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00:00:17 <Bjarni> then people went "why aren't we allowed to get informed on what goes on and why are they fighting so hard to avoid our opinion" 00:00:41 <jordi> all I said is that Spain was a big mess in 1978 00:00:41 <jordi> peter1138: lol 00:00:41 <jordi> ah the danes... they come here, sunbath in our beaches and one of them even had sex with my sister and now they have a really nice 3 month old baby :P 00:00:55 <jez9999> if the Lisbon treaty cut back on the whole free movement malarky, i'd be all for it 00:01:09 <jez9999> free movement works well iif you have a bunch of regions speaking the same language 00:02:18 <Bjarni> actually the Lisbon treaty change EU from the current system where all countries has to agree to a system where only 2/3 of the countries has to agree on decisions 00:02:49 <Bjarni> meaning that if say 24 countries wants GB to switch to EUR then GB has to do that even if GB is against it 00:03:36 <Bjarni> it also contains the rules for having an EU president 00:04:07 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 00:04:12 <Bjarni> that's the two main issues in that treaty 00:04:22 <jez9999> doesnt it have a specific opt-out for currency? 00:05:10 <jez9999> anyway i can understand why many people are ok with that. they're used to being goverened by people they dont like and didnt vote for: http://www.game-point.net/misc/election2005 00:05:25 <jez9999> 2/3s is still quite high compared to the simple majority most parliaments require 00:06:01 <Bjarni> I don't know but if 2/3 of the countries wants to cancel the limitation of the currency then I guess it's possible that even if the pound is safe right now it can be kicked out by EU even if GB is against it 00:06:08 <Bjarni> they just need to do some more paperwork first 00:07:06 <jez9999> if they did that, there would be a huge rebellion in the UK 00:07:07 <peter1138> country wants, countries want 00:07:19 <jez9999> the government would have a hard time stopping people calling for the UK pulling out 00:08:14 <Bjarni> they will wait until there is a strategic option where it's not possible to say no 00:08:21 *** Tefad [~tefad@c-71-63-29-175.hsd1.va.comcast.net] has quit [Quit: brb fucking irssi] 00:08:25 <jez9999> im off anyway, bye 00:08:35 <Bjarni> you see the Lisbon treaty also has rules for leaving EU 00:08:36 <jez9999> time to chop off a few Labourite politicians' heads, i think 00:08:40 *** jez9999 [lefrancais@87-194-212-214.bethere.co.uk] has quit [] 00:08:44 *** Tefad [~tefad@c-71-63-29-175.hsd1.va.comcast.net] has joined #openttd 00:13:13 *** sickie88 [~sickie@BSN-95-216-137.dial-up.dsl.siol.net] has quit [Remote host closed the connection] 00:14:11 <Bjarni> nobody else says anything 00:14:44 <Bjarni> are you asleep or chocked what I told about the consequences of the Lisbon treaty? 00:15:07 * SmatZ progs 00:15:49 <Bjarni> fair enough 00:17:31 *** Ammller [~Ammler@adsl-84-226-38-83.adslplus.ch] has joined 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OpenTTD: -Update: WebTranslator2 update to 2008-04-03 08:42:55 07:20:56 <CIA-1> OpenTTD: brazilian_portuguese - 18 fixed by fukumori (18) 07:20:56 <CIA-1> OpenTTD: bulgarian - 17 fixed by thetitan (17) 07:20:56 <CIA-1> OpenTTD: catalan - 11 fixed by arnaullv (11) 07:20:57 <CIA-1> OpenTTD: dutch - 19 fixed by habell (19) 07:20:57 <CIA-1> OpenTTD: french - 11 fixed by glx (11) 07:25:19 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 07:31:16 <Celestar> morning 07:31:27 <Forked> yes. 07:37:22 *** Gekz [~brendan@121.218.49.21] has joined #openttd 07:43:13 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 08:03:19 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has joined #openttd 08:09:20 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 08:09:20 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 08:13:59 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 08:15:37 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 08:38:35 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 08:44:16 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 09:00:28 *** Osai is now known as Osai`off 09:02:10 <Celestar> GAHAHA http://www.youtube.com/watch?v=v4xpOsCcWIw 09:02:16 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:02:26 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:08:43 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 09:10:57 *** Osai`off is now known as Osai 09:13:44 *** CIA-1 [~CIA@208.69.182.149] has quit [] 09:13:51 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 09:14:03 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 09:26:04 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 09:35:03 *** Morloth [~bram.ridd@83.80.64.130] has joined #openttd 09:36:25 <Celestar> @openttd bugs 09:37:24 <Rubidium> Celestar: -ENOSUCHDORPSGEK 09:37:25 <keyweed> no more bugs \o/ 09:38:07 <Celestar> wee 09:38:25 <Celestar> I'm still pondering a strategy about newgrf ports. 09:38:46 <Celestar> Rubidium: in the branch, we did some trying up in the header files. Could we port them to trunk? 09:39:08 <Rubidium> cleanup in headers? 09:39:11 <Rubidium> like what? 09:39:16 <Celestar> tidying up. 09:39:21 <Celestar> standby looking 09:39:24 <Rubidium> the headers in trunk are vastly changed since then 09:40:05 <Celestar> Rubidium: 9507, 9508, 9510 09:41:36 <Rubidium> ieuw... windows newlines :( 09:41:52 <Celestar> it's been changed 09:42:01 <Celestar> in 08 (= 09:42:03 <peter1138> :o 09:42:04 <Rubidium> I don't like the addition of the 4 airports either 09:42:18 <Celestar> Rubidium: neither do I. I'd like to have them as newgrf only 09:42:19 <peter1138> 4 more airports? 09:42:22 <peter1138> or the current 4? 09:42:27 <peter1138> (or what) 09:42:32 <Rubidium> 4 more 09:42:39 <Celestar> peter1138: 4 more richK and I have been working on to test the concept of newgrf_ports 09:42:40 <Rubidium> well, only in the airport type enum that is 09:42:42 <peter1138> i didn't like the original addition :p 09:42:56 <Celestar> peter1138: the one DV made? :P 09:43:14 <peter1138> nah, that one's good 09:43:19 <peter1138> the extras after that 09:43:26 <Celestar> well the commuter airport is great 09:43:33 <peter1138> international is pretty useless 09:43:37 <Celestar> yes 09:43:45 *** Morloth [~bram.ridd@83.80.64.130] has left #openttd [] 09:44:03 <bowman> not entirely, it has heliports 09:44:18 <Celestar> intercontinental I think he means 09:44:24 <Celestar> ... word order :P 09:44:35 <Rubidium> Celestar: the additions of the new terminals/helipads isn't 'cleanup-ish' either 09:44:48 <bowman> intercontinental is the one with 4 runways! 09:45:05 <keyweed> i always feel a need for 4 runways. 09:45:28 <Rubidium> Celestar: 9510 is ok by me, just regenerate the project files after applying it 09:45:56 <Rubidium> and fix the comment style :) 09:46:24 <bowman> only thing I'm missing with the airports is a way to select their direction/alignment 09:46:26 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 09:47:35 <Celestar> Rubidium: nope it isn't. I'd first like to move the stuff in the new header files. 09:47:48 <Celestar> bowman: that'S already implemented, but not in yet in trunk 09:48:00 <bowman> wee 09:48:56 <Celestar> gnah 09:49:06 <Celestar> is it me or are RichK's commits a bit of a mess? 09:49:23 <Rubidium> it is not you 09:49:35 <Celestar> ok 09:49:45 <Celestar> good to know 09:50:07 <Rubidium> I tried to improve that, but he kinda didn't want to listen 09:50:19 <Celestar> Rubidium: I'll start over 09:50:26 <Rubidium> "it first needs to work before I bother about coding style" and such 09:50:44 <Celestar> Rubidium: that's ok... for the local working copy 09:50:46 <Rubidium> might be a little over-dramatised though 09:56:54 <Celestar> why is my svn so slow?! 09:56:54 <Celestar> is the svn server down? 09:58:53 <Rubidium> nope 09:59:28 <Rubidium> don't know what you're doing though 10:01:04 *** DorpsGek [truelight@openttd.org] has joined #openttd 10:01:05 *** mode/#openttd [+o DorpsGek] by ChanServ 10:04:08 <Celestar> "svn up" 10:04:13 <Celestar> connection times out 10:04:30 <dih> nice 10:05:02 <dih> i'll tell TrueBrain 10:05:27 <dih> heh - Celesta - it works for me alright ^^ 10:05:32 <Celestar> weird 10:05:37 <Noldo> traceroute 10:05:42 <Celestar> damnit Newgrf_ports has a lot of changes 10:05:51 <Celestar> it works again :o 10:07:25 <Celestar> Rubidium: peter1138: you guys got a sec today or tomorrow. I'd like to have some strategy about that branch. I think it's a great feature, because it'll enable us to use the FSM for other things as well, but the code seems a bit too much of a mess, and syncing is a pita. What shall we do? 10:11:25 *** Dominik [~Dominik@dslb-092-072-007-000.pools.arcor-ip.net] has joined #openttd 10:12:08 <Celestar> hm .. people are building their 4-track mainlines weirdly 10:12:39 <Celestar> normally it should be (u = up, d = down): dudu or udud, not uudd or dduu. 10:13:47 <dih> that is openttdcoop style :-) 10:14:04 <Celestar> no 4-track line I know works uudd or dduu 10:14:07 <dih> we often have LLL_RRR or worse 10:14:37 <dih> worse meaning LLL5RRR 10:14:53 <Celestar> In munich, we only have one 6-track trunk route, plus a number of 4-track trunk routes 10:14:57 <dih> i think right now we have a game with LLL10RRR 10:15:12 <Celestar> they're LRLR and LRLRLR, there'S a 5 line route with BLRLR 10:15:47 <peter1138> mmmhmmm 10:15:58 <peter1138> openttdcoop do not build for realism though 10:16:04 *** TheJosh [~josh@d220-238-25-20.dsl.vic.optusnet.com.au] has joined #openttd 10:16:09 <Celestar> well, actually Munich Central station has a 10-lane trunk I think 10:16:13 <TheJosh> hey all 10:17:07 <Celestar> jep. 10 lanes 10:17:10 <Celestar> LRLRLRLRLR 10:17:33 <dih> Celestar 10:17:40 <Celestar> yes? 10:17:42 <dih> thad is not good for mainline junctions 10:17:53 <Celestar> http://maps.google.com/?ie=UTF8&ll=48.143302,11.520317&spn=0.000598,0.00125&t=h&z=20 10:17:57 <dih> <-- slow typer - can only use one hand 10:18:16 <Celestar> dih: IRL, there are no "juncions". At least not out in the boonies. Juncions always come with stations normally 10:18:58 <dih> and in IRL you dont have such isses with signalling 10:19:10 <dih> in irl - great!! 10:19:40 <Celestar> dih: I found in openttd LRLR to be easier to handle than LLRR 10:20:12 <peter1138> real life doesn't place signals so often either 10:20:33 <Celestar> peter1138: neither do I in openttd. about 5 or 6 tiles apart 10:20:40 <Celestar> so that a train fits between signals 10:20:47 <peter1138> me too, or more for quieter lines 10:20:57 <Celestar> yes 10:21:07 <peter1138> i guess i play ottd as a train set rather than to make money ;) 10:21:11 <peter1138> cos making money is boring 10:21:12 <dih> Celestar: http://www.openttdcoop.org/wiki/Image:SandboxGame35.png 10:21:16 <Celestar> man Munich Central has a SHITLOAD of tracks :P 10:21:26 <peter1138> what's the point of that? 10:21:29 <peter1138> it'ss tupid 10:21:38 <Celestar> dih: something is wrong with that network :P 10:21:52 <Gekz> that image is scrwed 10:21:55 <Gekz> screwed! 10:21:57 <Celestar> on the other hand .. 10:21:59 <dih> Celestar: we play openttdcoop - aim is to connect everything :-) 10:22:37 <Celestar> peter1138: http://maps.google.com/?ie=UTF8&ll=48.146754,11.489918&spn=0.004782,0.009999&t=h&z=17 10:22:40 <Gekz> oi 10:22:45 <dih> Celestar: join #openttdcoop and have a look at the current map ^^ 10:22:48 <TheJosh> so re the devs going to go on a well deserved break after the release of 0.0.0??? 10:22:52 <TheJosh> 0.6.0 i mean 10:22:54 <Gekz> why is there land purchased around the signal tower 10:22:56 <Gekz> dih: ^ 10:23:29 <dih> perhaps to mark an annoyance 10:23:37 <keyweed> to prevent it from escaping 10:23:49 <Gekz> escape how 10:23:50 <Gekz> lol 10:23:54 <Gekz> those things should be nukable 10:23:57 <Gekz> they're useless 10:24:13 <dih> they are features 10:24:19 <dih> :-P 10:24:24 <Celestar> dih: what version? 10:24:26 <TheJosh> perhaps a small patch 10:24:32 <dih> no 10:24:35 <TheJosh> you can buy the radio tower and the NUKE IT! 10:24:45 <dih> kid 10:24:52 <TheJosh> how much should a radio tower cost? 10:25:25 <dih> can you not just ignor the tower? 10:25:35 <TheJosh> i do not think the devs would let such a patch in...but it would be fun anyway 10:25:48 <Dominik> just enable the magic bulldozer 10:25:56 <TheJosh> im sure #openttdcoop would play with it, along with nuke industry 10:26:10 <keyweed> you can make yourself a map with no mountains, no water and no radiotowers. great fun :/ 10:26:15 <Celestar> yeah 10:26:17 <Celestar> just flat 10:26:20 <Celestar> no towns as well 10:26:24 <keyweed> perfect for building networks 10:26:25 <TheJosh> i dont mean that 10:26:39 <Celestar> lots of coal plants on the edges, one power plant in the middle :P 10:26:49 <TheJosh> i mean spending 500 million to get rid of a stinkin radio tower when its really really in the way 10:27:14 <TheJosh> not somthing you would do very often 10:27:15 <Celestar> use a damn tunnel?! 10:27:21 <TheJosh> or that 10:27:29 <keyweed> use the awesome creative power of the human brain to find a solutio to the problem within the possibilities within reach 10:27:30 <TheJosh> but when you have money to burn... 10:27:39 <Celestar> tunnels are to burn money 10:27:42 <TheJosh> like making a patch thats creative 10:28:17 <keyweed> make 2 stations, dump everything on one, then transfer to trucks, have the trucks drive past the radio station and transfer to the second station, proceed as normal from there. 10:28:33 <dih> TheJosh: we dont host pached games 10:28:36 <Celestar> yeah right 10:28:38 <keyweed> not very effiecient, but fun. 10:28:41 *** Trond [~nope@ti131310a080-7645.bb.online.no] has quit [Quit: Oh noes] 10:29:27 <dih> TheJosh: learn to work with what you have 10:29:28 <Celestar> so which is the best blitter we have? :P 10:29:50 <Noldo> best == fastest ? 10:29:55 <Celestar> most pretty;) 10:30:04 <peter1138> opengl :D 10:30:09 <Celestar> :D 10:30:17 <peter1138> 8bpp-optimized, probably 10:30:26 <peter1138> 32bpp-anim if you like antialiased text 10:30:36 <Celestar> :o 10:30:42 <Celestar> we have a warning in 0.6.0 source 10:30:47 <dih> nice 10:30:52 <Celestar> in the debug helpers 10:30:54 <peter1138> on 64bit 10:30:56 <peter1138> only 10:31:02 <Celestar> apparently 10:31:16 <dih> hehe 10:31:18 <Noldo> Celestar: have you figured out what is causing it? 10:31:29 <Celestar> Noldo: not yet, I have discovered it 15 seconds ago 10:31:41 <dih> you slow coatch 10:32:01 <Rubidium> I'm with the "it's a stupid compiler" strategy 10:32:35 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 10:32:36 *** lobster_MB [~michielbr@194.171.202.62] has joined #openttd 10:33:31 <Celestar> size_t is an int, right? 10:33:40 <Rubidium> shouldn't be 10:33:44 <peter1138> size_t is a size_t 10:33:56 <dih> heh 10:33:59 <Celestar> well... 10:34:14 <Celestar> somewhere we have a typedef unsinged int size_t or something 10:35:36 <Noldo> maybe in some system header 10:36:22 <Rubidium> there's no typedef of size_t in OTTD's sources 10:36:59 <Celestar> well, but in the system/compiler sources somewhere 10:37:00 <Rubidium> (except for MSVC) 10:37:03 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 10:41:01 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has joined #openttd 10:41:01 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 10:41:41 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 10:45:10 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out] 10:45:52 *** elmex [~elmex@e180067069.adsl.alicedsl.de] has joined #openttd 10:50:18 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 10:54:40 <Celestar> hey Brianetta (= 10:54:43 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] 10:55:11 <Brianetta> hi 10:56:46 <Celestar> size_t is not a fundamental data type in C, right? 10:56:50 <Celestar> neither in C++ 10:59:07 <Brianetta> I doubt it 10:59:34 <hylje> could depend on the implementation, but i think its mostly a typedef 11:00:56 <Celestar> I do not understand that warning 11:01:31 *** Progman [~progman@p57A1E632.dip.t-dialin.net] has joined #openttd 11:03:38 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 11:07:25 <ln> hylje: http://www.apostrophe.fsnet.co.uk/ 11:08:18 <hylje> i' g'o't'c'h'a' 11:08:31 <peter1138> that's wrong 11:08:33 <peter1138> "Note: Special care must be taken over the use of your and you're as they sound the same but are used quite differently: 11:08:36 <peter1138> " 11:08:38 <peter1138> they do NOT sound the same 11:08:45 <Celestar> ph man. a single commit of 1800 lines 11:08:47 *** TheJosh [~josh@d220-238-25-20.dsl.vic.optusnet.com.au] has left #openttd [] 11:10:09 <hylje> thats a big large 11:10:19 <hylje> could be reasonable for a merge, but a single change? 11:10:57 <Ammler> Celestar: nice googlemap screen, some guys still like to tell, hubs with bridges are "unrealistic" 11:11:05 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has joined #openttd 11:11:37 <Celestar> Ammler: er? 11:12:54 <Ammler> ([12:22] <Celestar> peter1138: http://maps.google.com/?ie=UTF8&ll=48.146754,11.489918&spn=0.004782,0.009999&t=h&z=17) 11:13:56 <hylje> yep, contary to popular belief railroads do get bridged over each other too 11:14:02 <Celestar> I mean why should hubs with bridges be unrealistic 11:14:04 <Celestar> ?= 11:14:07 <Celestar> it's the only way there is 11:14:28 * keyweed looks in the direction of station duivendrecht from his office. 11:14:32 <Ammler> ask the "pbs"-fans :-) 11:14:42 <keyweed> well. the dutch rail network is full of hubs with bridges... 11:14:54 <Celestar> any sane rail network is full of hubs with bridges 11:16:38 <keyweed> http://maps.google.com/maps?f=q&hl=en&geocode=&q=duivendrecht&sll=37.0625,-95.677068&sspn=32.472848,63.632813&ie=UTF8&ll=52.341632,4.977021&spn=0.012218,0.031071&t=h&z=15 11:18:26 *** peterbrett [~peter@ptbb2b.girton.cam.ac.uk] has quit [Quit: Leaving] 11:20:11 *** lobster_MB [~michielbr@194.171.202.62] has quit [Quit: This computer has gone to sleep] 11:20:17 *** NukeBuster|laptop [~opera@145.89.206.198] has joined #openttd 11:28:05 <Celestar> keyweed: that looks pretty normal to me 11:28:35 <keyweed> Celestar: i was thinking how much it looks like openttd constructions. 11:28:55 <keyweed> but yes. it's normal. and it works, i travel across it every day 11:30:53 *** Gekz [~brendan@121.218.49.21] has quit [Remote host closed the connection] 11:31:21 *** Zahl [~Zahl@p549F205D.dip0.t-ipconnect.de] has joined #openttd 11:33:28 *** Mirrakor [~linuser@p57B2F93A.dip.t-dialin.net] has joined #openttd 11:38:39 *** nzvip [~svip@192.38.109.188] has joined #openttd 11:39:17 *** NukeBuster|laptop [~opera@145.89.206.198] has left #openttd [] 11:39:38 *** NukeBuster|laptop [~opera@145.89.206.198] has joined #openttd 11:39:56 *** Gekz [~brendan@121.218.49.21] has joined #openttd 11:47:48 <Celestar> what are the items on the roadmap for 0.7? 11:48:14 <Forked> oh man this is a good day 11:48:22 <Forked> for the internet addict known as forked 11:48:30 <Celestar> ? 11:48:44 <Forked> Just placed the change order .. going from adsl2+ to VDSL2 11:48:47 *** lobster_MB [~michielbr@194.171.202.84] has joined #openttd 11:48:58 <Forked> speed increase from 17/1Mbit to 40/20 probably (at least 20/10) 11:49:29 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 11:49:30 <Celestar> we had 15000 downloads of 0.5.3?! 11:49:32 <Celestar> 150000* 11:50:22 <Noldo> how many downloads the nightlys get on average? 11:50:25 <SmatZ> :-) 11:50:43 <Ammler> http://www.mininova.org/tor/309923 11:51:02 <Ammler> why did you quit torrents? 11:51:57 <Gekz> it smells odd in here 11:52:19 *** lobstar_MB [~michielbr@194.171.202.99] has joined #openttd 11:55:32 *** lobstath_MB [~michielbr@194.171.202.84] has joined #openttd 11:56:02 *** lobster_MB [~michielbr@194.171.202.84] has quit [Read error: Connection reset by peer] 11:57:55 <Celestar> weee 11:57:59 <Celestar> ATV docking comin up 11:58:03 <keyweed> wee? 11:59:51 <Noldo> ATV? 12:00:14 <Celestar> Automated Transfer Vehicle. A European built-22 ton spacecraft. 12:00:31 <Celestar> which starts docking with the ISS in a couple of minutes (final dock in 2.5 hours) 12:00:38 *** lobstar_MB [~michielbr@194.171.202.99] has quit [Ping timeout: 480 seconds] 12:00:47 <Noldo> how very elite 12:01:16 <Celestar> it's not a bad device 12:01:29 <hylje> it sucks, it can't even run Crysis 12:01:32 <Celestar> about the best the Europeans have made in spaceflight since the Ariane 4 12:02:25 <keyweed> the test went perfect. this should go well 12:02:31 <Celestar> I quite agree 12:02:57 * Celestar just wonders why the ATV is human-rated if it doesn't have an option go return to earth in one piece 12:03:09 <keyweed> and since the mericans are giving up on the shuttle in a couple of years, the craft will be direly needed 12:03:21 <hylje> Celestar: so that people can fetch stuff from it? 12:03:36 <keyweed> Celestar: no everyone needs to return ;) 12:03:39 <Celestar> keyweed: the shuttle is and was a dead end from day 1. 12:03:55 <keyweed> Celestar: i wouldn't say dead. i'd say a sub-optimal design 12:04:02 <keyweed> some might say death trap 12:04:07 <Celestar> keyweed: polticially wrong 12:04:29 <keyweed> Celestar: erh. it's an american craft. they don't do politically correct. 12:04:56 <Celestar> keyweed: it's a 8-launch per year, medium-weight launch vehicle that was designed to make use of the WHOLE Apollo infrastructure. 12:05:12 <keyweed> i think it's main problem it it's overcomplexity 12:05:25 <keyweed> *is it's 12:05:50 <Celestar> now apollo was a program that had 1) more launches, 2) waaay more payload, 3) were two spacecraft, with 4) no real IT support 12:06:08 <Celestar> keyweed: the Oribiter is not more complicated than a Boeing 777 12:06:25 <Celestar> at least not by an order of magnitude 12:06:31 <keyweed> Celestar: but made of 70's tech... 12:06:47 <Celestar> keyweed: The Shuttle was designed to make 40 launches per year. At that rate, it would be a success. 12:07:36 <Celestar> Not building the Saturn II and Saturn INT-20 was a big mistake by the Nixon Administration 12:09:26 <keyweed> the sovjet union shouldn't have fallen apart :P 12:09:33 <Celestar> :P 12:09:51 <peter1138> heh 12:09:52 <Celestar> the ATV is about as large as the Apollo CM/SM 12:10:08 <hylje> in soviet russia the spacecraft launch YOU!! 12:10:20 <Forked> that sounds sort of fun... 12:10:24 <Forked> assuming one can survive it 12:10:34 <keyweed> soviet planning, american engineering, european funding. 12:10:38 <keyweed> that would work :) 12:10:50 <Celestar> er... nope 12:11:30 <Celestar> American Funding, German Engineering, Swiss Planning, Russian dedication. 12:12:12 <keyweed> or afther 5 years you'd end up with mutli milion calculator that can sign the star spangled banner 12:12:26 <Celestar> lol 12:12:34 <keyweed> Celestar: i'm not that sure about american funding 12:12:41 *** lobstath_MB is now known as lobster_MB 12:12:44 <Celestar> you know .. NASA spent 3 million dollars in developing a pen that works in space... 12:12:51 <Celestar> the russians just used pencils 12:13:03 <keyweed> at the moment nasa is propably working on ways to print more dollars faster 12:13:33 <Celestar> NASA has about the budget (adjusted for inflation) as it had at the heights of the Apollo Program 12:14:04 <keyweed> where is that going to? 12:14:11 <Celestar> keyweed: good question, isn't it. 12:14:17 *** Trond [~nope@ti131310a080-7645.bb.online.no] has joined #openttd 12:14:21 <Celestar> NASA misses 1) A goal and 2) Drive 12:14:30 *** Singaporekid [~notme@cm94.epsilon124.maxonline.com.sg] has joined #openttd 12:14:32 <keyweed> the apollo program was a lot more impressive and ambitious then nowadays projects 12:14:52 <Celestar> JFK said "place a human on the Moon and return him safely to Earth by the end of the decade". 1) Goal, 2) Drive that's why it works. 12:15:07 <Celestar> today we have a "go nowhere, do nothing" space policy 12:15:09 <keyweed> yes. i agree. 12:15:30 <Celestar> keyweed: the problem is that we currently live in a total risk-adverse society 12:15:36 * keyweed climbes onto a soapbox 12:15:41 <keyweed> *climbs 12:15:44 <Celestar> :P 12:15:58 <keyweed> and today i shall pronounce that we shall have a woman on mars before the end of the next decade! 12:16:15 <keyweed> right. goal set. what's next? 12:16:37 <Celestar> keyweed: the irony is: Today we're MUCH better prepared to have someone on Mars in 2019 than we had in 1960 to send a main to the Moon. 12:16:56 <keyweed> erh, global peace whould be good ..so ..let's make it a african american black hanicapped jewish muslim woman. 12:18:07 <Vikthor> keyweed: Your goals are too humble, go bigger, let's get an elephant to Mars :p 12:18:08 <keyweed> Celestar: i still think it just isn't that hard... 12:18:15 <Celestar> keyweed: it's not. 12:18:28 <Celestar> keyweed: it just takes a bit of moxie 12:18:59 <keyweed> humanity has lost it's capacity for major projects. 12:19:14 <Celestar> keyweed: its lost is willingness for major project I daresay 12:19:38 <keyweed> we built pyramids with our bare hands, we're now too lazy to try much of anything except for killing eachother 12:19:56 <keyweed> and even that we do by remote control 12:20:05 <Celestar> keyweed: most people don't kill each other. They're just on autopilot for 40 years from 9 to 5 each day. 12:20:12 <Celestar> like Drones 12:20:26 <keyweed> Celestar: you only need a couple of killers to kill a whole lotta people nowadays 12:20:35 <keyweed> back in the good old days killing took a lot of labour. 12:20:49 <Celestar> yeah 12:21:31 <keyweed> swords, horses, armour, logistics imagine the number of FTE your average Lord would need to spend on any serious war efford 12:21:50 <Celestar> a 12:21:51 <Celestar> y 12:22:44 <keyweed> ah. we scuck. we should just give up 12:22:54 <Celestar> nope 12:22:59 <Celestar> I don't give up. 12:23:12 <keyweed> well. i've resorted to playing openttd instead of conquering the galaxy. 12:23:25 <keyweed> so technicly, i've given up 12:23:29 <Celestar> usurp world dominace? 12:23:42 <keyweed> i don't want this world. it sucks. 12:23:49 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd 12:27:55 *** Netsplit resistance.oftc.net <-> charm.oftc.net quits: a1270, Born_Acorn, @DorpsGek, UserErr0r, DaleStan, izhirahider, De_Ghosty 12:29:11 *** Netsplit over, joins: DaleStan, Born_Acorn, @DorpsGek, UserErr0r, De_Ghosty, a1270, izhirahider 12:29:12 *** mode/#openttd [+v DorpsGek] by ChanServ 12:30:58 <Celestar> @openttd bugs 12:30:59 <DorpsGek> Celestar: Open Bugs: 30; Not assigned: 22; Closed this week: 7; Opened this week: 16 12:36:20 *** Fujitsu [~fujitsu@c122-108-27-22.eburwd9.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:36:23 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 12:39:10 *** ThePizzaKing [~jeff@c122-107-243-224.eburwd9.vic.optusnet.com.au] has quit [Quit: ThePizzaKing] 12:41:49 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd 12:43:39 *** NukeBuster|laptop [~opera@145.89.206.198] has quit [Read error: Connection reset by peer] 12:46:34 *** lobster_MB [~michielbr@194.171.202.84] has quit [Read error: Connection reset by peer] 12:46:57 *** lobstar_MB [~michielbr@194.171.202.84] has joined #openttd 13:00:18 *** lobstar_MB [~michielbr@194.171.202.84] has quit [Ping timeout: 480 seconds] 13:01:12 *** Singaporekid [~notme@cm94.epsilon124.maxonline.com.sg] has quit [] 13:04:33 *** Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] 13:06:06 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 13:06:09 *** mode/#openttd [+v glx] by ChanServ 13:08:53 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 13:11:39 *** Noldo [vheino@jumi.lut.fi] has joined #openttd 13:15:23 *** Arie^ [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 13:21:56 *** phin [~mcgee@c-68-41-156-159.hsd1.mi.comcast.net] has quit [Remote host closed the connection] 13:22:09 *** phin [~mcgee@c-68-41-156-159.hsd1.mi.comcast.net] has joined #openttd 13:23:05 *** lobster_MB [~michielbr@194.171.202.85] has joined #openttd 13:26:41 *** HerzogDeXtEr [~Flex@89.246.220.172] has joined #openttd 13:28:34 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Quit: Konversation terminated!] 13:29:19 <CIA-1> OpenTTD: rubidium * r12544 /branches/noai/src/ai/api/ (4 files): [NoAI] -Codechange: do not force dependency on OTTD internal strings when defining errors. 13:33:23 *** HerzogDeXtE1 [~Flex@89.246.162.225] has quit [Ping timeout: 480 seconds] 13:33:56 *** lugo [lugo@p4FD5E158.dip.t-dialin.net] has joined #openttd 13:38:37 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 13:40:52 *** llugo [lugo@p4FD5CE45.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:42:12 <Belugas> ping Digitalfox 13:43:26 <Sacro> pong Belugas 13:43:43 <Belugas> pang Sacro ;) 13:48:02 <Mirrakor> is there a chance to "remove" an opponent from a running game? (it started with 2 AI players, I reduced them to 0 - they don't do much, but their buildings still exist..) 13:48:59 <yorick> they'll have to go bankrupt 13:49:12 <yorick> ctrl-alt-C->switch to player stuff and make them ~ 13:51:19 <Mirrakor> is ctrl-alt-C cheating? 13:51:20 *** lobster_MB [~michielbr@194.171.202.85] has quit [Quit: This computer has gone to sleep] 13:52:19 <keyweed> no. making your competitors go bankrupt by messing up there business from inside the company isn't cheating. 13:52:28 <keyweed> it's capitalism 13:53:19 <Mirrakor> lol 13:59:50 *** Morloth [~bram.ridd@83.80.64.130] has joined #openttd 13:59:58 *** Morloth [~bram.ridd@83.80.64.130] has left #openttd [] 14:03:46 *** thgergo [~Administr@dsl51B65D50.pool.t-online.hu] has joined #openttd 14:06:15 *** thgergo [~Administr@dsl51B65D50.pool.t-online.hu] has quit [Read error: Connection reset by peer] 14:07:15 <Digitalfox> pong Belugas =0 14:07:37 <Belugas> i need your language expertise Digitalfox :) 14:07:44 <Belugas> http://dvipers.wikidot.com/player:uacu 14:08:02 <Belugas> i need to be sure he's the transalator of brazilian-portuguese 14:08:02 *** GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You just lost the game] 14:08:12 <Belugas> can you verify what'; on that patge? 14:08:14 <Belugas> thanskl 14:08:28 <Digitalfox> I'm checking :) 14:10:24 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:10:24 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 14:12:45 <Mirrakor> is there something like powerplant/coal mine in toyland? 14:13:09 <peter1138> no 14:13:31 <glx> toyland has battery farms 14:13:33 <peter1138> unless you mean the simple industry chain 14:13:35 <peter1138> in which case i dunno 14:14:50 <Digitalfox> Well belugas he speaks of himself but do not say if he plays OpenTTD, there is only that link that says Games.. So with this page theres no proof he is a translator :) 14:18:12 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:18:12 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 14:18:17 <Belugas> well... the idea is that the transaltor i want to reach has the nivk of fukumori, and it's curious that both fukumori and openttd and brazilain are referenced on the same page 14:18:28 <Belugas> thus coincidence or the guy i'm looking for 14:19:50 <Phantasm> Ãrr. 14:20:08 <Phantasm> Would be nice to get more end-game difficulity to OTTD. 14:20:13 <hylje> Phantasm: did you take part in the rails-moves-to-git shitstorm? 14:20:24 <Phantasm> Wtf is that? 14:20:52 <hylje> ruby on rails moved bleeding-edge development to git, people whined. 14:21:20 <Phantasm> Huh? 14:21:28 <CIA-1> OpenTTD: frosch * r12545 /trunk/src/pathfind.cpp: -Cleanup: Replace some tables of magic values with already existing functions. 14:21:44 <hylje> well that means those people must install a new tool to get full changelog data 14:21:47 <hylje> and that's very bad, no? 14:22:10 <Rubidium> what did they use before? 14:22:10 <Phantasm> I didn't install the first tool anyway, so why would I care if it is even more difficult? No longer my problem. ;P 14:22:18 <hylje> Rubidium: svn 14:23:30 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:24:09 <Rubidium> probably too much people wanted to diff different versions or see logs and the server broke under the stress 14:24:16 <Mirrakor> peter1138: indeed - I mean the simple industry chain 14:24:18 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 14:24:41 <Rubidium> diffs between revisions and logs, merge and some more stuff must all be done on the svn server 14:24:58 <Rubidium> and when that happens a lot, the server is not going to be able to handle that 14:25:12 <peter1138> once upon a time we had a read-only mirror 14:25:17 <Rubidium> with git the whole changelog and all versions are downloaded to your computer 14:25:34 <Rubidium> which reduces the load on the server quite dramatically 14:27:01 <Digitalfox> Belugas I found this page http://dvipers.wikidot.com/game and it says games Active and Inactive, it seems for what i understand we could be the translator 14:27:03 <Rubidium> and make diffs/logs appear much much faster on your computer 14:27:18 <Digitalfox> *he could be 14:28:10 <Digitalfox> They are some sort of team for multiplayer games 14:28:29 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:28:55 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 14:31:53 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 14:31:53 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 14:34:44 *** Zahl [~Zahl@p549F205D.dip0.t-ipconnect.de] has quit [Quit: (~_~]"] 14:37:36 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 14:41:36 *** Zahl [~Zahl@p549F205D.dip0.t-ipconnect.de] has joined #openttd 14:43:27 *** Ammler [~Ammler@adsl-84-226-38-83.adslplus.ch] has quit [Quit: Konversation terminated!] 14:49:43 *** TinoDidriksen [~projectjj@users.kollegienet.dk] has joined #openttd 14:55:27 <Celestar> ATV docked 14:55:30 <Belugas> Digitalfox, he may be inactive on the playing, but on translation, that's another story 14:55:39 <Belugas> if ever he is the one we're searcuing... 14:56:18 <Digitalfox> Belugas, :) 14:56:26 <Belugas> have you seen anywhere where it's possible to contact him? 14:56:36 <Digitalfox> by email? 14:56:48 <Belugas> yes, as i doubt i would care to phone him ^_^ 14:57:33 <Digitalfox> uacu@fukumori.com.br 14:58:21 <Digitalfox> Or better =0 e-mail - uacu [AT] fukumori [DOT] com [DOT] br 15:00:11 <Eddi|zuHause3> <hylje> yep, contary to popular belief railroads do get bridged over each other too <-- i'm not against bridges per se, but TTD bridges are way too low [should be 2 or 1.5 tiles] and way too unflexible [bends, signals, long shallow ramps] for my taste 15:00:35 <peter1138> Digitalfox: well done, that'll now be indexed on SpComb's stupid logs 15:01:51 <Digitalfox> Well just a email.. Don't think it's a big deal.. besides this is IRC not some forum or webpage :P 15:05:01 <SpComb^> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 15:05:01 <Eddi|zuHause3> !logs 15:05:35 <Belugas> SpComb^, can you wipe that out? 15:07:52 *** lobster_MB [~michielbr@86.89.201.189] has joined #openttd 15:09:19 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 15:14:15 *** frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Read error: Connection reset by peer] 15:18:03 *** Mirrakor [~linuser@p57B2F93A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:27:09 *** Ammler [~ammler@adsl-84-226-38-83.adslplus.ch] has joined #openttd 15:31:02 *** Digitalfox [~chatzilla@bl7-178-157.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.13/2008031114]] 16:17:15 <CIA-1> OpenTTD: glx * r12546 /trunk/src/lang/brazilian_portuguese.txt: -Fix: completely remove cases from Brazilian Portuguese translation 16:19:43 *** helb_ [~helb@84.244.90.172] has joined #openttd 16:26:08 *** helb [~helb@84.244.90.172] has quit [Ping timeout: 480 seconds] 16:32:41 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 16:35:22 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 16:35:49 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 16:35:59 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 16:39:00 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 16:39:00 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 16:46:08 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 16:53:23 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 16:53:52 *** nicfer [~chatzilla@168.226.104.222] has joined #openttd 16:55:04 *** nicfer [~chatzilla@168.226.104.222] has quit [] 16:55:26 *** Bluebear [~Nonymouse@78.144.121.110] has joined #openttd 16:55:38 <Bluebear> Hi guys. 16:56:33 <Bluebear> I have a question: Where would my openttd.cfg be located? I've had a scout around but can't seem to find one? 16:57:20 <glx> os? 16:57:51 <yorick> on windows, default at my documents/openttd 16:58:08 <Bluebear> Ah, I'll go take a look there 16:58:25 <Bluebear> For some reaosn I was thinking it would be in the main directory 16:58:31 <yorick> it was before 0.6 16:58:46 <yorick> but you can't write there when limited using vista 16:58:46 <glx> you can still put one in main dir 16:59:27 <Bluebear> Ah, well, I've got mine installed into C:\OpenTTD to prevent that :) 17:01:08 <Bluebear> So, I'd be able to move the cfg to C:\OpenTTD and the game would know where the cfg is still? 17:01:17 <yorick> yes 17:01:42 <Bluebear> Awesome. 17:02:13 <Bluebear> I've just got OpenTTD so I'm still learning the ropes ^^ 17:06:39 <peter1138> heh, so many users still don't get multiuser ways ;) 17:08:14 *** nicfer [~chatzilla@168.226.104.194] has joined #openttd 17:12:45 <ben_goodger> of course... windows 98 had passworded authentication you could press a "cancel" button to bypass 17:12:57 <peter1138> hehe 17:13:17 <hylje> or use the X 17:13:19 <peter1138> that was more of a 'which user profile do you want to copy over' prompt... 17:14:09 <ben_goodger> yes, but it behaved like passworded authentication 17:14:17 <ben_goodger> there were no permissions in the user files 17:14:19 <ben_goodger> etc. 17:14:27 <ben_goodger> and windows remains essentially unchanged to this day 17:15:00 <hylje> culture-wise 17:15:15 <ben_goodger> yes 17:15:43 <peter1138> unchanged except that profiles are not copied around, and permissions exist now... 17:17:03 <ben_goodger> well, they were never copied around, the my documents folder was simply remapped to the appropriate c:\windows\profiles\ directory 17:17:26 <ben_goodger> and in this respect it is still the same, but with c:\Documents and Settings\ instead 17:17:27 <peter1138> not in win98 17:18:08 <peter1138> oh well, can't really remember as it doesn't matter 17:19:27 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Quit: Ex-Chat] 17:21:42 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has joined #openttd 17:27:09 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 17:30:47 <Bluebear> Is it weird that, while the rest of my train fleet is all diesel or whatnot, I still have one or two steam 'heritage' train routes? Does anyone else do this? (Please say yes :( ) 17:31:33 <peter1138> 'course we do 17:31:49 <peter1138> well i do anyway :o 17:32:08 <Belugas> yes 17:32:35 <yorick> 'heritage' trains on maglev :) 17:32:56 * yorick imagines 20 trains behind one 63 km/h train 17:33:07 <Belugas> as long as the route is profitable, why not? plus it's good for tourism ;) 17:33:17 <Patrick`> mmm 17:33:20 <Patrick`> it's beautiful 17:33:26 <Belugas> steam puffs on an all electric world 17:33:29 <Patrick`> we're not here to make money, but art 17:33:31 <Belugas> puff puff puff 17:33:33 *** thgergo [~Administr@dsl51B65D50.pool.t-online.hu] has joined #openttd 17:33:38 <Patrick`> we need a new railtype after monorail 17:33:41 <Patrick`> steampunk 17:33:42 <Belugas> Chooooo choooooo!!! 17:34:03 <Belugas> ho... "We" need... 17:34:04 <yorick> *crazy fuckers* 17:34:04 <Patrick`> max speed of about 200km/h but with weird price modifiers to make it more profitable 17:34:09 <Patrick`> ok, I need. 17:34:10 <Patrick`> I want. 17:34:14 <hylje> Ch..ChgChooo chooo choo Chghghgh 17:34:18 <Patrick`> kzzrt 17:34:24 <Belugas> dare i put it out? 17:34:27 <Patrick`> and all the trains look like the one from back to the future 17:35:12 <Belugas> http://devs.openttd.org/~belugas/patches/GimmeMore.jpg 17:35:15 <Belugas> I DARE! 17:35:30 <Patrick`> hahaha 17:35:33 <Patrick`> we're so that. 17:35:45 <Belugas> frankly? yes ;) 17:36:09 <Belugas> plus, may i point out that with a nicely written grf, you can cahnge the price of rails 17:36:23 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 17:37:48 <Bluebear> Hell yes Steampunk. Wouldn't be awesome if there was a nuclear attack or something in 2051, and then people cobbled together some kind of Steampunk world 17:37:56 <Bluebear> (In the game, i mean) 17:38:04 <Belugas> no 17:38:12 <Belugas> it would not be awesome at all 17:38:17 <Bluebear> Bah. 17:38:37 <Belugas> not in my book, anyway... 17:40:24 *** planetmaker [~chatzilla@Fcf39.f.ppp-pool.de] has joined #openttd 17:40:37 <edeca> What's the chance of % loading getting into trunk? 17:40:44 <edeca> Is it too difficult or not liked for a reason? 17:40:59 *** Wolf01 [~wolf01@87.2.235.86] has joined #openttd 17:41:06 <Wolf01> hello 17:41:24 <Belugas> hello Wolf01 17:41:34 <Belugas> dunno edeca 17:41:36 <peter1138> stuff will happen when stuff happens 17:41:37 <Belugas> what's that? 17:41:45 <Wolf01> shit happens 17:42:01 <glx> edeca: you can use timetabling for a similar result 17:42:25 <Belugas> ho... the amount of loading toachieve before leaving the station, i guess... 17:43:00 *** wonea [~wonea@82-33-50-36.cable.ubr05.stav.blueyonder.co.uk] has joined #openttd 17:43:31 <edeca> glx: I haven't yet figured timetabling out properly :) 17:43:59 *** Diadem [math@115pc224.sshunet.nl] has joined #openttd 17:44:53 <edeca> How do you use timetabling effectively.. I assume the time relates to the whole journey between stations 17:45:01 <edeca> So you'd have to figure out how long it takes normally 17:45:18 <edeca> And if you over timetable, surely it could sit there 10 days extra? 17:45:39 <Eddi|zuHause3> there's a "fill out automatically" button that times one rotation of the train 17:45:47 <Eddi|zuHause3> you can then use that as base for the timetable 17:45:58 <edeca> Ar, I'll play 17:46:06 * edeca preferes % loading :) 17:47:28 * Belugas does not, but this is a personal opinion 17:47:40 <henkie> hi, according to the "game mechanics" i can destroy an industry? 17:47:56 <henkie> how? 17:48:13 <mrfrenzy> turn on the cheat "magic bulldozer" 17:48:29 <henkie> ah :( 17:49:24 <mrfrenzy> also you can make sure it has 100% rating, that gives the highest chance for it do disappear in current code (which I think is broken) 17:50:57 <Belugas> hu??? 17:50:59 <edeca> What is the criteria for things like patches for % loading getting into trunk? Is it arbitrary or are there rules? 17:51:00 <Belugas> hein??? 17:51:02 <Belugas> waht??? 17:52:20 <Noldo> it's basically arbitary 17:52:35 <edeca> That's cool 17:52:45 <Rubidium> well... completely crappily coded patches don't go in in any case 17:52:53 <edeca> I see too many arguments on the forums, I'm not trying to moan. I was just wondering. 17:52:55 <Belugas> edeca, rule 1) usefull (on a dev point of view) rule 2) well written and documented rule 3) follows code/comment style rule 4) a dev likes it and proposes it to fellow devs, according 1,2 and 3 are qualified 17:53:06 <edeca> OpenTTD now is so much better than last year, the devs do great :) 17:53:29 <mrfrenzy> yes they are ;) 17:53:36 <mrfrenzy> but I'm so looking forward to the economy remake 17:53:45 <Belugas> thanks. So it seems that our inclusion policy has some good results ;) 17:53:47 <edeca> I haven't tried tramways yet.. waiting for my current game to get to the right year :D 17:54:04 <edeca> Belugas: I think if you included everything that gets moaned about you'd end up like most of the *in versions :P 17:54:16 <Belugas> indeed :) 17:54:28 <Belugas> not a pleasant idea ... 17:54:59 <wonea> agreed, can't wait to read the 0.7 roadmap 17:55:09 <Belugas> so do we :D 17:55:24 <Noldo> :D 17:55:34 <wonea> hopefully a standalone release, without the need of data files 17:55:42 <Noldo> is there anything on it yet? 17:55:57 <Belugas> on forums, yes 17:56:13 <wonea> got a link ? 17:56:23 <Belugas> nope 17:56:32 <Belugas> go on graphics section 17:56:36 <glx> look for opengfx or something like that 17:57:05 <Belugas> opengfx, yes i think it is 17:57:11 <Belugas> impressive work, so far... 17:57:53 *** Poopsmith [~Poopsmith@124-197-37-77.callplus.net.nz] has quit [Quit: Leaving] 17:58:22 <peter1138> a bit grey/brown 17:58:24 <peter1138> dull 18:01:07 <hylje> realistic 18:01:09 <hylje> just add bloom 18:01:13 <hylje> and hdr 18:03:58 *** jez [xentek@87-194-212-214.bethere.co.uk] has joined #openttd 18:06:49 <wonea> hehe 18:07:01 <wonea> then all we need is OpenGL clouds and passenger destinations 18:07:03 <wonea> :-) 18:08:54 <jez> http://www.schrankmonster.de/content/binary/WindowsLiveWriter/OpenTransportTycoonDeluxe_908C/openttd_thumb%5B3%5D.jpg 18:09:01 <jez> hmm, what version of openttd is this? 18:09:07 <jez> i don't recognise that map view, looks quite nice 18:09:24 <peter1138> that's a scaled down screenshot 18:09:37 <peter1138> and they named it wrong 18:09:52 <jez> how come? 18:10:16 <peter1138> "OpenTransportTycoonDeluxe" 18:10:31 <jez> ? 18:10:34 *** Wolf01 [~wolf01@87.2.235.86] has quit [Ping timeout: 480 seconds] 18:11:46 <Belugas> OpenTTD 18:11:54 <Belugas> no more, no less 18:11:56 <jez> another thing, a while back (like weeks ago), someone posted a picture of 'rapid servicing' track 18:12:02 <jez> with about 3 service depots in parallel 18:12:06 <jez> anyone happen to have that URL? 18:12:25 <mrfrenzy> how is that going to work? 18:12:36 <mrfrenzy> as soon as the train has choosen a depot it will go there 18:12:44 <mrfrenzy> regardless of if there are other ones that are free 18:12:46 <jez> it has to enter whenever it goes past 18:12:56 <mrfrenzy> aha, that kind of servicing 18:15:20 <jez> yeah 18:15:28 <jez> someone posted a link to an image of an example but i lost it :-( 18:15:36 <jez> i was gonna save a copypaste of it 18:25:48 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 18:28:23 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 18:28:23 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 18:30:59 *** KritiK [~Maxim@93-80-146-55.broadband.corbina.ru] has joined #openttd 18:35:38 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 18:35:38 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 18:37:10 <edeca> wonea: Ew, the fun of openttd is the pretty sprites, no opengl! :) 18:37:54 <peter1138> yeah? 18:38:33 <Belugas> i though it was building network :( how wrong was i 18:38:44 <edeca> Well, the fun of the graphics, not the game :) 18:38:58 <edeca> If I want pretty graphics and nothing else, I'll play locomotion :P 18:42:52 <wonea> edeca: hehe 18:42:58 <wonea> edeca: well I can dream! 18:43:24 <wonea> edeca: main thing is for a standalone release to help openttd gain popularity 18:44:36 <Belugas> locomotion graphics are 8 bits. we already have 32bits ones 18:44:44 <Belugas> granted not main set, but still 18:45:19 <jez> i hope openttd never requires those graphics 18:45:31 <Belugas> which ones? 18:45:39 <jez> 32bpp 18:45:41 <edeca> Well my point was that I'd rather openttd continued to have excellent features added rather than a huge focus on 3d nonsense or effects. 32 bit graphics to replace the originals and make openttd 100% standalone would be amazing though 18:46:23 <Rubidium> 32bpp is an 'additional' feature; 8 bits graphics will always be needed. 18:46:37 <Belugas> if i'm not mistaken, decision has been taken to keep on support both, the opengfx as well as standard original ones. 18:47:02 <Belugas> just one or the other, depending of the user's choice 18:47:06 <hylje> bling 18:47:08 <Rubidium> that too 18:47:09 <wonea> edeca: agreed, the new 32bpp graphics look awesome 18:47:22 <wonea> especially the extra zoom levels 18:47:25 <wonea> very exciting 18:47:25 <Rubidium> and probably that the original ones override the opengfx ones 18:47:35 * Belugas nods 18:47:40 <Belugas> and hello Rubidium :) 18:47:54 <jez> the standard ones dont have to be the original ones 18:48:02 <jez> there is an 8bpp gfx replacement project, which i prefer 18:48:16 <jez> people's desire to zoom in 100x is bizarre 18:48:18 <Belugas> u s e r c h o i c e 18:48:26 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 18:48:44 <jez> you will get bored of extra zoom levels in 0.1sec 18:48:47 <Belugas> from an artist';s point of view, no, it's not bizare 18:48:58 <jez> artist? lol 18:49:04 <jez> you're not painting, you're playing a game 18:49:05 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 18:49:19 <edeca> jez: Some people enjoy making the graphics 18:49:20 <wonea> user created 8bpp and 32bpp then I'll be happy to try both 18:49:20 <Belugas> and those who are building those graphics? 18:49:27 <edeca> jez: And if it costs nothing to add to the game, well :) 18:49:38 <edeca> jez: Like some people enjoy writing web applications or funny open source train games ;) 18:50:22 <Belugas> and for the record, i kinda like not play, but rather code 18:50:23 <Belugas> so... 18:50:24 <jez> heh 18:50:25 <jez> http://www.videotron.com/services/en/internet/internet-tgv50/tarifs-promotions.jsp 18:50:37 <jez> why did they use a flash object to name that product's price? 18:51:51 <Belugas> jez is evading the discussion ^_^ 18:52:05 <hylje> promotions 18:52:11 <Belugas> eluding 18:52:31 <edeca> Belugas: avoiding? :) 18:52:36 <hylje> dodging 18:52:45 <Belugas> all of the above :D 18:52:59 <hylje> stack overflow 18:56:46 <Rubidium> 50GB data limit a month? That sucks... 18:56:52 <Rubidium> especially for that price 18:57:03 <yorick> data limit? That sucks... 18:57:32 *** wonea [~wonea@82-33-50-36.cable.ubr05.stav.blueyonder.co.uk] has quit [Quit: Leaving] 18:57:39 <Rubidium> yorick: every connection has a data limit 18:57:52 <jez> heh, i'm with about the only residential ISP in the UK without a data limit 18:57:58 <yorick> other than that, it's called a "Fair Use Policy" 18:58:17 <yorick> and its about 1 TB 18:58:39 <yorick> or something you'll never reach 18:59:00 <Rubidium> haha ;) 19:00:09 <Rubidium> IIRC TrueBrain did reach that once 19:00:29 <Rubidium> within a day 19:00:30 * peter1138 has no data limit 19:00:48 <yorick> EVERYONE has 19:00:48 <Rubidium> peter1138: you do ;) it's just not that obvious 19:00:56 <Rubidium> and it changes with the length of the month 19:01:01 <yorick> or called "data limit" 19:01:49 *** CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] 19:02:29 <edeca> No limit if you steal your neighbours wifi ;) 19:02:35 <edeca> Just move along if it runs out 19:03:08 <Rubidium> edeca: even then you've got a limit 19:03:13 <Bluebear> Yay Genesis! 19:03:17 <Bluebear> Awesome music. 19:03:27 <yorick> oh no, Catholics! 19:03:53 <peter1138> heh, so i do 19:03:55 <glx> how can I have data limit with TV and IP phone included ? 19:04:16 <peter1138> less than 40GB/month or i get rate limited at peak time 19:05:06 <peter1138> web & email is not rate limited 19:05:09 <Rubidium> glx: well, your wire can transmit say 20 mbit/s, so 20/8*3600*24*30/1024 is the data limit in GB for this month 19:05:20 <glx> no it can't :) 19:05:40 <glx> 5mbps is the max for a 2800m line 19:06:04 <glx> with 50dB attenuation 19:06:05 <yorick> ADSL2+? 19:06:17 <glx> yes ADSL2+ 19:06:18 * Rubidium wants the worlds fastest home connection ;) 19:06:27 * glx wants fiber 19:06:38 * Rubidium better move to that old lady in Sweden 19:06:45 <yorick> Rubidium has to live in places in holland with fiber 19:06:45 <peter1138> is it me 19:06:51 <yorick> my town is getting it 19:06:54 <peter1138> or is every jeeves & wooster episode the same? 19:07:09 <Rubidium> yorick: mine too, but well.. not quite my house 19:07:17 <Rubidium> but even then it is *slow* 19:09:36 <Rubidium> that old lady in Sweden I'm talking about have a 40 Gbps connection 19:10:07 <Rubidium> should be enough for 10 super hi-vision channels ;) 19:10:25 <Rubidium> uncompressed ofcourse 19:11:16 <Rubidium> hmm... oops... only one super hi-vision channel uncompressed 19:11:37 <yorick> 4 Gbps? 19:11:44 <Rubidium> it gives nice pictures though 19:12:07 <Rubidium> nah, super hi-vision is 24 Gbps uncompressed 19:12:10 <Prof_Frink> super hi-vision? How low res. 19:12:24 <Rubidium> it beats hdtv 19:12:46 <Rubidium> to sad they have only one super hi-vision camera in the world 19:13:03 <Prof_Frink> Oh wait, it *is* UHDV. Never mind. 19:14:00 <Rubidium> and it just needs 22.2 surround sound to suppress the enormous noise that is generated to cool the beamers and the storage system of the 30 minutes of film they have 19:14:07 <Eddi|zuHause3> yay, and i'll have to stick to my 384kbit for the next century or so 19:15:32 <Rubidium> and to pal and/or hdtv :( 19:16:50 <edeca> Hrm, was the "leave if another train arrives" only in miniin ages ago? I haven't played for a while, can't remember what was extra or not : 19:17:00 <Eddi|zuHause3> it was 19:17:20 <Eddi|zuHause3> but you can also use timetables for that 19:17:30 <Rubidium> because NHK (the makers of super hi-vision) aren't (by law) allowed to sell the stuff to the public (they have to find a partner that then sells it, which they do not intend to do any time soon) 19:17:59 <mrfrenzy> best would be if you could choose "leave-train-that-is-most-full-if-all-platforms-occupied" ;) 19:19:38 <edeca> Eddi|zuHause3: How can you use timetables? 19:19:50 <edeca> Eddi|zuHause3: Just by timing it? 19:22:19 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 19:22:26 <Eddi|zuHause3> what kind of game would this be if every strategy was layed out in front of you? 19:23:11 <ln> lay, laid, laid 19:23:20 <edeca> Eddi|zuHause3: Eh? 19:23:34 <edeca> Eddi|zuHause3: "leave when another train enters the station" is hardly cheating :) 19:23:39 <Eddi|zuHause3> yes, you need to get... ln 19:23:45 <edeca> Eddi|zuHause3: You might not like it, but that's fine 19:23:57 <Eddi|zuHause3> nobody said anything about cheating 19:24:09 <Belugas> i know it's only rock and roll 19:24:12 <Belugas> but i like it 19:24:12 <edeca> s/cheating/making it easy/ 19:24:43 <Eddi|zuHause3> i mean exploring/exploiting the possibilities of the existing system 19:25:00 <edeca> :) 19:25:10 <edeca> It's just not what I'm used to, I need to play with timetabling more 19:25:20 <edeca> I am stuck 6 months ago with the last miniin 19:25:43 <Eddi|zuHause3> 6 months? you got really stuck in time ;) 19:25:58 <Eddi|zuHause3> it's more like 16 months 19:26:19 <edeca> Perhaps, I forget :) 19:26:51 <glx> hmm I think last miniin update was with 0.5.3 release 19:27:01 <Rubidium> glx: wrong, 0.5.0 19:27:06 <Belugas> Lost Somewhere in tiiiiiimme 19:27:39 <Eddi|zuHause3> # Seems like it was yesterday 19:27:41 <glx> well still long time ago ;) 19:28:05 <Eddi|zuHause3> # when i saw your face 19:28:18 <Eddi|zuHause3> # you told me how proud you were 19:28:27 <Eddi|zuHause3> # but i walked away 19:28:40 <Eddi|zuHause3> # if only i'd known 19:28:50 <Eddi|zuHause3> # what i know today 19:29:12 <Eddi|zuHause3> # i would hold you in my arms 19:29:25 <Eddi|zuHause3> # i would take the pain away 19:29:34 <Eddi|zuHause3> # thank you for all you've done 19:29:46 <Eddi|zuHause3> # forgive all your mistakes 19:29:57 <Eddi|zuHause3> # there's nothing i wouldn't do 19:30:07 <Eddi|zuHause3> # to hear your voice again 19:30:24 <Eddi|zuHause3> # sometimes i wanna call you 19:30:37 <Eddi|zuHause3> # but i know you won't be there 19:30:54 <Eddi|zuHause3> # oh i'm sorry for 19:30:58 <Eddi|zuHause3> # blaming you 19:31:05 <Eddi|zuHause3> # for everything 19:31:07 * glx warns Eddi|zuHause3 19:31:27 <ln> it's english, no doubt. 19:31:32 <Eddi|zuHause3> (# i just couldn't do) 19:31:44 <glx> right it's english, but it's long 19:31:58 <hylje> use a pastebin! 19:32:01 <Eddi|zuHause3> (# and i've hurt myself, by hurting you) [done, honest] 19:32:17 <Eddi|zuHause3> it's too great of a song ;) 19:32:40 <ln> glx: the topic does not disallow typing all of shakespeare's work here. 19:32:48 <Rubidium> Eddi|zuHause3: I most likely wouldn't like it if you hold me in your arms... 19:33:10 <Eddi|zuHause3> how do you know if you didn't try it? :p 19:33:47 <yorick> # hashing! 19:34:02 <Rubidium> it's sharping ;) 19:34:12 <hylje> pounding 19:36:07 *** CIA-1 [~CIA@208.69.182.149] has joined #openttd 19:36:49 *** |Jeroen| [~jeroen@78-21-225-220.access.telenet.be] has quit [Quit: oO] 19:37:37 <Eddi|zuHause3> personally, i prefer â flattening 19:39:01 <Eddi|zuHause3> i can't stop listening to this song... why? 19:39:23 <hylje> addict 19:40:58 <Eddi|zuHause3> and quite rightfully so ;) 19:42:25 *** hjalte [~hjalte@port201.ds1-gjp.adsl.cybercity.dk] has joined #openttd 19:43:33 *** yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: and quit] 19:48:51 *** thgerg1 [~Administr@dsl51B65D50.pool.t-online.hu] has joined #openttd 19:48:51 *** thgergo [~Administr@dsl51B65D50.pool.t-online.hu] has quit [Read error: Connection reset by peer] 19:51:02 <Bluebear> Question; is there a way to stop steam trains from disapearing from the new vehicles list? 19:51:21 *** hjalte [~hjalte@port201.ds1-gjp.adsl.cybercity.dk] has quit [Quit: Leaving] 19:51:43 <peter1138> enable the "vehicles never expire" option in patch settings 19:52:08 *** Slowpoke [~Lobster@dslb-088-073-221-058.pools.arcor-ip.net] has joined #openttd 19:52:16 <glx> and type "resetengines" in console if they already disapeared 19:53:22 *** sisif [~itch@92.81.245.254] has joined #openttd 19:55:46 <Bluebear> o__o 19:55:52 <Bluebear> How do I get the console up? 19:55:56 <CIA-1> OpenTTD: smatz * r12547 /trunk/src/ (21 files in 3 dirs): -Feature: invisibility options to make objects invisible instead of transparent 19:56:27 <peter1138> woo 19:56:35 <peter1138> Bluebear: tilde 19:56:41 <peter1138> aka "key next to 1" 19:56:56 <Bluebear> aha 19:56:58 <peter1138> aka "not tilde on uk layout" 19:57:08 <sisif> Hello guys. Can somebody please help me with setting up a dedicated openttd server? I`ve got it all up and running. The only issue I just can`t solve: the rcon is not workin. Each time I try to use it (rcon_pw <pass> <command>) I get this error: "Error: This command/variable is only available to a network server". Anny suggestion ? 19:57:13 <glx> or the questionmark menu 19:57:27 <Bluebear> Yay! 19:57:33 <Bluebear> Got them back ^^ 19:58:00 <glx> sisif: you can't modify rcon password from outside 19:58:22 <peter1138> rcon pass "command" 19:58:52 <sisif> Oh damn. I feel so stupid. 19:59:34 <sisif> I thought that "rcon_pw" was the right string to use :D 20:00:48 <CIA-1> OpenTTD: smatz * r12548 /trunk/src/lang/ (38 files in 2 dirs): -Cleanup: remove strings removed in r12547 from all language files 20:01:34 <glx> rcon_pw is not a command anyway, it's a variable :) 20:03:30 <sisif> thanks :) 20:04:20 *** sisif [~itch@92.81.245.254] has quit [Quit: Leaving] 20:09:35 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 20:13:49 *** remaxim [~remaxim@84.19.173.195] has joined #openttd 20:15:23 <remaxim> hi Belugas 20:21:00 <Belugas> hello remaxim 20:21:13 <Belugas> sorry, i've got no news for you :( 20:21:29 <Belugas> i 've not even completed the load of the tracks on my recorder :( 20:21:41 <Belugas> infact, i've not relly touched my guuitar for the past month 20:21:53 <remaxim> that's quite a shame ... 20:22:05 <Belugas> yes 20:22:09 <Belugas> i know 20:22:09 <SmatZ> :-x 20:22:24 <Belugas> i'm thinking over bringing the stuff here, at work 20:22:36 <Belugas> about the only place where i can play quietly 20:22:52 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Ping timeout: 480 seconds] 20:23:03 <Belugas> and since i cannot compile ottd at work, well.. you can consider it free time :) 20:23:06 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 20:23:12 <bowman> heh for some reasone I've got "guuitar" on highlight :P 20:23:15 <bowman> -e 20:23:32 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 20:23:35 <bowman> some artefact from guitar hero sessions no doubt 20:23:38 <Belugas> well.. i do play it with a bow man 20:23:39 <Belugas> lol 20:24:02 <remaxim> :D 20:24:09 * bowman favors the plastic variety 20:27:09 <Eddi|zuHause3> i've only taken a few guitar lessons in elementary school 20:27:57 <bowman> no lessons here, but I've got 5* on every song in every game, on expert (well almost!) 20:30:48 *** nicfer [~chatzilla@168.226.104.194] has quit [Quit: ChatZilla 0.9.81 [Firefox 2.0.0.13/2008031114]] 20:34:12 *** Bluebear [~Nonymouse@78.144.121.110] has quit [Ping timeout: 480 seconds] 20:36:18 *** Bluebear [~Nonymouse@78.150.251.254] has joined #openttd 20:39:06 <Eddi|zuHause3> well, that was before i learned a _real_ instrument ;) 20:39:20 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 20:39:33 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 20:39:43 <remaxim> Eddi|zuHause3, so how does a real instrument look like for you? 20:42:06 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 20:42:06 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Read error: Connection reset by peer] 20:44:22 *** Bluebear [~Nonymouse@78.150.251.254] has quit [Ping timeout: 480 seconds] 20:44:24 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has quit [Quit: Ik ga weg] 20:44:50 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 20:44:52 *** Bluebear [~Nonymouse@78.150.251.254] has joined #openttd 20:45:05 <Bluebear> Damn net connection 20:46:11 <Eddi|zuHause3> http://www.musikverein-halle-neustadt.de/fruehling-06/ordner-05-4/foto-06.html 20:48:37 *** Bluebear [~Nonymouse@78.150.251.254] has quit [] 20:54:45 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd 20:58:54 *** NukeBuster|laptop [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 20:59:16 *** dR3x4cK [~Miranda@p5499F9D5.dip.t-dialin.net] has joined #openttd 21:01:24 <CIA-1> OpenTTD: smatz * r12549 /trunk/src/rail_gui.cpp: 21:01:24 <CIA-1> OpenTTD: -Fix [FS#1900](r11547): respect type of selected signal when building more signals using the GUI 21:01:24 <CIA-1> OpenTTD: -Fix: do not check patch settings but check if the Signal GUI window is open instead 21:01:54 <remaxim> that's what you call a real instrument? I thought you ment stuff like synthesizers and that stuff: http://youtube.com/watch?v=vHV5ukFL0NU 21:02:16 <Eddi|zuHause3> when i say real i mean REAL 21:04:03 *** skidd13 [~skidd13@p548A45C5.dip.t-dialin.net] has joined #openttd 21:04:08 *** Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 21:04:53 *** Mirrakor [~linuser@p57B2FE10.dip.t-dialin.net] has joined #openttd 21:05:16 <remaxim> :D ... they aren't imaginary as well ... 21:09:15 *** Slowpoke [~Lobster@dslb-088-073-221-058.pools.arcor-ip.net] has quit [Quit: Verlassend] 21:10:42 *** remaxim [~remaxim@84.19.173.195] has left #openttd [] 21:11:57 *** Yexo [~Yexo@32-88-ftth.onsneteindhoven.nl] has joined #openttd 21:21:02 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd 21:21:04 <dragonhorseboy> hey 21:21:29 <dragonhorseboy> just wondering but any of you know about using saves from 0.6.0-beta5 in 0.6.0 (its a multiplayer map if that helps) 21:23:16 *** Fujitsu [~fujitsu@c122-108-27-22.eburwd9.vic.optusnet.com.au] has joined #openttd 21:24:03 <dragonhorseboy> heh....someone name themself after a company ^-^ 21:25:10 <Eddi|zuHause3> what should we know about that? 21:36:01 *** divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 21:39:30 *** planetmaker [~chatzilla@Fcf39.f.ppp-pool.de] has quit [Quit: Good bye!] 21:49:15 *** XeryusTC is now known as Xeryus|bnc 21:49:24 *** dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has left #openttd [] 21:51:55 *** wonea [~wonea@82-33-50-36.cable.ubr05.stav.blueyonder.co.uk] has joined #openttd 21:54:41 <Eddi|zuHause3> "aber oma, wieso hast du so hÀngende ... ohren?" 21:54:46 <CIA-1> OpenTTD: smatz * r12550 /trunk/src/ (6 files): -Change: the signal GUI is now persistent - has the same data when it is reopened 21:54:57 *** dR3x4cK [~Miranda@p5499F9D5.dip.t-dialin.net] has quit [Quit: dR3x4cK] 22:05:46 *** helb__ [~helb@84.244.90.172] has joined #openttd 22:10:18 <CIA-1> OpenTTD: truebrain * r12551 /branches/noai/src/ai/api/ai_object.cpp: [NoAI] -Fix: remove unneeded AIObject:: (don't use AIObject:: inside the AIObject class ;)) 22:12:03 *** helb_ [~helb@84.244.90.172] has quit [Ping timeout: 480 seconds] 22:14:07 *** Mirrakor [~linuser@p57B2FE10.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:19:03 <CIA-1> OpenTTD: rubidium * r12552 /branches/noai/src/ai/api/ (5 files): [NoAI] -Change: do not force the use of StringIDs when setting errors. 22:20:44 *** Volley [~worf@84.119.67.68] has joined #openttd 22:32:13 <CIA-1> OpenTTD: smatz * r12553 /trunk/src/ (rail_gui.cpp settings.cpp): -Fix (r11547): redraw the signal GUI when the signal drag density changes in the patch settings and vice versa 22:32:41 <CIA-1> OpenTTD: rubidium * r12554 /branches/noai/src/ai/api/ (ai_error.cpp ai_error.hpp ai_object.cpp ai_object.hpp): [NoAI] -Codechange: add more typing information. 22:38:10 *** wonea [~wonea@82-33-50-36.cable.ubr05.stav.blueyonder.co.uk] has quit [Quit: Leaving] 22:40:06 *** skidd13 [~skidd13@p548A45C5.dip.t-dialin.net] has left #openttd [Ping timeout: resistance is futile.] 22:41:54 *** Osai is now known as Osai^zZz 22:48:43 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 22:52:49 *** Frostregen_ [SADDAM@dslb-084-058-143-242.pools.arcor-ip.net] has joined #openttd 22:58:33 *** Frostregen [SADDAM@dslb-084-058-169-141.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:58:34 *** Ammler [~ammler@adsl-84-226-38-83.adslplus.ch] has quit [Read error: Connection reset by peer] 22:58:59 *** Frostregen_ is now known as Frostregen 23:01:52 *** Ammler [~Ammler@adsl-84-226-38-83.adslplus.ch] has joined #openttd 23:02:07 <CIA-1> OpenTTD: rubidium * r12555 /branches/noai/ (6 files in 2 dirs): [NoAI] -Add: support for GetLastError for AICompany. 23:04:23 <Yexo> http://www.student.tue.nl/V/t.i.marinussen/chat.diff 23:04:37 <Yexo> Sorry, should have gone in #openttd.noai 23:14:18 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd 23:15:52 *** NukeBuster|laptop [~opera@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] 23:21:07 *** Maedhros [~jc@host86-136-232-74.range86-136.btcentralplus.com] has quit [Quit: leaving] 23:24:39 *** thgerg1 [~Administr@dsl51B65D50.pool.t-online.hu] has quit [Quit: Leaving.] 23:28:24 *** elmex [~elmex@e180067069.adsl.alicedsl.de] has quit [Remote host closed the connection] 23:37:30 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Zzz] 23:38:39 *** jez [xentek@87-194-212-214.bethere.co.uk] has quit [] 23:40:43 *** ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has quit [Quit: Ex-Chat] 23:52:56 <CIA-1> OpenTTD: smatz * r12556 /trunk/src/openttd.cpp: -Fix (r6001): remove fences with fields when loading old savegames, looks better