Log for #openttd on 14th December 2008:
Times are UTC Toggle Colours
00:01:12  <Belugas> naaaa... it's a wha-whaed foot
00:01:54  <Belugas> i feel muscles in my leg i did not expected i had ;)
00:02:01  <TrueBrain> and that at your age! :p
00:03:44  <Belugas> blablabla
00:03:49  <TrueBrain> hehe.
00:03:53  <Belugas> young punk ;)
00:04:44  <Belugas> honestly, it's fun fun fun
00:04:57  <Belugas> i've got a compostion already on the making :)
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00:20:15  <Belugas> and there are a few pathces on the forums that are tempting me right now
00:28:33  <TrueBrain> in what wasy? :)
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00:34:02  <Belugas> like... they do not provide too much thinking,
00:34:12  <TrueBrain> hehe
00:34:14  <TrueBrain> always nice :)
00:34:16  <Belugas> they seem like giving good possibilities
00:34:29  <Belugas> yup yup yup
00:34:33  <Belugas> lazy brain :)
00:34:43  <TrueBrain> your new nickname?
00:34:47  <TrueBrain> LazyBrain? :p
00:34:51  <Belugas> lol
00:34:55  <Belugas> yeah :)
00:35:08  <Belugas> right now, shopping for a new inkjet printer
00:35:13  <TrueBrain> hmm
00:35:20  <TrueBrain> I need to find inkjet printers to
00:35:21  <TrueBrain> really cheap
00:35:23  <Belugas> our still works, we just one to have an ethernet conneciton
00:35:37  <Belugas> deskjet 712C
00:35:39  <Belugas> oooooold
00:35:46  <Belugas> HP
00:35:49  <Belugas> only
00:36:19  <TrueBrain> I can't order black/white only printers here
00:36:20  <TrueBrain> haah
00:37:04  <Belugas> you need just b/w?
00:37:39  <TrueBrain> yeah
00:37:48  <TrueBrain> we need to print A LOT for 3 days only
00:37:51  <TrueBrain> and to two printers
00:37:56  <TrueBrain> so I want 3 or 4 very cheap printers :p
00:38:21  <glx> laser are cheap :)
00:38:31  <TrueBrain> inkt: 40 euro
00:38:33  <TrueBrain> laser: 80 euro
00:38:39  <TrueBrain> but maybe 2 laser is better ...
00:38:41  <glx> cost less than refill
00:39:33  <TrueBrain> (faster, and faster dry :))
00:40:01  <glx> and for B/W stuff it's the best
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00:41:05  <TrueBrain> yeah, maybe a good thing to consider :)
00:41:32  <Belugas> yup
00:41:36  <Belugas> agreed
00:41:46  <Belugas> hello both of you, by the way
00:42:30  <glx> how's the snow?
00:42:51  <TrueBrain> Hewlett-Packard P1006 <- looks nice :)
00:43:06  <Eddi|zuHause> beautiful as long as there is a window inbetween me and the snow ;)
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00:48:15  <Belugas> glx, too much.  but... having a contractor who removes as soon as it falls, it makes you appreciate the beauty of it more easily ;)
00:48:26  <TrueBrain> hmm
00:48:26  <TrueBrain> snow
00:48:27  <glx> hehe
00:48:29  <TrueBrain> snow snow snow snow snow
00:48:33  * TrueBrain loves SNOW!
00:48:57  <Belugas> TrueBrain, go and stare at the picts i've sent you!
00:49:21  <TrueBrain> I only have an image of your VOX peddle
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00:50:46  <TrueBrain> oeh! PRETTY!!!!!!!!!1111oneone
00:52:24  <TrueBrain> night all :)
00:53:09  <Belugas> bye
00:53:12  <Belugas> tv time for me
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00:59:02  <Eddi|zuHause> tv is nice and all, until you realise that you have 300 channels of total crap...
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00:59:48  <benjamingoodger> 300?
00:59:51  <benjamingoodger> ha!
01:00:37  <glx> most of them are not in my language
01:03:06  <benjamingoodger> the thing is, there are four terrestrial channels here
01:03:26  <benjamingoodger> three of those four represent about 60% of all the good television available
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01:05:40  <nicfer> Hmmm, would be possible to create a city simulator game from ottd's engine?
01:09:29  <nicfer> I mean, some functions can be reused, the one way roads, the stations (I hate the SC-like ones)
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02:27:43  <Tefad> that wasn't nice : (
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03:11:51  <nicfer> One question, transport empire will be something like ottd in full 3d? Or more like locomotion done right?
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03:14:32  <benjamingoodger> nicfer: I believe the idea is a 3d OTTD, but "locomotion done right" would thereby also be accurate --- locomotion is surely "OTTD with a slightly less antiquated graphics engine"
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03:18:34  <nicfer> Oh. Would be useful the blender models made for ottd? Or does TE need something different?
03:20:26  <benjamingoodger> er, I'm not sure..
03:21:17  <benjamingoodger> I wouldn't want to commit myself, but I'd guess the models made for 32bpp OTTD are lacking detail on at least two elevations and likely not detailed enough
03:22:56  <benjamingoodger> but they'd be a good starting point in the event that it ever gets to the point where it needs content...
03:27:29  <svip> benjamingoodger:  How's business?
03:27:33  <svip> Isn't it a bit late in the UK?
03:27:51  <benjamingoodger> yes, it's three-thirty AM
03:28:07  <svip> Yeah... what I'm saying.
03:28:08  <benjamingoodger> business is good, thank you... we've sold 61 copies of our first book
03:29:16  <svip> Oh.
03:29:24  <svip> How large a number did you print of it?
03:29:58  <benjamingoodger> none yet, it's not yet released
03:30:09  <svip> Oh, how many are you planning?
03:30:09  <benjamingoodger> it opened for pre-orders last friday
03:30:38  <benjamingoodger> we're planning to sell a fair few thousand
03:30:52  <svip> Well, I certainly hope so for you.
03:31:07  <benjamingoodger> each order generates an instruction to print a copy that goes to our outsourced on-demand printing
03:31:13  <svip> Funny, as newspapers are going down in sales, books aren't as badly hit by the Internet, are they?
03:31:31  <benjamingoodger> no
03:31:42  <svip> I knew it.
03:32:00  <svip> People like a book in their hands, rather than "virtually" go through a book.
03:32:01  <benjamingoodger> are you unaware of why, or will I look silly if I explain it to you?
03:32:09  <benjamingoodger> precisely.
03:32:22  <svip> It's the same reason I get books and not PDF copies.
03:32:36  <benjamingoodger> it's not so much the weight or the page-turning, I think, as the fact that books are reflective
03:33:05  <svip> I suppose.
03:33:12  <benjamingoodger> the contrast between black and white on a monitor is immense in comparison to black and greyish-yellow on paper, and it's a tremendous eye strain
03:33:33  <nicfer> Ok, all right. Other thing, would work ottd's terrain physics in a city simulator?
03:33:53  <thingwath> City simulator?
03:33:55  <benjamingoodger> plus, of course, I suppose it's rather difficult to just pick up a computer and start reading, and more difficult still to read in bed (with 19" TFT on your lap..?)
03:34:10  <svip> They have made handheld ebooks.
03:34:14  <benjamingoodger> nicfer: possible. no reason as to why
03:34:15  <svip> But they sure aren't selling either.
03:34:20  <benjamingoodger> no...
03:34:30  <benjamingoodger> this is because they all have nonreflective displays
03:34:39  <thingwath> benjamingoodger: for me, the biggest problem is distraction
03:34:52  <benjamingoodger> Sony E-Ink is brilliant, but the only useful implementations of it are so crammed with DRM it's not true
03:34:59  <benjamingoodger> and you can't just stick PDFs on a kindle.
03:34:59  <thingwath> you can't irc with paper book :-)
03:35:04  <benjamingoodger> no, true
03:35:38  <benjamingoodger> you can't fall asleep cradling a computer in your hand, either
03:35:51  <svip> thingwath:  Different media for different purpose.
03:37:14  <benjamingoodger> there's a certain calm dignity in sitting down to read a newspaper
03:37:24  <thingwath> plus, I have tried FBReader and some pdb books, and it was disguisting
03:37:26  <benjamingoodger> but it doesn't match people's lifestyles any more
03:40:07  <benjamingoodger> plus, of course, books last longer
03:40:21  <thingwath> questionable
03:40:35  <benjamingoodger> if you spend a tenner on a book, if you look after it properly, you will be able to give it to your grandchildren
03:40:59  <svip> And technology runs dry in a matter of minutes.
03:41:08  <svip> Because then there is something new to replace it with!
03:41:10  <benjamingoodger> if you spend £200 ish on an ebook reader, it will surely die before you buy your next car
03:41:27  <nicfer> I want ottd playable on paper and pencil :D
03:41:40  <thingwath> well, I don't have plans to buy any car :-)
03:41:47  <benjamingoodger> just an expression...
03:41:53  <benjamingoodger> or an analogy, perhaps
03:42:02  <benjamingoodger> nicfer: don't worry, I'm sure someone has ported it to that...
03:42:20  <svip> Well, I am going to bed.
03:42:35  <svip> I may fill you up on my thing, benjamingoodger.
03:42:37  <thingwath> well, with infinite paper and pencil, you have power of Turing machine
03:42:55  <thingwath> which is certainly enough for openttd
03:43:12  <benjamingoodger> svip: eh?
03:43:46  <nicfer> It's already possible, just draw lines of different colours appropiately and voila!
03:44:26  <benjamingoodger> hmm
03:44:53  <benjamingoodger> perhaps a colossal array of whiteboards on which different programs are written
03:44:54  <thingwath> Well, I have actually spend some time with map, planning a railway :o)
03:44:57  <benjamingoodger> and a huge paper grid on which post-it notes may be moved about
03:45:21  <benjamingoodger> or, indeed, you could build a real-life railway
03:45:36  <nicfer> Or why not a board game?
03:45:46  <thingwath> at least garden railway
03:45:48  <thingwath> would be nice
03:47:56  <benjamingoodger> a board game was what I described
03:48:09  <benjamingoodger> but OTTD is so enormously complex you'd need miles of whiteboards to play
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04:23:26  <benjamingoodger> good night, everyone
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09:04:26  <petern> benjamingoodger, only 4 terrestrial channels? are you stuck in the 90s?
09:05:58  <dihedral> dvbt is not accessible everywhere petern
09:06:14  <petern> it's still terrestrial
09:06:41  <dihedral> yes - but perhaps where he lives there is no dvbt coverage
09:07:05  <dihedral> so what he sees could very well be only 4 channels
09:07:59  <petern> well
09:08:05  <petern> he's lucky then :D
09:11:10  <dihedral> :-P
09:11:28  <dihedral> i must say - i like the freeform map edges (by the look of the screenshot)
09:11:52  <dihedral> what is your oppinion on that thing petern?
09:11:58  <dihedral>
09:18:03  <dihedral> petern got very silent very quickly :-P
09:18:18  <petern> got lost in wikipedia :p
09:18:21  <dihedral> lol
09:18:28  <dihedral> found your way out did you then? :-P
09:18:44  <petern> saved by your highlight
09:19:13  <dihedral> you are welcome :-)
09:19:39  <welshdragon> i'm getting lost using this text to speech software, it doesn't read xchat (so i'm considering ubuntu)
09:19:56  <petern> i am indifferent. if it keeps the void tiles i don't see a problem
09:19:58  <dihedral> welshdragon: that makes no sense
09:20:07  <petern> well apart from tile 0 often means invalid :D
09:20:24  <dihedral> :-)
09:20:36  <welshdragon> dihedral, it does
09:20:45  <dihedral> no
09:20:53  <dihedral> xchat is an app, ubuntu is a distribution
09:21:26  <dihedral> it's like ttdp does not work with my mouse so i will switch to rocket sience now
09:21:33  <welshdragon> yes, and linux is better (supposedly) for people who have a visual impairment
09:21:46  <dihedral> my collegue thinks otherwise
09:21:53  <petern> 48pt fonts! :D
09:22:12  <petern> 640x480 on a 42" telly!
09:22:15  <dihedral> he runs windows because of the features it has for visually impaired - and runs vmware to get to his linux :-P
09:22:21  <petern> Belugas' boss does something like that, hehe
09:22:25  <welshdragon> dihedral, your colleage has a visual impairment?+
09:22:28  <dihedral> petern: my collegue has 2 24" with that res
09:22:33  <dihedral> or with 800x600
09:23:02  <petern> heh
09:23:02  <dihedral> yes - he needs huge ass writing, + has the colours inversed
09:23:18  <dihedral> things may not bee too bright for him
09:23:31  <dihedral> he sits behind a huge wall to darken the little corner he works in
09:23:44  <dihedral> etc etc
09:23:50  <petern> :o
09:24:06  <dihedral> it looks funny when walking by his screens :-)
09:24:09  <petern> sunglasses?
09:24:14  <dihedral> yes - that too
09:24:19  <dihedral> special ones
09:24:21  <dihedral> of course
09:24:27  <dihedral> i need
09:24:30  <dihedral> to learn to
09:24:32  <dihedral> write longer lines
09:24:51  <petern> remind me in 3 minutes please
09:25:09  <dihedral> back to wikipedia, eh?
09:27:07  <welshdragon> guess so
09:27:43  <welshdragon> ooh, black and white :P
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09:28:38  <dihedral> petern
09:29:00  <dihedral> he's trapped again!
09:29:08  <welshdragon> petern!
09:29:18  * dihedral calles 999
09:29:38  * welshdragon shuts down wikipedia
09:29:56  <dihedral> mount www /mnt/www
09:30:03  <dihedral> rm -rf /mnt/www/*
09:30:10  * dihedral waits
09:30:41  <petern> hee
09:30:44  <dihedral> find -type human -nick petern
09:30:48  <petern> nah, tea is ready
09:30:51  <dihedral> :-P
09:31:19  <petern> mmm, tea
09:32:02  <dihedral> with a drop of milk?
09:32:21  <dihedral> what's the progress on NAIL actually?
09:32:23  <petern> of course
09:32:37  <petern> being british i'd have tea no other way
09:35:36  <welshdragon> aww
09:35:37  <welshdragon>
09:35:37  <welshdragon> Advertise
09:35:37  <welshdragon> Free Sony Ericsson C902
09:35:37  <welshdragon> Get a free Sony Ericsson C902 with a 5 megapixel camera from Orange, with 600 minutes and unlimited texts, just £30 online.
09:35:37  <welshdragon>
09:35:39  <welshdragon> More Ads
09:35:47  <welshdragon> (oops)
09:36:00  <welshdragon> that screendump failed
09:36:55  <Eddi|zuHause> petern: wild pig, cooked in a peppermint sauce?
09:37:23  <dihedral> Eddi|zuHause: that would be lamb please
09:37:47  <dihedral> and not cooked in the peppermint sauce, but with peppermint sauce
09:37:47  <Eddi|zuHause> not in an asterix context p
09:37:52  <Eddi|zuHause> +:
09:38:13  <Eddi|zuHause> yes, missing a comma
09:38:20  <dihedral> or mint jelly - but i prefer the sauce
09:38:32  <dihedral> uh uh... + yorkshire puddings :-P
09:38:41  <dihedral> or roast veggies
09:38:50  <dihedral> parsnips and sweet potatoes :)
09:39:09  * dihedral is hungry
09:39:38  * Eddi|zuHause is disgusted
09:39:42  * dihedral will go and make some marmite toast...
09:42:28  <dihedral> @seen celestar
09:42:29  <DorpsGek> dihedral: celestar was last seen in #openttd 1 day, 6 hours, 40 minutes, and 48 seconds ago: <Celestar> this too
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09:48:51  <welshdragon> dihedral,
09:50:16  <dihedral> hehe :-)
09:50:33  <dihedral> i like your mouse thingy
09:50:45  <dihedral> what size screen @ what res is that?
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09:50:59  <dihedral> good morning XeryusTC
09:51:10  * dihedral gets some more marmite toast
09:51:16  <XeryusTC> yarr
09:51:50  <dihedral> :-P
09:52:01  <welshdragon> it's 1280 x 800. magnified... 3.5 times :P
09:52:33  <dihedral> hehe - my collegue has the 800x600 setup also magnified :-D
09:52:44  <welshdragon> lol
09:52:52  <welshdragon> anyway
09:52:56  <dihedral> but only on the one screen
09:53:03  <welshdragon> time for me to go into town
09:53:08  <dihedral> enjoy
09:53:10  <dihedral> have a nice day
09:53:29  <welshdragon> i want to see some people about a mobile phone that uses skype :)
09:56:47  <dihedral> oeh
09:56:49  <dihedral> yuck
09:57:12  <dihedral> skype can reroute traffic through any skype instance running (with a connection to the skype servers)
09:57:30  <dihedral> which is what is tried when one p2p connection failes
09:58:36  <dihedral> if my connection seems too slow to stream something (e.g. the daily show) the first thing i do is turn off skype
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10:10:35  <dihedral> anybody up for a game... a shoot 'em up game?
10:10:48  <dihedral> TrueBrain ?  hide 'n seek?
10:12:13  <dihedral> css, et, q3, wop, ....
10:12:22  <dihedral> etpro :-P
10:20:13  <petern> bastards
10:20:17  <petern> i've got chicken for dinner today
10:20:23  <petern> but now i fancy pork or lamb :o
10:22:36  <dihedral> lamb :-P
10:22:41  <dihedral> much nicer than pork
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11:14:39  <Terkhen> hello
11:15:08  <dihedral> hi
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11:34:28  <Celestar> \o
11:38:18  <Forked> o/
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11:46:02  <Tefad> <o
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13:12:10  <benjamingoodger> petern: by terrestrial I meant the analogue ones --- and we don't have DVBT here for the moment
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13:23:18  <Eddi|zuHause> we have DVB-T here, but there are no private channels on there
13:24:42  <TrueBrain> *look at me! I am pretty!*
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13:28:20  <TrueBrain> morning Celestar :)
13:29:20  <Celestar> hey there
13:29:22  <Celestar> how is it?
13:30:14  <TrueBrain> Beautiful weather outside :)
13:30:42  <Celestar> yes
13:30:46  <Celestar> my last day as a Twen :>
13:31:15  <TrueBrain> Twen?
13:31:32  <Celestar> 20-29 years of age
13:31:39  <TrueBrain> I thought you already passed that range :p :p :p :p
13:32:05  <TrueBrain> (is that too mean?)
13:32:15  <Celestar> :P
13:32:44  <Celestar> Like always, I'll act like 12, k :P
13:32:53  <TrueBrain> :)
13:36:22  <TrueBrain> so, you think you finish cargodest before you hit 30? :p
13:36:35  <Gekz> guys, Linux is making me sad.
13:36:42  <Gekz> like, depressively sad.
13:36:45  <Celestar> Gekz: ?
13:36:57  <Gekz> it doesnt want to be my friend today
13:37:05  <Gekz> and now I'm looking for a new friend
13:37:28  <TrueBrain> Try yorick, he most likely wants to be your friend :)
13:37:34  <Gekz> haa
13:37:36  <Gekz> he's not an OS
13:37:45  <TrueBrain> he can act like one
13:37:52  <Gekz> I said OS, not ass.
13:37:58  <TrueBrain> good point :)
13:38:07  <Gekz> but yes, I installed Fedora
13:38:10  <Gekz> and now I want to murder someone
13:38:13  <Celestar> mistake #1 :
13:38:14  <Celestar> :P
13:38:15  <Gekz> because of how it handes networking
13:38:19  <TrueBrain> start Half-Life
13:38:21  <Gekz> that's all I hate about it
13:38:25  <Celestar> use OpenSUSE :D
13:38:35  <Gekz> I've fallen for that one before -.-
13:38:36  <Gekz> you jerk
13:39:25  * Celestar pokes Gekz
13:39:35  <Gekz> which works better: Debian or Ubuntu?
13:39:44  <Gekz> ie, less dependencies
13:39:48  <Gekz> less brain-breakage
13:39:51  <Gekz> greater simplicity
13:40:16  <TrueBrain> ubuntu
13:40:24  <yorick> eee, I don't want to be his friend
13:40:29  <TrueBrain> kubuntu to be more exact
13:41:41  <Gekz> KDE makes me sad.
13:41:45  <Gekz> Gnome makes me sad.
13:41:49  <Gekz> YET
13:41:53  <TrueBrain> I think the world makes you sad
13:41:53  <Gekz> I want a desktop environment
13:41:57  <TrueBrain> so I suggest you get some antidepressive
13:41:57  <Gekz> I'm quite self-loathing
13:42:23  <TrueBrain> Celestar: but how far is cargodest? :)
13:42:34  <Gekz> if XFCE had the kind of env that Gnome has set up, I'd be very very happy
13:42:52  <Celestar> TrueBrain: v1 is working.
13:42:56  <Gekz> with correct file associations and the like
13:43:13  <TrueBrain> Celestar: bugfree? :)
13:43:31  <Celestar> TrueBrain: v2 is in the making, but I it's more an algorithm problem than a coding problem
13:43:49  <Celestar> TrueBrain: I don't think it's bugfree, but I currently have no _known_ bug
13:43:59  <Celestar> unless my (now empty) list is incomplete
13:44:00  <TrueBrain> so will v1 be merged before v2, or you finish v2 first?
13:44:20  <Celestar> first v1 merge, then v2 development is what I (and Rubidium) recommended
13:44:24  <Rubidium> TrueBrain: define bugfree; if it means no bugs reported, then yes. If is means people have actually extensively tested it and no bug has been found, then likely no
13:44:46  <Celestar> Rubidium: it has been extensively tested
13:44:59  <Rubidium> Celestar: not the last month worth of changes
13:45:08  <TrueBrain> I agree with Celestar on thatone ... CargoDest is more used than NoAI
13:45:09  <Celestar> Rubidium: that is true. I'm working on that one.
13:45:11  <TrueBrain> (more downloaded :p
13:45:31  <Celestar> TrueBrain: could you re-build the binaries with the current codebase so that we can run another tesT?
13:45:36  <TrueBrain> sure
13:46:14  <TrueBrain> darn, I don't have my private key here ..
13:46:54  <Rubidium> Celestar: you still haven't fixed the CT_GOLD issue
13:47:24  <Rubidium> CT_GOLD is *ONLY* for certain gold if and only if no newindustries NewGRFs are in use
13:47:48  <Celestar> Rubidium: er .. yeah. damn.
13:47:48  <Rubidium> with ECS it might very well be paper
13:47:54  <Celestar> TrueBrain: hold that build
13:48:12  <Celestar> Rubidium: so you recommend using those cargo classes?
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13:51:28  <frosch123> I guess cargo classes are the only chance you have :)
13:52:18  <Rubidium> for "gold" that seems the only possibility
13:52:46  <Celestar> ok I'll go for it
13:53:00  <Celestar> but I shall assume that if something is CC_PASSENGERS, it is in no other class :P
13:53:27  <Rubidium> hmm... in toyland 'TC_GOLD' is plastic
13:53:28  <frosch123> But for e.g. passengers you can decide whether you want to only apply to passengers ()T_PASSENGER) or e.g also tourists (cargo class "passengers")
13:56:27  <Rubidium> why did you add a special "gold" setting anyways?
13:56:30  <petern> benjamingoodger, well soon there'll be zero analogue terrestrial... you'll have to find something else to do, like... not translate :D
13:57:26  <Celestar> Rubidium: petern and I felt it was the right thing to do :P
13:57:38  <petern> did i?
13:57:44  <frosch123> [14:55] <Celestar> but I shall assume that if something is CC_PASSENGERS, it is in no other class :P <- IIRC tourists are CC_PASSENGER and CC_EXPRESS
13:57:49  <Celestar> yeah, we talked about it in the very beinning.
13:58:00  <petern> oh, valuables
13:58:02  <frosch123> but I don't know about CC_PASSENGER and CC_AMOURED :)
13:58:15  <petern> things that go from bank to bank
13:58:21  <frosch123> err, ARMOURED
13:58:26  <petern> not necessarily things in that slot, heh
13:58:35  <Celestar> petern: yes.
13:58:51  <petern> doesn't gold go from mines to bank?
13:58:52  <petern> hmm
13:58:52  <Rubidium> Celestar: but don't you silently means cargos that go from one industry type to the same industry type?
13:59:07  <benjamingoodger> petern: you're taking my attitude toward translation a tad too seriously, methinks... besides, all my TV watching is done on my PC anyway ^_^
13:59:25  <Celestar> godes goes from mines to bank, right.
13:59:28  <Celestar> gold*
13:59:50  <Celestar> Rubidium: I mean everything that goes to a bank (or bank-like thing).
14:00:17  <Rubidium> you can't test for that
14:00:48  <Celestar> yeah
14:00:54  <frosch123> he can use CC_ARMOURED as long as noone adds military stuff :p
14:01:08  <Celestar> we decided to keep military stuff out :P
14:02:06  <Celestar>
14:03:29  <frosch123> how about some helper function to translate a CargoID into some CargoDestClass ?
14:04:08  <Rubidium> what about putting the class in the cargospec struct?
14:04:15  <frosch123> i.e. is it possible to deduplicate those ModifyXXXRoutingSystem
14:11:51  <Celestar> yes
14:11:57  <Celestar> will cook summin up
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14:18:15  <George> frosch123: CC_PASSENGER and CC_AMOURED was discussed for prisoners, transported between prisons and mines. (Un)Fortunately cargo slots limit ended up this idea
14:19:02  <frosch123> hehe, so would prisoners fit into passenger destinations or into valuables destinations :p
14:19:36  <George> For Gold and Valuables: In INFRA we plan to transform banks to houses.
14:20:27  <George> frosch123: because they are delivered to mines, they should have the same destination as vehicles (machinery)
14:21:07  <Eddi|zuHause> anyone ever tried to implement electricity needed for town growth above a certain size (like food and water)?
14:21:19  <frosch123> huh, from prison to mine ....  just read that part :S
14:21:50  <frosch123> Eddi|zuHause: I read it recently either in the suggestion forum or in the towngrowth challenge
14:22:05  <Eddi|zuHause> emphasis on _implement_ ;)
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14:25:13  <George> Eddi|zuHause: I've suggested to have global registers like we have for industries, so power plants could add their electricity production into one of them, and other industries could use this electricity instead of coal (subtract from the register)
14:27:02  <George> The same idea can be expanded to houses too, but IMHO, the game would be turned into coal transportation game. We'd need hydropower plants, nuclear power plants then ...
14:27:18  <frosch123> George: Replace "global registers" with "town effect" resp. "town variable"
14:27:56  <George> I do not think using coal as cargo with town effect is a good idea
14:28:20  <frosch123> in 1850-1960, why not?
14:29:13  <frosch123> s/1960/1990/
14:30:03  <George> It was also discussed. We were drawing some small town boiler houses that accept coal and give it town effect. But how to remove this effect later in game? Cargo property can't be changed in game, there is no callback to change it
14:30:39  <Eddi|zuHause> hydro- and nuclear plants, fine, but how to prevent abusing them? since they don't really need anything delivered or have anything provided
14:30:44  <George> Eddi|zuHause: Suggestions?
14:31:17  <frosch123> you can deliver water to hydro plants :p
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14:31:52  <Eddi|zuHause> er... rather the other way round :p
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14:32:28  <frosch123> in 2070+ you can also deliver water to fusion plants :p
14:32:30  <Eddi|zuHause> also, keep in mind that this should not turn into sim city
14:33:14  <frosch123> no? ok. well, how about civiilisation?
14:36:51  <TrueBrain> lol @ frosch123 :)
14:38:16  <Eddi|zuHause> well, the main problem i have is that power stations are "senseless" sinks
14:41:39  <Eddi|zuHause> but you can't just add some output of power stations as cargo, since electricity is not a transportable cargo
14:41:58  <Eddi|zuHause> and it can't be the responsibility of the player to build power lines
14:42:29  <frosch123> no, you would have to add a town effect to serviced industries
14:45:50  <Eddi|zuHause> also, houses built up to ~1965 could accept coal, and they will slowly be phased out by ones that depend on external electricity
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14:46:22  <yorick> isn't that a bit late?
14:46:49  <Eddi|zuHause> no? my grandmother's house still had coal heating in 1990
14:47:24  <Eddi|zuHause> they renewed it when she moved out
14:47:25  <TrueBrain> using google to find how you can make an XUL application printable is kind of ... hard .... :p ('print' hits on many many many more things :))
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14:48:04  <Eddi|zuHause> what's the average lifespan of a house in TTD?
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14:50:17  <Eddi|zuHause> small villages do not need coal deliveries, people will just gather woods from the surrounding area theirselves, but bigger cities need a decent energy supply to continue growing
14:50:38  <Eddi|zuHause> where "energy" can also come from oil
14:50:58  <Eddi|zuHause> or more futuristic stuff
14:52:46  <George> Eddi|zuHause: unfortunately, city industries, that accept cargo, still have the effect. So, cities with power plants would grow, while cities without would do it not. So, having some global storage for energy sounds much better idea
14:53:32  <Eddi|zuHause> i wouldn't want energy to be global
14:53:57  <Eddi|zuHause> yes, you will basically need (at least) one power station per city
14:56:17  <George> Ha-ha. Nuclear power plant in Sosnoviy Bor provides energy to the whole north-west region of Russia, Finland, Sweden, ... One per town sounds ... at least funny :) :)
14:58:07  <frosch123> reminds me about those oil tankers which are refitted to nuclear power plants :s
15:02:57  <Eddi|zuHause> George: i thought about a system where power stations could have a range of 10 tiles, and you could place transformer stations, consuming 20% of the energy, but extending the range of the power station... so you could, by placing enough transformer stations on the map, deliver the whole map with energy, but it would be increasingly ineffective
15:04:38  <Eddi|zuHause> so in 20 tile distance you get 80% power, in 30 tiles you get 64%, in 40 tiles you get 51%, and so on
15:05:22  <George> it is a question for new objects. placing high-voltage transmission tower is not a bad idea, but that would require code to support it :s
15:05:53  <George> Also, what to do with wires?
15:06:16  <Eddi|zuHause> you don't necessarily need actual wires
15:06:36  <Eddi|zuHause> or you do a lot of action 2 magic to find the surrounding power/transmission stations
15:06:58  <Eddi|zuHause> which would be horribly slow
15:07:48  <George> Yes, global register would make things much easier :)
15:09:27  <frosch123> so you expect a town at one side of a 2kx2k map to get power from a plant on the other side?
15:09:50  <Rubidium> and what does global register #1 mean?
15:10:18  <Eddi|zuHause> i could imagine a (cached) callback which iterates all surrounding industries in X distance
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15:11:04  <Eddi|zuHause> could also help with "walking" cargo for industries that are very close
15:11:51  <Rubidium> a global register can mean anything and without a way to determine what it means it's going to clash
15:12:26  <Rubidium> like already happens with the "unused" sprites that get replaced by several NewGRFs with different "data"
15:13:13  <frosch123> and with base costs :)
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15:21:51  <George> frosch123: I didn't say it is ready for implementation. I just wrote some of my ideas :)
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15:34:57  <Eddi|zuHause> i don't like "global" registers, at most, per-grf-global registers, and the possibility to share registers between explicitly specified grfs
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16:30:27  <Slowpoke> hey everybody
16:31:06  <Slowpoke> how can I change the resolution of openttd for my screen? the wiki is not very helpful
16:31:41  <Eddi|zuHause> in the game settings
16:33:19  <Slowpoke> no, sorry, I ment to change it by hand since my screen has a resolution od 1024x576
16:33:39  <FauxFaux> Just resize the window, or edit the config file.
16:35:14  <Slowpoke> ahh
16:35:34  <Slowpoke> thank you
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16:43:31  <yorick> mmm, they closed the patch bug report incorrectly
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16:56:41  <CIA-1> OpenTTD: rubidium * r14675 /trunk/src/settings.cpp: -Fix: setting the Estonian or custom currency as used currency didn't survive a restart cycle.
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17:05:36  <Wolf01> hello
17:06:01  <welshdragon> goodbye :)
17:07:33  <frosch123> high
17:16:57  <Eddi|zuHause> medicore
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19:53:07  <CIA-1> OpenTTD: frosch * r14676 /trunk/src/rail_cmd.cpp: -Fix: Do not copy the signal type of parallel vertical/horizontal track, when dragging signals.
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20:04:58  <frosch123> Why does a moderator open a topic title "some suggestions" :s
20:06:42  <Rubidium> report the topic ;)
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20:15:15  <frosch123> o/
20:15:33  <frosch123> no, it is the other way around, isn't it?
20:19:32  <Eddi|zuHause> o\ does not look so well
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20:22:53  <frosch123> who was the ‟\(O_o)/‟ guy?
20:23:53  <SmatZ> haha
20:25:37  <Eddi|zuHause> i don't remember ever seeing that smilie :P
20:26:36  <Prof_Frink> Neither does /lastlog.
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20:32:37  <Eddi|zuHause> weird... my Kaffeine/xine just forgot how to play avi videos...
20:33:23  <frosch123> [Sun Aug 3 2008] [22:04:05] <Forked>	¯\(º_o)/¯
20:33:27  <frosch123> [Sun Aug 3 2008] [22:04:05] <Forked>	¯\(º_o)/¯
20:33:32  <SmatZ> nice :)
20:33:43  <frosch123> allmost
20:34:20  <frosch123> -l
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20:58:29  <TrueBrain> lalala
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21:02:36  <TrueBrain> the latest IT Crowd was funny, for a change :)
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21:11:30  * Celestar doesn't like working at 10pm on a sunday.
21:11:38  <TrueBrain> can't blame you
21:12:10  <SmatZ> :(
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21:28:18  <Forked> ¯\(º_o)/¯
21:28:21  <Forked> that is I, why? =p
21:30:10  <TrueBrain> I thin ksomsone had too much too drink
21:30:13  <petern> i love it!
21:30:19  <petern> well, not really
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21:34:01  <Wolf01> 'night
21:34:04  <dihedral> night
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21:34:23  <TrueBrain> nice timing dihedral :p
21:34:35  <dihedral> :-)
21:36:56  <dihedral> and i shall say good night too now
21:37:02  <dihedral> good night :-)
21:37:18  <TrueBrain> night dihedral :)
21:37:25  <frosch123> good hint
21:37:29  <frosch123> good night
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21:40:25  <Celestar> petern: compare against or compare to?
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21:51:55  <Sacro> Celestar: with?
21:52:10  <Celestar> dunno :P
21:52:15  <Sacro> context :P
21:52:29  <TrueBrain> compare with
21:52:31  <TrueBrain> sounds reasonable :p
21:52:55  <Celestar> This data is compared with data from Smith?
21:53:09  <Sacro> are compared
21:53:34  <TrueBrain> or against ;)
21:53:51  <Sacro> data is plural so technically are
21:54:57  <TrueBrain> Sacro: in that case also: these data ;)
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21:58:24  <Celestar> but then "This data" is wrong, isn't it?
21:58:35  <TrueBrain> didn't I just say that? ;)
21:59:13  <TrueBrain> Celestar: "this data is" is perfectly fine for 99% of the human race .. just some people hav eproblems with it :p (endless debates ;))
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22:02:20  <ccfreak2k> this->data
22:04:18  <TrueBrain> $ undefined
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22:07:36  <Eddi|zuHause> english is weird anyway with its "this noun is plural but it isn't" stuff
22:07:51  <TrueBrain> Eddi|zuHause: which language doesn't have that?
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22:08:42  <Eddi|zuHause> grr... i have no clue why xine does not find the codec anymore
22:08:52  <TrueBrain> does xine still exists?
22:09:06  <Eddi|zuHause> mpeg2 works, but xvid and H264 don't
22:09:12  <TrueBrain> use mplayer :)
22:09:17  <Eddi|zuHause> all of a sudden...
22:09:26  <SmatZ> TrueBrain: what's wrong with xine? is it dead? (going to die?)
22:09:36  <TrueBrain> I thought it was dead .. clearly I was mistaken :)
22:09:52  <Eddi|zuHause> kaffeine uses xine as default backend
22:10:16  <Eddi|zuHause> and amarok uses xine, too
22:10:26  <TrueBrain> I learn something new every day :)
22:10:34  <SmatZ> and kmplayer may use xine, too :)
22:10:38  <TrueBrain> some idiotic roommate is testing his bicylce ringer .....
22:10:44  <SmatZ> hehe
22:11:05  <Eddi|zuHause> i have no reason to not use xine, except that it suddenly forgets codecs...
22:11:23  <TrueBrain> sucks ..
22:13:05  *** Nite_Owl [] has joined #openttd
22:13:22  <Nite_Owl> Hello all
22:13:26  <Eddi|zuHause> mplayer can still play them...
22:13:30  <Eddi|zuHause> weird... totally
22:13:44  <TrueBrain> hi Nite_Owl
22:13:49  <TrueBrain> Eddi|zuHause: reinstall?
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22:15:21  <Nite_Owl> Hello TrueBrain
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22:17:21  <Celestar> ok
22:17:26  <Celestar> I'm going to PARTY!
22:17:33  <Eddi|zuHause> hm... now it works again... in all the "--verbose" output there was a "undefined symbol in libavcodec<something>.so"
22:17:40  <TrueBrain> enjoy Celestar :)
22:17:43  <Eddi|zuHause> i updated that, and now it plays fine
22:17:48  <TrueBrain> hehehe @ Eddi|zuHause :)
22:19:07  <TrueBrain> damn ... toying with a candle can be very dangerous :)
22:19:09  <TrueBrain> haha
22:19:13  <TrueBrain> 30cm high flames ...
22:19:15  <TrueBrain> oepsie :)
22:19:19  <SmatZ> huh
22:19:39  <Eddi|zuHause> that's perfectly fine if the candle is 10m high
22:19:49  <TrueBrain> it was more like 2cm high candle :p
22:19:52  <TrueBrain> and a lot of matches ...
22:20:53  *** mortal [] has quit [Ping timeout: 480 seconds]
22:22:43  <ccfreak2k> 30cm flames?
22:22:52  <ccfreak2k> Was it a Roman candle or what?
22:22:56  <TrueBrain> haha
22:23:02  <TrueBrain> jus tmatches
22:23:19  <ccfreak2k> Still, that's close to a foot.
22:23:24  <TrueBrain> and enough fuel in the form of liquid parafine :)
22:23:41  <TrueBrain> as I said .. toying with candles can be very dangerous :)
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22:24:09  <ccfreak2k> I have a hard time getting a flame out of my LIGHTER.
22:24:17  <TrueBrain> you suck :p
22:24:21  <TrueBrain> amateur!
22:26:06  <Prof_Frink> TrueBrain: Do it properly. Hold the paraffin in your mouth and spit across the flame.
22:26:12  <TrueBrain> haha
22:26:16  <TrueBrain> no thank you :)
22:26:34  <TrueBrain> I doubt parafin stays liquid that long ..
22:26:55  * Prof_Frink digs through ~/pictures
22:30:16  <Prof_Frink> Hmm, maybe I should have resized it
22:30:26  <Prof_Frink> Damn kio for making uploading stuff so easy
22:30:36  <TrueBrain> hahahahaa
22:31:16  <Prof_Frink> TrueBrain:
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22:31:40  <TrueBrain> Prof_Frink: haha, you in the pic, or some random guy?
22:31:48  <Prof_Frink> Random
22:31:54  <TrueBrain> yeah, seen enough of those people :p
22:31:56  <TrueBrain> crazy people ;)
22:32:02  <Prof_Frink> Climbers.
22:32:06  <TrueBrain> but they don't use normal candles in their melted form ;)
22:33:19  <SmatZ> hmm I don't have any sound / music in OTTD. ... I wonder what I have broken now :-x
22:33:27  <Yexo> SmatZ: can you give me some help fixing the selection sprites at the soutern border? There are always drawn at height 0
22:33:31  <TrueBrain> my sounds is not fluent .. also very annoying
22:34:01  <Yexo> SmatZ: in case you've applied my patch without changes, I've disabled music and forgot to remove that part of the patch
22:34:15  <TrueBrain> lol :)
22:34:50  <Prof_Frink> Aaah, paraffin /wax/, not plain ol' paraffin.
22:35:00  <TrueBrain> Prof_Frink: yeah, that stuff :p
22:35:37  <SmatZ> hmm openttd-r1 works
22:37:07  <SmatZ> Yexo: compiling recent version of your patch :)
22:38:22  <SmatZ> ha
22:38:27  <SmatZ> I had sound volume set to 0
22:38:30  <SmatZ> :-x
22:43:20  <SmatZ> Yexo: the "point" is draw when VOID tile is drawn
22:43:37  <SmatZ> and void tiles have z == 0 (ti.z is set in ViewportAddLandscape() )...
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22:49:05  <TrueBrain> if you sent out spam .. at least spell correct ... "ordeer" ....
22:50:02  <Prof_Frink> TrueBrain: You're getting them too? There's a different letter doubled in each copy.
22:50:11  <TrueBrain> dettails .. detaills .. sigh ..
22:50:14  <TrueBrain> yeah
22:50:16  <TrueBrain> I just noticed :)
22:50:19  <TrueBrain> I wonder why ....
22:50:29  <Prof_Frink> To try and defeat spam filters.
22:50:44  <TrueBrain> it succeeds :p
22:50:53  <Prof_Frink> Like they never mention socialism.
22:50:59  <Yexo> SmatZ: I've seen that code and tried to modify it, but then I got glitches all over the place
22:51:32  <TrueBrain> none of my filters are able to capture all of them (just 95% of those emails, where it holds 99.99% of the rest of the spam)
22:52:52  <TrueBrain> I hate burning DL DVDs ... it takes FOR EVER! :(
23:07:03  <TrueBrain> finally done :)
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23:14:13  <Progman> eeuh, if you shift-build a new industry on a owned land by yourself you got an error message like "Could not build, owned by $rand" where $rand is some random text like "Goods" or "Coal", depending on the last SetDParam() call
23:14:38  <TrueBrain> nice bug :)
23:15:34  <Progman> I'm to lazy to write a bug report as it should be a quick fix
23:16:27  <Prof_Frink> Cannot remove obstacles on land!
23:16:33  <Progman> "Owned by Cola" ;)
23:17:20  <Progman> and why can't I build anyway if I own the land (and there is enought space)?
23:20:50  <TrueBrain> night all
23:23:03  <Nite_Owl> Later TrueBrain
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