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00:00:35 <Eddi|zuHause> dragonhorseboy: i heard about this engine: http://www.dself.dsl.pipex.com/MUSEUM/LOCOLOCO/russ/russrefr.htm 00:00:35 <dragonhorseboy> either way here's the russia 14 coupled finally: http://www.dself.dsl.pipex.com/MUSEUM/LOCoLOCO/russ/aa20.jpg 00:00:50 <dragonhorseboy> very big boiler 00:01:03 <dragonhorseboy> eddi..lol yeah thats it 00:02:28 <dragonhorseboy> I'll admit I like the africa K1 steam locomotive as well .. bit small maybe but hey it was a 0-4-0+0-4-0 with 'boxy' tenders at both ends 00:02:42 <dragonhorseboy> kinda cute looking thing for some reason 00:02:56 <Coco-Banana-Man> hm 00:03:14 <Coco-Banana-Man> Is there a reason why town size multiplier is limited to 10? 00:03:16 <dragonhorseboy> if course if you wanted bigger .. thats the Garrat .. 4-6-2+2-6-4 as I believe 00:03:29 *** Zahl [~Zahl@2002:4e33:4719:1:183c:8b2e:d652:205e] has quit [Quit: *schiel*] 00:03:37 <dragonhorseboy> Garrat? was it Garret? I always forget that silly detail :S 00:03:42 <Coco-Banana-Man> just tried to make a Metropolis by random map ^^ 00:04:52 <Coco-Banana-Man> ah, ok... 00:05:25 <Coco-Banana-Man> 64 towns with 10x multiplier in a 256² map will result in something like that too ^^ 00:06:09 <SpComb> abuse 00:06:15 <Coco-Banana-Man> 128 towns works even better... 00:06:56 <dragonhorseboy> hey spcomb :) how're you? 00:07:11 <SpComb> meep meep 00:07:22 <Terkhen> good night 00:07:23 *** Terkhen [~Terkhen@206.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 00:09:38 <dragonhorseboy> spcomb so anyway .. care for a short visit to the game? ;) 00:09:46 <SpComb> not now, no 00:09:52 <SpComb> wrong timezone for that 00:10:03 <dragonhorseboy> lol why? 00:10:18 <SpComb> it's two am? 00:10:29 <dragonhorseboy> bah ok :p 00:10:45 <dragonhorseboy> did some work on my own .. still waiting for either two others (one's you yeah) to show up for a bit more fun .. oh well ;) 00:11:10 <dragonhorseboy> guess tomorrow it is then 00:13:34 *** Wizzleby [~wizzleby@pool-74-109-42-161.phlapa.east.verizon.net] has quit [Remote host closed the connection] 00:16:40 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: Tsch?ss] 00:24:18 *** KenjiE20|LT [~KenjiE20@host86-166-26-81.range86-166.btcentralplus.com] has joined #openttd 00:24:34 *** KenjiE20 [~KenjiE20@92.22.170.238] has quit [Quit: ????] 00:26:06 *** Lakie [~Lakie@91.84.251.149] has quit [Read error: Connection reset by peer] 00:26:27 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 00:27:19 *** Dred_furst [~Dred_furs@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has joined #openttd 00:32:18 *** Wizzleby [~wizzleby@pool-74-109-42-161.phlapa.east.verizon.net] has joined #openttd 00:32:41 *** Eddi|zuHause [~johekr@p54B776DE.dip.t-dialin.net] has quit [] 00:33:12 *** Eddi|zuHause [~johekr@p54B77AF3.dip.t-dialin.net] has joined #openttd 00:33:27 *** Lakie [~Lakie@91.84.251.149] has quit [Quit: Sleep] 00:40:32 <Coco-Banana-Man> hmm 00:41:05 <Coco-Banana-Man> [01:05:44] <Coco-Banana-Man> 64 towns with 10x multiplier in a 256² map will result in something like that too ^^ <--- with 512 towns it's a really nice scenario where you still have some spare place to build railways! :D 00:41:21 <Coco-Banana-Man> oops. @underline 00:41:52 <Coco-Banana-Man> well, good night then 00:41:56 <dragonhorseboy> bye coco 00:42:38 *** Coco-Banana-Man [~Stephan.D@p5B2D9AB3.dip.t-dialin.net] has quit [Quit: Regel Nr. 1: Jeder hört auf mein Kommando! - Regel Nr. 2: Jeder bleibt auf dem Weg! - Regel Nr. 3: ... ... Der, der bläht, als hinterster geht!] 00:44:30 *** Chrill [~chrischri@h-16-169.A149.priv.bahnhof.se] has quit [Quit: I love JamieLei cus he's a pretty caucasian fish] 00:46:46 *** dragonhorseboy [~zerovnc@modemcable246.69-58-74.mc.videotron.ca] has left #openttd [] 00:59:33 <sparr> 512 towns? wtf? 00:59:35 <sparr> what size map? 00:59:53 <PeterT> good night 00:59:57 *** PeterT [~PeterT@c-65-96-203-35.hsd1.ma.comcast.net] has quit [Quit: Leaving] 01:08:53 *** amiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 01:47:15 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 01:48:11 *** KritiK [~Maxim@78-106-142-95.broadband.corbina.ru] has quit [Quit: Leaving] 02:07:30 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Ping timeout: 480 seconds] 02:08:02 *** Eoin is now known as eoin 02:14:35 <Sacro> Estne volumen in toga, an solum tibi libet me videre? 02:31:31 *** KenjiE20|LT [~KenjiE20@host86-166-26-81.range86-166.btcentralplus.com] has quit [Remote host closed the connection] 02:35:34 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:48:31 <Eddi|zuHause> English only! 02:56:39 *** nfc [nfc@cable-hvk-fe7ede00-156.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 03:07:32 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 03:16:56 *** Dred_furst [~Dred_furs@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has quit [Quit: Leaving] 03:31:08 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 03:34:34 *** Maarten [~dutchusa@cpe-67-49-76-8.socal.res.rr.com] has joined #openttd 03:38:53 *** Maarten_ [~dutchusa@cpe-67-49-76-8.socal.res.rr.com] has quit [Ping timeout: 480 seconds] 04:23:10 *** glx [glx@2a01:e35:2f59:c7c0:6024:7f1f:d06d:b8ea] has quit [Quit: bye] 04:29:55 *** llugo [~lugo@mgdb-4db8d60b.pool.mediaWays.net] has joined #openttd 04:37:17 *** lugo [~lugo@mgdb-4db8c2ab.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 04:39:51 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 04:42:18 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 05:29:40 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 05:34:29 *** ecke [~ecke@109.74.144.14] has joined #openttd 05:43:15 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 06:20:36 *** Wizzleby [~wizzleby@pool-74-109-42-161.phlapa.east.verizon.net] has quit [Remote host closed the connection] 06:24:40 *** Wizzleby [~wizzleby@pool-74-109-42-161.phlapa.east.verizon.net] has joined #openttd 06:33:02 *** stuffcorpse [~stuffcorp@121.98.136.241] has joined #openttd 06:45:05 *** ccfreak2k [~ccfreak2k@4chan.fm] has quit [Killed (NickServ (Too many failed password attempts.))] 06:45:17 *** ccfreak2k [~ccfreak2k@4chan.fm] has joined #openttd 07:09:43 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 07:09:43 *** DaleStan is now known as Guest2201 07:09:43 *** DaleStan_ is now known as DaleStan 07:09:44 *** ecke [~ecke@109.74.144.14] has quit [Read error: Connection reset by peer] 07:16:35 *** Guest2201 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 07:23:53 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 07:41:18 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 08:12:06 *** D4rth [~D4rth@p5488ED0D.dip.t-dialin.net] has joined #openttd 08:12:33 <D4rth> good morning from a german school! 08:13:22 <ss23> D4rth: Is it true that most Dutch people know German? 08:14:48 <D4rth> most people that live near the frontier 08:15:01 <ss23> Sweet :) 08:15:27 *** D4rth [~D4rth@p5488ED0D.dip.t-dialin.net] has quit [] 08:15:30 * planetmaker wonders whether there's a place in the Netherlands which is not "near the border" ;-) 08:16:08 <ss23> lol 08:16:22 <Yexo> all dutch learn german at high school 08:17:26 <ss23> Ah I see 08:17:30 <ss23> And English too right? 08:17:38 <Yexo> yes, and french 08:18:03 <roboboy> hello 08:23:00 <__ln> but not swedish?! 08:25:23 *** Goulp [~Goulp@ip163.opsio.fr] has joined #openttd 08:25:46 <peter1138> swedish doesn't exist 08:26:21 <Forked> there is no Sweden. 08:29:48 *** Progman [~progman@p57A1B701.dip.t-dialin.net] has joined #openttd 08:31:52 <planetmaker> must be right next to Bielefeld 08:38:38 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has quit [Quit: Flieht, ihr Narren!] 08:47:15 * andythenorth wonders if the map 'knows' what type of ground tile should be under an industry tile 08:48:19 <andythenorth> and the answer must be 'yes' or tile variable 41 wouldn't work 08:48:56 * andythenorth wonders if there's a way to specify industry tile action 2 ground sprite value, so it just uses underlying terrain tile 08:49:31 <andythenorth> otherwise there's a *lot* of duplication coming up :o 08:50:11 * andythenorth posts a forum question about it 08:50:21 <andythenorth> and then it's time for work :) 08:55:23 *** APTXderZweite [~APTX@ks32603.kimsufi.com] has quit [Remote host closed the connection] 08:55:52 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 08:57:26 *** Terkhen [~Terkhen@206.68.220.87.dynamic.jazztel.es] has joined #openttd 08:57:35 <Terkhen> good morning 09:03:22 <andythenorth> morning 09:11:17 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:11:27 <Yexo> * andythenorth wonders if the map 'knows' what type of ground tile should be under an industry tile <- actually the answer is no 09:12:08 <Yexo> tile var 41 can be computed: if in artic and tile height above snowline -> snow, if in desert then desert/rainforest is stored, else normal 09:12:10 <planetmaker> Yexo, ? But every industry can query the tile, can't it? 09:12:22 <planetmaker> like you said 09:14:49 <peter1138> buh, fscking 'dynamic contrast' :d 09:18:24 <planetmaker> hm... interesting :-) Seems expensive to always calculate the tile info... 09:22:55 <andythenorth> could the ground type be stored in the tile (and snow computed)? 09:23:55 <peter1138> what do mean by groundtype? 09:29:25 <planetmaker> what h/we need is the ground sprite which would be drawn without the industry present 09:29:54 <planetmaker> independent of the climate. E.g. normal grass in temperate, the arctic grass in arctic and desert or rain forrest in tropical climate 09:30:53 <planetmaker> andythenorth, snow can be computed by the tile height and the snow line. Var 81(?) of the industry tiles 09:30:56 <planetmaker> iirc 09:31:09 <planetmaker> but you know _that_ ;-) 09:31:09 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=68&t=46791&p=848775#p848775 09:31:49 <Yexo> yes, it's possible 09:32:09 <Yexo> I've done the same for airports (but those always draw the normal ground sprite first) 09:32:11 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 09:32:15 *** Akkernight [~ian@88.85.56.240] has joined #openttd 09:33:04 <peter1138> you want a special value for ground sprite that would cause ottd to draw the 'default' ground sprite for the ground type 09:34:21 <andythenorth> yes 09:34:24 <andythenorth> pony? 09:34:25 <Akkernight> Hello. I'm trying to SVN the repository and I'm guessing that trunk is the main development branch or what it's called. But I looked at the README in trunk and it says version 1.0 something, while the game release is 0.7.1, this confused me, so which 'branch' is the most updated, and the one I should look at and perhaps work out from? 09:34:44 <Yexo> trunk 09:35:33 <Yexo> and the latest stable is 0.7.5, not 0.7.1 09:37:43 <Yexo> see http://wiki.openttd.org/FAQ_OpenTTD_versions for how the version scheme works 09:38:12 <Akkernight> Yexo, oh. Ubuntu has 0.7.1 in it's Ubuntu Software Center, or maybe I don't know how to use it well enough? I'm more used to Arch than Ubuntu :P 09:38:29 <planetmaker> Ubuntu is just not up2date 09:38:34 <Yexo> Akkernight: that's because ubuntu doesn't have the latest stable yet,not because there isn't a newer one 09:38:52 <peter1138> planetmaker, "up to date", please 09:39:05 <Yexo> http://www.openttd.org/en/download-stable there you can find the latest stable 09:39:07 <planetmaker> :-) point 09:40:08 <Akkernight> Just so I know, will my save go if I update without using the Software Center? 09:40:26 <Yexo> savegames should stay 09:45:08 <Yexo> is it possible to replace a tile from an original industry with industry tiles prop 09 (industry tile override) without replacing/copying the industry? 09:46:47 <andythenorth> Yexo: I haven't tried. I would try, but I have to go work! If you stick it in the forum, I could try for you later 09:47:09 <Yexo> don't worry, if you don't know I could try it myself 09:47:26 <Yexo> but it isn't worth the trouble of creating a newgrf when someone here knows it already 09:49:29 *** Akkernight [~ian@88.85.56.240] has quit [Ping timeout: 480 seconds] 09:56:44 *** fjb [~frank@p5485EA2A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 09:59:21 <Yexo> andythenorth: attached a simple patch your topic 10:02:14 *** Akkernight [~ian@88.85.56.240] has joined #openttd 10:04:30 *** Terkhen [~Terkhen@206.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 10:06:54 *** fjb [~frank@p5485B146.dip.t-dialin.net] has joined #openttd 10:10:05 <Akkernight> oh yeah, before I download the repo, is it coded in C++? 10:10:56 <Yexo> yes 10:11:00 <Yexo> well, mostly C compiled as C++ 10:17:57 <Akkernight> WARNING: liblzo2 was not detected or disabled 10:17:57 <Akkernight> WARNING: OpenTTD doesn't require liblzo2, but it does mean that 10:17:57 <Akkernight> WARNING: loading old savegames/scenarios will be disabled. 10:18:13 <Akkernight> does this mean I won't be able to load any of my savegames? 10:18:40 <Yexo> I think "old savegames" in this case are ttd/tto savegames 10:18:44 <Yexo> but I'm not 100% sure 10:19:11 <Akkernight> oh well, found them in apt-cache now :P 10:20:57 *** xi23 [~xi@78.110.223.65] has quit [Ping timeout: 480 seconds] 10:21:27 *** Zahl [~Zahl@2002:4e33:4719:1:4b0:6f63:75fd:915a] has joined #openttd 10:22:08 <Akkernight> hmm... I have no idea what to code, so I'll just look at the bug tracker :P 10:39:35 <Rubidium> Yexo: also savegames from before 0.3.0 10:41:37 * roboboy presumes thats when the new savegame format came in? 10:42:29 <roboboy> would a nightly savegame from before then at the right time still load 10:44:06 <Rubidium> there were (probably) no nightlies back then 10:46:12 *** Neon [~Neon@dslb-088-069-200-005.pools.arcor-ip.net] has joined #openttd 10:50:49 <Akkernight> 0.7.5 needs libicu38, but apt-cache only has libicu40, can I use the newer version? 10:52:56 <Rubidium> nope 10:53:06 <Rubidium> unless you compile yourself 10:53:35 <dihedral> "apt-cache only has libicu40" <- lol 10:54:12 <dihedral> wich version of which linux distribution are you using Akkernight ? 10:54:45 <Rubidium> ubuntu 9.10 :) 10:54:49 <DaZ> 2.6.32 :f 10:54:57 <DaZ> aw, 10:55:04 * DaZ didn't read the distribution part >: 10:55:09 <Akkernight> yeah, ubuntu 9.10 10:55:56 <CIA-2> OpenTTD: rubidium * r18805 /trunk/ (6 files in 4 dirs): -Codechange: move airport_movement.h to table/ 10:56:20 <Rubidium> dihedral: you can deduce ubuntu (or derivate) 9.10 from libicu40 10:57:05 <dihedral> i was just going to check if 38 was available in some other apt source 10:57:11 <dihedral> but it's not 11:01:34 <Rubidium> dihedral: it's in debian lenny, ubuntu 8.10, ubuntu 9.04 11:02:32 <dihedral> yeah - thought if it might be in something like kermic-backports or something else mentioned in the default sources.lst 11:03:30 *** xi23 [~xi@78.110.223.65] has joined #openttd 11:04:26 <Noldo> kermit-backports 11:23:05 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has joined #openttd 11:36:31 *** stuffcorpse_ [~stuffcorp@121.98.136.241] has joined #openttd 11:36:32 *** stuffcorpse [~stuffcorp@121.98.136.241] has quit [Remote host closed the connection] 11:42:30 *** Uresu [~Wes@5ace7bdb.bb.sky.com] has joined #openttd 11:56:32 <Akkernight> what should I look for in the source to find the code for the GUI ? 11:56:44 <CIA-2> OpenTTD: peter1138 * r18806 /trunk/src/table/railtypes.h: -Codechange: Typo in comment 11:56:54 *** Uresu [~Wes@5ace7bdb.bb.sky.com] has left #openttd [Konversation terminated!] 11:57:11 <Rubidium> files ending with _gui.*? 11:57:48 <__ln> if a typo fix in comment is a codechange, then what's not? 11:57:49 * roboboy ponders trying to read the source with his severely limited C++ knowledge 11:57:49 <Akkernight> Rubidium, yeah I guessed so :P anyways, I was just hoping someone could point me in the right direction ;) 11:58:27 <Yexo> Akkernight: then you have to be more specific, what kind of code are you looking for? 11:58:42 <Yexo> definitions of the various windows, code that draws buttons, etc? 11:59:28 <Akkernight> Yexo, In the game, all the GUI with the planes and ships 11:59:59 <Yexo> so the vehicle windows? try vehicle_gui.h/cpp 12:00:05 <Yexo> maybe depot_gui.cpp/station_gui.cpp 12:00:38 <peter1138> __ln, the commit hook enforces an xxxx: tag from a certain list 12:00:52 <peter1138> __ln, inevitably, i cannot be arsed finding out what is valid in that list 12:01:06 <Yexo> -Doc is also valid 12:01:16 <Yexo> not reallymore applicable in this case though 12:01:35 <Rubidium> it's ofcourse -Fix: :) 12:01:39 <Eddi|zuHause> well, it does change a code file :p 12:01:41 <Akkernight> no, the main GUI, like there's Pause, Fast Forward, Settings, Floppy Disk 12:01:54 <Yexo> try main_gui.cpp 12:01:57 <SpComb> -DocFix 12:02:08 <Eddi|zuHause> -DocWho? 12:02:15 <Yexo> http://wiki.openttd.org/Commit_style has a list 12:05:16 <Akkernight> main_gui.h doesn't exist, but there is window_gui.h although I think it's more about all gui, not the actual game gui I talked about? 12:06:21 <peter1138> you mean the viewport 12:07:40 <Akkernight> aha! 12:08:20 <CIA-2> OpenTTD: yexo * r18807 /trunk/ (16 files in 5 dirs): -Codechange: introduce AirportSpec and move several non-statemachine-related variables to there 12:14:04 *** KenjiE20 [~KenjiE20@92.22.170.238] has joined #openttd 12:16:07 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=68&t=46791 <-- Yexo wouldn't maybe using land shape flags (prop. 0D), bit 6 make sense, too? 12:16:14 <planetmaker> Maybe even more? 12:16:28 <planetmaker> It would keep the "special flags" count down :-) 12:16:40 <Akkernight> ok, where is the entry point? main.cpp wasn't found :P 12:16:48 <Yexo> openttd.cpp 12:17:04 <planetmaker> Akkernight, you should learn to use grep :-) 12:17:06 <Eddi|zuHause> Akkernight: you seriously should learn the magic of grep 12:17:09 <Yexo> planetmaker: prop 0D is "This property defines which slopes the tile can be built on.", which has nothing to do with drawing the tile 12:17:51 <Akkernight> grep? 12:17:53 <planetmaker> well... yes 12:18:03 <Eddi|zuHause> Akkernight: type "man grep" 12:19:01 <roboboy> hm it would be nice if NewGRFs could display certain new text strings on the new vehicle offer window 12:19:18 <roboboy> eg weather they are a passenger or freight loco 12:19:22 <planetmaker> roboboy, they can. 12:19:39 <SpComb> roboboy: why not just accept every offer and see in the depot window? 12:19:41 <Eddi|zuHause> planetmaker: in the buy window, not in the offer 12:19:51 <planetmaker> oh, :-) 12:20:42 <roboboy> because if you do not test they will not give you another one for 2 years 12:20:44 <planetmaker> SpComb, your chance to get further offers drops significantly, if you don't use the offered engine after you accepted to test it 12:22:05 <planetmaker> Yexo, besides I very much like the idea. Actually I would also like it for houses just the same 12:22:49 <planetmaker> though... let me look whether it doesn't even work now already for houses :-) 12:24:48 <Eddi|zuHause> hm... i should reorganise my working copies... 12:25:09 <Eddi|zuHause> "OpenTTD[123xy]" doesn't really cut it anymore ;=) 12:25:26 <planetmaker> ? 12:26:51 <planetmaker> hm... I *think* the ground tile thing is missing for houses, too 12:27:39 <roboboy> bleh the original pathfinder is annoying 12:27:40 <planetmaker> though... it has something there... in the action2 chain for houses 12:28:19 <planetmaker> Houses would allow it, if I did an extensive chain and checked the terrain type. 12:28:28 <Eddi|zuHause> roboboy: i thought the original pathfinder was removed? 12:28:43 <Yexo> planetmaker: so the same for industries? 12:28:44 <roboboy> im not playing OTTD at the moment 12:28:54 <roboboy> im playing TTDP 12:29:06 <Eddi|zuHause> then OUT OF HERE!!! :p 12:29:23 <planetmaker> http://wiki.ttdpatch.net/tiki-index.php?page=Action2HousesIndustryTiles <-- Yexo 12:29:30 <roboboy> its too quiet in there channel though 12:29:38 <planetmaker> the name actually implies that it works for industries already, too 12:29:39 <roboboy> hehe 12:30:36 <planetmaker> that particular action2 could be modified by an action6 in order to show the proper spriteID as ground tile 12:30:54 <Yexo> planetmaker: yes, but that was andythenorth's problem, it works,but it requires duplicating that action2 for every climate you want to support 12:30:59 <planetmaker> so... I guess it's already feasable already. But... with quite a bit detour 12:31:15 <planetmaker> Yexo, yeah 12:31:46 <Yexo> action6 only works at startup right? that doesn't with variable snowline or desert/rainforest 12:32:12 <planetmaker> not entirely sure. 12:32:34 <Eddi|zuHause> hm, apparently i have 21 working copies... 12:32:53 *** Uberubert [~chatzilla@225-106-8.connect.netcom.no] has joined #openttd 12:33:25 <Eddi|zuHause> which is weird, because i have no idea why i have a cpp branch ceckout at all... 12:34:04 <planetmaker> museum of stone age versions maybe? 12:34:34 <Eddi|zuHause> here goes the noai checkout... 12:35:08 <Eddi|zuHause> i guess i don't need 0.3.5 and 0.5.2 either... 12:35:23 *** Uberubert [~chatzilla@225-106-8.connect.netcom.no] has left #openttd [] 12:39:51 *** Goulpy [~Muxy@main.goulp.net] has quit [Quit: PACKET_CLIENT_QUIT] 12:40:01 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 12:43:19 <roboboy> hello Muxy 12:43:32 <Goulp> hello roboboy 12:44:31 <Goulp> watch company for trunk is in progress 12:46:46 <roboboy> goodie 12:46:50 <roboboy> thanx 12:47:28 <Goulp> i made the window with new widget system. 12:47:45 <roboboy> does anyone know if the win32 version of patch is broken? 12:48:03 <roboboy> I remember hearing something about it being broken 12:48:20 <Yexo> it doesn't accept unix newlines 12:48:31 <roboboy> ok 12:48:38 <Yexo> but afaik both the cygwin and mingw version work ok 12:49:11 <roboboy> I can easily change the unix newlines with a script easily or I should be able tp beforehand 12:50:56 <roboboy> I can not seem to get tortoise merge to merge multiple patches thats why I was asking 12:51:22 <Yexo> why not? what error do you get? 12:52:44 <roboboy> it doesn't even show the list of files to be patched when I try to apply the second patch 12:53:01 <Yexo> second patch is probably a git or mercurial patch 12:53:11 <Yexo> tortoisesvn doesn't support those patches 12:54:04 *** glx [glx@2a01:e35:2f59:c7c0:60c4:ce55:bc0b:eeb7] has joined #openttd 12:54:07 *** mode/#openttd [+v glx] by ChanServ 12:54:23 <roboboy> I tried two SVN patches if I remember 12:55:05 *** Singaporekid [~notme@cm122.epsilon84.maxonline.com.sg] has joined #openttd 12:55:05 * roboboy updates his copy of trunk 12:55:34 <Yexo> and did you also try to apply them the other way around? second patch first? Does that give the same problem? 12:55:50 <roboboy> I think I did 12:56:33 <roboboy> ill try two patches once my copy of trunk is updated and ill post my results with screenshots on the forums 12:58:01 *** Penda [~Penda@host-83-166-20-174.hernonet.se] has joined #openttd 13:10:17 <roboboy> hm it seems to be the automated timetables patch doesnt like tortoise merge 13:10:26 <SpComb> Eddi|zuHause: how much disk space where those? 13:10:46 <SpComb> I've started running out of lv-space after I started bouncing openttd working copies + compiles around :) 13:11:04 <Yexo> roboboy: indeed, that patch is made with git 13:11:17 <Yexo> <Yexo> second patch is probably a git or mercurial patch <Yexo> tortoisesvn doesn't support those patches 13:11:46 <roboboy> but the patch says it is agains trunk SVN? 13:11:58 <Yexo> yes 13:12:09 <Yexo> it's indeed a patch against trunk 13:12:17 <planetmaker> roboboy, it's against a trunk version. It doesn't talk about the patch format ;-) 13:12:45 <Yexo> the svn in the filename is misleading 13:12:52 <roboboy> ok even though it says SVN in its filename. Ill have to be more careful 13:12:59 <Eddi|zuHause> SpComb: somehow it seems to vary betwen 50 and 400MB each 13:13:28 <planetmaker> roboboy, point is, if one doesn't use tortoise* but a patch programme on other OS, one doesn't need to care at all 13:13:55 <roboboy> and tortoiseGit wont merge Git with SVN 13:14:12 <roboboy> I see 13:15:11 <Yexo> but a patch programme on other OS <- but a decent patch program on any OS 13:15:35 <planetmaker> :-) 13:15:46 <roboboy> except native on wn32 13:16:04 * roboboy goes to get win32 patch 13:16:07 <Yexo> cygwin's patch works fine 13:16:08 <planetmaker> I guess Yexo uses a native one there... 13:16:18 <Yexo> and the one I got with msys works fine too 13:16:35 <roboboy> ok 13:16:37 <Yexo> http://gnuwin32.sourceforge.net/packages/patch.htm <- that one does not, at least last time I tried 13:17:22 <roboboy> do I need cygwin/msys to run there versions? 13:17:46 <Yexo> for most (all?) cygwin program you need cygwin1.dll 13:17:57 *** DaZ_ [~ident-dwa@dsr81.neoplus.adsl.tpnet.pl] has joined #openttd 13:18:17 <roboboy> how about the MSYS version? 13:18:35 <Yexo> it's actually part of mingw 13:18:48 <roboboy> ok 13:18:53 <Yexo> and I have no idea 13:22:19 *** DaZ [~ident-dwa@dtg203.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 13:28:50 <roboboy> would openttd compile under msvc 6? 13:29:11 <Yexo> probably not 13:29:37 <roboboy> ive heard its verry borked 13:29:59 <Rubidium> Yexo: s/probably // 13:30:15 <Yexo> ok 13:30:41 * roboboy notes that there is no project for it though 13:32:31 <Rubidium> 0.5.0 didn't compile with MSVC6 13:32:50 <Rubidium> 0.6.0 didn't compile with MSVC2003 13:33:47 <Belugas> hello 13:34:28 <planetmaker> moin Belugas 13:35:08 <Belugas> moni to you too, planetmaker 13:35:35 <roboboy> evin Belugas 13:36:18 <planetmaker> is there some local variant of "salut" or "hi" or alike around your place, Belugas ? 13:38:22 <Belugas> salut is used indeed :) 13:40:44 *** JVassie [~TheExile^@nelocat2.gotadsl.co.uk] has joined #openttd 13:47:07 <Belugas> when the boss comes in, it's "bonjour messieurs" of cours 13:59:07 *** Biolunar [mahdi@blfd-5d8233a3.pool.mediaWays.net] has joined #openttd 14:02:21 *** jpx_ [~jpx_@e83-245-154-218.elisa-laajakaista.fi] has joined #openttd 14:26:37 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:35:50 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 14:55:24 *** Fuchs82 [~fehly@e181064024.adsl.alicedsl.de] has joined #openttd 14:56:38 <Fuchs82> could someone please help me with installing the gfx and sfx? 14:59:08 <Rubidium> what os and what version of OpenTTD? 14:59:44 <Fuchs82> 1.0.0 beta 2 on winXP 15:00:03 <Fuchs82> german 15:00:56 <Rubidium> use the installer and select OpenGFX and OpenSFX for downloading 15:01:18 <Fuchs82> i copied the gfx and sfx to the my documents folder but the game does not find a sound set. i also made a dumy sample.cat 15:01:26 <Fuchs82> ok, will try that, thanks 15:02:01 <Rubidium> what do you mean with the "my documents folder"? 15:02:39 <Fuchs82> as written in the readme:Windows: C:\Documents and Settings\<username>\My Documents\OpenTTD 15:03:06 <Rubidium> and the files are in the 'data' directory under that folder? 15:03:16 <Fuchs82> nope 15:03:27 <Fuchs82> didn't know that :-P 15:03:37 <Rubidium> that's also written in the readme somewhere 15:04:06 <Fuchs82> kk, I see :) 15:04:58 <Rubidium> although the dummy sound file trick from OpenGFX's manual doesn't work anymore 15:05:36 <Elessar> Is OpenTTD's data directory not on Application\ Data ? 15:06:06 <Fuchs82> no, not on my system 15:06:23 <Fuchs82> and it works now, thanks!! keep up the good work, I enjoy the game :-)) 15:06:30 <Elessar> (neither on mine, as I do not use Windowses :-) ) 15:06:34 <Ammler> you see, there are people reading the readme :-) 15:07:12 <Elessar> So does OpenTTD really put its data on the user's home directory, under Windows? 15:07:31 <roboboy> it could do with an update for Vista/7 15:07:32 <Fuchs82> it creates a OpenTTD folder in the home dir 15:07:33 <roboboy> yes 15:07:49 <Ammler> Elessar: like it does on linux or like most other games do, too 15:08:28 <roboboy> actually My Documents as technically ones homedir is their usernames folder? 15:08:56 <planetmaker> Rubidium: it triggers now a fatal error? 15:08:58 <Elessar> Ammler: Yes, but on Unices, such directories are hidden. 15:09:27 <Rubidium> Elessar: it's way easier to refer to a directory that isn't hidden by default; primarily because the people having the trouble are the people not having directory hiding turned off 15:09:46 * Ammler does symlink .openttd to openttd 15:09:52 <Elessar> And on Unices, this is the common practice, whereas on Windows, the practice is to put data and configuration in Application\ Data, not on My\ Documents. 15:09:53 <Rubidium> planetmaker: likely does 15:10:10 <planetmaker> hm... then it's time to adjust the readme :-) 15:10:30 <planetmaker> does nosound come with OpenTTD by default or does it need downloading? 15:11:02 <Rubidium> planetmaker: separate download 15:11:10 <planetmaker> ok 15:11:13 <planetmaker> thx 15:11:15 <Ammler> planetmaker: the same discussion was once about sample.cat some time ago 15:11:29 <Ammler> foobar made a fs post about 15:11:41 <Rubidium> Elessar: it wasn't such common practice when the code was written 15:12:17 <Rubidium> also having all files in the same directory is easier for support than having them spread around the system 15:12:46 * Elessar cannot remember that time. 15:12:57 <Elessar> Anyway, it is not a concern to me, in fact. 15:13:05 <roboboy> technically only savegames and scenarios would go in Documents\OpenTTD 15:13:07 <Rubidium> but feel free to rewrite it so it puts the files where you think they should go while supporting the current practice 15:13:19 <Ammler> all windows games I play have the user data in mydocs too 15:14:33 <planetmaker> putting them in the users home dir data path is IMO a good pracise. No admin priviliges required to update etc pp 15:14:39 <Ammler> roboboy: newgrfs can also be "user" data 15:15:12 <planetmaker> in other words: current paths seem quite reasonable to me 15:15:34 <roboboy> i'd put cfg and grfs and langs and other stuff under \data in Appdata\roaming 15:15:58 <planetmaker> but do you have write priviliges there when you're NOT admin? 15:16:04 <Rubidium> I would put the languages with the binary... 15:16:35 <roboboy> id even put savegames under username\Saved Games\OpenTTD 15:16:49 <Rubidium> roboboy: where is that on e.g. windows 98? 15:17:02 <roboboy> but then you would need to know if you were on vista or newer 15:17:23 <Rubidium> I'm already annoyed by MS changing the path to the home directory every release 15:17:24 <roboboy> Rubidium: I was getting to that 15:18:04 <Goulp> "My Documents\openttd" is more easily reachable than ApplicationData\Openttd 15:18:10 <roboboy> they provide api's to get it automatically 15:18:30 <Goulp> even if ApplicationData belong to the profile dir 15:18:30 <Rubidium> roboboy: yes-ish, but they don't work for e.g. win9x 15:18:40 <Ammler> doesn't windows use something like a env var %HOME%? 15:18:42 <roboboy> thats right 15:18:53 <roboboy> non reliable 15:18:55 <Rubidium> Ammler: ofcourse... but that var is useless 15:19:03 <planetmaker> indeed 15:19:09 <Goulp> GetHomeDirectory( ) ? 15:19:17 <roboboy> nope 15:23:36 <roboboy> theres a generic function to get the path to any special folder, eg documents music appdata 15:23:47 <roboboy> in the win32 api 15:24:13 *** Neon [~Neon@dslb-088-069-200-005.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 15:24:18 <roboboy> I thinlk it relies on a specific version of IE 15:25:02 <Eddi|zuHause> hm... designing a title game is kinda boring without newgrfs... 15:25:15 <Eddi|zuHause> might as well keep the old one... 15:25:22 <roboboy> ive read about 9x workarounds whilst I was working out how to get this info using VB6 15:27:13 <Ammler> why isn't it possible to add the river boarders to the openttd.grf? 15:27:44 <planetmaker> hm, my forum's foe list has again a single entry 15:28:04 <Ammler> noeb? 15:28:14 <planetmaker> sad that it doesn't work for "new postings". Yes 15:28:21 <planetmaker> 1 rubber point to Ammer ;-) 15:28:46 <Ammler> well, the foe list is useless 15:29:03 <Ammler> the thread will be marked as updated also with that 15:29:15 <Rubidium> Ammler: because it's an action 0123 thing? 15:29:18 <planetmaker> but he's verbal diarrhea ;-) 15:29:23 <Rubidium> and because we don't have the graphics yet 15:29:57 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Falkenhaven%20Transport,%2022.%20Jun%202000.png <- how's that for an early draft? 15:30:00 <planetmaker> hm, do rivers / channels support action 1/2/3 ? 15:31:25 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 15:31:45 * roboboy likes 15:34:27 <Ammler> planetmaker: the issue is, they need action0123 15:34:58 <planetmaker> ok, then I understood it right :-) 15:35:57 <Ammler> maybe opengfx should better split that "extra" things from the real openttd.grf replacement? 15:37:19 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 15:38:29 <planetmaker> hm? 15:38:46 <planetmaker> A base set may only have one additional file. 15:39:32 <planetmaker> and action 2/3 won't be in the extra one 15:42:44 <Ammler> http://dev.openttdcoop.org/projects/opengfx/repository/entry/sprites/ogfxe_extra.pnfo#L4790 15:43:05 <Ammler> it is already ;-) 15:43:10 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has quit [Ping timeout: 480 seconds] 15:45:58 <planetmaker> hm, indeed 15:46:38 <planetmaker> not the best of choices 15:46:53 <roboboy> would it be possible to convince TTD to load OpenGFX if you renamed it? 15:47:15 <Yexo> didn't someone try that with ttdpatch? 15:48:03 <planetmaker> roboboy: yes and no 15:48:13 <planetmaker> you'll have some missing GUI sprites afaik 15:48:21 <planetmaker> but in principle it works 15:49:04 <Ammler> roboboy: http://www.tt-forums.net/viewtopic.php?t=44560 15:50:50 <Ammler> wow, 40 downloads, maybe we should make a update :-) 15:52:29 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 15:52:32 <Ammler> planetmaker: we don't replace the basegrf file of the patch, so there shouldn't be any missing things, but maybe some inconsistency 15:53:32 <Ammler> (we don't replace ttdp specific sprites) 15:53:48 <planetmaker> the ttdp branch is your domain ;-) 15:53:56 <roboboy> I only copyd one of them and it works 15:53:58 <planetmaker> or rather built 15:54:01 <Ammler> no, it is noones 15:54:07 <planetmaker> hehe 15:54:15 <roboboy> id like it 15:54:24 <roboboy> whats in the extra grf? 15:54:40 <planetmaker> the point is it needs renaming the files to the original names. That's what we don't really fancy 15:54:54 <planetmaker> the extra newgrf adds extra features. You can load it as static 15:55:02 <roboboy> ok 15:55:10 <planetmaker> like more climate specific things than original 15:55:19 <Ammler> yes, you need to add the extra grf like other newgrfs 15:55:20 <planetmaker> or better (more) shore sprites 15:55:25 <roboboy> does OpenGFX cover openttd.grf? 15:55:37 <Ammler> and extend 15:55:52 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 15:55:52 <planetmaker> roboboy: yes 15:56:07 <planetmaker> openttd.grf is basically part of the TTD grfs. 15:56:15 <planetmaker> or of the original base set 15:56:22 *** Biolunar [mahdi@blfd-5d8233a3.pool.mediaWays.net] has quit [Quit: brb] 15:56:46 <Ammler> (file _extra that is) 15:56:51 *** Coco-Banana-Man [~Stephan.D@p5B2D9A31.dip.t-dialin.net] has joined #openttd 15:56:59 * roboboy wonders whats in ttdpbasew.grf thats not in openttd.grf 15:57:00 <planetmaker> though, of course, it's the part which OpenTTD adds so that the TTD grfs work 15:57:18 <roboboy> I would think not much 15:57:25 <planetmaker> roboboy: some GUI sprites for sure 15:57:36 * Coco-Banana-Man wonders, what the maximum number of towns on an OpenTTD game is... 15:57:38 <planetmaker> there are differences. 15:57:54 <roboboy> yeah 15:58:02 <Yexo> Coco-Banana-Man: as many as fit on a map 15:58:29 <Rubidium> many thousands 15:58:33 <Coco-Banana-Man> so there isn't a "specific" limit? 15:58:33 <Yexo> maximum is 64000, but you'll never be able to fit that many towns on one map 15:58:41 <Coco-Banana-Man> ok, thanks :) 15:58:49 <Ammler> the name generator (newgrf) could limit it 15:59:10 <Yexo> you could always use custom names in that case 16:03:18 *** Rexxars [~rexxars@188.126.203.230] has quit [Ping timeout: 480 seconds] 16:09:36 *** Rexxars [~rexxars@188.126.203.230] has joined #openttd 16:10:07 *** rhaeder [~quix0r@dslb-094-221-132-003.pools.arcor-ip.net] has joined #openttd 16:15:12 <Ammler> hmm, evil frosch reverted my wiki update :'-( 16:15:32 <Ammler> without any comment 16:19:40 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Read error: Connection reset by peer] 16:19:46 <Belugas> i THINK he must have a pretty good reason for it ;) 16:19:53 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 16:19:56 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 16:27:26 <planetmaker> hehe 16:27:43 <Rubidium> wiki update? where? 16:27:45 <planetmaker> leaving no comment is hard to justify, though ;-) 16:29:34 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:31:59 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 16:32:41 *** ecke [~ecke@211.143.broadband13.iol.cz] has joined #openttd 16:36:00 <Belugas> bah... sometimes, it's better to not leave a comment... 16:36:10 <Belugas> Ammler, what was hat page? 16:37:33 <CIA-2> OpenTTD: yexo * r18808 /trunk/src/openttd.cpp: -Cleanup: deplicate by using an existing function 16:37:42 <Ammler> Belugas: http://wiki.ttdpatch.net/tiki-pagehistory.php?page=BaseCosts 16:38:03 <Ammler> it is a bit strange history, maybe it wasn't him 16:38:31 <Ammler> I tried to make the table like the vehicle list 16:38:59 <Belugas> note to self: Belugas is not a protocole, http is... don't paste the whole line and press enter... yu dumb brain 16:39:53 <Goulp> Belugas: right clic on the link and Open in a browser ? (and happy new year) 16:40:24 <peter1138> ah, you added a pointless decimal number 16:41:29 <CIA-2> OpenTTD: rubidium * r18809 /trunk/src/ (295 files in 20 dirs): -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 16:41:30 <planetmaker> hehe @ Belugas ;-) 16:45:46 <Ammler> peter1138: you think that was the reason, forsch reverted? 16:47:00 <Ammler> I thought it is easier to add it there, then copy the table to a new page. 16:49:41 <peter1138> why add it at all? 16:50:15 <Ammler> (my basecosts.grf needs it) 16:51:17 <Ammler> http://www.tt-forums.net/viewtopic.php?f=67&t=46720 16:51:53 *** Terkhen [~Terkhen@206.68.220.87.dynamic.jazztel.es] has joined #openttd 16:53:04 <planetmaker> hello Terkhen, rising star on the supplied-patch-for-<whatever> sky ;-) 16:53:31 <Terkhen> hello :P 16:54:40 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:55:35 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has joined #openttd 16:56:24 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has quit [Remote host closed the connection] 16:57:12 <Ammler> http://wiki.ttdpatch.net/tiki-index.php?page=VehicleIDs <-- has also both types 17:00:29 *** Singaporekid [~notme@cm122.epsilon84.maxonline.com.sg] has quit [Quit: Leaving] 17:01:00 *** zodttd [~me@user-0c90n1c.cable.mindspring.com] has joined #openttd 17:01:39 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 17:09:40 *** roboboy [3aad2910@webchat.mibbit.com] has joined #openttd 17:09:41 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Quit: Ping timeout: 540 seconds] 17:09:54 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 17:10:38 *** Bluelight [~Ivan@170.80-203-76.nextgentel.com] has joined #openttd 17:13:35 *** Tera [giga@81.167.229.132.customer.gigahost.no] has joined #openttd 17:17:35 *** Fuchs82 [~fehly@e181064024.adsl.alicedsl.de] has quit [] 17:25:57 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 17:26:14 <Mks> !tunnels 6 16 17:26:46 <planetmaker> o_O 17:29:21 <Eddi|zuHause> hm... "Current value for 'economy.town_noise_population' is: '800' (min: (0) 0, max: 0" <-- anyone else get that? 17:29:47 <Eddi|zuHause> i can't change it from the console... 17:29:55 <Yexo> it's a string setting, not an integer 17:30:04 <Yexo> default value is "800,2000,4000" 17:30:24 <Yexo> oh,maybe it is a list of integers, not a string 17:31:43 <Ammler> how to set that with console? 17:31:57 <Yexo> I'm trying to find that out now 17:34:46 <Yexo> it's currently not possible 17:34:47 *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd 17:37:21 <Ammler> Yexo: would it hurt, if someone sets a value something else than those three? 17:37:33 <Yexo> nope 17:37:45 <Yexo> it has something to do with the airport noise levels, but I'm not surehow it works exactly 17:38:14 <Ammler> hmm, "someone" could try what happens, if you configure it with the cfg 17:39:05 <Eddi|zuHause> it's the population-per-noiselevel-per-difficulty 17:39:29 <Eddi|zuHause> for the permissive/whatever/blah town tolerance 17:39:52 <Eddi|zuHause> on permissive, the noise level is 3+n*800 17:40:22 <Eddi|zuHause> 3+n*800+distance/12 or so... 17:40:44 <Eddi|zuHause> 3+population/800+distance/12 or so... 17:40:55 <Eddi|zuHause> something like this :p 17:42:32 <Ammler> quite complicated, isn't? 17:42:34 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 17:43:04 <Ammler> are there other settings, which depend on other settings? 17:46:26 <Alberth> the days/percentages of the vehicle servicing 17:47:32 *** Akkernight [~ian@88.85.56.240] has quit [Quit: Leaving] 17:49:33 *** roboboy [3aad2910@webchat.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 17:53:59 *** Rhamphoryncus [~rhamph@d199-126-251-5.abhsia.telus.net] has joined #openttd 17:59:21 <CIA-2> OpenTTD: glx * r18810 /trunk/src/sdl.h: -Fix (r18809): broken win32 compilation with SDL 18:02:46 <Eddi|zuHause> Yexo: shall i open a bug report about not being able to change the setting? 18:03:12 <Yexo> Eddi|zuHause: feel free, but I've tried to make it possible and it's very hard 18:03:22 <Yexo> so don't count on it being implemented soon 18:03:59 *** Rexxars [~rexxars@188.126.203.230] has quit [Remote host closed the connection] 18:04:00 *** frosch123 [~frosch@frnk-590fc050.pool.mediaWays.net] has joined #openttd 18:04:22 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has quit [Quit: Ping timeout: 540 seconds] 18:09:01 *** Rexxars [~rexxars@188.126.203.230] has joined #openttd 18:10:17 <Eddi|zuHause> Yexo: especially if it's not fixed soon, it should be a bug report, as otherwise it will just be forgotten... 18:10:27 <Yexo> true :) 18:11:54 *** kasuga [~osaka@188.122.224.227] has quit [Ping timeout: 480 seconds] 18:13:41 *** Goulp [~Goulp@ip163.opsio.fr] has quit [Quit: PACKET_SERVER_SHUTDOWN] 18:23:09 <CIA-2> OpenTTD: rubidium * r18811 /trunk/src/ai/api/ai_road.cpp: -Fix (r18803): also swap the parameters for the AI API 18:24:06 <CIA-2> OpenTTD: rubidium * r18812 /trunk/src/ (10 files in 2 dirs): -Codechange: make some functions in train.h functions of Train. 18:25:21 <Rubidium> that should cut some of the trivial stuff from Terkhen's patch :) 18:25:41 <Yexo> in other words: break the patch again ;) 18:26:02 <Rubidium> Terkhen: when you update the patch, also fix the whitespace issues in train.h; in some places you use 4 spaces instead of tab 18:27:04 *** kasuga [~osaka@81.28.174.239] has joined #openttd 18:27:10 <Terkhen> thanks, I will :) 18:28:43 <CIA-2> OpenTTD: yexo * r18813 /trunk/src/ (newgrf_config.cpp newgrf_config.h newgrf_gui.cpp): -Codechange: deduplicate copying a newgrf config 18:31:13 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Remote host closed the connection] 18:34:24 *** Rexxars [~rexxars@188.126.203.230] has quit [Ping timeout: 480 seconds] 18:40:10 *** Rexxars [~rexxars@188.126.203.230] has joined #openttd 18:41:06 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has quit [Remote host closed the connection] 18:45:29 <CIA-2> OpenTTD: translators * r18814 /trunk/src/lang/ (polish.txt romanian.txt spanish.txt): 18:45:29 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 18:45:29 <CIA-2> OpenTTD: croatian - 36 changes by 18:45:29 <CIA-2> OpenTTD: polish - 5 changes by amateja 18:45:29 <CIA-2> OpenTTD: romanian - 1 changes by kkmic 18:45:30 <CIA-2> OpenTTD: spanish - 1 changes by Terkhen 18:57:15 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 18:59:02 <Terkhen> see you later 18:59:04 *** Terkhen [~Terkhen@206.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 19:11:07 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Quit: heffer] 19:12:17 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 19:13:19 <wysiwtf> i see commits 19:15:41 <Eddi|zuHause> hm... i should save a standard "please use PNG instead of JPG" reply somewhere... 19:19:27 <Rubidium> Eddi|zuHause: why? Just block/ignore all *.jpg files :) 19:19:53 <Eddi|zuHause> Rubidium: not all .jpg files are actually called .jpg 19:20:06 <Eddi|zuHause> some are called attachment.php?blah 19:23:09 <Eddi|zuHause> funny... the EU parliament has "naked body scanners" for sale that were secretly bought 8 years ago and never used 19:23:30 <Rubidium> let me guess, they work as well as the new ones 19:24:19 <Eddi|zuHause> there was a funny show recently on ZDF, where they tested one of these scanners 19:24:29 <Eddi|zuHause> and the guy (a physicist) explained: 19:24:48 <Eddi|zuHause> "what you see here on the picture is my cell phone and a swiss army knife" 19:25:17 <Eddi|zuHause> "what you don't see on this picture is this package of thermite, an ignitor in my teeth, ..." 19:25:35 <Eddi|zuHause> "... and a lighter" 19:26:07 *** helb [~helb@84.244.90.53] has joined #openttd 19:26:14 <Rubidium> yeah, but the battery in your cell phone is more dangerous, and the army knife... how dare you 19:27:25 <Eddi|zuHause> and he was like "the ban on liquids is totally useless, there are two kinds of liquid explosives that are both useless for terrorists" 19:27:53 <Eddi|zuHause> "but you can get this thermite for a few cents in every pharmacy" 19:28:10 <planetmaker> it's all about perceived security. Not about actual 19:28:22 <Rubidium> but it's not about what's useful for the terrorists, it's what seems useful against terrorists by the stupid public 19:28:48 <planetmaker> like 4 years back, I was working for two weeks at K?ln-Bonn airport. 19:28:57 <Eddi|zuHause> i hope this discussion dies in the next 3 months... 19:28:59 <planetmaker> We applied for security cards and all shit in advance. 19:28:59 <fjb> And what is expensive to sell. 19:29:10 <Rubidium> and terrorists are *really* winning the last 10 years with all those insane extra rules that don't work 19:29:32 <planetmaker> When we arrived with a big VW 8-seat bus and a trailer just as big... we could just pass the gate to the airport (runways and all) without much. 19:30:11 <Eddi|zuHause> yeah, of course... 19:30:16 <fjb> A clipboard gets you everywhere. 19:30:24 <Rubidium> want to totally derail the airport? Just skip under the lines of security and presto... whole airport is derailed 19:30:30 <Eddi|zuHause> if you want to cause trouble, pose as an airport worker, not as a passenger 19:31:10 <planetmaker> CCC showed that the access cards are copied wireless for less then 200EUR for a number of German airports 19:31:24 <Eddi|zuHause> wasn't there a funny scene somewhere where a guy went backwards through the security gate and nobody could figure out how he got in in the first place? 19:32:34 <frosch123> andythenorth: http://www.tt-forums.net/viewtopic.php?p=848866#p848866 <- enlighten me :) 19:33:03 <Rubidium> Eddi|zuHause: there was at least one where someone wanted to give her friend a final goodbye kiss when he had already passed security 19:33:29 <Rubidium> everyone had to go through security again after the whole airport was cleared 19:33:55 *** fjb [~frank@p5485B146.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:35:42 <andythenorth> frosch123: so sprite 3981 will always get me a plain land tile? 19:35:58 <andythenorth> (or I could go check...) 19:36:42 <frosch123> if that is the flat grass tile, then yes, it is the same spritenumber for different looking grass of the climates 19:37:10 <andythenorth> oops :o 19:37:52 <andythenorth> I therefore owe various apologies 19:40:05 *** Rubix`` [~wrqwer@cbl-dhcp-5-050.machlink.com] has joined #openttd 19:41:14 <frosch123> hmm, one issue though. yexo's patch allows easy dealing with differently sloped land 19:41:26 <frosch123> but that is only useful for grass-only tiles 19:41:33 *** fjb [~frank@p5485B146.dip.t-dialin.net] has joined #openttd 19:41:53 <Yexo> also for grass tiles with a very small building on it 19:41:56 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 19:42:12 <andythenorth> frosch123: my sandpit is now terrain aware :) 19:42:21 <andythenorth> however it does look kind of sucky in tropic 19:42:46 <frosch123> :p 19:43:44 <fjb> Make the sand orange in tropic. :-) 19:43:46 <planetmaker> meh :-P 19:45:03 <andythenorth> it's not the sand I'm bother about, it's the square-edged green tiles 19:45:08 <andythenorth> I'll screenie 19:46:24 <andythenorth> http://tt-foundry.com/misc/sand_pit.png 19:46:40 <andythenorth> looks bad, but was quick and easy, and doesn't mean getting a patch into trunk :) 19:47:59 <fjb> I've seen badder things. 19:48:12 <Yexo> use var 41 and ifit returns 1 or 4 use 4550 as groundsprite 19:48:17 <Yexo> only one varaction2 more 19:48:51 <planetmaker> what is 4550? 19:49:01 <Yexo> snow/desert 19:49:05 <planetmaker> ah 19:49:19 <andythenorth> Yexo: it's not a bad route. there are 28 tiles, so 28 varaction 2's more. But I have to check for snow anyway, so they'll probably be needed. 19:49:41 *** heffer [~felix@static-87-78-98-150.netcologne.de] has joined #openttd 19:50:16 <planetmaker> andythenorth: but not desert as in the screeny :-) 19:50:38 <frosch123> you could just forbd the industry in desert :p 19:50:56 <Eddi|zuHause> "don't get sand out of the desert!" 19:50:59 <andythenorth> frosch123: meh, it would solve the orange sand problem, but we want to keep FIRS very open 19:51:57 <andythenorth> Eddi|zuHause: that was the original plan - almost in those very words. But it's just simpler this way.... 19:52:21 <andythenorth> and even if sand is mined easily in the desert, it still has to be dug out and put in truck somewhere right? 19:52:25 <Eddi|zuHause> i don't think the orange sand is a problem... just say "the yellow sand hasn't been exposed to light that long" :p 19:52:36 *** ecke [~ecke@211.143.broadband13.iol.cz] has quit [Quit: ecke] 19:52:53 <Eddi|zuHause> 80% of the desert isn't sand anyway... 19:53:03 <Eddi|zuHause> but rather rock 19:53:06 <andythenorth> rocks and stuff? 19:55:49 <andythenorth> so this solves my problem, but does it make Yexo's patch useless? 19:57:21 <planetmaker> hm... the purpose was ground tile, was it? 19:58:08 <Eddi|zuHause> the behaviour should probably be unified between airports, houses and industries 19:59:21 <andythenorth> I find it unintuitive that I have to specify a ground tile. I keep defining them as 0, then being surprised by drawing artefacts :o 19:59:30 <andythenorth> however it's easily fixed 19:59:41 <andythenorth> don't define as 0... 20:01:15 <Eddi|zuHause> maybe that is solved by having a sensible default? 20:02:46 <planetmaker> Eddi|zuHause: newgrfs are nowhere unified. Many "features" have the same property. But they have a different numerical value everywhere. 20:02:58 <planetmaker> Sometimes even a different variable type (byte vs. word vs. dword) 20:03:14 <Eddi|zuHause> planetmaker: that's exactly the problem... 20:03:32 <Eddi|zuHause> planetmaker: but one step at a time... 20:03:32 <planetmaker> I agree :-) 20:03:53 <Eddi|zuHause> planetmaker: make a list of unifications and propose those for grf version 8 ;) 20:04:04 <andythenorth> quick question: is there a magic key combo to make the info tool show me the action 2 id of a tile? 20:04:08 <planetmaker> hehe. Re-defining all properties :-P 20:04:08 <Yexo> main problem is to keep backwards compatible with old newgrfs 20:04:40 <planetmaker> I'd have to look how the grf versions may change / what they can change 20:04:43 <Yexo> andythenorth: you can try setting the grf debug level higher 20:05:09 <planetmaker> Eddi|zuHause: I should anyway do that list, I guess. 20:05:21 <planetmaker> Would also help my makefiles ;-) 20:06:36 *** Rexxars [~rexxars@188.126.203.230] has quit [Ping timeout: 480 seconds] 20:07:30 * andythenorth prepares once again to venture into the murky world of the text stack 20:08:14 <planetmaker> still all strings used up? 20:08:34 <andythenorth> planetmaker: no, I want to show the industry layout number in the industry window (for debug) 20:08:42 * andythenorth decides the text stack can wait 20:08:48 <planetmaker> ah, I see :-) 20:09:02 <andythenorth> debugging tiles on complex industries is a right pain in the arse 20:09:13 <andythenorth> I am going to have to draw out and label every layout on graph paper 20:09:39 <frosch123> [21:04] <planetmaker> Sometimes even a different variable type (byte vs. word vs. dword) <- signed vs. unsigned is more fun :p 20:09:42 <planetmaker> oh yes :-) I believe so. Scan it and add it to the source ;-) 20:09:54 <andythenorth> *and* neob still didn't answer my question. How rude. 20:10:03 <planetmaker> heha @ frosch123 also very nice 20:10:45 <frosch123> [21:05] <planetmaker> hehe. Re-defining all properties :-P <- http://devs.openttd.org/~frosch/texts/vartranstable.txt :p 20:11:30 <andythenorth> that would be quite useful in combination with planetmaker's make file system 20:11:45 <andythenorth> redefine everything once, commit, add to header.... 20:11:54 <andythenorth> ....grf authors then go insane due to wiki being wrong :) 20:12:02 <frosch123> but i agree, for industries that can be build on differently sloped land some special behaviour could be useful, but afaik there is no such industry yet 20:12:42 <planetmaker> !!! translation table for vars! Sounds insane. Maybe is. But interesting at least, too :-) 20:12:49 <Yexo> ecs forest? or can that only be build on specific sloped land? 20:13:08 * frosch123 cannot remember haveing ever seen ecs forest 20:13:31 <Yexo> could be another set then 20:13:49 <Yexo> but I thought there was a forest in one set that could be build on slopes 20:14:30 <frosch123> some forest was build on foundations :p 20:14:39 *** Rexxars [~rexxars@188.126.203.230] has joined #openttd 20:15:16 <frosch123> lol, someone broke the newgrf gui 20:15:20 <Yexo> oh, yes 20:15:55 <Yexo> broken in what way? could be me then in r18813 20:16:14 <Eddi|zuHause> yeah, ECS forests were sloped, and PBI forests were sometimes on foundations (except during world generation?) 20:16:16 <frosch123> i wanted to add one grf (filter was active) and it seems to have added all 100 grfs following that one 20:16:23 <andythenorth> PBI forest builds on foundations on slopes 20:16:44 <Yexo> oops 20:17:04 <andythenorth> I tried recently building sheep farm on slopes, but had to revert, there are some...complications I hadn't thought of 20:17:07 <frosch123> never added so many grfs with one click :p 20:17:32 <Eddi|zuHause> comes close to the "add all" button that so many people want :p 20:17:44 <peter1138> eh 20:18:09 <planetmaker> let's hope you're as fast to remove them (not using a pre-set ;-) ) 20:18:46 <frosch123> planetmaker: ok, then i use quitting ottd to remove any number above 59 or so 20:19:19 <planetmaker> :-) 20:20:22 <Eddi|zuHause> frosch123: it's faster when you started with -x ;) 20:20:37 <CIA-2> OpenTTD: yexo * r18815 /trunk/src/newgrf_gui.cpp: -Fix (r18813): adding a single newgrf via the newgrf gui added all newgrfs after the selected one too 20:20:41 <Eddi|zuHause> (that's what prevented saving the cfg, right?) 20:21:26 <Eddi|zuHause> btw... what happened to the "replace NewGRF with same ID" patch? 20:22:00 <Yexo> broken nigthly today :( 20:22:25 <Eddi|zuHause> Yexo: happens way too rarely :p 20:22:29 <Rubidium> broken nightlies are good :) 20:23:00 <Yexo> it shows how many people actually report bugs 20:23:19 <planetmaker> didn't someone state recently that they don't work anyway? ;-) so why bother :-P 20:24:12 <Eddi|zuHause> planetmaker: sometimes prejudices must be served? :p 20:25:17 <frosch123> Yexo: you were right, ecs forest is build on slope (without foundations) 20:25:25 <planetmaker> of course, Eddi! :-) 20:25:53 <frosch123> but the trees also follow the slope, which would look silly if the flat positions would be used 20:26:50 <Eddi|zuHause> PBI forests could use that feature... 20:27:04 <frosch123> "Should be plant at the end of spring only" <- that is ECS :) 20:27:06 <Eddi|zuHause> forests with foundations look silly 20:28:21 <Eddi|zuHause> frosch123: "realistic" would be "should give first wood after 30-60 years" :p 20:28:51 <planetmaker> for pines that's quite a long time already. 20:29:19 <frosch123> hmm, why is funding forests disabled 20:29:27 <frosch123> how can you actually do that :o 20:29:27 <Yexo> frosch123: was just taking a look at http://devs.openttd.org/~frosch/texts/StaticGRFInfo.txt 20:29:35 <Yexo> is there already a function to read a string until the next 00 byte? 20:29:51 <frosch123> that is the way all grf strings are encoded 20:29:59 <frosch123> so look at action4 :) 20:30:09 <frosch123> or 8 20:30:25 <Yexo> ah, i got it 20:30:36 <Yexo> thought len was the length of the stirng,but it's only a maximum 20:31:22 <frosch123> hmm, do you mean the length of the sprite? then it is kind of eof/eol 20:32:08 <Yexo> no,the max_len parameter to ttd_load_string 20:32:18 <Yexo> but i understand it now 20:32:59 <Eddi|zuHause> that looks like a buffer overflow protection to me... 20:35:24 <Yexo> it is 20:35:41 <frosch123> [21:29] <Eddi|zuHause> frosch123: "realistic" would be "should give first wood after 30-60 years" :p <- user construction / prospection is not allowed at all 20:36:07 * andythenorth is worried I am storing up a tile offset mistake hell 20:36:14 <Eddi|zuHause> i have learned to avoid ECS, too complex/overloaded 20:36:47 <andythenorth> my offsets *seem* to work, but maybe there are hideous clipping errors. what a lot of tiles I will have to fix if this is true :o 20:38:02 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 20:38:13 <Eddi|zuHause> i have also learned to avoid most house sets, because i absolutely hate the dominance green houses both in TTRS and the swedish houses... 20:39:11 <peter1138> none of those in tai 20:39:22 <peter1138> unless you count the green scrabble tiles 20:39:41 <Eddi|zuHause> i haven't tried TaI yet 20:39:59 <Eddi|zuHause> and i don't expect MB to release a house set any time soon... 20:40:25 <andythenorth> I can't think of any house set acronyms, so no houses from me 20:40:37 <andythenorth> I like what Irwe is doing with swedish houses though 20:43:18 <Eddi|zuHause> make towns look like http://www.jugend-freizeithotel.de/uploads/pics/Eisenach_01.jpg or http://upload.wikimedia.org/wikipedia/commons/thumb/1/19/Panorama_Quedlinburg1.jpg/600px-Panorama_Quedlinburg1.jpg 20:44:00 <Eddi|zuHause> house walls should be wite to brown-ish and roofs should mostly be red to black 20:44:37 <Eddi|zuHause> only some rare buildings have copper roofs, which turn green 20:45:23 *** KritiK [~Maxim@78-106-63-154.broadband.corbina.ru] has joined #openttd 20:45:41 <Eddi|zuHause> what's kinda missing in openttd is landmark buildings, that give each city a unique look 20:46:14 <Eddi|zuHause> and limiting the spread of highrises... 20:46:27 <Eddi|zuHause> like one skyscraper every 20.000 inhabitants... 20:46:30 <frosch123> andythenorth: i think you seriously need some pony shed :p 20:47:03 <planetmaker> lool 20:47:26 <andythenorth> frosch123: you saw I'd updated my pony topic? 20:47:28 <andythenorth> :o 20:47:30 <frosch123> Eddi|zuHause: i guess it is rather like 5 skyscrapers in the city 20:47:51 <Tera> any clue are the recent stability issues in the trunk fixed yet? 20:47:55 <frosch123> andythenorth: yes, i opened it as yexo mentioned it earlier and i could not remember whether i had read all 20:48:21 <Rubidium> Tera: stability issues like? 20:48:39 <Tera> crashes 20:49:03 <Yexo> what os /version are you using? 20:49:14 <Tera> hmm.. nope. Not fixed yet :) 20:49:16 <Tera> Arch Linux 20:49:20 <andythenorth> frosch123: I added a few more. They are mostly nothing that hasn't been discussed / suggested before :) 20:49:27 <Yexo> compiling yourself or downloading a precompiled binary? 20:49:30 <Rubidium> haven't seen any trunk crashes lately on the tracker 20:49:42 <Tera> loading a save game which perfectly worked with few days old compile crashes 100% sure on the latest trunk. 20:49:46 <Yexo> Tera: is there an easy way to reproduce the crash? 20:49:49 <Tera> Yexo: compiling from SVN 20:50:14 <Yexo> latest trunk = r18815 I hope? r18813/r18814 might crash indeed 20:50:15 <Tera> Yexo: I can re-produce it everytime I load my save game with pretty large and complex railroad system 20:50:32 <Yexo> in that case please open a bugreport at bugs.openttd.org and attach the savegame 20:50:39 <Tera> tried with 18815 few mins ago. still crashes. 20:51:10 <Tera> my last working build is r18761 20:51:12 <Eddi|zuHause> Tera: do you have older savegames of the same game which don't crash? 20:51:40 <Tera> Eddi|zuHause: no I don't, but I can also trick a crash with a new game, after sometime of normal gameplay. 20:51:59 <Yexo> again: please report at bugs.openttd.org how to trick the crash 20:52:00 <peter1138> airports 20:52:00 <thingwath> Well, my trunk seems to crash if there is an airport, in the savegame :) 20:52:19 <peter1138> [08] /lib/libc.so.6(__assert_fail+0xe9) [0x7fbf6bf32dc9] 20:52:19 <peter1138> [09] bin/openttd(_ZN11AirportSpec3GetEh+0x2b) [0x5e8111] 20:52:19 <peter1138> [10] bin/openttd(_ZNK7Station14GetAirportSpecEv+0x38) [0x5e815c] 20:52:23 <Eddi|zuHause> so... who screwed with airports today? :p 20:52:25 <Tera> Yexo: gotcha. I do that as soon as the conversation calms down :) 20:52:26 <thingwath> Message: Assertion failed at line 66 of /home/thingie/stuff/openttd/src/airport.h: type < NUM_AIRPORTS 20:52:29 <thingwath> :) 20:52:38 <Yexo> airports or an oilrig? 20:53:14 <Tera> peter1138: My savegame has airports, but new games have crashed just with a few trains only. So clearly it's not the only way to trick the crash. 20:53:26 <Yexo> Tera: is there an oilrig in your game? 20:53:49 <Tera> yes 20:53:57 <Yexo> that's probably the issue 20:54:03 <Tera> so it's a known issue then? 20:54:11 <Yexo> only now 20:54:14 <thingwath> oilrig triggers that 20:54:40 <thingwath> I tried to build one in a game without it, and it crashed when it was about to get the heliport... 20:55:17 <Tera> in that case, if it's a known issue I guess you don't need me to flood your bugtrack 20:55:42 <Yexo> well i just learned about the issue because of you :) 20:55:49 <Yexo> but for this a bugreport is nolonger needed 20:56:15 <peter1138> but if you had reported the bug originally... 20:56:43 <Yexo> bug was introduced in r18807 20:57:24 <Tera> 18809 was first build I tried. I decided to hold off and wait a bit if someone was in the middle of sending patches to the trunk. 20:57:39 <Eddi|zuHause> we should retract Yexo's commit rights, he broke the same nightly two different ways :p 20:57:50 <planetmaker> :-P 20:57:51 <Yexo> hehe :p 20:57:56 <Tera> :> 20:58:02 <Yexo> at least I got a fix for both problems within a few minutes of it being reported :) 20:58:05 <sawtooth> nah, yexo is just testing us 20:58:20 * planetmaker hugs Yexo 20:58:28 <Tera> Yexo: so that is, I can update to 18816 in any minutes now? ;) 20:58:40 <planetmaker> you'll be notified here, tera 20:58:47 <planetmaker> Just wait for the commit message to show 20:58:55 <Tera> I know. I was just teasing Yexo. 21:00:53 <Yexo> Tera: there you go :) 21:00:58 <CIA-2> OpenTTD: yexo * r18816 /trunk/src/ (airport.cpp airport.h): -Fix (r18807): getting the catchment area of oilrigs triggered an assert 21:01:07 <Tera> pulling 21:01:13 <Rubidium> Eddi|zuHause: better breaking the nightly than a release :) 21:01:27 <Eddi|zuHause> Rubidium: you mean like 0.4.6? :) 21:02:18 <Tera> Yexo: Confirmed. It's a fix. Savegame is happy now as well. 21:02:39 <Yexo> good :) 21:02:45 <Yexo> if you find any more problems please do report them 21:03:16 <Tera> heh.. frankly speaking this is the first *obvious* bug I've ever had with OpenTTD 21:03:21 <frosch123> [21:58] <Eddi|zuHause> we should retract Yexo's commit rights, he broke the same nightly two different ways :p <- yup, that is highly ineffective. he could have saved the other for a different nightly 21:03:23 <Rubidium> Eddi|zuHause: 0.7.4? 21:03:40 <Eddi|zuHause> Rubidium: i haven't followed that... 21:04:21 <Yexo> Tera: oh, there have been quite a few over time, but generally the 'obvious' bugs get fixed fast 21:04:56 <Tera> Yexo: just been lucky then :) 21:05:15 <Eddi|zuHause> depends if the symptom is obvious, or the solution is obvious ;) 21:05:20 *** Zahl_ [~Zahl@2002:4e33:328c:1:4b0:6f63:75fd:915a] has joined #openttd 21:08:56 *** arachnist [arachnist@insomniac.pl] has joined #openttd 21:08:58 <arachnist> hi 21:09:16 <frosch123> hello spiderman 21:09:22 *** sawtooth [~anthony@74-46-200-187.dr01.wyng.mn.frontiernet.net] has quit [Remote host closed the connection] 21:09:35 *** sawtooth [~anthony@74-46-200-187.dr01.wyng.mn.frontiernet.net] has joined #openttd 21:11:06 <arachnist> http://bugs.openttd.org/task/3533 <| you can hit weird bugs when bored ;) 21:11:33 <Eddi|zuHause> arachnist: it's a feature. 21:12:09 <arachnist> Eddi|zuHause: really? 21:12:11 <ajmiles> i remember trying to see how many train engines I could get on one loop of rail once when bored 21:12:12 *** Splex [~splex@n219078152189.netvigator.com] has quit [Ping timeout: 480 seconds] 21:12:14 *** Zahl [~Zahl@2002:4e33:4719:1:4b0:6f63:75fd:915a] has quit [Ping timeout: 480 seconds] 21:12:14 *** Zahl_ is now known as Zahl 21:12:28 <Eddi|zuHause> arachnist: yes, really 21:12:36 *** Splex [~splex@n219078152189.netvigator.com] has joined #openttd 21:12:42 <Eddi|zuHause> arachnist: it's already a feature since TTO 21:12:52 <Tera> arachnist: that's like.. old 21:13:05 <frosch123> arachnist: considering the newspaper you could post it into the ottd comedy thread 21:13:45 <ajmiles> http://aj.uwcs.co.uk/9trains.JPG 21:14:00 <ajmiles> pretty sure getting 10 in there is impossible 21:14:05 <Rubidium> arachnist: http://hg.openttd.org/openttd/trunk.hg/file/tip/src/train_cmd.cpp#l3200 21:14:25 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has joined #openttd 21:14:28 <arachnist> ajmiles: lol 21:15:01 <ajmiles> got to time pressing the Start button just right :) 21:15:27 <ajmiles> and hope you've got breakdowns off 21:18:07 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: Tsch?ss] 21:26:18 <Eddi|zuHause> # I put my hands around your neck 21:26:25 <Eddi|zuHause> # you wrap your arms around me 21:27:04 <Luukland> You dont speak my Dialect? 21:29:15 <Eddi|zuHause> Luukland: you mean "funny german"? :p 21:33:02 <Yexo> I think the code can now parse the format defined in http://devs.openttd.org/~frosch/texts/StaticGRFInfo.txt 21:33:13 <Yexo> now a test grf and some code to actually use the parsed data 21:33:28 *** Biolunar [mahdi@blfd-5d8233a3.pool.mediaWays.net] has joined #openttd 21:33:49 <frosch123> :o 21:36:52 <Yexo> oh, same id with different language 21:37:46 <Alberth> more people seem to have sleepless nights :) 21:38:33 <Tera> oh, that's because OpenTTD is around 21:38:47 * Tera blames Canada 21:38:52 <Eddi|zuHause> night? where? 21:39:24 <Belugas> what? 21:40:00 <Alberth> http://www.tt-forums.net/viewtopic.php?p=847286#p847286 21:40:55 <Rubidium> sleepless nights? What's that concept? 21:41:11 <Belugas> it's called overtime 21:43:00 <Belugas> which i'm not yet in 21:43:49 <Eddi|zuHause> i can wrap my mind around sleepless, but what is this "night" concept you speak of? 21:44:57 <Rubidium> it's that time of the day not a lot people speak and if they speak they generally leave within a few minutes after asking what they were about to ask 21:45:11 <Rubidium> (or asking whether they may ask what they were about to ask) 21:45:34 <Eddi|zuHause> that's all the time on irc... 21:46:00 <Alberth> irc is used all over the world 21:46:04 <Eddi|zuHause> so you say every time i join irc it is night? 21:46:55 <Alberth> I suppose so 21:46:59 <Eddi|zuHause> so why don't they call the night irc instead? 21:48:07 <Alberth> since when is there logic in human languages? 21:48:14 <Yexo> because you might as well call the morning irc 21:48:43 <Alberth> that would be confusing, wouldn't it 21:48:53 <__ln> http://www.reghardware.co.uk/2010/01/15/lg_ebook_reader/ 21:49:02 <Luukland> Some random spamlink 21:49:15 <__ln> where? 21:49:21 <Luukland> night irc = too long, you forgot about the KISS principle 21:49:21 <Alberth> I don't think OpenTTD runs on that 21:49:41 <__ln> yet 21:49:57 <Alberth> we'd need black and white sprites 21:50:08 <Eddi|zuHause> __ln: so when can we expect your port to be finished? 21:50:34 <sawtooth> we've got black and white for the newspapers... 21:50:46 <__ln> tuesday of 2011 21:51:03 <Luukland> the first or last tuesday? 21:51:32 <Belugas> my newspapers are in color. The sudoku part is in white and black, tough 21:51:33 <Alberth> sawtooth: right, that should be easy 21:52:10 <sawtooth> company colors might get a bit confusing though 21:52:25 <sawtooth> i'm gray! me too! 21:52:43 <Alberth> just play a single player game :) 21:53:24 * andythenorth goes to battle with text stack again 21:53:32 <Eddi|zuHause> sawtooth: not more confusing than enabling custom company colours for all companies 21:56:49 <Luukland> I remember some game where the max companies was 15+, but some had the same colors 21:57:06 <Luukland> does anyone know the name of this game/patch? 21:59:55 * andythenorth has his ass handed to him by the text stack 22:00:31 *** Sevalecan [Sevalecan@64.119.61.194] has joined #openttd 22:00:43 <Sevalecan> \o/ 22:01:01 <Rubidium> andythenorth: the text stack is fun! 22:01:08 <andythenorth> umm 22:01:09 <andythenorth> no 22:01:20 <andythenorth> I didn't document my existing code, which was dumb 22:01:50 <Rubidium> andythenorth: and all those people that say that the code explains itself :) 22:02:04 <Sevalecan> you know, the bug report thing said to make sure I have the latest stable or the trunk.. does that mean they don't want bug reports for the latest testing? :P 22:02:15 * andythenorth checks if nfo looks *anything* like python.....nope 22:02:24 <Luukland> wwopenTTDgd, found it, now I must find the binary for it :S 22:03:06 <Rubidium> Sevalecan: in general we want bug reports for testing too, although the betas are just glorified nightlies (read: trunk versions) 22:03:46 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 22:03:46 *** DaleStan is now known as Guest2293 22:03:47 *** DaleStan_ is now known as DaleStan 22:03:55 <Alberth> good irc 22:04:03 <frosch123> night albert 22:04:30 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:04:57 <Rubidium> Sevalecan: progress w.r.t. bug fixing the betas goes pretty fast, so it's quite likely that it's already fixed in the more recent nightlies. 22:05:07 <Eddi|zuHause> Luukland: which part of wwottdgd are you talking about? 22:05:22 <Rubidium> Sevalecan: and that brings me to: what's the bug actually? Something with CanPlantTreeOnTile? 22:05:38 <Luukland> Hmmm, I am wrong here Eddi, I thought that they had a max company hack 22:05:44 <Luukland> yet they only had the max client patch 22:05:52 <Rubidium> Sevalecan: and what bug report thing are you speaking about? 22:05:52 <Sevalecan> nah, just after a while of the game running (like 10-15 minutes or so, I didn't count) sound starts being accompanied by static 22:05:55 <Luukland> so that brings me back to square 1 22:06:09 <Rubidium> Sevalecan: what OS? 22:06:14 <Luukland> Sevalecan? are u on a laptop? 22:06:28 <Sevalecan> and I asked because it didn't mention testing versions under "what to do when you find a bug" here: http://www.openttd.org/en/development 22:06:31 <Sevalecan> gentoo linux x86 22:06:37 <Sevalecan> no I'm not on a laptop 22:06:50 <Rubidium> Sevalecan: using pulseaudio? 22:07:00 <Sevalecan> heh 22:07:02 <Eddi|zuHause> Luukland: the company/client maximum has been increased since then 22:07:06 <Sevalecan> no, I loathe pulseaudio ;) 22:07:11 <Luukland> Well, try to unplug the power cord 22:07:17 <Sevalecan> it wasn't doing this in 0.7.5 22:07:28 <Luukland> Its an issue with laptops that the static from the battery can interfere with audio 22:07:38 <Luukland> You just have a crappy laptop then :P 22:07:40 <Rubidium> Sevalecan: allegro or sdl? 22:07:43 <Luukland> Eddi, yeah I see 22:08:16 <Sevalecan> Rubidium: does it choose one by default if they are both found? 22:08:28 <Eddi|zuHause> Luukland: and increasing it furhter is extremely unlikely, and probably very difficult 22:08:59 <Luukland> I know the matter Eddi, I know it is difficult, but for everything there is a solution 22:09:00 <Eddi|zuHause> Sevalecan: default should be sdl, but the config can override that 22:09:18 <Sevalecan> I didn't pass any option to override when running ./configure 22:09:42 <Sevalecan> but ./configure tells me it's passing -DWITH_SDL and -DWITH_ALLEGRO and linking to both. 22:09:49 <Eddi|zuHause> Sevalecan: check "openttd -h" and openttd.cfg 22:10:14 *** Guest2293 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 22:10:24 <Rubidium> anyhow, try with -s sdl / -s allegro to figure out which of the two causes the problem 22:10:37 <Ammler> oh frosch123 is around, did you revert decimal ID column I added to the BaseCosts wiki? 22:11:07 <frosch123> no, is it gone? 22:11:40 <Ammler> the history is a bit silly 22:11:52 <CIA-2> OpenTTD: rubidium * r18817 /extra/website/frontpage/templates/frontpage/development.html: [Website] -Change: also mention testing releases for reporting bugs 22:12:00 <frosch123> euh, broken tiki :p 22:12:06 <Sevalecan> heh, ok 22:12:21 * Belugas is gone . night night 22:12:28 * andythenorth runs away from text stack. something for another day. 22:12:31 <andythenorth> real nfo coders don't need debug info anyway 22:12:43 <Rubidium> night Belugas, happy weekend 22:12:46 *** Gforce [~Gforce@84-104-210-56.cable.quicknet.nl] has joined #openttd 22:13:05 <Luukland> hi hi Gforce 22:13:11 <Luukland> Experiencing some problems? 22:13:13 <Ammler> frosch123: I added a decimal columns like http://wiki.ttdpatch.net/tiki-index.php?page=VehicleIDs but now it is again an old version on top, I don't see who edited 22:13:14 <Gforce> hi luuk 22:13:23 <Gforce> een beetje veel problemen 22:13:43 <Ammler> but then I try again, maybe it was just a mistake of someone 22:13:51 <Gforce> kan op geen 1 spel connectiemaken 22:13:53 <Luukland> Aye aye, English channel here 22:13:55 <Luukland> so please :) 22:13:58 <Gforce> ok right 22:14:09 <Gforce> no connection on all servers 22:14:15 <Luukland> Yeah, I noticed 22:14:18 <Luukland> nothing I can do 22:14:28 <Gforce> fugas sleeping? :) 22:14:43 <Gforce> don't u have remote control? 22:14:50 <Luukland> Fugas = Getting drunk 22:14:59 <Luukland> And I have no remote unfortuanitly 22:15:07 <Gforce> ok that's cheep in tjechie 22:15:17 <Gforce> shame 22:15:27 <Luukland> Yeah, better try again tomorrow 22:15:33 <Luukland> and go and have some cheap fun now :) 22:15:37 <Gforce> or later tonight :) 22:15:50 <Gforce> u still playing? 22:15:57 <Luukland> Nope, I am going for some sleep I think 22:16:01 <Luukland> nothing more I can do 22:16:08 <Gforce> that's true 22:16:19 <Gforce> or play on another server :>) 22:16:20 *** DaleStan_ [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 22:16:20 *** DaleStan is now known as Guest2295 22:16:21 *** DaleStan_ is now known as DaleStan 22:16:39 <Luukland> Ex's is a nice server to play on :) 22:16:48 <Gforce> yeah i did try it 22:17:05 <Gforce> a nice one is strategy board 22:17:22 <Luukland> Yeah, contacted the admin there, never got a responce :p 22:17:34 <Gforce> only one hard game but a lovely site 22:17:54 <Gforce> i think its dutch to but am not sure 22:18:38 <Gforce> http://www.strategyboard.net/desktop#news 22:18:56 <Luukland> this site drove me nuts :P 22:19:09 <Gforce> yeah the window thinghy 22:19:30 <Gforce> thats a shame but nice online stats 22:19:41 <Luukland> Yeap 22:19:43 <Gforce> also who's playing 22:20:01 <Gforce> maybe something for u to implement 22:20:14 <Luukland> Yeah, we are working on the buddylist, so you can see if your friend plays where ;) 22:20:22 <Luukland> (friend/friends) 22:20:48 <Gforce> as i told u no friends only vage kennissen 22:20:57 <Gforce> :0 22:21:13 <Luukland> You should get some more friends then 22:21:31 <Luukland> anyhow, if you have more questions, use the server channel, I am going for some rest 22:21:38 *** Luukland [~Luukland@s559031d6.adsl.wanadoo.nl] has quit [Quit: OpenTTD Campaign, OpenTTD servers; luukland.goulp.net] 22:22:03 <CIA-2> OpenTTD: rubidium * r18818 /trunk/src/ (build_vehicle_gui.cpp engine_gui.cpp vehicle_gui.cpp): -Fix [FS#3526] (r18766): some train acceleration type conversions were missed 22:22:19 *** Guest2295 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 22:26:01 *** HerzogDeXtEr [~Administr@89.246.190.82] has joined #openttd 22:27:35 *** frosch123 [~frosch@frnk-590fc050.pool.mediaWays.net] has quit [Remote host closed the connection] 22:27:51 *** Gforce [~Gforce@84-104-210-56.cable.quicknet.nl] has quit [Quit: Bye for now!] 22:28:17 *** Gforce [~Gforce@84-104-210-56.cable.quicknet.nl] has joined #openttd 22:29:59 <CIA-2> OpenTTD: rubidium * r18819 /trunk/src/lang/english.txt: -Change [FS#3493]: be consistent with airport naming 22:31:54 *** HerzogDeXtEr1 [~Administr@89.246.213.226] has quit [Ping timeout: 480 seconds] 22:33:16 *** andythenorth [~andytheno@salieri.openttdcoop.org] has quit [Quit: Bye - http://dev.openttdcoop.org] 22:33:16 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Quit: gone...] 22:33:16 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Quit: Bye - http.//dev.openttdcoop.org] 22:35:04 *** andythenorth_ [~andy@87.113.155.238] has joined #openttd 22:36:57 *** Grelouk [~Grelouk@31.155.88-79.rev.gaoland.net] has joined #openttd 22:39:58 *** Grelouk_ [~Grelouk@31.155.88-79.rev.gaoland.net] has joined #openttd 22:41:10 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 22:41:36 *** Gforce [~Gforce@84-104-210-56.cable.quicknet.nl] has quit [Quit: Bye for now!] 22:41:40 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 22:41:45 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 22:41:51 *** andythenorth_ [~andy@87.113.155.238] has left #openttd [] 22:42:00 *** Grelouk_ [~Grelouk@31.155.88-79.rev.gaoland.net] has quit [] 22:42:17 *** Grelouk_ [~Grelouk@31.155.88-79.rev.gaoland.net] has joined #openttd 22:43:13 *** DaleStan is now known as Guest2297 22:43:13 *** DaleStan [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has joined #openttd 22:43:49 *** heffer [~felix@static-87-78-98-150.netcologne.de] has quit [Ping timeout: 480 seconds] 22:45:49 *** Grelouk [~Grelouk@31.155.88-79.rev.gaoland.net] has quit [Ping timeout: 480 seconds] 22:49:28 <Sevalecan> well 22:49:48 *** Guest2297 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 22:49:52 <Sevalecan> with -s sdl it acted up after 12-13 minutes or so, I've had it running longer with allegro and no problems 22:51:43 <Eddi|zuHause> i vaguely remember a similar report a few months ago, not sure if they are related... 22:52:37 <Rubidium> wasn't that with pulse? 22:55:42 <Rubidium> Sevalecan: does increasing (by a factor 2, possibly factor 4) of the value spec.samples in src/sdl_s.cpp help? 22:57:23 <DaleStan> Ammler: The revert of VehicleIDs was done at a level no mere user can achieve. My current guess is that a backup was restored. 22:58:12 <Sevalecan> I'll check 22:58:58 *** gforce [~gforce@84-104-210-56.cable.quicknet.nl] has joined #openttd 22:59:17 <gforce> /j #goulp 22:59:36 <gforce> #goulp 23:00:26 *** gforce [~gforce@84-104-210-56.cable.quicknet.nl] has quit [] 23:00:33 <Sevalecan> You are now in #goulp, the topic is 'T$#&YWJU^W$KIJ%EEEE' 23:00:52 <Sevalecan> set on Oct 46 1998 23:01:11 <Sevalecan> oh, he's gone. 23:01:22 <fjb> :-) 23:03:40 <planetmaker> Luukland: good luck finding the binaries :-P 23:03:59 <planetmaker> oh... I'm 1h behind :-P 23:05:44 *** lobster [~michielbi@86.89.201.189] has joined #openttd 23:08:58 *** DaleStan_ [~Dale@98.223.105.217] has joined #openttd 23:08:58 *** DaleStan is now known as Guest2302 23:08:58 *** DaleStan_ is now known as DaleStan 23:09:33 *** Grelouk_ [~Grelouk@31.155.88-79.rev.gaoland.net] has quit [Quit: Quitte] 23:11:13 *** DaleStan is now known as Guest2303 23:11:15 *** DaleStan [~Dale@24.12.4.37] has joined #openttd 23:16:03 *** Guest2302 [~Dale@c-24-12-4-37.hsd1.in.comcast.net] has quit [Ping timeout: 480 seconds] 23:18:39 *** Guest2303 [~Dale@98.223.105.217] has quit [Ping timeout: 480 seconds] 23:21:56 *** Progman [~progman@p57A1B701.dip.t-dialin.net] has quit [Remote host closed the connection] 23:32:18 <Sevalecan> Rubidium: seems that multiplying spec.samples by 2 stops the static from occuring (it usually would have happened by this point) 23:36:30 <Rubidium> now the only question is whether making that value higher makes the lag of the sounds annoying 23:36:43 <Yexo> z`http://paste.openttd.org/220967 -> http://devs.openttd.org/~yexo/staticgrfinfo.png :) 23:37:31 <Yexo> http://devs.openttd.org/~yexo/staticgrfinfo.diff ugly code 23:38:09 <Sevalecan> I'm not perceiving any lag of sound from that, though when I tried allegro earlier I thought I noticed some then. 23:41:02 *** Chrill [~chrischri@h-16-169.A149.priv.bahnhof.se] has joined #openttd 23:45:39 <CIA-2> OpenTTD: rubidium * r18820 /trunk/src/sound/sdl_s.cpp: -Codechange: [SDL] make the number of samples runtime configurable and increase the default slightly 23:47:40 <CIA-2> OpenTTD: rubidium * r18821 /trunk/src/sound/allegro_s.cpp: -Codechange: [Allegro] make the frequency and number of samples runtime configurable 23:47:57 <Rubidium> Sevalecan: trunk should now behave slightly better 23:48:30 * Sevalecan grabs it and tries it out \o/ 23:49:14 <sawtooth> i would sometimes get a bit of static so I'll test that some time tomorrow 23:49:29 <Sevalecan> what do you expect with a name like that? 23:49:41 <Sevalecan> </bad joke> 23:49:49 <sawtooth> heh 23:50:42 <Eddi|zuHause> :) 23:50:55 <Eddi|zuHause> after translating it to german, i actually get the joke :p 23:51:59 <peter1138> a totally different joke, no doubt 23:52:16 *** APTX [~APTX@chello089076052083.chello.pl] has quit [Ping timeout: 480 seconds] 23:53:47 *** Phoenix_the_II [~ralph@j104051.upc-j.chello.nl] has joined #openttd 23:54:23 <Eddi|zuHause> "sawtooth" as in the shape of an oscillation curve, vs. "static noise"? 23:55:12 <Eddi|zuHause> dang... i should not have enabled the bios setting "shut down hard drives after 10 minutes" 23:55:20 <Eddi|zuHause> it scares the hell out of me!