Log for #openttd on 1st August 2008:
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00:27:58  <TrueBrain> SmatZ: you missed 2 of them :p
00:29:17  <SmatZ> TrueBrain: oh no, 2 of what?
00:30:47  <TrueBrain> [02:06] --> jennyf has joined this channel (
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00:30:54  <SmatZ> ahhh :)
00:31:40  <CIA-5> OpenTTD: translators * r13905 /trunk/src/lang/ (11 files): (log message trimmed)
00:31:40  <CIA-5> OpenTTD: -Update: WebTranslator2 update to 2008-08-01 02:27:37
00:31:40  <CIA-5> OpenTTD: brazilian_portuguese - 22 fixed by tucalipe (22)
00:31:40  <CIA-5> OpenTTD: dutch - 9 fixed by habell (9)
00:31:40  <CIA-5> OpenTTD: estonian - 4 fixed by kristjans (4)
00:31:40  <CIA-5> OpenTTD: french - 5 fixed, 1 changed by glx (6)
00:31:40  <CIA-5> OpenTTD: galician - 105 fixed, 206 changed by Condex (311)
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00:37:33  <CIA-5> OpenTTD: rubidium * r13906 /branches/0.6/src/lang/piglatin.txt: [0.6] -Fix: eol-style of piglatin is wrong making language backport scripts barf.
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00:41:59  <SmatZ> here is one!
00:42:16  <TrueBrain> PM it
00:42:28  <Rubidium> ban it!
00:42:31  <TrueBrain> @ban olgagirl
00:42:35  *** mode/#openttd [+o SmatZ] by Rubidium
00:42:35  <TrueBrain> stupid DorpsGek
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00:43:24  *** mode/#openttd [+b olgagirl!*@*] by SmatZ
00:43:26  <SmatZ> mmm
00:43:27  *** mode/#openttd [+b spam!*@*] by SmatZ
00:43:28  <Yexo> what's the matter with all those users from the same ip?
00:43:32  *** olgagirl was kicked from #openttd by SmatZ [spam]
00:43:35  <TrueBrain> it is a scanner
00:43:39  <TrueBrain> SmatZ: ban the IP
00:43:47  <SmatZ> [02:43:05] <olgagirl>
00:43:53  <SmatZ> it looks like spam...
00:44:04  *** mode/#openttd [-b spam!*@*] by SmatZ
00:44:08  *** mode/#openttd [-b olgagirl!*@*] by SmatZ
00:44:14  <SmatZ> I am too nice to ban people
00:44:20  <SmatZ> though... those are not humans...
00:44:32  *** mode/#openttd [+b *!*] by TrueBrain
00:44:36  <TrueBrain> but I have no problems with it
00:44:39  <SmatZ> hehe
00:44:41  <SmatZ> hero TrueBrain
00:45:01  <SmatZ> :)
00:45:05  <glx> @ban *!*
00:45:14  <TrueBrain> glx: DorpsGek doesn't know banning :p
00:45:19  <glx> @op
00:45:20  *** mode/#openttd [+o glx] by DorpsGek
00:45:30  <TrueBrain> SmatZ: told you it was fun
00:46:44  <ln> banna dig så hårt
00:46:50  <SmatZ> hehe
00:46:54  <SmatZ> like those ICQ bots...
00:47:25  * glx should reinstall ICQ to see how many asked me to add them
00:47:35  <SmatZ> hehe
00:48:45  <fmauNeko> USER       PID PU %MEM    VSZ   RSS TTY      STAT START   TIME COMMAND
00:48:46  <fmauNeko> root         1  0.0  0.0    864   328 ?        Ss   Jul31   0:01 init [5]
00:48:46  <fmauNeko> root         2  0.0  0.0      0     0 ?        S<   Jul31   0:00 [kthreadd]
00:48:46  <fmauNeko> root         3  0.0  0.0      0     0 ?        S<   Jul31   0:00 [migration/0]
00:48:46  <fmauNeko> root         4  0.0  0.0      0     0 ?        S<   Jul31   0:05 [ksoftirqd/0]
00:48:47  <fmauNeko> root         5  0.0  0.0      0     0 ?        S<   Jul31   0:00 [migration/1]
00:48:47  <fmauNeko> root         6  0.0  0.0      0     0 ?        S<   Jul31   0:03 [ksoftirqd/1]
00:48:49  <fmauNeko> root         7  0.7  0.0      0     0 ?        S<   Jul31   2:43 [events/0]
00:48:49  <fmauNeko> root         8  0.0  0.0      0     0 ?        S<   Jul31   0:01 [events/1]
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00:49:22  <glx> nice one
00:49:36  <SmatZ> :_)
00:49:59  *** fmauNeko [] has joined #openttd
00:50:07  <fmauNeko> sry, i don't know what the hell done my irc client
00:50:10  <ln> was that the first time fmauNeko ever said anything?
00:51:05  <TrueBrain> omg
00:51:05  <TrueBrain> in that case: welcome fmauNeko
00:51:12  <fmauNeko> thx :)
00:52:12  <fmauNeko> i was trying something on #openttd, but on another network (irc://localhost/)
00:52:22  <SmatZ> hehe
00:52:45  <fmauNeko> and the client forgot the '| grep openttd'
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01:09:10  <ln> wrong
01:11:09  * TrueBrain waves goodbye to this channel :) Have a good one!
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02:04:40  <Celestar> hm ..
02:04:45  <Celestar> @who
02:05:11  <Rubidium> hello Celestar
02:05:14  <Celestar> I'm just through TrueBrain's e-mail :)
02:05:16  <Celestar> hey Rubidium (=
02:05:32  <Celestar> that's an awful lot of work you guys went through didn't you?
02:05:50  <Rubidium> jup, but necessary
02:09:22  <Celestar> there's just one problem :)
02:09:27  <Celestar> it's minor tho :P
02:09:47  <Celestar> I'm lacking's certificate
02:10:06  <glx> do you need one?
02:10:14  <Rubidium> import cacert as root certificate
02:10:20  <Rubidium> then it should work
02:10:25  <Celestar> Rubidium: which cacert?
02:10:29  <Celestar> where is it? ;)
02:10:39  <Rubidium> <- that cacert
02:12:48  <Celestar> O_o
02:12:50  <Celestar> uses an invalid security certificate.
02:12:57  <Celestar> that's what my ff3 spits out
02:14:38  <Rubidium> so you ssl configuration misses the cacert certificate
02:15:09  <Celestar> firefox needed a restart after ca import O_o
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02:18:32  <Celestar> kleopatra imported it nicely
02:18:38  <Celestar> for secure mail access
02:19:22  <Celestar> Rubidium: any idea what the retransmission settings are on that smtp daemon? The outgoing mails are apparently not getting through our greylisting filter
02:19:53  <Rubidium> no, but retransmission is not done quickly
02:20:48  <Rubidium> looks like it took an hour for SmatZ's greylist server
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02:21:38  <Celestar> ok
02:21:40  <Celestar> I'll wait
02:21:55  <Celestar> now if only peter1138 wouldn't shutdown his p00ter at night :P
02:26:10  <Celestar> ok yapp + cargodest totally owns (=
02:26:31  <glx> I can't compile cargodest
02:26:53  <glx> makedepend seems to not like boost
02:28:44  <Celestar> glx: makedepend?
02:29:06  <Celestar> methinks we should include boost in the source tree as svn:externals
02:29:42  <glx> makedepend does the same as all [DEPS] line in 1 command
02:37:44  <Celestar> I see
02:37:46  <Celestar> hm ..
02:37:55  <Celestar> I don't manage to desync yapp+cargodest (=
02:45:09  <glx> ok seems it doesn't like - in flags
02:45:29  <Celestar> what flags?
02:46:07  <glx> -I/usr/local/include/boost-1_35
02:46:57  <Celestar> eww
02:47:20  <Celestar> is that your distro's default installation path?
02:47:41  <glx> I just did make install for boost
02:48:13  <Celestar> heh
02:48:23  <glx> btw I fixed it by moving boost-1_35/boost to boost ;)
02:48:29  <Celestar> maybe you want to adjust the prefix to something sane, apparently the default is crap :P
02:48:39  <glx> that way no need to extra -I
02:49:36  <glx> compiled :)
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02:52:59  <glx> hmm strange it compiled it as console app
02:53:05  <glx> maybe a boost effect
02:55:13  <glx> hmm LDFLAGS is empty
02:58:32  <Celestar> hm .. sometimes I make losses when delivering passengers :P
02:59:50  <Celestar> wtf?
03:00:04  <Celestar> I can build a trambit on a tile where another company already has one?
03:00:34  <glx> yes it's like a road
03:00:38  <hylje> think you can build roadbits on other companies' roads too
03:00:50  <Celestar> but it belongs to them then :P
03:07:23  <glx> ok LDFLAGS "problem" will be fixed with r13863
03:07:43  * glx slaps Bjarni
03:07:56  <Celestar> what happened?
03:08:14  <glx> he played with config.lib
03:08:21  <glx> @openttd commit 13863
03:08:22  <DorpsGek> glx: Commit by smatz :: r13863 trunk/config.lib (2008-07-28 23:10:26 UTC)
03:08:23  <DorpsGek> glx: -Fix (r13852): make the nightly compile again
03:08:36  <Celestar> that wasn't bjarni (=
03:08:49  <glx> @openttd commit 13852
03:08:50  <DorpsGek> glx: Commit by bjarni :: r13852 /trunk (config.lib src/unix.cpp) (2008-07-27 20:43:21 UTC)
03:08:51  <DorpsGek> glx: -Fix (r13849): [OSX] fixed universal binary building without breaking anything this time
03:08:57  <glx> that was :)
03:09:54  <glx> anyway win32 compiles (just not static nor GUI mode)
03:10:10  <Celestar> :(
03:11:05  <glx> not being GUI mode just means there's always a console window (even for release builds) so not important for now :)
03:11:46  <glx> but the non static part can be a problem
03:12:02  <glx> anyway it's fixed in trunk
03:12:07  <glx> it just need a sync
03:18:23  <glx> hmm mail wants to go to passenger stops
03:20:17  <Celestar> yeah
03:20:30  <Celestar> the destination generation doesn't take acceptance into account yet
03:20:46  <Celestar> I'm planning to do that tomorrow morning
03:20:52  <Celestar> (in about 4 hours :P)
03:26:14  <glx> the graph is always drawn on the map
03:27:21  <Celestar> yeah
03:27:37  <Celestar> afaik peter1138 is planning to add an individual button for it
03:28:08  <glx> sometimes station window is half refreshed
03:28:26  <Celestar> you mean not really refreshed
03:28:36  <Celestar> dunno what happens there
03:29:03  <glx> happens when a long string is replaced with a short one
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03:30:38  <glx> anyway it seems to work well :)
03:30:46  <Celestar> :D
03:31:22  <glx> my buses lose money but that's normal (very short trip in town)
03:32:30  <Celestar> yeah but the payment is totally fux0red
03:33:34  <glx> and A-B, A-C, A-D bus lines are not optimal for money
03:34:04  <glx> as every passengers should transfer at A
03:38:04  <Celestar> you should have a shitload of passengers by now :P
03:38:33  <glx> not that much
03:38:43  <glx> very small network
03:38:50  <Celestar> just wait (=
03:39:12  <glx> but I added truck stop to all bus stop (for mail)
03:42:19  <Celestar> still no desync \o(
03:43:02  <glx> hmm circular line doesn't work well
03:43:32  <glx> they don't take mail if it's not for the next station in the loop
03:44:05  <Celestar> huh?
03:44:11  <CIA-5> OpenTTD: belugas * r13907 /trunk/src/ (8 files in 2 dirs): -Codechange: Replace a number with Colours enum on DrawFrameRect usage
03:44:23  <Celestar> they should, they just take the shortest route
03:45:13  <glx> my mail trucks all do A->B->C->D
03:45:49  <glx> there's mail in B for D or A but they never take it
03:45:59  <Celestar> because they take other stuff?
03:46:03  <glx> no
03:46:10  <glx> they are empty
03:46:39  <Celestar> heh .. show peter1138 or me (past-10:00) the savegame :)
03:47:01  <glx> I'll put the save on my dev space
03:48:36  <Celestar> ok then you need to manually poke peter1138 or me to it (=
03:48:51  <Celestar> or you give the debugging a try yourself
03:49:02  <glx> not now
03:49:08  <glx> I'm heading to my bed :)
03:49:11  <Celestar> most the stuff is in cargopacket.cpp and routing.cpp/routing.h
03:50:36  <Celestar> peter1138: I just noticed that there's a stray <map> include in routing.h .. we don't really need it anymore
03:50:56  <Celestar> peter1138: it was just an attempt to make a manual vertex<->StationID mapping
03:51:48  <glx> Celestar:
03:53:48  <Celestar> glx: standby looking
03:54:56  <glx> Tunston East is a good example
03:55:52  <Celestar> glx: gotta recompile, wait (I still have yapp merged into it)
03:56:04  <Celestar> I'm already with "n"
03:56:05  <glx> doesn't matter for trucks
03:56:21  <Celestar> heh, but it can't load the savegame :P
03:56:29  <Celestar> messed up the saveload revisions
03:56:38  <glx> of course
03:57:02  <glx> hmm already 6AM, I should go to sleep
03:57:15  <Celestar> he 6am here too
03:57:22  <Celestar> I'm going to work in an hour :P
03:57:34  <Celestar> couldn't sleep this night
03:57:37  <Celestar> (got about 3 hours)
03:57:44  <glx> heat?
03:57:57  <Celestar> dunno
03:58:08  <Celestar> I'm pretty heat-resistant normally
03:58:15  *** Netsplit <-> quits: Yexo, jordi, Prof_Frink, Mark, fmauNekAway, planetmaker, Rexxars, tneo, jni, valhallasw,  (+1 more, use /NETSPLIT to show all of them)
03:58:24  <Celestar> up to 30°C in my sleeping room is a non-issue
03:58:44  <glx> then it's paxdest ;)
03:59:14  <Celestar> yeah :D
03:59:21  * Celestar looks at Tunston East
03:59:57  * glx goes to sleep
04:00:07  <glx> bye
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04:08:48  <Celestar> peter1138: <= check this out. apparently we either need to make the routing system cargo-type aware or make one routing table per cargo type
04:09:04  <Celestar> (I'd suggest the latter)
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04:15:06  <Celestar> peter1138: summary what we have to do :)
04:17:36  <Suisse> deliver cargo only to stations that accept the cargo type
04:17:37  <Suisse> hum
04:17:57  <Suisse> what abouts unload :P?
04:17:59  <Celestar> peter1138:
04:18:18  <Celestar> Suisse: unloads are ok, but we shouldn't generate cargo for destinations that don't accept that type
04:18:36  <Suisse> a oups :p
04:19:54  <Celestar> reload th efile :D
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04:58:54  <Celestar> oh dear
05:02:13  <Celestar> <= getting longer and longer :P
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06:10:57  <Celestar> peter1138: can you poke me when you're awake? thanks
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06:41:49  <peter1138> Celestar: Poke.
06:43:24  <Celestar> :D
06:44:11  <Celestar> peter1138: I've some good news and some bad news :P
06:45:32  <Celestar> peter1138: I've played the game for 30 years in multiplayer with multiple companies and saves/leaves/joins and there wasn't a single problem with dests
06:46:49  <Celestar> peter1138: then I have a few diffs, and tried to compile a TODO list
06:48:03  <Celestar> wanna see it? :D
06:51:09  *** mode/#openttd [+b *!*@*] by peter1138
06:51:54  <Celestar> heh :P
06:54:31  <Celestar> oh you have merged from trunk
06:55:01  <peter1138> Yeah, I saw the TODO, and the scroll back ;)
06:55:25  <peter1138> Figured out the mail loop problem?
06:56:39  <Celestar> yeah
06:56:49  <Celestar> pretty simple
06:56:58  <Celestar> the route it tries to take is made for buses
06:57:04  <Celestar> so it waits for a vehicle that never comes
06:57:06  <peter1138> *nod*
06:57:21  <Celestar> so we need cargotype-aware routing I guess (see TODO)
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07:00:36  <Celestar> peter1138: the question is: in what order do we tackle those points?
07:00:47  <peter1138> Simplest ;)
07:00:58  <Celestar> simplest first?
07:00:59  <peter1138> Also Bjarni added *refit orders* as while ago ...
07:01:20  <peter1138> So cargo type can change mid-route.
07:01:49  <Celestar> I'd say we're covering them as much as we're convering conditional orders for the time being ..
07:03:19  <peter1138> 3) Update the station view window when cargo is delivered to the station for automatic transfer
07:03:22  <peter1138> >
07:03:23  <peter1138> if (result > 0) InvalidateWindow(WC_STATION_VIEW, last_visited);
07:03:45  <peter1138> Or
07:03:49  <peter1138> change result to a bool
07:04:05  <peter1138> I shall do that.
07:04:33  <peter1138> And rename it refresh
07:07:59  <peter1138> Oh, I've got a loop :o
07:08:05  <Celestar> ?
07:08:15  <ccfreak2k> result > FALSE?
07:08:59  <peter1138> Oh, the loop was elsewhere :D
07:10:32  <Celestar> peter1138: do we want to add the TODO file to the repo?
07:10:47  <peter1138> Can do
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07:12:20  <Celestar> peter1138: how's this?
07:12:48  <peter1138> Hmm, is that necessary?
07:12:52  <Celestar> dunno :P
07:12:59  <Celestar> it came to my mind at 4am in the morning :P
07:13:16  <Celestar> it could find routes ^^
07:13:29  <ccfreak2k> It would be interesting to export the data and make web reports out of them for game servers.
07:13:42  <Celestar> ccfreak2k: HEH :D
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07:13:55  <Celestar> ccfreak2k: it's a shitload of data, really ;)
07:14:16  <ccfreak2k> You would just have to crunch the numbers every 10 minutes or so.
07:16:52  <ccfreak2k> if (a&&b) { foo(); }
07:16:57  <ccfreak2k> foo() is called only if a and b are true, right?
07:17:03  <Celestar> ccfreak2k: yes
07:17:10  <Celestar> a is checked first
07:17:16  <Celestar> if it is false, b is not evlauated
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07:22:32  <Celestar> peter1138: I dunno what is up with payments. sometimes they're even < 0
07:22:47  <ccfreak2k> What.
07:22:56  <ccfreak2k> How can a payment be less than zero? Unless it's negative...
07:23:11  <ccfreak2k> Actally, that can happen IIRC.
07:23:18  <ccfreak2k> Where it costs to deliver something.
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07:26:17  <peter1138> That can happen with transfers
07:26:25  <valhallasw> let's implement illegal dumping spots then! ;)
07:26:35  <ccfreak2k> It's happened to me with just regular unloading.
07:26:46  <ccfreak2k> A train will arrive and unload, and it ends up costing me. D:
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07:26:58  <peter1138> Yeah, took you too long :p
07:27:24  <valhallasw> still, it shouldn't *cost* you to deliver
07:27:31  <valhallasw> not with regular cargo anyway
07:27:38  <valhallasw> maybe with passengers or mail or sth ;)
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07:29:11  <Ammler> can it cost more then you already earned?
07:29:17  <Ammler> morning btw. :-)
07:32:29  <peter1138> Hmm, showing only where cargo is destined is quite useful, instead of every en-route from line...
07:32:40  <peter1138> en-route from actually becomes quite useless...
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07:34:22  <Celestar> peter1138: and maybe only the nexthop
07:34:26  <Celestar> to group stuff
07:34:50  <peter1138> Hmm, that requires more effort ;)
07:35:15  <peter1138> But okay, we can cycle between showing everything, showing destinations, showing nexthop...
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07:35:57  <peter1138> Next transfer is more useful, but do we know that in advance?
07:36:31  <Celestar> FindNextHop
07:36:46  <Celestar> unless the routing network changes, it always returns the same result
07:38:14  <peter1138> Okay
07:42:56  <Celestar> peter1138: we could allow the user to add manual routes via the console :P
07:44:57  <peter1138> Sounds... odd.
07:45:23  <peter1138> Now, how to switch between different view modes...
07:45:25  <Celestar> peter1138: yeah  :)
07:45:32  <Celestar> peter1138: <= should we use it or not?
07:45:34  <peter1138> Patch option, button in the window, random click somewhere...?
07:45:47  <Celestar> what view modes? station view window?
07:45:52  <peter1138> Yeah
07:46:00  <peter1138> Show all, show destinations, show next hop
07:46:03  <Celestar> maybe another icon next to the "+" ?
07:46:26  <Celestar> or by clicking on the "main line"
07:46:34  <peter1138> main line?
07:46:38  <Celestar> oh this is openttd, we need to use CTRL :P
07:46:43  <peter1138> haha
07:46:47  <Celestar> CTRL+click the "+" ?
07:46:49  <Celestar> :D
07:47:32  <peter1138> Actually the whole line is clickable, that's just there so you know it's expandable.
07:47:39  <peter1138> So CTRL-click will cycle for now :)
07:47:43  <Celestar> HEH
07:47:54  <Celestar> added 38 changesets with 103 changes to 90 files
07:47:57  <Celestar> woohoo
07:47:59  <Celestar> I smell a recompile
07:48:10  <peter1138> Yup
07:48:30  <peter1138> Actually the view mode is not per cargo type... hmm
07:51:38  <Celestar> peter1138: so do we allocate 32 Routing classes?
07:51:44  <Celestar> peter1138: or only per request?
07:52:50  <peter1138> How big is an empty routing c... oh, it'll still have the vertexes.
07:53:20  <Celestar> yeah
07:53:22  <Celestar> about that size
07:53:39  <Celestar> we *COULD* only add the vertex if cargo is delivered to the station
07:54:04  <Celestar> however, compared the hopcache, the rest of the class is totally tinyish. and the hopcache is only made on request
07:54:39  <Celestar> we could allocate it on request per on game start/load, depending on number of cargos in game and which cargos actually use destinations
07:54:52  <peter1138> Well, we can at least not do it if the cargo type is invalid.
07:55:03  <peter1138> And that, yeah
07:55:14  <peter1138> View modes added :D
07:55:17  <Celestar> cool
07:55:18  <Celestar>  :D
07:55:21  * Celestar goes looking
07:55:50  <Celestar> MEH can't load my savegame :P
07:57:14  <Celestar> peter1138: /home/vici/openttd-peter/src/station_gui.cpp:820: error: ‘STR_GOING_VIA’ was not declared in this scope
07:57:33  <peter1138> Poo
07:57:52  <Celestar> and you can tick the item off the list :D
07:58:20  <Celestar> at least 7b)
07:58:26  <peter1138> Yup
07:58:57  <Celestar> heh. do we do an std::vector<Routing_t> ? :D
08:02:43  <Celestar> heh .. where are the cargotype initialized :P
08:04:10  <peter1138> cargotype.cpp
08:04:28  <peter1138> Hmm, but...
08:04:45  <peter1138> They're modified after that initialization, of course
08:05:09  <peter1138> Hmm, maybe this per station window option is wrong
08:10:40  <Celestar> peter1138: <= is that better?
08:11:43  <peter1138> Yes.
08:11:50  <peter1138> Apart from Initlalized :D
08:12:28  <Celestar> well you may fix that :P
08:12:32  <peter1138> Am doing
08:12:43  <Celestar> cool
08:13:17  <Celestar> methinks we first should have the difficulty settings and then add the multiple Routings
08:13:31  <peter1138> Also I'm moving Routing to routing.cpp
08:13:45  <Celestar> er .. I didn't? sorry.
08:13:55  <Celestar> meant to do that :P
08:15:55  <peter1138> Via is most useful.
08:16:19  <peter1138> You can see instantly which route segment may need attention.
08:16:39  <Celestar> that's what I thought :D
08:16:44  <Celestar> hence the suggestion
08:16:52  <Celestar> otherwise in a multi-hop network you have NO idea what's going on
08:16:53  <peter1138> I've got 900 passengers all waiting to use one of two buses which can carry 8 passengers each.
08:17:04  <Celestar> except "there's a shitload of passengers hanging around"
08:17:22  <ccfreak2k> Loiterers!
08:17:37  <Celestar> lol
08:17:40  <Celestar> so ...
08:17:45  <peter1138> And they go 15mph...
08:17:57  <Celestar> what do others think about the option to analyse the routing network via console. need or no need?
08:18:13  *** ln_ is now known as ln
08:18:42  <peter1138> I think with the small map improved, it shouldn't be necessary
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08:19:07  <peter1138> But you've done it now :p
08:19:17  <Celestar> yeah, I have. SORRY :P
08:19:18  <peter1138> Celestar, think this station cargo view mode should be a patch option?
08:19:29  <Celestar> instead of CTRL+Click?
08:19:31  <peter1138> Yes
08:19:40  <peter1138> It's annoying as it's not persistent.
08:20:00  <Celestar> maybe the default view mode should be a patch option, but we keep the CTRL?
08:20:10  <Celestar> and the default of the default is go-via :P
08:20:10  <peter1138> Hmm, okay.
08:20:18  <peter1138> Best of both worlds ;)
08:20:24  <Celestar> exactly (=
08:20:25  <peter1138> That doesn't matter, you can change it :)
08:20:32  <Celestar> HRHR
08:20:54  <Celestar> in station_cmd.cpp:2734, why is that commented out?
08:21:25  <peter1138> It's not in my version
08:21:36  <peter1138> Well, it's not in the loop
08:21:46  <peter1138> That causes lockups
08:21:55  <Celestar> ahhhh
08:22:09  <peter1138> Hmm, is this a station setting or an interface setting?
08:22:18  <peter1138> (Answers of 'both' are not acceptable)
08:22:54  <Celestar> interface imho
08:22:58  <peter1138> Ok
08:23:08  <Celestar> station settings is something that influences the behaviour of a station
08:24:03  <Alberth> peter1138: You could use 'xor' next time :)
08:24:45  <Celestar> peter1138: how do we call a cargo type that has destinations? Destinationized?
08:25:01  <peter1138> Hmm, the patches system has changed a lot since I last did it.
08:25:23  <peter1138> Err, "has destinations"
08:25:40  <Celestar> purposeful?
08:25:41  <Celestar> :P
08:25:52  <Celestar> but IsHasDestinations sounds stupid :P
08:26:11  <Tefad> ...
08:26:14  <Alberth> targeted?
08:26:53  <Alberth> or 'with destination'?
08:27:01  <peter1138> -Is then
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08:30:28  <Celestar> targeted? YEAH YEAH! I HAVE THE GOODS LOCKED. FIRE
08:30:29  <Celestar> :P
08:31:46  <ln> anyone at Assembly?
08:31:50  <ln> (i'm not)
08:32:39  <Celestar> ln: ?
08:33:14  <ln>
08:34:11  <Celestar> no ln
08:34:36  <ln> i could guess that from the '?'
08:37:04  <Alberth> Celestar: GOODS DELIVERED SIRR!
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08:39:05  <Celestar> peter1138: RFC:
08:39:38  <Celestar> that would be 1c, except the sub-item (which we still have to deal with)
08:48:03  *** fmauNekAway is now known as fmauNeko
08:48:28  <fmauNeko> plaupe :)
08:49:05  <ln> away nicks = bad
08:49:25  <peter1138> Celestar: looking. Patch option is in :D
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08:50:30  <Celestar> cool
08:50:56  <Celestar> awesome
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08:55:52  * Celestar sits back and thinks
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09:00:14  <Noldo> about what?
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09:02:40  <Celestar> how to proceed with paxdest
09:03:39  <Celestar> peter1138: what item are you on at the moment?
09:04:33  <peter1138> Getting dressed to go out.
09:04:39  <Celestar> pity :(
09:04:51  <Celestar> I'll clone your mercurial for the moment
09:04:58  <Celestar> all commits I do are locally, right?
09:05:07  <Celestar> so you could pull them one-by-one and have a look?
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09:05:47  <peter1138> I think you can push them, but I don't know how that works with authorisation and wotnot
09:05:58  <Celestar> yeah :(
09:06:02  <Celestar> how long will you be out?
09:06:10  <peter1138> Hour or so.
09:06:15  <Celestar> k
09:07:50  <peter1138> Ta ra
09:08:03  <Celestar> hm?
09:11:39  <Celestar> are the destinations difficulty or patch setting?
09:13:52  <Vikthor> Celestar: I believe in difficulty settings are only the TTD original settings
09:14:37  <Vikthor> all the new ones were added to patch settings
09:16:01  <Celestar> Vikthor: the last one has been added afaik
09:16:31  <Eddi|zuHause2> difficulty settings have been changed, like the "very few industries" one
09:16:33  * Vikthor starts openTTD to take a look
09:17:45  <CIA-5> OpenTTD: rubidium * r13908 /trunk/src/rail_gui.cpp: -Codechange: merge two tables into a single one (Alberth)
09:18:27  <Eddi|zuHause2> imho, the difficulty settings need a rework, like each setting gets a difficultuy factor, and the overall difficulty gets decided by geometric means
09:18:43  <Eddi|zuHause2> so not only the exact presets count as easy/medium/hard
09:19:07  <Vikthor> yeah, or for example build on slopes, it changes difficulty too
09:21:59  <Celestar> hehe. pulling a hg repo via gigE takes only a few secs :P
09:24:20  <dih> you nasty lil git :-P
09:26:13  <Celestar> hm .. can I recycle used patch settings strings?
09:26:18  <Celestar> or do they have to be consecutive?
09:26:56  <CIA-5> OpenTTD: rubidium * r13909 /trunk/src/rail_gui.cpp: -Codechange: use the same type before CmdBuildRailStation as it used in the command itself (Alberth)
09:27:10  <Rubidium> depending on how you intend to use them, yes and no
09:27:42  <Alberth> Nice to see that being committed
09:29:50  <Celestar> Rubidium: <= this is what I have for pax, I want the same for mail ...
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09:31:41  <Rubidium> doesn't look like you can do that right now
09:31:57  <Rubidium> though didn't you want to make it configurable for all cargo types?
09:32:07  <Celestar> no.
09:32:13  <Celestar> pax, mail, "armored", rest
09:32:51  <ln>
09:34:52  <CIA-5> OpenTTD: rubidium * r13910 /trunk/src/ (8 files in 3 dirs): -Document: string drawing related functions and types (Alberth)
09:35:38  <Noldo> ln: look, it's pacman
09:41:51  <Vikthor> ln: Lucky you, here, the covered part is far smaller
09:42:28  <ln> should be ~52% in a few minutes
09:44:01  <Vikthor> here the peak is now and it isn't more than 25%
09:44:44  <Celestar> here it's cloudy :P
09:46:32  <LilDood> Here its cloudy and we're suposed to get 12% coverage of the sun in about half an hour
09:47:06  <Vikthor> LilDood: Where are you?
09:47:35  <LilDood> Well the 12% is for England, i'm in the North so will probably get more
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09:48:18  <Vikthor> aha
09:49:00  <LilDood> According to a picture i'm looking at we may get 30%
09:53:49  <Celestar> can I lock a patch setting so that it is not modified during run-time?
09:54:20  <ln> gaah, i still dislike the term "patch setting".
09:55:02  <Celestar> welcome to the club
09:55:46  <Rubidium> sounds really like nobody bothered renaming them in the GUI
09:55:53  <ln> let's decide a better term, and someone makes a commit -> problem solved
09:56:06  <ln> ETA: 10 min
09:56:13  <Vikthor> feature setting?
09:56:25  <Noldo> setting?
09:57:05  <Lachie> open setting?
09:57:06  <Lachie> xD
09:57:10  <ln> additional settings, advanced options, ...
09:57:31  <Lachie> geddit?
09:57:33  <Lachie> no?
09:57:38  <Lachie> I'll show myself the door.
09:57:58  <Rubidium> "couldn't be bothered to merge the three settings related windows so now we've got three with one that is stupidly named" ?
09:58:10  <Alberth> do we want to keep both orginal setting windows?
09:58:23  <ln> "world settings" even.
09:58:41  <Alberth> otherwise merging everything would be the best solution imho
09:59:29  <Celestar> GAHHH
09:59:36  <Celestar> what are the "S" and "MS" flags in the settings?
09:59:42  <Celestar> S is server right?
10:00:26  <Alberth> Rubidium: more likely an accumulation of 'I just add one small patch setting, and don't want to re-shuffle everything' :)
10:01:30  <Vikthor> Celestar:
10:04:07  <Celestar> uh huh :D
10:07:59  <Celestar> we'll be running outta saveload revisions soon ^^
10:10:14  <Celestar> I still don't have an option to lock patch settings during the game, right?
10:10:26  <Celestar> otoh, I just can ignore and changes made in-game
10:12:20  <Alberth> warn the user that the change is not allowed, and set it back
10:12:36  <Celestar> ok I have changed something in hg, how do I "upload" that change to my server?
10:12:50  <Celestar> push?
10:13:04  <dih> @seen Phoenix*
10:13:05  <DorpsGek> dih: Phoenix_the_II was last seen in #openttd 5 weeks, 6 days, 15 hours, 42 minutes, and 47 seconds ago: <Phoenix_the_II> i got a sb live aswell :P
10:13:51  <Celestar> ssl required GAH
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10:32:57  <Rubidium> Celestar: there is an option to disable changing patch settings
10:33:50  <Rubidium> Celestar: take a look at difficulty.terrain_type for example
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10:36:01  <Celestar> Rubidium: let me see
10:36:46  <Celestar> Rubidium: will have a look at it
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10:54:04  <Celestar>  \o Brianetta
10:54:33  <Brianetta> o/
10:55:14  <Brianetta> I've got this stupid tune stuck in my head.  A waltz from the piano book I'm using to learn to play.
10:55:34  <Brianetta> "Alpine Tune" it's called
10:56:40  <Celestar> bah pushing 250GB of data over the network takes time
10:56:51  <Celestar> especially when it's so slow as today :S
10:57:24  <Rubidium> time that can be used for development
10:57:58  <Celestar> what do you think I'm doing ;)
10:58:24  <Rubidium> watching the flashy lights on the ginormous switch flashing?
10:59:10  <Rubidium> flash
10:59:34  <Celestar> er .. nope :P
10:59:36  <Rubidium> flash
10:59:42  <Rubidium> yes... it's really slow ;)
10:59:43  <Celestar> the switch is in the switch-room.
10:59:53  <Rubidium> doesn't that have cctv?
10:59:54  <Celestar> switch-room has about 35°C and 90dB(A)
11:02:35  <Rubidium> not that much difference with my room yesterday evening :(
11:04:32  <Forked> sounds a bit hot
11:05:42  <Rubidium> yup... and I couldn't open the doors/windows to let it cool down due to the heavy rain going almost horizontally :(
11:06:03  <Rubidium> and the thunderstorm made it 90 dB at times
11:06:16  <Forked> hopefully nothing starts to melt =p
11:07:05  <Rubidium> I did (almost)
11:15:51  <Brianetta> That bloody thunderstorm
11:15:54  <Brianetta> kept me awake
11:16:07  <Brianetta> *and* delayed my train to work by flooding a part of the line I wasn't intending to travel on.
11:17:00  <peter1138> Pom te pom
11:17:31  <Celestar> hey peter1138
11:17:40  <Celestar> peter1138: can you reach ?
11:18:15  <Phantasm> Forked: How is the cooling if it is 35 °C ?
11:18:29  <Phantasm> Erm Celestar ^
11:19:01  <Celestar> Phantasm: ?
11:19:04  <Celestar> shitty
11:19:20  <peter1138> Yes
11:19:41  <Phantasm> Nonexistant or way too small?
11:19:48  <Celestar> peter1138: cool
11:19:58  <Celestar> peter1138: I'm working on making multiple routing networks now
11:20:29  <Celestar> peter1138: as you can see, I've added a few things (=
11:20:45  <Celestar> oh I haven't pushed everything :o
11:21:24  <Celestar> peter1138: reload :D
11:23:27  <Celestar> peter1138: any vehicle can only have a single cargo type, is that correct?
11:23:36  <peter1138> Yes
11:23:42  <Celestar> cool
11:23:56  <peter1138> Hence aircraft are two vehicles...
11:24:00  <peter1138> (At least)
11:24:06  <Phantasm> Heh.
11:27:05  <Brianetta> They carry the mail in the shadow or the blades, don't they?
11:27:19  <Rubidium> the shadow
11:27:36  <Brianetta> Can the blades carry stuff, or are they just vtol eyecandy?
11:27:54  <Rubidium> they can, but they don't at the moment
11:28:01  <Rubidium> and only helicopters have blades
11:28:07  <Brianetta> and do the blades have a shadow? (-:
11:28:17  <Rubidium> no
11:28:21  <Brianetta> passengers, mail, goods and valuables...
11:31:47  <Celestar> peter1138: this'll take an hour at least
11:32:52  *** fmauNeko is now known as fmauNekAway
11:34:20  <ln> fmauNekAway: nobody cares that you are away
11:35:59  <peter1138> Some say he eats horses for breakfasts, others say he has never been seen in the daytime... all we know is... he's away
11:36:14  <Celestar> peter1138: I only have about an hour left, so I'll give you what I have then (=
11:39:51  <peter1138> Hmm, how do i add these changes? :o
11:44:23  <Celestar> not sure :P
11:44:31  <Celestar> doing progress here on the multi-routing
11:52:08  <GoneWacko> what the heck, looking at my debugger with a breakpoint on TranslateXYToTileCoord, it returns x,y=5,7 for tile 0x0x0
11:52:15  <GoneWacko> How does that work? :O
12:00:55  <Celestar> WTH
12:01:05  <Rubidium> it returns a tile given a screen coordinate
12:02:01  <Rubidium> so depending on how the map is scrolled it'll return something completely different
12:02:23  <Rubidium> and I reckon that tile 5,7 is at screen coordinate 0,0
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12:07:13  <peter1138> Celestar?
12:07:52  <GoneWacko> weird :o
12:10:04  <Celestar> peter1138: yes?
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12:24:50  <Celestar> peter1138: *sigh*
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12:29:40  <Belugas> hello
12:30:57  <peter1138> Hm
12:32:09  <Celestar> ‘Vehicle* Vehicle::next’ is private
12:32:11  <Celestar> :o
12:32:21  <peter1138> Next()
12:34:11  <Celestar> hardly ever noticed that it was private (=
12:38:36  <Celestar> hg diff | wc -l
12:38:36  <Celestar> 954
12:38:39  <Celestar> MEH
12:39:33  <GoneWacko> Rubidium: 6,8 makes no sense to me there: :)
12:40:31  <Rubidium> divide by 16 to get real tile indices
12:40:47  <Rubidium> you're at 6,8 of tile 0,0
12:41:20  <Rubidium> rotate the image 45 degrees counter clockwise and the 6,8 will make sense
12:43:05  <Celestar> er peter1138
12:43:28  <peter1138> What?
12:44:06  <Celestar> peter1138: it compiles
12:44:09  <Celestar> with multiple routing tables
12:44:13  <peter1138> but?
12:44:31  <Celestar> well.. segfault (=
12:47:26  * Celestar shoots himself for accidently calling a function recursively
12:48:26  <GoneWacko> Rubidium: aha! Thanks :)
12:52:19  <peter1138> Hehe
12:53:49  <Celestar> uuuugly
12:56:15  <Celestar> peter1138: have you used anything of the stuff I did?
12:56:28  <peter1138> No, my question still stands ;)
12:57:00  <peter1138> Oh
12:57:06  <peter1138> hg pull
12:57:23  <peter1138> That was hilariously easily.
12:57:27  <peter1138> -il
12:58:06  <Celestar> meh how do I get the name of a cargo?
12:58:12  <Celestar> {CARGO} uses a quantity
12:58:49  <Rubidium> cargospec->name ?
12:59:06  <peter1138> Yes, just use {STRING} with cs->name as the param.
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12:59:40  <peter1138> That one never got a 'pass the id' code because it's only used twice. Or something like that.
12:59:51  <Celestar> I see
13:00:30  <peter1138> Hmm, we bumped the savegame format twice, heh...
13:02:02  <Celestar> well *shrugs*
13:02:11  <Celestar> it's not trunk we can do a --
13:03:14  * Celestar hates changing english.txt :P
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13:04:23  * Celestar has ugly code
13:04:33  <Celestar> I hate if (this == NULL) ..
13:06:23  <Alberth> replace with 'false'
13:06:35  <SmatZ> hehe
13:07:25  <Celestar> Alberth: unfortunately, not :(
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13:09:43  <Celestar> peter1138: we'll need some wrappers
13:11:09  <Celestar> and I don't understand variadic functions :S
13:20:18  <peter1138> Avoid if you can ;)
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13:20:59  <Celestar> DEBUG() is a variadic function :(
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13:21:17  <Noldo> does that mean one with ...
13:21:21  <Celestar> yes
13:22:55  <Celestar> meh. need help
13:24:23  <Celestar> peter1138: it works.
13:24:32  <Celestar> peter1138: the cargotype-specific route network.
13:24:54  <Celestar> peter1138: but the debug output segfaults, than there's some uglyness and in the code (and bugs no doubt)
13:25:39  <CIA-5> OpenTTD: smatz * r13911 /trunk/src/train_cmd.cpp: -Fix (r13806): do not consider crashed train as waiting at signal, v->direction doesn't have to match track anyway
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13:27:09  <peter1138> coolish
13:27:26  <Celestar> peter1138: wanna see a diff? :P
13:27:52  <peter1138> or commit :p
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13:28:45  <Eddi|zuHause2> <Celestar> peter1138: how's this? <- something like this might be interesting for noai
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13:29:44  <Celestar> peter1138: ok wait 5 mins I need some food
13:29:49  <peter1138> Okay
13:29:49  <peter1138> well
13:29:51  <peter1138> I'm off out again
13:29:54  <peter1138> So... laters
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13:30:49  <Celestar> peter1138: check my stuff later on, I'll leave mercurial running
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13:37:42  <Celestar> Eddi|zuHause2:
13:46:17  <Celestar> I don't the hell get this
13:47:31  <Noldo> what's the problem?
13:50:15  <Eddi|zuHause2> <ln> <- that is definitely not the view i had...
13:53:06  <Celestar> Noldo: I've a function ROUTEDEBUG(int level, const char* msg, ...) that is suppose to call DEBUG() as we know it, after messing around with *msg a bit. I don't get the valist passed correctly :S
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13:57:40  <Celestar> yo glx :D
14:00:02  <glx> hello
14:00:46  <Celestar> glx: I've fixed your problem on the cargodests (=
14:00:58  <glx> reading hg log :)
14:01:38  <Celestar> glx: it's not yet
14:01:44  <Celestar> glx: I managed to segfault DEBUG() :P
14:01:54  <glx> nice
14:02:06  <Celestar> I don't get this :S
14:02:33  <Celestar> s = va_arg(va, const char*); vsnprintf(messagebuffer, lengthof(messagebuffer), s, va);
14:02:38  <Celestar> how can this fail :S
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14:04:44  <Celestar> dbg: [routing] [Passengers]    :ᅵᅵu]ᅵᅵᅵᅵᅵᅵᅵᅵᅵtᅵᅵЉ4$ï¿œyᅵᅵᅵᅵt&
14:04:48  <Celestar> great :S
14:06:18  <glx> I think you need va_start() too
14:06:39  <Celestar> I have one
14:07:41  <Celestar> glx: compare left side (debug.cpp) with right side (my code)
14:08:03  <Celestar> glx: when I set the called to use DEBUG instead of RDEBUG, it works without problems
14:08:37  <Alberth> Celestar: This is what you are looking for?
14:09:42  <Celestar> Alberth: no, I want to re-use our debug code
14:10:19  <Alberth> Instead of printf() you can use the OpenTTD DEBUG
14:10:21  <Belugas> vonderfull... when the system tells you to Call Bank for Authorization,DO call the bank... Do not enter some random numbers ...
14:10:43  <SmatZ> hehe
14:11:21  <Celestar> Alberth: and I'm trying hard as hell to avoid macros
14:11:53  <Alberth> You like a challenge :)
14:12:13  <Celestar> no. I dislike macros
14:12:57  *** ecke [] has quit [Quit: ecke]
14:14:38  <Eddi|zuHause2> <- :P
14:16:11  <Belugas> WE dislike macros :)
14:16:29  <Eddi|zuHause2> python has no macros :p
14:17:31  * Belugas cannot judge something that he does not know :)
14:21:40  <Celestar> GNAHH
14:30:21  <Celestar> 0x0817b99d in Routing_t::RDEBUG (this=0x8469498, level=2, dbg=0x8298faa "Setting cache dirty") at /home/vici/openttd-cargodest/src/routing.cpp:108
14:30:32  <Celestar> I don't even HAVE a va_list in that call that segfaults
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14:38:11  <Celestar> glx: if you really want to have a look, use
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14:39:09  <Celestar> I've pushed everything up there
14:39:23  <Celestar> others: I'm grateful of every help you can give me with the probs in here
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14:43:56  <glx> Celestar: I guess I can pull directly to my current hg
14:44:03  <DJNekkid> quick NFO question, if i want an engine to be available for unlimited time, should i set prop action0 04 to 0 or FF ?
14:44:41  <glx> hmm no I can't
14:44:49  <Celestar> glx: hg pull ...?
14:45:04  <glx> pulling from
14:45:04  <glx> abort: error:
14:45:43  <Celestar> nice error message :P
14:46:16  <glx> and it gives empty page in ff3
14:46:23  <Eddi|zuHause2> right after "error: success" :p
14:46:28  <Celestar> lol
14:46:48  <SmatZ> Connection to host is broken.
14:46:54  <SmatZ> not that original :-/
14:46:55  <Eddi|zuHause2> i get that also...
14:47:11  <Celestar> standby restarting server
14:48:06  <Celestar> try again plz
14:48:22  <glx> works
14:48:27  <glx> with hg and ff
14:49:01  <Celestar> cool
14:49:10  <Celestar> pipe shoud be fat enough
14:49:57  <SmatZ> fat?
14:50:10  <Eddi|zuHause2> shouldn't matter with my tiny garden hose...
14:50:15  <Celestar> hrhr
14:50:20  <Celestar> what's your downstream
14:50:33  <SmatZ> :-)
14:50:40  <Eddi|zuHause2> 384kbit
14:50:58  <glx> around 4Mb
14:51:12  <glx> (when TV is off)
14:51:13  <Celestar> around 10GBits ... but for the whole campus :P
14:51:45  <Celestar> but the server only has a 4Gbit connection to the switches (=
14:52:00  <SmatZ> that's the bottleneck :-P
14:52:05  <SmatZ> 4Gbit switches!
14:52:13  <Eddi|zuHause2> that's like you would try to land an A380 on the road in front of my house :p
14:52:22  <SmatZ> hehe
14:55:52  <glx> next hop only view is "strange"
14:56:35  <Celestar> but helpful
14:56:49  <glx> clicking on "+" just double the waiting cargo
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14:57:39  <Eddi|zuHause2> how can i list all conflicted files with hg?
14:58:01  <Celestar> glx: control-click on the cargo list toggles the view
14:58:49  <glx> anyway "next hop" doesn't show what it should I think
14:59:01  <Celestar> ?
15:03:00  <glx>
15:03:58  <Celestar> glx: maybeI have messed it up with the recent commit
15:04:59  <DJNekkid> glx: is that some kind of new paxdest+
15:05:45  <Celestar> DJNekkid: it's some kind of nearly finished paxdest that are network safe :)
15:05:56  <DJNekkid> bingo :)
15:06:15  <DJNekkid> an "official" right? from peter or something?
15:06:31  <Celestar> and me
15:06:36  <DJNekkid> i think i've seen him chattering about pax/cargo dest :)
15:06:47  <DJNekkid> yey!
15:07:04  <DJNekkid> i love paxdest :)
15:07:25  <Celestar> there are still several items on the todo list
15:07:27  <Eddi|zuHause2> is there a way to tune down passenger generation yet?
15:07:28  <DJNekkid> and hopefully will the 2cc set get finished when it is ... and that is a (pretty much) pax focused set :)
15:07:51  <glx> Celestar: my loop for mail works better now :)
15:07:53  <CIA-5> OpenTTD: rubidium * r13912 /trunk/src/ (8 files): -Codechange: remove some casts by returning the proper type instead of void*.
15:08:18  <Celestar> glx: yeah
15:08:26  <Celestar> glx: open console, type "rn"
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15:12:04  <glx> whatever I use for "rn le" it says "no routing system estabished for [...]"
15:12:05  * DJNekkid will be a happy camper when paxdest hits trunk
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15:13:07  <Celestar> glx: have you activated it in the patch settings? :P
15:13:37  <glx> where?
15:13:42  <Celestar> "Economy"
15:13:55  <extspotter> hey, is there any way of putting towns close to the edge or near each other?
15:14:10  <Eddi|zuHause2> hm... i can't enable paxdest for my loaded game...
15:14:15  <SmatZ> extspotter: no
15:14:17  <glx> Celestar: "anywhere" and I can't change it
15:14:20  <extspotter> awwww
15:14:30  <Rubidium> extspotter: what is close?
15:14:33  <Celestar> glx: it's non changable at the moment
15:15:03  <Eddi|zuHause2> that is... non-optimal...
15:15:40  <Celestar> Eddi|zuHause2: well I'm trying to come up with a solution ;)
15:15:42  <Eddi|zuHause2> what's "etc." in valuables?
15:15:53  <Celestar> Gold and Diamonds
15:16:30  <Eddi|zuHause2> hm... i'd rather have another option for "everything that gets accepted by towns"
15:16:58  <Celestar> oh I did forgot that :P
15:16:58  <Eddi|zuHause2> [goods, food, ...]
15:17:01  <Celestar> forget :P
15:17:33  <Ammler> newcargos?
15:17:50  <Eddi|zuHause2> yay, it segfaults if i set the destinations and then try to load a game :p
15:20:23  <Celestar> people start new games for the time being :P
15:21:10  <Ammler> openttd: /home/marcel/hg/cargodest/src/routing.cpp:428: StationID Routing_t::FindNextHop(StationID, StationID): Assertion `from != to' failed.
15:21:42  <Eddi|zuHause2> but new games do not have a network :p
15:21:46  <Ammler> ctrl-click on the destination in station list
15:21:59  <Celestar> Ammler: I see
15:22:06  <Ammler> oh
15:22:15  <Celestar> with the 32 routing networks, we need quite some more work I guess (=
15:22:26  <Ammler> but I have the hg repo from peter
15:22:32  <Eddi|zuHause2> why do we not have drag&drop in the newgrf window?!
15:22:46  <Ammler> Eddi|zuHause2: newgrf gui has
15:22:53  <Eddi|zuHause2> i do know that :p
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15:32:37  <Celestar> peter1138! need help!
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15:37:34  <Eddi|zuHause2> hm... what about a city "promotion" feature... village->town->city->megacity, with option to turn nearby villages/towns into suburbs? in order for a village promoted to town it must have a serviced secondary industry, and to city it must get certain amounts of cargo per month?
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15:38:28  <glx> I like the way cargos are unloaded then reloaded
15:39:24  <Celestar> glx: hm?
15:40:03  <Celestar> they are?
15:40:11  <Celestar> but not if they stay on the same vehicle, right?
15:40:13  <glx> mail truck unloads everything before reloading, and it does it at each stop
15:41:53  <Celestar> it does? :o
15:41:59  <glx> hmm it doesn't always
15:43:08  <Eddi|zuHause2> gah.. setting up newgrfs on the title screen makes me insane...
15:45:30  <glx> vehicle 9 seems to do it every time
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15:51:19  <Purno> Does OpenTTD got an option to disable the "Local Authority refuses..." message?
15:52:37  <Belugas> nope
15:53:29  <Purno> would I get flamed if I suggest it?
15:53:36  <Belugas> nope
15:53:44  <Purno> *heads to the suggestion forum*
15:53:48  <Noldo> you want to disable the message or the refusing?
15:54:06  <Eddi|zuHause2> there's a cheat ;)
15:54:11  <Belugas> suggesting is one thing :)  accepting the suggestion is another one ;)
15:56:00  <Purno> Noldo , the refusing of course
15:56:50  <Celestar> it's possible
15:56:59  <Celestar> just activate the magic bulldozer
15:59:10  <Eddi|zuHause2> of course, bulldozing does not help you to build a station :p
15:59:35  <Eddi|zuHause2> but really, a separate cheat "ignore local authority" could come in handy
15:59:50  <Celestar> A Cheat, ok.
15:59:57  <Celestar> a feature, don't like it
16:00:07  <Eddi|zuHause2> afair the code has already checks for such stuff, but only in the scenario editor or something
16:00:36  <glx> hmm a station stoped to accept mail, that may be the cause
16:02:54  <Eddi|zuHause2> hm... that german town names grf does not appear to have 3000 names in it :p#
16:04:13  <Eddi|zuHause2> why can't towns be called "Town #XYZ" like stations, if the name creation failed?
16:04:44  <Belugas> mmh.. a cheat.. yeah, i guess it can be done with a cheat...
16:04:48  * Belugas checks
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16:09:09  <Eddi|zuHause2> hm... the thunder starts rolling...
16:10:34  <Celestar> not yet here
16:11:03  <Eddi|zuHause2> i'm slightly north of you :p
16:13:52  <glx> hmm ok my mail trucks are doing weird things
16:14:01  * Rubidium wonders how long it'll take before you can be legally completely stripped of *anything* without seeing it back when entering the US
16:17:53  <Celestar> Rubidium: 4 more years
16:19:00  <Eddi|zuHause2> Rubidium: you mean like "the fibre in this t-shirt may be used to create bombs, you cannot keep that on"?
16:19:34  <Vikthor> Celestar: Do you accept bug reports for destinations? I'm getting SIGSEVs with changeset e2d1756e1031
16:20:20  <Rubidium> more like: we don't suspect you, but we may take it and send copies of it all around the country (copies of the data on your laptop)
16:20:55  <Rubidium> and they may keep it 'a reasonable time'
16:20:56  <Celestar> Vikthor: not yet, we still have a lot to fix, unless you have a clear idea what is going on
16:21:12  <Rubidium> well, what's reasonable to send it through all security related departments?
16:21:25  <Rubidium> a year per department?
16:21:35  <Vikthor> Celestar: No, I will wait then
16:21:39  <Brianetta> Rubidium: Encrypted?
16:22:06  <Rubidium> Brianetta: what encrypted?
16:22:15  <Brianetta> this hypothetical laptop
16:22:25  <Rubidium> oh, when encrypted probably longer ;)
16:22:27  <Brianetta> 'cause if it is, it's spending a couple of years at the NSA
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16:22:44  <glx> I have a truck going from A to B transfering in continue mail for C to D (there's a connection between A and C)
16:23:52  <Eddi|zuHause2> why does the town list not say the total number of towns?
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16:24:19  <Rubidium> because it didn't in ttd and nobody bothered about adding it?
16:25:09  <glx> Celestar: maybe this happens because the save was made when my mail loop didn't work
16:26:41  <Eddi|zuHause2> Rubidium: but it's not like i'm the first one to request this...
16:27:34  <peter1138> Celestar: bool handled_cargo[NUM_CARGO] -> uint32 handled_cargo <- bitmask
16:28:35  <Celestar> peter1138: why?
16:28:37  <peter1138> Celestar, I'd like to redo those changes in order_cmd.cpp
16:29:15  <Celestar> peter1138: redo?
16:29:33  <peter1138> Yeah, a slightly less duplicated way
16:29:34  <Celestar> peter1138: feel free. I was doing some proof of concept basically
16:29:48  <Celestar> peter1138: yeah ... read the TODO and the full commit message :D
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16:31:35  <Celestar> peter1138: I was thinking of wrapper functions for the "Process" functions
16:32:06  *** Yexo_ [] has joined #openttd
16:33:15  <Celestar> peter1138: are you going to import my stuff and modify it or start from scratch?
16:33:39  <peter1138> I've imported it
16:33:48  <peter1138> I'm doing the changes now.
16:34:08  <Celestar> got ANY idea why the RDEBUG fails? :(
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16:41:39  <Belugas> town_cmd.cpp:2423  CheckIfAuthorityAllows(TileIndex tile)  <-- just before "if (t->ratings[_current_player] > RATING_VERYPOOR) return true;", place a check for the cheat and i THINK it wold be good enough
16:42:12  <Celestar> peter1138: can you give me your URL again plz?
16:43:07  <glx> I started a new game
16:43:21  <glx> no mail nor passegers produced
16:44:24  <glx> something is not good
16:44:54  <Vikthor> Celestar: this one? (Not that I am peter though :p)
16:45:05  <Celestar> Vikthor: yep that one
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16:46:11  <Celestar> glx: no worries, only minor errors :)
16:53:48  <Eddi|zuHause2> the new flyspray has a few alignment problems in konqueror...
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17:01:13  <Belugas> in firefox too ^_^
17:01:36  *** Frostregen [] has joined #openttd
17:01:40  <Belugas> maybe it will prevent stupid bugs to be filed in ;)
17:03:13  <Celestar> hehe
17:03:36  <DaleStan> Belugas: -Fix: "true" is not a color. <--- Wow. Just wow. I don't want to know how that crept in.
17:04:01  <Belugas> hehe
17:04:13  <Belugas> ain't my fault, i merely fixed it :D
17:04:49  *** Wolf01 [] has joined #openttd
17:05:32  <Wolf01> hello
17:08:51  <Celestar> hey Wolf01
17:08:52  <peter1138> 17:41 +glx> no mail nor passegers produced
17:09:01  <Celestar> peter1138: any luck with my mess? :D
17:09:09  <peter1138> Possibly related to the station GUI not being right ;)
17:09:46  <glx> and maybe related to the strange behaviour of my mail trucks?
17:10:52  <Wolf01> I'm on holiday for two weeks, I'll use all my time to code something, playing with ottd/xbox and sleep :D
17:11:38  <Reemo> i  don't understand the parameters for ecs, maybe someone could explain me what i have to type in...
17:11:41  * Belugas detects that Wolf01 has no wife nor kid :)
17:11:50  <peter1138> If FindNextHop() returns INVALID_STATION then the station cargo view would be messed up
17:11:54  <Wolf01> and a girlfriend too
17:12:00  <peter1138> and of course cargo would not go anywhere...
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17:12:54  <peter1138> Hmm
17:13:23  <Eddi|zuHause2> what happened to the world where people went to the lake bathing during their holidays?
17:13:28  <Wolf01> Bjarni!
17:13:45  <Wolf01> tell me where are the lakes
17:13:56  <Eddi|zuHause2>
17:14:30  <Rubidium> Eddi|zuHause2: I thought that they were digging holes in the beaches
17:14:53  <Rubidium> and that they'll be shot if they do that now in the name of "terrorism prevention"
17:15:06  <Belugas> bathing is for whimps... DIVING!
17:16:22  <Wolf01> I think I'll go to the beach, ONE time
17:16:25  <Eddi|zuHause2> in germany, you may transport an air tank attached to a diving suit in the car, but you may not transport that same air tank without the diving suit, because it is dangerous cargo
17:16:33  <Celestar> fischer@andromeda:[/nfs/home/fischer/OpenFOAM/fischer-1.4.1/run]> uptime 7:16pm  up 3 days  6:02,  3 users,  load average: 30.75, 24.13, 14.51
17:16:36  <Celestar> :S
17:17:02  <peter1138> xNice
17:17:13  <Belugas> i agree that it is indeed, Eddi|zuHause2
17:17:33  <Belugas> basically, if you're not aware, it can be really dangerous
17:17:45  *** Dan [] has joined #openttd
17:17:54  <Belugas> although, a simple diver's card wold be enough, no need to carry a suit...
17:18:00  <Wolf01> about uptimes... I got windows uptime for 3 months and still work!!!
17:18:16  <Reemo> eddie in a car you're allowed to carry it - but not when you do this for money (if i know the adr right)
17:18:47  <Eddi|zuHause2> Belugas: the point is, the combination is a sports equipment, so lesser security rules apply
17:18:55  <Dan> Hi
17:19:26  <Dan> how do you start a server?
17:19:38  <Eddi|zuHause2> click on "start server"
17:19:45  <Eddi|zuHause2> in the multiplayer gui
17:19:46  <Wolf01> eheh
17:19:51  <Dan> Yes
17:20:11  <Dan> But no body see me if i start a server
17:20:18  <Dan> sees*
17:20:20  <glx> @openttd port
17:20:20  <DorpsGek> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
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17:20:37  <Belugas> Eddi|zuHause2, i thnk it's related to the knwoledge that comes with the ownership of the suit
17:21:15  <Belugas> can a user be banned if he does not say "thanks" ?
17:21:26  <Rubidium> that's a security "feature" that can be beaten for only 20 euros
17:21:34  <Eddi|zuHause2> the laws in germany are also very strict when the tank has increased oxygen ratio
17:21:53  <Belugas> granted :)
17:22:14  <Belugas> you need a special card to get your air refilled with such blends in here too
17:22:29  <Eddi|zuHause2> any tank with (even slightly) increased oxygen ratio has to be handled like it is pure oxygen
17:23:07  <Belugas> and should have stickers (big and visible) saying they are nitrox ones
17:23:12  <Eddi|zuHause2> but that's as far as my half-knowledge goes :p
17:23:29  <glx> what about fuel tank in the car?
17:23:33  <peter1138> Celestar: pull
17:23:44  <Rubidium> glx: that's not dangerous!
17:24:00  <Wolf01> we could implement this on ottd, you should carry at least two necessary cargos or the local authority which belong the industry will fine you :P
17:24:11  <Rubidium> neither is a lorry with the back end filled with an explosive concentration of natural gas
17:24:14  <Eddi|zuHause2> glx: afaik the reserve fuel tank may not have fuel inside during "normal" operation
17:24:16  <Celestar> peter1138: pulling, but it takes time, server has load 32, and workstation has 3GB in swap :S
17:24:27  <Reemo> not in the tank - but the amount you're allowed to carry as reserves is limited
17:25:34  <peter1138> Celestar, well fine, but debug works now :p
17:26:08  <Celestar> peter1138: heh ... nice
17:26:09  <Belugas> natural gaz tanks do have a pressure around 250 PSI (iirc).  Diving tanks will go as high as 3000 PSI, under normal use.  So they are pertty much bombs
17:26:13  <Celestar> peter1138: what was it?
17:26:34  <peter1138> Wrong ;)
17:27:03  <Celestar> er ok :)
17:27:06  <Rubidium> Belugas: natural gas at explosive concentration does that too (if you introduce a spark in a strong enough container)
17:27:39  <Celestar> peter1138: the TODO list is not getting much shorter. I need to code faster :P
17:28:10  <Celestar> why I get get a server to its knees with 4 "cp" processes ?!
17:28:27  <Celestar> peter1138: what does CDECL do in the first place?
17:28:29  <Belugas> well... do the same with a 40% oxygen tank :)  mainly, we're in for a lovely firework :) but agreed, all these devices are massively dangerous
17:28:40  <peter1138> Specifies the call convention.
17:29:18  <Belugas> somehow, tough, i guess the authorities care more about the pressure accidents than fire ones
17:29:52  * peter1138 grumbles a bit at MB.
17:30:25  <Celestar> MB?
17:30:31  <peter1138> Blunck
17:30:33  <Belugas> michael B
17:30:40  <Eddi|zuHause2> what did he do this time?
17:30:53  <peter1138> Seems to have decided that no-one else is allowed to make GRFs...
17:30:54  <Celestar> what does he have to do with cargodest? :P
17:31:57  <Wolf01> right, he invented them, at least the idea, so he must decide what to do...
17:32:31  <Celestar> meh
17:32:52  <Celestar> I just tried about a dozen times to unpause the game by typing "c<ENTER>" in the console :P
17:33:05  <Wolf01> he "painted" his screenshots ages before newgrfs were invented :D
17:33:08  * peter1138 goes to fix the station gui
17:33:28  <Celestar> peter1138: I have not yet done anything usable to the smallmap (it displays passenger routes only at the moment)
17:33:51  <peter1138> Fine
17:34:16  <Celestar> peter1138: do you basically concur with the idea to use an array of pointers for the routing system?
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17:36:54  <Celestar> BAH it takes 20 seconds to open the TODO file :S
17:37:12  <Wolf01> mmmh I *could* continue the brickland scenery
17:37:22  <Celestar> peter1138: will we allow to add destinations to existing games?
17:38:10  <Celestar> peter1138: because I have now specifically disabled the modification of these settings in game. We would have to allocate/deallocate the Routings[] if we want to do it in-game
17:38:49  <peter1138> If that's the only reason I think we should try to allow it.
17:39:18  <Celestar> it's the only reason up to now
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17:43:38  <CIA-5> OpenTTD: bjarni * r13913 /trunk/src/os/macosx/macos.h: -Fix (r13893): [OSX] fixed a warning about MAC_OS_X_VERSION_10_5 not being defined on all systems
17:44:14  <peter1138> It's fear-bjarni-commit time :o
17:46:15  <Celestar> peter1138: we have our hg (=
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17:51:10  <Reemo> someone coul dexplain me how to set the parameters for ecs? i don't understand what is described on
17:52:40  <Celestar> what is ecs?
17:52:51  <Eddi|zuHause2> Enhanced Cargo Scheme
17:52:56  <Eddi|zuHause2> [newindustries]
17:53:23  <Eddi|zuHause2> or Extended?
17:53:35  <Rubidium> more extremely complex
17:54:04  <Eddi|zuHause2> maybe, too ;)
17:55:20  <Reemo> but it's annoying me that the ressources are limited...a coal mine with only 4k tons of coal...
17:55:52  <Eddi|zuHause2> yes, then set the parameter to turn off the limit
17:56:22  <Reemo> Eddi|zuHause2 that's what i want to do - but i don't understand what i have to set as parameter...
17:57:00  <peter1138> In the NewGRF GUI there's a "Set parameters" button.
17:57:29  <Reemo> i have now set the parameter for the basic vectors to "11" but it seems not to work
17:57:40  <Forked> meep meep
17:58:31  <Wolf01> no roadrunners here
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17:59:26  <Belugas> reemo, have you started a new game or just applied to the old one?
17:59:41  <Eddi|zuHause2> Reemo: maybe you want "1 1" instead?
17:59:41  <Reemo> applied to an old one
18:00:00  <Reemo> the first to set changing parameters on?
18:00:01  <Eddi|zuHause2> and you should not change industries during a game
18:00:07  <Belugas> try new one instead
18:00:21  <Belugas> and where are those paremeters defined (explained) on wiki?
18:00:36  <Reemo> 1.
18:00:44  <Reemo> 2.
18:01:30  <Reemo> that's what i found
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18:02:04  <Belugas> for 1. you would indeed need to specify "1 1", depending on your choices.  each parameter is standalon
18:02:05  <Eddi|zuHause2> so... set the first parameter to "0", and the second parameter to "2"
18:02:06  *** GoneWacko [] has joined #openttd
18:02:13  <Belugas> as for 2., it's different
18:03:04  <Reemo> as i understand i have to use "1 11" for what i want...but applying to an old game seems not to work --> trying a new one
18:03:05  <Belugas> there is only one parameter, but all the possiblities are coded as bits
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18:04:28  <Eddi|zuHause2> 11 = 1+2+8, so bits for storage size, mine exhaustion, and industry closure are set
18:04:58  <Reemo> ok Belugas and when i want what is at the second explained as "he should put value 11" what i have to type in the parameters window?
18:05:40  <Eddi|zuHause2> "1 11" is a valid parameter...
18:06:03  *** Nev is now known as bleepy
18:06:11  <Reemo> the first 1 for activating? and the second for setting the parameters?
18:06:15  <Eddi|zuHause2> or "1, 11" is also possible
18:06:23  <Eddi|zuHause2> no, the first parameter is for the valuables
18:06:32  <Eddi|zuHause2> and the second parameter for the mines
18:06:52  <Reemo> Eddi|zuHause2 what are valuables (i'm german too)
18:07:24  <Eddi|zuHause2> <- that clearly says it, first parameter specifies valuables vs. gold
18:07:24  *** DJNekkid_ [] has quit [Read error: Connection reset by peer]
18:07:32  <Eddi|zuHause2> and second parameter sets industry behaviour
18:07:42  <Reemo> ahh ok helps me out
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18:07:55  <Eddi|zuHause2> you cannot set the second parameter without setting the first parameter
18:08:23  <Reemo> ok, then i have to set both - with a new game...
18:08:46  <Eddi|zuHause2> set the first parameter to 0 if you want the default behaviour
18:09:01  <Reemo> may i stay here when i say "thanks"? ;)
18:09:01  <Eddi|zuHause2> and valuables is what banks produce in temperate
18:09:12  *** DJNekkid [] has quit [Ping timeout: 480 seconds]
18:09:21  <Eddi|zuHause2> no, saying "thanks" means you must leave within the next 20 seconds
18:09:26  *** DJNekkid_ is now known as DJNekkid
18:09:28  <Reemo> *bg*
18:11:25  *** DJNekkid [] has quit [Read error: Connection reset by peer]
18:11:41  * peter1138 continues playing his cargodest game
18:11:56  <Celestar> peter1138: I have some preliminary patch that gives you the option to start/stop the the destinations in-game. want it=
18:12:09  <peter1138> Damn those picky passengers!
18:12:52  <Celestar> peter1138: I just haven't tested it too well. it doesn't crash however
18:14:20  <peter1138> I shall test it
18:14:54  <Celestar> hm .. the vertices are added. The orders are not :S
18:18:08  <Celestar> peter1138: I'll add it to my hg in a few minutes. you can pull it there
18:18:15  <Celestar> (I'll need to head out for the rest of the day)
18:25:45  <Celestar> peter1138: push complete, cu lyter
18:25:46  <Celestar> later*
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18:28:29  <Reemo> ~600 tons of coal left - then i know what happens when you add the parameters to a running the new one it seems to work now
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18:29:48  <Belugas> always been the case, Reemo
18:30:21  <Belugas> when playing with grfs, never change them midgames
18:30:33  <Belugas> unless adviced otherwise, of course
18:30:47  <Belugas> big red warning says so :)
18:31:27  *** DJNekkid__ [] has joined #openttd
18:31:29  <Reemo> mean that big red sign...
18:31:40  <peter1138> The one you read, right?
18:31:50  *** DJNekkid [] has quit [Read error: Connection reset by peer]
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18:31:54  <Reemo> i saw it, but warnings? risk no fun ;)
18:33:23  *** welshdragon [] has quit [Ping timeout: 480 seconds]
18:34:58  <Reemo> is there any option to tell the trucks and busses to look more often if the slot they went to is free? and if not that they choose a new one if available?
18:35:01  <Belugas> where's the fun when your system is ruined?
18:35:19  <Belugas> no, as far as i know, there is not such an option
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18:36:34  <Reemo> system ruined? *changing paramters back*
18:37:25  <Eddi|zuHause2> Reemo: multistop distribution does not work correctly for drive-through stations
18:37:51  <Belugas> [14:37] <Reemo> system ruined? *changing paramters back*  <--- too late :D
18:38:00  <Reemo> hehe
18:38:25  <Reemo> 0 tons coal left - but it still producing
18:40:15  <Reemo> you're my heroes - helping me waste my time with a game i played when i was a young boy (in the last century)
18:40:52  <Eddi|zuHause2> last milennium even!
18:41:52  <Reemo> yes, i've meant millenuim... *grml* i'm really old...
18:43:52  <Belugas> yeah right...
18:43:56  <Belugas> try to beat me :)
18:44:51  <Reemo> <-- made 1977
18:46:27  <Belugas> 1964
18:46:28  <Belugas> hehehe
18:46:30  <Belugas> gatcha!
18:46:54  <Reemo> ok, now i feel better/younger
18:47:03  <Reemo> thank you :P
18:48:08  <Belugas> hehe
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18:50:27  <CIA-5> OpenTTD: bjarni * r13914 /branches/0.6/config.lib:
18:50:27  <CIA-5> OpenTTD: [0.6] -Backport from trunk:
18:50:27  <CIA-5> OpenTTD: - Fix: allow OSX 10.5 to build universal binaries (r13849, r13852, r13863, r13892)
18:50:47  <Suisse> and what happens if I say 1989 :]?
18:51:27  *** welshdragon2` is now known as welshdragon
18:52:16  <SmatZ> nothing :)
18:52:23  <Suisse> ho :(
18:52:29  <Belugas> yes, Welcome to the club
18:52:43  <Belugas> and bring me some cheese :D
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18:52:45  <SmatZ> hehe
18:52:51  <Suisse> ^^'
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18:56:37  <Belugas> either way, it's not the age that counts, but the brain
18:57:08  <Belugas> I may be the oldest of the devs, but by far not the smartest
18:57:14  <Belugas> and not afraid to say so :)
18:57:19  <Reemo> brain? you mean the one i've forgotten at the supermarket last week? or was it two weeks ago?
18:57:19  <davis-> :o
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19:03:40  <Eddi|zuHause2> 4) Repair payments, it seems totally fucked up <-- apart from a general fucked-up-ness that i cannot judge, cargo that spends a long time transferring at stations will generate negative final income
19:04:15  <Eddi|zuHause2> so reducing the amount of passengers generated, so stations do not overfill that easily, will probably improve payments
19:05:40  <Eddi|zuHause2> also, transferring tends to favour the first vehicle in the chain, because it does not consider possible waiting times when calculating the transfer credit
19:06:45  <Eddi|zuHause2> but those are issues that are quite unrelated to cargo destinations
19:08:03  <Eddi|zuHause2> the old patch "solved" the transfer issues by directly paying partial trips, not using transfer at all
19:09:20  *** Klanticus [~Klanticus@] has joined #openttd
19:09:45  <Eddi|zuHause2> besides, using transfer credit will get in the way with any possible infrastructure sharing
19:11:33  <Belugas> transfering credits, that's a job for Peter and I
19:11:35  <Belugas> ho ho ho
19:11:47  <Belugas> even more when using cards
19:11:52  <Belugas> ha ha ha
19:12:03  <Eddi|zuHause2> err... yes...
19:20:36  <CIA-5> OpenTTD: rubidium * r13915 /branches/0.6/ (19 files in 5 dirs):
19:20:36  <CIA-5> OpenTTD: [0.6] -Backport from trunk:
19:20:36  <CIA-5> OpenTTD: - Update: translations.
19:20:36  <CIA-5> OpenTTD: - Fix: Custom vehicle names from TTD(Patch) games were lost (r13884)
19:32:29  *** Klanticus [~Klanticus@] has quit [Ping timeout: 480 seconds]
19:37:27  <CIA-5> OpenTTD: rubidium * r13916 /branches/0.6/src/oldloader.cpp: [0.6] -Fix: backport added a free too much.
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20:19:25  <Celestar> back for a bit
20:19:47  <Celestar> peter1138: how is it? :D
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20:26:26  <Eddi|zuHause2> Celestar: read my comments above?
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20:28:55  <Eddi|zuHause2> hmz... did not change category...
20:30:47  <Celestar> peter1138: another small update
20:30:59  <Celestar> Eddi|zuHause2: will do.
20:31:00  <Celestar> good night
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20:39:45  <peter1138> Hmm
20:40:33  <peter1138> I need an icon for selecting the route network smallmap view...
20:41:05  <Belugas> who you gonna call?  SKIDDL13!
20:41:21  <SmatZ> skidd13 is a nice icon
20:41:48  <Belugas> ***maker***
20:41:51  <Belugas> hehe
20:42:07  <SmatZ> hehe
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21:04:19  <Wolf01> 'night
21:04:25  *** Purno [] has quit [Read error: Connection reset by peer]
21:04:26  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
21:05:50  <Bjarni> 'day
21:08:07  <ln> 'fortnight
21:21:47  <davis-> ':o
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22:12:05  <ln> d/dt night
22:12:23  <Prof_Frink> How differential.
22:18:18  <Eddi|zuHause2> nigh
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23:08:35  <CIA-5> OpenTTD: rubidium * r13917 /trunk/src/ (industry_gui.cpp lang/english.txt): -Fix [FS#2178]: wrong tooltip for the industry directory's list.
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23:13:27  <Eddi|zuHause2> yay ;)
23:14:18  <Eddi|zuHause2> why do i not get an email?
23:15:29  <Rubidium> greylisting?
23:16:34  <Eddi|zuHause2> i do not remember setting any kind of filter...
23:17:01  <Eddi|zuHause2> my last flysray notification is from 6.3.2008
23:28:01  <Eddi|zuHause2> yay, it arrived :)
23:45:06  *** Vikthor [] has quit [Quit: Leaving.]
23:52:35  <CIA-5> OpenTTD: rubidium * r13918 /tags/0.6.2/ (9 files in 3 dirs): -Release: 0.6.2.
23:56:46  <Eddi|zuHause2> i certainly did not expect that kind of action at this hour :p

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