Config
Log for #openttd on 5th July 2008:
Times are UTC Toggle Colours
00:00:20  <Eddi|zuHause3> uk is like a mixture of every major european culture ;)
00:01:00  <Eddi|zuHause3> most obvious in the language ;)
00:01:01  <joachim> and indians...
00:02:35  <Eddi|zuHause3> anyway, i'd have grouped europe like this: south (mediterranean, from ancient greek and ancient roman), center and north (germanic) and east (slavic)
00:03:30  <joachim> i think i agree, north is from denmark then, and south/center border is the french/german?
00:03:30  <ln> and denmark (bjarni)
00:04:14  <Eddi|zuHause3> south/center border is basically the alps
00:04:32  <joachim> ok, historically thats fine
00:04:39  <Eddi|zuHause3> and in the middle of france
00:05:02  <Eddi|zuHause3> where that border is a little fuzzy in france ;)
00:05:31  <joachim> still, i can't help myself, i have been to most european countries and i'd like to move to the netherlands :)
00:05:56  <Eddi|zuHause3> germanic tribes moved into the former roman territory, and the habits mixed
00:06:01  <joachim> probably not likely since i'm on the wrong side of the economy...
00:06:56  * Poopsmith is still unsure whether he wants to move to germany or stay here (nz)
00:07:09  <joachim> i'd stay!
00:07:21  <joachim> unless i was born and raised (and bored)
00:07:37  <Poopsmith> yeah, thats what it is
00:07:55  <joachim> ok, then i'd leave :P
00:08:10  <joachim> as long as you get a better standard of living
00:09:00  <joachim> or equal or a tiny bit less, it's always nice to experience a different culture
00:09:11  <Poopsmith> yeah
00:09:24  <Poopsmith> spent a month there when i was 15 (school exchange)
00:09:47  <Eddi|zuHause3> a month is hardly enough to get to know a country ;)
00:09:49  <joachim> ok.. i've been there as well
00:10:11  <Poopsmith> Eddi|zuHause3: yeah, i know :-P  and especially when you're 15 :P
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00:10:23  <joachim> the difference between western and eastern germany is striking
00:10:28  <joachim> (still)
00:11:12  <Eddi|zuHause3> well, it's (slowly) going back to the traditional north-south difference ;)
00:12:23  <Poopsmith> Eddi|zuHause3: i stayed in Gifhorn (http://de.wikipedia.org/wiki/Gifhorn), lovely little place
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00:14:12  <joachim> well, for us half socialists in scandinavia it's weird to see people in one country having that different standard
00:14:25  <joachim> :P
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07:24:33  <Alberth> morning all
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07:33:42  <Wolf01> hello
07:35:38  <Alberth> hai
07:43:29  <ben_goodger> hihi
07:43:42  <Poopsmith> g'day
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07:46:11  <ben_goodger> and this is to be this morning's conversation: a series of varied greetings punctuated by awkward silence
07:46:31  <Poopsmith> yep, something like that
07:46:34  <Poopsmith> except its evening ;-)
07:46:41  <Poopsmith> <3 timezones
07:47:39  <hylje> pff, we're european
07:48:16  <Poopsmith> <-- kiwi
07:49:33  * Wolf01 <-- wolf
07:49:45  * Poopsmith runs from the wolf
07:50:07  <Wolf01> I don't bite anymore
07:50:25  * Poopsmith walks back, eyeing Wolf01 with suspicion
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07:54:59  <ben_goodger> hail europe
07:55:00  <ben_goodger> :P
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08:55:05  <dih> network/network.cpp:44 needs removing if i am not mistaken
08:55:21  <dih> the variable _network_reload_cfg is not used anywhere...
08:55:36  <dih> it's been made network.reload_cfg
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09:29:22  <Mchl> hello
09:29:51  <dih> hi
09:42:04  <planetmaker> http://bugs.openttd.org/task/2129 <-- when submitting this bug report I had no other chance than to submit it as confirmed bug
09:42:50  <planetmaker> while I did that, I guess it's not the intention of the system that user confirm their own reports, ey?
09:43:59  <dih> :-P
09:47:32  <Alberth> I guess it goes without saying (the other way around would be quite interesting to happen)
09:48:01  <Rubidium> planetmaker: I marked it as confirmed
09:48:19  <planetmaker> hu? right when I entered it yesterday?
09:48:28  <planetmaker> But maybe I was just too tired then :)
09:48:28  <Rubidium> no
09:48:37  <Rubidium> but it was New when I first looked at it
09:48:53  <planetmaker> ah, then you've been at least in my impression lightening fast :)
09:49:19  <peter1138> long standing ttd bug
09:49:23  <planetmaker> but good to know that it's been just my tiredness then... sorry for bothering
09:49:29  <Rubidium> if ~8 hours is lightning fast, then yes
09:49:31  <peter1138> sort of thing
09:49:39  <hylje> relative
09:50:06  <planetmaker> hehe :)
09:51:53  <planetmaker> speed of light can be as low as a few 10 km/s... - just a question of matter :P
09:53:26  <dih> consider the major time difference between the 2 of you :-P
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09:58:56  * peter1138 wants some slow glass
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10:08:32  <planetmaker> hehe. You need rubidium in order to stop light ;) http://en.wikipedia.org/wiki/Speed_of_light#Slow_light
10:09:12  <Gekz> oh that was cool
10:09:15  <Gekz> I remember reading about that
10:15:09  <Mchl>  <planetmaker> hehe. You need rubidium in order to stop light <- oh my, how much of coincidence is that? :D
10:22:50  <Doorslammer|BRSet> Rubidium created the heaven and the Earth and I claim my 
10:30:50  <ben_goodger> I call BS. the FSM created the heaven, the other heaven and the earth :P
10:35:05  <Prof_Frink> Praise be to his noodly appendage.
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15:04:32  <lolman> oh noes
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15:07:47  <Sacro> oh noes
15:07:51  <Sacro> @seen Bjarni
15:07:51  <DorpsGek> Sacro: Bjarni was last seen in #openttd 2 days, 18 hours, 59 minutes, and 57 seconds ago: <Bjarni> I didn't have any
15:08:14  <Sacro> he never did have any, that's why he's singe
15:08:15  <Sacro> *single
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16:13:23  <ln> @seen woman
16:13:23  <DorpsGek> ln: I have not seen woman.
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16:30:39  <Mirrakor> @seen a_pretty_girl
16:30:39  <DorpsGek> Mirrakor: I have not seen a_pretty_girl.
16:32:17  <Noldo> har har
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17:01:27  <Doorslammer|BRSet> Oi, question :P
17:02:31  <Doorslammer|BRSet> How can OTTD be made to use win GRFs instead of DOS GRFs?
17:02:39  <Doorslammer|BRSet> And vice versa
17:02:47  <hylje> provide windows GRFs instead of DOS GRFs
17:02:52  <hylje> and vice versa
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17:03:49  <Noldo> and using the corresponding original graphic files
17:04:26  <Doorslammer|BRSet> Hey, its my question, get your own ;)
17:04:47  <Doorslammer|BRSet> What if said GRFs are not available?
17:05:00  <hylje> the game refuses to run as it is
17:05:01  <Doorslammer|BRSet> Anyway, how is it decided what GRF is needed?
17:05:18  <hylje> i dunno, use what's available but if both are I guess windows ones are preferred
17:05:18  <Doorslammer|BRSet> Why is there a difference in palettes?
17:05:33  <hylje> the difference between windows and dos grfs lies in the palettes IIRC
17:05:38  <hylje> it's just the way it is
17:05:47  <Doorslammer|BRSet> Well I have put on the OpenGFX pack
17:05:53  <Doorslammer|BRSet> And palette is all to pot
17:05:56  <Doorslammer|BRSet> Again :)
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17:09:10  <Mirrakor> Is openGFX available yet?
17:09:20  <Doorslammer|BRSet> Partly
17:09:32  <Doorslammer|BRSet> Individual parts are
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17:12:35  <Mirrakor> hm, if they're complete would openttd be completely free available for people who don't have/want to buy the real TTD?
17:13:04  <hylje> there's still some derived work in OpenTTD core
17:13:46  <Noldo> where?
17:13:56  <Doorslammer|BRSet> Good question
17:14:16  <hylje> Noldo: i dunno but i've overheard the devs occassionally
17:14:44  <Noldo> hylje: it doesn't seem to effect them distributing it though
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17:15:06  <joachim> heh no
17:15:07  <hylje> it's still an issue of truly Free
17:15:18  <Noldo> but it might be the graphics that are needed for new features
17:15:19  <joachim> sounds like an issue of getting sued
17:15:38  <Noldo> as they are based on the original graphics in order to fit in nicely
17:17:29  <Noldo> Mirrakor: btw. which free do you mean?
17:25:52  <joachim> free as in speech
17:28:48  <Eddi|zuHause2> free beer costs 5 euro
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17:42:51  <Mirrakor> hylje: atm I'm talking about the beer thing - I think that's a thing with which we could win a few windows users too :)
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18:11:29  <Noldo> blathijs: do you still have the "empty" original graphic files?
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18:21:37  <ln> i will not buy this record, it is scratched.
18:22:36  <Eddi|zuHause2> ich möchte diesen teppich nicht kaufen
18:22:54  <Eddi|zuHause2> gute reise
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18:53:07  <ln> how much is it possible to spoil with just one word?
18:53:17  <ln> earth.
18:54:14  * Mirrakor stellt Eddi|zuHause2 ein Paulaner Weißbier hin
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19:23:18  <Noldo> how can I get rid of original industries?
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19:25:11  <Ammler> Noldo: ECS
19:25:28  <Ammler> (hmm, was that a serious question?)
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19:25:34  <Noldo> yes
19:26:02  <Ammler> if you load only town vector, you have no industry anymore.
19:26:33  <Noldo> I do want some industries, just not the original ones
19:27:00  <Noldo> so some other ecs vector maybe
19:27:23  <Ammler> I fear, ECS is theonly newindustry GRF, which removes the original.
19:28:06  <Noldo> I fear nothing!
19:28:18  <Eddi|zuHause2> there's also Pikka's industry set, but that rather extends the original industries
19:28:19  <glx> only ECSTown removes all
19:29:06  <Ammler> glx: is that reson it needs to be first?
19:29:13  <glx> yes
19:31:16  <Eddi|zuHause2> a more modular design could duplicate that behaviour into each grf
19:32:14  <Eddi|zuHause2> then the grfs each could check whether they are first, and then behave accordingly
19:32:18  <Ammler> Eddi|zuHause2: a ECSReset :-)
19:32:43  <Eddi|zuHause2> Ammler: that's not what i meant
19:32:53  <Ammler> :-)
19:33:30  <Eddi|zuHause2> more like an "#include <common_behaviour.nfo>"
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19:38:57  <Noldo> Eddi|zuHause2: you are asuming that this would be the desired functionality
19:39:06  <joachim> grf is not very anything (modular, user friendly, customazible)
19:39:48  <joachim> but i guess there already has been a few discussions about moving to a better format?)
19:40:07  <Eddi|zuHause2> not better, just xml :p
19:40:12  <Ammler> joachim: agree to first 2, but fully disagree to 3.
19:40:49  <joachim> Ammler: well, it is customazible, but you have to read up on a lot of stuff
19:41:19  <Ammler> we need ndl or how is it called Eddi|zuHause2?
19:41:30  <Eddi|zuHause2> yeah, but i don't have that kind of time
19:42:24  <Noldo> if I only had that those empty grafic files
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19:42:56  <Ammler> maybe the language (squirrel or what ever) would also be usefull for GRFs?
19:43:34  <Eddi|zuHause2> Noldo: what do you mean with empty graphic files?
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19:43:54  <joachim> grf is not the future, whenever rewrites are considered, grf should go...
19:44:14  <Eddi|zuHause2> joachim: rewrites are not considered at all
19:44:25  <Noldo> joachim: you might be somewhat alone with that view
19:44:27  <joachim> ok
19:44:39  <joachim> Noldo: ok as well :)
19:44:51  <Noldo> joachim: not completely but somewhat ;)
19:44:55  <Ammler> Noldo: decode trg* and replace pcx with empty pcx and encode :-P
19:44:58  <Eddi|zuHause2> even NDL is just compiled into NFO
19:45:13  <Noldo> Ammler: I know I know
19:46:17  <Ammler> Eddi|zuHause2: as I searched for your thread in tt-forums, I found a second proposal
19:46:21  <Noldo> :/ ECS seesto use original graphics for some industries
19:46:41  <Ammler> Noldo: OpenGFX
19:46:43  <Eddi|zuHause2> Ammler: i'm sure there are at least half a dozen of those
19:47:03  <Eddi|zuHause2> but yes, there was a kind of low level extension proposed at the same time
19:47:57  <Noldo> Ammler: as it happens the industries are oil refinery and oil wells, which don't have new graphics in that either
19:48:17  <Ammler> yet
19:48:30  <Eddi|zuHause2> Noldo: well, then you know what is left to do :p
19:48:48  <joachim> Noldo: still, grf, doesn't have to go, but a simpler format, like xml could be introduced and for a (long) while openttd could support both
19:48:55  <Noldo> well, if OpenGFX was ready I would have no problems in the first place
19:49:12  <Ammler> xml isn't simpler
19:49:14  <joachim> would be alot simpler for people to code their mods or vehicles
19:49:24  <Eddi|zuHause2> joachim: xml is the worst thing that can happen
19:49:29  <Ammler> xml is just another save format
19:49:56  <joachim> simpler to the program or simpler to the modders?
19:50:08  <joachim> it seems many struggle with grf
19:50:24  <Eddi|zuHause2> xml is bad in so many ways
19:50:48  <Ammler> joachim: xml wouldn't save that
19:51:03  <Ammler> something like Eddi|zuHause2 proposed would help there much more.
19:51:11  <Noldo> joachim: it's internals that count
19:53:35  <joachim> openttd has strict coding regulations to make it readable for humans... if not, it could be coded in assembler or in hex numbers like grf
19:53:45  <joachim> doesn't really make sense
19:53:51  <Prof_Frink> openttd in asm == ttdpatch
19:54:12  <joachim> didn't mention the patch
19:54:21  <Eddi|zuHause2> it is obvious that NFO was designed by assembler coders
19:54:35  <Eddi|zuHause2> but that does not make it bad
19:54:54  <joachim> it raises the bar for getting involved
19:54:56  <Eddi|zuHause2> the problem is, it did not evolve far from there
19:55:03  <Ammler> yeah, you can still translate to it from high level language.
19:55:10  <Eddi|zuHause2> people don't code in java byte code
19:55:30  <Eddi|zuHause2> but the java compiler transforms every java program into byte code
19:55:48  <Eddi|zuHause2> which was the approach i wanted to take with NDL
19:55:48  <joachim> is there a translator from high level code to/from grf? if there is such a tool, np
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19:56:51  <Ammler> joachim: and there is GRFMaker :-)
19:57:01  <glx> nfo is not hard
19:57:11  <joachim> glx: for who? :)
19:57:17  <glx> it just looks hard
19:57:21  <Eddi|zuHause2> asm is not hard either
19:57:27  <joachim> like advanced math?
19:57:29  <Eddi|zuHause2> just you have a lot of jiggling with numbers
19:57:31  <joachim> nothing is hard...
19:57:58  <Eddi|zuHause2> higher maths is "easier" on a much different level ;)
19:58:17  <glx> and modifying a vehicle is one of the easiest thing
19:58:25  <joachim> again, for who?
19:58:42  <Eddi|zuHause2> for anyone who can follow the steps of a step by step tutorial
19:59:06  <joachim> for anyone who bothers and has the learning ability to do so
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19:59:27  <glx> but I agree advanced action 2 are not easy to begin with
19:59:29  <joachim> noone can say graphic artists haven't given up many times?
20:00:06  <joachim> variable actions... i had a tough time tracing them even after reading all the documentation
20:00:21  <Ammler> joachim: if you show good graphics, you should be able to find a coder.
20:00:40  <glx> grf2html helps a lot
20:01:16  <Eddi|zuHause2> varaction2 are an easy concept: switch(variable) { case a..b: goto X; case c..d: goto Y; ... }
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20:02:10  <joachim> depending on earlier statements, etc., it wasn't easy for a first timer like me to understand where they were and what they did
20:02:31  <joachim> sure, it's easy when you have a manual and time...
20:03:00  <Eddi|zuHause2> the problem is that the specs were not written like that ;)
20:03:42  <glx> btw it's easier to write a grf than to add support for a grf feature
20:04:01  <glx> as the wiki is for grf coders
20:04:23  <glx> we often need to look at asm to understand how to implement a feature
20:04:24  <Eddi|zuHause2> well, you still have the "canonical" documentation ;)
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20:14:28  <Noldo> is it possible to make newgrf load so they are in use in the title screen?
20:15:16  <Eddi|zuHause2> having newgrfs in the title screen is not recommended
20:15:34  <Eddi|zuHause2> anyway, you can rename opntitle.dat into .sav and load it like a normal game
20:15:46  <Eddi|zuHause2> or you can rename any .sav into opntitle.dat
20:16:12  <glx> you can use static grfs
20:16:28  <Noldo> it's not that I want them in the thing running on the background, but my messing with the original grfs rendered the gui unusable
20:17:00  <joachim> ?
20:17:10  <joachim> oh
20:17:29  <Eddi|zuHause2> oh, like that... then you have to mess around with the grfs like the townname special case handling
20:18:16  <Noldo> the main problem is that the fonts are missing
20:19:05  <peter1138> use a ttf font
20:19:07  <Eddi|zuHause2> you can specify fonts in the .cfg
20:22:17  <Noldo> \o/
20:26:21  <Noldo> as interesting and promising as this is I need some sleep
20:26:39  <Eddi|zuHause2> how dare you!
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20:49:05  <Ammler> do you mind having old cfg format compatible with new?
20:49:43  <Ammler> because it seems, it isn't anymore.
20:49:54  <Ammler> specially the diff_opt
20:51:33  <Eddi|zuHause2> apparently it was decided to not do that :p
20:52:43  <Ammler> so if you have setting in old format, they can't be taken with?
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20:56:50  <glx> new version can read old format, but it will be converted to new on save
20:58:52  <Eddi|zuHause2> so make sure to always kill any running app ;)
20:59:31  <Eddi|zuHause2> (or alternatively: make the .cfg readonly)
20:59:57  <joachim> if you don't want any apps to run, there is a better solution
21:00:10  <joachim> don't turn your computer on :)
21:03:14  <Eddi|zuHause2> app = {openttd[.exe]}
21:04:21  <Eddi|zuHause2> it should be possible to run openttd as kernel :p
21:14:49  <glx> just use -x
21:17:11  <Ammler> [22:56] <glx> new version can read old format, but it will be converted to new on save <-- if not, worth a FS post?
21:18:06  <Ammler> and yes, we use -x
21:18:32  <Ammler> but I guess, we need to update the config tool :-)
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23:18:02  <Sacro> http://www.britchan.org/lu/src/121373518553.jpg <- holy fuck that's awesome
23:19:06  <Ammler> Forbidden!
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23:53:02  <ccfreak2k> [0
23:56:07  * ArmEagle thirds Ammler

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