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Log for #openttd on 5th February 2009:
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00:34:10  <Rubidium> DaleStan: did you know that the DOS TTDP nightlies fail to compile since r2073? http://binaries.ttdpatch.net/nightlies/trunk/r2073/logs/ttdpatch-ttdpatch-error.log
00:35:35  <glx> hmm why does it try to open a sound device ?
00:41:29  <Rubidium> cause it boots TTDP (I think)
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01:13:03  <CIA-1> OpenTTD: Yexo * r15345 /trunk/src/ai/api/ (6 files): -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders.
01:16:06  <CIA-1> OpenTTD: Yexo * r15346 /trunk/src/ai/api/ (ai_airport.cpp ai_airport.hpp ai_airport.hpp.sq): -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase.
01:28:51  <Sacro> hmm
01:29:13  <Sacro> my VS solution has 3 projects
01:29:24  <Sacro> do I have one mercurial doing the whole lot
01:29:32  <Sacro> or 3, one for each project
01:29:43  <Sacro> or 4, same as above and wone for the top folder
01:33:06  <Yexo> you're talking about openttd? Then you just have 1 mercurial repository (maybe 2, for squirrel)
01:33:18  <Sacro> no, this is a UNi project
01:33:53  <Rubidium> Sacro: you haven't provided enough options for me to answer
01:34:11  <CIA-1> OpenTTD: michi_cc * r15347 /trunk/src/elrail.cpp: -Feature [FS#1761]: Don't draw superfluous catenary wires (based on a patch by Eddi).
01:35:01  <Rubidium> it depends on how dependend the projects are on eachother
01:35:08  <Rubidium> if they aren't make one for each project
01:35:32  <Rubidium> putting mercurial repos inside a repository doesn't seem like a good idea
01:35:46  <Sacro> Rubidium: well it's a client and server
01:35:54  <Sacro> and I was possibly going to use a dll to keep shared things in
01:36:00  <Eddi|zuHause> wait... what?
01:36:21  <Eddi|zuHause> i certainly did not expect that one :)
01:36:28  <michi_cc> Eddi|zuHause: yes, and even less than one year :)
01:36:55  <Yexo> if the client and server don't share code (except for the code in the dll) I'd say use seperate repositories
01:37:15  <michi_cc> Eddi|zuHause: http://www.icosahedron.de/openttd/patches/catenary_sample2.png for a sample
01:37:31  <Rubidium> too bad mercurial doesn't support externals ;)
01:37:35  <Sacro> Yexo: that's my thought
01:37:42  <Sacro> Rubidium: i has branches
01:38:02  <Rubidium> that's very not the same
01:38:38  <Sacro> no, true
01:38:42  <Sacro> and shelves too
01:38:50  <Sacro> sigh
01:40:08  <Sacro> perhaps I should use a different versionsing system
01:40:40  <Rubidium> the network code of OpenTTD and the masterserver are shared using svn:externals
01:40:47  <Eddi|zuHause> hm... there appears to be a slight bug... it's barely visible, but when you go from that bridge along the wires to the left, there is a switch, and above the switch there seems to be a wrong sprite drawn
01:42:36  <Sacro> ah, forest extension
01:43:20  <michi_cc> Eddi|zuHause: hmm, seems so. now why does that happen?
01:47:10  <Rubidium> michi_cc: probably because the northern part 'assumes' there will be a pylon at the other end of the junction
01:48:28  <Sacro> Right, figred it
01:48:43  <Sacro> have topforest and then 2/3 subprojects as normal
01:48:48  <Sacro> that'll work nicely
01:49:30  <michi_cc> Rubidium: pylon position is supposed to be changed according to the masked wires
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02:01:27  <michi_cc> http://paste.openttd.org/179367 seems to do it, but maybe I'm missing some track combination
02:07:25  <CIA-1> OpenTTD: michi_cc * r15348 /trunk/src/elrail.cpp: -Fix (r15347): Preferred pylon position is dependant on the masked wires as well.
02:07:39  <michi_cc> night, complain tomorrow of that fix was still not enough :)
02:11:18  <SmatZ> tommorow as in "when you wake up"?
02:11:45  <Eddi|zuHause>  <Wolf01> I mean something like the xbox360 chat pad, where you change the layout using the yellow or the green buttons <- if he comes on again, tell him that the swiss keyboard layout uses the caps lock key to switch between two different keyboard layouts
02:32:13  <Sacro> grr
02:32:16  <Sacro> hate doing hgignore
02:32:17  <Sacro> it never works
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02:45:33  <Belugas> ignore it
02:45:36  <Belugas> buwhahaha
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02:58:19  <DaleStan> Rubidium: I did not. Thanks for pointing it out.
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03:17:45  <CIA-1> OpenTTD: belugas * r15349 /trunk/src/unmovable_cmd.cpp: -Codechange: no need to call a function when we know there is not going to be any change to the returned result
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03:42:27  <CIA-1> OpenTTD: belugas * r15350 /trunk/src/ (table/unmovable_land.h unmovable.h unmovable_cmd.cpp):
03:42:27  <CIA-1> OpenTTD: -Codechange: Create a spec array to hold the data definitions of unmovables objects.
03:42:27  <CIA-1> OpenTTD: Note that this is the very basic spec, it will be populated a bit more, later.
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08:02:11  <dihedral> Belugas you're a hero: src/table/unmovable_land.h:96: error: '_original_unmovable' was declared 'extern' and later 'static'
08:02:21  <dihedral> src/unmovable.h:24: error: previous declaration of '_original_unmovable'
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08:07:37  <Rubidium> that MSVC would allow such code
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08:11:12  <CIA-1> OpenTTD: rubidium * r15351 /trunk/src/table/unmovable_land.h: -Fix (r15350): gcc compile failure
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08:28:21  <dihedral> thanks Rubidium
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08:49:23  <planetmaker> g'day
09:04:57  *** Roest [~schurade@p54B9CA82.dip.t-dialin.net] has joined #openttd
09:05:57  <dihedral> oi
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09:09:11  <petern>  bah
09:09:23  <petern> why do rechargable batteries suck so much in digital cameras?
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09:18:51  <dihedral> petern: whats the mAh of the battery?
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09:20:29  <petern> oh
09:20:51  <petern> 1800... not that good but should last more than 15 minutes....
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09:31:20  <dihedral> petern, how old are the batteries, and are they NiCad or NiMH
09:31:59  <dihedral> sorry - NiCd
09:33:56  <planetmaker> petern: if cameras require batteries instead of accumulators the difference is voltage: batteries have 1.5V as opposed to 1.2V of accumulators
09:34:05  <petern> NiMH, yes
09:34:08  <planetmaker> --> accumulators suck when used instead...
09:34:17  <petern> accumulators?
09:34:26  <planetmaker> well... rechargable batteries
09:35:24  <petern> any modern device, especially cameras, should be made with 1.2V in mind
09:35:32  <planetmaker> *should*
09:36:14  <planetmaker> My year 2000 camera was still not build with that in mind...
09:37:08  <planetmaker> fortunately my newer one is :)
09:38:34  <Roest> hmm that might explain why my 2000 built camera eats rechargeables like nothing
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12:04:13  <Roujin> chrees ;)
12:06:36  <Roujin> about those four strings that were missing "on/off".. I made another diff that changes those in english.txt and removes them in all the other languages, plus uses the situation for renaming STR_CONFIG_MODIFIED_ROAD_REBUILD to STR_CONFIG_PATCHES_MODIFIED_ROAD_REBUILD for consistency
12:06:47  <Roujin> see http://bugs.openttd.org/task/2600
12:08:12  <Roujin> that fine?
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12:10:56  <petern> Why remove the old strings when they just need {ORANGE}{STRING} added?
12:12:30  <Roujin> uhm, to give the translators some work? seriously, i thought that was way to go after the discussion yesterday..
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12:13:20  <Rubidium> petern: I'd reckon strings might need reworking due to the addition of the {ORANGE}{STRING}
12:13:22  <petern> doesn't seem very sensible
12:13:28  <petern> i don't
12:13:57  <petern> it's not like it's part of the grammar
12:15:44  <Roujin> well, I've got time now so I can make a new diff that changes the strings instead of removing them, if you prefer that... but should I keep this renaming in, or do you object?
12:15:56  <Roujin> STR_CONFIG_MODIFIED_ROAD_REBUILD to STR_CONFIG_PATCHES_MODIFIED_ROAD_REBUILD
12:16:30  <Rubidium> the renaming's fine I'd say
12:16:37  <petern> yes
12:16:47  <Roujin> okay
12:17:01  <planetmaker> which then needs renaming in every language :P
12:17:12  <petern> i'd say add {ORANGE}{STRING} to english and then let the translators deal with it
12:17:30  <petern> planetmaker: not hard...
12:17:42  <Rubidium> petern: then you end up with months of warnings when compiling
12:17:46  <planetmaker> sed... :)
12:17:49  <petern> perl -pi -e 's/CONFIG_MODIFIED/CONFIG_PATCHES_MODIFIED/g' *
12:18:04  <Rubidium> that breaks alignment ;)
12:18:13  <petern> well
12:18:31  <petern> easy to solve that
12:18:42  <petern> give the translators a couple of weeks, and remove any after then
12:18:55  <planetmaker> alignment thingies?
12:18:55  <petern> or
12:19:05  <petern> just be intelligent and add it based on how the others are done
12:19:11  <planetmaker> well... I translate usually using the webinterface :)
12:19:14  <Roujin> so you'd rather go with the warnings?
12:19:24  <planetmaker> Either it automatically aligns things then ... or poof.
12:19:35  <Roest> planetmaker your comment to #2601 makes no sense
12:19:59  <planetmaker> Roest: I might have mis-understood the intention of your patch
12:21:05  <planetmaker> what does it do then?
12:21:26  <Roest> vehicle price goes red when you cant afford it
12:22:34  <planetmaker> oh... :P
12:22:40  <Roujin> petern: so you'd rather go with the warnings until the translators fix their strings, than changing all the non-english files?
12:23:26  <petern> yup
12:23:29  <petern> that's just my opinion though
12:23:31  <planetmaker> Roest: thanks. Comment removed :)
12:24:12  <planetmaker> petern: that may take long(er) for some languages... IMO it looks bad. Then rather delete it.
12:28:09  * Rubidium wonders how long the warnings will stay
12:28:16  <petern> hey
12:28:58  <petern> i'm not project leader, no need to do as i'd like :p
12:29:45  <Roujin> so who is, then? :P
12:30:29  <petern> Sacro!
12:30:31  <petern> hehe
12:31:00  <Rubidium> hmm... totally forgot
12:31:02  *** mode/#openttd [+o Sacro] by Rubidium
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12:31:46  <melwil> hi, when using a dedicated server which is run on linux through a shell, how can I start a game with a set map size?
12:31:48  <petern> heh
12:32:04  <petern> patch map_x / map_y
12:32:14  <petern> where 8 == 2^8 == 256
12:32:39  <melwil> hmm, ok! thanks =)
12:38:36  <planetmaker> melwil: or upload an accordingly modified openttd.cfg to your server prior to restarting a game.
12:42:05  <melwil> well, I couldn't find any such setting in the cfg file =/
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13:01:42  *** glm2006ITALY [~glm2006IT@81-208-36-95.ip.fastwebnet.it] has joined #openttd
13:01:48  <glm2006ITALY> hello all :)
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13:02:57  <glm2006ITALY> ???
13:03:00  <glm2006ITALY> :(
13:03:00  *** Roujin_ is now known as Roujin
13:04:37  <dihedral> melwil, they are there, the settings i mean
13:04:41  <dihedral> map_x and map_y
13:04:44  <glm2006ITALY> hello
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13:05:13  <dihedral> and if they are not, run ./openttd -D -c openttd.cfg
13:05:28  <glm2006ITALY> is very good game OpenTTD
13:05:30  <dihedral> and quit again, then atleast you should have all the settings in the config file you are missing
13:06:55  <glm2006ITALY> but speed game is avalaible for off-line games?
13:07:01  *** Digitalfox [~Digitalfo@bl4-210-244.dsl.telepac.pt] has joined #openttd
13:07:21  <dihedral> you mean fast forward?
13:07:38  <dihedral> the button right next to the pause button?
13:07:49  <dihedral> that is available for single player only, yes
13:07:52  <glm2006ITALY> no...
13:08:11  <glm2006ITALY> game similar mode
13:08:14  <glm2006ITALY> Speed Server
13:08:21  <glm2006ITALY> is possibke'
13:08:26  <glm2006ITALY> ops possible?
13:08:35  <dihedral> i have no idea what you are trying to ask
13:08:42  <glm2006ITALY> ok :(
13:08:45  <dihedral> but i am sure you will find an answer at wiki.openttd.org
13:08:46  <glm2006ITALY> new questions
13:08:54  <glm2006ITALY> 	there is a possibility of improving the artificial intelligence of the game?
13:09:09  <glm2006ITALY> automatic google traslate
13:09:14  <dihedral> perfect!
13:09:23  <dihedral> try translator.live.com :-P
13:09:28  <dihedral> or babelfish
13:09:46  <Digitalfox> Congrats Sacro at being an OP =0
13:09:49  <glm2006ITALY> i use  costedelsud.it/servizi/traduttore.asp
13:09:51  <dihedral> so - you want to modify the ai
13:10:00  <Yexo> glm2006ITALY: yes, try a nightly build instead of 0.6.3
13:10:10  <glm2006ITALY> good good good....
13:10:16  <glm2006ITALY> download?
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13:10:23  <dihedral> Digitalfox, we're all gonna die......
13:10:37  <glm2006ITALY> please speak and write simple enghlis :)
13:10:38  <Yexo> openttd.org/download-trunk
13:10:42  <glm2006ITALY> ops english
13:10:44  <Digitalfox> dihedral true ;)
13:11:14  <Digitalfox> dihedral was this posted before?
13:11:17  <Digitalfox> http://www.tt-forums.net/viewtopic.php?f=33&t=41722
13:12:09  <glm2006ITALY> good bye...
13:12:27  <glm2006ITALY> work calls
13:12:29  <dihedral> Yexo, very simple indeed
13:12:31  <glm2006ITALY> :(
13:14:47  <dihedral> Digitalfox, they want money for their work?
13:14:55  <dihedral> and claim they donate it to openttd?
13:16:32  <Digitalfox> dihedral really?
13:16:46  <Digitalfox> I'm going to try now on iphone
13:17:06  <dihedral> no - i was asking if that was _that_ company
13:17:25  <dihedral> i know there is one that claims any donations to them would be forwarded to orudge or something
13:17:27  <Digitalfox> oh no
13:17:49  <Digitalfox> it seems you just have to add the repository
13:19:32  <Digitalfox> 6.8 MB... Let's how it works
13:19:39  <Digitalfox> *Let's see
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13:23:28  <Digitalfox> well it's build r15332
13:23:39  <Digitalfox> and it's free
13:23:57  <Digitalfox> It brings graphics and sound
13:25:38  <Digitalfox> wow, I have to say this port is pretty awesome, the touch screen works pretty well
13:31:54  *** mode/#openttd [-o Sacro] by Rubidium
13:32:37  <Rubidium> it's "free" and "brings graphics and sound" don't mix
13:33:07  <dihedral> hehe
13:33:37  <Rubidium> packaging it with the original sounds and graphics makes it pretty... uhm... illegal?
13:33:42  <glx> "Well it’s just the coolest game based off of Transport Tycoon Deluxe’s sourcecode!"  <-- that's just wrong
13:33:44  <Rubidium> still, they should be providing the sources
13:33:49  <CIA-1> OpenTTD: smatz * r15352 /trunk/src/ (town.h town_cmd.cpp town_gui.cpp town_type.h): -Codechange: make the arguments passed around while founding a town a bit more readable
13:34:46  <NukeBuster> too bad, it's now spreading a version of ottd which includes graphics and sounds and infrigments copyright :(
13:34:57  <NukeBuster> where is his modified source by the way?
13:35:16  <Rubidium> "nowhere"
13:35:17  <dihedral> NukeBuster: simply mail them and ask for it
13:35:26  <Rubidium> dihedral: that's not enough
13:35:40  <dihedral> is it not upon request?
13:36:21  <Rubidium> dihedral: section 3 of COPYING
13:36:28  <Yexo> dihedral: Have you seen a written offer for the source on their site?
13:37:12  <NukeBuster> http://www.zodttd.com/blog/2009/02/04/zodttd-ports-openttd-to-v2xx-firmware/#respond
13:37:16  <NukeBuster> i don't see any...
13:37:31  <Rubidium> you may copy if: a) you have the source codes besides the binaries, b) you give people a written offer valid for at least 3 years, c) other offer information on how to obtain the sources
13:38:04  <Rubidium> c would mean he's providing a diff
13:38:22  <Yexo> no, 3) is only valid if you received your binary via b)
13:38:31  <melwil> how would I go about setting new grf settings if I can't use the GUI?
13:38:45  <dihedral> accompany could mean it's in the package you download
13:39:00  <Yexo> melwil: set them in the config file
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13:39:02  <Sacro> Yeah, my housemate has the iPhone version, he showed me it on the walk to uni
13:39:03  <NukeBuster> it's an iphone app...
13:39:21  <melwil> Yexo: any page that shows how the syntax is for that?
13:39:35  <Yexo> not really sure
13:39:46  <Yexo> just path/to/newgrf.grf = param1 param2
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13:39:59  <Yexo> after the '=' just add the parameters as you would do in the gui
13:40:16  <melwil> ah, I'll look into it then, thanks =)
13:40:33  <Sacro> Digitalfox: i'm an op now?
13:40:35  <Sacro> :\'
13:40:57  <Yexo> Sacro: you was for a few hours
13:41:06  <Sacro> eh?
13:41:54  <Yexo> [13:30] * Rubidium geeft kanaal-operator status aan Sacro
13:42:03  <Yexo> [14:31] * Rubidium verwijdert kanaal-operator status van Sacro
13:42:05  <Sacro> Rubidium: why was i opped for an hour?
13:42:06  <Sacro> :`
13:42:08  <Sacro> :\
13:42:43  <dihedral> Sacro, read lines just before you got opped
13:43:06  <Sacro> Yeah, I see now
13:43:11  <Sacro> I think i'd make a good channel op
13:43:17  <Sacro> been here a long time now :p
13:43:26  <Sacro> Ic ould replace Bjarni, that'd be funny and ironic
13:43:28  <NukeBuster> isn't there something in the gpl that states that you must actively defend your licence?
13:43:55  <SmatZ> Sacro: you could replace yorick well
13:44:01  <Yexo> NukeBuster: not as far as I know
13:44:06  * welshdragon wants to replace somebody
13:44:24  * Yexo gives all the work someone should to do welshdragon :p
13:44:29  <NukeBuster> He's not including the data files according to: http://www.zodttd.com/boards/index.php?showtopic=125
13:44:56  <welshdragon> hmm, i could finish the welsh translation
13:45:07  <Sacro> SmatZ: Indeedy
13:45:11  <Sacro> what happebned to him?
13:45:33  <Rubidium> NukeBuster: that's an old version you're talking about
13:45:50  <Sacro> NukeBuster: don't think so
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13:46:36  <SmatZ> Sacro: I don't know
13:47:02  <dihedral> Sacro, then fix some os x stuff please
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13:47:42  <Rubidium> NukeBuster: 6.8 MB for the file is ~3 MB more than the 'official' binaries
13:47:45  <Sacro> dihedral: when I can get it to buld then i will
13:48:11  * Sacro would replace Bjarni as I run OSX, I'm well known and much hated :D
13:48:13  <dihedral> pft
13:48:24  <Sacro> I get fontcache issues
13:48:45  <dihedral> i dont
13:48:49  <Sacro> on OSX?
13:49:20  <dihedral> yep
13:49:36  <Sacro> Hmm
13:49:38  <dihedral> 10.4 though
13:49:43  <Rubidium> dihedral: 10.4.? (or even 10.3.?), Sacro: 10.5.?
13:49:44  <Sacro> ahh, 10.5.6 here
13:49:54  <dihedral> Rubidium, 10.4.9
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13:50:02  <Sacro> this AI lecture is sucky
13:50:04  <welshdragon> dihedral: upgrade!
13:50:13  <fjb> Hello
13:50:19  <dihedral> welshdragon, nope
13:50:53  <dihedral> oh wait.... 10.4.11 is out right?
13:51:04  <Sacro> I think so, yes
13:51:13  <glx> Rubidium: indeed TTD files are in the .deb
13:51:16  <dihedral> yeah - i have 10.4.11 :-P
13:51:40  <Rubidium> the windows ones to be precise
13:51:51  <glx> yes
13:52:23  <welshdragon> shit
13:52:38  <welshdragon> Sacro: don't you finish your lecture soon?
13:52:44  * welshdragon isn't ready :P
13:52:50  <Sacro> Rubidium: yes, my huosemate had to add none himself
13:52:53  <Sacro> welshdragon: oh god i hope so
13:52:58  <Sacro> he's ranting about asians or something
13:53:18  <welshdragon> Sacro: can i meet you on Bev Road>
13:53:23  <Sacro> welshdragon: pfft
13:53:27  <Sacro> i want a sammich :(
13:54:06  <welshdragon> Sacro: outside Benedict's then?
13:54:44  <Sacro> welshdragon: that's a long walk :(
13:54:54  <Sacro> yeah, could go to benedicts
13:54:57  <Sacro> and thne pop into work
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13:55:34  <welshdragon> Sacro: fine by mw
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13:55:48  <Sacro> hmm
13:56:14  <Sacro> yeah, iconv_open errors on linking
13:57:06  <Sacro> "_iconv_open", referenced from:
13:57:18  <planetmaker> [14:48]	<Sacro>	I get fontcache issues <-- what kind of issues?
13:57:31  <welshdragon> Sacro: i;ll give you another 20 minutes
13:57:39  <Sacro> welshdragon: hm
13:57:51  <welshdragon> well, 30
13:57:59  <Sacro> :o
13:58:04  <Sacro> might as well just go home
13:58:28  <welshdragon> Sacro: it only takes 10 minutes to get from uni to benedicts
13:58:31  <Sacro> planetmaker: Undefined symbols:
13:58:31  <Sacro>   "_iconv_open", referenced from:
13:58:31  <Sacro>       FS2OTTD(char const*)in unix.o
13:58:31  <Sacro>       OTTD2FS(char const*)in unix.o
13:58:31  <Sacro>   "_iconv", referenced from:
13:58:33  <Sacro>       convert_tofrom_fs(void*, char const*)in unix.o
13:58:36  <Sacro>       convert_tofrom_fs(void*, char const*)in unix.o
13:58:56  <Sacro> not fontcache, iconv
13:58:57  <planetmaker> oh? interesting... you're on leopard, right...?
13:58:59  <planetmaker> hm...
13:59:02  <welshdragon> 5 if you are quick
13:59:31  <Sacro> planetmaker: yep
14:00:17  <Sacro> ah, libiconv is in macports
14:00:31  <Sacro> can't install it whilst at Uni :(
14:00:38  * Sacro will try when he gets home
14:01:09  <planetmaker> those are necessary, indeed.
14:01:38  <planetmaker> I thought something similar like when I select hebrew as language. :P A sea of questionmarks right ahead in that case :P
14:02:04  <Sacro> Yeah
14:02:08  <Sacro> well the wiki needs updating
14:02:14  <Sacro> ah, lecture over
14:02:15  * Sacro leaves
14:02:18  <planetmaker> :)
14:02:23  * planetmaker waves at Sacro
14:02:25  <welshdragon> Sacro: see you soon then
14:02:28  <welshdragon> ?
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14:11:06  <glx> planetmaker: question marks is because there's no font autoselect ;)
14:11:21  <planetmaker> glx: I know...
14:11:36  <glx> and of course you also need libicu
14:11:38  <planetmaker> ... just got the API references. With a bit of luck, I'll have time tomorrow in the train to have alook
14:12:15  <planetmaker> ... hm... what's "libicu" - another library?
14:12:33  <Rubidium> yes
14:12:52  <planetmaker> then I should get those reference, too :)
14:15:07  <petern> hurr
14:16:25  <Belugas> hello
14:18:36  <petern> hi
14:19:16  <petern> debian calls git a 'content addressable filesystem' ... whatever happened to 'version control system'?
14:19:22  <petern> Description: content addressable filesystem This is a stupid (but extremely fast) directory content manager.  It doesn't do a whole lot, but what it 'does' do is track directory contents efficiently.
14:19:27  <petern> heh
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14:23:03  <Belugas> hello petern
14:23:13  <blathijs> petern: I get Description: fast, scalable, distributed revision control system
14:23:20  <blathijs> petern: On the git-core package
14:23:40  <planetmaker> salut Belugas
14:23:44  <melwil> wrong player-id in DoCommand <-- what does that mean?
14:24:02  <Belugas> dihedral, what shold i do about your attitude?  put you on ignore? kick you? laugh about your impatience?  Critisize you about your lack of understanding?  or just do nothing?
14:24:12  <Belugas> salut planetmaker.  alors, ca boume?
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14:24:39  <dihedral> Belugas, have you no sense of humor?
14:25:08  <dihedral> at least someone picked up on it!
14:25:23  <melwil> noone knows? =(
14:25:33  <Yexo> melwil: how did you get that message?
14:25:34  <planetmaker> hm... I think I understand your words, Belugas - but they don't make sense to me :P
14:25:53  <melwil> I don't know.. if I did, I would have changed it..
14:26:02  <petern> blathijs: i'm on etch
14:26:05  <planetmaker> melwil: usually if you erronously try to execute something as a different player. I shouldn't happen in unpatched versions.
14:26:11  <dihedral> melwil, 0.6.3?
14:26:20  <melwil> dihedral: yes
14:26:33  <dihedral> you got that message, or someone connected to your server?
14:26:46  <melwil> someone connected to my server
14:26:53  <melwil> but I'm connected to the same server
14:27:02  <Yexo> then that other person tried to cheat
14:27:02  <melwil> and he gets it instantly when joining
14:27:13  <dihedral> either they connected from SA (i have seen that happen a few times with people connecting from SA)
14:27:13  <melwil> I can assure you he is not trying to cheat
14:27:24  <melwil> SA?
14:27:26  <dihedral> or someone on purpose tried to act as a different company
14:27:32  <dihedral> South Africa
14:27:36  <Belugas> planetmaker, it's a salute and wondering if it's all fine with you :)
14:27:42  <melwil> well, he's from norway, in the same room as me =P
14:27:55  <Belugas> dihedral, well.. not really that early in the mornuing, no
14:28:15  <dihedral> Belugas, read it in a few hours again :-P
14:28:23  <planetmaker> Belugas: :) thx for asking - yeah, doing pretty well :) I hope you, too :) - and I guess my french is worse than I hope(d) :P
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14:32:09  <melwil> could this be caused by the fact that he jsut copied the whole install folder from another person?
14:32:58  <planetmaker> no...
14:33:11  <dihedral> no
14:33:25  <melwil> well, it helped him to reinstall it anyway
14:33:52  <dihedral> it's sending an action as a company other than the server expects to receive from that client
14:36:14  <melwil> hmm, weird
14:36:57  <dihedral> yes - should actually not happen
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14:40:20  <SmatZ> STR_SCENARIO_EDITOR_CITY_TOOLTIP                                :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when found
14:40:28  <SmatZ> any native English speaker?
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14:42:21  <Rubidium> planetmaker/dihedral: why no? Maybe the person he copied it from played a patched binary
14:42:33  <Belugas> mmh... interesting, concept wise -> http://bugs.openttd.org/task/2601
14:44:14  <Rubidium> but then you need to do it *everywhere*
14:44:30  <Rubidium> making buttons red because you can't build rail
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14:44:49  <Rubidium> or making the rail thingy red because you don't have enough money
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14:46:27  <planetmaker> the latter is a bad idea as that's reserved for removing...
14:48:17  <Roest> i wouldn't say you need to do it for everything, for vehicles i find it useful because they tend to cost alot and especially in the beginning i sometimes find myself waiting for money to buy the next engine or plane
14:49:27  <Yexo> Roest: what about funding industries and town actions?
14:52:10  <Roest> ok good point, so for consistency it should be everywhere where a cost string is drawn
14:52:39  <Belugas> true, Rubidium, true
14:53:22  <Belugas> this is why i mentionned the "concept" word, as ... the idea is interesting
14:53:39  <Belugas> not that the patch as-is is
14:54:02  <Belugas> on the other hand, guiding the user for every action he'll have to do is kind of a bore
14:55:05  <Roest> giving visual clues isn't really guiding through every step
14:55:52  <SmatZ> petern: :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when found      <- is that gramatically fine?
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15:02:10  <Belugas> Roest, to some extend, it does, much like the red square of tile selection.  the more cues given, the more fingers been hold on the hand
15:02:15  <Belugas> or something like that :S
15:02:53  <Belugas> SmatZ, i fail to understand the last part...