Log for #openttd on 6th May 2008:
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02:26:45  <Belugas> damned
02:28:22  <Sacro> oh?
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02:38:29  <Belugas> yeah indeed
02:38:38  <Belugas> freaking action 06
02:39:11  <Sacro> heh
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06:04:57  <Roest> morning
06:08:20  <ln> go back to bed
06:08:26  <hylje> :-(
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07:44:30  <insulfrog> morning, how is all :)
07:44:39  <Roest> bad as usual
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08:05:25  <insulfrog> I have a few questions about the revision with the OTTD+YAPP, which I have compiled yesterday
08:07:51  <insulfrog> Why does it run at a 'slower' pace, (i.e., maps load slower and game is running slowly when zoomed out (on a 256 X 256 map))
08:08:31  <peter1138> debug build?
08:09:04  <insulfrog> maybe, since the debug window seems to run with it
08:09:21  <peter1138> well that would do it
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08:10:27  * insulfrog starts to think
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08:19:33  <insulfrog> I maybe dumb but how do I turn off this 'debug' feature?
08:21:15  <Noldo> ./configure --help
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08:21:52  <peter1138> in VS, there's a dropdown to select release or debug build
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08:22:02  <peter1138> next to the 'play' button ;)
08:22:13  <insulfrog> ok, cheers :)
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08:30:26  <insulfrog> ooo yes, that made a BIG difference, Thank you all :)
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08:33:35  * insulfrog starts playing the new build
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08:56:29  <insulfrog> ok, I got to go, bye :)
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09:10:04  <yorick> hello
09:11:03  <Roest> hi
09:11:22  <yorick> you got the newgrf gui drag&drop working :)
09:11:32  <Roest> welcome to last week
09:13:02  <peter1138> did you fix it?
09:13:16  <yorick> at least it works for me
09:13:28  <peter1138> with the rubidium's comments
09:14:05  <Roest> didn't have too much time yesterday, i guess the warning was the ; behind the for loop
09:14:58  <Roest> no for changing it in multiplayer, shouldn't the accept button be grayed out, so it doesnt matter if i dragnndrop stuff around?
09:15:22  <Roest> i dont see any multiplayer in the current move up & down code
09:15:28  <Roest> so i didnt bother about that
09:15:43  <Roest> but then maybe those buttons are already inactive in multi
09:15:47  <peter1138> the buttons are disabled, aren't they?
09:15:49  <yorick> they are
09:17:20  <yorick> and, when pressing the >> button will result in selecting the grf down to the one that gets added, even if that one isn't shown, so pressing it twice could still give you the "Duplicate GRFID" message
09:18:02  <Roest> well that gui probably wont get any more fixes
09:18:29  <Roest> i think the most likely course of action is adding most features to the current gui
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09:47:03  <Roest> hehe getting a seg fault for entering  when adding a new server
09:48:56  <Roest> and does anyone have a 12967 server running?
09:50:18  <peter1138> hmm, 12179 was the last trunk server i ran :o
09:51:23  <peter1138> hmm, no it's not, that was a clean, unbuilt checkout :o
09:51:29  <ln> iran?
09:51:48  <Roest> i have a windows box and this linux maschine behind a router here, for some reason i've never been able to connect to the server on the windows maschine from the linux
09:51:59  <ln> Roest: english only
09:52:12  <Roest> fuck you, you going to ignore now
09:52:53  <ln> he hast a problem.
09:52:59  <Maedhros> that segfault when entering is weird. StrEmpty is being passed a pointer to 0x1
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09:54:04  <ln> do we tolerate such bad language?
09:54:39  <peter1138> hast?
09:56:51  <ln> that, too, but i was more like referring to "fuck".
09:57:22  <yorick> ln: english only!
09:58:17  <Ammler> ln: "english only" doesn't really help
09:58:56  <peter1138> it's about all he can contribute though :p
09:59:10  <trd> Roest: Any chance that windows box is running a windows firewall that's blocking connections, or even preventing OTTD from opening a listening socket?
09:59:33  <ln> Ammler: it may help.
10:01:25  <Roest> trd i can connect to it from outside or when i boot windows on the linux box, so it's probably something on the linux box
10:03:32  <trd> does the lin/win box have the same IP in both windows and linux?
10:04:30  <trd> (and I think we're moving over to debugging your network/NAT device rather than ottd atm. I have no idea if it's the linux box' ottd client or your network that is at fault)
10:05:34  <Roest> yea, it's not a big issue anyway
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10:14:14  <peter1138> there's a 12967 server
10:14:43  <Maedhros> bah
10:14:55  * Maedhros completely failed to notice the 	if (ip == 0) return NULL;
10:15:22  <Maedhros> at the top of NetworkGameListAddItem, which is never checked for when the function is called
10:15:56  <Roest> peter where?
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10:18:33  <peter1138> in the server list
10:19:16  <Roest> which one is it, they are all red
10:20:17  <peter1138> it'll be green
10:20:47  <peter1138> unless you've got an M, in which case you're on your own
10:20:59  <Roest> guess it's not for my little newgrf_gui patch
10:21:31  <Roest> and yes i do have an M
10:21:38  <peter1138> well then
10:22:15  <Roest> how does it check compatibility anyway
10:22:30  <peter1138> modified-source = M, obviously
10:23:21  <Roest> can i trick it?
10:23:53  <Roest> but then guess you wouldn't tell
10:24:23  <Noldo> configure has an option to set the revision
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10:32:16  <CIA-3> OpenTTD: maedhros * r12968 /trunk/src/network/network_udp.cpp: -Fix: Don't segfault when adding a server if was entered for the address.
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10:55:17  <Ammler> Roest: ./configure --revision=rXXXX or use -n <ip> at start
10:58:07  <Roest> thanks Ammler
10:58:27  <peter1138> you waited half an hour for that instead of looking it up?
10:58:47  <Roest> i had lunch
10:58:49  <Roest> :P
10:58:51  <Noldo> :)
10:59:35  <Roest> i studied CS, lazyness comes with that
11:00:25  <Roest>  nice bug :)
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11:02:01  <peter1138> Fehler!
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11:02:46  <Roest> argh newgrf mismatch, but then i can't drag'n'drop there, so i guess it works
11:02:56  <peter1138> heh
11:04:01  <Roest> now if those pesky braces are correct i think i fixed rubidiums issues
11:09:17  <Noldo> is there some fundamental problem with paxdest or is it theoretically fixable but the author just isn't interested?
11:09:48  <peter1138> for (;;) { } <- good
11:10:00  <peter1138> for (;;);    <- bad
11:10:14  <peter1138> which version of paxdest? heh
11:10:40  <peter1138> prissi abandonned his after cargo packets were introduced
11:12:06  <Roest> guess the current one isnt fixable
11:12:26  <Noldo> the one made by Kathius?
11:12:34  <Roest> Quinf
11:12:54  <Roest> it changed to quinf somewhere in that thread
11:13:22  <Noldo> ok, anyway, what makes it unfixable?
11:14:31  <peter1138> basically, none of them have bothered to understand the saveload system properly ;)
11:14:45  <Noldo> :)
11:15:04  <Roest> he's saving almost no states at all
11:15:16  <Roest> and you'd have to add that somehow
11:15:30  <peter1138> like adding an extra chunk instead of using SLE_COND stuff
11:18:19  <Roest> peter1138: what's that platforms grf?
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11:20:38  <peter1138>
11:23:27  <Roest> ah your isr is outdated 0.6.3 is out
11:26:16  <peter1138> yup
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12:21:09  <st6> make a bankrupt button
12:21:43  <st6> would be fun
12:22:02  <Roest> uh
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12:32:49  <Prof_Frink> Sacro: 3407
12:35:39  <Ammler> mÀh, "The extension ods is not allowed."
12:38:53  <peter1138> open document format spreadsheet?
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12:39:32  <Ammler> peter1138: yes, not allowed at tt-forums
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12:39:56  <Ammler> if you zip such a document, you will have size, because its already
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12:40:05  <peter1138> heh
12:40:05  <Ammler> same size
12:40:26  <peter1138> isn't ooxml the standard now ;(
12:40:31  <Gekz> ...
12:40:33  <Gekz> no
12:40:43  <Roest> :)
12:40:51  <Roest> you wish
12:41:09  <Rubidium> but what good is a standard when NOBODY conforms to it
12:41:29  <Gekz> lol
12:45:46  <ln>
12:47:00  <Gekz> what is that site
12:47:11  <ln> a web site
12:48:54  <ln> contains important historical film footage.
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13:05:13  <mabako> is it by any chance possible to move a monorail train (which is for some reason on electified railways) in a depot which is the next tile? :/
13:05:37  <Rubidium> no
13:07:17  <peter1138> not without source modification anyway
13:07:19  <mabako> so it's likely to stay there forever
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13:08:08  <mabako> shouldn't it be able to enter normal tracks anyway?
13:08:25  <Rubidium> it shouldn't have come there
13:08:31  <Rubidium> which leaves two options:
13:08:36  <Rubidium> you loaded a TTDP savegame
13:08:47  <Rubidium> or you messed with the NewGRFs (or you are missing them)
13:08:55  <mabako> I'm not using newgrfs
13:09:07  <mabako> and it wasn't even a savegame
13:09:10  <mabako> it just drove there >_>
13:10:40  <Belugas> or a certain patch that allows tracks sharing, maybe?
13:11:37  <mabako> hm yeah
13:13:06  <peter1138> heh
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13:15:54  <mabako> the only change regarding anything with 'compatible' in it is this:
13:15:57  <Belugas> # Don't play with fire
13:16:04  <Belugas> # if you're afraid of th pain
13:16:30  * Roest wants some of Belugas' drugs
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13:17:55  <Belugas> Roest: two drugs, in fact: coffee and lack of sleep
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13:18:07  <Belugas> 'cause of bug searching
13:18:09  <Belugas> prrrrrty
13:18:45  <Roest>
13:21:50  <peter1138> god yes i'm tired
13:22:10  <peter1138> and the aircon is on but it's still hot in here
13:22:13  <Belugas> after a day off???
13:22:24  <peter1138> busier than normal in the garden!¬
13:22:40  <Belugas> !mental_fatigue
13:23:56  <peter1138> NO
13:23:58  <peter1138> er
13:24:00  <peter1138> no :o
13:28:25  <Belugas> mmh... roujin's not in
13:42:15  <Roest> rubidium i made some changes to 1969 and please no bryan adams remarks
13:45:20  <Belugas> Roest, add some comments?  just one might not be really enough...
13:45:32  <Belugas> code style is fine, from my point of view
13:45:51  <Belugas> # Cuts like a knife
13:46:02  <Rubidium> yay, proof of a reachable stargate and a recent solar flare
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14:04:05  <Belugas> there...
14:04:13  <Belugas> ain't it sweet ?
14:04:21  <Roest> ha
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14:06:14  <Roest> and even gave you more than one
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14:09:29  <fluxy> hello
14:10:50  <Belugas> not to the point of commenting every line, but yes, it is always very good to have lotsa comments
14:10:54  <Belugas> hello fluxy
14:11:32  <Belugas> and... *cough*  ...  that is good for me too ... **cough**
14:11:59  <fluxy> i am having problems understanding railway signals
14:12:17  <Roest> red means stop, green go
14:12:18  <Belugas> me too... that's why i only use planes ;)
14:12:25  <Belugas> and trucks
14:12:26  <fluxy> lol
14:12:40  <fluxy> i always seem to misuse/misplace them
14:12:43  <peter1138> and some people want to introduce traffic lights :o
14:12:56  <Belugas> lol
14:13:04  <fluxy> omg
14:13:12  <peter1138> nobody has explained why that is a good idea though
14:13:28  <peter1138> maybe they think it's 'more realistic' ;)
14:13:29  <fluxy> is there a good guide somewhere to xplain the use of signals? (yes, i tried the wiki)
14:13:31  <Belugas> because it's R E A L I S T I C
14:13:33  <Roest> i asked roujin what's the benefits of the traffic lights patch
14:13:35  <peter1138> hehe
14:13:36  <Belugas> damsn... too slow
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14:13:41  <peter1138> lol
14:13:45  <peter1138> timing :D
14:13:49  <Belugas> hehe
14:13:50  <Roest> :)
14:13:51  <Rubidium> maybe we should add pedestrian to
14:13:59  <Rubidium> and people jumping in front of trains/road vehicles
14:13:59  <Belugas> i was distracted by an animation :P
14:14:03  <Roujin> ?
14:14:20  <Roest> [16:16] <Roest> i asked roujin what's the benefits of the traffic lights patch [16:16] --> Roujin hat den Kanal betreten (
14:14:38  <Roujin> oh, that
14:14:47  <Roujin> didn't you know i was a psychic?
14:15:41  <fluxy> uh so, could someone plz point me to a good signal guide?
14:16:05  <Roest> what exactly do you not understand
14:16:12  <Roest> the wiki is pretty good i thought
14:16:13  <Roujin>
14:16:20  <fluxy> how to link two signals
14:16:26  <fluxy> i.e when 1 is red other is green
14:16:40  <Roujin> there's a guide about signals.
14:17:03  <fluxy> checking Roujin. thx
14:17:07  <Roest> get yapp and you only need one signal type anymore
14:17:16  <Roujin> no, wait... :P
14:17:18  <Roujin> sorry
14:17:19  <fluxy> yapp?
14:17:51  <Roest>
14:19:01  <fluxy> Roujin: what's tht site?
14:20:21  <Roujin> sorry, i just googled for "signal guide"... i think the wiki is a better place to check really
14:20:38  <Roujin> you just said you wanted a signal guide...
14:21:09  <fluxy> uh lol thx but i was really refering to openttd context =)
14:21:40  <Roest> i just looked at the signal page in the wiki and it seems pretty clear
14:22:07  <Roujin> so why's the discussion about traffic lights suddenly stalling as soon as i enter the channel? :P
14:22:38  <Roest> give you another hint [16:16] <peter1138> nobody has explained why that is a good idea though
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14:23:41  <fluxy> ok will re-re-read it all over again
14:23:52  <SpComb> Logs:
14:23:52  <Roujin> !logs
14:24:26  <Roest> spcomb how's the new myottd coming along
14:24:45  <CIA-3> OpenTTD: rubidium * r12969 /trunk/ (6 files in 3 dirs): -Codechange: remove a completely pointless file.
14:24:58  <Roest> uh oh
14:25:43  <peter1138> it was very pointless
14:26:08  * Rubidium is happy someone agrees ;)
14:26:09  <Roujin> openttd.cpp?
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14:26:45  * Roest mounrs the loss of a pointless file
14:27:41  <Roujin> you can set up a gravestone with its 8 lines of content :P
14:27:52  <Roujin> and that's including blank lines
14:29:32  <Roujin> about the discussion about the (not) usefulness of traffic lights: I'd say it's the same as disasters. Why are they in the game? They add some hindrance to ones goals. And if you don't want it, you can turn it off.
14:30:03  <Roest> you should work on sheep in tunnels
14:30:36  <fluxy> i got a junction - put a single signal before it to ensure there is no crashes. but the train remains stationary at the signal...
14:30:40  <Rubidium> *only* when DBset* is loaded ofcourse
14:31:10  <Frostregen> hehe
14:31:12  <Roujin> i have. While doing a test in RL to see the details are to be implemented, some small mishap happened though. luckily i was able to escape and put the blame on the shephard though..
14:31:17  * Belugas thinks of adding postal posts along the rails, like they had in early steam ages...
14:31:29  <Belugas> don't need to stop at stations to pick up mail
14:31:58  <Roest> belugas aren't you busy already implementing the oil pielines
14:32:09  <Belugas> lol
14:32:12  <Belugas> absolutely!
14:32:17  <Roujin> Belugas: i want to see an express train of the 2000's do that
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14:32:51  <Belugas> well.. might die at the same time as the semaphores, or something
14:34:46  <Belugas> anyway...
14:35:07  * Belugas is full of projects and has nor the time nor the brain nor the patience to finish them all...
14:36:27  <peter1138> yeah
14:36:36  <peter1138> those diagonal stations i did...
14:37:01  <Eddi|zuHause3> i need them ;)
14:37:26  <hylje> circular stations
14:37:28  <hylje> woot woot
14:37:48  <peter1138> totally incompatible with newgrf stations... pom te pom
14:37:48  <hylje> to further discourage you, do rolling stations too
14:38:03  <Eddi|zuHause3> the problem is, TGP landscapes need a lot of diagonal rails
14:38:22  <Eddi|zuHause3> that causes trouble because both slopes and stations cannot be diagonal
14:38:25  <Belugas> turntable !
14:38:39  <Eddi|zuHause3> different problem ;)
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14:39:45  <Belugas> ho...
14:40:11  <Belugas> sorry... got carried away by the features requests!
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14:40:56  <Eddi|zuHause3> turntables come at an advanced stage of shunting ;)
14:41:08  <yorick> does the wiki really need german articles?
14:41:32  <hylje> shunting schwunting
14:41:37  <Eddi|zuHause3> "der/die/das" kind of articles?
14:42:02  <yorick>,
14:42:24  <Roest> interesting
14:43:28  <Eddi|zuHause3> well, considering that there is a big german community, a german wiki would not be such a bad idea
14:44:13  <Eddi|zuHause3> and the link on the page is broken
14:44:25  <yorick> I wonder what's bigger, a german community, or a dutch community?
14:44:37  <Belugas> there was plans to had a multi lingual system on the wiki, but MIhamix real life kinda stopped it
14:44:54  <Roest> besides ocean levels are rising
14:44:58  <Belugas> i think it is a good think, but i wonder if it is the right way
14:45:27  <yorick> it has a chinese mainpage somewhere
14:45:51  <Belugas> i think there should be a foot note on the english page saying it is available in this or that language instead of being a bunch of loose links like these
14:48:14  <peter1138> translations should be done properly, not just random new pages in a different language
14:49:47  <yorick> brb
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14:52:10  * Belugas nods
14:52:29  <Eddi|zuHause3> i agree, there needs to be a system behind it
14:52:39  <Eddi|zuHause3> like, a main page
14:54:58  <Belugas> unfortunately, as far as i'm aware, only Mihamix can do that kind of magic
14:55:08  <Belugas> and he is very very very busy
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14:57:47  <peter1138> or just lost interest :p
14:58:02  <Belugas> possible too
14:58:22  <Belugas> Frostregen, what if there would be NO bridge available at all?  You are implying that at least, bridge type 0 is always
14:58:30  <Belugas> wrong, if you are asking me
14:58:41  <peter1138> hmm?
14:58:42  <Belugas> plus... getFastestAvailableBridgeType  -> GetFastestAvailableBridgeType
14:58:52  <Belugas>
14:59:43  * yorick goes shooting some pics for the wiki industries
15:00:23  <Ammler> Belugas: getLatestChoosenBridgeType also possible?
15:00:43  <Belugas> get -> *G*et
15:00:52  <Roujin> rubidium: what is this black magic in the conditional jump orders code? ShowDropDownMenu(w, _order_conditional_condition, o->GetConditionComparator(), ORDER_WIDGET_COND_COMPARATOR, 0, (o->GetConditionVariable() == OCV_REQUIRES_SERVICE) ? 0x3F : 0xC0);
15:01:08  <peter1138> also latest != last
15:01:24  <Frostregen> thx for the comments
15:01:36  <Ammler> yeah, I meant last
15:01:52  <peter1138> #openttd, for all your grammar nazi needs
15:02:07  <Belugas> latest, fastest...  we're getting short of shortcut keys...
15:02:31  <Rubidium> Roujin: requires_service => true or false, the rest gets less than, equals, not equals and friend
15:02:31  <Eddi|zuHause3> there are plenty of unused keys on the keyboard
15:02:36  <Rubidium> +s
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15:03:04  <Roujin> ah, it's masking out the ones not needed?
15:03:14  <Frostregen> maybe make a patchsetting out of it *g*
15:03:21  <Frostregen> last of fast
15:03:23  <Frostregen> or*
15:03:42  <Rubidium> Roujin: yup
15:03:48  <Ammler> well, if you make last possible, fast is useless then
15:04:16  <Ammler> you can choose one time the fastest, next time it will be last too :-)
15:04:31  <Frostregen> you may miss a new available
15:04:44  <Frostregen> that is my thought against "last used"
15:05:00  <Ammler> indeed
15:05:36  <Eddi|zuHause3> i don't agree with the concept of a single fastest bridge anyway... there should be different designs for equally fast bridges, to have some diversity
15:06:07  <Eddi|zuHause3> and the prices between slow and fast bridges should differ significantly
15:06:19  <Ammler> well, with the trainsets, you have enough "max speed" bridges
15:06:26  <Frostregen> isn't this newgrf stuff?
15:06:31  <CIA-3> OpenTTD: glx * r12970 /trunk/src/industry_gui.cpp: -Codechange: coding style for some function names
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15:06:38  <Belugas> bridge rework!
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15:06:58  <Eddi|zuHause3> newgrfs can only partially solve that
15:07:23  <Ammler> Frostregen: newgrfs is the reason, why I would prefer last instead of fastest
15:07:23  <Belugas> how many bridge slots would be required?
15:07:40  <Belugas> one might want cheapest
15:08:01  <Eddi|zuHause3> does any number other than 256 make any sense?
15:08:12  <Ammler> Belugas: don't think so, why?
15:08:29  <Roujin> I'm currently making a jump with a random chance of x percent option
15:08:53  <Eddi|zuHause3> load balancing!!
15:08:57  <Eddi|zuHause3> it's not realistic!!
15:09:04  <Rubidium> Roujin: YAPP will like that :)
15:09:04  <Ammler> if you don't have enough money to build the max speed bridge, you will have enough time to choose manually a cheap bridge :-)
15:09:42  <Frostregen> hehe
15:10:05  <peter1138> bridge slots... hmm
15:10:09  <Belugas> but if i don't want to spend a fortune on bridges, i wold choose the cheapest
15:10:18  <Roujin> Rubidium: what do you mean with that?
15:10:45  <Belugas> the poin ti want to bring is : don't assume YOUR setting for bridge preference is THE reference
15:10:51  <Belugas> there are already 3 choises...
15:10:59  <Eddi|zuHause3> YAPP alias We-Don't-Want-Nasty-Presignal-Abuse
15:11:10  <Ammler> Belugas: last would include that too :-)
15:11:17  <Roujin> btw: funny bug I just created ^_^ "Jump to order 1 with a random chance of 34,859 toys%"
15:11:33  <Belugas> yes... last, fastest, latest, cheapest
15:11:36  <Belugas> 4 already
15:11:45  <Rubidium> Roujin: because YAPP checks whether you can reach the next order after the current order
15:11:49  <Eddi|zuHause3> most pretty
15:11:52  <Frostregen> so a) make it last, or b) make a patchsetting out of it, what ctrl should do
15:11:52  <Eddi|zuHause3> least used
15:11:57  <Ammler> latest was just a misspelling :-)
15:11:58  <CIA-3> OpenTTD: rubidium * r12971 /trunk/ (360 files in 19 dirs): -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
15:12:02  <Eddi|zuHause3> random
15:12:14  <Eddi|zuHause3> i can come up with more ;)
15:12:20  <peter1138> 360 files :D
15:12:24  <hylje> wide bridges!
15:12:31  <hylje> with arbitrary railwork
15:12:44  <Eddi|zuHause3> tell that to Belugas ;)
15:13:00  <Rubidium> peter1138: yes, 'only' 360 files were non-conformant
15:13:01  <hylje> Belugas: Newwide bridges with arbitrary railwork!
15:13:02  <yorick> bridge pool!
15:13:28  * Maedhros guesses that commit is not going to show up in his inbox
15:13:57  <Rubidium> what's the threshold for that?
15:14:18  <hylje> 20d6
15:14:20  <Maedhros> i don't actually know, but i'm guessing around 100kb
15:14:40  <Rubidium> it's not even 128 kB
15:14:58  <hylje> more than 100kb
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15:18:00  <Ammler> I would have another idea for the ctrl-bridge: build bridge automatically to the other side, it its a canyon...
15:18:17  <Belugas> it its ?
15:18:28  <hylje> if it is
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15:19:23  <Frostregen> maybe just incorporate the first idea, then add the rest, IF really someone wnats it?
15:19:47  <Roujin> note to self: don't get numbers and strings confused in future
15:21:39  <yorick> any wiki-lover wanting some industry screenshots?
15:25:15  <Belugas> pass
15:25:25  <Frostregen> hm, i can not compile anymore
15:25:36  <Frostregen> [SRC] DEP music/dmusic.cpp
15:25:36  <Frostregen> In file included from f:/stuff/openttd/BRK_SRC/src/music/dmusic.cpp:10:
15:25:36  <Frostregen> f:/stuff/openttd/BRK_SRC/src/music/dmusic.h:33:2: #endif without #if
15:26:50  <yorick> hmm
15:27:02  <Frostregen> dmusic.h:12:2: warning: "/*" within comment
15:27:20  <yorick> means someone forgot to decomment
15:27:41  <Frostregen> but forgivable when changing 360 files ;)
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15:28:39  <Roujin> let's hope it's not in all 360 files :P
15:28:49  <Frostregen> does not look like
15:29:42  <glx> hmm works for me with mingw
15:30:09  <yorick> glx, maybe it doesn't need dmusic.h?
15:30:35  <yorick> <-- patch
15:30:47  <glx> by default mingw doesn't have it, and I never managed to find dx headers for it
15:31:03  <glx> checking msvc
15:32:28  <Frostregen> hm, i'm on msys+mingw
15:33:19  <yorick> yes, it's clearly a forgotten */
15:35:10  <glx> msvc failed
15:35:44  <yorick> it isn't a big patch, is it?
15:35:48  <yorick> :p
15:36:00  <Belugas> we've seen far worse
15:36:23  <Belugas> if it is the only bug of that patch, you have to salute his author ;)
15:36:47  * yorick salutes err...err...rubidium
15:37:17  <CIA-3> OpenTTD: glx * r12972 /trunk/src/music/dmusic.h: -Fix (r12971): forgot to close a comment
15:37:17  * yorick feels like one of his patches got into trunk :)
15:39:00  <Belugas> lol
15:40:09  <peter1138> gah, wanna go home
15:40:19  <yorick> <-- russian ;O
15:45:03  <yorick> someone else also uploaded some industry pics :o and makes german pages:
15:45:33  <Progman> the wiki should be in english only (imho)
15:46:04  <yorick> there are some chinese pages
15:46:23  <yorick> but this user only makes german pages
15:46:59  <Eddi|zuHause3> it would not really make sense for one user to post pages in multiple languages :p
15:47:04  <Belugas> Progman, you are thinking wrong
15:47:15  <Eddi|zuHause3> unless you are swiss or something :p
15:47:20  <yorick>
15:49:05  <Roujin> i have to go, would be nice if you devs look at the two patches I've added to flyspray ;) see you
15:49:07  <yorick> he's gonna translate the whole wiki :o
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16:04:20  <Sacro> yorick: can you tell whoever is doimg the wiki like that it's a really bad idea
16:04:26  <Sacro> it should be done via subdomains
16:04:33  <Sacro> ie
16:04:59  <peter1138> yeah
16:05:14  <Sacro> otherwise there's no kind of layout
16:05:22  <Sacro> it just gets a huge mess of different languages
16:05:46  <yorick> Sacro, a user named "Pocky"
16:06:35  <yorick> but thats german
16:07:45  <Belugas> urhg
16:08:08  <Belugas> 4 repos on a sd card, updated, means at least 360*4 changes
16:08:10  <Belugas> pffffff
16:08:14  <Belugas> still updating
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17:01:47  <wao> hi o/
17:01:51  <wao> can someone tell me
17:02:01  <wao> how can i set-up delay of month?
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17:02:11  <wao> make them longer to the real time..
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17:02:57  <Belugas> there is no way to do to, unless using the day-length patch
17:03:03  <Belugas> -to + so
17:03:06  <wao> mm
17:03:10  <wao> where can i find it?
17:03:23  <Belugas> on the forunms, under developpement
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17:06:56  <wao> see
17:06:57  <wao> ?
17:08:14  <Belugas> nice
17:08:16  <Belugas> but...
17:08:22  <Belugas> you are on OpenTTD here
17:08:27  <Belugas> not TTDPatch
17:08:47  <DaleStan> It's not just a gameplay feature, it's also a useful graphics-debugging feature. A quarter-second per tick makes it much easier to spot broken graphics.
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17:09:14  <hylje> what use is spotting broken graphics that can't be seen in normal play
17:10:00  <Belugas> hylje, i'm pretty convinced that patch wrote it because they needed it
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17:10:06  <Maedhros> spotting what's wrong with them, perhaps?
17:11:09  <cjk> heh
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17:24:50  <CIA-3> OpenTTD: peter1138 * r12973 /trunk/src/newgrf.cpp: -Codechange: Rename GRMSpriteEntry to GRFLocation, as it is not necessarily specific to GRM sprites...
17:26:27  <DaleStan> <hylje> what use is spotting broken graphics that can't be seen in normal play <-- What Maedhros said. They can be spotted. It's just that you can't always tell what's wrong when the game's running at speed.
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17:40:10  <Wolf01> hello
17:45:51  <Roest> hi
17:54:41  <Belugas> hey Wolf01
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18:11:05  <Wolf01> lol roujin's real name is Manuel Wolf, I want it, I'm going to take his identity... well... ok, I don't know where he lives, and if he is more tough than me
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18:13:47  <Sacro> Bjarni!
18:13:52  <Wolf01> Bjarni!
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18:13:55  <Bjarni> hello Sacro
18:14:03  <Prof_Frink> Sacro!
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18:16:06  <Roest> ***** *** ******!
18:16:58  <hylje> AAAAAAAAA!
18:17:47  <Sacro> hunter2!
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18:48:46  <yorick> you can go hunter2ing my hunter2!
18:48:55  <yorick> oh...hello Bjarni!
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19:18:55  <SpComb> Bjarni!
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19:30:37  <Frostregen>
19:30:55  <glx> Frostregen: we have #openttd.notice ;)
19:31:06  <Frostregen> even for comments?
19:31:06  <Frostregen> sorry ;)
19:31:31  <glx> all changes done in flyspray are reported there
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19:32:01  <Frostregen> i wanted to ask, if it is ok to leave it small, and add a patch setting to toggle between different ctrl usages (fastest, last used, etc...) later?
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19:48:19  <st6> why do you need to have stations bigger than trains
19:48:30  <st6> if i dont use signals
19:48:35  <st6> is it just the speed?
19:49:06  <Cap_J_L_Picard> st6: Yes, it's slower (un)loading on the bit that overflows end of platform
19:49:14  <Belugas> unload/load much faster when station is at least as big as trauib
19:49:19  <Belugas> -uib+n
19:49:41  <Cap_J_L_Picard> Belugas: tran???
19:49:42  <Belugas> has nothing to do with signals, by the way
19:49:44  <Wolf01> Frostregen, if that patch allow to select a bridge to build would be cool, because I always build the first tubular road bridge, TTRS doesn't have graphics for other 2 :)
19:49:46  <Belugas> trains
19:49:47  <Belugas> prrrrt
19:49:53  <Bjarni> damn
19:49:53  <Cap_J_L_Picard> s/uib/in/
19:49:57  <Cap_J_L_Picard> :P
19:50:05  <Bjarni> I was about to write "tran?"
19:50:16  <Belugas> tron?
19:50:20  <Belugas> tren?
19:50:21  <Belugas> Trent!
19:50:24  <Bjarni> I started typing and then the TV tuner switched channel
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19:50:45  <Bjarni> "hey I was listening to those guys talking"
19:50:46  <Bjarni> :p
19:51:56  <Roest> omg
19:52:05  <st6> why does ie oilfields say 68% transported if theres always a boat loadig? =)
19:52:20  <Roest> it leaks into the water
19:53:52  <Cap_J_L_Picard> st6: That's last months production ;)
19:54:04  <st6> huh?
19:54:13  <st6> i've had em loading for years
19:54:17  <st6> constant
19:54:29  <Cap_J_L_Picard> and it doesn't count until it arrives IIRC.
19:54:50  <Roest> it's designed to make you feel miserable and there's no way you can fix it
19:54:52  <Cap_J_L_Picard> Some will be on platform at month end or en route.
19:55:09  <Cap_J_L_Picard> so you can never get 100%
19:55:18  <Sacro> yes you can
19:55:19  <Sacro> el <> | Try !links | Latest TTDPatch: *S Holmfirth...
19:55:23  <Sacro> :\
19:55:24  <Sacro> wtf
19:55:33  <Cap_J_L_Picard> Sacro: That really worked.
19:55:40  <Roest> sacro fails at copy&paste
19:55:49  <Cap_J_L_Picard> I'll rephrase it, it's very dificult to get 100%.
19:56:08  <Cap_J_L_Picard> s/ifi/iffi/
19:57:11  <Frostregen> @Wolf: this would be possible with the next step of this patch
19:57:16  <st6> okay
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19:57:35  <yorick> probably have a question?
19:57:39  <Roest> Frostregen: what happened to the eye candy patch
19:58:02  <Wolf01> freezed
19:58:59  <Frostregen> still waiting for ttdp newgrf eyecandy spec
19:59:52  <Belugas> you might wait for a long time, from where i stand
19:59:57  <Maedhros> methinks you should probably write one yourself, and see what people think of it
20:00:12  <yorick> I don't like it
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20:01:03  <Frostregen> hm, i would need at last one dev who is willing to regularly assist me, before starting such a great (codewise) project
20:01:30  <Frostregen> if noone is interested, it wont get into trunk anyway
20:01:48  <Wolf01> the main problem was: we wanted more but smaller (8x8 max) objects, ttdp devs wanted less but bigger objects (16x16 iirc)
20:02:18  <orudge> can you not do both?
20:02:26  <Frostregen> my thougt about this was: just use more smaller ones
20:02:46  <Frostregen> 8x8 is already very large
20:02:48  <Roest> ttdp is the thing of the past, ottd is the future
20:02:54  <yorick> I have a problem with it, because it just allows you to add objects...just objects...those objects may trick you into thinking they're something like industries and such
20:03:20  <Frostregen> newstations is kind of the same
20:03:51  <Ammler> aren't houses not already kind of industries too?
20:04:00  <yorick> and newindustries, and houses, and so much more
20:04:04  <glx> houses are houses
20:04:10  <Wolf01> yorick, in RA2 you also was able to build fake production structures to confuse your enemies
20:04:14  <Roest> glx :)
20:04:16  <Wolf01> (red alert)
20:04:17  <Frostregen> hehe
20:04:23  * Sacro has just found "Landwirtschafts Simulator"
20:04:27  <Sacro> can someone please translate
20:04:39  <Wolf01> fleshligts simulator
20:04:45  <Roest> lol
20:05:50  <insulfrog> Wolf01: that's in RA1 where you can build fake buildings, not RA2 ;)
20:06:01  <Wolf01> uhm, really?
20:06:09  <insulfrog> yeah
20:06:20  <Wolf01> oh, too many mods on ra2
20:06:23  <Wolf01> :D
20:08:28  <Ammler> but you could easy "missuse" newindustries for eyecandy, can't you?
20:08:37  <yorick> sure
20:08:46  <yorick> like tourists vector does?
20:08:57  <Ammler> yoh, why not?
20:09:03  <peter1138> easier to misuse stations
20:09:36  <Frostregen> both have unwanted sideeffects. stationlabel, show industry window on click
20:11:24  <Ammler> well, industry window doesn't really hurt
20:12:04  <Ammler> you don't have to click on it, and maybe sometimes you wan't to produce something like pass mail or what ever
20:12:27  <Roest> wan't?
20:12:32  <Wolf01> we are misusing stations for eyecandy, real eyecandy objects don't need to be stations, so you can build them everywhere, also along your roads like trees
20:12:38  <Ammler> oh, my bad english
20:12:45  <Frostregen> is there a decent gui for industry building? like preview?
20:13:19  <Roest> ammler how's the track sharing test going?
20:13:37  <Ammler> seems to be desyncless
20:13:56  <Ammler> but its a clean sharing patch server
20:14:01  <Ammler> no other patches included
20:14:08  <Ammler> it's
20:16:05  <Ammler> Wolf01: what type of eyecandy things are you speaking about?
20:16:08  <Ammler> not houses?
20:16:16  *** yorick [] has quit [Quit: <-- yes, just spam, but loads of it!!!!]
20:16:27  <Roest> "Web servers hosting musician Peter Gabriel's web site have gone missing from their data center."
20:16:33  <Roest> lol
20:16:59  <Maedhros> "site"? i thought the servers themselves had been stolen
20:17:28  <Bjarni> heh
20:17:31  <Roest> uh that's what it says
20:17:46  <Bjarni> stealing a web server
20:18:04  <Bjarni> even though it sounds like an online crime I guess it's an offline crime
20:18:06  <Wolf01> Ammler, trees, electric pylons around the map, wind towers too, almost all what is done with newstations and don't require to be a station...
20:20:51  <ln> buenas tardes, señores
20:22:26  <Bjarni> ln: please stop your indecent talk
20:22:33  <Bjarni> there are no women to seduce right now
20:25:14  <Sacro> aww :(
20:25:30  <Ammler> Wolf01: something like scenario editor ingame, then?
20:25:50  <Belugas> not ingame
20:25:54  <Belugas> in editor mode
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20:28:32  <Ammler> openttd: /home/ingo/ottd/trunk/src/player_base.h:120: Player* GetPlayer(PlayerID): Assertion `IsInsideBS(i, PLAYER_FIRST, (sizeof(_players)/sizeof(_players[0])))' failed.
20:28:45  <SmatZ> Ammler: how?
20:29:05  <Ammler> while I tried to send a ship to a fish
20:30:10  <Belugas> you are doomed
20:30:11  <Maedhros> is this with the infrastructure-sharing patch applied?
20:30:11  <Wolf01> why not ingame? maybe you can set a flag to allow big objects or other unmvoables (Frostregen already madea patch to build the houses you want where you want in scenario editor) to be build only on editor, but I would like to be able to build eyecandy objects also ingame
20:30:15  <SmatZ> Ammler: does it happen only with fishing yard? (or how is that factory called)
20:30:34  <Ammler> SmatZ: just asking rob, he had it too
20:30:55  <Frostregen> it is just another way to loose money ;)
20:30:57  <Ammler> SmatZ: yes, it the fishing ground
20:31:00  <Ammler> from ECS
20:31:26  <Belugas> Wolf01, will they serve a purpose ingame? no, i doubt.  Could they eventually be a problem while in MP, yes it could
20:31:33  <Belugas> so, if they are jsut eye candies,
20:31:35  <Belugas> to me,
20:31:48  <Belugas> scenario editor would be the only place for them
20:32:02  <Frostregen> status objects...golden statues
20:32:26  <Frostregen> which cost s few millions
20:32:38  <Ammler> SmatZ: and yes, its the patched server
20:32:56  <dih> network question :-)
20:33:04  <Wolf01> that's why I proposed to disable them for multiplayer, like the needed drag&drop purchase land, on which is based the eyecandy patch
20:33:16  <dih> would it not be useful to use a stream type of approach?
20:33:35  <dih> rather than fitting everything into their own little packets
20:33:50  <dih> have data be able to spread across multiple packets
20:33:54  <SmatZ> Ammler: seems I can't reproduce it in clean trunk... ECS Basic + ECS Agriculture, sent cargo ship and pax ship, no crash
20:34:09  <Frostregen> @Wolf it should be controllable by either using an eyecandy newgrf or not
20:35:34  <Wolf01> Yes, it's like it works now, at least the latest version I have
20:35:47  * Maedhros guesses that the infrastructure-sharing patch expects all stations to be owned by players
20:35:51  <SmatZ> Ammler: does it crash with regulat oil rig in patched server? these stations have no owner, so there is reason to crash with tracksharing patch
20:36:06  <Ammler> good point
20:36:14  <Ammler> try that
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20:37:07  <Wolf01> but if using the purchase land tool is not the right solution, we can always use antennas and lighthouses, so they can be built only on editor
20:38:39  <Ammler> SmatZ: thanks, post that to the sharing patch thread
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20:45:29  <Belugas> Wolf01 ?
20:45:36  <Belugas> i'm not following
20:46:51  <Wolf01> the object we should replace to make eyecandy to work is not a problem
20:47:07  <Wolf01> (the problem maybe is adding a new one)
20:47:31  <Roujin> Belugas: what part exactly did you mean in my topic in the forums? the one i put on flyspray?
20:47:49  <Belugas> yes
20:48:02  <Wolf01> so, using the unmovables instead the purchased land is the same thing, but with the only difference that unmovables can only be build on sceneditor and purchased land ingame
20:48:10  <Roujin> I see
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20:49:02  <SmatZ> Ammler: hehe you just reported it :)
20:49:18  <Wolf01> we can also replace rocks, but then eyecandy will be destroyable (does this word exists?)
20:49:20  <Ammler> yeah, with one sentence
20:49:34  <Roujin> Wolf: why replace something? oO
20:50:08  <SmatZ> Ammler: good, it is better if you report it, you found it ;-) I had the report written, pressed the "Send" button, and I got a warning there is a new message in the thread :)
20:50:12  <Roujin> you can introduce a new button, some new functions... instead of hacking it into existing stuff
20:50:35  <Wolf01> and duplicate things?
20:50:54  <Roujin> what's duplicated?
20:50:54  <Ammler> SmatZ: but your report would be more usefull
20:51:07  <Ammler> I can remove my post
20:51:10  <Roujin> it's not duplicated if it has different uses...oO
20:51:24  <Wolf01> you will be able to build a lighthouse with eyecandy, as you are able to build a purchased land sign with the current patch
20:51:34  <SmatZ> Ammler: nono, it really wouldn't, you descibed it correctly ... and the author of the patch should know what's going on :)
20:52:42  <Belugas> i may be tired, but it seems that you're not making much sens, Wolf01
20:52:59  <Roujin> then don't make it to be able to build a lighthouse with it - OR do integrate the lighthouse into it, but then also the transmitter
20:53:34  <Wolf01> yes, this will allow to build other things of unmovables
20:53:39  <Ammler> SmatZ: and it was found from Rob (Veritek)
20:53:42  <Ammler> :-)
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20:54:07  <Ammler> did you already test the patch?
20:54:43  <Roujin> but then again, if you hack it into the existing functions and then rename them because they are not named appropriate anymore, you could've written it from blank and removed the other ones in the beginning...
20:54:44  <Wolf01> but they are unmovables, and I don't like much them... think about half map covered by wind towers, electric pylons, nice parks, trees... all unmovable
20:56:21  <Roujin> has anyone looked at btw? :P One step closer to having a programming language for vehicle orders ^_^
20:56:59  <Roest> nycom did a good job for that too
20:58:06  <Rubidium> maybe we should add an assembler to OpenTTD so people can bootstrap their own compilers to compile their own languages for vehicle orders in OpenTTD.....
20:59:06  <Wolf01> all is started because I wanted to change the appearance of the purchased land sign, dynamically and ingame, so I hired Frost and he made the great part of the work (I made only the purchase land area :( too bad I was not so good at coding that time, nor I'm now)
20:59:24  <Wolf01> so I thought the purchased land was the right thing to replace
21:00:32  <Prof_Frink> Rubidium: To hell with that, embed qemu in openttd and run AI/orders in virtual machines
21:05:31  <Frostregen> @Wolf: it still is the right place. beause it only has one functionality: the eyecandy reserves the land it is built onto
21:05:44  <Frostregen> with different looking objects
21:05:53  <Roest> compiling vehicle orders, player1/trains/train256/order.asm: in function goto station() >>error station unknown
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21:07:14  <Frostregen> it *could* be merged with unmovables, by making this tile reserved for owner_none, which will not be removable by a player
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21:08:09  <CIA-3> OpenTTD: rubidium * r12974 /trunk/src/players.cpp: -Codechange: check whether loading/saving highscores goes as it should be.
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21:14:46  <Wolf01> that's an idea :)
21:14:58  <Wolf01> 'night
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21:28:43  <CIA-3> OpenTTD: rubidium * r12975 /trunk/src/ (21 files in 3 dirs): -Codechange: replace DeleteWindow(w) with delete w.
21:33:13  <ln>
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21:39:50  <Bjarni> ln: that page reminds me of Fallout
21:39:51  *** KritiK [] has quit [Ping timeout: 480 seconds]
21:40:30  <Bjarni> but a few sec into the movie the similarity disappears
21:42:21  * Sacro cuddles Bjarni
21:42:25  <Sacro> thanks for last night
21:43:20  <Bjarni> you are welcome
21:43:31  <Bjarni> but now you are trying to give the channel the wrong idea :P
21:44:24  <Sacro> and i reckon it might work
21:47:33  <Eddi|zuHause3> i'd wish it weren't :p
21:49:39  <Bjarni> so do I
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22:08:32  <CIA-3> OpenTTD: rubidium * r12976 /trunk/src/ (34 files): -Codechange: use w->SetDirty() instead of SetWindowDirty(w) when it's certain that w != NULL.
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22:27:24  <CIA-3> OpenTTD: rubidium * r12977 /trunk/ (18 files in 3 dirs): -Codechange: remove quite some redundant (duplicate) function declarations.
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22:41:42  <CIA-3> OpenTTD: rubidium * r12978 /trunk/src/ -Codechange: "\0" is not needed for the MorphOS revision string. Patch by tokai.
22:42:22  <CIA-3> OpenTTD: rubidium * r12979 /trunk/configure: -Codechange: support using MORPHOS in sources.list.
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22:51:07  <CIA-3> OpenTTD: rubidium * r12980 /trunk/ (source.list src/thread_morphos.cpp): -Fix: MorphOS threading support. Patch by Fabien Coeurjoly.
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23:24:38  <Eddi|zuHause3> morphos? threads?? what's next, blasphemy?!?
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23:38:30  <glx> Eddi|zuHause3: morphos had working thread before the latest threading rewrite
23:38:53  <Eddi|zuHause3> how do threads work in c++ anyway?
23:39:09  <Tefad> magic
23:39:13  <Sacro> black magic
23:39:23  <Tefad> my guess is the same as they do in C
23:39:24  <Tefad> ; )
23:39:36  <Eddi|zuHause3> i have no real problem with magic ;)
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23:44:09  <CIA-3> OpenTTD: glx * r12981 /trunk/src/win32.cpp: -Codechange: remove some useless includes and defines
23:45:38  <Belugas> #I've put a spell on you
23:45:39  <CIA-3> OpenTTD: smatz * r12982 /trunk/src/newgrf_engine.cpp: -Fix: compiler warning when compiling without asserts
23:45:49  <Belugas> #because you'r miiiiinnneeeuuuu
23:46:19  <SmatZ> :)
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