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00:00:14 <PeterT> Zuu: #jolteon 00:00:18 <Jolteon> advertising 00:00:19 <Jolteon> banban 00:00:28 <PeterT> Zuu: That's where the server is 00:00:31 <Jolteon> and join the server channel won't help him in any way. 00:00:41 <PeterT> Jolteon: You advertise rdlBNC.com all teh time :-P 00:00:50 <Jolteon> Now you just advertised it here 00:00:55 <Jolteon> Are you trying to get banned? 00:01:05 <Zuu> You could just have hit the upper limit of what is possible to handle. 00:01:19 <Zuu> Compare your game stats with eg. OpenTTDCoop end games. 00:01:31 <Jolteon> Is there a more efficient pathfinder than YAPP? 00:01:40 <Zuu> For ships yes 00:01:49 <Zuu> YAPP for ships is very CPU hungry. 00:01:59 <Jolteon> hm, let me open the cfg file and look 00:02:03 <PeterT> What pathfinder should we use for ships? 00:02:07 <PeterT> Jolteon: We can use !rcon 00:02:07 <OwenS> Jolteon: See http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/index.php?q=10 . yes, PeterT is masochistic :p 00:02:32 <Zuu> PeterT: I'd say stick to what is recommended by OpenTTD. Eg. NPF or the original path finder. 00:02:39 <Zuu> Put boyus every 10 tiles or so. 00:03:06 <OwenS> People say ships don't need tracks. They lie. You instead place a buoy every tile, THEN add orders... 00:03:20 <Eddi|zuHause> Jolteon: small calculation, TT-original (1994) filled a 60MHz CPU with a mapsize of 256x256 with 360 vehicles. OpenTTD supports mapsize 2048x2048 with 65000 vehicles, that makes a factor of ~8*8*200=12800, *60MHz = 676000MHz 00:03:21 <Jolteon> hmm 00:03:34 <Jolteon> people on my server tend to just place a bouy to make sure a ship doesn't take a long way around an island. 00:03:42 <Jolteon> (which they like doing, for some reason) 00:04:02 <enr1x> oh, what exactly is the "cost of property"? 00:04:12 <enr1x> cost of everything I own (roads, depots, buses, etc?) 00:04:17 <OwenS> Because path finding for ships, in spite of it's stupidity, in spite of the fact there are no colissions.. is very expensive 00:04:21 <Zuu> If they like going wierd ways, then you probably don't use YAPP - which is a good thing in this case. 00:04:39 <OwenS> Think of it like the ships are traveling on a grid of fully filled rail tiles :p 00:04:55 <OwenS> That is, one with all the junction slots filled every square 00:05:02 <Jolteon> OwenS: I ain't no genius, but I'd have though pathfinding for ships was pretty simple, compared to like, an RV. 00:05:12 <Jolteon> That has to find a specific path to a specific place using pre-built road stuff 00:05:16 <Jolteon> a boat just needs to cruise an ocean. 00:05:22 <Jolteon> With minimal things in the way. 00:05:25 <Zuu> In fact it is the opposite in many cases. 00:05:37 <Eddi|zuHause> Jolteon: the problem is the ship has too many choices 00:05:48 <PeterT> enr1x: I've wondered about that... 00:05:49 <Zuu> for RVs and rail there is only a few nodes and long links between the nodes if you look at it at a more abstract level. 00:05:57 *** Biolunar [mahdi@blfd-4db0efc0.pool.mediaWays.net] has quit [Quit: bis dann] 00:06:07 <OwenS> Jolteon: As I said, the path finding for ships is like pathing across where there is a junction to look at, every tile, with 8 edges leaving it 00:06:14 <Jolteon> Eddi|zuHause: So block boats inside a canal, with zero choice would greatly reduce CPU for them? 00:06:22 <Jolteon> As they have zero choice, apart from to follow the canal in the first place. 00:06:52 <Eddi|zuHause> Jolteon: yes 00:07:18 <Jolteon> wait, does that mean that craply made rail junctions, where train tracks merge, as opposed to bridged / tunnels would use more CPU than otherwise? 00:07:24 <Eddi|zuHause> for YAPF at least. the original pathfinder limits the choices to 4, or so, then it just stops 00:07:25 <Jolteon> As it has to process if shit could hit the fan more? 00:07:41 <OwenS> Jolteon: Yes. Bigger blocks = More processing 00:07:47 <Zuu> Yep, you can create more CPU hungry rail/road networks if you want. 00:07:48 <OwenS> PBS is slower also 00:07:50 <Jolteon> ..oops 00:07:59 <Jolteon> my networks must cause a CPU to set on fire xD 00:08:07 *** Devedse [~Devedse@cable-213-34-232-56.zeelandnet.nl] has quit [Quit: Ik ga weg] 00:08:14 <OwenS> Jolteon: Nah, thats our's (#openttdcoop's) 00:08:15 <PeterT> Jolteon: The CPU has been high? 00:08:29 <enr1x> PeterT: well, would make sense if the property maintenance is, well, the "whole property" maintenance, but the cost is so high! 00:08:32 <OwenS> (Though recently the cause has been the bloody Japanese houses set!) 00:08:50 <Jolteon> PeterT: After about 2050, when it's all ending and at max stuff, everything everywhere, CPU usage gets between 60 to 90%^ 00:08:54 <Eddi|zuHause> like i said, you need a ~600GHz CPU to process a full map... 00:09:00 <PeterT> Jolteon: Wow 00:09:00 <Jolteon> Sometimes spiking up to 98, at seemingly random times 00:09:03 <Zuu> enr1x: about 500 pounds per transport mode per station. 00:09:06 <Jolteon> I'm guessing it's when OpenTTD is autosaving, or something. 00:09:19 <PeterT> Autosave + users + ships + lots of track and rail 00:09:21 <Jolteon> at the moment, it's a fairly empty map, uses no more than 15% 00:09:22 <PeterT> == Fail 00:10:04 <Jolteon> The good news is, BNCs only take like 1% CPU 00:10:04 *** Eddi|zuHause [~johekr@p54B77873.dip.t-dialin.net] has quit [] 00:10:11 <Jolteon> So we're not choking anything 00:10:26 *** Eddi|zuHause [~johekr@p54B76085.dip.t-dialin.net] has joined #openttd 00:10:36 <PeterT> Zuu: Building 00:10:38 <PeterT> the 00:10:39 <PeterT> build 00:10:40 <PeterT> for 00:10:43 <PeterT> teh CargoDist 00:10:45 <Zuu> Jolteon: On a multi core CPU the spikes on autosave is just makeing a copy of the entire map structure so that another thread later can compress it and write it to disk. 00:10:58 <Zuu> PeterT: Nice 00:11:12 <Jolteon> Can certain GRFs increase CPU usage? 00:11:20 <Zuu> Yep 00:11:26 <Jolteon> Although, we only use different station graphics (Industrial, rural stations, etc) and Japanese Train Set. 00:11:29 <Jolteon> rest is default OpenGFX. 00:11:38 <Jolteon> wait no, japanese station 00:11:49 <Zuu> Those shouldn't be too bad I think. 00:11:50 <Jolteon> and a few other RV & Train replacement stuff. 00:11:57 <Jolteon> HEQs i think is the RVs 00:12:04 <Jolteon> PeterT: What are the GRFs used. 00:12:05 *** KenjiE20 [~KenjiE20@92.17.249.21] has quit [Quit: ãããã¿] 00:12:09 <Jolteon> for the RVs & Trains 00:12:18 <PeterT> /msg Server !newgrf 00:12:20 <Eddi|zuHause> Jolteon: worst hit on CPU usage is ECS 00:12:28 <Jolteon> o rite 00:12:33 <Zuu> IIRC town replacement and industry GRFs can with restrictuive rules for building placement give a good bost. 00:12:37 <Jolteon> yeah, you can use what peterT said to get GRFs xD 00:12:41 <Zuu> boost* 00:13:30 <OwenS> Eddi|zuHause: No, Japanese Houses. They have lots of animated buildings. I'm not sure how they do it, but the CPU usage (About ~1Ghz of my machine!) is ridiculous 00:13:46 <Jolteon> One thing I am surprised at, is how little bandwidth a server uses. 00:13:50 <Jolteon> alot less than I thought it would 00:13:57 <PeterT> Jolteon: What did you do to make the server's hostmask: "server@rdlbnc.com" instead of "server@ip.add.re.ss"? 00:13:59 <OwenS> (It seems to go up with the number of them in existance. I'm assuming the animation is done by lots of NewGRF callbacks...) 00:14:08 <Jolteon> peter1138: just reverse dns 00:14:15 <Zuu> Jolteon: That is because only the commands are transfered apart from the initial download of savegames. 00:14:15 <PeterT> Jolteon: How, what command? 00:14:20 <Jolteon> There is no command. 00:14:23 <Eddi|zuHause> OwenS: don't say "No"... i have had ECS max out my CPU on an empty map! 00:14:25 <Jolteon> It;s some DNS screwing about. 00:14:33 <OwenS> PeterT: ss.re.add.ip.in-addr.arpa IN PTR rdlbnc.com 00:14:44 <OwenS> Eddi|zuHause: Ouch. Still, JP Houses is awful 00:14:51 <PeterT> OwenS: What? 00:14:53 <OwenS> (And doesn't drop with animation off...) 00:14:58 <OwenS> PeterT: Correct DNS record :p 00:15:08 <PeterT> OwenS: where? 00:15:09 <Jolteon> OwenS: Why doesn't it go down with anims off? D: 00:15:13 <Eddi|zuHause> yeah, because "no animation" doesn't actually stop animation 00:15:18 <Eddi|zuHause> only the palette rotation 00:15:23 <PeterT> That's just a user-side thing 00:15:26 <OwenS> It stops palette animation, but not newgrf callback animation 00:15:26 <Jolteon> PeterT: Unless you've hacked my domain registrar account, you don't have access to it. 00:15:42 <PeterT> Jolteon: I'm not trying to do it for you 00:15:59 <Jolteon> Be warned, any attempt to change the @rdlbnc.com will result in ZNC auto-terminating your account. 00:16:12 <PeterT> [19:15:32] <PeterT> Jolteon: I'm not trying to do it for you 00:16:24 <Jolteon> (Unless you're on a network that allows hostname changes through nickserv, like FFSNetwork0 00:16:55 <Jolteon> nothing is more funny than being on a network that can give you spoof hostnames 00:16:57 <PeterT> Jolteon: How do you enable reverse DNS? 00:17:04 <Jolteon> jolt@i.love.ducks.irl.no.srs.i.do 00:17:06 <Jolteon> so funny 00:17:16 <Jolteon> PeterT: by rtfm. 00:17:22 <PeterT> Wher? 00:17:41 <Jolteon> ...i give up. 00:17:43 <Jolteon> You're beyond help. 00:20:50 <OwenS> Jolteon: Congrats, you've learnt! 00:21:01 *** nido [~anonymous@84-104-19-124.cable.quicknet.nl] has joined #openttd 00:21:11 <Jolteon> ..yay? 00:21:21 <nido> hello 00:21:52 <nido> can someone tell me if the 32 bit files and the extra zoom levels should be working in 1.0RC2?? 00:22:16 <OwenS> nido: 32bpp works, but not the files from the extra zoom levels patch 00:22:19 <PeterT> No, Extra Zoom Levels isn't in 1.0.0-RC2 00:22:23 <PeterT> *aren't 00:22:38 <nido> darn 00:22:52 <nido> my network connection takes all night for the svn to get in 00:23:00 <Jolteon> Giant screenshot always crashes my PC :( 00:23:09 <Eddi|zuHause> the extra zoom likely will never get into official openttd... 00:23:21 <PeterT> Oh dear god, I hope it doesn't 00:23:22 *** Frankr is now known as Guest417 00:23:24 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has joined #openttd 00:23:38 <Eddi|zuHause> Jolteon: giant screenshot can take over 4GB memory 00:23:55 <Jolteon> oh thats why 00:24:00 <Jolteon> My RAM is busy commiting suicide. 00:24:08 * Jolteon only has 3GB 00:24:36 <OwenS> Jolteon: Also, 32-bit PC? 00:24:53 <Jolteon> yes. 00:24:56 <Jolteon> 32bit XP Home 00:25:03 <OwenS> Then physically impossible to allocate enough RAM 00:25:18 <nido> anyway; I seem to have trouble getting the 32-bit working as well. I downloaded BaseSet.7z (I think), unzipped it with p7zip, tarred it up with tar, named it ogfx1_base.tar and put it in ~/.openttd/data . Now I can see it finding one tar file and 4k tiles at the very beginning, but I don't think these are used in the game. (the tiles aren't found either after the fist search) 00:25:20 <OwenS> nopw %cs:0x0(%rax,%rax,1) <-- Me thinks that GDB has disassembled not-code 00:25:23 <Jolteon> So basically, it crashes cause it's suiciding over the impossible request? :p 00:25:24 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Read error: Connection reset by peer] 00:25:46 <OwenS> nido: The packages for the extra zoom levels patch don't work with normal 32bpp 00:26:22 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has joined #openttd 00:26:47 <nido> OwenS: I know, but 32 bit graphics don't work either, with or without zoom. Or can't I see them on the regular levels either? 00:27:25 <OwenS> nido: The package you downloaded is for the extra zoom levels patch. You need a separate pack (Which, afaik, doesn't exist as an all-in-one pack) for normal 32bpp 00:27:32 *** bryjen [~bryjen@75.81.201.131] has joined #openttd 00:27:50 <nido> damnet 00:28:24 <nido> it's gonna be hard getting all that stuff together. deciding to learn packaging in the progress as well seems to be a bad choice 00:28:57 <nido> do you happen to know one page with all the links? 00:29:12 *** Guest417 [~chatzilla@nas46-122.york.ac.uk] has quit [Ping timeout: 480 seconds] 00:29:32 <Jolteon> OwenS: so basically, to take a giant screenshot, I need 64bit + 4GB RAM (or higher)? 00:29:45 <Eddi|zuHause> IMHO, the 32bpp project is heading in a very wrong direction for a long time 00:30:07 <Eddi|zuHause> Jolteon: no, you need to play smaller maps 00:30:18 <Jolteon> I play 512 x 512 00:30:25 <Jolteon> or on the server, 1026 x 1026 00:30:35 <Jolteon> (if wrong, correct to the nearest correct size) 00:30:47 <nido> why not 1024...nm 00:30:48 <OwenS> 1024x1024 :P 00:31:35 <Eddi|zuHause> hm, with 512x512 it should be possible, but i'm not sure 00:32:00 *** MeCooL [~mecool@94.128.78.42] has quit [Quit: MeCooL New Edition is released - to get it, all you have to do is to join 88.8 - Made by Script µMeCooLµ to Download www.Channel88-8.piczo.com )â¢] 00:32:21 <PeterT> Grr, stupid quit messages 00:33:12 <Jolteon> OwenS: yes, that :p 00:33:17 <Starn> PeterT did i fix mine where it did not advertise anything? 00:33:32 <PeterT> i don't know, Starn 00:33:41 <enr1x> also, i have built a coal mines -> power station, but the coal is loaded very slowly 00:33:46 <enr1x> is there any way to speed up? 00:34:18 <Starn> than i shall test. heh 00:34:30 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has quit [] 00:35:00 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has joined #openttd 00:35:42 <PeterT> Starn: fixed, good 00:35:54 <Starn> alright 00:36:01 <PeterT> enr1x: turn off gradual loading in advanced settings 00:36:18 <Starn> don't want it adverstising a script that i've heavely modified to began with lol 00:37:03 <enr1x> PeterT: thanks! 00:37:27 <PeterT> enr1x: np 00:37:28 <enr1x> ok, gotta go to sleep, see you guys soon, and thanks for all the (great) help =) 00:37:51 *** enr1x [~kiike@77.229.85.144] has quit [Quit: leaving] 00:46:20 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 00:48:15 *** Rubidium [~Rubidium@rbijker.net] has quit [Ping timeout: 480 seconds] 00:48:51 *** jonty-comp [~jonty@vps.jontysewell.net] has quit [Ping timeout: 480 seconds] 00:50:44 *** Neon [~Neon@dslb-088-069-202-018.pools.arcor-ip.net] has quit [Quit: Something strange must have happened...] 00:54:18 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has quit [Quit: Leaving] 00:58:39 *** MeCooL [~mecool@94.129.136.102] has joined #openttd 00:59:33 <Starn> um... do any of you have ipod and has it crashed to point it says itunes is needed to restore it? and it makes sounds like hard drive is spinning than stops than spins again than stops? 01:04:40 <PeterT> Not like that 01:04:44 <PeterT> is it jailbroken? 01:04:51 <PeterT> Also, ##iphone on FreeNode 01:04:51 <Starn> nope 01:05:02 <Starn> not unless walmart sells jailbroken ones 01:05:07 <aber> the hard drive crashed? 01:05:09 <PeterT> Ok 01:05:20 <Starn> seems itunes software fixed it.. o.O 01:06:16 *** fjb [~frank@p5485D39C.dip.t-dialin.net] has joined #openttd 01:08:38 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 01:11:33 *** jonty-comp [~jonty@vps.jontysewell.net] has joined #openttd 01:13:39 *** ecke [~ecke@188.75.128.2] has quit [Quit: ecke] 01:13:53 <Starn> is free node address irc.freenode.org? 01:14:53 <PeterT> irc.freenode.net 01:15:18 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] 01:17:03 *** JVassie^ [~TheExile^@nelocat2.gotadsl.co.uk] has joined #openttd 01:18:55 *** Rubidium [~Rubidium@rbijker.net] has joined #openttd 01:18:58 *** mode/#openttd [+o Rubidium] by ChanServ 01:20:09 *** JVassie [~TheExile^@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 01:24:11 <Starn> PeterT| are they even alive over there? o.O 01:24:55 <Starn> some how i had an irc nick over there dunno how o.o 01:26:01 *** JVassie^ [~TheExile^@nelocat2.gotadsl.co.uk] has quit [Ping timeout: 480 seconds] 01:33:21 <Jolteon> Gosh darnit 01:33:28 <Jolteon> My towns have stopped growing D: 01:33:38 <Jolteon> is that a setting that stops them growing after they reach a certain size? 01:34:57 *** KritiK [~Maxim@89-178-131-124.broadband.corbina.ru] has quit [Quit: Leaving] 01:37:44 <PeterT> Starn: Hmm 01:37:46 <PeterT> Just wait 01:37:48 <PeterT> Jolteon: No 01:39:14 <Jolteon> opoo 01:39:20 <Jolteon> ah well 01:39:26 <Jolteon> Year is 7610 in this single player game 01:39:32 <Jolteon> Time to start a new one, don't you think? 01:39:52 <Jolteon> naw joking, it's only 2318 :P 01:40:40 <PeterT> Lol 01:40:56 <PeterT> 11 May 2300 is the date for #openttdcoop's publicsever 01:40:58 <PeterT> *server 01:42:46 <Starn> ugh they don't seem to be replying though itunes seemed to fixed everything i hope.... just had to restore it to factory . no i am waiting for 10k songs to sync :'( shoot me or run me over with a train 01:43:57 <Starn> can we make little people in openTTD to run over with trains? 01:45:38 <Jolteon> rofl 01:45:45 <Jolteon> I'd love to see pedestrians walking in OpenTTD 01:45:50 <Jolteon> but I guess that'd totally flatten the CPU 01:45:58 <Starn> dunno... 01:46:35 <Starn> 8bit gfx.. i could make the gfx for the people... and i doubt it would hurt cpu 01:47:06 <Jolteon> but so much animations 01:47:09 <Starn> they have games that use 3d models for 1000's of tiny people on the screen at one time.. even open source games.. 01:47:30 <Starn> nah no need to animate them :P 01:47:43 <Starn> the would probably look more like simants 01:48:09 <Jolteon> also 01:48:15 <Jolteon> WHAT THE F**K was I thinking when I made this http://ft.fckitupload.com/Kk8/ss1.png 01:48:16 <Jolteon> Seriously 01:48:19 <Jolteon> was I on drugs or something 01:48:49 <Starn> your tracks have confused me.. 01:49:12 <Jolteon> Yeah, i was just looking over my (admittedly crap) network, and i got to that 01:49:16 <Jolteon> and I was like "what the blazes" 01:49:19 <PeterT> you were being super silly </lisp> 01:49:38 <Starn> i am never being an engineer for your trains o.o 01:49:45 <Starn> i would get lost 01:50:17 <Jolteon> http://ft.fckitupload.com/H0mV/ss2.png 01:50:21 <Jolteon> Same thing, but more zoomed out 01:50:42 <Jolteon> Which shows even more crap 01:50:58 <Jolteon> I must have been off my tits on something when I made that. 01:51:57 <Starn> i would not mind being a bus driver to your roads o.o 01:52:03 <Starn> simple to follow ^^ 01:52:22 <Starn> <--- be the one speeding with 30 passangers screaming for their lives 01:52:58 *** PeterT_ [~PeterT@c-71-233-209-24.hsd1.ma.comcast.net] has joined #openttd 01:53:16 <Starn> and if you had airlines dont let me fly the 747 for i have issues flying them and when i do get them i nthe air i get bored and climb to highest possible altidude than do a nose dive trying to break the sound barrier o.o 01:53:24 <Starn> with full load 01:53:42 *** PeterT_ [~PeterT@c-71-233-209-24.hsd1.ma.comcast.net] has quit [Read error: Connection reset by peer] 01:53:47 <Jolteon> Buses here always try to go at the max speed they're allowed to go on flat areas. 01:54:39 <PeterT> See that? 01:54:43 <PeterT> I just lost internet connection 01:54:51 <Starn> o.O 01:54:51 <PeterT> but my awesomez bnc keeps me here 01:55:01 <Starn> bnc? 01:55:08 <Jolteon> bouncer 01:55:09 <PeterT> bnc. 01:55:27 <Jolteon> oh screw this terrain generated 01:55:31 <Jolteon> 'very flat' my rear. 01:55:36 <Jolteon> My manboobs are flatter than this. 01:55:37 <Starn> lol 01:57:14 <Starn> now i wanna get into source and add a new terrian generation level.. [ Jolteon manboobs] 01:57:38 <Jolteon> :p 01:58:01 <Jolteon> Would be nice if there was a generator that made no hills at all, apart the occasional dips for some water. 01:58:02 <Starn> i would probably use it :P 01:58:27 <Starn> i am ok with some hills... 01:58:35 <Starn> makes me feel more like i am in my state :P 01:58:49 <Starn> mostly flat but there be some big hills here and there. 01:59:02 <Starn> i mean big o.o 01:59:07 <Jolteon> Bleh 01:59:10 <Jolteon> the new start screen annoys me 01:59:12 <Jolteon> so unrealistic. 01:59:19 <Jolteon> Maglev right next to steam trains using semaphores. 01:59:20 <Jolteon> wtf. 01:59:38 <Jolteon> Not to mention hovercraft using a little river. 01:59:40 <Jolteon> Deathwish much. 02:00:55 <Jolteon> Anyway, i'll stop tormenting you and go to bed now. 02:00:56 <Jolteon> Cheerioguys 02:01:37 <Starn> lol 02:01:43 <Starn> night mate. 02:01:49 <Starn> i am prob going to bed to.. 02:02:57 <Starn> besides its gonna take another hour to finish syncing my music to my ipod. 02:03:08 <PeterT> Jolteon: this is the webcam feature on PublicServer 02:03:09 <PeterT> http://ps.openttdcoop.org/public/webcam/ 02:03:25 <PeterT> It takes periodic screenshots and symlinks them to /var/www... 02:07:06 *** lugo [~lugo@mgdb-4db8c4c9.pool.mediaWays.net] has quit [Remote host closed the connection] 02:11:53 *** roboboy [~robotboy@CPE-58-173-41-16.nxzp1.ken.bigpond.net.au] has joined #openttd 02:16:45 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 02:18:34 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has quit [Remote host closed the connection] 03:24:46 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has joined #openttd 04:01:04 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has quit [Quit: ChatZilla 0.9.86 [Firefox 3.6/20100115144158]] 04:05:59 *** gr00vy [cRave@188.107.249.233] has quit [Ping timeout: 480 seconds] 04:06:04 *** gr00vy [cRave@dslb-188-097-154-226.pools.arcor-ip.net] has joined #openttd 04:21:41 *** DDR [~chatzilla@66.183.125.196] has joined #openttd 04:25:17 *** glx [glx@2a01:e35:2f59:c7c0:79f6:59b0:704d:459f] has quit [Quit: bye] 04:45:11 *** DanM [~here@bas8-london14-1242504679.dsl.bell.ca] has joined #openttd 04:45:36 *** DanM [~here@bas8-london14-1242504679.dsl.bell.ca] has quit [] 04:54:36 <DaleStan> planetmaker: I added Action0Railtypes to the structure, finally, but I can't find the other page you wanted me to add. 05:12:21 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 05:40:14 *** Singaporekid [~notme@cm137.epsilon84.maxonline.com.sg] has joined #openttd 05:43:11 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has quit [] 06:02:00 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has joined #openttd 06:10:13 *** kd5pbo [~kd5pbo@adsl-99-34-51-245.dsl.hstntx.sbcglobal.net] has joined #openttd 06:24:11 *** bryjen [~bryjen@75.81.201.131] has quit [Quit: Leaving] 06:55:30 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:55:33 *** Eoin [eoin@cpc1-dund8-0-0-cust3.sgyl.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 06:55:38 *** Eoin [eoin@cpc1-dund8-0-0-cust3.sgyl.cable.virginmedia.com] has joined #openttd 07:53:43 *** George [~George@212.113.107.216] has quit [Ping timeout: 480 seconds] 07:55:00 <planetmaker> DaleStan: http://wiki.ttdpatch.net/tiki-index.php?page=Action0Airporttiles (you meant that, right?) 07:55:51 <planetmaker> DaleStan: The VarAction2Airporttiles does not exist - I merged it into http://wiki.ttdpatch.net/tiki-index.php?page=VarAction2IndustryTiles - maybe that page can be renamed accordingly to VarAction2IndustryAirportTiles? 08:10:08 *** Neon [~Neon@dslb-088-069-199-222.pools.arcor-ip.net] has joined #openttd 08:13:33 *** JVassie^ [~TheExile^@nelocat2.gotadsl.co.uk] has joined #openttd 08:30:02 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 08:31:18 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 08:59:08 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has quit [Ping timeout: 480 seconds] 09:10:13 <dih> morning 09:10:20 <peter1138> yes it is 09:11:35 <dih> orudge: ping ;-) 09:21:47 <orudge> dih: pong 09:25:18 <dih> orudge: tt-forums question 09:25:41 <dih> is it possible to enable replying to a private message, even if the person who sent the message does not accept pm's? 09:25:51 <dih> or rather: is it possible to enable that? 09:26:08 <peter1138> planetmaker, easy to define 09:26:09 <dih> i received a private message from Timmaexx and cannot reply 09:26:45 *** U1_ [~u1@h87-241-105-84.dynamic.se.alltele.net] has joined #openttd 09:28:49 *** U1 [~u1@h87-241-105-84.dynamic.se.alltele.net] has quit [Ping timeout: 480 seconds] 09:30:03 <planetmaker> peter1138, yes, most probable. I just wanted to make sure that it is prepared for that in the 1st place 09:30:17 <peter1138> planetmaker, 0 = normal 09:30:23 <peter1138> 1 = zoomed out 1 level 09:30:29 <planetmaker> or our zoom-level people will run away crying ;-) 09:30:33 <peter1138> extra zoom can piss off ;) 09:30:38 <planetmaker> :-P 09:30:55 <planetmaker> Well. We shouldn't make the specs such that it will become a pain 09:31:10 <peter1138> -1 would be zoomed in 1 level 09:31:37 <peter1138> or: specify the size in pixels 09:31:51 <peter1138> normal = 64 09:31:55 <planetmaker> something like that. Size in pixels sounds awesome 09:31:55 <peter1138> zoomed out 1 = 32 09:31:59 <peter1138> zoomed in 1 = 128 09:32:13 <peter1138> freaky shit that would need lots of coding to work = 96 09:32:27 <planetmaker> hehe, yes :-) 09:32:52 <planetmaker> But that's - just from this quick recap - the option which opens most future possibilities 09:33:17 <planetmaker> Similar to simutrans' pak "size" which can also define different tile sizes 09:34:17 <planetmaker> Also it wouldn't need coding now, but *someone* of the zoom-level freaks would need to come up with a decent implementation ;-) 09:39:45 <OwenS> brr cold 09:40:16 <OwenS> Theres a big hole in the front wall where there used to be a window 09:43:43 <orudge> dih: I guess not, if they've got it disabled 09:44:29 <planetmaker> tsk. It's not the time of year to remove windows just for the sake of the complexion ;-) 09:49:07 <OwenS> planetmaker: Replacement... 09:49:11 <dih> orudge: and there's no plugin? :-P 09:49:32 <orudge> I may be able to send a PM if you can't 09:49:36 * OwenS wonders why phpBB doesn't prohibit sending if you're not allowing reception :p 09:49:42 <orudge> if you PM me with what you want send to whom, I can probably do it 09:50:07 <dih> na - did not want to start that :-P else you'd never get a rest.... 09:50:19 <dih> if there is no other way that's just gonna be touch luck 09:50:33 <dih> *tough 09:53:57 *** Rhamphoryncus [~rhamph@d198-53-213-246.abhsia.telus.net] has joined #openttd 10:05:25 <peter1138> planetmaker, would need to be a word, to support > 255 pixels 10:07:34 *** U1_ [~u1@h87-241-105-84.dynamic.se.alltele.net] has quit [Ping timeout: 480 seconds] 10:09:19 <planetmaker> yes, I know. I just wonder whether that's needed. But I guess it doesn't hurt. 10:09:27 <planetmaker> Those few bytes won't kill anyone or anything 10:09:43 <peter1138> well, current extra zoom is 256, isn't it? 10:10:11 <planetmaker> I've no real clue. I never really looked at that patch. I think it's twice the usual size, but I can't tell for sure 10:12:26 <peter1138> The Extra Zoom Project adds the following features to the game: 10:12:27 <peter1138> * Two extra zoom-in levels 10:12:33 <peter1138> so it's 4x 10:12:57 <peter1138> i don't like it myself, mind you 10:13:09 <Rubidium> aren't the current sprites in 'reality' 63 high? 10:13:30 <Rubidium> or wide or whatever 10:13:39 <peter1138> no 10:13:44 <peter1138> 64x31 10:25:04 <dih> find is a bitch! 10:26:51 <peter1138> bah, it's not lunch time yet 10:27:01 <planetmaker> oh yes, it is. 10:27:03 <dih> nope :-( 10:27:12 <dih> when do you have lunch pm? 10:27:14 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has quit [Remote host closed the connection] 10:27:15 <planetmaker> we go for lunch at 11:30h... 10:27:33 <planetmaker> so in 5 minutes ;-) 10:28:42 <dih> yikes 10:28:46 <dih> that's early :-P 10:30:20 <peter1138> gives you a longer afternoon for you siesta 10:30:25 *** fonsinchen_ [~fonsinche@brln-4dba8879.pool.mediaWays.net] has joined #openttd 10:32:06 <dih> peter1138: only if you are able to siesta... 10:32:11 <dih> but if you work..... 10:32:24 <dih> and it also gives you a longer afternoon without another food break 10:32:33 <dih> unless you have early tee & coffee brakes 10:32:39 <dih> *breaks 10:38:19 *** fonsinchen_ is now known as fonsinchen 10:40:51 *** fonsinchen [~fonsinche@brln-4dba8879.pool.mediaWays.net] has quit [Quit: Konversation terminated!] 10:41:33 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Remote host closed the connection] 10:41:40 *** fonsinchen [~fonsinche@brln-4dba8879.pool.mediaWays.net] has joined #openttd 10:46:30 *** DDR [~chatzilla@66.183.125.196] has quit [Ping timeout: 480 seconds] 10:55:47 *** Fuco [~dota.keys@fuco.sks3.muni.cz] has joined #openttd 11:12:55 *** Doorslammer [Doorslamme@119.11.3.136] has joined #openttd 11:13:20 <planetmaker> hehe, yes. There'll be a cake and coffee break later :-) 11:15:01 <peter1138> http://www.enricozini.org/2009/debian/firefox-gc/ 11:20:08 <Noldo> :] 11:27:10 *** WizzleBLincoln [~wizzleby@pool-108-2-18-169.phlapa.east.verizon.net] has joined #openttd 11:28:20 <Rubidium> peter1138: what's best of firefox's gc is that it gives you lost time back 11:28:50 *** Wizzleby [~wizzleby@pool-74-109-52-229.phlapa.east.verizon.net] has quit [Ping timeout: 480 seconds] 11:32:24 *** WizzleBLincoln [~wizzleby@pool-108-2-18-169.phlapa.east.verizon.net] has left #openttd [Leaving] 11:33:22 *** Terkhen [~Terkhen@105.68.220.87.dynamic.jazztel.es] has joined #openttd 11:33:30 <Terkhen> hello 11:35:51 <PeterT> Hello Terkhen 11:36:26 <planetmaker> hello Terkhen 11:48:44 <planetmaker> Rubidium, wouldn't it make sense to link to nforenum / grfcodec / catcodec at least on http://www.openttd.org/en/development ? 11:48:57 <planetmaker> Those links are quite hard to find, if one doesn't know them. 11:49:26 <PeterT> Probably should make a diff to http://hg.openttd.org/openttd/extra/website.hg/file/ce93995ef6f0/frontpage/templates/frontpage/development.html 11:50:15 <PeterT> planetmaker: It doesn't really fit with compiling, getting the source code, or translating 11:50:24 <PeterT> Or finding bugs 11:50:42 <planetmaker> It fits the title 'development' quite well 11:50:56 <planetmaker> And could well be a separate sub-section on that page 11:51:24 <planetmaker> Like 'Modding' or 'Writing Extensions' 11:51:40 <PeterT> Writing Extensions sounds good 11:57:10 <Rubidium> well, write a patch :) 11:58:08 * planetmaker hopes that PeterT will do just that :-) 12:01:38 <Ammler> the wiki might help.... 12:04:11 *** KenjiE20 [~KenjiE20@92.17.249.21] has joined #openttd 12:08:14 <peter1138> ah, shortsighted updates :s 12:09:09 <dih> Yexo: ^ 12:09:17 <dih> :-P 12:09:25 <dih> that would fit just perfectly :-P 12:11:23 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has joined #openttd 12:30:52 *** APTX_ [~APTX@chello089076052083.chello.pl] has joined #openttd 12:31:05 *** APTX [~APTX@chello089076052083.chello.pl] has quit [Read error: Connection reset by peer] 12:36:00 <Eddi|zuHause> Train::GetCurveSpeedLimit() is a weird function... 12:36:33 <Eddi|zuHause> it iterates "sum += pos - lastpos;" 12:36:43 <Eddi|zuHause> which looks like a telescope sum 12:37:04 <Eddi|zuHause> i.e. it could be simplified to "sum = endpos-beginpos" 12:37:17 *** fonsinchen [~fonsinche@brln-4dba8879.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 12:38:06 <Eddi|zuHause> and it's full of magic numbers 12:38:06 *** glx [glx@2a01:e35:2f59:c7c0:3cc4:1b81:fcad:b708] has joined #openttd 12:38:09 *** mode/#openttd [+v glx] by ChanServ 12:43:17 <Rubidium> Eddi|zuHause: I think that whole function needs a rethinking 12:43:48 <peter1138> it does 12:44:10 <Rubidium> when using 1/8 long wagons you probably won't hit the curve speed limited as fast as when you use 8/8 long wagons 12:44:11 <peter1138> curve "sharpness" depends on wagon length 12:44:18 *** MeCooL [~mecool@94.129.136.102] has quit [Ping timeout: 480 seconds] 12:54:40 <Eddi|zuHause> curve speed shouldn't depend on the vehicle at all [except tilting] 13:02:10 <planetmaker> he, then the property 11 description needs a note that it's only correct for 8/8 wagons 13:02:38 *** lugo [~lugo@mgdb-4db8ca47.pool.mediaWays.net] has joined #openttd 13:07:16 <peter1138> Eddi|zuHause, yeah, but it does 13:11:54 *** Biolunar [mahdi@blfd-5d822ac1.pool.mediaWays.net] has joined #openttd 13:18:12 <peter1138> oops, i just wrote a function that accepts char *... in c# :s 13:30:12 *** OwenS`Phone [~mirggi@82.132.139.110] has joined #openttd 13:31:18 *** Wizzleby [~wizzleby@pool-108-2-18-169.phlapa.east.verizon.net] has joined #openttd 13:32:34 *** MeCooL [mecool@94.129.144.62] has joined #openttd 13:35:27 *** fjb is now known as Guest489 13:35:28 *** fjb [~frank@p5485D03B.dip.t-dialin.net] has joined #openttd 13:36:21 <fjb> But longer wagons usually need longer curves. 13:42:32 *** Guest489 [~frank@p5485D39C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 13:52:01 *** Emzzzz [~Emzzzz@110.23.71.33] has joined #openttd 13:52:01 <Emzzzz> http://imggmi.info/DSC-1268315132.jpg/ do my tits look big? 13:52:03 *** Emzzzz [~Emzzzz@110.23.71.33] has left #openttd [] 13:57:47 <glx> !ban Emzzzz!*@* 13:58:08 <glx> @ban Emzzzz!*@* 13:58:22 <glx> @whomai 13:58:26 <glx> @whoami 13:58:26 <DorpsGek> glx: glx 13:58:40 *** mode/#openttd [+o glx] by DorpsGek 13:59:06 *** mode/#openttd [+b Emzzzz!*@*] by glx 13:59:16 *** mode/#openttd [-o glx] by DorpsGek 14:04:12 <KenjiE20> heh 14:08:21 *** fonsinchen [~fonsinche@brln-4dba8879.pool.mediaWays.net] has joined #openttd 14:08:35 <Ammler> glx: don't expect it joining a 2nd time ;-) 14:08:41 *** Wizzleby [~wizzleby@pool-108-2-18-169.phlapa.east.verizon.net] has quit [Remote host closed the connection] 14:08:51 <glx> Annabanz did it many time 14:09:01 <KenjiE20> seems to change at midnight 14:09:39 <Belugas> hello 14:09:49 <Ammler> Hoidu 14:09:57 <KenjiE20> o/ 14:17:37 *** Skiddles [~notme@cm137.epsilon84.maxonline.com.sg] has joined #openttd 14:19:02 <SmatZ> @kban Emzzzz!*@* 14:19:02 <DorpsGek> SmatZ: Error: Emzzzz!*@* is not in #openttd. 14:19:40 *** Stan [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has joined #openttd 14:20:07 *** Stan is now known as Starn 14:20:34 *** Starn is now known as Starn_ 14:20:38 *** Starn_ is now known as Starn 14:21:03 <Starn> sorry client keeps trying to change my name. 14:21:44 <glx> SmatZ: it's @ban add indeed 14:24:02 *** Singaporekid [~notme@cm137.epsilon84.maxonline.com.sg] has quit [Ping timeout: 480 seconds] 14:24:22 <SmatZ> glx: oh :) 14:27:58 <Eddi|zuHause> hm... if i change _current_company in the tileloop, do i have to take care about setting it to what it was before? 14:28:33 <Eddi|zuHause> or can i assume that anything that uses _current_company sets it to a defined state first? 14:33:01 *** MeCooL is now known as mecool 14:34:13 *** mecool is now known as MeCooL 14:45:57 *** enr1x [~kiike@77.229.85.144] has joined #openttd 14:48:33 <enr1x> hello everyone 14:52:30 *** lobstah [~michielbi@86.89.201.189] has joined #openttd 14:52:30 *** lobstar [~michielbi@86.89.201.189] has quit [Read error: Operation timed out] 14:54:16 *** bryjen [~bryjen@63.147.94.149] has joined #openttd 15:17:32 *** andythenorth [~andytheno@salieri.openttdcoop.org] has quit [Remote host closed the connection] 15:17:33 *** Ammler [~ammler@salieri.openttdcoop.org] has quit [Remote host closed the connection] 15:17:33 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has quit [Remote host closed the connection] 15:19:24 *** Starn [~Starn@ppp-70-248-214-175.dsl.okcyok.swbell.net] has quit [Remote host closed the connection] 15:21:31 *** Hirundo [~Hirundo@salieri.openttdcoop.org] has joined #openttd 15:23:01 *** andythenorth [~andytheno@salieri.openttdcoop.org] has joined #openttd 15:24:02 *** Ammler [~ammler@salieri.openttdcoop.org] has joined #openttd 15:26:10 *** DanMacK [~here@bas8-london14-1242504679.dsl.bell.ca] has quit [] 15:29:13 *** kd5pbo1 [~kd5pbo@adsl-99-65-9-161.dsl.hstntx.sbcglobal.net] has joined #openttd 15:33:36 *** kd5pbo [~kd5pbo@adsl-99-34-51-245.dsl.hstntx.sbcglobal.net] has quit [Ping timeout: 480 seconds] 15:33:38 *** fonsinchen [~fonsinche@brln-4dba8879.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:42:28 *** tokai [~tokai@port-92-195-15-183.dynamic.qsc.de] has quit [Quit: Icebears are cute. Please, take care of them!] 15:51:34 *** tokai [~tokai@port-92-195-15-183.dynamic.qsc.de] has joined #openttd 15:51:37 *** mode/#openttd [+v tokai] by ChanServ 15:57:36 <enr1x> i have a problem: i have a line of trains, which goes to a coal mine called a, then to a coal mine called b, and then unloads in power station, However, it stays in each station for at least three days, even if it's loaded/unloaded 15:57:45 <enr1x> is there any way to immediately leave each station? 15:58:22 *** Progman [~progman@p57A1F38A.dip.t-dialin.net] has joined #openttd 15:58:41 <Rubidium> sounds like the train is using a timetable 15:58:48 <enr1x> Rubidium: it is not 15:58:58 <Rubidium> or it's way too long for the station 15:59:02 <enr1x> well, not explicit (does the machine autogenerate them)? 15:59:06 <enr1x> the train is too long? could be 15:59:11 <enr1x> it has like ten trucks attached 15:59:14 <Rubidium> besides that I wouldn't know without a savegame 15:59:26 <Rubidium> enr1x: and the station is 6 tiles or more long? 16:00:10 <enr1x> it is just one tile 16:00:24 <enr1x> does that affect the loading process? i will enlarge it, then 16:01:04 <Rubidium> yes that does affect the loading/unloading speed (quite dramatically) 16:01:48 <enr1x> ok, let me try with longer stations (thanks for the tip) 16:02:30 <enr1x> maybe i am too exaggerated: that train loads 150tones of coal in one station, goes to the next one, to load 150 more, and then unload everything in the power station, might be crazy :) 16:03:57 <enr1x> Rubidium: i have saved the game, are you interested in having a look? 16:04:18 <enr1x> i'm still a n00b (began playing openttd yesterday night) 16:06:40 <Rubidium> I think I can fairly well imagine the kind of network you've got (based on what I've seen on youtube) 16:06:53 <Rubidium> but feel free to allow me to confirm that :) 16:08:34 <enr1x> Rubidium: you have a dcc file send request 16:09:18 <enr1x> Rubidium: thanks in advance :) 16:09:22 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 16:12:00 <Rubidium> dcc doesn't seem to work 16:12:17 <enr1x> Rubidium: no worries, let me upload it to my ftp 16:12:31 <Rubidium> 17:10 [OFTC] DCC SEND from enr1x [1.1.1.1 port 0]: enr1xsavegame.tbz2 [107kB] 16:13:00 <Jolteon> DCC never works :o 16:13:07 <Rubidium> ^ that doesn't look like a valid IP/port combination 16:14:00 <SpComb^> 1.1.1.1 is routeable 16:14:16 <SpComb^> curiously, the last hop for me is YOU-TUBE-IN.car2.SanJose1.Level3.net ... 16:20:32 *** rhaeder [~quix0r@dslb-094-221-140-163.pools.arcor-ip.net] has joined #openttd 16:21:58 *** Fast2 [~Fast2@p57AF865F.dip0.t-ipconnect.de] has joined #openttd 16:27:29 <Jolteon> Can towns in sub-tropical grow to the same size as temperate? 16:32:59 <Jolteon> Er 16:33:08 <Jolteon> Why do I get a message about no suitable AIs when I change amount of towns? 16:33:08 <Jolteon> http://ft.fckitupload.com/ks/wat.PNG 16:33:51 *** OwenS [~oshepherd@cpc1-stkn14-2-0-cust562.11-2.cable.virginmedia.com] has joined #openttd 16:33:58 <Rubidium> Jolteon: check bugs 16:34:05 *** frosch123 [~frosch@frnk-590f5761.pool.mediaWays.net] has joined #openttd 16:35:05 <Jolteon> http://bugs.openttd.org/task/3576 16:35:05 <Jolteon> I lol'd 16:36:47 <dih> :-P 16:37:18 <dih> some people have way too much time 16:37:47 <Rubidium> it's actually that the change of the amount of towns triggers the [easy/medium/high]->custom difficulty and the difficulty change triggers the "is the given amount of AIs going to work?"-check 16:41:49 <Jolteon> hm, i thought of something that'd be nice. (Well, nice IMO) 16:42:09 <Jolteon> Advanced Profit Listing, says exactly where the profit is coming from, Freight, Pax, etc. 16:43:34 <Rubidium> that's quite tricky if not impossible 16:45:06 *** TrueBrain [~patric@145.118.72.132] has quit [Read error: Operation timed out] 16:46:41 *** TrueBrain [~patric@145.118.72.132] has joined #openttd 16:54:24 *** Splex [~splex@n219079135116.netvigator.com] has quit [Quit: Leaving] 17:03:34 <Jolteon> Rubidium: ah. 17:03:48 <Jolteon> I was presuming it was just making an internal list of what frieght is (anything not passengers) 17:04:03 <Rubidium> that's the easy part 17:04:30 <Jolteon> by the way, is it possible to load a saved game onto a scenario editor? (I basically want to cheat and hit the expand town button a few times) 17:04:31 <Rubidium> the hard part is determining how much of the interest etc. has to be deducted from the numbers to get their profit 17:04:36 <Jolteon> It seems to have died and buildings disappeared D: 17:05:07 <Jolteon> ah, more complex math then. 17:05:45 <Jolteon> I thought it was holding ctrl or something to load a saved game into the scenario editor, maybe that was TTDP though 17:07:13 <Rubidium> Jolteon: rename the file to .scn 17:07:30 <Jolteon> That won't cause any major issues when I rename it back to play it normally? 17:07:42 <Jolteon> Using 1.0.0 RC2 :p 17:07:53 <Rubidium> nope 17:07:58 <Jolteon> ah, pretty neat. 17:08:27 <Rubidium> well, maybe it does 'boom' when you save a scenario without towns 17:08:36 <Rubidium> and load that as a savegame 17:20:39 <Jolteon> bleh. 17:20:59 <Jolteon> Wish I knew how to make a generater than understood flat meant flat. 17:21:03 <Jolteon> that understood* 17:21:14 <Jolteon> Very Flat still has numerous hills. 17:21:36 <Rubidium> and what's the variety distribution value? 17:21:49 <Jolteon> er, let me check 17:21:58 <Jolteon> I don't know what half of those things do :p 17:22:24 <Jolteon> Variety Distribution: Non 17:22:46 <Rubidium> odd 17:24:06 <Jolteon> Rubidium: this is with it on 'non' 17:24:07 <Jolteon> http://ft.fckitupload.com/yXs/Unnamed,1stJan2000.png 17:24:13 <Jolteon> This is 'Very High' 17:24:13 <Jolteon> http://ft.fckitupload.com/sb/Unnamed,11thJan2000.png 17:24:24 <Jolteon> So it's about the same, it just made completely unrealistic looking square things :p 17:25:00 * Jolteon is trying to find a combination that makes it all one simple flat land, apart from the odd dips for some lakes. 17:25:02 <Rubidium> blame whoever wrote that, but that person will probably say that it isn't designed to be used with flat land 17:25:16 <Rubidium> Jolteon: heightmap! 17:25:29 <Jolteon> No idea how they work, let me go play about with it. 17:27:33 <Belugas> i guess wording is a bit misleading 17:27:36 <Belugas> flat is flat 17:27:41 <Belugas> absolutely flat 17:27:59 <Belugas> very flat would mean in fact "almost not hilly" 17:28:09 <Belugas> and not.. very flat 17:28:20 <Belugas> how flat can flat be? 17:29:03 <Jolteon> Well 17:29:04 <Jolteon> ...flat. 17:29:09 <Jolteon> As in no hills at all. 17:29:17 <Jolteon> Nothing frustrates me more than hills in a map. 17:29:32 <Jolteon> I'm trying to find a combination that gives me complete flatness, aside from the occasional dip for a lake. 17:29:54 <Jolteon> also yay, there is heightmap for my area 17:29:59 <Jolteon> The Pennine Hills 17:30:07 <Jolteon> Shame I live in a hill region though. 17:31:34 <Eoin> go onto map editor 17:31:37 <Eoin> just make an all flat map? 17:31:55 <Jolteon> Making an entire map thats usable will take some time. 17:32:14 <Jolteon> What does random seed actually do. 17:32:31 <Jolteon> It just appears to be a random number that slightly changed the overall appearance. 17:32:41 *** Dred_furst [~Dred_furs@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has joined #openttd 17:33:11 <Jolteon> also last question before I hop off, does anyone know the max length of a lake a town will build a bridge accross? 17:33:14 <Rubidium> it is. With that number, the same settings and the same algorithm you'll generate the exact same map over and over 17:33:22 <Jolteon> IE: How many tiles of water before it goes screw it and won't bother bridging it 17:33:35 <Rubidium> it's less than 100 :) 17:33:43 <Jolteon> Well, I figured that 17:34:14 <Rubidium> oh, code says 11 tiles 17:34:21 <Jolteon> ahh 17:34:25 <Rubidium> don't know whether that's including or excluding bridge heads 17:34:37 <Jolteon> ps: any chance of getting that option (and a few others) getting added to the Towns options list? 17:34:53 <Jolteon> I.E disable them building bridges in the first place, chose max length for bridge, blah blah. 17:35:15 <Rubidium> if someone writes it, perhaps. Not for 1.0.0 though 17:35:29 <Jolteon> gosh darnit 17:35:35 <Jolteon> I wish I knew how to help D: 17:36:02 <Rubidium> start by buying (and reading) "how to help for dummies" 17:36:16 <Jolteon> Sadly all I know is some language called PAWN, which you couldn't really make an MP3 player with. 17:36:29 <Jolteon> (I use it for making gamemodes for this game, long story) 17:36:53 <Jolteon> Although, it does seem to share some basic syntax with things like C 17:37:07 <Jolteon> Rubidium: Is anyone free to tap into the SVN system and poke about? 17:37:18 <Jolteon> Where poke = view 17:38:46 <Rubidium> from our point of view yes, but I won't make guarantees that everyone who wants to has actual access (e.g. it might be on Australia's "bad" site list) 17:39:20 <Eoin> hes in the UK 17:39:23 <Eoin> :P 17:39:29 <Jolteon> ah well, I have TortoiseSVN installed for the PAWN projects I work on. I might have a go at accessing the openttd svn at some point later. 17:39:31 <Jolteon> after food, mainly. 17:40:38 <Rubidium> Jolteon: please don't checkout the whole repository (i.e. don't checkout svn://svn.openttd.org); it wastes a lot of bandwidth and a lot of HDD. Depending on what source you want exactly use /trunk or /branches/1.0 or /tags/1.0.0-RC2 17:41:15 *** Dred_furst [~Dred_furs@cpc3-pool3-0-0-cust999.sotn.cable.ntl.com] has quit [Quit: Leaving] 17:41:17 <Jolteon> Righto. 17:41:54 <Jolteon> Thanks for the chat / help, i'll get off and eat, and vaguely try to make a playable flat scenario that isn't insanely boring for myself :p 17:41:55 * Jolteon toodles off. 17:43:13 *** Wizzleby [~wizzleby@pool-108-2-18-169.phlapa.east.verizon.net] has joined #openttd 17:46:03 *** glx [glx@2a01:e35:2f59:c7c0:3cc4:1b81:fcad:b708] has quit [Remote host closed the connection] 17:46:13 *** glx [glx@2a01:e35:2f59:c7c0:3cc4:1b81:fcad:b708] has joined #openttd 17:46:16 *** mode/#openttd [+v glx] by ChanServ 17:48:30 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 17:49:52 *** Lakie [~Lakie@91.84.251.149] has quit [] 17:53:31 <fjb> Hm, just starting the scenery editor gives a totally flat (and boring) map. So where is the problem? 17:54:55 *** Grelouk [~Grelouk@61.150.88-79.rev.gaoland.net] has joined #openttd 17:56:10 *** kd5pbo1 is now known as kd5pbo 17:56:12 <frosch123> fjb: you have to place at least one town 17:56:54 <fjb> And that bugs him? 17:57:00 <frosch123> so you cannot play a totally flat map :p 17:57:27 <Jolteon> fjb: it requires creativity to make it something good :p 17:57:34 <fjb> But the town will stay on flat ground and will not really grow much. 17:57:38 <frosch123> though maye you can bulldoze the town and plant your hq there 17:57:38 <CIA-6> OpenTTD: rubidium * r19385 /trunk/src/network/core/address.cpp: -Fix [FS#3684]: [IPv6] Netmask calculations were wrong if cidr >= 32. 17:58:35 <fjb> A totally flat map will stay boring, regardless what you do. 17:59:41 <fjb> Always reminds me about model-railways on the floor. 18:04:21 <peter1138> they're also expensive 18:04:42 *** George [~George@212.113.107.216] has joined #openttd 18:05:21 *** fjb [~frank@p5485D03B.dip.t-dialin.net] has quit [Remote host closed the connection] 18:06:28 *** ptr_ [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 18:06:53 <blathijs> Anyone has any clue why nforenum keeps a ~/.renum directory with datafiles? 18:07:34 <blathijs> From the sources it seems it only writes stuff to these files it already has in memory, only to read it back again later on... 18:08:37 <Rubidium> blathijs: so you can add support for new callbacks/variables in some cases without having to modify nforenum itself 18:09:12 <Rubidium> it was especially useful in the time there where no nightlies; they would just make a new .dat file available without having to build different binaries 18:09:31 *** Lakie [~Lakie@91.84.251.149] has joined #openttd 18:09:34 <Rubidium> but now it might not make that much sense anymore, although I reckon it's best to ask DaleStan 18:24:12 *** MeCooL [mecool@94.129.144.62] has quit [Ping timeout: 480 seconds] 18:38:12 *** ecke [~ecke@188.75.128.2] has joined #openttd 18:40:08 *** frosch123 [~frosch@frnk-590f5761.pool.mediaWays.net] has quit [Remote host closed the connection] 18:45:25 <CIA-6> OpenTTD: translators * r19386 /trunk/src/lang/ (japanese.txt slovak.txt): 18:45:25 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:45:25 <CIA-6> OpenTTD: japanese - 1 changes by imkira 18:45:25 <CIA-6> OpenTTD: slovak - 10 changes by keso53 18:47:23 *** welterde [~welterde@2001:470:1f0b:592:ff:0:1:3] has quit [Remote host closed the connection] 18:47:44 *** Skiddles [~notme@cm137.epsilon84.maxonline.com.sg] has quit [Quit: Leaving] 18:47:45 *** welterde [~welterde@not.welterde.de] has joined #openttd 18:48:01 <blathijs> Rubidium: Right, that makes at least some sense :-) 18:48:48 <blathijs> Perhaps making it optional and otherwise just referencing the data in-memory directly 18:49:07 <blathijs> but well, I guess I'll have to code that myself if I really want that :-) 18:49:08 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has joined #openttd 18:49:44 <Coldice> PeterT 18:50:15 <Coldice> can someone help me with mingw? 18:50:57 *** Doorslammer [Doorslamme@119.11.3.136] has quit [] 18:57:36 *** Splex [~splex@n219079135116.netvigator.com] has joined #openttd 18:57:36 <Rubidium> didn't the step through manual work? 18:57:42 *** Splex_ [~splex@n219079135116.netvigator.com] has joined #openttd 18:59:39 <Coldice> yesterday petert told me to apply airport.patch with command patch -p0 -i airport.patch 18:59:43 <Coldice> and a get a message 18:59:57 <Coldice> can't find file to patch at input line 5 18:59:57 <Coldice> Perhaps you used the wrong -p or --strip option? 18:59:57 <Coldice> The text leading up to this was: 19:00:12 <Coldice> |diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp 19:00:12 <Coldice> |index 16fcbce..8f35ab8 100644 19:00:12 <Coldice> |--- a/src/station_cmd.cpp 19:00:12 <Coldice> |+++ b/src/station_cmd.cpp 19:00:22 <Rubidium> that definitely needs -p1 19:01:10 <Coldice> i think that worked 19:01:27 <Coldice> it says "patching file bla bla 19:01:43 <Coldice> and i didnt get any message 19:02:06 <Coldice> thank you very much 19:02:19 <Coldice> one question 19:02:34 <Coldice> can I compile it with visual? 19:03:12 <OwenS> Coldice: If by that you mean visual stufio, yes 19:03:41 <Coldice> yeap.. MSVC++ 19:03:49 <Coldice> it`s more easy for me 19:03:58 <Coldice> thank you 19:04:09 <OwenS> Assuming the patch isn't incompatible anyway 19:16:29 *** fonsinchen [~fonsinche@brln-4dba8879.pool.mediaWays.net] has joined #openttd 19:22:34 <Coldice> works just fine :D 19:30:00 *** |Jeroen| [~jeroen@94-224-31-113.access.telenet.be] has quit [Quit: oO] 19:32:29 *** fonsinchen [~fonsinche@brln-4dba8879.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 19:40:19 *** Chruker [~no@port113.ds1-vj.adsl.cybercity.dk] has joined #openttd 19:46:01 <PeterT> Sorry Coldice, the airport patches I've seen were made with -p0 19:50:04 *** APTX [~APTX@chello089076052083.chello.pl] has joined #openttd 19:50:53 *** APTX_ [~APTX@chello089076052083.chello.pl] has quit [Ping timeout: 480 seconds] 19:50:59 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 19:55:14 <DJNekkid> does anyone have a good game-tip for me? (beside openttd ofc) ... and now, dont say ttdpatch :P 19:55:34 <DJNekkid> not FPS-games tho... 19:55:41 <DJNekkid> RTS and tycoon-games :) 19:56:20 <Chruker> rollercoaster tycoon 19:56:32 <DJNekkid> pretty outplayed that also 19:56:45 <SmatZ> I enjoyed Theme Hospital 19:56:53 <SmatZ> UFO: Enemy Unknown 19:57:04 <SmatZ> Transport Tycoon 19:57:12 <SmatZ> Heroes of Might and Magic series 19:57:13 <SmatZ> ... 19:57:18 <DJNekkid> hmm 19:57:19 <SmatZ> SimCity 19:57:23 <SmatZ> SimCity 2000 19:57:25 <Chruker> SimTower (I think its called) 19:57:36 <DJNekkid> i actually played simtower the other day 19:57:56 <SmatZ> I remember I saw it in a game shop when I was like 10 :) 19:58:12 *** enr1x [~kiike@77.229.85.144] has quit [Ping timeout: 480 seconds] 19:58:17 <Chruker> and how old are you now? 19:58:22 <SmatZ> 25 19:58:39 <SmatZ> yes, SimTower is ~1994 :) 19:58:41 <Chruker> I remember playing it a lot around 2000 19:59:17 <DJNekkid> i never managed to actually get the hang of UFO/TFTD 19:59:27 <DJNekkid> came to a certain point and it stalled 19:59:44 <DJNekkid> mostly played TFTD tho... 19:59:50 <DJNekkid> and thoose crab-men were hard... 19:59:53 <SmatZ> in UFO I became shooting UFOs into sea in later game stages 19:59:59 <SmatZ> but that wasnt' possible in TFTD 20:00:02 <Rubidium> DJNekkid: Transport Tycoon Deluxe! 20:00:07 <SmatZ> hehe :) 20:00:33 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 20:00:39 <DJNekkid> as ttdpatch is needed for everything above win98... 20:00:55 <Rubidium> nope 20:00:58 <Rubidium> dosbox works fine 20:01:05 <DJNekkid> but perhaps i'll try that new'ish UFO-game 20:01:51 <DJNekkid> UFO: Afterlight 20:01:55 <SmatZ> I got UFO Trilogy (Aftermatch, Aftershock, Afterlight?) for quite littlee money 20:02:01 <SmatZ> and.. Commandos! 20:02:50 <DJNekkid> i did get afterlight a couple of years ago, but my computer could not run it properly... 20:02:52 <SmatZ> but I haven't finished playing those games yet... 20:02:54 <DJNekkid> but now i got a brand new one :) 20:03:00 <SmatZ> needs more time than I can provide :-p 20:03:09 <SmatZ> :) 20:03:28 <DJNekkid> yea, most likely 20:03:41 <DJNekkid> but my wife is going with her parents to some canary island in a week, for a week 20:03:47 <SmatZ> hehe :) 20:03:56 <SmatZ> week is hardly enough ;) 20:04:04 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 20:04:53 <DJNekkid> i tried that X3: Terrain Conflict a while ago, but got boring quite quick 20:06:23 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:10:22 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:12:18 *** Frankr [~chatzilla@nas46-122.york.ac.uk] has joined #openttd 20:12:39 *** Zuu [~Zuu@c-f5f9e253.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd 20:14:02 *** einKarl [~einKarl@95-89-121-65-dynip.superkabel.de] has quit [Remote host closed the connection] 20:15:08 <DJNekkid> heey, there is a X-Com1 opensource remake! 20:18:33 <KingJ> DJNekkid: I played X3TC a while back, great game if you keept at it 20:20:55 <DJNekkid> i got into a M7 with 5 M3+'es inside... 20:21:01 <DJNekkid> got quite easy at that point... 20:21:09 * KenjiE20 only has X3:R 20:21:31 *** enr1x [~kiike@77.229.85.144] has joined #openttd 20:21:45 <KenjiE20> I keep meaning to reinstall it, but every time I go to, I loose the urge again >_> 20:21:46 <DJNekkid> and i miss some kind of milletary mission hub or something... 20:24:39 <KingJ> I do enjoy just roving around in a carrier, dispatching all but 1 ship, jumping into the last one myself to fight 20:24:46 <KenjiE20> I just need to find a point where I can actually just sit and leave my world traders for a little while, to build up resources 20:25:03 <SmatZ> [21:15:10] <DJNekkid> heey, there is a X-Com1 opensource remake! <== ufo2000 ? 20:25:19 <DJNekkid> SmatZ: ufo: alien invasion 20:25:27 <SmatZ> DJNekkid: oh, yes :) 20:25:34 <SmatZ> it doesn't use original graphics though 20:25:48 <DJNekkid> hopefully better gfx :) 20:26:33 <SmatZ> I would like to play original game, without bugs 20:26:44 <SmatZ> the most irritating was overflowing of soldier's stats 20:26:47 <SmatZ> :( 20:26:55 <DJNekkid> one could up their stats? 20:27:09 <SmatZ> there's something like "ufo patch", but it doesn't fix that 20:27:20 <SmatZ> as they get more experience, their stats improve 20:27:45 <DJNekkid> oki :) 20:27:58 <Terkhen> or kneeling not taking into account reserved TUs 20:28:08 <SmatZ> when they got too many experience, they got back to "few time units" 20:28:26 <SmatZ> :) 20:28:49 <DJNekkid> few time units? 20:29:22 <SmatZ> UFO:EU was turn-based 20:30:19 <SmatZ> in X-Com:Apacalypse, I enjoyed raiding "Cult of Sirius" for psy-scanners 20:30:27 <SmatZ> that I sold for 5000$ each :) 20:30:36 <DJNekkid> EU ? 20:30:41 <SmatZ> Enemy Unknown 20:30:57 <Terkhen> I only played the first two 20:31:18 * planetmaker also played only the first two. And the first even much more than the 2nd :-) 20:32:46 <DJNekkid> afk 20:33:03 <Terkhen> I remember that after playing for the first time the UFO Enemy Unknown demo I was so scared that I barely could sleep that night :P 20:33:09 <SmatZ> :-D 20:33:16 <planetmaker> hehe 20:33:57 <SmatZ> I could barely understand English, so I didn't really know what's going on 20:34:01 <SmatZ> but still I enjoyed it :) 20:34:26 <Terkhen> I just saw black scary things coming out of the dark and turning my soldiers into zombies 20:35:08 <SmatZ> hehe :) 20:39:07 <Belugas> ho fuck... ho darn... ho bummer... ho shit 20:39:10 <Belugas> i found it! 20:39:15 <Belugas> it's so stupid... 20:39:22 <Belugas> bug at work. 20:39:25 <Belugas> simple 20:39:32 <Belugas> the device has an internal com port 20:39:39 <Belugas> that comport needs a setting too 20:39:45 <Belugas> not even related to the general one 20:39:58 <Belugas> so that was the missing piece 20:40:19 <Zuu> Oh, Belugas theer you are when I have a question about delphi. Do you know if there is any way to change the keyboard shortucts in the IDE? 20:40:24 <SmatZ> great :) 20:40:32 <Belugas> even if one can talk to the device through srtial port, the device needd to open back its own internal port to the computer 20:40:46 <Rubidium> oh, not a real bug bugging up the electronics :( 20:40:53 <Belugas> Zuu, depends 20:41:06 <Zuu> I want to change ctrl+space to ctrl+n. 20:41:16 <Belugas> Rubidium, naa.. human niot bben smart enough to precise all settings 20:41:37 <Zuu> Or at least something that does not need you to twist your thumb on the kinesis countoured keyboard. 20:41:50 <Belugas> Zuu, in delphi 4/6 you cannot 20:41:59 <Belugas> i've not yet worked with the other ones 20:42:29 <Zuu> Okay, I couldn't find anything in the options. Google tells me there is a tool for a lot of money that can do it for me. 20:43:03 <Zuu> I'll take a look at the delphi files if they have the keys defined somewhere in a file. 20:43:06 <Belugas> yeah.. third party tool would do the job, i thnk 20:44:00 <Zuu> Then I might just make a macro in the keyboard instead and remove it later when I need to use vim. 20:45:36 <Rubidium> Belugas: that reminds me of http://thedailywtf.com/Articles/Testing-the-Path-to-Pain.aspx :) 20:46:04 <OwenS> http://regmedia.co.uk/2010/03/11/move_1.jpg <- Is it just me... or is there ssomething wrong with the rightmost controller? :p 20:47:35 <Rubidium> OwenS: not as much as that wii controller of that 3-year-old 20:48:01 <Belugas> Rubidium, i'll read it tonight, promised :) 20:48:26 <Belugas> Zuu, i guess you can 20:48:55 <Belugas> or write a code template, works great, depending what yu want to achieve. 20:49:03 <Belugas> i've got quite a few ones 20:50:18 <Zuu> I want to complete types etc. that you would usually do with ctrl+space, however that combination is quite akward with my keyboard so I use to change that to ctrl+n which is the same as completing words in vim. 20:51:53 <glx> OwenS: sony make wiimote now? 20:53:02 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 20:53:20 <Rubidium> Zuu: just limit yourself to 26 types 20:53:33 <Zuu> Why 26? 20:53:45 <Rubidium> a-z :) 20:53:48 <Zuu> :-p 20:54:42 <Zuu> It's not that I'm to lazy to type them completely it's more that I like to get a reminder of the exact naming of them. 20:54:58 <Zuu> Like if there is a plural s or not. 20:54:59 <OwenS> glx: Yes. It's been officially announced 20:55:33 <Terkhen> what is that blue thing? 20:56:23 <glx> Zuu: ctrl+space is the MSVC way too 20:56:42 <Zuu> Sure, but in MSVC you can remap it. 20:57:17 <OwenS> Terkhen: It's for camera tracking. It means that the console can track the controller unlike the Wii, which only guesses 20:57:33 <CIA-6> OpenTTD: terkhen * r19387 /trunk/src/order_gui.cpp: -Fix [FS#3671]: Close all orders windows when switching companies. 20:57:48 <OwenS> Ooh, Virgin are introducing an 100MB package this year 20:58:54 <glx> let's hope it's more precise than EyePet :) 20:59:09 <planetmaker> hm, seems that Virgin does more than cheap flights around the globe and into near Earth orbits... 20:59:23 *** ajmiles3 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 20:59:33 <OwenS> planetmaker: Virgin Records and Virgin Media immediately spring to mind 20:59:40 <OwenS> Oh, Virgin Mobile 20:59:42 <OwenS> Virgin Cola... 21:00:01 <Zuu> http://www.kinesis-ergo.com/images/cont-above-hands-blk630x390.jpg <-- I have one of those, but a bit older so ctrl is above the enter-key. 21:00:05 *** Progman [~progman@p57A1F38A.dip.t-dialin.net] has quit [Remote host closed the connection] 21:00:33 <planetmaker> OwenS, probably only to Brits ;-) 21:00:53 <planetmaker> but yeah, seems I have heard it once... 21:01:13 <OwenS> Virgin Trains... :P 21:01:21 <glx> virgin radio, virgin 17, virgin megastore 21:01:22 <planetmaker> virgins... 21:01:26 <Terkhen> OwenS: the Wii sensor bar does that too 21:01:37 <OwenS> Terkhen: The sensor bar is significantly less accurate 21:01:56 <glx> Terkhen: the wiimote tracks the sensor bar 21:02:18 <OwenS> Yeah, the sensor bar is really just an IR light, and a candle works just as well :p 21:02:37 <glx> or the sun through the window behind the TV 21:02:48 <Terkhen> I know, I just wanted to point the wii does that too (badly) :P 21:02:50 <OwenS> Or an incandecent light bulb 21:02:54 <glx> then you wonder why it doesn't react well 21:03:32 <OwenS> We had a relative's wii in the house for about 2 weeks (They lent us it as they were in the process of moving). I must say I was not at all impressed 21:04:15 <Terkhen> with or without motionplus? 21:04:26 <Eddi|zuHause> Wii is fun for a couple hours with a few friends 21:04:44 <OwenS> Terkhen: Without 21:05:04 <OwenS> Eddi|zuHause: For that I may as well put on WipEout HD or such... :p 21:08:49 <OwenS> Incidentally, it's impressive that the PS3's DRM is still secure 21:09:03 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 21:09:23 <glx> it's just because it's harder to copy a bluray 21:10:12 <Eddi|zuHause> it's because the PS3 is "uninteresting" for hackers, and the crackers alone have not enough manpower 21:10:36 <OwenS> Eddi|zuHause: Or, in other words, Sony's adding of "OtherOS" support was a brilliant idea :p 21:10:56 <glx> removed for the slim IIRC 21:11:01 <OwenS> glx: Correct 21:11:20 <OwenS> But if you want to run Linux, you can pickup a fat on eBay (or such) 21:11:33 <glx> and PS1 support while at it ;) 21:11:36 <SmatZ> http://geohotps3.blogspot.com/ 21:11:43 <OwenS> SmatZ: DRM not broken 21:11:52 <SmatZ> wasn't PS3's linux support removed some time ago? 21:11:57 <OwenS> SmatZ: Only on the slims 21:11:58 <SmatZ> OwenS: true 21:12:36 <OwenS> He's got full RAM access, but the DRM is still secure. You still cannot duplicate games, and, from his examination, it's still very well secured 21:14:21 <OwenS> And, really, what does full RAM access get us? It turns out that the GPU isn't locked out anyway! 21:15:24 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 21:19:15 <Belugas> Zuu, i don't have that problem. my classes are very easy to remember, as well as a good uniformity of members. plus, i'm working with them since... 1999 21:19:23 <Belugas> therefor... i know them quite well ;) 21:19:53 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Ping timeout: 480 seconds] 21:20:15 <Zuu> Hehe, yea. Currently I'm only coding on OpenTTDAutoUpdate every few month or so. 21:23:11 <Belugas> heheh 21:23:16 <Belugas> speaking of work... 21:23:19 <Belugas> time's off! 21:23:22 <Belugas> bye bye! 21:23:32 <Zuu> Cya later 21:24:05 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 21:25:24 *** Biolunar [mahdi@blfd-5d822ac1.pool.mediaWays.net] has quit [Quit: bis dann] 21:25:41 *** frosch123 [~frosch@frnk-590f5761.pool.mediaWays.net] has joined #openttd 21:27:26 *** fonsinchen [~fonsinche@brln-4dba8879.pool.mediaWays.net] has joined #openttd 21:29:45 *** ajmiles2 [~aj@78-86-188-187.zone2.bethere.co.uk] has joined #openttd 21:29:45 *** ajmiles [~aj@78-86-188-187.zone2.bethere.co.uk] has quit [Read error: Connection reset by peer] 21:30:44 *** Chris_Booth [~chatzilla@cpc7-newt30-2-0-cust443.newt.cable.virginmedia.com] has joined #openttd 21:33:29 *** KritiK [~Maxim@89-178-150-35.broadband.corbina.ru] has joined #openttd 21:37:42 *** Yexo [~Yexo@38-88-ftth.onsneteindhoven.nl] has quit [Quit: bye] 21:37:59 *** Yexo [~Yexo@38-88-ftth.onsneteindhoven.nl] has joined #openttd 21:47:26 <enr1x> is there ah3~~/ md5sum downloads/enr1x.sav.tbz2 21:47:26 <enr1x> 98d4004776c613a2c6edc175fa732875 downloads/enr1x.sav.tbz2 21:47:26 <enr1x> ~/ md5sum enr1x.sav.tbz2 21:47:31 <enr1x> sorry 21:47:38 <enr1x> is there any way to debug trains? 21:48:07 <enr1x> for some way, one of them doesn't leave the depot (sorry about the paste, mistakenly pressed the paste key :P) 21:48:30 <Rubidium> 1) you haven't placed signals or did so incorrectly 21:49:14 <Rubidium> 2) you've placed an electrified depot, bought an electric train but did not build rail with catenary 21:50:22 <Zuu> Or you use maglev and haven't placed all necessary pieces in a junction. 21:51:17 <enr1x> well, i don't find the problem so i moved to another solution 21:51:21 <Zuu> That said, if 2) is fullfilled I would guess that they will leave the depot. 21:51:21 <enr1x> let's see if it works fine 21:51:35 <enr1x> i'm in year 1950, steam trains 21:52:51 *** Grelouk [~Grelouk@61.150.88-79.rev.gaoland.net] has quit [Quit: Quitte] 21:55:13 <enr1x> is there any (good) tutorial on railroad signs? 21:55:52 <CIA-6> OpenTTD: rubidium * r19388 /trunk/src/ (ai/ai_gui.cpp misc.cpp): 21:55:52 <CIA-6> OpenTTD: -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could 21:55:52 <CIA-6> OpenTTD: trigger (trying) to read the not yet loaded information of another AI via the AI 21:55:52 <CIA-6> OpenTTD: Debug window and its "open with the most recently used AI" feature 21:56:32 <Rubidium> enr1x: http://uwe.s2000.ws/ttdx/ ? 21:57:24 <enr1x> Rubidium: thanks :) 21:57:44 *** Fast2 [~Fast2@p57AF865F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 21:58:16 <mikegrb> a/win last 21:58:21 <Yexo> enr1x: might not be a good tutorial, but the wiki does include the basic information about signals: http://wiki.openttd.org/Signals 21:59:40 *** frosch123 [~frosch@frnk-590f5761.pool.mediaWays.net] has quit [Remote host closed the connection] 21:59:54 <enr1x> well, i get confused once i want to choose a signal, and the placement 22:00:28 <Eddi|zuHause> might it be a good idea to have the curve speed code iterate the reserved track instead of the vehicles? 22:00:58 <Eddi|zuHause> assuming that in 95% of the cases at least the space beneath the vehicles is reserved 22:07:10 <enr1x> fuck i messed with the signals and the trains crashed 22:08:27 <Eddi|zuHause> we all did that once :) 22:08:51 <Terkhen> more than once :P 22:08:52 <Terkhen> good night 22:09:02 *** Terkhen [~Terkhen@105.68.220.87.dynamic.jazztel.es] has quit [Quit: ...] 22:13:41 *** ST2 [ST2@be2-84-91-63-12.netvisao.pt] has joined #openttd 22:14:00 *** ST2 [ST2@be2-84-91-63-12.netvisao.pt] has left #openttd [] 22:19:49 <nido> Anyone using the 32 bit graphics around? 22:20:37 <OwenS> enr1x: I killed ~20k people on OpenTTDCoop one night doing that. Thats 20 trains >_</ 22:20:55 <planetmaker> haha @ OwenS ;-) 22:21:02 <planetmaker> mass - murderer, you! 22:21:42 <SmatZ> hehe 22:22:42 <planetmaker> I'm not sure about my record, I might not quite hit that number. But a few hundret is relatively easy ;-) 22:25:07 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has quit [Quit: Leaving.] 22:25:19 <OwenS> planetmaker: Lets be fair - I was building and rebuilding a massive station :p 22:25:32 <nido> regardless of 32 bit graphics, do any of you happen to experience openttd crashing a way it needs kill -9 to properly die? I have this with 1.0RC2 (binary) and the lastest svn (self compiled, obviously) 22:25:56 <SmatZ> nope 22:26:24 <Rubidium> nido: by any chance using Ubuntu? 22:26:31 <nido> it doesn't crash when ran in gdb, and Rubidium yes 22:26:32 <planetmaker> OwenS, yes, and? ;-) 22:26:41 <Rubidium> nido: read known-bugs.txt 22:26:54 <SmatZ> oh, "regardless" 22:27:47 <Rubidium> nido: search for "hang when exiting" for the 'optimal' result 22:28:31 <nido> Rubidium: should've read, sorry 22:28:51 *** aber [~Adium@gb049.stw.stud.uni-saarland.de] has joined #openttd 22:28:56 <nido> then again, I should give ubuntu a shoeing for the way they handle sound 22:29:32 <Rubidium> well, they integration of the different sound stuff is definitely bad 22:29:39 <Rubidium> s/they/their/ 22:29:40 <nido> it closes well now :) 22:29:55 <Rubidium> it probably uses way fewer CPU too 22:30:42 <nido> I get the part where they set the oss->alsa->pulseaudio emulation chain, that's perfectly okay; but why not install the pulseaudio sinks instead of the alsa ones if you happen to package them anyway?!? 22:31:09 *** Progman [~progman@p57A1F38A.dip.t-dialin.net] has joined #openttd 22:32:06 <Rubidium> nido: because they leech 75% of their packages directly from Debian without thinking 22:32:10 *** Wizzleby [~wizzleby@pool-108-2-18-169.phlapa.east.verizon.net] has quit [Remote host closed the connection] 22:32:12 <Rubidium> SDL is in those 75% 22:32:39 <OwenS> Rubidium: I'm again glad my system is pure OSS 22:32:50 <OwenS> (Well, I have libalsa configured to talk to OSS for Flash...) 22:33:03 <Rubidium> a fairly simple change would probably make pulse the default over ALSA and the whole problem is basically gone 22:33:20 <nido> you are right. And SDL is right up with mplayer and the kernel in the list of stuff they're gonna look at laster; the number of pixels used in the border width; now lets start on that first 22:33:40 <OwenS> I'd much prefer dumping the entire ALSA stack, personally ;-) 22:33:49 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has quit [Read error: Connection reset by peer] 22:34:14 <nido> OwenS: don't you kinda need it? Like as in the interface with your actual sound card? 22:34:28 <nido> oh wait; oss; sorry 22:34:29 <OwenS> nido: Thats what OSS is doing. A damn side better 22:34:50 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 22:35:11 <nido> can you pipe pulse into oss as well? 22:35:22 <OwenS> nido: Probably, but why? 22:35:39 <nido> OwenS: easily configured network audio 22:35:57 <OwenS> nido: I don't need network audio. Also, Pulse is quite tightly bound to ALSA 22:36:49 *** ashb [~ash@87.106.53.176] has quit [Ping timeout: 480 seconds] 22:37:15 <nido> pulse pretends to be an audio driver; which is why it has it's back end so tightly to the alsa output. However, if it can just dump sound it's enough for me 22:37:44 <nido> sound card latency is not really an issue with networked audio ^^ 22:38:09 <OwenS> You can make ALSA dump audio through OSS (and therefore make Pulse able to use it), but that will probably stop apps from sending audio to Pulse 22:38:19 <OwenS> The ALSA and Pulse web is a mess 22:38:51 <OwenS> (Plus, Pulse does mixing and such which is pointless when OSS has the very fast vmix) 22:39:34 <nido> i like the ability to set the sound level above 100% though; with a laptop that can sometimes be handy 22:40:02 <OwenS> OSS can go up to 120% or so. Going higher tends to cause clipping with most audio and therefore sounds awful 22:40:44 <nido> the part about oss which is expecially cool is that it works on openbsd as well (free and net too i think) 22:41:07 <OwenS> And it's the builtin sound system for OpenSolaris 22:41:20 <OwenS> Linux is the odd one out 22:41:48 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:42:12 <OwenS> And I don't buy their excuse that "Mixing is policy and should not be implemented in the kernel". You're not building a microkernel, guys! 22:43:12 *** ashb [~ash@callisto.firemirror.com] has joined #openttd 22:43:14 <nido> err, shoesn't the microkernel exclude drivers by default? 22:43:51 <nido> anyway; openbsd, linux, <insert pretty much any other OS you know>; all monolythic kernels 22:44:25 <OwenS> nido: And a VFS. And <x>... So a software mixer is no different! Especially one as efficient as OSS' VMix 22:44:46 <SmatZ> gnu hurd? 22:45:00 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has quit [Ping timeout: 480 seconds] 22:45:10 <OwenS> SmatZ: If you want a microkernel, that would be GNU Mach, which Hurd is built on. Or you could look at the much superior L4. 22:45:13 <nido> SmatZ: that and minix are the reason i said 'pretty much' 22:45:20 <OwenS> QNX also ;-) 22:45:28 <nido> MiniX! 22:46:20 <OwenS> Microkernels are awesome. If I ever restart my OS project it's so gonna be a minimal microkernel 22:47:52 <OwenS> (By minimal I mean I'm only going to implement very basic message passing and implement the sockets/streams/whatever in a userspace lib on top of ringbuffers :P) 22:49:47 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:49:50 <nido> OwenS: at the risk of sounding like a fanboy; what you say sounds very much like minix to me, have you checked it out? 22:50:18 <OwenS> nido: I have. Minix doesn't do it using raw ringbuffers 22:50:33 <nido> true 22:50:53 <OwenS> Also, Minix is a bit too unixy for me. I'll definitely have a unix personality, but I'll have a more important native one too 22:51:54 <nido> sounds interesting 22:52:19 <DaleStan> <blathijs> Anyone has any clue why nforenum keeps a ~/.renum directory with datafiles? <-- Rubidium is correct. Historically, it's so NFORenum can support new features without being recompiled. Even now, NFORenum can be extended to support unofficial things for testing, and those data files are portable to most if not all host OS/hardware, unlike the binaries. 22:52:19 <DaleStan> ... Also, I haven't hammered out a different way to read data from both disk and memory (char[]). 22:52:52 <OwenS> nido: Finally, I've decided I'm gonna make Qt my native UI toolkit :p 22:53:09 <nido> OwenS: does that include kde4? 22:53:35 <OwenS> nido: No, but kdelibs would definitely be portable, and therefore you could bring Amarok & co with you 22:53:48 <nido> amarok :) 22:54:22 <nido> I have yet to find a media managing program which could take my collection, amarok came closest, but not close enough 22:54:32 <OwenS> Heh 22:54:37 <OwenS> Mine is ~20GB 22:55:41 <KenjiE20> mpd + custom client? 22:56:02 <Rubidium> no xmms? :) 22:56:07 <nido> I'm scanning the main dir now. There's probably some duplicates and surely immense chaos but the total is... 22:56:18 <nido> xmms2 and mpd both died taking it in 22:56:32 <Rubidium> xmms2 sucks 22:56:45 <nido> this is taking too long; it was about 120gb 22:56:55 <nido> 156g according to find :) 22:56:57 <OwenS> Actually, Amarok has lost track of my collection. Primarily because it disagrees with my SMB mount :-( 22:57:23 *** rhaeder [~quix0r@dslb-094-221-140-163.pools.arcor-ip.net] has quit [Quit: Leaving.] 22:57:40 <nido> i'm creating a decentralised managing system, so far it read up the collection; didn't program much more yet 22:58:18 <Eddi|zuHause> OwenS: have you tried accessing the database? when i moved my collection from one drive to another, i had to change the device id in the database for it to recognize the files 22:59:09 <OwenS> Eddi|zuHause: I rescan the collection, but then it drops all the records when my machine beats the server at booting up :p 22:59:55 <Eddi|zuHause> sounds weird 23:00:22 <OwenS> Well, the collection fails to mount, so it looks at the directory and scratches it's head "No files here. Did he delete everything?" 23:01:16 <nido> that's a problem for me as well 23:01:49 *** Illegal_Alien [~Illegal_A@ip4da39612.direct-adsl.nl] has joined #openttd 23:01:59 <Eddi|zuHause> have you considered reporting that? 23:02:12 <nido> Do you happento know who I need to contact with regard to rendering errors with the 32-bit graphics? http://foxserver.be/rendererror.png 23:02:45 <OwenS> Eddi|zuHause: I'm not sure how they would fix it if I reported it. Not remove from collection if missing? What if they actually deleted the file? 23:02:49 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 23:03:01 <OwenS> nido: That looks like a extra zoom levels image? 23:03:11 <nido> true 23:03:37 <OwenS> In that patch's thread. The developers don't support it and it has a very low chance of hitting trunk 23:03:41 <Rubidium> check the 32 bpp subforum on the forum 23:03:52 <OwenS> (According to discussion last night) 23:04:15 <enr1x> well, time for a nap 23:04:16 <nido> discussing on this #? 23:04:18 *** DaleStan [~Dale@c-24-13-125-217.hsd1.in.comcast.net] has quit [Quit: Leaving] 23:04:19 <enr1x> good night guys 23:04:24 *** enr1x [~kiike@77.229.85.144] has quit [Quit: gnite!] 23:04:40 <OwenS> nido: It was discussed here. I only read it in passing 23:05:15 <nido> OwenS: just checking; i have logs so i can check it out later. happen to know the time (and what is local time for you now)? 23:05:23 <Eddi|zuHause> looks like somebody did not consider the corner-shores properly when naming the .png files 23:05:48 <OwenS> nido: Late 23:05:52 <nido> Eddi|zuHause: i had the same idea; however, there seem to be some missing tiles; and some are double 23:06:10 <nido> i'll grep for patch or soemthing 23:06:40 <Eddi|zuHause> nido: the corner shores are not part of the original graphics, they are addon graphics (openttd[dw].grf or opengfx-extra.grf) 23:07:19 <Ammler> or 32bpp-extra.grf :-) 23:07:39 <nido> Eddi|zuHause: then it should take the original graphics 23:08:38 <Ammler> the graphics are there just wrong numbered... 23:09:02 <Ammler> it might not support the special case for base sets... 23:09:12 <nido> this stuff really needs to be sorted out 23:09:18 <nido> darn what a mess 23:09:31 <Ammler> I guess, it is, you just use an old version... 23:09:45 <planetmaker> if one allows add-ons, it's always possible to mod-to-death the original programme 23:10:52 <nido> planetmaker: that's the nice part of open source, i can much around with my own little tree as much as i want and i can present it when it is in a state in which it is actually useful 23:11:13 <planetmaker> sure 23:11:30 <nido> besides, this is the only program i have that actually has an add-on installer in the mail program 23:11:47 <planetmaker> _mail_ programme? 23:11:54 <nido> *main 23:12:12 <SmatZ> that was confusing 23:12:18 <planetmaker> ah, yes. :-) 23:12:51 <planetmaker> actually a nifty feature, though :-) 23:13:22 * nido should create an addon which allows editing addon by clicking on the post cargo :p 23:13:38 *** jordi_ [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 23:14:48 *** DaleStan [~Dale@c-24-13-125-217.hsd1.in.comcast.net] has joined #openttd 23:15:03 <Ammler> http://www.bytetransfer.de/projects/ttdpatch/docs/spriteidmapping.php <-- Arctic and Tropic have same offset? 23:15:21 <DaleStan> Yep. 23:15:22 <Ammler> is that sprite id mapping documented somewhere else? 23:15:47 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has quit [Ping timeout: 480 seconds] 23:16:22 *** tokai [~tokai@port-92-195-15-183.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:16:36 <Ammler> DaleStan: so it depends which clima I play? 23:16:53 *** tokai [~tokai@port-92-195-107-179.dynamic.qsc.de] has joined #openttd 23:16:56 *** mode/#openttd [+v tokai] by ChanServ 23:16:58 <DaleStan> I assume you mean "besides the TTD binary and OpenTTD sources"? Not that I know of. 23:16:58 <DaleStan> And yes. 23:17:01 <planetmaker> nido: what is a "post cargo"? 23:17:26 <SpComb^> nido: http://irclogs.qmsk.net/channels/openttd/search?q=extra+zoom 23:17:34 <SpComb^> (mind you, not that I can find this alleged discussion...) 23:18:02 <SpComb^> but if OwenS does, the per-line links are timezone-agnostic :P 23:18:20 <nido> planetmaker: mail bags; SpComb^ tnx 23:19:00 <planetmaker> ah. I guess you have no concept of the involved complexity of these add-ons, though ;-) 23:19:29 <planetmaker> I counted a few days ago for an industry newgrf: 17% of the code lines are statement which define graphics. The rest is logic 23:19:32 <Ammler> thanks DaleStan 23:20:12 <planetmaker> lik 1500 graphics and 10000 lines code 23:20:50 *** oskari89 [~oskari89@212-149-205-119.bb.dnainternet.fi] has quit [] 23:21:42 <Ammler> ah, that is eis_os homepage 23:21:45 <OwenS> SpComb^: It seems to be about this point: http://irclogs.qmsk.net/channels/openttd/date/2010-03-11?page=2 . Worded less strongly than I remember though 23:22:37 <Rubidium> SpComb^: your I 23:22:43 <Rubidium> SpComb^: your IPv6 connectivity is broken 23:25:32 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 23:25:44 *** jordi_ [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has quit [Read error: Connection reset by peer] 23:27:49 <SpComb^> OwenS: use the hidden little >>> thing to the left of each line as the link 23:28:09 <SpComb^> (yes, I was just looking at how to fix the damn thing to be more visible, but it's not that easy...) 23:29:33 <SpComb^> Rubidium: HE.net's amsterdam POP is down 23:29:49 <SpComb^> Rubidium: so 1/3 of my AAAA's is non-responsive, doesn't it load at all? 23:30:10 <Rubidium> it loads once it has fallen back to IPv4 23:30:33 <Rubidium> but that takes a while 23:30:35 <SpComb^> unless, of course, you're on 6to4, then my sesto01.sixxs.net path is also non-responsive 23:31:01 *** Progman [~progman@p57A1F38A.dip.t-dialin.net] has quit [Remote host closed the connection] 23:31:20 <OwenS> SpComb^: Can't you just use direct anycast 6to4? 23:31:33 <SpComb^> OwenS: I don't use 6to4. Other people do 23:31:35 *** fonsinchen [~fonsinche@brln-4dba8879.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 23:31:51 <SpComb^> OwenS: there's something wonky about sesto01's 6to4 return path 23:31:57 <OwenS> SpComb^: Why not? Or are you on an IPv6 native network? 23:32:09 <SpComb^> I have manually configured tunnels 23:32:26 <OwenS> Meh... Anycast 6to4 tends to work better I find 23:32:37 <SpComb^> more unreliable, since the routing is assymetric 23:33:10 <SpComb^> and teredo/6to4 traffic's been spiking a little recently, so many 6to4 relays are a little overloaded 23:33:31 <OwenS> Heh. I presume you're using the v6-in-v4 protocol though, rather than say AYIYA? :-) 23:33:38 <SpComb^> yes 23:34:33 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has quit [Remote host closed the connection] 23:34:53 * OwenS thinks that some country should make an IPv6 push by mandating that all networking equipment sold after a certain date should be IPv6 capable, and consumer equipment should do automatic IPv6 and 6to4 fallback 23:36:52 <SpComb^> OwenS: did you find the per-line link thing in the logs yet? 23:37:09 <SpComb^> the date/....?page=... links aren't good, since their contents are timezone-dependent 23:37:41 <SpComb^> I seriously need to fix it to make the entire timestamp prefix work as a link or something, but that requires structural changes 23:38:11 <OwenS> SpComb^: http://irclogs.qmsk.net/channels/openttd/link/1268299605#1268299605 23:38:29 <SpComb^> better 23:38:52 <SpComb^> hidden UI elements that are two chars wide just turned out to not be so user-friendly in terms of discoverability :) 23:40:30 *** bryjen [~bryjen@63.147.94.149] has quit [Quit: Quit] 23:42:41 *** jordi [~jordi@115.Red-213-96-69.staticIP.rima-tde.net] has joined #openttd 23:44:11 <Eddi|zuHause> hence they are hidden :p 23:55:26 <SpComb^> OwenS: but look, I workarounded by adding a local 2002::/16 return route 23:55:59 <SpComb^> Rubidium: are you on 6to4? 23:56:35 <Rubidium> SpComb^: don't know; I use freenet6 (or what used to be freenet6) 23:57:29 <SpComb^> presumeably not, then 23:58:04 <SpComb^> but at least 2/3 of the AAAA's for irclogs.qmsk.net should be responsive, so ideally, browsers should be able to fallback to one of those :/ 23:58:20 <Eddi|zuHause> hm... starting a 40 minutes download 10 minutes before disconnection is probably not the brightest idea... 23:58:57 <Rubidium> SpComb^: 2/3 of the AAAAs doesn't work 23:59:04 <SpComb^> Rubidium: which one does? 23:59:14 <Rubidium> 2001:16d8:ff00:39d::2 23:59:21 <SpComb^> huh 23:59:46 <SpComb^> does `ping6 fihel01.sixxs.net` respond for you?