Log for #openttd on 3rd February 2009:
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00:48:03  <michi_cc> Eddi|zuHause:
00:48:18  <michi_cc> Eddi|zuHause: and, it's missing proper semphores though
00:48:18  <Eddi|zuHause> noted, but i'm too tired now
00:48:40  <Aali> advanced signals?
00:48:47  <Aali> what is that?
00:48:58  <michi_cc> well, anybody else still here can have a look as well of course :)
00:49:02  <Eddi|zuHause> not "advanced" "advance"
00:49:03  <michi_cc> advance, not advanced
00:49:16  <Rubidium> moar signals ;)
00:49:29  <Eddi|zuHause> means they show the state of the next signal, not of this signal
00:49:48  <SmatZ> "PBS presignals?"
00:49:49  <Aali> PBS combo signals?
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00:50:55  <michi_cc> and for some wacky fun try on top
00:51:11  <michi_cc> very much a hack, but you can now have signal overruns
00:51:26  <Rubidium> oh... yellow signals?
00:51:30  <michi_cc> yes
00:52:13  <Rubidium> something to test when I've splut the leak
00:52:51  <michi_cc> so openttdcoop can now have pbs priority thingies :)
00:53:21  <SmatZ> great :)
00:56:07  <michi_cc> note to somebody™: that adv_signals.grf needs semaphore graphics and the electric signals could probably do with some love as well
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01:05:07  <michi_cc> night
01:05:50  <Rubidium> night michi_cc
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04:09:52  <doc> is it possible to increase the number of bays loading trains at the one time
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05:08:38  <RS-SM> yes
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08:35:25  <Celestar> morning
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08:50:07  <dihedral> mornin
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09:01:40  <Celestar> how's it dihedral ?
09:01:47  <dihedral> still sick
09:01:52  <dihedral> how are you Celestar
09:02:46  <Celestar> not bad.
09:02:51  <Celestar> my XP installation is progressing :P
09:03:04  <dihedral> hihi
09:03:05  <dihedral> still
09:03:06  <dihedral> :-P
09:03:29  <Celestar> two things still missing: bluetooth and activation
09:03:53  <dihedral> hehe
09:04:02  <dihedral> luvley
09:04:26  <dihedral> i had some fun bashing a forum user yesterday evening :-P
09:04:27  <dihedral>
09:05:34  <Celestar> XP has been detecting new hardware devices for the past 20 minutes
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09:05:45  * Celestar looks at his notebook "I wonder where all that hardware actually IS"
09:07:58  <dihedral> hihi
09:08:09  <dihedral> talking of IS ... the project stalled
09:08:17  <Celestar> IS?
09:08:44  <dihedral> Infrastructure Sharing?
09:08:55  <dihedral> DaleStan is great: "Put a sock in it until you know the difference."
09:09:06  <Celestar> some games are funny too. "Game requirement not met: Recommended Video Card: ATI Radeon 9200 or better. Found: ATI Radeon 3450"
09:09:19  <Celestar> possibly just doing a numerical comparison between model numbers is NOT helpful
09:09:34  <dihedral> hehehehe
09:09:38  <dihedral> awesome :-)
09:09:51  <Celestar> oh.
09:10:26  <Celestar> and Securom (some anti-piracy idiocy) fails to detect a (valid) CD when the driver is in silent/powersave mode.
09:10:27  <petern> damn, this 22" lcd is so nice after my 17" crt...
09:11:09  <petern> securom works on timings, somehow, so silent might upset it
09:11:38  <petern> you'd think that a million different variantions of drive would upset it too though, mind you
09:11:54  <Celestar> yes, which causes me to download nocd cracks for all the games I legally _own_
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09:27:30  <blathijs> Celestar: I wonder if doing that is illegal as well
09:27:48  <blathijs> Under DMCA it probably is...
09:28:07  <dihedral> in germany you are allowed to use cd cracks as long as you own the original cd
09:28:24  <dihedral> so Celestar is actually quite fine there :-P
09:28:43  <dihedral> list admin
09:28:45  <dihedral> ops
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09:30:59  <planetmaker> good morning
09:33:12  <planetmaker> dihedral: actually I'm not quite sure about that anymore... you must not circumvent copy protections... which noCD patches might fall under...
09:34:03  <planetmaker> But then... these kind of customer-are-all-bad-and-only-use-is-giving-us-money-for-free - attitude is bad, so...
09:35:32  <planetmaker> and I like your reply to this mega annoying clan guy ;)
09:37:21  <dihedral> hihi
09:37:22  <dihedral> thanks
09:37:32  <dihedral> he wont :-P
09:38:05  <petern>
09:38:12  <petern> dihedral, make that for openttd ;D
09:38:49  <dihedral> that'd be awesome
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09:39:43  <dihedral> but i have never done one grf and now you want me to do a few thousand?
09:39:56  <dihedral> that sounds a wee mean to me petern
09:40:25  <petern> i'll code it :D
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09:41:17  <dihedral> LOL
09:41:36  <petern> it's only "a few" sprites :o
09:41:53  <dihedral> you promise to code it?
09:42:06  <dihedral> so i get you the graphics and you code it!
09:43:19  <petern> graphics in the right size, yeah
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09:43:41  <petern> hmm, wait
09:43:49  <petern> 32bpp replacements don't need coding
09:44:13  * petern ponders
09:44:16  <dihedral> i was gonna post something on the forums :-P
09:44:30  <petern> start a project!
09:44:39  <petern> be a project manager and get others to do the drawing ;)
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09:48:00  <dihedral> hehe
09:48:13  <dihedral> i think i'd prefer letting the authors focuse on opengfx
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09:49:04  <dihedral> petern, the brick land climate would be awesome to if it were ever finished
09:51:34  <petern> stop changing the subject ;p
09:52:23  <planetmaker> hehe. But indeed his graphics look quite nice.
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09:52:51  <planetmaker> Let's hope to win him back and do more beyond the w2w buildings...
09:52:55  <planetmaker> :)
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09:53:42  <dihedral> i was not changing the topic at all - you are!
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10:02:16  <dihedral> planetmaker, does IS have a webview of the hg repository?
10:03:09  <planetmaker> Well. The existing hg repo does. But I cannot reccommend (or at least judge) as it's only Yoricks work which I didn't review so far.
10:03:25  <dihedral> oh... oh yuck
10:03:44  <dihedral> you have a pre-yorky-porky patch ?
10:03:45  <planetmaker> and I think Ammler's server is down right now... so not accessible atm
10:04:13  <planetmaker> Aali has... but of course I do have most versions of the patch. But at home
10:04:21  <dihedral> :-P
10:04:30  <planetmaker> if you're interested I'll pm it to you tonight.
10:04:36  * dihedral calles out to Aali
10:04:47  <dihedral> well... kinda curious
10:05:17  <Rubidium> isn't Aali the guy who got overrun by Yorick changing things faster than he did?
10:05:18  <planetmaker> dihedral: it's for the cargodest only and obviously not really fit for current trunk. That patch of him...
10:05:30  <dihedral> yes
10:05:34  <planetmaker> Rubidium: if you refer to IS... probably
10:05:37  <planetmaker> as was I
10:05:44  <dihedral> <- look at the bottom right corner :-P
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10:06:26  <planetmaker> hehe
10:06:42  <dihedral> i recall rortom working with yorky on some stuff - never seen rortom again
10:06:53  <planetmaker> yeah... me, too.
10:07:00  <dihedral> i really dislike that kid with a passion
10:07:18  <planetmaker> He had a patch which had some modifications to the station GUI which could go in a good direction IMO
10:07:43  <dihedral> planetmaker, COULD :-P
10:07:51  <planetmaker> dihedral: yes. _could_
10:07:55  <dihedral> hihi
10:07:56  <Rubidium> I really ignore that kid with a passion ;)
10:08:04  <dihedral> hihi
10:08:11  <planetmaker> the current implementation or realization isn't optimal, I think.
10:08:15  <dihedral> Rubidium, but it is fun to bash him whenever he sais stupid stuff
10:08:21  <dihedral> which is like _always_
10:08:45  <planetmaker> I have the feeling he got better... but he hasn't been around lately much.
10:09:00  <planetmaker> but better, starting from worst, isn't good :D
10:09:03  <dihedral> planetmaker, he has gotten better or his coding has gotten better?
10:09:10  <planetmaker> he got less annoying
10:09:14  <dihedral> uh
10:09:15  <dihedral> wow
10:09:23  <petern> yorick?
10:09:28  <dihedral> lol
10:09:30  <planetmaker> well. yes.
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10:09:43  <dihedral> petern, that line just cracked me up :-P
10:09:46  <planetmaker> But probably it's deception: not being around stops him from annoying :D
10:10:25  <dihedral> and then when he does show up, he seems to have the feeling of needing to catch up
10:10:59  <planetmaker> well. Which is fair enough. But a good catchup is mostly done in the forums and possibly via logs... so silently :)
10:11:12  <planetmaker> not to forget the commit logs :)
10:11:35  <dihedral> i meant catching up with his annoyingness
10:11:44  <planetmaker> lool :P
10:12:47  * petern grumbles at RV acceleration
10:12:59  <petern> seems i need to put in magic numbers to make it behave decently :/
10:13:14  <dihedral> :-(
10:13:15  <Rubidium> not a /2 ?
10:13:24  * dihedral gives petern some magic for the numbers
10:15:30  <planetmaker> hm... :S
10:15:32  <petern> /10 actually
10:15:34  * planetmaker hates magic numbers
10:16:36  <planetmaker> it's like in a mathematical proof finding the line "here occurs a miracle"... :P
10:16:36  <petern> it's got other 'magic' numbers but they're documented conversion factors
10:17:02  <planetmaker> if they're documented, they're not magic; especially, if they're conversion factors :)
10:17:19  <petern> i.e. te = power / speed, but we have units of 10 hp and mph * 3.2
10:17:48  <Rubidium> and weight differs a factor 4?
10:18:14  <planetmaker> yeah... Personally I prefer to do everything SI internally. But I see the need to do it these "strange" ways due to var size limitations and int restrictions
10:18:30  <petern> so power*50000/speed (it's not 50000, but something close to that) works, is more efficient, and doesn't introduce rounding errors
10:18:48  <petern> it's fine as long as it's documented, which is the problem with the current train acceleration
10:18:55  <planetmaker> he...
10:19:17  <petern> Rubidium, doesn't make much difference, actually
10:20:05  <Rubidium> and is speed still in mph*3.2; I see mph*0.8 in the specs too
10:20:38  <dihedral> hihi
10:20:42  <dihedral> very nice!
10:20:50  <petern> yes, we convert from the course speed to fine speed, heh
10:20:55  <petern> *coarse
10:21:06  <petern> that's done in the newgrf loader
10:21:09  <Rubidium> then I've got no clue what could be wrong :(
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10:21:42  <dihedral> my croissants are looking goooooood
10:21:48  <dihedral> brekkies? here i come!
10:22:21  <petern> Rubidium: what's wrong is that the airdrag coefficient value is tailored to ttdpatch's world. when you apply it to physics it needs adjusting.
10:23:34  <petern> i do, of course, have a patch that introduces ttdpatch style acceleration for trains, although i'm not sure how to handle curves, either use the old way or keep ottd's curve handling...
10:23:55  <petern> dihedral, oh... please... *drool*
10:24:01  <planetmaker> what's the difference, petern ?
10:24:08  <petern> difference in what?
10:24:19  <planetmaker> between traditional curve handling and TTDP's
10:24:56  <dihedral> petern, ALLL MINE
10:25:12  <petern> i don't know, i've not looked at that bit in detail. i know it's more customizable than in ottd.
10:25:32  <petern> i suspect it just alters the amount of speed that is reduced when reaching a curve
10:25:45  <petern> i'd need to view it to check :)
10:26:09  <dihedral> + nutella
10:26:15  <planetmaker> oh right. But then there's no real need in my eyes be able to adjust *every* single parameter. Or rather select between zillions of models.
10:26:47  <planetmaker> Maybe it's a solution to make the single conversion factors an entry in the ini file and have them loaded... maybe similar to newgrf presets :)
10:27:11  <planetmaker> IF you want it fully customizable and have the different models present
10:27:23  <petern> only one at a time, so...
10:29:46  <Rubidium> yeah... I want to define what the air pressure is at different heights ;)
10:29:55  <planetmaker> lool
10:30:17  <petern> :D
10:30:27  <petern> openbve has that, as well as temperature
10:30:27  <planetmaker> And whether we have a high air pressure and sunny times or a low pressure hurricane approaching...
10:30:39  <petern> on the other hand, that is *supposed* to be a realistic train simulator
10:30:41  <dihedral> Rubidium, on a per-height-level bases?
10:30:44  <planetmaker> not to speak of wind direction
10:30:56  <dihedral> + include 'more height levels' :-D
10:31:03  <dihedral> pressure at level 99
10:31:05  <dihedral> ....
10:31:19  <petern> we have something like 120 levels
10:31:22  <planetmaker> where wind direction would make sense for planes. Travel times highly depend upon it... if we dare to mention the "r"-word :D
10:31:57  <dihedral> petern, we do?
10:32:41  <petern> planetmaker, we could make it like cycling in real life -- the wind is always working against you...
10:33:04  <planetmaker> hehe. Very true indeed!
10:33:09  <petern> dihedral, yeah, you don't see trains going up 8 pixels at a time
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10:48:59  <dihedral> now some css
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10:56:21  * dihedral is borred
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11:05:06  <petern> draw!
11:06:53  * Sacro is sat in a lecture
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11:17:50  <Carlos31> hla
11:17:52  <Carlos31> hola
11:18:41  <Carlos31> alguien en español
11:18:56  <dihedral> ellow
11:19:14  <Carlos31> hi
11:19:14  <dihedral> may i bring up the discussion of a centralised auth system again? :-P
11:19:24  <Sacro> dihedral: no
11:19:26  <Sacro> :)
11:19:42  <Sacro> this channel is a lovely centralised refusal system
11:19:46  <dihedral> hihi
11:19:58  <petern> Sacro's not mature enough to answer that.
11:20:06  * Sacro sits and sulks
11:20:24  <petern> I am still confused by your comment the other day...
11:20:31  <dihedral> petern, hehe
11:20:53  <Sacro> which comment?
11:21:21  <petern> 11:24 < Sacro> since when was petern an op?
11:21:21  <petern> 11:24 < Sacro> he's nowhere near mature enough
11:21:34  <dihedral> wow Sacro you must have a brain like a sive
11:21:46  <Sacro> hehe
11:21:48  <Sacro> dihedral: sieve
11:22:18  <petern> That was two lines from the end of irssi's history...
11:22:34  <dihedral> well rescued petern
11:22:36  <Sacro> meh
11:22:39  <Sacro> i sleep and forget things
11:23:49  <petern> Like that I've had chanop for over 3 years?
11:24:54  <dihedral> hehe
11:24:59  <Sacro> hmm
11:25:04  <Sacro> not sure why that slipped my mind
11:25:47  <dihedral> because you mind is a sieve
11:25:56  <petern> Oh god...
11:26:16  <petern> A colleague sent an email with a question... in the subject... in uppercase...
11:26:17  <Sacro> yep
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11:26:25  <dihedral> sweet
11:26:32  <Sacro> petern: heh, well what should he put in the topic?
11:26:36  <Sacro> s/topic/subject/
11:27:08  <petern> Re: Re: Re: Re: Re: Re: Re: usually
11:27:50  <dihedral> lol
11:28:10  <petern> I love those 100KB+ emails...
11:28:31  <Sacro> hehe
11:28:40  <Sacro> someone e-mailed everyone at the uni using CC: :(
11:28:44  <petern> :D
11:29:09  <Sacro> yeeeeeeah
11:29:16  <Sacro> noone has hit reply all yet though
11:29:48  <dihedral> reply all :-P
11:30:09  <petern>
11:30:17  <petern> That's a useful report from the BBC there...
11:30:35  <petern> Wear some shoes with grip you idiots...
11:31:19  <dihedral> brits!
11:33:01  <dihedral> 2 inches of snow and the country's out
11:33:13  <Sacro> yep
11:33:37  <petern> Overgeneralism!
11:33:47  <dihedral> c'mon
11:33:48  <Sacro> Vector3f& Vector3f:operator =(const Vector3f &v)
11:33:51  * Sacro is bored
11:33:54  <dihedral> schools close, no busses drive
11:34:00  <dihedral> trainservices stop?
11:34:05  <dihedral> the tube in london?
11:34:07  <dihedral> c'mon
11:34:08  <petern> It's great, it means the roads are clearer for me :D
11:34:22  <dihedral> yay
11:35:30  <petern> hmm, i just broke google maps
11:35:41  <petern> It had two road overlays at different zoom levels...
11:40:51  <Sacro> hehe
11:41:12  <Celestar> dihedral: you think I'm quite fine with the cracks? :P
11:42:44  <dihedral> what cracks?
11:43:09  <dihedral> Celestar, ^
11:43:25  <Celestar> the no-cd cracks because of failing SecuROM
11:43:50  <Sacro> ah yes
11:43:54  <Sacro> securom for openttd :D
11:44:34  <dihedral> Celestar, why not
11:44:39  <Celestar> awesome. now, with all drivers installed and working, I have 5 Ethernet connections on my XP :P
11:44:48  <dihedral> LOL
11:44:59  <Celestar> along with 5 symbols in the status bar :P
11:45:01  <Sacro> Celestar: connect them to each otehr!
11:45:58  <Celestar> well 5 Network connections actually. 1) Ethernet, 2) WLAN, 3) IEEE1394, 4) bluetooth, 5) WWAN
11:46:17  <petern> fucking router/webcam/somethign :o
11:46:47  <dihedral> router/webcame
11:46:50  <dihedral> that's a nice combination
11:47:03  <Celestar> always.
11:47:12  <Celestar> plus the total mess that UPNP creates :P
11:47:13  <petern> ...
11:47:30  <Celestar> cool.
11:47:35  <petern> UPNP... Why yes, I do like to give authorised access to my router, honest!
11:47:41  <petern> UN
11:47:44  <petern> UNAUTHORISED
11:48:09  <Celestar> I have a 300MBPs AP and network card. I have a distance of approxmately 5 cm between the router and the laptop. my current speed is 65MBits
11:48:12  <Celestar> :S
11:48:40  <petern> Have you tried using wires?
11:49:14  <petern>
11:49:15  <petern> Awww
11:50:40  <Celestar> petern: It's especially grate that all these 300MBps access points have a 100MBPs wired connection :S
11:50:45  <Celestar> great*
11:52:06  <dihedral> that'd be something for SmatZ petern
11:54:58  <tosse> Celestar: it doesnt really matter, you can't really reach over 100Mbps anyway  :)
11:55:09  <Sacro> does come up in russian for anyone else?
11:55:30  <dihedral> the output is the same in any language
11:55:33  <dihedral> all gibberish
11:58:29  <Sacro> hmm
12:00:23  <dihedral> so... central auth system.....
12:01:27  <Sacro> Indeed
12:01:32  <Sacro> we'll call him Brian
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12:04:03  <Rubidium> dihedral: where's the trust?
12:04:26  <dihedral> well, that'd be the thing to find out :-P
12:04:38  <dihedral> in the openttd server authing :-P
12:04:44  <dihedral> i would trust that :-D
12:05:15  <petern> you'd need a ticketing system
12:05:37  <dihedral> ?
12:05:41  <dihedral> why is that?
12:05:43  <petern> authentication tickets
12:06:26  <dihedral> "please hold while we connect you to your personal authorisation member of staff"
12:06:27  <Rubidium> what do you want to achieve with 'central authentication'?
12:06:58  <dihedral> trust :-D
12:07:43  <petern> game server gets a ticket from auth server, then passes ticket to client, client authenticates with auth server to validate ticket, server veries with auth server
12:07:46  <petern> OR SOMETHING
12:08:00  <Sacro> WELL ALRIGHT THEN
12:09:09  <Rubidium> trust isn't what you want to achieve and if you want trust then a central authentication system is not what you need (as you need to trust that and everybody could get an account there, trustworthy and untrustworthy entities)
12:09:44  <Rubidium> so there is no trust in the authentication system
12:09:52  <dihedral> no
12:10:05  <dihedral> i mean trust in knowing the person is who he claims to be
12:10:14  <Rubidium> well, not in case of OpenTTD as there's no root trust authority that only adds trustworthy things
12:10:55  <dihedral> true
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12:11:42  <Rubidium> e.g. there is someone with the username 'dihedral' in the content system and one in this IRC channel. How can I be sure both are the same entity?
12:12:18  <dihedral> hehe
12:12:31  <dihedral> :-D
12:13:11  <Rubidium> so how do I know someone called 'dihedral' in the 'central auth system' is the same as the one in this IRC channel?
12:13:41  <dihedral> that would be cross-system
12:13:56  <dihedral> you have no influence on irc, so that would be a silly link
12:13:57  <dihedral> but
12:14:05  <dihedral> 2 clients on different games
12:14:20  <petern> run a custom irc server that requires central authentication :D
12:14:27  <dihedral> :-P
12:16:16  <Rubidium> even then, one can't force people to use central authentication
12:17:10  <dihedral> sure
12:17:14  <dihedral> why not?
12:17:21  <dihedral> it could be defined by the server
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12:20:29  <planetmaker> <--- wow. Thick and ignorant.
12:25:28  <Eddi|zuHause> i think we need a GUI setting for chosing the graphics pack
12:25:34  <planetmaker> dihedral: but what would you win by having a centrai authentication system? I guess the chances that someone malicious logs into any server as dihedral or planetmaker are quite remote
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12:27:07  <dihedral> not allowing them _on_ the server if they are not identified? + a better banning system?
12:27:11  <dihedral> ip really sucks :-P
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12:29:17  <planetmaker> :) but then they'll just register as a different name... which basically forces openttd to maintain a database of dead nicks
12:30:29  <dihedral> :(
12:30:32  <dihedral> crap
12:30:38  <planetmaker> dihedral: I'd rather see that as a plug-in to ap :)
12:30:50  <dihedral> i still like the thought of donating money to the project to get an 'identidy' :-P
12:31:00  <dihedral> planetmaker, nope
12:31:01  <planetmaker> _That_ would be a good idea IMO as it allows every site to have their own registered and trusted players.
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12:32:13  <dihedral> why then not have a global one?
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12:34:15  <planetmaker> why? :) I don't want to need to register to play a game...
12:34:42  <dihedral> you would not have to
12:34:51  <dihedral> only to play on those servers that require it
12:34:57  <dihedral> which will never be all of them :-P
12:36:35  <planetmaker> but what's wrong with an AP module for authentication?
12:36:52  <dihedral> people are already connected before ap knows about them
12:37:44  <planetmaker> allow only registered IRC users
12:37:49  <planetmaker> kick the others
12:38:16  <dihedral> still, the client already joined the game before ap knows about it
12:38:41  <planetmaker> force them join spectator. Move them, if they're authenticated :D
12:38:47  <planetmaker> nice and complicated :D
12:38:51  <dihedral> hello?
12:39:00  <dihedral> they join _before_ ap knows about them
12:39:11  <dihedral> means, game already been paused, unpaused, etc.
12:39:13  <planetmaker> I understood that.
12:39:23  <dihedral> if that is a few slow clients its an annoying waste of time
12:39:43  <dihedral> (forcing them to join as spectator is already on my mind :-P)
12:42:09  <planetmaker> :) I think I might have seen such patch from you :P
12:42:35  <dihedral> hihi
12:42:47  <planetmaker> Eddi|zuHause: you have a point certainly with a ingame switch :)
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12:42:55  <planetmaker> +n
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12:43:19  <dihedral> planetmaker, the patch just needs to be written somewhat nicer than the last one
12:45:38  <planetmaker> dihedral: weren't you looking for a task for yourself?
12:45:50  <dihedral> hihi
12:45:52  <planetmaker> Or got another one: start with wwottdgd/3 :)
12:45:54  <dihedral> yes
12:45:59  <dihedral> no
12:46:12  <dihedral> the spectate model is nicer :-P
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12:46:48  <planetmaker> "spectate model"? You mean the task "writing join as spectator", or... watching others do wwottdgd/3?
12:47:20  <dihedral> no sorry
12:47:25  <dihedral> not model - wrong word
12:47:43  <dihedral> the setting to force players join a game as spectators
12:47:50  <dihedral> that one
12:47:53  <planetmaker> k
12:47:57  <planetmaker> :P
12:48:51  * dihedral is considering playing gothic 1 again
12:51:04  <planetmaker> <-- join that game :P
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13:18:01  * dihedral whistles
13:18:40  <Rubidium> my ears!
13:21:41  * SpComb hungry
13:22:01  * Sacro briton
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13:26:26  <petern> fern
13:26:34  <dihedral> nah
13:26:49  <Sacro> fern cerl?
13:26:54  * Sacro has is on mute
13:29:55  <petern> I wonder how Transport Empire is getting on.
13:30:15  <dihedral> or "Transporter" :-P
13:30:35  <planetmaker> hehe
13:34:52  <Sacro> hehe
13:35:01  <Sacro> i still have a copy of Transporter
13:35:02  <Sacro> and TTT
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13:37:43  <dihedral> TTT = terrible terry tate
13:38:13  <Sacro> trains and trucks tycoon
13:38:25  <dihedral> lol
13:38:27  <dihedral> that is cute
13:38:43  <petern>
13:38:48  <petern> Rollercoaster Tycoon?
13:38:52  <dihedral> TTTBSP
13:39:21  <dihedral> trains trams trucks busses ships and planes tycoon :-D
13:41:20  <Eddi|zuHause> i could never figure out how to properly build bridges in that game
13:42:17  <Eddi|zuHause> did they actually make final judgement meanwhile on that game?
13:43:35  <Eddi|zuHause> <- hmm, looks like they did
14:04:21  <Aali> dihedral?
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14:19:01  <Sacro> auf englisch?
14:19:27  <petern> "Dead or faulty pixels occur when transistors responsible for the ‘switch on/off’ mechanism in an LCD fail to operate."
14:19:31  <petern> heh
14:19:33  <petern> dead pixel policy
14:19:45  <petern> imagine if CPUs could have dead transistors...
14:20:02  <smeding> they can, but those are rejected after inspection
14:20:03  <smeding> :p
14:20:18  <smeding> silicon is recast to ingots, i guess
14:20:53  <smeding> actually i think some also might be sold as downgraded versions for some chips
14:20:53  <petern> yea
14:21:03  <petern> by "could have" i meant "could be sold with"
14:21:06  <petern> obviously
14:21:15  <smeding> ah yeah :p
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14:31:46  <Belugas> Bump
14:31:59  <dihedral> lol
14:32:02  <welshdragon> pump
14:32:06  <Sacro> thump
14:32:11  <|Japa|> whump
14:32:36  <Sacro> smeding: yes, 3 core AMD processors are rejected 4
14:32:42  <Sacro> same with 2s i think as well
14:32:46  <Sacro> and the PS3
14:32:57  <petern> yes
14:34:54  <petern> :D
14:35:48  <SmatZ> mmm bacon
14:35:54  <|Japa|>
14:35:59  <|Japa|> too spread out?
14:36:23  <Belugas> beacon
14:36:26  <Belugas> bib bib
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15:08:26  <dihedral> blah
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15:40:18  <lanaiya> hi, is it normal that plains crash all the time even if the desasters option is turned off?
15:40:41  <Yexo> yes, but it's much worse if you send big planes to small airports
15:41:32  <lanaiya> hmm ok thx
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15:42:19  <lanaiya> and which kind of desasters are turned off with that option exactly :)
15:42:29  <dihedral> desasters, eg. ufo's
15:42:37  <Yexo>
15:43:13  <Yexo> lanaiya: you were talking about crashing planes, right? Not only breaking down?
15:43:25  <Yexo> there is a seperate option to turn breakdowns off
15:43:33  <lanaiya> no i mean crashing on landing
15:43:44  <Yexo> ok, that can't be disabled
15:43:44  <lanaiya> with xxx deaths
15:43:49  <lanaiya> ah ok
15:45:03  <dihedral> lanaiya, dont fill you planes so full, then you wont have as many casulties :-P
15:45:33  <lanaiya> well well time is money :P
15:45:46  <lanaiya> and the gas does not get cheaper either
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15:53:20  <michi_cc> Eddi|zuHause: tried the advance signals patch already?
15:53:46  <Eddi|zuHause> no, i'm kinda busy
15:54:19  <dihedral> michi_cc, what does it do?
15:54:33  <Eddi|zuHause> it adds advance (yellow) signals
15:54:34  <michi_cc> implements advance singnals
15:54:45  <dihedral> ...?
15:55:12  <dihedral> and they are...?
15:55:16  <Eddi|zuHause> yellow
15:55:24  <dihedral> !
15:55:39  <dihedral> yes - i picked up on that one
15:56:06  <Eddi|zuHause>
15:56:35  * dihedral reads
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15:58:21  <dihedral> nice :-)
15:58:38  <petern> yeah, what tekky wrote there is what we need
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15:58:54  <TrueBrain> Belugas: IT IS SNOWING HERE!!!
15:58:57  <TrueBrain> (hehehehehe, sorry :p)
15:59:17  <petern> yellow signals are just an extra signal state of standard signals
15:59:40  <Eddi|zuHause> speaking of which, where is goodger? he always wanted snow
15:59:54  <petern> i pissed him off yesterday :D
16:00:24  <TrueBrain> again? :p
16:00:26  <TrueBrain> or still?
16:00:50  * Belugas is very hapy for TrueBrain :)
16:01:05  <michi_cc> petern: my patch has combo signals that act a bit like this (just not on braking distance but on the state of the next signal). it has stand-alone advance signals as well, can be used for priority thingies
16:01:14  * TrueBrain hugs Belugas :)
16:01:52  <TrueBrain> Belugas: which reminds me .. in 17 days I am going to the REAL snow :) Boarding for 7 whole days ... oh jolly days :)
16:02:04  <TrueBrain> well .. glad I had that shared ;) Bye all :)
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16:04:27  <dihedral> michi_cc, placing signals is gonna be getting a real pain up the fuzzy
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16:07:42  <michi_cc> dihedral: why? the combo signals have most of the advantages of the stand-alone signal and are a normal pbs signal as well
16:07:58  <dihedral> oh?
16:08:00  <dihedral> interesting
16:08:12  <petern> why does it need a new type then? heh
16:08:44  <michi_cc> they are tri-state signals: red as before, yellow if the path is free but the next signal red, green if a path over two signals could be made
16:09:07  <michi_cc> because there's surely somebody that doesn't like it :-p
16:09:22  <petern> they use block signals anyway ;)
16:09:39  <Belugas> what a shame :(
16:09:49  <Belugas> what a scotland's shame :)
16:09:52  * Belugas hinds
16:09:54  <michi_cc> the stand-alone advance signal can be used for priorities, every signal encountered will try to reserve on further signal block
16:09:55  <Belugas> hides
16:10:00  * petern digs out winamp
16:10:11  <petern> track 8
16:10:23  <petern> 8 minutes
16:10:33  <petern> hmm
16:10:37  <petern> maybe i should start from 1...
16:11:17  <Belugas> you could :)
16:11:27  <Belugas> warm emotions
16:11:35  <Belugas> god I LOVE that record!
16:12:20  <petern> i haven't watched the dvd yet
16:14:02  <Eddi|zuHause> in a "realistic" network, most signals are combo
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16:18:08  * planetmaker hugs michi_cc for another nice signaling feature :)
16:18:24  <planetmaker> I guess I'll give the patches a try tonight :)
16:21:07  <Belugas> dvd is a bit boring
16:21:25  <Belugas> the video of black cat is not bad, but the two other version are ...
16:21:27  <Belugas> boff
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16:27:55  <Belugas> oh...
16:28:01  <dihedral> ...ho
16:28:12  <Belugas> lies..there is a video about the band itself, like on the road and stuff
16:28:23  <Belugas> it was actually very intersting
16:28:34  <Belugas> only major problem for me was the accent
16:28:37  <Belugas> GOD!!!
16:28:45  <dihedral> planetmaker, did you see Mega's reply? :P
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16:32:36  <petern> Belugas, well, that's a problem for anyone...
16:32:58  <Belugas> even you?
16:34:40  <petern> I assume... I didn't watch it.
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16:39:46  <Belugas> it's long, and there is not much action scenes :)
16:40:01  <Belugas> neither live actions too, that's a minus
16:40:10  <dihedral> no more comments to the undo knob thread :-(
16:40:39  <lanaiya> @ coders(if on's present): woundnt it be a good idea to adjust the zoom lvl for the map to support an overview of even the large maps?
16:41:07  <Roujin> laniya, do you mean the mini map?
16:41:11  <lanaiya> jop
16:41:54  <dihedral> nope
16:42:03  <Roujin> there were already tries to do that long time ago, but appearently none of those patches matured enough to be included into the game...
16:43:20  <Belugas> it's NTO A KNOB!
16:43:26  <Belugas> it's  a button :)
16:43:30  <dihedral> :-P
16:43:31  <Roujin> it's NOT NTO!
16:43:37  <dihedral> LOL
16:43:38  <Belugas> hehehe
16:43:44  <lanaiya> oh im sorry to hear that. but it would be a nice feature though :/
16:44:01  <dihedral> Belugas, i could start a thread, "ctrl+z" - i searched the forums, nothing came up :-D
16:45:53  <Roujin> e.g. here two patches that both tried to make zoomable smallmaps:
16:46:52  <Roujin> (you see the first one is ancient alone by its low task number ;))
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16:50:38  <Rubidium> and broken
16:51:21  <petern> one day we'll have to write all our own patches
16:51:23  <petern> oh wait
16:51:40  <Belugas> we do :)
16:51:57  <Belugas> some do it not very fast nor frequently,
16:52:07  <Belugas> some do not even commit them once completed
16:52:33  <Belugas> some do not test not compile them before commiting (that would be me...)
16:54:00  <petern> :D
16:55:21  <Roujin> speaking about patches.. I wonder if SmatZ is doing anything with my GUIList filtering patch
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16:58:30  <Rubidium> ofcourse he's doing something
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16:58:46  <Rubidium> including testing, compilig, reviewing and ignoring
16:59:21  <Elukka> o_O
16:59:25  <Elukka> how can a torrent file be 100 kb...
16:59:27  <Roujin_> I hope more of the previous and less of the latter :D
16:59:35  <Elukka> someone found a 86400x43200 heightmap of the world :D
17:00:18  <Elukka> and nasa has it as a torrent... i'm sure we all know how well torrents work with things only very few people download
17:00:51  <dihedral> are you at it again?
17:01:16  <Elukka> not really
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17:09:33  <OwenS> Elukka: They work well if they have a good seeder :p
17:10:05  <Elukka> sure, but something like a nasa world heightmap is bound not to have many seeds :P
17:10:26  <OwenS> NASA should be seeding it then :P
17:17:03  *** Zahl [] has joined #openttd
17:22:37  <dihedral> and NASA is a fat-ass seed
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17:24:35  <Elukka> apparently the reason its not a direct download is not a lack of resources, but because downloads got interrupted by maintenance, so they could well seed it...
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17:29:56  <dihedral> wget -c
17:34:04  <CIA-1> OpenTTD: rubidium * r15323 /trunk/bin/ (ai/regression/ scripts/): -Fix: regression backed up game_start.scr but didn't/couldn't restore it.
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17:47:10  <Eddi|zuHause> <Elukka> how can a torrent file be 100 kb... <- why would a torrent file like this be extraordinary?
17:47:46  <Elukka> i dont think i was really thinking
17:48:09  <Eddi|zuHause> biggest torrent file i spontaneously found is 500kb
17:49:20  <FauxFaux> If it's that big then you should probably rar it then torrent the rar.  *stabs people in the face*
17:49:54  <Eddi|zuHause> FauxFaux: multi-part rar, please.
17:50:19  <TinoDidriksen> Oh gods I hate those...
17:50:24  <FauxFaux> With recovery information, just in case you're using one of those torrent clients that doesn't bother hashing stuff.
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17:55:13  <Eddi|zuHause> for the record, the 500kb file compresses to 29%
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17:57:58  <TinoDidriksen> Doesn't later versions of the .torrent format allow for compression, actually? I recall reading something about that. Or could be a vendor trick.
17:59:20  <Zahl> hey i have a question about pbs
17:59:29  <Zahl> there are one-way and two-way pbs signals
17:59:31  <TinoDidriksen> In either case, rar is the wrong format to use. For anything.
17:59:46  <Zahl> but why doesn't the two-way pbs signal look like a normal two-way signal
17:59:52  <Zahl> with lights in both directions?
17:59:57  <Zahl> it seems to work just like that
18:00:05  <Zahl> so what did i miss? =)
18:00:05  <Eddi|zuHause> Zahl: because it is a signal only in one way
18:00:16  <Eddi|zuHause> it just allows passing (but not stopping) in the other way
18:00:38  <Eddi|zuHause> which would be stupid, because it only causes deadlocks
18:01:00  <Zahl> hmmm now that you say that
18:01:03  <Zahl> its plausible
18:01:17  <Zahl> ok :-)
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18:01:35  *** [com]buster is now known as Combuster
18:08:21  <CIA-1> OpenTTD: smatz * r15324 /trunk/ (10 files in 7 dirs): -Codechange: unify the class used for comparing of strings for std::map
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18:11:01  <Wolf01> hello
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18:14:17  <Belugas> olleh 10floW
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18:15:40  <Wolf01> I can easily beat you on writing that way
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18:17:02  <Rubidium> haey
18:17:04  <SmatZ> 10ɟ1oʍ o11ǝɥ
18:17:16  <el_en> night Wolf01
18:17:48  <Wolf01> lol, no that one is not in my knowledge
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18:30:12  <CIA-1> OpenTTD: translators * r15325 /trunk/src/lang/ (german.txt korean.txt unfinished/hebrew.txt):
18:30:12  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-02-03 18:29:45
18:30:12  <CIA-1> OpenTTD: brazilian_portuguese - 1 fixed by tucalipe (1)
18:30:12  <CIA-1> OpenTTD: german - 4 changed by planetmaker (3), hellow (1)
18:30:12  <CIA-1> OpenTTD: hebrew - 615 fixed, 54 changed by 19izhar73 (669)
18:30:13  <CIA-1> OpenTTD: korean - 6 changed by darkttd (6)
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18:32:40  <dihedral> hebrew? what a work horse!
18:32:46  <dihedral> 615 things fixed
18:32:52  <dihedral> yikes
18:33:00  <dihedral> planetmaker, keep up dog :-D
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18:39:57  <Belugas> ho... look... here come's Local Authority!
18:41:10  <petern> who what?
18:41:16  <Prof_Frink> "come's"?
18:41:32  * Prof_Frink stabs Belugas with an apostrophe
18:42:30  <Belugas> blablabla
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18:43:52  <petern> Hmm
18:44:46  <petern> I've not used this laptop for so long, it still has the engine pool in my working copy.
18:45:11  <petern> struct stationview_d { uint32 cargo; };
18:45:20  <petern> Okay, that's an old and obsolete working copy too...
18:45:34  <petern> 12407. Ah.
18:45:43  <frosch123> hehe, when I boot win, I can play ottd or so
18:46:02  <petern> :D
18:46:07  <Wolf01> I still have some r4xxx checkouts
18:46:32  <Wolf01> very old patches never finished
18:46:49  <Wolf01> like all my other patches
18:47:39  <petern> The third working copy has the YAPP patch applied...
18:49:23  <petern> Hmm, station animation patches
18:49:56  <Wolf01> and any sloped stations with working graphics?
18:50:09  <petern> Nope
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18:51:43  <Wolf01> adding newstation support to road stations was not so easy as I thought initially
18:52:24  <frosch123> do you have to do more than increasing a constant in sprites.h ?
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18:53:01  <frosch123> or do you want more than adding the sloped dtrs to action5 ?
18:53:05  <patchie> how do i make my trains go one-way?...
18:53:17  <patchie> so trains cant go the other direction
18:53:19  <Wolf01> I don't know anything of the graphics drawing, I only know the transparency code and a little of guis
18:53:25  <Wolf01> use signals
18:53:32  <patchie> what kind of signals?
18:53:40  <frosch123> patchie: place a signal, and click two or three times on the tile
18:53:40  <Wolf01> one way ones
18:54:24  <patchie> hmm..
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18:58:53  <patchie> thanks
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19:00:35  <frosch123> patchie, petern: one of you has to change his colour or the shape of the nick
19:00:38  <frosch123> :p
19:01:10  <patchie> :P
19:03:13  <Prof_Frink> frosch123: Why? They're different colours and different lengths
19:04:00  <frosch123> if i shall look so close to see that, then I can as well read it
19:04:43  <frosch123> and 'reading', well, who does that?
19:04:52  <Eddi|zuHause> i agree with frosch123
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19:12:07  <Mek> hmm... are there any known issues with certain gcc-versions/architectures and optimizations? openttd is crashing in weird ways when I compile with -O2, but with -O0 it works just fine (this is on an ARM device)
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19:18:19  <petern> Who's smashing the servers up? :o
19:18:45  <frosch123> the whole power is needed for compiling :p
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19:21:28  <dihedral> petern, can we not go round some old servers, and crash them?
19:21:52  <dihedral> it'll make them vanish from the list and make sure only the non-deserted ones come back :-D
19:21:53  <NukeBuster> down?
19:22:35  <frosch123> NukeBuster: can be seen by dorpsgek's absence
19:22:45  <NukeBuster> ah, thank you :)
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19:25:15  <Mek> <-- yay, finally got openttd to work on maemo
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19:26:16  <el_en> nice
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19:26:49  <Mek> even without compiler optimizations, it still runs quite smooth
19:28:32  <petern> Shame it's an old version...
19:29:39  <Mek> hmm? isn't 0.6.3 the most recent version?
19:30:09  <Elukka> the most recent stable
19:30:16  <Elukka> since then there have been a huge number of nightlies
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19:31:30  <el_en> DorpsGek!
19:31:46  <el_en> @seen DorpsGek
19:31:46  <DorpsGek> el_en: I have not seen DorpsGek.
19:32:34  <Mek> okay, so it is the most recent release; I don't think it makes much sense to package nightly snapshots if there aren't even packages of a released version yet
19:42:02  <dihedral> Mek, now get the working with the nightlies and maintain it :-P
19:42:31  <Mek> dihedral: first I want to get it working properly/somewhat integrated with maemo
19:42:40  <Mek> right now it doesn't even show up in the list of running apps
19:42:51  <dihedral> nasty
19:42:59  <dihedral> what is that system anyway?
19:43:02  <dihedral> never heard of it
19:43:09  *** mode/#openttd [+v Osai] by DorpsGek
19:43:28  <Mek> it is the linux variant running on the nokia internet tablets (n800/n810)
19:44:03  <dihedral> ah
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20:06:07  <el_en>
20:07:41  <petern> Sad :(
20:07:43  *** Elukka [] has quit []
20:08:25  <frosch123> next time the will notice, that he should have piped it into a file
20:19:06  *** glm2006ITALY [] has joined #openttd
20:19:10  <glm2006ITALY> hello
20:24:37  <Belugas>  (thanks to Wolf01) - excluded Dalestan, of course :)
20:25:09  <Wolf01> maybe in future I should try this one
20:26:07  <Rubidium> oh Bjarni...
20:26:58  <Rubidium> Wolf01, meet glm2006ITALY... he speaks Italian too ;)
20:27:13  <Wolf01> really? I don't :(
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20:27:40  <Rubidium> then don't leach of an Italian ISP ;)
20:29:15  <Wolf01> I know him, he's an user of my forum ;)
20:30:09  <Wolf01> or at least, he registered to my forum, where I'm the only one which talks
20:30:53  <Belugas> well... if yu claim you don't speak italian and you have users from Italy in your forum... i mean... is it surprising???
20:31:00  <Belugas> =yu + you
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20:31:08  <Belugas> my manners...
20:31:34  <Wolf01> I use google translator for both itaGlian and engRish
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20:33:33  <Mortal> lol, "itaglian", haven't heard that before
20:34:15  <welshdragon> don't shout that out too loud, or Sacro will be after you :P
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20:35:46  <Sacro> ?
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20:36:17  <welshdragon> Sacro: read Wolf01's last line :p
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20:38:16  <`Ka> hi guys I have a question, been looking on forums and googling but havn't found any answers, good to ask?
20:38:27  <Yexo> just ask what you want to know
20:38:44  <Wolf01> what's the meaning of life?
20:38:47  <Rubidium> 42
20:39:01  <Wolf01> doh
20:39:21  <CIA-1> OpenTTD: frosch * r15326 /trunk/src/ (aircraft_cmd.cpp roadveh_cmd.cpp ship_cmd.cpp): -Fix: Old-ai-ishm when refitting vehicles.
20:40:06  <`Ka> haha
20:40:14  <`Ka> ok so basically i have a scenario, towns, etc all good
20:40:17  <`Ka> and a rail link
20:40:30  <`Ka> but it doesnt seem to matter wht i do, my towns always decrease in population
20:40:52  <`Ka> and so once where rail stations and bus stations were in the middle of a residential district, they are no in amongst a network of abandoned roads
20:41:16  <Yexo> is the tile under the town name still a road tile?
20:41:36  <glm2006ITALY> hello
20:41:36  <`Ka> ya
20:41:41  <glm2006ITALY> yes speak italian
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20:41:47  <glm2006ITALY> I'm italy boy!!! :D
20:41:48  <Wolf01> hi glm2006ITALY
20:42:04  <glm2006ITALY> Wolf01... ma non hai un forum in italia?
20:42:22  <Yexo> `Ka: can you upload your savegame somewhere?
20:42:25  <glm2006ITALY> Wolf you have a italy forum?
20:42:29  <Wolf01> mmm, forse si :D
20:42:34  <glm2006ITALY> a ecco
20:42:40  <glm2006ITALY> senti io alla fine ci ho rinunciato
20:42:45  <Wolf01> lol
20:42:48  <glm2006ITALY> non riuscivo più ad accedete
20:42:51  <glm2006ITALY> ops accedere
20:42:56  <glm2006ITALY> non mi inviava più
20:43:04  <glm2006ITALY> i dati di accesso.. ed ho perso il link
20:43:05  <glm2006ITALY> :(
20:43:30  <`Ka> yexo i can put it on yousendit?
20:43:53  <Yexo> I don't really care where you put it
20:44:01  <welshdragon> glm2006ITALY:  english please?
20:44:22  <Yexo> but yousendit seems to require an email adres, right?
20:44:38  <Yexo> just open a topic on with your savegame attached
20:44:43  <Yexo> or send me a pm there
20:44:48  <`Ka> I tell you what, I have dinner in the oven and a shower.  I won't pester you with your time right now, i shall come back in an hour or so and if you are still here Id appreciate any input you have immensley, but I shan't upload now as I will have to go in 5minutes anyway
20:45:14  <`Ka> i guess if its on the forum actally you could give me a reply to the thread if  im not here, ill do that :d
20:45:46  <glm2006ITALY> ok... but i'dont speak very good english :(
20:46:30  <SmatZ> almost nobody here speaks italian
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20:47:17  <glm2006ITALY> ok i use automatic traslate ;)
20:47:52  <glm2006ITALY> I wanted to ask:
20:48:04  <glm2006ITALY> What do I need to rebuild the streets of towns / cities?
20:48:15  <glm2006ITALY> please speak very simple english
20:48:58  <SmatZ> rebuild?
20:49:13  <SmatZ> what do you mean by "rebuild"?
20:49:18  <glm2006ITALY> recostruction
20:49:29  <CIA-1> OpenTTD: Yexo * r15327 /trunk/src/ai/ (ai_instance.cpp ai_instance.hpp): -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded.
20:49:31  <frosch123> "Fund local road reconstruction" is available from the town window
20:49:33  <glm2006ITALY> error automatic teraslate
20:49:42  <welshdragon> click on the town name
20:49:48  <glm2006ITALY> ok
20:49:52  <SmatZ> yeah, but "Fund local road reconstruction" doesn't do anything useful :-p
20:50:00  <SmatZ> except from blocking all roadvehs in that town...
20:50:01  <welshdragon> choose 'fund local road....'
20:50:14  <glm2006ITALY> but utility the operation?
20:50:36  <welshdragon> glm2006ITALY:  you want new roads?
20:50:48  <welshdragon> or rebuild old?
20:51:05  <glm2006ITALY> original roads the city and my roads
20:51:51  <glm2006ITALY> what serves to reconstruct?
20:52:08  <welshdragon> non preoccupatevi
20:52:18  <welshdragon> google ftw
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20:52:53  <welshdragon> glm2006ITALY:  le strade non hanno bisogno di essere costruito di nuovo
20:53:41  <planetmaker> English only :P
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20:53:58  <glm2006ITALY> altro italiano?
20:54:01  <glm2006ITALY> che bello!
20:54:07  <welshdragon> glm2006ITALY:  no
20:54:11  <glm2006ITALY> why?
20:54:26  <welshdragon> Sto utilizzando Google
20:54:31  <glm2006ITALY> beh almeno conosci la mia lingua ;)
20:54:34  <el_en> yeah welshdragon, why aren't you italian?
20:54:37  <glm2006ITALY> google traslate?
20:54:41  <welshdragon> yes
20:54:57  *** glm2006ITALY [] has quit [Quit: Bye for now!]
20:55:08  <welshdragon> argh
20:55:14  <welshdragon> he left!
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20:55:23  <welshdragon> el_en: i might learn italian
20:55:24  <glm2006ITALY> problem adsl :(
20:55:41  <welshdragon> it's similar to french and spanish
20:56:51  <frosch123> learn latin :p
20:56:58  <glm2006ITALY> yes... but difference
20:57:00  <welshdragon> feck no
20:57:23  <glm2006ITALY> differences exist
20:57:23  <welshdragon> now, how to /invite in colloquy
20:57:32  <glm2006ITALY> why?
20:57:44  <glm2006ITALY> you?
20:57:53  <glm2006ITALY> pv colloquy?
20:58:06  <welshdragon> yes, i want to talk in italian to you
20:59:02  <welshdragon> heh, that solved the problem
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21:05:43  <CIA-1> OpenTTD: Yexo * r15328 /trunk/src/ai/ai_instance.cpp: -Fix (r15327): Load(data, version) was called instead of Load(version, data).
21:06:20  * welshdragon is helpful
21:06:32  <welshdragon> and resourceful
21:07:35  <Wolf01> hey you, does the fund road reconstruction has any other effect than block competitors' vehicles?
21:07:58  <welshdragon> erm, no
21:08:15  <welshdragon> it's just a great way to annoy people
21:09:22  <welshdragon> hmm, before i go and suggest this.... can bridges be built over buildings?
21:09:30  <welshdragon> (similar to locomotion)
21:10:02  <Wolf01> yes, just disable some checks like I do when I need to build something where I can't
21:10:32  <welshdragon> heh, ok
21:10:33  <CIA-1> OpenTTD: rubidium * r15329 /3rdparty/squirrel/squirrel/sqvm.cpp: [Squirrel] -Fix: properly clear the stack on returning so that AI*Modes actually have a chance of working in functions without going through hoops.
21:11:02  <Roujin__> Wolf01, welshdragon: if the advanced option "remove absurd roadbits during road construction" is activated, yes it has.
21:11:20  <`Ka> i sent pm yexi
21:13:41  <el_en> una macchina tutti le stazione gelato.
21:13:58  <glm2006ITALY> italian?
21:14:09  <glm2006ITALY> el_en
21:14:21  <el_en> no. i have studied it very very little very very long time ago.
21:14:52  <Wolf01> you wrote "one machine all station iced"
21:15:04  <glm2006ITALY> station ice cream?
21:15:12  <el_en> precisely
21:15:16  <glm2006ITALY> :|
21:15:46  <el_en> but i bet it sounded very convincing to those who do not know italian.
21:15:56  <Wolf01> ahahah
21:15:58  <kd5pbo> el_en: Nope
21:16:54  <glm2006ITALY> ah ah ah
21:17:03  <glm2006ITALY> but you english?
21:17:22  <el_en> sono finlandese
21:17:40  <glm2006ITALY> ok
21:17:56  <glm2006ITALY> europ :)
21:18:09  <glm2006ITALY> good bye
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21:45:02  <planetmaker> michi_cc, what actually is the use of the path combo signals in the patch you posted last night?
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21:50:29  <michi_cc> planetmaker: realism (if you want that), making a priority line, fun (or so if you combine it with advance_slowdown_hack.diff) because trains then slow down on yellow signals and can overrun red ones (but it is a hack)
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21:51:47  <planetmaker> ok... so without that additional patch they don't really serve a purpose?
21:52:05  <planetmaker> Because running it on a circle line it basically is the same as no signal...
21:53:03  <michi_cc> they look pretty. and you can give trains on a line priority over joining trains for example (also possible with the stand-alone signal of course, but two signals to place)
21:53:07  <planetmaker> while the exits... kinda make trains reserve two signal distances as it seems to me
21:53:38  <planetmaker> uhm... I tried to fabricate exactly that priority...
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21:54:00  <planetmaker> But to trains following on that line, they're red, thus stop and cannot follow the previous train anymore.
21:55:30  <michi_cc> it's not an absolute priority, trains from a sideline can still join just after a train on the mainline went past, but it the mainline train can reserve the junction ahead of time
21:56:22  <planetmaker> michi_cc: yes. I see that. But a 2nd train on the ML cannot follow the first without the same distance as the length of the priority
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21:56:44  <planetmaker> e.g. it will wait at the start of the priority until the 1st train is past the exit signal
21:57:29  <planetmaker> But I have the feeling that I just don' t get there something :)
21:59:51  <planetmaker>,%201978-05-20.png <-- assuming a situation like that
22:00:17  <planetmaker> upper line shall continue unharmed, lower line shall enter, if possible without stopping the upper
22:00:52  <planetmaker> using the combo signals a train reserves straigt to the exit... and the subsequent train stops at the entry
22:01:07  <dihedral> good night
22:01:11  <planetmaker> night dihedral
22:01:14  <SmatZ> good night dihedral
22:01:18  <Yexo> night dihedral
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22:07:01  <michi_cc> what's the real problem in your screenshot? the entering train on the upper line can pass the next signal as soon as the train in front as passed the signal
22:07:35  <michi_cc> it doesn't work properly of course if you use the speed hack, but that really is just a hack
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22:13:52  <michi_cc> something simple like this'Donnell%20&%20Co.,%2021st%20May%201944.png
22:14:09  <michi_cc> not a very good screenshot though, it is a bit forced :)
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22:16:07  <planetmaker> michi_cc: I haven't installed the speed hack
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22:16:31  <planetmaker> and the "problem" I have is, that I fail to actually make a prio
22:16:47  <planetmaker> a prio which differs from a signal gap on the main line
22:17:04  <petern> what you need is a signal controller...
22:18:03  <SmatZ> whole m2 can be available for track with signals ;)
22:19:09  <petern> can be?
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22:19:59  <SmatZ> 12 bits of m2 are used, but they can be moved to m6 and m7
22:20:06  <petern> oh, just shuffling...
22:20:37  <planetmaker> :)
22:21:18  <petern> SignalPool? :o
22:21:27  <petern> Any amount of signal states...
22:21:28  <petern> Hah
22:21:44  <petern> Performance through the floor...
22:21:51  <planetmaker> michi_cc: my naive understanding of a pbs combo signal was that it allows reservation up to an exit signal - or as long as it can get a reservation using combos only
22:22:20  <planetmaker> well. not understanding. But rather expectation before I tested it :)
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22:22:53  <petern> I chose horses
22:23:07  <fjb> For eating?
22:23:23  <planetmaker> kinda a "reserve as far as you can or until you hit an exit" signal :)
22:23:53  <planetmaker> in anycase the signals look very nice :)
22:24:11  <petern> what would that achieve?
22:26:27  <Wolf01> headache?
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22:28:48  <petern> WE'RE NO HERE
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22:29:40  <planetmaker> petern: what was your question directed at?
22:30:33  <planetmaker> if it referred to the signal type I described: priority for the line which they are built upon
22:31:18  <SmatZ> petern: not all signals would need to be in the pool... in fact, only very few
22:31:42  <planetmaker> :P
22:33:11  <petern> planetmaker, what is an "exit" signal then?
22:33:14  <michi_cc> planetmaker: that would require there to be an exit signal
22:33:36  <planetmaker> petern: one of the new signals michi introduced
22:33:46  <planetmaker> or actually any other :)
22:33:59  <planetmaker> depends upon implementation. :)
22:34:36  <michi_cc> the main difference to a signal gap is that with a combo signal trains don't need to have a gap when the junction is occupied
22:35:18  <michi_cc> placing stand-alone advance signals will cause the path to get to one further signal for each advance signal
22:35:54  <planetmaker> ok. That's what I figured with the exit signals
22:36:21  <planetmaker> each combo continues reservation to next signal
22:37:07  <planetmaker> but I don't understand still this :
22:37:09  <planetmaker> [23:34]	<michi_cc>	the main difference to a signal gap is that with a combo signal trains don't need to have a gap when the junction is occupied
22:37:11  <michi_cc> like this I mean'Donnell%20&%20Co.,%2028th%20Apr%201944.png
22:37:53  <planetmaker> hm... that's interesting :)
22:38:25  * planetmaker goes back to testing things
22:38:51  <michi_cc>'Donnell%20&%20Co.,%2020th%20May%201944.png
22:39:21  <michi_cc> junction blocked, but trains on the main line can still queue as far as possible
22:40:06  <michi_cc> compare with the other pic ('Donnell%20&%20Co.,%2021st%20May%201944.png)
22:40:34  <michi_cc> with a gap in signalling, waiting trains would also have such a gap
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22:42:56  <CIA-1> OpenTTD: rubidium * r15330 /trunk/ (10 files in 4 dirs): -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC).
22:42:57  <planetmaker>,%2028th%20Apr%201944.png <-- if I understand this correctly, the number of combo signals defines how many "normal" path signals are reserved ahead?
22:43:27  <michi_cc> that's not a combo signal
22:43:51  <michi_cc> that are pure advane signals, i.e. trains will never stop there
22:44:24  <michi_cc> (ignore the single combo further up)
22:44:49  <`Ka>
22:44:52  <michi_cc> three advance signals = three track sections reserved
22:44:56  <Eddi|zuHause2> no, simple advance signals increase the "lookahead" +1 signal, combo signals act as normal signals, so the lookahead is not changed (+/-0), normal signals do not extend the lookahead, so it is reduced (-1)
22:44:57  <`Ka> any ideas on this anyone?
22:45:25  <michi_cc> almost, Eddi, the first combo signal does a +1
22:45:30  <Wolf01> 'night
22:45:37  <planetmaker> sorry. whenever I wrote combo I should have written advance :S
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22:45:43  <Eddi|zuHause2> well, yes ;)
22:45:55  *** Eddi|zuHause2 is now known as Eddi|zuHause
22:46:19  <Eddi|zuHause> those are corner cases
22:46:27  <planetmaker> ok, so the small signal with yellow is advance signal, right?
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22:46:51  <michi_cc> but do note that this "lookahead depth" is not saved or anything, if reservation failed on passing the signal, it won't magically appear later
22:46:52  <planetmaker> And the path signal with the yellow is the path combo signal in your terminology?
22:47:01  <planetmaker> ok
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22:47:07  <michi_cc> use the info tool, pm :)
22:47:13  <planetmaker> doh...
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22:49:30  <el_en> does someone know wtf is going on when powering on a disk in a hotswap thing causes one or two other disks to experience a power reset?
22:50:18  <el_en> which, in turn, causes an unrelated RAID1 mirror unit to degrade, besides the one whose disk was powered down.
22:51:00  <planetmaker> thank you for your patience and explanation, michi_cc.
22:52:45  <planetmaker> Now it makes sense - and yes, I liki it! :)
22:57:55  <planetmaker> he... I found a way to create lost reservation, michi_cc
23:00:46  <planetmaker>,%201998-05-06.png
23:01:09  <planetmaker> the train waiting at the red signal - which is read due to its own reservation
23:01:28  <planetmaker> way how to create that described in the image
23:01:39  <planetmaker> got 2 go to bed now. :)
23:01:44  <planetmaker> Have a good night all :)
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23:17:51  <el_en> these House M.D. intro scenes are so predictable.
23:19:26  <el_en> it's always the healthy-looking who gets sick, not the fatty or old or midget.
23:21:21  <petern> Not a patch on Casualty then...
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23:30:35  <CIA-1> OpenTTD: glx * r15331 /trunk/projects/ (4 files): -Fix (r15330): remove extra semicolons
23:34:38  <petern> ah, so, squirrel leaks... because we disabled the GC?
23:38:01  <SmatZ> problem was with circular dependencies
23:39:28  <SpComb> references?
23:39:43  <SmatZ> references, that is :)
23:43:53  <Belugas> referees
23:45:29  <petern> hey
23:45:37  <petern> i didn't do anything in gimp :o
23:48:46  <Belugas> i would not blame you, sir :)
23:49:05  <Belugas> i am doing customer support right now
23:49:16  <fjb> Poor Belugas.
23:49:20  <Belugas> while integrating the modest changes in trunk i did today at work
23:49:32  <Belugas> bah... i'm used to it
23:49:45  <petern> 23:49
23:49:48  * petern considers
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23:49:50  <kd5pbo> Belugas: What are you supporting?
23:50:00  <User1> hi @ all
23:51:07  <User1> I've installed the OpenTTD via Windows 2k / XP / Vista (32bit) (installer)
23:51:39  <User1> but the game won't run, some files are missing:
23:51:46  <Belugas> kd5pbo, currently, it's a PINPad that is unresponsive, or what it feels like
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23:52:17  <User1> TRG1R.GRF and some other .GRF files
23:52:24  <SpComb> User1: the origional graphics resources are not distributed with OpenTTD
23:52:58  <User1> so should i load some patches, which are presented in the forum?
23:53:09  <User1> or how can i get these ones?
23:53:45  <User1> there is a hint for even - what's this?
23:54:02  <SpComb> those are the graphics files that came with the origional TTD
23:55:48  <User1> and do i have to buy the original one? i have it on a nearly 15 year old disk, but my laptop isn't quite cooperative to accept the disks :D
23:56:34  <SpComb> that's the best option
23:56:48  <User1> sorry, what's the best option?
23:56:58  <SmatZ> buy TTD (new or used)
23:57:00  <SpComb> copying them off the CD
23:57:37  <Belugas> a cd reader is not a spare resource.  it's STILL quite abondant
23:58:34  <SpComb> doesn't mean you need one on a laptop, as long as you have a desktop with a DVD drive on the network...
23:59:18  <kd5pbo> Or find a friend and email files.
23:59:21  <User1> didn't know that TTD is available on CD
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