Log for #openttd on 20th August 2008:
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00:05:31  <Belugas> compilage time
00:05:46  <Belugas> testifying the beautifying
00:06:13  <Sacro> def get_tomorrow_date():
00:06:13  <Sacro>   time.sleep(86400)
00:06:13  <Sacro>   return time.localtime()
00:06:43  <dragonhorseboy> :)
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00:33:31  <adam-> Good morning. I'm looking to get/use the Cargo Destination patch. On the forum it says I should come here and ask for directions, so here I am...
00:33:57  <glx> can you compile?
00:34:03  <adam-> yep
00:34:25  <adam-> I have Mercurial too
00:34:37  <glx>
00:34:39  <glx> it's there
00:35:07  <glx> you'll need boost too
00:35:20  <adam-> ok
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01:20:15  <Belugas> i think i've never seen as much buzz around a patch than that one :)
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01:29:18  <CIA-5> OpenTTD: belugas * r14104 /trunk/ (13 files in 4 dirs):
01:29:18  <CIA-5> OpenTTD: -Feature: Add a window for waypoints, allowing to view all the trains having the selected waypoint in their orders.
01:29:18  <CIA-5> OpenTTD: Changing its name is also supported from the same new window.
01:29:18  <CIA-5> OpenTTD: Gui based on work done by Satyap, on FS#2025.
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01:38:25  <CIA-5> OpenTTD: belugas * r14105 /trunk/src/ (8 files in 3 dirs):
01:38:25  <CIA-5> OpenTTD: -Fix: Some typos that are more grammatical errors, as it seems.
01:38:25  <CIA-5> OpenTTD: Provided by ln
01:38:25  <CIA-5> OpenTTD: I've added a little fix on currency.cpp too, why not :)
01:42:35  <Sacro>
01:51:29  *** Sacro is now known as Sacro|Here
01:53:19  <Belugas> hehe... been at home, i can use your links, Sacro|Here :D
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02:12:27  <Sacro|Here> Belugas: you there :\
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02:18:21  <Sacro|Here> Anyone around? :|
02:19:18  <Belugas> i am
02:19:20  <Belugas> just..
02:19:25  <Belugas> browsing the forums
02:19:28  <Belugas> and you?
02:19:38  <Sacro|Here> Belugas: i have a self supplying food processing plant
02:19:45  <Sacro|Here> it produces goods
02:19:49  <Sacro|Here> yet nothing is going in
02:19:58  <Belugas> lucky you :)
02:20:15  <Belugas> magical industry!
02:20:18  <Sacro|Here> bug?
02:21:57  <Belugas> dunno
02:22:10  <Belugas> can you reproduce?
02:22:16  <Sacro|Here> well
02:22:17  <Sacro|Here> not sure
02:22:28  <Sacro|Here> can you check out Brianetta's standard server?
02:22:46  <Sacro|Here> is needed
02:22:48  <Sacro|Here> and 0.6.2
02:23:42  <Belugas> no, i cannot right now
02:23:48  <Sacro|Here> mine is producting 580T of goods a month
02:23:52  <Sacro|Here> with nothing going in
02:24:06  <Sacro|Here> so either they are breeding animals themself
02:24:13  <Sacro|Here> or using the population of the local town
02:26:20  <Sacro|Here> Belugas: it's running out now :(
02:26:53  <Belugas> hehe
02:26:57  <Sacro|Here> nope
02:27:02  <Sacro|Here> something is slowly trickling in
02:27:06  <Sacro|Here> it's getting provided
02:27:13  <Sacro|Here> yet there's no stations in the area supplying
02:40:11  <Belugas> there are NO BUHS in Openttd!!
02:40:14  <Belugas> BUGS
02:40:18  <Belugas> pffff....
02:40:20  <Belugas> rrrr
02:40:21  <Belugas> zzzzz
02:40:23  <Belugas> off
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05:57:13  <adam-> If I find a bug in the Cargo Destination patch, where would I file that at?
06:00:09  <dih> tell Celestar and/or peter1138
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06:38:08  <Celestar> morning
06:38:50  <Forked> moornin
06:39:59  <peter1138> Hi.
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06:54:41  <Celestar> hey peter1138
06:54:44  <Celestar> any news?
06:56:48  <peter1138> Yeah, I resolved my sprite issues but in an ugly way :o
06:57:12  <Celestar> :(
06:57:20  <Celestar> I've had an idea for a more useful station view mode
06:58:02  <Celestar> especially on very large and busy maps
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07:07:59  <Celestar> so far, I'm not having much luck :P
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07:08:12  * Forked is high on coffee
07:08:12  <planetmaker> morning
07:09:38  <peter1138> What's the idea?
07:10:27  <Celestar> peter1138: having a tree-like view
07:10:47  <peter1138> Tree-like?
07:11:09  <peter1138> Make a mockup ;)
07:12:40  <Celestar> already doing so ;)
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07:17:26  <peter1138> Crap, committed too much :/
07:18:33  <peter1138> Just need to do bridges/stations/waypoints/depots properly...
07:19:15  <peter1138> And level crossings :o
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07:25:10  <Celestar> peter1138: SpComb:
07:26:54  <planetmaker> looks interesting, Celestar :)
07:27:07  <Celestar> not *quite* perfect
07:29:34  <planetmaker> it would be even better, if it could be graphically enhanced like in some forums with thread indentation:
07:30:11  <Celestar> enhanced, how?
07:30:22  <Celestar> first of all the order is not correct, that's the worse problem
07:30:34  <planetmaker> main
07:30:35  <planetmaker> |-1st dest
07:30:37  <planetmaker> |  |-1.1st dest
07:30:39  <planetmaker> |  |-1.2nd dest
07:30:40  <planetmaker> |-2nd dest
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07:32:16  <Celestar> well, that'll be easy to add later
07:32:45  <Celestar> I also need an entry how many passengers actually LEAVE
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07:39:40  <peter1138> So a new sorter is needed.
07:39:57  <Celestar> nah
07:40:08  <Celestar> I'm just building up the list correctly
07:40:20  <Celestar> the sorter would have a shitload of work to do
07:40:28  <Celestar> because it doesn't know anything about the logic behind it
07:41:06  <Celestar> I'm looping through an std::list with some iterator. What's the easiest way to insert an element AFTER the current iterator?
07:41:13  <Celestar> list::insert does it before, right?
07:43:16  <blathijs> Celestar: ++  and then insert? :-)
07:46:45  <SpComb> Celestar: that looks interesting, but without seeing the stations/routes it's a bit hard to understand exactly what it's saying
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07:48:47  <Celestar> SpComb: "seeing the stations/routes" ?
07:49:39  <SpComb> Celestar: I mean, looking at that text, the meaning of the nested stuff isn't intuatively clear
07:54:56  <planetmaker> IMO the only question remaining is: are the numbers of a lower level the cumulative number (that station and all who want to transfer there) or is it the number only for that station?
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07:57:02  <Celestar> planetmaker: cumulative
07:57:13  <Celestar> can change this however, or will possibly display both
07:57:21  <planetmaker> :)
07:57:34  <Celestar> SpComb: you won't get a fully graphical representation in the first iteration, unless you code it :D
07:58:37  <Celestar> note to self: writing a statement after break; is kinda st00pid
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08:00:27  <SpComb> so should that be read as "1431 passengers are taking the train which will next stop at Melstadt, 191 of those will then get onto the train that next stops at FÃŒrustenberg, and then 109 of those will get onto the train/bus/whatever that next stops at FÃŒrstenberg Central"?
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08:01:02  <SpComb> specifically, I'm a bit confused as to how those work for trains that stop at multiple stations, is that station there the one that the passengers get off at, or the one that the train next stops at?
08:02:37  <planetmaker> <-- currently I store the last bridge being built in a global var. Is it better advisable to store it somehow int the BridgeBuildWindow?
08:02:52  <planetmaker> I refrained from doing so as I try to avoid drawing that window :)
08:03:08  <Celestar> SpComb: the gui has no access to the information, and neither has the routing system, SpComb
08:04:01  <Celestar> SpComb: the routing system knows that to get from A to B it has to go via C. It doesn't know whether there's a direct train running the route or not.
08:05:10  <SpComb> if the passengers at station A want to go to station B, and there's one train that goes A-D-C, and then one that goes C-B, what do the passengers show up as?
08:05:21  <SpComb> "xxx passengers going via D to B"?
08:05:37  <Celestar> they'll show up in D, C and B
08:05:53  <Celestar> meh.
08:06:01  <Celestar> can't list::insert work as list::push_back :S
08:06:47  <SpComb> "show up in"? I'm just talking about the passengers that are currently at station A
08:11:06  <Celestar> SpComb: you've got to think in adjacencies
08:11:20  <Celestar> SpComb: cargo *only* knows about the next hop
08:13:58  <Celestar> and it's destination of course
08:18:39  <peter1138> There is no decision about where to transfer, hence there is no "transfer at" view :/
08:20:14  <SpComb> right, so a passenger at station A only knows (D, B)?
08:21:12  <peter1138> It knows B, and it knows to get to B it needs to go via D
08:21:15  <SpComb> the other thing I was talking about was being able to see what passengers you have on a train, currently it only shows you the source (per-wagon) - what's the feasability of that?
08:21:34  <Celestar> peter1138's working on that one already
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08:23:31  <peter1138> < Vehicle steps on that must be horrible...
08:24:16  <Celestar> "vehicle steps" ?
08:24:32  <peter1138> Game units.
08:24:39  <peter1138> 16 to a tile...
08:25:55  <Celestar> peter1138: I'm rather worried about the 45° turns than about the 16 units per tile
08:26:15  <peter1138> That too.
08:26:42  <Brianetta> You only need to show start and destination
08:26:49  <Brianetta> The ticket says "all routes+"
08:27:01  <Brianetta> and the passenger is assumed to make his own way across the platform (:
08:27:38  <Celestar> in Germany, the tickets rarely sais "all routes" :P
08:27:56  <Celestar> it usually sais: Munich - Hamburg: via: NUE:WUE:FUL:HAN
08:28:00  <Celestar> or something like that :P
08:28:26  * Celestar curses
08:28:30  <Celestar> Why can't I get this order right
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08:40:55  <Celestar> peter1138: that screeny, is that real or photoshopped?
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08:42:37  <Celestar> :o 256x128 pixels tile size
08:42:59  <peter1138> I think it's real.
08:43:02  <Celestar> that's 64 times as big as today
08:43:35  <peter1138> I think we've already stated that we don't really want the extra zoom levels :)
08:43:53  <Celestar> peter1138: one zoom level would be cool, *maybe* a second one
08:43:56  <Celestar> but eight?
08:44:08  <peter1138> I agree on one zoom level.
08:44:14  <planetmaker> google OpenTTD ;)
08:44:28  <Ammler> maybe zoom levels only in paused mode :-)
08:45:06  <planetmaker> just like google maps :P
08:45:44  <peter1138> One major problem of the patch for that is it only supports 32bpp mode.
08:45:55  <Celestar> peter1138: I don't *really* see that as problem
08:46:02  <peter1138> I do.
08:46:16  <peter1138> I want to be able to zoom in once on the original graphics too.
08:46:31  <Celestar> peter1138: just thinking, trg1r.pcx is about 4MB, if we have 64 times the sprite size, that'll be 256MB of the main sprites alone
08:46:50  <peter1138> *nod*
08:46:56  <Celestar> we'd need 64 times the sprite cache
08:47:05  <Brianetta> or just swap in the sprites as needed
08:47:11  <Brianetta> You'd need a monster machine for that
08:47:54  <peter1138> Celestar, by "only supports 32bpp mode" I mean "crashes if 8bpp is used"
08:48:13  <Celestar> peter1138: that is *nod* good (=
08:48:16  <Celestar> er..
08:48:19  <Celestar> not even :P
08:49:24  <peter1138> I solved my ugly code problem by adding a new function called DrawGroundSpriteWithOffset()
08:49:45  <peter1138> Hmm, probably I could just add the offset to DrawGroundSprite and default it to 0
08:49:52  <Celestar> *nod*
08:49:55  <peter1138> Still, it works :)
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08:50:55  <peter1138> < That is fixed :D
08:51:56  <Celestar> peter1138: what am I seeing?
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08:52:05  <peter1138> Track pieces in the wrong place, heh...
08:52:18  <planetmaker> horizontal looks misplaced...
08:52:33  <peter1138> Vertical too, in some places.
08:52:58  <peter1138> There's a copy of the repo online now, but, uh, I didn't upload the current GRF for it :/
08:53:33  <peter1138> Celestar: sneak2.png and sneak3.png may explain a little more :)
08:54:24  <Celestar>
08:54:36  <Celestar>
08:54:54  <Celestar> nice one :D
08:56:03  <SpComb> why are there three "convert rail" buttons? :o
08:56:28  <peter1138> Because I didn't have the correct graphics for the other two.
08:58:10  <Brianetta> peter1138: Is "Metro" another power source?
08:58:50  <planetmaker> peter1138: is that work towards a "more railtypes" patch?
08:59:30  <planetmaker> Brianetta: mostly it's another railtype, introduced in the 2cc set - my uneducated guess :)
09:00:01  * Celestar is frustrated with std::list
09:00:01  <Celestar> it's the wrong tool for storing a tree (=
09:00:01  * Celestar wants an std::tree
09:00:03  <Celestar> PING
09:02:36  <Brianetta> planetmaker: By "power source" I mean "railtype compatible with standard rails, but with train compatibility filtered by power type"
09:02:42  <Brianetta> like elrails
09:03:42  <planetmaker> hm, I see. Might be interesting to configure that via grf :)
09:05:14  <peter1138> Brianetta, it can be.
09:05:41  <peter1138> The spec allows for it, but the GRF I made does not do it.
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09:10:51  <Celestar> GAAH
09:10:57  * Celestar goes adding fprintfs
09:11:47  * planetmaker ponders how much Celestar's profession has risen his frustration tolerance ;)
09:12:24  <Celestar> planetmaker: I'm a PhD student, I have ZERO frustration tolerance
09:12:47  <planetmaker> oh? Hm... I thought that was the main goal of doing a PhD to rise that tolerance ;)
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09:14:29  <Celestar> planetmaker: it comes and goes
09:14:38  <Brianetta> no, tha main goal of doing a PhD is to make people have to call you Doctor
09:14:38  <planetmaker> :)
09:15:05  <Brianetta> One must do shitloads of really hard work to be called Doctor
09:15:16  <planetmaker> and try to sell you towels and other medical stuff in the wrong assumption you got a PhD in medicine. Yeah... right ;)
09:15:29  <Brianetta> no
09:15:37  <Brianetta> Any doctorate is awesome in my book
09:15:53  <Brianetta> Celestar: What's yours in?
09:15:58  <planetmaker> They did try with my father...
09:16:33  <planetmaker> my guess would be engineering.
09:17:04  <Celestar> Brianetta: Numerical Fluid-dynamics
09:17:24  <Brianetta> Oooh
09:17:25  <Celestar> <= Aerospace Engineer
09:17:29  <Brianetta> Is that, like, thin pipes go faster?
09:17:47  <planetmaker> :P hardly, I guess
09:17:52  <Brianetta> They do
09:17:56  <Brianetta> in a closed system
09:18:01  <Celestar> it's a little ... more complicated :P
09:18:06  <planetmaker> depends, Brianetta
09:18:07  <Brianetta> Well, yeah
09:18:46  <Brianetta> Are you going to be the guy who predicts turbulence?
09:18:56  <Brianetta> That's be awesome²
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09:20:00  <Celestar> about that :P
09:20:02  <Celestar> yes :P
09:20:09  <Brianetta> (:
09:21:27  <planetmaker> long live Cholmogorov ;)
09:21:27  <Celestar> it is predicable, on a statistical level
09:21:46  <Brianetta> Speaking of fluid dynamics... this isn't quite it, but it's cool:
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09:26:10  <xahodo> Hello
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09:28:33  <SpComb> pretty neat
09:29:09  <Celestar> heya
09:29:18  <xahodo> I can't log in on flyspray, although I am registered. :(
09:30:35  <planetmaker> works here.
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09:33:07  <Celestar> BAH
09:33:22  <Celestar> list.insert(it, DATA);
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09:33:30  <Celestar> where does "it" point to after this statement?
09:34:53  <xahodo> It gets even better. I can go through the procedure to change my password, but when I try to reregister, it simply tells me my nickname is already taken. When I try to login though, it isn't aware of my nickname's existance.
09:35:52  <Rubidium> then you never acknowledged the email about your registration
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09:37:24  <xahodo> errr... I'm already registered there and posted some bugs.
09:39:03  <Rubidium> what's your username on fs?
09:39:07  <xahodo> Expresso
09:41:09  <Rubidium> and now?
09:41:13  <Rubidium> does it work?
09:41:35  <xahodo> yes, now it does.
09:41:39  <xahodo> what was the problem?
09:41:48  <Rubidium> you weren't part of any group
09:41:51  * peter1138 ponders working on ... oh crap, I turned my home PC off :(
09:41:54  <Rubidium> no idea what caused that
09:42:17  <Rubidium> peter1138: use your adidas-network to wake it up ;)
09:42:29  <peter1138> My what?
09:42:54  <Rubidium>
09:42:55  <peter1138> Hmm, forums down :o
09:43:03  <xahodo> Well, the first time I got in this from flyspray was when I noticed the upgrade (if it was upgraded).
09:44:00  <peter1138> And ouch, 22 hops to wiki :o
09:44:51  <peter1138> Do we want speed limits for rail types?
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09:45:56  <Brianetta> FOr an entire railtype? no
09:46:04  <Brianetta> Trains have limits we can enforce
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09:48:05  <peter1138> Hmm, I need to draw some sample images...
09:48:48  <Celestar> peter1138: yeah, why not? so we can have normal rails and high-speed rails at about 5 times the price?
09:53:16  <Amixbook> would be great
09:53:47  <Celestar> peter1138:
09:53:50  <Celestar> SpComb: for you too (=
09:53:57  <Amixbook> same with tram tracks... on own track faster, while in cities slower?
09:54:32  <peter1138> Wow.
09:54:35  <peter1138> Is that real? ;)
09:54:48  <Celestar> peter1138: yes
09:54:50  <peter1138> Trams are slow enough as is ;)
09:55:03  <Celestar> peter1138: what do you think it is? photoshopped? :P
09:55:35  <Celestar> peter1138: It'd take me 5 times as much time to photoshop in then to code it :P
09:56:06  <Amixbook> but trams runs faster on its own track peter1138
09:56:23  <Amixbook> they can run upto 130km on own tracks
09:56:44  <Amixbook> especially those train-trams in France
09:57:12  * Celestar finds it embarassing that the ICE3 runs faster in France than it runs in Germany :P
09:57:26  <Amixbook>
09:57:57  <Amixbook> Celestar: why is it so?
09:58:11  <Celestar> Amixbook: because the germans are too stupid to build proper tracks
09:58:31  <Amixbook> ohh
09:58:34  <peter1138> Celestar, could be just random figures ;)
09:58:35  <Ammler> Amixbook: combining road tracks with rail tracks won't be that easy, I guess...
09:59:03  <Amixbook> Ammler: the tram tracks runs already on road tracks
09:59:13  <Eddi|zuHause> <peter1138> Do we want speed limits for rail types? <- yes, but possible to turn off (like wagon speed limits)
09:59:23  <Celestar> Amixbook: the Train itself has a Vmax of 330km/h (standard), or 350km/h (modded version for Spain). It runs up to 320km/h in France (most likely because the French don't want the ICE to run faster than the ICE), but no more than 300km/h in Germany (no faster certified tracks).
10:00:10  <Celestar> Amixbook: the version for the spanish market can even go 400km/h in normal configuration, making it the fastest production-train by a large margin.
10:00:24  <Amixbook> ahh
10:01:05  <peter1138> Eddi|zuHause, that can be done with GRF parameters.
10:01:07  <Amixbook> Norway have ordered 50 of these
10:01:08  <Celestar> but the ETCS goes only up to 350km/h afaik
10:01:14  <Amixbook> from Switzerland
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10:01:23  <Amixbook> Stadler  I think
10:01:24  <Amixbook> ;p
10:01:31  <Amixbook> dont know the exact name
10:01:46  <SpComb> Celestar: is this new GUI hg-pullable?
10:01:58  <Celestar> SpComb: not yet, but it will be after I've cleaned it up
10:01:59  <Amixbook> they can run upto 200km/h i think
10:02:03  <Forked> Amixbook: :p
10:02:15  <Amixbook> well
10:02:18  <Celestar> SpComb: or after peter's helped me with cleaning it up (=
10:02:22  <Amixbook> that wasnt a news
10:02:33  <Amixbook> that i didnt know would have come
10:02:34  <Amixbook> ;p
10:03:01  <Amixbook> Forked: Its funny that Kjels?s got such standard
10:03:03  <Amixbook> haha
10:03:11  <SpComb> what's the grand plan for merging this into trunk, btw?
10:03:15  <Forked> so three out of threehundredandsixty stations are compatible with the new trainsets
10:03:19  <Forked> sweet
10:03:27  <Eddi|zuHause> road types need speed limits, too
10:03:32  <Eddi|zuHause> especially in cities
10:03:35  <Forked> are you in a wheelchair? well then it sucks to be you unless you use two of the following threehundredandsixty stations
10:03:54  <Amixbook> Forked: well.. its easier building stations than rebuilding trains
10:04:13  <Amixbook> Forked: you have to use Kjels?s station
10:04:14  <Amixbook> :D
10:04:42  <Forked> well it's easier ordering trains that "fit" than rebuilding stations :\
10:04:54  <Forked> anyway I live in Ålesund, we only do hurtigruta
10:05:12  <Amixbook> ahh
10:05:23  <Amixbook> norway politics should be hanged
10:05:24  <Amixbook> ;P
10:05:32  <Amixbook> politicians
10:05:32  <Forked> same goes for most politicians
10:05:38  <Amixbook> hehe
10:05:58  <Amixbook> first we close down trams in Bergen
10:06:07  <Amixbook> then after 15 years
10:06:12  <Amixbook> were building it up again
10:06:23  <Celestar> bah
10:06:33  <Celestar> there's a shitload of code duplication I have there
10:07:16  <Celestar> or not ..
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10:07:56  <fjb> Hello
10:08:02  <Amixbook> hey
10:08:41  <Amixbook> Forked: would be nice if they started to build double tracks all over norway
10:08:51  <Amixbook> and by 2012 having a great system
10:08:59  <Amixbook> but things must take forevere here
10:09:01  <Amixbook> ;(
10:09:50  <Eddi|zuHause> you want to complete something in 4 years?
10:10:32  <Forked> I'd rather have fibre optic than trains here =p
10:10:35  <Eddi|zuHause> do you have any idea how long they are planning and building on the high speed track from Erfurt to Halle/Leipzig meanwhile?
10:11:42  <Celestar> Eddi|zuHause: they should cancel it
10:11:53  <Celestar> Build the TR from NUE-LEJ and NUE-FRA
10:12:00  <Celestar> costs less.
10:12:25  <Amixbook> Eddi|zuHause: 20th of September is a special day for UBB Bahn
10:12:42  <Amixbook> then UBB bahn will go into Poland for the first time
10:12:42  <Celestar> topography in Germany (and Norway) is suboptimal for high-speed railways
10:12:58  <Celestar> UBB?
10:13:00  <Amixbook> Norway is way more rocks
10:13:10  <Amixbook> Celestar: yes
10:13:19  <Celestar> Amixbook: and much lower population density. also suboptimal for trains
10:13:28  <Amixbook>
10:13:54  <Eddi|zuHause> UBB as in "Usedomer BÀderbahn"?
10:14:01  <Amixbook> yes
10:14:12  <Amixbook> 20th of September it will go into Swinoujscie
10:14:25  <Eddi|zuHause> SwinemÃŒnde, yes...
10:14:30  <Eddi|zuHause> i've been there a while ago
10:14:46  <Eddi|zuHause> 2000
10:14:59  <Amixbook> now you can just walk over the border
10:15:02  <Amixbook> pretty cool
10:15:28  <Eddi|zuHause> they just opened the new bridge in Wolgast back then, and for the first time drove to the "main land" :)
10:15:53  <Amixbook> :)
10:16:14  <Amixbook> now you can take a train from Berlin to Swinoujscie
10:16:18  <Amixbook> 4 times a day
10:16:52  <Eddi|zuHause> the old bridge to Usedom was destroyed in WWII
10:16:55  <Amixbook> Eddi|zuHause: i am born there
10:17:50  <Amixbook> Poland is gaining Norway in train efficency
10:17:57  <Amixbook> thats really bad for norway
10:18:16  <Celestar> SpComb: it can be pulled now. Is your server still running?
10:18:17  <Eddi|zuHause> well, the last time the train was going to SwinemÃŒnde, there was no Poland there :p
10:18:47  <SpComb> Celestar: yes, but it's paused, I have to leave to work soonish, and I'm going to be busy for most of the evening
10:18:52  <Amixbook> Now they have new trains going between Swinoujscie and Szcezcin running at 160km/t making a trip that took 3-4 hours down to 1 hour
10:19:17  <Celestar> SpComb: I see. np
10:19:23  <Celestar> SpComb: did you hit any desyncs yesterday?
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10:19:30  <SpComb> nope, not a single one
10:19:41  <Amixbook> Forked: hehe.. :D
10:19:44  <Amixbook> fibre is nice
10:20:02  <Celestar> SpComb: awesome
10:20:09  <Forked> so is vdsl2, if only the cobber cabling in this town wasnt so shit
10:20:09  <SpComb> I'll try updating and give it a quick look, but I have to leave in half an hour
10:21:17  <Celestar> SpComb: if you could just leave it running (paused) then I'd have a look at well
10:21:22  <Celestar> SpComb: just tell me when you have updated it
10:22:41  <SpComb> it's compiling right now
10:22:46  <Celestar> great
10:23:10  <Celestar> what's the IP/hostname again?
10:23:37  <SpComb> the server's running now,
10:23:49  <SpComb> or, actually, but there's no difference
10:23:49  <Celestar> thanks
10:24:03  <Amixbook> Forked: i am actually a morphos user ;P i use my mac at the moment. will be moving this weekend. then i am back :)
10:24:20  <SpComb> how difficult is it to set up a cross-compilation environment and build win32 .exe's on linux?
10:24:30  <SpComb> the wiki looked kind of intimidating on that issu
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10:25:27  <Celestar> dunno
10:25:55  * SpComb waits for his new CPU to be delivered while waiting for openttd to compile on his desktop
10:27:11  <Celestar> heh
10:27:48  <SpComb> it's so nice and fast when compiling with -j9 on a dual-quad xeon that it feels painful on a X2 3800
10:28:02  <Celestar> heh
10:28:09  <Celestar> I'm on a Pentium-M 770
10:28:18  <Celestar> gonna upgrade to a Core 2 Duo P8600 soon
10:28:24  <Noldo> does the new openttd megaserver mean also more nightly targets?
10:28:27  <peter1138> Dual-quad? You probably want -j 17...
10:28:32  <Gekz> Lol.
10:28:38  <Celestar> why exactly 17?
10:28:40  <peter1138> I use -j 8 on my single quad.
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10:28:53  <Celestar> I use -j3 on my desktop :P
10:28:57  <peter1138> Celestar, two per core and one extra, for some reason...
10:29:03  <Gekz> I use -j2 on my eeepc.
10:29:05  <Eddi|zuHause> 2n+1
10:29:26  <Celestar> heh... and -j16 if the cluster is free ;)
10:29:36  <peter1138> Takes me about 18 seconds or so. SpComb's must be able to compile it in about 10 seconds.
10:30:06  <Celestar> 18 SECONDS?
10:30:18  <Celestar> my 770 needs about 2.5 minutes for the full recompile
10:30:43  <peter1138> Yes. My old PC took about 6 minutes.
10:31:01  <Celestar> this isn't exactly "old"
10:31:06  <peter1138> Mine was :)
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