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00:01:13 *** nicfer_ [~chatzilla@168.226.104.248] has joined #openttd 00:01:18 *** nicfer_ is now known as nicfer 00:06:50 *** Fujitsu [~fujitsu@c122-108-27-22.eburwd9.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 00:12:25 *** snorre [~snorre@84.53.58.1] has quit [Server closed connection] 00:12:46 *** snorre [~snorre@84.53.58.1] has joined #openttd 00:15:09 *** KritiK [~Maxim@78-106-208-220.broadband.corbina.ru] has quit [Quit: Leaving] 00:26:37 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 00:27:20 *** Mirrakor [~linuser@p57B2CBD2.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:32:31 *** Digitalfox [~Digitalfo@bl4-208-23.dsl.telepac.pt] has quit [Server closed connection] 00:33:02 *** Digitalfox [~Digitalfo@bl4-208-23.dsl.telepac.pt] has joined #openttd 00:37:55 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 00:37:56 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 00:39:34 *** Slowpoke [~Slowpoke@dslb-088-073-211-003.pools.arcor-ip.net] has quit [Remote host closed the connection] 00:42:32 *** Digitalfox [~Digitalfo@bl4-208-23.dsl.telepac.pt] has quit [Quit: Leaving] 00:45:02 *** Digitalfox [~Digitalfo@bl7-177-200.dsl.telepac.pt] has joined #openttd 00:47:43 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 00:57:10 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 00:59:35 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 01:01:53 *** jez9999 [galactic@87-194-212-214.bethere.co.uk] has quit [] 01:02:26 *** exe [~dfggdf@pub68158.brzesko.net.pl] has joined #openttd 01:04:41 *** Roujin [~Roujin@mnch-4d043db1.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Po-ta-to, boil em, mash em, stick em in a stew.] 01:18:31 *** Dr_Urlaub [Dr_Jekyll@p57B0D5D8.dip.t-dialin.net] has quit [Quit: http://www.exelor.de] 01:21:04 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 01:22:02 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 01:22:15 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:24:20 *** Osai is now known as Osai^Z 01:24:24 *** Osai^Z is now known as Osai^zZz 01:26:13 *** Poopsmith [~poop@124-197-37-77.callplus.net.nz] has joined #openttd 01:33:56 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 01:33:56 *** Eddi|zuHause2 [~johekr@p54B75577.dip.t-dialin.net] has joined #openttd 01:34:06 *** Fujitsu [~fujitsu@c122-108-27-22.eburwd9.vic.optusnet.com.au] has joined #openttd 01:38:24 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 01:40:23 *** Eddi|zuHause3 [~johekr@p54B779C0.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:42:43 *** Progman [~progman@p57A1FE0D.dip.t-dialin.net] has quit [Remote host closed the connection] 01:52:19 *** Osai^zZz is now known as Osai^zZz`off 02:12:47 *** Ridayah [~ridayah@137.81.113.87] has joined #openttd 02:17:35 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Ping timeout: 480 seconds] 02:30:38 *** nicfer [~chatzilla@168.226.104.248] has quit [Read error: Connection reset by peer] 02:38:49 *** Digitalfox [~Digitalfo@bl7-177-200.dsl.telepac.pt] has quit [Quit: Leaving] 02:42:11 *** Digitalfox [~chatzilla@bl7-177-200.dsl.telepac.pt] has joined #openttd 02:42:31 *** fjb [~frank@p5485FBC7.dip.t-dialin.net] has quit [Remote host closed the connection] 02:47:48 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 03:02:20 *** exe [~dfggdf@pub68158.brzesko.net.pl] has left #openttd [] 03:02:22 *** exe [~dfggdf@pub68158.brzesko.net.pl] has joined #openttd 03:10:28 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has joined #openttd 03:11:48 *** Dr_Jekyll [Dr_Jekyll@p57B0EA7F.dip.t-dialin.net] has joined #openttd 03:18:04 <Dr_Jekyll> hi...i've tried to compile the source of chrisin with buildottd within paxdest but it gave me an error "...is a copy for an other URL..." someone an ieda for me? 03:40:02 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Quit: Ex-Chat] 03:40:16 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 03:43:12 *** gfldex_ [~dex@dslb-088-074-149-177.pools.arcor-ip.net] has joined #openttd 03:45:03 *** gfldex [~dex@dslb-088-074-137-160.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 03:45:32 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:53:22 <DaleStan> Dr_Jekyll: BOTTD only builds trunk, plus at most one patch. 03:53:38 <DaleStan> If you want something else, you have to use a real compiler. 03:53:48 <Dr_Jekyll> i thought something like this 03:55:11 <Dr_Jekyll> but in the forum i've read in the thread of gonozal's patchpack "r12180 built with BuildOTTD" 03:56:03 <Dr_Jekyll> isn't there a posibility to add the paxdest to the source of chrisin without coding (compiling) skills? 03:57:20 *** Ammler [~Ammler@adsl-62-167-51-43.adslplus.ch] has quit [Ping timeout: 480 seconds] 03:57:57 <Dr_Jekyll> DaleStan real compiler...cygwin? is this a compiler? 03:59:00 <DaleStan> Cygwin, MinGW, MSVC. All work on Windows. (Actually "real compiling system" is more like it. And for that, MSVC fails, as it doesn't have diff or patch.) 03:59:14 <DaleStan> But TortoiseSVN usually makes up for MSVC's failings. 04:00:05 <Dr_Jekyll> with cygwin i can build such version? if yes i will have a look for it... 04:00:19 <DaleStan> Yes. 04:01:40 <Dr_Jekyll> ok...download iss running...google will be slowing down the next few hours, while i'm searching how to do what i want to do ;) 04:04:31 *** elmex_ [~elmex@e180064062.adsl.alicedsl.de] has joined #openttd 04:06:35 *** elmex [~elmex@e180066024.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 04:21:35 <Dr_Jekyll> hm...seems to work until cygwin is installed... 04:29:37 *** HerzogDeXtEr [~Flex@89.246.187.209] has joined #openttd 04:29:37 *** HerzogDeXtE1 [~Flex@89.246.165.196] has quit [Read error: Connection reset by peer] 04:39:30 <Dr_Jekyll> i've overwritten the svn://... link in bottd with file:///d:/path to the source of chrisin...and it seems to do anything... 04:42:45 <Dr_Jekyll> ...it's still running...pls don't tell me that this can't work 05:32:26 <DaleStan> You don't use BOTTD. You use ./configure && make . 06:06:48 *** Ridayah [~ridayah@137.81.113.87] has quit [Ping timeout: 480 seconds] 06:34:44 <Eddi|zuHause2> BOTTD already sets up a mingw build system 06:34:49 <Eddi|zuHause2> you just can reuse that 06:40:10 *** exe [~dfggdf@pub68158.brzesko.net.pl] has quit [Read error: Connection reset by peer] 07:11:41 *** dR3x4cK [~Miranda@p5499E34F.dip.t-dialin.net] has joined #openttd 07:24:35 <peter1138> http://s91.photobucket.com/albums/k292/colinbradish/?action=view¤t=SpacePainting.flv 07:29:21 <Forked> woha 07:29:24 <Forked> thats pretty cool :) 07:30:51 *** anhedral is now known as dih 07:43:24 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:48:58 *** Wolf01 [~wolf01@host248-12-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 07:49:10 <Wolf01> hello 07:49:38 <mrfrenzy> morning 08:15:27 *** Osai^zZz`off is now known as Osai 08:16:35 <Eddi|zuHause2> krass... 08:16:59 <Eddi|zuHause2> (sorry, i don't know a suitible translation of that word) 08:17:39 <mrfrenzy> hehe 08:18:38 <Gekz> Eddi|zuHause2: crass perhaps? 08:19:11 <Gekz> blatent 08:19:19 <Gekz> gross 08:19:20 <Gekz> etc 08:19:42 <Eddi|zuHause2> http://dict.leo.org/?search=krass 08:20:00 <Eddi|zuHause2> does not correctly reflect the meaning 08:40:45 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:46:29 *** thgergo [~Administr@dsl5402B33A.pool.t-online.hu] has joined #openttd 09:14:54 *** Ridayah [~ridayah@137.81.113.87] has joined #openttd 09:19:34 *** TinoM [~Tino@i59F57698.versanet.de] has joined #openttd 09:29:51 *** Progman [~progman@p57A1F0EA.dip.t-dialin.net] has joined #openttd 09:43:02 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 09:58:00 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 09:59:02 *** thgerg1 [~Administr@dsl51B60E86.pool.t-online.hu] has joined #openttd 10:01:30 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:04:34 *** thgergo [~Administr@dsl5402B33A.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 10:04:34 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:07:32 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 10:12:48 <Wolf01> Is possible to have a flat bed wagon to carry steel with the ECS vectors? I'm trying with UKRS and/or cargoset, but I can't find a suitable wagon to carry steel (only goods wagons and mineral wagons refittable to steel)... and flat bed wagons can carry tourists -_-''' 10:16:48 *** Mirrakor [~linuser@p57B2E639.dip.t-dialin.net] has joined #openttd 10:17:13 *** dih is now known as anhedral 10:24:38 <Patrick`> is this some sort of system that says "this cargo can go in a hopper, this cargo can go in a truck" so grain/coal and livestock/goods take the same wagon type (for example) ? 10:24:38 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 10:28:54 <Wolf01> It might be interesting... you provide only the wagons, and the cargo system decides what each wagon type can carry 10:32:51 <Eddi|zuHause2> Patrick`: technically, there is a system that says "this cargo is bulk cargo", and "this wagon can carry all bulk cargos" 10:33:13 <Eddi|zuHause2> the question is, is this implemented correctly in all grfs? 10:33:56 <Eddi|zuHause2> Wolf01: you can try a cargo translation table like the one in the DBSetXL ECS extension 10:34:13 <Eddi|zuHause2> it's a bitmask that says for each wagon which cargo it can carry 10:35:12 <Wolf01> can the UKRS plugin do that? 10:35:28 <Eddi|zuHause2> Wolf01: most likely, the UKRS wagons are designed to use the PBI cargos, not the ECS cargos 10:35:52 <Eddi|zuHause2> the structure of the dbxl_ecs.grf is not hard to understand 10:36:06 <peter1138> ECS is... dodgy 10:36:11 <Wolf01> uhm, so I must use the DBset for ECS 10:36:16 <peter1138> tourists are passengers & express classes 10:36:20 <peter1138> express is for freight 10:36:21 <peter1138> so... 10:36:43 <Gekz> tourists are freight 10:36:51 <Gekz> cattle class 10:36:52 <Eddi|zuHause2> yes, like cattle 10:36:57 <Gekz> get in your boxes jews! 10:37:00 <Gekz> wait 10:37:03 <Gekz> that was too neo-nazi. 10:37:17 <Eddi|zuHause2> way beyond the edge... 10:37:20 <ln> way too 10:37:32 <Gekz> lol 10:37:43 <Gekz> I live for reactions. 10:43:51 <Wolf01> seem that yesterday was Rubidium's patch galore day 10:44:06 *** pm_away [~chatzilla@Fcea8.f.ppp-pool.de] has joined #openttd 10:44:56 *** pm_away is now known as planetmaker 10:51:49 <Wolf01> uh, another thing i can't change is the snowline height... it's always at sea level o_O 10:53:37 <Wolf01> ah that's variable 10:59:16 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:03:11 *** LordAzamath [~questionm@ip114.cab22.ltln.starman.ee] has joined #openttd 11:03:30 *** LordAzamath is now known as LordAzamath[birthday] 11:03:40 <LordAzamath[birthday]> hello 11:05:43 <Osai> its a LA 11:05:58 <LordAzamath[birthday]> yes it is 11:06:06 <LordAzamath[birthday]> and it has birthday today 11:08:31 *** LordAzamath[birthday] [~questionm@ip114.cab22.ltln.starman.ee] has left #openttd [] 11:09:54 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 11:13:43 *** Ammler [~Ammler@adsl-62-167-51-43.adslplus.ch] has joined #openttd 11:18:40 *** anhedral is now known as dih 11:26:58 <Mirrakor> This may sound like a stupid question, but I'm new to this game, can my transport system let a city grow? 11:28:57 <Rubidium> yes 11:28:57 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 11:29:10 <Alberth> I like to believe so, but I have never checked it in the code 11:35:00 <planetmaker> ^^ I'm sure, Rubidiium has done so :D 11:35:32 <planetmaker> happy birthday, LA :) 11:36:17 <Alberth> You're too late already, he must be busy unpacking presents 11:38:19 <planetmaker> probably :P 11:38:33 <Mirrakor> Rubidium: any special things to know about that? 11:39:03 <planetmaker> Mirrakor: mostly a passenger (=PAX) transport will have a city grow 11:39:12 <planetmaker> It doesn't matter how far. 11:39:26 <planetmaker> Delivery of goods helps, too, but not as much as passengers 11:39:39 <planetmaker> Cities in desert need water, or nothing will happen 11:39:49 <planetmaker> Cities in snow need food or nothing will happen 11:40:25 <planetmaker> I'm not sure, but probably food in tropical climate is available and will help, too 11:40:38 <planetmaker> in arctic food helps, too 11:40:50 <planetmaker> Don't ask me about toyland, though :P 11:41:25 <Mirrakor> toyland's cool - btw. is there a way to reduce the volume of the sound? 11:41:50 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 11:41:57 <planetmaker> You've got in the icon bar an icon with two notes on it. Click it and adjust :) 11:42:12 <planetmaker> it's on the very right side of it 11:42:41 <Patrick`> has anyone done actual beta-or-better work on more complex industries? 11:42:43 <Mirrakor> oh, of course - I just looked for it in the startup dialog 11:42:46 <Patrick`> the current layout is a bit ... simple 11:43:15 <planetmaker> Patrick`: what's "more complex"? Do you know the ECS grf package? 11:46:19 <planetmaker> Mirrakor: it happened to be bothered by that a long time, too - and completely turned off sound of this comp. Only found out recently :) 11:46:34 <planetmaker> it=I 11:47:30 <Patrick`> planetmaker: i do now, ty 11:48:31 <planetmaker> Patrick`: hm, okay. If that isn't complex enough, there's nothing more complex IIRC 11:48:51 <planetmaker> But being beta doesn't make it not working. Actually it works quite well. 11:49:01 *** exe [~dfggdf@pub68158.brzesko.net.pl] has joined #openttd 11:49:21 *** exe [~dfggdf@pub68158.brzesko.net.pl] has left #openttd [] 11:49:32 <Patrick`> looks cool 11:50:00 *** exe [~dfggdf@pub68158.brzesko.net.pl] has joined #openttd 11:50:04 <planetmaker> I prefer to use not all modules of ECS at one time though. It makes the map too crowded for my taste. 11:50:53 <planetmaker> And one has to pay attention to use a proper train set which comes with an ECS extension like the DB set, the NARS or -IIRC - the UKRS. 11:51:24 <Mirrakor> in the tutorial there seems to be many different kinds of signals.. but I only see one in the game..? 11:51:35 <planetmaker> (or rather install both, trainset and its ECS extension set) 11:51:58 <Alberth> Mirrakor: Select signal, hold CTL, click at existing signal 11:52:06 <peter1138> or enable signal gui 11:52:10 <planetmaker> Mirrakor: you may look up pre-signals. 11:52:18 <peter1138> speaking of which 11:52:23 <planetmaker> bbl 11:52:26 <Mirrakor> CTL=CTRL? 11:52:31 <Alberth> yes 11:53:17 <Mirrakor> would you place signals along the whole way or just before a crossing? 11:53:20 <Alberth> peter1138: Interesting, how does one do that? 11:53:33 <Patrick`> does ECS introduce a lot of ugly-looking new industries or does it recycle the original sprites? 11:54:12 <peter1138> Patrick`: ugly new 11:54:20 <Patrick`> meh., 11:54:23 <peter1138> (PBI introduces beautiful new) 11:54:28 <Alberth> Mirrakor: Between blocks :) there are a lot of users that place signals every n tiles (4 or so). OpenTTD makes that also quite easy 11:54:33 <Patrick`> but PBI's in alpha, I'll guess 11:54:38 <peter1138> (some's recycled) 11:54:42 <peter1138> PBI's fully working 11:55:07 <Alberth> Mirrakor: I tend to prefer 'real' blocks of 10-20 tiles 11:55:56 <Mirrakor> Alberth: and how do I enable the signal GUI? 11:56:40 <peter1138> it's hidden under a patch setting somewhere 11:56:47 <peter1138> construction, probably 11:57:01 <Patrick`> mmm, looks good 11:57:02 <peter1138> oh, and not in 0.5.3 or before 11:58:23 <Mirrakor> ah and in the signal GUI I can change the "block size" ? 11:58:59 <Patrick`> yes. 12:01:26 <Alberth> (about signal GUI): This feature is in the MiniIN only. (http://wiki.openttd.org/index.php/Signal_GUI) 12:02:03 <Rubidium> Alberth: it's a good case of wiki not-being up-to-date 12:02:19 <Mirrakor> oh boy, this is far more complexe than I thought :D 12:02:40 <Alberth> We intend to keep you busy for a long time :) 12:02:56 *** dih is now known as anhedral 12:03:13 <Mirrakor> I see, I see - but some kind of ingame tutorial would be a nice idea :D 12:04:45 <peter1138> Not happening, heh 12:04:55 <Mirrakor> uh, a track design question :D atm I've got some sort of L track (I tried to do two long rails), but it be more efficient it I instead would make a \ form? 12:05:06 <Alberth> Everything is possible if you submit a patch, isn't it? :) 12:06:09 <Wolf01> mmh idea: a tool to uniform the land but wich cuts the terrain below, or above a certain level (if below it fills the hole), but not the two at the same time like the level land tool 12:07:37 <Mirrakor> http://img-up.net/?up=Openttd0x0i9dZq.jpg 12:07:45 <Alberth> Rubidium: Could you plz tell me how to enable the signal GUI? I still use the CTL key, and it's kind of a hassle 12:08:03 <Mirrakor> ^^ it's a picture, it seems we(or I) would have to consider the terrain height difference too 12:08:51 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:10:22 <aleex> what is PBI? 12:10:43 <Alberth> Mirrakor: In general, we prefer .png files for screen-shots (OpenTTD can do this). Also I'd simply buy 2 depots, one for each station, and have a more straight line. 12:10:45 <yorick> Pikkas Basic Industries? 12:10:55 <aleex> that means what? 12:11:09 <yorick> a newindustries grf 12:11:15 <aleex> ah ;) 12:11:20 <Mirrakor> Alberth: indeed, I prefer them too, but it seems some people (mostly microsoft victims) have troubles seeing those pictures ;) 12:11:45 <Alberth> Mirrakor: and a longer station may be useful too :) 12:12:04 <Mirrakor> Alberth: what's a longer station used for? 12:12:45 <Mirrakor> it can unloade at once? 12:13:21 <peter1138> you can only fit a very short train there 12:13:23 <Alberth> longer trains of course 12:13:59 <Mirrakor> but my 3 wagon train doesn't seem to have a problem with that station.. except it seems it loads/unloads rather slow 12:14:09 <peter1138> exactly 12:14:21 <Mirrakor> ok, good to know :) 12:14:37 <Mirrakor> Can I expand those stations or do I've to remove them and place a new one? 12:14:57 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 12:15:27 <Alberth> If you replace quickly enough, the new station keeps the old name 12:15:36 *** Zuu is now known as Guest3010 12:15:57 <Mirrakor> to I've to remove it and quickly build a new one at the same place? 12:16:21 <peter1138> no 12:16:23 <peter1138> you can expand then 12:16:24 <peter1138> them 12:16:40 *** Guest3010 is now known as Zuu 12:18:31 <Gekz> http://bash.org/?847733 12:18:35 <Gekz> HA 12:23:41 <Alberth> lol 12:24:36 <Mirrakor> uff.. I should have build a busstop first.. D 12:24:38 <Mirrakor> :D 12:26:54 <Mirrakor> the tutorial recommend sending the train into the train depo after a completed task - why? 12:29:53 <planetmaker> Mirrakor: probably to service it and thus get up its reliability back up to its maximum. 12:30:13 <planetmaker> The default is to play with break downs and an unserviced train is bound to breakdown very often 12:35:03 <Mirrakor> a train always waits 'till he's fully loaded? 12:37:04 <planetmaker> Mirrakor: if you set the orders to "load" then it will. Otherwise it will pick up as much as there is or until it's full - whatever comes earlier 12:37:35 <Mirrakor> good to know, thanks :) 12:38:00 <Mirrakor> and now it says there's mail to pick up.. but I'm not sure where it would be delivered - to the next city? 12:38:02 <planetmaker> Normally it's a good choice to use the "load" order 12:38:21 <planetmaker> Mirrakor: yes. You can click on a station and it will tell you what it accepts 12:38:41 <Mirrakor> so accept stands for both in and out? 12:38:42 <planetmaker> it will even tell you while placing. 12:38:55 <planetmaker> Mirrakor: accepts stands for exactly that: accepts. 12:39:09 <planetmaker> What a station provides isn't written anywherre - so far 12:39:47 <Mirrakor> so if I've got a station where it says "accept: mail", but my other two stations doesn't accept mails it would make no sense loading them in the train? 12:39:58 <planetmaker> But a town produces passengers and mail and the primary industries produce their product 12:40:24 <planetmaker> a station which accepts mail also provides. The same for passengers 12:40:36 <planetmaker> Different for all cargo 12:41:23 *** Poopsmith [~poop@124-197-37-77.callplus.net.nz] has quit [Quit: Poopsmith] 12:41:34 <planetmaker> If you've got only one station which accepts mail, there's no point for a mail train: you cannot deliver it anywhere 12:42:07 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 12:42:52 <Mirrakor> answers my question perfectly :) 12:42:59 <Mirrakor> May I ask you a signal question? 12:44:28 <Alberth> you can always try 12:45:17 <Mirrakor> http://img-up.net/?up=Openttd1bytwM0x.png I've read the whole signal wiki entry - but I'm still unsure which signals I'd place here 12:45:47 <Mirrakor> I think I should place a signal in front of the train stations and before the crossing 12:47:37 <Alberth> what are you trying to achieve? 12:47:57 <Mirrakor> two trains on the same network - not crashing - minimal delay :D 12:48:21 <Mirrakor> One should transport passanger from top to bottom, and the other one should transport coal from top to the left 12:48:35 <Alberth> I understood that :) train 1 from bottom-left to top-left, but the other one? 12:49:14 <Mirrakor> did I answer your question? 12:49:19 <Alberth> so the power station is the common one 12:49:34 <Mirrakor> right 12:49:47 <Mirrakor> wait, np 12:49:49 <Mirrakor> no 12:50:08 <Mirrakor> the mine accepts passanger - this should be the common one 12:51:14 <Alberth> so you need a signal just below the crossing (where the 1st coal wagon is), and one at the right of the crossing 12:51:30 <Alberth> in both directions of course 12:51:43 <planetmaker> full ack 12:51:57 <Mirrakor> so two two-way-signals? 12:52:14 <planetmaker> yes 12:52:36 <Mirrakor> the bottom-right or the upper right? 12:52:43 <Alberth> trains need to move through the signal in both directions 12:53:09 <Alberth> towards the town 12:53:33 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 12:53:34 <planetmaker> But you might rather transport passengers between two towns than from a town to the steel mill 12:54:14 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 12:54:29 <Alberth> (full passenger trains in both directions then => more money coming in) 12:55:23 <Mirrakor> ok, so it doesn't make sense to set "load" and "unload", when it's unlikely that the train gets full 12:55:35 <Alberth> also, I'd probably have 2 platforms at the steel mill, and seperate lines 12:55:56 <Mirrakor> I can still expand it?! 12:56:09 <Mirrakor> But then I'd need two other combo signals, right? 12:56:42 <Alberth> 'unload' just prevents loading, 'loading' may take a lot of time of inflow of cargo/passengers is low 12:57:01 <Alberth> plz explain the combo signals, you lost me there 12:57:22 <Mirrakor> it's in the wiki :D 12:57:39 <Mirrakor> I think they're the two-way signals 12:57:50 <planetmaker> Mirrakor: for a two track stations entry and exit signals make sense 12:57:57 <Alberth> i'd have *completely* seperate lines 12:58:14 <Mirrakor> ops, another time :D 12:58:16 <planetmaker> Alberth: I wouldn't. I'd have an incoming and one outgoing 12:58:32 <planetmaker> which shares for both services 12:58:42 <Alberth> different people, different preferences :) 12:58:56 <planetmaker> But i might seperate coal and steel by means of a waypoint immediately prior to the station 12:59:14 * planetmaker is spoilt in this respect by the coop guys :) 12:59:25 <Mirrakor> so there's a difference between combo signals and exit signals.. 12:59:35 <Alberth> over engineering :P 12:59:54 <planetmaker> Mirrakor: a combo signal will only relay the combined state of all following exit signals 13:00:14 <planetmaker> kind of (state exit #1) or (state exit #2) or (state exit #3) or... 13:00:30 <planetmaker> it will ignore normal signals which follow 13:01:13 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Sep%201927.png <- how i (used to) use signals 13:01:39 *** KritiK [~Maxim@78-106-209-213.broadband.corbina.ru] has joined #openttd 13:01:56 <Eddi|zuHause2> hm... anyone else gets timeout? 13:02:04 <Eddi|zuHause2> bad... 13:03:17 <Mirrakor> i can't reach it too 13:03:21 <planetmaker> http://wiki.openttd.org/index.php/Railway_stations --> terminus for simple cases 13:03:30 <planetmaker> Eddi|zuHause2: yes, me 13:05:18 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 13:05:32 <Alberth> Mirrakor: You have a pre-signal and exit-signal normally. Combo-signal is when you want to split such a block in more parts 13:10:39 <Mirrakor> lol, now I've must made a mistake.. both trains wait at the crossing with a red light 13:12:05 <planetmaker> Mirrakor: that happens, if they want to go to where the other train is waiting 13:12:39 <planetmaker> And exactly that's the reason why I always use one track per direction - at least :) 13:12:43 *** Joop [~mail@ip213-245-174-82.adsl2.versatel.nl] has joined #openttd 13:15:18 <planetmaker> btw: a comprehensive city grow guide: http://www.openttdcoop.org/wiki/City_grow_guide 13:17:50 *** peter1138 [~peter@svn.bucks.net] has quit [Read error: Connection reset by peer] 13:20:51 *** Joop [~mail@ip213-245-174-82.adsl2.versatel.nl] has left #openttd [] 13:22:07 <Mirrakor> now I totaly screwed up :D 13:23:16 <ln> how old is she? 13:23:33 *** anhedral is now known as dih 13:28:48 <Patrick`> Mirrakor: "ignore signals" button is awesome 13:30:06 <Patrick`> and has cost me a lot of money 13:31:40 *** llugo [lugo@p4FD5CE0D.dip.t-dialin.net] has joined #openttd 13:33:53 *** Joop [~mail@ip213-245-174-82.adsl2.versatel.nl] has joined #openttd 13:38:40 *** lugo [lugo@p4FD5CB3D.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:38:50 *** planetmaker [~chatzilla@Fcea8.f.ppp-pool.de] has quit [Ping timeout: 480 seconds] 13:39:38 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 13:46:08 *** Mark [~Mark@5351EE62.cable.casema.nl] has quit [Ping timeout: 480 seconds] 13:48:27 *** dih is now known as anhedral 13:50:11 *** Diadem [math@115pc224.sshunet.nl] has joined #openttd 13:54:38 <Diadem> Hello people :) Can I ask a question? 13:54:53 <Diadem> I recently started playing this game again after two years. I remember back then we used to have PBS. What happened to it? 13:55:29 <Joop> it is no longer in the game because it is/was too buggy... 13:57:00 <Mirrakor> are the 6 different bus stations equal to each other? 13:57:04 <Diadem> Ah 13:57:12 <Diadem> Hmm, that's a real shame. It was a great feature 13:57:51 <Diadem> Ah well, we'll have to do without :) 13:58:00 *** NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 13:58:57 <Joop> mirrakor, they are all for passengers... Only the last 2 are drive through, so they will drive on after stopping... 14:00:59 *** MDGrein [~MDGrein@c-e43472d5.02-56-736b7610.cust.bredbandsbolaget.se] has joined #openttd 14:03:49 *** peter1138 [~peter@svn.bucks.net] has joined #openttd 14:03:53 *** mode/#openttd [+o peter1138] by ChanServ 14:06:57 <Eddi|zuHause2> Diadem: there is a new PBS implementation called YAPP 14:07:17 <Eddi|zuHause2> it is just not in trunk yet 14:07:34 <Diadem> Yeah I read about that. Seems really in its development stage though? With many bugs etc 14:08:29 <peter1138> Not that many 14:10:03 <Diadem> Hmm, might look into it then. 14:10:10 <Diadem> Later, for now i'm still in 1953 anyway, no need yet :) 14:11:37 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: Connection reset by peer] 14:11:42 <Gekz> Eddi|zuHause2: what does YAPP really do? 14:12:11 <Eddi|zuHause2> read the thread? 14:12:11 <Mirrakor> Yet Another Path... ? :D 14:12:20 <Eddi|zuHause2> read the wiki? 14:17:36 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:17:38 *** mode/#openttd [+v glx] by ChanServ 14:18:40 *** Slowpoke [~Slowpoke@dslb-088-073-197-141.pools.arcor-ip.net] has joined #openttd 14:23:58 *** Mark [~Mark@5351EE62.cable.casema.nl] has joined #openttd 14:24:04 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 14:26:33 *** Mirrakor [~linuser@p57B2E639.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:29:53 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 14:30:05 *** Slowpoke [~Slowpoke@dslb-088-073-197-141.pools.arcor-ip.net] has quit [Quit: Leaving] 14:30:39 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 14:39:23 *** Slowpoke [~Slowpoke@dslb-088-073-197-141.pools.arcor-ip.net] has joined #openttd 14:39:35 <Diadem> no wiki entry on yapp is there? 14:39:58 <Eddi|zuHause2> but on PBS 14:46:10 <Diadem> true 14:46:20 <Diadem> Gonna have to download one of the two later I guess 14:49:35 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 14:56:23 <Sacro> hh 14:56:30 <Sacro> YAPP is so much better than PBS 14:56:38 <Sacro> well, part of me did enjoy the huge crashes 14:58:05 <hylje> what is yapp 14:58:36 <peter1138> heh 14:58:43 <peter1138> i should update my server 14:59:14 <Sacro> peter1138: ci 14:59:17 <Sacro> could do 14:59:43 <peter1138> and a new game 14:59:55 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 15:01:11 <peter1138> SO I SHALL 15:01:20 *** Gekz [~brendan@121.218.49.21] has quit [Quit: leaving] 15:03:00 *** Phoenix_the_II [rdeboom@home.deboom.biz] has quit [Read error: Connection reset by peer] 15:04:15 <Sacro> peter1138: GO ON THEN 15:04:17 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:04:20 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 15:04:30 <peter1138> there's a windows binary too 15:05:47 * peter1138 compiles 15:06:48 <Sacro> orly? 15:07:14 <peter1138> http://www.tt-forums.net/download/file.php?id=88585 15:07:16 <peter1138> that one 15:07:29 *** xyz [~sss@bas4-montreal02-1096722953.dsl.bell.ca] has joined #openttd 15:09:06 <Sacro> nice 15:10:19 <hylje> and there was much rejoicing 15:13:44 <peter1138> finished compiling 15:13:54 *** Slowpoke [~Slowpoke@dslb-088-073-197-141.pools.arcor-ip.net] has quit [Remote host closed the connection] 15:14:33 <peter1138> SERVER RUNNING 15:14:37 *** Slowpoke [~Slowpoke@dslb-088-073-197-141.pools.arcor-ip.net] has joined #openttd 15:23:41 <Diadem> Hmmm 15:23:46 <Diadem> I want RoRo depots 15:23:59 <peter1138> code it :D 15:24:08 <hylje> or just faux stations for depots 15:25:04 <Diadem> Imagine a big line with a gazillion trains running over it. Those need to be serviced on occasion. So you order them to visit the depot before picking up cargo 15:25:12 <Diadem> but all trains share orders, so they all visit the depot 15:25:13 <yorick> I thought about that, but from which side should trains come out? 15:25:20 <yorick> how to store their heading 15:25:24 <peter1138> yorick: whichever is appropriate 15:25:25 <Alberth> Hmm, RoRo depots, would that look like hiding an entire bus behind a tree? 15:25:41 <Diadem> How to do that without causing slowdowns? 15:25:44 <Diadem> I can't see a way 15:25:46 <yorick> nah, behind a stone wall 15:26:09 <peter1138> Diadem: RoRo depots, no? 15:26:11 <yorick> and an infinite number of ~ 15:26:38 <Alberth> I mean, first the entire train disappears in it, then at the other side it re-appears :P 15:26:43 <exe> ***is it very easy to add merge_company request command to another player's window? then he answers yes/no. 15:28:08 <Diadem> But guys. Some advice. I have a lot of trains travelling down a one-way track. I want them to visit the depot before they arrive at the station at the end of the line 15:28:34 <Diadem> How to do this without causing slowdowns? Ie: one train enters depot, drives out again very slowly causing the next train on the line to have to stop 15:28:55 *** Phoenix_the_II [rdeboom@home.deboom.biz] has joined #openttd 15:29:29 <Diadem> I mean I could do something like this: http://wiki.openttd.org/index.php/Advanced_Main_Line_Depot 15:29:41 <Diadem> But that doesn't work, because the next train won't just pass by, it also wants to go to this depot 15:29:57 <Alberth> Diadem: Maybe have several depots in parallel? 15:30:44 <Diadem> But can I order trains to "Visit any depot along this line" instead of "visit this particilar depot"? 15:31:13 <Alberth> Hmm, good one, hadn't thought of that 15:32:09 <Diadem> Guess I can remove the depot order from the orders list and let them decide for themselves when they want to be serviced. But that somehow always leads to my trains ignoring all stations for 3/4 years while looking for the furthest possible depot. 15:32:12 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 15:33:43 <Alberth> In the original TTD, I once split a stream of trains between two stations by hand by giving them different destinations, worked quite well 15:33:47 *** xyz [~sss@bas4-montreal02-1096722953.dsl.bell.ca] has left #openttd [] 15:34:02 <Alberth> (unloading was too slow then) 15:34:50 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 15:34:54 <Diadem> yeah but I like the option of sharing orders too much to abandon it :P 15:35:15 <yorick> @calc 3000/4 15:35:16 <DorpsGek> yorick: 750 15:35:54 <Alberth> you'd only need n shared orders for n depots 15:37:11 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 15:37:13 *** raimar2 [~hawk@p5489FE1A.dip.t-dialin.net] has quit [Remote host closed the connection] 15:37:20 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 15:37:31 <Diadem> true 15:37:49 <Diadem> perhaps these advanced main line depots are still the best options though 15:37:57 <Diadem> And then i'm gonna have to put them in front of every station 15:38:13 <Diadem> that'll slow down some cargo delivery, but will be fastest otherwise 15:39:13 <peter1138> just turn off breakdowns ;) 15:40:52 <lolman> Wimps turn breakdowns off 15:41:12 <hylje> i believe breakdowns should be redesigned among other things 15:41:59 <Eddi|zuHause2> yes, the whole game needs to be redesigned :p 15:42:20 <hylje> wouldnt be (or should not be) TTD after then 15:42:34 <Diadem> hehe 15:43:11 <Diadem> The best thing about TTD though is that you can load coal at a coal mine for free, then sell your train without any penalty 15:43:23 <Diadem> As long as that is kept it'll be TTD imho :P 15:43:32 <hylje> that's silly 15:44:10 <peter1138> I don't quite know about 'best thing'... 15:44:14 *** Sacro` is now known as Sacro 15:45:19 <yorick> and, you can go to another station, get money for the cargo, turn the train around at 90%, and load 10%, and get 100% of the money again 15:45:26 <Diadem> Another very realistic part of TTD is that you can load cargo and then transport it anywhere you want. And actually get payed more for trasnporting it to the other side of the map 15:46:10 <hylje> it could be another game where one would have to strike contracts for traffic 15:46:39 <hylje> micromanagement emphatised 15:46:42 <Alberth> maybe only get paid with subsidies :) 15:47:36 <Dr_Jekyll> someone could help me with adding a patch using cygwin? i've installed it and when i now try to ./configure it tells me "gcc not found...please define the CC/CXXenvironment to where it is located" what does this mean? 15:47:52 <hylje> well, it'd be like "we pay XX for tracks between YY and ZZ, then you will transport at least AA items of interest per month with conditions BB and CC (..)" 15:48:26 <hylje> maybe not as freeform and fun as TTD, but a different game altogether 15:48:29 <mrfrenzy> Dr_Jekyll: I suggest you use mingw instead 15:48:44 <Alberth> Dr_Jekyll: Define environment var CXX with gcc path in it 15:50:36 *** anhedral is now known as dih 15:50:43 <Joop> If i add a DIFF to my binarys and compile this... Can i start a multiplayer with the patch running? 15:51:27 <Alberth> A diff to your binaries? Usually one applies a diff to source code 15:51:28 <dih> if you patch the binary - no 15:51:33 <dih> if you patch the source - yes 15:51:35 <dih> :-P 15:51:57 <Joop> i am new to compiling :) but i mean that script that you can compile with "make" :P 15:52:01 <dih> Alberth: you beat me too it - but mind was more funny :-P 15:52:37 <yorick> "mind", yes, Joop, but you compile binaries with "make", not a script 15:52:51 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 15:54:16 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 15:54:17 *** mode/#openttd [+v glx] by ChanServ 15:54:33 <Diadem> Perhaps I should play this game at a harder difficulty :) 15:54:37 <Alberth> dih: Well, I did once write a diff/patch for binaries, so it can be done :P 15:54:43 <Joop> i mean that thing that you get from the SVN and compile with the "make" command... is this binaries or source? :P (new :P ) 15:54:46 <Diadem> I'm making 10 million profit in 1952 :) 15:56:00 <Eddi|zuHause2> easy. 15:56:23 <Alberth> Joop: If it's readable in a text editor, it's source, if you can run it, it's an executable/binary 15:56:54 <Eddi|zuHause2> problem is, with any difficulty you get to a point where you get money faster than you can spend it 15:56:56 * dih takes his laptop and runs around... making his source binary 15:57:56 <Eddi|zuHause2> i can read the binary in a text editor, does that count? 15:58:33 <Eddi|zuHause2> i mean these python binaries that i have for my work project 15:58:35 <Eddi|zuHause2> i can run them directly 15:58:39 <Eddi|zuHause2> so they are binary 15:58:46 <hylje> touche 15:59:29 <yorick> no, Eddi, those are scripts 15:59:40 <Eddi|zuHause2> what i really wanted to say... that "definition" is flawed 15:59:56 <yorick> scripts != source 16:00:03 <yorick> and script != binary 16:00:05 <yorick> :o 16:00:20 <hylje> you dare define python as mere scripts? 16:00:24 <dih> yorick - you lost yourself 16:00:44 <yorick> script = interpretable snippets of code that can be executed using a script interprenter 16:00:55 <Alberth> No, non-executable Python is not a script 16:01:02 <Alberth> it's source 16:01:56 <Eddi|zuHause2> yorick: i368 is a "script interpreter", it interprets "machine code" scrips 16:02:46 * yorick dislikes python 16:03:14 <Eddi|zuHause2> you have no taste, we know that 16:03:42 <Alberth> and you shouldn't try eating it :P 16:04:58 <Eddi|zuHause2> ahh... server appears to be back... 16:05:17 <Eddi|zuHause2> at least i got a dozen emails at once ;) 16:06:12 <yorick> I only like flexible scripting languages 16:06:58 *** jez9999 [tumbler@87-194-212-214.bethere.co.uk] has joined #openttd 16:07:07 <Eddi|zuHause2> i can dynamically change the syntax tree of the language, is that flexible enough? 16:08:02 <Alberth> Or change the class of an object after creating it :) 16:08:46 <yorick> but you can't, change variable types from string to integer 16:09:04 <Alberth> variables have no type 16:09:05 <yorick> "1" * 1 = 1 :) 16:09:18 *** sunk [sunkan@sunkan.bsnet.se] has quit [Quit: - nbs-irc 2.36 - www.nbs-irc.net -] 16:09:48 <yorick> "" + 1 = "1" :) 16:10:16 <Eddi|zuHause2> sure, just redefine the operator 16:10:31 *** sunkan [sunkan@sunkan.bsnet.se] has joined #openttd 16:10:39 <valhalla1w> yorick: not in python 16:10:43 <valhalla1w> oh, right 16:10:46 *** valhalla1w is now known as valhallasw 16:11:02 <valhallasw> what's wrong with just doing int("1")*1 if that's what you mean? 16:11:31 <yorick> hehe 16:11:38 <valhallasw> strong typing prevents assumptions by the interpreter/compiler :) 16:11:55 <yorick> assumptions :o 16:12:32 <valhallasw> are the mother of... ;) 16:13:30 <jez9999> damnit. i lost my wallet :-( 16:13:45 <yorick> you can't add methods to the prototype of certain things, can you? *String.prototype.* 16:14:07 <Eddi|zuHause2> yorick: you can, just not to builtin types 16:14:17 <valhallasw> erm, there are no prototypes in python 16:14:37 <Eddi|zuHause2> def x(self, other): [...] 16:14:51 <Eddi|zuHause2> SomeClass.__mul__=x 16:15:23 <Eddi|zuHause2> SomeClass('a')*SomeClass('1') 16:15:25 <valhallasw> that's monkey patching 16:15:36 <Eddi|zuHause2> it's totally fun ;) 16:15:43 <hylje> and totally bad for health 16:16:59 <Eddi|zuHause2> it's not much different than C function pointers 16:17:09 <Eddi|zuHause2> only you can't do pointer arithmetics ;) 16:17:09 <Alberth> nah, "myobject.__class__ = OtherClass" is (which changes the class of an existing object) 16:17:18 <valhallasw> because C does it doesn't mean it's good ;) 16:17:44 <Eddi|zuHause2> nobody talked about "good" ;) 16:17:47 <valhallasw> Alberth: "A monkey patch (also spelled monkey-patch, MonkeyPatch) is a way to extend or modify runtime code without altering the original source code for dynamic languages (e.g. Smalltalk, Javascript, Ruby, Perl, and Python)." 16:17:48 <Eddi|zuHause2> i said "fun" ;) 16:18:31 <valhallasw> ;) 16:25:55 *** yorick was kicked from #openttd by DorpsGek [dih asked me to] 16:26:06 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 16:28:02 *** Dr_Jekyll [Dr_Jekyll@p57B0EA7F.dip.t-dialin.net] has quit [Quit: http://www.exelor.de] 16:33:16 *** Dr_Jekyll [Dr_Jekyll@p57B0F564.dip.t-dialin.net] has joined #openttd 16:33:58 <Wolf01> anybody who can help me a little? http://wolf01.game-host.org/OTTD_related/cut_fill_land.diff I'm trying to add 2 new tools, one to level the area if it is below the start point, and one to level the area if it is above the start point... but it crashes :D 16:37:50 <Alberth> Where is Doxygen text supposed to go, in the .h file or the .cpp file? 16:40:53 <Alberth> Wolf01: configure with --enable-debug, re-compile, enable core-dumps, make it crash again, look in the debugger what it was doing 16:42:07 <Wolf01> I'm already debugging with vs80 16:42:18 <Wolf01> but it seem to work 16:42:36 <Wolf01> at least with step execution 16:44:14 <Wolf01> it asserts, but I know why (at least), and the "fill area" works 16:44:26 <Wolf01> the "cut area" simply crashes 16:45:23 <yorick> asserts how? 16:47:17 <Wolf01> something about the costs 16:48:44 <Wolf01> ok, seem that leaving a "=" sign fixed the crash 16:50:01 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 16:51:08 <Wolf01> res.GetCost() == res2.GetCost() && CmdFailed(res) == CmdFailed(res2) 16:53:52 *** dih is now known as anhedral 16:54:21 <Wolf01> if I can make it work, I'll finally have a way to destroy mountains and keep coast lines intact... and the same to fill valleys and keep mountain top intact :P 16:58:15 <Sacro> DESTROY TEH MOUNTAINS! 17:11:18 <Wolf01> SOLUTION AT THE ERROR? 17:12:47 <yorick> DESTROY THE VALLEYS! 17:13:22 <Wolf01> it occurs only when I try to level multiple tiles :/ 17:13:38 <Eddi|zuHause2> Peace the huts, war the palaces! 17:14:28 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has joined #openttd 17:15:16 <yorick> heh 17:15:44 <yorick> redefining stuff? 17:17:37 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 17:17:50 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:21:45 <Eddi|zuHause2> what do you mean? 17:21:49 <Dr_Jekyll> baah...two weeks of searching, reading, trying, trying and trying...and now i have compiled my first build ;) 17:22:15 <Eddi|zuHause2> the second time gets easier ;) 17:22:21 <Dr_Jekyll> but now holidays are over and i haven't no time for playing... 17:24:16 <yorick> :D 17:24:49 <yorick> you should have gotten yourself a bottd, the mingw32 that comes with it has everything preinstalled 17:25:31 <Dr_Jekyll> but wit bottd it isn't possible to add more than one patch...someone told me 17:25:51 <yorick> you don't have to use the actual bottd 17:25:57 <yorick> just the mingw that comes with it 17:26:17 <Dr_Jekyll> hm... 17:26:45 <Dr_Jekyll> now i've done it with tortoisesvn and cygwin 17:27:41 <Diadem> Doesn't it work with normal mingw? 17:27:48 <yorick> yes 17:27:54 <yorick> but needs some libs ;) 17:28:09 <yorick> argh...tortoisesvn...argh...cygwin! 17:29:37 <Eddi|zuHause2> cygwin is baaad 17:29:53 <Eddi|zuHause2> you should really have gone with mingw 17:30:16 <yorick> tortoisesvn is baaad 17:30:24 <yorick> you should really have gone with normal svn 17:30:24 <Diadem> indeed, mingw > cygwin 17:30:33 <Sacro> linux > mingw 17:30:51 <yorick> price(windows) > price(linux) 17:30:59 <Diadem> actually "linux > mingw" ==> syntax error 17:31:06 <Diadem> can't compare OS with compiler :) 17:31:24 <yorick> compatibility(windows) > control(linux) 17:31:28 <Sacro> linux is only a kernel 17:32:11 <Diadem> nevertheless, it is not a compiler :) 17:32:53 <yorick> compilers don't have sh.exe, do they? 17:34:05 <Diadem> Hey guys something completely different :) 17:34:17 <glx> yorick: sh.exe is in msys not in mingw 17:34:30 <Diadem> When I last played this game 2-3 years ago I wrote a patch that allowed to demolish and raise/lower land not only in squares, but also diagonally 17:34:34 <Diadem> Does anyone know what became of that? 17:34:53 <yorick> it became outdated 17:35:02 <Diadem> hehe, yeah, I guess so :) 17:35:21 <Diadem> So noone picked it up for any patch collection or anything? 17:35:26 <Diadem> shame, it was so useful ... 17:36:04 <yorick> yes, but was outdated 17:36:13 <yorick> patch collections started 6 months ago 17:36:20 <Diadem> And noone updated it? Hmm 17:36:24 <Diadem> gonna have to do that myself then I guess 17:36:25 <yorick> and noone gave permission 17:36:45 <Diadem> permission for what? 17:37:02 <yorick> updating / picking up for patch collections 17:37:12 <Diadem> Hmm, quite sure I did back then 17:37:59 <Diadem> but it's ages ago 17:38:04 <Diadem> Anyway you have heard of my patch then? 17:45:05 *** exe [~dfggdf@pub68158.brzesko.net.pl] has quit [Read error: Connection reset by peer] 17:45:16 *** Dr_Jekyll [Dr_Jekyll@p57B0F564.dip.t-dialin.net] has quit [Quit: http://www.exelor.de] 17:48:36 *** Joop [~mail@ip213-245-174-82.adsl2.versatel.nl] has quit [Quit: Oops :) Foute knopje? :P of toch niet? In ieder geval: Bye =)] 17:53:45 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 17:54:15 <Eddi|zuHause2> <yorick> patch collections started 6 months ago <- you got that totally wrong 17:54:47 *** Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 17:54:47 *** mode/#openttd [+o Bjarni] by ChanServ 17:54:59 <yorick> Bjarni! 17:55:13 <yorick> Eddi, no, miniin is not counted a patch collection from my side 17:55:29 <Eddi|zuHause2> there were "integrated nightlies" even before i joined here over 2 years ago 17:55:38 <Eddi|zuHause2> what else would miniin be? 17:56:43 <Bjarni> I'm against the idea of people using multiple patches of questionable quality 17:56:45 <Eddi|zuHause2> it started out the same way as all the other "patch collections" as you call them 17:57:12 <Bjarni> because if it fails they presume it's a bug in the game core and makes bug reports like it's a clean source 17:57:33 <SmatZ> that doesn't happen that often 17:57:34 <Eddi|zuHause2> and miniin was also not the first 17:59:11 <Bjarni> SmatZ: not often but it's really annoying when it happens 18:02:09 <jez9999> <@Bjarni> I'm against the idea of people using multiple patches of questionable quality 18:02:10 <jez9999> ^ hey, you contributed autoreplace. :-D 18:02:46 <Bjarni> that's different 18:02:54 <Bjarni> because it's one single feature 18:03:23 <Bjarni> also it has a determent developer fixing the severe issues 18:03:46 <jez9999> hmm 18:03:59 <Diadem> Yeah I remember those integrated nightlies 18:04:03 <jez9999> i dont suppose you feel like unilaterally making a very small (8 line modifications) code change that would significantly improve the game? 18:04:06 <Diadem> I think my patch made it into those actually. But what happened to them? 18:05:13 <Eddi|zuHause2> Diadem: after a while, especially with developers disappearing, they get impossible to maintain 18:05:23 <Diadem> guess that's true :) 18:09:44 <peter1138> 17:55 @Bjarni> also it has a determent developer fixing the severe issues 18:09:47 <peter1138> bwhahaha 18:10:15 <Bjarni> like there are any severe unfixed issues in autoreplace 18:11:12 <jez9999> my face code got chucked out because of the odd wrong curly brace 18:11:20 <jez9999> apparently severe issues aren't the only problem :-) 18:11:54 <yorick> if it fails to compile, it's severe 18:12:19 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 18:16:45 *** nicfer [~chatzilla@168.226.105.1] has joined #openttd 18:21:43 <Eddi|zuHause2> if it compiles, ship it! 18:28:00 *** fjb [~frank@p5485C022.dip.t-dialin.net] has joined #openttd 18:28:04 <fjb> Hello 18:28:54 <jez9999> Bjarni: <jez9999> i dont suppose you feel like unilaterally making a very small (8 line modifications) code change that would significantly improve the game? 18:28:58 <jez9999> you didnt answer ;-) 18:29:29 <Bjarni> huh? 18:30:04 <jez9999> i was asking :-) 18:30:16 <Bjarni> <Eddi|zuHause2> if it compiles, ship it! <-- use Titanic if it breaks savegames and stuff like that 18:30:49 <Bjarni> read: ensure that it's lost for good in the transfer 18:31:09 <jez9999> u didnt answer 18:31:40 <Bjarni> you didn't tell what you want me to do 18:32:04 <Bjarni> changing 8 lines at random makes little sense 18:32:08 <jez9999> ok well check out this: http://www.tt-forums.net/viewtopic.php?f=33&t=36878&p=677118#p677118 18:32:29 <jez9999> tell me if you can think of a good reason why not to check it in :-) i think it just improves things with no negative effects 18:34:14 <Eddi|zuHause2> change whitespaces in 8 lines ;) 18:35:48 <Eddi|zuHause2> looks good 18:36:25 <jez9999> it's going back to the oldskool look for the land owners view 18:36:29 <jez9999> but it looks much clearer i think 18:36:43 <Bjarni> are you sure you want me to check this? 18:36:48 <Eddi|zuHause2> i _can_ read ;) 18:36:56 <Bjarni> for all you know I could be blind 18:37:01 <Bjarni> or colourblind 18:37:08 <Bjarni> or just don't care for the map 18:37:17 <Bjarni> because you never asked about those issues ;) 18:37:55 <jez9999> i'll take the risk :-) 18:38:00 <Bjarni> also it's possible that I use a B/W monitor 18:38:10 <jez9999> then you'll have bigtime trouble playing openttd 18:38:30 <Bjarni> some people claim that I don't :/ 18:38:46 <Eddi|zuHause2> i played TT a lot on a B/W laptop 18:39:08 <Eddi|zuHause2> it is no problem at all 18:39:26 <Bjarni> I played civilisation on a monochrome monitor 18:39:30 <Bjarni> worked great 18:39:40 <Eddi|zuHause2> i played civ2 on that same laptop 18:39:47 <Bjarni> using monochrome sprites 18:40:17 <Bjarni> each unit had a black line with white icons in it below the actual image 18:40:33 <Bjarni> and each civilization had a pattern so it's possible to tell them apart without colours 18:41:04 <Bjarni> I guess I just told jez9999 that I'm not blind 18:41:13 <Bjarni> or at least used to be able to see 18:41:19 <fjb> You did. 18:41:32 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Remote host closed the connection] 18:41:32 <Eddi|zuHause2> the heraldic system had a code for drawing the colours of shields when no colours were available 18:41:39 <jez9999> yeah 18:41:56 <jez9999> but thankfully we have progressed beyond the days of CGA and Hercules (monitors), so .. what do you think of the patch? 18:42:12 <Bjarni> actually I have gone blind 18:42:23 <Eddi|zuHause2> i had VGA back when i played civ 1 18:42:25 * Prof_Frink steals Bjarni's wallet 18:42:34 <Bjarni> Prof_Frink tricked me into opening goatsee or whatever that image was called 18:42:45 <Prof_Frink> hello.jpg 18:42:53 <Eddi|zuHause2> oh those were the days, when you needed SVGA (!) to play SC2000 18:43:27 <jez9999> ouch, don't mention wallets :-( 18:45:23 <fjb> What would happen if the lenght of a tick would be doubled? 18:45:37 <Eddi|zuHause2> say portemonnaie instead ;) 18:45:37 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 18:45:57 <Eddi|zuHause2> fjb: that should not cause any trouble 18:46:18 <Eddi|zuHause2> fjb: same as when you would have a really slow CPU 18:46:20 <fjb> Would everything still run smooth but slower? 18:46:41 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Quit: Ex-Chat] 18:46:47 <Eddi|zuHause2> whatever you call "smooth" 18:46:50 <fjb> Or would the vehicles start to jump? 18:47:00 <Eddi|zuHause2> vehicles only move every tick 18:47:16 <jez9999> Eddi|zuHause2: lost my wallet today :'-( 18:47:26 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 18:47:27 <fjb> Yes, but they appear constantly moving. 18:47:27 <Eddi|zuHause2> i _can_ read ;) 18:48:00 <Eddi|zuHause2> fjb: the brain can only view like 18 pictures per second 18:49:14 <Eddi|zuHause2> which is why movies look smooth with 24 pictures per second 18:49:14 <fjb> I know. The question is how long can a tick be without anybody noticing that the are not constantly moving. 18:49:42 <ben_goodger> Eddi|zuHause2: mine can tell the difference between 30 and 40 fps quite easily 18:49:56 <ben_goodger> they both look smooth, but they are comparable 18:50:33 <ben_goodger> playing FPS at 50fps is a lot more pleasant than at 30 18:50:56 <peter1138> Playing Rigs of Rods at 5 FPS is unpleasant 18:51:21 <Eddi|zuHause2> ben_goodger: i guess it has to do with being interactive 18:51:42 <fjb> How many ticks per second is OpenTTD using now? (If the CPU is fast enough) 18:51:55 <peter1138> 33.333333333 18:52:35 <peter1138> (30ms) 18:52:40 <ben_goodger> the 24fps PAL framerate comes from 24fps being the smallest framerate where one cannot see the gaps between the frames on the physical film as it moves past. it's not smooth, merely smooth enough to not break 18:53:45 <peter1138> PAL doesn't have a 24fps framerate 18:53:47 <fjb> Doubling that time would not only slow down everything. The vehicles would not appear to be constantly moving anymore. 18:54:16 <Eddi|zuHause2> PAL is 50 frames interlaced 18:54:35 <ben_goodger> oh, I see 18:54:40 <fjb> PAL uses 25fps because German power network uses 50Hz. 18:55:06 <ben_goodger> so 25fps 18:55:16 <ben_goodger> 24fps in film, then 18:55:21 * Sacro upgrades RoR 18:55:29 <Eddi|zuHause2> films are older than TV ;) 18:55:36 <ben_goodger> indeed 18:55:45 <fjb> But only Tonfilm (what is the english Term for that?). 18:56:19 <Eddi|zuHause2> the first TV transmission was the opening of the olympic games 1936 i think 18:56:23 <peter1138> PAL uses 25fps because the British power network uses 50Hz... 18:56:35 <ben_goodger> fjb: explain it 18:56:36 <glx> same for SECAM 18:56:50 <jez9999> Bjarni: im pretty sure i didnt upload goatse. 18:56:55 <fjb> ben_goodger: Movies with audio track. 18:57:00 <jez9999> oh, whoops, i did 18:57:09 <jez9999> fixed it now though, it really is the patch pic 18:57:11 <ben_goodger> fjb: could be anything 18:57:15 <fjb> Movies bevore audio tracks were invented used 18fps. 18:57:18 <ben_goodger> Eddi|zuHause2: it was in the 1910s, used a mechanical system and was of a passing schoolboy who was bribed to do it 18:57:50 <Eddi|zuHause2> ben_goodger: i mean one viewed by a larger audience ;) 18:58:04 <ben_goodger> fjb: yes, but they were speeded up when playing to avoid seeing the inter-frame sections of film 18:58:32 <fjb> ben_goodger: No, they were originally shown at 18fps. 18:58:45 <Diadem> Hmm, it says "train 10's profit last year was -Â4,636" 18:58:48 <Diadem> how do I turn that message off? 18:58:58 <Diadem> (which message setting controls it?) 18:59:07 <yorick> info about vehicles 18:59:08 <Eddi|zuHause2> Diadem: "vehicle information"? 18:59:09 <ben_goodger> fjb: with horrible flicker. they are now shown speeded up 18:59:30 <Diadem> any other messages I loose then? 18:59:54 <Eddi|zuHause2> "vehicle is getting old"? 19:00:02 <Diadem> hmm, wanna keep that one though 19:00:03 <Diadem> annoying 19:00:09 <Diadem> probably "train is lost" which is also useful to have 19:00:20 <fjb> They are now shown speeded up because you can not show movies with 18fps today. 19:00:39 <fjb> The sideeffect is that everything moves way too fast. 19:00:41 <mrfrenzy> Diadem: why do you have trains with negative profit 19:01:31 <Diadem> They are tributaries 19:01:42 <ben_goodger> mrfrenzy: I get that. it's because the transfer system doesn't work as it says it does 19:01:55 <mrfrenzy> works fine here 19:01:56 <fjb> peter1138: PAL is a German invention. :-) 19:01:57 <Diadem> I have a few very long coal routes that make profit 19:02:07 <Diadem> and a few short lines that supply the long ones 19:02:23 <mrfrenzy> Diadem: if they get longer than 120 days or so they make less money per trip 19:02:37 <Diadem> Say you have 2 coal mines together and a third a little bit off. You build a station at the two coal mines and transport it to a power station 19:02:51 <Diadem> And you get a little train that runs for the 3rd one to the station at the 2 mines with 'unload' 19:02:57 <Diadem> that one is useful, but makes no profit 19:03:00 <Eddi|zuHause2> Diadem: use "transfer" 19:03:05 <mrfrenzy> you should use transfer, no tunload 19:03:17 <Eddi|zuHause2> "transfer and leave empty" 19:03:21 <Diadem> what does that do? 19:03:36 <Diadem> Never noticed that button. It wasn't there 2 years ago :) 19:03:45 <mrfrenzy> same as unload, but you get paid for the two trips separately 19:03:50 <Diadem> ah 19:04:00 <Diadem> Can you make a loop that way? 19:04:13 <Diadem> Or when is payment done? 19:04:30 <Eddi|zuHause2> you get "virtual" money 19:04:41 <Eddi|zuHause2> the real money gets payed on final delivery 19:04:44 <Diadem> ah 19:05:09 <Eddi|zuHause2> the "virtual" money is only for the train statistics, not for the bank account 19:05:51 <Sacro> aaah RoR 19:06:17 * peter1138 kills Sacro 19:06:35 <Diadem> ah 19:06:37 <Diadem> that sounds cool 19:06:48 <Diadem> Hm, does it also keep track of where the goods came from then? 19:06:55 <peter1138> yes 19:07:10 <Diadem> Example if I have : A ----- B --------------- C 19:07:21 <Diadem> A and B are coal mines, C is a power station. I transfer from B to A and then to C 19:07:24 <fjb> peter1138: Where you the one who told me that the new canadian set is not that interesting? 19:07:28 <Diadem> do I get payed for B - C or for A - C 19:07:31 <peter1138> fjb, yes 19:07:36 <Sacro> peter1138: i broked my mig :( 19:07:40 <peter1138> fjb, however, i'd not used it ;P 19:07:44 <fjb> peter1138: You were right.:-) 19:07:49 <peter1138> haha 19:08:10 <peter1138> probably full of way too powerful steamers... 19:08:24 <peter1138> Sacro: boo 19:08:33 <fjb> More advertasing than working and fun. 19:08:41 <peter1138> hmm? 19:08:42 <Sacro> and i can't steer with my mosue 19:08:52 <fjb> Yes, I'm missing the samm cheap shunters. 19:08:58 <fjb> small 19:09:46 <Eddi|zuHause2> Diadem: from original starting point to final destination 19:09:55 <fjb> And the ECS support is not working that great. But that might be an OpenTTD bug. Don't know. But the engines are not that interesting. 19:10:08 <Eddi|zuHause2> Diadem: but be aware, this drastically decreases in value for the waiting times inbetween 19:10:29 <jez9999> peter1138: what do you think of ? 19:10:31 <jez9999> sry 19:10:33 <Eddi|zuHause2> so the intermediate stations should not pile up cargo 19:10:40 <Sacro> peter1138: 16fps 19:10:41 <jez9999> peter1138: what do you think of http://www.tt-forums.net/viewtopic.php?f=33&t=36878&p=677118#p677118 ? 19:10:43 <peter1138> fjb, well, oztransltd doesn't quite get cargo classes ;) 19:11:04 <Diadem> Eddi|zuHause2: What do you mean? 19:11:26 <Diadem> Eddi|zuHause2: You mean that you get payed for the full transfer time, including time the cargo spends laying around on thbe station? 19:11:42 <Eddi|zuHause2> Diadem: you get payed less the longer it takes 19:11:42 <fjb> peter1138: The wagons can not be refitted to all the goods that the manual states. 19:12:04 <Diadem> Eddi|zuHause2: And it keeps track of the full trip time? ah 19:12:15 <Diadem> Hmm, with 'unload' is just resets the time and profit I think 19:12:48 <Eddi|zuHause2> no. it keeps track also, just it does not split the profit between the trains 19:13:35 <Diadem> It does? Whenver I look in my wagons it always says the cargo comes from the transfer station, not the original one 19:14:07 <Eddi|zuHause2> the wagons can only display one source station 19:14:19 <peter1138> fjb: did you set the appropriate parameter? 19:14:19 <Eddi|zuHause2> also, it doesn't work correctly in 0.5.3 19:14:55 <peter1138> it works correctly 19:15:03 <fjb> peter1138: Yes, it tells me what I can refit the wagon too. But that list is different from the list in the manual. 19:15:05 <peter1138> it just isn't designed to show it ;) 19:15:29 *** Mikko_A [mikko_a_@cable-kmi-fe71de00-104.dhcp.inet.fi] has joined #openttd 19:15:31 <Eddi|zuHause2> Diadem: the intermediate station should say something like "300 tons of coal (50 en-route from XXX)" 19:15:43 <Mikko_A> hello 19:15:45 <Diadem> My first train with the new setup will arrive in a few seconds 19:15:53 <Diadem> But with 'unload' it didn't :) 19:16:15 <Eddi|zuHause2> Diadem: that is probably a bug 19:16:32 <Diadem> :) 19:17:00 <Diadem> ah yes now it did 19:17:08 <Diadem> except that 2 trains were waiting in the station to pick up cargo :) 19:17:13 <Diadem> so it was gone again immidiately :) 19:18:45 <Mikko_A> is there easy way to convert railways? i have 120 trains.. and open tdd 0.6 rc1.. I have found the converting tool... but how i can convert trains and carriages? 19:19:04 <mrfrenzy> you convert them in the depot 19:19:07 <Mikko_A> now i know how to convert railways but trains? 19:19:56 <Diadem> If you have a train stopped in a depot and you convert it, does it convert the train? 19:20:04 <mrfrenzy> no 19:20:10 <mrfrenzy> there will be a button in the new depot 19:21:43 <Mikko_A> in ttdpatch there was easy way to do it... just writing to the sign cht tracks 1... it was a cheat but it still costs... 19:22:06 <peter1138> there's no way of doing that currently 19:22:49 <Eddi|zuHause2> # Orthannen im vi ól 19:22:49 <Eddi|zuHause2> # Coll e dû 19:22:49 <Eddi|zuHause2> # Or hiriath naur 19:22:49 <Eddi|zuHause2> # Na rovail mae sui 'waew 19:23:41 <Wolf01> Tolkien? 19:24:23 <Diadem> So how do you upgrade a train? 19:24:47 <Zuu> You have to manually copy the train. 19:24:52 <Diadem> blegh 19:24:59 <Zuu> Orders however can be copied. 19:25:25 <Eddi|zuHause2> Wolf01: yeah 19:25:54 <Mikko_A> ;( 19:26:00 <Eddi|zuHause2> Wolf01: it's the text of the music when Frodo and Sam get picked up by the eagles 19:26:08 <Wolf01> eheh 19:27:11 <peter1138> # Welcome, to the hotel california 19:27:14 <Eddi|zuHause2> under "common translation" it says: In a dream I was lifted up. Borne from the darkness, Above the rivers of fire. On wings doft as the wind. 19:28:19 <Mikko_A> cani use replace vehicles? 19:28:24 <fjb> # You can try every time you want, but you can never leave. :-) 19:28:35 <Mikko_A> if i call aall trains in first... 19:28:47 <Mikko_A> then change all tracks ans stuff 19:29:14 <Mikko_A> and then replace all 19:29:18 <peter1138> No 19:29:22 <Wolf01> # Brothers everywhere, raise your hands into the air, we are warriors, warriorsof the world 19:29:37 <Eddi|zuHause2> # There's nothing we can't face 19:29:45 <Eddi|zuHause2> # Except for bunnies 19:31:36 <Mikko_A> i think im gonna download original ttd and download ttdpatch :D 19:31:45 <Mikko_A> and try does same savegame work :D 19:32:09 <Eddi|zuHause2> openttd's savegames do not work in patch 19:32:23 <Sacro> lies 19:32:40 <Mikko_A> damn :I 19:32:48 <Wolf01> I tried to apply TTDPatch to my original TTD installation... but I found that is too tifficult to set up that and I turned back to OTTD 19:32:55 <Wolf01> *difficult 19:33:18 <Eddi|zuHause2> i got The Patch running under wine after a few tries 19:33:33 <Eddi|zuHause2> but you immediately miss some of the most basic usability features 19:33:45 <Eddi|zuHause2> like autorail 19:33:48 *** Roujin [~Roujin@mnch-4d04ff33.pool.mediaWays.net] has joined #openttd 19:34:01 <fjb> Wine doesn't like me. 19:34:30 <Eddi|zuHause2> Bier auf Wein, das laà sein ;) 19:36:03 <ln> what is "patch settings" in elvish? 19:36:31 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 19:37:05 <Bjarni> ln: you shouldn't wonder about that before you figured out how to say text editor 19:37:16 *** anhedral is now known as dih 19:40:58 <Sacro> Bjarni! 19:41:26 <Sacro> ln: OpenTTD does *not* need an elvish port 19:41:33 <Eddi|zuHause2> ln: Sindarin or Quenya? 19:42:01 <Bjarni> <Sacro> ln: OpenTTD does *not* need an elvish port <-- are you being a racist? 19:42:06 <Bjarni> what do you have against elves? 19:42:07 <yorick> get me an elvish flat 19:42:09 <yorick> flag* 19:42:19 <Bjarni> you want a treehouse? 19:42:59 <yorick> *FS#1866* 19:43:21 <Sacro> Bjarni: more heightist 19:43:29 <Sacro> i don't like elves, hobbits 19:43:55 <Sacro> the danish... 19:43:56 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 19:44:05 <Eddi|zuHause2> Sacro of the easterlings 19:44:06 <nicfer> I got an error while trying to enter a game after a desync 19:44:12 <DaleStan> <Eddi|zuHause2> like autorail <-- Whyever would you want autorail? It's to hard to control which direction you get with just one or two tiles. Mash [1]..[4] to select the direction, and you don't have that problem. 19:44:19 *** Sacro was kicked from #openttd by Bjarni [don't put me in the same group as hobbits] 19:44:25 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 19:44:27 <ln> Eddi|zuHause2: sindarin. 19:44:45 <Eddi|zuHause2> DaleStan: it's not about "hard to control", it's about "getting used to" 19:44:52 <nicfer> it said: game load failed internal error: inflate() failed 19:45:08 <yorick> happens sometimes 19:45:09 <SmatZ> nicfer: do you have enough free space? 19:45:13 <yorick> multiplayer? 19:45:17 <nicfer> where? 19:45:23 <nicfer> multiplayer, yes 19:45:24 <SmatZ> no your hard disk 19:45:47 <yorick> someone else on your IP who also plays on the same server? 19:45:55 <yorick> or is viewing info from it? 19:46:20 <nicfer> nobody playing in my other pc 19:46:20 <Eddi|zuHause2> yorick: http://www.flaggenparadies.de/sonder-und-funflaggen/herr-der-ringe/flagge-lothlorien-elben.html 19:46:44 <yorick> argh 19:47:02 <yorick> try to reconnect? 19:47:09 <peter1138> out of diskspace? 19:47:14 <Eddi|zuHause2> doesn't really fit into the standard format ;) 19:47:51 <Bjarni> then whoever decided on the standard is a racist 19:47:59 <yorick> peter1139, I've had it while I had enough diskspace 19:48:05 <Bjarni> and can expect to get a visit by elves when he least expect it 19:48:06 <Eddi|zuHause2> ln: i guess tolkien didn't really have computer vocabulary in the first half of 20th century ;) 19:48:24 <nicfer> 68gb free 19:48:34 <Bjarni> nicfer: are you sure that's enough? 19:48:44 <Bjarni> and is it the right disk? 19:49:04 <nicfer> I have one disk 19:49:07 <yorick> enough for? 19:49:52 <Bjarni> hehe 19:49:59 <Bjarni> single disk systems 19:50:09 * yorick has one ;( 19:50:29 <Bjarni> btw have you ever seen windows telling you that it can't install something on the D drive because it lacks free space on the C drive? 19:50:30 <yorick> nicfer: have you accidentaly pressed ctrl-G so you're out of diskspace? 19:50:32 *** McHawk [~hawk@p5489E27A.dip.t-dialin.net] has joined #openttd 19:50:40 <yorick> no 19:50:47 <nicfer> no 19:50:57 <nicfer> I was rejoining a multiplayer game 19:51:05 * yorick should clean up hist temp files, over 1 gb 19:52:12 <Eddi|zuHause2> 8611694 /tmp 19:52:42 <nicfer> would be good that the banks could be builded in other directions 19:52:56 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 19:52:59 <SmatZ> nicfer: is there network_client.tmp file in your save/autosave directory? 19:53:50 <nicfer> yes, in autosave 19:53:53 <Eddi|zuHause2> nicfer: if you provide a patch for rotatable map 19:54:32 <nicfer> no, not rotate the map 19:54:40 <nicfer> the banks should be rotable 19:54:50 <yorick> I think they could be made using a grf 19:54:58 <Eddi|zuHause2> yes, rotate the map under the bank 19:55:03 <yorick> :D 19:55:04 <ln> nicfer: build, built, built 19:55:29 <nicfer> oh yes my english sucks 19:55:29 <SmatZ> nicfer: try deleting that file 19:55:39 <yorick> but backup 19:55:42 <yorick> (!) 19:55:51 <nicfer> now I can join normally 19:55:51 <SmatZ> no need to backup temporary files 19:56:02 <yorick> ln: stop nitpicking on non-native english speakers 19:56:06 <yorick> please 19:56:32 *** Mikko_A [mikko_a_@cable-kmi-fe71de00-104.dhcp.inet.fi] has quit [] 19:57:04 <ln> yorick: i thought this channel was English only, and besides i'm not nitpicking, i'm giving advice. 19:58:25 <Bjarni> is "drop dead" also giving advice? 19:58:39 * hylje throws exp at ln 19:59:30 <ln> !bjarni 19:59:30 *** Slowpoke [~Slowpoke@dslb-088-073-197-141.pools.arcor-ip.net] has quit [Remote host closed the connection] 19:59:52 <yorick> ooh...!bjarni makes Slowpoke quit! 20:00:08 <yorick> the mighty power of the lord bjarni! 20:00:14 <hylje> slowpoke.jpg 20:00:19 <Bjarni> no 20:00:24 <Bjarni> you can't trick me again 20:00:28 <Prof_Frink> hello 20:00:36 *** Prof_Frink was kicked from #openttd by Bjarni [not again] 20:00:42 *** Prof_Frink [~proffrink@90.211.131.77] has joined #openttd 20:00:44 <Bjarni> I'm serious 20:00:47 <Prof_Frink> meanie 20:00:51 <Bjarni> yes 20:00:54 <Bjarni> you are 20:01:03 <ln> Bjarni the serious 20:02:37 <hylje> bjarni are serious bjarni 20:03:19 * yorick puts bjarni in a serious imaginary box 20:03:53 <Bjarni> ? 20:04:48 <Bjarni> yorick: move that damn box. It's blocking the view 20:05:21 <yorick> the imaginary view? 20:05:31 <Bjarni> no 20:05:34 <Bjarni> the virtual one 20:05:46 * yorick moves the imaginary box because it's blocking the virtual view 20:06:13 * Prof_Frink puts Bjarni in a windowbox 20:06:18 * Prof_Frink waters Bjarni 20:06:25 <Bjarni> arggghhhh 20:06:59 * yorick gets his imaginary box out of Prof_Frinks windowbox and dries the water out of it 20:07:00 <Diadem> lol 20:07:00 <Bjarni> not only did you place me near an MS product, you also watered down the hardware 20:07:04 <Diadem> I've found a very funny bug 20:07:21 <Bjarni> explain 20:07:23 <Prof_Frink> Bjarni: No, not a Windows box, a windowbox 20:07:33 <Bjarni> I need something funny 20:07:44 <Bjarni> because the funny guys in this channel aren't actually that funny 20:07:45 <Diadem> lemme make a screenie 20:07:50 <Bjarni> they just think so 20:07:56 <Bjarni> so it's imaginary funny 20:08:25 <yorick> as I said ^^ 20:08:53 <Eddi|zuHause2> ln: advise 20:09:37 <Diadem> http://www.phys.uu.nl/~bouwhuis/OTTD/signalbug.png 20:09:52 <Diadem> The train in the middle is waiting for itself 20:09:55 <SmatZ> Diadem: it is not a bug :) 20:10:05 <Diadem> Waiting for yourself is clearly a bug :) 20:10:19 <yorick> no, its not a bug 20:10:19 <ln> Eddi|zuHause2: advice 20:10:25 * SmatZ closes Diadem's bug as "Won't fix" 20:10:44 <yorick> it's because the signal block is looping over that depot track 20:10:52 <Diadem> I understand why it happens 20:10:54 <Eddi|zuHause2> i should rephrase that 20:11:02 <Diadem> I'm not stupid :P 20:11:05 <yorick> and you can get around it by making that track longer 20:11:07 <SmatZ> :-) 20:11:13 <yorick> and put a signal on it 20:11:16 <Diadem> But just because you understand why a bug occurs doesn't mean it's magically not a bug 20:11:19 <Eddi|zuHause2> ln: advise him! 20:11:38 <yorick> but this is magically a bug 20:11:47 <yorick> not* 20:12:02 <yorick> because it's expected behavior: signal is red if train is behind it 20:12:17 <yorick> train is behind signal, signal is red in this case 20:12:23 <Diadem> Again, I understand why it happens. But basicly the train is triggering itself. That's just wrong :) 20:12:30 <yorick> it's not 20:12:36 <Diadem> Even the Dutch railways have never ever used that as an excuse for delays 20:12:41 <Diadem> and they are very creative with excuses :) 20:12:53 <yorick> but it's normally snow 20:13:00 <Prof_Frink> Eddi|zuHause2: Turn on trains-crashing-into-themselves and call it a feature. 20:13:10 * dih jumps 20:13:31 <Prof_Frink> Diadem: Unlike .uk, where it's "Leaves on the line" 20:13:33 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 20:13:34 <SmatZ> Diadem: did you know trains can cross itself withou crashing? 20:13:55 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 20:14:13 <Eddi|zuHause2> Prof_Frink: not what i meant ;) 20:14:18 <Diadem> Yeah I do 20:14:34 <SmatZ> I think it is a funny "bug" ,too :) 20:14:58 <Prof_Frink> Or just commit YAPP to trunk 20:15:07 <Eddi|zuHause2> Diadem: it's not a bug, it's the design of the signal block 20:15:10 <Diadem> actually check this screenie I made 2-3 years ago already :) 20:15:10 <Diadem> http://www.phys.uu.nl/~bouwhuis/OTTD/going%20in%20circles.png 20:15:20 <SmatZ> :) 20:15:25 <Eddi|zuHause2> there is a train in the signal block so the signal is red 20:15:33 <Eddi|zuHause2> everything else would be a bug 20:16:23 <Eddi|zuHause2> snakes on a train... err... 20:17:40 <Diadem> I have more great screenies :) 20:18:11 <Diadem> I once grew a city to over 1 million people ;) 20:18:51 <dih> boom boom boom boom, i want you in my room.... 20:19:05 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: En ik ga!] 20:19:42 <Sacro> dih: damn, cannae find tht track 20:20:10 <dih> hehe 20:20:16 <dih> vengaboys rock :-P 20:21:03 * Sacro downloads the party album 20:21:31 <Sacro> LETS HAVE SOME FUN 20:21:35 <Sacro> dih: one on one just me and you 20:21:47 <dih> hello party people, this is kaptain kim speaking.... 20:22:11 <Sacro> :o 20:22:46 <dih> don't wanna be a bus driver all my life.... 20:22:54 <dih> that kinda is suiting for OpenTTD :-D 20:23:03 <Eddi|zuHause2> you guys are weird... 20:23:10 <Sacro> NA NA NA NA NA NA NA NA HEY HEY HEY! 20:23:47 * peter1138 continues building his sacro-less empire 20:23:47 <Prof_Frink> Eddi|zuHause2: Took you long enough to realise 20:23:51 <Sacro> haha 20:23:53 <Sacro> 1 album 20:23:56 <dih> lol 20:23:59 <Sacro> and 3 best of/greatest hits 20:24:10 <Eddi|zuHause2> yes, i haven't noticed all these years 20:24:19 <dih> Sacro: lets take it to ts :-P 20:24:39 <dih> ts.openttdcoop.org :-) 20:24:56 <Sacro> not found D: 20:24:59 <peter1138> transsexuals? 20:25:07 <dih> TeamSpeak?? 20:25:17 <dih> host ts.openttdcoop.org 20:25:31 <Sacro> this is trashing my last.fm reputation >< 20:26:22 <dih> ^^ 20:26:27 <Eddi|zuHause2> it recently said my taste in music is close to the one of orudge 20:26:34 <peter1138> oh dear 20:27:08 <Sacro> http://www.last.fm/user/SacroHull/ <- gits :p 20:27:26 <Sacro> Including: Overseer, Stereo MC's, The Arrogant Worms, Lunatic Calm, Tenacious D, Underworld, Eric Idle and more 20:27:37 <Sacro> Underworld, Eric Idle 20:27:41 <dih> 8 o'clock get up get out of bed, i feel like a truck ran over my head.... 20:27:54 <Sacro> dih: skinny dipping all night long (take your clothes off( 20:27:55 <Eddi|zuHause2> i don't have any of these... 20:28:17 <dih> but my oncle john from jamaca keeps on calling every day... 20:28:39 *** Chrill [~chrischri@c80-216-64-31.bredband.comhem.se] has joined #openttd 20:28:42 * dih hooks up his laptop to his big-ass hifi 20:29:30 <dih> FUN 20:30:08 <Eddi|zuHause2> # ich zahle und verlasse den BÀcker 20:30:08 <Eddi|zuHause2> # hör noch den Nachrichtensprecher 20:30:08 <Eddi|zuHause2> # "Lage wieder mal dramatisch verschlechtert, 20:30:08 <Eddi|zuHause2> # heute fantastisches Wetter" 20:30:49 <dih> Sacro: you gonna join? 20:31:00 <Sacro> join? 20:31:04 <Sacro> what? 20:31:07 <Sacro> teamspeak? 20:31:26 <dih> yep 20:31:41 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 20:32:03 <Sacro> i don't have it 20:32:10 <dih> get it :-P 20:32:22 <dih> i am assuming here you have a headset or something... 20:32:29 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 20:33:35 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:33:53 <peter1138> i have a phone 20:34:02 <peter1138> it talks sip 20:34:05 <peter1138> hmm 20:34:17 * peter1138 ponders asterisk/teamspeak integration :p 20:34:20 <Sacro> dih: yah, creative fatal1ty 20:34:27 <Sacro> peter1138: go on :p 20:34:31 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 20:34:42 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:34:59 *** lolman [John@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Read error: Connection reset by peer] 20:35:30 <dih> Sacro: all you need: http://www.openttdcoop.org/wiki/Teamspeak 20:36:52 <Sacro> hmmm 20:37:01 <Sacro> i don't have a 5.25 to 3.33 converter 20:37:36 <dih> gnah 20:37:42 * dih slaps Sacro 20:37:43 <Sacro> hmm 20:37:44 <dih> ^^ 20:37:45 <Sacro> though hang on 20:37:50 <Sacro> i might not need on 20:37:58 <dih> e 20:38:43 <peter1138> wow 20:38:49 <Sacro> i do for my x-fi drive :( 20:38:50 <peter1138> the linux teamspeak client has the gay 20:39:53 <Sacro> peter1138: GTK1 D: 20:39:58 <peter1138> no 20:40:04 <peter1138> TK 20:40:08 <Sacro> who is on TS? 20:40:10 <Sacro> actully 20:40:14 <Sacro> my laptop can run TS XD 20:40:15 *** lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 20:40:22 <Sacro> oh noes 20:40:46 <peter1138> how gay 20:40:50 <peter1138> sooo ugyl 20:40:59 <dih> i use speekx 20:41:00 <dih> :-P 20:41:18 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 20:42:37 *** icone [~dominik@acmr125.neoplus.adsl.tpnet.pl] has joined #openttd 20:45:06 <Sacro> all quiet D: 20:45:13 <peter1138> got no mic :p 20:45:23 <Sacro> what channel? 20:45:29 <dih> Misc, Music 20:45:38 <Sacro> ARGH 20:45:40 <Sacro> VENGABOYS 20:45:44 <dih> LOL 20:45:50 <Sacro> wow 20:45:58 <Sacro> now i have a great big loud heavy ipod! 20:46:13 <peter1138> with crap quality 20:46:17 <dih> lol 20:46:17 <peter1138> unless ipods have that anyway 20:46:24 <Sacro> peter1138: its not amazing 20:46:35 <ln> Sacro: apostrophe 20:46:46 <Sacro> ln: in'deed 20:46:50 <Sacro> LOOOOOOOUD 20:46:58 <dih> then turn it down... 20:47:06 <ln> Sacro: http://www.apostrophe.fsnet.co.uk/ 20:47:09 <Sacro> right click dih 20:47:10 <Sacro> click mute 20:47:12 <Sacro> ahhhhhhhh 20:47:20 <dih> lol 20:48:32 <dih> dont hear nothing you say :-P 20:48:39 <Sacro> all i can hear is your music 20:48:44 <dih> ^^ 20:48:59 <dih> you should have output volume controll of ts 20:49:37 <Sacro> CAN YOU HEAR ME NOW? 20:49:48 <dih> i can read what you right 20:49:54 <dih> and i am not waering my headset 20:49:55 <dih> ^^ 20:49:55 <ln> dih: apostrophe 20:50:08 <ln> dih: http://www.apostrophe.fsnet.co.uk/ 20:50:09 <peter1138> sort of 20:50:24 <peter1138> say something sensible 20:50:31 <peter1138> harr harr 20:51:10 <Sacro> wtf is this crap 20:51:16 <dih> roxette :-D 20:51:18 *** Tekky_ [~chatzilla@p5493BE23.dip.t-dialin.net] has joined #openttd 20:51:20 <dih> you wanna play some? 20:51:24 <Sacro> npe 20:51:26 <Sacro> hey Tekky_ 20:51:53 <Sacro> wtf is peter doing 20:52:10 <Sacro> HAHAHA XD 20:53:19 <dih> go on then 20:53:20 <hylje> hurrr 20:53:22 <Sacro> ahh peace :P 20:53:30 <dih> YAY 20:54:36 * Sacro rick rolled y'all 20:54:52 <ln> for the next two minutes, Danish Only 20:54:53 * dih preferes his ttd-theme remix 20:55:06 <dih> ln - seems like you already lost 20:56:11 <dih> i hope that was not Sacro singing :-P 20:56:22 <Sacro> XD 20:56:24 * Sacro was heard 20:56:54 <peter1138> hmm 20:56:55 <dih> peter1138: http://pub.dihedral.de/openttd/TTDThemeRemix01.mp3 20:56:59 <peter1138> this one goes on a bit doesn't it... 20:57:03 *** Tekky [~chatzilla@p5493C166.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:57:12 *** Tekky_ is now known as Tekky 20:57:40 <dih> it's my remix :-P 20:57:50 <peter1138> i was playing the .gm file :p 20:57:51 <dih> fresher / different instruments 20:58:28 <dih> what on earth 20:59:04 <dih> what is that 21:00:04 <dih> peter1138: that is very unclear :-P 21:00:07 <peter1138> christeeeeen 21:00:12 <peter1138> very noisy :p 21:00:19 <dih> like no base? 21:00:25 <peter1138> probably no good for a voice codec, hehe 21:00:29 <dih> only mid 'n highs? 21:00:35 <Mark> dih: like what was that 21:00:46 <dih> was? 21:00:49 <dih> _is_ 21:00:57 <dih> i aint playin that :-P 21:00:59 <peter1138> plenty of bass here :P 21:01:02 <ln> english 21:01:21 <dih> the ttd themes were alright :-P 21:01:32 <peter1138> orly 21:01:54 <ln> interestingly, i sort of have no idea wtf people are talking about right now, but maybe i'll go sleep instead of pondering that. 21:02:29 <dih> and your threshold is too high - so it breaks up 21:02:30 <peter1138> hmm 21:02:31 <peter1138> yeah 21:09:10 <dih> LOL 21:13:25 <dih> peter1138: do you know Flanders and Swan 21:13:54 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 21:14:33 <peter1138> er, not personally 21:15:17 <dih> well - no - of course not personally 21:15:24 <peter1138> ok, no ;p 21:15:35 <dih> i'll play ya one in a minute 21:15:41 <dih> they are hillarious 21:15:52 <dih> old commedians - mid fifties or so 21:16:18 <peter1138> yeah 21:19:17 <dih> LOL 21:20:00 <peter1138> :D 21:22:22 <peter1138> done 21:24:14 <dih> i love that humor :-P 21:27:44 <Eddi|zuHause2> SILENCE. 21:27:53 <dih> not in ts 21:27:55 <Eddi|zuHause2> I KILL YOU. 21:35:41 *** Roujin [~Roujin@mnch-4d04ff33.pool.mediaWays.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 21:36:53 <dih> I KILL YOU FIRST 21:41:06 *** elmex [~elmex@e180069161.adsl.alicedsl.de] has joined #openttd 21:42:33 *** elmex_ [~elmex@e180064062.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 21:42:39 <Eddi|zuHause2> # stop 21:42:43 <Eddi|zuHause2> # hammertime 21:43:02 <Wolf01> # hail and kill 21:43:10 <Prof_Frink> /* Quite. */ 21:47:27 <fjb> >> /dev/null 21:47:30 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 21:50:00 <jez9999> what do people think of this: http://www.tt-forums.net/viewtopic.php?f=33&t=36878 21:50:09 *** Poopsmith [~poop@124-197-37-77.callplus.net.nz] has joined #openttd 21:50:21 <jez9999> could it be quickly checked into the trunk? just a few different colours but makes the land owners screen so much nicer/clearer; i've been using it for a while now and love it 21:50:38 <CIA-1> OpenTTD: rubidium * r12483 /trunk/config.lib: -Change: disable stripping of binaries by default so we have a (much) better chance of actually getting something useful out of OSX stacktraces. 21:51:51 <mrfrenzy> you are in a hurry jez9999 ;) 21:51:51 <Rubidium> newgrf authors will most likely start complaining that their industry's colour makes them invisible on the smallmap whereas it's still visible on the TTDP smallmap. 21:52:03 <mrfrenzy> why don't you supply some prepatched versions for people to try 21:52:13 <mrfrenzy> then when you get all praises it might be considered :P 21:53:56 *** Frostregen_ [SADDAM@dslb-084-058-174-090.pools.arcor-ip.net] has joined #openttd 21:55:40 *** nicfer [~chatzilla@168.226.105.1] has quit [Read error: Connection reset by peer] 21:57:42 <jez9999> "their industry's colour makes them invisible on the smallmap"? 21:57:44 <jez9999> howso? 21:58:40 <Prof_Frink> jez9999: Same colour as background 21:58:41 <peter1138> it only affects the company colour map 21:59:38 *** Frostregen [SADDAM@dslb-084-058-173-116.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:00:04 <jez9999> yeah 22:00:06 *** Frostregen_ is now known as Frostregen 22:00:38 <Rubidium> then we'll get bug reports about it being inconsistent colour wise 22:00:57 <jez9999> i think it looks quite nice 22:01:06 <peter1138> what about adjusting the blue cc slightly? 22:01:12 <peter1138> that's the only one which clashes, isn't it? 22:01:18 <jez9999> you switch from a view to the land owners view, looks like it's 'darkened' the less relevant bits like the land and sea and towns 22:01:24 <jez9999> and is highlighting the colours of the land owners 22:01:27 <jez9999> i think it works really well 22:01:35 <jez9999> i tried that first 22:01:46 <jez9999> it's hard though, and much easier to use the same palette colour for all companies 22:01:49 <jez9999> this solution seems nicer 22:01:55 <jez9999> in fact i prefer the look of it 22:02:17 <jez9999> so did Chris Sawyer when he made TT ;-) 22:02:31 <peter1138> obviously he didn't like it as he changed it ;) 22:02:35 * Sacro belches loudly 22:03:37 * fjb wonders if Sacro ever says something useful. 22:04:04 <Sacro> nope 22:04:07 <Wolf01> 'night 22:04:23 *** Wolf01 [~wolf01@host248-12-dynamic.5-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:04:44 <jez9999> peter1138: yeah and for all the maps but the land owners one i prefer the new look :-) 22:05:16 <jez9999> you tried my patch? see if you like the land owners display, it should seem as if the land and sea have been 'dulled' and the overlaid colours for land owners 'highlighted' 22:05:36 <jez9999> the colour change actually feels fine 22:06:21 *** TinoM [~Tino@i59F57698.versanet.de] has quit [Quit: Verlassend] 22:14:21 *** thgergo [~Administr@dsl51B60E42.pool.t-online.hu] has joined #openttd 22:17:23 *** thgerg1 [~Administr@dsl51B60E86.pool.t-online.hu] has quit [Ping timeout: 480 seconds] 22:32:01 *** dih is now known as anhedral 22:42:00 *** Diadem [math@115pc224.sshunet.nl] has quit [Quit: Gone] 22:43:54 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 22:43:54 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 23:02:24 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:02:52 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 23:04:21 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 23:10:13 *** Gekz [~brendan@121.218.49.21] has joined #openttd 23:26:03 *** Sacro` [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 23:26:08 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:28:09 *** Schlauke [~Schlauke@p5B3E5196.dip.t-dialin.net] has joined #openttd 23:31:17 *** Sacro` is now known as Sacro 23:31:36 *** KritiK [~Maxim@78-106-209-213.broadband.corbina.ru] has quit [Quit: Leaving] 23:32:29 *** mikl [~mikl@0304ds2-ba.0.fullrate.dk] has quit [Quit: Connection reset by Peer Gynt] 23:34:30 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Coyote finally caught me] 23:34:58 *** Schlauke [~Schlauke@p5B3E5196.dip.t-dialin.net] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.2 :: www.regroup-esports.com )] 23:44:29 *** Osai is now known as Osai`off 23:46:17 *** Mirrakor [~linuser@p57B2E483.dip.t-dialin.net] has joined #openttd 23:50:47 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 23:54:52 <Mirrakor> I've got a city with 1,438 citizens - with 3 bus stops and one depot.. how many busses would you suggest me to use? 23:55:22 <Tefad> 42 23:55:41 <Mirrakor> now, when you say it - it really makes sense to me :D 23:56:06 <Belugas> Mirrakor, try 2-3 for each station 23:56:15 <Belugas> as the success grows, add a few more 23:56:21 <Belugas> you'll see 23:56:23 <Mirrakor> 2-3 for each station? o_o 23:56:26 <Belugas> trial and error, in fact 23:56:38 <Belugas> what's wrong? 23:56:40 <Mirrakor> I'd have used 2-3 in the whole city :D 23:56:50 <Mirrakor> nothing wrong - I'm just surprised ;) 23:57:07 <Belugas> well.. i usually do that 23:57:14 <Belugas> sometimes, i have to reduce the number 23:57:19 <Belugas> sometimes, it's not enough 23:57:26 *** Ammller [~Ammler@adsl-84-226-54-170.adslplus.ch] has joined #openttd 23:57:28 <Belugas> there is no rules 23:57:31 <Mirrakor> Belugas: have an idea how they should move? 23:57:34 <Belugas> it's all depending 23:57:53 <Belugas> i tend to let them visit each station on a circuit 23:58:07 <Mirrakor> ok :) 23:58:12 <Belugas> a->b->c->b->a 23:58:15 <Belugas> kinda 23:58:32 <Belugas> or make a more uniform distribution 23:58:46 <Belugas> and a -> b->c->d->a 23:59:33 <Mirrakor> well.. now I only have to get some money to buy busses :D