Config
Log for #openttd on 26th September 2009:
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00:08:22  *** CraKinShOt [~NO@host86-169-2-246.range86-169.btcentralplus.com] has joined #openttd
00:08:47  <CraKinShOt> evening dudes. :D
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00:35:57  <Eddi|zuHause> hm... so apparently my attention span for projects is two and a half days
00:36:36  <FauxFaux> Envy.
00:55:22  <Pikka> sounds about right, Eddi
00:58:27  <CraKinShOt> all the more incentive to make sure they are small. :D
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01:01:34  <Eddi|zuHause> why does the forum go into backup mode in the exact instance i press "submit"?
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08:30:16  <CIA-4> OpenTTD: rubidium * r17639 /trunk/src/settings_gui.cpp: -Codechange: let the difficulty settings GUI make really use the nested widget features
08:30:31  <Rubidium> Eddi|zuHause: because you ought to be sleeping at 3 in the morning
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08:47:30  <cipi> hi
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08:52:24  <Alberth> hi
09:02:26  <cipi> do you have any 0.7.3 version?
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09:03:24  <Rubidium> oh shoot... my reply before disconnect is failing again :(
09:03:38  <Rubidium> frosch... you training is failing me!
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09:16:09  <Alberth> Rubidium: he's back!
09:17:06  <Alberth> cipi: there are two release candidates currently
09:17:34  <cipi> which are RC?
09:18:06  <Alberth> yep, RC == release candidates.
09:18:51  <Alberth> you'll have to wait a while longer before 0.7.3 final is released.
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10:02:05  <CIA-4> OpenTTD: rubidium * r17640 /trunk/src/settings_gui.cpp: -Codechange: make the custom currency window nested
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10:07:02  <CIA-4> OpenTTD: rubidium * r17641 /trunk/src/ (48 files in 3 dirs): -Codechange: remove the {N:...} that's not needed anymore since the currency window is nested.
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10:53:53  <Eddi|zuHause> can anyone read Timmaexx's signature?
10:54:14  <Eddi|zuHause> (i probably got the name wrong)
10:57:51  <Doorslammer> Link?
10:57:54  <Doorslammer> I'll have a go
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11:09:59  <planetmaker> Eddi|zuHause: it's in the line of "first search, then post"
11:12:38  <Rubidium> what am I happy that I've told the forum not to show signatures :)
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11:35:54  <Eddi|zuHause> hm... are there any GUI patch-conflict-resolvers? kinda like tortoise merge where you can say "use this line" or "use both after each other" and stuff?
11:39:25  <Rubidium> kdiff3?
11:43:52  <Alberth> Eddi|zuHause: they are called 'merge tools'
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11:54:22  <Eddi|zuHause> hm... is tree growth in tropic really 256 times faster?
11:54:49  <Rubidium> could be, for the lumber mill
11:54:49  <Eddi|zuHause> (at least that's what i'm reading out of OnTick_Trees())
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12:22:49  <Eddi|zuHause> "/* Handle growth of grass at every 8th processings, like it's done for grass */" <-- this comment is confusing...
12:23:27  <Eddi|zuHause> meaning is: "/* Handle growth of grass [on tree tiles] at every 8th processings, like it's done for grass [on empty tiles] */"
12:25:01  <Rubidium> got a diff to fix that?
12:26:06  <Eddi|zuHause> not really
12:26:12  <Rubidium> :(
12:26:19  <Eddi|zuHause> just skimming through the file
12:26:37  <Eddi|zuHause> tree_cmd.cpp around line 636
12:27:46  <Eddi|zuHause> i'm pondering a "disable tree growth in scenario editor" setting
12:28:31  <Eddi|zuHause> would need a "if (scenario editor) return" in two places, as far as i can see
12:29:09  <Belugas> hi
12:29:45  <Rubidium> ohoh... Belugas at work? Or Belugas having the time to go to IRC at home?
12:30:11  <Belugas> the later :)
12:30:21  <Rubidium> woohooo!
12:30:24  <Rubidium> succes! :)
12:30:27  <Belugas> we just spent some time shooting some morning photos
12:30:31  <Belugas> waht what wht???
12:30:43  <CIA-4> OpenTTD: rubidium * r17642 /trunk/src/tree_cmd.cpp: -Change: make a comment more clear (Eddi)
12:32:21  <Rubidium> seeing Belugas on IRC from home. That was soo long ago I don't even remember it anymore
12:32:48  <Belugas> well... more often than you think ;)
12:33:33  <Belugas> thing is, i'm more dealing with mister Nelson, actually...  we have this craving for music
12:33:39  <Belugas> thing is, i'm more dealing with mister Nelson, actually...  we have this craving for music
12:33:48  <Belugas> ooops...
12:33:53  <Belugas> kidddo having fun with the mouse
12:35:28  <Eddi|zuHause> how can you type "up" and "return" with the mouse? :p
12:35:49  <Rubidium> putty with select + right click?
12:37:25  <Belugas> mouse AND keyboard...
12:37:38  <Belugas> he's really...  playfull
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14:33:05  <nicfer1> hey
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14:38:19  <nicfer1> one question, will be extended the noise system to road and rail stations?
14:38:22  <nicfer1> maybe also docks
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14:45:52  <Alberth> noise system? what's that?
14:47:33  <Alberth> oh, you mean people yelling etc.
14:48:23  <Alberth> it's not impossible. However /me is very non-interested in sound. Maybe you should have a look at the OpenSFX project.
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14:50:11  <nicfer1> I mean the system that is used for airports
14:50:11  <glx> Alberth: I think he means the noise stuff to limit airports number
14:50:33  <Alberth> ah
14:51:43  <Alberth> well, that is also not impossible.
14:51:54  <Alberth> afaik nobody is working on it though.
14:52:37  <Alberth> so if you are looking for a nice project..... :D
14:53:10  <nicfer1> it would prevent saturation of micro towns with dozens of stations
14:54:41  <Alberth> perhaps. It could also be abused as a system to keep competitors out.
14:56:03  <Alberth> btw throwing a dozen stations in a very small town is also not very useful, only a few of them get served.
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15:12:00  <Eddi|zuHause> "KI ist abgest?rzt. [...] Es ist nett [...]" who the fuck wrote that?
15:12:14  <Chris_Booth> i know this isnt realy an openttd dev prbolem
15:12:30  <Chris_Booth> but do you know why when i am using UK road with opengfx
15:12:49  <Chris_Booth> i get half a uk roads bridge and half an opengfx brodge?
15:14:02  <Eddi|zuHause> the real question is... why does it want to start an AI, when i have set opponents to 0?
15:14:53  <Chris_Booth> you still have AI enabled in advanced settings?
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15:21:11  <Alberth> or loaded a game with running AI's?
15:24:58  <Ammler> someone running openttd on Mandriva?
15:25:13  <Chris_Booth> are you made ammler?
15:25:18  <Chris_Booth> +mad
15:25:55  <Ammler> ?
15:26:18  <Chris_Booth> just thought i would ask
15:26:18  <Ammler> it was a simple question, no need to flame...
15:26:24  <Chris_Booth> i wasnt
15:26:46  <Chris_Booth> ooh ammler i took your advise and put suse on my PC
15:26:50  <Chris_Booth> and i am very impressed
15:27:06  <Ammler> my advise? :-)
15:27:13  <Chris_Booth> with open suse
15:27:29  <Chris_Booth> i think it may be replacing windows vista
15:27:57  <Alberth> Ammler: how is mandriva special compared to any other linux?
15:28:55  <Chris_Booth> i assume it that openttd doesnt work on it
15:29:01  <Chris_Booth> other ammler wouldnt have asked
15:29:02  <Ammler> Alberth: can't build rpm for it, it has some troubles with libicu
15:30:04  <Chris_Booth> I never knew New AI could work new industries
15:30:23  <Alberth> Chris_Booth: No AI :)
15:30:45  <Chris_Booth> NO AI then
15:31:10  <Alberth> Ammler: hmm, sorry never tried that, I always build from source without further install in my $HOME
15:32:14  <Alberth> Chris_Booth: sure, why not, just a matter of matching cargo with supply, demand, and a vehicle capable of transporting.
15:32:37  <Ammler> Alberth: http://pastebin.ca/1580321
15:32:42  <Alberth> It is probably not aware of the limits etc of the new industries though
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15:36:23  <Alberth> Ammler: that seems only a warning to me. The errors seems to be lack of the man-page, which is a bit odd.
15:41:51  <Alberth> is the error correct?
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15:58:11  <Eddi|zuHause> hm, i presume bridges can't be built over tram stations yet?
15:59:28  <Alberth> if it does not work, chances are the answer is yes :p
16:01:06  <Rubidium> only in real life they can :)
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16:07:07  <CIA-4> OpenTTD: alberth * r17643 /trunk/src/depot_gui.cpp: -Codechange: Code style for variables in depot gui.
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16:32:59  <Ammler> Alberth: mandriva does compress in lzma spec was looking for .gz
16:33:06  <Ammler> worked now.
16:33:54  <Ammler> well, i assume, openttd did it that way, I trust it is true :-)
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16:54:38  <Alberth> maybe an installer did that, after all, man pages are simply text
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17:32:56  <Rubidium> ah bah... MYOB is gone again :(
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17:34:50  <Xaroth> Make your own beer?
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17:43:18  <CIA-4> OpenTTD: rubidium * r17644 /trunk/src/ (4 files in 2 dirs): -Fix [FS#3219]: some inconsistencies with the difficulty settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
17:44:28  <Eddi|zuHause> Xaroth: i can deliver hops ;)
17:45:25  <CIA-4> OpenTTD: translators * r17645 /trunk/src/lang/ (3 files in 2 dirs):
17:45:25  <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:25  <CIA-4> OpenTTD: traditional_chinese - 10 changes by josesun
17:45:25  <CIA-4> OpenTTD: russian - 1 changes by Lone_Wolf
17:45:25  <CIA-4> OpenTTD: vietnamese - 26 changes by nglekhoi
17:46:53  <Chrill> yay for Vietnam
17:50:22  <CIA-4> OpenTTD: rubidium * r17646 /trunk/src/table/settings.h: -Fix (r17644): GCC 4.4/4.5 compile failure
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18:13:46  <andythenorth> evening
18:15:49  <CIA-4> OpenTTD: alberth * r17647 /trunk/src/depot_gui.cpp: -Codechange: Moving widget array access to outside the function.
18:16:06  <Alberth> evening
18:17:41  <Eddi|zuHause> i think realistic acceleration needs to put more penalty on slopes
18:18:43  <Eddi|zuHause> http://www.tt-ms.de/forum/attachment.php?aid=1846 <-- i have this rail with a rather steep incline. with original model, the 114km/h steam engines go 25km/h on the slopes, with realistic acceleration, they go almost full speed
18:32:09  <Alberth> is turning on the freight weight multiplier not easier?
18:48:03  <CIA-4> OpenTTD: alberth * r17648 /trunk/src/depot_gui.cpp: -Codechange: Move type initialization and widget disabling to the constructor.
18:48:40  <Eddi|zuHause> Alberth: the freight multiplier does not apply to passenger trains
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19:21:33  <CIA-4> OpenTTD: alberth * r17649 /trunk/src/depot_gui.cpp: -Codechange: Depot gui uses pure nested widgets.
19:26:23  <CIA-4> OpenTTD: alberth * r17650 /trunk/src/depot_gui.cpp: -Codechange: Checking a condition once is enough.
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21:06:33  <Victoria> Heya :) I'm trying to use ECS, but can't find any documentation on what trainsets support the new industries. Does anyone know?
21:08:10  <welshdragon> Victoria: tried searching on www.tt-forums.net ?
21:08:14  <Coco-Banana-Man> http://wiki.ttdpatch.net/tiki-index.php?page=ECSSupport <--- You might try this one ;)
21:08:50  <Coco-Banana-Man> Although I think there isn't every train set in it
21:09:01  <Victoria> Man, that's exactly what I wanted. I thought I'd been all over that site, but I guess not!
21:09:31  * welshdragon gives Coco-Banana-Man a cookie :)
21:10:44  <Coco-Banana-Man> thank you :)
21:11:02  <andythenorth> still working....not even drawing bloody pixels today.
21:11:15  <andythenorth> is there a css 3 to newgrf parser?  probably not...
21:12:26  * Victoria is a happy girl now, thanks so much :D
21:14:06  <fjb> We always try to make girls happy.
21:16:12  <fjb> Remember to load the ECS vectors in order of the grf ids.
21:16:55  <Ammler> yeah, if you don't get help, rename to girl name :-P
21:17:07  <Victoria> Hah!
21:18:29  <fjb> We only help people who have a girl name.
21:18:31  <Victoria> Hm, in order? So if you have it all exactly backwards, do things explode?
21:19:17  <fjb> No, they just don't work as expected.
21:19:24  <Victoria> And can they be rearranged on the fly while inside a game, or should I begin again?
21:20:00  <CraKinShOt> I think you have to start again, not 100%
21:20:12  <fjb> Don't know if rearranging in the running game works. If the game just began I would start a new one.
21:20:34  <Victoria> Ok, good to  know. At least you told me that now, and not three hours from now. ^^
21:21:11  <fjb> Maybe I should have... hohoho...
21:21:34  <CraKinShOt> I wish the ECS industries weren't so compact on the map. Even on the lowest number of industries they are everywhere... :\
21:21:54  <fjb> ... but not for long...
21:21:55  <Ammler> if you use all at once...
21:21:58  <Victoria> There are quite a few.
21:22:20  <CraKinShOt> thats my only gripe with it, I'd play with them otherwise
21:22:22  <Ammler> using all verctors at once might not be the best idea for start.
21:23:11  <fjb> Most will disappear after a few years anyway.
21:24:04  <Victoria> Hehe, I did that at first just to look around, but now I'm back to just the basic set so I can play with this production queue idea.
21:24:05  <CraKinShOt> hmm... start in 1930 and leave on fast forward for 10 mins? :D
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21:25:20  <CraKinShOt> hmm, these SVN diff's are pretty easy to use if they are built from the lastest revision
21:25:26  <Ammler> town vector is nice, too
21:25:43  <CraKinShOt> otherwise it looks like a nightmare to merge
21:25:46  <Ammler> building a tourist center is like a own mini game.
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21:55:40  <CraKinShOt> Can I check-out a specific revision?
21:56:10  <Sacro> yes
21:56:12  <Sacro> feel free
21:56:34  <Sacro> just make sure you return it when done
21:56:51  <Eddi|zuHause> CraKinShOt: with "-r <revision>"
21:57:32  <andythenorth> Victoria: have you tried PBI industries?
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22:07:10  <CraKinShOt> okay cheers
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22:07:38  * CraKinShOt looking for the r option in TortoiseSVN
22:08:31  <CraKinShOt> lol, can't believe I didn't see the revision number before. :O
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22:37:58  <CIA-4> OpenTTD: rubidium * r17651 /trunk/src/table/settings.h: -Fix [FS#3238] (r17644): crashes when commands related to company settings where done
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22:58:11  <welshdragon> is there a way to change train acceleration model as a server?
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23:08:21  <welshdragon> probably not a good time to ask...
23:10:41  <fjb> Office hours are from 9 to 5, except weekends.
23:11:10  <welshdragon> lawl
23:13:34  <Rubidium> in a timezone that I chose and can change at any time (without the need for prior notice)
23:15:29  <fjb> That time shift is called Rubidium saving time.
23:15:45  <welshdragon> RuST?
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