Config
Log for #openttd on 13th September 2009:
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01:01:21  <Audigex> haihai
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01:10:44  <Audigex> anyone here?
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05:38:43  <Pikka> hmmm
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05:42:03  <Pikka> don't suppose anyone has any ideas on making industry tiles stations, a la oil rigs?
05:42:09  <z-MaTRiX> hey-ho
05:43:19  <Pikka> who are you calling ho?
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05:45:40  <z-MaTRiX> its a santa claus greeting :P
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06:01:43  <Terkhen> good morning
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06:38:25  <Rubidium> Pikka: got a test grf so I can test the 'no house foundation' patch?
06:38:32  <Jonis> good morning
06:39:03  <Rubidium> Pikka: depends on the kind of station
06:40:52  <Pikka> rubidium: I found it on the forums.  should put it in the wiki really. :)
06:41:13  <Pikka> hang on, I'll just upload
06:44:45  <Pikka> I gotta head out, be back in an hour or two
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06:47:48  <Pikkagone> oh, that grf uses cb30, btw
06:48:09  <Jonis> Anyone who is about to start a game?
06:48:41  <Rubidium> Pikkagone: as long as it uses that bit to tell whether to check the callback :)
06:51:09  <Pikkagone> 00 80 30 30, Rubidium
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07:13:39  <JnZ> ??
07:14:02  <JnZ> Hmm, why did I join the channel 2 times? :S
07:23:02  <Rubidium> 'cause it lost network connection with the server and your client then reconnected
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07:25:56  <JnZ> Ok
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07:49:09  <CIA-4> OpenTTD: rubidium * r17518 /trunk/src/newgrf_callbacks.h: -Document: some of the callback 'masks'
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08:12:25  <CIA-4> OpenTTD: rubidium * r17519 /branches/0.7/ (8 files in 6 dirs): [0.7] -Update: some of the documentation
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08:16:20  <CIA-4> OpenTTD: rubidium * r17520 /tags/0.7.3-RC1/ (5 files in 3 dirs): -Release: 0.7.3-RC1; happy 100hth day of the year!
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08:37:21  <Rubidium> why-o-why gets OpenTTD completely useless on each minor release of OSX?
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08:38:42  <Prof_Frink> The apple reality distortion field interferes with the realism is the game.
08:40:01  <Rubidium> ah well, the 'fix' is easy: don't support 10.6 :)
08:40:51  <Prof_Frink> Nah, that fix'll break as soon as 10.7 comes along.
08:41:10  <Prof_Frink> Don't support OSX.
08:41:28  <Rubidium> 10.3-10.5 PPC and 10.4-10.5 x86 :)
08:42:01  <_ln> Prof_Frink: it's only 04:41 in Qu?bec, you are safe.
08:42:28  <Rubidium> Prof_Frink: that has definitely already crossed my mind *lots* of times
08:44:40  *** Pikkagone is now known as Pikka
08:44:43  <_ln> Rubidium: so, what's stopping you?
08:47:55  <Prof_Frink> Angry mac users.
08:48:35  <Prof_Frink> Don't worry, I'll distract them with something shiny while you escape.
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09:37:03  <Xaroth> Rubidium: 100hth day of the year :)
09:38:53  <frosch123> is that a hint that you cannot store the day of year in a byte?
09:39:23  <Xaroth> in a single byte? probably not :P
09:39:34  <Xaroth> two bytes, yes
09:40:50  <Rubidium> nah, more to programmers' day
09:41:34  <Rubidium> although if you start counting from 0 you're not 'there' yet
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09:48:24  <petern> 100h? isn't that a bit... basic?
09:48:49  <frosch123> it's assemblish
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09:49:22  <fjb> Hello
09:50:02  <frosch123> moin
09:51:11  <petern> that's odd, ttdpatch's code uses both "h" and "0x"
09:51:31  <petern> (first example of assembly i could think of, heh)
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10:58:55  <CIA-4> OpenTTD: rubidium * r17521 /trunk/src/industry_cmd.cpp: -Change: don't assume that there is always 'another' industry tile after two '0x18' industry tiles
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11:26:24  <Jonis> Hows it goin?
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12:07:26  <Eddi|zuHause> hm... why is this ttartist forum suddenly so spammy?
12:07:39  <Eddi|zuHause> i constantly get mails saying "please come back"
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12:11:49  <frosch123> are you serious?
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12:22:20  <Eddi|zuHause> yes, but there appears to be an opt out...
12:27:04  <Rubidium> but... the ttartists forum can't have that much content that it's spammy; based on trying to view it as a guest "which gives you limited access to view most discussions and access our other features" where I see 0 forums
12:27:42  <Eddi|zuHause> yeah, but i apparently registered a few years ago...
12:28:21  <Eddi|zuHause> and suddenly i get one message last weekend about my inactivity, and that "the forum improved a lot since my last login"
12:28:26  <Eddi|zuHause> and this weekend i have one again
12:33:05  <Rubidium> "Welcome to FreeForums.org, By signing up and/or accessing our services you are agreeing to be bound by terms of this agreement. Please read this document carefully as it is a legally binding agreement." Now I assume that their HTTP runs as service... sounds a lot like: "by reading these terms of service you are agreeing with the terms"
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12:34:29  <_ln> Eddi|zuHause: you're back; how did you survive?
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14:01:11  <frosch123> DaleStan: do you agree, that "Callback flags are ignored for additional building tiles." from house action 0 only applies to cb 17 ?
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14:51:04  <CIA-4> OpenTTD: frosch * r17522 /trunk/src/network/network_content_gui.cpp: -Fix: Scroll to selected content after sorting the list and after updating the scrollbar maximum.
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14:58:28  <andythenorth> afternoon
14:58:43  <andythenorth> in the palette (windows) are there two water cycles, or one?
14:59:23  <frosch123> the water cycle contains two independent cycles
14:59:48  <frosch123> one for "normal water" and one for the bright sparcs
14:59:59  <andythenorth> frosch123: winner.  that makes propellor wash on boats possible without additional animation in nfo
15:00:02  <andythenorth> :D
15:00:14  <frosch123> "whitecap" says the dictionary
15:01:22  <frosch123> hehe, i'll wait for the grf then :p
15:05:38  <andythenorth> ta
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15:14:21  <Audigex> i know he's left
15:14:47  <Audigex> but how would you get rid of the prop wash when it's stopped?
15:15:09  <frosch123> by testing current speed
15:15:23  <frosch123> though it will look weird when turning :p
15:19:13  <Rubidium> well, 4 tile long ships will look weird anyway
15:19:54  <frosch123> true, i forgot the prop wash on land
15:30:52  <petern> articulated ships
15:32:45  <frosch123> yeah, putting mail into the prop wash might keep it up with mail in aircraft shadows :p
15:35:47  <Nickman87> I see the QueryStringBaseWindow has been updated to the NestedWidget system ;)
15:35:50  <Nickman87> perfect
15:36:52  <Alberth> Thank Terkhen for that
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15:38:50  <Nickman87> I saw it in the changelog :)
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15:42:42  <Nickman87> hmmm, does not compile in VS? :s
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15:43:44  <Nickman87> Error	1	error C2535: 'QueryStringBaseWindow::QueryStringBaseWindow(uint16)' : member function already defined or declared	d:\openttd-projects\filter signs\svn\src\querystring_gui.h	77
15:43:52  <Nickman87> I get this error 8 times, always same line number
15:45:03  <Nickman87> and indeed, it is defined two times here...
15:45:06  <Rubidium> that's probably due to custom modifications on your side
15:45:28  <Nickman87> my bad
15:45:41  <Nickman87> yeah, forgot that I had changed it few weeks back...
15:46:04  <Nickman87> funny to see that I made the exact same change :D
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16:43:28  <CIA-4> OpenTTD: frosch * r17523 /trunk/src/network/network_content_gui.cpp: -Fix (r17514): InvalidateWindowClasses() only does SetDirty(), which is no longer enough.
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17:18:47  <Markk> Anyone who lives in Canada?
17:19:35  <frosch123> no, they are all dead
17:21:24  <Audigex> or emigrated
17:21:31  <Audigex> something about "it's too bloody cold"
17:21:34  <Markk> Oh my
17:21:35  <Markk> :P
17:21:37  <Markk> Audigex: :P
17:21:57  <Audigex> hai
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17:23:07  <Markk> Audigex: I live in Sweden, we have like, the same climate here
17:23:56  <Audigex> it does get a little chilly, i'll grant
17:24:01  <DaleStan> frosch123: Something /is/ wrong there. 1A/1B/1C all have to be called for all tiles, I'm pretty sure. I'll look harder later today.
17:24:07  <Audigex> although i dont think they actually have all moved south
17:26:57  <frosch123> thanks, DaleStan, i could not find any trace of the northtile-ness in ttdp
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17:33:13  <Jonis> Hi
17:33:20  <yorick> hi
17:33:36  <Jonis> Hows it goin?
17:33:55  <yorick> no idea
17:34:37  <Jonis> Is that good or bad?
17:34:48  <yorick> somewhere in between
17:34:55  <Jonis> Nice
17:35:03  <yorick> Quite
17:35:14  <yorick> Do you need to Capitalize each line?
17:37:02  <CIA-4> OpenTTD: rubidium * r17524 /trunk/src/newgrf_config.cpp: -Codechange: use QSortT instead of qsort for sorting NewGRFs
17:37:59  <CIA-4> OpenTTD: frosch * r17525 /trunk/src/ (8 files): -Cleanup: Remove SetWindowDirty(), it is completely covered by other functions already.
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17:38:19  <CIA-4> OpenTTD: rubidium * r17526 /trunk/src/ (network/network_gui.cpp strings.cpp strings_func.h): -Codechange: use QSortT instead of qsort for sorting the language list in the network GUI
17:39:01  <CIA-4> OpenTTD: rubidium * r17527 /trunk/src/core/smallmap_type.hpp: -Codechange: use QSortT instead of qsort for sorting smallmaps
17:39:45  <CIA-4> OpenTTD: rubidium * r17528 /trunk/src/ (fios.cpp fios.h misc_gui.cpp): -Codechange: use QSortT instead of qsort for sorting FiosItems
17:40:05  <Jonis> Yeah, I do need that
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17:40:35  <yorick> why?
17:42:46  <Jonis> Dunno, started when alot of buddies started with it for some reason and then it's stuck. :S
17:45:28  <CIA-4> OpenTTD: translators * r17529 /trunk/src/lang/ (4 files in 2 dirs):
17:45:28  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:28  <CIA-4> OpenTTD: finnish - 81 changes by jpx_
17:45:28  <CIA-4> OpenTTD: greek - 207 changes by fumantsu
17:45:28  <CIA-4> OpenTTD: portuguese - 5 changes by SupSuper
17:45:30  <CIA-4> OpenTTD: vietnamese - 55 changes by nglekhoi
17:46:07  <_ln> gaah, finnish, not again
17:47:20  <CIA-4> OpenTTD: rubidium * r17530 /trunk/src/ (6 files in 2 dirs): -Codechange: use QSortT instead of qsort for sorting EngineIDs
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17:58:12  <CIA-4> OpenTTD: rubidium * r17531 /trunk/src/ai/api/ai_basestation.hpp: -Fix: wrong @file for ai_basestation.hpp
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18:16:31  <_ln> play.com: "The phone number must correspond to the landline at the cardholder address."
18:17:10  <FauxFaux> Good luck with that.
18:17:14  <_ln> are they serious?
18:17:33  <FauxFaux> Some credit card companies claim to check it, but I've never had a problem (I don't have a landline).
18:17:40  <FauxFaux> I'm not sure what I told play.com my number was.
18:17:55  <Audigex> what if they dont have a landline?
18:18:10  <Audigex> i know plenty of people who have a contract mobile and don't bother with a landline
18:18:19  <Audigex> especially now, in the days of mobile broadband
18:18:43  <FauxFaux> Banks in being 20 years behind shocker.
18:19:32  <FauxFaux> I can't guess my play e-mail address, and I doubt they'd tell me my 'phone number anyway.
18:19:32  * yorick finally got NDS compiler to work, and my microSD adapter is now broken :(
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18:21:54  <Eddi|zuHause> Audigex: especially with the "home"-type tarifs, where you get charged landline prices while you are near your home adress
18:22:18  <_ln> I don't have a landline, and I've had a credit card for years.
18:23:13  <Audigex> eddit - exactly
18:23:26  <Audigex> i dont have a landline at uni
18:23:30  <Audigex> my net comes through the uni network
18:23:37  <Audigex> and skype is cheaper
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18:30:58  <Audigex> Doorslammer
18:31:09  <Audigex> your arse -> brforum
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18:54:23  <andythenorth> oops
19:01:16  <PeterT> @seen yorick
19:01:16  <DorpsGek> PeterT: yorick was last seen in #openttd 41 minutes and 44 seconds ago: * yorick finally got NDS compiler to work, and my microSD adapter is now broken :(
19:02:17  <yorick> PeterT: WHAT IS IT
19:02:38  <Eddi|zuHause> do not wake the beast!!
19:02:57  <Eddi|zuHause> # Wir gehen auf die L?wenjagd
19:03:03  <Eddi|zuHause> # Wir haben keine Angst
19:03:12  <Eddi|zuHause> # Wir haben ein gutes Gewehr dabei
19:03:30  <Eddi|zuHause> # Und ein scharfes Schwert. Hah!
19:03:52  <Prof_Frink> Ich habe mein kopf gegessen.
19:04:08  <Eddi|zuHause> "i ate my head"?
19:04:33  <yorick> quite
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19:06:15  <Eddi|zuHause> "the lionhunt" is an interactive children's song
19:06:26  <Prof_Frink> About the only german phrase I can remember. Apart from replacing "ate" with "forgot".
19:06:56  <Eddi|zuHause> yeah. the joy of mixing up syllables ;)
19:07:19  <Audigex> meine luftkissenfahrtzeug ist voll von aahlen
19:07:25  <Audigex> thats the only german phrase i can remember
19:07:30  <yorick> hast du dein kopf vergessen?
19:07:33  <Audigex> and i think i mis-spelt it atrociously :-)
19:07:38  <Audigex> have you forgotten your head?
19:07:40  <Audigex> maybe
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19:08:02  <Eddi|zuHause> Audigex: not hopelessly ;)
19:08:35  <Eddi|zuHause> well, "forgetting your head" is an actual german phrase, it has a meaning ;)
19:08:50  <Prof_Frink> Audigex: Is it bad that I can work out what it says, despite not knowing any of the critical words?
19:09:18  <yorick> Prof_Frink: yes
19:09:24  <yorick> I'd say it is
19:10:01  <Eddi|zuHause> Prof_Frink: means you are on the f^Hbrink of losing your head :p
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19:16:13  <CIA-4> OpenTTD: frosch * r17532 /trunk/src/ (61 files in 4 dirs): -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
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19:31:50  <Hexan> is it posseble in openttd to rotate a airport before i build it?
19:32:04  <PeterT> no
19:33:38  <planetmaker> or not yet :-P
19:34:30  <PeterT> no
19:35:50  <glx> not yet is the correct answer
19:36:28  <SpComb> vectors and a rotation matrix!
19:36:36  <SpComb> seamless rotation
19:36:47  <glx> it's more a need sprites problem ;)
19:37:49  <dihedral> http://www.tt-forums.net/viewtopic.php?p=810643#p810643 <- HAHA, i like that
19:41:05  *** Nite_Owl [~Nite_Owl@c-76-109-50-97.hsd1.fl.comcast.net] has joined #openttd
19:41:24  <Nite_Owl> Hello all
19:41:48  <yorick> Hello Nite_Owl
19:42:34  <dihedral> hoohoo
19:43:05  <Nite_Owl> Hello yorick and dihedral
19:44:06  <Zuu> Hi dihedral
19:44:19  <Zuu> comming back to #openttd
19:44:29  <Zuu> or just checking out whats going on?
19:44:53  <dihedral> what do you mean 'coming back'
19:45:10  <yorick> oohoo
19:45:13  <Zuu> have not seen you for long time.
19:45:18  <dihedral> ah :-)
19:45:20  <dihedral> well
19:45:24  * yorick has not been here for a long time :-(
19:45:42  <dihedral> i was on holiday for 3 weeks, had a busy last week, and a full weekend
19:45:48  <Zuu> You might have been logged in and joined on #openttd but remained silent :p
19:45:55  <dihedral> yes :-)
19:46:01  <dihedral> that's the bouncer ^^
19:46:12  <Zuu> Ah, hope your holiday was nice
19:47:06  <dihedral> http://www.tt-forums.net/viewtopic.php?p=817569#p817569
19:47:06  <dihedral> holiday was awesome
19:47:06  <dihedral> tiring but very good
19:47:06  <dihedral> how about yourself?
19:47:29  <Zuu> My summer was spent in Canada and that was also very nice
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19:48:10  <dihedral> i bet
19:48:50  <Zuu> Was out and hiked a bit in the mountains :-)
19:49:14  <Zuu> Not as home where I today walked 20 km on flat land.
19:49:37  <dihedral> ouch
19:49:45  <dihedral> that would not have been a holiday for me :-D
19:49:47  <dihedral> :-P
19:49:51  <Zuu> Hehe :p
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19:50:58  <Zuu> In Canada I did 22 km, but with an evalution gain of 1400 meters also :-p
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19:51:29  <Zuu> The end of that hike was a battle between my brain and my legs :p
19:51:50  <dihedral> i was in swizerland last year, and did a nice hike.... starting at 1400, going up to 2700 and back down to 1600
19:51:54  <dihedral> m
19:52:09  <dihedral> and about 10km distance
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19:52:21  <Zuu> That's steep.
19:52:32  <dihedral> it was
19:52:48  <dihedral> let me see if i can find a nice pic for you
19:52:50  <Zuu> My toes would not be happy after going down that distance.
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19:53:51  <dihedral> that was an awesome day
19:53:57  <dihedral> took us like 11 hours :-D
19:54:30  <Zuu> Thats long :-)
19:54:36  <yorick> 3.6 deg at 22km :|
19:55:44  <Zuu> The good part of my 22-km hike this summer was that we took the gondola down (for free) so we just had to get up the mountain, not down again.
19:57:25  <dihedral> hehe - that's cheeting :-D
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19:58:49  <yorick> it does make it 7.1
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20:25:05  <Zuu> dihedral: Thats saving ones knes :-)
20:29:38  <Prof_Frink> Zuu: I once did a circular walk of about 10k. With about 2k climb.
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20:31:38  * Prof_Frink wants to go back to the Cuillin.
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21:21:48  <fjb> Hello
21:22:23  <Peter> hello
21:23:34  <welshdragon> hmm
21:23:56  <welshdragon> 0.7.2 refuses to work on Mac OSX
21:24:23  <Chrill> Sure you got the Mac version, not the windows version?
21:24:29  <Chrill> also, try the 0.7.3-RC1 if you wanan
21:25:03  <Peter> 0.7.3-RC1! one step closer to 0.8.0!!!
21:25:06  <welshdragon> yeah, i could well have fubar'd the file structure
21:25:24  <Chrill> one day, we'll have 0.9.4
21:25:29  <Chrill> and there'll be such a fight
21:25:31  <Chrill> 0.10 or 1.0? :P
21:25:55  <welshdragon> oh bugger
21:26:04  <welshdragon> i forgot about the security dilog
21:26:11  <Peter> we only go up to x.x.4?
21:26:15  <Chrill> no
21:26:20  <Chrill> We might have 0.9.8 if you want
21:26:22  <Peter> what about x.x.5?
21:26:26  <Peter> or x.x.6
21:26:29  <Peter> x.x.7
21:26:31  <Peter> x.x.8
21:26:32  <Chrill> peter
21:26:46  <Chrill> the 3rd number is usually a minor edit to the game
21:26:52  <Chrill> bugfixes and minor addons
21:26:56  <Peter> yes
21:26:59  <Chrill> the 2nd number is for the bigger edits
21:27:03  <Chrill> like, adding PBS signals
21:28:08  <Nite_Owl> and the first number is likely to remain 0 for the foreseeable future
21:28:28  <Rubidium> Chrill: don't forget to ask whether they have a supported version of OSX ;)
21:29:02  <welshdragon> oh yes
21:29:14  <Chrill> welshdragon is a mean hacker
21:29:18  <Chrill> we should sue him
21:29:22  <welshdragon> you don't support the new OS X do you?
21:29:27  <Chrill> and force him to use Windows - the failproof Os
21:30:18  <Audigex> i had a windows build that never crashed once
21:30:28  <Audigex> but thats only because it never booted in the first place
21:30:31  <Rubidium> well, wouldn't call it failproof, but it's "backward compatability" record is better than OSX's
21:30:40  <Rubidium> s/it's/its/
21:31:13  <Chrill> I once had Windows XP
21:31:19  <Chrill> It crashes on a regular basis
21:31:25  <Chrill> my screen goes black at random every now and then
21:31:27  <Chrill> I don't like it
21:31:27  <Audigex> thats one way mac keeps it's "more stable than windows" claim though
21:31:35  <Audigex> don't support any legacy hardware, and there's less to conflict
21:31:48  <Audigex> windows 7 is a nice OS imo
21:31:51  <Audigex> haven't had a problem yet :)
21:32:39  <Rubidium> Audigex: and each OSX release the port is useless and needs *many* patches/changes to get it working for the 'new' version
21:33:34  <Rubidium> vs. the windows 95 build works on Windows Vista
21:33:57  <Rubidium> not as feature rich as the win32 build, but still... it works
21:35:04  <Lakie> If you don't mind, Rubidium, how so? I know MacOS needs some tweaks, but I wouldn't have thought it'd vary hugely from version to version (otherwise you'd have old software failing as people upgrade)?
21:35:21  <welshdragon> yeah, i find that hard to believe
21:35:39  <Rubidium> 1) it doesn't compile on all 10.6 installs
21:36:01  <Rubidium> 2) it is glitchy on 10.6 where is wasn't on 10.5 (wrong colours with 8bpp blitter)
21:36:32  <Rubidium> 3) it gives (sometimes) an error about needing to calibrate the monitor
21:36:52  <Rubidium> that's all 'new in' 10.6
21:36:58  <Lakie> Ouch
21:37:11  <Rubidium> 10.5 had problems where openttd didn't start on some OSXes
21:37:22  <Rubidium> which later seemed to be related to the video card driver
21:37:29  <Rubidium> whereas it worked flawlessly in 10.4
21:37:35  <welshdragon> sounds like a video card driver issue
21:38:18  <Lakie> You could pin some blame on video drivers, but that does seem to make development for Mac OS ports / applications see like a lot of extra hassle
21:39:12  <welshdragon> there are
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21:39:34  <welshdragon> quite a few apps that are not working on 10.6 at the moment
21:39:44  <Rubidium> luckily we have no-one who seems to know enough of OSX to get the port fixed
21:39:56  <welshdragon> and that's one reason why i'm not upgrading
21:40:06  <Lakie> Not even Owen?
21:40:07  <Rubidium> and I had it with 'stab in the black trying to solve a bug'
21:40:23  <Lakie> Lol, that doesn't work very well.
21:40:26  <Audigex> how many downloads does the osx port actually get?
21:40:41  <Rubidium> Lakie: well, lets add 'and has time' to the equation
21:40:51  <Audigex> as compared to the windows and linux versions?
21:41:00  <Lakie> Part of the reason we used to demand that we be able to reproduce bugs before trying to fix them with TTDPatch...
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21:41:58  <Audigex> [22:39]	<Dreamxtreme>	isnt openttd Upnp ?
21:42:03  <Audigex> in #tycoon
21:42:04  <Lakie> Probably less, but Mac OS is still pretty popular?
21:42:26  <Audigex> yeah, but it would be interesting to see how many it does actually get
21:42:26  <Rubidium> Audigex: 110 average a day for OSX, ~1500 a day for Windows (140 of which 64 bits), ~140 Linux (excluding source downloads)
21:42:33  <Audigex> fair enough
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21:42:40  <Audigex> not low enough to discontinue then :-)
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21:43:05  <Rubidium> well, it's already on the path to being discontinued; 10.6 is "officially" not supported
21:43:22  <Audigex> fair enough
21:43:24  <Audigex> a shame
21:43:30  <Lakie> Hmm...
21:43:49  <Audigex> but dev's time would be better spent on working with a less antagonistic os
21:44:07  <Audigex> trying to fix something "stab in the black" as you put it, is far less productive
21:44:25  <welshdragon> I'm saddened to hear that
21:44:30  <Audigex> you'd probably get several times more work done on the windows build
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21:44:39  <Lakie> Rubidium: I assume that most of the devs don't use MacOS then, or is it really hard to debug on it (or something)?
21:44:54  <Audigex> none of the devs have macOS, I think
21:44:57  <Rubidium> none of the active devs run OSX
21:45:02  <Audigex> ^^
21:45:05  <Lakie> I thought so.
21:45:16  <Rubidium> OSX doesn't run in any sane virtualisation platform
21:45:23  <Lakie> :(
21:45:37  <Audigex> and macs are expensive
21:45:38  <Rubidium> whereas Windows happily runs virtualised
21:45:42  <Lakie> Which means you need a Mac for it and they are expensive.
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21:45:56  <Lakie> Really? Vista crashed my virtual box loads of times during install.
21:45:59  <Lakie> Page fault errors.
21:46:06  <Audigex> windows pc can be built for ?100 second hand, enough to run openttd
21:46:08  <welshdragon> Audigex: Snow Leopard is ?25
21:46:16  <Rubidium> Lakie: Windows XP is *more* than enough
21:46:23  <welshdragon> and you don't need a Mac
21:46:24  <Lakie> You need the hardware, welshdragon...
21:46:31  <Audigex> when I say mac, I mean the whole thing
21:46:46  <Audigex> i couldnt buy snow leopard and run it on my machine
21:46:48  <welshdragon> there are Hackintoshes
21:46:57  <Lakie> Well, from what I remember you could fudge the BIOS to install it
21:46:59  <Rubidium> at least not legally
21:47:01  <Audigex> which are illegal, and prone to bugs
21:47:10  <Lakie> But then you are debugging on fudges which could lead to more bugs
21:47:13  <Audigex> which introduces another whole area of cocking up
21:47:33  <Audigex> how do you know what's the game, the os and just your graphics driver disagreeing with an os it wasn't made for?
21:47:34  * Lakie ponders about driver support for normal machines, probably not too great.
21:47:36  <Rubidium> and running a *modified* kernel and shit isn't good for debugging stuff
21:47:58  <Lakie> Indeed.
21:48:16  <welshdragon> Hmm
21:48:39  * Rubidium has to confess that osx 10.3.9 runs in pearpc, but pearpc isn't a sane virtualisation environment (way way too slow)
21:49:04  <Audigex> if it turns out that i won the lottery last night
21:49:08  <Lakie> I'm surprised that even some basic support hasn't appeared in virtual box.
21:49:09  <Audigex> i'll buy a handful of mac minis
21:49:31  <Lakie> Heh
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21:49:59  <welshdragon> Rubidium: so essentially development of stable versions of OpenTTD will stop for OSX?
21:50:13  <welshdragon> (if everybody upgrades to 10.6)
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21:53:08  <Rubidium> Audigex: good luck finding someone (still) interested in fixing the port
21:53:33  <Lakie> Heh, you need a Mac user who knows about programming ideally.
21:54:19  * welshdragon now wants to be a programmer :(
21:54:30  <Rubidium> well, and has some hardware to test fixes
21:54:48  <Rubidium> e.g. don't break it for 10.3.9/10.4/10.5
21:54:50  * welshdragon has the hardware, just lacks the OS
21:55:01  <Lakie> Having all the OS' could be a problem though
21:55:36  <Rubidium> which basically requires a PPC mac too
21:55:55  <Lakie> Thats not really going to happen though is it?
21:56:11  <Rubidium> Bjarni sold his PPC mac
21:56:41  <Rubidium> not to mention that Bjarni has no time at all
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22:01:00  <Rubidium> and in my time with OpenTTD I've seen only a very small number of people with the adequate skill set
22:01:49  <Rubidium> it even amazes me that Bjarni could pull it off (okay, he sometimes took his time)
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22:02:11  <tokai> Got a Mac, but don't know about Mac specific programming at all -- nor do I enjoy C++ ;)
22:04:07  <Audigex> !p
22:04:08  <Rubidium> conclusion: lacking the adequate skill set for doing the mac port
22:04:10  <Audigex> whoops
22:04:32  <tokai> Rubidium: absolutely :)
22:05:27  <welshdragon> it would probably take me years to be able to get the knowledge needed to develop for openttd :(
22:07:30  <tokai> Back then when it was in C it was very easy; but now with all the C++ you must be really into the code to grasp how it works.
22:08:14  <Rubidium> well, the OSX API already was ObjC, so not much OO was added since we went C++
22:08:22  <Rubidium> and most of the C tricks still work
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22:11:54  <tokai> But it's still strange that no Mac OS X programmer is interested. Seems not much retro-gamers on the platform.
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22:13:16  <welshdragon> there are
22:13:41  <welshdragon> but i don't think the Mac OSX community knows about OSX
22:14:47  <Audigex> mac is a relatively closed system
22:15:06  <welshdragon> not true
22:15:21  <Audigex> so i think that, to generalise far too much, an average mac programmer will know less about osx than the average windows programmer does about windows
22:15:48  <welshdragon> again
22:15:52  <welshdragon> not true
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22:28:21  <Rubidium> Audigex: agreed, though I even think that the average Mac user knows less about programming than the average Windows user
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22:29:30  <Audigex> the users could go either way
22:29:39  <Audigex> but i'd suspect your right
22:29:42  <Audigex> IMO, as always :p
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22:54:53  <Terkhen> hello
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22:55:14  <Peter> Hello terkhen
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23:23:21  <glx> [23:48:39] Rubidium has to confess that osx 10.3.9 runs in pearpc, but pearpc isn't a sane virtualisation environment (way way too slow) <-- indeed it's faster than 10.4.8 in vmware, but I compiling on 10.3.9 is not possible, and debugging fails in pearpc
23:25:17  <_ln> is pearpc a virtualisation environment at all? ain't it an emulator.
23:25:44  <glx> it's an emulator
23:26:10  <glx> and it doesn't support debugging stuff used by gdb
23:26:29  <_ln> sad.
23:26:56  <glx> 10.4.8 in vmware is slow for only one reason, lack of video driver for vmware (so no acceleration)
23:27:05  *** fonsinchen1 [~alve@BAEd4d8.bae.pppool.de] has joined #openttd
23:27:58  <glx> but drive access are also slow (that's why compiling openttd requires ~45min)
23:30:41  <CIA-4> OpenTTD: smatz * r17533 /trunk/src/driver.h: -Fix: missing 'const'
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23:35:18  <_ln> [01:14] <Audigex> mac is a relatively closed system  <-- the kernel is open source, the compiler is open source, a lot of the system is open source.
23:35:43  <glx> have fun with the ObjC(++) parts ;)
23:36:10  <Audigex> but they won't let you do shit with it
23:36:26  <_ln> such as?
23:36:28  <Audigex> although i was honest and said it was a generalisation :p
23:36:35  <Audigex> im not the most mac-aware person on the planet
23:36:54  <Audigex> they wont let me install it, for starters
23:37:02  <Audigex> so by extension, i can't do anything else with it
23:37:11  <_ln> why won't they
23:37:27  <glx> the API is documented, but some useful stuff is not in the API (like fonts handling)
23:38:32  <_ln> is there a bug report that lists the things in detail that the mac port is lacking?
23:38:45  <glx> yes
23:39:08  <glx> http://bugs.openttd.org/task/2782
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23:39:28  <_ln> merci
23:41:30  *** Polygon [~Poly@n15-60.dsl.vianetworks.de] has quit [Quit: Verlassend]
23:50:08  <_ln> well, just drop the support.
23:50:25  <_ln> it can't be that hard.

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