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00:00:03 <Eddi|zuHause2> which would be... bad... 00:00:11 <SmatZ> and FS#1953 means it was a flyspray task with number 1953 - http://bugs.openttd.org/task/1953 00:01:50 <mynetdude> ah I'm only interested in features you guys are working on, not so much of the dev itself 00:02:42 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 00:03:04 <SmatZ> finding and fixing bugs is fun :) 00:03:06 <Zuu> mynetdude: If you are on Windows you can use an updater to always get the latest nightly when you play. (For Linux Ammler have created a bash script available at the openttdcoop blog) http://wiki.openttd.org/index.php/OpenTTD_Updaters 00:03:55 <mynetdude> Zuu I have the stable release, I'll keep that, as I am not sure if I play multiplayer if the versions have to be the same 00:04:23 <Eddi|zuHause2> yes, versions have to match exactly 00:05:15 <mynetdude> thought so 00:05:24 <Zuu> servers that uses nightlies are more rare that stable servers but they exist. 00:05:51 <Eddi|zuHause2> most significant changes between stable and nightly are the improved orders and station animation 00:06:00 <mynetdude> hmm can't get the updater, sharespace has stopped allowing downloads due to the uploader's limit 00:06:20 <mynetdude> improved orders... stations... say no more 00:06:22 <Zuu> mynetdude: The linked page have two updaters, the second one should work. 00:06:54 <ln> it seems play.com has some weird definition for "everything". 00:07:13 <mynetdude> Zuu ok I'll look, I only use windows for now 00:07:38 <mynetdude> Eddi|zuHause2, I assume the station animation is for custom newgrfs that include animated stations 00:07:49 <mynetdude> I mean the station animation improvement... that is 00:08:20 <Zuu> Having made the second one myself I though it would be fair to include not only my program but other exsisting too on the wiki. Someone independent have to decide what to do about the updater by desalotor. 00:08:30 *** BiO-HaZaRd_ [~BiO-HaZaR@123-255-246-201.adsl.terra.cl] has joined #openttd 00:09:54 <mynetdude> omg I found one of the hidden features 00:10:19 *** stillunk1own [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 00:10:34 <mynetdude> not only can you make trees invisible... you can make them disappear completely 00:10:42 <mynetdude> the same for anything else you can make invisible 00:10:47 <mynetdude> now that is RAD!!! 00:10:59 * SmatZ is pleased to hear that 00:11:01 * mynetdude hopes to see that in some 060 update 00:11:02 <Zuu> not a hidden feature I would say. :) 00:11:20 <mynetdude> well lolz its only hidden to me, cuz I am just exploring 00:11:21 *** BiO-HaZaRd [~BiO-HaZaR@214-253-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 00:11:29 <mynetdude> SmatZ you make that? :D 00:11:35 <Eddi|zuHause2> no, none of the "Feature" commits get in a 0.6 update 00:11:40 <SmatZ> yes :) 00:11:58 <mynetdude> cool... keep up the good work opensource pwns 00:12:11 <Eddi|zuHause2> only "Fix" ones 00:12:24 <mynetdude> Eddi|zuHause2 ah so you saying a new update/version would have to be made for feature commits? 00:12:36 <SmatZ> :) 00:12:41 <Eddi|zuHause2> features go into 0.7 00:12:57 <mynetdude> neat... how often do new versions get put out? I guess that varies? 00:13:20 <Eddi|zuHause2> i'd not expect 0.7 before next year 00:13:41 <mynetdude> I'm guessing it takes a very long time to compile a new version? 00:13:48 <mynetdude> at least a stable one... 00:13:54 <Zuu> mynetdude: And when you get bored by the nightlies (which is hard as fast as they evolve) you can try BuiltOTTD (found in development sections of tt-forums) If you are lucky it works and you can compile your own builds of any revision and of the branches that compile in windows easily. 00:13:59 <SmatZ> minute or two, depends on your hardware 00:14:01 <Eddi|zuHause2> compile? about 4 minutes here ;) 00:14:05 <SmatZ> or 4 :) 00:14:19 <mynetdude> SmatZ, I noticed the invisibility/extended invis works to varying degrees, some make it completely disappear other just only remove the "shadow" 00:14:54 <SmatZ> mynetdude: invisibility should make that shadow disappear 00:14:57 <mynetdude> so why do they only do stable releases once a year? 00:15:07 <mynetdude> it doesn't not on the city/town buildings 00:15:24 <mynetdude> it does for the industries, infact it makes their whole structure disappear as well 00:15:28 <Eddi|zuHause2> there is more to a release than compiling 00:15:45 <SmatZ> mynetdude: it should, maybe it is hard to see, but it works this way 00:15:46 <Zuu> bugfixing for example 00:15:54 <Eddi|zuHause2> if you just want compiling, there are the nightlies 00:16:01 <Eddi|zuHause2> they get compiled every night 00:16:15 <Eddi|zuHause2> where "night" is 20:00 CET 00:16:16 <mynetdude> SmatZ well first you click on the button you want to make invisible... trees for example 00:16:33 <Eddi|zuHause2> meaning 6 hours ago 00:16:42 <mynetdude> the first button makes the trees physical features disappear, but the shadows remain, the 2nd button makes them disappear altogether 00:16:58 <SmatZ> mynetdude: yes 00:17:03 <mynetdude> Eddi|zuHause2, I see 00:17:15 <SmatZ> if you have only the second button active, everything is drawn solid 00:17:24 <mynetdude> SmatZ what I am saying is it is the same for industries as well however town buildings don't completely disappear as they should 00:17:54 <mynetdude> SmatZ yeah I noticed having the 2nd button only active does not have any effect it seems 00:18:28 <SmatZ> mynetdude: it works the same way as transparency, even if houses are transparent there are visible ground sprites 00:18:31 <Eddi|zuHause2> yes it does, it decides what happens when you press the "X" key 00:18:33 <SmatZ> with shadow above 00:18:54 <SmatZ> it depeds how the GRF is done 00:19:06 <SmatZ> if there is a ground sprite with any special color / image 00:19:08 <SmatZ> or not 00:19:28 <mynetdude> SmatZ, well in the stable build, you press the invis you see the ground sprites and the translucent shadow 00:20:04 <SmatZ> for industries, there is no special sprite in some cases, so it looks as if there was grass 00:20:11 <SmatZ> yes 00:20:12 <mynetdude> however I noticed in your feature, certain objects completely disappear, as in no sprites appear, industries leave no sprites when you activate the 2nd button which is not the case for town buildings 00:20:24 <mynetdude> oh ok thats my point 00:20:36 <SmatZ> mynetdude: can you post a screenshot? 00:20:41 <mynetdude> sure 00:21:05 <SmatZ> mynetdude: look at steel mill or iron ore mine 00:21:11 <SmatZ> they have ground sprites 00:21:31 <SmatZ> but forest, powerplant, ... have only grass as ground sprites 00:21:52 <SmatZ> when you turn on transparency 00:21:58 <SmatZ> you will see grass with shadow 00:22:09 <SmatZ> when you turn on invisibility, the shadow disappears 00:22:14 <mynetdude> hmm subsequent screenshot saving does not work in the game 00:22:37 <SmatZ> how so 00:23:03 <mynetdude> the game is paused or is in the same month/year I do two screenshots in a row, basically it overwrites 00:23:11 <SmatZ> no, it shouldn't 00:23:26 <Eddi|zuHause2> it should call them #1 #2 and stuff 00:23:26 <SmatZ> it shoud create "name data.png" and "name date #1.png" 00:24:05 <mynetdude> ah nevermind, I wasn't paying attention 00:24:15 <Zuu> Bed for me, good night all 00:25:29 <mynetdude> thanks Zuu 00:25:55 <mynetdude> SmatZ: www.thenetdude.com/myttd/towninvis1.png http://www.thenetdude.com/myttd/towninvis2.png 00:26:46 <SmatZ> mynetdude: it should work this way 00:27:46 <mynetdude> oh ok so it was intended to work that way 00:28:17 <mynetdude> actually having certain sprites there would be a plus, just removing the opaque shadow would be best 00:28:28 <mynetdude> rather than removing the sprite entirely 00:28:49 <mynetdude> however I presume there is not much in the way of control over that 00:28:58 <SmatZ> correct 00:32:19 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] 00:32:38 *** KritiK [~Maxim@78-106-136-104.broadband.corbina.ru] has quit [Quit: Leaving] 00:32:58 * mynetdude is looking for zuu's updater don't see it in that thread 00:34:21 <mynetdude> awesome on the new goto order stuff 00:34:36 <SmatZ> yes :) 00:35:34 <mynetdude> "conditional order jump" that sounds neat 00:36:22 *** Eddi|zuHause3 [~johekr@p54B75A9D.dip.t-dialin.net] has joined #openttd 00:36:54 <mynetdude> hmm not sure I understand how conditional order jump works... 00:40:06 <mynetdude> does anybody use the feature "purchase land for later use"? If so, it would be nice to do an area select of more than one tile, right now you can only click on a single tile at a time 00:40:19 <SmatZ> mynetdude: suggested many times 00:40:31 <SmatZ> but it would be too easy to block other players in multiplayer 00:42:49 *** Eddi|zuHause2 [~johekr@p54B7543F.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 00:46:17 *** dR3x4cK [~Miranda@p5499C8A3.dip.t-dialin.net] has quit [Quit: dR3x4cK] 00:46:35 *** Nitehawk [~nitehawk@c-76-30-125-86.hsd1.tx.comcast.net] has joined #openttd 00:48:32 <mynetdude> SmatZ, hmm well then maybe disable it for MP only? 00:48:38 <mynetdude> if that is even possible??? 00:48:48 <SmatZ> mynetdude: it would be possible 00:48:52 <mynetdude> I know the pause/speed-accel buttons are disabled for all players except the host 00:50:29 *** Volley [~worf@84.119.65.133] has quit [Remote host closed the connection] 00:50:41 <mynetdude> because in single player, being able to select multiple tiles for property buys is worth it and kind of pointless for doing single click however Single click tile purchasing is painful if you are wanting to do a large area even in multiplayer but I can understand that it could even block other players... either I would disable it in multiplayer to only use single click or make it so they can only have a % of purchased/unused land 00:53:23 <mynetdude> I'll bbl 01:00:54 *** Progman [~progman@p57A1F669.dip.t-dialin.net] has quit [Remote host closed the connection] 01:04:21 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 01:19:30 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Read error: Connection reset by peer] 01:21:57 *** Ammler [~Ammler@adsl-89-217-134-226.adslplus.ch] has quit [Remote host closed the connection] 01:28:29 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 01:37:36 *** dR3x4cK [~Miranda@p5499C8A3.dip.t-dialin.net] has joined #openttd 02:05:00 *** BiO-HaZaRd [~BiO-HaZaR@10-242-246-201.adsl.terra.cl] has joined #openttd 02:09:29 *** BiO-HaZaRd [~BiO-HaZaR@10-242-246-201.adsl.terra.cl] has quit [Read error: Connection reset by peer] 02:10:01 *** BiO-HaZaRd [~BiO-HaZaR@175-250-246-201.adsl.terra.cl] has joined #openttd 02:10:21 *** BiO-HaZaRd_ [~BiO-HaZaR@123-255-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 02:10:51 *** dR3x4cK [~Miranda@p5499C8A3.dip.t-dialin.net] has quit [Quit: dR3x4cK] 02:13:40 *** SirBob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has joined #openttd 02:16:53 *** Progman [~progman@p57A1F173.dip.t-dialin.net] has joined #openttd 02:18:13 *** SirBob is now known as SirBob|TMN 02:25:42 *** Singaporekid [~notme@cm91.epsilon123.maxonline.com.sg] has joined #openttd 02:27:14 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Ping timeout: 480 seconds] 02:32:04 *** SirBob|TMN [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:47:43 *** Progman [~progman@p57A1F173.dip.t-dialin.net] has quit [Remote host closed the connection] 02:58:06 <mynetdude> can I play 060 games in nightly versions? or play nightly vers games in 060? 03:00:15 <De_Ghosty> no 03:01:54 <mynetdude> :( there ought to be a converter 03:03:07 *** elmex_ [~elmex@e180067012.adsl.alicedsl.de] has joined #openttd 03:05:16 <Sacro> mynetdude: yes, no 03:05:26 <Sacro> actually 03:05:28 <Sacro> yes, maybe 03:05:28 <mynetdude> well conversion would be difficult 03:05:36 <Sacro> i'm not sure if there's been a savegame bump 03:06:09 <mynetdude> hmm, but I know you can play older savegames in newer stable versions AFAIK 03:06:13 *** elmex [~elmex@e180064079.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 03:06:35 <mynetdude> the thing is if you use a feature that doesn't exist in a stable version and try to play it there you might have some problems 03:07:05 *** elmex_ is now known as elmex 03:09:36 <mynetdude> sarco do you do any coding... I can't remember... 03:11:42 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: night all.] 03:18:16 <Sacro> mynetdude: use tab to autocomplete my nick 03:18:19 <Sacro> and yes i do 03:20:11 <mynetdude> Sacro, I usually do use tab :) 03:20:19 * mynetdude needs to get a script that highlights my name 03:20:37 <Sacro> i thought mIRC did it 03:21:06 <mynetdude> I guess it does, I just don't know how or at least it can be done by a script 03:21:19 <mynetdude> its not automatic AFAIK you have to set it in the options 03:23:58 <Sacro> dyunn 03:24:02 <Sacro> i use x-chat or irssi 03:25:08 <mynetdude> ah you're on linux 03:25:30 <mynetdude> what kind of stuff do you like coding for ottd/ttdpatch? 03:25:37 <mynetdude> lots of coders in here :) 03:25:41 <Sacro> i just mess around with openttd 03:25:47 <Sacro> i'm not always on linux 03:25:50 <Sacro> i just have a bouncer 03:26:33 <mynetdude> ah ok 03:31:05 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 03:48:15 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 03:53:02 <Sacro> http://youtube.com/watch?v=n-c1Mq7uq8A <- Isn't that in breach of the licence? 03:53:23 <Sacro> he has no fucking idea about the game 03:53:38 <Sacro> "OpenTTD, the Open stands for Open-Source" 03:53:47 <Sacro> "TTD stands for Tycoon something something" 03:54:31 <Sacro> "It's basically just an open source version of what looks to be simcity" 03:54:36 <Sacro> it looks nothing like simcity 03:55:13 <mynetdude> kinda looks like SimCity 2000 though 03:55:29 <mynetdude> but even SC2k had better graphics, actually SC2.0 looked more like TTD 03:55:44 <Sacro> mynetdude: it looks nothing like simcity 03:55:47 <Sacro> seriouslyt 03:55:49 <Sacro> i played both 03:56:14 <mynetdude> let me go find the original simcity (pre 2000) 03:56:22 <mynetdude> I know you can play it on the simcity website 03:56:53 <Sacro> also, TTD doesn't stand for anything 03:56:56 <Sacro> well, not in OpenTTD 04:00:49 <mynetdude> it doesn't? I thought it meant Transport Tycoon... at least thats where the game came from? 04:01:00 <Sacro> it's where it came from 04:01:10 <Sacro> but "Transport Tycoon" is a copyrighted name 04:01:17 <mynetdude> I was just getting to that 04:01:17 <Sacro> as is "Transport Tycoon Deluxe" 04:01:26 <Sacro> so we call it "OpenTTD" 04:01:30 <Sacro> which doesn't stand for anything 04:01:34 <mynetdude> right 04:04:04 <mynetdude> I don't see how porting it to ipod is a breach of license, if he was paid to put it on there for someone then yes I can see a breach there 04:04:40 <Sacro> iPhone? 04:04:46 <Sacro> it depends actually 04:05:00 <Sacro> if it gets released as an official iPhone app then it'd be a breach of the GPL 04:05:02 <Sacro> but then IANAL 04:05:36 <mynetdude> well certainly thats a good point, as long as it isn't released as an official app 04:05:52 <mynetdude> yeah its on an iPhone as the title of the vid says 04:07:35 <Sacro> http://www.ottd.info/page/0/ 04:07:36 <Sacro> wtf 04:09:49 <mynetdude> ok thats odd.. I see the ottd pattern background... but whats the opaque white space? 04:12:17 *** BiO-HaZaRd is now known as Mr_HaZaRd 04:12:21 <Sacro> there's a box where you can go to other pages 04:12:24 <Sacro> but where ot start 04:12:51 <mynetdude> hmm 04:12:54 <mynetdude> I'll refresh 04:14:30 <mynetdude> nothing there works for me all I see is the ottd screen and a blank white box that is opaque... anyway pointless website 04:17:12 <Sacro> mm 04:17:14 <Sacro> maybe 04:17:26 <mynetdude> maybe? It doesn't even work for me 04:17:30 <mynetdude> what browser do you use? 04:18:09 <Sacro> firefox 04:19:42 <mynetdude> ah that would explain it 04:24:58 <mynetdude> alright, you're right simcity classic looks nothing like TTD but the graphic style is from the same era 04:27:29 <mynetdude> yeah I saw that, I went to the page on my other PC... it said "a cake is a lie?" 04:27:37 <mynetdude> err 04:27:43 <mynetdude> anyway I managed to visit the site 04:27:47 <Sacro> yeah 04:29:26 <mynetdude> well playing ottd on a small pda like that is extremely difficult 04:31:54 <Sacro> lol 04:33:46 <mynetdude> I can kinda tell he had some difficulty 04:34:00 <mynetdude> although you can play simcity on a nintendo DS 04:34:15 <Sacro> yeah 04:34:18 <Sacro> i'm tired :(* 04:34:29 <mynetdude> :( 04:34:35 <mynetdude> I was too and still kind of am 04:35:23 <Sacro> tis 5:30 am 04:36:15 <mynetdude> oh wow... you're on the other side of the world 04:36:30 <Sacro> yup 04:43:04 <Sacro> goodnight mynetdude 04:44:05 <mynetdude> nite :) 05:19:19 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] 05:27:30 *** a1270 [~Cheese@24-117-88-79.cpe.cableone.net] has joined #openttd 05:54:23 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 05:56:04 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 06:33:59 *** Tefad [~tefad@c-71-63-29-175.hsd1.va.comcast.net] has quit [Remote host closed the connection] 06:46:52 *** Singaporekid [~notme@cm91.epsilon123.maxonline.com.sg] has quit [] 06:53:44 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:00:30 *** Osai^zZz`off is now known as Osai 07:15:40 *** mynetdude is now known as mynetdude|away 07:15:46 *** Gekz [~brendan@121.218.75.100] has quit [Read error: Connection reset by peer] 07:26:55 *** Roest [~ralph@p54B9DFDF.dip.t-dialin.net] has joined #openttd 07:28:11 *** Gekz [~brendan@121.218.75.100] has joined #openttd 07:28:45 <Roest> morning 07:33:15 *** Trond [~nope@ti131310a080-5716.bb.online.no] has quit [Quit: Oh noes] 07:36:17 *** pm|away is now known as planetmaker 07:36:20 *** planetmaker is now known as ingo 07:37:28 *** ingo is now known as planetmaker 07:51:41 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 07:53:36 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [] 08:01:51 *** Gekz [~brendan@121.218.75.100] has quit [Remote host closed the connection] 08:03:48 *** Gekz [~brendan@121.218.75.100] has joined #openttd 08:17:55 *** dR3x4cK [~Miranda@p5499FB3F.dip.t-dialin.net] has joined #openttd 08:22:16 <Alberth> Roest: nice dilbert reference :) 08:22:25 <Roest> :) 08:22:45 <Roest> it just fit 08:23:39 *** ralph_ [~ralph@p54B9E2D1.dip.t-dialin.net] has joined #openttd 08:23:53 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 08:23:59 *** Roest is now known as Guest1808 08:23:59 *** ralph_ is now known as Roest 08:24:46 <Roest> i'm haunted by that draakon guy 08:27:00 <Roest> hmm what's wrong about this picture: Gonozal, I can try to get the current version of your Patchpack up-to-date to current trunk - but I'm not that good in coding in C++... 08:29:07 <Alberth> wish him good luck 08:30:37 <Roest> he'll need it, so much has changed since 12180, he can rewrite these patches froms cratch, guess that has a higher success chance 08:31:03 *** Guest1808 [~ralph@p54B9DFDF.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 08:35:11 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd 08:35:47 *** sickie88 [~sickie@BSN-210-232-71.dial-up.dsl.siol.net] has joined #openttd 08:46:32 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 08:48:23 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd 08:52:55 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 09:01:40 *** TinoM [~Tino@i59F54CC6.versanet.de] has joined #openttd 09:04:14 *** HerzogDeXtE1 [~Flex@89.246.214.179] has quit [Ping timeout: 480 seconds] 09:04:49 *** divo [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has quit [Quit: Quitting] 09:11:07 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 09:15:32 *** sickie88 [~sickie@BSN-210-232-71.dial-up.dsl.siol.net] has quit [Remote host closed the connection] 09:15:38 *** Wolf01 [~wolf01@host35-236-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 09:15:53 *** Progman [~progman@p57A1DEF8.dip.t-dialin.net] has joined #openttd 09:16:25 <Wolf01> hello 09:17:41 *** helb [~helb@84.244.90.173] has quit [Remote host closed the connection] 09:22:40 *** Wolf01 is now known as Guest1812 09:22:41 *** Wolf01 [~wolf01@host35-236-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 09:24:53 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Remote host closed the connection] 09:25:02 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 09:25:12 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 09:26:22 *** elmex [~elmex@e180067012.adsl.alicedsl.de] has quit [Remote host closed the connection] 09:27:01 *** elmex [~elmex@e180067012.adsl.alicedsl.de] has joined #openttd 09:27:42 *** Guest1812 [~wolf01@host35-236-dynamic.15-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] 09:28:47 *** Volley [~worf@84.119.65.133] has joined #openttd 09:29:39 *** tokai [~tokai@p54B83D83.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 09:31:33 *** tokai [~tokai@p54B803DF.dip0.t-ipconnect.de] has joined #openttd 09:31:34 *** mode/#openttd [+v tokai] by ChanServ 09:35:18 *** helb [~helb@84.244.90.203] has joined #openttd 09:35:43 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 09:42:35 *** Ammler [~Ammler@adsl-89-217-137-231.adslplus.ch] has joined #openttd 09:46:45 *** Trond [~nope@ti131310a080-5716.bb.online.no] has joined #openttd 09:56:57 <Alberth> What is the semantics of a PointDimension? (in particular vs the semantics of a Rect). Both are defined in src/core/geometry_type.hpp, and PointDimension is only used in src/texteff.cpp 09:58:40 <Rubidium> x,y + width, height vs x0, y0, x1, y1 09:58:41 *** Leviath [~thomas@vdburgt.xs4all.nl] has quit [Quit: Leaving] 09:58:48 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd 09:59:24 <Rubidium> (x, y, x + width, y + height) == (x0, y0, x1, y1) 10:01:29 <Alberth> got it, tnx 10:03:10 <peter1138> so one is relative and the other is absolute 10:04:51 <Alberth> only for the computation of the 2nd point 10:07:47 <Roest> Members browsing this forum: MSN [Bot], Roest, Yahoo [Bot] 10:07:58 <Rubidium> *boring* 10:08:51 <Roest> maybe someone should suggest diagonal roads then 10:09:17 <Rubidium> I've got no problem with that 10:10:10 <Rubidium> where I have a problem with is others flaming me for not wanting to implement their suggestions 10:11:15 <Roest> yea, at people like this i always wonder what's their age is, and if they understood the concept of open source projects 10:12:15 <Rubidium> prolly midlife-crisis-age 10:12:58 <Roest> think so? i'd rather say teen 10:13:00 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 10:13:04 <Patrick`_> yeah 10:13:14 <Patrick`_> they have an idea, it's good, anyone who doesn't see that is worthy of scorn 10:13:31 <Rubidium> he says he's a "FORMER programmer" 10:13:32 <Patrick`_> not enough life experience to appreciate how to interact with other people vaguely skilled in the arts 10:13:38 <Roest> lawl 10:13:46 <Patrick`_> that's something a teen would throw in there if he'd done qbasic in primary 10:14:52 <Roest> i'm a former lotsa things 10:26:23 <peter1138> hmm? it's not even an original idea... heh 10:26:42 <Rubidium> Did I go to far? http://www.tt-forums.net/viewtopic.php?p=685866#p685866 10:27:46 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 10:28:03 *** Tefad [~tefad@c-75-75-0-69.hsd1.va.comcast.net] has joined #openttd 10:29:11 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 10:29:15 *** roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 10:30:47 <Alberth> Rubidium: You were letting off steam. I would probably have stopped responding to him a long time ago. I like the concept they use in c.l.p. newsgroup: don't feed the trolls 10:32:59 <Alberth> peter1138: I would be highly surprised if it was 10:35:10 <Roest> rubidium: i'd probably just said a short fuck off :) 10:36:01 <Rubidium> that would be swearing 10:36:32 <Rubidium> I mostly stated facts in that post ;) 10:36:36 <Roest> but apropriate in that case 10:37:14 *** Yorick [~yorick@82-171-194-232.ip.telfort.nl] has joined #openttd 10:38:03 <dih> Rubidium: i like your post :- 10:39:05 <Yorick> my flyspray permissions list says: "modify own tasks: Yes", but I can't find a way to do it 10:41:26 <dih> acl featuer is implemented, editing own tasts is not :-D 10:46:42 <Yorick> shouldn't it be updated? 10:50:17 *** wolfryu [~Wolfenste@ip52-73-210-87.adsl2.versatel.nl] has quit [Remote host closed the connection] 10:50:39 *** KritiK [~Maxim@78-106-210-46.broadband.corbina.ru] has joined #openttd 10:51:55 <Yorick> @seen KUDr 10:51:55 <DorpsGek> Yorick: KUDr was last seen in #openttd 26 weeks, 2 days, 20 hours, 27 minutes, and 28 seconds ago: <KUDr> good 10:52:03 <Yorick> he has left us :( 10:55:00 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 10:55:20 <Yorick> fs#1890 closed? 10:55:23 <Yorick> err 10:55:32 <Yorick> 1893* 10:57:51 *** wolfy [~Wolfenste@ip52-73-210-87.adsl2.versatel.nl] has joined #openttd 10:59:17 *** HerzogDeXtEr [~Flex@89.246.214.179] has joined #openttd 11:00:43 *** Ammler [~Ammler@adsl-89-217-137-231.adslplus.ch] has quit [Ping timeout: 480 seconds] 11:03:45 <Rubidium> Yorick: not that I'm aware of 11:04:37 <Yorick> the comments say he's fixed it 11:05:35 <Rubidium> oh 11:05:39 <Rubidium> haven't seen that yet 11:06:29 <planetmaker> @seen Gonz* 11:06:29 <DorpsGek> planetmaker: I haven't seen anyone matching Gonz*. 11:07:03 <Yorick> @seen Gonoz* 11:07:03 <DorpsGek> Yorick: Gonoz* could be Gonozal_VIII (5 weeks, 1 day, 8 hours, 58 minutes, and 9 seconds ago), Gonozal (8 weeks, 4 days, 5 hours, 23 minutes, and 57 seconds ago), Gonozal_VIIIe (10 weeks, 0 days, 14 hours, 7 minutes, and 48 seconds ago), Gonozal_ (18 weeks, 0 days, 13 hours, 28 minutes, and 53 seconds ago), Gonozal_VIII_ (18 weeks, 1 day, 14 hours, 50 minutes, and 51 seconds ago), or Gonozal_ping_timeout (28 weeks, 0 (1 more message) 11:07:09 <Yorick> @more 11:07:09 <DorpsGek> Yorick: days, 10 hours, 16 minutes, and 58 seconds ago) 11:07:47 <planetmaker> @seen Gon* 11:07:47 <DorpsGek> planetmaker: Gon* could be GoneWacko (1 week, 3 days, 4 hours, 6 minutes, and 18 seconds ago), Gonozal_VIII (5 weeks, 1 day, 8 hours, 58 minutes, and 53 seconds ago), Gonozal (8 weeks, 4 days, 5 hours, 24 minutes, and 41 seconds ago), Gonozal_VIIIe (10 weeks, 0 days, 14 hours, 8 minutes, and 32 seconds ago), Gonozal_ (18 weeks, 0 days, 13 hours, 29 minutes, and 37 seconds ago), Gonozal_VIII_ (18 weeks, 1 day, 14 hours, (1 more message) 11:07:58 <Yorick> @more planetmaker 11:07:58 <DorpsGek> Yorick: 51 minutes, and 35 seconds ago), gono_ping_timeout (18 weeks, 5 days, 15 hours, 32 minutes, and 5 seconds ago), gono_nick (20 weeks, 0 days, 7 hours, 41 minutes, and 17 seconds ago), Gonoozal_VIII (20 weeks, 4 days, 23 hours, 24 minutes, and 37 seconds ago), or Gonozal_ping_timeout (28 weeks, 0 days, 10 hours, 17 minutes, and 42 seconds ago) 11:08:21 <planetmaker> :) 11:08:40 <planetmaker> or rather :( seeing the results... 11:09:28 *** gfldex [~dex@dslb-088-074-169-168.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 11:13:52 *** Ammler [~Ammler@adsl-89-217-137-231.adslplus.ch] has joined #openttd 11:21:27 *** planetmaker is now known as pm|away 11:23:56 *** gfldex [~dex@dslb-088-075-236-188.pools.arcor-ip.net] has joined #openttd 11:36:37 *** Volley [~worf@84.119.65.133] has quit [] 11:40:29 *** Volley [~worf@84.119.65.133] has joined #openttd 11:42:18 *** Yorick [~yorick@82-171-194-232.ip.telfort.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] 11:42:47 *** pm|away is now known as planetmaker 11:42:52 *** planetmaker is now known as pm|away 11:43:15 *** HerzogDeXtEr [~Flex@89.246.214.179] has quit [Read error: Connection reset by peer] 11:43:19 *** HerzogDeXtEr [~Flex@89.246.214.179] has joined #openttd 11:43:21 *** pm|away is now known as planetmaker 11:43:27 *** HerzogDeXtEr [~Flex@89.246.214.179] has quit [Read error: Connection reset by peer] 11:43:33 *** HerzogDeXtEr [~Flex@89.246.214.179] has joined #openttd 11:56:55 *** Volley [~worf@84.119.65.133] has quit [] 11:58:45 *** sickie88 [~sickie@BSN-210-232-71.dial-up.dsl.siol.net] has joined #openttd 12:04:39 *** jp [~Miranda@dslb-088-066-015-241.pools.arcor-ip.net] has joined #openttd 12:10:07 *** jp [~Miranda@dslb-088-066-015-241.pools.arcor-ip.net] has quit [Quit: jp] 12:13:29 <dih> http://youtube.com/watch?v=2UGNpD_JxQw 12:19:37 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.03 :: www.XLhost.de )] 12:20:17 <Roest> that's no drum solo 12:20:32 <dih> but it's a way of promoting it :-P 12:21:56 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:21:59 *** mode/#openttd [+v glx] by ChanServ 12:22:57 <Roest> peter1138: i looked at your patch for half an hour now and there's no reaosn it doesnt work :/ 12:23:22 <Roest> so wtf 12:31:22 <peter1138> yeah there is 12:32:00 <Roest> well i guess i know what it is 12:35:24 <Roest> nope, not that 12:39:35 <Roest> if you know what it is, please tell me, this is mind boggling 12:49:27 *** Disto [~thedisto@lestones.plus.com] has joined #openttd 12:49:28 <Disto> Hey 12:49:32 <Disto> Anyone around? 12:49:40 <Alberth> no 12:49:58 <Disto> kk 12:50:13 <Disto> Is there any kind of dedicated server for OTTD? 12:50:42 <Disto> Having trouble with lag in big games from the client 12:50:42 <Roest> as in a program or as the ~200 currently online? 12:51:18 <Eddi|zuHause3> dedicated server will not help with client performance 12:51:38 <Roest> http://wiki.openttd.org/index.php/Dedicated_server 12:51:46 <Disto> Yeah it's the server which is slow 12:52:02 *** Osai is now known as Osai`off 12:52:06 <Disto> Thanks 12:53:13 <Disto> I take it there is no way to slow down time ingame either, of years 12:53:39 <Disto> Or be able to pause the year counter without pausing the game 12:53:39 *** sickie88 [~sickie@BSN-210-232-71.dial-up.dsl.siol.net] has quit [Read error: Connection reset by peer] 12:54:00 <Roest> http://www.tt-forums.net/viewtopic.php?f=33&t=31657 12:54:20 <Disto> Thanks so much :) 12:54:28 <Disto> Your a life saver 12:56:37 <Eddi|zuHause3> r11060... that is quite a while ago... 12:57:00 <Disto> There is a new one at the end of the thread 12:57:16 <Roest> and it's in my patchpack btw 12:57:38 <Disto> ok 12:59:00 <Disto> Roest, does you patch pack mean that all patches are enabled or they can be enabled/disabled as you go 12:59:27 <Roest> some patches are enabled by default, some have options to turnt hem off 12:59:28 <Disto> your* 12:59:30 <glx> most are switchable 12:59:34 <Disto> Ok 13:00:13 <glx> Roest: I guess savegame are incompatible with trunk 13:00:40 <Roest> yes, do to yapp and the changes in daylength 13:00:44 <Roest> due* 13:00:56 *** Osai`off is now known as Osai 13:01:22 <dih> whois Guest621 13:01:31 <dih> with a slash - sorry 13:01:35 *** BiO-HaZaRd_ [~BiO-HaZaR@23-242-246-201.adsl.terra.cl] has joined #openttd 13:01:39 <glx> lolman 13:01:41 <Roest> and i guess my shapetown patch isn't clean for that matter either, but since yapp and daylength already broke savegames i didnt care to fix it :) 13:04:18 <Disto> Question: Does the daylength patch means that more is produced per month or is the game just slowed down 13:04:53 <Roest> have to ask someone who's actually playing that pack/patch 13:05:14 <Disto> ok 13:06:16 *** Mr_HaZaRd [~BiO-HaZaR@175-250-246-201.adsl.terra.cl] has quit [Ping timeout: 480 seconds] 13:08:37 <Eddi|zuHause3> Disto: there are some options to configure that, but it's nowhere near complete 13:10:01 <Disto> Ok 13:12:40 *** Gedemon [~Gedemon@mar92-5-82-226-127-245.fbx.proxad.net] has joined #openttd 13:12:55 <Gedemon> hello 13:13:51 <Roest> hi 13:14:49 *** Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has quit [Quit: Caught sigterm, terminating...] 13:16:49 *** shodan [user@ppp101-219.static.internode.on.net] has quit [Quit: Client Exiting] 13:17:15 *** shodan [user@ppp101-219.static.internode.on.net] has joined #openttd 13:23:25 *** ben_goodger [~ben@host217-44-221-99.range217-44.btcentralplus.com] has quit [Remote host closed the connection] 13:28:34 *** xahodo [~xahodo@xahodo.demon.nl] has joined #openttd 13:40:43 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:40:54 *** roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd 13:51:13 *** xahodo [~xahodo@xahodo.demon.nl] has quit [Quit: Goodbye.] 13:54:38 *** SUSaiyan [~SUSaiyan@cc84863-b.zwoll1.ov.home.nl] has quit [Ping timeout: 480 seconds] 14:10:30 <Disto> Hey, the 0.6.0 installer, what build number was that 14:10:31 *** Volley [~worf@84.119.65.133] has joined #openttd 14:10:59 <Rubidium> huh? 14:11:12 <Eddi|zuHause3> i second that question :p 14:11:38 <Roest> the people need to know! 14:13:51 <Disto> I compiled the daylength patch and set it to the compatible install of OTTD but it says Version Mismatch on the server list 14:14:00 <Disto> Does that mean everyone will need the patch? 14:14:30 <Rubidium> yes 14:14:37 <Rubidium> as is required with most patches 14:14:45 * Disto sighs. 14:15:25 <Rubidium> 0.6.0 should only be played with unmodified 0.6.0 binaries 14:15:35 <Rubidium> otherwise you'll get trouble *all* over the place 14:15:44 <Rubidium> where the most annoying thing would be the desyncs 14:16:07 <Rubidium> that can kick you within a few seconds from the server 14:16:46 <dih> hehe :-) 14:16:52 <dih> the joy 14:17:17 <peter1138> although 0.6.0 can manage that by itself :D 14:19:21 <Rubidium> true ;) 14:20:51 <Roest> http://www.dilbert.com/fast/2007-01-11/ 14:21:01 <CIA-3> OpenTTD: smatz * r12906 /trunk/src/ (economy.cpp players.cpp): -Fix: vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (before new player start) 14:21:22 <Roest> free company names! 14:30:17 <SmatZ> :) 14:30:17 *** BiO-HaZaRd_ [~BiO-HaZaR@23-242-246-201.adsl.terra.cl] has quit [Read error: Connection reset by peer] 14:30:17 *** Slowpoke [~Lobster@dslb-088-073-237-095.pools.arcor-ip.net] has joined #openttd 14:30:20 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 14:32:44 <SmatZ> they were just lost 14:34:02 <planetmaker> oh, now there're antique company names for sale as they were just re-found? :P 14:34:28 <SmatZ> no, they are lost forever :-P 14:57:35 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 15:11:12 <Roest> alberth my savior 15:11:17 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] 15:12:33 <Alberth> let's see whether it helps :) 15:13:54 <Roest> well gotta go, hopefully my lack of response will transmit the right message 15:15:03 *** Roest [~ralph@p54B9E2D1.dip.t-dialin.net] has quit [Remote host closed the connection] 15:19:59 <mynetdude|away> hey SmatZ, remember we were talking about the property purchase feature to be used to buy multiple tiles instead of one tile at a time? What if there was a ttdpatch option in the configs or whatever where all the neat on/off configs are available to select whether multi-tile buying is on or off that way :) 15:20:22 *** mynetdude|away is now known as mynetdude 15:20:53 <SmatZ> mynetdude: there are too many options already 15:21:31 <Eddi|zuHause3> afaik there's already a patch for that 15:21:43 <Eddi|zuHause3> but it was decided against 15:24:11 <mynetdude> there's a patch for it? Is it still available 15:24:23 <mynetdude> yeah so there's too many options doesn't mean one has to use it all or care that its all there 15:25:09 <mynetdude> actually I wonder why we even have property purchase in the game anyway when you can just slap some road/rail tiles in random places 15:26:52 *** SUSaiyan [~SUSaiyan@cc84863-b.zwoll1.ov.home.nl] has joined #openttd 15:30:25 <Eddi|zuHause3> it's probably horribly outdated 15:32:40 <Ammler> mynetdude: is a clientside patch, iirc 15:34:20 <mynetdude> well the feature is pointless, like I said you can randomly dump a bunch of road/rail sprites over land you want 15:34:43 <mynetdude> but if you were really going to use it, in single player the feature is so useless because you can't select large areas 15:35:38 *** Osai is now known as Osai`off 15:35:51 <Ammler> hmm, try with Grassy Knoll GRF 15:36:13 <Ammler> http://www.tt-forums.net/viewtopic.php?f=36&t=35735 15:36:24 *** planetmaker is now known as pm|away 15:37:11 <mynetdude> Ammler whats that? 15:37:33 <Ammler> check the link after 15:38:13 <mynetdude> oic cool :) 15:41:52 <Eddi|zuHause3> @openttd commit 5828 15:41:53 <DorpsGek> Eddi|zuHause3: Commit by richk :: r5828 /branches/MiniIN (5 files in 2 dirs) (2006-08-09 22:21:06 UTC) 15:41:54 <DorpsGek> Eddi|zuHause3: [MiniIN]: [DragBuyingLand]: Drag/drop buying land with the purchase tool. Does not work in multiplayer to deter nasty play. 15:41:55 <DorpsGek> Eddi|zuHause3: Many thanks to Wolf01 for patch. 15:43:08 <Eddi|zuHause3> there is your patch if you really need it ;) 15:43:46 *** Frostregen [SADDAM@dslb-084-058-096-114.pools.arcor-ip.net] has quit [Quit: und weg] 15:44:10 <Eddi|zuHause3> good luck updating it 7000 revisions ;) 15:46:01 <mynetdude> I know there is a problem using multi-tiled land purchase to prevent unfair multiplayer play 15:46:56 <mynetdude> I still think it should be an optional config you can turn on/off for that, because not all multiplayers are against using multi-tile purchase and besides whats to stop someone from using railroad sprites or whatever 15:51:22 <Eddi|zuHause3> it has been discussed many times, the feature is not going in 15:52:56 *** Osai`off is now known as Osai 15:54:26 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 15:55:53 *** HerzogDeXtE1 [~Flex@89.246.209.162] has joined #openttd 16:02:53 *** HerzogDeXtEr [~Flex@89.246.214.179] has quit [Ping timeout: 480 seconds] 16:07:00 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 16:19:07 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Read error: Connection reset by peer] 16:40:08 *** LordAzamath [~questionm@ip41.cab22.ltln.starman.ee] has joined #openttd 16:40:10 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 16:53:20 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 17:02:52 *** HerzogDeXtEr [~Flex@89.246.209.162] has joined #openttd 17:08:48 *** HerzogDeXtE1 [~Flex@89.246.209.162] has quit [Ping timeout: 480 seconds] 17:14:14 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 17:14:14 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 17:15:07 *** nicfer [~chatzilla@168.226.104.11] has joined #openttd 17:21:13 <nicfer> hmmm what about a fork of ottd that mixes it with some features from simcity? 17:21:21 <nicfer> something like a hybrid 17:21:36 <Sacro> sigh 17:22:25 <Eddi|zuHause3> great original idea, we should totally do that!! 17:22:28 * dih forks Sacro 17:22:30 <dih> ^^ 17:22:41 <Eddi|zuHause3> i wonder why nobody ever thought about that before 17:22:48 <dih> hehe 17:23:05 * teeg looks for this mysterious person "nobody" 17:23:08 <dih> because these devs are... Rubidium help me, what was the word that nitwhit used? 17:25:04 <Vikthor> dih: If we are thinking the same person then Rubidium is negative and Belugas sarcastic :p 17:25:30 *** Roujin [~Roujin@p54972C38.dip0.t-ipconnect.de] has joined #openttd 17:26:11 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has quit [Ping timeout: 480 seconds] 17:28:44 * Sacro forks dih from behind 17:29:06 <dih> i knew you liked doing things that way!!!!! 17:29:07 <dih> :-S 17:29:20 <teeg> now now kids, no running around with kitchen utensils. :( 17:29:20 <Sacro> ah so Bjarni told you 17:29:27 <dih> Vikthor: that kid was so out of place :-P 17:30:10 <teeg> I take it you guys are talking about that sirx-whatchamacall'im 17:30:11 <dih> no - Bjarni only mentioned liking the 'receiving end' 17:48:38 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has joined #openttd 17:49:10 *** Gedemon [~Gedemon@mar92-5-82-226-127-245.fbx.proxad.net] has quit [Read error: Connection reset by peer] 18:01:07 *** Bjarni [~Bjarni@0x50a46ace.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 18:01:08 *** mode/#openttd [+o Bjarni] by ChanServ 18:01:31 <Eddi|zuHause3> you two should really get a room 18:01:55 <Bjarni> Sacro again? 18:02:11 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd 18:02:11 <Bjarni> !logs 18:02:14 <Eddi|zuHause3> how'd you guess? :p 18:03:07 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has joined #openttd 18:03:34 *** Sacro was kicked from #openttd by Bjarni [stop spreading lies] 18:03:39 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 18:03:39 *** dih was kicked from #openttd by Bjarni [stop spreading lies] 18:03:39 *** dih [~dih@members.openttdcoop.org] has joined #openttd 18:03:41 <Sacro> Bjarni: you know you love me 18:03:50 *** mode/#openttd [+b *!*Sacro@*.karoo.KCOM.COM] by Bjarni 18:03:53 *** Sacro was kicked from #openttd by Bjarni [no I don't] 18:03:56 <ooo4tom> that wasn't very nice lol 18:04:17 <Bjarni> he started it 18:04:29 *** mode/#openttd [-b *!*Sacro@*.karoo.KCOM.COM] by peter1138 18:04:44 *** mode/#openttd [-b *!*Sacro@*.karoo.KCOM.COM] by Bjarni 18:04:49 <ooo4tom> fair play lol but some way to end it 18:05:02 <Bjarni> let's see how long it takes him to notice 18:06:11 *** Osai is now known as Osai`off 18:08:53 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 18:08:57 <Sacro> you did last night :( 18:09:18 <Eddi|zuHause3> Silence! 18:09:23 <Bjarni> last night I was cursing at poor road signs and dense traffic 18:09:24 <Eddi|zuHause3> I kill you! 18:09:42 <Bjarni> aka I should drive to somewhere in Copenhagen where I had never gone to by car before 18:09:49 <Bjarni> that didn't go well :( 18:10:25 <Sacro> fail 18:10:35 <ooo4tom> aww road trips are awesome, you can't beat a good road trip once in awhile !! 18:11:19 <Bjarni> I did obey the traffic laws so I would pass a driving test if needed 18:11:45 <Eddi|zuHause3> how often did you pass a driving test already? 18:12:07 <Bjarni> so far I passed 100% of those I attended 18:12:14 <Bjarni> which is 1 out of 1 18:12:43 <ooo4tom> :s i thought you only needed to pass one, well thats the case in the UK, or am i not following the conversation to well ? :s 18:13:13 <Bjarni> you aren't following the conversation 18:14:03 *** Arie- [asdfsadf@villabadmuts.adsl.utwente.nl] has joined #openttd 18:14:34 <Bjarni> Sacro claimed that I failed because I ended up in the wrong lane and had to turn when I was supposed not to turn 18:15:08 <Bjarni> stupid road.... no signs before changing one lane into a right turn lane :s 18:15:30 <Bjarni> and once it changed it wasn't possible or even legal to change lane 18:16:10 *** __S4M43L__ [~Samael@138.117.54.77.rev.vodafone.pt] has joined #openttd 18:16:25 <ooo4tom> I'm having bit of a brain fart here, just downloaded todays nightly unpacked, added needed GRFs and cant run the app any ideas ? 18:16:53 <Bjarni> no 18:17:02 <Bjarni> because you didn't tell why it failed to run 18:17:11 <__S4M43L__> :D 18:17:12 <Bjarni> I mean it will likely give some kind of error 18:17:55 <ooo4tom> error while loading shared libraries: libexpat.so.0: 18:18:07 <ooo4tom> first time i've ever had that 18:18:17 <Bjarni> interesting 18:18:35 <Bjarni> never seen that error before 18:19:16 <Bjarni> and previous nightly builds works? 18:19:33 <ooo4tom> yep 18:19:38 <Bjarni> odd 18:19:38 *** Gedemon [~Gedemon@mar92-5-82-226-127-245.fbx.proxad.net] has joined #openttd 18:19:46 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has left #openttd [] 18:19:56 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has joined #openttd 18:20:06 <Bjarni> ... 18:20:13 <Bjarni> you ask for help and then you leave 18:21:00 <ooo4tom> lol sorry 18:21:11 <ooo4tom> i closed the window by mistake 18:21:17 <dih> haha 18:21:39 <Bjarni> well 18:21:54 <Bjarni> now you lost your chance of getting help 18:21:59 <Bjarni> your computer don't want it :P 18:22:02 <ooo4tom> :( 18:22:10 <Bjarni> just kidding 18:22:27 <Sacro> ooo4tom: ignore Bjarni, most of us do 18:22:39 *** Sacro was kicked from #openttd by Bjarni [then ignore this] 18:22:45 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 18:22:53 <Sacro> you see, he kicks me, i ignore him and ret 18:22:54 <Sacro> return 18:22:57 * mynetdude thinks to self... I know what I'd do if I could code, I like what I do that doesn't involve coding... but anyway with the limited graphics and AI and all that there ought to be "curved" train stations 18:23:01 <ooo4tom> lmao 18:23:44 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Ping timeout: 480 seconds] 18:23:54 <Bjarni> ooo4tom: could you try one of the old nightly builds again? 18:24:14 <Bjarni> the problem could be that some library is upgraded on your computer 18:24:20 <Bjarni> or something like that 18:24:39 <ooo4tom> yeah, still have them installed, and working, doubt that, as i don't allow anything to update 18:25:03 <ooo4tom> i live by a saying, if its not broken don't fix it 18:25:33 <Bjarni> well 18:25:38 <Bjarni> please test it again 18:25:40 <Bjarni> just to be sure 18:26:01 <Eddi|zuHause3> but ottd nightly was not broken, obviously :p 18:26:49 <Bjarni> Eddi|zuHause3: it could be but I have no way of telling if that is the case 18:27:12 <Eddi|zuHause3> i mean before he updated ("fixed") it :p 18:27:13 <Bjarni> so I start by a simple test that could proof/disproof a theory to what could be wrong 18:27:28 <Sacro> prove/disprove 18:27:44 <Bjarni> I thought you were ignoring me 18:27:48 <Eddi|zuHause3> what is expat anyway? i thought it had something to do with xml 18:27:59 <Sacro> Bjarni: why would i do that? 18:28:46 <Bjarni> <Eddi|zuHause3> what is expat anyway? <-- that's a good question.... one that deserves to be answered 18:29:07 *** governor [gov@d60-65-117-129.col.wideopenwest.com] has joined #openttd 18:29:09 <governor> Hello 18:29:10 <Bjarni> Eddi|zuHause3: you have been assigned to finding that answer 18:29:18 * Bjarni bows for the governor 18:29:22 <governor> :) 18:29:25 <governor> I will be the one bowing 18:29:26 <Eddi|zuHause3> i have given my answer 18:29:31 <Eddi|zuHause3> governator? 18:29:34 <governor> Is there a way to replace vehicles with the same type of vehicle? 18:29:43 <Bjarni> yeah 18:29:44 <Sacro> yes 18:29:47 <Eddi|zuHause3> yes 18:29:47 <governor> All my fruit trucks are old and I want them to be replaced as the same vehicle 18:29:54 <governor> how do I go about it? 18:29:59 <Sacro> rtfm 18:30:00 <governor> I know how to replace them with other vehicles 18:30:03 <Bjarni> I have already fooled governor into working for me :D 18:30:22 <Eddi|zuHause3> "you bow to noone" 18:30:28 <governor> All that is in the replace list is the older truck 18:30:31 <governor> and it sucks! 18:30:40 <Bjarni> rtfm 18:30:44 <Eddi|zuHause3> not with autoreplace, with autorenew 18:30:47 <Bjarni> look up autorenew on the wiki 18:30:53 <governor> oh 18:30:55 <governor> autorenew 18:32:49 <governor> maybe there should be a bigger reference to autorenew on the autoreplace page 18:32:57 <ooo4tom> error while loading shared libraries: libexpat.so.0: cannot open shared object file: No such file or directory 18:33:12 <Eddi|zuHause3> you said that before 18:33:25 *** Zuu [~Zuu@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 18:33:32 <Eddi|zuHause3> but i have libexpat.so.1 18:33:57 <Eddi|zuHause3> or more specifically, 1.5.2 18:34:10 <Zuu> dih: what hapened to your Fair Play server? 18:34:14 <governor> This autorenew is a lie, would I have to start a new game for it to take effect? 18:34:28 <Bjarni> <governor> maybe there should be a bigger reference to autorenew on the autoreplace page <-- then add it 18:34:31 <Eddi|zuHause3> no, just wait for the vehicles to go to depot 18:34:35 <Bjarni> <governor> This autorenew is a lie, would I have to start a new game for it to take effect? <-- no 18:34:37 <Eddi|zuHause3> or send them manually 18:34:39 <governor> i have sent them there many times! 18:34:51 <Eddi|zuHause3> also, you need to have enough money 18:34:59 <governor> i have 58 mil >_> 18:34:59 <dih> Zuu: nothing? 18:35:09 <Eddi|zuHause3> you sure the setting is enabled? 18:35:11 <dih> take FP stuff to #openttdFairPlay please :-) 18:35:24 <governor> configure patches 18:35:32 <governor> vehicles autorenew vehicle when it gets old 18:35:36 <governor> it has a green box next to it 18:35:55 <Bjarni> governor: you open the patch settings with the tool button in the left of the toolbar 18:35:59 <Eddi|zuHause3> that should do it 18:36:10 <Bjarni> and there you can enable autorenew while the game is running 18:36:18 <governor> doh 18:36:28 *** lobster [~michielbi@86.89.201.189] has quit [Ping timeout: 480 seconds] 18:36:38 <governor> i am embaressed now! 18:36:49 <Bjarni> I intend to make a nicer GUI for this but it's not the top priority 18:36:52 <Eddi|zuHause3> that's the least you could do :p 18:37:12 <governor> i was only aware of the configure patches on the title screen 18:37:12 *** lobster [~michielbi@86.89.201.189] has joined #openttd 18:37:31 <Bjarni> if you change the settings ingame when it affects the game only 18:38:11 <Bjarni> if you change from the title menu then when you load a game the settings in the game will overrule whatever you just entered in the title screen 18:38:17 <governor> gotcha 18:38:55 <Bjarni> <governor> i am embaressed now! <-- looks like you are ready to start working for me 18:39:07 <governor> only if you pay me in PC components 18:39:35 <Bjarni> you are richer than me :( 18:39:38 <Bjarni> I can't pay you 18:39:46 <governor> darn 18:39:59 <De_Ghosty> yes you can 18:40:09 <De_Ghosty> you can pay him personal servicies.......... 18:40:10 <De_Ghosty> lol 18:40:29 <governor> gross no homo 18:40:39 <Sacro> Bjarni is homo 18:40:42 <Bjarni> he wanted PC components (damn I nearly wrote "hardware") 18:40:52 <De_Ghosty> lol 18:40:56 <De_Ghosty> components? 18:40:58 * Sacro admires Bjarni's hardware 18:41:03 <De_Ghosty> like capacitors? 18:41:05 <governor> naughty bits 18:42:03 <Eddi|zuHause3> i'm out of here... 18:42:10 <Bjarni> wait 18:42:14 <ooo4tom> i'm lost, the size of openttd 0.6 is 1.9 and tonights nightly is 2.9 could this be the issue ? 18:42:18 <Bjarni> you didn't answer your own question yet 18:42:48 <Eddi|zuHause3> yes i did 18:42:52 <Bjarni> what is the size of last night's nightly? 18:43:05 <Bjarni> (presuming it worked last night) 18:43:49 <Eddi|zuHause3> there might be something wrong with the compilefarm if it links to libexpat.so.0 when it should be linking to libexpat.so.1 18:44:09 <peter1138> yay, 1953t train :D 18:44:25 * peter1138 watches at ottd's realistic acceleration behaves badly 18:44:30 <ooo4tom> 2.7 18:45:03 <governor> Have the AI companies been worth 2 dollars since the start of time? 18:45:15 *** lolEee [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd 18:45:23 <Eddi|zuHause3> expat is most likely a dependency of the font stuff 18:45:40 *** __S4M43L__ [~Samael@138.117.54.77.rev.vodafone.pt] has quit [Read error: Connection reset by peer] 18:46:02 <ooo4tom> i have 0.6.0 working, i'll just stick with nightly builds in windows, sounds like a plan to me lol 18:46:04 <Eddi|zuHause3> yes, all companies start with a value of 1£ 18:46:22 <Eddi|zuHause3> (minimum granularity of currencies) 18:46:29 <Eddi|zuHause3> 1£=2$ 18:46:44 <governor> its 2005 right now and this AI has no vehicles 18:46:50 <governor> they haven't had any since 1996 18:47:11 <Eddi|zuHause3> company value is company assets + cash - loan 18:47:30 <Eddi|zuHause3> and if that is <= 0, it gets set to 1£ 18:47:46 <governor> roger 18:54:11 *** ooo4tom [~tom@cpc2-bagu3-0-0-cust432.bagu.cable.ntl.com] has left #openttd [] 19:00:07 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 19:00:10 <Eddi|zuHause3> # Wer ist Roger? 19:00:43 <Eddi|zuHause3> # Wer ist Roger?!? 19:04:33 *** Progman [~progman@p57A1DEF8.dip.t-dialin.net] has quit [Remote host closed the connection] 19:07:39 *** HerzogDeXtE1 [~Flex@89.246.209.162] has joined #openttd 19:10:46 <mynetdude> hey whats up with this? no helicopters in 2047? 19:11:20 <Eddi|zuHause3> you can try to use a planeset 19:12:20 <Eddi|zuHause3> hm, i haven't done planes in years 19:12:24 *** Osai`off is now known as Osai 19:13:10 <mynetdude> um I only have a helipad, and oilrigs won't accept planes I don't think? 19:13:34 <mynetdude> I can't even replace my helicopter its 2047 no new ones exist 19:13:57 *** HerzogDeXtEr [~Flex@89.246.209.162] has quit [Ping timeout: 480 seconds] 19:14:12 <Eddi|zuHause3> i mean a newgrf from the aircraft category 19:14:54 <Roujin> hey devs. don't hate me, but.. increase map array please? 19:15:23 <SmatZ> Roujin: in what way? 19:15:31 <SmatZ> you can add bytes to _me 19:15:33 <SmatZ> if you want 19:16:33 <Roujin> ... for a specific type of tile, or for all tiles? 19:16:48 <Eddi|zuHause3> all tiles must have the same size 19:17:18 <Eddi|zuHause3> unless you want to make major changes to the map layout 19:17:33 <Roujin> I thought you guys are strictly against increasing the map array size? 19:17:41 <Eddi|zuHause3> nobody said that 19:17:47 <mynetdude> Eddi|zuHause3 well sure I could add a new aircraft grf but not for an existing game :( 19:18:04 <mynetdude> whats map array? 19:18:06 <Fingon> governor : the standard AI really sucks, but with NoAI you can make your own 19:18:15 <governor> heh 19:18:27 <Ammler> mynetdude: you can 19:18:36 <Fingon> check out the NoAI branch, it has WrightAI in there by default, builds planes pretty well 19:18:40 <Ammler> but don't complain, if it doesn't work 19:18:40 <governor> my AI would be worse then normal lol 19:18:48 <Fingon> haha :p 19:19:07 <Roujin> mynetdude: there's a patch option that vehicles never disappear from the buying menu 19:19:18 <Ammler> but plansets should be no problem 19:19:43 <mynetdude> Roujin, is it supported in 060? 19:19:43 <Eddi|zuHause3> might require "resetengines" to take effect 19:19:59 <Eddi|zuHause3> mynetdude: it has been there for ages 19:20:31 <mynetdude> howcome Chris Sawyer didn't think of helicopters in 2040? Wasn't his game supposed to end in 2051 for scoring, he should have left helos on 19:21:05 <mynetdude> guess I"ll have to look at the patch features again 19:21:06 <Ammler> most time, its no prolbem do "update" from default grf to newgrf, reverse its worse... 19:21:34 <Roujin> mynetdude: search for patch option "Vehicles never expire", enable it, go to the console, type in "resetengines" (without "") 19:22:08 * Sacro looks at OpenBVE 19:22:17 <Roujin> this should enable you to build helicopters again, without adding a newgrf ingame (which could mean messing everything up= 19:22:38 <Ammler> :-) 19:25:04 <Roujin> i'm off, see you 19:25:07 *** Roujin [~Roujin@p54972C38.dip0.t-ipconnect.de] has quit [Quit: Want to be different? Try HydraIRC -> http://www.hydrairc.com <-] 19:26:33 <mynetdude> how do I "search" for this option, I know I can exit the game 19:28:31 <Ammler> [21:21] <Roujin> mynetdude: search for patch option "Vehicles never expire", enable it, go to the console, type in "resetengines" (without "") <-- in the patch setting window - tab vehicle 19:29:49 <mynetdude> oh ok :) 19:30:09 <mynetdude> well I'm almost done with this game, after this one I want to install as many newgrfs I'm going to need/want if thats even possible 19:37:03 <mynetdude> is there a limit on how many grfs I can have active at once? 19:37:26 <Sacro> yes 19:37:32 <mynetdude> :( 19:37:41 <Sacro> more than 3 19:37:45 <Sacro> but less than a million 19:37:56 <mynetdude> lolz so I could have 30-100 then? :) 19:38:06 <Sacro> should be alright 19:38:14 <Sacro> submit your list in writing to Belugas first though 19:38:15 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 19:38:17 <mynetdude> don't think I will have a million grfs :P 19:38:26 *** svippery [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 19:38:50 <peter1138> 62 or some such 19:39:02 <mynetdude> 62 is the limit? probably more than enough 19:43:15 <SmatZ> @seen KUDr 19:43:15 <DorpsGek> SmatZ: KUDr was last seen in #openttd 26 weeks, 3 days, 5 hours, 18 minutes, and 48 seconds ago: <KUDr> good 19:48:41 <mynetdude> just over 6 months ago 19:48:57 <mynetdude> www.thenetdude.com/myttd/mndfinalmap.jpg 19:49:23 <mynetdude> bbl 19:50:20 <SmatZ> :) 19:50:43 <peter1138> how can you have heavy expansion a map that size? 19:51:14 *** UFO64 [~UFO64@murrayjm8.umeres.maine.edu] has joined #openttd 19:52:03 <mynetdude> I don't know 19:52:17 <mynetdude> trains were gridlocking and not enough pax were getting picked up 19:52:21 <peter1138> (i love small maps) 19:52:36 <mynetdude> small maps are a good way to "learn" things 19:52:47 <peter1138> well they're challenging too 19:55:12 <peter1138> can't use the trick of sending things miles to get loads of money 19:58:33 <Bjarni> anybody here who wants to help developing a great patch? 19:58:40 <Bjarni> aka I need testers :) 19:59:32 <Bjarni> http://devs.openttd.org/~bjarni/veh_backup_4.diff <-- apply this one and try to autoreplace all sorts of different combos (I'm specially interested in getting the "failure to replace" code tested) 19:59:46 <Fingon> small maps are *very* challenging for AI :p 19:59:52 <Bjarni> heh 20:00:01 <Bjarni> everything is hard for the AI 20:00:15 <Fingon> nah it all depends how you write it 20:00:21 <Fingon> AI is good at multitasking 20:00:37 <Bjarni> no it's not 20:00:42 <Bjarni> at least not our AI 20:01:17 <Fingon> true, the standard AI is worthless 20:01:22 <Bjarni> Fingon: you are in luck 20:01:34 <Bjarni> you have just been promoted to beta tester :-D 20:01:56 <Fingon> /o\ 20:02:15 <Sacro> \o/ 20:02:26 <Bjarni> get a room you two 20:02:32 <Fingon> /o\ 20:02:43 <Bjarni> but before doing that go download that diff and test it well 20:02:49 <Bjarni> Sacro should do so too 20:03:01 <Fingon> and drop the "too" 20:03:03 <Sacro> Bjarni: i should what? 20:03:05 <mynetdude> yeah the problem with extremely large maps is if you want to send a train far away you'd have to use waypoints and it would have to use that same track each time 20:03:22 <Bjarni> ok clearly Fingon isn't up to the task 20:03:39 <Bjarni> Sacro: http://devs.openttd.org/~bjarni/veh_backup_4.diff <-- apply this one and try to autoreplace all sorts of different combos (I'm specially interested in getting the "failure to replace" code tested) 20:04:49 <Bjarni> this is all part of my master plan to get autoreplace to work way better with all the special newGRF rules 20:05:48 <Bjarni> but I want to get this well tested before committing it 20:06:03 <Bjarni> Sacro: btw you are great at testing my patches 20:06:22 <Bjarni> because clearly you and I DON'T think alike 20:07:23 <Bjarni> Sacro: if you test this then there might appear some boobs in the game 20:07:39 <mynetdude> hmm 63 saves... in nearly 2.5MB 20:07:45 <mynetdude> just for the same map 20:08:06 <Prof_Frink> Bjarni: That's a good thing. 20:08:31 <mynetdude> I was gonna say isn't there anybody who does think alike (very rare) 20:09:16 <Ammler> Bjarni: with support for automatic vehicle upgrade from NewGRFs? 20:10:46 <Disto> Are there any mods which help with the upgrade from one vehicle type to another? 20:11:19 <mynetdude> Disto that'd be cool also 20:11:22 <Disto> Ala Railways to Monorails 20:11:43 <Disto> Large quantity of trains take a lot of time 20:12:02 <Ammler> Disto: there was a patch around in the forums 20:12:19 <mynetdude> ah I was thinking more like being able to upgrade to another engine type (faster, diesel/electric, etc 20:12:41 <Ammler> mynetdude: did you just read the IRC? 20:13:04 <Ammler> read back about 20mins 20:13:08 <mynetdude> hmm? he was just saying upgrade types from rail to monorail, maglev kind of stuff 20:13:54 <mynetdude> well I saw the stuff about autoreplace if thats what you eman 20:13:55 <mynetdude> *mean 20:14:36 *** Osai is now known as Osai`off 20:14:57 <mynetdude> does anybody know if the oil fired power station replaces coal fired power stations? 20:15:07 <mynetdude> err I mean the oil fired power station newgrf 20:15:18 <mynetdude> guess I'll find out soon enough 20:16:29 <Disto> mynetdude you can do that already 20:17:02 <Disto> What you can't do is replace across different types 20:17:16 <Bjarni> <Ammler> Bjarni: with support for automatic vehicle upgrade from NewGRFs? <--- no you will still control it like you do now but right now certain newGRF will make the replacement fail while I intent to make it work 20:17:40 <Bjarni> <Prof_Frink> Bjarni: That's a good thing. <-- boobs or better autoreplace? 20:17:51 <Bjarni> or both? :) 20:18:12 <Disto> mynetdude, go into your train menu/thing and look at the bottom, there is a "Manage List" and that will allow you to replace trains 20:19:13 <Bjarni> are there anybody actually testing my patch? 20:19:29 <Rubidium> Vikthor: no, I'm an idiot and my character is worse than that of a dumb oxes (according to that person) 20:20:20 <Vikthor> oh yes that was the next post 20:20:50 <teeg> Rubidium: the guy who was bitching about diagonal roads in my thread? 20:21:18 <Vikthor> if he had done that just to get attention I guess he unfortunately succeeded 20:21:24 *** UFO64 [~UFO64@murrayjm8.umeres.maine.edu] has quit [Quit: Leaving] 20:22:13 <Rubidium> ah well, he just reprioritises diagonal roads for *all* devs quite negatively 20:23:06 <Bjarni> personally he managed to move my opinion from "I'm not coding it" to "I'm not coding it" 20:23:20 <Eddi|zuHause3> hm... my grfcodec appears to be broken... 20:24:00 <Bjarni> aren't there anybody at all testing my patch??? 20:24:21 <Eddi|zuHause3> why would anybody do that? 20:24:22 <Rubidium> well, for me it's "I'm not coding it" to "I'm not going consider at any point in time that I'm not coding it" 20:26:05 <mynetdude> Eddi|zuHause3 is this the aircraft grf you mentioned? http://www.tt-forums.net/viewtopic.php?f=26&t=27993&st=0&sk=t&sd=a&hilit=aircraft+grf 20:26:17 <mynetdude> 14 pages long... 20:26:26 <Sacro> Bjarni: that'd require compiling and spre time 20:26:29 <Eddi|zuHause3> one of them, yes 20:26:40 <Eddi|zuHause3> there's another one called "planeset" 20:26:51 <Eddi|zuHause3> and a russian one that i don't remember the name of 20:27:17 <Bjarni> <Eddi|zuHause3> why would anybody do that? <-- basically it would be nice to find the bugs in it before it's committed and spoils the nightly builds 20:27:23 <Bjarni> that is if there are any bugs 20:28:07 <Bjarni> but if you guys don't test it then I might just end up committing it and then you test it if you use nightly builds or your own checkouts 20:28:22 * Sacro is in C# mode at the moment 20:28:22 <Bjarni> which one do you prefer if it turns out to be buggy? ;) 20:28:39 <Bjarni> Sacro: you don't have to read the code, just test it 20:29:09 <Eddi|zuHause3> spree time? 20:29:18 <Eddi|zuHause3> sounds... dangerous 20:30:01 <Eddi|zuHause3> but can someone explain why my grfcodec is not doing _anything_ when i run it? 20:30:08 <Eddi|zuHause3> not a beep... 20:30:39 <DaleStan> What are you typing on the command line? 20:31:19 <Eddi|zuHause3> grfcodec -e <filename> 20:31:26 <Eddi|zuHause3> grfcodec --help 20:31:29 <Eddi|zuHause3> grfcodec -v 20:31:40 <Eddi|zuHause3> all the things i would expect anything to output 20:31:48 <mynetdude> Eddi|zuHause3 is there a grf/file repository other than grfcrawler? Kindof hard to search forums for every file you'd want 20:32:05 <Eddi|zuHause3> what's wrong with grfcrawler? 20:32:42 <mynetdude> didn't know if grfcrawler had everything? nevermind... 20:33:29 <Eddi|zuHause3> DaleStan: i have the (probably old) grfcodec-0.9.10-lin.zip from the ttdpatch page, and i'm quite sure it worked before 20:38:18 <mynetdude> Eddi|zuHause3 it is also my understanding I cannot have more than one of the same type of grf loaded for a game? 20:38:33 <mynetdude> as one or the other might overwrite the slots available, etc 20:38:35 <DaleStan> What does file say about your copy of grfcodec? Any aliases? Any weird things earlier in your path? 20:38:39 <Eddi|zuHause3> some of them yes, others no 20:38:49 <mynetdude> hmm 20:39:10 <Eddi|zuHause3> "which grfcodec" points to the correct file 20:40:36 *** Osai`off is now known as Osai 20:41:25 <Eddi|zuHause3> the weird thing is that i don't even get an error message 20:43:02 <Ammler> Bjarni: my tests failed 20:44:41 <Ammler> test with dbset, I replaced a diesel ICE with 5 waggon length to ICE3 which can be 4 or 8 length 20:44:57 <Ammler> the engine replaced but no waggon was applied anymore 20:49:35 *** raimar3 [~hawk@p5489B85C.dip.t-dialin.net] has joined #openttd 20:52:52 <peter1138> ... 20:53:08 <peter1138> that's a grf problem, nothing to do with autoreplace 20:53:45 <Ammler> I thought, thats the new features of that patch... 20:53:49 *** raimar2 [~hawk@p5489FB8B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 20:54:17 <peter1138> dbsetxl doesn't restrict that 20:54:28 <peter1138> so autoreplace won't know it's not allowed 20:54:57 <mynetdude> I noticed there were mention of additional climates/terrains 20:55:08 <mynetdude> 4 isn't enough :P 20:55:09 <CIA-3> OpenTTD: rubidium * r12907 /branches/0.6/ (6 files in 4 dirs): 20:55:09 <CIA-3> OpenTTD: [0.6] -Backport from trunk r12906: 20:55:09 <CIA-3> OpenTTD: - Fix: Vehicle groups, engine replacement rules and player/company names were not properly reset/freed after bankrupt (r12906) 20:55:09 <CIA-3> OpenTTD: [0.6] -Prepare: for 0.6.1-RC1. 20:55:45 <Ammler> mynetdude: there are 2 additional climas 20:55:45 <Sacro> 0.6.1? 20:55:53 <mynetdude> yeah I just saw that 20:56:06 <mynetdude> yeah Ammler there's Japan and one other 20:56:18 <Ammler> japan is no new clima 20:56:39 <Ammler> well, maybe it is :-) 20:56:58 <mynetdude> Ammler, pretty sure I saw Japan being mentioned as one of them... don't know why Japan isn't a climate 20:57:04 <Wolf01> 'night 20:57:12 *** Wolf01 [~wolf01@host35-236-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:57:40 <Ammler> mynetdude: I had Alpine and Mars in mind. 20:58:20 <mynetdude> ooooo 20:58:26 <mynetdude> Alpine??? 20:58:29 <mynetdude> now Mars... I'd like to see that 20:58:43 <mynetdude> grfcrawler doesn't seem to have that I don't think?? 20:59:07 <peter1138> alpine, mars, japan, australia, and does tt count? heh 20:59:12 <Ammler> http://grfcrawler.tt-forums.net/details.php?do=details&id=39 20:59:15 <mynetdude> ah I found Mars 20:59:28 <mynetdude> but Mars is just a toyland conversion 20:59:48 <Eddi|zuHause3> so? 21:00:17 <Ammler> what does it need to not be "a conversion*? 21:00:41 <mynetdude> oh I was thinking it would have its own original look ;) 21:01:30 <Ammler> it has its own look, but not its own sound :-) 21:01:39 <mynetdude> oh 21:01:47 <mynetdude> thats not too bad 21:02:00 <mynetdude> I looked for Japan and Australia, not there or I don't know what to look for :) 21:02:07 <mynetdude> hey peter1138 whats tt? temperate? 21:02:14 <Eddi|zuHause3> the "mars" look is from the TT - World Editor edition 21:03:07 <mynetdude> oh 21:03:25 <Bjarni> but with toyland sounds >_< 21:03:29 <mynetdude> oh ok tt is toytown, that is already with ottd afaik it has been there a long time 21:03:41 <peter1138> no 21:03:44 <peter1138> transport tycoon 21:03:48 <mynetdude> oh 21:03:52 <peter1138> the original set 21:04:17 <mynetdude> TT had its own climate/terrain which is not the same as the ones on ottd? 21:04:18 <peter1138> just another temperate really though 21:04:29 <mynetdude> hmm is that one available for ottd? 21:05:22 <CIA-3> OpenTTD: rubidium * r12908 /tags/0.6.1-RC1/ (5 files in 3 dirs): 21:05:22 <CIA-3> OpenTTD: -Release: 0.6.1-RC1. 21:05:22 <CIA-3> OpenTTD: Lots of bugfixes and solved some performance regressions. 21:05:56 <Ammler> Are there still GRFs _not_ for OTTD? 21:06:28 <Eddi|zuHause3> yes, everything from eis_os ;) 21:06:37 <mynetdude> lolz I didn't know there were non ottd grf 21:06:53 <Ammler> Eddi|zuHause3: thats a legal lack not feature lack 21:07:02 <Eddi|zuHause3> so? 21:07:05 <peter1138> oh 21:07:13 <peter1138> loads of features are not supported 21:07:26 <Bjarni> <Ammler> the engine replaced but no waggon was applied anymore <-- I just tried that... it asserted. Did you disable asserts? 21:07:41 <Ammler> Bjarni: nope 21:08:01 <Ammler> they are activated per default? 21:08:15 <Bjarni> they should be in the trunk 21:08:17 <Prof_Frink> peter1138: You mean like <AutospaceCarriagesLikeTTWE /> 21:09:06 <peter1138> what? 21:11:31 <Ammler> Bjarni: I also tried with remove waggons, thought, it would truncate it to right lengths 21:13:23 <Ammler> Bjarni: now it assert here too 21:13:39 <Ammler> openttd: /home/marcel/bin/ottd/trunk/src/vehicle.cpp:2720: Vehicle* Vehicle::RestoreBackupVehicle(): Assertion `!dest->IsValid()' failed. 21:14:11 <Ammler> differece was, first time the train was driving in depot->replaced and left 21:14:28 <Eddi|zuHause3> if anyone cares, i have compiled a grf that makes a helicopter available in 2050 21:14:40 <Ammler> now, the train was already in the depot and I hit the yellow replace in the depot window 21:14:41 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/helicopter.grf 21:15:11 <Ammler> Eddi|zuHause3: default? 21:15:28 <Eddi|zuHause3> www.informatik.uni-halle.de/~krause/helicopter.ndl <- sourcecode 21:15:45 <Ammler> ndl? 21:16:18 <Eddi|zuHause3> i should maybe post a new version of the compiler... 21:16:34 <Ammler> yeah :-) 21:16:34 <Eddi|zuHause3> Newgrf Description Language 21:16:50 <mynetdude> odd question, does anybody know if ottd works with xfire? 21:16:53 <SmatZ> :) 21:17:05 <SmatZ> mynetdude: yes, according to tt-forums thread 21:17:19 * mynetdude wants to keep track of how much time I play ottd and show off to people what I am playing and get them to play too 21:17:21 <Eddi|zuHause3> the old version could only do trains 21:17:58 <Bjarni> Ammler: http://devs.openttd.org/~bjarni/veh_backup_5.diff <-- now try the very same replace with this diff 21:18:53 <Bjarni> now it detects failure to move wagons as failure to autoreplace 21:19:07 <Ammler> hmm, needs to recompile almost the whole source :-) 21:19:14 <Bjarni> I know :/ 21:19:39 <Bjarni> and I only made changes to autoreplace_cmd.cpp 21:20:31 * dih slaps Bjarni 21:20:41 <Bjarni> why? 21:20:46 <dih> why not? 21:20:48 <dih> :-P 21:20:53 <Bjarni> I'm not into that 21:21:03 <dih> Sacro said you were 21:21:06 <Bjarni> Sacro appears to be so... go beat him up instead 21:22:23 <peter1138> so you didn't change order_func.h? 21:22:31 <peter1138> or player_base.h 21:22:34 <peter1138> or vehicle_gui.h 21:22:51 <peter1138> or loads of other headers 21:23:00 <Eddi|zuHause3> i assume between v4 and v5 21:23:26 <Bjarni> peter1138: not between v4 and v5 21:23:27 <Ammler> Bjarni: can't you replace 2 different engines to same engine? 21:23:57 <Bjarni> you can replace EngineID 0 to 5 and 2 to 5 if you like 21:24:03 <Bjarni> or did you mean something else? 21:24:35 <Ammler> no, I meant that 21:25:01 <Bjarni> there is no restrictions against doing so 21:25:02 <Ammler> well, after replacing, GUI says, I have 65k of the old train 21:25:14 <peter1138> hah 21:25:21 <Bjarni> but I recall something about a restriction against replacing A to B and B to A at the same time 21:25:22 <Ammler> something overflow now 21:25:52 <Ammler> Bjarni: same behavier like with 0.6.0 21:25:53 <Eddi|zuHause3> DaleStan: what i always wanted to ask, these 3 "header" lines in the nfo files that say "do not modify", to what can i change these lines [because, obviously, my files will not be generated by grfcodec] 21:26:01 <Bjarni> oh crap 21:26:05 <Ammler> I can't replace to "strange" trains anymore 21:26:08 <Bjarni> now I know what went wrong :s 21:26:18 <Eddi|zuHause3> DaleStan: PS: i checked out latest revision of grfcodec and compiled myself, that works 21:26:35 *** Progman [~progman@p57A1DEF8.dip.t-dialin.net] has joined #openttd 21:26:54 <Bjarni> with the engine count, that is 21:27:09 <Bjarni> <Ammler> I can't replace to "strange" trains anymore <--- explain 21:27:29 <Ammler> no 21:27:34 <Ammler> the problem is the count 21:27:43 <Ammler> I can't replace at all 21:27:51 <Ammler> if the count is 65k 21:28:29 <Bjarni> it should refuse your attempt to replace if it detects that it can't replace correctly 21:28:46 <Bjarni> and I know what goes wrong and where with the count 21:28:58 <Bjarni> now the question is how to fix it the right way 21:29:33 <peter1138> hmm, listening to an album on shuffle kind of defeats the point :o 21:29:37 <Ammler> well, the other thing, should be instead of refuse, allow and "round" to corrct length :-) 21:30:00 <Prof_Frink> peter1138: Not as bad as listening to a song on shuffle 21:30:05 <peter1138> true 21:30:17 <Bjarni> first I want this feature to work and commit it. Then I will add nice features to get it working 21:30:26 <Bjarni> the diff is big enough as it is 21:30:36 <Eddi|zuHause3> what if it's too great of a song? 21:30:57 <Prof_Frink> How d'ya mean? 21:31:34 <peter1138> me ponders implementing callback 34 just to mess up bjarnis work ;) 21:32:08 <Eddi|zuHause3> # Eryn echuiannen 21:32:10 <Eddi|zuHause3> # i ngelaidh dagrar 21:32:10 <Eddi|zuHause3> # ristar thyn, cúa tawar 21:32:16 <Prof_Frink> Bless you. 21:33:58 <Ammler> just realized VT-11 is a nice train 21:34:35 <Eddi|zuHause3> is that the TEE one? 21:34:42 <CIA-3> OpenTTD: glx * r12909 /branches/0.6/src/stdafx.h: [0.6] -Fix (r12866): missing #defines 21:34:47 <Ammler> a Diesel, TTE? 21:35:02 <Eddi|zuHause3> Trans Europ Express 21:35:20 <Bjarni> TEE is a nice train but a bit dated 21:35:27 <Eddi|zuHause3> most certainly "VT" is a diesel ;) 21:35:49 <peter1138> obviously 21:35:57 <peter1138> just like a class 165 is 21:36:13 <Ammler> Eddi|zuHause3: wiki says yes 21:36:18 <Eddi|zuHause3> my question was about which one... 21:37:08 <Ammler> http://de.wikipedia.org/wiki/Bild:BR601-BDE.jpg 21:37:17 <Ammler> oh BR601? 21:37:55 <Ammler> it looks like VT-11 from DBSet 21:38:13 <Eddi|zuHause3> 6xx are diesel self-driving trains 21:39:16 <Eddi|zuHause3> yeah, that is from later times, when they abolished the TEE system, and "degraded" the engines to normal duty 21:42:06 <DaleStan> Eddi|zuHause3: Currently, the first line must start with "// ", the second with "// (Info version ", and the third may be anything, but will always be ignored. Currently. One change I have floating around will make the third and following header lines of the format "// <key>:<data>" 21:42:53 <Eddi|zuHause3> alright, thanks 21:44:08 *** KritiK [~Maxim@78-106-210-46.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 21:47:19 *** boes_ [~boes@adsl-75-41-168-16.dsl.okcyok.sbcglobal.net] has joined #openttd 21:48:56 *** nicfer [~chatzilla@168.226.104.11] has quit [Read error: Connection reset by peer] 21:57:33 *** thgergo [~Administr@dsl51B65D1E.pool.t-online.hu] has joined #openttd 22:06:31 <Bjarni> Ammler: I fixed the counter (I need to improve speed on the fix though). Did you find anything else? 22:06:31 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: Connection reset by peer] 22:07:09 <Ammler> Bjarni: wasn't able to test anything else 22:07:33 <Ammler> as I tried to replace, the counter sinked, but it kept to be the old train 22:07:59 <Ammler> and if the train left the depot and returnd, the counter overflowed 22:08:55 <Bjarni> the problem is that the train did leave (with counter and everything) and was restored in a way that bypassed the counter 22:09:52 <Ammler> if you like I can prove your fixes again 22:10:42 <Bjarni> http://devs.openttd.org/~bjarni/veh_backup_6.diff 22:15:39 *** Frostregen [SADDAM@dslb-084-058-178-053.pools.arcor-ip.net] has joined #openttd 22:21:55 <Ammler> Bjarni: I have no idea, how far your patch should go 22:22:17 <Ammler> but I can still replace some trains that I have then waggons with "more" or "stop" 22:23:24 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 22:24:23 <peter1138> "that's a grf problem, nothing to do with autoreplace" 22:24:35 <peter1138> same as last time 22:25:06 <Ammler> last time? 22:25:17 <peter1138> the first time i said it 22:25:30 <Ammler> but I am not able to replace to IRC anymore 22:25:36 <Ammler> ICE 22:26:00 <Eddi|zuHause3> you spent too much time on the former :p 22:26:16 <Ammler> :-) yeah, for sure 22:26:57 <Ammler> like here: http://openttd.dihedral.de/2008/04/16/bug-on-dbsetxl/ 22:27:46 <Ammler> maybe it's possible MB missused a "refit" feature? 22:28:01 <Ammler> sadly, we can't ask him 22:28:21 <Ammler> I meant the different livery 22:28:44 <Eddi|zuHause3> it's a "livery override" 22:28:52 <Eddi|zuHause3> but shouldn't it prevent the train from starting? 22:29:16 <peter1138> dbsetxl was made before that feature existed 22:29:21 <peter1138> so it doesn't 22:29:22 <Ammler> well, that might be a bug in newer releases 22:29:37 <Ammler> Iirc in earlier revisions, it did 22:29:54 <Ammler> hmm 22:29:58 <Eddi|zuHause3> what did ttdp do when trying to start a train with "more"/"stop" wagons? 22:30:32 <peter1138> nothing special. 'more' and 'stop' are of course just regular wagon sprites 22:30:33 <DaleStan> It does whatever the start/stop callback tells it to do. 22:31:02 <Bjarni> <Ammler> Bjarni: I have no idea, how far your patch should go <-- right now success is if it can build what it wants to build and can put it in one chain of vehicles only (all wagons are connected) 22:31:26 <Bjarni> it will not actually test if the vehicle can leave the depot or is stuck with "more" or other newGRF issues 22:31:55 <Bjarni> basically it's a platform where I can add such checks later 22:33:01 <Ammler> Bjarni: so it should replace without care, if its allowed? 22:33:15 <Sacro> !password 22:33:15 *** Sacro was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] 22:33:25 <Bjarni> :D 22:33:27 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 22:33:32 <Prof_Frink> Nice suicide 22:34:19 <Bjarni> Ammler: it only checks if it can build the new vehicles and if it can connect them to the train... everything else would be considered planned for future patches 22:35:05 <Bjarni> basically this patch is mainly about getting back to the original vehicle if the replace fails (read: undo what it already did) 22:35:38 <Ammler> and Bjarni, I need to stop an "old" replace order to allow an other train to replace to the same "new" engine 22:35:56 <Bjarni> ? 22:36:14 <Bjarni> you should be allowed to set up replace orders like you want to 22:36:24 <Bjarni> except if you construct loops 22:36:32 <Ammler> (means, I can't replace ID5->ID9, if there is a order for replace ID 7->ID9 22:36:44 <Bjarni> sounds like a new bug 22:36:58 <Bjarni> it worked the last time I tried that 22:37:04 <Ammler> after I "stopped" ID7->ID9, I can do ID5-ID9 22:38:04 <Ammler> you mean something like ID4->ID5 and ID5->ID9 isn't possible? 22:39:02 <Bjarni> no 22:39:03 <Bjarni> it is 22:39:13 <Bjarni> you can't go 4->7->9->4 22:39:18 <Bjarni> it will not allow 4 22:39:21 <Bjarni> err 22:39:27 <Bjarni> it will not allow the last arrow 22:39:33 <Ammler> clear 22:39:40 <Bjarni> but 4->7->9 is allowed 22:45:06 <Eddi|zuHause3> once upon a time, autoreplace didn't work if i had a general rule A->B and in a group a rule A->C, but that might have been fixed 22:49:03 <Bjarni> I don't recall ever being told about such an issue 22:49:18 <Bjarni> and I don't think I fixed anything like that 22:51:12 <Bjarni> anybody around? 22:52:18 <Bjarni> I just recalled something that happened yesterday.. I was walking from one building at campus to another one and there is some construction work 22:53:00 <Eddi|zuHause3> Bjarni: http://bugs.openttd.org/task/1748 22:53:01 <Bjarni> and right when I walked by one of the construction guys said to another construction guy "it's so great when she forces her finger all the way up my ass" 22:53:15 <Bjarni> I didn't hear anything said before that or later 22:53:20 <Bjarni> but... wtf???? 22:53:57 <Bjarni> @openttd commit 12066 22:53:57 <DorpsGek> Bjarni: Commit by belugas :: r12066 /trunk/src (6 files in 2 dirs) (2008-02-05 05:21:02 UTC) 22:53:58 <DorpsGek> Bjarni: -Codechange: Rename GetBridge for the more common GetBridgeSpec 22:53:59 <DorpsGek> Bjarni: -Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec 22:54:00 <DorpsGek> Bjarni: -Codechange: Rationalize the use of Bridge type pointer 22:54:09 <Eddi|zuHause3> wrong revision ;) 22:54:18 <Bjarni> @openttd commit 12346 22:54:18 <DorpsGek> Bjarni: Commit by frosch :: r12346 /trunk/src (autoreplace_cmd.cpp group.h) (2008-03-06 10:39:26 UTC) 22:54:19 <DorpsGek> Bjarni: -Fix [FS#1748, FS#1825](r9874, r11872): Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP. 22:55:57 <Bjarni> ahh 22:56:26 <Bjarni> looks like a hack was replaced with a simple function call 22:56:30 <Bjarni> well 22:56:49 <Bjarni> not so much of a hack but manual figuring out what the function can do for you 22:57:37 <Bjarni> maybe the function wasn't available when the code in question was written 22:58:25 <Ammler> Bjarni: I am not able to replace a ICE-T (Diesel) to a ICE-3 22:59:59 <Bjarni> is the train valid as an ICE-3 train? 23:00:19 <Ammler> it would be 23:00:25 <Ammler> but does that matter? 23:00:28 *** Karen_ [~riddle@vps-216-75-24-180.lylix.net] has joined #openttd 23:00:31 <Karen_> http://www.openttd.org/screens.php?image=images/screens/r10000/r10000 23:00:46 <Ammler> I can replace a BR182 with 6 waggons to a invalid ICE3 23:01:10 <Bjarni> Karen_: we have all seen it 23:01:18 <Bjarni> and rumours has it that it was tasty too 23:02:02 <Bjarni> Ammler: I meant can you build an ICE-3 and then drag all the wagons to it? 23:02:14 <Bjarni> all at once, that is 23:03:18 <Ammler> yes, I can 23:03:25 <Ammler> but maybe the problem is 23:03:35 <Ammler> ICE-T is dualheaded 23:04:06 <Ammler> so the rear head can't/shouldn't be moved 23:04:14 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 23:04:23 <Bjarni> that shouldn't be a problem 23:05:47 <Bjarni> I just tested this in a clean trunk 23:05:53 <Bjarni> it fails there too 23:06:01 <Bjarni> I think I know why though 23:06:25 <Bjarni> and it's not a bug in autoreplace but in CmdMoveRailWagon() 23:06:38 <Bjarni> that conflicts with newGRF rules 23:06:58 *** Guest621 [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:07:10 <Ammler> I do not use autoreplace tool often, sry. 23:07:13 <Ammler> :-) 23:07:24 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] 23:07:32 <Bjarni> I think it moves the wagons, tests if it's ok and then it moves the rear engine back 23:07:45 <Bjarni> as a player you don't see the rear engine move 23:08:00 <Bjarni> but this fooling the player appears not to fool the GRF rules 23:08:05 <Karen_> http://www.openttd.org/screens.php?image=images/screens/r10000/r10000 23:08:11 <Bjarni> ... 23:08:24 *** Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 23:08:29 <Bjarni> Karen_: you posted that link once before 23:08:30 <Ammler> Karen_: switch off autopaste :P 23:08:38 <Bjarni> is there a reason for this? 23:08:39 *** lolman [~lolman@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd 23:09:07 <Bjarni> lolman and Sacro on the same DNS???? 23:09:22 * Bjarni prepares to commit lolman 23:09:56 <dih> lol 23:10:37 *** Osai is now known as Osai`off 23:10:46 * dih slaps Sacro 23:10:52 <Bjarni> time for bed 23:11:03 <dih> gnight sir 23:11:04 <Bjarni> looks like that's what happened to Sacro and lolman already 23:11:05 <Karen_> I am sorrry Barni 23:11:17 <Ammler> dih: the bug at your blog is a "feature" 23:11:46 <Ammler> and not a bug of the grf, for sure 23:12:10 <dih> Ammler: tell umj 23:12:14 <Bjarni> Karen_: did you have a point in posting the link? 23:12:19 <Ammler> oh :-) 23:12:30 <Ammler> I thought, you answered 23:12:42 <dih> yes 23:12:49 <dih> i was told here that it was 23:13:11 <Ammler> they lieed you 23:13:15 <Karen_> http://www.ottd.info/ 23:13:24 <Karen_> Oh, my boss 23:13:29 *** Karen_ [~riddle@vps-216-75-24-180.lylix.net] has left #openttd [] 23:13:48 <Bjarni> lol 23:14:01 <Bjarni> for the record the cake was for real 23:14:09 <Bjarni> until TB and company ate it 23:14:22 <Ammler> company? 23:14:42 <Bjarni> company as in group of people 23:14:47 <Bjarni> all his visitors 23:15:04 <Bjarni> they partied to celebrate r10k 23:15:34 <Bjarni> the cake were ordered from a place where you can order cakes online and you send in a jpg of what you want the top to be 23:15:48 <Ammler> nice idea 23:15:49 <Bjarni> and then they have a kind of "candy printer" to place it 23:16:03 <Bjarni> and they looked really funny when it was picked up 23:16:06 <Ammler> any you weren't there? 23:16:21 <Bjarni> saying something like "have fun at the party YOU are going to" :D 23:16:57 <Bjarni> <Ammler> any you weren't there? <-- it was a normal weekday (students in NL can travel with public transport for free on weekdays) 23:17:06 <Bjarni> so I was at uni working on a robot 23:17:21 <blathijs> michi_cc: Did you build those win64 binaries? 23:17:28 <blathijs> If so, can you give me an MD5? 23:18:19 <Bjarni> well if Karen's boss leaves and she returns then you can tell her that the cake is for real 23:18:22 <Bjarni> goodnight 23:18:29 *** Bjarni [~Bjarni@0x50a46ace.virnxx14.adsl-dhcp.tele.dk] has quit [Quit: Leaving] 23:19:02 <Ammler> Karen is a "she" 23:19:24 <michi_cc> blathijs: 4387dad3084bced590a119128db00e44 23:19:25 <Ammler> well, then I know 3 female TTD players :-) 23:20:08 <blathijs> michi_cc: Thanks 23:20:13 <Sacro> she? 23:20:33 <Ammler> "tell her" 23:21:18 <dih> ? 23:22:21 <Prof_Frink> Females? On the internets? 23:22:35 <dih> yes on the internetS 23:23:23 *** stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Ping timeout: 480 seconds] 23:25:44 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] 23:26:19 *** Progman [~progman@p57A1DEF8.dip.t-dialin.net] has quit [Remote host closed the connection] 23:30:09 <Sacro> http://www.myscienceproject.org/condoms.html 23:30:35 *** sickie88 [~sickie@BSN-250-17-208.dial-up.dsl.siol.net] has joined #openttd 23:32:16 <dih> as long as you dont start posting links 10 times in a row just like Karen_ did 23:32:36 *** NukeBuster [~NukeBuste@a62-251-21-79.adsl.xs4all.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Nine out of ten l33t h4x0rz prefer it] 23:33:31 <dih> Sacro: you are a poor sod 23:33:42 <dih> needing pictures of that nature 23:37:35 *** UFO64 [~UFO64@brodeurmb2.umeres.maine.edu] has joined #openttd 23:38:01 *** UFO64 [~UFO64@brodeurmb2.umeres.maine.edu] has quit []