Log for #openttd on 19th March 2008:
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00:00:57  <Wolf01> 'night
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00:10:01  <jez9999> Rubidium: im online
00:10:02  <jez9999> :-P
00:12:06  <jez9999> hmm
00:12:09  <jez9999> seems you're not
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00:14:53  <Rubidium> I am, I only have better things to do that monitor IRC every minute
00:15:05  <jez9999> o
00:15:23  <jez9999> how easily can autoreplace be extended to replace wagon-only chains in depots?
00:15:46  <Rubidium> I have absolutely no idea
00:15:47  <jez9999> currently, a depot autoreplace will replace engines and wagons on the autoreplace list... but only for trains (ie. wagons connected to engines)
00:15:59  <Rubidium> it's *magic*
00:16:57  <Gonozal_VIII> i don't know that code but it should be quite simmilar to the sell all button
00:17:41  <jez9999> actually, i have had a quick look thru it
00:18:02  <jez9999> it uses BuildDepotVehicleList to get the list
00:18:16  <jez9999> unfortunately it ignores the last 3 params, meaning the wagon-only chains dont get touched
00:18:26  <jez9999> not sure why they did that
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00:21:10  <Rubidium> best is to ask Bjarni
00:21:16  <jez9999> i did, a bit earlier.
00:21:16  <jez9999> i think
00:21:17  <jez9999> :-)
00:21:39  <jez9999> anyway i think this patch is ready for release 0.1, after some code tidying
00:21:46  <jez9999> it's basically doing what i want, but some major niggles
00:21:54  <glx> we don't fully understand Bjarni's code anyway
00:22:14  <jez9999> seriously fast network upgrading now, if you use the default GRF set.  just send vehicles to depot and upgrade the depot's track type :-)
00:22:19  <Gonozal_VIII> i don't think that should touch the autoreplace code
00:22:51  <Gonozal_VIII> (the wagon stuff)
00:22:59  <jez9999> huh?
00:23:09  <jez9999> it already does, you can autoreplace wagons
00:23:28  <Gonozal_VIII> i know, that's why the fix wouldn't touch that
00:23:35  <Gonozal_VIII> it just has to be triggered
00:23:53  <jez9999> im triggering the depot autoreplace
00:24:05  <jez9999> the issue is that that doesn't replace 'orphaned' wagons in the depot
00:24:13  <jez9999> ie. not attached to a train
00:24:14  <Gonozal_VIII> i know :-)
00:24:36  <Gonozal_VIII> but the depot autoreplace button triggers autoreplace for every vehicle, right?
00:24:56  <jez9999> every one with an engine
00:25:22  <Gonozal_VIII> shouldn't do anything else except triggering... so it should be easy to expand that to trigger it for those too
00:25:41  <jez9999> mm, i guess
00:25:53  <Gonozal_VIII> and no change in the autoreplace code :-)
00:26:03  <jez9999> well there is
00:26:14  <jez9999> CmdDepotMassAutoReplace would need changing
00:26:32  <Gonozal_VIII> ok, if you consider that as autoreplace code too...
00:26:43  <glx> should be easy to fix indeed
00:26:45  <Gonozal_VIII> i meant the deeper functions that do the actual work
00:27:08  <Gonozal_VIII> if they exist, which they should^^
00:28:16  <jez9999> damn
00:28:19  <jez9999> just noticed another bug
00:28:31  <jez9999> if you dont have the cash to autoreplace all vehicles, it replaces some of them
00:28:32  <jez9999> not none
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00:57:51  <dragonhorseboy> anyone seen a Fugas in here out of curiousity?
00:59:33  <Gonozal_VIII> wtf is a fugas?
00:59:37  <Gonozal_VIII> can you eat that?
00:59:41  <Gonozal_VIII> does it taste good?
01:01:45  <dragonhorseboy> gonozal its a nick you silly douf
01:01:47  <dragonhorseboy> :p
01:03:40  <Gonozal_VIII> seems to be some kind of strange weapon...
01:04:41  <dragonhorseboy> either way how're you? heh
01:05:01  <Gonozal_VIII> i'm like me
01:05:05  <Gonozal_VIII> and you?
01:05:33  <dragonhorseboy> doing fine ^-^
01:07:29  <Gonozal_VIII> hmm i found that word on the polish wiki, according to that, it's french but there's no entry on the french wiki
01:07:38  <Gonozal_VIII> but it's definitely not food...
01:07:58  <dragonhorseboy> so what does gonozal mean then? :p
01:09:01  <Gonozal_VIII>
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01:26:49  <dragonhorseboy> well...dead in here :p
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01:39:31  <dragonhorseboy> hey eddi
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03:18:50  <Eddi|zuHause2> makes very much sense to greet a forced disconnect :p
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03:19:56  <Gonozal_VIII> you mean manbearpig?
03:20:50  <Gonozal_VIII> left long ago, so not much point in answering :P
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04:24:34  <Eddi|zuHause2> <ln> Draakon: who is miss Spelling? is she pretty? <-
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06:30:00  <ln>,,30200-1309902,00.html
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07:42:03  <peter1138> Boobiedoob
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07:46:36  <Celestar> whoops
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07:55:00  <peter1138> Hmm?
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08:09:35  <Celestar> nothing
08:09:42  <Celestar> just messed up some shit here :P
08:13:05  <Tefad> sounds fun
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08:18:19  <Celestar> :P
08:18:22  <Celestar> back in a few
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08:48:16  <Celestar> Weee
08:48:45  <Celestar> the German Constitutionary Court has stopped another so called "anti-terror" law.
08:49:15  <Celestar> They're the last bastion of sense and reason in this political system of nutters and paranoids.
09:04:40  <ln> Oh no, the terrorists will win!
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09:06:24  <Fuju> good morning
09:06:33  <Fuju> one question: does anybody know if its possible to automatically buy town owned roads when building trams? right now, I have to remove all roads first, rebuild the roads and then place my tram rails afterwards which is a little PITA :)
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09:07:43  <Noldo> it doesn't let you build tram on the town roads?
09:08:23  <ln> you need to use a PATCH SETTING.
09:10:21  <Maedhros> for building drive-through road stops on town-owned roads, yes. i didn't think you needed one for tram-tracks
09:10:45  <ln> hmm, you're probably right.
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09:13:07  <Fuju> Noldo, yes. It says "this is a town owned road"
09:13:29  <Fuju> which patch setting would that be? I have looked trough the options and difficulty settings, but didnt see anything like that
09:14:26  <Fuju> there's an option called "allow removal of city roads" or sth like that - but I have to rebuild the roads manually
09:14:40  <Maedhros> in the "Configure patches" window, go to the Stations tab, and enable "Allow drive-through road stops on town owned roads"
09:14:52  <Maedhros> but you shouldn't need it for building the tracks, only the stations
09:15:00  <Fuju> let me check it
09:16:28  <Fuju> great, that works! thanks alot. but shouldn't this option be on by default?
09:17:11  <Maedhros> i've often wondered why it isn't, to be honest
09:18:07  <ln> someone please rename the "CONFIGURE PATCHES" thing
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09:21:58  <Fuju> wow, the trams are really nice
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09:32:09  <Celestar> ln: rename to what?
09:32:12  <Celestar> "Game options"?
09:32:34  <peter1138> "Big Gay Al's Big Gay List"
09:35:02  <Celestar> Advanced Options?
09:35:33  <ln> Celestar: for example Advanced options.
09:35:35  <Celestar> "option" "Advanced Option" "Very Advanced Options" "1337 Options"
09:36:06  <ln> Celestar: i mean, those things have never had anything to do with patches during the lifetime of OpenTTD.
09:36:15  <Celestar> I quite agree.
09:36:28  <Celestar> I've suggested to change this >1 times
09:38:21  <ln> Celestar: also a good candidate name would be "Additional settings".
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09:42:21  <Celestar> I just love astronauts. "Prodecude complete with no _unexpected_ errors" .... No mention of the about 100 expected errors or what? :P
09:50:37  <Gekz> lol
09:50:42  <Gekz> how misleading
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09:57:38  <peter1138> Of course, they're probably expecting anything to go wrong...
09:58:15  <Gekz> Expected error occured: 0 == 1.
09:58:20  <Celestar> :P
09:58:32  <Celestar> well, considering it's the most complex machine ever made ...
09:58:33  <Gekz> it doesnt effect anythign except all booleans
09:58:39  <Celestar> the Orbiter I mean ..
10:02:27  <Fuju> uhm...whenever I build a station in the central of a city, i immediately get >1000 passengers :(
10:02:46  <Tefad> i think they mean failures
10:03:01  <Tefad> sometimes you can plan for something to be out of spec, etc.
10:03:04  <Fuju> and whatever I try, i cannot get that number down - except when I place another station in the neighborhood, which then takes over that high number
10:03:14  <Tefad> but yeah, dumb.
10:04:23  <peter1138> @openttd bugs
10:04:25  <DorpsGek> peter1138: Open Bugs: 22; Not assigned: 15; Closed this week: 12; Opened this week: 9
10:04:26  <Gekz> Fuju: then turn it into a maglev
10:04:27  <peter1138> Hmmz
10:04:43  <Gekz> Fuju: spam the crap out of it with maglevs :)
10:04:59  <Fuju> 1994 :)
10:05:20  <Fuju> no maglevs yet
10:05:23  <Gekz> lol
10:05:27  <Gekz> f-f-f-fail
10:05:29  <Celestar> *yawns*
10:05:31  <Gekz> just wait then
10:05:41  <Gekz> slowly nuke land around it and purchase it
10:05:47  <Gekz> so you have enough space for a nice station
10:05:52  <Fuju> i was wondering if that happened also in the original. i can't remember having that high numbers, but its at least 10 years ago :)
10:06:04  <Gekz> oh it happened.
10:06:05  <Celestar> we've got bigger cities (=
10:06:09  <Tefad> (not G rated) FAILMOUSE
10:06:22  <Gekz> kill him, its 4chan
10:06:24  <Tefad> hmm, did i break a rule if forgot about this channel.. but the image isn't horrid
10:06:45  <Tefad> you said f-f-f-fail... i couldn't help it : (
10:06:45  <Gekz> oh lol
10:06:49  <Gekz> its fail
10:07:01  <Tefad> that's a no kill trap btw.
10:07:03  <Gekz> its so set up though
10:07:15  * Tefad sighs
10:07:16  <Celestar> hm ... ISS crew got a Japanese song as wake-up call today ^^
10:07:18  <Tefad> still amusing : D
10:07:54  <Tefad> so now i have a bug up my ass to play ottd
10:08:42  <Celestar> I wish I could play ottd as well
10:08:58  <Fuju> s
10:09:00  <Tefad> it's been a while since i've updated svn : x
10:09:06  <Fuju> so...when do we get subways in openttd? :)
10:09:09  <Tefad> i usually read all the entries too . . .
10:09:17  <Celestar> Fuju: at some point ;)
10:09:19  <Tefad> are there subways in ttdpatch?
10:09:30  <Fuju> don't think so
10:09:42  <Fuju> you are using c for openttd, right?
10:09:49  <Tefad> c++ now
10:09:50  <Celestar> C/C++
10:10:10  <Tefad> recently switched some parts to C++ (last 12mos?)
10:10:11  <Fuju> oh nice...i should think about coding c++ again
10:10:18  <Celestar> Tefad: yeah about
10:11:08  <Gekz> why the switch?
10:12:00  <Celestar> Gekz: on the long run, C++ offers more readable and maintainable code
10:12:05  <Celestar> (if done right)
10:12:19  <Gekz> hurray for logic!
10:12:29  <Gekz> omg, 8kbit/s internet is going to suck
10:12:35  <Gekz> 1KB/s this weekend,
10:13:01  <Tefad> whoa no more msvc?
10:13:29  <Celestar> Tefad: ?
10:13:34  <Tefad> reading svn updates
10:13:43  <Celestar> dunno
10:13:43  <Tefad> someone got pissed at msvc 2003 or something
10:14:03  <Celestar> rev?
10:14:26  <Tefad> 11968
10:14:34  <Celestar> @openttd rev 11968
10:14:41  <Celestar> :S
10:15:08  <Tefad> wrong one my bad
10:15:16  <Tefad> 11979
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10:15:40  <Celestar> well, only 2003 support is dropped apparently
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10:20:53  <Tefad> -Update: 'exit' is consistent with UK English in OpenTTD, 'quit' with US English
10:20:56  <Tefad> hahaha years old.
10:21:06  <peter1138> Hmm?
10:21:58  <Gekz> lol
10:22:00  <Gekz> hardcore
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10:27:20  * Maedhros_ stabs freebsd in the face
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10:27:27  <Maedhros_> i just plugged in my ipod and got a kernel panic
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10:32:02  <peter1138> Err...
10:32:16  <Gekz> Maedhros: it could sense Steve Jobs
10:32:45  <Tefad> at least it's not the other steve
10:33:02  <Gekz> steve ballmer is a tard
10:33:04  <Gekz> a loltard
10:33:27  <Tefad> don't get all chan-board on me.
10:34:36  <Gekz> says you...
10:34:39  <Gekz> I've never been to 4chan
10:39:43  <peter1138> chan-board?
10:44:20  <Tefad> peter1138: just imagine the internet threw up on a bulletin board.
10:46:24  <Tefad> oh and this equation usually helps: anonymity + audience = incompetent jerkwad
10:47:21  <Tefad> most chans permit anonymous posting, some boards enforce anonymity
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10:49:48  <ln> Eddi|zuHause3: sir, your nick is not in English.
10:49:54  <peter1138> What's a chan?
10:50:07  <Tefad> japanese word
10:50:16  <Tefad> maybe it's short for channel
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10:50:26  <Tefad> i have no idea, nor do i care to google it right now : )
10:50:45  <Tefad> the concept for this style of bb came from japan
10:51:14  *** peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only - Must not be enforced by ln
10:52:12  <Tefad> oh? je parle pas francais
10:52:34  <Tefad> faire du velo
10:52:54  <Tefad> i think that about exhausts my french vocabulary ; )
10:53:09  <peter1138> That doesn't mean others can't enforce it :p
10:53:37  <Tefad> oesday isthay ountcay?
10:56:24  <Gekz> peter1138: ICH KANN HABE NEIN KATZE.
10:57:13  <Tefad> don't ever talk about my mother like that again or i shall have to do something about it.
10:57:54  <Gekz> Tefad: Deine Mutti ist nicht sehr gut. :)
10:58:19  <peter1138> Ok
10:58:24  *** peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only
10:58:29  <Gekz> lol
10:58:29  <peter1138> ln, go for it.
11:02:07  <Celestar> back
11:02:22  <Tefad> Jatsu tsappari dikkali dallan Tittali tillan titstan dullaa, Dipidapi dallaa ruppati rupiran Kurikan kukka ja kirikan kuu
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11:02:54  <Noldo> That's a classic
11:03:20  <Tefad> willkommen?
11:03:57  <Tefad> RÀtsÀtsÀÀ ja ribidabi dilla Beritstan dillan dillan doo, A baribbattaa baribariiba Dibi dibidibi disten dillan doo
11:04:04  <Tefad> MAKE IT STOPPPPP
11:05:14  <Tefad> Ja barilla stillan deijadoo A daba daba daba daba daba dybjabuu, Baristal dillan stillan duubadÀg DÀgÀdÀgÀ duu duu deijadoo
11:05:19  * Tefad retires
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11:19:01  <Celestar> back
11:20:01  <Celestar> we have a blog?
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11:21:49  <Tefad>
11:23:11  <ln> peter1138: Tefad is clearly asking for a kick.
11:23:52  <Noldo> Celestar: yes
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11:27:45  <peter1138> Celestar, yeah
11:29:24  <Celestar> not very active, thou, right? :P
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11:34:54  <Fuju> that's horrible german you talk here :)
11:36:08  <TheMasterSwordsman> I'm irritated with "Can't replace track here..." and I *really* need to upgrade my track to monorail. How do I go about doing this?
11:36:31  <TheMasterSwordsman> or "can't convert railtype here"
11:38:10  <Gonozal_VIII> german? i can't see any german here
11:38:53  <Gonozal_VIII> train on the track? using pbs and track is reserved?
11:39:50  <Gekz> Gonozal_VIII: KUGELSCHREIBER
11:39:52  <Fuju> someone above was talking english, looked like a poor babelfish translation
11:40:41  <Gonozal_VIII> you know that you only need to write the first letter in uppercase, right?^^
11:40:43  <peter1138> Yeah, upgrade empty track. Anything with trains on, including depots, cannot be upgraded.
11:42:51  <Gonozal_VIII> and you can't upgrade places without tracks^^
11:43:23  <Maedhros> you also can't upgrade to the track type that's already there
11:43:53  <Gonozal_VIII> and the loituma girl is from bleach
11:44:12  <Noldo> bleach?
11:44:17  <Gonozal_VIII> anime
11:44:25  <Gekz> Gonozal_VIII: but pen is so aggressive
11:45:12  <Gonozal_VIII> and not the same...
11:47:46  <Gonozal_VIII> pens can be all kinds of types, a kugelschreiber is only a kugelschreiber if it has a ball (kugel) :-)
11:48:08  <Gekz> yes I know
11:48:16  <Gekz> but who uses any other kind of pen in this day and age
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11:50:15  <Gonozal_VIII> we had to use those in school
11:50:48  <Gonozal_VIII> ballpoints not allowed
11:51:21  <Gekz> Gonozal_VIII: I wasnt aware you went to school in Nazi Germany
11:53:16  <keyweed> One class, One teacher, One exam?
11:53:31  <Gonozal_VIII> not really
11:53:44  <Gonozal_VIII> but i think they're still using those in school
11:53:58  <keyweed> i did.
11:54:18  <keyweed> untill group 8 (about 12 years old) they were mandatory for me
11:54:22  <Gonozal_VIII> with royal blue ink (or whatever that's called in english)
11:54:29  <keyweed> indeed
11:54:36  <keyweed> i went to a nazi school too :(
11:55:00  <keyweed> well. that does explain my fascination for railroads ... and women in uniform.
11:55:42  <Fuju> what is a nazi school?
11:55:49  <keyweed> good question
11:56:08  <Fuju> unless you are >60 years old, i doubt that you went to a nazi school
11:56:24  <Fuju> german != nazi
11:56:40  <keyweed> very unlikely indeed. their educational filosophy has grown quite impopular.
11:56:46  <keyweed> *philosophy
11:57:40  <keyweed> Fuju: i know. i (usually) like germans and always loath nazi's
11:57:41  <Gonozal_VIII> i guess there are some schools that were founded by nazis... back then, everybody was a nazi
11:58:13  <Gekz> I'm _still_ a Nazi.
11:58:25  <Gonozal_VIII> ?
11:58:33  <keyweed> Gonozal_VIII: when i was at the university of vienna last summer i noticed the heads of school from '37 to '46 were erased from history
11:58:38  * Gekz is Hitler.
11:58:41  <Fuju> well, almost everytime I'm on IRC the nazi topic comes up here and there - and people mostly think that german equals nazi
11:58:47  * keyweed feeds Gekz a carpet
11:58:55  <Fuju> as german, I can't accept this, for obvious reasons :)
11:58:59  <Gekz> does it contain Cyanide?
11:59:12  <Gekz> Fuju: I dont think Germans are Nazis.
11:59:14  <Gekz> Nazi Germans are Nazis.
11:59:16  <keyweed> Fuju: i'm dutch. and quite a germanophile :)
11:59:17  <Gekz> Germans are French.
11:59:22  <Gekz> everyone knows that
11:59:40  <Gonozal_VIII> hehe, poor germans
11:59:47  <keyweed> Gekz: they're all romans!
12:00:04  <Gekz> keyweed: no u
12:00:05  <Fuju> its similar are scientologists
12:00:49  <keyweed> Fuju: all americans _are_ nazi's
12:00:55  * keyweed takes cover
12:01:10  * keyweed looks around for black helicopters
12:01:13  <Gekz> keyweed: thats true though
12:01:44  <keyweed> or at least religious fundamentalists
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12:02:45  <Fuju> religion kills! believe in OpenTTD :)
12:02:45  <keyweed> ooh shit. can't say that. that anti-democratic. it's only allowed to say that about those Others.
12:03:41  <keyweed> my openttd worlds are socially, morally, fiancially and logisticly a lot better then this planet.
12:03:56  <Gekz> keyweed: if you vote Obama, you're sexist. If you vote Clinton, you're racist. If you vote Republican, it doesnt matter who you vote for, you're retarded!
12:04:33  <keyweed> Gekz: i don't even get to vote! and the idiot chosen still holds power over me!
12:04:42  <Gekz> keyweed: awesome.
12:04:48  <Gekz> keyweed: welcome to a police state.
12:05:01  <keyweed> fight uni!
12:05:44  <keyweed> ( )
12:10:44  <Celestar>  my openttd worlds are socially, morally, fiancially and logisticly a lot better then this planet. <= that's not difficult
12:10:55  * Celestar wishes to go to space
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12:14:43  <Gonozal_VIII> space is boring
12:14:52  <Gonozal_VIII> there's a lot of space
12:14:57  <peter1138> Celestar, after I've grown weary of you...
12:15:14  <Celestar> peter1138: ? :P
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12:20:23  <Celestar> Ming sucks
12:20:26  <Celestar> sounds Chinese
12:20:28  <Celestar> China sucks
12:20:55  <peter1138> ...
12:21:04  <Gekz> lool
12:22:26  <keyweed> Celestar: mind if i join you?
12:22:34  <keyweed> i'd love to see an intelligent species one day
12:22:51  <Celestar> keyweed: I agree
12:23:14  <Celestar> but where are we going first?
12:23:18  <Celestar> I'd still suggest Mars
12:23:33  <keyweed> depends on our flight capabilities
12:23:53  <Celestar> Mars is the maximum we can reasonably reach...
12:24:04  <Celestar> or some Asteriods like Ceres or Vesta
12:24:04  <keyweed> if it's ftl, let's get out of this pathetic solarsystem asap. if we're going to fly for a couple of hundred years, let's start with mars
12:24:14  <Gekz> I'd say the max is just the Moon
12:24:19  <Gekz> humans have a habit of failing
12:24:21  <keyweed> nah. mars is possible
12:24:28  <keyweed> quite easily i think
12:24:43  <Celestar> We have sufficient technology and knowledge for a human Mission to Mars.
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12:24:45  <keyweed> we have all the components, we just need to stick them together and show some determination
12:25:16  <Celestar> all we need is 20th century technology, 19th century chemical engineering, a dose of common sense and a bit of moxie.
12:25:22  <keyweed> but we seem more interestend in reducing our fellow sentient beings to heaps of carbonised material for no particular reason.
12:25:32  * Celestar concurs
12:25:52  <keyweed> which, altough a lot of fun, seems rather useless.
12:26:36  <Celestar> A single human mission to Mars would cost about as much as the goverments of this planet spend on "Defense" ... PER DAY
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12:27:12  <Gekz> knife a furry
12:27:16  <keyweed> and after all this spending money on 'defense' we're unlikely to succesfully defend the planet against any spacefaring nations.
12:27:20  <keyweed> *species
12:27:35  <keyweed> the entire 'defense' thing is actually a plot to blow up this planet
12:27:44  <Celestar> keyweed: we're unable to defend the planet against a 10km-Asteriod that would exterminated 60-95% of all life forms.
12:27:51  <Celestar> exterminate even
12:27:59  <keyweed> which, in all honesty, would totally negate the reasons for any sort of defense at all.
12:28:20  <Gekz> lol
12:28:22  <Gekz> I love it
12:28:25  <Gekz> its going to happen
12:28:28  <Gekz> and I will get hit first
12:28:32  <Gekz> I'm lucky like that
12:28:34  <keyweed> so. in short. we're achieving utterly nothing while spending loads of resources.
12:28:37  <Celestar> you don't need to be hit.
12:28:49  <Gekz> i know
12:28:55  <Celestar> you would instantly evaporate if you were anywhere in line-of-sight of the trajectory.
12:28:56  <Gekz> but it will whack me in the head first
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12:29:04  <keyweed> we'll be demolished to make way for a galactic bypass
12:29:12  <Gekz> lol
12:29:23  <Gekz> (c)
12:29:29  <Celestar> Hell, a 10km asteroid could kill around 500 million people even without crashes, by just passing through the atmosphere
12:29:32  <keyweed> we haven't even bothered to check nearby space for any form of galactic adminstration
12:29:53  <keyweed> Celestar: and we're lucky if we even see it comming
12:30:09  <Celestar> keyweed: a 10km-asteroid we would see.
12:30:15  <keyweed> they can track objects the sizes of birds over the entire american continent, but a 10 km asteroid ...
12:30:32  <Celestar> keyweed: we have over 99% discovery rate for asteroids of this size.
12:30:40  <keyweed> ow.
12:30:43  <Gonozal_VIII> still 1% left
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12:30:48  <keyweed> apparently my data is outdated.
12:30:57  <Celestar> but any reasonable defense theory needs at least 10 years time.
12:31:01  <Gonozal_VIII> and discovering it wouldn't help much
12:31:36  <Celestar> "Earth is way to small a place for mankind to put its eggs in"
12:31:44  <keyweed> well, our species does have a nack to rise to the occasion
12:32:00  <Celestar> hee, well said
12:32:02  <Gonozal_VIII> yep, i don't think an asteroid could kill us
12:32:25  <miso> Hi
12:32:27  <keyweed> war and catastrophe does seem to result in near immediate scientific advances
12:32:33  <Gonozal_VIII> even if the whole planet would be covered in clouds for decades
12:33:03  <Celestar> Gonozal_VIII: we couldn't survive without the sun.
12:33:10  <Gonozal_VIII> some could
12:33:17  <Celestar> keyweed: you ought to read "Entering Space" by Robert Zubrin. it's great reading.
12:33:23  <Gonozal_VIII> artificial light underground...
12:33:26  <Celestar> Gonozal_VIII: some yes. 10% maximum.
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12:33:30  <keyweed> Celestar: added to the list
12:33:36  <Celestar> keyweed: :)
12:33:42  <keyweed> not that i'll ever finnish my toread list :P
12:33:54  <Gonozal_VIII> 10% is way more than enough
12:34:12  <Celestar> globally speaking yes.
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12:34:45  <keyweed> you only need a couple of men, and a substantially larger number of women
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12:34:56  <keyweed> but the first couple of generation won't be fun
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12:35:39  <Gonozal_VIII> but we as a species would survive almost anything
12:35:51  <Celestar> keyweed: IF you forbid 1:1-relationships for a reasonable amount of time.
12:36:18  <keyweed> Celestar: yes. actually, you need to set op a carefully planned breeding program, which most people would find morally unacceptable
12:36:50  <Celestar> keyweed: I guess the same people that find it morally acceptable to reduce the race in the first place :P
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12:36:52  <keyweed> including me, but .. well. can't let your species die out. ever.
12:37:24  <keyweed> 'go forth and control your population numbers' hasn't been very popular no...
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12:39:22  <Celestar> humans suck :S
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12:43:36  <Celestar> sucks
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13:18:45  <Belugas> [08:39] <Celestar> humans suck :S  <--- yup. they do.  Although i never tried the male part of it...
13:19:54  <Celestar> :P
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13:33:46  * Celestar feels sick
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13:34:18  <SmatZ> :-(
13:37:03  * Belugas feels the need for a coffee
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14:34:49  <yorick> hello
14:36:23  <yorick> those who are watching openttd.notice: as you can see, I've FS#1866, and for those who aren't: now you know :)
14:36:45  <yorick> +posted+*
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14:37:41  <peter1138>
14:37:42  <peter1138> :o
14:39:27  <yorick> :o
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14:41:49  <yorick> @bugs
14:41:50  <DorpsGek> yorick: Error: The command "bugs" is available in the OpenTTD and WT2 plugins.  Please specify the plugin whose command you wish to call by using its name as a command before "bugs".
14:41:54  <yorick> @openttd bugs
14:41:54  <DorpsGek> yorick: Open Bugs: 22; Not assigned: 15; Closed this week: 12; Opened this week: 9
14:42:59  <yorick> looks good ^^ you're at extra -3 bug count this week
14:45:01  <Celestar> @commit
14:45:01  *** helb [~helb@] has quit [Read error: Connection reset by peer]
14:45:02  <DorpsGek> Celestar: Commit by peter1138 :: r12383 trunk/src/saveload.cpp (2008-03-18 23:01:33 UTC)
14:45:03  <DorpsGek> Celestar: -Fix [FS#1860]: Check return of AfterLoadGame for success or failure when loading TTD games.
14:45:24  <peter1138> Still no branch, heh
14:45:57  <yorick> I think it would be nice if all flags are in 0.6.0 :)
14:45:58  <Celestar> what branch?
14:46:04  <Celestar> 0.6?
14:46:14  <yorick> poor estonian and greek people, yes Celestar
14:46:26  <peter1138> Yar
14:46:32  <peter1138> yorick: not a chance
14:46:34  <Celestar> what bugs need fixing before branching 0.6?
14:46:48  <peter1138> 1861
14:46:52  <peter1138> Er
14:46:53  <peter1138> 1841
14:47:19  <Celestar> any idea what causes the crash?
14:47:32  <peter1138> yeah
14:47:33  <yorick> invalid tracktype or something
14:47:40  * Celestar goes having a look-
14:47:48  <peter1138> SmatZ has already got somewhere with it
14:47:48  <Celestar> can I assume that it doens't work without newgrfs?
14:48:00  <Celestar> he did?
14:48:04  <peter1138> afaik the bug does not appear without newgrfs either
14:48:28  <peter1138> FS#1838... no idea on that one
14:48:36  <Celestar> wtf ...
14:48:41  <Celestar> it tries to save an exe file :P
14:48:42  <yorick> I wonder what the lost trackbits at 1841 are doing
14:48:49  <peter1138> yeah, stupid flyspray :)
14:49:52  <Celestar> all the newgrfs are needeD?
14:50:25  <yorick> while pause is enabled on that one aswell
14:50:36  <yorick> are you sure it has to do with train 6?
14:50:53  <yorick> because, if I let it stop and remove track in front of it, the crash still hapens
14:50:56  <SmatZ> yorick: FS#1841 is because of train with wagons of different length is reversed while leaving a depot
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14:52:14  <yorick> ah yeah...
14:52:29  <yorick> its actually 3, because if I reverse that one it doesn't crash
14:53:12  <yorick> just happens later
14:53:51  <yorick> have to go now, bye!
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14:54:29  <Celestar> GAH
14:54:42  <Celestar> SmatZ: what version of the trainset is needed?
14:54:48  <Celestar> it complains about 0.87.3
14:56:27  <SmatZ> Celestar: you have too recent one, I have 0.87.2
14:57:36  <Celestar> SmatZ: could you send me the file?
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14:59:12  <Celestar> hi skidd13
14:59:22  <skidd13> Hi Celestar
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15:00:11  <skidd13> lobster: Any more information from your nightly problem?
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15:00:44  <lobster> you mean the OSX nightly not working?
15:00:47  <skidd13> yes
15:01:06  <skidd13> any debug output or just not starting?
15:02:31  <Celestar> (gdb) p chosen_track
15:02:32  <Celestar>  = TRACK_BIT_NONE
15:02:35  <Celestar> that's the one right?
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15:08:42  <Celestar> SmatZ: let's continue this here.
15:08:56  <Celestar> peter1138: you got a sec for FS#1841?
15:09:50  *** |Bastiaan| [~Bastiaan@] has quit [Quit: KVIrc 3.2.6 Anomalies]
15:10:57  <Sacro> wow
15:11:06  <Sacro> Celestar and skidd13, it's like being in last year :)
15:11:27  <Celestar> (=
15:11:28  <Celestar> yeah
15:11:59  <Sacro> who next... DarkVater, HackyKid?
15:12:01  <skidd13> lol... so true...
15:12:10  <Gonozal_VIII> actually it's a skidd15 in disguise.. but don't tell anybody
15:12:21  <Celestar> SmatZ: in that savegame of yours, the train is already in the depot, right?
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15:12:43  * skidd13 engages his 44 magnum to make this skidd15 an end
15:12:58  <Celestar> I *really* hope it's a .44 Magnum
15:13:09  <Celestar> because a 44 Magnum would be a tad large :P
15:13:27  <hylej_> awesome!
15:13:38  <skidd13> lol yes.... maybe watch too much Sledge Hammer
15:13:46  <Celestar> 112cm Caliber
15:13:47  <Celestar> :P
15:13:54  <Celestar> that'S more like an ICBM
15:14:18  <skidd13> Sledge would love it :D
15:17:06  <Celestar> :P
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15:37:30  <Celestar> peter1138: 1841 is freaky
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15:47:57  <lobster> skidd13: sorry, i was away for a bit
15:48:06  <lobster> anyway, it just won't start
15:48:12  <lobster> even the freshest of fresh installs
15:48:21  <lobster> 0.6.0 runs fine though
15:48:44  *** dih is now known as anhedral
15:49:06  <skidd13> 0.6.0 ?
15:49:13  <Belugas> lobster, do you mean that OTTD as a whole does not start?
15:49:21  <Belugas> or specific parts of it?
15:49:38  <lobster> the nightlies for OSX, they simply don't start at all
15:49:48  <Belugas> any messages?
15:49:49  <glx> use the powerpc version
15:49:51  <lobster> only seconds after executing it quits again
15:49:54  <hylej_> lob lob
15:50:02  <lobster> no messages at all... and i have an Intel iMac, glx
15:50:12  <lobster> PPC won't run
15:50:21  <lobster> Rosetta doesn't pick it up either
15:50:23  <glx> intel version doesn't work on on OSX 10.5
15:50:28  <lobster> quite
15:50:32  <lobster> which is my OS
15:50:37  <glx> but powerpc should
15:50:39  <Celestar> @commit 2428
15:50:40  <DorpsGek> Celestar: Commit by hackykid :: r2428 /trunk (10 files in 2 dirs) (2005-06-06 22:44:11 UTC)
15:50:41  <DorpsGek> Celestar:  - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
15:50:42  <DorpsGek> Celestar:  - Codechange: Remove some magic numbers (PALETTE_CRASH)
15:51:00  <lobster> glx: nothing PPC-based runs on an Intel
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15:51:20  <Eddi|zuHause3> lobster: there's an emulation mode
15:51:23  <glx> with rosetta it should
15:51:39  <glx> as others use this trick too
15:51:58  <lobster> i tried it with Rosetta
15:52:09  <lobster> gives pretty much the same result
15:52:20  <lobster> anyway, t'is odd it's not been fixed anyway
15:52:31  <lobster> although, ofcourse, i don't wish to complain
15:52:34  <glx> the problem is the compile farm itself
15:52:44  <lobster> aye, t'is?
15:52:44  <glx> but you can compile yourself
15:52:49  <lobster> hmm, i could
15:52:55  <lobster> but it's, well
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15:54:08  <lobster> difficult?
15:54:12  * lobster never tried
15:54:31  <glx> easier than on windows
15:55:05  <lobster> i have installed the developement kit anyway
15:55:10  <lobster> i could give it a try
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16:03:27  <peter1138> Can the compile farm be fixed?
16:04:28  *** Arie- [] has joined #openttd
16:04:43  <glx> probably, it needs some files
16:06:22  *** Yorick [] has joined #openttd
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16:10:38  <Celestar> @commit 12331
16:10:47  <Celestar> @answer me
16:10:48  <Celestar> oops
16:10:49  <Celestar> :P
16:10:55  <Yorick> it is like...gone
16:11:00  <Celestar> yeah
16:11:06  <Celestar> seen that too late
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16:11:24  <Yorick> @openttd commit 12331
16:11:26  <DorpsGek> Yorick: Commit by glx :: r12331 /trunk/src (4 files) (2008-03-03 20:56:30 UTC)
16:11:27  <DorpsGek> Yorick: -Feature: [NewGRF] vehicle variable FE bit 8
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16:14:44  <Celestar> SmatZ: I've messed around with VehicleEnter_* quite  a lot. Where do you think the problem is?
16:14:44  <Yorick> FS 1804 could be closed; no savegame to proof anything, disconnecting train could happen because of missing newstations grf's
16:15:21  <Yorick> He could request reopening if he has recreated anything :)
16:15:33  <peter1138> Heh, was just looking at that one
16:16:22  <Yorick> Tomorrow is the big day, the end of winter
16:16:27  <peter1138> Bwhahaha
16:16:32  <Celestar> it's snowing
16:16:42  <SmatZ> Celestar: I have a debug info showing me wagon leaves depot too early here
16:16:53  <SmatZ> so I am near to fix it
16:16:54  <SmatZ> I hope
16:16:58  <SmatZ> at least this case :)
16:16:59  <peter1138> We've got snow predicted for Saturday...
16:17:18  <Belugas> argh....
16:17:20  <Maedhros> :o
16:17:24  <Belugas> don't say that word :(
16:17:31  <peter1138> What, Saturday?
16:17:35  <Belugas> naaa
16:17:35  <SmatZ> :-D
16:17:38  <Celestar> heya Belugas :)
16:17:40  <Belugas> the other S word
16:17:50  <Celestar> it rhymes with "know" :P
16:17:57  <Sacro> sknow?
16:18:03  <SmatZ> we had a lot of know here yesterday
16:18:07  <Sacro> show?
16:18:12  <Sacro> :o slow?
16:18:14  <Belugas> blow
16:18:17  <Celestar> suck
16:18:18  <Celestar> :P
16:18:21  <Belugas> lol
16:18:58  <SmatZ> :)
16:19:32  <lobster> glx: who is in charge of the compile farm?
16:19:39  * lobster doesn't know
16:19:42  <Celestar> TB is, isn'T he?
16:19:42  <Yorick> TrueBrain?
16:19:55  <Sacro> Tuberculosis
16:19:59  <peter1138> yes
16:20:24  <lobster> hmmm
16:20:34  <Yorick> and he's online
16:20:39  <Celestar> hm ... custombridgeheads still exists (=
16:21:02  <peter1138> As you left it, probably ;)
16:21:17  <Noldo> it's snowing here right now
16:21:24  * Sacro hands Celestar a duster
16:21:37  <Celestar> [cbh] -Fix: Stabilize the reversing of trains on bridges/bridgeheads a little (it still crashes at times however). Also re-allow the construction of signals on bridgeheads
16:21:56  <Celestar> it appears that reversing is really giving us a hard time, doesn't it?
16:22:01  *** Osai`off is now known as Osai
16:22:03  <Yorick> remove })
16:22:08  *** |Bastiaan| [~Bastiaan@] has quit [Quit: KVIrc 3.2.6 Anomalies]
16:22:34  <peter1138> Let's remove reversing...
16:22:38  *** Purno [] has joined #openttd
16:22:46  <Celestar> peter1138: pass :)
16:22:52  <SmatZ> yay for FS#1674
16:23:00  <Celestar> @bug 1674
16:23:01  <DorpsGek> Celestar: [FS#1674] Bug Report (sev: Low, prio: Normal, status: Closed): 'Account is debited for no-op station build command', by Erik Sigra -
16:23:17  <SmatZ> let's wait until he requests reopening :)
16:23:20  <peter1138> :D
16:24:05  <peter1138> @openttd bugs
16:24:05  <DorpsGek> peter1138: Open Bugs: 20; Not assigned: 13; Closed this week: 14; Opened this week: 9
16:24:09  <peter1138> Hee
16:24:32  <Yorick> 2 bugs closed already :)
16:27:19  <Celestar> ok I gotta go
16:27:21  <Celestar> cu tomorrow
16:27:32  <Celestar> SmatZ: good luck with 1841
16:27:52  <Yorick> hmm..lemme build a patch for 1284
16:28:12  <peter1138> hot keys?
16:28:23  <peter1138> That's already taken care off
16:28:24  <peter1138> -f
16:28:57  <Yorick> I just like the pause-on-space idea
16:29:17  <SmatZ> Celestar: thanks :-)
16:29:36  <peter1138> With programmable hotkeys, you can make space pause, so...
16:29:47  <Yorick> worked on by who?
16:29:58  * Maedhros
16:30:09  <Yorick> ok
16:32:05  <ln> i've got an on-topic question!
16:32:16  <SmatZ> no!
16:32:18  <Yorick> orly?
16:32:22  <Yorick> tell us
16:33:00  <ln> what does {NBSP} mean in a translation file? how does that affect the way a string is shown on screen?
16:33:09  <Yorick> <space>
16:33:11  <Eddi|zuHause3> Non-Breaking-Space
16:33:14  <Yorick> " "
16:33:18  <SmatZ> ln: the same as &nbps; in HTML
16:33:19  <glx> same as &nbsp;
16:33:26  <Eddi|zuHause3> a line break may not appear at this place
16:33:26  <SmatZ> :)
16:34:07  <Eddi|zuHause3> e.g. when you have a currency, "12 €", you might want to forbid a line break between 12 and €
16:34:15  <Eddi|zuHause3> while still having a space
16:34:48  <ln> Yes, I know. But...
16:34:56  <Yorick> ...
16:35:20  <peter1138> But what?
16:35:47  <ln> A sec.
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16:36:18  <Eddi|zuHause3> like for example french typesetting rules demand a space between text and interpunctation symbols (!?«»)
16:36:28  <Eddi|zuHause3> these must not allow line breaks inbetween
16:36:52  *** Yorick [] has quit [Quit: tv-show starting]
16:39:40  <ln>
16:40:05  <Sacro> ewwwww kde
16:40:13  <ln> STR_INDUSTRY_PROD_GODOWN                                        :{BLACK}{BIGFONT}{1:INDUSTRY} tuottaa {0:STRING} {2:COMMA}{NBSP}% entistÀ vÀhemmÀn!
16:40:13  <Sacro> or no
16:40:19  <Sacro> that could be clearlooks actually
16:40:47  <ln> Sacro: shut up, this is an on-topic discussion.
16:41:27  <Eddi|zuHause3> it's a bug reporter! hunt him down!
16:42:12  <ln> So, that makes me ask again: what does {NBSP} mean, if it doesn't mean that the line won't be broken at {NBSP}.
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16:42:43  <Belugas> maybe in this case it does not apply, since it would overflow out odf the window..
16:42:45  <Belugas> dunno
16:42:47  <Belugas> wild guess
16:42:55  <ln> Belugas: will you kick me now?
16:43:00  <Belugas> no
16:43:01  <Belugas> why?
16:43:19  <ln> 21:38 <Belugas> warning : next time i see a non-english string of text from you on IRC, you'd get a  kick.  It's pretty frustrating to not been able to understand what's it all about.
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16:43:58  <Eddi|zuHause3> ln: the string has a significant amount of english words in it ;)
16:44:01  <Belugas> you are a bit overreacting, aren't you?
16:44:15  <De_Ghosty> omg english words!!!
16:44:20  <De_Ghosty> DELETE DELET!!
16:44:22  <Gonozal_VIII> yes, kick him for overreacting!
16:44:25  <Gonozal_VIII> ^^
16:44:35  <Eddi|zuHause3> EXTERMINATE!!!
16:44:44  <Gonozal_VIII> ANNIHILATE!
16:44:48  <keyweed> DESTROY!
16:44:53  * keyweed starts dancing
16:45:25  <keyweed>
16:46:00  <Gonozal_VIII>
16:46:32  <Gonozal_VIII> that's from the old seasons...
16:46:36  <Gonozal_VIII> the new one is funnier
16:48:51  <ln> who wants to be assigned to fixing {NBSP}?
16:51:01  <Maedhros> hmm
16:51:32  <Maedhros> FormatStringLinebreaks uses IsWhitespace to determine where it can split strings
16:51:44  <Maedhros> and IsWhitespace returns true for {NBSP}
16:52:25  <glx> looks like a bug
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17:06:59  <peter1138> One day, ln will learn how to report bugs properly.
17:07:03  <peter1138> Until that day...
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17:12:08  <DaleStan> @seen TrueBrain
17:12:09  <DorpsGek> DaleStan: TrueBrain was last seen in #openttd 1 day, 21 hours, 55 minutes, and 26 seconds ago: <TrueBrain> k :) Then thank you blathijs for a good and solid solution, and good night to you all :)
17:12:29  <Eddi|zuHause3> /whois TrueBrain
17:12:34  <Sacro> Eddi|zuHause3: not me
17:13:20  <Belugas> DaleStan, you can query him, he's always available
17:13:26  <De_Ghost> !seen De_Ghost
17:13:28  <De_Ghost> !seen De_Ghosty
17:13:34  <De_Ghost> @seen De_Ghosty
17:13:34  <DorpsGek> De_Ghost: De_Ghosty was last seen in #openttd 29 minutes and 13 seconds ago: <De_Ghosty> DELETE DELET!!
17:13:43  <De_Ghost> @seen De_Ghost
17:13:43  <DorpsGek> De_Ghost: De_Ghost was last seen in #openttd 9 seconds ago: <De_Ghost> @seen De_Ghosty
17:13:49  <peter1138> Or at least, will get a message.
17:13:54  <Belugas> and yes, TTDP trac is broken :)
17:14:06  <peter1138> trac does that
17:14:14  <Belugas> when you have one..
17:14:16  <Belugas> still
17:14:20  <peter1138> :(
17:14:35  <Belugas> yup, sad, i know
17:14:42  <DaleStan> But ViewVC is not broken.
17:15:07  * Belugas googles
17:15:08  <peter1138> < nice price :o
17:15:39  <peter1138> Why do Matrox bother making graphics cards? heh
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17:27:20  * Belugas is happy for lolman
17:27:26  <Belugas> and will spread the news
17:27:26  <lolman> xD
17:27:26  <Belugas> [13:26] * lolman has a job!
17:28:05  <peter1138> Great, there'll be less of him...
17:31:10  <lolman> Not that there's much of me anyway
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17:35:06  <Sacro> he's only short
17:35:17  <Belugas> he's only a laugh, man
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17:42:10  <Belugas> # You got to be crazy
17:42:22  <Belugas> # got t have a real need
17:42:50  <Belugas> # got to sleep on your toes
17:43:25  <Belugas> # and when you're on the street
17:43:33  *** raimar3 [] has quit [Ping timeout: 480 seconds]
17:43:49  <Belugas> # got to be able to pick up thje easy meat
17:43:59  <Belugas> # with your eyes close!
17:46:38  <Belugas> etc etc...
18:00:04  *** Dr_Jekyll [] has joined #openttd
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18:01:33  <Dr_Jekyll> anyone could tell me how to merge 2 (or more) DEM files? ...when i open mircroDEM this option is greyed out...
18:05:00  <Belugas> I do not remember having any module in OTTD baring that name of microDEM, Dr_Jekyll
18:05:01  <Belugas> soory
18:05:34  <Belugas> maybe you should ask to those who wrote the said program?
18:08:01  <Dr_Jekyll> Belugas hm...i thought to ask first in here after hours of trying because i haven't found an irc support for this programm
18:08:26  *** dR3x4cK [] has joined #openttd
18:08:31  <Patrick`>  what does it do?
18:08:39  <Dr_Jekyll> and maybe someone knows what i'm doing wrong
18:08:48  <Patrick`> Dr_Jekyll: trying exclusively to find IRC support is a sign of impatience
18:09:32  <Dr_Jekyll> Patrick` it's doin nothing...and well i'm waiting for email response since 2 days...
18:09:48  <Patrick`> ah.
18:09:56  <Patrick`> give me more of an idea of what this program does
18:10:14  <Patrick`> it could be anything from teledildonics to a photoshop knockoff.
18:10:18  <Patrick`> I have nfi what a dem file is
18:10:24  <Sacro> teledildonics?
18:10:28  <Patrick`> don't ask.
18:10:34  <Sacro> i know what it is :)
18:10:43  <Dr_Jekyll> Patrick` it's described in the "How to generate superb Heightmaps"-Thread in the forum
18:10:50  <Patrick`> oh god it actually has a wikipedia page
18:10:52  <Patrick`> ah.
18:10:59  <Patrick`> ok, so it's some sort of height map program
18:11:07  <Patrick`> export to bitmap, merge in gimp, import?
18:12:12  <Belugas> haa...
18:12:13  <Belugas> ok
18:12:21  <Dr_Jekyll> hm...if there's no other option
18:12:23  * Belugas never touched that stuff
18:12:58  <Belugas> i would do it the same way Patrick` is suggesting
18:13:11  <Belugas> if you can do it the proper way, try to find other ways...
18:15:24  <Dr_Jekyll> ok...then let's make this puzzle...
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18:34:03  <peter1138> ibble
18:34:25  <Prof_Frink> obble
18:34:58  <Sacro> ebble
18:35:23  <Gonozal_VIII> ubble
18:36:09  <Dominik> öbble
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19:28:08  <yorick> hello
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19:28:29  <Gonozal_VIII> oh noes, it found its way back
19:28:37  <yorick> oh noes!
19:29:07  <Eddi|zuHause3> it's!
19:29:27  <Prof_Frink> Eddi|zuHause3: Welcome to fail.
19:29:33  <Gonozal_VIII> hehe, same as ln
19:29:35  <Eddi|zuHause3> no, the other one!!
19:29:45  <Eddi|zuHause3> it HAS found [...]
19:29:59  <Prof_Frink> ah, right
19:30:13  <Gonozal_VIII> pff mine is correct too
19:30:15  <Eddi|zuHause3> you fail back ;)
19:30:22  * Prof_Frink tweaks his grammarnazi subroutine
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19:35:22  *** anhedral is now known as dih
19:36:24  <yorick> hello
19:36:38  <dih> :-)
19:37:01  * yorick is watching over this channel
19:37:41  <Eddi|zuHause3> we're all doomed
19:38:00  * Gonozal_VIII drills some holes in yoricks floor
19:38:03  * Prof_Frink is domed
19:38:07  <SmatZ> :)
19:38:13  <yorick> aah
19:39:02  *** dih [] has quit [Quit: :tiuQ]
19:39:03  * yorick dooms
19:39:15  * Prof_Frink quakes
19:39:30  * Belugas works
19:39:59  * |Jeroen| is lazy
19:40:16  * Gonozal_VIII is lazier
19:40:50  * Belugas has no more coffee
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19:42:21  <antihcl> hey! anyone else think there should be an option for "half load"? :)
19:42:40  * Belugas does not
19:42:51  <yorick> nope
19:42:58  <mrfrenzy> what would the point of that be?
19:42:58  <Gonozal_VIII> not really... but there's at least one patch for that
19:43:52  <Prof_Frink> The only thing that would be useful is "any load"
19:43:54  <SmatZ> @seen Tron
19:43:54  <DorpsGek> SmatZ: Tron was last seen in #openttd 5 weeks, 3 days, 6 hours, 20 minutes, and 26 seconds ago: <Tron> gcc 2.95 is plain obsolete (even has several bugs in its C++ part). further at the very least the justifications given are extremely oversimplified.
19:43:58  *** dih [] has joined #openttd
19:44:02  <ln> 19:06 <@peter1138> One day, ln will learn how to report bugs properly.  19:07 <@peter1138> Until that day...  <-- until that day the {NBSP} won't be fixed?
19:44:08  <Prof_Frink> And even that's only useful for busses at the start of the game
19:44:31  <antihcl>
19:44:31  <antihcl> there it is! :)
19:45:00  <Belugas> no doubt, that was really our Tron
19:45:08  <antihcl> it's an excellent idea
19:45:44  <SmatZ> :)
19:46:22  <Belugas> totally useless, in my point of view
19:46:32  <Belugas> like... waht would be the point?
19:47:18  <antihcl> mrfrenzy: stops micromanaging new passenger stops when you're only getting a small load but want to move if you have 10 passengers or so, not 30
19:47:27  <Eddi|zuHause3> antihcl: you can order the trains to wait for a specified amount of time
19:47:30  <Gonozal_VIII> i would like to see the leave station if x other trains are loading stuff again more..
19:47:48  <antihcl> Prof_Frink: not really, because "any load" would mean 1 passenger :P
19:48:05  <dih> then use less waggons
19:48:09  <dih> and full load
19:48:09  <Prof_Frink> antihcl: yes.
19:48:16  <Prof_Frink> dih: FEWER
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19:48:30  <dih> less wors too
19:48:35  <dih> *works
19:48:47  <Prof_Frink> No. Less is WRONG.
19:48:47  <peter1138> Yes, well, Tron would be back if it wasn't for those meddling kids.
19:49:25  <Gonozal_VIII> and the dog
19:49:33  <peter1138> Of course.
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19:50:34  <ln> peter1138: Tron lacks group working skills.
19:50:34  <antihcl> Belugas: if you don't micromanage passenger trains in the beginning, when there are fewer than 30 passengers, it'll either do empty loads or wait forever
19:50:34  <antihcl> plus, you can just add 4 cars or so, which you want for the future, and just tell it to go on a 1/4 load
19:50:34  <antihcl> instead of having to add cars later
19:50:34  <antihcl> or micromanage
19:50:36  <antihcl> totally useful.
19:50:37  <dragonhorseboy> hrm no Fugas again...hmm *thinks*
19:50:38  <antihcl> eddi: o rly
19:50:38  <antihcl> well that's cool too
19:50:40  <antihcl> let me check on that
19:50:42  <antihcl> Eddi|zuHause3: I don't see the option
19:50:51  <peter1138> ln lacks bug reporting skills.
19:51:14  <Eddi|zuHause3> antihcl: in 0.6.0-beta, there is a "timetable" option at the top of the window
19:51:17  <ln> peter1138: I've noticed bug reporting is mostly waste of time.
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19:52:00  <dragonhorseboy> eddi heh I never saw much purpose for it on shared lines *and* with breakdowns on :p
19:52:07  <dragonhorseboy> to our own I guess
19:52:16  <peter1138> TO EACH OUR OWN
19:52:22  <antihcl> eddi: ah nice
19:52:35  <Eddi|zuHause3> yes, the timetables miss some essential features
19:52:44  <SmatZ> ln: of course bug reporting is waste of time, devs never read it
19:52:45  <Eddi|zuHause3> but the vehicle spacing patch helps a little
19:52:46  <Belugas> antihcl, i do not buy that
19:53:01  * peter1138 Fugazis
19:53:17  <antihcl> Eddi|zuHause3: still though, you'd have to go back and adjust that at a later time
19:54:01  <Belugas> an easier solution would be to have no load/unload order, just let the trains pick up whatever is available, and when therer is a steady flow of whaterver you're pickling up, change the order to full load/unload
19:54:09  <dragonhorseboy> hm *wonders if I should bother starting server or not*
19:54:10  <Belugas> anyway, one day, you'll have to cahnge the order
19:54:45  *** |Jeroen| [] has quit [Quit: oO]
19:55:33  * Belugas wonders if there will be a suggestion to add a button that will draw the whole network for you and manage it automatically
19:55:47  <dragonhorseboy> rofl
19:55:55  <ln> I have reported the bug here, and at least three devs have noticed it and commented on it -- therefore I consider I've done my part.
19:56:04  *** Zavior [] has joined #openttd
19:56:09  <antihcl> you know how many people on the train it takes to make it profitable, not necessarily how much time that'll take
19:56:09  <antihcl> :P
19:56:42  <ln> Someone even tracked the location of the flaw.
19:57:03  <Gonozal_VIII> i think in terms of profit, full load is always best
19:57:10  <mrfrenzy> In real life you will not have trains that wait at a station "until it has profitable load"
19:57:17  <mrfrenzy> either it leaves on time or full load
19:58:04  <ln> mrfrenzy: during the past years certain people have tried to argue that OTTD does not completely reflect the real world in realism.
19:58:13  * Belugas hpes for ln those devs willnot forget about the bug before fixing it...
19:58:23  <mrfrenzy> ofc it doesn't. but you have to draw the line somewhere
20:00:22  * Belugas does not want to have real life been constantly reflected in the game
20:00:26  <Belugas> boring to the outmost
20:00:55  *** ammler_ [] has joined #openttd
20:01:15  <peter1138> So
20:01:20  <peter1138> Move PC -> Crash
20:01:20  <peter1138> :o
20:01:23  <peter1138> Also
20:01:45  <peter1138> I appear to be the owner of a 120KB USB flash memory thing.
20:03:01  *** Zaviori [] has quit [Ping timeout: 480 seconds]
20:03:22  <Eddi|zuHause3> how dare you!
20:03:36  <peter1138> It contains only 0xFF.
20:03:39  <Belugas> 120k?
20:03:41  <Belugas> strange
20:03:45  <Belugas> 128k?
20:03:48  <antihcl> belugas: that makes no sense for long trips
20:03:48  <antihcl> empty trains on long trips suck
20:03:48  <antihcl> belugas: also, if there's a steady flow, usually there's no need for full load/unload :\
20:03:50  <antihcl> since they'll already be full
20:03:54  <Belugas> 128M?
20:03:54  <antihcl> "full load" is only useful when you've got enough waiting for nearly a full load but not enough to completely fill the train immediately. It's only useful for a very specific circumstance. Configurable loads would be far more useful
20:03:56  <antihcl> as it is, "full load" is a waste of button space :P
20:04:00  <antihcl> belugas: true
20:04:02  <antihcl> but 1/4 or 1/2 load orders would be useful for a far longer time than "full load"
20:04:04  <antihcl> whatevah, I just reduced the number of cars
20:04:04  *** Purno [] has joined #openttd
20:04:06  <antihcl> which requires my train to go to a depot to add cars later :P
20:04:06  <antihcl> blah
20:04:08  <antihcl> belugas: full load = train waits forever. no load order = train goes empty. Something in between would just be nice :P
20:04:12  <antihcl> I'll try using no load more often
20:04:17  <hylej_> antihcl: timetables
20:04:24  <SpComb> peter1138: mount it as /dev/one
20:04:50  <peter1138> Belugas, 120KB.
20:04:59  <peter1138> SpComb, it would run out :(
20:05:06  <Eddi|zuHause3> antihcl: i use "full load" to keep my network from crowding, waiting trains cause less load on the network
20:05:09  <hylej_> /dev/twohundredandfiftyfive
20:05:22  * SpComb anagrams hylje
20:05:25  <peter1138> Full-load is useful...
20:05:26  <Gonozal_VIII> full load is good because then there's always a train loading in the station, nothing piles up, last visit is always right now and rating is as high as possible
20:05:52  <antihcl> Gonozal_VIII: wrong
20:05:52  <antihcl> if "full load" means you don't fill up for 6 months, you're still spending money on the train running
20:05:52  <antihcl> it's just a micromanagy thing I was hoping to get rid of, nvm :P
20:05:53  <peter1138> scsi 3:0:0:0: Direct-Access              USB MEMORY BAR   1000 PQ: 0 ANSI: 0 CCS
20:05:56  <mrfrenzy> when is the "random-industry-disappearance-with-high-rating" gounng to be fixed?
20:05:56  <peter1138> sd 3:0:0:0: [sda] 240 512-byte hardware sectors (0 MB)
20:06:22  <peter1138> when it's reported
20:06:30  <Eddi|zuHause3> antihcl: if a train needs 6 months to load, maybe  you should make it shorter instead
20:06:33  <Gonozal_VIII> then your trains are way too long
20:06:52  <mrfrenzy> It's a misdesign, not a bug
20:06:57  <ln> well, i'm preparing to provide you with a patch that fixes {NBSP}.
20:07:13  <Belugas> mrfrenzy : NEVER!!
20:07:20  *** dragonhorseboy [] has left #openttd []
20:07:21  <mrfrenzy> :(
20:07:25  <mrfrenzy> I hates it
20:07:47  *** peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only | All bugs/patches/features rela
20:07:54  <peter1138> Damn :p
20:07:57  <hylej_> the topic is trunca
20:08:13  <SpComb> peter ins an unauthorized bot
20:08:13  *** peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 and full font set are mandatory | No Unauthorised Bots | English Only
20:08:25  <SpComb> topic bloat
20:08:46  <ln> peter1138: you can remove that Bjarnism "... and full font set ..."
20:09:07  <SpComb> Bjarni!
20:09:11  <Eddi|zuHause3> i have never seen a "full" font anyway
20:09:17  <ln> few exist.
20:09:24  <yorick> Bjarni!
20:09:31  <ln> Bjarni!
20:09:34  <Eddi|zuHause3> there's always some random ancient letter set missing
20:09:51  <Gonozal_VIII> that's my line and you're doing it wrong, the b has to be lowercase!
20:09:58  <peter1138> Hmm, wtf is that?
20:10:07  *** Zaviori [] has joined #openttd
20:10:41  <ln> peter1138: Ok, the location of the NBSP bug is known, and it'll be a matter of changing one line. But which of the two?
20:10:53  *** peter1138 changed the topic of #openttd to: 0.5.3, 0.6.0-beta5 | Website: * (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | English Only | for all related bugs/patches
20:10:56  *** ammler_ [] has quit [Quit: Verlassend]
20:11:00  <peter1138> ln, no idea, i've not looked.
20:11:19  <Eddi|zuHause3> ln: provide a patch and attach it to the flyspray report
20:11:24  <Eddi|zuHause3> err...
20:11:27  <peter1138> I'm too busy changing the topic...
20:11:50  <ln> peter1138: in gfx.cpp we have: /* whitespace is where we will insert the line-break */ if (IsWhitespace(c)) last_space = str;
20:11:53  <antihcl> eddit: and more trains taking up station slots! :)
20:11:53  <antihcl> to each his own
20:11:53  <antihcl> peter1138: yeah, but not nearly as useful as configurable loads. I've made my case, to each his own :P
20:12:00  <antihcl> oh err sorry one more thing, if you set a train to 1/4 load, in theory you'd never need to change that as more items are waiting because the train will get a full load from the stop anyway
20:12:04  <antihcl> eddi: right now I've got a train running with only 1 car, it's carrying 2 passengers between two short stops.. I can either have that, or six months for 30
20:12:04  <antihcl> I'm trying to improve relations with those cities :)
20:12:06  <antihcl> maybe not six months, but you get the idea
20:12:06  <antihcl> so, micromanaging I a-go
20:12:08  <ln> peter1138: IsWhitespace() returns true for the NBSP.
20:12:12  <ln> antihcl: STOP FLOODING
20:12:18  <peter1138> antihcl: Was anyone rejecting the idea of configurable loads?
20:12:29  <peter1138> Yes, that is annoying.
20:12:42  <ln> peter1138: Now, should that line handle the NBSP as a special case, or should IsWhitespace() return false?
20:12:58  <ln> peter1138: ATM, that's the only place where IsWhitespace() is used.
20:13:02  <peter1138> That's the only caller of it...
20:13:07  <mrfrenzy> antihcl: maybe you should have a bus instead for that short distance ;)
20:13:15  <Eddi|zuHause3> antihcl: probably a bus service would have made more sense
20:13:29  *** Ammler [] has joined #openttd
20:13:39  <SpComb> nbsp?
20:14:07  <peter1138> antihcl: full-load will not be going. configurable loads may well appear one day.
20:14:15  <ln> peter1138: The thing is that nbsp either is or is not a whitespace depending on the "perspective".
20:14:56  <Eddi|zuHause3> nbsp is not to be considered a "whitespace" for formatting line break purposes
20:15:19  <peter1138> -         c == 0x00A0 /* NO-BREAK SPACE */ ||
20:15:24  <peter1138> Defiantly fixes it, yes?
20:15:32  <Prof_Frink> Eddi|zuHause3: hence, "non-breaking"
20:15:46  <peter1138> I've never noticed it, myself...
20:16:33  <peter1138> Crap, a big recompile :(
20:16:46  * peter1138 waits for his 1250MHz POS to finish.
20:17:03  *** Zavior [] has quit [Ping timeout: 480 seconds]
20:17:20  *** Ammller [] has left #openttd [Konversation terminated!]
20:17:20  <ln> peter1138: Yeah, as far as I can see, that fixes it. (But then from some other perspective IsWhitespace() would be malfunctioning...)
20:17:54  <antihcl> to all doubters, I might also add that Chris Sawyer added this ability in rollercoaster tycoon because *it's useful* :P
20:18:07  *** mode/#openttd [+b *!*antivert@86.99.72.*] by peter1138
20:18:07  *** antihcl was kicked from #openttd by peter1138 [stfu]
20:18:15  *** lolman_ [] has joined #openttd
20:18:16  *** lolman [] has quit [Read error: Connection reset by peer]
20:18:36  *** Zavior [] has joined #openttd
20:18:42  <Eddi|zuHause3> ln: then find out if IsWhitespace is used at any other place, and mention this fact in the documentation of the function
20:18:55  *** mode/#openttd [-b *!*antivert@86.99.72.*] by peter1138
20:19:14  <SpComb> rename it to IsWhitespaceButNotNonBreaking
20:19:33  <ln> Eddi|zuHause3: it's currently used only in one place, as mentioned.
20:19:37  <Gonozal_VIII> butnotnon?^^
20:19:50  <peter1138> # And they're my dreams (They're mine too!)
20:20:10  <SpComb> yes, a good function name includes at least one double-negative
20:20:19  <Gonozal_VIII> that's triple^^
20:22:16  <SpComb> IsWhitespaceAndBreaking doesn't make any sense
20:22:39  <Gonozal_VIII> that's because you can't change three negatives to none
20:22:59  <Gonozal_VIII> IsWhitespaceNonBreaking
20:23:10  <SmatZ> IsNonBreakingWhitespace?
20:23:11  <peter1138> IsNotNonBreakingWhitespace()...
20:23:21  <peter1138> And then return it the other way to that which is expected...
20:23:25  * SmatZ doesn't like function names longer than 15 chars...
20:23:35  <peter1138> Or s/Is/Check/
20:23:58  <Gonozal_VIII> better than a strange name that doesn't say anything about the function
20:24:27  <SmatZ> who remembers function name made from 4 words...
20:24:58  <Gonozal_VIII> the name is what it does... easy to remember
20:25:00  <Eddi|zuHause3> make it a patch setting! ;)
20:25:15  <Gonozal_VIII> patch setting how the function is named?^^
20:25:15  <peter1138> Gonozal_VIII, func1()?
20:26:02  *** antihcl [~antivert@] has joined #openttd
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20:26:09  <Eddi|zuHause3> x()
20:26:29  <peter1138> Oh ffs
20:26:36  *** lolman [] has joined #openttd
20:26:43  <peter1138> The foil ripped on my carton of juice...
20:26:48  <peter1138> Now it's trapped from me :(
20:27:11  <SpComb> stab it
20:27:18  <Eddi|zuHause3> typical application for brute violence ;)
20:27:36  <ln> peter1138: I know this is IRC and not FS, but:
20:27:45  <ln> shit
20:28:09  <ln> now it's correct.
20:28:55  *** dih is now known as anhedral
20:29:13  <peter1138> Wankstains
20:29:20  <peter1138> Now I've got juice all over my desk :(
20:29:43  <ln> you can't blame me.
20:30:35  <SmatZ> :-D
20:31:00  *** Zaviori [] has joined #openttd
20:31:19  <antihcl> sorry dudes, didn't realize I was so lagged.
20:31:22  <antihcl> mrfrenzy, Eddi|zuHause3, you are probably right about the buses
20:32:18  <mrfrenzy> you were not lagged, you got kicked because the ops got tired of your wining ;)
20:32:41  <peter1138> And the lag
20:33:09  *** lolman [] has quit [Read error: Connection reset by peer]
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20:34:33  <ln> hmm, Blu-ray encryption has been broken.
20:34:47  <antihcl> I wasn't whining, I was responding to questions, however the lag made it look like a great big whine.
20:35:14  <Eddi|zuHause3> what flavour of "broken" this time?
20:35:50  <peter1138> ln, but it's illegal, so nobody will do that.
20:36:08  <ln> Eddi|zuHause3: some piece of software that can remove copy protection from any disc currently in the market.
20:36:28  <mrfrenzy> nah, decrypting your own disks can never be illegal
20:36:38  *** lolman_ [] has quit [Read error: Connection reset by peer]
20:36:44  <ln> mrfrenzy: sure it can, and it is.
20:36:52  <mrfrenzy> maybe in some countries
20:36:56  <mrfrenzy> not hera anyways
20:37:07  <ln> in finland, for example, it is illegal.
20:37:15  <ln> let's have a "fastest committer" competition, shall we?
20:37:23  <Eddi|zuHause3> technically, you can challenge the fact that it is a "copy protection", because you can copy the data just fine
20:37:38  <Eddi|zuHause3> it is a "read protection"
20:38:04  <mrfrenzy> here in sweden we pay a special tax on all blank media to compensate the content creators for private copying
20:38:11  <mrfrenzy> therefore all copy protection becomes moot
20:38:20  *** Zavior [] has quit [Ping timeout: 480 seconds]
20:39:27  <mrfrenzy> wtf antihcl, 3.5 minutes lag, are you running ip over pigeons?
20:39:28  <ln> mrfrenzy: so do we, but copying your copy-protected discs is illegal despite that.
20:39:49  <mrfrenzy> no it is not afaik
20:39:59  *** anhedral is now known as dih
20:40:13  <Gonozal_VIII> we have 20 euro or something around that number extra to every device that can burn dvds
20:40:43  <Eddi|zuHause3> Gonozal_VIII: can't be, because i purchased a DVD burner for 17 euro
20:40:57  <Gonozal_VIII> since when are you in austria?
20:41:03  <dih> hey gozzy
20:41:04  <mrfrenzy> we pay like 40 cents for each blank dvd
20:41:40  <Gonozal_VIII> that's a lot...
20:41:46  <Eddi|zuHause3> Gonozal_VIII: typically, these kind of laws hardly differ between countries
20:41:58  <Eddi|zuHause3> EU-countries that is
20:42:28  <CIA-1> OpenTTD: smatz * r12384 /trunk/src/train_cmd.cpp: -Fix (r2428): do not disconnect train when reversing, it may 'think' it is whole in a depot
20:42:51  <Gonozal_VIII> wow, thinking trains
20:43:04  <Gonozal_VIII> now that's a great new invention
20:44:12  <Eddi|zuHause3> it's fun that the bug was undiscovered for almost 10000 revisions ;)
20:44:35  <ln> SmatZ!
20:45:08  <Eddi|zuHause3> but isn't that missing a FS# reference?
20:45:33  <SmatZ> no
20:45:36  <SmatZ> ln!
20:46:33  *** antihcl [~antivert@] has quit [Ping timeout: 480 seconds]
20:47:08  <CIA-1> OpenTTD: peter1138 * r12385 /trunk/src/string_func.h: -Fix [FS#ln]: Non-breaking spaces should not be broken.
20:47:10  *** yorick [] has quit [Quit:  The Yorick Flies Away!]
20:47:27  <ln> SmatZ: nevermind, peter1138 was quicker.
20:47:44  <glx> lol @ commit message
20:47:54  <ln> is that base-36?
20:48:52  <peter1138> # come on without
20:48:55  <peter1138> # come on within
20:49:03  <peter1138> # you'll not see nothing like the mighty quinn
20:49:13  <Eddi|zuHause3> base 31 is much more fun ;)
20:50:31  <CIA-1> OpenTTD: smatz * r12386 /trunk/src/ (rail.h rail_cmd.cpp train_cmd.cpp): -Fix [FS#1841](r2428): train could break apart when reversed while partially in a depot
20:51:23  * SmatZ is looking for r80368
20:51:27  <SmatZ> @commit 8086
20:51:28  <DorpsGek> SmatZ: Commit by miham :: r8086 /trunk/src/lang (brazilian_portuguese.txt norwegian_nynorsk.txt) (2007-01-13 07:19:26 UTC)
20:51:29  <DorpsGek> SmatZ: WebTranslator2 update to 2007-01-13 08:18:52
20:51:30  <DorpsGek> SmatZ: brazilian_portuguese - 203 changed by fukumori (203)
20:51:31  <DorpsGek> SmatZ: norwegian_nynorsk - 9 changed by pollux (9)
20:52:06  *** KritiK [] has joined #openttd
20:52:20  <peter1138> I'm glad I understand all of that :o
20:55:46  *** Fujitsu [] has joined #openttd
20:56:36  <peter1138> # bom bom bom
20:56:41  <peter1138> # satellite of love
20:58:05  * SmatZ is happy FS#1841 is fixed, it could be another way to crash a server
20:58:09  *** Arie^ [] has joined #openttd
21:00:39  *** Arie_ [] has joined #openttd
21:02:19  <Belugas> wow...
21:02:26  <Belugas> Arthur C Clarke is dead
21:02:30  * Belugas mourns
21:02:34  <SmatZ> yeah :-x
21:04:45  *** Arie- [] has quit [Ping timeout: 480 seconds]
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21:06:23  *** Arie^ [] has quit [Ping timeout: 480 seconds]
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21:13:01  * peter1138 still isn't sure of 1832
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21:19:29  <Belugas> I shall go home now.
21:19:31  <Belugas> good night
21:19:32  <Belugas> all
21:19:37  <peter1138> 'night
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21:33:15  <Patrick`>
21:33:17  <Patrick`> this is not what they thought would happen when they invented the internet
21:33:29  <SpComb> lolcats?
21:34:03  <Gonozal_VIII> the internet wasn't invented, the internet was always there
21:36:29  <SmatZ> it was only discovered
21:36:36  <ln> Gonozal_VIII: after Al Gore created it.
21:36:38  <Slowpoke> so what is this internet thing now?
21:37:22  *** Worf_ [~worf@] has joined #openttd
21:37:54  <Worf_> ups
21:38:17  <Gonozal_VIII> fedex
21:38:30  <Patrick`> asian man playing hymns on an ocarina made out of brocolli.
21:38:32  <Patrick`>
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22:12:55  <Worf_> hmm - i wonder if here is a good place to discuss YAPP and get help trying things like that out ...
22:13:01  <Aerandir> yatta yatta
22:13:06  *** Eddi|zuHause [] has joined #openttd
22:13:16  <Worf_> i found the thread in the forum about that PBS patch ...
22:13:51  <Worf_> downloaded nightly build sources and yapp_r12187_v4_3.patch ... compiled without errors ...
22:14:36  <Worf_> but the game tells me i should check the readme because my font would miss some chars and also the in the game several graphics seem to miss ...
22:14:48  <Gonozal_VIII> pbs is not hard to learn, just forget everything you used to know about signalling before you start
22:16:49  <Eddi|zuHause> Worf_: the build failed to determine the svn revision
22:17:19  *** planetmaker [~chatzilla@] has quit [Quit: bye!]
22:17:20  <Worf_> uh
22:17:36  <Worf_> hmm
22:17:43  <glx> what compiler?
22:18:11  <Worf_> gcc 4.2 i think (debian unstable)
22:18:20  <Eddi|zuHause> ./configure --revision=r12187M
22:18:48  *** Arie- [] has quit [Ping timeout: 480 seconds]
22:19:59  <Worf_> fascinating
22:20:15  <Worf_> Eddi|zuHause: thanks...!
22:21:10  <Eddi|zuHause> Worf_: Use with care!
22:21:31  *** Gekz [~brendan@] has quit [Read error: Operation timed out]
22:21:42  <Eddi|zuHause> Worf_: alternatively, retrieve the source with "svn checkout", then the revision detection works
22:23:26  <Worf_> Eddi|zuHause: i'm yet wondering what parts do need to know the revision .. but i have a view guesses
22:23:26  *** Slowpoke [] has quit [Quit: Verlassend]
22:23:42  <glx> openttd[dw].grf needs it
22:23:49  <Eddi|zuHause> Worf_: the newgrf loading mechanism
22:24:17  <Eddi|zuHause> newgrfs can ask for the TTDP/OpenTTD version, and then decide wether they want to load or not
22:25:20  <Eddi|zuHause> for example when certain features got introduced in a revision, a grf using that feature may refuse to load in versions older than that revision
22:25:56  <Worf_> makes sense
22:50:18  *** XeryusTC is now known as Xeryus|bnc
23:01:34  <TheMasterSwordsman> How do you convert the track type into monorail, and then to maglev? I'm stuck with regular railways, and "convert rail type" isn't doing anything for me... I click on it, and try to use it on track, and it doesn't convert, I only get an error "Cannot convert track type here...
23:01:35  <TheMasterSwordsman> "
23:02:13  <Eddi|zuHause> TheMasterSwordsman: you must choose the new railtype from the rail dropdown menu firs
23:02:14  <Eddi|zuHause> t
23:02:36  <Eddi|zuHause> click and hold on the rail icon
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23:09:09  <Worf_> ok, that PBS patch rocks ... minor glitches but basically ... wow ...
23:14:25  <Progman> minor glitches?
23:16:00  <Worf_> well, it seems that if a train has to wait too long, it reverses it's direction and remains stuck ... gotta test ...
23:19:25  <Eddi|zuHause> you can turn that off
23:21:03  *** Zaviori [] has quit [Quit: <:]
23:22:23  <glx> "patch something=0" in the console
23:23:49  <Sacro> Worf_: yes, that annoys me
23:28:58  *** Vikthor [] has quit [Ping timeout: 480 seconds]
23:31:42  <Eddi|zuHause> i believe it was "=255" to disable
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23:37:33  *** dih is now known as anhedral
23:42:05  *** Osai is now known as Osai`off
23:46:58  <glx> can't remember precisely, but I saw it in YAPP thread
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