Config
Log for #openttd on 7th February 2009:
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00:30:40  <Rubidium> petern: Ctrl or CTRL? CTRL-click, CTRL+click or CTRL - click?
00:31:12  <kd5pbo> Ctrl+Click.
00:31:12  <Rubidium> it's kinda inconsistent at the moment and I'd like to know what's prefered way of writing it
00:31:47  <petern> my keyboard says Ctrl
00:32:45  <RS-SM> mine says control
00:32:47  <RS-SM> I have control
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00:33:02  <Rubidium> and Eddi's say Strg or so
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00:33:28  <RS-SM> Strg
00:33:29  <RS-SM> ?
00:33:46  <Yexo> RS-SM: a german keyboard
00:34:39  <RS-SM> ah
00:34:47  <petern> yeah, well germans can translate it :p
00:35:29  <Rubidium> http://rbijker.net/openttd/consistency.diff
00:36:43  <Rubidium> hmm... more inconsistencies
00:37:17  <petern> although CTRL sounds out more :p
00:37:22  <petern> *stands
00:38:05  <Rubidium> true
00:38:22  <Rubidium> I don't care which form, as long as it's consistent
00:38:43  <Sacro> channel tunnel rail link?
00:38:45  <el_en> i've never seen a keyboard that says CTRL
00:40:58  <petern> how about ^ ;)
00:41:04  <petern> ^S, ^G etc :p
00:41:17  <petern> doesn't work on its own of course
00:41:17  <Rubidium> Mac OS X notation?
00:41:57  <petern> hmm, where should i add my base graphics set chooser?
00:42:03  <petern> currently it's in Game Options
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00:43:20  <Yexo> game options is ok
00:43:29  <Yexo> I cant think of a better place
00:43:53  <el_en> *can't
00:45:03  <Rubidium> I can not either
00:53:56  <CIA-1> OpenTTD: Yexo * r15383 /trunk/src/ (genworld_gui.cpp openttd.cpp): -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
00:53:56  <CIA-1> OpenTTD: rubidium * r15384 /trunk/ (bin/ src/settings.cpp): -Change: tweak some settings to make OpenTTD easier to use for first-time users (or upgraders)
00:54:00  <CIA-1> OpenTTD: peter1138 * r15385 /trunk/src/settings.cpp: -Fix: Saving of char* to configuration file did not work due to incorrect parameter order and no handling of NULL.
00:54:00  <CIA-1> OpenTTD: peter1138 * r15386 /trunk/src/ (openttd.cpp settings.cpp):
00:54:00  <CIA-1> OpenTTD: -Codechange: During start up, store driver/blitter/graphicsset selection in
00:54:00  <CIA-1> OpenTTD: local variable instead of in the global _ini_* variables. This means that
00:54:01  <CIA-1> OpenTTD: specifying a driver/blitter/graphicsset on the command line does not clobber the
00:54:01  <CIA-1> OpenTTD: configuration value, which can now be saved like other values.
00:54:03  <CIA-1> OpenTTD: peter1138 * r15387 /trunk/src/widgets/ (dropdown.cpp dropdown_type.h): -Codechange: Add a drop down list item type for char* strings.
00:54:03  <CIA-1> OpenTTD: rubidium * r15388 /trunk/src/lang/english.txt: -Change: unify the way Ctrl+Click is written.
00:54:53  <Rubidium> royal flush ;)
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01:01:42  <CIA-1> OpenTTD: peter1138 * r15389 /trunk/src/ (gfxinit.cpp gfxinit.h lang/english.txt settings_gui.cpp):
01:01:42  <CIA-1> OpenTTD: -Feature: Add ability to select which base graphics set is used from the Game
01:01:42  <CIA-1> OpenTTD: Options window. The change takes effect when the window is closed. This option
01:01:42  <CIA-1> OpenTTD: can only be used from the intro menu, as reloading graphics during a game may
01:01:42  <CIA-1> OpenTTD: cause issues.
01:02:10  <petern> nice line breaks
01:02:11  *** fjb [~frank@p5485ED22.dip.t-dialin.net] has quit [Ping timeout: 480 seconds]
01:02:26  <petern> well, you can now download opengfx and use it in game without a restart
01:02:46  <petern> and, er, now switch back to a working base graphics set without a restart too ;p
01:06:12  <Rubidium> nice ;)
01:17:31  <CIA-1> OpenTTD: Yexo * r15390 /trunk/src/openttd.cpp: -Cleanup: Remove old hack that wasn't used anymore.
01:18:13  <glx> I think it should not show obg with missing files ;)
01:24:34  <glx> hmm ok, when I start with windows then switch to dos some sprites disappear (cross, down arrow)
01:24:46  <glx> but dos->windows works
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01:25:29  <petern> i don't have dos data files, so...
01:25:39  <petern> only missing sprites i saw was in opengfx, heh
01:26:02  <glx> opengfx has the black boxes and ugly font ;)
01:26:58  <glx> hmm but it may be a palette thing
01:27:17  <glx> cross and arrows are chars IIRC
01:29:04  <glx> yes palette, I changed language to english (so it uses sprites)
01:29:12  <glx> and no texts are visible :)
01:39:21  <Rubidium> glx: sounds like you've got some exotic combination of base graphics files then
01:41:49  <glx> just dos and windows
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01:49:03  <glx> http://glx.dnsalias.net:8080/openttd/fix_palette.diff <-- works, but there are "glitches" until the option window is closed :)
01:49:18  <glx> like all text is in pink
01:51:41  <Rubidium> seems to work without artefacts without that patch
01:53:38  <glx> no when the window is closed the dos grfs are loaded using windows palette, so all text become transparent
01:53:59  <glx> dos->windows is ok, windows->dos "fails"
01:54:28  <Rubidium> hmm... and because dos is the default for me it doesn't fail
01:54:51  <Rubidium> but the font failing means that the conversion mechanism isn't right
01:54:51  <glx> yes it works if openttd is started using dos :)
01:55:11  <glx> font doesn't fail, there are just transparent
01:55:40  <glx> dos has "more" colors than windows
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01:56:26  <Rubidium> them being transparent is wrong, don't you agree?
01:56:49  <glx> yes :)
01:57:03  <glx> I think remapping is not done for base grfs
01:57:14  <Rubidium> it should be
01:58:38  * glx checks
01:58:49  <Rubidium> I think the remapping for the font somewhat fails/doesn't exist
01:58:58  <Rubidium> as the non-font stuff isn't pink
02:00:36  <glx> hmm and now the text is white :/
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02:06:04  <glx> ok white with msvc, transparent with mingw :)
02:06:28  <glx> looks like it's reading memory it should not :)
02:09:58  <Rubidium> valgrind doesn't speak about reading uninitialised memory
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02:14:27  <Rubidium> looks like sprite type's set to ST_NORMAL for font sprites?
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02:16:01  <glx> font sprites always use colors 0, 1 and 2, whatever the palette is
02:16:14  <glx> but we do the conversion
02:16:34  <Rubidium> something's loading the font sprites as normal sprites
02:17:16  <glx> for dos2win it works because 0 1 2 are remapped to 0 1 2
02:18:28  <glx> but I think you are right, or there's a missing check to prevent conversion
02:19:10  <glx> ,...if (requested == ST_FONT && available == ST_NORMAL) return GetRawSprite(sprite, ST_NORMAL); <-- maybe this
02:19:44  <Rubidium> it's more likely the function that calls it
02:19:59  <glx> but as I don't get warnings it's not there :)
02:21:08  <glx> ,...,...case ST_FONT:
02:21:08  <glx> ,...,...,...return GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
02:21:11  <glx> like this :)
02:21:14  <Rubidium> hmm, I was wrong
02:23:20  <Rubidium> http://rbijker.net/openttd/trans.diff
02:26:52  <Rubidium> glx: it's strange that MSVC give you white and gcc gives you transparent though
02:27:33  <glx> that's probably another bug ;)
02:27:59  <glx> btw your diff works
02:28:36  <Sacro> hmm
02:29:20  <CIA-1> OpenTTD: rubidium * r15391 /trunk/src/spritecache.cpp: -Fix (r14997): loading font sprites should not trigger a palette conversion.
02:38:44  <CIA-1> OpenTTD: belugas * r15392 /trunk/src/ (unmovable.h unmovable_cmd.cpp unmovable_map.h): -Codechange: move the spec getter to a place where it's only required, without the use of extern
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02:52:38  <roboboy> hello
02:53:37  <Belugas> bonsoir
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03:06:50  <CIA-1> OpenTTD: belugas * r15393 /trunk/src/unmovable_cmd.cpp: -Fix: little typo
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03:32:27  <CIA-1> OpenTTD: glx * r15394 /trunk/src/gfxinit.cpp: -Fix (r15389): no new line at end of line warning
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08:14:56  <petern> http://antwrp.gsfc.nasa.gov/apod/image/0901/partialeclipse_lee_big.jpg
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08:19:48  <Eddi|zuHause> neat
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09:03:48  <dihedral> morning
09:11:38  <petern> yo
09:11:44  <petern> la
09:11:45  <petern> tengo
09:17:57  <dihedral> trallalla
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09:35:28  <dihedral> reset_company seems to not be working anymore!
09:35:37  <dihedral> r15379
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09:58:22  <petern> 	/* If the server is a spectator, it may only do server commands! */
09:58:23  <petern> 	if (_current_company == COMPANY_SPECTATOR && (cmd_flags & CMD_SERVER) == 0) return false;
09:58:31  <petern> no warning :D
10:02:17  <dihedral> petern, however, autoclean works
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10:03:48  <dihedral> and autoclean sends the same DoCommandP
10:04:11  <Wolf01> hello
10:04:29  <Alberth> good morning
10:04:36  <dihedral> hi Wolf01
10:06:08  <dihedral> petern, DoCommandP(0, 2, c->index, CMD_COMPANY_CTRL); <- sent from autoclean
10:06:25  <dihedral> DoCommandP(0, 2, index, CMD_COMPANY_CTRL); <- send from reset_company
10:07:28  <petern> yup
10:07:40  <petern> console command is done as COMPANY_SPECTATOR
10:07:46  <petern> autoclean is done as OWNER_NONE
10:08:24  <dihedral> ...
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10:09:29  <dihedral> petern, introduce COMPANY_DEDICATED_SERVER :-P
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10:11:33  <dihedral> thankfully pause and unpause still works :-P
10:12:20  <petern> i suggest you put it on flyspray like a good little bug reporter
10:13:11  <dihedral> :-P
10:13:14  <dihedral> will do
10:13:50  <dihedral> somehow that if block does not make a bunch of sense to me
10:14:13  <dihedral> perhaps once Rubidium wakes up he can enlighten us :-P
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10:21:35  <dihedral> CMD_SERVER ///< the command can only be initiated by the server
10:21:36  <Wolf01> meanwhile, there is anyone who can help me on adding newgrf graphics to roadstops?
10:21:46  <dihedral> now that makes it hard to do that for CMD_COMPANY_CTRL
10:22:50  <frosch123> Wolf01: increment ROADSTOP_SPRITE_COUNT
10:23:15  <Wolf01> ok, but then how do I use the sprites?
10:23:25  <frosch123> create a newgrf consisting of one action 8, one action 5 and followed by the sprites
10:23:48  <frosch123> draw sprite SPR_ROADSTOP_BASE + index
10:24:17  <Wolf01> good, I'll try it
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10:24:56  <frosch123> you should also checkout svn://svn.openttd.org/extra/ottd_grf
10:25:05  <frosch123> and copy the existing roadstop graphics from there
10:25:32  <frosch123> you can also copy the action5 from there, but have to increment the "number of sprites" in it
10:28:10  <Eddi|zuHause> # Sie ist ein Model und sie sieht gut aus
10:28:25  <Eddi|zuHause> # ich nÀhm sie so gerne mit zu mir nach Haus
10:28:48  * dihedral hums
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10:37:42  <dihedral> # denn sie steht nur auf fraun und ich bin leider nur ein mann
10:38:16  <Wolf01> gah, errors compiling squirrel things... retry with msys
10:39:52  * frosch123 ponders cleaning his desk
10:39:59  <OsteHovel^EEE> Wolf01, you compiling with MinGW?
10:40:08  <Wolf01> vs80
10:40:54  <OsteHovel^EEE> ok
10:41:30  <Wolf01> I usually use vs80, but I switch to mingw when things go wrong
10:42:24  * OsteHovel^EEE uses GCC for Linux Builds and MinGW for cross-compiling to windows :D (/me is always building using DistCC to compile on more than 1 server at a time)
10:43:10  <Wolf01> ok, linking succeeded, so it is vs80 which is broken
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10:47:46  <petern> works for me
10:51:47  <Wolf01> good, I made ottd to crash loading a grf
10:52:36  <petern> -to
10:52:56  <dihedral> nice Wolf01
10:53:53  <Wolf01> I think it has something to do with the change I made on sprites.h
10:54:03  <OsteHovel^EEE> :P
10:54:23  <Wolf01> (I should not touch what I don't know)
10:55:45  <Wolf01> ooooh, I'm stupid... the grf is not automatically loaded
10:56:48  <Wolf01> yes now it doesn't crash
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10:57:43  <Wolf01> but seem that I didn't load the right graphics :/
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11:03:21  <dihedral> http://www.apple.com/downloads/macosx/games/simulation_and_sports/buildintime.html <- haha
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11:07:33  <Wolf01> uhm, there's something I can't understand, I found where it draws the road, I found other parts where it draws catenary and tram tracks but I can't find where it draws the infrastructures o_O
11:08:23  <Wolf01> it should be in the dtss (drawtileseqstruct)
11:08:33  <frosch123> station_cmd
11:08:45  <Wolf01> yes, I'm there
11:09:07  <Wolf01> drawtile_station
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11:10:03  <frosch123> _station_display_datas_bus, _station_display_datas_truck in station_land.h
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11:14:28  <Wolf01> nice, this is really complicate
11:15:06  <Rubidium> dihedral: http://rbijker.net/openttd/fs2611.diff
11:16:12  <dihedral> will give it a try Rubidium
11:17:17  <dihedral> however, that lets me assume that spectators could not create a new company as the patch marks it a 'server' only command?
11:18:06  <dihedral> hehe
11:18:11  <Rubidium> company creation goes via another route
11:18:28  <dihedral> Rubidium, i get a kick as soon as i join the server (with wanting to create a company)
11:18:35  <dihedral> where does creating a company go another route?
11:18:50  <Rubidium> via NetworkSend_Command
11:19:16  <dihedral> nope
11:19:17  <dihedral> WARNING: server only command from client 2 (IP: 127.0.0.1), kicking...
11:19:36  <dihedral> well - eitherway
11:19:47  <dihedral> it kicked me for that :-P
11:20:03  <Rubidium> ah... server side checking ;)
11:20:19  <dihedral> hihi
11:21:16  <Rubidium> new diff
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11:22:07  <petern> heh
11:22:12  <dihedral> hehe
11:22:20  <dihedral> now that's a hack :-P
11:22:39  <Rubidium> true
11:22:50  <Rubidium> but CMD_COMPANY_CTRL is kinda a hack anyways
11:22:55  <dihedral> true
11:23:02  <dihedral> i'll give it a shot, hang on
11:23:12  <petern> 2 wrongs makes 1 right?
11:23:15  <petern> :D
11:23:21  <dihedral> hehe
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11:23:39  <dihedral> Rubidium, have an idea how that CMD could be cleaned up?
11:23:51  <petern> i couldn't create a new company on a non-dedicated server, heh
11:23:53  <Rubidium> oh... I see petern has a better solution for the problem
11:23:56  <petern> as server
11:24:02  <petern> nope
11:24:20  <petern> you could add a new flag just for that feature, heh
11:24:24  <petern> waste of effort
11:24:26  <dihedral> Rubidium, why not clean it up properly, i mean CMD_COMPANY_CTRL
11:24:28  <dihedral> while at it
11:24:40  <Rubidium> it's not about cleaning up the command
11:24:48  <Rubidium> it's about allowing commands to be ran as spectator
11:25:27  <dihedral> ah
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11:28:25  <dihedral> Rubidium, works fine
11:28:40  <Rubidium> new diff, less hacky
11:29:03  <dihedral> nice
11:29:11  <dihedral> i was gonna suggest something along those lines :-P
11:29:19  <dihedral> with a CMD_SPECTATOR
11:29:39  <petern> so a new flag is not that much effort after all :D
11:29:48  <petern> i like that one
11:30:35  <petern> did you shuffle the order for fun?>
11:30:44  <Rubidium> petern: yes ;)
11:30:56  <Rubidium> just to group the stuff a bit
11:31:06  * dihedral compiles
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11:34:05  <dihedral> that'll take a while
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11:48:50  <dihedral> Rubidium, works great :-)
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12:02:28  <CIA-1> OpenTTD: rubidium * r15395 /trunk/src/ (command.cpp command_type.h network/network_server.cpp): -Fix [FS#2611] (r15377): one couldn't reset companies anymore in a 'dedicated' server.
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12:05:47  <Rubidium> no, I don't... stupid SpamIRC client
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13:53:53  <CIA-1> OpenTTD: smatz * r15396 /trunk/src/economy.cpp: -Fix [FS#2601](r15027): since AIs can have vehicle groups now, convert the groups correctly
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14:51:17  <AgentLeMan> hello everybody :o)
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15:01:46  <AgentLeMan> why got multicore support rejected? ( i have a single core CPU, so i dont care, just curious )
15:02:32  <frosch123> because there are hardly independent tasks
15:03:33  <AgentLeMan> meaning, there isnt at all anything that would require more than one core, expecially not for the amount of work in such a change, right?
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15:03:40  <glx> and we use multicore for aving ;)
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15:03:53  <glx> *saving
15:04:49  <AgentLeMan> ah
15:04:52  <glx> it's not a problem of requiring multicore or not, it's a problem of doing it correctly (without slowing down single core)
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15:05:21  <AgentLeMan> yes, i can see that
15:05:30  <glx> and for openttd it's very hard to do (and not really needed either)
15:05:31  <Rubidium> planetmaker: how's the font detection goin?
15:05:39  <AgentLeMan> anyone want to show me, how i apply a diff?
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15:07:06  <Progman> patch -p0 < your_patch.diff
15:08:43  <AgentLeMan> ah, thank you :o)
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15:15:49  <OsteHovel^EEE> multicore is not needed in a game like openTTD if you wanna to use your cores compile with more than 1 thread :p
15:16:32  <|Japa|> 32bpp, however, need all the CPU it can get
15:16:53  <AgentLeMan> OsteHovel^EEE: see initial question ;oP
15:17:21  <OsteHovel^EEE> :P
15:18:30  <AgentLeMan> if i checkout with turtoiseSVN, i get the last nightly as source?
15:18:55  <Aali> you get the latest revision
15:19:14  <AgentLeMan> hm, where can isee, which version that is?
15:19:31  <Aali> which could be the latest nightly, but it could also be a newer version
15:19:38  <Rubidium> anyone with a mac who can test whether http://rbijker.net/openttd/openttd-custom-r15395-OSX.zip starts and whether hebrew looks like http://rbijker.net/openttd/hebrew.png I'm especially interested whether the order is the same. You need to set a font to get hebrew characters.
15:19:53  <Aali> AgentLeMan: svn log -l 1
15:20:05  <Aali> oh right, tortoise
15:20:07  <Aali> no idea
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15:22:14  <AgentLeMan> Aali, ah got it, 15396, thanks :o)
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15:33:09  <Swallow> waypoint_gui.cpp uses CheckOwnership, which checks against current instead of local company
15:33:54  <Swallow> this may need a fix similar to r15336
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16:02:41  <CIA-1> OpenTTD: rubidium * r15397 /trunk/src/town_cmd.cpp: -Fix [FS#2618]: a town could build a statue under a bridge.
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16:11:34  <CIA-1> OpenTTD: smatz * r15398 /trunk/src/waypoint_gui.cpp: -Fix (r14135): _current_company shouldn't be used in GUI code (Swallow)
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16:17:15  <CIA-1> OpenTTD: frosch * r15399 /trunk/src/newgrf_engine.cpp: -Fix [FS#2617]: For articulated parts v->cargo_type == CT_INVALID is possible.
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16:23:57  <CIA-1> OpenTTD: frosch * r15400 /trunk/src/ai/api/ (ai_event_types.hpp ai_industry.hpp ai_industrytype.hpp): -Fix: Typos in comments.
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17:01:57  <CIA-1> OpenTTD: smatz * r15401 /trunk/src/ai/ai_core.cpp: -Fix [FS#2619](r15027): AI::Stop changed _current_company, but didn't restore its original value
17:02:35  <Eddi|zuHause> companies are a bitch. we should abolish them
17:05:52  <Sacro> Yeah
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17:24:27  <Eddi|zuHause> # Darling, don't give me shit
17:24:35  <Eddi|zuHause> # 'Cause i know, that you're full of it
17:24:52  <SmatZ> ewww romantic
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18:09:42  <CIA-1> OpenTTD: smatz * r15402 /trunk/src/command.cpp: -Codechange: verify _current_company didn't change when executing a command
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18:27:32  <Roujin> heh, I've just updated an ancient patch
18:27:47  <Roujin> from r4576
18:29:56  <frosch123> no, you rewrote it
18:30:41  <Roujin> yes, actually I didn't apply anything nor did any c&p...
18:31:33  <Roujin> so I rewrote it, then ;)
18:33:36  <Roujin> parts of the old one were obsolete anyways, because it was already implemented in trunk meanwhile
18:34:20  <Roujin> it's the waypoint statistics (trains passed this month, last month & highest)..
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18:44:56  <Roujin> http://bugs.openttd.org/task/2620 :)
18:46:20  <Swallow> Looks nice.. not sure whether I like the white text though
18:47:02  <Roujin> the wording, or the color?
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18:47:40  <Swallow> the colour, black seems more natural to me
18:48:25  <Roujin> ah, you're right
18:48:39  <Roujin> black is more normal
18:48:51  <CIA-1> OpenTTD: translators * r15403 /trunk/src/lang/ (17 files in 2 dirs): (log message trimmed)
18:48:51  <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2009-02-07 18:48:00
18:48:51  <CIA-1> OpenTTD: arabic_egypt - 6 fixed by khaloofah (6)
18:48:51  <CIA-1> OpenTTD: brazilian_portuguese - 15 fixed by tucalipe (15)
18:48:51  <CIA-1> OpenTTD: catalan - 3 fixed by arnaullv (3)
18:48:53  <CIA-1> OpenTTD: dutch - 2 fixed, 21 changed by Yexo (21), Excel20 (2)
18:48:55  <CIA-1> OpenTTD: finnish - 3 fixed by jpx_ (3)
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18:51:24  <Roujin> I shall change it right away... any other remarks?
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18:53:47  <Hirundo> Roujin: maybe use InvalidateWindowClasses(...) instead of invalidating every window independently in the monthly loop
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18:55:43  <Roujin> Hirundo: does that have any advantage if I have to iterate through the waypoints anyway to update their stats?
18:57:10  <Swallow> less function calls
18:57:13  <Roujin> oh, I just looked at the particular functions, it is indeed better
18:57:41  <Roujin> yep, changed that. thanks
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19:04:16  <Roujin> upped the new version..
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19:21:01  <Roujin_> urgh
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19:21:51  <Roujin_> the german translations the webtranslator update just included are..... urgh :P
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19:51:22  * dihedral wonders where the nightlies are
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19:52:11  <Rubidium> it's waiting for Apple
19:52:21  <kd5pbo> Apple?
19:53:40  <Roujin> yes, the compile farm runs on fruits...
19:55:15  <kd5pbo> Why's it waiting on Apple?
19:56:04  <Rubidium> cause the OSX compile is horribly slow
19:56:19  <kd5pbo> Oh.
19:56:41  <Rubidium> takes more than half an hour to make the OSX binary
19:56:51  <kd5pbo> Oh, wow.
19:56:52  <kd5pbo> Why?
19:57:22  <Rubidium> kd5pbo: that's what I'd like to know too
19:57:36  <Rubidium> partly it's due to the fat binary containing 3 binaries
19:57:46  <kd5pbo> Three?
19:57:48  <Rubidium> but even then it's slower than MSVC release
19:57:51  <kd5pbo> One for Intel
19:57:53  <kd5pbo> One for PPC
19:57:57  <kd5pbo> What's the third for?
19:57:59  <Rubidium> G5
19:58:16  <kd5pbo> Ah.
20:00:12  <Rubidium> OSX took a mere 1854
20:01:13  <Rubidium> win9x + win32 + win64 'only' 531 + 500 + 546 = 1577 seconds
20:04:01  <Rubidium> for Windows that includes starting/stopping windows 3 times, extracting the sources 3 times and making the language files 3 time. For OSX it's one boot+shutdown and extraction+lang generation happens also only once
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20:13:17  <el_en> a G5 is not PPC?
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20:17:59  <Roujin> what to do.. what to do..
20:18:09  <Rubidium> fix some bugs?
20:18:27  <Roujin> which ones?
20:19:36  <Rubidium> anything < FS#2500?
20:19:45  <Rubidium> except the cargodest stuff
20:20:19  <Roujin> don't you mean > #2500 ?
20:20:46  <Rubidium> no
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20:20:54  <Roujin> oh..
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20:21:20  <Rubidium> being able to reproduce FS#2429/FS#2365 and fixing that would be very helpful
20:23:51  <Rubidium> you could also update the wiki's documentation
20:25:39  <Roujin> hmm..
20:26:53  <Roujin> that I can do.. but right now someone needs the internet cable heh
20:27:08  <Roujin> so.. until later :)
20:27:38  <Rubidium> the < FS#2500 can be fixed without internet
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20:41:24  <el_en> he could've converted ottd to c#.
20:43:14  <NukeBuster222> some issues with --with-png what exactly needs to be behind it
20:43:25  <NukeBuster222> i have libpng-config (which is available)
20:43:31  <NukeBuster222> but it doesn't work.
20:44:00  <Rubidium> --with-png=/path/to/libpng-config
20:44:07  <Rubidium> so you need to fix libpng-config
20:45:40  <NukeBuster222> you supplied '/usr/bin/libpng-config', but it seems invalid
20:45:48  <NukeBuster222> it really is at that location...
20:46:11  <NukeBuster222> do i need a specific version?
20:46:32  <NukeBuster222> i have 2:1.2.10-7.1
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20:48:41  <NukeBuster222> ?
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20:49:29  <Rubidium> hmm... who gives such messed up version?
20:49:41  <NukeBuster> yum :P
20:50:54  <Rubidium> what does /usr/bin/libpng-config --version do?
20:51:08  <Rubidium> I reckon giving an error
20:51:32  <NukeBuster> something with packageconfig
20:52:13  <Rubidium> that's not very meaningful to me
20:52:28  <Rubidium> it should return the version
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20:52:35  <Rubidium> like 1.2.27
20:52:38  <NukeBuster> libpng is not in the searchpath of pkg-config
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20:53:17  <Rubidium> so there's some local configuration error of libpng/pkgconfig
20:53:44  <NukeBuster> i'm already searching for the libpng.pc file to check if it happens to be misplaced
20:55:25  * dihedral laughs at 2429
20:55:29  <dihedral> fs2429 that is
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21:53:01  <joepie91> hey all
21:53:07  <joepie91> i got a little question again :P
21:53:25  <joepie91> my map is so big on my multiplayer server, that everybody times out because there are too many packets being sent
21:53:34  <joepie91> is there any way to solve this, except for resetting my server? :P
21:53:58  <joepie91> (i am somewhere in year 2500 now, and the cities have grown quite big.. which means a lot of DoCommands)
21:56:40  <el_en> maybe get more bandwidth?
22:04:08  <joepie91> it's on a 100mbit server
22:04:14  <joepie91> that should be enough for an openttd server :P
22:04:27  <joepie91> and i had someone else test it
22:04:30  <joepie91> he is on 100mbit as well
22:04:38  <joepie91> and got desynced
22:04:49  <joepie91> so even with both ends on 100mbit, it desyncs
22:06:02  <joepie91> (I'm using Mega's Europe Map on a cargodest server, and its running for over 500 years now)
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22:13:31  <el_en> is it that CPU load is too high then?
22:13:37  <joepie91> lemme check
22:14:09  <joepie91> nope, only 15% on the server, and 10% on my pc
22:14:20  <joepie91> it is running in dedicated mode, btw
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22:23:31  <Rubidium> joepie91: you're probably hitting a bug that's already fixed in trunk
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22:25:32  <joepie91> but trunk doesnt have cargodest :(
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22:31:43  <joepie91> so there are no other solutions?
22:32:43  <el_en> find a girlfriend and openttd desyncs will start feeling very unimportant.
22:34:41  <thingwath> not if you want to play openttd with her
22:34:54  <kd5pbo> I tried that once.
22:34:58  <kd5pbo> Didn't work so well.
22:34:59  <joepie91> i'm gay, so that wouldn't work :P
22:35:05  <joepie91> *poof*
22:38:42  *** kd5pbo [~kd5pbo@136.242.109.251] has quit [Quit: Leaving.]
22:41:03  <joepie91> and there was a silence :P
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22:42:53  <thingwath> yawn
22:44:05  <Zahl> why is the only train i can build in 2048 the SH40 and not the asiastar? O.o
22:44:27  <Mark_> because you didnt electrify your depot, probably
22:44:31  <Rubidium> the magic of random
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22:51:04  <Zahl> Mark_: i mean they disappeard from the lift of buildable engines
22:51:21  <Zahl> list
22:51:35  <Zahl> and i think i disabled electric rails
22:51:44  <petern> evening
22:52:19  <petern> bah, servers playing up again?
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22:53:29  <Rubidium> it's a cargodest server
22:54:03  <petern> *blink*
22:54:31  <petern> hmm, at least ssh is working, i suppose
22:55:50  <Rubidium> oh, you're talking 'bout another server
22:56:15  <petern> i'm talking about what provides our web-stuffs
22:56:25  <petern> which magically started working
22:57:09  <Rubidium> the magic of leaky lighty
22:59:38  <Rubidium> which is really annoying as we can't reliably reproduce it
22:59:59  <Rubidium> and it doesn't leak in a manner that valgrind catches it
23:03:18  <petern> handy
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23:05:14  <Rubidium> so it's caching something, but it doesn't clear the caching of it
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