslplus.ch] has quit [Remote host closed the connection] 14:32:17 *** Kivi [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You just lost the game] 14:32:19 <Ammler> frosch123: is it possible to save output from grf2html on a custom location? 14:32:36 *** Kivi [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 14:32:36 *** Kivi is now known as GoneWacko 14:33:30 <frosch123> Ammler: like some "-o path" option to put data in "path/grfname/..." 14:35:07 <Ammler> yoh :-) 14:35:43 <Ammler> well, else I could make a script and move it somewhere else... 14:37:16 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has joined #openttd 14:39:13 *** Ammller [~Ammler@adsl-84-226-24-98.adslplus.ch] has joined #openttd 14:39:57 <Ammler> hmm, does that mean, there is such a option? 14:40:18 <frosch123> no yet :), but maybe in 0.5 14:41:06 <frosch123> I guess easiest way is currently to copy the .grf to the wanted location and execute grf2html there 14:41:14 *** GoneWacko is now known as Kivi 14:46:45 <Ammller> frosch123: and could you upgrade the output to XHMTL 14:47:27 <Ammller> then you could use the output easier for other things too... 14:47:56 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 14:48:52 <Ammller> I thought about using your tool for extracting GRFID and Name... 14:48:54 <frosch123> my knowledge about html and xhtml is on a level of 2002. If they are small changes you have to give me an example, or write a patch :) If they are big changes you will have to wait at least for 0.7 14:49:20 <frosch123> Ammler: In that case get the svn source, get freepascal and use the newgrf parser 14:50:28 <frosch123> of grf2html 14:51:35 <LordAzamath> Ammller, you meant vehID? 14:51:54 <Ammller> LordAzamath: no, just GRFID and Name (Action8) 14:52:14 <LordAzamath> but... Why do you need that? 14:52:33 <Ammller> I like to semiautomate "our" GRFTable 14:52:39 <LordAzamath> hmm.. 14:52:40 <LordAzamath> ok 14:53:04 <Ammller> and also including GRFID and md5sum 14:54:04 <frosch123> Ammller: Have you tried to run OTTD with "-d grf=3"? 14:54:08 <Eddi|zuHause3> and why not just use the openttd code? 14:54:14 <frosch123> I guess it prints the information you are searching for 14:55:13 <LordAzamath> If you start making that xhtml thingie, you could add an option so it would gather all used IDs for vehicles.. So one can see which one is free :P 14:55:50 <frosch123> LordAzamath: Something similiar will be in 0.5 14:56:12 <Ammller> frosch123: is it possible to run OTTD without starting the game? 14:56:29 <frosch123> Try "--help" or "-h" 14:56:35 *** XeryusTC is now known as Xeryus|bnc 14:57:26 *** Xeryus|bnc is now known as XeryusTC 14:57:30 *** helb_ [~helb@62.240.176.23] has joined #openttd 14:57:35 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 14:57:47 *** klauskaan is now known as kaan 14:58:56 *** helb_ [~helb@62.240.176.23] has quit [] 15:03:38 <Ammller> hmm, I fear ottd debug mode doesn't help 15:03:55 *** Yorick [~yorick@82-171-194-232.ip.telfort.nl] has joined #openttd 15:04:05 *** Zr40 [~zr40@82-168-238-114.ip.telfort.nl] has quit [Quit: Zr40] 15:04:07 <glx> Ammler: probably with -v null:ticks=0 15:04:15 <Yorick> hello 15:05:08 *** thgergo [~Administr@dsl51B60E0B.pool.t-online.hu] has joined #openttd 15:15:05 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 15:19:48 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 15:21:29 *** dR3x4cK [~Miranda@p5499DA0E.dip.t-dialin.net] has joined #openttd 15:28:00 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12] 15:29:27 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 15:34:09 *** UnderBuilder [~chatzilla@168.226.104.211] has joined #openttd 15:35:39 *** Kivi [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You just lost the game] 15:36:07 *** Zahl [~Zahl@p549F1C4B.dip0.t-ipconnect.de] has joined #openttd 15:41:57 *** Draakon [~chatzilla@88-196-103-43-dsl.trt.estpak.ee] has joined #openttd 15:42:05 <Draakon> hello 15:42:13 <Yorick> hello 15:46:56 *** helb [~helb@62.240.176.23] has joined #openttd 15:47:58 *** Slowpoke_ [~Lobster@dslb-088-072-178-164.pools.arcor-ip.net] has joined #openttd 15:49:19 *** Singaporekid [~notme@cm23.epsilon124.maxonline.com.sg] has joined #openttd 15:50:46 <UnderBuilder> one question... is possible to put desert in temperate? 15:51:11 <Yorick> wwottdgd hacked it 15:51:14 * Sacro plays with WUBI 15:51:42 <Yorick> http://wiki.openttd.org/images/4/42/Temperate-snow-desert.png 15:52:03 <Draakon> plain mock-up perhaps? 15:52:20 <Yorick> no, because it had a patch released 15:52:29 <Draakon> where? 15:52:48 <UnderBuilder> :O 15:53:00 <Yorick> http://devs.openttd.org/~truelight/wwottdgd_snow_desert.patch 15:53:09 <Draakon> 404 - Not Found 15:53:09 <Yorick> but it got kinda removed }) 15:54:03 <Yorick> maybe you could ask TrueBrain 15:54:33 <Draakon> hes not here 15:54:58 *** Slowpoke [~Lobster@dslb-088-073-199-067.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 15:55:05 <UnderBuilder> how they made it? I hear that the desert and the snow had the same ID for terrains and then would be impossible to have them together 15:55:25 <Yorick> if you change the ID 15:55:35 <frosch123> UnderBuilder: It only worked for exactly that map. Hardcoded. 15:55:41 <Yorick> its "hacked" 15:56:05 <frosch123> UnderBuilder: But you can open the cheat menu and switch landscape until ottd crashes :p 15:56:50 <Yorick> desert gets changed to snow that way 15:56:53 <Yorick> same id ^^ 15:57:03 <UnderBuilder> would more fun if toyland were too added 15:57:05 <UnderBuilder> lol 15:57:10 <Yorick> but cola factories that produce wood are fun :) 15:57:10 <Draakon> it crashes for that? i have been switching landscape for 10 min row(after i closed the game) and no crashed happend 15:57:11 <UnderBuilder> but that's a overload 15:57:16 <Eddi|zuHause3> it's a "if (coordinate in rectangel and height > blah) make desert" 15:59:23 *** Gonozal_VIII [~Gonozal_V@N892P029.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 15:59:44 <Yorick> :o 15:59:54 <Yorick> itsn't that "make snow"? 16:00:54 <Belugas> 1) there is snow level in temperate 16:01:23 <Belugas> 2) it's currently a binary system: if there is not desert, it's forest (or none) 16:01:33 *** Gonozal_VIII [~Gonozal_V@N891P018.adsl.highway.telekom.at] has joined #openttd 16:01:52 <Belugas> 3) the sysatem will have to be extended to "regions" of snow/desert/forest/tree forest 16:02:28 <Belugas> 4) the whole climate scheme wil have to be re-think over, as there are lots of entertwined logics here and there 16:02:36 <Belugas> so dream on baby 16:02:53 <Draakon> lol, why dream if you can code? 16:03:13 <Belugas> 1) there is NO snow level in temperate... 16:03:19 <Sacro> Draakon: why code if you can dream 16:03:36 <Belugas> why code if it does not appeal? 16:03:55 <Draakon> sacro: so you can have the feature instead dream of it 16:03:56 <Belugas> why code a rewrite?? 16:04:14 <Draakon> maybe its needed? 16:04:17 <frosch123> why code if you don't dream 16:04:19 <hylje> entwined! 16:04:54 <Belugas> wy code a lenghty process just for an eye candy? 16:05:05 <Belugas> bullshit 16:05:06 <Draakon> so the game looks good 16:05:13 <Draakon> and morden 16:05:15 <Draakon> :D 16:05:18 <hylje> to lift constraints 16:05:41 <Belugas> the game looks old by nature. 16:05:50 <Belugas> that does not going to make it fresher 16:05:57 <Belugas> this is not a constraint 16:06:00 <Belugas> this is a desing 16:06:09 <Belugas> to change it means a rewrite of the design 16:06:21 <hylje> design is pretty much about what to constrain 16:06:38 *** raimar2 [~hawk@p5489B6EA.dip.t-dialin.net] has joined #openttd 16:07:06 <Belugas> a constraint is not a requirememt for a change of design 16:07:18 <Belugas> that is called a new feature 16:07:31 <Draakon> right right, for conclusion, we can code, we can dream or we can play 16:07:58 <Belugas> a constraint is , for example, no more than 32 widgets to be referenced in a single window 16:08:06 <Belugas> that has been lifted 16:08:54 <Belugas> a constraint is that there is no more than 255 slots for vehicle types 16:09:01 <Belugas> and it's going to be liffted 16:09:18 <Belugas> but the climate stuff is not the same thing at all 16:09:39 <Belugas> so dream on, and shift climate with the cheats 16:09:50 <Belugas> and play, of course 16:10:09 <Draakon> or code, if person wants to code, let him code, shall we? 16:10:53 <Sacro> SISTERS ARE DOING IT FOR THEMSELVES! 16:10:56 * Sacro whistles 16:11:03 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has quit [Quit: using sirc version 2.211+KSIRC/1.3.12] 16:11:33 *** raimar3 [~hawk@p5489E8EB.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 16:11:39 <UnderBuilder> well, the climates thing for me is not necesary, so instead why not make a grf for making tropic/artic only industries appear in temperate? 16:12:16 <UnderBuilder> that would be nice to see in WWOTTDGD instead of the buggy multi-climate patch 16:13:03 <Belugas> there are two ways of coding. To hack or to code. I hope that if anyone wants to dwelve on the matter, it would be to code it, and not to hack it 16:14:25 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 16:14:43 <Yorick> what's the dev opinion about my flags-in-clientlist-patch? 16:17:55 <UnderBuilder> so, what about the omni industrial temperate? 16:18:43 <frosch123> UnderBuilder: Read newgrfspecs about Action0 for cargos and industries. That should be enough for you to do it. 16:19:36 <Belugas> Yorick: Me? sorry to be blunt, but i don't care, since i dont play network. and i don't kow where it is right now, so i can't even comment on the code style nor the code itself 16:19:54 <frosch123> If you fear hex coding, use grfmaker, which should suit perfectly for an action0-only task. 16:20:50 <Draakon> grfmaker? what the heck is that? 16:20:59 <Yorick> ok, (but no MP?!) 16:21:21 *** Tekky [~chatzilla@p5493CFE5.dip.t-dialin.net] has joined #openttd 16:21:25 <Belugas> i don't even play anymore 16:21:29 <Belugas> i code and i code 16:21:32 <frosch123> Draakon: a gui-based program for coding newgrfs, search forums 16:21:45 <Yorick> I'll upload it somewhere as soon as I have the extra language flags in place 16:21:45 <Draakon> hmm, sounds neet 16:25:38 <Draakon> frosch123:do i still need to write in Hex with GRFMaker? 16:25:59 <Belugas> yup 16:26:04 <Belugas> waht's wrong with hex? 16:26:48 <Draakon> bunch of numbers and letters that doesnt make sense(c++, java, php and python for example make) 16:27:06 <Draakon> like reading some cordinates 16:27:08 * frosch123 has tried grfmaker only one or two times and does hardly know details. 16:27:15 <Belugas> well... they do make an awfull lot of sens.... 16:27:45 <Belugas> and there are easy ways to translate them 16:28:38 <Belugas> on windows, the calculator has a "scientific" mode where yu can switch between hex, dec and binary 16:28:38 <Draakon> for me, as a noob, looked at C++ in the first time and Hex coding in grf, i understanded C++ better then Hex 16:28:41 <Belugas> even octal... 16:28:59 <Belugas> hex is so simpler than c++... 16:29:12 <Belugas> the mian idea to keep in mind in 16 16:29:13 <frosch123> Draakon: You won't have to deal with hex that much when using grfmaker 16:29:15 <Belugas> that's the key 16:29:31 <Belugas> 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16:29:41 <Belugas> 0 1 2 3 4 5 6 7 8 9 A B C D E F 16:29:45 <Belugas> that's it 16:30:02 <Belugas> with that, you can understand it 16:30:22 <Draakon> belugas: C++ is like a normal text that you can like read like a story of an adventure, while Hex you read it like it was your first time in even reading something 16:30:56 <Yorick> I fail at adding flags :( 16:32:04 <Belugas> Draakon, hex is just a numbering system based on 16. C++ is a whole language on its own 16:32:10 <Belugas> you cannot compare them at all... 16:32:32 <Draakon> maybe some can, but still C++ is easier for me 16:32:34 <Yorick> it displays a questionmark in the client list, and a lang_any sprite in the client window 16:32:46 <Yorick> I probably forgot a place 16:33:06 <Belugas> well... don't let it stop you 16:33:25 <Belugas> just have a hex to dex and a dec to hex converter 16:33:39 <Belugas> and after a while, it will come fluidly 16:33:42 <Yorick> ?base 16 10 0xFF 16:33:52 <Belugas> and for the record, i prefer a lot more the hex system... 16:33:57 <Yorick> @base 16 10 FF 16:33:58 <DorpsGek> Yorick: 255 16:34:45 <Yorick> when I decode openttdw.grf, the extra flags are in it 16:35:01 <Yorick> I've not changed the md5 check yet, but that shouldn't be a problem 16:35:58 <UnderBuilder> is there a programming language hex-based like nfo? 16:36:28 <frosch123> UnderBuilder: There are languages based on whitespace 16:36:39 <Eddi|zuHause3> UnderBuilder: you can code directly in machine code 16:37:00 <frosch123> Yorick: Did you increase FLAGS_SPRITE_COUNT ? 16:37:06 <glx> Yorick: did you update the action 5 handler? 16:37:12 <Yorick> the what? 16:37:14 <frosch123> hehe, faster :) 16:37:16 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has joined #openttd 16:37:33 <Yorick> I increased the FLAGS_SPRITE_COUNT yes 16:37:59 <Yorick> the sprites are added to the info 16:38:11 <frosch123> Does "openttd -d grf=2" report that the correct amount of sprites was loaded? 16:38:18 <Yorick> I'll see 16:39:29 *** Draakon [~chatzilla@88-196-103-43-dsl.trt.estpak.ee] has quit [Quit: Meh, hex is teh l337 speak :P] 16:40:08 <Yorick> no 16:40:12 <Yorick> it doesn't 16:40:19 <Yorick> it reports 28 sprites loaded 16:40:27 <Yorick> while the default flag count is 29 :o 16:40:36 <glx> I know, you didn't update the action 5 line in nfo 16:40:48 <Yorick> I probably didn't no ^^ 16:41:06 <Yorick> I don't know anything about nfo 16:41:36 <frosch123> http://wiki.ttdpatch.net/tiki-index.php?page=Action5 16:41:37 <Yorick> 05 14 1D, it says 16:41:47 <frosch123> update the <num-sprites> field 16:42:05 <glx> 1D -> 1E 16:42:29 <Yorick> @base 16 10 1D 16:42:29 <DorpsGek> Yorick: 29 16:42:57 <Yorick> lets see 16:43:37 <Yorick> @base 10 16 36 16:43:37 <DorpsGek> Yorick: 24 16:44:14 <Yorick> that's clear, isn't it, but not very 1Ey 16:45:36 <Yorick> I'll try with 05 14 24 16:48:29 <Yorick> ok, now the server list fixing 16:49:53 <Patrick`> @base 16:49:53 <DorpsGek> Patrick`: base <fromBase> [<toBase>] <number> 16:50:07 <Patrick`> @base 10 1 30 16:50:07 <DorpsGek> Patrick`: base <fromBase> [<toBase>] <number> 16:50:10 <Patrick`> aww. 16:50:13 <Patrick`> @base 10 2 30 16:50:14 <DorpsGek> Patrick`: 11110 16:50:48 <Celestar> hm 16:51:01 <UnderBuilder> I'm guessing... 16:51:09 <UnderBuilder> @base 10 5 28 16:51:09 <DorpsGek> UnderBuilder: 103 16:51:15 <UnderBuilder> :) 16:51:18 <Celestar> oh man 16:51:36 <Patrick`> aww, he only goes up to base 36 16:51:41 <Celestar> I really need some help with that Newgrf stuff soon :P 16:51:50 <Yorick> now it still displays the any flag in the network list 16:52:00 <Yorick> I probably forgot something else 16:52:29 <LordAzamath> Celestar, what for? 16:54:17 <Celestar> I'll go ahead with the Newgrf_ports 16:54:23 <Celestar> and join forces with RichK on this one 16:55:14 <Celestar> Belugas: why do we still have a newhouses branch? 16:55:19 * Yorick needs help 16:55:35 * LordAzamath is willing to help :P 16:55:35 <Celestar> doing what? 16:55:46 <Yorick> LordAzamath can't help :p 16:55:51 <Yorick> I'm adding some flags 16:56:01 <LordAzamath> I can check your nfo :P 16:56:07 <Yorick> but the gamelist keeps displaying the anyflag on unknown languages 16:56:15 <Yorick> new* 16:56:26 <Yorick> LordAzamath: the loading is done correctly ;) 16:57:11 <Celestar> Yorick: where is the draw-flag code? 16:57:23 <Yorick> network_gui.cpp 16:57:32 <Yorick> but, I have to go now :( 16:57:34 <Yorick> bye all! 16:57:48 *** Yorick [~yorick@82-171-194-232.ip.telfort.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 17:03:01 <Belugas> Celestar, we do still have newhouses ? 17:03:10 <Belugas> that is new to me 17:04:27 <frosch123> no, there is no newhouses branch 17:08:07 <Belugas> svn list svn://svn.openttd.org/branches do confirm both my surprise and frosch123's statement :) 17:09:00 <peter1138> map.. hehe 17:09:18 <Belugas> yeah :D 17:09:23 <Belugas> wb peter1138 17:09:37 *** pax```_ [~pax@DSL217-132-166-103.bb.netvision.net.il] has joined #openttd 17:10:37 <Yexo> When trying to compile openttd under cygwin, I keep getting "pngread.c: (...): undefined reference to `_setjmp`" 17:10:49 <Yexo> libpng and libpng-dev are installed 17:10:52 <pax```_> hi, i've a problem... I can't seem to find `win' button =( jk, I was wondering what makes a town/station no longer accept goods... Is there some kind of goods counter that says a town needs x goods and as soon as it's fulfilled it doesn't accept anymore? 17:11:28 <LordAzamath> no 17:11:28 <Belugas> nope 17:11:51 <Belugas> mostly, the town has shrinked 17:11:52 <LordAzamath> if it doesn't have enough goods accepting buildings in range 17:12:04 <LordAzamath> then it won't accept goods 17:12:14 *** Morloth [~bram.ridd@mail.tjip.com] has quit [Quit: Awaaaay!] 17:12:15 <Belugas> gonna said that... 17:12:23 <Belugas> saved me some keystrokes :D 17:12:27 <Gonozal_VIII> use the ? tool and click on buildings, then you see things like 3/8 goods 17:12:32 <pax```_> =( Is there a way to make it unshrink? >.< 17:12:46 <Belugas> not deleting houses, for once... 17:12:49 <Yexo> build a pax netwerk :) 17:12:52 <LordAzamath> have a passenger service running to the town 17:13:09 <LordAzamath> and perhaps Fund new buildings 17:13:20 <Tekky> Is the current passenger destinations patch similar to passenger destinations in SimuTrans? 17:13:33 <Belugas> dunno 17:13:34 <UnderBuilder> idea for controlling the town grow in temperate: make the towns only grow when passengers/mail/goods are being supplied 17:13:37 <Belugas> maybe, maybe not 17:13:46 <Belugas> ask prissi 17:14:05 <Patrick`> UnderBuilder: isn't that already implemented? 17:14:09 <Yexo> UnderBuilder, but goods are only accepted by big enough towns, so small towns cannot grow that way 17:14:21 <Patrick`> delivering passengers to small towns makes them grow 17:14:31 <Patrick`> but towns naturally grow at a slow rate, is that what you want to disable? 17:14:41 <Yexo> yeah, but UnderBuilder said make them ONLY grow when they are supplied 17:14:52 <mrfrenzy> it would be nice if all towns accepted goods, the amount proportionate to town size 17:15:07 <mrfrenzy> and town growth increases the more goods, food, and passengers they get 17:15:08 <UnderBuilder> I forget, only towns with above 1000 citizens require goods 17:15:39 <UnderBuilder> or maybe 500/750 17:15:48 <pax```_> Ouch... Fund new buildings is costly :( 17:16:17 <Belugas> you think? chek how it cost to fund a new industry ;) 17:16:30 <UnderBuilder> so you require to transport pax and mail constantly to make the city build offices and buildings that accept goods and then you can do it grow more 17:16:43 <Patrick`> buildings accept goods. 17:16:56 <Patrick`> Yexo: I thought they still grew on supply when town growth was set to "off" 17:17:05 <glx> Yexo: setjmp is not provided by libpng 17:17:21 <glx> it should be part of standard dev env 17:17:30 <Yexo> Patrick`, didn't know that, gonna try it out 17:17:43 <Yexo> glx, any idea what package it could be in? 17:17:56 <LordAzamath> ok.. bbl perhaps 17:17:58 <LordAzamath> bye 17:18:07 <glx> dunno 17:18:13 <UnderBuilder> also, wasn't actually the town grow in temperate based on quantity of stations active? 17:18:14 *** LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has quit [Read error: Connection reset by peer] 17:18:33 <frosch123> Yexo: try libc 17:18:34 <Yexo> I can compile, but only with ./configure --without-libfreetype --without-libpng 17:22:23 <glx> you followed http://wiki.openttd.org/index.php/Cygwin ? 17:23:01 <Yexo> glx, shame on me, I didn't 17:25:39 <UnderBuilder> one question, the town growth in temperate depends on passengers transported or in the quantity of stations active in the city? 17:27:22 <Yexo> looks like my cygwin install is f*cked up 17:27:45 <Yexo> A lot of packages I'm sure I have installed don't show up in the setup program 17:32:44 <Yexo> reading the wiki better did it 17:32:50 <Yexo> I had to pass --disable-static to ./configure 17:35:30 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 17:35:44 <pax```_> Is there a way to tell trains to just wait until they have a green light rather than going back looking for another way? 17:36:31 <mrfrenzy> how do you mean "going back" 17:36:46 <mrfrenzy> if you use one way signals they will not reverse 17:37:14 <Yexo> they will reverse even with one-way signals 17:37:35 <Yexo> only there turn back quickly because they arrive at the back of another one-way signal 17:37:58 <mrfrenzy> well unless you disable reversing like me ;) 17:38:32 *** anhedral is now known as dih 17:38:43 <pax```_> Hmm... How do you disable reversing then? 17:38:48 <dih> :-) 17:39:01 <mrfrenzy> in the patch "trains only reverse at stations and end of line" 17:39:04 <mrfrenzy> or somethng like that 17:43:14 *** Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Leaving.] 17:43:15 <kaan> I just found the nicest bug :) http://bugs.openttd.org/task/1849 17:43:43 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 17:45:29 <dih> say( !Sacro ? 'shit' : 'hello' ); 17:45:31 <dih> shit 17:45:35 <dih> ^^ 17:45:41 <dih> what a friendly welcome, eh? 17:45:45 <glx> kaan: probably nothing we can do :) 17:46:10 <mrfrenzy> kaan: WHY, do you keep your music in C:\testpath890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789 ?! 17:46:11 <Sacro> hm 17:46:14 <kaan> glx: oh, thats too bad 17:46:17 <Yexo> I linked openttd succesfully now, but it won't start 17:46:36 <Yexo> It shows a window that is completely black with the openttd-cursor in it 17:46:37 <kaan> mrfrenzy: actually i dont 17:46:44 <mrfrenzy> :P 17:46:48 <mrfrenzy> kinda figured ;) 17:47:07 <kaan> mrfrenzy: i keep it in C:\Documents and Settings\Klaus\My Documents\My OTTD Builds\trunk_r12187_yapp_r12187_v4_3_svn.patch_08-03-2008_14-41-02 17:47:26 <mrfrenzy> aah, that's actually a valid path ;) 17:50:25 *** Sacr1 [~ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 17:50:26 *** Sacr1 [~ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [] 17:51:09 <UnderBuilder> UnderBuilder> one question, the town growth in temperate depends on passengers transported or in the quantity of stations active in the city? 17:53:13 <Tekky> Yexo: which operating system do you have problems running OpenTTD on? 17:53:21 <Yexo> windows xp 17:53:36 <Tekky> which compiler are you using? 17:53:39 <Yexo> and I can run openttd fine, just my newly compiled version gives problems 17:53:55 <Yexo> gcc 3.4.4 under cygwin 17:54:06 <mrfrenzy> Yexo: have you tried buildottd 17:54:11 <Yexo> yep, works fine 17:54:13 <mrfrenzy> works really smooth here 17:54:29 <mrfrenzy> you can also use that environment to build whatever version you like 17:54:40 <Yexo> if I compile with ./configure --without-libfreetype --without-libpng && make it works fine 17:54:51 <Tekky> I'm not sure if the cygwin POSIX emulation environment is compatible with OpenTTD. Try using MinGW/MSYS instead. 17:54:57 <Yexo> But I just compiled with ./configure --disable-static and that gives problems 17:55:07 <kaan> Yexo: when compiling under cygwin there are some .ddl files you need to copy to the ottd dir 17:55:40 <Yexo> I did that, before it wouldn't even start 17:55:41 <dih> .ddl ? 17:55:50 <Yexo> and that's only when compiling with --disable-static 17:55:51 <glx> Yexo: if you use --disable-static you need the dlls 17:55:52 <kaan> oh, .dll 17:58:56 <UnderBuilder> one question, with an 256k connection what is the maximum mapzise of the server I can join? 17:59:29 <mrfrenzy> doesn't matter 17:59:39 <mrfrenzy> only problem is if you can't keep up to the changes 17:59:52 <glx> depends onmax_join_time I think 18:02:03 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:02:04 *** mode/#openttd [+o Bjarni] by ChanServ 18:02:11 <Celestar> boo :P 18:02:21 <Bjarni> hi Celestar 18:02:23 <Bjarni> long time no see 18:02:26 <Celestar> ya 18:02:31 <Bjarni> we missed you 18:03:33 <dih> Bjarni! 18:03:36 <dih> :-) 18:03:53 <kaan> hi bjarni 18:04:02 <Yexo> Well, I'll just give up for now ;( 18:04:19 <Bjarni> hi kaan 18:04:23 <Bjarni> long time no see :) 18:04:28 <kaan> yup 18:04:42 <Bjarni> did I enter some sort of time warp or something? 18:04:53 <kaan> yes, but dont tell anyone ;) 18:04:57 <Bjarni> the channel is full of people who haven't been here for ages 18:05:42 <Celestar> ;) 18:05:45 <Celestar> shit happens :P 18:05:53 <Gonozal_VIII> bjarni! 18:06:10 <dih> you are late 18:06:13 <dih> late late late 18:06:27 <Gonozal_VIII> channel was not scrolling and i didn't notice :-/ 18:07:19 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 18:08:57 *** LordAzamath [~LordAzama@ip52.cab21.ltln.starman.ee] has joined #openttd 18:12:41 <Belugas> kaan, i think that your http://bugs.openttd.org/task/1849 is not related to ottd 18:12:44 <peter1138> Right, so... 18:13:02 <kaan> Belugas: ok, then what is it? 18:13:06 <Belugas> it might be more related to the os's palyer it self 18:13:31 <Belugas> thing is, i do not see yet any array delimiting the name been send to the driver yet 18:13:33 <peter1138> Not MAX_PATH? 18:13:38 <Belugas> in fact, it it a pchar 18:13:48 <glx> shoud be MAX_PATH 18:13:54 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 18:14:02 <peter1138> Which is 260. 18:14:03 <kaan> hmmm, then it would be likely that its a windows thing 18:14:10 <Belugas> dmusic.cpp:140 18:14:34 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 18:14:37 <Belugas> your filename reaches 130 chars, more or less 18:14:56 <Belugas> unles... 18:14:57 <Belugas> MultiByteToWideChar 18:15:32 <Belugas> who will double, i think, the lenght, or something 18:16:19 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:16:32 *** stillunk2own [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 18:16:34 *** stillunk2own [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [] 18:16:34 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:16:51 <Belugas> char filename[MAX_PATH]; 18:16:52 <Belugas> right 18:17:47 <Belugas> so... 18:18:15 <glx> kaan: using win32 or dmusic? 18:19:00 <kaan> glx ohhh, dont ask tough questions ;) where do i look it up? i think it might be win32 as i didnt include any dx headers 18:19:16 <glx> ,...char start_song[260]; <-- nice magic value there :) 18:19:29 <Belugas> where? 18:19:45 <glx> win32_m 18:20:00 * Celestar is going home 18:20:02 <Celestar> have a nice weekend 18:20:08 <peter1138> Bye Celestar. 18:20:08 <kaan> bye :) 18:20:32 <Belugas> ehehe 18:20:35 <Belugas> bye Celestar 18:21:30 <Sacro> !seen michi_cc 18:21:34 <Sacro> ~seen michi_cc 18:21:37 <Sacro> @seen michi_cc 18:21:38 <DorpsGek> Sacro: michi_cc was last seen in #openttd 1 week, 2 days, 21 hours, 18 minutes, and 9 seconds ago: <michi_cc> well, that doc change before was rather telling. enough time to prepare. I'm watching commits rather closely currently, have to keep up with what I might have to change this time again :) 18:21:41 <Sacro> make[1]: *** No rule to make target `yapf/follow_track.d', needed by `yapf/follow_track.o'. Stop. 18:21:44 <Sacro> :( 18:21:58 <peter1138> Use the right revision... 18:22:06 <peter1138> 12179. YAPP 4.2... 18:24:02 *** Wolf01 [~wolf01@host147-239-dynamic.17-79-r.retail.telecomitalia.it] has joined #openttd 18:24:23 <kaan> afk 18:26:40 *** Singaporekid [~notme@cm23.epsilon124.maxonline.com.sg] has quit [Quit: zzz] 18:27:52 *** Singaporekid [~notme@cm23.epsilon124.maxonline.com.sg] has joined #openttd 18:28:01 *** Singaporekid [~notme@cm23.epsilon124.maxonline.com.sg] has quit [] 18:28:53 <Belugas> glx, maybe, just wid guess, the 260 value has been hardcoded since it would have been a mess to add the proper include 18:28:57 <Belugas> wild 18:29:11 <dih> hello Belugas 18:29:21 <Belugas> hey Dih 18:29:45 <dih> a capital D ?? 18:29:48 <dih> that hurts 18:29:50 <dih> :'( 18:30:02 <Bjarni> it calls for a capital punishment 18:30:09 <dih> lol 18:30:38 <glx> Belugas: no MAX_PATH is available :) 18:31:16 *** Pinchiukas [~lox@62.212.218.187] has joined #openttd 18:31:58 <Pinchiukas> isn't there a free version of the data files so I could play openttd? 18:32:00 <CIA-1> OpenTTD: glx * r12366 /trunk/src/music/win32_m.cpp: -Codechange: use MAX_PATH instead hardcoded value 18:32:30 <glx> no you need the original files 18:32:56 <dih> how far is the OpenGFX project? 18:33:05 <dih> how OPEN is it actually :-P 18:33:19 <Belugas> depends wghere you are, regarding the forums server, dih :D 18:33:55 <kaan> back 18:34:21 <dih> lol 18:35:12 <Belugas> point taken and proven, glx 18:35:15 <Wolf01> hello 18:35:24 <Belugas> hey Wolf01 18:35:35 <kaan> hi Wolf01 18:36:17 <LordAzamath> dih, if you want to ask about OpenGFX, please highlight me :D 18:36:40 <peter1138> Is it open? 18:36:43 <Pinchiukas> glx: as if everybody here has bought the game? :) 18:36:57 <LordAzamath> peter1138: Is it closed? :o 18:37:16 <peter1138> Is it up? 18:37:25 <LordAzamath> IIRC it used to be open though.. 18:37:27 <ln> Bjarni! 18:37:47 <LordAzamath> well.. It hasn't yet died.. 18:38:08 <LordAzamath> but we haven't got any serious things lately either 18:38:09 <Bjarni> ln: what now? 18:38:48 <LordAzamath> but one can... Bjarni!.. can't hope that somebody makes atleast one good thing per day 18:38:54 <Pinchiukas> somebody give me the damn data files :) I'm so keen to try the game 18:38:57 <ln> Bjarni: just an announcement that i noticed you have joined the channel. 18:39:13 <pax```_> Pinchiukas, you can get the game at abandonware sites(hope i'm not breaking room rules by saying that >.<) 18:39:22 <kaan> Pinchiukas: do a search in the forums 18:39:26 <LordAzamath> breakruler :| 18:39:32 <Pinchiukas> pax```_: if you were telling me a warez site then maybe 18:39:43 <Pinchiukas> pax```_: anyway, thanks :) 18:39:47 * peter1138 ponders running a Gonozal_VIII's patch-pack server 18:40:04 <Pinchiukas> I'll make a package of the files and openttd and post it to my local tracker :D 18:40:08 <Gonozal_VIII> hmm 18:40:12 <LordAzamath> peter1138: Soon another ChrisIn will appear too :P 18:40:21 <LordAzamath> then another server? :P 18:40:29 <peter1138> no 18:40:38 <glx> Pinchiukas: don't do that 18:40:52 <Bjarni> <LordAzamath> but one can... Bjarni!.. can't hope that somebody makes atleast one good thing per day <--- I make at least one good thing each day 18:40:52 <glx> openttd files should not be distributed with ttd files 18:41:02 <Bjarni> in fact I make a lot of great stuff every day 18:41:14 <Bjarni> so much that it's hard for me to find time to code OTTD stuff :s 18:41:21 <Pinchiukas> glx: why not? It's already an illegal warez site 18:41:26 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 18:41:37 <ln> glx: that doesn't make any difference really, does it.. (though I agree with you) 18:42:03 <LordAzamath> bjarni, I was referring to OpenTTD related stuff.. 18:42:07 <LordAzamath> good things... 18:42:16 <Pinchiukas> you're all confusing me 18:42:21 <LordAzamath> like another sprites 18:42:32 * LordAzamath sometimes confuzes himself too 18:43:20 <LordAzamath> and because people have to do some other good things in their day aswell, you may not fear some several-day stallings :P 18:43:22 <glx> OpenTTD requires TTD files, but it should not distribute them 18:43:42 <LordAzamath> Because the grfs are copyrighted 18:43:45 <glx> we may have problems if it's the case 18:43:54 <LordAzamath> and OpenTTD has no rights to distribute them :P 18:44:20 <Bjarni> some people add those files though but we can't recommend those downloads... who knows if they have been modified in any way ;) 18:44:45 <Bjarni> well 18:45:05 <Bjarni> there are some people drawing sprites and hoping that we will some day have our own graphics 18:45:08 <Pinchiukas> so if I put the ttd data files along with openttd, then openttd would still not be distributing them 18:45:21 <Pinchiukas> how many sprites are there anyway? 18:45:30 <LordAzamath> trg1r.grf has... 18:45:30 <Bjarni> err 18:45:32 <Bjarni> a lot 18:45:33 <Belugas> over 5000 18:45:37 <ln> glx: if the copyright holders wanted to get OTTD in trouble, that would very well succeed with the current things. whether the graphics are distributed with it is only a small nuance. 18:45:41 <LordAzamath> 4791 sprites 18:45:43 <Pinchiukas> but they're so small and simple 18:46:00 <LordAzamath> Pinchiukas: Then try to draw them 18:46:06 <Belugas> sprites, sounds, music... 18:46:08 <LordAzamath> if you think they are small and simple 18:46:11 <glx> ln: right, but it's safer to have separate things ;) 18:46:14 <Pinchiukas> I'm not a drawer at all, but it looks simple to me :) 18:46:16 <Bjarni> ln: I disagree 18:46:23 <SmatZ> ln: I doubt 18:46:28 <Pinchiukas> I assume some of you are openttd developers? 18:46:34 <Bjarni> no 18:46:41 <Bjarni> we are all just freaks in here 18:46:50 <Pinchiukas> did you try contacting the ttd owners to ask to make the game open source or something? 18:46:50 <LordAzamath> bjarni, glx and SmatZ certainly not 18:46:50 <Belugas> the point is, right now, distribution of data has never happended. 18:46:51 <Belugas> only exe 18:46:56 <Bjarni> doing nothing but bullying the new guys :P 18:46:57 <SmatZ> nor Belugas 18:47:25 <Pinchiukas> I was also curious about the multiplayer thing - how is that done? I just see scores of others? that doesn't sound much fun :/ 18:47:30 <ln> Bjarni: you are completely free to disagree, but that doesn't change anything. 18:47:31 <Bjarni> DorpsGek is a developer though 18:47:38 <SmatZ> :-) 18:47:40 <Belugas> it's not a matter of contacting or not 18:47:46 <LordAzamath> Pinchiukas: Atari was contacted.. 18:47:49 <Belugas> it is a matter of ditribution 18:48:05 <Pinchiukas> Belugas: I don't quite understand what you mean 18:48:23 <Belugas> distributin is not allowed 18:48:27 <Belugas> that's it 18:48:45 <Belugas> we tried many time to contact Atari 18:48:46 <Pinchiukas> but if atari released the game/content as freeware, it'd be legal 18:48:48 <SmatZ> Belugas: do you mean distribution of TTD? 18:48:57 <Pinchiukas> Belugas: what did they say? 18:48:59 <ln> Bjarni: copyrighted text strings are distributed with OTTD, for one. 18:49:04 <Belugas> the fact we did not received any answers does not mean we can distribtue anything 18:49:20 <Pinchiukas> of course 18:49:25 <Pinchiukas> ah the bastards! :) 18:49:27 <glx> <Pinchiukas> but if atari released the game/content as freeware, it'd be legal <-- and ttd is still not free 18:49:48 *** pax```_ [~pax@DSL217-132-166-103.bb.netvision.net.il] has quit [Ping timeout: 480 seconds] 18:49:58 <Pinchiukas> it's a shame :/ 18:50:09 <Pinchiukas> but don't tell me that all of you have bought the game :) 18:50:10 * LordAzamath wonders if a fundraiser to buy TTD rights to the community would have any value.. 18:50:20 <LordAzamath> Pinchiukas: I have bought the game 18:50:33 <Pinchiukas> I'd think they would want a lot more money than a fundraiser could raise 18:50:34 <Belugas> LordAzamath, a million might not be enough i fear 18:50:39 *** Frostregen_ [SADDAM@dslb-084-058-188-067.pools.arcor-ip.net] has joined #openttd 18:50:43 <Belugas> $ 18:50:43 <Pinchiukas> though I'm not an expert in those matters :) 18:50:45 <ln> LordAzamath: first one would have to find out who owns the copyright. 18:50:53 <LordAzamath> Well.. yes 18:51:05 <peter1138> CS's agency say they do. 18:51:13 <LordAzamath> Marjack? 18:51:17 <glx> atari doesn't know :) 18:51:18 <LordAzamath> j->y 18:51:24 <SmatZ> Pinchiukas: nobody says you have to get TTD in an illegal way - everytime somebody asks where to download TTD, devs (and everyone else here) say to buy it 18:51:42 <Pinchiukas> is it even possible to buy it now? 18:51:45 <LordAzamath> yes 18:51:48 <glx> on ebay 18:52:33 <LordAzamath> but it's so old game.. Maybe the owners would be so kind to "sell" the rights for a symbolic 1 EUR or something :P 18:52:42 <LordAzamath> just for freewill 18:52:53 <SmatZ> LordAzamath: I doubt :) 18:52:57 <LordAzamath> why not 18:52:57 <Ammller> SmatZ: you should give him that link: http://www.tt-forums.net/viewtopic.php?f=12&t=3407 18:53:21 <SmatZ> Ammller: well, I am not happy this thread is at tt-forums 18:53:35 <LordAzamath> it doesn't bring in any money to anybody even right now.. 18:53:48 <glx> SmatZ: tt-forums is not ottd forum 18:54:49 <SmatZ> glx: yes, at least :) but it stil can be connected with OTTD, and theoretically it could be used against OTTD (like owen is an OTTD dev, tt-forums are the most known forum about OTTD, many OTTD devs are speaking there, etc) 18:54:52 <Ammller> I couldn't play ottd without that thread or simular at tt-ms.de 18:55:05 <Ammller> lost my floppies long time ago 18:55:39 * peter1138 pats his trusty CD 18:55:45 <Ammller> :-) 18:55:46 <peter1138> Let's add a CD check... 18:56:14 <Ammller> online activation :P 18:56:20 *** Frostregen [SADDAM@84.58.155.21] has quit [Ping timeout: 480 seconds] 18:56:49 *** Frostregen_ is now known as Frostregen 18:56:56 <SmatZ> yeah, distribute OTTD with SecuRom or similiar soft :-x 18:57:03 <SmatZ> running on all platforms... 18:57:58 <hylje> get some bored hacker do elaborate activation stuff 18:59:20 *** UnderBuilder [~chatzilla@168.226.104.211] has quit [Read error: Connection reset by peer] 19:02:49 <LordAzamath> I still think tha.... Well.. stupid thought 19:03:44 <Belugas> therefor yiu still are 19:03:49 <Belugas> that's good :D 19:05:40 <LordAzamath> I still am what? 19:06:43 <Gonozal_VIII> cogito ergo sum 19:06:45 <Belugas> "i think, therefor I Am"... 19:06:49 * Belugas nods 19:07:03 <LordAzamath> ... 19:07:08 <LordAzamath> /leave pff 19:07:11 <Belugas> but i was avoiding the latin text, as it wold have confused LordAzamath even more... 19:07:12 <LordAzamath> hmm.. 19:07:19 <Gonozal_VIII> hehe 19:07:23 <LordAzamath> ... 19:07:41 <Gonozal_VIII> i never learned latin but that's the kind of stuff you just know 19:08:02 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 19:08:31 *** ksh [~ksh@p54992486.dip0.t-ipconnect.de] has joined #openttd 19:08:40 <yorick> Celestar, have you looked into the language flags? 19:08:49 <LordAzamath> helllo yorick 19:08:55 <orudge> SmatZ / Ammler / whoever: as long as no official OpenTTD devs give out those links and suggest they be used with OpenTTD, I don't see it's too much of a problem 19:08:57 <yorick> hello :p 19:09:00 *** Tekky_ [~chatzilla@p5493CFE5.dip.t-dialin.net] has joined #openttd 19:09:02 *** Tekky_ [~chatzilla@p5493CFE5.dip.t-dialin.net] has quit [] 19:09:02 <orudge> although you may argue it's dubious 19:09:03 <orudge> well, yes 19:09:12 <orudge> but if not, we'd just get way too many threads asking where to get TTD 19:09:32 <LordAzamath> orudge: But aren't you also a dev..? :P 19:09:38 <yorick> he was 19:09:46 <orudge> well 19:09:47 <orudge> I am 19:09:49 <Belugas> STILL 19:09:51 <orudge> I'm just semi-inactive 19:09:55 <orudge> :P 19:10:01 <orudge> I do have that new sound engine patch to finish up 19:10:05 <orudge> but it's not likely to be 0.6 anyway 19:10:14 <orudge> as it'd be a fairly major change 19:10:15 <LordAzamath> orudge: http://wiki.openttd.org/index.php/Developers 19:10:17 <LordAzamath> :P 19:10:31 <yorick> he retired, but unretired some time ago 19:10:36 <yorick> not to make any commits after that 19:10:45 <orudge> not true 19:10:53 <orudge> but my commits tend to be minor in nature :p 19:10:55 <orudge> eg, related to OS/2 19:10:57 <orudge> anyway 19:11:06 <orudge> I'm still active in that I maintain the forums and the donations and all that sort of stuff 19:11:21 <orudge> [19:09:30] <LordAzamath> orudge: But aren't you also a dev..? :P <-- yes, but I haven't said "oh use these downloads WITH OpenTTD" 19:11:23 <orudge> I just link to them... 19:11:26 <orudge> which isn't quite the same 19:11:36 <orudge> anyway, it's all a bit dubious, but I can't see there's much of a way around it 19:12:52 <peter1138> OFFICIAL TOP GUN JOYSTICK 19:12:56 <peter1138> I'm so proud :o 19:13:16 <orudge> :o 19:13:26 <hylje> OFFICIAL TOP GUN ANTI TANK MISSILE LAUNCHER ( http://www.youtube.com/watch?v=sCcFgSHSP8E ) 19:13:55 <hylje> what, no top gun, i teh lied 19:13:58 <hylje> top gear rather. 19:14:11 <peter1138> Fail. 19:14:18 *** Tekky [~chatzilla@p5493CFE5.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 19:14:19 <orudge> hmm, Top Gun meets Top GEar 19:14:22 <orudge> that could be interesting 19:14:25 <Ammller> another link for downloading ttdx: http://www.google.com/search?source=ig&hl=en&rlz=&q=transport+tycoon+download+-open&btnG=Google+Search 19:14:29 *** UserErr0r [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 19:14:44 <peter1138> We should release RC1. 19:14:58 <peter1138> Then we're bound to get another dozen bug reports for beta5... 19:15:16 <peter1138> Ammller, nobody cares. 19:15:19 <orudge> Ammler: download.transporttycoon.net was set up mainly because I got literally hundreds of people asking for it on my site 19:15:23 <SmatZ> hylje: I do not like it when people hurt things :-x 19:15:24 <orudge> if Chris Sawyer/whoever would just rerelase TTD 19:15:32 <orudge> it would probably make them back a bit 19:15:33 <orudge> of course 19:15:39 <orudge> that could then bring OpenTTD into further murky waters 19:15:40 <orudge> but oh well 19:18:00 <Ammller> the only thing he could do is sponsoring ottd... 19:18:05 <LordAzamath> hmm... But what does Chris Sawyer think of (Open)TTD(Patch)? 19:18:07 <LordAzamath> anyway 19:18:11 <orudge> He doesn't like either of them 19:18:15 <LordAzamath> why? 19:18:19 <hylje> OpenTTDPatch 19:18:22 <LordAzamath> :P 19:18:22 <orudge> he likes his games they way he makes them 19:18:25 <orudge> he doesn't like people modifying them 19:18:30 <orudge> or messing with his "artistic vision" and so on 19:18:45 <LordAzamath> hmm.. Could learn from Valve :P 19:18:48 <Ammller> LordAzamath: same as some GRF Maker do too... 19:19:13 <LordAzamath> Ammller: Michael Blunck? 19:19:32 <Ammller> buhh, dunno, if he don't like it 19:19:43 <LordAzamath> well then, who? 19:19:57 <Ammller> but some other guys has in the licence that you should not change nfo 19:20:17 <LordAzamath> even fo your own use? 19:20:26 <Ammller> exactly 19:20:38 <LordAzamath> well... he'll never know.. 19:21:27 * LordAzamath considers licencing all his work so far with no-use licence :P. That means that you are not allowed to use them. 19:21:43 <Ammller> yup, has nothing to do with legality, but respect 19:21:44 <LordAzamath> but you are allowed to download them though 19:22:11 <yorick> LordAzamath: which means that the whole opengrf project is not very open anymore 19:22:23 <LordAzamath> It's not my work 19:22:45 <LordAzamath> I only started discussion and update (sometimes) first two posts 19:23:01 <yorick> and the tropical bank? 19:23:10 <yorick> the flags? 19:23:29 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 19:23:44 <LordAzamath> gahh.. I've done too many things to now deny them :P 19:23:56 <yorick> >) 19:24:09 <LordAzamath> so use them as you like as long as you won't say that you made them :P 19:24:21 <LordAzamath> And that's usually my whole licence 19:24:33 <Ammller> hmm, did you also public the source? 19:24:46 <LordAzamath> Ammller: Well.. no 19:24:53 <yorick> @base 16 10 24 19:24:54 <DorpsGek> yorick: 36 19:25:02 <Ammller> so its closed, but free 19:25:02 <LordAzamath> I don't have most of commented nfos myself 19:25:11 <yorick> stupid...I only remember the hex values now XD 19:25:20 <LordAzamath> I *could* release uncommented nfos though :P 19:25:28 <LordAzamath> as a source 19:25:43 <ln> DorpsGek: are you as smart as Bjarni? 19:26:19 <yorick> try chatting with another bot, The_Master for example 19:26:26 <Patrick`> DEADBEEFBABE 19:26:31 <Pinchiukas> so Chris Sawyer is the author of all these tycoon games? 19:26:35 <yorick> yes 19:26:41 <Patrick`> YES 19:26:43 <yorick> [20:26] <@yorick> The_Master, are you as smart as Bjarni? 19:26:43 <yorick> [20:26] <@The_Master> yorick: I know. 19:26:49 <ln> what "all these tycoon games"? 19:26:59 <yorick> rollercoaster, transport 19:27:01 <Patrick`> transport, railroad, rollercoaster 19:27:15 <Pinchiukas> locomotion, transport tycoon 19:27:16 <yorick> locomotion aswell 19:27:19 <yorick> ^^ 19:27:24 <ln> then the answer must be Chris Sawyer is the author of some of them. 19:27:25 <Patrick`> him and sid meier basically had a thing going where they'd hang out and swap game ideas 19:27:34 <Patrick`> and DNA. 19:27:44 <Pinchiukas> lol 19:27:53 <yorick> Chris Sawyes is a company, not a person name ;) 19:27:53 <Patrick`> also: I'd take it in the ass for spore. 19:28:05 <Patrick`> scuse me, someone has control of my terminal 19:28:11 * LordAzamath knows no Sawyes company :o 19:28:40 <yorick> NETWORK_NUM_LANGUAGES = 36 <-- shouldn't this be changed in the masterserver_updater aswell? 19:28:47 *** KritiK [~Maxim@89-178-2-247.broadband.corbina.ru] has joined #openttd 19:28:58 <LordAzamath> If you ask it, it probably should 19:29:01 <Pinchiukas> so how does multiplayer in openttd work? 19:29:34 <LordAzamath> you join a server and play 19:29:43 <yorick> and have chat, see others actions 19:29:45 <LordAzamath> against other opponents 19:29:55 <LordAzamath> and get addicted 19:29:59 <Pinchiukas> :) 19:29:59 <yorick> can play in the same companies and agains other 19:30:11 <Pinchiukas> I can connect my railroads to my opponents? 19:30:15 <yorick> no 19:30:18 <yorick> not (yet) 19:30:26 * Pinchiukas has only played some railroad tycool 2 :) 19:30:32 <Pinchiukas> *tycoon 19:30:39 <yorick> a patch for doing that has been made, but is not in the trunk 19:30:46 <Pinchiukas> I see 19:30:55 <Pinchiukas> for some reason the game seems pretty popular :) 19:31:09 <Belugas> not for "some" 19:31:09 <yorick> for the technical details about MP, there is an (outdated) wiki page 19:31:11 <Belugas> for GOOD 19:31:16 <Belugas> reasons 19:31:26 <Pinchiukas> like what? :) 19:31:35 <yorick> http://wiki.openttd.org/index.php/Network_Protocol 19:32:39 <Belugas> 'cause it's good, and it looks good, and it plays good, and it's good'ly coded, and it's good to watch, and it has all those good new features... 19:32:43 <Belugas> ZOMG!! 19:32:51 <Belugas> FEATURES !!!! 19:33:28 <orudge> Belugas has gone all weird! 19:33:29 <Patrick`> mmm 19:33:37 * orudge calls for a man in a white coat 19:33:53 <Patrick`> I always read him as beluga 19:34:00 <Patrick`> as in the ship from BGE 19:34:11 <Pinchiukas> "looks good"? :/ 19:36:16 <Belugas> weird? me? naaaaaa... 19:37:07 <Belugas> [15:34] <Pinchiukas> "looks good"? :/ <--- right... i should have said TASTES good instead :S 19:39:19 <Pinchiukas> ok, off to watch some google tech talks :P 19:41:44 <yorick> if (info->server_lang >= NETWORK_NUM_LANGUAGES) info->server_lang = 0;, so I've done NETWORK_NUM_LANGUAGES = 36, 19:41:49 <yorick> but it still fails to work 19:45:00 <yorick> http://paste.openttd.org/1034 19:45:13 <yorick> the GetCurrentIsoCode should be removed 19:45:25 <yorick> but bugfixing comes first 19:47:11 <Belugas> ho... my eyes hurts... 19:47:12 <Belugas> -s 19:47:23 *** Pinchiukas [~lox@62.212.218.187] has quit [Ping timeout: 480 seconds] 19:47:52 * yorick is proud of hurting eyes, because his eyes got hurt with that toyland 19:47:57 <Belugas> iso_codes is not aligned 19:48:20 *** Draakon [~chatzilla@88-196-103-43-dsl.trt.estpak.ee] has joined #openttd 19:48:21 <Belugas> -> // Draw flags ->> /* Draw flags */ 19:48:26 <Draakon> hello 19:48:32 <Belugas> # 19:48:32 <yorick> that was a copy-paste 19:48:32 <Belugas> +VARDEF uint8 _network_current_networklang; // The current language for the network to be shown in the client list 19:48:42 <Belugas> should be ///< 19:48:49 <yorick> oki 19:48:54 <Belugas> that was not an excuse 19:49:02 <Belugas> # 19:49:02 <Belugas> +/* Send the changed language over the network */ 19:49:06 <Belugas> should be 19:49:17 <Belugas> +/** Send the changed language over the network */ 19:49:21 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 19:49:26 *** helb [~helb@62.240.176.23] has joined #openttd 19:49:49 <Belugas> const char *GetCurrentIsoCode() should be documented 19:50:08 <yorick> as I said, it should be removed 19:50:12 <yorick> ^^ 19:50:18 * Belugas nods 19:50:29 <ln> Belugas: and the documentation would be approximately "returns the current iso code"? 19:50:34 <yorick> [20:45] <yorick> the GetCurrentIsoCode should be removed 19:50:34 <yorick> [20:45] <yorick> but bugfixing comes first 19:50:41 <yorick> true ^^ 19:50:48 <ln> why should it be removed? 19:50:57 <yorick> because it's not used anymore 19:51:12 <yorick> I replaced it by the grf_isocode table 19:51:13 <Belugas> i say, whatever you propose so someone else, add comments for the others not to spend time guessing 19:51:16 <Belugas> i say 19:51:44 <yorick> and I say, I just say that that function was still in there, and it should be removed 19:51:52 <yorick> saw* 19:52:11 <yorick> but well, when was the previous flag-adding commit 19:52:13 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 19:52:18 <yorick> as I can't find it 19:52:58 *** LordAzamath [~LordAzama@ip52.cab21.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] 19:53:56 <Draakon> *yawns* 19:54:37 <yorick> as I can't find it out with svn log, because someone *cough* split network.h 19:55:24 <yorick> there 19:55:28 <peter1138> What? 19:55:33 <yorick> 10017 19:55:39 <peter1138> Splitting a file does not remove history. 19:55:51 <yorick> I found out 19:57:15 <Belugas> svn blame is really usefull too... 20:02:25 <yorick> @calc 36-29 20:02:25 <DorpsGek> yorick: 7 20:02:30 <yorick> 7 :o 20:02:51 <yorick> is me sure? 20:03:02 <Bjarni> lol 20:03:20 <Draakon> @seen dih* 20:03:20 <DorpsGek> Draakon: dih* could be dih (1 hour, 28 minutes, and 59 seconds ago), dih_ (3 weeks, 3 days, 2 hours, 4 minutes, and 56 seconds ago), dihedral (8 weeks, 3 days, 4 hours, 50 minutes, and 47 seconds ago), dihedral_ (17 weeks, 2 days, 0 hours, 14 minutes, and 2 seconds ago), dihedral|work (19 weeks, 2 days, 10 hours, 54 minutes, and 37 seconds ago), dihedral|lunch (19 weeks, 3 days, 8 hours, 11 minutes, and 44 seconds (1 more message) 20:03:26 <Bjarni> (36+1)-(29+1) = 37 - 30 = 7 20:03:34 * yorick thought he only added 6 sprites 20:03:51 <yorick> @more 20:03:51 <DorpsGek> yorick: Error: You haven't asked me a command; perhaps you want to see someone else's more. To do so, call this command with that person's nick. 20:03:58 <yorick> @more Draakon 20:03:58 <DorpsGek> yorick: ago), dihedral|afk (19 weeks, 5 days, 1 hour, 59 minutes, and 52 seconds ago), dihedral|away (20 weeks, 0 days, 14 hours, 33 minutes, and 38 seconds ago), dihedral|bad_mistake_hunting (25 weeks, 0 days, 2 hours, 37 minutes, and 40 seconds ago), or dihedral|laptop (37 weeks, 1 day, 2 hours, 5 minutes, and 22 seconds ago) 20:03:59 <Bjarni> @less 20:04:04 <Draakon> lol 20:04:24 <yorick> dih* has many kinds 20:04:29 <yorick> @seen Yorick* 20:04:29 <DorpsGek> yorick: Yorick* could be yorick (4 seconds ago), yorickSatan (6 days, 4 hours, 44 minutes, and 42 seconds ago), Yorick|AFK (1 week, 1 day, 1 hour, 44 minutes, and 50 seconds ago), or Yorick[1] (7 weeks, 5 days, 4 hours, 6 minutes, and 25 seconds ago) 20:04:41 <Draakon> yoricksatan xD 20:04:50 <yorick> that wasn't me 20:04:56 <Draakon> was 20:05:00 <Bjarni> it was your evil twin 20:05:11 <Bjarni> but we can't tell the difference 20:05:20 <Bjarni> so who knows who we end up burning 20:05:38 <Draakon> hmm 20:05:45 <Draakon> let me test something 20:05:48 <Draakon> @seen yorick 20:05:49 <DorpsGek> Draakon: yorick was last seen in #openttd 58 seconds ago: <yorick> that wasn't me 20:05:53 <Draakon> lol 20:07:07 <Draakon> @seen me 20:07:08 <DorpsGek> Draakon: I have not seen me. 20:07:19 <yorick> @seen openttd 20:07:19 <DorpsGek> yorick: I have not seen openttd. 20:07:30 <yorick> there was someone called that way 20:07:48 <Draakon> @seen dropsgek 20:07:48 <DorpsGek> Draakon: I have not seen dropsgek. 20:07:55 <Draakon> wow 20:08:03 <Draakon> ups 20:08:04 <Draakon> typo 20:09:45 <ln> is it currently possible add a new feature to OTTD without rewriting half of the game? 20:09:50 <yorick> yes 20:10:01 <ln> yorick: you are not qualified to answer. 20:10:25 <yorick> yes, thanks 20:10:32 <peter1138> Yes. 20:11:48 <Bjarni> ln: that depends on what feature you want but generally yes 20:12:39 <ln> is it possible to e.g. attach a 4-byte integer to each tile without breaking everything? 20:12:46 <ln> err.. 4-bit i meant. 20:13:11 <yorick> yes 20:13:18 <yorick> probably 20:13:26 <Patrick`> yes. 20:13:26 <yorick> but why do you want such a thing? 20:13:27 <ln> 22:10 < ln> yorick: you are not qualified to answer. 20:13:35 <yorick> bytes enough on the map array ^^ 20:13:36 <Draakon> shh! 20:13:37 <Patrick`> it'll break saves, it'll break networks and everything 20:13:41 <Patrick`> but as a branch it'll survive. 20:13:43 <Bjarni> ln: that's not even hard but why? :) 20:13:59 <Patrick`> I guess to add more map info per tile 20:14:06 <Patrick`> like, say, for heterogenous diagonal rails 20:14:13 <ln> yorick: i want a public telephone box on each tile, and a telephone needs a number. 20:14:16 <Bjarni> but what should be stored 20:14:27 <glx> Patrick`: there are enough free bits for that 20:14:27 <yorick> ah 20:14:35 <Belugas> 4 bits ?? 20:14:50 <Belugas> 8 i would understand, but 4... 20:15:06 <yorick> 0-16 ?! 20:15:15 <Bjarni> ln: seriously what are you trying to store? 20:15:18 <glx> ln: use the TileIndex ;) 20:15:43 <dih> Whatsup ladies? 20:15:58 <ln> Bjarni: ah, you haven't been here any of the times when i've said: "how about introducing the concept of countries into OTTD". 20:15:59 <yorick> hello dih 20:16:01 <Bjarni> not your language skills :P 20:16:02 <ln> (that was a hint) 20:16:10 <Draakon> dih: when did you come online? 20:16:15 <Draakon> ups 20:16:21 <Draakon> forgot one thing' 20:16:26 <yorick> loong time ago 20:16:26 <Draakon> hello dih 20:16:33 <dih> look at my whois? 20:16:43 <yorick> not in there ;) 20:16:50 <Bjarni> ln: ahh.... I didn't know that you would actually do it. Besides I have been really busy lately 20:17:05 <dih> yorick: tis 20:17:15 <dih> [21:16] * [dih] idle 00:00:42, signon: Tue Mar 11 20:35:19 20:17:18 <yorick> I stilll don't know where the whole countries is about 20:17:23 <yorick> nope... 20:17:36 <dih> say that again 20:17:36 <yorick> only for self ;) 20:17:41 <ln> Bjarni: i'm gathering information to be able to decide whether it's doable without an insane amount of work. 20:17:55 <Patrick`> now, I remember when bigmaps were first introduced 20:17:56 <dih> how about /msg info dih 20:18:00 <Belugas> ln, sorry, but... phone box is one thing, but countries? should not be requiring bits on the map 20:18:03 <Patrick`> and at one point the max map size was 4096 square 20:18:04 <Bjarni> would 4 bits be enough? 20:18:11 <yorick> info no such nick/channel 20:18:12 <Bjarni> imagine the Europe map 20:18:25 <yorick> 16 countries 20:18:32 <Patrick`> so I propose that the map size should not be limited to 2048 in each direction, but instead limited to 2048 ** 2 tiles 20:18:34 <dih> yorick: looser ^^ 20:18:40 <Patrick`> so you could have an 8192 x 512 map :) 20:18:46 <ln> Belugas: well yes, countries could be stored to some other structure. 20:18:46 <Belugas> proposal rejected 20:18:51 <Patrick`> aww :( 20:18:53 <Belugas> indeed ln, 20:18:55 <Patrick`> it'd be trivial to code though 20:19:01 <Patrick`> to the branchmobile! 20:19:24 <Bjarni> <yorick> 16 countries <-- I know what 2^4 is but the question is if it's enough 20:19:26 <Belugas> it's the only sane way to go, i think 20:19:42 <Belugas> but, to be honest, i don't like at all the whole country idea 20:19:42 <ln> 22:18 <@Bjarni> imagine the Europe map <-- "i thought Europe is a country!" 20:19:48 <Bjarni> :D 20:19:59 <Draakon> lol 20:19:59 <yorick> me neither 20:20:11 <Draakon> Europe is a part of the world 20:20:21 <yorick> a very cooperative one 20:20:31 <Belugas> if ever the map should be divided, it wold make way more sens to have geological regions, or economical ones 20:20:36 <yorick> we wouldn't be here speaking english otherwise ^^ 20:20:47 <Draakon> we would 20:21:01 <Bjarni> ln: http://www.youtube.com/watch?v=o31GDLgDyD0 <-- you are thinking of this one, right? 20:21:10 * Belugas puts on ignore list both draakon and yorick 20:21:12 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 20:21:12 <ln> btw, btw, it's still not technically possible to have all three types of climates in one map? 20:21:24 <yorick> :( 20:21:27 <Draakon> why Belugas? 20:21:30 <ln> Bjarni: exactly that one. 20:21:35 <yorick> I don't believe him 20:21:54 <Belugas> as i explained earlier, yes it can be done, but to a big extend 20:22:11 <Belugas> lot of work, in fact 20:22:20 <Belugas> if it has to be done properly 20:22:39 <ln> (are you answering to me?) 20:22:44 <Belugas> yes 20:22:46 <ln> cool 20:23:11 <Belugas> as the others who might have slipped usual non sens comments are now on ignore 20:23:29 * Draakon ignores everyonre 20:23:29 <ln> it's just that all climates on one map would make sense. 20:23:34 <Draakon> everyone* 20:23:40 * Belugas does not agree 20:23:52 <yorick> does your igore list work with hostmasks? 20:24:00 <Draakon> mine? 20:24:08 <yorick> no, Belugas's 20:24:17 <ln> Belugas: why not? 20:24:47 <Belugas> the thing is, it might make sens visually on big maps, but as the map size is getting smaller, it will look silly for once 20:25:08 <Belugas> second, the chain of production as it is will be useless 20:25:23 *** paulsen [~paulsen@77.222.191.52] has quit [] 20:25:24 <Draakon> you only add tiles 20:25:34 <Belugas> since all industries are connected in their own world 20:25:34 <yorick> hmm...it finally works! 20:25:34 <Belugas> if i may say so 20:25:39 <ln> ok, there could be some minimum distance between climates, so many wouldn't fit on a small map. 20:25:50 <Draakon> yorick: What? where who? 20:25:50 * Belugas nods 20:25:53 * yorick can see the South-African flag on the server-list! 20:26:04 <dih> nice 20:26:07 <Belugas> but technically, it wold be a huge task 20:26:07 <dih> join it 20:26:11 <Gonozal_VIII> http://gonozalviii.go.funpic.de/openttd/terrain.png 20:26:13 <Draakon> picture or this dint happen 20:27:04 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:27:21 <dih> i have seen that before Gozy 20:27:52 <Gonozal_VIII> yes, i posted it here before... 20:28:05 <Gonozal_VIII> but since the climate on same map topic came up 20:28:11 <Gonozal_VIII> ... 20:28:16 *** Draakon [~chatzilla@88-196-103-43-dsl.trt.estpak.ee] has quit [Quit: ChatZilla 0.9.79 [Firefox 2.0.0.12/2008020121]] 20:28:19 <ln> i just noticed my working copy of openttd has my previous attempt to introduce a new symbol into station signs, the tram stop. 20:28:21 <dih> get yourself a highlight for gozy 20:28:27 <dih> think i might stick to that 20:28:45 <Gonozal_VIII> i don't think so polly :P 20:28:58 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 20:29:01 <dih> lol 20:29:16 <yorick> nathanael, it was? 20:29:58 <dih> well done for looking up a whois on a domain name 20:30:13 <yorick> http://xs.to/xs.php?h=xs225&d=08115&f=screenshot_3468.png 20:30:20 <yorick> actually, I remembered 20:30:34 <dih> that img host sucks 20:30:46 <Gonozal_VIII> what img host? 20:31:09 <dih> that xs.to 20:31:18 <yorick> hmm...now I can blame myself for clicking cancel on a screenshot and trying to fix a bug because it freezed ^^ 20:31:28 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:31:42 <Gonozal_VIII> ah... i ignored that link since it came from yorick 20:31:50 <dih> hehehe 20:31:51 <yorick> but its a good one 20:31:55 <Gonozal_VIII> i figured it would just be the same flag stuff again 20:32:02 *** Pinchiukas [~lox@62.212.218.187] has joined #openttd 20:32:08 <yorick> its another flag stuff ^^ 20:32:10 <dih> but actually for a 13 year old yorick is not doing bad, in regards to at least writing his own little patches 20:32:26 <yorick> LordAzamath was nice enough to draw me some flags 20:32:37 <yorick> ^^ 20:33:16 <dih> LA does a lot of stuff if you ask him kindly :-) 20:33:26 <dih> he made me a flag too 20:33:27 <Gonozal_VIII> afrikaans... where is that spoken? africa has plenty of languages... 20:33:35 <dih> south 20:33:36 <yorick> South-Africa? 20:33:47 <ln> there 20:33:49 <dih> beautiful language 20:34:31 <yorick> it is a mix of english and 18th-century dutch 20:35:03 <Gonozal_VIII> and dutch is a mix of german and english... 20:35:10 <yorick> no its not 20:36:40 <Gonozal_VIII> german dialect then? 20:37:18 <dih> lol 20:39:29 <ln> danish dialect? 20:40:56 *** TheJosh [~josh@d58-104-79-110.dsl.vic.optusnet.com.au] has joined #openttd 20:41:22 <TheJosh> good morning everyone long time no see 20:41:58 <yorick> good evening TheJosh never no nee 20:42:08 <yorick> see* 20:42:16 <dih> you blind? 20:42:42 <yorick> I don't look at the client list 20:43:02 <TheJosh> I havent been around for a while, and im back 20:43:21 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: And I go] 20:43:57 <TheJosh> quick question, is the trunk going to be frozen any time soon? 20:44:14 <Gonozal_VIII> why would that happen? 20:44:20 <ln> where are the tiles drawn? 20:44:23 <TheJosh> 0.6.0 20:44:52 <Belugas> it is frozen (feature wise) as we speak, 20:44:59 <Belugas> but would not be for long 20:45:22 *** TinoM [~Tino@i59F54C8E.versanet.de] has quit [Quit: Verlassend] 20:45:28 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:45:55 <TheJosh> ok. so when will it be de-frozen? basically to get to the point, i would like to rewrite shares, and I would do it in a number of patches, with the first being a new GUI seperate from the company details GUI 20:46:36 *** roadfish [~user@ip-66-203-169-11.ac1.golden.net] has joined #openttd 20:47:39 <dih> then write it 20:47:43 <dih> :-) 20:48:02 <TheJosh> duh but if the trunk is feature frozen then it wont get in for ages 20:48:12 <roadfish> at talk:Village Pump, I read about a "Offline Wiki" that can be downloaded ... where is download located? 20:48:13 <dih> no 20:48:25 <dih> that is a completetly different thing 20:48:37 <dih> you writing a patch and it getting in to trunk are separate things 20:48:44 <Belugas> trunk is frozen 'cause of release of 0.6 20:48:56 <Belugas> it's going to be unfrozen after ward 20:49:03 <Belugas> release is imminent 20:49:07 <TheJosh> i know 20:50:04 <TheJosh> so theres no point me writing a patch until its defrozen 20:50:11 <glx> why? 20:50:13 <TheJosh> or i will be waiting for ages to get it in 20:50:18 <Belugas> well.. you would be pretty fast... 20:50:34 <dih> thejosh - wrong approatch 20:50:39 <TheJosh> ok ill write now 20:50:44 <dih> :-) 20:50:50 <Belugas> writing a patch and getting it into trunk are totally not related in anyways 20:50:57 <roadfish> #join /wiki 20:50:58 <dih> at least then you also have time to introduce it on the forums and get feedback :-) 20:51:08 <TheJosh> good point 20:51:16 <dih> remember bugs 20:51:24 <dih> they are never intended, but always present 20:51:40 <peter1138> Except rivers ;) 20:51:50 <roadfish> wiki 20:52:00 <dih> :-P 20:52:10 <dih> true 20:52:17 <dih> rivers are not always present ^^ 20:52:18 *** UserErr0r [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 20:52:41 <TheJosh> So is a new shares system a desirable feature? 20:53:04 <dih> what you want to achieve? 20:53:23 <Belugas> objectives? why is it required? What was the problems with the old one? 20:53:34 <Belugas> who required it? 20:53:37 <Belugas> whne? 20:53:39 <TheJosh> 1. New GUI - a seperate window listing all the companies and how much of the actual company they own 20:53:39 <Belugas> where? 20:53:42 <peter1138> Well the shares cheat is a good reason to revamp it ;) 20:54:09 <TheJosh> 2. Shares not stored as percentages but as numbers (20,000 total per company for example) 20:54:10 <peter1138> But these things need stating... 20:54:22 <TheJosh> 3. Proper calculation of the share price 20:54:30 <TheJosh> they are the patches 20:54:38 <TheJosh> the reason - because of the cheat basically 20:54:52 <TheJosh> and theres a feature request for better shares 20:54:55 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 20:55:09 <peter1138> Who owns the shares by default? 20:55:25 <TheJosh> 100% owned by the company itself to begin with 20:55:28 <peter1138> Quite. 20:55:37 <peter1138> The current method makes no sense there... 20:56:00 <TheJosh> the first patch will be just the gui. the specifics of how shares will work will come in the later patches 20:56:06 <peter1138> I'm for it as long as it still remains simple. 20:56:22 <peter1138> Oh, and maybe toggleable. 20:56:31 <TheJosh> alright 20:56:33 *** roadfish [~user@ip-66-203-169-11.ac1.golden.net] has quit [Quit: ERC Version 5.1.4 (IRC client for Emacs)] 20:56:40 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Ping timeout: 480 seconds] 20:56:51 <TheJosh> i may even leave the buy-by-percentage and just have good share price calculations 20:57:19 <peter1138> Well the old system is already turn on-and-off-able. 20:57:29 <Belugas> 1. New GUI - a seperate window listing all the companies and how much of the actual company they own <--- i'm a bit confused 20:57:53 <peter1138> I don't think it needs a new GUI. Just extend the existing bit. 20:58:03 * peter1138 "accidentally" opens a b eer. 20:58:12 <Belugas> a list of all the companies, and with the amount of shares the current company has in each of them? 20:58:21 <TheJosh> no 20:58:23 <Belugas> hoooo... beer 20:58:36 <TheJosh> currently is says on the company details page, 25% owned by ... 20:58:55 <TheJosh> and it will show upto 2 companies, when in fact 3 can own 25% each - thats a bug 20:59:36 <TheJosh> instead there needs to be a full list of all the owners of a company - so the company details window needs to be bigger, or just a new 'ownership details' window 20:59:49 <TheJosh> listing all the owners of a company, and how much they own 21:00:15 <Noldo> btw what is the point of owning part of a company? 21:00:38 <peter1138> TheJosh, simple enough to make it dynamically sized now, so each owner adds a new line. 21:00:49 <peter1138> That would keep it simple but able to show enough info. 21:00:57 <peter1138> (And adding a new GUI always makes patches massive) 21:02:16 <peter1138> Hmm, maybe I'm getting too technical already ;) 21:02:24 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 21:02:42 <TheJosh> ok you make a good point 21:02:45 <peter1138> Noldo, if it's done properly, you should be able to get a share of the profits. 21:03:03 <TheJosh> currently its just a way to cheat basically 21:03:33 <peter1138> So the question is, why sell off any of your company if you may lose profits? 21:03:44 <peter1138> (Maybe you need the up-front cash?) 21:04:04 <Noldo> that would be the reason why real companies do it 21:04:08 <Noldo> to get capital 21:04:56 <Noldo> it's basically just another kind of loan 21:05:06 <peter1138> Currently the first company able to buys up 75% of the other companies. 21:05:13 <Gonozal_VIII> i don't think dividends should be paid 21:05:38 <peter1138> But then they never sell because the other companies either go bust (and the purchaser's lost ) or continue making profit and there's no real point in selling... 21:06:01 <peter1138> Gonozal_VIII, what other incentives are there? 21:06:09 <Gonozal_VIII> value increase 21:06:36 <Noldo> somewhat irrelevat to the concrete gameplay 21:06:51 <Noldo> +n somewhere 21:07:01 <TheJosh> it should be done well or removed I think 21:07:14 <TheJosh> kinda pointless and switched off on tons of servers now 21:07:25 <Belugas> And would the real cash in hand be used as a measure? or would it be the money plus the assets? 21:07:31 *** peter1138 is now known as not_peter1138 21:08:02 <Gonozal_VIII> could create a loop 21:08:20 <not_peter1138> not_not_peter1138? 21:08:44 <Belugas> not not makes it true 21:09:16 <Noldo> I wish I knew these accounting terms in english 21:09:46 *** not_peter1138 is now known as peter1138 21:10:06 <Gonozal_VIII> calculating of company values including shares should be possible with equations 21:10:16 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 21:10:24 <Gonozal_VIII> without creating a loop 21:10:30 <TheJosh> share price is more than just company value. 21:10:35 <peter1138> current system is silly as you don't own your own company 21:10:36 <Noldo> yes, but it has some quite interesting effets 21:10:42 <peter1138> so... 21:10:47 <Noldo> peter1138: but who is you? 21:10:52 <hylje> i prefer AC 21:11:29 <peter1138> Noldo: as a 'client' of the 'company' you get full control, therefore you are acting on behalf of the mysterious 'owner' 21:11:30 <Gonozal_VIII> you should definitely get the money if somebody buys your shares 21:11:43 <TheJosh> share price is what someone is willing to pay for your company. doing it that detailed would be too complicated, so you would probably make share price = total value of assets / number of shares in existance 21:12:03 <Noldo> peter1138: similar to railroad tycoon II ? 21:12:14 <peter1138> Noldo: never played it beyond building a train. 21:12:17 <Gonozal_VIII> peter, you start with zero capital only loan, so you are the owner 21:14:15 <peter1138> So basically we're saying that TheJosh should just get on with it? ;) 21:15:00 <Noldo> I'm not convinced that the shares add anything to the game, if you don't count the buyout option 21:15:23 *** Pinchiukas [~lox@62.212.218.187] has quit [Ping timeout: 480 seconds] 21:15:25 <Belugas> well... there has been a lot of talks on badly current system is... so if anyone is willing to work on it, it wold be very intersting to look at the work that willbe done 21:15:32 <Belugas> i'd say yes 21:15:58 <TheJosh> "i'd say yes" - yes to what? 21:16:51 <Belugas> [17:14] <@peter1138> So basically we're saying that TheJosh should just get on with it? ;) 21:16:52 <Belugas> that 21:17:21 * Belugas is tired 21:17:22 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 21:17:42 * Belugas goes to home 21:17:44 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 481 seconds] 21:17:45 <Belugas> night all 21:17:49 <Gonozal_VIII> night 21:17:54 <TheJosh> once i get my newly-installed debian system setup for development I will start 21:17:54 <peter1138> Noldo: subsidaries and buyouts! in MP games! 21:18:28 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 21:18:35 <TheJosh> i had to wipe because of a hdd crash and now i have forgotten how to get gcc to work :( 21:19:01 <Tefad> "gcc" done? 21:19:03 <Tefad> : x 21:19:37 <TheJosh> i think i have found the package I need 21:19:38 <peter1138> libsdl1.2-dev (or similar) 21:19:52 <TheJosh> nah ive got that. i just didnt have the right version of gcc 21:20:17 <Noldo> in case of buyout, what happens to the player that used to controll the company? 21:20:37 <Noldo> -l 21:21:00 <TheJosh> i havent thought any of this through. Im gonna go the GUI thing first - and that can be counted as a bugfix 21:21:04 <peter1138> 1) it has to be agreed, no forced buyouts 21:21:24 <TheJosh> i agree 21:21:39 <peter1138> 2) player could just be switched to the buying company, or become a spectator. 21:21:51 <TheJosh> window popup: <player> has requested to buy you out 21:22:21 <Noldo> so no hostile takeovers then ;) 21:22:58 <dih> ^^ 21:23:17 <dih> how a bout a lend money system 21:25:20 <Eddi|zuHause3> <ln> Bjarni: ah, you haven't been here any of the times when i've said: "how about introducing the concept of countries into OTTD". <- but why do you want to store country in the map? wouldn't it make more sense to e.g. group some towns into a country, and then decide "country authority" by nearest town authority? 21:25:43 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 21:26:10 <TheJosh> does anyone here run debian because i cannot get openttd to configure 21:27:01 <TheJosh> ive installed 'gcc', 'gcc-3.4', 'gcc-4.1' and 'g++-3.4' 21:27:02 <peter1138> What does it say? heh 21:27:21 <TheJosh> checking build c++... g++ not found 21:27:21 <TheJosh> I couldn't detect any g++ binary on your system 21:27:21 <TheJosh> please define the CC/CXX environment to where it is located 21:27:24 <peter1138> Get rid of 3.4, install g++-4.1 21:27:31 <TheJosh> there inst one 21:27:56 <peter1138> also make sure libc6-dev is installed. 21:28:27 *** dR3x4cK [~Miranda@p5499DA0E.dip.t-dialin.net] has quit [Quit: dR3x4cK] 21:29:11 <TheJosh> i found g++-4.1 sweet 21:29:32 <peter1138> Oh, are you using a gui to install packages? Heh 21:29:58 *** Gonozal_VIII [~Gonozal_V@N891P018.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] 21:30:55 <TheJosh> on all my srevers i use command-line, but for my personal computer I just cannot be bothered 21:31:17 <TheJosh> although i still use the command-line a fair bit more than average 21:31:50 <peter1138> I just find aptitude/synaptic way slower to use than apt. 21:33:54 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Ping timeout: 480 seconds] 21:33:59 <TheJosh> your a debian user? 21:34:19 <peter1138> On servers, Ubuntu on my desktop. 21:34:39 <TheJosh> gentoo on my servers, debian on the desktop 21:34:42 <hylje> (desktop debian sucks implied) 21:35:06 <TheJosh> and a slackware server at my church 21:35:07 <peter1138> Gentoo... on servers... :o 21:35:22 <TheJosh> its tweakable 21:35:35 <peter1138> My servers get installed, set up, and left. 21:35:42 <TheJosh> its only my one server so i really dont care 21:35:48 <peter1138> Ah. 21:36:04 <TheJosh> i should say this. debian on my box, gentoo on my server, and slack on the server at my church 21:36:27 <peter1138> Well, nice bit of variety, heh 21:36:34 <TheJosh> slack uptime = 310 days :) 21:36:44 <peter1138> Not much then. 21:37:14 <TheJosh> im happy with it 21:37:21 <TheJosh> for what it is 21:37:35 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 21:38:16 *** dR3x4cK [~Miranda@p5499DA0E.dip.t-dialin.net] has joined #openttd 21:42:27 *** Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 21:43:37 *** Zr40 [~zr40@82-168-238-114.ip.telfort.nl] has joined #openttd 21:43:45 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd 21:44:04 *** Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has quit [] 21:47:01 *** HerzogDeXtE1 [~Flex@89.246.172.253] has quit [Read error: Connection reset by peer] 21:51:07 <Bjarni> <Eddi|zuHause3> <ln> Bjarni: ah, you haven't been here any of the times when i've said: "how about introducing the concept of countries into OTTD". <- but why do you want to store country in the map? wouldn't it make more sense to e.g. group some towns into a country, and then decide "country authority" by nearest town authority? <-- that depends on how often this info is needed and hence how fast we need to be able to read this i 21:51:07 <Bjarni> nfo 21:51:41 <peter1138> Are you unable to write replies without quoting the whole line? 21:52:19 <Eddi|zuHause3> i quoted the line because it was written an hour ago 21:53:42 *** HerzogDeXtEr [~Flex@89.246.172.253] has joined #openttd 21:54:14 <peter1138> You didn't over-quote ;) 21:54:27 *** Tekky [~chatzilla@p5493CFE5.dip.t-dialin.net] has joined #openttd 21:55:13 <Prof_Frink> "'`over-quote`'"? 21:55:25 <peter1138> Hmm, drive-through road stops do need improving. 21:56:24 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 21:56:35 <Bjarni> well 21:56:48 <Bjarni> it's not like I interrupted anything 21:57:05 *** josch [~josch@p57AD7C55.dip.t-dialin.net] has joined #openttd 21:57:12 <josch> woohooo!! openttd!!!! 21:57:23 <josch> hello there! 21:57:36 <Wolf01> no, wrong chat, bye 21:57:38 <Wolf01> :P 21:57:50 <josch> is there a way to support the project by buying the official transport tycoon from you? 21:58:20 <Wolf01> no, but you can always donate 21:58:47 <TheJosh> hey i just realised one of my patches was partially applied 21:58:57 <josch> i have to buy ttd - is there a preferred webshop for this? 21:59:04 <TheJosh> a fix that would show the owners of a company properly 21:59:06 <TheJosh> sweet 21:59:07 <Wolf01> I should do it, I promised, but I still don't have the prepaid card to be able to purchase via internet :/ 21:59:44 <ln> josch: try amazon.co.uk 21:59:48 <Wolf01> josch, ebay, or if you are lucky, a local store warestock... or some sites 21:59:54 <josch> okay - so the usual way... 22:00:30 <Wolf01> or simply download it 22:00:32 <josch> well I thought that maybe you guys have something like: buy here and we get something from your payment 22:00:56 <josch> lol download? isn't ttd still illegal to download? 22:01:23 <peter1138> Yes. 22:01:53 *** Zr40_ [~zr40@82-168-238-114.ip.telfort.nl] has joined #openttd 22:01:54 <Prof_Frink> the first rule of ttd-downloaders club... 22:02:20 <josch> never tell anyone about the ttd-downloaders club? 22:03:38 <Prof_Frink> The second rule of Robot Club is: You do not talk about- no wait, I got that wrong. 22:03:45 <josch> hrhr 22:03:46 <Prof_Frink> The second rule is "No Smoking." 22:04:27 <peter1138> # What do you do? What do you do, in the bath? 22:07:31 <josch> hrm... to whom should I donate my last euros on paypal? wikipedia or openttd? 22:07:59 <peter1138> tt-forums! 22:08:03 *** Zr40 [~zr40@82-168-238-114.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 22:14:00 <Prof_Frink> josch: The Prof_Frink Beer Fund 22:14:52 <josch> i have to meditate about this decision... 22:22:37 *** Munchlax [~root@cpe-76-175-221-148.socal.res.rr.com] has joined #openttd 22:22:59 <Munchlax> hi people 22:23:31 <Bjarni> hey 22:23:31 <Patrick`> there's a ship called the pearl necklace 22:23:35 <Bjarni> this channel is mine 22:23:40 <Bjarni> so it's my people 22:23:50 <Bjarni> you shouldn't try to steal them >_< 22:24:02 <peter1138> Have we been announced somewhere? Seems quite an influx this evening... 22:24:40 <Bjarni> good question 22:24:50 <Munchlax> ok 22:25:02 *** Zr40_ is now known as Zr40 22:25:48 *** Munchlax [~root@cpe-76-175-221-148.socal.res.rr.com] has quit [] 22:25:58 *** Munchlax [~Math02003@cpe-76-175-221-148.socal.res.rr.com] has joined #openttd 22:26:29 <Bjarni> hi Munchlax 22:26:33 <Munchlax> hi 22:26:36 <Bjarni> haven't I seen you before? 22:26:41 <Bjarni> you sound familiar somehow 22:26:41 <Munchlax> no...? 22:26:44 *** jm [~jm@66.211.107.245] has quit [Quit: Leaving] 22:26:48 <Munchlax> hm 22:26:51 <Munchlax> well 22:27:02 <Munchlax> this is my first time comming to this server and this channel 22:27:16 <TheJosh> welcome 22:27:16 <Bjarni> technically it's your 2nd time right now :P 22:27:27 <Munchlax> oh 22:27:28 <Munchlax> yeah.. 22:27:39 <Munchlax> i was on with my ipod.. 22:27:48 <Bjarni> ... 22:27:54 <Bjarni> you got IRC on your iPod??? 22:27:57 <Munchlax> yes 22:28:03 <Eddi|zuHause3> your ipod runs as root? 22:28:07 <Munchlax> there is openttd on ipod 22:28:17 <Bjarni> oh right 22:28:17 <Munchlax> so thats how I got to know 22:28:20 <Bjarni> iPod touch 22:28:24 <Munchlax> yeah. 22:28:29 <Munchlax> Jailbroken 22:28:38 <Munchlax> or you could go on IRC with safari 22:28:42 <Bjarni> we didn't make that port 22:28:42 <josch> there ist also openttd on neo1973 with openmoko - works great! :-D 22:28:56 <Munchlax> hmn 22:28:58 <Munchlax> well 22:29:08 <Munchlax> I dont think you guys did 22:29:09 <Bjarni> but it's based on our source code 22:29:11 <Munchlax> zodttd 22:29:12 <Munchlax> whatever.. 22:29:27 <Patrick`> oh, the fork from the forking eejits 22:29:37 <Patrick`> who didn't honour the GPL for like 3 months 22:29:49 <Munchlax> ? 22:30:07 <Patrick`> the openttd fork for handhelds 22:30:13 <Munchlax> who 22:30:20 <Patrick`> iuno 22:30:26 <Munchlax> lol 22:30:26 <Patrick`> I just remember this fuss a few years back 22:30:35 <Munchlax> well. 22:30:39 <Munchlax> i dont know who it is 22:30:39 <Munchlax> :) 22:30:43 <Bjarni> I'm not sure the iPod touch port is made by those people. I think it's a new person/group who is/are behind it 22:30:48 <Bjarni> but I'm not sure 22:31:05 <Munchlax> oh 22:31:07 <Munchlax> still 22:31:09 <kaan> night all 22:31:11 *** kaan [~Klaus@82.192.152.195] has left #openttd [] 22:31:11 <Munchlax> i can play that.. 22:31:22 <Munchlax> do I have to take picture of it 22:31:25 <Bjarni> you can play OpenTTD which is the important part 22:31:26 <Munchlax> :D 22:31:32 <Munchlax> yesw 22:31:34 <Munchlax> i have one 22:32:12 <Munchlax> oww!! I gotta figure out how to play this game! 22:32:16 <Munchlax> it seems fun 22:34:06 <Bjarni> I once heard this one: "I tried to build a rail line and added a train. When it made income I made a new line and built a new train. That one started to make income too and then I figured that I had tried everything in the game so I ditched it because it wasn't my type of game. Too much of the same stuff over and over" 22:34:09 <Bjarni> or something like that 22:34:28 <Bjarni> this is what NOT to say ;) 22:34:36 <Munchlax> ok.. 22:34:40 <Munchlax> ? 22:34:44 <Munchlax> i wouldnt say that 22:35:03 <Munchlax> what is this whole purpose of playing this game 22:35:27 <Prof_Frink> killing time 22:35:36 <Bjarni> it would be like playing Doom and say "now I figured out how to move forward and backwards so I did that a bit and ended up finding it boring so I quitted" 22:35:41 *** thgergo [~Administr@dsl51B60E0B.pool.t-online.hu] has quit [Read error: Connection reset by peer] 22:35:41 <Prof_Frink> which it does *very* effectively 22:35:59 <Bjarni> <Munchlax> what is this whole purpose of playing this game <-- to make money 22:36:06 <SmatZ> :-D 22:36:11 <Prof_Frink> "Hmm, a new line here, some buses here, ooh, it's 2AM" 22:36:12 <SmatZ> to have fun 22:36:17 <Munchlax> :D 22:36:19 <Munchlax> I mean.. 22:36:34 <Munchlax> i tried stuff on this 'small' ipod 22:36:37 <Munchlax> and I dont know 22:36:42 <Munchlax> how to transport stuff 22:37:02 <SmatZ> :-D 22:37:20 <Bjarni> hehe 22:37:48 <Bjarni> first you switch to a resolution as big as possible because you can see shit on that small display 22:38:04 <Bjarni> maybe it would be adviceable to start on a real computer so it's easier to read the text and so on 22:38:12 <Munchlax> yeah 22:38:16 <Munchlax> :) 22:38:21 <Munchlax> server..? 22:38:26 <Munchlax> do you play this online too? 22:38:29 * peter1138 plays at 640x480 :o 22:38:35 <peter1138> Yes 22:38:45 * peter1138 is playing 'against' Sacro 22:39:00 <Munchlax> thats cool 22:39:04 <Sacro> hmm 22:39:06 <Prof_Frink> peter1138: old school 22:39:31 <Munchlax> is it full screen 22:39:32 <Munchlax> ? 22:40:26 <Bjarni> on a computer it supports both fullscreen and window modes 22:40:40 <Munchlax> cool 22:40:43 <Munchlax> and it says 22:40:49 <Munchlax> sample.cat is missing 22:40:52 <Munchlax> on data folder 22:40:59 <Bjarni> rtfm 22:41:03 <Bjarni> you have to add that yourself 22:41:06 <Bjarni> as it's copyrighted 22:41:12 <Bjarni> we can't distribute that one 22:41:27 <Munchlax> ohhh 22:41:46 *** Ammlller [~Ammler@adsl-89-217-128-245.adslplus.ch] has joined #openttd 22:41:47 <Slowpoke_> but you find it using google ;) 22:42:00 <Munchlax> lol 22:42:09 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 22:42:34 <Bjarni> o_O 22:42:40 <Bjarni> now you summoned lolman 22:42:47 <Munchlax> -_- 22:42:54 <Slowpoke_> :D 22:43:11 <lolman> :o 22:43:30 <Eddi|zuHause3> <Bjarni> [...] it's a new person/group who is/are behind it <- group is also singular 22:43:41 <Munchlax> like right after i said lol 22:43:45 <Munchlax> he was summoned 22:44:01 <lolman> For I am the great lolman 22:44:13 *** helb [~helb@62.240.176.23] has quit [Read error: No route to host] 22:44:23 <Bjarni> Eddi|zuHause3: ... 22:44:28 <Bjarni> time for bed 22:44:31 <Bjarni> goodnight 22:44:33 *** Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 22:44:36 *** helb [~helb@62.240.176.23] has joined #openttd 22:44:37 <Slowpoke_> TTD is now abandonware? 22:44:47 <peter1138> Bzzt. 22:44:57 <Munchlax> i need to find that sample.cat thing 22:44:59 <Munchlax> :) 22:45:00 <peter1138> No such thing. Move along. 22:45:05 <Eddi|zuHause3> there is no such thing as abandonware 22:45:22 <lolman> Abandonware is a legal grey area 22:45:22 <Eddi|zuHause3> and sample.cat is in the same location as the trg*.grf 22:45:43 *** Ammller [~Ammler@adsl-84-226-24-98.adslplus.ch] has quit [Ping timeout: 480 seconds] 22:46:03 <Tekky> yes, I am sure none of us have downloaded TTD from an abandonware site :) 22:46:03 <lolman> Copyright still applies bte there's noone to enforce it 22:46:03 <lolman> but* 22:47:13 <Eddi|zuHause3> which is not the case with TTD, so stop right there 22:47:22 <Eddi|zuHause3> actually, stop three lines ago 22:47:52 <Slowpoke_> good night 22:47:57 *** Slowpoke_ [~Lobster@dslb-088-072-178-164.pools.arcor-ip.net] has quit [Quit: Verlassend] 22:50:40 <Munchlax> yey 22:50:43 <Munchlax> I got it worked 22:51:38 <TheJosh> how do you resize a window? 22:51:42 <TheJosh> in code 22:52:05 <TheJosh> or is it easier to just make the window big enough to begin with 22:52:34 <Munchlax> um 22:52:37 <Munchlax> what is the patch for 22:53:04 <TheJosh> better shares 22:53:31 <TheJosh> im going to research the widget docs 22:53:51 <peter1138> TheJosh: ResizeWindowForWidget() 22:55:05 <peter1138> night 22:55:23 <TheJosh> night 22:55:23 <SmatZ> night peter1138 22:56:52 <Sacro> someone needs to fix this newgrf issue 22:57:22 <Eddi|zuHause3> *wave hand* this is not the issue that you seek 22:57:27 <Sacro> this is not... 22:57:30 <Sacro> yes it is 23:00:49 <Wolf01> 'night 23:00:53 *** Wolf01 [~wolf01@host147-239-dynamic.17-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:07:29 *** ksh [~ksh@p54992486.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:10:48 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 23:19:09 <Ammlller> hmm, orudge didn't change my name, was too less complicated, I fear. :-) 23:21:45 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 23:25:52 *** Sacr1 [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 23:25:54 *** Sacr1 [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [] 23:26:14 <orudge> Ammler: you didn't ask, did you? 23:26:18 <orudge> or if so, I somehow missed it 23:26:24 <orudge> feel free to post in said topic 23:27:21 *** Zr40 [~zr40@82-168-238-114.ip.telfort.nl] has quit [Quit: Zr40] 23:30:44 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 23:42:15 *** dR3x4cK [~Miranda@p5499DA0E.dip.t-dialin.net] has quit [Quit: dR3x4cK] 23:46:15 *** fjb [~frank@p5485D77A.dip.t-dialin.net] has joined #openttd 23:46:20 <fjb> Hello 23:48:03 <SmatZ> hi fjb 23:48:15 <Eddi|zuHause3> "oh noes" ;) 23:48:25 <fjb> Oh, I'm not alone. 23:52:26 *** GT [~GT@83.117.132.77] has joined #openttd 23:53:19 <TheJosh> When I resize a window with ResizeWindowForWidget, it is leaving garbage from where the window was 23:54:03 *** GT [~GT@83.117.132.77] has left #openttd [] 23:54:26 <TheJosh> ive tried calling RedrawScreenRect() but thats just segfaulting 23:55:52 <TheJosh> any ideas anyone? 23:55:59 <Eddi|zuHause3> MarkWholeScreenDirty() or something 23:55:59 <TheJosh> http://paste.openttd.org/1042 23:57:18 <TheJosh> sweet. thats not an expensive function is it? 23:58:05 <TheJosh> ah I only call it when the window actually needs resizing so it shouldnt be too bad. Thanks for the help