Log for #openttd on 23rd March 2009:
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00:02:40  *** Fuco [] has quit [Quit: Quit]
00:08:23  <taisteluorava> how i can set a goal to map, like there is 1 multiplayer game where goal is to have company value 6.00m gbp
00:09:13  <CIA-1> OpenTTD: yexo * r15825 /trunk/src/ (5 files in 2 dirs): -Codechange: remove the WWT_DROPDOWNIN widget type and replace it with WWT_DROPDOWN.
00:09:18  <Yexo> taisteluorava: you can't without a patch
00:09:34  <Yexo> check for example
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00:13:08  <CIA-1> OpenTTD: rubidium * r15826 /branches/0.7/ (46 files in 4 dirs):
00:13:08  <CIA-1> OpenTTD: [0.7] -Backport from trunk:
00:13:08  <CIA-1> OpenTTD: - Update: language files
00:13:08  <CIA-1> OpenTTD: - Fix: Some (newer) GCCs have trouble compiling the Win32 specific part of fontcache.cpp; jumps across variable declarations [FS#2752] (r15818)
00:13:08  <CIA-1> OpenTTD: - Fix: When sorting on cost do not sort on the running cost [FS#2749] (r15778)
00:15:47  <CIA-1> OpenTTD: yexo * r15827 /trunk/src/widget.cpp: -Fix (r15823): line still was a bit too long
00:19:34  <CIA-1> OpenTTD: rubidium * r15828 /branches/0.7/ (5 files in 3 dirs): [0.7] -Prepare: for 0.7.0-RC2.
00:23:08  <CIA-1> OpenTTD: rubidium * r15829 /tags/0.7.0-RC2/ (5 files in 3 dirs): -Release: 0.7.0-RC2
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02:13:44  <eMjay88> I was looking at fs#1837 and then order_gui.cpp and I saw STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE, does that mean that 1837 is done or WIP?
02:16:46  <eMjay88> or is that for an order like "goto StationX if < 50% loaded"?
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02:51:24  <Belugas> i guess you are right
02:54:36  <eMjay88> ?
02:54:54  <eMjay88> the latter?
03:01:21  <Belugas> the fact that i should be sleeping
03:01:32  <Belugas> and the fact that it seems to be done
03:03:32  <eMjay88> really?
03:03:49  <eMjay88> I don't think I've seen it in 0.6.3...
03:05:18  <Belugas> who says anytning about 0.6.3?
03:08:05  <eMjay88> no one, I've just never seen it before
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03:08:27  <eMjay88> and the enum that I mentioned looked more like the goto station if x% loaded on second thought
03:08:49  <eMjay88> and that is not what the feature request is asking for :)
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03:12:29  <Belugas> you know what?  i think it does.  but 1) i'm tired 2) it's a year old suggestion 3) it does not have to be exaclty what he asks 4) i frankly do not care
03:17:17  <eMjay88> I thought the request was more of a partial version of a "Full Load" command
03:17:53  <eMjay88> where a vehicle would wait until it was x% loaded (full load is the same, but where x=100)
03:18:53  <eMjay88> but it's not important, get some sleep if you're sleepy :P
03:23:15  <eMjay88> Rubidium: where was that list of doxy warnings?
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03:36:03  <glx> eMjay88: <-- this?
03:36:32  <eMjay88> thats the one, thanks
03:37:05  <glx> that's the latest one, tomorrow there will another one ;)
03:37:40  <eMjay88> I can replace the r15817 with tomorrow's revision number I assume?
03:38:16  <glx> yes
03:38:25  <eMjay88> cool thanks
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03:40:11  <eMjay88> I want to get involved doing things, but I don't know how the code works at this point so I'm going to try to add some documentation and hopefully in doing so I'll figure out how things work :P
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05:26:53  <el_en> good morning, cyborgs and gentlemen
05:28:11  <goodger> good morning, el_en
05:48:29  <el_en> you're up unhumanly early
05:51:02  <goodger> firstly, it's "inhuman"
05:51:02  <goodger> secondly, I have not yet gone to sleep
05:51:02  <goodger> thirdly, so are you :P
05:52:08  <el_en> i'm on GMT+2
05:52:38  <goodger> wait
05:52:41  <goodger> daylight savings time
05:52:57  <el_en> has not begun yet.
05:53:13  <el_en> (i hope!)
05:53:21  <goodger> no, apparently it hasn't
05:53:37  <goodger> my watch matches my computer and my watch is in UTC+0
05:53:57  <goodger> I thought finland was in CEST, though
05:54:19  <goodger> oh well; you learn something new every day
05:58:18  <el_en> daylight saving time is one useless invention that causes much trouble.
05:58:28  <goodger> yes, it is
05:59:41  <goodger> *sigh* with rare exception, all beethoven sounds precisely alike
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06:32:26  <energetic> today i learned there is a bug in station catchment ;)
06:41:31  <Forked> coffee good.
06:41:38  * Forked sets up mingw etc all over again
06:51:57  <Forked> uh, time to get started.. should be at work in 5.. and before that the dog needs air.
06:52:00  * Forked waves
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07:19:24  <dihedral> morning lads
07:20:31  <el_en>
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07:38:53  <petern> woah
07:40:38  <petern> why did dropdownin get removed?
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08:34:08  <planetmaker> good morning :)
08:34:25  <emjay88> good evening
08:39:20  <Forked> good old nekomaster
08:39:36  <Forked> "(...) should at least post a patched version of the win32 binary."
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08:48:25  <DASPRiD> good morning
08:51:15  <|Japa|> yes, the morning is good
08:55:24  <planetmaker> Forked: that name just dropped off my mind and memory. Was there need to invoke bad memories? :P
08:55:39  <Forked> it's monday.. people should suffer with me!
08:55:41  <planetmaker> or is it just masochism? ;)
08:55:48  <planetmaker> oh, fair enough :P
08:56:28  <emjay88> luckily for me, monday is almost over :)
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09:41:15  <DASPRiD> mondays kill fairies!
09:44:37  <Gekz> no u
09:44:41  <Gekz> buy my nintendo ds
09:44:50  <Gekz> you can play OpenTTD on it :P
09:47:47  *** valhalla1w is now known as valhallasw
09:48:40  <emjay88> does it work gekz? or is that like you can run a http server on my phone?
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09:49:05  <Gekz> emjay88: I've seen it work on the internet
09:49:08  <Gekz> all DSes are capable
09:49:19  <pavel1269> hello
09:49:49  <emjay88> I got it a while ago, crashed when I gave a train an order and pressed "go"
09:50:03  <emjay88> hi pavel1269
09:52:00  <planetmaker> hey pavel1269 :)
09:52:11  <pavel1269> ello mate, whassup? :-)
09:52:51  <planetmaker> I wondered why you assign your feature patch a medium priority instead of a modest low or very low :)
09:53:02  <planetmaker> (town size patch)
09:55:31  <petern> priority is useless attribute
09:55:45  <planetmaker> petern: well... depends :)
09:56:00  <planetmaker> ... mostly on how _you_ use it :P
09:56:06  <petern> as is severity
09:56:16  <planetmaker> yeah. That's how I understand it.
09:56:22  <petern> (most things george reports are, apparently, very severe.)
09:56:28  <planetmaker> hehe
09:56:38  <planetmaker> game crashes without those features, I assume ;)
09:57:20  <planetmaker> Maybe it's possible to change actually flyspray to call it severity instead of priority?
09:57:53  <petern> flyspray has *both*
09:58:51  <planetmaker> oh ... :P right. I should first check back before starting to talk :P
09:58:53  * planetmaker hides
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09:59:57  <planetmaker> ^^ severity=medium, priority=high
09:59:59  <emjay88> isn't it possible that a bug is severe (causes ottd to die and takes the os with it) and yet has a low priority (too hard to fix, not possible to fix, very very hard to reproduce etc)
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10:03:36  <petern> it's possible that people could not set their own reports to high priority and very severe
10:03:40  <petern> but rare :p
10:05:42  <Singaporekid> oparnttdcop
10:08:08  <Gekz> petern: you could always set it so that bug reports are all low until changed by a developer?
10:10:26  <[wito]> So I took a giant screenshot
10:10:29  <[wito]> now what do I do?
10:11:07  <pavel1269> planetmaker: why not, everyone is doing that :-P
10:12:56  <petern> Gekz, well, i can't
10:14:44  <[wito]> I mean, what does one do with this 271MB monster of a PNG file?
10:16:09  <[wito]> apart from using it to crash computers. :P
10:17:02  <emjay88> write a liitle app that lets you veiw it through a window?
10:18:50  <planetmaker> pavel1269: all flies eat shit - many flies cannot err - so let's all eat shit?
10:19:23  <pavel1269> no, oly if you are a fly :-)
10:19:41  <pavel1269> i know, what do you mena ;)
10:19:45  <pavel1269> *mean
10:19:50  <[wito]> the problem is that when the file is decompressed it's 2 gigabytes of image data. :P
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10:24:32  * dihedral tries to set those values with respect to everything else going on
10:24:45  <dihedral> usually i note my stuff as less than default
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10:44:30  <petern> < possibly old
10:44:37  <Vikthor> dihedral: Hi, Ammler told me you had issue with autopilot creating openttd zombies, I seem to have same problem, how did you solved that?
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10:49:22  <dihedral> kill -9
10:49:28  <petern>
10:49:40  <petern> zombies can't be killed, they're already... dead
10:49:41  <dihedral> Vikthor, when do you get the zombies?
10:49:48  <Noldo> dihedral: what, it doesn't reap?
10:49:51  <DASPRiD> poor zombies! :(
10:50:04  <dihedral> petern, openttd zombies, which keeps autopilot alive
10:50:14  <SmatZ> :'-(
10:50:17  <dihedral> but you can kill autopilot with -9 which will then also kill the zombie
10:50:22  <Vikthor> When I try to exit the autopilot/openttd eg. by typing quit into console
10:50:36  <dihedral> are you running autopilot in screen?
10:50:41  <dihedral> must be
10:50:51  <Vikthor> in dtach, but that is similar
10:51:08  <dihedral> i kill -9 the pid of autopilot
10:51:12  <petern> so it's an autopilot bug
10:51:14  <petern> or tcl
10:51:30  <dihedral> petern, i dont know, whenever you watch the app in screen and exit it does not happen
10:51:42  <petern> well
10:51:47  <dihedral> to me it looks like screen exists before autopilot really exists
10:51:49  <petern> it's never the fault of a zombie process
10:51:52  <dihedral> and i have not tried it with another app
10:52:08  <dihedral> it does not happen if you run openttd in screen - that works fine
10:52:21  <Vikthor> Aha so no other solution than kill for now, thanks
10:52:32  <dihedral> nope
10:52:34  <dihedral> sorry
10:52:44  <petern> REAP what you SOW
10:52:45  <DASPRiD> zombies are innocent, their were bitten by other zombies, so please dont kill them :(
10:52:52  <dihedral> i tried a few different things
10:52:53  <DASPRiD> there is a cure!
10:53:46  <Vikthor> DASPRiD: I don't kill the zombies I kill the tcl shell, zombies perish afterwards :)
10:53:47  <dihedral> petern, for some reason, autopilot receives an eof after issuing a quit on the openttd console
10:53:53  <dihedral> but openttd is still running ^^
10:54:00  <dihedral> well "running" rather ^^
10:54:21  <dihedral> the fother mucking zomby parten :-P
10:54:32  <dihedral> *parent
10:54:41  <petern> and EOF from what?
10:54:47  <dihedral> openttd
10:54:57  <dihedral> autopilot start ./openttd -D
10:55:20  <dihedral> when you close the console, there is an eof on openttd's stdout
10:55:34  <dihedral> which ap picks up on
10:55:39  <dihedral> and tries to close
10:55:53  <DASPRiD> btw dihedral:
10:56:04  <Noldo> why doesn't it wait for SIGCHLD?
10:56:05  <dihedral> in the case of ap running in screen (or this other app) in detached mode, it does not seem to be successful
10:56:16  <dihedral> however when you watch it (i.e. you are in the screen session) it works
10:56:34  <dihedral> Noldo, because i cannot read that with Expect ;-)
10:57:20  *** thingwath [] has quit [Quit: Do Å¡koly, snad. Asi.]
11:00:01  <petern> you don't read it, you set up a signal handler... but never mind
11:01:11  * dihedral gives it a try
11:02:53  <dihedral> however i still doubt it'll work ^^
11:04:15  <dihedral> catching signals requires tclx
11:04:29  <dihedral> which is not available on most systems
11:06:08  <petern> hah
11:06:55  <dihedral> i dont really understand it, as quitting openttd fia the console works on it's own
11:07:12  <dihedral> just the process does not die when openttd is run in expect and on a detached screen
11:17:37  <dihedral> i do have a fix :-D
11:17:59  <petern> :D
11:18:15  * DASPRiD puts some zombies hidden in a screen into Vikthor's bed
11:18:16  * petern ponders trying to get it working in his vserver
11:18:50  <Singaporekid> WHEN DID YOU HAVE A SERVER
11:19:36  <dihedral> Vikthor, update ;-)
11:19:45  <Vikthor> will do
11:20:33  <dihedral> oh - wait a jiffy ^^
11:21:40  <dihedral> there you go ;-)
11:21:45  <dihedral> commit had failed
11:21:59  <petern> Singaporekid: since ... forever!
11:22:20  <Singaporekid> Is it fuzzly?
11:22:24  <petern> yarr
11:22:35  <petern> actually there are two openttd servers atm
11:22:51  <petern> for reasons unknown to me now
11:22:59  <dihedral> ^^
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11:29:20  <Vikthor> dihedral: No more zombies, thank you.
11:29:27  <dihedral> you are welcome ;-)
11:29:37  <dihedral> anything else?
11:29:38  <dihedral> ^^
11:30:23  <Vikthor> no, thanks :)
11:39:26  <petern> oh yeah, i better update to RC2
11:39:30  *** petern changed the topic of #openttd to: 0.6.3, 0.7.0-RC2 | Website: * (BaNaNaS: bananas, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, Dev-docs: docs, Patches & Bug-reports: bugs, Revision log: vcs, Release info: finger) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised Bots | English only | Discussion of realism is now a quietable offence
11:46:35  <[wito]> someone might want to verify this, but I do believe your page on compiling openttd for OS X is slightly wrong; libpng with header files should be available out-of-the-box, at least on 10.5 with dev tools
11:46:49  <petern> it's a wiki
11:47:03  <petern> at least, i assume you're refering to the wiki
11:47:23  <[wito]> good point
11:47:25  <petern> in which case 1) we probably didn't write it 2) you can update it
11:48:06  <dihedral> 3) hardly anybody cares to read
11:48:34  <[wito]> 3 is the most compelling argument for me not giving a rats ass, I must admit
11:48:39  <CIA-1> OpenTTD: smatz * r15830 /trunk/src/ (news_func.h news_gui.cpp news_type.h): -Codechange: don't use fixed size of array in news_gui.cpp and news_func.h
11:49:49  * petern ponders more memory
11:49:56  <petern> 2GB just isn't enough these days...
11:50:23  <petern> could go to the max for my board of 8GB
11:50:30  <petern> still < £100 these days :o
11:51:27  <planetmaker> [wito]: afaik I had to install it on 10.4
11:53:32  * Rubidium just downloads the appropriate debian image when he wants to compile OSX stuff
11:53:55  <[wito]> planetmaker: I can't remember ever installing it on 10.5
11:54:00  <[wito]> yet I quite clearly had it
11:54:17  <petern> oh... doesn't seem to support 2GB modules at 1066 :/
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11:55:23  <[wito]> that's funny...
11:55:32  <petern> nor at 800...
11:55:33  <petern> odd
11:55:40  <petern> maybe it just wasn't tested
11:55:43  <[wito]> my homebrew compile is like, half the size of the distribution version
11:55:43  <[wito]> oh
11:55:45  <[wito]> right
11:55:49  <[wito]> forgot --enable-universal
11:56:29  <planetmaker> hardly necessary for home brewed ;)
11:57:15  <[wito]> actually
11:57:18  <[wito]> I have two machines
11:57:23  <[wito]> one intel and one ppc
11:57:33  <DASPRiD> no amd? :x
11:57:40  <[wito]> oh, and an amd, of course
11:57:44  <[wito]> but that's my linux box
11:58:00  <[wito]> but AMD Macs are hard to come by
11:58:29  <petern> otoh
11:58:36  <petern> i suspect i don't need 8GB
12:00:46  * Hendikins doesn't need 16, but has it (only 2 gig/core...)
12:01:07  <petern> heh, compiling without asserts strips off 0.5MB from the binary
12:01:19  <petern> my board only supports 8
12:01:26  <petern> "only"
12:01:43  <Hendikins> My board supports 32, but I decided it was too expensive (Registered+ECC DDR2 800)
12:02:02  <petern> well clearly you have a workstation board rather than a cheap desktop board :)
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12:02:19  <Hendikins> Er. Apparently.
12:02:33  * petern finds his Q6600 enough, as well
12:03:13  <Hendikins> Although I sent a cheap desktop board with an X2 6000+ and 8GB off to a friend of mine. 8 was probably the limit for it though
12:03:39  <petern> and probably not registered ecc
12:03:54  <Hendikins> No, definitely not.
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12:05:04  * Hendikins sets up the prerequisites so that he can actually build/play ottd for the first time in yonks.
12:06:09  <petern> time make -j 16 :D
12:06:32  <Hendikins> Nah
12:06:35  <Hendikins> time make -j
12:06:46  <Hendikins> real    0m25.532s
12:06:46  <Hendikins> user    2m29.861s
12:06:46  <Hendikins> sys     0m15.785s
12:07:17  <petern> hmm
12:07:20  <petern> odd
12:07:26  <petern> i get 35 seconds
12:07:41  <petern> well, still faster :)
12:07:45  <Hendikins> I get 30 if I use -j 16 instead of -j
12:08:13  <petern> i have yet to convince the powers that be to get some HP DL785s
12:08:23  <petern> which would make a nice box
12:09:12  <petern> 8 quad core Opterons
12:09:14  <petern> 128GB ram...
12:09:38  <petern> 1300W power supply, heh
12:09:45  <Hendikins> This machine was a bit of a compromise.
12:10:17  <petern> (although that spec costs £25000)
12:12:24  <Hendikins> I'm using 2 quad core Opterons, 16GB RAM and a 1000W power supply.
12:12:39  <Hendikins> (And a pair of GTX260-216s for video)
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12:15:00  <Forked> heheh layer 8 joke..
12:20:10  <petern> so what do you actually do that requires 8 cores *and* double graphic cards?
12:20:43  <Rubidium> Microsoft Outlook?
12:20:49  <petern> :D
12:21:01  <petern> outlook needs that fully loaded DL785 i think
12:21:56  <SpComb> and Solitaire
12:22:02  <Hendikins> petern: Nothing that requires the video cards, but I do use all 8 cores with things like virtualization, video encoding, software build jobs, etc.
12:25:05  <Hendikins> Hrm, it -has- been a while since I last touched ottd. I do like the ability to download stuff.
12:25:25  <petern> heh
12:26:35  <Hendikins> And I can finally use 3200x1200 (I don't recall this working last time I tried?)
12:27:18  <Rubidium> ah well, people are already complaining about the 'next limit'
12:27:39  <Hendikins> No matter what you do, people complain
12:27:53  <planetmaker> mooooar ;)
12:27:56  * Hendikins has to deal with that on a daily basis, working on a railway of all places
12:27:59  <Rubidium> ah well, any limit there is now will be met with a "not our bug"
12:28:35  <petern> 4096x4096?
12:29:32  <Rubidium> well, OpenTTD does not limit
12:30:12  <Hendikins> I'm happy to be able to use both monitors :)
12:30:45  <Rubidium> whatever limit there is now is either the OS, the video card (driver) or just insanity
12:31:25  <Rubidium> as in 65535x65535 isn't quite going to work on a 32 bits system
12:31:28  <petern> well yes
12:31:29  <Hendikins> Or all of the above.
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12:51:30  <emjay88> g'night all
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13:04:03  <Brianetta> Anybody know of a shunting game for Linux?
13:04:29  <Brianetta> Flash based puzzles are acceptable suggestions
13:05:32  *** Dred_furst [] has joined #openttd
13:06:10  <petern> there was a java one i played with, but forgot the name
13:07:13  <DASPRiD> shunting?
13:07:30  <Brianetta> Yes
13:07:38  <Brianetta> That thing which Americans call switching
13:07:46  <DASPRiD> how about javascript based puzzles? :x
13:07:53  <Brianetta> sure
13:07:59  <DASPRiD>
13:08:05  <Brianetta> as long as I don't have to fight with Wine (:
13:08:25  <Rubidium> virtualbox ;)
13:08:27  <DASPRiD> i made that one, tho its a clone of gnome-klotski ;)
13:08:40  <DASPRiD> so not really a good reason when you are already a gnome-user
13:08:56  <Brianetta> Hmm, not really the kind of shunting I was after...
13:09:03  <DASPRiD> oh, mkay
13:09:25  <Brianetta> but it *is* damned cool
13:09:37  <petern> that's shuffling, heh
13:09:39  <Brianetta> but I'm a Gnome user, so I've solved these (:
13:09:48  <DASPRiD> Brianetta, even the last one? ;)
13:09:54  <Brianetta>
13:10:02  <Brianetta> I remember that from the off-topic forum
13:10:54  <DASPRiD> uhm o.0
13:11:19  <DASPRiD> ah i c
13:12:11  <DASPRiD> which stupid guy builds a ML with just one track? :D
13:12:28  <Brianetta> Who said anything about a ML?
13:12:28  <glx> a stupid guy :)
13:12:30  <Brianetta> It's a BL
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13:12:51  <DASPRiD> Brianetta, ML is written at the bottom of the picture
13:12:53  <DASPRiD> ^^
13:13:31  <Brianetta> Well, it's a simple lack of terminology
13:13:46  *** svip [] has joined #openttd
13:13:47  <Brianetta> The author would probably have written "Running Line" if he'd known what it was called
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13:14:24  *** svip [] has quit []
13:14:40  <Brianetta>
13:14:41  *** svip [] has joined #openttd
13:14:46  <Brianetta> Alas, Windows users have it all
13:15:33  <DASPRiD> o.0
13:16:04  <DASPRiD> could work via wine
13:16:07  <DASPRiD> else virtaulbox
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13:16:20  <Brianetta> [13:08] <Brianetta> as long as I don't have to fight with Wine (:
13:16:35  <petern> pah, pc crashed :/
13:16:45  <Gekz> get linux
13:16:49  <Brianetta> If I'm going to use Windows software I might as well reboot
13:19:22  <Brianetta> Frijj Milkshake.  £1.05, or £1 for two.
13:19:24  <Brianetta> Mad.
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13:20:14  <petern> heh
13:20:24  <petern> like energy saving bulbs
13:20:27  <petern> 50p each
13:20:35  <petern> or 5 for 40p
13:20:39  <SmatZ> 8-)
13:21:47  <SmatZ> even one for 50p is incredibly cheap
13:32:20  <dihedral> <- would be pretty helpful with a lot of clients on one game ;-)
13:35:21  <Belugas> hello
13:35:48  <dihedral> hello Belugas
13:35:49  <petern> yeah, typing 'clients' is quite hard
13:36:06  <dihedral> petern, searching through a up to 255 clients list is a pain
13:36:40  <dihedral> and will not allow you to act fast enough
13:37:21  <Rubidium> dihedral: then don't allow 255 clients
13:37:31  <Rubidium> because you it doesn't mean you must
13:37:35  <dihedral> Rubidium, the game supports 255 clients
13:37:51  <dihedral> why would the game then not support easily getting hold of the client's id on a server?
13:38:04  <dihedral> and rather ask the admins to not allow what openttd supports?
13:38:26  <Rubidium> dihedral: the game support 8192x8192 (and higher resolutions), does that mean you need to use such a resolution?
13:38:34  <Darkvater> clients | grep <id>
13:38:36  <Darkvater> voila ;)
13:38:41  <dihedral> there is no grep
13:38:49  <Tefad> there is no spoon
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13:38:56  <Darkvater> +1 Tefad
13:39:03  <SmatZ> you are the spoon
13:39:21  <Tefad> i may be spoony but i am no spoon
13:39:26  <Tefad> off to work.
13:40:33  <dihedral> Rubidium, the game allows 15 companies, and will display the number of a company the client joins :-P
13:40:55  <dihedral> why is displaying the client id on the server then such a bad thing
13:41:08  <dihedral> in the rare case of there being more than e.g. 20 clients
13:41:19  <dihedral> having to search the list for the name, can be tedious
13:42:00  <petern> hmm, did we ever change the 'give money' system from client to company?
13:42:45  <dihedral> petern, just dont allow giving money :-P
13:43:17  <dihedral> min_active_clients does not work, then dont use it ^^
13:43:27  <dihedral> Rubidium, ^ how about those examples ;-)
13:44:43  <dihedral> also, extending some commands to accept id's as an optional parameter would be helpful in the case of there being a lot of clients in one game (e.g. status [<client-id>])
13:45:35  <planetmaker> petern: no, you didn't so far :)
13:48:02  <Ammler> dihedral: how hard is it to extend the clients commands to accept nickname instead of id?
13:48:27  <dihedral> nickname is ugly ^^
13:48:29  <Ammler> (or both)
13:48:42  <petern> min_active_clients does work :p
13:48:56  <Belugas> reality is ugly
13:49:04  <petern> # I WANNA FUCK YOU
13:49:06  <dihedral> petern, that was an example for before it was fixed
13:49:09  <Ammler> hehe, it could conflict, if someone is using a number as nick :-)
13:49:14  <dihedral> petern, like an animal?
13:49:15  <Belugas> The Great Destroyer (Modwheelmood) on  Year Zero Remixed, wonderfull...
13:49:18  <Belugas> oup...
13:49:19  <Belugas> sorry
13:49:21  <planetmaker> eh...
13:50:35  <planetmaker> Belugas: you're not really sorry that you find that wonderfull?
13:51:01  <Belugas> well... it was not meant to be pasted i here :S
13:51:08  <dihedral> petern, point being, that a 255 lines long list would be a pain, and just because it's a pain saying one should not allow that many clients is a really really silly (sorry) argument ^^
13:53:03  <petern> will you just shut up
13:53:17  <petern> the more you go on the less chance there is
13:53:31  <petern> you should know that by now
13:54:25  <glx> how displaying the client-id on join will help if everybody join at the same time?
13:54:52  <glx> or if the chat is very busy?
13:55:21  * Belugas would guess it will be an admin stuff script to auto kick ban more easily
13:55:32  <glx> or if the client you want to "control" changed his nick many times?
13:55:35  <dihedral> why kick / ban ?
13:55:51  <taisteluorava> if i upgrade cargodest R15774 win32 build with RC2 installer,does it work anymore?
13:55:53  <dihedral> glx, if the nick is changed, the id is still the same
13:56:16  <glx> yes but you have to search in the log to find when he joined
13:56:30  <glx> and you need to trace all nick changes
13:56:57  <Belugas> taisteluorava, no one knows up until someone tries ;)
13:57:12  <taisteluorava> ok : )
13:57:22  <taisteluorava> i take that risk
13:57:28  <glx> allowing nicks in commands who be a better solution I think
13:58:09  <dihedral> glx, and what do you do with those people who use utf8 chars not listed on your keyboard?
13:58:27  <dihedral> or is that not possible anymore?
13:58:39  <Rubidium> dihedral: and a group of people repeatedly joining/leaving with client id 'spamming' the console makes it easier in what way?
13:59:28  <dihedral> if you want to go to extremes, feel free - but once you are there, what in openttd is safe?
13:59:48  <petern> private servers :D
13:59:51  <dihedral> what at all is protected from flooding / spaming in anyway
14:00:03  <dihedral> ban accepts a client id
14:00:06  <dihedral> kick accepts one
14:00:10  <dihedral> say_client does too
14:00:22  <dihedral> but you only have the name when they join
14:00:29  <dihedral> that is all i am refering to
14:00:37  <dihedral> and the patch merely changes that for servers
14:00:55  <petern> besides
14:00:57  <petern> the coding style sucks
14:00:58  <glx> use ap+ to manage the nick->client-id list
14:01:07  <Rubidium> the next step of your patch would be introducing the same thing to the client
14:01:22  <dihedral> if you want that, i am happy to do that
14:01:36  <petern> also
14:01:39  <petern> it's not realistic
14:01:45  <dihedral> you dont like trinary?
14:01:59  <petern> also
14:02:06  <petern> it's too realistic
14:02:07  <DASPRiD> dihedral, trinary operator?
14:02:17  <petern> foo ? bar : baz
14:02:24  <DASPRiD> yes
14:02:26  <dihedral> strid = _network_server ? STR_NETWORK_SERVER_CLIENT_JOINED : STR_NETWORK_CLIENT_JOINED; break;
14:02:39  <DASPRiD> i asked if you mean that :)
14:02:41  <petern> although usually ternary,...
14:02:46  <DASPRiD> yeah well
14:02:49  <DASPRiD> works both
14:02:56  <dihedral> both works ;-)
14:03:31  <DASPRiD> :>
14:03:31  <dihedral> petern, what exactly in the code do you not like - code style can always be fixed
14:04:09  <petern> also
14:04:10  <DASPRiD> i know it, the comments! :)
14:04:11  <petern> it's too big
14:05:59  <dihedral> sure - you could append " (#{2:NUM})" to the end of the string already in english.txt
14:06:28  <dihedral> however that would not allow it to be changed in translations
14:06:30  <petern> also
14:06:32  <petern> it's too small
14:06:35  <petern> ffs
14:06:42  <petern> also
14:06:49  <petern> also
14:06:59  <dihedral> would you mind making sense?
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14:09:21  <CIA-1> OpenTTD: smatz * r15831 /trunk/src/town_cmd.cpp: -Fix: make sure house class/ID counters don't overflow
14:09:29  <dihedral> * Belugas would guess it will be an admin stuff script to auto kick ban more easily <- scripts also send motd's to the client in private, so the other clients are not flooded with the motd each time a client joins
14:09:58  <Brianetta> *yours* does (:
14:10:15  <dihedral> mine only kicks those named "Player"
14:10:24  <dihedral> but it also sends an motd just to the client
14:11:07  <CIA-1> OpenTTD: rubidium * r15832 /trunk/src/gfx.cpp: -Codechange: improve the aligning of right aligned/centered strings
14:11:09  <dihedral> <glx> use ap+ to manage the nick->client-id list <- ap+ does, however, a newly joined client needs to be looked up, as any other admin would have to do so too
14:16:05  * Belugas thinks more nice and useful for all gameplay features should be loked at
14:18:11  * dihedral prefers any admin related stuff ^^
14:19:49  <Belugas> hehe
14:20:02  <Belugas> that, we all arre aware of _^_
14:20:13  <dihedral> :-P
14:20:32  <Belugas> which reminds me... how useful would be a kick ban admin by users vote feature ?
14:20:56  <Rubidium> yeah, I like that users can kick and ban the admin
14:21:17  <dihedral> if you base number of votes on ip, it could work, but the 'badies' could team up and basically get most people banned from any game
14:21:37  <dihedral> which kinda sucks
14:22:21  <dihedral> if you run the 'voting' through something like ap+ you could exclude bans happening on certain users ^^
14:22:48  <Darkvater> vot kickban is never a good idea
14:23:24  <Rubidium> Darkvater: but vote kickbanning admins is
14:23:35  <dihedral> :-P
14:23:36  <Darkvater> :)
14:24:46  <dihedral> there was someone who had modified autopilot (the original) to include voting
14:24:54  <dihedral> but you also had to identify first
14:25:01  <dihedral> (private message to the server)
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14:31:45  <Darkvater> all in favour of kicking dihedral ?
14:31:59  <Rubidium> aye
14:33:01  <Brianetta> "Please remove the template once the feature has been released in a stable version of the game"
14:33:07  <Brianetta> Does this go for release candidates?
14:33:21  <Darkvater> templae?
14:33:29  <Brianetta> In the wiki
14:33:36  <Rubidium> Brianetta: is a release candidate a stable release?
14:33:48  <Brianetta> Possibly.
14:33:51  <dihedral> ....?
14:34:17  <Brianetta> "currently only available in non-production releases"
14:34:27  <Brianetta> Could also ask, is it a non-production release?
14:34:40  <dihedral> Darkvater, dont kick me - i am just a poor person trying my best at helping where i can ;-)
14:37:03  <Darkvater> dihedral: just dhowing the power of vote :)
14:37:09  <Darkvater> I have no sch intentions
14:37:29  <dihedral> i was joking also ^^ well not with the 'trying to help' part ^^
14:37:46  <dihedral> i was engaging in the humor :-P
14:37:58  <Brianetta> Vote-kick gets perfectly reasonable players, who play by the rules, kicked for being generally disliked.
14:38:04  <Brianetta> Or even, for being good at the game.
14:39:04  <Forked> racetrack: weird
14:39:17  <dihedral> Rubidium, actually the next step i would go would be muting clients :-P
14:39:57  <dihedral> and forbidding them to move themselves to another company :-P so when an admin moves a client to spectators they stay there until moved back by an admin ^^
14:41:25  <Brianetta> High build costs, high interest rates, high running costs.  You know what the real killer is?
14:41:27  <Brianetta> Gradual loading.
14:41:37  <Brianetta> Turn that off, everything suddenly gets profitable.
14:42:16  <Brianetta> With it on, my services are slowed.  Trains wait ages, hurting ratings at other stations and accruing full running costs.
14:43:10  <dihedral> more realistic? :-P
14:43:11  * dihedral hides
14:43:19  <Brianetta> Unfortunately, yes
14:43:36  <Brianetta> although it would be cool if I could have one loco and several rakes of coaches
14:43:42  <Brianetta> It wouldn't have to stop moving
14:43:56  <Brianetta> and passengers could take as long as they liked to stagger on board
14:44:17  <Brianetta> Drop, run around, collect
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14:51:12  <Brianetta> There's a town on my server called Fartfield.
14:51:25  <Darkvater> OH, obscenity!
14:51:45  <Brianetta> This must mean that a town name atom is Fart
14:51:49  <Brianetta> which is funny
14:51:59  <Brianetta> we can expect more flatulence based settlements
14:52:16  <petern> //ReplaceWords("Fart", "Boot", buf);
14:52:23  <petern> i don't know why that's commented out, though
14:53:00  <petern> oh, that's changed
14:53:19  <petern> but it's still not done for the original name generator for some reason
14:53:32  <petern> anyway
14:54:00  <petern> the name parts are smaller than that
14:54:20  <Brianetta> So could there potentially be a Penisford or something?
14:55:01  <petern> 'fraid not
14:55:14  <petern> hmm, and no town starting with a vowel
14:55:23  <petern> no 'cester
14:56:05  <Brianetta> Bollocks.  Bankrupt on my own server.
14:56:07  <Brianetta> The shame.
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15:09:49  <Belugas> All The Pigs, All Lined Up !!!!
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15:59:37  <petern> # now tell me now now now all of it now
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16:01:52  <pavel1269> ello
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16:30:12  <ngaba> Is it possible to say the exact specification of the "replace-to" vehicle?
16:31:15  <ngaba> I mean, I want to replace mail transport ships to mail tr. ships
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16:33:50  <glx> so using same type?
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16:41:27  <ngaba> glx, yes
16:42:03  <ngaba> I guess the same "problem" appear, when I set "auto-replace old vehicles" option
16:42:07  <glx> use autorenew
16:43:10  <ngaba> is this works there?
16:43:42  <ngaba> In fact, I tried with 120 passanger vs. 200 passanger buses (newgrf)
16:43:52  <glx> did you run with breakdowns ?
16:44:51  <ngaba> yes
16:45:22  <ngaba> and openttd autorenewed my 200 p. bus to the 120 p. "type"
16:45:40  <glx> that's autoreplace :)
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16:46:26  <ngaba> is this option in 0.6.3? ;-)
16:46:53  <glx> yes open vehicle list, it's in the manage list dropdown
16:47:22  <ngaba> thx.
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16:52:06  <ngaba> Can I turn off "local authority refuses"? (If yes, probably I can find it. I'm not on my machine.)
16:52:48  <Belugas> nope
16:53:09  <Belugas> there is no cheat, not setting, no nothing for it
16:53:21  <pavel1269> i had a patch for this :-)
16:53:38  * Belugas looks the other side
16:54:23  <pavel1269> and in SP ... if you turn on magic buldozer, it should work, hmm?
16:55:10  <Belugas> pavel1269, if he needs to build a station, magic buldozer would not work ;)
16:56:09  <pavel1269> okay then :-) wasnt really sure
16:56:21  <ngaba> ok, then my "real" question is not invalid ;) :
16:56:35  <Belugas> ?
16:56:41  <pavel1269> but i know, if it is on, you can delete whole city and still place a station there
16:56:52  <ngaba> When I destroy a busstation in the middle of the city,
16:58:34  <ngaba> a T (or X) crossing appear.
16:58:41  <ngaba> (on the road)
16:58:53  <ngaba> so no new buildings will be build...
16:59:22  <ngaba> (in the place of the old bus station)
17:00:32  <ngaba> And I cannot destroy the (old) entrance (half) road.
17:00:35  <glx> just plant trees to increase your rating
17:00:57  <glx> use the remove road tool
17:01:28  <ngaba> local authority refuses ;-)
17:01:35  <Belugas> plant more trees :)
17:01:48  <ngaba> btw, when I bribe the authority they may not allow to build a bus station :-P
17:01:49  <petern> remember to use the bulldozer, not the dynamite
17:02:18  <Belugas> your bribery may fail
17:02:18  <ngaba> oh, thx. one more thing I learnt here today ;-)
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17:28:13  <Carved> is their any possibility to change some patch options in a save game?
17:29:00  <planetmaker> yes
17:29:08  <Carved> i missed to check building more then one industrie in a town, can i change that in game or when i save this game
17:29:08  <planetmaker> load it in single player, change them and save again
17:29:16  <Carved> thanks :-)
17:30:17  <planetmaker> there are a few options it cannot work with, though. The one you mentioned isn't one of those.
17:31:34  <Brianetta> Any reason why all the subsidies offered in my game are and have been for passengers
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17:32:48  <Rubidium> all industries are serviced?
17:33:58  <glx> distance between industries >70 ?
17:34:11  <planetmaker> that's the limit? wow...
17:34:19  <el_en> done watching Star Trek Voyager [x]
17:34:20  <planetmaker> I learnt something new :)
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17:36:52  <pavel1269> server move? hmm
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17:37:15  <planetmaker> hm?
17:37:53  <pavel1269> forums?
17:37:58  <Rubidium> yup, wrong time for a server move
17:38:33  <Rubidium> better do it Wednesday of next week
17:38:54  <planetmaker> hm?
17:39:39  <planetmaker> anything special then except the date?
17:40:12  <glx> or it always find a valid passenger route
17:40:17  <Rubidium> not really, but it makes for a nice gossip
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17:41:28  <el_en> english.only
17:41:48  <otih> hi, when will 0.7.0 be released?
17:42:03  <Belugas> right on time!
17:42:11  <planetmaker> hehe gossipping :)
17:42:17  <Prof_Frink> otih: Some time between now and never.
17:42:26  <orudge> [17:37:56] <Rubidium> yup, wrong time for a server move <-- it won't take long
17:42:29  <planetmaker> or... when it's done
17:42:31  <orudge> all the data is rsynced
17:42:35  <orudge> just need to do the databases
17:42:43  <orudge> and then the site should be up in theory within the hour
17:42:55  <Sacro> orudge: froums are down
17:42:58  <orudge> (plus a reverse proxy on the old server while DNS updates)
17:43:16  <otih> Prof_Frink: perfect, you said something ;) but you are involved?
17:43:16  <Sacro> fixitfixitfixitfixit
17:43:25  <orudge> I am waiting for the sql to compress
17:43:25  <Hendikins> Ack, the one thing I hate about ottd... looking at the clock and wondering where those hours went.
17:43:28  <Sacro> frink is always involved
17:43:29  <orudge> were this on the new server, it'd be even quicker!
17:43:45  <Sacro> orudge: well move it to the new one and compress it
17:43:46  <orudge> maybe I'll ungzip and re-gzip it on the new server
17:43:54  <Rubidium> Hendikins: that's not an OTTD problem; I've had it much worse with TTDP
17:44:10  <Belugas> [13:45] <otih> Prof_Frink: perfect, you said something ;) but you are involved?  <-- he's involved deeply in madness
17:44:22  <Belugas> otih, may i ask wht you ask?
17:44:27  <Sacro> he's lovestruck, he's fallen for a lamppost
17:44:49  <otih> i ask for 0.7.0 releasedate, because i wanna bump version in gentoo ;)
17:45:24  <Hendikins> Rubidium: Either way, it is 4:45am, and I have to be up for work by 12 noon.
17:45:31  <Rubidium> otih: are you that deep into Gentoo that you can actually bump the version, or would it be that you'd be supplying a patch?
17:45:40  <Hendikins> So I'd better call it a day before it eats too much in to my sleep time
17:46:26  <otih> Rubidium: i dont have cvs writeaccess .... but i can also bump!
17:47:09  <Rubidium> otih: last time we 'tried' to bump it it took only half a year
17:47:11  *** Hendikins is now known as Hendikins|ZzZ
17:47:44  <Rubidium> and that was when we released a bugfix release that fixed a remote exploit in OpenTTD's server
17:48:17  <otih> oh shit ;) i will bump it faster!
17:48:31  <Rubidium> and then there's the general case of Gentoo providing wrong information
17:48:33  <otih> any idea for releasedate?
17:49:09  <SmatZ> and using EAPI2 for no apparent reason
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17:49:35  *** ecke [~ecke@] has quit [Ping timeout: 480 seconds]
17:50:52  <SmatZ> if the intention wasn't to force moving partage supporting EAPI2 to stable :-P
17:51:03  <SmatZ> because the gentoo stuff loves OTTD
17:51:07  <SmatZ> but I doubt ;)
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17:54:25  <Rubidium> anyhow, it'll be released when we feel it's ready. I know that's not a date. I'll happily give you a date when it's released though ;)
17:54:54  <orudge> It'll most probably be released before Christmas, though. :p
17:55:38  <Rubidium> yup and so will TTDP 2.5 ;)
17:55:44  <otih> Rubidium: perfect ;)
17:55:47  <orudge> ah, yes, TTDPatch 2.5...
17:56:23  <orudge> it'll probably be out about the same time as Duke Nukem Forever
17:56:58  <petern> dbg: [misc] Nested widgets give different results
17:56:59  <petern> pom
17:57:17  <orudge> those dratted poms
17:57:31  <petern> disgusting i tell you
17:58:15  <petern> ah, on the multiplayer window
17:58:23  <orudge> a multiplayer window, eh? disgusting
17:58:30  <SmatZ> indeed
17:58:36  <petern> so, er, yeah, why was WWT_DROPDOWNIN removed? :(
17:58:55  <petern> "Game Options" looks so silly now!
17:59:30  <SmatZ> indeed
18:00:22  <planetmaker> ingo$ hg pull -u
18:00:23  <planetmaker> abort: HTTP Error 500: Internal Server Error
18:00:31  <planetmaker> for trunk
18:00:36  <petern> yes well
18:00:45  <petern> cherokee is obviously not as good as truebrain thought
18:00:51  <petern> (OR SOME OTHER CRAP)
18:01:03  <planetmaker> he :(
18:01:26  <petern> hmm, can metacity vsync, i wonder...
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18:08:59  <el_en> if i spot a sentence like "What about the other Vulcan's on board?" in DVD subtitling, what should i think?
18:11:03  <petern> you should think "why am i watching star trek?"
18:11:13  <petern> (or whatever series had vulcans)
18:11:18  <petern> ((sorry, vulcan's))
18:12:56  <Rubidium> 'star trek and derivative's have vulcan's
18:13:19  <el_en> the reason is simple. openttd games take days, a star trek episode takes only 43 minutes.
18:14:15  <Prof_Frink> Rubidium: I'd like to buy some apples.
18:15:00  <Rubidium> I'm not selling ;)
18:15:28  <SpComb> orudge: live replication!
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18:23:29  <Belugas> #This isn't meant to last!
18:23:35  <Belugas> #This is FOR RIGHT NOW
18:26:56  *** nicfer [~Administr@] has joined #openttd
18:29:33  <petern> # we love you any how
18:29:36  <petern> # but you're not so pretty now
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18:34:38  <Noldo> wwhat?
18:35:42  <Ammler> WP signs look like usual signs, is that indented?
18:36:14  <SmatZ> it's intended by Yexo :)
18:36:26  <Ammler> quite confusing :-)
18:37:16  <Ammler> need an old build to check, why the old signs are that bad.
18:37:45  <Noldo> WP signs?
18:38:05  <SmatZ> all have the same colour
18:38:18  <SmatZ> they are distinguishable now
18:39:31  <Ammler> but it would be better, if they look like stations signs.
18:39:35  <Ammler> (imo)
18:39:47  * Belugas though it was macro WP, for windows pointer :D
18:39:57  <SmatZ> :o)
18:40:03  <Belugas> old times, where windows were simpler :D
18:40:28  <SmatZ> hehehe
18:40:28  <Ammler> afaik, you don't like macros ;-)
18:40:45  <Ammler> no idea, what they are, just read sometimes here...
18:41:58  <Ammler> I see, they had the same time for all companies
18:42:03  <Belugas> what they WERE, Ammler
18:42:07  <Ammler> color*
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18:42:41  <Ammler> I see, Belugas :-)
18:43:26  <Ammler> another reason, not using them..., Thraxian....
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18:50:35  <nicfer> does anyone know if there's a server that uses scores companies by their score and value?
18:51:24  *** goodger [] has quit [Read error: Connection reset by peer]
18:53:59  <Belugas> nicfer, i guess you could look at Kludge
18:54:02  <Belugas> hem...
18:54:07  <Belugas> Krunch?
18:54:13  <Belugas> ..
18:54:17  <Belugas> Knap?
18:54:23  <Belugas> something with a K
18:54:27  <Belugas> Klaus?
18:54:33  <petern> kurt's
18:54:37  <Belugas> :D
18:54:43  <Belugas> yeah!
18:54:46  <Belugas> that one
19:01:49  <orudge> forums back
19:02:15  <frosch123> damn, it could have been such a lovely evening
19:02:37  <Ammler> did you change the backup time? :-)
19:04:43  <petern> # it didn't turn out the way you wanted it to
19:04:50  <orudge> Ammler: nope
19:04:52  <orudge> but it should be a lot quicker now
19:05:27  <Ammler> well, it is a good reminder to shutdown the pc.
19:06:19  <petern> i never noticed it being slow before...
19:06:30  <petern> however
19:06:42  <petern> i am but a lowly user
19:06:51  <orudge> the forums weren't particularly slow before
19:07:30  <orudge> indeed, they were quite snappy
19:07:32  <orudge> they shall be moreso now
19:07:48  <petern> # now
19:07:50  <petern> # you know
19:07:55  <petern> # this is what it feels like
19:08:10  * petern fires up his RC2
19:10:17  <Belugas> i see it faster a bit, orudge
19:10:27  <Belugas> orudge, there is still a big problem on the forums
19:10:53  <Belugas> forums are crawling with pure idiots!
19:11:14  <orudge> technically, you may see the forum slightly slower, as it's being proxied through the old server until the DNS updates
19:11:16  <orudge> and yes
19:11:18  <Belugas> damned... i don't have that CD in here :S
19:11:20  <orudge> that's a problem that new hardware won't fix alas
19:13:42  <Belugas> alas...
19:13:48  <Belugas> a thousand times alas
19:13:50  <Prof_Frink> orudge: Not entirely true.
19:13:58  <Prof_Frink> Depends on the new hardware.
19:14:17  *** stuffcorpse [~rick@] has quit [Ping timeout: 480 seconds]
19:14:41  <orudge> Prof_Frink: alas, it's not a hammer
19:15:11  <Prof_Frink> I was thinking orbiting laser.
19:15:15  *** NukeBuster [~NukeBuste@] has quit [Quit:]
19:15:28  <orudge> Prof_Frink: hmm, that might work
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19:17:30  <Belugas> lauch a funding campaign! PLEASE!!!
19:17:36  <Belugas> launch
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19:50:34  <Timitry> Belugas: What for?
19:52:15  <Belugas> [15:17] <Prof_Frink> I was thinking orbiting laser.
19:52:21  <Belugas> [15:17] <@orudge> Prof_Frink: hmm, that might work
19:52:45  <Timitry> Whatever that might be...
19:52:49  <Belugas> in regards of
19:52:49  <Belugas> [15:12] <@Belugas> orudge, there is still a big problem on the forums
19:52:49  <Belugas> [15:12] <@Belugas> forums are crawling with pure idiots!
19:52:58  <orudge> quite
19:55:50  <pavel1269> oh, i hope you dont mean at least anyone here at IRC :-)
19:57:45  *** yorick [] has joined #openttd
19:57:56  <pavel1269> prolly you just come across topics "HELP" or "Is this patch still being worked on" :-)
19:57:58  * Belugas refuses to talk, on the advice of his lawyer
19:57:58  <yorick> the _command_proc_table enum has no name?
19:58:13  <Belugas> ike a horse with no name
19:58:23  <el_en> does it has a bucket
19:58:27  <planetmaker> the unspeakables
19:58:28  <pavel1269> it nice, and wild? :-)
19:58:35  <Prof_Frink> Or a mouse with no name.
19:58:45  <pavel1269> *its
19:59:10  <Belugas>  :D :D
19:59:44  <pavel1269> :-D
20:00:03  *** goodger [] has joined #openttd
20:00:26  <pavel1269>
20:02:38  <petern> america :D
20:05:41  <petern> (good song that)
20:07:09  <Belugas> yeah :D
20:07:53  <Belugas> beside a fire , on a nice summer evening, and a few beers-bottles of rhum-cigars-<else>...
20:08:02  <Belugas> and of course, full of guitars!
20:08:22  <Belugas> one chord... not hard to teach ;)
20:11:39  <Belugas> ok ok.. two...
20:11:42  <pavel1269> dow do i apply a patch with format "+++ train_cmd.cpp	(working copy)"
20:11:48  <pavel1269> -p-1 ? :-P
20:12:09  <frosch123> cd src; patch -p 0 -i blabla.diff
20:12:43  <pavel1269> -p0 dont work, since there is missing src/
20:13:22  <frosch123> look more closely
20:13:50  * pavel1269 hitted his screen
20:14:04  <pavel1269> okay, gonna copy patch to src folder .-/
20:14:14  <Sacro> you don't need to copy it
20:14:45  <pavel1269> -p0 -i ../ ?
20:14:59  <Sacro> yup
20:15:28  <pavel1269> sorry, it late and my brain is already sleeping :-)
20:15:31  <pavel1269> úits
20:15:34  <pavel1269> **
20:15:44  <pavel1269> my hands also :-D
20:16:30  <frosch123> or "sed -i 's/^[+-]\{3\} /&src\//' blabla.diff"
20:17:35  <pavel1269> what? :-)
20:17:47  <pavel1269> i prefer "-i ../*.patch"
20:18:58  <Belugas> # it's good to warm my bones beside the fire
20:20:05  <Ammler> or ask the patch writer to make a proper patch so the next one will match too...
20:24:45  <KenjiE20> okay, can someone tell me if this would do what I think it would, and seperate vehicle advice and 'train is lost' into seperate news items?
20:24:45  <KenjiE20>
20:26:23  <pavel1269> looks like, try it?
20:26:53  <KenjiE20> BuildOTTD won't run on this pc for some reason
20:27:04  <Ammler> SmatZyPatchy goes famous ;-)
20:27:20  <planetmaker> KenjiE20: get MSVC or minigw :)
20:27:38  <KenjiE20> I would, if I had the foggiest where to start :P
20:27:46  <pavel1269> Ammler: true, and its freaking old :-)
20:27:56  <planetmaker> KenjiE20: download ;)
20:27:59  <Rubidium> the question is who cares enough about buildottd to fix it
20:28:05  <KenjiE20> BOTTD is installed, just 404's though
20:28:17  <taisteluorava> nice, forums have no any delay now
20:28:35  <KenjiE20> If I knew how to compile with what it's installed I would
20:28:39  <Rubidium> it assumes an undocumented feature of the old compile farm
20:29:30  <Ammler> KenjiE20: bottd is at sourceforge, afaik
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20:29:39  <KenjiE20> yea, I got rc1
20:29:50  <KenjiE20> just dunno how to do what it automates
20:29:59  <Ammler> I meant, you can get the source ;-)
20:31:16  <glx> KenjiE20: then you have mingw/msys installed :)
20:31:30  <KenjiE20> heh, that I gathered
20:31:36  <glx> it's somewhere in buildottd install
20:31:56  <KenjiE20> yep: c:\buildottd\mingw
20:32:13  <glx> locate
20:32:18  <glx> .bat
20:32:26  <KenjiE20> yea
20:32:45  <glx> then you can use svn to get the sources
20:32:59  <KenjiE20> I already used tourtoise to get them :P
20:33:09  <KenjiE20> -u
20:33:17  <glx> good, so start msys
20:33:24  <glx> cd to the sources
20:33:28  <glx> ./configure
20:33:30  <glx> make
20:33:48  <KenjiE20> ah, cool, so once that's running, it's *nix like?
20:34:01  <glx> yes
20:34:14  <KenjiE20> cool
20:34:18  * KenjiE20 gives it a go
20:34:26  <glx> c:\bla is replaced with /c/bla
20:35:00  *** Yexo_ [] has joined #openttd
20:36:37  <svip> Not really, glx.
20:36:44  <svip> The concept of drives does not exist in UNIX.
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20:37:20  <KenjiE20> meh, I just copied my editted trunk into the newly made /home
20:37:56  <glx> does it have space in path?
20:38:24  <KenjiE20> nope, as far as mingw is concerned it's compiling in /home/Kenji/trunk
20:38:39  <glx> good
20:38:52  <glx> space in path is not supported ;)
20:38:59  <KenjiE20> heh
20:39:25  <KenjiE20> good ol' PROGRA~1
20:42:10  *** Yexo [] has quit [Ping timeout: 480 seconds]
20:42:22  <KenjiE20> cool, it loads a save fine
20:42:28  <KenjiE20> no to try making a lost train :)
20:42:43  *** Yexo_ is now known as Yexo
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20:44:33  <KenjiE20> cool, it works
20:45:18  <KenjiE20> although I get a flashing red circle on the news bar, I've not seen that, but I'm assuming that's cause I've set advice to off, which I don't normally do
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20:50:00  <Belugas> and... may i?
20:50:09  <Belugas> ho yes I do dare!!
20:50:12  <Belugas> RUN HOME!!
20:50:18  <Belugas> night all :D
20:50:23  <SmatZ> nnn Belugas
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21:08:14  *** Nite_Owl [] has joined #openttd
21:08:31  <Nite_Owl> Hello all
21:08:42  <planetmaker> night Belugas
21:08:55  *** Brianetta [] has quit [Quit: TschÌß]
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21:12:01  <nicfer> kurt's scoring system doesn't involve company score
21:16:04  <nicfer> I'm thinking on a virtual score that's measured as cv * cs /1000000
21:16:21  <nicfer> cv = company value, cs = company score
21:16:38  <Yexo> both company value and companuy score are fundamentally flawed currenlty
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21:17:20  <nicfer> there are other factors that affect cs
21:17:26  <nicfer> like, amount of stations
21:18:14  <Yexo> I can get a company value of 3 million or even a bit more with the initial 500k loan with just building stations
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21:20:17  <petern> yexo! why did you remove dropdownin?
21:20:39  <Yexo> removing code size, since it was only used at a few places
21:20:44  <petern> :(
21:20:50  <petern> well
21:20:54  <petern> i don't use subsidies
21:20:57  <petern> i should remove that :o
21:21:24  <Yexo> if you write a replacement for it, I don't care :p
21:21:54  <petern> wow
21:21:57  <Yexo> what's the problem, you don't like the new look of the game options window?
21:22:07  <petern> but you removed a whole... 10 lines or so
21:22:14  <petern> i don't think that's a valid reason to remove something
21:22:20  <petern> hell no
21:23:09  * SmatZ has the same opinion - but it doesn't mean I won't get used to it over time...
21:24:32  *** yorick [] has quit [Quit: Poef!]
21:25:09  <Yexo> if you really think it's that bad I can always revert it
21:25:57  <Yexo> but maybe a redesign of that window is better in that case, ie changing it to share colors with either the newgame window or the difficulty/advanced/newgrf/ai settings windows
21:26:11  * SmatZ agrees
21:26:30  <SmatZ> but then, the tree structure isn't very fine for the Game Settings window
21:27:29  <SmatZ> (maybe the Advanced Settings window could be a bit "tuned", too ;)
21:27:39  <petern> advanced settings is damned ugly now
21:27:44  <planetmaker> Yexo: if there's going to be a re-design, all three, advanced settings, game options and new game window need concurrent review
21:27:50  <petern> (since the tree)
21:27:55  <petern> like
21:28:13  <petern> partial shadow on the -/+ graphic
21:28:23  <Yexo> planetmaker: I agree
21:28:31  <petern> and the default minimized state is... bleh
21:28:42  * SmatZ agrees with all of you!
21:28:51  <planetmaker> :D
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21:29:27  <Yexo> but since we're now in the progress of moving the windows to the new widget system, I think we should do that first and redesign after that
21:29:30  <Yexo> one thing at a time
21:29:34  <planetmaker> sure
21:29:47  <planetmaker> and it's anything but urgent :)
21:30:08  <petern> blah, overruns :o
21:30:13  <planetmaker> it's not like people aren't used to the current system - if one can call it this way :P
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21:36:08  <mib_yt62aw> Hi, may I ask a question about using signals here?
21:36:37  <SmatZ> hello mib_yt62aw, you may ask a question without asking :)
21:36:52  <mib_yt62aw> Hehe, very well. :)
21:37:13  <mib_yt62aw> I'm trying to work out what signals would be needed to get a situation shown in the image below working.
21:37:13  <mib_yt62aw>
21:38:05  <mib_yt62aw> Two trains share the station, but not a piece of track, they run into either end of the station, yet when they are moving in together one appears to divert into the depot?
21:38:10  <energetic> how do you mean "working"
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21:38:31  <Nite_Owl> block or pbs
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21:39:33  <Thraxian|Work> Is it ok to report a minor GUI bug here, or would you prefer I submit via the bugs website?
21:39:37  <mib_yt62aw> Nite_Owl: You mean place the normal block signal at both ends of the station?
21:40:08  <energetic> I found something which i am not sure is intended behaviour or a bug
21:40:14  <Nite_Owl> no - which type of signals do you want to use
21:40:23  <SmatZ> Thraxian|Work: verify it in current trunk, check it is not already reported, and post it to :) I think nobody is going to solve that now :-x
21:40:35  <mib_yt62aw> I'm not sure - whichever will work best. :)
21:40:42  <Thraxian|Work> Thanks, SmatZ
21:40:47  <petern> mib_yt62aw, in 0.6.3 you can't with YAPF
21:40:57  <petern> because the author declared it silly for some reason
21:41:59  <Nite_Owl> what version of the game are you using
21:42:18  <energetic> when joining stations of a different types (bus+rail) atll station tiles get the same catchment area
21:42:30  <mib_yt62aw> Latest stable release.
21:43:05  <Nite_Owl> 0.6.3 = no PBS - block signals then
21:43:24  <energetic> the catchment area of the biggest tile (station: 4, so bus stops get an extra tile)
21:43:47  <SmatZ> energetic: by design :)
21:43:57  <Nite_Owl> no matter what you do one of your trains is going into a depot
21:44:04  <mib_yt62aw> Yes.
21:44:06  <petern> remove the depots ;)
21:44:18  <petern> turn it into a ro-ro
21:44:25  <energetic> Smatz: why? ease of devving or does it have a deppeer thought?
21:44:26  <petern> or use RC2 with PBS
21:44:35  <energetic> *deeper*
21:44:36  <pavel1269> gn
21:44:36  <SmatZ> energetic: the former
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21:44:46  <petern> ease of cpu usage
21:44:55  <mib_yt62aw> petern: Ehm... Yeah, that will stop them. ;)
21:44:58  <Nite_Owl> that was not a question - it was a statement - there is no way around it with that design
21:45:21  <mib_yt62aw> Ah, okay. Thank you anyway. :)
21:45:29  <petern> well
21:45:32  <petern> you could switch to NPF
21:45:34  <petern> that would work
21:46:09  <petern> maybe we should fix that bug
21:46:14  <mib_yt62aw> My apologies, what is NPF?
21:46:15  <petern> because it is a bug imho
21:46:21  <petern> different pathfdiner
21:46:23  <petern> finder
21:46:29  <Nite_Owl> there is no place for the trains to pass one another if the are headed in opposite directions
21:46:39  <energetic> so instead of a grid catchment, its just making a big rectangle based on position & biggest catchment
21:47:03  <mib_yt62aw> petern: Ah yes, thank you. I have it now; I shall give that a go.
21:47:25  <mib_yt62aw> Nite_Owl & petern: Thanks for your time, much appreciated. :)
21:47:42  <Nite_Owl> always happy to help
21:49:45  <SmatZ> energetic: yes, smallest rectangle that fits all station tiles + largest catchment area of all station parts
21:51:36  <petern> along with distant-join stations you get a great 'legalised' exploit :p
21:52:16  <Nite_Owl> suppose you had an 11 tile station with the bus stop in the middle (6th tile) would you then get an irregular shaped rectangle i.e. with a bulge in the middle
21:52:39  <energetic> ptern: that depends on the station size
21:53:49  <petern> no it doesn't
21:54:14  <petern> you can cover a town quite easily with 2 bus stops
21:54:43  <Nite_Owl> in other words the 4 tile catchment area would not extend the full length of the train station but only 4 tiles out from the bulge created by the bus stop
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21:55:49  <planetmaker> dbg: [net] recv failed with error 54 <-- what does that mean? (Just curious)
21:55:57  <Nite_Owl> clear as mud but hopefully understood
21:56:02  <energetic> yes. But joining a big airport would make things different
21:56:14  <Rubidium> planetmaker: check your errno.h
21:56:27  * planetmaker will look. Thx Rubidium
21:59:11  <planetmaker> uhm... I don't have such file...
21:59:22  <Rubidium> then how do you compile?
22:00:03  <petern> 54 is... "Exchange full"
22:00:04  <petern> um
22:00:22  <Rubidium> google will tell either connection reset or exchange full
22:00:32  <Spoons> ERROR_NETWORK_BUSY on Windows.
22:00:36  <planetmaker> Rubidium: probably using my magic wand and telling it to make openttd ;)
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22:00:57  <planetmaker> petern: thanks :)
22:02:03  <planetmaker> Rubidium: I thought you meant a file which is part of OpenTTD :)
22:02:16  <energetic> where can i find the list of colors (colours for UK ppl here) openttd uses for companies? I mean the literal names.
22:02:18  <Rubidium> on osx it's connection reset by peer
22:02:30  <Rubidium> planetmaker: no, it's part of your OS you silly...
22:02:47  <Rubidium> otherwise we would've told you what the error is exactly
22:02:52  <Rubidium> instead of giving some magic number
22:03:04  <planetmaker> he :)
22:03:16  <Rubidium> anyhow /System/Library/Frameworks/Kernel.framework/Versions/A/Headers/sys/errno.h
22:03:21  <planetmaker> makes sense :)
22:04:45  <planetmaker> and thank you, too :)
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22:20:36  <CIA-1> OpenTTD: rubidium * r15833 /trunk/src/widget.cpp: -Fix: alignment of up/down arrows and closebox when in RTL 'view'
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22:23:22  <Ammler> @ports
22:23:23  <DorpsGek> Ammler: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
22:23:26  <Ammler> @port
22:23:26  <DorpsGek> Ammler: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
22:23:37  <Ammler> oh :-$
22:23:58  <Ammler> does the content server use another port?
22:24:24  <Rubidium> no, it uses the masterserver port but via tcp
22:24:36  <Ammler> 3978?
22:30:59  <Ammler> he, I really configured the fw only using 78 for UDP :-)
22:31:27  <Rubidium> so you're blocking your outgoing connections?
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22:32:08  <Ammler> well, it is a default setting of the vps
22:32:20  <Ammler> I just added exceptions.
22:32:51  <Ammler> ports >1024 are blocked
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22:36:06  <Ammler> I don't get it really ;-)
22:37:01  <petern> hmm
22:37:12  <petern> cherry tictacs are odd
22:37:31  <Ammler> still no connection, disable the fw completly now
22:43:48  <energetic> Is there any (creative) solution in people having DHCP (dynamic IP) and keep coming back and spoil the game?
22:44:31  <glx> password
22:44:36  <Sacro> whitelist
22:44:46  <Yexo> ip range ban
22:45:12  <Ammler> energetic: maybe they don't know of the "unique id" ;-)
22:46:02  <Ammler> Yexo: does openttd support that?
22:46:16  <Yexo> since a while, yes
22:46:19  <Nite_Owl> lemon - lime Tic Tacs are even odder
22:46:20  <Ammler> he
22:46:24  <Rubidium> maybe it doesn't on OSX
22:46:40  <energetic> Yes, that is what I will builtin for people who dont know it. But for DHCP people knowing the networkID?
22:46:44  <Ammler> let me read the docs again...
22:47:11  <Ammler> Yexo: how is the syntax?
22:47:24  <Sacro> vim /etc/hosts.deny
22:47:41  <Yexo> Ammler: I don't know, sorry
22:48:03  <Ammler> console help doesn't show it either...
22:49:26  <Ammler> Sacro: not everyone does run openttd as root ;-)
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23:06:41  <eMjay88> morning all
23:08:15  <Yexo> Ammler: a bit late, but anyway: Feature: Add support for IP range bans using CIDR notation (r15094)
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23:10:53  <Ammler> yexo, very thanks :-)
23:10:58  <Ammler> much ^
23:11:08  <energetic> nice one.
23:12:13  <Ammler> so a ban with /8 should work :-)
23:12:23  <eMjay88> hahaha
23:13:05  <Ammler> hmm, not sure, does a ban in openttd also kick?
23:13:39  <Yexo> iirc yes
23:16:42  <energetic> A ban prevents players from joining in the first place, how can it kick?
23:16:57  <energetic> ah, you mean the ban command kicks a player after using it...?
23:17:49  <Yexo> when you ban an active player, he is also kicked
23:24:11  <Ammler> energetic: like a kban in irc
23:25:21  <SmatZ> ban IP kicks player(s) using that IP
23:25:31  <SmatZ> but I think it doesn't apply to ip-range bans
23:25:44  <SmatZ> one of things I wanted to change, but haven't done so yet :-x
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