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00:03:39 *** pm_away [~chatzilla@134.102.236.219] has quit [Quit: bye!] 00:09:17 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 00:24:19 *** lobster_ is now known as lobster 00:24:46 *** jez9999 [willow@87-194-212-214.bethere.co.uk] has quit [] 00:39:37 *** Amix [~Amix2008@cm-84.208.143.45.getinternet.no] has joined #openttd 00:39:39 <Amix> hey 00:49:46 *** Dominik [~Dominik@dslb-084-063-002-254.pools.arcor-ip.net] has quit [Quit: Leaving] 00:51:54 *** KritiK [~Maxim@78-106-153-188.broadband.corbina.ru] has quit [Quit: Leaving] 00:53:10 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:53:14 <Amix> did you know that liechtenstein had an army? 00:53:15 <Amix> ;p 00:54:06 <nicfer> yay there is a iphone port of ottd :D 00:54:54 <Amix> why not symbian? 00:55:00 <Amix> :) 00:55:03 <nicfer> i just discovered it on the portable version page in the wiki 00:55:12 <Amix> ahh 00:55:18 <Amix> i have Nokia E90 00:55:31 <Amix> 800x352 would be ok i guess 01:00:15 *** Amix [~Amix2008@cm-84.208.143.45.getinternet.no] has quit [Quit: This computer has gone to sleep] 01:01:33 <nicfer> other thing, how can I do to not get bored while playing ottd 01:03:00 <Zuu> nicfer: Hard map, hard settings 01:03:17 *** AndreR [~andre@hbrn-4dbcae2c.pool.einsundeins.de] has joined #openttd 01:03:21 <AndreR> hi 01:03:33 <AndreR> i have a question 01:03:50 <Zuu> nicfer: Some nice train GRFs and perhaps try building highways for busses / lories too. 01:04:00 <AndreR> how is it possible to transfer oil from trucks to a ship? 01:04:34 <Zuu> AndreR: Set transfer and unload on the truck. 01:04:42 <AndreR> yes 01:04:43 <Zuu> And just regular ful-load on the ships. 01:05:20 <Zuu> And the port and truck-station should ofcourse be the same station. 01:05:24 <AndreR> but the oil is now in the stock of the truck station 01:05:35 <AndreR> and not in the ship or in the habour 01:05:38 <Zuu> So that they have the same name. 01:06:14 <AndreR> oh, both stations must have the same name? 01:06:19 <Zuu> Yep. 01:06:27 <AndreR> ok, thats the problem 01:06:42 <Zuu> If you first build your port, then place the truck station at an adjecent tile so that they become the same station. 01:07:15 <Zuu> You'll see a ship and a truck symbol next to the station name. 01:07:36 <AndreR> yes 01:07:44 <AndreR> but it wont work for me 01:08:20 <Zuu> Do you get a sigle station now? 01:08:52 <AndreR> no,i have a gap between the stations 01:09:33 <Zuu> You need to make it the same station. Remove the truck stop and place it again, this time next to the port. 01:12:40 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 01:12:55 <Zuu> If you don't get it to work, post a save game togeather with information of which OpenTTD version you use on the forums. 01:13:56 <Zuu> The best is if you can post a game that uses 0.5.3, a 0.6 beta or a current nightly. As most people can open it then. 01:18:04 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Remote host closed the connection] 01:19:09 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 01:20:06 <Zuu> nicfer: Also try playing mini-worlds. I recall a game for about 1 year ago when 0.5 was new on a 64x128 map with only three towns on it with 3-4 players playing on it. Then there is not much room to make super-optimized network instead you have to not make the towns upset and find ways to bridge/tunnel the opentent tracks. And in 0.5 there was no bridges over diagonals and other nice things for multiplayer. :) 01:21:46 *** Digitalfox [~Digitalfo@bl10-67-5.dsl.telepac.pt] has quit [Quit: Leaving] 01:27:21 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:30:21 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 01:34:11 *** Eddi|zuHause3 [~johekr@p54B77754.dip.t-dialin.net] has joined #openttd 01:38:39 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 01:40:35 *** Eddi|zuHause2 [~johekr@p54B7783F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:44:34 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 02:00:21 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 02:04:22 *** nicfer [~nicfer@cm187107.red91-117.mundo-r.com] has left #openttd [] 02:09:49 *** Poopsmith [~poop@124-197-37-77.callplus.net.nz] has joined #openttd 02:16:10 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 02:18:53 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 02:20:26 *** De_Ghosty [~s@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 02:24:10 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has quit [Quit: ZZZZZZZzzzzzzz] 02:28:58 *** fjb [~frank@p5485EFB7.dip.t-dialin.net] has quit [Remote host closed the connection] 02:43:16 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Quit: Ex-Chat] 02:53:17 *** Micke- [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd 02:53:17 *** Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has quit [Read error: Connection reset by peer] 02:53:17 *** Micke- is now known as Aerandir 03:10:50 *** ThePizzaKing [~jeff@c122-108-33-134.eburwd9.vic.optusnet.com.au] has joined #openttd 03:12:59 *** lobster [~aap@86.89.201.189] has quit [Quit: i have your testiculae. be afraid.] 03:21:44 *** lobster [~michielbi@86.89.201.189] has joined #openttd 03:33:22 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 03:35:47 <Tefad> http://baltimorebarcams.com/vgmusic/ i am going to request some TTD music : D 03:37:08 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:41:52 *** gfldex [~dex@dslb-088-074-158-133.pools.arcor-ip.net] has joined #openttd 03:43:43 *** gfldex_ [~dex@dslb-088-074-152-208.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 04:12:19 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 04:12:20 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 04:29:07 *** HerzogDeXtE1 [~Flex@89.246.165.247] has joined #openttd 04:36:05 *** HerzogDeXtEr [~Flex@89.246.187.195] has quit [Ping timeout: 480 seconds] 04:56:52 *** nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] 05:01:58 *** Gekz [~brendan@121.218.49.21] has joined #openttd 05:03:36 *** Gekz [~brendan@121.218.49.21] has quit [] 05:13:57 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 05:13:57 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 05:40:39 *** Gekz [~brendan@121.218.49.21] has joined #openttd 06:06:58 <CIA-1> OpenTTD: rubidium * r12423 /branches/noai/src/ai/api/ (15 files): [NoAI] -Change: bring a little more uniformness into the first few lines of the API related files (add missing /* $Id$ */ and such). 06:14:55 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 06:14:56 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 06:19:32 *** AndreR [~andre@hbrn-4dbcae2c.pool.einsundeins.de] has quit [Ping timeout: 480 seconds] 06:28:37 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 06:30:02 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has joined #openttd 06:58:02 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 07:00:13 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 07:01:58 *** Xeryus|bnc is now known as XeryusTC 07:09:31 *** dR3x4cK [~Miranda@p5499FA73.dip.t-dialin.net] has joined #openttd 07:15:32 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 07:15:35 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 07:19:46 *** Patrick [~Patrick@i-83-67-114-77.freedom2surf.net] has joined #openttd 07:21:45 *** Patrick is now known as Patrick2 07:22:06 *** Patrick2 [~Patrick@i-83-67-114-77.freedom2surf.net] has quit [] 07:28:09 *** elmex [~elmex@e180065013.adsl.alicedsl.de] has joined #openttd 07:50:42 *** lobster [~michielbi@86.89.201.189] has quit [Quit: I have your children] 07:53:04 *** TinoM [~Tino@i59F57A2E.versanet.de] has joined #openttd 08:00:30 *** dR3x4cK [~Miranda@p5499FA73.dip.t-dialin.net] has quit [Quit: dR3x4cK] 08:05:46 *** DaleStan_ [~Dale@pool-71-98-73-85.ipslin.dsl-w.verizon.net] has joined #openttd 08:07:20 *** DorpsGek` [truelight@openttd.org] has joined #openttd 08:07:23 *** mode/#openttd [+o DorpsGek`] by ChanServ 08:10:35 *** Netsplit synthon.oftc.net <-> tachyon.oftc.net quits: @DorpsGek, DaleStan, De_Ghosty 08:10:37 *** DorpsGek` is now known as DorpsGek 08:12:25 *** ThePizzaKing [~jeff@c122-108-33-134.eburwd9.vic.optusnet.com.au] has quit [Read error: Operation timed out] 08:12:44 *** De_Ghosty [~s@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 08:12:46 *** maad [~maad@82.160.115.202] has quit [Ping timeout: 484 seconds] 08:19:23 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has joined #openttd 08:19:48 *** ThePizzaKing [~jeff@c122-108-33-134.eburwd9.vic.optusnet.com.au] has joined #openttd 08:24:46 *** Dominik [~Dominik@dslb-084-063-062-031.pools.arcor-ip.net] has joined #openttd 08:30:43 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 08:31:25 *** ThePizzaKing [~jeff@c122-108-33-134.eburwd9.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:35:46 *** icone__ [~dominik@aclg47.neoplus.adsl.tpnet.pl] has quit [Quit: Opuszczanie] 08:37:03 *** Rexxars [~rexxars@062249182162.customer.alfanett.no] has joined #openttd 08:38:14 *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has joined #openttd 08:52:12 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 09:00:34 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 09:14:24 *** dR3x4cK [~Miranda@d208.tum.vpn.lrz-muenchen.de] has joined #openttd 09:18:47 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 09:26:28 *** Gekz [~brendan@121.218.49.21] has quit [Quit: Lost terminal] 09:28:01 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 09:29:06 *** Gekz [~brendan@121.218.49.21] has joined #openttd 09:59:40 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 10:01:15 <CIA-1> OpenTTD: rubidium * r12424 /extra/ottd_grf/split/ (openttdgui.nfo openttdgui.pcx): [OTTD_GRF] -Add: new sprites needed for the OSK. 10:01:25 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 10:06:28 *** dR3x4cK [~Miranda@d208.tum.vpn.lrz-muenchen.de] has quit [Quit: dR3x4cK] 10:08:29 <CIA-1> OpenTTD: rubidium * r12425 /trunk/ (21 files in 7 dirs): -Feature [FS#1846]: On Screen Keyboard for input fields so someone without a keyboard can enter text too. Patch by Dominik. 10:09:28 *** Poopsmith [~poop@124-197-37-77.callplus.net.nz] has left #openttd [] 10:18:57 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 10:38:47 <CIA-1> OpenTTD: rubidium * r12426 /trunk/src/ (misc_gui.cpp network/network_gui.cpp): -Cleanup: sprinkle some coding style over a few files. 10:48:46 <CIA-1> OpenTTD: rubidium * r12427 /3rdparty/squirrel/ (4 files in 2 dirs): [Squirrel] -Fix: silence some GCC 4.3 compile warnings. 10:55:03 *** Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd 10:55:06 <Celestar> heyo 10:56:09 <Celestar> @openttd bugs 10:56:10 <DorpsGek> Celestar: Open Bugs: 18; Not assigned: 12; Closed this week: 12; Opened this week: 8 10:56:13 <Rubidium> 'lo 10:56:24 <Celestar> only 18. not bad at all :) 10:56:28 <Celestar> heyo Rubidium 10:56:45 <Rubidium> http://www.openttd.org/server_detail.php?id=17 <- Interesting server ;) 10:57:02 <Celestar> lol 10:57:09 <Celestar> you think I should shut it down? 10:57:49 <Rubidium> it's currently the one with the lowest revision; probably also the one that's the longest online and unused 10:58:10 <Rubidium> so yes! 10:58:26 <Celestar> server gone ;) 10:58:47 <Celestar> hm 10:58:52 <Celestar> why is it still listed? :P 10:59:04 <Rubidium> udp packet didn't come through 10:59:20 <Celestar> maybe the "kill" might have something to do with it? :P 10:59:20 <Rubidium> so it'll 'time out' within 5 minutes 11:00:01 <Rubidium> could very well be the case 11:00:21 <Celestar> like kill -9 11:00:54 <Rubidium> now it's a goner 11:03:25 <Celestar> good :> 11:03:36 <Celestar> how's NoAI doing? 11:04:13 <Rubidium> don't know exactly myself; just started doing some coding related stuff again after two months doing absolutely nothing 11:04:20 <Celestar> hehe 11:04:22 <Celestar> ok 11:04:35 <Celestar> who's at the helm of 0.6 btw? 11:04:38 <Celestar> Belugas? 11:04:53 <Rubidium> good question 11:05:25 * Celestar wonders what showstoppers we have for 0.6 left 11:05:39 <Celestar> PutWordsInCorrectOrder(); 11:06:07 <Rubidium> there isn't a big no-go on the bugtracker at the moment 11:06:33 <Rubidium> but then again, there were quite a lot of changes since beta5, so we'll just release a rc1 and hope it's the last one 11:06:47 <Celestar> anything to fix till then? 11:07:28 <Rubidium> Belugas was on the changelog and such, don't know how far he's with that though 11:07:35 <Celestar> The only "Medium" bug is 1832 and still am a newgrf n00b 11:07:57 <Rubidium> well, the severity is usually not touched 11:08:15 <Rubidium> and in this case I've got no idea about the bug either, so I'm not touching it 11:08:16 * Celestar goes checking 1852 11:09:45 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:13:09 *** Zahl [~Zahl@p549F22F4.dip0.t-ipconnect.de] has joined #openttd 11:15:26 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 11:26:25 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 11:30:14 *** Nuhru_ [nike@xob.kapsi.fi] has quit [Quit: maintenance] 11:45:53 *** anhedral is now known as dih 11:47:38 *** HMage` [~HMage@195.218.191.104] has joined #openttd 11:49:29 <Dominik> is someone who goes by the name of Tb2571989 in the Wiki here? 11:51:18 <CIA-1> OpenTTD: rubidium * r12428 /trunk/src/osk_gui.cpp: -Fix [FS#1878]: loading from the config file could fail even when the data is correct. Patch by Dominik. 11:56:12 *** dR3x4cK [~Miranda@d191.tum.vpn.lrz-muenchen.de] has joined #openttd 12:02:31 *** dih is now known as anhedral 12:03:51 *** mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Connection reset by Peer Gynt] 12:04:50 *** pm|away [~chatzilla@devera.geophys.nat.tu-bs.de] has joined #openttd 12:06:08 *** dR3x4cK [~Miranda@d191.tum.vpn.lrz-muenchen.de] has quit [Quit: dR3x4cK] 12:14:41 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has quit [Quit: This computer has gone to sleep] 12:27:21 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has joined #openttd 12:28:04 <ln> http://news.bbc.co.uk/2/hi/americas/7313878.stm 12:30:05 <Celestar> @openttd bugs 12:30:07 <DorpsGek> Celestar: Open Bugs: 18; Not assigned: 12; Closed this week: 13; Opened this week: 9 12:31:04 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 12:31:39 <Celestar> On Screen Keyboard? 12:31:48 <Celestar> ah for PSP and PDAs? 12:32:24 <mrfrenzy> has anyone tried the symbian port? You need a needle to hit the small buttons and a magnifying glass to see the text... 12:34:28 <Dominik> Celestar: and for the Nintendo DS :) 12:34:30 <peter1138> Just get some better eyes. 12:34:36 <Celestar> morning peter1138 12:34:41 <peter1138> Hi :) 12:34:57 * peter1138 ponders the SDLmixer patch, now that 0.6 is branched 12:35:08 * Dominik cheers 12:38:20 <Celestar> peter1138: what does it do? 12:39:05 <peter1138> Extends the music/sound drivers to include mixing, so that a driver doesn't have to use the builtin software mixer. 12:39:12 <peter1138> Then it adds an SDL_mixer driver. 12:39:34 <Gekz> I had OpenTTD on my Palm TX 12:39:39 <Gekz> then the guy stopped maintaining it 12:39:43 <Gekz> it was 0.4 svn 12:39:46 <peter1138> The other drivers just inherit from a software mixer driver. 12:40:57 <Celestar> I see 12:40:57 <Dominik> once that patch is live my nds port diff will be a lot smaller :) 12:41:13 <Celestar> we have an NDS port? 12:41:20 <Gekz> NDS port? coolzor 12:41:29 <Dominik> not in svn yet, but yeah 12:41:37 <Gekz> flashcart and such required? 12:41:49 <Dominik> http://wiki.openttd.org/index.php/Nintendo_DS#Screenshots 12:41:58 *** Progman [~progman@p57A1E977.dip.t-dialin.net] has joined #openttd 12:42:11 <Dominik> Gekz: yes, otherwise there's no way to get code on the DS 12:42:39 <Celestar> 256*128 12:42:46 <Celestar> what's the amount of memory in the DS? 12:43:18 <Gekz> Dominik: how much did it cost 12:43:19 <Dominik> Celestar: this should answer your question: http://wiki.openttd.org/index.php/Portable_device_version 12:43:35 <Celestar> thanks 12:43:58 <Dominik> Gekz: you mean flashcarts for the DS? you can get them for 25-40 US$ 12:44:08 <Gekz> Dominik: Buy me one xD 12:44:14 <Gekz> seriously, ebay fails -_- 12:44:46 <Dominik> ebay doesn't list them but any decent online shop will have them. even amazon.com 12:45:32 <Gekz> I'm in Australia 12:45:50 <Gekz> I dont really have access to Amazon or anything remotely useful or of competitive price 12:46:09 <Dominik> i ordered mine here. they're shipping from HongKong to anywhere in the world: http://www.dealextreme.com/ 12:46:30 <mrfrenzy> dealextreme are nice 12:46:35 <Dominik> no shipping charges btw ^^ 12:47:14 <Gekz> :o 12:48:27 <Gekz> Dominik: http://www.dealextreme.com/details.dx/sku.11457 12:48:29 <Gekz> you buoght that? 12:49:14 <Gekz> http://www.dealextreme.com/details.dx/sku.11811 12:49:17 <Gekz> that I suppose 12:49:39 <Dominik> no, i've got an R4DS. but they are out of stock now. 12:49:58 <Dominik> but any of those will do 12:51:18 <Dominik> maybe the N5 is the sucessor of the R4. it seems they have similar firmware. 12:52:13 <Gekz> alright 12:52:15 <Gekz> brb 13:07:11 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 13:28:08 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 13:30:25 *** lugo [lugo@p4FD5F97D.dip.t-dialin.net] has joined #openttd 13:31:07 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 13:31:32 <ln> http://img.4chan.org/b/src/1206537426487.jpg 13:32:44 <SmatZ> :) 13:33:57 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 13:35:02 <Celestar> ln: the U.S.S. Enterprise, no doubt 13:35:25 <keyweed_> depends, which version is it 13:35:42 <Celestar> -D 13:35:57 <keyweed_> then it's the enterprise. 13:36:26 <Celestar> considering the Star Destroyer has onboard lasers with a range of around 10km and sensors for 100km, yes. 13:36:49 <keyweed_> ancient crap 13:36:53 <Celestar> :P 13:37:09 <Celestar> A Photon Torpedoe has a range of 10 light seconds ;) 13:37:28 *** llugo [lugo@p4FD5FB4A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:37:48 <keyweed_> makes you wonder what the star wars scientists has been doing the last few centuries 13:38:14 <keyweed_> sure, light sabres look impressive but they're not much use against orbital bombardment 13:38:36 <Belugas> those are miniature... 13:38:41 <Belugas> so none of them :P 13:40:33 <keyweed_> actually, they have this Genesis torpedo from one of the movies, why doesn't the federation just attack all their enemies with that. 13:40:40 <keyweed_> looked rather unbeatable 13:40:49 <keyweed_> and leaves colonisable planets behind 13:40:56 <peterbrett> keyweed_: They probably think it's "unethical" 13:41:11 <Belugas> naaa.... it is just unrealistic 13:41:12 <keyweed_> peterbrett: letting the borg destroy earth is ethical? 13:43:35 *** Digitalfox [~Digitalfo@bl10-67-5.dsl.telepac.pt] has joined #openttd 13:45:06 <Celestar> keyweed_: The Borg didn't do a good job, did they? 13:45:37 <keyweed_> Celestar: no, but it was to close for comfort 13:46:31 <keyweed_> something else worries me, how can an emperial destroyer avoid hitting things if it can only has a scanning range of 100 km 13:46:36 <keyweed_> *imperial 13:46:46 *** Ammler [~Ammler@adsl-84-226-24-220.adslplus.ch] has joined #openttd 13:46:52 <Celestar> keyweed_: it doesn't :P 13:47:10 <keyweed_> it can't fire at enemies, can't see what it's about to fly into 13:47:17 <keyweed_> worthless piece of crap 13:48:00 <Celestar> ^^ 13:48:26 <Rubidium> it's probably build robust enough so it can fly through ships and such 13:48:40 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:48:41 *** mode/#openttd [+v glx] by ChanServ 13:48:54 <peter1138> ln, i guess the caption is right :o 13:49:30 *** dR3x4cK [~Miranda@p5499FA73.dip.t-dialin.net] has joined #openttd 13:49:54 <yorick> hello glx 13:50:14 <yorick> I'm updating the FICL patch, bitwise stuff inclusive 13:52:59 <yorick> but I guess I should only use numbers that are 2^*? 13:53:43 *** Ammler [~Ammler@adsl-84-226-24-220.adslplus.ch] has quit [Quit: Konversation terminated!] 13:55:44 *** Ammler [~Ammler@adsl-84-226-24-220.adslplus.ch] has joined #openttd 13:57:18 <yorick> one would like a close button on the OSK 13:59:19 <Rubidium> and then 50% would complain that it does "the wrong thing" 13:59:49 *** Ammller [~ammler@adsl-84-226-24-220.adslplus.ch] has quit [Remote host closed the connection] 14:00:54 <yorick> where can I configure the thing? 14:01:54 <Rubidium> http://wiki.openttd.org/index.php/Keyboard 14:02:31 <peter1138> documentation :D 14:02:47 <yorick> is there a GUI for it? 14:02:53 <yorick> >:) 14:03:19 <Rubidium> notepad, wordpad, kate, mousepad, gvim, ... 14:04:08 <yorick> ... 14:06:56 <yorick> doesn't the sign window have a close button aswell 14:07:06 <yorick> with OK and cancel buttons? 14:07:38 <yorick> I would also like to be able to disable it completely 14:07:57 <Rubidium> why? 14:08:05 <Rubidium> you do not have to click the textbox to type 14:08:15 <yorick> 1.it takes up precious pixels 2. I have a normal keyboard 14:08:25 <peter1138> don't bring it up then 14:08:38 <yorick> huh? 14:09:33 <Rubidium> just make sure the window where the textbox is in is active, which it is by default 14:09:40 <Rubidium> unless you first click another window 14:10:15 *** Slowpoke [~Lobster@dslb-088-073-211-127.pools.arcor-ip.net] has joined #openttd 14:10:35 *** Singaporekid [~notme@cm203.epsilon123.maxonline.com.sg] has joined #openttd 14:14:41 <yorick> hmm 14:16:09 <yorick> if (HasBit(changetype, NETWORK_CHANGETYPE_NICK)) {, NETWORK_CHANGETYPE_NICK = 1, NETWORK_CHANGETYPE_ALL = NETWORK_CHANGETYPE_NICK | NETWORK_CHANGETYPE_LANGUAGE,NETWORK_CHANGETYPE_LANGUAGE = 2, send_uint8(NETWORK_CHANGETYPE_NICK) 14:16:18 <yorick> and it fails to check with that 14:17:33 <SmatZ> yorick: HasBit uses bit index, use '0' or HASBITS 14:17:41 <SmatZ> or simple & 14:18:13 <Rubidium> it doesn't even look like something parseable by me 14:18:19 <yorick> true 14:18:28 <yorick> it's copied from different locations 14:19:09 <yorick> :o thanks SmatZ 14:24:12 <yorick> wasn't it DaleStan who said something about features stuffed in your face? 14:24:27 <yorick> I think the OSK is one of those if you can't even disable it 14:24:52 <Dominik> you have to enable it by clicking on it 14:25:09 <yorick> but it is there before you've clicked on it 14:25:30 <Dominik> no, it only appears when you click on the editbox 14:25:32 <SmatZ> you can't disable trams, drive-through road stops, more airports, newgrfs... but you do not have to use it :) 14:25:39 <yorick> I just want the possibility of having the old editboxes back 14:26:01 <yorick> SmatZ: they don't have a seperate window or you have to enable a grf for it 14:26:02 <SmatZ> rail conversion 14:26:06 <Dominik> did you even compile latest svn before complaining? 14:26:10 <yorick> yes 14:26:56 <Dominik> everything is as it used to be, unless you click on the black editbox 14:27:26 <CIA-1> OpenTTD: truebrain * r12429 /branches/noai/src/ai/api/ai_event_types.hpp: [NoAI] -Fix: CloneCrashedVehicle isn't implemented yet, so mark it as such 14:27:30 <yorick> yes, but when I do that, a whole new window appears 14:27:44 <Dominik> correct 14:27:45 <yorick> while a new patch option on the interface tab would have been just fine 14:28:09 <yorick> I don't need ugly grey windows with a whole keyboard in my sight just to type... 14:28:16 <SmatZ> yorick: why are you clicking on the editbox anyway? 14:28:22 <Dominik> and when i click on the Newgrf menu a whole new window opens even though i don't ever use newgrfs 14:28:28 <yorick> because I need to edit it ;) 14:28:43 <SmatZ> editbox is active once it is open 14:28:44 <SmatZ> just type 14:28:46 <yorick> but then you have to drag over a whole menu, and such 14:29:08 *** peter1138 [~peter@svn.bucks.net] has quit [Ping timeout: 480 seconds] 14:29:21 <Dominik> in OpenTTD only one editbox has focus at one time. there's no need to click on them 14:29:33 *** Osai^zZz`off is now known as Osai 14:30:05 *** peter1138 [~peter@svn.bucks.net] has joined #openttd 14:30:09 *** mode/#openttd [+o peter1138] by ChanServ 14:30:23 <Dominik> but i did think about making them clickable for non-osk users. in that case the cursor should jump to the location clicked 14:30:38 <yorick> yes 14:30:47 *** einKarl [~einKarl@p5499299A.dip0.t-ipconnect.de] has joined #openttd 14:31:36 <yorick> hmm...I might merge PACKET_CLIENT_SET_PASSWORD into PACKET_CLIENT_SET_INFO aswell 14:32:00 <Dominik> but that's not how it used to be. in TTD the editboxes have never been clickable in any way 14:32:26 <Dominik> anyway, i gotta go. my GF is waiting at the cinema. cya all 14:32:34 <SmatZ> bye Dominik 14:32:35 <yorick> k, bye 14:32:38 *** Dominik [~Dominik@dslb-084-063-062-031.pools.arcor-ip.net] has quit [Quit: Leaving] 14:48:40 *** anhedral is now known as dih 14:48:45 <yorick> hi dih 14:50:36 *** dih is now known as anhedral 14:50:51 <yorick> bye dih ^^ 14:51:33 *** anhedral is now known as dih 14:52:53 *** dih is now known as anhedral 14:55:48 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 14:57:02 *** DaleStan_ is now known as DaleStan 15:02:38 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 15:04:17 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 15:07:02 *** nicfer [~nicfer@cm187107.red91-117.mundo-r.com] has joined #openttd 15:12:24 *** TinoM [~Tino@i59F57A2E.versanet.de] has quit [Quit: Verlassend] 15:16:53 <CIA-1> OpenTTD: truebrain * r12430 /branches/noai/src/ai/ai.cpp: [NoAI] -Fix: safeguard, don't allow AI_Event calls to players that are not AIs 15:17:58 <CIA-1> OpenTTD: truebrain * r12431 /branches/noai/ (9 files in 4 dirs): [NoAI] -Add: added AIEventSubsidiaryOffer, which keeps you informed about new Subsidiaries 15:24:45 <CIA-1> OpenTTD: belugas * r12432 /branches/0.6/ (5 files in 3 dirs): [0.6] -Change: Update documentation for release of RC1 15:26:05 *** LordAzamath [~questionm@ip114.cab22.ltln.starman.ee] has joined #openttd 15:27:02 *** LordAzamath [~questionm@ip114.cab22.ltln.starman.ee] has quit [] 15:30:13 <CIA-1> OpenTTD: truebrain * r12433 /branches/noai/src/ai/api/ai_event_types.hpp: [NoAI] -Fix r12431: cast values to avoid warnings (tnx glx) 15:30:23 *** Singaporekid [~notme@cm203.epsilon123.maxonline.com.sg] has quit [] 15:33:24 *** Yorick [~Yorick@82-171-194-232.ip.telfort.nl] has joined #openttd 15:33:36 *** TinoM [~Tino@i59F55990.versanet.de] has joined #openttd 15:34:12 *** TinoM [~Tino@i59F55990.versanet.de] has quit [] 15:38:30 *** TinoM [~Tino@i59F5BE87.versanet.de] has joined #openttd 15:38:44 <Sacro> :o doubleslip penalties! :D 15:39:23 <peter1138> What? 15:39:55 <Sacro> new YAPF 15:39:57 <Sacro> err 15:39:58 <Sacro> YAPP 15:42:50 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 15:47:36 *** tokai [~tokai@p54B80DAD.dip0.t-ipconnect.de] has joined #openttd 15:54:13 <Ammler> will that problem with including newindustries after mapgeneration be fixed for release 0.6 ? 15:55:33 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 15:56:28 <Rubidium> uhm... no? 15:56:32 <Eddi|zuHause3> i kinda doubt that 15:56:45 <glx> the don't change grfs in running game thing? 15:56:51 <Rubidium> isn't it said that changing newgrfs during games isn't supported and can only be used as it is now? 15:56:59 <Ammler> glx: no 15:57:06 <Ammler> if you take a scenario 15:57:22 <Ammler> and inlclude GRFs there, you will have that problem too 15:57:24 <Eddi|zuHause3> loading a scenario is "a running game" 15:57:47 <Ammler> well then, yes 15:58:13 <Ammler> but will/can that be fixed? 15:58:15 <Eddi|zuHause3> anyway, i'd still suggest a "resetcargos" command 15:59:33 <Eddi|zuHause3> Ammler: it might be "fixed", but it then might still not do what all users would expect, and certainly not in 0.6 16:00:20 <Yorick> <Eddi|zuHause3> anyway, i'd still suggest a "resetcargos" command <-- I agree 16:00:34 *** Priski [priski@212.226.140.97] has joined #openttd 16:01:14 <Yorick> my bug report was closed, because I found out that the grf was added later, but I think it should have been changed to feature request with resetcargos command 16:02:01 <Ammler> I would say, its a bug, because you don't get the red box 16:02:17 <Yorick> I wasn the one that made the scenario 16:02:37 <Yorick> the red box should say something about newcargos 16:02:43 <Celestar> man Windows is really a miracle 16:02:51 <Yorick> it is? 16:03:17 <Celestar> how come that in Windows XP you cannot press a specific lever in Final Fantasy VII while it does work on 2000, NT4 and 98? 16:03:42 <Eddi|zuHause3> ha ha ;) 16:03:57 <Yorick> FLX has a problem with the gears lever sometimes :) 16:04:17 <Celestar> I mean how on EARTH can you code an OS like that? 16:04:19 *** lobster [~michielbi@86.89.201.189] has joined #openttd 16:04:22 <Yorick> which means you lose the game because you can't use the landing gears 16:04:27 *** tokai [~tokai@p54B80DAD.dip0.t-ipconnect.de] has quit [Quit: It's like, wah.] 16:04:30 <Celestar> FLX? 16:04:30 <Ammler> it shows a red warning box, but about breaking ottd 16:04:38 <Yorick> *FSX 16:04:46 <Ammler> not that it works but not as it should 16:04:46 <keyweed_> if ( $game eq 'Final Fantasy VII' ) { $lever->Disable } 16:04:58 <Yorick> hehe 16:05:06 <keyweed_> it's near the random crash functionality 16:05:11 <Celestar> :P 16:05:13 <Celestar> windows.c:1 16:05:29 <Yorick> for the requirements: 'if $os eq 'WINXP') {$lever->disable} 16:06:12 <Celestar> the game was released before XP, so I don't think that's the case :P 16:06:34 <Celestar> http://www.bash.org/?847733 <= another windows miracle (= 16:06:40 <Rubidium> if $os is not known ... 16:06:56 * Celestar gets the feeling that he should run FFVII on wine 16:07:27 <keyweed_> Celestar: or stick to openttd 16:07:29 * Maedhros never managed to make that work 16:07:47 <Celestar> Maedhros: what? FFVII, wine or FFVII on wine? 16:08:04 <Maedhros> Celestar: FFVII with wine 16:08:06 <Yorick> both? 16:08:13 <Maedhros> i eventually gave up and bought a PS1 ;) 16:08:14 <Celestar> it's also PRETTY interesting that without a patch, all video footage on XP appears upside-down 16:08:22 <Yorick> :D 16:08:30 <Ammler> if that bug won't be fixed, we need something like a save editor, else you can't play any existing scenario 16:08:45 *** tokai [~tokai@p54B80DAD.dip0.t-ipconnect.de] has joined #openttd 16:08:56 <Yorick> what lever doesn't work? 16:09:06 <Celestar> if ($codec eq 'Indeo' and $app eq 'ff7.exe') { $codec->display_upsidedown } 16:09:14 <Yorick> = true 16:09:16 <Rubidium> Celestar: what about clicking on the place where the level would be if the screen is upside down? 16:09:33 <Celestar> Yorick: in Wutai, when Yuffie steals all your Materia 16:09:36 <Yorick> pure genious 16:09:47 <glx> Ammler: you can play existing scenarii using the grfs used for it's creation 16:09:49 <Celestar> Rubidium: i've tried turing the monitor by 180°, no help :P 16:10:14 <Rubidium> you should flip it 16:10:19 <Ammler> glx: but since newindustries, you might like to use them too 16:10:23 <Rubidium> not rotate 16:10:32 <glx> Ammler: then create a new scenario 16:10:37 <Celestar> Rubidium: maybe I should try to turn the plug by 180? 16:10:48 <Celestar> Maedhros: the problem is, my FFvII is the 'Windows' version 16:10:53 <Ammler> that was meant with "can't play existing scenario" 16:11:02 <Celestar> Maedhros: which basically seems to be a badly written PS1 emulator 16:11:17 <Maedhros> Celestar: well yes, i had to buy the PS1 version of FFVII too, but it was worth it :) 16:11:24 <Yorick> wine doesn even have one 16:11:26 <Celestar> Maedhros: FFVII works just fine here. 16:11:33 <Celestar> er 16:11:36 <Celestar> FFVIII I mean 16:11:39 <glx> Celestar: try changing compatibility mode 16:11:45 <Maedhros> what i found fascinating was that the translation was worse in the PC version than the PlayStation version 16:11:52 <Celestar> glx: yeah, I'm just TRYING to find that damn option 16:11:53 <Maedhros> despite the fact that the PC version came afterwards 16:12:11 <Yorick> right click -> properties ->compatibility options? 16:12:22 <Eddi|zuHause3> start winecfg, and change the version in the dropdown box... err :p 16:12:25 <Celestar> find it :P 16:12:28 <Celestar> found it :P 16:12:35 <Ammler> glx: the problem is also, you need to know exactly which newindustries you like to use before starting editing scenario 16:12:35 <Celestar> but now I have to restart from my last save point (= 16:12:53 <Yorick> argh...xchat is buggy 16:13:15 <Ammler> you don't have such problems, with other GRFs 16:13:31 <Yorick> it only redraws the screen partially if it lost focus, and crashes when trying to minimize to tray 16:13:47 <Eddi|zuHause3> i have other problems... there is a nice looking civ4 mod where serviceable city radius changes with culture levels 16:13:57 <Eddi|zuHause3> but it crashes when you found a city 16:14:08 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You just lost the game] 16:14:25 <Celestar> Eddi|zuHause3: you can debug it :) 16:14:36 * Celestar loves CIV4:BTS 16:14:39 <Yorick> you're all talking offtopic, bad all! offtopic should go into #? 16:14:55 * Celestar sticks Yorick into #? 16:15:12 * keyweed_ pushes Yorick into @ 16:15:12 <Yorick> chatting with a bot becomes boring after a while 16:15:33 <Eddi|zuHause3> in the ~6 months that i have BTS now, i managed to play through 2 games ;) 16:15:36 <Celestar> depends on the bot. 16:15:43 <Celestar> Eddi|zuHause3: Huge/Marathon? ;) 16:15:47 <Yorick> try him out, in #? :) 16:15:55 <Eddi|zuHause3> yeah ;) 16:16:05 <Eddi|zuHause3> actually, the second one was smaller 16:16:16 <Celestar> Eddi|zuHause3: I've quit using Huge maps. I don't like my ships to take half a century to cross a smallish ocean :P 16:16:33 <Eddi|zuHause3> i had to abandon some games because it became unstable 16:16:45 <Eddi|zuHause3> so i don't use huge anymore 16:16:49 <Celestar> Eddi|zuHause3: Huge/Marathon doesn't work on my 1GB machine, only the 2GB one. 16:17:27 <Eddi|zuHause3> well, the unstableness might be wine related 16:17:39 <Celestar> Civ4 works on wine for you? :o 16:17:51 <Eddi|zuHause3> but i don't have a high end machine 16:17:59 <De_Ghosty> u need 4 gb of ram 16:18:02 <Celestar> it's the only real reason for which I keep my XP installation on my lappy 16:18:07 <De_Ghosty> and a geforce 9800 16:18:12 <De_Ghosty> to play open ttd 16:18:14 <Eddi|zuHause3> yeah, it works on some versions of wine 16:18:14 <Celestar> only that neither XP nor Civ can use 4Gb of ram. 16:18:24 <Eddi|zuHause3> with a few minor issues 16:18:45 <Yorick> make forgot running strgen :o 16:18:58 <Celestar> glx: bad news, the level doesn't work in compatibility mode either :P 16:18:59 <Eddi|zuHause3> you have to configure it correctly, else the terrain or the ressources turn black 16:19:45 <Eddi|zuHause3> and i can't use vertex shaders, because it says "is not supported by hardware" 16:19:48 * Celestar found an unoffical patch 16:19:55 <SpComb> OpenTTD vertex shaders? 16:20:40 <Celestar> yah :) 16:20:41 <Celestar> :P 16:20:48 <Eddi|zuHause3> De_Ghosty: i have a Radeon 9700, does that count? :p 16:21:31 <Celestar> De_Ghosty: you're right. my OpenGL version runs only a 256x256 map on a 6600 properly :( 16:21:43 <Celestar> De_Ghosty: but I plan to improve that (= 16:23:17 <Celestar> I wish I had motivation to continue that version :( 16:24:36 <peter1138> my opengl version runs okay 16:24:48 <Celestar> peter1138: I mean full OpenGL 16:24:52 <peter1138> could do with not using floats 16:24:54 <Celestar> http://www.fvfischer.de/ottdgl2.png 16:24:54 <peter1138> it is full opengl 16:25:01 <Celestar> no sprites? 16:25:26 <Celestar> free-fly camera? 16:25:30 * Celestar hides 16:25:31 <peter1138> opengl has surfaces and textures... 16:25:48 <peter1138> that it was only used for drawing 2d does not mean it's not proper opengl 16:25:58 <Celestar> true 16:26:11 <Celestar> but I was toying around with a full 3d version at some point 16:26:20 <peter1138> (nvidia's guidelines for switching from dga say 'use opengl', heh) 16:26:56 <peter1138> anyway, my opengl driver fails due to our multithreading 16:27:03 <Celestar> LOL 16:27:27 <peter1138> trying to load textures in two threads is bad ;) 16:27:32 <Celestar> there's an enthusiast patch for FFVII that re-enables the lever 16:27:32 <Eddi|zuHause3> "multithreading"? 16:27:34 <Celestar> peter1138: yeah, kind of (= 16:28:20 <Celestar> gah damn lever was a trap anyways :P 16:28:30 <Eddi|zuHause3> haha :p 16:29:01 <peter1138> Eddi|zuHause3: yeah, map generation is a separate thread 16:29:04 <Celestar> but you had to press it to continue. 16:29:27 <Eddi|zuHause3> peter1138: yeah, but how should that interfere with graphics? 16:29:54 <peter1138> well, let's just say our sprite system is a bit retarded 16:30:15 <peter1138> the map generator creates smoke 'vehicles', and needs the sprite dimensions of those 16:30:16 <Rubidium> then unretard it! 16:30:25 <peter1138> currently the only way to get the dimensions is to load the sprite 16:30:27 <peter1138> Rubidium, yeah 16:32:08 <Celestar> ReadSpriteDimensionsWithoutLoading(); ? 16:36:19 <Celestar> Sprite->Load(false); :P 16:43:59 <nicfer> multiclimate world + 14 players patch + 60 clients patch + a patch that makes the city growth cargo transported based instead of number of stations based + better savegame compression + big maps = MMOTTD 16:44:33 *** gfldex [~dex@dslb-088-074-158-133.pools.arcor-ip.net] has quit [Quit: leaving] 16:44:44 *** gfldex [~dex@dslb-088-074-158-133.pools.arcor-ip.net] has joined #openttd 16:45:39 <peter1138> Celestar: possible... 16:45:51 <peter1138> Celestar, it just uses GetSprite() currently 16:46:45 <CIA-1> OpenTTD: rubidium * r12435 /trunk/src/lang/brazilian_portuguese.txt: -Fix: do not remove the case from the Brazilian Portuguese translation while it is still in use. 16:46:48 <CIA-1> OpenTTD: rubidium * r12434 /tags/0.6.0-RC1/ (9 files in 3 dirs): -Release: 0.6.0-RC1. 16:47:17 <Rubidium> :O CIA did a great job again in bringing us up to date in reverse order 16:47:34 <Digitalfox> RC1, great =0 16:47:41 <Belugas> yeah... must be running on a window system :S 16:47:41 <Yorick> yaay 16:47:42 <Digitalfox> nice work :) 16:47:57 <Rubidium> and still no servers with RC1 :( 16:48:04 <Rubidium> that dissapoints me 16:48:25 <peter1138> heh 16:48:39 * Yorick is compiling 16:48:49 * Rubidium is doing it for the second time ;) 16:49:27 *** DaleStan is now known as Guest2687 16:49:28 *** DaleStan_ [~Dale@pool-71-98-73-85.ipslin.dsl-w.verizon.net] has joined #openttd 16:49:28 *** DaleStan_ is now known as DaleStan 16:49:57 *** anhedral is now known as dih 16:51:38 <Celestar> Rubidium: after TWO minutes? :P 16:51:59 <Rubidium> Celestar: yes :) 16:52:18 <Celestar> Rubidium: that's because you haven't updated the homepage yet :P 16:52:36 <Rubidium> that's because a lot of people didn't upload the binaries yet 16:52:53 <Rubidium> and because SF is slow as hell *again* 16:53:08 * glx is compiling winXX 16:53:54 <Celestar> what the FSCK does XP's compatiblity switch do? 16:54:26 <Celestar> I mean that's like having a "enable 2.6.20 compatibility" in a 2.6.21 kernel :S 16:54:26 <Rubidium> disable freeing of memory and such 16:54:47 <Celestar> Rubidium: in case some fucked up program reads after a free(); ? 16:55:04 <Rubidium> yeah, like Sim City 16:55:08 <Celestar> ? 16:55:13 <Celestar> dunno SC in windows. 16:55:31 *** thgergo [~Administr@dsl51B65DE8.pool.t-online.hu] has joined #openttd 16:55:37 * Belugas takes care of the www.OpenTTD.org main page as we speak 16:56:37 <Celestar> hm.. do we get an RC1 annoucement in the forum? 16:56:38 *** Guest2687 [~Dale@pool-71-98-73-85.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] 16:56:39 <peter1138> Gah 16:56:54 <Celestar> Rubidium: Sim City did read/write after a free(); or what? 16:56:54 <peter1138> Getting sprite dimensions is fairly well tied into sprite loading :( 16:57:09 * Celestar hands peter1138 some scissors 16:57:57 * Celestar takes the scissors away and gives him wire cutters instead 16:58:09 <peter1138> No, I've given up. 16:58:28 <Celestar> :P 16:58:42 <Rubidium> Celestar: search for SimCity in http://www.joelonsoftware.com/articles/APIWar.html and read that paragraph 16:58:48 * Belugas grabs the scissors from Celestar's hands and give him a RC1 announcement pencil for the forums ;) 16:59:58 <SmatZ> :-) 17:00:18 *** LordAzamath [~questionm@ip114.cab22.ltln.starman.ee] has joined #openttd 17:00:25 <SmatZ> They reported this to the Windows developers, who disassembled SimCity, stepped through it in a debugger, found the bug, and added special code that checked if SimCity was running, ... 17:00:49 <SmatZ> how great it would be if one could simply fix that and recompile... 17:01:04 <dih> hello LA 17:01:08 <LordAzamath> hello 17:01:39 <Rubidium> SmatZ: but how get the fix to the users? 17:02:24 <SmatZ> Rubidium: you can force recompile while upgrading windows... 17:02:35 <SmatZ> I am rather used to it, running Gentoo :) 17:03:52 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 17:03:59 *** helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] 17:04:34 *** helb [~helb@62.240.176.23] has joined #openttd 17:05:37 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 17:07:21 *** LordAzamath [~questionm@ip114.cab22.ltln.starman.ee] has quit [Quit: blah] 17:07:23 <Digitalfox> Rubidium: I just readu the APIWAR and one of this days i had a client with some problems on his windows xp, and after messing the registry i did find applications compability rules that the client didn't have installed or have ever used.. So now that makes sence.. 17:08:23 <Digitalfox> Didn't know that there where rules for some applications already by default in windows.. Always thought it was generic ones.. 17:16:08 <Yorick> I missed LA :( 17:16:14 *** dih is now known as anhedral 17:19:42 *** HMage` [~HMage@195.218.191.104] has quit [Ping timeout: 480 seconds] 17:21:10 <ln> what do you say about this code: https://verkkopankki.sampopankki.fi/html/js/logofunctionsdefault.js 17:21:34 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 17:21:39 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 17:21:53 <Digitalfox> The strange thing about the APIWAR is that in MCSE no one told us about this compability rules in registry and i was teach by microsoft workers.. So i guess it's things they don't want to talk about :\ 17:22:10 <Yorick> try at #javascript? 17:22:22 <peter1138> taught 17:22:31 <ln> Yorick: why? 17:22:32 <Belugas> ln, it's pretty badly written... 17:22:47 <Belugas> i feel claustrophobic reading it 17:22:57 <Yorick> just becaue I'm away again 17:23:04 *** YOYO [~admin@ip51cc9a76.speed.planet.nl] has joined #openttd 17:23:05 <ln> it's written for a big Danish bank. 17:23:24 <Belugas> so? they like been claustrophobic? 17:23:39 <YOYO> !openttd port 17:23:59 <Belugas> what do you think you're doing YOYO? 17:24:35 <YOYO> well was reading on the forum about a port problem and there it said there should be a cmd on IRC like this giving me the info 17:24:47 <peter1138> @openttd port 17:24:48 <DorpsGek> peter1138: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 17:24:55 <YOYO> but apperently it doesnt :) 17:25:02 <YOYO> ah 17:25:16 *** tokai [~tokai@p54B80DAD.dip0.t-ipconnect.de] has quit [Quit: It's like, wah.] 17:25:49 <ln> YOYO: missing apostrophe. english please. 17:26:00 <ln> Belugas: would you keep your money in such a bank? 17:26:04 <YOYO> strange it still doesnt work even though the ports are ok 17:26:19 <Sacro> ln: Missing capitalisation, English please. 17:26:51 *** tokai [~tokai@p54B80DAD.dip0.t-ipconnect.de] has joined #openttd 17:26:56 <Belugas> ln, nevar 17:26:59 <Belugas> too far from home :P 17:27:01 <Belugas> lol 17:29:04 <YOYO> Ok what am i doing wrong.. Upd and tcp 3979 are open for inbound traffic and 3978 is open for outbound but still the server doesnt show up in the master list. Wireshark recieves his call but reports it cant access the port. 17:29:20 <Belugas> but on the other hand, ln, i doubt any bank will let you see its code, in order for you to make the decision to use this bank as your s:D 17:29:28 <Yorick> server_advertise on? 17:29:45 *** planetmaker [~chatzilla@Fcfa9.f.ppp-pool.de] has joined #openttd 17:29:56 <YOYO> yep like i said wireshark reports back it cant access the port 17:30:15 <Rubidium> not wireshark, but some computer in your network 17:30:47 <ln> Belugas: but that code is on the bank's web page, and i'm glad i'm not a customer of that bank. 17:31:18 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 17:31:29 <YOYO> well it says it cant reach the port.... and i just dunno which one and why 17:31:51 <ln> try airplanes instead of ships. 17:33:04 *** Apollo15 [~lol@82-169-33-1.ip.telfort.nl] has joined #openttd 17:33:07 <Apollo15> lol 17:33:24 *** Apollo15 is now known as Cablegunmaster 17:33:28 <YOYO> In tries to be funny? 17:33:31 <peter1138> Hilarious. 17:33:40 <Cablegunmaster> no in i has joined the channel in it works 17:34:04 <Cablegunmaster> :) 17:34:08 <Cablegunmaster> i has made irc work XD 17:36:15 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] 17:39:20 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 17:39:20 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 17:40:31 *** raimar2 [~hawk@p5489B35C.dip.t-dialin.net] has joined #openttd 17:41:46 *** YOYO [~admin@ip51cc9a76.speed.planet.nl] has quit [Ping timeout: 480 seconds] 17:41:54 *** YOYO [~admin@ip51cc9a76.speed.planet.nl] has joined #openttd 17:43:17 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 17:43:17 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 17:44:21 <YOYO> if i put this in iptables this should be ok right? iptables -A INPUT -p udp --dport 3979 -j ACCEPT 17:44:51 <YOYO> same goes for the tcp thingy ofcourse 17:45:05 <YOYO> now why keeps my linux machine refusing it? 17:45:12 <glx> @op 17:45:15 *** mode/#openttd [+o glx] by DorpsGek 17:45:34 *** glx changed the topic of #openttd to: 0.5.3, 0.6.0-RC1 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | English Only | http://bugs.openttd.org/ for all related bugs/patches 17:45:39 <glx> @deop 17:45:42 *** mode/#openttd [-o glx] by DorpsGek 17:47:07 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 17:47:07 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 17:47:18 *** raimar3 [~hawk@p5489F0C0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:48:29 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Quit: Ex-Chat] 17:51:02 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 17:51:08 <Cablegunmaster> hello! 17:51:15 <Cablegunmaster> is it me youre looking for? 17:55:43 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 17:55:43 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 17:58:46 *** anhedral is now known as dih 17:59:33 <dih> :-) 18:00:06 <Yorick> ...I just wonder where you are...I just wonder what you do 18:00:41 <Yorick> Cablegunmaster : do I know you? 18:00:51 <Yorick> yes, probably ^ 18:02:37 <Cablegunmaster> ^^? 18:02:53 <Cablegunmaster> well im from fok.nl 18:03:19 <Yorick> ah, then you're the one I know :) 18:03:31 <Cablegunmaster> no shit sherlock ^^ 18:03:45 <Yorick> welcome on the openttd IRC channel 18:03:49 <Cablegunmaster> im the only one with this name :) 18:04:00 <Cablegunmaster> nobody ever came up with this ridiculous stupide name 18:04:15 <Yorick> I can imagine why someway 18:10:07 *** Gekz [~brendan@121.218.49.21] has quit [Read error: Operation timed out] 18:11:17 <Cablegunmaster> hahaha 18:14:35 <ln> http://img.skitch.com/20080326-cpd4drgxhmdumrt5hnf5efdqbk.jpg 18:15:22 <Cablegunmaster> i dont understand that picture XD 18:15:33 *** einKarl [~einKarl@p5499299A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 18:16:02 *** Yorick [~Yorick@82-171-194-232.ip.telfort.nl] has quit [Quit: And I might...or do...quit again!] 18:16:10 *** Wolf01 [~wolf01@host237-17-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 18:16:20 <Cablegunmaster> hi ^^ 18:16:46 <Wolf01> hello 18:17:55 <Wolf01> happy to see a new version of yapp 18:18:21 <Cablegunmaster> yapp? 18:18:43 <Cablegunmaster> whats different on this yapp/ 18:19:12 <Belugas> You Are Paying Premium 18:19:26 <Cablegunmaster> >.>? 18:19:34 <Belugas> YAPP 18:20:08 <Cablegunmaster> yapp = a webclient 18:20:19 <Cablegunmaster> YAPP (Yet Another Pretty Printer) 18:20:20 <Belugas> ho... really????? 18:20:29 <Cablegunmaster> ... 18:20:43 <Belugas> You Are Pretty Pointless :) 18:20:47 <Cablegunmaster> you are 2... 18:20:50 <Cablegunmaster> i dont know what yapp is 18:20:55 <Cablegunmaster> youre making me lol about it 18:20:57 <Belugas> lol 18:21:01 <Cablegunmaster> http://armidalesoftware.com/yapp/yapp.html 18:21:03 <Cablegunmaster> this is also yapp 18:21:04 <glx> you should know what yapp is 18:21:23 <Cablegunmaster> is it the route plotting on openttd? 18:21:29 <Belugas> yup 18:21:45 <Cablegunmaster> thought soo ... but it still made me lol by searching yapp up by googling it ^^ 18:21:48 <Belugas> You Understood Perfectly 18:22:06 <Cablegunmaster> http://www.google.nl/search?q=yapp&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:nl:official&client=firefox-a 18:22:08 <Cablegunmaster> yapp ^^ 18:22:16 <Cablegunmaster> arse::Yapp (Yet Another Perl Parser compiler) i 18:22:40 <Cablegunmaster> it didnt say anything about openttd :p 18:22:47 <glx> try searching on tt-forums.net 18:22:57 <Cablegunmaster> but hey what did change in the current yapp? 18:23:43 <Wolf01> and as always.. I don't remember how to manually patch 18:23:50 <Cablegunmaster> ... 18:23:56 <glx> Wolf01: use patch 18:24:09 <Wolf01> yes, I don't remember the syntax :P 18:24:24 <Wolf01> I remember a -I 18:24:27 <glx> patch -p1 -i file.patch 18:24:33 <Wolf01> thanks 18:24:34 <Cablegunmaster> ah well :) i like the trains in openttd... without the trains ttd would become pointless for me :p 18:24:41 * Belugas writes down syntax in a batch file 18:24:48 <Wolf01> me too now 18:24:49 <Digitalfox> Is openttd-useful-v1.2-win.zip updated? Still valid? 18:24:57 <glx> yes 18:25:03 <Digitalfox> ok thanks glx 18:25:17 <glx> Wolf01: it is -p0 for svn diff 18:25:25 <glx> -p1 is for git diff 18:25:25 * Belugas should change the wikis to advertise that afxres.h is not required anymore 18:25:52 <Cablegunmaster> well go ahead :) 18:26:13 <Digitalfox> hum.. strgen.exe still comes with win32 builds on rc1.. 18:31:10 <glx> Belugas: afxres.h removal done :) 18:31:24 <Belugas> :) 18:31:29 <Belugas> thanls glx 18:31:40 <Belugas> merci glx 18:31:49 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 18:31:58 <yorick> back 18:32:07 <Cablegunmaster> im watching naruto =_= 18:32:17 <yorick> oh noes! a naruto fan! 18:32:18 <Wolf01> uh it asks for the file to patch ò_O 18:32:31 <Cablegunmaster> a little i hate narutards. 18:32:34 <yorick> you probably patch from the wrong location 18:32:52 <Wolf01> last time I patched from there 18:32:54 <Maedhros> or with the wrong revision 18:33:05 <yorick> what are the first 3 lines? 18:33:19 <yorick> and from what location are you trying to patch? 18:33:21 <Wolf01> -------------------------- 18:33:21 <Wolf01> |SVN: 12421 18:33:21 <Wolf01> |diff --git a/docs/landscape.html b/docs/landscape.html 18:33:21 <Wolf01> |index 32f91af..1216d45 100644 18:33:41 <yorick> pach -p1 -i "yourfile.diff" 18:33:45 <glx> in trunk root 18:34:15 <yorick> it's a gitfiff 18:35:28 <yorick> I guess the patch is called YAPP? 18:36:50 *** Cablegunmaster [~lol@82-169-33-1.ip.telfort.nl] has quit [] 18:37:29 <yorick> or wolf01: try to patch with http://www.tt-forums.net/download/file.php?id=88431 18:37:37 <Wolf01> ok, moved the script in the root and worked 18:37:52 <Wolf01> the patch was that 18:38:03 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:38:06 *** mode/#openttd [+o Bjarni] by ChanServ 18:39:09 <ln> ! 18:39:20 <yorick> Bjarni! 18:40:01 <ln> Bjarni: what do you say about this code: https://verkkopankki.sampopankki.fi/html/js/logofunctionsdefault.js 18:43:54 <Sacro> Bjarni! 18:44:03 <yorick> #3 18:45:23 *** MrBrrr [~chatzilla@bas3-montreal02-1096687623.dsl.bell.ca] has joined #openttd 18:46:37 <MrBrrr> Is there a bug when using Pikka's Basic Industries with the latest 0.6 release candidate? 18:46:52 <Belugas> not that we know 18:47:13 <MrBrrr> Well, can I speculate and say there is? And try to explain it? 18:47:23 <Sacro> away you go! 18:47:32 <ln> if you yell "Bjarni!" first. 18:47:43 <Sacro> ah yes 18:47:46 <yorick> maybe if you have loaded the grf after setting up the game? 18:48:03 <yorick> but try to explain it ^^ 18:48:17 <MrBrrr> Well, the problem is that both coal and iron mines, as well as Oil wells have the same production when the game start. 18:48:21 <MrBrrr> To be more precise: 18:48:31 <MrBrrr> 1) Coal mines all have the same monthly production 18:48:39 <yorick> could be set grf-wise 18:48:43 <MrBrrr> 2) Both Oil wells and Iron mines all have the same monthly production 18:48:44 <MrBrrr> Could be. 18:48:54 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has quit [Quit: Leaving] 18:48:55 <yorick> how do you know? 18:49:06 <yorick> have you checked it during several years? 18:49:19 *** egladil [~egladil@81-236-0-99-no61.tbcn.telia.com] has joined #openttd 18:49:22 <MrBrrr> Well, they didn't use to behave that way. 18:50:05 <yorick> then form a bug report at bugs.openttd.org 18:50:05 <MrBrrr> Oh it changes, but when the game starts, they all start with the same production value. 18:50:11 <MrBrrr> Yeah, guess I have to. 18:50:19 <Belugas> so? 18:50:23 <Belugas> how come it's a bug? 18:50:33 <Rubidium> MrBrrr: so when did OpenTTD start to show that behaviour? 18:50:46 <yorick> and does TTDPatch do the same? 18:50:46 <Rubidium> since what beta (or preferably since what nightly)? 18:50:47 <MrBrrr> Well, they did use to all have randomly generated production when starting or restarting a game. 18:50:50 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:51:00 <MrBrrr> I'll verify and give ya the nightly. 18:55:39 <peter1138> That depends on your game settings 18:55:43 <peter1138> It's always done that. 18:55:58 <peter1138> Some combination of smooth economy and fluctuating economy 18:56:21 <MrBrrr> Oh? I never change my settings though. 19:00:00 *** NukeBuster|laptop [~opera@212-182-153-94.ip.telfort.nl] has joined #openttd 19:00:19 <MrBrrr> Checking the nightlies, won't be long 19:04:17 <MrBrrr> Ok. 19:04:25 <MrBrrr> 11490 works fine 19:04:39 <MrBrrr> 11502 seems to exhibit the behavior I mentioned 19:05:58 <yorick> @openttd commit 11502 19:05:59 <DorpsGek> yorick: Commit by glx :: r11502 trunk/src/industry_cmd.cpp (2007-11-23 16:50:54 UTC) 19:06:00 <DorpsGek> yorick: -Fix (r11144): don't do standard production change if callbacks 29/35 failed 19:06:01 <DorpsGek> yorick: -Fix (r11144): disable smooth economy for industries using callbacks 29/35 19:06:22 <peter1138> Or 11500 19:06:26 <glx> that's pre beta1 19:06:34 <MrBrrr> Yeah, it is old. 19:06:54 <MrBrrr> Checking the later ones, but it does change behavior over those two revisions. 19:07:18 <yorick> probably 11500 or 11502 then 19:07:28 <glx> and that doesn't determine starting production 19:07:29 <yorick> you might want to check using 11501 19:08:36 <Eddi|zuHause3> you might also want to check 11494 19:09:06 <peter1138> glx, 11502 affects starting production 19:13:13 *** Zealotus [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has quit [Read error: Connection reset by peer] 19:13:32 *** Zealotus [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has joined #openttd 19:15:00 <Wolf01> yeah, really nice the osk :D 19:16:29 <peter1138> yeah 19:18:45 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 19:18:54 <CIA-1> OpenTTD: peter1138 * r12436 /trunk/src/spritecache.cpp: -Cleanup: minor coding style 19:18:55 <peter1138> oh god it's sacro 19:21:08 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 19:21:50 <MrBrrr> Well, I don't see any new nightlies behaving any different than 11502. 19:22:07 *** Frostregen_ [SADDAM@dslb-084-058-168-113.pools.arcor-ip.net] has joined #openttd 19:24:11 <nicfer> why there are too many servers with 1024x1024 map size? I always get connection lost when I join those 19:24:31 <yorick> then you have a _really_ bad connection 19:24:34 <dih> ask the server admins 19:24:43 <dih> yorick: or a really slow computer 19:24:51 <nicfer> I have a 256k connection 19:25:05 <yorick> computer? 19:25:10 <nicfer> p4 2.8ghz 19:25:13 <nicfer> 768mb ram 19:25:16 <yorick> same here 19:25:21 <yorick> but not 256k connection 19:25:27 <yorick> how many MB is that? 19:25:28 <yorick> :p 19:25:28 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 19:25:54 <mrfrenzy> I can easily join a 1024x1024 map from a 56k modem 19:26:02 <mrfrenzy> something is wrong with your setup nicfer 19:26:36 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 19:26:40 <nicfer> maybe its because I am too far from the servers 19:26:45 <Rubidium> or the server doesn't pause while you're downloading the map 19:27:43 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 19:27:43 <nicfer> the server pauses 19:27:48 *** Frostregen [SADDAM@dslb-084-058-097-209.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 19:28:17 *** Frostregen_ is now known as Frostregen 19:30:14 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 19:33:11 <nicfer> recently I joined one of these servers and the game crashed with the error 'trying to send a packet in the past or something so 19:33:21 <yorick> fixed meanwhile 19:33:43 <yorick> execute, I assume? 19:34:07 *** Morloth [~bram@53542231.cable.casema.nl] has quit [Ping timeout: 480 seconds] 19:34:11 <nicfer> yes, execute 19:35:41 * yorick has a patch that merges the nick change and password change packets into 1 19:39:31 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 19:39:34 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 19:41:53 *** dR3x4cK [~Miranda@p5499FA73.dip.t-dialin.net] has quit [Quit: dR3x4cK] 19:44:48 *** NukeBuster|laptop [~opera@212-182-153-94.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 19:48:04 *** Ammler [~Ammler@adsl-84-226-24-220.adslplus.ch] has quit [Quit: Konversation terminated!] 19:48:08 *** Ammler [~ammler@adsl-84-226-24-220.adslplus.ch] has joined #openttd 19:50:56 <ln> wtf, Bjarni joined and has said nothing since? 19:51:45 *** Axamentia [~SlayerRag@78-105-140-209.zone3.bethere.co.uk] has joined #openttd 19:52:12 <yorick> oh noes! 19:52:30 <Axamentia> yarr 19:52:50 *** Nego [~pim@cp510420-a.venlo1.lb.home.nl] has joined #openttd 19:53:08 <Nego> can someone help me with the multiplayer mode? 19:53:40 <yorick> yes 19:53:53 <Nego> how to save / load the game status 19:54:01 <yorick> but the user "someone" is currently not online 19:54:02 <Nego> so when the server goes down, it can be save first 19:54:12 <yorick> try clicking the save icon 19:54:18 <Nego> its dedicated 19:54:25 <yorick> try putting in "save" 19:54:29 <Nego> so working from the console 19:54:36 <yorick> and read the help it gives 19:55:00 <Nego> k 19:55:14 <Nego> tgbx 19:55:17 <Nego> thnx 19:55:54 *** Nego [~pim@cp510420-a.venlo1.lb.home.nl] has quit [] 19:56:16 <Eddi|zuHause3> KTHXBYE. 19:57:16 <yorick> and who sayed something about not to annoy the noob? 19:57:24 <yorick> noobs seem to be annoying us 19:57:45 <yorick> argh..."revenge of the noobs"! 20:02:08 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Quit: Ex-Chat] 20:02:14 <ln> were the former employees of Stasi hired by Lidl? 20:02:27 <ln> or, rather, did Lidl hire some of them.. 20:02:29 <yorick> Quite. 20:03:51 <Eddi|zuHause3> "every fifth person works with the Stasi." 20:04:09 *** Tuthmes [~koenoe@dc51479291.adsl.wanadoo.nl] has joined #openttd 20:04:21 <ln> referring to: http://www.spiegel.de/wirtschaft/0,1518,543431,00.html 20:04:23 <Eddi|zuHause3> funnily, every fifth person is now unemployed ;) 20:04:32 <Bjarni> so I should kick 20% of the people in here? 20:04:33 <Tuthmes> hello! 20:05:22 <yorick> hello Bjarni! 20:05:51 <Tuthmes> any people of the dutch trainset around about here? 20:06:08 <yorick> no, Purno took a day off, I think 20:06:13 <Tuthmes> :| 20:06:26 <Tuthmes> they took the site down methinks :< 20:06:37 <yorick> it already was not really working 20:06:46 <Tuthmes> well cant download it now 20:07:01 <yorick> you couldn't anyway 20:07:08 <yorick> it wasn't released yet! 20:07:11 <Tuthmes> could tbh, played alot with it 20:08:08 <yorick> http://users.tt-forums.net/dutchset/index.php?page=set1§ion=download <-- verrry old prerelease 20:08:21 <yorick> not even sprinters in it 20:08:28 <Tuthmes> ahh yes cheers thats the one :> 20:08:46 <Tuthmes> yeah but the electric railroad looks the best! 20:09:01 <yorick> that's the dutch catenary set ;) 20:09:25 <Eddi|zuHause3> catenary has nothing to do with trains 20:09:30 <Eddi|zuHause3> totally different .grf 20:15:57 *** Tuthmes [~koenoe@dc51479291.adsl.wanadoo.nl] has quit [Quit: Ex-Chat] 20:16:11 <yorick> glx : I've updated FS#1866 again 20:16:59 *** KritiK [~Maxim@78.107.167.209] has joined #openttd 20:18:08 <ln> what is this verb "sei"? 20:18:26 <yorick> "sei", from "sein"? 20:18:27 <ln> i assume some form of "sein". (translation for Belugas: "to be") 20:18:30 <Eddi|zuHause3> "be" 20:18:59 <Eddi|zuHause3> or in mathmatical context "let" 20:19:25 *** KritiK [~Maxim@78.107.167.209] has quit [] 20:20:00 <ln> what form is it? 20:20:18 *** KritiK [~Maxim@78.107.167.209] has joined #openttd 20:21:25 *** svanberg [5ae7aaec@67.207.141.120] has joined #openttd 20:21:31 <svanberg> hello :) 20:21:37 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 20:22:05 <Eddi|zuHause3> you can ask questions... 20:22:22 <svanberg> i have one question about the game. if i have longer stations does it reduce load/load off time? 20:22:25 <svanberg> :) 20:22:28 <Eddi|zuHause3> some form of imperative 20:22:42 <peter1138> sort of 20:22:48 <Eddi|zuHause3> "sei still!" -> "be quiet" 20:22:54 <peter1138> if a train is longer than a platform it will take ages 20:22:55 <Eddi|zuHause3> really depends on context 20:23:04 <peter1138> but if a platform is longer than a train it offers no benefit 20:24:25 <svanberg> so longer platform is always better when you have larger trains ? 20:24:35 <ln> ah, i may have seen it being used as imperative, but using it like it's used in the spiegel.de article is something new to me. 20:26:36 <svanberg> im not so good at english, so please explain to me like i was a idiot :) 20:26:37 <Patrick`> spiegeltent! 20:27:24 <yorick> not english! alert! kick! oh noes! 20:27:31 <glx> svanberg: platform should be at least as long as train 20:28:03 <glx> but extra length doesn't give loading speed bonus 20:28:08 <svanberg> glx: thx :) 20:28:29 *** Ammler is now known as __ 20:28:38 <yorick> __ 20:29:17 <ln> translation for Belugas: "spiegel.de" = "mirror.ger" 20:29:19 <Rubidium> Ammler in a car crusher :D 20:29:19 *** __ is now known as Ammler 20:29:27 <yorick> ... :D 20:29:58 <glx> ln: isn't that a newspaper url ? 20:30:10 <ln> glx: yeah. 20:30:14 <yorick> what is? 20:30:45 <ln> glx: a non-english url. 20:31:24 <yorick> *disables underline* it means something like mirror.ger, I think 20:31:46 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: arg well bye] 20:32:39 *** svanberg [5ae7aaec@67.207.141.120] has left #openttd [] 20:34:01 <Eddi|zuHause3> ln: where? 20:34:13 <Eddi|zuHause3> ln: where is that "sei" used? 20:34:20 *** robotboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 20:34:23 <ln> 22:04 < ln> referring to: http://www.spiegel.de/wirtschaft/0,1518,543431,00.html 20:34:31 <Eddi|zuHause3> you must always deliver context 20:34:49 <Eddi|zuHause3> it may also be used as conditional 20:35:03 <ln> "Die Ãberwachung sei ÃŒber sogenannte Miniaturkameras in den Filialen erfolgt, ...", "In den Protokollen sei jeweils mit Tag und Uhrzeit notiert, ..." 20:35:46 <Eddi|zuHause3> oh, yeah, i have no idea how that is called 20:36:13 <Eddi|zuHause3> it's some kind of indirect speech 20:36:29 <Eddi|zuHause3> if you say what someone else said 20:37:00 <ln> like "is said to be" or something? 20:37:00 <Eddi|zuHause3> you replace "ist" with "sei", to indicate that you do not directly know the fact 20:37:09 <Eddi|zuHause3> yeah 20:37:20 <ln> cool 20:39:33 <nicfer> hmmm what about bus stops in intersections / curves? 20:40:00 <Eddi|zuHause3> no. 20:41:05 <nicfer> too hard as I can see 20:42:17 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 20:42:21 <nicfer> so.... what about random city grids? so one can have a 2x2, other a 3x3 one, or even 2x3/3x2 ones 20:42:44 <Eddi|zuHause3> 2x2 and 3x3 are possible 20:42:59 <ln> (UTF-8 is mandatory.) 20:43:17 <nicfer> how do I active UTF-8? 20:43:43 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 20:45:27 *** Arie- is now known as Arie_ 20:50:06 <YOYO> @openttd port 20:50:06 <DorpsGek> YOYO: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) 20:50:38 *** Arie^ [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 20:51:12 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 20:52:15 <YOYO> question for any linux goeroe around whats wrong about those 2 Iptable lines? 20:52:15 <YOYO> iptables -A INPUT -p tcp --dport 3979 -j ACCEPT 20:52:15 <YOYO> iptables -A INPUT -p udp --dport 3979 -j ACCEPT 20:52:59 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Quit: oO] 20:54:26 <Progman> michi_cc: you cannot remove all reservations, can you? 20:54:32 <Patrick`> hmm 20:54:33 <Patrick`> nope 20:54:59 <SpComb> http://zapotekii.srv.myottd.net/~terom/stuff/design.txt <-- so hmm, I started thinking about the future design of MyOTTD again, and here's two questions that I've tried to answer myself, but I'd be interested in hearing what other people think of the questions/answers 20:55:23 <Rubidium> YOYO: any routers in between your server and the internet? 20:55:29 <Progman> my yapp5 game got fucked up with reservations by trains which turns it directions :( 20:55:45 <SpComb> the first one is about introducing some kind of virtual currency for MyOTTD to regulate use of it, and the second one is about adding some kind of proper external API to OpenTTD 20:56:12 <ln> YOYO: you may want to use -I instead of -A 20:56:20 <YOYO> yup but port is forwarded there.. Like i said wireshark on the box responds to the call from the master server claiming that he cant reacht the port 20:56:20 <SpComb> the latter might be of interest to other people outside of MyOTTD, dunno 20:56:22 <glx> Progman: using the fix for YAPP5 ? 20:56:43 <peter1138> let's commit yapp 20:56:44 <Progman> glx: now, but the savegame was before the fix 20:57:15 <glx> then remove the track and rebuild 21:00:00 *** enkoopa [~kewpa@bas10-ottawa23-1128688357.dsl.bell.ca] has joined #openttd 21:00:03 <YOYO> ln whats the difference? never encountered -l before 21:00:21 <ln> YOYO: err... change your font. 21:00:23 <Eddi|zuHause3> SpComb: i'd say someone with an average of two players should be able to run a 256x256 map permanently, 3 players 512x512 and 4 players 1024x1024 (i wouldn't allow bigger than that) 21:01:08 <SpComb> the way that would work is that running a map of size x debits you y ISK/hour, and having z players credits you w ISK/hour 21:01:26 <Eddi|zuHause3> yes, and paused servers give you a discount 21:01:35 <SpComb> with x, y, z, w customized somehow that in the long term you'd run out of ISK and have to reduce the map size 21:01:59 <SpComb> the CPU usage of paused servers it's exactly 0 21:02:04 *** jez [elbowz@87-194-212-214.bethere.co.uk] has joined #openttd 21:02:06 *** jez is now known as jez9999 21:02:24 <Eddi|zuHause3> yes, but the memory usage is not 0, so they should cost very little, but not nothing 21:02:35 <Eddi|zuHause3> as you said, you don't want idle servers 21:02:50 <SpComb> it's low enough that I can run dozens of paused servers on a Athlon64 3500+ without it being too slow, though 21:03:43 <SpComb> yeah, there's currently dozens of presumeably completely idle MyOTTD servers on the OpenTTD server list 21:04:06 <Eddi|zuHause3> well, let's talk numbers, like paused server = -1, 256x256 map = -10, 1 player = +5 21:04:44 * peter1138 ponders food in temperate 21:04:58 <Patrick`> you don't want too many paused servers 21:04:58 * Eddi|zuHause3 ponders food in rl 21:05:03 <peter1138> as in, if you enable it with newcargoes, should it do anything 21:05:03 <Patrick`> because if there's a "run on the bank" 21:05:06 <Patrick`> and they all come on 21:05:15 <Patrick`> you suddenly find yourself with too many processes 21:05:41 <SpComb> terom@zapotekII:~/my_ottd$ ps aux | grep "openttd -D" | wc -l 21:05:41 <SpComb> 84 21:06:09 <SpComb> that's the issue that I want to solve... 21:06:10 <Patrick`> I mean too few cycles 21:06:24 <Eddi|zuHause3> peter1138: there should be more effects of cargo on towns, like "city >2000, no energy -> growth 1/4" 21:06:42 <Patrick`> I have an idea. 21:06:42 <SpComb> although it seems that only a portion of those show up on the masterserver list 21:06:51 <Patrick`> do a sc2k 21:06:56 <Patrick`> has anyone modded in power lines? 21:07:15 <Patrick`> as in, elrails only run if the network is in contact with a fuelled power station 21:07:27 <Eddi|zuHause3> "power" means "a power plant in the city that gets coal [oil?]" 21:07:39 <Patrick`> and towns grow :) 21:07:54 <Eddi|zuHause3> Patrick`: there have been suggestions like that, but nobody implemented it 21:08:41 <peter1138> power stations don't actually produce anything. hmm. 21:09:13 <Patrick`> they produce an absence of coal 21:10:03 <SpComb> IMO, in ideal operation, the amount of ISK that you get from active players should be larger than the ISK that running the server costs you, so that an active server slowly builds up an overhead that lets it keep running across idle periods, and possibly let you create more servers 21:10:45 <Patrick`> isk :) 21:10:45 <Eddi|zuHause3> then tweak it a little, like -9 for running, and 2*(+5) for 2 players 21:10:45 <Patrick`> hee 21:11:44 <SpComb> tweaking the numbers is the difficult bit 21:11:50 <Eddi|zuHause3> means 2 players can play half a day, and idle the other half, or make the difference bigger, like -10 and 2*(+6), for 8h play and 16h idle 21:12:48 <SpComb> figuring out the usage patterns for MyOTTD would also help to figure out how to tweak them 21:13:13 <SpComb> it's pretty rare that I actually *use* MyOTTD myself, so I don't really know how people actually... use it 21:13:51 *** Philipp [~chatzilla@dslb-084-063-028-212.pools.arcor-ip.net] has joined #openttd 21:13:55 <Eddi|zuHause3> do it like Lidl ;) 21:13:56 <Philipp> hy 21:14:22 <Philipp> Hi 21:14:42 <Eddi|zuHause3> record personal conversations, even over cell phones, and when people make pause or go to the toilet 21:15:02 <Philipp> zu hause ist deutsch oder? :-) 21:15:11 <Eddi|zuHause3> occasionally ;) 21:15:39 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 21:15:39 <Philipp> Viel englisch kann ich net :( 21:16:00 <Eddi|zuHause3> now is your chance to improve it ;) 21:16:03 <Philipp> Gibts nen OpenTTD Serverviewer. Wo man auf der HP denn status anzeigen lassen kann? 21:17:47 <Eddi|zuHause3> yes, there are things like this in the forum 21:18:19 *** tokai [~tokai@p54B80DAD.dip0.t-ipconnect.de] has quit [Quit: It's like, wah.] 21:18:20 <Philipp> i have 2 days google and other one use and not found it 21:18:35 <Philipp> i have use... 21:19:18 <Philipp> can you give me a URL? 21:19:42 <Eddi|zuHause3> not really, i don't run a server 21:20:17 <SpComb> what about the other thing that I discuss in that, aka some kind of real external API for openttd? 21:20:30 <Eddi|zuHause3> SpComb: i have not read that, too long ;) 21:20:39 <ln> omg, i'm seeing a lot of non-english above. 21:20:51 *** dR3x4cK [~Miranda@p5499FA73.dip.t-dialin.net] has joined #openttd 21:21:07 <Eddi|zuHause3> Philipp: there are people in the forum that have server status in their signature, you can ask one of those 21:22:02 <SpComb> the problem is that I have to offer a single web frontend that lets people view and manage a bunch of openttd processes that are each of a variety of versions 21:22:03 <Philipp> sry for my german... i noooot good in english 21:22:57 <SpComb> so I might have a handful of servers running 0.5.3, a handful of 0.6.0-beta5, a handful running some nightly, and I need to be able to have a web frontend that can be used to manage each of them 21:23:18 <SpComb> currently I just use OpenTTD console's, but it really sucks 21:23:46 <Eddi|zuHause3> autopilot? ottdlib? i don't know if they are suitible for what you want 21:23:47 <SpComb> my idea is to build my own API and automatically compile it against the nightly/release versions of OpenTTD, and then use that to manage the servers 21:24:23 <Philipp> its a good idea. 21:24:31 <SpComb> my code currently does more or less what autopilot and ottdlib do (it communicates over the console on stdin, and sends/receieves UDP packets) 21:24:55 <SpComb> the problem with it is that the API code wouldn't be in trunk, it would be my own custom code, and the code in trunk that my code uses changes from time to time 21:25:34 <Philipp> i have a little PERL application written... whit TELNET... i can make a socket to the gameserver... not more :-( 21:25:36 <Eddi|zuHause3> SpComb: you could beat truebrain to start including squirrel as console language, like he once promised ;) 21:26:05 <SpComb> unless the OpenTTD devs decide that they want to include some properly specified and versioned external API in the official OpenTTD 21:26:27 <SpComb> would squirrel offer access to the entire OpenTTD internals? 21:27:00 <Eddi|zuHause3> whatever you meas as "entire"... i'd guess it'll have a similar API as the AI has 21:27:48 *** YOYO [~admin@ip51cc9a76.speed.planet.nl] has quit [Remote host closed the connection] 21:28:00 <SpComb> would I be able to do things like http://dev.myottd.net/ with it? :/ 21:28:16 <Eddi|zuHause3> how should i know? 21:28:32 <SpComb> I guess I'm asking #openttd at large 21:28:42 <Progman> Philipp: http://wiki.openttd.org/index.php/Network_Protocol 21:29:19 <Eddi|zuHause3> Philipp: afaik, ottdlib is a python program for querying servers 21:29:53 <Eddi|zuHause3> autopilot is a tcl wrapper for administrating a server 21:30:20 <Eddi|zuHause3> SpComb: i get a blank rectangle there... (konqueror) 21:30:50 <SpComb> I tested it konq at one point 21:31:09 <Patrick`> cool 21:31:37 <SpComb> Eddi|zuHause3: try resizing the window 21:31:38 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 21:31:59 <Eddi|zuHause3> yeah, now it's black ;) 21:32:48 <SpComb> hmm, it works fine for me in konq once I resize it 21:32:57 <SpComb> perhaps you're scrolled up past the edge of the map 21:33:02 <SpComb> http://dev.myottd.net/#goto_7215_6274_1 21:33:19 <Eddi|zuHause3> yeah i think so, too, but i can't find it back 21:33:32 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 21:33:40 <SpComb> but that's an example of the kind of functionality that I might want to implement on top of the API that I was talking about 21:34:28 <Eddi|zuHause3> SpComb: anyway, if you have access to the NoAI api, you can probably build a graphical representation of the AI view of the map (valuators etc.) 21:34:52 <SpComb> can I kick players from a network game via the NoAI api? 21:34:53 <Eddi|zuHause3> for anything more specific, you should probably talk to truebrain 21:35:05 <SpComb> (presumeably not) 21:35:16 <SpComb> and does the NoAI api remain the same across OpenTTD versions? 21:35:33 <Eddi|zuHause3> probably not 21:35:45 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Read error: Connection reset by peer] 21:36:01 <Eddi|zuHause3> especially since it is not finished yet 21:36:43 <Eddi|zuHause3> one would wish it would stay fairly stable after inclusion in trunk, only get bugfixes and new features 21:37:12 <Eddi|zuHause3> the "zoom in" looks very pixelated 21:38:22 <SpComb> it should load the zoomed-in version on top of the pixelated version 21:38:27 <SpComb> and indeed it does so in my konq 21:38:43 <Eddi|zuHause3> then my line is just not fast enough ;) 21:38:55 <Eddi|zuHause3> which is veeery likely 21:39:11 *** Mark is now known as MarkAway 21:48:24 *** Schlauke [~Schlauke@p5B3E55EA.dip.t-dialin.net] has joined #openttd 21:48:46 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 21:49:35 *** fjb [~frank@p5485F396.dip.t-dialin.net] has joined #openttd 21:49:41 <fjb> Hello 21:51:08 <Eddi|zuHause3> moin. [err..] 21:51:13 <fjb> :-P 21:51:40 <fjb> How do I configure OpenTTD for crosscompiling with mingw? 21:52:20 <Eddi|zuHause3> there are configure options like "HOST" and "TARGET" 21:52:35 <Eddi|zuHause3> and there might be a howto on the wiki 21:52:38 <Eddi|zuHause3> if not, write one ;) 21:53:03 <fjb> I have to find out how it works first. 21:53:10 *** Philipp [~chatzilla@dslb-084-063-028-212.pools.arcor-ip.net] has left #openttd [] 21:53:19 <SpComb> are the source tarballs for the on the openttd downloads page for the release versions the same as the tags in the OpenTTD svn? 21:53:34 <Eddi|zuHause3> yes 21:54:45 <fjb> In the wiki is a howto for compiling with mingw under windows. 21:56:03 <Eddi|zuHause3> there should also be a crosscompiling howto 21:56:05 <nicfer> is there a solution for making buses not break in curves and contracurves? 21:57:14 <fjb> Don't build curves. 21:57:21 <glx> fjb: http://wiki.openttd.org/index.php/Cross_Compiling 21:57:29 <Ammler> :) 21:57:30 <fjb> glx: Thank you 22:01:12 <Eddi|zuHause3> do you mean "break" or "brake? 22:06:35 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 22:10:07 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [] 22:13:04 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd 22:16:36 *** MrBrrr [~chatzilla@bas3-montreal02-1096687623.dsl.bell.ca] has quit [Quit: ChatZilla 0.9.80 [Firefox 2.0.0.13/2008031114]] 22:19:19 <nicfer> damn 22:20:01 <nicfer> my coal mine doesn't stop decreasing production 22:20:38 <Eddi|zuHause3> get higher rating 22:20:47 *** Morloth [~bram@53542231.cable.casema.nl] has joined #openttd 22:21:04 <enkoopa> If I want to change raw_industry_construction setting, do I have to start a new game? Or is there a way to do it keeping my current game? 22:21:54 <Eddi|zuHause3> you can do it within the game 22:22:11 <enkoopa> Well, I have a dedicated server. 22:22:18 *** dih is now known as anhedral 22:22:21 <Eddi|zuHause3> list_patches 22:22:24 <enkoopa> So I save it, change the setting, restart it, load the game... 22:22:28 <Eddi|zuHause3> patch <name>=<value> 22:22:57 <enkoopa> Cool! 22:23:09 *** Osai is now known as Osai^zZz 22:23:28 <nicfer> the rating doesn't get up of 67% 22:23:45 <Eddi|zuHause3> nicfer: a statue will get you +10% 22:23:49 *** Osai^zZz is now known as Osai^zZz`off 22:24:27 <Eddi|zuHause3> an advertising campain gets you temporarily +30% 22:24:43 <Eddi|zuHause3> statue bonus is permanent 22:25:47 <nicfer> but other station gets ~80% 22:25:59 <enkoopa> Eddi|zuHause3: I love you. 22:27:02 <Eddi|zuHause3> nicfer: there are other bonuses, like speed of vehicles, vehicle age < 2 years 22:27:04 <fjb> nicfer: http://wiki.openttd.org/index.php/Game_mechanics 22:27:08 *** TinoM [~Tino@i59F5BE87.versanet.de] has quit [Quit: Verlassend] 22:27:38 <Eddi|zuHause3> you get malus for >1000 items waiting, i believe 22:28:27 *** dR3x4cK [~Miranda@p5499FA73.dip.t-dialin.net] has quit [Quit: dR3x4cK] 22:29:02 <fjb> Sounds like ECS again. The constant decreasing of the production without a statue is very annoying at the beginning of the game. If you are unlucky you get bankrupt before you have enough money for the first statue. 22:29:22 <Eddi|zuHause3> start with passengers ;) 22:29:38 <fjb> Passenger destinations patch... :-P 22:29:50 <Eddi|zuHause3> although that way, you have no industries left by the time you can afford servicing them ;) 22:30:29 <fjb> That is the second annoyance. 22:31:11 <Eddi|zuHause3> the big problem with ECS is, it has no concept of difficulty levels 22:33:28 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 22:34:00 <fjb> I think it is simply to hard to get a stable economy. You have to buffer everything. And at least most train sets don't have shunting locomotives for that purpose. 22:35:29 <fjb> In later years you can use trucks. But then you can also just build highways instead of railway lines. 22:37:23 <Eddi|zuHause3> industries in close proximity should have an automatic way to "transfer" cargo between them 22:37:49 <Eddi|zuHause3> "Schiene & StraÃe" (TTT) had such a system 22:38:54 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 22:39:01 <Eddi|zuHause3> it wasn't really necessary with the default industries, because there were not as many chains to support 22:40:00 <Eddi|zuHause3> but with ECS, there should be stable local economy systems without the user interfering, but increasing in efficiency when they do 22:40:06 <fjb> At least ECS is getting better. In dustries are not closing that fast anymore. 22:40:38 <Eddi|zuHause3> i guess it is beta for a reason ;) 22:41:53 <fjb> Yes. And it looks very complicated what George is doing. 22:44:16 <Eddi|zuHause3> i don't watch it that closely 22:45:24 <Eddi|zuHause3> i just tested it once, it made my computer extremely slow, and it was not suitible for my style of playing (passenger network with occasional cargo trains) 22:48:38 <fjb> The good thing is that you can chose which grfs suit your style best. 22:49:50 <Eddi|zuHause3> i like the complexity of the cargo chains, but industries should never be closing 22:50:10 <Eddi|zuHause3> and be less responsive if my network is not behaving overly efficient 22:52:37 <fjb> That is one of the trouble with ECS. One jam and your whole economy breaks. 22:53:03 <fjb> The production drops very fast. 22:53:06 *** planetmaker [~chatzilla@Fcfa9.f.ppp-pool.de] has quit [Quit: Good bye!] 22:54:36 <Patrick`> I hate doing pax networks 22:54:43 <Patrick`> because there's just so many of them 22:54:56 <Patrick`> I accidentally did a goods dump with train cars that took pax 22:55:04 <Patrick`> it pegged to 4k waiting in about a month 22:55:15 <Eddi|zuHause3> yes, there are too many 22:55:16 <Patrick`> and I had to saturate that line just to clear it 22:55:18 <Patrick`> made a mint 22:55:19 <Patrick`> but still 22:55:25 <Patrick`> not what I play for 22:55:43 <Eddi|zuHause3> it is *gasp* unrealistic 22:56:18 <fjb> The passanger destinations patch makes it a bit better. 22:56:52 <Eddi|zuHause3> no, it doesn't... i had >500 passengers waiting at every tram station 22:57:24 <Eddi|zuHause3> in a town with 4k inhabitants, i had like 10k passengers waiting 22:58:14 *** enkoopa [~kewpa@bas10-ottawa23-1128688357.dsl.bell.ca] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.13/2008031114]] 22:58:53 <fjb> It has an option to reduce passengers. 22:59:09 <Patrick`> that's insane 22:59:19 <Patrick`> that's like turning up to the station to go to work in the morning 22:59:23 <Patrick`> waiting 24 hours for a train 22:59:29 <Eddi|zuHause3> i read those options, but i have no idea what they meant 22:59:30 <Patrick`> then yourself turns up again and waits with you 23:02:26 <Eddi|zuHause3> i then tore down half the city to build a rail line, but it only shifted the problem to the main station 23:02:56 <Wolf01> 'night 23:03:01 *** Wolf01 [~wolf01@host237-17-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:04:47 <Patrick`> KAAAAAAAAAAAAAANE 23:15:21 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Remote host closed the connection] 23:22:18 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:26:01 *** Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has quit [Quit: leaving] 23:27:50 *** Slowpoke [~Lobster@dslb-088-073-211-127.pools.arcor-ip.net] has quit [Remote host closed the connection] 23:32:38 *** Roujin [~Roujin@mnch-4d0434c6.pool.mediaWays.net] has joined #openttd 23:32:55 <Roujin> good evening 23:35:34 <fjb> Hi Roujin 23:36:00 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 23:36:09 <fjb> Hm, Canset is not able to transport wood products. :-( 23:37:06 *** UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has quit [Quit: Leaving] 23:41:53 * Roujin is back from holidays and is now updating his patches to trunk 23:41:53 *** Ammller [~ammler@adsl-89-217-134-21.adslplus.ch] has joined #openttd 23:42:05 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 23:42:43 <mrfrenzy> nice roujin ;) 23:44:19 <Roujin> by the way, I found openttdcoop's headquarters in norway :D 23:44:45 <Roujin> wait a sec, have to post the image somewhere ^^ 23:45:10 <SmatZ> :-) 23:46:23 *** Ammler [~ammler@adsl-84-226-24-220.adslplus.ch] has quit [Ping timeout: 480 seconds] 23:47:04 <Roujin> here... don't worry about the weird domain name, it's a free image hoster, believe me or not oO http://analgrotte.de/v2/viewer.php?id=klz1206575496e.JPG 23:47:39 <Roujin> (scroll down, it's a big image) 23:47:52 <mrfrenzy> hehe ;) 23:48:37 <SmatZ> impressive :) 23:49:23 *** Ridayah [~ridayah@137.81.113.87] has joined #openttd 23:50:44 *** Poopsmith [~poop@124-197-37-77.callplus.net.nz] has joined #openttd 23:52:36 <Patrick`> Roujin: we have a range of shops here in the UK called the COOP 23:54:10 <SmatZ> so do we :) www.coop.cz 23:55:14 *** thgergo [~Administr@dsl51B65DE8.pool.t-online.hu] has quit [Read error: Connection reset by peer] 23:55:41 <Roujin> dang ^^ but i found it funny because i think i hadn't seen a shop called coop before that.. and first thought about openttdcoop when i saw this ^^ 23:58:07 <fjb> You will see coop shops all over the swiss. We also had a lot of them in Germany till the 80s. 23:59:35 *** nicfer [~nicfer@cm187107.red91-117.mundo-r.com] has left #openttd []