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Log for #openttd on 21st November 2008:
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01:50:41  <Sacro> BUILDING STATIONS ON BRIDGES?
01:50:50  <Sacro> WHEN DID THIS HAPPEN?
01:50:59  <AgentLeMan> screaming in chat?
01:51:40  <Sacro> oh
01:51:42  <Sacro> tis a mockup
01:51:49  <Sacro> AgentLeMan: i've been here a long time, i'm entitled to it
01:52:44  <Sacro> @seen Bjarni
01:52:44  <DorpsGek> Sacro: Bjarni was last seen in #openttd 1 week, 6 days, 4 hours, 25 minutes, and 30 seconds ago: <Bjarni> <ln-> well, good to see you back amongst the healthy, in any case. <-- sort off.... I'm totally tired and I missed everything at uni this week
01:53:24  <AgentLeMan> oO
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02:40:06  <Sacro> ewwwww
02:40:12  <Sacro> "nonstop" is such a horrible word
02:40:18  <Sacro> can we have it changed to "non-stop"
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07:44:25  <AgentLeMan> @money_fraction :
07:44:27  <AgentLeMan> [22:36] <AgentLeMan> yorick, i think, it has to do with rounding up or down money. after searching for a half hour, im still not sure
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08:07:01  <yorick> what's the difference between SubtractMoneyFromCompanyFract and SubtractMoneyFromCompany?
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08:16:28  <planetmaker> morning
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10:16:35  <Celestar> \o
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10:17:38  <Brianetta> yarr
10:19:46  <yorick> yarr
10:19:57  <Celestar> yarr?
10:20:01  <Celestar> yet another railroad?
10:20:03  <yorick> arr
10:20:22  <yorick> YAISP!
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10:24:47  <planetmaker> Celestar: let's see how much the community effort will work: http://mz.openttdcoop.org:8000/ :)
10:27:13  <Aali> heyo
10:29:56  <Celestar> planetmaker: at the end-of-life of our sun, are there any estimated how much of its H2 will actually have been fused?
10:30:16  <Celestar> nice planetmaker :D
10:32:00  <DASPRiD> Celestar, why, do you wanna steal h2 from the sun when it dies? :P
10:32:31  <Celestar> just pondering about 3rd generation stars
10:33:13  <Celestar> assuming Sun is 2nd generation
10:34:33  <Aali> planetmaker, yorick: i was thinking, maybe we should move the tile-type checks into these new functions aswell, for example, Is*DepotUsageAllowed returns false if the tile isn't a compatible depot
10:39:42  <yorick> we need a channel :/
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10:45:31  <petern> separate developer channels smack of elitism :p
10:47:07  <yorick> what does SubtractMoneyFromCompanyFract do?
10:47:10  <petern> also, bah, a 1600x1200 lcd is massively expensive
10:48:21  <petern> no idea
10:49:25  <yorick> I mean the "Fract" part
10:49:48  <yorick> it seems to be used for running costs
10:51:12  <Aali> it deals with fractions of one monetary unit?
10:51:52  * petern wonders if a viewsonic q241wb is
10:51:53  <petern> any
10:51:54  <petern> good
10:54:14  <petern> hmm, seems to not exist on their website
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10:59:48  <yorick> hm, should the daily on foreign-tracks cost only be done on running trains?
11:03:52  <petern> so stopped trains blocking track incur no cost?
11:03:57  <Aali> yorick: does the code we have now even work? :P
11:04:20  <yorick> Aali, yes, started+finished yesterday
11:04:24  <yorick> now working on the fees
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11:04:58  <Aali> and it has no problems? no bugs? no asserts?
11:05:05  <yorick> not yet...
11:05:11  <yorick> but feeder shares won't work
11:05:19  <yorick> and autoclean won't either
11:05:48  <Aali> what happens if someone goes bankrupt?
11:06:20  <yorick> tracks with foreign trains will remain and are taken over by the next owner of the company
11:06:55  <Aali> so, you can have a train standing on tracks that belong to a company thats no longer valid? and this doesn't cause any problems?
11:07:10  <yorick> not really, no
11:07:15  <gynter> rofl 64x64 map ftw
11:07:17  <Aali> right
11:07:29  <Aali> just checking
11:07:46  <yorick> but I haven't tested airplanes yet
11:07:49  <yorick> or ships
11:08:28  <yorick> but I guess that shouldn't give any problems, as you can have those shared on normal openttd too
11:08:54  <Aali> its just that you're moving very fast here, i can't keep up :P
11:09:06  <Aali> but please, do continue
11:09:16  <yorick> you haven't even started...
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11:17:30  <Aali> if you're talking about code, why would I, we don't even have a plan
11:17:54  <Aali> I don't believe in writing code without having a plan :P
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11:20:46  * Celestar yawns
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11:22:02  <yorick> Aali: don't we?
11:22:42  <yorick> http://www.tt-forums.net/viewtopic.php?p=744910#p744910
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11:23:57  <planetmaker> [11:33]	<Celestar>	planetmaker: at the end-of-life of our sun, are there any estimated how much of its H2 will actually have been fused? <--- 10%
11:24:26  <planetmaker> [11:43]	<yorick>	we need a channel :/ <-- #openttd.patchers?
11:24:33  <Aali> yorick: yes, but there's also the issue of how to keep these "steps" separate
11:24:51  <yorick> planetmaker: Aali -> #openttd.patchers?
11:25:15  <Aali> since a normal hg repo is probably the best we can do for now, we'll have to come up with something else
11:27:07  <planetmaker> well... meanwhile I think we could use a normal hg repo. It's done for bigger projects anyway
11:27:33  <Celestar> planetmaker: I see, thanks.
11:28:10  <planetmaker> we'll just have to skip keeping things really seperate. It boils down to a good commit behaviour
11:28:15  <planetmaker> Celestar: np
11:28:39  <Celestar> planetmaker: some colleague tried to tell me that the sun will fuse each and every single H it contains.
11:28:51  <planetmaker> no way :)
11:29:29  <planetmaker> It will loose much mass after the main sequence by solar winds. Which is basically H
11:29:40  <Qball> lol
11:29:49  <Celestar> doesn't it even lose much H now?
11:29:54  <planetmaker> sure.
11:30:10  <Aali> how about some abstract "levels" that you can specify in the commit message? (such as base, sharing, settings, per-company etc)
11:30:28  <Celestar> it's about 2 million tons per second, isn't it?
11:30:31  <planetmaker> Aali: that's an idea which I pondered already, too
11:31:33  <Aali> mistakes are bound to happen due to the human factor, but it should atleast help us if we do want to split the patch
11:31:34  <yorick> omg...and then I forgot adding a file to the source.list, which makes ld error
11:32:27  <Brianetta> I'm getting pummelled by neutrinos )-:
11:32:50  <Doorslammer> The DJ?
11:33:01  <Brianetta> The subatomic particle.
11:33:05  <Doorslammer> Oh
11:33:07  <Doorslammer> Carry on
11:33:28  <planetmaker> Celestar: no idea about mass loss due to solar wind
11:33:40  <planetmaker> Aali: I agree.
11:34:10  <Celestar> planetmaker: wikipedia (?!) says something about 7 billion tons per hour
11:34:21  <planetmaker> well, then :)
11:34:37  <Celestar> but ok. the mass loss is very very low (about 10e-14 per year)
11:34:38  <planetmaker> not much. and negligible wrt mass loss due to fusion
11:34:57  <Brianetta> 50 trillion solar-sourced electron neutrinos per second, per human.
11:35:07  <Aali> anyways, i'm off to upgrade a server in stockholm :P
11:35:07  <Brianetta> They're not particularly massive, though
11:35:09  <Aali> laters
11:35:14  <Celestar> Brianetta: not really, no (=
11:35:14  <planetmaker> cu, Aali
11:35:26  <planetmaker> but they have mass :)
11:35:32  <Brianetta> They do.
11:35:48  <Brianetta> This means they don't quite travel at light speed.
11:36:02  <planetmaker> http://www.wer-weiss-was.de/app/archive/show/4463546?archived=1;sr=#4463546 <-- there I put together some numbers some time ago.
11:36:09  <planetmaker> ^ @ Celestar
11:36:50  <Brianetta> Those neutrinos are the sort generated when protons turn into neutrons
11:37:19  <Celestar> planetmaker: nice one
11:37:48  <Celestar> Brianetta: yeah, but that's beta+ decay which is not particulary important inside the sun
11:38:04  <Brianetta> Not important, but extremely frequent.
11:38:11  <Brianetta> Call it the sun's hobby.
11:38:40  <planetmaker> Celestar: well. Each p+p -> D involves emission of a neutrino
11:38:52  <Celestar> yeah, but that is NOT beta+ decay (=
11:38:59  <planetmaker> :P
11:39:21  <Celestar> planetmaker: of course it emits a neutrino, other you have trouble with conservation of momentum
11:39:31  <Brianetta> Not to mention electrical charge
11:39:44  <Celestar> er ..
11:39:48  <Brianetta> wot?
11:39:54  <Celestar> a neutrino, as the name implies, has no charge
11:39:57  <Celestar> luckily
11:40:09  <planetmaker> :) yup.
11:40:11  <Brianetta> but when one's made, there's generally a change of charge
11:40:17  <Celestar> otherwise you'll be ionized pretty quickly
11:40:28  <planetmaker> p(p,nu,e+)D
11:40:34  <Celestar> yeah
11:40:37  <planetmaker> p(p;nu,e+)D
11:40:41  <Celestar> positron (=
11:40:43  <planetmaker> mind the semi colon ;)
11:41:40  <Brianetta> One day we'll discover matter with negative mass.  It'll have gravitational attraction to matter like it, but will repel positively massed matter.
11:42:16  <Celestar> then we have the warp drive \o/
11:42:25  <planetmaker> Brianetta: I have already found it :O
11:42:32  <planetmaker> But I don't trust my measurements ;)
11:42:37  <Celestar> hahahah
11:42:38  <Brianetta> As long as all you want to do is leave this universe for the one made of negative-mass
11:42:52  <Celestar> measurements or computations?
11:42:53  <Brianetta> I imagine this hypothetical stuff would emmigrate
11:43:35  <Celestar> why?
11:43:39  <Celestar> you could contain it
11:43:46  <yorick> how nice...
11:43:47  <Brianetta> You could, but does nature?
11:43:53  <yorick> 10,000 shared track fee a-day
11:44:11  <Brianetta> It'd be cool to bolt it onto aircraft
11:44:20  <Brianetta> or suits of armour
11:44:25  <Brianetta> as extra armour
11:44:48  <Brianetta> I suspect that negative-one kilo of mass has interesting inertial properties, too
11:44:50  <Eddi|zuHause> they'll use weapons made out of this then ;)
11:44:55  <Brianetta> like when you push it, it goes with you
11:45:33  <Brianetta> I reckon any naturally occurring negative mass is a long way away, and moving fast.
11:45:39  <Celestar> one day I'll become rich because I invent a means to kill people who put flash-based popup ads on webpages that conver the actual page
11:46:06  <Brianetta> Celestar: I hate them.  You're never sure whether that X in the corner will close the ad or do something awful.
11:46:59  <Celestar> _IF_ you get such an X
11:47:09  <Brianetta> yeah )-:
11:47:16  <Eddi|zuHause> sometimes those flash ads hang before they can display an X
11:47:27  <Eddi|zuHause> or other kind of close button
11:47:29  <yorick> *adblocker* :)
11:47:51  <Qball> noscript
11:48:08  <Brianetta> Is there anything like a right-handed neutrino?
11:48:31  <Qball> Brianetta: I use them to fuel my car
11:48:38  <Brianetta> If we met English-speaking aliens form another universe, could we potentially figure out if they're made of antimatter before shaking hands?
11:48:51  <Qball> Brianetta: you could ask them
11:48:56  <Celestar> :P
11:48:58  <Brianetta> They'd say no
11:49:16  <planetmaker> [12:46]	<Celestar>	measurements or computations? <-- measurement...
11:49:22  <Brianetta> but we might be antimatter, as far as they're concerned
11:49:25  <Qball> anyway you let the ensign (red shirt) shake hands
11:49:29  <Doorslammer> Can't we talk about something that's a little less...
11:49:33  <Doorslammer> ...well, bollocks?
11:49:49  <Brianetta> Qball: Have you any idea how much energy is released from matter/antimatter annihilation?
11:50:04  <Qball> Brianetta: ntohing a good shield (assuming we have them) can't fix
11:50:06  <Celestar> "he's dead jim"
11:50:22  <Brianetta> You want to make sure you're in a position to observe the light from your ensign's explosion several minutes later.
11:50:23  <planetmaker> [12:53]	<Brianetta>	but we might be antimatter, as far as they're concerned <-- not really. Because our matter as it surrounds you is defined to be matter (same as in electrical engineering + and -. Only matter of definition)
11:50:51  <Brianetta> planetmaker: Exactly; the aliens might have the other definition
11:50:58  <Brianetta> planetmaker: So, asking them might not work
11:50:58  <planetmaker> sure :)
11:51:02  <Qball> Brianetta: but they speak english
11:51:04  <Qball> year right
11:51:09  <Eddi|zuHause> Brianetta: well, the military rules for a nuclear explosion state that you should stay there and observe
11:51:17  <Brianetta> but asking them if their neutrinos have the same chirality as their whatevers might
11:51:28  <Eddi|zuHause> i'm certain that'd apply to antimatter explosions also ;)
11:51:32  <planetmaker> Brianetta: there's an asymmetry, the CP asymmetry. It boils down to a break in helicity.
11:51:43  <Brianetta> Eddi|zuHause: You still want to be a good few light minutes away, with sunglasses
11:51:44  <planetmaker> So you _can_ define matter and antimatter unambigously
11:51:49  <Qball> anyway what is the  connection with openttd?
11:52:08  <Brianetta> Qball: Have you ever noticed that your trains explode at the merest touch of another train?
11:52:14  <Qball> true
11:52:14  <planetmaker> Antimatter drives, Qball :)
11:52:15  <Qball> true
11:52:31  <Qball> planetmaker: I prefer zero point energy
11:52:45  <planetmaker> zero point energy is not usable.
11:52:58  <Qball> yes and the earth is flat
11:52:59  <Eddi|zuHause> Qball: so you want to steal the energy from another universe?
11:53:00  <Qball> so.
11:53:05  <Qball> Eddi|zuHause: why not
11:53:17  <Eddi|zuHause> what if that other universe wanted to use the energy?
11:53:21  <Brianetta> As long as we also bury our rubbish in that other universe
11:53:25  <planetmaker> philosophical, there cannot be another universe.
11:53:35  <planetmaker> Whatever is accessible is by definition part of the universe :)
11:53:41  <Eddi|zuHause> or if they stealed[?] our engergy?
11:53:47  <planetmaker> stole :)
11:53:51  <Brianetta> Eddi|zuHause: They can steal from our heatsinks
11:53:53  <Gekz> energy*
11:53:54  <Brianetta> which we float int heir space
11:54:07  <yorick> planetmaker, depends on the defenition of universe...
11:54:13  <Gekz> Eddi|zuHause: I thought you would have had English verbs downpat
11:54:19  <Gekz> considering how hard german ones are :P
11:54:28  <Brianetta> yorick: Universe is a tautological word
11:54:34  <planetmaker> yorick: no. Look up the word universe.
11:54:45  <planetmaker> it means "including everything"
11:54:49  <Brianetta> If there are many of them, they are multiverses
11:54:53  <Eddi|zuHause> Gekz: yes, but english verbs are "irregular"
11:55:04  <Brianetta> Hollywood gets universe and multiverse swapped about
11:55:10  <Gekz> Eddi|zuHause: and German ones are not?
11:55:23  <Eddi|zuHause> no, german ones are either "strong" or "weak"
11:55:24  <Gekz> weak and strong both have irregulars
11:55:28  <Gekz> haha
11:55:29  <Brianetta> Sein is irregular.
11:55:37  <Eddi|zuHause> with a handful of exceptions
11:55:38  <planetmaker> in nearly any language
11:55:49  <yorick> like esperanto
11:55:57  <Brianetta> There's a finite list of English irregular verbs
11:56:13  <Eddi|zuHause> while english verbs are 80% weak, the 20% of formerly strong verbs turned irregular
11:56:36  <Eddi|zuHause> verbs that are strong in german are often weak in english
11:56:56  <Eddi|zuHause> Brianetta: yes, but it's a handful of pages, not a handful ;)
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11:57:52  <Gekz> the umlaut changes are irregular
11:58:01  <Gekz> and if I didnt suck so badly at german, I'd give you an example
11:58:02  <Brianetta> There's only a couple of hundred
11:58:11  <Brianetta> You can cram them onto a page if you write small
11:58:17  <Gekz> I find french verbs the easiest
11:58:39  <Eddi|zuHause> yes, Brianetta, it's usually the last page in an english teaching book ;)
11:58:49  <Brianetta> (-:
11:58:56  <Eddi|zuHause> hey, it's snowing...
11:59:06  <Brianetta> And if you live in America, there are fewer irregular English verbs
11:59:07  <Eddi|zuHause> and i have to leave in 10 minutes...
11:59:11  <Eddi|zuHause> oh joy ;)
11:59:16  <Gekz> Brianetta: lol
11:59:31  <Gekz> Brianetta: is that a good thing?
11:59:39  <Brianetta> Gekz: No joke; that's one of the differences between US English and, er, English English
11:59:46  <Gekz> learnt vs learned?
11:59:48  <Brianetta> yes
11:59:51  <Brianetta> and no
11:59:59  <Gekz> example
12:00:20  <Brianetta> learn is one, yeah
12:00:37  <Brianetta> dream
12:00:43  <Brianetta> dreamed vs dreamt
12:01:05  <Celestar> spent *
12:01:18  <Brianetta> nobody spended money
12:01:25  <planetmaker> :P
12:01:47  <Eddi|zuHause> once we had a test in english, and nearly half the class used "gotten", and the next day, the teacher said "i assume you've heard that in some american movie or something, so i'll accept that this time", when we told her, that we actually thought of "forget -> forgotten", she said, if she knew that, she wouldn't have allowed it as correct
12:02:01  <Gekz> lolol
12:02:12  <Brianetta> gotten.  Yuck.  My wife uses that.
12:02:26  <Brianetta> and also "getten"
12:02:28  <Brianetta> which is worse
12:02:31  <Gekz> getten?
12:02:32  <Gekz> never heard of it
12:02:33  <Gekz> ever
12:02:36  <Gekz> _ever_
12:02:39  <Brianetta> You're not from County Durham
12:02:49  <Gekz> I assume this is lovely England?
12:02:56  <Brianetta> I've getten used to her saying it )-:
12:03:22  <Eddi|zuHause> doesn't sound that bad to me ;)
12:03:43  <Brianetta> Remember, England is where English was born out of the Saxon, Anglo, Danish, French, Celtic and so forth mish-mash.
12:03:51  <Gekz> lol
12:03:51  <Celestar> Brianetta: I have heard "spended" ..
12:03:58  <Brianetta> THen there's the native northern languages; Yorkshire and Cumbria had their owb
12:04:22  <Brianetta> own
12:04:38  <Eddi|zuHause> i can't think of a proper german equivalent of "get"
12:04:44  <Celestar> oh man. I just _accidently_ found out that my train for tomorrow morning is cancelled.
12:05:11  <Celestar> and those fucktards don't deem it required to inform me.
12:05:17  <Celestar> morons.
12:05:42  <Brianetta> Eddi: Bekommen
12:05:53  <Brianetta> or erlangen
12:06:09  <Eddi|zuHause> Brianetta: yes, but it has no resemblance of "get" ;)
12:06:11  <Brianetta> or ankommen
12:06:17  <Brianetta> getkommen (:
12:06:20  <Eddi|zuHause> of course i know the translations
12:06:28  <Brianetta> anythingkommen
12:06:32  <planetmaker> Eddi|zuHause: erhalten
12:06:39  <Brianetta> to get
12:06:43  <planetmaker> yes
12:06:46  <Brianetta> to acquire or to become
12:07:00  <Brianetta> to get food, to get taller
12:07:13  <planetmaker> May I become a pizza, please ;)
12:07:14  <Eddi|zuHause> i mean there is no language-historical connection that you can draw from "bekommen" to "get"
12:07:45  <Eddi|zuHause> which gets even worse if you consider the english word "become" (nice example for a false friend)
12:08:02  <Celestar> does any of the Germans have experience with DB's current "emergency timetable" ?
12:08:19  <Eddi|zuHause> i have to go now, bye
12:08:22  <Celestar> lol
12:08:26  <Eddi|zuHause> hope i don't freeze
12:08:39  <Eddi|zuHause> it's snowing like crazy
12:08:48  <Celestar> not (yet) here
12:09:10  <planetmaker> it had been snowing here an hour ago... quite heavily
12:09:15  <Brianetta> I was in Berlin last Christmas
12:09:18  <Brianetta> I miss Germany (:
12:09:21  <Brianetta> ):
12:09:41  <Celestar> why?
12:09:50  <Brianetta> Why do I miss it?
12:09:57  <Celestar> yeah
12:10:02  <Brianetta> Have you ever travelled by bus in the UK?
12:10:11  <Celestar> I don'T travel by bus.
12:10:18  <Celestar> it's horrible by design
12:10:21  <Brianetta> Then you can't possible understand. (:
12:10:27  <Celestar> haha
12:10:40  <Celestar> oh wait. I was going from Vancouver, BC to Seattle, WA once
12:10:46  <Brianetta> It's many small differences like that one
12:10:55  <Celestar> arguing for 25 minutes with the guy at the border.
12:11:03  <Celestar> because he didn't like my passpart
12:11:05  <Celestar> passport*
12:11:23  <Brianetta> Was he a yank or a canuck?
12:11:29  <Celestar> because, quote, I have never seen such a passport before, endquote
12:12:03  <Celestar> Brianetta: an idiot, so why does it matter :P
12:12:18  <Brianetta> Celestar: We must pander to my prejudices
12:12:25  <Celestar> hah
12:12:29  <Celestar> I honestly can't remember
12:12:36  <Celestar> perhaps half'n'half :P
12:12:56  <Brianetta> Germany does Christmas better than the UK
12:13:05  <Brianetta> It's quieter, for a start
12:13:12  <Celestar> yeah that's true
12:13:16  <Brianetta> In the UK it's like Hollywood Christmas
12:13:21  <Brianetta> all shopping
12:13:34  <planetmaker> [13:13]	<Brianetta>	Have you ever travelled by bus in the UK? <--- an interesting experience ;)
12:13:41  <planetmaker> London - Inverness...
12:13:51  <Brianetta> planetmaker: That would have been a coach
12:13:55  <Brianetta> Coaches are better
12:13:58  <planetmaker> ah, right :P
12:13:58  <Brianetta> They tell you where they are
12:14:04  <Brianetta> Local buses.
12:14:14  <Brianetta> You get on, you tell the driver where you want to go.
12:14:21  <Brianetta> He tells you the price, and sells you a ticket.
12:14:23  <planetmaker> yeah... fogot this small difference... in German language there is no such distinction.
12:14:29  <Brianetta> It doesn't need entwerting.
12:14:40  <Brianetta> You take a seat.
12:15:01  <Brianetta> You then stare out of the window for the entire journey, looking for some sign that you're anywhere near where you think you should be getting off.
12:15:07  <Brianetta> You're asking other passengers.
12:15:12  <Brianetta> The driver's too busy to help you.
12:15:46  <Brianetta> Unless you already know exactly where that bus is going, you have no way of knowing.
12:16:08  <Brianetta> There's no route map, no signage telling you the name of the next stop.
12:16:16  <Brianetta> The bus won't stop anywhere unless you ring the bell.
12:16:32  <Brianetta> The bus won't stop at any stops that aren't "his" even if you ring the bell.
12:16:37  <Brianetta> It's a tortuous experience.
12:17:15  <Doorslammer> And if you are lucky you find one that has an hourly or less service
12:17:28  <Brianetta> In Berlin, I bought the ticket from the machine at the stop.  I got on the bus, and waved at the driver.  I enwerted the ticket.  I waited until the electronic display showed the name of my intended stop, where I got off.
12:17:41  <petern> enwerted?
12:17:57  <Brianetta> petern: You have to use the entwerter to entwert your ticket.
12:18:05  <Brianetta> Not sure what the English is.
12:18:21  <Brianetta> Basically, it's not valid for travel without the time that you started the journed stamped on it.
12:18:33  <Brianetta> So effectively, you clock in.
12:18:51  <Brianetta> Tickets are generally valid for an hour or so in one general direction.
12:22:01  <Brianetta> So, in Germany, I didn't need to know:
12:22:10  <Brianetta> 1. Where my destination was; only what it was called.
12:22:15  <Brianetta> 2. How to speak German.
12:23:46  <Brianetta> Added to this, in Germany I could use my Maestro card in the ticket machine.
12:24:00  <Brianetta> In England, you must have cash, and often you must have the precise amount.
12:24:38  <Brianetta> London's easier, but you still need to know where you're going.
12:24:59  <Celestar> heh
12:25:33  <Brianetta> Also, German food is better.
12:25:56  <Brianetta> The people are friendlier.
12:26:04  <Celestar> German _beer_ is better (=
12:26:35  <Brianetta> Not a beer drinker
12:26:43  <Celestar> neither am I
12:26:52  <Celestar> but the beer in Britain really sucked
12:27:13  <Brianetta> 24th December, 2007, I was in a small coffee-and-beer cafe in east Berlin.
12:27:24  <Brianetta> You don't really get them in Britain.
12:27:36  <Brianetta> You can buy bad coffee in a pub, but cafes don't tend to sell alcohol.
12:28:46  <petern> depends on the beer
12:28:57  <Brianetta> Depends where you get the beer, too
12:29:04  <Brianetta> Some very good beers travel badly
12:29:07  <petern> i don't drink lager, so...
12:32:35  <Celestar> Guiness ... yuuuuuck
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12:35:16  <yorick> (Money)build_cost * ((byte)50 / 100) <-- would this get floored to 0?
12:38:37  <planetmaker> [13:21]	<Brianetta>	petern: You have to use the entwerter to entwert your ticket. <-- it basically means to stamp it, to make it valid
12:39:38  <yorick> it's called "dateless ticket" here
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12:55:31  <Celestar> why are there so few benchmarks of the new Opterons out :S
12:56:13  <Brianetta> Clue's in the question
12:57:07  <Gekz> Celestar: no-one loves them
12:57:15  <Celestar> they're pretty decent
12:57:17  <Gekz> future Phenoms will be 6GHz+ aparently
12:57:19  <Gekz> apparently*
12:57:27  <Gekz> which makes me shit bricks
12:57:31  <Celestar> Gekz: yes. on LN2 that was
12:57:38  <Brianetta> petern: http://de.wikipedia.org/wiki/Entwerter
12:58:10  <Celestar> Gekz: stock clock will be 3.0 GHz in January
12:58:16  <Gekz> o.o
12:58:17  <Gekz> stock fail
12:59:04  <Celestar> ?
13:00:57  <petern> everyone loves intel at the moment
13:01:21  <Celestar> petern: AMD will be back on track with their 45nm CPUs. Which is good for us customers.
13:01:30  * Brianetta likes Centaur
13:01:42  <Celestar> DEC or SEC, Brianetta ? :P
13:01:58  *** Progman [~progman@p57A1C825.dip.t-dialin.net] has joined #openttd
13:02:07  <Brianetta> er
13:02:13  <Brianetta> whichever makes the C7?
13:02:46  <Celestar> Dual Engine Centaur, Single Engine Centaur ... Upper Stages used on several launchers like the Titan :P
13:02:56  <Celestar> doesn VIA make the C7?
13:03:04  <Brianetta> As Centaur
13:03:16  <Brianetta> It's a wholly-owned subsidiary
13:04:41  <petern> hmm, socket g34
13:05:14  <petern> a lot of pins
13:05:17  <petern> well, contacts
13:11:03  <Celestar> O_o Islamists in Somalia are now hunting the pirates
13:12:24  <Jango> feel sorry for the pirates?
13:12:32  <Jango> Celestar, how are you - long time no see
13:12:34  <planetmaker> that's not bad. The reasoning they claim is scary.
13:12:59  <planetmaker> anyway, gotta run for train.
13:13:55  <Celestar> Jango! how are you?
13:14:04  <Celestar> Jango: nah, feeling sorry for the marines waiting for work to come :P
13:14:15  <Jango> pretty good - wfh today so all the better
13:14:22  <Jango> lol
13:14:37  <Jango> what you up to these days?
13:15:20  *** Mortal [~mortal@217.61.144.15] has quit [Ping timeout: 480 seconds]
13:15:23  <Celestar> work work work
13:15:26  <Celestar> but it's going well.
13:15:33  <Jango> keeping the money flowing in
13:15:35  <Celestar> I'm seeing a light at the end of the tunnel (=
13:15:47  <Jango> different job?
13:16:25  <Celestar> nah, but PhD thesis is nearing completion.
13:16:33  <Jango> you're obviously still keeping up with development with openttd - i thought real life would have stopped all that
13:16:38  <Celestar> I've basically covered all I wanted to and can start writing it up.
13:16:47  <Jango> what's the subject?
13:17:06  <Jango> and tell me, has your sister got bored recording music now?
13:18:03  <Celestar> Jango: computational fluid dynamics. Mixing and combustion processes .. gas turbines and stuff.
13:18:18  <Jango> very specialist
13:18:21  <Celestar> no she hasn't. She's just transferring to another label and that's a lengthy process ...
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13:19:02  <Jango> i'm looking forward to the next CD - we're big fans of her in my house
13:19:10  <Jango> and it's not just cos i "met" you first ;)
13:19:20  <Celestar> :D
13:19:35  <Celestar> Jango: she's doing a new recording next month
13:19:43  <Jango> do you know what of?
13:20:30  <Celestar> no, but I might have it somewhere
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13:21:37  <Jango> how's cargodest going?
13:22:01  <Celestar> Jango: sorry, this schedule of hers is outdated.
13:22:20  <Celestar> cargodest is going nicely, but a bit on the backburner till mid-december. Working on load-balancing concepts however
13:22:30  <Jango> if you get a new one, let me know :)
13:22:42  <Celestar> I shall
13:22:49  <Jango> i'm looking forward to trying cargodest - haven't got round to it
13:23:01  <Celestar> heh .. try it and tell me what you think
13:23:10  <Celestar> note: "Too many passengers" is not a valid comment :P
13:23:13  <Jango> lol
13:23:22  <Jango> i like too many <n>
13:23:43  <Jango> that's what makes the game interesting
13:24:37  <Celestar> I quite agree
13:24:44  <Celestar> but you can easily get overwhelmed with cargodest
13:24:51  <Celestar> especially with non-standard houses
13:26:02  <Jango> ah, haven't realy played with newgrf yet
13:26:13  <Jango> i'm just a ordinary player :)
13:26:27  <Jango> except i'm liking the bridges
13:26:46  <Jango> i think you did them?
13:27:20  <Celestar> what bridges? the flexible ones?
13:27:26  <Jango> ye
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13:27:40  <Celestar> well Tron did a huge bunch of the work, I finalized it.
13:28:05  <Jango> ah, so you can't take all the credit!
13:28:06  <Jango> but
13:28:13  <Jango> it's good work
13:28:44  <Jango> makes it much easier to keep the traffic moving fast with better acceleration turned on
13:29:17  <Jango> i guess new map array is cancelled now?
13:30:13  <Celestar> "suspended" :P
13:30:22  <Jango> :)
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13:33:34  * Celestar sneezes
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13:34:25  <Born_Acorn> Bless thee!
13:34:39  *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
13:34:57  <Celestar> danks
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13:38:31  <Jango> if you walk into a shop in Austria - they say something like "gus got"
13:38:37  <Jango> i presume it means welcome
13:38:44  <Jango> but i have no idea how to spell it :)
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13:41:20  <Brianetta> GrÌß Gott
13:41:36  <Brianetta> God's greetings, roughly
13:42:02  <Brianetta> You'll hear it in Bavaria, too
13:42:58  <Jango> my irc isn't unicode - what's the first word? Gruss ?
13:43:07  <Jango> with umlauts and double S
13:43:46  <Jango> i suspected you might hear it in Bavaria - that's why I asked while Celestar was around..
13:43:58  <Jango> but help comes from unexpected sources
13:44:25  <Jango> thanks
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13:49:36  <Brianetta> yeah
13:49:38  <Brianetta> Gruess
13:53:12  <Celestar> it is common in southern Germany
13:53:15  <Celestar> not only bavaria
13:54:11  <Sacro> Jango: from the topic "UTF-8 please"
13:57:20  <Jango> Sacro, i don't believe I personally sacrileged the rules
13:57:50  <Jango> right, off to the registry office :o
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14:05:23  <Sacro> Celestar: you a forum mod?
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14:24:35  * Fantasya np: Guru Josh Project - Infinity [03:11m/213kbps/44kHz]
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14:33:58  <Vikthor> Eddi|zuHause: I should appoint you as my forward meterological observer, it's snowing here just now :p
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14:39:59  <Celestar> no snow here
14:40:01  <Celestar> (yet)
14:40:16  <Celestar> EDDM 211420Z 29019G31KT 8000 -SHRA SCT005 BKN010 03/01 Q0997 RERA NOSIG
14:40:25  <Sacro> ED...
14:40:31  <Celestar> no snow for the next 6 hours apparently
14:40:32  <Sacro> -SHRA
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14:40:37  <Sacro> light showers
14:40:39  <Celestar> and up to 60km/h window
14:40:42  <Celestar> yes Sacro
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14:40:50  <Sacro> cold D:
14:41:27  <Celestar> WSSS 211430Z 01003KT 320V050 9999 FEW016 SCT070 28/26 Q1010 NOSIG
14:41:29  <Celestar> better? :P
14:42:41  * Sacro looks up EGNJ
14:42:49  <Sacro> EGNJ 211420Z 32012KT 9999 SCT021 06/00 Q1013
14:43:09  <Sacro> RERA NOSIG?
14:43:27  <FauxFaux> Is this some kind of crazy NMEA for weather? :p
14:43:59  <Celestar> RERA == recent rain (i.e. runway may be wet)
14:44:04  <Sacro> "If you mean Homer, he is a fictional main character in the animated tv series The Simpsons"
14:44:06  <Celestar> NOSIG == no significant change
14:44:11  <Sacro> that's not who homer was *facepalm*
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14:56:12  <Celestar> hm ..
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14:56:28  <Celestar> I wonder whether these is a tool to monitor file system usage in linux
14:56:47  <petern> at what level?
14:57:06  <Celestar> at file system level
14:58:00  * Jango is glad that we're not still all using windows
14:58:18  <Celestar> er ..
14:58:21  <Celestar> like what? Vista?
14:58:22  <Celestar> :P
14:58:56  <FauxFaux> lsof / strace?
14:59:58  <Celestar> I don't want to know what file are open,I wonder what _file_system_ the majority of my I/O goes to
15:01:40  <FauxFaux> Oh dear.
15:02:43  <Celestar> which is difficult when running evms
15:07:44  <Celestar> evms is a mistake
15:07:48  <Celestar> s/is/was
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15:08:49  <Sacro> s/$/\//
15:08:54  <petern> "monitor file system usage" was pretty vague
15:09:00  <Celestar> petern: yeah.
15:09:14  <Celestar> petern: I wish to monitor how much I/O happens on each of my file systems.
15:09:15  <Celestar> better?
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15:17:36  <fjb> systat?
15:18:05  <Celestar> that all seems per block-device
15:19:14  <fjb> gstat
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15:24:46  <fjb> gstat -f ufs
15:24:51  <fjb> dT: 1.001s  w: 1.000s  filter: ufs
15:24:53  <fjb>  L(q)  ops/s    r/s   kBps   ms/r    w/s   kBps   ms/w   %busy Name
15:24:54  <fjb>     0      0      0      0    0.0      0      0    0.0    0.0| ufs/SP2004Cs2root
15:24:56  <fjb>     0      0      0      0    0.0      0      0    0.0    0.0| ufs/SP2004Cs2usr
15:24:57  <fjb>     0      0      0      0    0.0      0      0    0.0    0.0| ufs/SP2004Cs2loca
15:24:59  <fjb> l
15:25:00  <fjb>     0      0      0      0    0.0      0      0    0.0    0.0| ufs/SP2004Cs2var
15:25:02  <fjb>     0      0      0      0    0.0      0      0    0.0    0.0| ufs/SP2004Cs2var2
15:25:19  <fjb> Ok, not much io here now.
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15:39:18  <Celestar> -f is not a valid option here :o
15:45:31  <Celestar> I gotta head out
15:45:40  <Celestar> cu
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16:28:00  <yorick> why is CompaniesMonthlyLoop in economy.cpp?
16:34:41  <gynter> whats the point of buying shares ?
16:34:46  <gynter> of company
16:35:41  <Eddi|zuHause> selling them later for more money than you invested
16:35:50  <gynter> ah k
16:35:52  <Eddi|zuHause> but the system is not really balanced
16:36:25  <Eddi|zuHause> i'm not sure there should even be a shares system
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17:11:45  <Celestar> \o
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17:12:24  <yorick> hello
17:13:17  <Antdovu> guten tag
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17:27:38  <Brianetta> How do you choose your external MIDI device with openttd?
17:28:11  <Eddi|zuHause> extmidi=... in openttd.cfg?
17:28:33  <glx> that's the player
17:28:50  <Eddi|zuHause> and the player can't get arguments?
17:28:59  <Brianetta> ah
17:29:03  <glx> it can IIRC
17:29:07  <Brianetta> so you need a program, not a midi device?
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17:33:41  <Sacro> i think i got it working with my audigy once
17:33:43  <Sacro> using soundfonts
17:33:59  <Brianetta> Sacro: I have a Roland piano wired into my PC.
17:34:04  <Brianetta> I don't need soft-anything.
17:34:06  <Sacro> Brianetta: epic :D
17:34:26  <Sacro> sigh, wikimedia needs to sue 118118
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17:42:02  <Sacro> haha
17:42:18  <Sacro> "the Belugas calf is born head or tail first"
17:42:26  <Sacro> so you mean never sideways?
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17:55:03  <Celestar> I'm off
17:55:18  <Celestar> have a nice weekend all
17:55:20  <Celestar> \o
17:55:30  <Sacro> night Celestar
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18:15:02  <Wolf01> hello
18:15:58  <CIA-5> OpenTTD: rubidium * r14601 /trunk/src/ (order_base.h order_cmd.cpp): -Fix: the nearest depot and stop in depot orders didn't work together (the vehicle didn't stop).
18:16:22  <Wolf01> AH!
18:16:42  <Wolf01> so it was a bug, and not my fault :D
18:17:33  <Antdovu> another newgrf preset problem: you can't select (and therefore modify/delete) an empty preset
18:18:49  <Antdovu> this is what happens when everyone makes their own linked list :P
18:19:15  <Rubidium> Wolf01: well, it is your fault that you didn't tell us earlier...
18:19:42  <Wolf01> I'm just back from work
18:19:58  <Rubidium> so... the thing has been there for a while
18:20:02  <Belugas> most of the times, a beluga's calf is born tail first, like almost all the sea mammals
18:20:13  <Belugas> but as humans, there may be exceptions
18:21:57  <Rubidium> Antdovu: then what should we've used when we had written those NewGRF lists?
18:22:47  <Antdovu> something that can represent both the non-existence of a list and an empty list?
18:22:56  <DaleStan> I tend to prefer containers from the STL.
18:23:17  <Antdovu> that's what I would suggest as well
18:23:27  <DaleStan> (But I haven't looked at the code to see what actually was used.)
18:23:34  <Rubidium> please tell me how you would use STL in C ;)
18:23:44  <Antdovu> it is c++ :P
18:23:53  <DaleStan> Isn't it all compiled with g++ now?
18:24:17  <Rubidium> Antdovu: now it is, but... I was talking about the time we written those NewGRF lists
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18:24:51  <Rubidium> okay, if you do it now STL might be wise, but back in "those" days there wasn't a piece of C++ in OpenTTD
18:24:54  <Antdovu> well, the preset feature wasn't there in 0.6.x
18:25:12  <Rubidium> but the newgrf lists are
18:25:28  <Rubidium> and it "just" allows you to have more of those lists
18:25:56  <Rubidium> on the other hand... an empty list with the current implementation is just NULL
18:26:21  <Rubidium> but maybe petern thought that empty presets are kinda pointless
18:26:56  <Antdovu> anyway, wouldn't it generally be a good idea to use STL in non performance-critical parts of the code where it makes sense to use it?
18:27:56  <Rubidium> it would, but... changing codes makes bugs and most of the "custom" stuff works perfectly well
18:28:17  * Belugas loves the TList class of Delphi
18:28:24  <Belugas> such a powerfull tool...
18:28:41  <frosch123> is that ironic?
18:29:18  <Rubidium> frosch123: no, it's only funny when you know some history ;)
18:29:48  <Rubidium> Belugas: #define TList std::list? ;)
18:29:48  <frosch123> oh, ok :)
18:30:25  <frosch123> "#define TList std::vector<void *>" would be more appropiate :)
18:30:54  <Belugas> hehe
18:31:01  <Belugas> no, frosch123, not ironic at all
18:31:06  <Belugas> i love it, really...
18:31:21  <Belugas> although, i have to admit, the TStringList is far more used in my code
18:31:40  <Belugas> I use the TObject poingter to all kind of funny stuff
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18:36:23  <Belugas> i have this stringlist structure, where each string has a corresponding tstringlist object, which itself contains, on each string added, an object giving some data processing for a big xml-gift-card processor system
18:36:54  <Belugas> last time i counted, there were 93 different different object  classes been used in this process
18:36:59  <Belugas> lovely to debug ;)
18:37:09  <Rubidium> only 93? :)
18:38:14  <petern> i did actually considering switching from a linked list
18:38:23  <petern> but so much code would need to change
18:39:02  * petern considers the benefits of a bottle of red
18:39:33  <Antdovu> my huge patch for the old .ini bug: http://paste.openttd.org/176949
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18:40:25  <Belugas> linked lists are nice indeed, but the handling of the items are giving you a big overhead
18:40:26  <Belugas> i thnk
18:40:57  <Belugas> note that you can build trees, which obviously is a bit silly to do with stringlists...
18:41:22  <Belugas> Rubidium, yes 93.  biggest hierarchy i had to build as of yet
18:41:36  <frosch123> [19:39] <Belugas> i have this stringlist structure, where each string has a corresponding tstringlist object, [...] <- that is already a tree :)
18:42:51  <Rubidium> Belugas: OpenTTD has "only" 161 classes (and that is without structs that could be seen as classes)
18:43:22  <Belugas> frosch123, that wold be a very unbalanced tree ;)
18:44:08  <Belugas> Rubidium, i am talking about an hierarchy that is used for a single payment processing feature.  Not a general system, if you see what i mean
18:44:33  <frosch123> Belugas: well, maybe I understood you wrongly. I thought you had a StringList a where a.object[..] points to a StringList class
18:44:47  <CIA-5> OpenTTD: translators * r14602 /trunk/src/lang/ (10 files in 2 dirs): (log message trimmed)
18:44:47  <CIA-5> OpenTTD: -Update: WebTranslator2 update to 2008-11-21 18:45:14
18:44:47  <CIA-5> OpenTTD: bulgarian - 2 fixed by Ar4i (2)
18:44:47  <CIA-5> OpenTTD: catalan - 2 fixed by arnaullv (2)
18:44:47  <CIA-5> OpenTTD: czech - 2 fixed by Hadez (2)
18:44:47  <CIA-5> OpenTTD: finnish - 90 fixed by UltimateSephiroth (90)
18:44:47  <CIA-5> OpenTTD: hungarian - 6 fixed, 42 changed by oklmernok (48)
18:45:37  <Belugas> indeed, frosch123
18:45:43  <Belugas> that's the pattern
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18:54:17  <Fantasya> Snow in Lithuania!!!
18:54:51  <Antdovu> no snow in Scotland :)
18:54:56  <frosch123> be careful with the S word when B is around :)
18:55:06  <Sacro> there's nerrr snerrr on freeeeeerrm reeeeeerd
18:57:26  <Fantasya> B?
18:57:44  <Eddi|zuHause> certainly Bjarni is not around ;)=
18:58:58  <Fantasya> ^.^
18:59:24  <Fantasya> snow are good all the ways
18:59:29  <yorick> is*
18:59:44  <Fantasya> yap ;)
19:00:46  <Fantasya> Christmas coming :))))))))
19:01:08  * Antdovu hates xmas
19:01:43  <Fantasya> you dont believe in santa claus?
19:01:51  <Fantasya> you believe in chuck norris?
19:02:02  <Antdovu> who came up with the idea that xmas stuff should be everywhere in the middle of November??
19:02:30  <Fantasya> SHOPS!
19:02:32  <Fantasya> bussiness
19:02:43  <yorick> CHUCK NORRIS
19:02:43  <yorick> http://www.chucknorrisfacts.com/
19:02:47  <Fantasya> :D
19:02:51  <frosch123> Antdovu: that's due to the fact that St Nicholas is far more important
19:03:45  <Antdovu> I like the kind of people who set up their Halloween stuff just before Christmas :P
19:03:56  <fjb> Middle of november? We had it in october.
19:04:14  <Fantasya> :DDD
19:04:15  <Fantasya> omg
19:04:33  <Fantasya> we have it after hallowed stuff liquidation
19:04:57  <frosch123> fjb: I am quite sure I bought my first "lebkuchen" this year on 1st september
19:06:02  <Fantasya> what is lebkuchen?
19:06:19  <frosch123> I guess some kind of gingerbread
19:06:54  <frosch123> but "lebkuchen" also seams to be a valid english word
19:07:45  <Antdovu> Fantasya: there is this awesome new website: www.google.com
19:07:48  <Fantasya> mine dictionary says: word not found :)))
19:07:59  <frosch123> Fantasya: http://letmegooglethatforyou.com/?q=Lebkuchen
19:08:07  <Fantasya> yea I know this site :)
19:08:24  <Fantasya> why IRC nothing do when I click on link?
19:08:43  <yorick> I bought my first pepernoten this year on 15th november :)
19:10:04  <Fantasya> santa claus, ded maroz HAHAHAA :D
19:10:45  <Antdovu> I have used google 809 times this month :\
19:11:01  <yorick> santa claus :D
19:11:11  <Fantasya> too little
19:11:18  <yorick> americans stole our tradition :/
19:11:29  <Fantasya> yorick, you dont believe that santa claus exist? :^)
19:11:42  <Eddi|zuHause> yorick: they even mixed it up :)
19:11:43  <yorick> I believe in sinterklaas :)
19:11:51  <Fantasya> aahh
19:12:00  <Fantasya> then I believe in Kaledu senelis
19:12:15  <Eddi|zuHause> Saint Nikolaus was an actual person (in the 4th century or something)
19:12:32  <frosch123> "Unlike Santa Claus, he walks with a long magical staff, does not say "Ho, ho, ho," and drives no reindeer but a troika." <- I love wikipedia :p
19:12:36  <Fantasya> first guy was "Ded Maroz" in russia
19:12:59  <Fantasya> troika :DD lol :D
19:13:31  <Antdovu> Ug was first
19:13:32  <yorick> Eddi, bishop of Myra :)
19:13:58  <Antdovu> Ug maced people he didn't like around xmas time
19:14:27  <Antdovu> [may contain original research]
19:15:43  <yorick> but our sinterklaas does not have a sledge
19:15:48  <Fantasya> anyone knows how enthuse idiot?
19:16:44  <frosch123> yorick: let me guess, he drives a coca-cola truck?
19:16:53  <yorick> no, just a horse :p
19:17:13  <Antdovu> Fantasya: give him a cookie
19:17:17  <yorick> me?
19:17:47  <Eddi|zuHause> well, the real reason for creating a fictuous person instead of sticking with Nikolaus was that the protestants were against worshiping supposedly "holy" people
19:19:17  <Fantasya> Antdovu: send on email?
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19:22:05  <Belugas> people celebrating snow... this channel is discusting :S
19:22:13  <Belugas> -c+g
19:23:23  <Eddi|zuHause> who celebrated snow? :p
19:23:49  <yorick> SNOW!
19:23:51  <yorick> *O*
19:26:23  <Fantasya> snow!
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19:27:16  <Fantasya> I like snow, I like santa claus, I like this day, I like another day, I like xmas, I like everything
19:27:27  <Fantasya> except half things of these
19:28:18  <Eddi|zuHause> i never understood this "xmas" thing...
19:28:25  <Eddi|zuHause> but i think i say that every year ;)
19:28:38  <yorick> it's american
19:29:03  <yorick> their substitute for nikolaus...
19:29:14  <Sacro> disregard tyat
19:29:17  <Sacro> I sucks cocks
19:29:50  <Eddi|zuHause> unknown identifier
19:30:08  <Eddi|zuHause> semantics error
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19:34:18  <Fantasya> woops. anaware clicked on power button ;D
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19:48:40  <Belugas> i hate snow.  it's cold, it's slippery, it's heavy, it's everywhere, it's not usefull, it always comes down in huge masses that "I" have to remove...
19:48:48  <Belugas> and it stays for a too long time
19:48:52  <Belugas> brrrrr...
19:48:54  <mortal> agreed
19:49:27  <frosch123> Belugas: how many shovels do you have in stock for this year?
19:49:39  <Prof_Frink> Belugas: Send some over here would ya?
19:50:53  <Belugas> frosch123 : 3 actually... plus, i signed that contract with a company that will come up and remove it for us, with that big blowing machine
19:51:02  <Belugas> Prof_Frink, if i could, i wold :)
19:51:05  <Belugas> would
19:52:06  <frosch123> hehe, such companies are no fun. some days they have nothing to do, other days they have to be everywhere...
19:52:18  <Belugas> yup :)
19:52:56  <Belugas> i don't mind paying them, if it lift the fucking boring job of shoveling off my back and shoulders ;)
19:52:58  <Belugas> like...
19:53:08  <Belugas> i have other more fun ways of doing exercices...
19:59:44  <petern> snigger
20:33:26  <Eddi|zuHause> bah... my LMB is giving up... it's so damn annoying
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21:10:45  <Ammler> is it possible? Does now openttd also delete entries in the cfg?
21:10:56  <Ammler> like player_name
21:11:03  <yorick> I guess so
21:11:18  <Ammler> :-(
21:11:53  <yorick> any gui-expert here willing to make a gui for IS?
21:12:04  <yorick> I'm not good with guis
21:12:09  <Rubidium> not that I'm aware of, unless it's in patches, yapf or gameopt
21:13:22  <Ammler> hmm, maybe someone of our admins, thought, it is useless now. ;-)
21:14:31  <Belugas> admins? useless?  indeed
21:14:56  <yorick> who's going to kick the bad players if there are no admins?
21:16:21  <fjb> The bad players.
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21:24:05  <Ammler> Belugas: :P
21:24:21  <Ammler> was there a save bump recently
21:24:33  <frosch123> yes
21:24:33  <yorick> yes
21:24:40  <yorick> 102->103
21:24:48  <Ammler> rev?
21:24:56  <glx> 2 or 3 revs ago
21:25:00  <frosch123> the one with industry property 24
21:25:20  <glx> 14598
21:30:07  <yorick> new IS is already 70kb :o
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21:45:48  <Eddi|zuHause> patches like that tend to get big very fast ;)
21:50:29  <Belugas> industry prop 24 ?  mmh... i kinda remember seeing 2 persons working on it
21:50:34  <Belugas> Rubidium and yexo
21:51:01  <frosch123> Belugas: it was committed yesterday :)
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22:16:32  <Belugas> ho ... it was.. indeed ... sorry, my memory is a bit saturated lately :S
22:16:41  <Belugas> and congrats!!!
22:18:04  * Belugas i gone
22:18:08  <Belugas> ciao bellas
22:18:10  * frosch123 too
22:18:13  <frosch123> night Belugas
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22:21:00  <Nite_Owl> Hello all
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22:26:52  <vpol> hi all.
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22:47:38  <Wolf01> 'night
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22:57:58  <Eddi|zuHause> night wolf.
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23:52:01  <appe> zup dudes
23:52:11  <appe> when i do single player, i can speed up the game
23:52:17  <appe> can i alter this speed?
23:52:21  <appe> i wish time to go ever faster.
23:52:53  <Rubidium> buy a quicker computer
23:53:08  <Rubidium> cause it's running as fast as it can go
23:53:11  <mortal> appe, I've experienced that minimizing/hiding/making the game not draw makes a month last 14 seconds
23:53:19  <Rubidium> you can also disable animation
23:53:26  <mortal> the less the game has to render, the quicker time passes
23:53:36  <appe> oh, ok
23:53:49  <mortal> I held tab and minimized and watched my autosave folder write a savegame every 14 seconds...
23:53:51  <appe> i had no idea it was "cpu dependable"
23:53:59  <mortal> (your mileage may vary)
23:54:14  <appe> holy cow, it worked
23:54:15  <appe> neat.
23:54:18  <mortal> appe, it's proportional to your cpu power
23:54:18  <mortal> heh
23:54:27  <appe> im trying out some intercontinental trains
23:54:32  <appe> and it sucks to wait for them. :>
23:54:43  <appe> just to see if it works or not
23:54:45  <appe> and it did
23:54:57  <appe> im up in eight million a train and year
23:56:27  <Eddi|zuHause> your cross-map-trains actually arrive every year?
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23:57:42  <Eddi|zuHause> the last time i tried such a train, it took 4 years for a round trip
23:58:17  <appe> i estimate it to use over a hundred stations.
23:58:26  <Eddi|zuHause> although, the line was pretty congested, so the train couldn't fully make use of its speed
23:59:30  <appe> though, this map is "fixed"
23:59:39  <appe> the city's a bit ..huge.
23:59:46  <appe> 4-6000 on every station

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